Ico / Shadow of the Colossus

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This is the thread for one of the best PS2 games ever, and the follow-up game from the same crew out later this year.

http://ps2.1up.com/do/gameOverview?cId=3134836

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 16:48 (eighteen years ago) link

And i will forever associate Sigur Ros' "()" with this game, due to experiencing them initially around the same time, the airy/blissed-out/big-open-spaces/foggy feel, and the whole "made-up language from a ghosty character".

Actually, come to think of it, the game reminds me a lot of Myst, only with far different design aims.

kingfish superman ice cream (kingfish 2.0), Wednesday, 21 September 2005 16:51 (eighteen years ago) link

jeffrey, have you completed this yet or can I have my copy back?

cozen (Cozen), Wednesday, 21 September 2005 17:03 (eighteen years ago) link

I finished Ico last night, and would be lying if I said I didn't cry a little. Towards the end, amidst all the water towers and cogs I actually thought to myself "hey, it's like Myst meets Tomb Raider!".

Shadow of the Colossus looks pretty unbelievable, especially in these two screenshots:

http://ps2.1up.com/do/slideshow?pager.offset=13&mt=0&cId=3134836&mId=2243553
http://ps2.1up.com/do/slideshow?pager.offset=9&mt=0&cId=3134836&mId=2243557

melton mowbray (adr), Wednesday, 21 September 2005 17:19 (eighteen years ago) link

ico definitely the best game on ps2 (that isn't pro evo 4). we had some limited edition pack that came with cards and special artwork, and my brother sold it on ebay for £70. pre-resi 4 it had the best graphics i've seen this generation.

rio natsume, Wednesday, 21 September 2005 18:03 (eighteen years ago) link

(you hear that? £70! don't lose those cards, jeffrey!)

cozen (Cozen), Wednesday, 21 September 2005 18:05 (eighteen years ago) link

Aw, I sold mine for about £12. :(

JimD (JimD), Wednesday, 21 September 2005 21:53 (eighteen years ago) link

I think I am alone in not particularly enjoying Ico. I loved the puzzle parts but hated hated hated fighting the stupid ghost things with just a stick. SO FRUSTRATING.

n/a (Nick A.), Thursday, 22 September 2005 14:10 (eighteen years ago) link

Ico was a little too emo for me.

adam (adam), Thursday, 22 September 2005 14:40 (eighteen years ago) link

I bought the limited edition cardy things pack for £4 in Game's second hand area, blimey! I've probably spilt Ribena on it or something though.

I played it for a couple of hours, it looked good but then I had to fight something and the curse of No Reflexes struck yet again.

Tom (Groke), Thursday, 22 September 2005 14:47 (eighteen years ago) link

czn, i have barely started playing it. you should take it back and give me it another time.

jeffrey (johnson), Thursday, 22 September 2005 17:15 (eighteen years ago) link

cards are in good condition too, as long as there are only meant to be 3. i have being taken extra special care of it (it is in a drawer rather than my floor), honest.

jeffrey (johnson), Thursday, 22 September 2005 17:17 (eighteen years ago) link

I hope they sort out the combat system for the next one

: /

cozen (Cozen), Thursday, 22 September 2005 17:29 (eighteen years ago) link

Yeah, don't hold your breath, it looks like it's going to be more reflexy by 300%

I helped a friend play through this by watching her do all the puzzle stuff (saying nothing throughout on pain of pain), then taking the gamepad whenever the ghosts appeared and beating the crap out of them.

Andrew Farrell (afarrell), Friday, 23 September 2005 11:09 (eighteen years ago) link

two weeks pass...
OK, so the new one, out at the end of the month (!) looks like pretty much the best game ever... I've been playing through ico recently... and though it doesn't exert the same pull over me that some games have in the past (as much because I've changed) I can confidently say it's the most beautiful game I've ever played...

cozen (Cozen), Thursday, 13 October 2005 17:01 (eighteen years ago) link

http://shadow.1up.com/

cozen (Cozen), Thursday, 13 October 2005 17:01 (eighteen years ago) link

We should have a release party!

Gravel Puzzleworth (Gregory Henry), Thursday, 13 October 2005 17:11 (eighteen years ago) link

I'm more than up for this if it involves turning up in viking hats and dresses and running about holding hands in a big chain.

melton mowbray (adr), Thursday, 13 October 2005 18:34 (eighteen years ago) link

I am drinking gin and anticipating

cozen (Cozen), Monday, 17 October 2005 18:39 (eighteen years ago) link

Ooooh! Is it coming out here at the same time, or are you importing?

melton mowbray (adr), Monday, 17 October 2005 19:05 (eighteen years ago) link

don't think it comes out here till next spring... I'm just assuming my guy will have it in... : /

cozen (Cozen), Monday, 17 October 2005 19:08 (eighteen years ago) link

I loved finding the LIGHTSABRE.

haitch (haitch), Monday, 17 October 2005 22:34 (eighteen years ago) link

Shadow of Colossus looks awesome.

Forksclovetofu (Forksclovetofu), Tuesday, 18 October 2005 01:39 (eighteen years ago) link

Oh pissy piss. I may or may not have to wait for it, as I don't have a flip-top or American PS2 yet.

melton mowbray (adr), Tuesday, 18 October 2005 11:40 (eighteen years ago) link

http://www.gametrailers.com/gamepage.php?id=1019

Check the video review for this. it looks amazing.

kingfish neopolitan sundae (kingfish 2.0), Tuesday, 18 October 2005 23:49 (eighteen years ago) link

Shadow Of Colossus looks like it will be THE game to keep me going til they finally release The Legend of Zelda: Twilight Princess. It looks incredible!

Craig Gilchrist (Craig Gilchrist), Saturday, 22 October 2005 14:17 (eighteen years ago) link

awesome beautiful awesome beautiful

jeffrey (johnson), Saturday, 22 October 2005 21:41 (eighteen years ago) link

better. than. ocarina. of. time?

c7n (Cozen), Sunday, 23 October 2005 10:35 (eighteen years ago) link

yeah I said it

c7n (Cozen), Sunday, 23 October 2005 10:36 (eighteen years ago) link

Is it worth it for someone who didn't like Ico? (ie me)

adam (adam), Sunday, 23 October 2005 12:18 (eighteen years ago) link

um... they're different games in content and design but very similar in tone... mournful and slow... where ico's puzzles where all dormant in the design of the levels waiting for you to come along and unpick them at your leisure colossus' levels are the moving breathing colossi themselves... they are the ledges and puzzles you have to jump from and solve... the feeling of holding onto one of the colossi at 300 feet while you watch your stamina run out just holding on looking for somewhere to rest is exhilirating... haven't felt that from a video game in ages... the camera is pretty tricky... but that's what you expect in a game which is 3d and designed to highlight your sense of scale and disorientation...

c7n (Cozen), Sunday, 23 October 2005 13:15 (eighteen years ago) link

it is really simple in design too...no non-controllable characters except wanda who you are trying to rez...

uh kinda weird but, like the 1up review said, you totally do start to question yourself for killing the colossi... their deaths are really bathetic... and the score is awesome, but your mileage may vary on mawkish classicism

c7n (Cozen), Sunday, 23 October 2005 13:19 (eighteen years ago) link

criticisms so far: tricky camera (but get over it, we all ASKED for the 3D revolution so we all have to LIVE with this consequence) and frame rate could be better (but considering the scale of the thing it is really pushing the aging PS2's power)

c7n (Cozen), Sunday, 23 October 2005 13:20 (eighteen years ago) link

Sold. Video review's what done it. Full report later.

adam (adam), Sunday, 23 October 2005 16:01 (eighteen years ago) link

yeah that's a v. straightforward, good explanation of the game, its weaknesses and strengths... coulda done with a bit more imagination appreciating the story but a nice clean review

c7n (Cozen), Sunday, 23 October 2005 17:20 (eighteen years ago) link

Holy crap.

adam (adam), Sunday, 23 October 2005 19:10 (eighteen years ago) link

yeah?

c7n (Cozen), Sunday, 23 October 2005 19:20 (eighteen years ago) link

The camera is way less bad than reviews would have you believe. I mean, I've played Alone in the Dark 1 more times than I can remember and that's just about the worst camera system in the world. This is a million times better.

I've done the first three. The freedom to approach your problem via trial and error and experimentation is fantastic. And it's beautiful. And the score is good. And it's been a long time since I've felt guilty-ish over actions in a game (last time might have letting one of those asshole knights die in Conquest of Camelot). Good stuff. Unfortunately I have a paper to write.

adam (adam), Sunday, 23 October 2005 20:54 (eighteen years ago) link

the camera angles in AitD 1 were locked down, weren't they? yeah, there was definate decision to favor cinematic camera shots over ease of blasting zombie in the face.

kingfish neopolitan sundae (kingfish 2.0), Sunday, 23 October 2005 22:20 (eighteen years ago) link

Fuck, i was gunna post a link to the first AitD game, but Underdogs doesn't even have a listing for it...

kingfish neopolitan sundae (kingfish 2.0), Sunday, 23 October 2005 22:25 (eighteen years ago) link

Fixed camera angles annoy the shit out of me. In SotC it can get a little out of hand but that is easily fixed with the right thumbstick.

adam (adam), Sunday, 23 October 2005 22:41 (eighteen years ago) link

Cozen, you want 115MB of mawkish classicism? I got MP3s of the score ripped from the game. I'll YSI if there is interest.

adam (adam), Monday, 24 October 2005 10:50 (eighteen years ago) link

yes please

c7n (Cozen), Monday, 24 October 2005 11:08 (eighteen years ago) link

R. Kelly: Are you mawking me now?
Nivea: Boy, ain't nobody gotta mawk you
R. Kelly: Yeah you mawking me

c7n (Cozen), Monday, 24 October 2005 11:48 (eighteen years ago) link

Ok, I'll totally put it up when I get home. Itching to slay colossi.

adam (adam), Monday, 24 October 2005 15:37 (eighteen years ago) link

http://s60.yousendit.com/d.aspx?id=2QKO44D4ID1N30KEKT1OJ13U2N

adam (adam), Tuesday, 25 October 2005 12:09 (eighteen years ago) link

thanks adam!!

how you getting on? I've got 8 defeated from the weekend but I've not been relaxed enough to play it over the past couple of days and just found myself stressed out with all the aimless, listless riding...

that's just me after work though so I've been concentrating on other games

c7n (Cozen), Tuesday, 25 October 2005 21:50 (eighteen years ago) link

I've got 10 down. I like the aimless riding. 10 was amazing.

adam (adam), Tuesday, 25 October 2005 23:19 (eighteen years ago) link

yeah I love it too, just need to be relaxed to properly enjoy it

c7n (Cozen), Wednesday, 26 October 2005 08:16 (eighteen years ago) link

http://www.awa.dk/whisky/seagrams/crownroyal.jpg

adam (adam), Wednesday, 26 October 2005 10:01 (eighteen years ago) link

Best. Ending. Ever. Tedious-ass last level though.

adam (adam), Wednesday, 26 October 2005 21:08 (eighteen years ago) link

though partially just as a break from Shadow of the Colossus, which is a Resident Evil 4-level mega-brilliant awesome game).

Big words, Adam! I'm v. interested in this game. If I traded my Xbox in for a PS2 today, it would be to play Katamari and this.

Did you read what Penny Arcade had to say about it today?

Jordan (Jordan), Wednesday, 26 October 2005 23:27 (eighteen years ago) link

I don't get it. Is he complaining about the frame rate issues? Because those are basically negligible. Also Penny Arcade always seems to bend over backwards to praise the latest PC FPS so their views are always kind of suspect to me.

adam (adam), Thursday, 27 October 2005 00:20 (eighteen years ago) link

I dunno. They were talking about camera and control issues the other day.

Jordan (Jordan), Thursday, 27 October 2005 00:57 (eighteen years ago) link

are tempted to go back to ico now, adam, or are you going to play sotc through again for its unlockables?

boring personal anecdote time: playing sotc for me is such a fkn chore right now cos it means I need to lug my PS2 downstairs to the only telly in the house with NTSC 60hz. compatibility... so roll on sunday so I can play it relaxed...

what was your final time?

c7n (Cozen), Thursday, 27 October 2005 20:20 (eighteen years ago) link

10 hours.

My copy of Ico is in New Orleans (I am not) so I won't get to give it another shot until December. I'm going to play through SotC on the hard mode and do some of the time attacks. Actually, I'm going to go do that right now.

adam (adam), Thursday, 27 October 2005 20:46 (eighteen years ago) link

is this out in pal - land? please say yes.

rio natsume, Friday, 28 October 2005 15:44 (eighteen years ago) link

should be. check Amazon UK or something.

kingfish orange creamsicle (kingfish 2.0), Friday, 28 October 2005 15:54 (eighteen years ago) link

ain't out in PAL land till 1st quarter 2006

: /

c7n (Cozen), Friday, 28 October 2005 17:16 (eighteen years ago) link

colossal essay here

farrr toooo looooong

c7n (Cozen), Sunday, 30 October 2005 20:07 (eighteen years ago) link

whatsa matta, you don't like 8000-word reviews?

kingfish orange creamsicle (kingfish 2.0), Sunday, 30 October 2005 22:45 (eighteen years ago) link

that put me off tim rogers kinda totally :(

Gravel Puzzleworth (Gregory Henry), Monday, 31 October 2005 02:16 (eighteen years ago) link

It's not art because nothing is was my least favourite line.

jeffrey (johnson), Monday, 31 October 2005 19:01 (eighteen years ago) link

The last level took me forever. What an ending though. I'm not quite sure how it makes me feel though... I feel happy and sad, fulfilled and cheated at the same time.

Craig Gilchrist (Craig Gilchrist), Saturday, 5 November 2005 15:48 (eighteen years ago) link

that's what she sad!

s1ocki (slutsky), Saturday, 5 November 2005 16:55 (eighteen years ago) link

Time Attack is stressful indeed.

adam (adam), Saturday, 5 November 2005 23:56 (eighteen years ago) link

Ico was a snooze fest.

57 7th (calstars), Sunday, 6 November 2005 04:23 (eighteen years ago) link

Colossus is beautiful, literally breathtaking at times. I just beat #8 yesterday. The ~15 seconds after you take down a colossus is a special experience. Very well done.

I actually like Tim's rambling, sprawling non-reviews. If you just accept from the beginning that there will be plenty of tangents and a healthy dose of bullshit, they're generally amusing to read when you're bored at work. If you're into that sort of thing.

sleep (sleep), Wednesday, 9 November 2005 19:17 (eighteen years ago) link

Ico was a snooze fest.

quoting myself from the PS2 thread:

the reason ico is good is because it is not afraid to be boring. if you don't appreciate the game it is because you have forgotten how to be bored properly.

allen riley (allenriley), Thursday, 10 November 2005 08:02 (eighteen years ago) link

I got Ico around the same time I got Colossus, so I only got maybe 3 hours into the game before switching. I'm not really sure how I feel about Ico. I like the idea of it, the barebones story and gameplay, the sense of scale, the overall lack of characters, enemies, music, powerups/items, HUD, etc. It's very minimal/spare as 3D adventure games go, and manages to be really nice looking without using flashy effects. But as mentioned way upthread, the fighting can be pretty frustrating, and I have to be in the right mood to enjoy all the spaciousness and emptiness and wandering enough to put up with the tiresome battles.

Most of the same things could be said about SotC, except the fighting in that game is extremely satisfying, frightening, and generally much more engaging than whacking shadows with a stick 50 times. And that difference alone is enough to make it a much better game.

sleep (sleep), Thursday, 10 November 2005 16:48 (eighteen years ago) link

i can only remember one battle that was long or tiresome without reason in Ico. it's not like every time there are bunches of shadow creeps in a room you actually have to fight all of them.

the second to last battle, of course, completely doesn't count. i mean omg

the opening of the gates/walking across the bridge sequence and subsequent cutscene is the most heart-on-string i've ever been while playing a videogame

lemin (lemin), Friday, 11 November 2005 09:03 (eighteen years ago) link

the "bad" fight mechanics to ico were pretty integral to the idea of the game, I thought. you're just some kid with horns, of course you can't fight very well!

pretentiosexual rights activist (haitch), Saturday, 12 November 2005 07:11 (eighteen years ago) link

gunna go bust this out again

cozen (Cozen), Saturday, 12 November 2005 12:26 (eighteen years ago) link

Plus, you could like the stick on fire, and a lit torch would take out the the shadows even better.

was it only the japanese version that had the lightsaber?

kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 23:06 (eighteen years ago) link

it was definitely in the PAL copy that I had on loan from a friend.

pretentiosexual rights activist (haitch), Sunday, 13 November 2005 12:21 (eighteen years ago) link

I've only finished Ico once, but am likely to play it through again in the next week if a friend's up for playing as Yorda. I've been told it's a mace you get in the pal copy, but maybe the guy who told me that's blind.

melton mowbray (adr), Sunday, 13 November 2005 14:26 (eighteen years ago) link

Second time through, the mace is a lightsabre.

Andrew Farrell (afarrell), Sunday, 13 November 2005 20:17 (eighteen years ago) link

one month passes...
Just got Colossus last night and all the prior appellatives apply: breathtaking, beautiful, odd feelings of regret for killing these things. It's very calming up until the point you find the damn thing.
Two down.

Forksclovetofu (Forksclovetofu), Friday, 6 January 2006 20:17 (eighteen years ago) link

I started this the other night as well, it's fantastic.

The flying colossus (#5 I think) is a bitch though, I can't seem to get all up on him.

Jordan (Jordan), Friday, 6 January 2006 20:25 (eighteen years ago) link

Or her.

Jordan (Jordan), Friday, 6 January 2006 20:25 (eighteen years ago) link

ico is getting a budget release in feb to tie in with the release of the new one.

pompe vers le haut du volume (haitch), Sunday, 8 January 2006 12:08 (eighteen years ago) link

(in PAL markets anyway.)

pompe vers le haut du volume (haitch), Sunday, 8 January 2006 12:12 (eighteen years ago) link

I started this today and got to the first monster and basically was scared of the thing and he whupped me up pretty good. I didn't even try to attack him, as I was busy trying to figure out how best to evade him.

polyphonic (polyphonic), Monday, 9 January 2006 04:30 (eighteen years ago) link

I'm on #8 now. I really love this game, and I think it's going to turn out to be the perfect length.

Jordan (Jordan), Monday, 9 January 2006 16:53 (eighteen years ago) link

i beat this game last month. the ending is completely unexpected and amazing. i think i would rank this is a my 2nd favorite game ever (#1 is The Legend of Zelda: A Link To the Past)

Christopher Costello (CGC), Tuesday, 10 January 2006 22:33 (eighteen years ago) link

Wow, it doesn't seem like there's that much action in it, but is it more like a puzzle game disguised as an action title?

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Wednesday, 11 January 2006 20:39 (eighteen years ago) link

ding ding ding

Forksclovetofu (Forksclovetofu), Wednesday, 11 January 2006 20:42 (eighteen years ago) link

But it FEELS like an action game, which is great.

Jordan (Jordan), Wednesday, 11 January 2006 20:44 (eighteen years ago) link

I'm going to try not to look up any hints for the next colossus.

Jordan (Jordan), Wednesday, 11 January 2006 21:10 (eighteen years ago) link

I dunno, I'd just call it a kind of sparse action/adventure game before throwing it under the puzzle heading. There are 16 enemies total and a lot of space in between them. You have to figure out how to defeat each one, but it's usually pretty intuitive after the first one. The execution of the action/fighting (along with the considerable time spent riding your horse across vast expanses) is still where most of the gameplay lies IMO.

sleep (sleep), Thursday, 12 January 2006 17:34 (eighteen years ago) link

I don't know, there does seem to be a new "trick" for each one, and execution is cake once you know what it is. I enjoyed making myself figure out the formula for #8 w/out using the internet!

Jordan (Jordan), Thursday, 12 January 2006 17:39 (eighteen years ago) link

The last colossus is the first time I've been truly frustrated in the game. :(

I just want to see the ending.

Jordan (Jordan), Monday, 16 January 2006 01:35 (eighteen years ago) link

The last colossus is fucking annoying. The end of the game is pretty amazing and worth it though.

adam (adam), Monday, 16 January 2006 02:39 (eighteen years ago) link

Done. Ending was pretty sweet.

Are the outcomes of the, uh, controllable parts inevitable?

Jordan (Jordan), Tuesday, 17 January 2006 02:34 (eighteen years ago) link

I put this down for awhile and picked it up again today and went from 3 to 7 in an hour or so. The bird colossus experience is right up there with the greatest moments I've ever played in a video game.

Forksclovetofu (Forksclovetofu), Tuesday, 17 January 2006 05:52 (eighteen years ago) link

9 hours for first fifteen.
Last three hours on final boss. Same goddamn place every time: can't jump on to the right hand. Thumb has cramped and I'm waiting till tomorrow. So ANGRY

Forksclovetofu (Forksclovetofu), Saturday, 28 January 2006 08:28 (eighteen years ago) link

Ha, so the next time I pick it up, of course I beat it on the first try.
Totally a great game, but I have no interest in the hard or time modes.
Still, one of the greats.

Forksclovetofu (Forksclovetofu), Sunday, 29 January 2006 22:45 (eighteen years ago) link

one month passes...
stolen from slashdot (who stole it from somewhere else) - an in-depth article about the lighting effects etc employed in SOTC. (i can read this kind of stuff all day).

http://www.dyingduck.com/sotc/making_of_sotc.html

koogs (koogs), Thursday, 9 March 2006 10:06 (eighteen years ago) link

So what happens if I finnish the game in hard mode and time mode?
A friend told me dude gets out of the "forbidden land" land, but I think he might be full of it.

Thermo Thinwall (Thermo Thinwall), Friday, 10 March 2006 17:15 (eighteen years ago) link

I'm halfway through and loving SOTC. What a beautiful, sad game.

polyphonic (polyphonic), Saturday, 11 March 2006 09:06 (eighteen years ago) link

It's pretty special... but that last boss! Oy!

Forksclovetofu (Forksclovetofu), Saturday, 11 March 2006 17:42 (eighteen years ago) link

just bought it, my brain isn't really adapting to the challenge that well so far, but I guess it will eventually. had a few goes at the first colossus and he proved difficult, I managed to climb his leg and stab him a few times but then he threw me off and splatted me.

the whole game is very ambiguous!

Ronan (Ronan), Saturday, 11 March 2006 20:27 (eighteen years ago) link

Yeah, that's kinda what makes it so great.

I'm stuck on the sandworm colossus. Oy vey, what a beast.

polyphonic (polyphonic), Sunday, 12 March 2006 19:48 (eighteen years ago) link

Yeah, the sandworm freaked me out at first too.
Your hint is: arrows on horseback.

Forksclovetofu (Forksclovetofu), Sunday, 12 March 2006 20:58 (eighteen years ago) link

whoa, just got seriously lost after killing colossus numero uno. some breathtaking scenery though. this game needs your own music in the background I think.

Ronan (Ronan), Sunday, 12 March 2006 21:08 (eighteen years ago) link

In non-Colossus-related news (I don't have the game yet, and have only played it once [but beat 8 of the Colossi!]), I picked up a cardboard Ico with all the art cards this morning for £4! It's a bit tatty, unfortunately, but.. four quid!!

melton mowbray's APOCALYPTO! (adr), Sunday, 12 March 2006 22:03 (eighteen years ago) link

I had this game, now i don't. it's a sad story.

jeffrey (johnson), Monday, 13 March 2006 18:21 (eighteen years ago) link

finally played it last night. beat the first two with tips/running snide commentary from roommate.

kingfish da notorious teletabby (kingfish 2.0), Monday, 13 March 2006 18:27 (eighteen years ago) link

What an odd game to make snide remarks about!

Thermo Thinwall (Thermo Thinwall), Monday, 13 March 2006 19:53 (eighteen years ago) link

Oh, she had already beaten the game, and was critiquing my playing style.

kingfish da notorious teletabby (kingfish 2.0), Monday, 13 March 2006 20:01 (eighteen years ago) link

I can't find the second colossus, I travelled a long way and managed to get onto the beach and then nothing!

Ronan (Ronan), Tuesday, 14 March 2006 12:34 (eighteen years ago) link

I just realised the sword thing.

Ronan (Ronan), Tuesday, 14 March 2006 12:50 (eighteen years ago) link

So I've killed three colossi, each one more tedious and annoying than the last. Is this going to get any better?

ledge (ledge), Wednesday, 15 March 2006 09:34 (eighteen years ago) link

Eventually you'll die, and the world will be a better place.

Andrew Farrell (afarrell), Wednesday, 15 March 2006 09:54 (eighteen years ago) link

Having that annoying orchestral loop endlessly repeat during the eons it takes me to kill each one winds me up something chronic. Also I started off feeling sorry for my horse but now I spur the fuck out of the bastard. I'M JUST NOT FEELING IT, MAN.

ledge (ledge), Wednesday, 15 March 2006 10:20 (eighteen years ago) link

I am enjoying it! It's funny, when you're climbing the colossi the music is all "Oh what a valiant hero you are" and then as soon as you kill one it changes to "FOR SHAME............."

Ronan (Ronan), Wednesday, 15 March 2006 11:28 (eighteen years ago) link

I finished it on hard mode and it was prolly easier than the 1st time around - esp since I had all those helpful toys I got from the time attacks. So I'm going to see what happens when I finnish it on the hard/time mode.
Doin' hard time!

Thermo Thinwall (Thermo Thinwall), Wednesday, 15 March 2006 15:42 (eighteen years ago) link

I like the pipe organ/cathedral bits. I've beat two guys but I hope they use that more. It's like in SOTN; more pipe organ is needed in games.

kingfish da notorious teletabby (kingfish 2.0), Wednesday, 15 March 2006 19:13 (eighteen years ago) link

Two more down, they weren't so bad - mainly because I realised I'd been completely ignoring the strength meter when hanging on for dear life. Idiot.

ledge (ledge), Thursday, 16 March 2006 09:34 (eighteen years ago) link

LOL at Ledge: dude, how did you ever beat ANY of them without noticing that gauge?

Forksclovetofu (Forksclovetofu), Thursday, 16 March 2006 18:48 (eighteen years ago) link

I didn't notice it until a couple of colossi in...you can kind of tell when your dude starts to get tired and scrabble for grip.

Jordan (Jordan), Thursday, 16 March 2006 18:52 (eighteen years ago) link

I just kept on falling off and having to jump back on... hence my irritation. I was thinking "ten colossi, 30 mins per, that's five hours... not very long, but it may be the most irritating five hours of my life". Now I'm thinking "ten minutes for each one, what gives?" I guess it's just gonna get harder.

ledge (ledge), Friday, 17 March 2006 10:03 (eighteen years ago) link

Oh, not MUCH harder... until you get to the last one.

Forksclovetofu (Forksclovetofu), Friday, 17 March 2006 15:28 (eighteen years ago) link

Yeah, the first hour or so of falling off the final guy ruins the good time you think you're making.

Craig Gilchrist (Craig Gilchrist), Friday, 17 March 2006 15:56 (eighteen years ago) link

I'm on the third one but I haven't got to where he is yet, after about 30 attempts to jump from one ledge to the other ending with me falling into the lake.

Ronan (Ronan), Friday, 17 March 2006 20:45 (eighteen years ago) link

If you hold the button down when you jump you jump farther.

polyphonic (polyphonic), Friday, 17 March 2006 22:56 (eighteen years ago) link

There is so much Miyazaki all over this game. All you need is a female adolescent protagonist instead of your usual 17-year-old bishounen, and there you go.

kingfish da notorious teletabby (kingfish 2.0), Friday, 17 March 2006 23:26 (eighteen years ago) link

sooooo OTM.

melton mowbray's APOCALYPTO! (adr), Friday, 17 March 2006 23:27 (eighteen years ago) link

See, I thought the lead WAS a girl for most of the game. 'Till I saw his wang. That set me straight.
Not really.

Forksclovetofu (Forksclovetofu), Saturday, 18 March 2006 00:36 (eighteen years ago) link

also, long panning shots of the wind blowing thru the fields & hills, coupled with wistful/mournful strings from the Studio Ghibli Orchestra

kingfish da notorious teletabby (kingfish 2.0), Saturday, 18 March 2006 00:51 (eighteen years ago) link

Bah, the ninth colossus can fuck right off. I'm done with this tedious, repetitive and frustrating game.

ledge (ledge), Sunday, 26 March 2006 11:57 (eighteen years ago) link

Which one is the ninth one again?

Forksclovetofu (Forksclovetofu), Sunday, 26 March 2006 18:13 (eighteen years ago) link

The one with the geysers.

Jordan (Jordan), Sunday, 26 March 2006 20:01 (eighteen years ago) link

God I hated that one. My 2nd-most hated colossus after the final one.

A. Lingbert (A. Lingbert), Monday, 27 March 2006 00:10 (eighteen years ago) link

Huh. That one didn't bug me. Once you're on his back, it's gravy.

Forksclovetofu (Forksclovetofu), Monday, 27 March 2006 00:47 (eighteen years ago) link

Yeah, but getting it on its back was a motherfucker. Dodging its projectiles got really old.

A. Lingbert (A. Lingbert), Monday, 27 March 2006 03:08 (eighteen years ago) link

Exactamundo. "Lure him onto the geysers" = "run around like a blue arsed fly while he just sits there firing undodgeable missiles at you".

ledge (ledge), Monday, 27 March 2006 07:49 (eighteen years ago) link

They are easily dodgeable if you are on teh horse!

Jordan (Jordan), Monday, 27 March 2006 15:57 (eighteen years ago) link

Exactly! And when he's close enough to a geyser you can linger close by so he can't shoot at you.
The worst one is the stupid Temor/underground worm one.

Thermo Thinwall (Thermo Thinwall), Tuesday, 28 March 2006 06:11 (eighteen years ago) link

I didn't mind the worm one once I figured it out. Now I'm stuck on the giant fucking thing in the giant lake. I know how to beat it but it seems like such a pain in the ass that it's almost not worth it.

polyphonic (polyphonic), Tuesday, 28 March 2006 07:29 (eighteen years ago) link

the sandworm and the big flying thing in the desert area were my 2 favorite.

Christopher Costello (CGC), Thursday, 30 March 2006 21:38 (eighteen years ago) link

I didn't mind the worm either, but the pterodactyl thing in the lake was a bitch.

It took me fucking forever to notice the sticks on the ground in the hellhound level (my tv is small and dark), but that one was still cool.

Jordan (Jordan), Thursday, 30 March 2006 21:46 (eighteen years ago) link

I can't believe I'm alone on the worm hate here! I had the hardest time nailing him with that arrow. Him and the giant turtle are imposible to pull off in the time attack!

Thermo Thinwall (Thermo Thinwall), Friday, 31 March 2006 04:04 (eighteen years ago) link

"The worm" is "impossible" to "pull off".

JimD (JimD), Friday, 31 March 2006 09:47 (eighteen years ago) link

one year passes...

I've only just started playing SOTC. 3 Colossi down. This is so much better than ico! I'm definitely not doing it properly though. Is the time attack an option after you finish or should I be watching my time on my first play through?

http://www.penny-arcade.com/images/2005/20051021h.jpg

This:

I am enjoying it! It's funny, when you're climbing the colossi the music is all "Oh what a valiant hero you are" and then as soon as you kill one it changes to "FOR SHAME............."

-- Ronan (Ronan), Wednesday, 15 March 2006 11:28

Is v v OTM

I like having the horse even when it takes forever to make it go anywhere! Camera is a real pain as well, I just can't get used to it at all :(

I also have just learned what that gauge is. I feel shame u_u

kv_nol, Monday, 23 July 2007 11:19 (sixteen years ago) link

time attack is after you finish

marmotwolof, Monday, 23 July 2007 11:26 (sixteen years ago) link

Ah that would make sense. Are the colossi in the same positions?

kv_nol, Monday, 23 July 2007 11:33 (sixteen years ago) link

you actually go straight to them from the temple, you'll see.

marmotwolof, Monday, 23 July 2007 11:37 (sixteen years ago) link

(so yes, but it won't matter)

marmotwolof, Monday, 23 July 2007 11:37 (sixteen years ago) link

Ah, got ya. You just meet them in sequence and start hammering lumps out of each other?

kv_nol, Monday, 23 July 2007 11:40 (sixteen years ago) link

nope, you can pick which one to fight from the little statues in the temple. yr getting ahead of yrself, beat the game first! :D

marmotwolof, Monday, 23 July 2007 11:47 (sixteen years ago) link

by positions I thought you meant locations, sorry

marmotwolof, Monday, 23 July 2007 11:49 (sixteen years ago) link

Such a great game.

Jordan, Monday, 23 July 2007 13:57 (sixteen years ago) link

Ah right. I suppose I should try beating it first. I has teh fear of sandworm, last and the flying one. I probably shouldn't have read the thread!

kv_nol, Monday, 23 July 2007 14:03 (sixteen years ago) link

One of the best games ever made, I think.

polyphonic, Monday, 23 July 2007 15:26 (sixteen years ago) link

want!

Tracer Hand, Monday, 23 July 2007 15:37 (sixteen years ago) link

Buy!

(You really won't regret it)

kv_nol, Monday, 23 July 2007 15:50 (sixteen years ago) link

Unless you're as big a game-hating grinch as me.

ledge, Monday, 23 July 2007 21:28 (sixteen years ago) link

tracer, I saw this online new for £10 somewhere recently. I'll try track it down again

czn, Monday, 23 July 2007 21:58 (sixteen years ago) link

easily one of my favorite things ever. not one of my favorite games ever, but favorite THINGS ever.

in other words, i love it just as much as my sofa and penis.

funny farm, Monday, 23 July 2007 21:59 (sixteen years ago) link

was at game - http://www.game.co.uk/ViewProduct.aspx?cat=10248&mid=325704

but it's out of stock now, sorry : /

czn, Monday, 23 July 2007 22:00 (sixteen years ago) link

it's greatest hits now, so it should be that price everywhere.

unless you don't get the greatest hits things in the uk?

funny farm, Monday, 23 July 2007 22:00 (sixteen years ago) link

cd try subscribing to the stock alert, I guess?

czn, Monday, 23 July 2007 22:01 (sixteen years ago) link

x-post

yes, you do, but it's called, alternately, xbox classics and ps2 platinum... not sure that shadow of the colossus is platinum over here just yet and either way it would be £20 and not £10 even if it was platinum, if I remember correctly

czn, Monday, 23 July 2007 22:02 (sixteen years ago) link

Yay to enabling TH!

Tracer, play.com on the markey place there's a copy for only £14.99!

kv_nol, Tuesday, 24 July 2007 08:59 (sixteen years ago) link

With free delivery iirc.

kv_nol, Tuesday, 24 July 2007 08:59 (sixteen years ago) link

I am the only person who doesn't like these games. ;_;

n/a, Tuesday, 24 July 2007 18:19 (sixteen years ago) link

Me, me! Oh actually I loved Ico.

ledge, Tuesday, 24 July 2007 18:50 (sixteen years ago) link

SOTC is a fine, really fun game. It's got nothing on Ico though.

HPSCHD, Tuesday, 24 July 2007 21:11 (sixteen years ago) link

i couldn't wait.

i've already beat the first two baddies.

and now i'm spent!

Tracer Hand, Wednesday, 25 July 2007 00:38 (sixteen years ago) link

Well hopefully you tidied up afterwards...

I didn't like ico but I like this game. I think it's the lack of boring. That said, finding the third took forever. TH: look for gaps. That's all I can say!

kv_nol, Wednesday, 25 July 2007 08:17 (sixteen years ago) link

i've also only just started playing this after having had it for a year or so. it's magnificent!

haitch, Wednesday, 25 July 2007 10:03 (sixteen years ago) link

there's something nice about this game in that it's not like crack, the way most games are, trickling little bits to you, one or two drips at a time, always making you want to see what the next bit is.. each battle here is so monumental that it's like - wow, OK, i'm done for tonight.

Tracer Hand, Friday, 27 July 2007 12:53 (sixteen years ago) link

i know, you kind of have to catch your breath after each one

gff, Friday, 27 July 2007 15:29 (sixteen years ago) link

i sort of love that it's probably the only game to generate a whole big file on gamefaqs that's not actually about how to play it but just story speculation!!

http://www.gamefaqs.com/console/ps2/file/924364/41817

gff, Friday, 27 July 2007 15:32 (sixteen years ago) link

we should have a gamefaqs nerd lol verbosity thread:

|Statement of purpose| (002)
The purpose of this here document is to combine all known and documented
theories concerning Shadow of the Colossus' storyline into one large
reader-friendly FAQ, and this is the statement that states that as being the purpose.

gff, Friday, 27 July 2007 15:34 (sixteen years ago) link

haha

Jordan, Friday, 27 July 2007 17:30 (sixteen years ago) link

Busy weekend, went from 5 to 12 (I think that was starting figure anyway). I have 13 next. Story so far makes no sense. So far I've been relatively lucky but wow, it can take forever to figure out how to either get there or beat the colossus. V frustrating!

kv_nol, Monday, 30 July 2007 09:07 (sixteen years ago) link

Oh wow @ Number 13. Wow wow wow wow wow wow. Just WOW!!

kv_nol, Tuesday, 31 July 2007 11:06 (sixteen years ago) link

which one is that?

gff, Tuesday, 31 July 2007 15:32 (sixteen years ago) link

To avoid spoilers, google it. I wouldn't want to spoil the amazing surprise that it is!

I am not building this up too much guys, it is incredible!

kv_nol, Tuesday, 31 July 2007 15:34 (sixteen years ago) link

ohhhh yeah that one is amazing!

i should play this through again; i'm remembering the littler ones as being way more tricky to figure out.

gff, Tuesday, 31 July 2007 15:45 (sixteen years ago) link

It's finding the things though. That can be the real challenge. Up until you have to figure out how to beat them. There was one that was like a bull and that was impossible to figure out. Took me forever!

kv_nol, Tuesday, 31 July 2007 15:53 (sixteen years ago) link

Wow, now I am watching youtube videos of "unusual' SotC kills.

Jordan, Tuesday, 31 July 2007 18:11 (sixteen years ago) link

i've finished off six of the mf's and have found them all right off the bat, i guess that'll change soon

Tracer Hand, Tuesday, 31 July 2007 18:12 (sixteen years ago) link

Oh yes. Yes it will. Number 14 just beaten. That took a loooong time :(

kv_nol, Tuesday, 31 July 2007 19:15 (sixteen years ago) link

FINISHED!!!

Amazing game. More when awake etc.

kv_nol, Wednesday, 8 August 2007 23:42 (sixteen years ago) link

awes~

gff, Wednesday, 8 August 2007 23:42 (sixteen years ago) link

BLEW your MIND didn't it

gff, Wednesday, 8 August 2007 23:43 (sixteen years ago) link

These games made me realize that you could get far more versimilitude and/or graphic realism out of lighting and camerawork, as opposed to trying to perfectly render human skin. Knock the frame rate of SotC up to 60/30 fps or so, and you'd get damn-near-video quality.

kingfish, Thursday, 9 August 2007 07:46 (sixteen years ago) link

Couldn't get on yesterday. Actually played first colossus again to show epic scale to guests.

Basically the end: wow. WTF. Totally worth playing for really! Methinks I'll have to go online to understand one or two things (that I won't go into here for fear of spoilers).

As for the time trials, not a chance. I'm done for the while I think, it was funny last night realising that when you don't have to play that the controls are actually pretty frustrating, especially the camera.

The look and feel though? Wow. Just wow.

gff: it did.

kv_nol, Friday, 10 August 2007 09:09 (sixteen years ago) link

yeah, i did something to the camera, can't remember what - inverted it i think? anyway i did something and sudenly it behaved the way i thought it should

Tracer Hand, Friday, 10 August 2007 09:32 (sixteen years ago) link

haven't played this in many days, it's sitting there waiting for me - to echo my own comment above, though, for some reason i'm not ANXIOUS to get on with it, it's totally OK that i'm not, it's there and will be there; most other video games DEMAND that you play them - not this one. and this feelings makes me like it even more, treasure it even more, i almost don't want to finish it because i don't quite want it to ever be over.

"spoiler" talk is weird - there's no plot really!

Tracer Hand, Friday, 10 August 2007 09:34 (sixteen years ago) link

Tracer, there's not a plot as such but when you first see a colossus that's the best part! Such a rush. Also why play the whole game if you know what's coming. Apart from enabling time trial and hard mode of course!

I tried the trick with the camera. It was just counter-intuitive the way it automatically panned etc. Best part was finding that you can move the camera during cut scenes. Savage.

kv_nol, Friday, 10 August 2007 09:40 (sixteen years ago) link

finished. WHAT a game!

(i think i still prefer ico.)

haitch, Monday, 13 August 2007 00:54 (sixteen years ago) link

bestest colossuseses: 7, 10, 13.

haitch, Monday, 13 August 2007 00:56 (sixteen years ago) link

I should play this again soon. I never did finish the time trials or hard mode.

marmotwolof, Monday, 13 August 2007 02:18 (sixteen years ago) link

I can't remember which is which! I'll have a look online later and see. What did you think of the end film?

kv_nol, Monday, 13 August 2007 08:21 (sixteen years ago) link

I just started Ico and I'm already lost.

polyphonic, Tuesday, 14 August 2007 06:41 (sixteen years ago) link

Leave it that way. Walk away from the terrible game!

kv_nol, Tuesday, 14 August 2007 10:33 (sixteen years ago) link

Ico isn't too hard to figure out. Where are you stuck, poly?

marmotwolof, Tuesday, 14 August 2007 10:36 (sixteen years ago) link

I got stuck at the part where the black thing pulls the girl into the hole, which is roughly the beginning of the game. It took me like an hour to realize that all I needed to do was walk up to her and press R1.

Then I dragged her around the castle and now I'm stuck again. I'm sure I'll figure it out, but SOTC made a lot more sense to me.

polyphonic, Tuesday, 14 August 2007 23:10 (sixteen years ago) link

Ico, esp. once you've finished it, is beautiful and wonderful and perfect. Even if you think it's strange and boring-ish, the payoffs in the last third of the game are even better than the v. end of SOTC.

HPSCHD, Wednesday, 15 August 2007 01:37 (sixteen years ago) link

I have a Jap PS3, and am thinking I would like to play SotC upscaled. Would the fact that this game would be entirely in a language I don't understand be a barrier to enjoying it?

webber, Thursday, 16 August 2007 03:56 (sixteen years ago) link

Hahaha, no.

the part where the black thing pulls the girl into the hole, which is roughly the beginning of the game.

Well now that you've got that sorted, know that this is going to happen a bajillion more times.

marmotwolof, Thursday, 16 August 2007 05:18 (sixteen years ago) link

The only thing I can think of you'd really want SotC in English for is the hints you get when you're stuck on how to kill one of 'em, but I think the story would be fairly self explanatory from the visuals if you don't care about the details. GameFAQs would cover you either way on both of those fronts.

In fact, they have the entire game script here:
http://www.gamefaqs.com/console/ps2/file/924364/39549

marmotwolof, Thursday, 16 August 2007 05:26 (sixteen years ago) link

i sort of love that it's probably the only game to generate a whole big file on gamefaqs that's not actually about how to play it but just story speculation!!

Not by a long shot. Check out Killer7's FAQs some time. There's a lot of this crap, nerdz be overanalyzin'.

marmotwolof, Thursday, 16 August 2007 05:30 (sixteen years ago) link

never heard of Killer7! but yeah, you're right.

gff, Thursday, 16 August 2007 15:48 (sixteen years ago) link

Dude Killer7 is the awesomeness.

marmotwolof, Thursday, 16 August 2007 19:04 (sixteen years ago) link

i've been trying to do the time attack stuff ... and it's hella hard!! reminds me just how long i took to beat some of those guys

gff, Tuesday, 21 August 2007 17:19 (sixteen years ago) link

i'm confused about the progression after you beat the game once, too. like, i'm back in the temple, and i can pray by each statue to start the time-attack, winning a new item after every two wins (whistling arrows, w00t).

but, then what? I can also leave the temple and go beat the colossi again, "for real" (did the first one, again, just to see). but what mode am i in? what good does it do?

i read some gamefaq thing that you have to beat the game in normal, do the normal time attacks, beat the game in hard, then do the hard time attacks... and you have enough strength and life to do [big secret though obvious thing].

but then i saw a youtube of someone doing [big secret though obvious thing] w/o all that, so, like, what's the point?

gff, Tuesday, 21 August 2007 17:23 (sixteen years ago) link

Link?

Jordan, Tuesday, 21 August 2007 18:32 (sixteen years ago) link

two months pass...

yo dudes -

have you guys seen beowulf!??

there is a fairly long scene that is a STRAIGHT. UP. RIP. of both the bird colossus and the water colossus, with our hero clinging desperately on

Tracer Hand, Wednesday, 14 November 2007 02:23 (sixteen years ago) link

The movie or the game?

antexit, Wednesday, 14 November 2007 02:39 (sixteen years ago) link

Or the epic poem?

forksclovetofu, Wednesday, 14 November 2007 13:40 (sixteen years ago) link

My workplacei s going to see Beowulf at the IMAX on Friday. I will try and play some SoTC before then... to catch up.

Will M., Wednesday, 14 November 2007 16:09 (sixteen years ago) link

the movie!

Tracer Hand, Thursday, 15 November 2007 00:13 (sixteen years ago) link

ten months pass...

SotC is still so beautiful

goole, Monday, 13 October 2008 18:55 (fifteen years ago) link

when are they gonna do one of these bad boys for next-gen

s1ocki, Monday, 13 October 2008 19:07 (fifteen years ago) link

Demon's Souls is a forthcoming RPG that has been likened to SotC because of its giant-size monsters. screens look incredible.

street jungle patois (Roberto Spiralli), Monday, 13 October 2008 19:15 (fifteen years ago) link

six months pass...

I was just thinking about how this is probably a top five game for me. What a great experience.
Here's a video of the tech demo. Where's my fuggin next gen sequel!

buttoutofu (forksclovetofu), Tuesday, 14 April 2009 04:47 (fifteen years ago) link

Yeah, it was my favorite video game experience of the last ten years for sure. If they had found a way to make the parts between colossus fights more engaging (though I liked the spareness of it), it would probably be my favorite game period.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 14 April 2009 07:06 (fifteen years ago) link

loved ico, hated colossus.

turnover is validating, profit is salivating (ledge), Tuesday, 14 April 2009 08:13 (fifteen years ago) link

Rumor is that Team ICO has something ready to show at E3.

Telephone thing, Tuesday, 14 April 2009 12:16 (fifteen years ago) link

absolutely LOVE SotC, top 5 game for me.

i still haven't played Ico, need to find a way to do that.

buttslam is a pretty good move (circa1916), Wednesday, 15 April 2009 01:19 (fifteen years ago) link

colossus is top 5 for me too, loved that game

Ømår Littel (Jordan), Wednesday, 15 April 2009 04:33 (fifteen years ago) link

one month passes...

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 05:27 (fourteen years ago) link

so, shadow of colossus only this time you ride the colossus?
yeah, that could talk me into buying a ps3

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 14:48 (fourteen years ago) link

is that actually a thing?

also... where do i know that music?

s1ocki, Wednesday, 20 May 2009 14:53 (fourteen years ago) link

yeh, that musics bugging me as well, its from a film - i'm thinking Miyazaki or Coens?

zappi, Wednesday, 20 May 2009 14:58 (fourteen years ago) link

oh, youtube comments say Millers Crossing.

zappi, Wednesday, 20 May 2009 15:02 (fourteen years ago) link

ahhhh

s1ocki, Wednesday, 20 May 2009 15:34 (fourteen years ago) link

yeah, that could talk me into buying a ps3

yep!

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 15:59 (fourteen years ago) link

People who have played these games, please estimate percentage of time spent walking around doing nothing but getting from pt A to pt B and also estimate how much of this drudgery you believe is essential to the enjoyment of these games.

Philip Nunez, Wednesday, 20 May 2009 17:32 (fourteen years ago) link

30% / 22%

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:34 (fourteen years ago) link

You aren't doing nothing; you're looking for the colossus. Sometimes that's can be a bit of a puzzle, given the lack of a HUD. It's a little bit like if you had a horse in Fallout, and there weren't any dudes out in the wasteland.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 17:38 (fourteen years ago) link

i have totally wished for that horse in fallout, and that i didn't have to worry about molerats & raiders.

Ømår Littel (Jordan), Wednesday, 20 May 2009 17:40 (fourteen years ago) link

i got the perk to keep the molerats off. And the bears.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:44 (fourteen years ago) link

"You aren't doing nothing; you're looking for the colossus."
The colossus is where the shiny thing is. When there's a vast grass plains in between you and the shiny thing, it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

Philip Nunez, Wednesday, 20 May 2009 18:01 (fourteen years ago) link

i guess it's boring but it helps to set the scene. i found it kind of soothing, and it would have felt like a very different game if you went directly from colossus to colossus.

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:07 (fourteen years ago) link

Yeah, I don't want to eat a dinner of a steak and a banana split; there's gotta be some greenery and soup to levy that shit out.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 18:15 (fourteen years ago) link

it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

I don't know, it took me a while to find some of the later colossi.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 18:35 (fourteen years ago) link

It's not greenery and soup; it's a waiter deliberately stalling for time and handing you more bread baskets.
I get the idea of different paces, but how much are you willing to put up with before you "leave the restaurant?"
please estimate how much more grind you could endure for these games.

Philip Nunez, Wednesday, 20 May 2009 18:36 (fourteen years ago) link

hey guess what philip nunez you're wrong

Swat Valley High (goole), Wednesday, 20 May 2009 18:47 (fourteen years ago) link

Yeah, I don't want to eat a dinner of a steak and a banana split

all the more for me.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:48 (fourteen years ago) link

the grind killed colossus for me. it was all grind, even after you'd found them it was a grind to kill them.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:49 (fourteen years ago) link

i experienced no "grind" at all, until the last colossus anyway

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:50 (fourteen years ago) link

one man's grind is another's healthy labour.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:51 (fourteen years ago) link

I have a game for you grinders:
"Desert Bus
Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.
The bus contains no passengers, and there is no scenery or other traffic on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point"

I'm not asking as a rhetorical put-down on grinders -- I genuinely want to know the limits of what you are willing to put up with from a game, specifically these games, because I think it might be possible to modify them for the purpose of extending the distance between you and the collosumuses.

Philip Nunez, Wednesday, 20 May 2009 19:00 (fourteen years ago) link

um, dude, I gave you percentages. you're moving into troll territory now.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 19:02 (fourteen years ago) link

"um, dude, I gave you percentages. you're moving into troll territory now."

As much as I'd like to make a game mod to cater to one dude, I'd like get a few more stats before making the attempt. But yes, I was thinking primarily of shortening the game before people responded in the opposite direction.

Philip Nunez, Wednesday, 20 May 2009 19:06 (fourteen years ago) link

BTW I have no idea how to go about doing this without seriously breaking the game. The last time I tried doing this it was just hex-editing some dungeon RPG which would give you insane stats but would crash randomly.

Philip Nunez, Wednesday, 20 May 2009 19:16 (fourteen years ago) link

I honestly think removing all the in-between "exploring the world" parts of Shadow of Colossus would break it. If all you want is boss battles and nothing but, you're better off with a flash game.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 19:20 (fourteen years ago) link

I guess the main point is that this game is not for dudes with short attention spans who crave 'stats'.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 19:27 (fourteen years ago) link

the scenery was pretty, the ambient sounds are great, keeping your eyes peeled for fruit and white lizards is fun and honestly it doesn't take that long to find your way through, 3-5 minutes maybe? even on the maze-y ones. i have no idea wtf ur complaining about, fuck outta here with this bus to vegas bs

Swat Valley High (goole), Wednesday, 20 May 2009 19:28 (fourteen years ago) link

The 3-5 minutes are especially long if you are watching someone else play. In fact, the more craft the game employs at conveying vast wastelands, the more excruciating it is.

BTW I am all about the grind -- I ended up playing Super Mario Bros solely for the endless underwater world, but that game doesn't foist the grind on you as mercilessly as this game does.

"this game is not for dudes with short attention spans who crave 'stats'."
I'd be happy to remove the score and lifebar meters if you think this will enhance the game. To me the lifebar feels particularly redundant since the game already offers you plenty of feedback re: relative health, and I'm not sure what the score is supposed to represent anyway.

Philip Nunez, Wednesday, 20 May 2009 19:55 (fourteen years ago) link

Since when is there a score on the screen?

I'm fine with getting rid of the lifebar meters as long as the game replaces it with something that makes sense, but that was a small concession that I was willing to deal with, and the lifebar disappears most of the time.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 20:01 (fourteen years ago) link

i like slow movies too

s1ocki, Wednesday, 20 May 2009 20:11 (fourteen years ago) link

when are we gonna get a bela tarr xbox tie in, i ask u

Swat Valley High (goole), Wednesday, 20 May 2009 20:15 (fourteen years ago) link

bela tarr game will be on ps3; hi capacity bluray innit

zinguist (cozwn), Wednesday, 20 May 2009 20:41 (fourteen years ago) link

other famous director's slow game:

http://upload.wikimedia.org/wikipedia/en/thumb/c/ca/Takeshi_no_Chosenjo_boxart.png/256px-Takeshi_no_Chosenjo_boxart.png

"Completion of the game requires several unorthodox uses of the Famicom system, such as using the second controller microphone to speak while playing pachinko, or not touching the controls for 60 minutes. "

Philip Nunez, Wednesday, 20 May 2009 20:47 (fourteen years ago) link

What is a game you enjoy so we can shit all over it.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 21:03 (fourteen years ago) link

um... ducktales?

Philip Nunez, Wednesday, 20 May 2009 21:15 (fourteen years ago) link

you mean FUCKTALES, the famed spanish shit machine?
Fuck that game. Fuck it in the BEAK.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 21:20 (fourteen years ago) link

(actually i like ducktales)

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 21:21 (fourteen years ago) link

(yeah it's pretty good)

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 21:21 (fourteen years ago) link

oh you mean suck tales

s1ocki, Wednesday, 20 May 2009 21:22 (fourteen years ago) link

i assume you're referring to duck fails

Ømår Littel (Jordan), Wednesday, 20 May 2009 21:22 (fourteen years ago) link

My childhood is in tatters!

Philip Nunez, Wednesday, 20 May 2009 21:25 (fourteen years ago) link

in the BEAK

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 21:47 (fourteen years ago) link

holy mackerel @ that video!!!!

Tracer Hand, Sunday, 24 May 2009 23:15 (fourteen years ago) link

pretty sure it's a griffin or a cat not a mackerel

zinguist (cozwn), Monday, 25 May 2009 00:41 (fourteen years ago) link

you guys

zappi, Monday, 25 May 2009 00:56 (fourteen years ago) link

The 3-5 minutes are especially long if you are watching someone else play.

not sure how this is relevant tbh, most games are pretty boring if you're not the one doing the playing.

juniper jazz (haitch), Monday, 25 May 2009 01:57 (fourteen years ago) link

i'll concede that SotC might have been better with elegant puzzles in the terrain, a la Tomb Raider, rather than the long horseback rides. but that would have been a different game. the horseback rides gave the game a kind of simple, innocent purity that i appreciated. the pleasure simply of going. but then again i'm a guy who actually likes cutscenes, so...

Tracer Hand, Monday, 25 May 2009 20:53 (fourteen years ago) link

^^ hate cutscenes but agree with this

s1ocki, Monday, 25 May 2009 22:12 (fourteen years ago) link

"the horseback rides gave the game a kind of simple, innocent purity that i appreciated. the pleasure simply of going."
I have no problem with aimless wandering as a choice, and in fact I play many games in this fashion (mario series, tetris, some racing games [perversely trying to evade the invisible barriers that prevent you from going backwards]) I have no problem with cutscenes either so long as you can skip them. Have you ever played that caligraphy ps2 game? LONGEST UNSKIPPABLE INTRO EVER.

"not sure how this is relevant tbh, most games are pretty boring if you're not the one doing the playing."
It's especially relevant when you're not the one doing the playing!

Philip Nunez, Tuesday, 26 May 2009 00:57 (fourteen years ago) link

go read a book!

juniper jazz (haitch), Tuesday, 26 May 2009 01:13 (fourteen years ago) link

http://www.amazon.com/review/R1J4ZPKVXGB3X2/ref=cm_cr_rdp_perm

cozwn, Thursday, 28 May 2009 21:55 (fourteen years ago) link

omg

Tracer Hand, Friday, 29 May 2009 10:22 (fourteen years ago) link

the camera angle makes me feel as though he has suspended me from his ceiling and is slowly torturing me by telling me his reviews of videogames he's played

Tracer Hand, Friday, 29 May 2009 10:23 (fourteen years ago) link

Put a shirt on for crissakes.

Your heartbeat soun like sasquatch feet (polyphonic), Friday, 29 May 2009 16:11 (fourteen years ago) link

comments are hilaire

Swat Valley High (goole), Friday, 29 May 2009 16:13 (fourteen years ago) link

He's got a pretty sweet video review of God of War 2 up as well.

like a beautiful doll containing a canister of flatulence (circa1916), Friday, 29 May 2009 21:19 (fourteen years ago) link

WATCHING MOVIES- SINCE I WAS A CHILD I HAVE ALWAYS ENJOYED A GOOD MOVIE AND WHAT IS FUNNY THAT I ALWAYS HAD SUCH A LIKEING FOR FILMS AT SUCH A YOUNG AGE WHILE MY FRIENDS WAS OUT PLAYING I WAS HUDDLED IN FRONT OF THE TV WATCHING OLD B/W FILMS OF THE 30'S UP TO THE SIXTY'S , I JUST COULD NOT GET ENOUGH, CLASSIC-DISNEY-HORROR-
SCI-FI , I WOULD WATCH ANYTHING EVEN THE CHEESEY STUFF, UNTILL I FOUND MY CALLING IN THE VIDEO BUSINESS I WOULD USE MY SKILLS OF WHAT PEOPLE SUCH AS MYSELF WOULD FIND ENTERTAINING I DID WELL AT THIS FOR 7 YEARS A BUILT VIDEO STORES AND WATCHED THE ONE'S THAT HAD NO PASSION CLOSED, WHEN I CAME UP WITH RENTING NINTENDO 1 YEAR BEFORE IT HIT, I KNEW THAT I SHOULD BE WORKING FOR MYSELF MAKING BETTER THINGS HAPPEN FOR MYSELF, I HAVE HAD SOME SET BACKS BUT IM ON THE RIGHT PATH TO GET BACK TO WERE I WAS, THIS AMAZON IS FOREVER.

like a beautiful doll containing a canister of flatulence (circa1916), Friday, 29 May 2009 21:22 (fourteen years ago) link

That guy should have people with bloodied limbs trying to escape from his basement in the background. Would definitely be better than SAW. Would rent.

Philip Nunez, Friday, 29 May 2009 21:27 (fourteen years ago) link

this amazon is forever

Tracer Hand, Tuesday, 2 June 2009 17:03 (fourteen years ago) link

Boy, that kid got debrowned in a hurry. Still, looks like I'm getting a PS3.

http://penny-arcade.com/images/2009/20090608.jpg

Andrew Farrell, Tuesday, 9 June 2009 22:30 (fourteen years ago) link

HILARIOUS!

s1ocki, Tuesday, 9 June 2009 22:35 (fourteen years ago) link

talking to my pal travis.

Travis: i hope it's something like it has to leave to become a guardian and fulfill its noble bullshit destiny or something
Travis: so it's still depressing but at least it's not horrible
Will: it's called the last guardian, dude
Travis: i know
Travis: that's what i mean
Will: do you know what happened at the end of the last mohican?

Aieritating vowele syndroume (Will M.), Tuesday, 9 June 2009 22:36 (fourteen years ago) link

he got a haircut?

man saves ducklings from (ledge), Tuesday, 9 June 2009 22:48 (fourteen years ago) link

from the neck up, yes.

This Ace of Base is driving me crazy (forksclovetofu), Wednesday, 10 June 2009 04:58 (fourteen years ago) link

seven months pass...

So over the holidays I picked up something called a "Playstation 2" and spent the last month playing through Shadow of the Colossus. Just completed it.

So this game was pretty goddamn amazing. From the outset, I was drawn into its calm, foreboding world. Felt like I was undertaking Herculean labors - both sentimentally in theme and in frustration - but the whole experience was really inspiring. Easily one of the greatest of its generation. Definitely up there with Killer7 as a groundbreaking, emotional experience in the medium. Lots of love.

Nhex, Monday, 8 February 2010 09:30 (fourteen years ago) link

Ico is also v. v. good.

toastmodernist, Monday, 8 February 2010 09:53 (fourteen years ago) link

wtf? today i heard on this news thing that 15% of japans students are addicted to the internet/games. and i see this shitty looking game and im very confused how this is possible. no action just for wimpy men who have no.. how should i put this.. balls so to speak. games are supposed to be exhiliraing. like sex. now take the new alien vs predator. great graphics hopefully frightening and blood/gore. that is a game. not some child running around with this wierd ass homosexual bird thingy throwing stones at samurais in stone armor? seriously. what the fuck.

antexit, Monday, 8 February 2010 13:40 (fourteen years ago) link

^^^
to be read out loud in a booming Austrian accent.

dog latin, Monday, 8 February 2010 15:10 (fourteen years ago) link

five months pass...

these are both coming to PS3 early 2011, apparently

progressive cuts (Tracer Hand), Thursday, 29 July 2010 11:24 (thirteen years ago) link

in the BEAK

i'm gonna need a +1 so me & a friend can kick you in the balls (forksclovetofu), Thursday, 29 July 2010 15:32 (thirteen years ago) link

two months pass...

new castlevania game apparently has a few good SoTC ripoff bosses. i've only made it to the first one and i dig it. def hits the colossus buttons.

adam, Monday, 18 October 2010 20:58 (thirteen years ago) link

rest of the game is god of war ripoff for which ymmv.

adam, Monday, 18 October 2010 20:59 (thirteen years ago) link

Lost In Shadow is a puzzle platformer with an aesthetic thats heavily influenced by Ico/SotC. Really digging so far (out in EU already as A Shadows Tale)
preview here http://www.giantbomb.com/quick-look-lost-in-shadow/17-3378/

zappi, Monday, 18 October 2010 21:20 (thirteen years ago) link

nice. kind of amazing that it's taken like 5 years for people to start biting that shit. or maybe the market can only bear a very light load of enormo-boss games.

adam, Monday, 18 October 2010 23:18 (thirteen years ago) link

eleven months pass...

So like... this is out, right? The HD refix?

TracerHandVEVO (Tracer Hand), Sunday, 2 October 2011 22:28 (twelve years ago) link

I think I'm going to get this today

TracerHandVEVO (Tracer Hand), Monday, 3 October 2011 11:03 (twelve years ago) link

ps3 only, right? i would be so excited to play SotC again if it was being re-released for 360. never got a chance to play ico.

hardcore oatmeal (Jordan), Monday, 3 October 2011 13:56 (twelve years ago) link

Now that is sad, why cause it's intertsing

TracerHandVEVO (Tracer Hand), Monday, 3 October 2011 13:59 (twelve years ago) link

yep, it's out last week. Best Buy actually had it for $25 - it's sold out online but the price might still be good in stores though. I hear it's kinda buggy though :(

punk rock hyrax (jamescobo), Monday, 3 October 2011 16:08 (twelve years ago) link

:o

in what way?

TracerHandVEVO (Tracer Hand), Monday, 3 October 2011 16:16 (twelve years ago) link

most of the complaints I've seen have been from people trying to catch those lizards - apparently they can just suddenly disappear sometimes. there are also lots of folks bitching about the horse controls being all fucked up but I suspect that they may just be idiots.

punk rock hyrax (jamescobo), Monday, 3 October 2011 16:20 (twelve years ago) link

yeah, that may be post-Red Dead standards raising...

TracerHandVEVO (Tracer Hand), Monday, 3 October 2011 16:33 (twelve years ago) link

(i don't remember the lizards!)

TracerHandVEVO (Tracer Hand), Monday, 3 October 2011 16:33 (twelve years ago) link

i thought the horse controls were pretty fucked up in the original but i haven't played the remake.

the-dream in the witch house (difficult listening hour), Monday, 3 October 2011 16:45 (twelve years ago) link

pretty sure i didn't catch any lizards.

hardcore oatmeal (Jordan), Monday, 3 October 2011 16:46 (twelve years ago) link

i caught some lizards. just because i read a guide that said to look out for lizards. it was hard!

banana mogul (goole), Monday, 3 October 2011 16:47 (twelve years ago) link

three weeks pass...

Started playing the HD versions. Played through the first colossus just to see how it looked, and then skipped to Ico which I'd only played a bit of. It's remarkable how much better these games look than many current gen games. Art design really matters.

polyphonic, Wednesday, 26 October 2011 20:08 (twelve years ago) link

Fuck, SotC looks incredible in 3D.

polyphonic, Saturday, 29 October 2011 18:19 (twelve years ago) link

!!

TracerHandVEVO (Tracer Hand), Monday, 31 October 2011 00:45 (twelve years ago) link

just bought this; may not play anytime soon but just wanted to know i could

google sluething so hard right now (forksclovetofu), Tuesday, 1 November 2011 21:58 (twelve years ago) link

haha that is exactly my approach - I have arkhams asylum and city plus uncharted 3 to do first

TracerHandVEVO (Tracer Hand), Wednesday, 2 November 2011 16:46 (twelve years ago) link

I bever had a PS2, so was super excited to get a chance to play these.Bought it, tried both games, sold it. I would love to watch someone play it who didn't find the controls and/or camera absolutely shit. Loved the design of both, but I sure as hell didn't enjoy my time with either.

EZ Snappin, Wednesday, 2 November 2011 17:45 (twelve years ago) link

Bever? I never.

EZ Snappin, Wednesday, 2 November 2011 17:45 (twelve years ago) link

dunno about ico but i found the controls/camera of shadow amongst the best of any game i ever played?

google sluething so hard right now (forksclovetofu), Wednesday, 2 November 2011 17:51 (twelve years ago) link

In the colossus fights I din't have a problem, but between the horse controls and that camera wanting to be all cinematic and hanging off the side of the horse's rear-end I got way, way tired of it. Called it a day after colossus #2.

EZ Snappin, Wednesday, 2 November 2011 18:10 (twelve years ago) link

Some people don't like chocolate

google sluething so hard right now (forksclovetofu), Wednesday, 2 November 2011 18:12 (twelve years ago) link

I like eating it not making it. Far too much of a chore instead of something fun.

EZ Snappin, Wednesday, 2 November 2011 18:14 (twelve years ago) link

controls were the biggest issue i had with both games, really cut into my enjoyment

congratulations (n/a), Wednesday, 2 November 2011 18:18 (twelve years ago) link

Hey forks - next time I'm in NYC can I watch you play these games? I'll bring beers.

EZ Snappin, Wednesday, 2 November 2011 18:21 (twelve years ago) link

Totally!

google sluething so hard right now (forksclovetofu), Wednesday, 2 November 2011 18:22 (twelve years ago) link

i remember the controls being a little clunky outside of the fight segments, but it didn't really matter because there was no rush in wandering around the countryside. it didn't affect my enjoyment of the game, and controls/feel is usually the most important thing for me.

this is unusual for batman. (Jordan), Wednesday, 2 November 2011 18:29 (twelve years ago) link

Forks - I have no idea when I'l next be there (it was easier to get there from Maine than Texas) but I promise I'll be in touch. Time to expand my ILX "real life" meetings past Nate, Alex in NYC, call all destroyer and Scott.

EZ Snappin, Wednesday, 2 November 2011 18:38 (twelve years ago) link

i have a big couch and multiple systems and will be happy to hang out.

google sluething so hard right now (forksclovetofu), Wednesday, 2 November 2011 18:44 (twelve years ago) link

When the time comes you get to pick the beverage.

EZ Snappin, Wednesday, 2 November 2011 18:52 (twelve years ago) link

In SotC I had to go into the settings and invert the horizontal/vertical camera. Helped a lot.

polyphonic, Wednesday, 2 November 2011 19:10 (twelve years ago) link

no the horse stuff is a bunch of nothing, there's no reason to gloss that (especially compared to red dead) but it's just an intermission really, a moment to let your heart stop racing

TracerHandVEVO (Tracer Hand), Wednesday, 2 November 2011 21:25 (twelve years ago) link

making you ride the horse around w/o fast travel is one of those design decisions that seem stupid for a while but becomes genius near the end.

GAMES AS ART etc.

goole, Wednesday, 2 November 2011 21:27 (twelve years ago) link

i really enjoyed the exploration and the sense of not knowing what's over the next hill
the zelda effect if you will

google sluething so hard right now (forksclovetofu), Wednesday, 2 November 2011 21:28 (twelve years ago) link

one year passes...

watching a playthrough of this (SotC) on youtube might be even better than playing it in some ways, just to be able to appreciate the colossi without getting carpal tunnel from hanging on them.

festival culture (Jordan), Thursday, 10 October 2013 17:57 (ten years ago) link

free on ps+ this week

idembanana (abanana), Thursday, 10 October 2013 21:31 (ten years ago) link

one month passes...

i got the hd version of these. playing ico first, its dope

am0n, Saturday, 23 November 2013 04:37 (ten years ago) link

they fall asleep if you leave them in the save chair

am0n, Saturday, 23 November 2013 04:54 (ten years ago) link

Picked up that HD collection recently too. Played through Shadow twice (rare for me) on PS2 and it stands in memory as one of my favorite games. Hope it holds up. Looking forward to Ico too. This is like the first thing that makes me wish I had a 3D capable TV.

Is their new one ever going to come out? The Last Guardian or w/e? Feel like it's been in development forever.

circa1916, Saturday, 23 November 2013 18:36 (ten years ago) link

i played ico for PS2 for the first time this year and really wanted to like it because it looks/sounds amazing but the actual gameplay was such a drag. like only playing the boring parts of N64 zelda games or something.

slam dunk, Sunday, 24 November 2013 00:20 (ten years ago) link

THANK YOU

uk cheese board (Noodle Vague), Sunday, 24 November 2013 00:41 (ten years ago) link

ico would be great if the combat was better or if there was just no combat at all. as it is its just repetitious and annoying

http://www.youtube.com/watch?v=ZD7PvtbkH0I (Hungry4Ass), Sunday, 24 November 2013 00:57 (ten years ago) link

yeah that was one of the worst parts. like i get that they wanted to give you a compelling reason to not leave the princess behind but battling the demons with your stick felt as shitty as a tiger electronic version of street fighter.

slam dunk, Sunday, 24 November 2013 01:35 (ten years ago) link

finished ico and dug it, although the combat does suck

i killed the first colossus of sotc and i already kinda hate the controls

am0n, Sunday, 24 November 2013 06:31 (ten years ago) link

these motherfuckers sure do love bridges

am0n, Sunday, 24 November 2013 06:58 (ten years ago) link

Controls take some getting used to. At the time it reminded me of OG Prince of Persia. Hit jump a second before you need to jump type thing.

circa1916, Sunday, 24 November 2013 08:42 (ten years ago) link

it was mostly the camera and aim options, im used to setting vertical axis to 'inverted' but they mislabeled it, never seen a game get that wrong before. i also didnt get that the circle was a stamina meter. game is pretty sweet though, great concept

am0n, Monday, 25 November 2013 04:31 (ten years ago) link

the platforming in sotc is seriously fucking terrible

am0n, Wednesday, 4 December 2013 04:55 (ten years ago) link

admission: i gave each monster about 10 mins of dicking around before looking up what to do

napgenius (goole), Wednesday, 4 December 2013 06:16 (ten years ago) link

dicking around the colossus

am0n, Wednesday, 4 December 2013 16:01 (ten years ago) link

prob just me but the last colossus is such a ramp up in difficulty that it just seems to me like a huge 'fuck you' from team ico

am0n, Tuesday, 10 December 2013 21:18 (ten years ago) link

It was easier for me than some others, but it's definitely the longest and most unforgiving.

polyphonic, Tuesday, 10 December 2013 21:22 (ten years ago) link

I feel somewhat ashamed that I never finished this beautiful, one-of-a-kind game

I think I sort of got sick of riding around on that fucking horse

TracerHandVEVO (Tracer Hand), Tuesday, 10 December 2013 21:24 (ten years ago) link

i was up all night trying to beat that final colossus, very upset
beat him the next morning after like three tries. it was like a crossword puzzle

it took me forever but a friend just played this for the first time and was disappointed at how easy the last one was.

festival culture (Jordan), Tuesday, 10 December 2013 21:26 (ten years ago) link

Have we mentioned this is currently free on PS+?

An Android Pug of Some Kind? (kingfish), Monday, 16 December 2013 07:54 (ten years ago) link

one year passes...

https://www.youtube.com/watch?v=zXLZvsSmBIs

😭 (am0n), Tuesday, 16 June 2015 16:26 (eight years ago) link

want

polyphonic, Tuesday, 16 June 2015 16:27 (eight years ago) link

if i'm being honest, though, it does look like a PS3 game. but it's probably too late at this point to optimize it for PS4

Nhex, Tuesday, 16 June 2015 16:32 (eight years ago) link

This does not look good to me but I found Ico and SOTC both pretty frustrating so maybe just not for me.

Immediate Follower (NA), Tuesday, 16 June 2015 16:35 (eight years ago) link

fallout 4 looks like a ps3 game

😭 (am0n), Tuesday, 16 June 2015 16:38 (eight years ago) link

It was inevitable, if it was ever actually released at this point, that it would be released for current-gen consoles, but still: bullshit.

Snapper Raffles (Old Lunch), Tuesday, 16 June 2015 16:48 (eight years ago) link

They could at least throw us a PS3 bone on this one, given the delays.

Snapper Raffles (Old Lunch), Tuesday, 16 June 2015 16:49 (eight years ago) link

xp tbh I'm not that impressed by the visuals with the new Fallout either

Nhex, Tuesday, 16 June 2015 16:53 (eight years ago) link

more hyped about the stupid wrist toy

Nhex, Tuesday, 16 June 2015 16:53 (eight years ago) link

(Not to get too far off topic but) I just started playing Fallout 3 this week in light of all the F4 hype and, after spending forever playing Skyrim, the graphics have been a bit shocking. Not so hot!

Snapper Raffles (Old Lunch), Tuesday, 16 June 2015 17:01 (eight years ago) link

I wonder if the griffin actually has much freedom of movement or if it's just programmed to progress along a line.

jmm, Tuesday, 16 June 2015 17:02 (eight years ago) link

seems to be like ico's follower where it responds to call button

😭 (am0n), Tuesday, 16 June 2015 17:10 (eight years ago) link

i think i have very low standards for graphics, i just don't care that much. i've been amazed since 16 bit.

i'm in for Last Guardian, hope the gameplay is compelling.

lil urbane (Jordan), Tuesday, 16 June 2015 17:10 (eight years ago) link

on the beth front tho i think every scrolls & every fallout game they have made has looked hideous pretty much from day 0.

re: last guardian i am LOVING the animation on the kid, so evocative

Who M the best? (Will M.), Tuesday, 16 June 2015 17:16 (eight years ago) link

run animation feels a little sloppy on the loop but i'm assuming they're still in beta

like a giraffe of nah (forksclovetofu), Tuesday, 16 June 2015 17:16 (eight years ago) link

I really really need to play through the first games but the PS2 emulator is still struggling w it.

AdamVania (Adam Bruneau), Tuesday, 16 June 2015 17:16 (eight years ago) link

Trailer does a great job of showing off the fiddly controls, annoying camera angles, repetitive sound palette, and infuriatingly obtuse NPC.

ledge, Tuesday, 16 June 2015 22:05 (eight years ago) link

haha

lil urbane (Jordan), Tuesday, 16 June 2015 22:07 (eight years ago) link

Ico: shadow of duke nukem forever

panettone for the painfully alone (mayor jingleberries), Tuesday, 16 June 2015 23:32 (eight years ago) link

I like the way he runs down stairs and that environment is amazing

The Once-ler, Tuesday, 16 June 2015 23:38 (eight years ago) link

Yeah complaints about graphics seem to be missing the point - it's beautiful for reasons other than polygon count, and the amazing stuff they're doing with light, Ico was doing on the PS2.

Also Penny Arcade back in 2009.

Andrew Farrell, Friday, 26 June 2015 12:00 (eight years ago) link

Basically I'm hype for this just as More ICO.

Andrew Farrell, Friday, 26 June 2015 12:01 (eight years ago) link

*flags post for penny arcade link*

am0n, Friday, 26 June 2015 16:15 (eight years ago) link

It's still beautiful, it's just that given the wait and that it's jumping to the next console generation after so many years, it adds to the general disappointment. If they released it as an End of Life PS3 title it wouldn't bug me.

Nhex, Friday, 26 June 2015 18:18 (eight years ago) link

tbf, it could end with both the boy AND the gryphon dying.

like a giraffe of nah (forksclovetofu), Saturday, 27 June 2015 02:42 (eight years ago) link

seven months pass...

finally played Shadow for the first time yesterday! everyone is right, this game is amazing. took down the first 2, about to go for 3. it has a weird backwards jump i haven't mastered... the presentation and animations in this game are really impressive. holding onto a colossus as it tries to shake you off is SO MUCH FUN.

AdamVania (Adam Bruneau), Wednesday, 24 February 2016 18:29 (eight years ago) link

yeah this is amazing. on the 4th boss now, the one with 4 spider-like legs, with no idea what to do. ran away and got a ghostly message to try hiding underground. now i'm in some dungeons trying to figure out what to do about the giant monster upstairs. this game is amazing. the presentation is wonderful. it is an open world game but it flawlessly gives you directions on what to do. a large part of the pleasure is in figuring out for yourself what to do. the cutscenes are beautiful and ambiguous. what are the black spirit entities? why does a similar black ectoplasm grab at us after we take out a colossus? then we go through the Stargate?

this game is thick with atmosphere. sadly the bloom and glow and authentically emulated Playstation 2 video effects is still a little too costly for me. diving under water slows the game to an unplayable sludge. i'm playing on PCSX2 1.5.0 w Direct3D11(Hardware) at 2x native resolution and it is SMOOTH, nearly 60fps with some drops to 75% at times.

AdamVania (Adam Bruneau), Wednesday, 24 February 2016 20:07 (eight years ago) link

the horse animations are AMAZING. still the best videogame horse? i think so. i love the cinematic asymmetrical low angled camera! the ambient soundtrack is perfect. SOTC is ridiculously good.

AdamVania (Adam Bruneau), Wednesday, 24 February 2016 20:08 (eight years ago) link

can you take out these bosses in any order, sequence break it like Dark Souls?

AdamVania (Adam Bruneau), Wednesday, 24 February 2016 20:09 (eight years ago) link

60fps? That must be nice. SotC felt like it frequently ran at 15 frames per second on PS2. Looked beutiful nonetheless.

There's a specific order IIRC.

circa1916, Wednesday, 24 February 2016 20:23 (eight years ago) link

Yeah, pretty sure there's a forced sequence.

I figured out that the Ico/SoTC collection is one of the like four PS3 games you can remote play on the Vita but it seems like a shame not to see it splashed across a big screen.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Wednesday, 24 February 2016 20:33 (eight years ago) link

eh it's not 60fps all the time. for most of the boss battles it is well below but yeah i don't really care either way. i think i played through Mario Galaxy 2 for the first time at more or less half speed the whole game.

here are some screenshots. i know there is an HD version of this game but the PS2 original still looks really good imo.

AdamVania (Adam Bruneau), Wednesday, 24 February 2016 21:06 (eight years ago) link

yeah this game is amazing. i am playing through trying not to follow any hints online and it is working out. the level design is really well done, it is harder to get lost than in MGSV. speaking of, i feel like the horse in that game is inspired by this horse. same buttons to run and mount/dismount, even.

grabbing the one colossus's beard was SO COOl! damn i had no idea that was going to happen! i love this game so much! the water one was amazing as well. the pacing is just incredible, you spend 50% of your time just traveling, wandering around this beautiful open world. the level design is really nice. the level design on the bosses is incredible.

who would have thought the way to make good platforming in 3d was to have the platforms move and be unstable? genius. this game is brilliant.

AdamVania (Adam Bruneau), Thursday, 25 February 2016 19:18 (eight years ago) link

i posted this in another thread but here's a page about unused assets in the SotC code:

https://tcrf.net/Shadow_of_the_Colossus

Some general spoilers if you're going through the game right now.

reggae mike love (polyphonic), Thursday, 25 February 2016 20:07 (eight years ago) link

yeah don't look at that until after you beat the game for sure

Nhex, Friday, 26 February 2016 05:04 (eight years ago) link

love reading your reax btw Adam

Nhex, Friday, 26 February 2016 05:04 (eight years ago) link

Yeah, I kinda want to replay it now even though I'm already in the middle of playing 27 other games.

This was one of the first games (maybe THE first) I played on PS2, certainly one of the main selling points of the system for me. It was a staggering leap forward from the PS1 games that I hadn't played in five years because my system was in another state. A real bear in spots but such an amazing game. I do wonder how much of a challenge it would be now that I've been neck deep in the PS3 for a couple of years.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Friday, 26 February 2016 05:17 (eight years ago) link

just took down #12. every time i play i am marveling at the seamless design at work here. no text boxes. no chapter or mission titles. no gui menu. if you turned off the subtitles there would be no text in the game at all? incredible. environment-based storytelling on the most subtle level.

i see why people can say this game is art. the game is very strong in what it wants to present, it is a kind of mastery of the technology to tell an emotional/abstract story. it is tempting to stuff a video game with so many unnecessary conventions of the form and to see someone take a step back and do the opposite, to go the minimalist route, is wonderful. there are 16 enemies in this entire game. that means every encounter has received maximum attention and is guaranteed to blow your socks off. and it does!

the game removes all unnecessary video game trappings like a gui or ammo (unlimited arrows!) or experience or equipment or standard enemies and throws them all out. so all of the non-boss gameplay that you do where it is just you riding your horse to the next colossus and it is majestic and cinematic and stuff, all of it is charged with this anticipation. you aren't thinking about how to level up, you are thinking about how amazing the next boss encounter is going to be!

the music it plays when you kill a colossus is so sad and beautiful!

AdamVania (Adam Bruneau), Friday, 26 February 2016 17:26 (eight years ago) link

you gonna play ico too?

am0n, Friday, 26 February 2016 17:38 (eight years ago) link

one of the weird video gamey-things is the stopping before every boss to shoot down some peaches or whatever to increase your stamina

Nhex, Friday, 26 February 2016 19:12 (eight years ago) link

Yeah, see, I didn't even know that was a thing until many years after I played and beat it so it's apparently not even necessary.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Friday, 26 February 2016 19:14 (eight years ago) link

this game is the best, wish there was a PS4 version so i could play it again.

sam jax sax jam (Jordan), Friday, 26 February 2016 19:17 (eight years ago) link

Ha, I just remembered: not only was this the first game I bought for my PS2, the SotC/Ico collection was one of the three games that I bought at the same time as my PS3.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Friday, 26 February 2016 19:26 (eight years ago) link

i had no idea about the trees and lizards until halfway through. the game is not very hard once you figure out what to do. i don't think a longer life or stamina bar would really be all that much help.

i'm down to the final 3! i hear the ending is amazing so i can't wait...

haven't tried Ico. i guess i need to play that next.

AdamVania (Adam Bruneau), Friday, 26 February 2016 19:37 (eight years ago) link

had a clear memory of wanting to buy this because of the rapturous reviews (i generally play stuff years late). the dude at gamestop tried really hard to warn me off -- "it's supposed to be a fighting game, but there's no fighting. you just ride your horse around, and there's nothing there. then there's a huge boss, but you can only do one thing."

goole, Friday, 26 February 2016 20:05 (eight years ago) link

And there aren't any sniper rifles or rpgs, and I didn't see a single prostitute the entire time I played. F minus.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Friday, 26 February 2016 20:09 (eight years ago) link

very rarely do i get out of gamestop w/out wanting to smack the dork behind the counter

circa1916, Friday, 26 February 2016 20:12 (eight years ago) link

goole i checked it out late due to the hype and was not let down at all.

it is a boss rush game. Zelda where instead of going into a dungeon to fight the boss, the dungeon IS the boss.

lol gamestop dude. i have seen his ilk online. the game is "lacking content" and has an "empty world with nothing to do".

like giving a Picasso to a chimpanzee.

AdamVania (Adam Bruneau), Friday, 26 February 2016 20:21 (eight years ago) link

adam i have played the game and love it

goole, Friday, 26 February 2016 20:22 (eight years ago) link

i still have never played Ico

sam jax sax jam (Jordan), Friday, 26 February 2016 20:23 (eight years ago) link

ico is more clever, a little more emo, less beautiful

goole, Friday, 26 February 2016 20:23 (eight years ago) link

oh yeah goole i read your previous comments about the game and i think we are totally on the same page! it's really quite an amazing game in many ways. the hands-off approach is a huge breath of fresh air.

AdamVania (Adam Bruneau), Friday, 26 February 2016 20:27 (eight years ago) link

if you removed all the enemies from Dark Souls and left the bosses, it would probably feel pretty similar to this. you'd need different music too, of course.

sam jax sax jam (Jordan), Friday, 26 February 2016 20:34 (eight years ago) link

You just sold me harder on the Souls games than any of the previous rapturous praise has.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Friday, 26 February 2016 20:49 (eight years ago) link

i am on the final boss. had to take a break. wow this is epic. i was just hanging for dear life from the rings on the right fingers of this giant demon and leaping from ring to ring while my grip meter beeps away letting me know I'm about to lose grip.

AdamVania (Adam Bruneau), Saturday, 27 February 2016 05:23 (eight years ago) link

the sense of scale here is unparalleled.

AdamVania (Adam Bruneau), Saturday, 27 February 2016 05:27 (eight years ago) link

holy shit that was a good ending! and it kept going, with this jaw-droppingly beautiful tone poem thing going on even while the credits were rolling. amazing. i don't want to spoil anything. the hype is real.

AdamVania (Adam Bruneau), Saturday, 27 February 2016 07:04 (eight years ago) link

i really like where the story went. wow. it kind of makes me want to play the game again.

AdamVania (Adam Bruneau), Saturday, 27 February 2016 07:08 (eight years ago) link

Ico sounds cool tho. its more platforming? i like the Tomb Raider-style levels in SOTC

AdamVania (Adam Bruneau), Saturday, 27 February 2016 07:08 (eight years ago) link

What is the best way to play this game? Has PC emulation caught up or do I need to track down a PS2 and a legit disc?

police patrol felt the smell of smoke and found that goat burns (Stevie D(eux)), Saturday, 27 February 2016 13:30 (eight years ago) link

If you have or would prefer to have a PS3 (which I would recommend), the remastered SotC and Ico have been released as a twofer disc and are also available for download individually in the Playstation store.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Saturday, 27 February 2016 14:10 (eight years ago) link

Apparently my boyf's brother has a PS3 that he doesn't use bcz there is now a PS4?? and SotC/Ico is $20 on amazon!

police patrol felt the smell of smoke and found that goat burns (Stevie D(eux)), Saturday, 27 February 2016 15:52 (eight years ago) link

Yeah, I think that's roughly equivalent to what the digital versions cost collectively. Pull that trigger!

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Saturday, 27 February 2016 16:24 (eight years ago) link

Just be forewarned that there isn't any swearing and you can't run over any old ladies in a car. These are definite deal-breakers according to most GameStop employees.

Lisa Welchel's Madcap Macrame Adventure for Windows 2000 (Old Lunch), Saturday, 27 February 2016 16:27 (eight years ago) link

Ico sounds cool tho. its more platforming? i like the Tomb Raider-style levels in SOTC
― AdamVania (Adam Bruneau), Saturday, February 27, 2016 2:08 AM

its more puzzle platformer with some crap action fighting here and there but similar atmosphere as sotc. i think dragon's dogma is also out for pc now. its not made by team ico but its game mechanics are really good, like a mashup of elder scrolls, dark souls and some sotc-like climbing huge enemies to hit weak points

am0n, Saturday, 27 February 2016 19:35 (eight years ago) link

six months pass...

My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.

For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.

sounds... exactly like ICO/SotC then...

self-clowning cozen of ILX (cozen), Thursday, 15 September 2016 20:05 (seven years ago) link

we have a thread for last guardian right? i was just thinking about how i bought my ps3 explicitly for that game back in 2010! It's the gamer Chinese Democracy at this point; there's no way it'll reach expectations.

thrusted pelvis-first back (ulysses), Thursday, 15 September 2016 21:09 (seven years ago) link

sad but sounds accurate, uly

Nhex, Friday, 16 September 2016 04:00 (seven years ago) link

Chinese Democracy exceeded my expectations by ever appearing - I would question the sanity of anyone who expected it to be good.

As cozen says, this sounds like more of the same good good stuff.

Andrew Farrell, Friday, 16 September 2016 11:17 (seven years ago) link

Fiddly controls are what we grew up on dammit AND WE LOVED IT

illegal economic migration (Tracer Hand), Friday, 16 September 2016 11:18 (seven years ago) link

one year passes...

this looks pretty damned good in 4k

https://www.youtube.com/watch?v=9GV-OmR1Vo8

reggae mike love (polyphonic), Friday, 26 January 2018 23:18 (six years ago) link

Yesssss!!!

Mad Piratical (The Cursed Return of the Dastardly Thermo Thinwall), Saturday, 27 January 2018 03:38 (six years ago) link

ugh I still have yet to play this game :-/

the masseduction of lauryn hill (Stevie D(eux)), Monday, 29 January 2018 17:22 (six years ago) link

*this games

the masseduction of lauryn hill (Stevie D(eux)), Monday, 29 January 2018 17:22 (six years ago) link

yeah this is one of the greatest 3D games ever. everything about the game is incredible. every boss fight (and every journey to the boss fights) feels epic and grand. the gameplay is seamless, smooth, non-intrusive. no need for maps, markers, quests, NPCs, etc. you have a sword that you can hold up and the light it reflects shows you where to go. just follow the light. it is that easy. brilliant.

AdamVania (Adam Bruneau), Monday, 29 January 2018 23:17 (six years ago) link

two weeks pass...

jeez the remake is astonishingly good-looking huh

albondigas con gas (bizarro gazzara), Wednesday, 14 February 2018 10:18 (six years ago) link

have you got it? I'm going to give Rime, which seems to be in a similar vein, a play-through before taking the plunge. I never played SotC on the PS2 so am looking forward to it.

Thomas NAGL (Neil S), Wednesday, 14 February 2018 10:30 (six years ago) link

yeah, started playing it this morning and took down the first three colossi as my wife looked on in horror at my savagery

it’s pretty remarkable tbh - it’s a total remake rather than a remaster but it plays just like the original, only at a silky 60fps* rather than the notoriously juddering ps2 version

(* on PS4 pro)

and it’s less than £25!

albondigas con gas (bizarro gazzara), Wednesday, 14 February 2018 14:03 (six years ago) link

By 'plays like the original' do you mean 'has a camera like a lazy eye which seems much more interested in a random patch of grass than the giant you're supposed to be focusing on'?

You dishonor your ancestors with your emoji abstention (Old Lunch), Wednesday, 14 February 2018 14:18 (six years ago) link

well, yeah

albondigas con gas (bizarro gazzara), Wednesday, 14 February 2018 14:27 (six years ago) link

The most Terrence Malick of video games

circa1916, Wednesday, 14 February 2018 14:30 (six years ago) link

I am psyched to play this, loved the original. Will probably wait until I’m bored with Monster Hunter, the other, way different game of killing giant monsters.

circa1916, Wednesday, 14 February 2018 14:32 (six years ago) link

sounds great BG, looking forward to it

Thomas NAGL (Neil S), Wednesday, 14 February 2018 14:57 (six years ago) link

The Last Guardian (long intended for the PS3, thanks for the bait and switch Team Ico) is still pretty much the strongest argument for me to eventually buy a PS4, so this just the cherry on top.

You dishonor your ancestors with your emoji abstention (Old Lunch), Wednesday, 14 February 2018 15:05 (six years ago) link

hate to tell you but last guardian was all but unplayable imo. i lasted three hours.

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 14 February 2018 15:05 (six years ago) link

psvr last guardian is great tho

you just get to hang out with trico for a bit and feed him snacks while craning your neck to look into his big beautiful eyes

it’s all i ever wanted from the base game tbh

albondigas con gas (bizarro gazzara), Wednesday, 14 February 2018 15:12 (six years ago) link

yeah Last Guardian looks great but is unplayably janky I think. Trico is cool though!

Thomas NAGL (Neil S), Wednesday, 14 February 2018 15:17 (six years ago) link

adding one more voice to say that the last guardian was bad - there are some interesting concepts in there but it's mostly boring and unattractive and a pain in the ass to control. but i didn't really like ico or shadow of the colossus that much either.

na (NA), Wednesday, 14 February 2018 15:29 (six years ago) link

i should point out that i think shadow of the colossus was one of my all time favorite games! and i bought a _PS3_ for last guardian. the gameplay is just SO bad.

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 14 February 2018 15:39 (six years ago) link

finished last guardian recently, enjoyed it. controls weren't too bad just annoying that the kid stumbles around like a drunk

am0n, Wednesday, 14 February 2018 21:24 (six years ago) link

Ico is all-time for me, I definitely enjoyed Shadow Of The Colossus as much as I could considering that it's a game where you're frantically and randomly grasping at patches of fur

Ico tho wow

An entire game devoted to the pleasure of architecture and space

flamboyant goon tie included, Thursday, 15 February 2018 02:26 (six years ago) link

Ico’s one of the few games I ever played co-operatively - a friend heard about it and liked it and came over to play my copy, handing off the controller to me for the hitting shadows with sticks bits.

Andrew Farrell, Thursday, 15 February 2018 08:34 (six years ago) link

SOTC was good to play and complete once, and I’d consider the remaster assuming it’s got the hidden secret fruit thing from the original, which I heard about after I finished it. But it’s a very different game.

Andrew Farrell, Thursday, 15 February 2018 08:38 (six years ago) link

Hidden secret fruit??

illegal economic migration (Tracer Hand), Thursday, 15 February 2018 08:43 (six years ago) link

it's a game where you're frantically and randomly grasping at patches of fur

FINALLY

lana del boy (ledge), Thursday, 15 February 2018 09:02 (six years ago) link

(i mean finally someone gets it, not finally a game where you're frantically and randomly etc etc)

lana del boy (ledge), Thursday, 15 February 2018 09:24 (six years ago) link

Right?

Good game! but I think I played it around the same time as Grand Theft Auto and the gameplay is reallllllly repetitious

Ico is perfect tho, perfect game, want a remaster, want a sequel that’s the exact same game but in an enormous tower built into a wintry mountaintop.

I’ve never felt an unique a pleasure as being somewhere in Ico and seeing a parapet or a windmill that I’d struggled with hours earlier, way off in the distance

flamboyant goon tie included, Thursday, 15 February 2018 14:01 (six years ago) link

Oh the soundtrack to Shadow Of The Colossus is hilariously bad imo, this dramatic James Newton Howard in top gear bullshit that completely doesn’t suit the slow motion climbing up a snuffleupagus

flamboyant goon tie included, Thursday, 15 February 2018 14:03 (six years ago) link

Hidden secret fruit??

― illegal economic migration (Tracer Hand), Thursday, February 15, 2018 2:43 AM (five hours ago) Bookmark Flag Post Permalink

Yeah, I have the PS3 upgrade and I was baffled when I looked through the list of trophies you could acquire for a number of things I had no idea you could do in the game.

You dishonor your ancestors with your emoji abstention (Old Lunch), Thursday, 15 February 2018 14:05 (six years ago) link

Huh... interact with fish and turtle...

Mad Piratical (The Cursed Return of the Dastardly Thermo Thinwall), Thursday, 15 February 2018 14:13 (six years ago) link

I tried to interact with the birds a number of times on the PS2 but the camera made it kind of a nightmare and I gave up.

One nice thing about the PS3 version (that I THINK was absent from the PS2 although I might have just never utilized it) is the ability to remap your buttons and tweak the camera movements in several ways. I assume that carried over to the new remaster?

You dishonor your ancestors with your emoji abstention (Old Lunch), Thursday, 15 February 2018 14:17 (six years ago) link

one year passes...

https://www.youtube.com/watch?v=jQNeYbBiCKw

Fuck the NRA (ulysses), Monday, 26 August 2019 16:56 (four years ago) link

!

Fuck the NRA (ulysses), Monday, 26 August 2019 16:57 (four years ago) link

That was pretty great. I made it 16 minutes in before I suspected there could be significant spoilers (which the video impressively avoided before that, for the most part), but when I finish the game I'll definitely finish the video. I love the idea of game designers hiding things that are bigger than mere jokey easter eggs (almost as much as I love posters being citing by their dumb screen names). One of the best aspects of Breath of the Wild was all the substantial stuff you could do or get lost in that was completely irrelevant to the completion of the game. I suspect people are still figuring that one out, too.

Josh in Chicago, Monday, 26 August 2019 18:27 (four years ago) link

That was amazing, thanks so much ulysses!

Andrew Farrell, Wednesday, 28 August 2019 21:25 (four years ago) link

really, really good video

Nhex, Thursday, 29 August 2019 05:46 (four years ago) link

Tremendous

Li'l Brexit (Tracer Hand), Friday, 30 August 2019 10:50 (four years ago) link

I've taken down ... six or so Colossi, and it's all kind of the same? I start at the ruins, the sword points the way, I take as long as I want getting there, thing eventually makes its grand entrance and I climb up it somehow, hold on and stab it where I need until it's dead. Fortunately, the scale and spectacle itself is pretty thrilling, so that makes up for the actual battles (so far). I wish the Divine Beasts in Zelda were this impressive.

Josh in Chicago, Thursday, 5 September 2019 22:35 (four years ago) link

well yeah the game is from the ps2 era when full production console games had a smaller scope and focus

ciderpress, Thursday, 5 September 2019 22:48 (four years ago) link

josh

самокритика me, daddy (||||||||), Thursday, 5 September 2019 22:49 (four years ago) link

The actual battles do a good job of twisting the formula iirc

change display name (Jordan), Thursday, 5 September 2019 22:50 (four years ago) link

The game looks absolutely gorgeous.

Josh in Chicago, Thursday, 5 September 2019 23:01 (four years ago) link

So I've killed three colossi, each one more tedious and annoying than the last. Is this going to get any better?
― ledge (ledge), Wednesday, 15 March 2006 09:34 (thirteen years ago) bookmarkflaglink

The Pingularity (ledge), Friday, 6 September 2019 10:03 (four years ago) link

(that video was good though, and i've gotta have some respect for a game which can make people disappear into insane yet seemingly plausible conspiracy theory rabbit holes for years on end)

The Pingularity (ledge), Friday, 6 September 2019 10:07 (four years ago) link

I'm on the ... 8th monster? And this is the first one (maybe the second?) I had to look up online, since I had no idea what to do or how to do it, and the cryptic hints were no help. In fact, knowing the solution now, there is literally no way, even with those hints, I would have figured out what to do. (I'm sure I'm not the first one to joke that the camera is the toughest colossus to beat of them all.)

Josh in Chicago, Sunday, 15 September 2019 16:02 (four years ago) link

Fingers cramping up from holding down the grip trigger button all the time the ultimate boss iirc

( X '____' )/ (zappi), Sunday, 15 September 2019 16:15 (four years ago) link

Another monster or two down. I'm going to chalk this up to a great experience but probably a bad game. Equally repetitive and novel, thrilling and boring, which is weird but it's a mix that makes it worth playing even if playing it is not particularly interesting or challenging, imo. ("Challenging," that is, after you spend forever figuring out the thing you need to do to make the monster do the thing, which doesn't feel like solving a puzzle so much as a PIA you just have to do.)

Josh in Chicago, Sunday, 15 September 2019 22:26 (four years ago) link

Holy shit, monster number 11 or so - the one in the lake - was so frustrating and lame it made me want to quit the game. For starters, it's a bullshit "hint" to say "get to higher ground" when you are on the back of a monster taller than everything except the giant bridges and mountains you can't reach. Beyond that, this is the first time the camera totally fucked me and trapped me under water, but since you can't drown (apparently) I had to quit the game and try again. And then once you figure out the monster mechanics, you once again have to do the same shit, again and again, over and over. I couldn't ask for a better looking game, but this thing plays like a demo.

Josh in Chicago, Monday, 16 September 2019 20:00 (four years ago) link

Maybe it was the 12th colossus? Gah, I hope so.

Josh in Chicago, Monday, 16 September 2019 20:02 (four years ago) link

i've probably already said this multiple times in this thread but ico/shadow of the colossus/last guardian are all cool, innovative concepts undone by terrible clunky controls and bland environments. such overrated games.

na (NA), Monday, 16 September 2019 20:16 (four years ago) link

Dragon monster was more fun, but still ultimately kind of lame. I think I am almost done? might as well just finish it.

Josh in Chicago, Monday, 16 September 2019 20:43 (four years ago) link

This game was from before 3rd person 3d games had good controls

change display name (Jordan), Monday, 16 September 2019 20:59 (four years ago) link

i played the tony hawk ps2 games so i know that isn't true

na (NA), Monday, 16 September 2019 21:04 (four years ago) link

Regardless, they made it all snazzy for PS4 - it looks gorgeous and there is clearly a ton of work put into it - so it's a mystery why so much of it kind of runs like shit or seems sort of underdeveloped.

That said, the second bull monster that involves knocking down towers, that was a bit more fun, too, so that's two in a row after a tedious fallow period. It's an aggressive boss, which is more engaging than giant things that just lumber/fly/walk around sort of aimlessly while you patiently (or impatiently) wait for it to lift up its foot and check to see if it stepped in colossus poop or whatever. It's not really puzzle solving if the solution is mostly patience.

I dunno, I wish there were more challenges or enemies or something between bosses. Now I see why so many people said Breath of the Wild sets the bar so high for open world games. Then again, this is really no more open world than Dark Souls, and that game was a blast, constantly interesting/challenging.

Josh in Chicago, Monday, 16 September 2019 22:21 (four years ago) link

Ico has no flaws - I don't remember problems with Shadow of the Colossus, but I only played it the once.

Andrew Farrell, Monday, 16 September 2019 22:26 (four years ago) link

OK, last couple of monsters, particularly the final colossus, were pretty cool, even if the combat (as such) remained pretty simple. The ending was very satisfying, too, though I felt sad for the horse. As well you're supposed to, but honestly I felt bad throughout, since you're forced to take him along and he's such a loyal steed who puts up with so much abuse.

Josh in Chicago, Tuesday, 17 September 2019 04:03 (four years ago) link

seven months pass...

*spoilers*

jeezus christ the end sequence

the sleeping lady finds the baby (where Wander fell into the pit of darkness) while the limping horse he killed off slowly climbs up the stairs? that's kinda fucked up

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 07:03 (four years ago) link

hahaha, you have discovered one of the great endings

Fuck the NRA (ulysses), Wednesday, 22 April 2020 15:37 (four years ago) link

it was a very nice surprise after what happened just before (regarding Wander's fate), which i unfortunately jokingly predicted before playing the game. i didn't think it would actually happen!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:41 (four years ago) link

overall i had a blast playing it, though!

of the two notorious issues with the game that are frequently mentioned, i found the controls to be sluggish but functional, and the camera to be awful in certain sections (like swimming under a beast) but ok for the most part. maybe they were improved a bit for the remaster?

also, lol, i didn't realize until the very last shrine that i was supposed to shoot the lizard, and soon afterward also realized i could pick up the little glowing piles of dust. oops! up until then i was very impressed at the restraint in adding "collectibles" to the game

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:47 (four years ago) link

the glow piles were new to the remaster! there's an insane story behind it.

Nhex, Wednesday, 22 April 2020 16:25 (four years ago) link

a story within the game behind it, or a developer story? either way i'm curious to hear it!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:51 (four years ago) link

also i see that there were also piles of fruit i was supposed to be collecting?

and probably also hidden locations near each of the shrines. i ran across in the woods, a little cave hideout with some human stuff in there, and an -ACHIEVEMENT- popped up. that was the only one i found, so apparently i was very bad at exploring despite spending literally hours trying to hop up the sides of mountains that i didn't realize were impassable boundaries

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:53 (four years ago) link

I didn't learn about the lizard thing until well after I beat the game. I don't think it was common knowledge back then.

reggae mike love (polyphonic), Wednesday, 22 April 2020 17:07 (four years ago) link

tread lightly with this i suppose
https://www.polygon.com/2018/2/11/17001204/shadow-of-the-colossus-sword-of-dormin-how-to

Fuck the NRA (ulysses), Wednesday, 22 April 2020 17:29 (four years ago) link


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