TOP 10 FREE INDEPENDENT GAMES of 2008 - #1: Virtual Silence

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Here's the first game we're taking on for this round of play: Virtual Silence.

This is a fairly short game that rewards multiple playthroughs; try to refrain from checking online help, but believe me when I tell you that you can "win" it. Be patient with the final part of each stage; it's possible to pass.

Discussion, links, etc. go here; I'll open with the somewhat ecstatic action button review.

forksclovetofu, Saturday, 25 October 2008 19:26 (eight years ago) Permalink

Argh, here's that action button link: http://www.actionbutton.net/?p=441

forksclovetofu, Saturday, 25 October 2008 19:26 (eight years ago) Permalink

"TAKE THE HELMET OF MY SON'S HEAD" — seriously, it'd hurt how to have proofread this?

thomp, Sunday, 26 October 2008 11:22 (eight years ago) Permalink

I don't think the guys who made this count English as their first language... but yeah.

forksclovetofu, Monday, 27 October 2008 01:44 (eight years ago) Permalink

the action button review has piqued my interest, only to the extent that I now have no idea what this game is about or what it is like

I think it may even have successfully convinced me to boot into XP; I still have system shock 2 to complete in there so I might as well

coznebb (cozwn), Monday, 27 October 2008 13:30 (eight years ago) Permalink

i didn't manage the final (?) stage and don't fancy trying again... some nice ideas though. i don't know what i did about the dead dog to win.

ledge, Monday, 27 October 2008 14:12 (eight years ago) Permalink

But kinda disappointed that most of the tests ended up being of the bog standard avoid/shoot type - didn't really gel with the idea of trying to get an autistic kid to interact with the world. The red ball puzzle was better (although deception and theft perhaps not ideal traits to encourage). I don't know about the dead dog puzzle 'cause I don't know how it worked.

ledge, Monday, 27 October 2008 14:16 (eight years ago) Permalink

I also "passed" the dead dog test and have no idea why.

z "R" s (Z S), Monday, 27 October 2008 14:55 (eight years ago) Permalink

i got to the EXIT part of the last stage (with the countdown) and couldnt get to the exit before time ran out. not playing this dumb bullshit again.

ಥ﹏ಥ (cankles), Wednesday, 29 October 2008 10:15 (eight years ago) Permalink

seriously, you cant give me a continue option after all that you fancy foreign fucks?

ಥ﹏ಥ (cankles), Wednesday, 29 October 2008 10:15 (eight years ago) Permalink

so uh roll on game #2

thomp, Wednesday, 29 October 2008 11:50 (eight years ago) Permalink

i disliked all the non level-ending puzzles because the colour-changing was quite a neat bit of process, but the stuff they made you do seemed like schematic diagrams of how the puzzles in a game like that might actually work. also it was really dull playing back through all this because my first try i wanted to get the bad ending. also when i played through again my incessantly literalist brain screwed me over viz. "haha oh look if i make the screen red his ball vanishes oh shit look an exit those you run into oh wait"

the review up top is pathetically poor writing.

thomp, Wednesday, 29 October 2008 11:54 (eight years ago) Permalink

When everything's said and done, I think this is more of a tech demo than a finished piece. I though the play mechanics of altering color to change the game world were pretty innovative (here's a different direction on that theme that will likely come to XBLA)and I do agree that the end puzzles are pretty frustrating and unintuitive. That said, it's hardly ten minutes (or twenty, if you felt the need to "win" it) wasted. The final puzzle especially was enjoyable; how often do you play a game that gives you a metroid countdown and then fucks with your vision so you can't even see if you're going in the right direction? The storyline is, as noted, badly marred with poor grammar and spelling but, again, the IDEA is solid.
It's a pretty impressive rough draft; I'd love to see someone with a budget run with these ideas.

forksclovetofu, Wednesday, 29 October 2008 13:34 (eight years ago) Permalink

yeah if you link to another actionbutton review i'm never clicking on another one of your threads again

ಥ﹏ಥ (cankles), Wednesday, 29 October 2008 15:18 (eight years ago) Permalink

shit, the countdown was a level? i thought you were just meant to sit there and wait for the kid to die! god, my version of the game is way cooler.

thomp, Wednesday, 29 October 2008 15:59 (eight years ago) Permalink

Forks pretty otm there. It wasn't mindblowing, but for a 15 minute long game, the fact that certain elements stick in your head at all is pretty impressive. Onward to #2!

z "R" s (Z S), Wednesday, 29 October 2008 16:19 (eight years ago) Permalink

I only got to test #3 before I had to go off my lunch break. I will try the rest later, but boy the feeling of non-control is really jarring in the way that that one good part of bioshock is really jarring. (i maintain that the golf club scene is the only redeeming factor in BS)

Everyone is a Jedi (Will M.), Wednesday, 29 October 2008 17:24 (eight years ago) Permalink

A MAN DECIDES

forksclovetofu, Wednesday, 29 October 2008 18:04 (eight years ago) Permalink

I'm about halfway through Test #2... and I failed Test #1! I'm really trying to be patient here, but the slowness and intentionally cruddy controls are aggravating. And that actionbutton review was ridiculous pretentious garbage. How did you guys make it through? Should I really keep pressing with this?

Nhex, Sunday, 2 November 2008 18:50 (eight years ago) Permalink

If all else fails, don't forget you can shoot.

z "R" s (Z S), Sunday, 2 November 2008 18:51 (eight years ago) Permalink

^thug talk^

z "R" s (Z S), Sunday, 2 November 2008 18:51 (eight years ago) Permalink

...wow, this thing just hard crashed my Mac. Through a VMware Fusion virtualization session, no less. Amazing.

Nhex, Sunday, 2 November 2008 19:09 (eight years ago) Permalink


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