Legend of Zelda

Message Bookmarked
Bookmark Removed
WELCOME!

conner Smedley (gsc660), Friday, 28 February 2003 21:08 (twenty-one years ago) link

HELLO!

Nick A. (Nick A.), Friday, 28 February 2003 21:19 (twenty-one years ago) link

greatest series ever

jack (sweatypalms1234), Friday, 28 February 2003 22:48 (twenty-one years ago) link

KID ICARUS

Millar (Millar), Friday, 28 February 2003 22:51 (twenty-one years ago) link

"Wizard needs food badly..."

Prude, Friday, 28 February 2003 23:34 (twenty-one years ago) link

We need an "I Love Werewolves" board.

Curt1s St3ph3ns, Saturday, 1 March 2003 00:41 (twenty-one years ago) link

Shit, I thought this was about the Legend of Zola, that chick freaks me out, but I married her anyways. Man, Im dense.

Joe Millionaire (Mr Noodles), Saturday, 1 March 2003 01:11 (twenty-one years ago) link

Welcome back Conner!

Leee (Leee), Saturday, 1 March 2003 02:31 (twenty-one years ago) link

conner's a secret to everybody

zemko (bob), Saturday, 1 March 2003 11:04 (twenty-one years ago) link

hi-yah.

http://www.zelda.com/gcn/img/splash/link_main.jpg

jasonm, Saturday, 1 March 2003 20:10 (twenty-one years ago) link

http://tuxnes.sourceforge.net/snaps/zelda-snap-0001.gif

Aaron A., Saturday, 1 March 2003 22:19 (twenty-one years ago) link

classic to the extreme. oh wait, this isnt a c/d thread. oh well.

todd swiss (eliti), Sunday, 2 March 2003 04:42 (twenty-one years ago) link

five years pass...

movie trailer:

http://seat42fmovies.com/?p=379

so so sooo ridiculously geeked for this
link looks like a dork, and ganondorf looks completely ridiculous
but still... epona! impa! master sword!! the fucking MUSIC!!

the sir weeze, Friday, 4 April 2008 02:35 (sixteen years ago) link

also of note:
link says nothing in the trailer

*gigantic sweeping quintuple tiger woods fist pump*

the sir weeze, Friday, 4 April 2008 02:38 (sixteen years ago) link

also of note: APRIL FOOL

Autumn Almanac, Friday, 4 April 2008 06:21 (sixteen years ago) link

that's a great looking trailer - seen them in the past and they always looked like ropey fan balls.

Alan, Friday, 4 April 2008 10:26 (sixteen years ago) link

worst CGI ever?

ian, Friday, 4 April 2008 13:46 (sixteen years ago) link

APRIL FOOL

Autumn Almanac, Friday, 4 April 2008 23:56 (sixteen years ago) link

POXY FULE

PappaWheelie V, Saturday, 5 April 2008 03:45 (sixteen years ago) link

That was a well-made spoof, but the crappy effecs sorta give it away even before the "April 1st 2009" release date.

Tuomas, Saturday, 5 April 2008 07:29 (sixteen years ago) link

Er, what I meant is, it was well-made besides the crappy CGI monsters.

Tuomas, Saturday, 5 April 2008 08:18 (sixteen years ago) link

the "shot on broadcast televeision video cameras" gives it away

caek, Saturday, 5 April 2008 13:45 (sixteen years ago) link

seven years pass...

Released 30 years ago today (yesterday) - February 21, 1986, in Japan.

http://kotaku.com/the-legend-of-zelda-was-born-30-years-ago-today-1760413422

DUM bummm (ba bum) badadadada Dah bum badada Dah bum ba DAAAAA, DAA DOOT DOOO Da Da DUMMM Da DOOT DOO Da DUMMM daaa DUT dadadum dadadum dadadum dum

Sith Dog (El Tomboto), Monday, 22 February 2016 01:55 (eight years ago) link

Actually I was going to thank you, that link lead me to a link that lead me to this book, about link.

http://www.fangamer.com/products/legends-of-localization-zelda-book

Looks pretty interesting!

Evan, Tuesday, 23 February 2016 03:22 (eight years ago) link

http://legendsoflocalization.com/the-legend-of-zelda/first-quest/

calstars, Tuesday, 23 February 2016 11:55 (eight years ago) link

More freaked out that Majora's Mask is now in the first half.

Andrew Farrell, Tuesday, 23 February 2016 12:00 (eight years ago) link

tried playing that one again recently - I didn't finish it when it was new, found it really irritating instead of fun. people to this day tell me "it's a really good game, try again sometime." still find it incredibly irritating!!

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Tuesday, 23 February 2016 14:25 (eight years ago) link

WELCOME!

crüt, Tuesday, 23 February 2016 14:32 (eight years ago) link

Agree, many of those NES era games require the sort of dedication and monomania you might possess as a kid, but not as an adult. A Link to the Past is much more balanced and satisfactory in that regard, have you tried that one recently?

(xpost)

Tuomas, Tuesday, 23 February 2016 14:34 (eight years ago) link

The ticking-clock and time reset aspects of it are incredibly annoying at first but they really add a lot to it once you've gone through the cycle once and can anticipate what characters are going to do at a particular time of day.

I bought Triforce Heroes recently and it's the first Zelda game I've outright regretted buying to the point of just not being arsed to play it. Virtually every aspect of the game's design is an outright impediment to fun, it's essentially endless variations on taking a fox, a hen and a bag of grain across a river.

Matt DC, Tuesday, 23 February 2016 14:36 (eight years ago) link

majora's mask is still pretty unique among video games despite the time loop trope being all over books/tv/movies

ciderpress, Tuesday, 23 February 2016 14:43 (eight years ago) link

no one's really attempted executing it at the scale of a 30 hour adventure game before or since

ciderpress, Tuesday, 23 February 2016 14:44 (eight years ago) link

I'm about part way through a replaying of MM on the Wii (crap, will that work now I've moved to the Wii U?) but using a faq for "beat it in four days!".

I'm more struck because Ocarina of Time is the last game in the series that I think of as Universally Acclaimed, so having the game after that as the halfway point seems like it means something.

I suppose I do find it irritating, but that adds to the creepiness - Twee Sense of Doom is an odd mark to hit.

(I prefer MM to Ocarina, and I think that Windwaker is a greater artistic triumph, but I'm aware these are not universal opinions).

Andrew Farrell, Tuesday, 23 February 2016 14:50 (eight years ago) link

XP there's a first-season PS2 game that tries something like it - Shadow of Memories?

Andrew Farrell, Tuesday, 23 February 2016 14:52 (eight years ago) link

Yeah, it really is a rather unique experience, haven't really come across anything like it even among newer cames. I didn't find it that annoying, but admittedly I read a FAQ and learned the song to slow down time as soon as possible. I can imagine it being quite frustrating if you hadn't figured that one out.

Tuomas, Tuesday, 23 February 2016 14:52 (eight years ago) link

(xxpost)

Tuomas, Tuesday, 23 February 2016 14:53 (eight years ago) link

I played Majora again on 3DS a little while ago, and I found the inclusion of save points made a big difference. I don't mind racing against the in-game time limit, but it was annoying on the N64 version also having to make sure to block out enough IRL time to finish a dungeon and get all the faeries, or else have to redo a lot of it next session.

jmm, Tuesday, 23 February 2016 16:45 (eight years ago) link

Or... wait, I have that wrong. The old version did have a save point system, but it was a temporary save. Somehow I didn't know about it at the time.

jmm, Tuesday, 23 February 2016 16:59 (eight years ago) link

i didn't find majora's mask annoying as much as i found it stressful, i assume that would have diminished once i was a bit more into it but the clock ticking down while i didn't really know what i was doing just put me permanently on edge

lazy rascals, spending their substance, and more, in riotous living (Merdeyeux), Tuesday, 23 February 2016 17:02 (eight years ago) link

The bit about reuniting the lost lovers was super-convoluted and obscure and I don't believe anyone actually completed it without the aid of a walkthrough.

Matt DC, Tuesday, 23 February 2016 17:10 (eight years ago) link

the notebook p much tells you what to do guys. i mean not in any form that you can recognize until you've played a while but still.

denies the existence of dark matter (difficult listening hour), Tuesday, 23 February 2016 17:12 (eight years ago) link

I never really looked at it, which might have been part of my problem.

Matt DC, Tuesday, 23 February 2016 17:14 (eight years ago) link

seven months pass...

The Legend of Zelda: Ancient Stone Table !!!

Le Bateau Ivre, Wednesday, 19 October 2016 12:14 (seven years ago) link

I don't get the downloads... they're separated into "weeks"? Why isn't this explained?

Evan, Wednesday, 19 October 2016 15:33 (seven years ago) link

Oh, I'm still at work and haven't tried the download, will try when home.

Le Bateau Ivre, Wednesday, 19 October 2016 15:40 (seven years ago) link

yeah this is confusing

"Stop researching my life" (Ste), Wednesday, 19 October 2016 16:06 (seven years ago) link

I guess they are just parts 1-4 of the game. It says:

As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm. As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm; then simply copy this file in the folder with your bszelda_ast2.smc rom.

"Stop researching my life" (Ste), Wednesday, 19 October 2016 16:19 (seven years ago) link

actually no I'm still confused

"Stop researching my life" (Ste), Wednesday, 19 October 2016 16:20 (seven years ago) link

Yeah... trying to ask some programmer buddies now.

Evan, Wednesday, 19 October 2016 16:23 (seven years ago) link

For years, though, players only had access to specific parts of the world depending on what part of the game was broadcasting. Broadcast over four weeks, and for only an hour a day, the game was saved to a cassette tape that saved your progress for the next week. Odd, for sure, and the rather obscure nature of how the game was played led many fans to assume the game was lost forever once the broadcasts stopped.

difficult listening hour, Wednesday, 19 October 2016 16:29 (seven years ago) link

Sorry for linking to something so confusing guys. Will still try and get it running.

Le Bateau Ivre, Wednesday, 19 October 2016 16:35 (seven years ago) link

I've tried this game before. Don't expect a lot of new ideas.

Einstein, Kazanga, Sitar (abanana), Wednesday, 19 October 2016 16:46 (seven years ago) link

ya, you could only access certain parts at certain times of the week and hours of the day

i've not read the emulation instructions, but i'm assuming the renaming is just to get past the block, and letting you access any parts whenever you want by simply renaming the file where you are accessing it from or something

F♯ A♯ (∞), Wednesday, 19 October 2016 16:55 (seven years ago) link

two years pass...

I'm playing Link To The Past. Wow, what a fun game. I'd never played a Zelda before and hadn't realised how action-packed they were. The puzzles are really fiendish and I've been stuck a few times (had to cheat and look up a solution a couple of times),like the first time you're expected to light candles to open up a new chamber - I wouldn't have guessed in 100 years to do this, so I wonder how I was supposed to guess? Perhaps it's hinted at in the manual?

frame casual (dog latin), Thursday, 10 October 2019 08:59 (four years ago) link

links awakening is the greatest game

too many cuckth thpoil the broth (darraghmac), Thursday, 10 October 2019 09:25 (four years ago) link

no the old zelda games are just like that and there's a lot of things that just feel pretty arbitrary. it's not really until ocarina of time that everything came together

ufo, Thursday, 10 October 2019 12:01 (four years ago) link

There are secrets and puzzles, then there's stuff that you just would never think of doing. It's always a bit frustrating when that happens. Like that secret wall in Super Metorid that's not only totally hidden, but exceedingly hard to reach in the first place, but you need to jump through before you can progress.

frame casual (dog latin), Thursday, 10 October 2019 12:28 (four years ago) link

no the old zelda games are just like that and there's a lot of things that just feel pretty arbitrary. it's not really until ocarina of time that everything came together

― ufo

my mileage varies, water temple is infamous

Spironolactone T. Agnew (rushomancy), Thursday, 10 October 2019 12:35 (four years ago) link

water temple can be a little tedious but its puzzle is still one of my favorites

ufo, Thursday, 10 October 2019 12:38 (four years ago) link

There was a moment in the Fire Temple where you need to summon the scarecrow and it took me way too long to figure it out—had to look it up, then leave the temple and go back in time to teach the scarecrow a song

flopsy bird (voodoo chili), Thursday, 10 October 2019 12:38 (four years ago) link

To be clear, this was like two years ago when I played it for the first time

flopsy bird (voodoo chili), Thursday, 10 October 2019 12:38 (four years ago) link

I made it through Link's Awakening as a kid just learning English and I was only stumped once, on how to get the master key in the second dungeon (the monsters have to be defeated in a certain order). I remember most of it as being pretty contextual. The things you have to lit up, there are a bunch of similar things burning throughout the game, so... I just got it from there? I do remember A Link to the Past being more difficult to figure out though, so the puzzles might be harder.

Frederik B, Thursday, 10 October 2019 13:00 (four years ago) link

Lighting candles to open a door is pretty basic compared to some of the loopier stuff that's in Majora's Mask. But the magic dust is just a weird object to get anyway and doesn't make a huge amount of sense.

Matt DC, Thursday, 10 October 2019 13:16 (four years ago) link

No, it makes perfect sense that you have to sprinkle it on the raccoon who is causing a spatial loop in the forrest. What are you talking about, what could be more logical than that?

Frederik B, Thursday, 10 October 2019 13:18 (four years ago) link

In a state of mental exhaustion about where the damn cannonball needs to be to collapse the ceiling in Eagle's Tower. Gonna just look it up in a walkthrough on the grounds that kid me already figured it out at some point

Dadjokke (Sgt. Biscuits), Thursday, 10 October 2019 13:32 (four years ago) link

^ I don't know how kid me worked these things out. I also don't know how kid me had so much patience compared to now me who uses the save and rewind function on my SNES mini religiously

frame casual (dog latin), Thursday, 10 October 2019 13:39 (four years ago) link

A lot of Zelda "puzzles" build on stuff that was spelled out a bit more clearly in previous games... once you've played three or four of them, the grammar of their puzzles is a lot less arbitrary. There's still a couple in every game that make zero sense whatsoever though.

The new remastered Link's Awakening is an absolute pleasure to play.

the girl from spirea x (f. hazel), Thursday, 10 October 2019 13:43 (four years ago) link

(kid me worked this stuff out in two main ways 1. playing the game incessantly 2. sharing discoveries with friends who also played incessantly... I remember the summer of trying to finish the original Zelda's second "Master Quest" involved entire days where we sat around and worked through the map screen by screen bombing and burning every single inch)

the girl from spirea x (f. hazel), Thursday, 10 October 2019 13:47 (four years ago) link

The Eagle's Tower ball puzzle was probably the hardest required Zelda puzzle until some late dungeons in Spirit Tracks.

wasdnuos (abanana), Thursday, 10 October 2019 18:28 (four years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.