i should clarify that 'gamer' is not at the top of my list of identifications. my social/relationship and religious affiliations take precedence. but considering how many hours i spend gaming in my life it would be silly i think to say that it had nothing to do w/ how i see myself.
― Mordy, Monday, 8 September 2014 17:27 (nine years ago) link
depends on the game. i've had profound experiences in games that are irreproducible in lit + film (in civ, in dwarf fortress), not to mention the kind of ludic expressivity that other mediums can't capture - the participatory/improv element.
― Mordy, Monday, September 8, 2014 1:24 PM (1 minute ago) Bookmark Flag Post Permalink
yeah im open to the idea that games can convey profundity, its a p interesting question, def a different profundity than books or movies, tho i do think the losing/winning binary game aspect tends to hit a different part of the mind
― lag∞n, Monday, 8 September 2014 17:28 (nine years ago) link
like chess can be profound, right? i'm not a huge chess guy but i've played games that - if not profound - at least felt deeply immersive + enriching.
― Mordy, Monday, 8 September 2014 17:29 (nine years ago) link
it can def be very compelling and satisfying but idk if it reveals deep truths
― lag∞n, Monday, 8 September 2014 17:31 (nine years ago) link
https://www.youtube.com/watch?v=mnqj31VPNoE
― stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:33 (nine years ago) link
mulling that over i'm not sure we cd agree on a version of deep truth that wd include other art-forms but exclude all games?
― Daphnis Celesta, Monday, 8 September 2014 17:33 (nine years ago) link
maybe the deepest game would be one you lose every time
― lag∞n, Monday, 8 September 2014 17:34 (nine years ago) link
in the rough mental schemata i've built gaming in general as associated w/ game theory as the kind of deep truth / philosophical deep structure. also there's a lot of writing about how games access 'playing' as like a fundamental, primordial human drive. this is stuff i used to think about a lot in undergrad (and read about a lot - there is some decent academic work in the field lately) but haven't really dealt w/ as of late.
― Mordy, Monday, 8 September 2014 17:34 (nine years ago) link
oh so Dark Souls or Ninja Gaiden
― stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:35 (nine years ago) link
nethack
― Mordy, Monday, 8 September 2014 17:35 (nine years ago) link
ha yeah, that or Tetris
― stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:36 (nine years ago) link
sure there are indie games that deliberately do that kind of thing but feel like they fail as games
― Daphnis Celesta, Monday, 8 September 2014 17:36 (nine years ago) link
yup
― lag∞n, Monday, 8 September 2014 17:37 (nine years ago) link
in the same way that most people won't ride for clumsy didacticism in other artforms
― Daphnis Celesta, Monday, 8 September 2014 17:37 (nine years ago) link
i'm not sure what you're responding to now, NV, but like tetris + super hexagon are to me the purest distillation of video games and also the most personally satisfying. my proudest (llol) gaming accomplishment of the last year or so was "beating" super hexagon.
― Mordy, Monday, 8 September 2014 17:38 (nine years ago) link
― Mordy, Monday, September 8, 2014 1:34 PM (2 minutes ago) Bookmark Flag Post Permalink
sure games activate deep human things but do they have anything to say about it or are they just pushing yr buttons over and over
― lag∞n, Monday, 8 September 2014 17:38 (nine years ago) link
spelunky
― am0n, Monday, 8 September 2014 17:40 (nine years ago) link
sorry for obscurity Mordy i was contemplating those kind of "art" games that deliberately subvert ludic pleasure to make some comment on something, maybe on play itself
― Daphnis Celesta, Monday, 8 September 2014 17:41 (nine years ago) link
like some feted but ultimately kinda shitty IF has done
we've definitely done some "games as art" threads elsewhere btw just in case anybody is unhappy about derail
― Daphnis Celesta, Monday, 8 September 2014 17:42 (nine years ago) link
i'd want to talk about specific IF (or other) games just bc i think some are tremendous works (galatea, slouching towards bedlam, varicella) and some even celebrated works (photopia, curses) are kinda meh.
― Mordy, Monday, 8 September 2014 17:43 (nine years ago) link
but yeah, i find games that don't actually let you play very dissatisfying - whether they're Uncharted cut-scene on-rails games, or Gone Home
― Mordy, Monday, 8 September 2014 17:46 (nine years ago) link
Photopia is def one i think is a tawdry thing that fails as game whereas yeah your a-list certainly is more successful as playable games that want to create an aesthetic experience
― Daphnis Celesta, Monday, 8 September 2014 17:46 (nine years ago) link
Conversation has suddenly sped up so I'm probably skipping a lot of other points here, but re: i do think the losing/winning binary game aspect tends to hit a different part of the mind - a lot of games don't use this binary. If you want examples try any sandbox game, and a bunch of IF only counts as having a win condition if you consider yourself as having "won" a book or film when you get to the end of it.
― emil.y, Monday, 8 September 2014 17:51 (nine years ago) link
you can be an enthusiast (and even a creator) of something in a field without proclaiming an identity around it.douglas adams probably didn't even have "IF pioneer" on his tombstone.
― Philip Nunez, Monday, 8 September 2014 17:52 (nine years ago) link
yeah but is it good as a game xp
― lag∞n, Monday, 8 September 2014 17:52 (nine years ago) link
douglas adams' IF games are nigh unplayable ime lol, but i'd be surprised if he didn't (and if ppl like adam cadre, emily short, etc don't) see their identities as being somewhat intertwined w/ the games that they design.
― Mordy, Monday, 8 September 2014 17:53 (nine years ago) link
And yes, games with non-binary conditions can be fucking awesome as games. I don't even get how this is up for discussion, really.
― emil.y, Monday, 8 September 2014 17:55 (nine years ago) link
When I think of depth in gaming what comes to mind are certain puzzlers and platformers where one needs to spend a lot of time (or a lot of deaths) experimenting within a geometrical structure and learning its complexities. That to me is when gaming feels deep, when it succeeds in facilitating deep immersion in something highly abstract. I don't know if this counts as 'deep truth' - it's truth as pertaining to some tiny pocket of the universe defined by fixed rules and starting conditions.
― jmm, Monday, 8 September 2014 17:56 (nine years ago) link
i'm reading this old interview about the hitchhiker's text game he co-wrote and he definitely comes across as more "#1 beatles fan" than "IF dude" even while being pretty excited about the medium ("this is the first game that lies to you!")
― Philip Nunez, Monday, 8 September 2014 17:56 (nine years ago) link
― emil.y, Monday, September 8, 2014 1:55 PM (52 seconds ago) Bookmark Flag Post Permalink
well no one seems to play them for one thing
― lag∞n, Monday, 8 September 2014 17:56 (nine years ago) link
oops! sorry, i thought for a second we were talking about scott adams. yes, i'm sure douglas adams mostly thought of himself as a fiction author, surely
― Mordy, Monday, 8 September 2014 17:57 (nine years ago) link
its ok to identify as a 'gamer', but if your whole identity is based around being a 'gamer' and the subculture that goes around it then it becomes a problem, like a steady diet of pizza and nothing else. e.g. just reading about 'swatting', where live streamers are pranked by calling in a SWAT team on them. what other subculture would come up with such idiocy?
― ( X '____' )/ (zappi), Monday, 8 September 2014 17:58 (nine years ago) link
this is the guy w/ the unplayable IF games:http://en.wikipedia.org/wiki/Scott_Adams_(game_designer)
― Mordy, Monday, 8 September 2014 17:58 (nine years ago) link
i don't think Scott Adams is more unplayable than most of the IF of his era - i.e. stupidly hard to the point of guessing/cheating
― Daphnis Celesta, Monday, 8 September 2014 18:00 (nine years ago) link
But then, I think arguing the point that "not all games have win conditions" in this context is accepting the idea that "win conditions lead to games being more consumerist than other artforms", as these seem to be the two ideas that lagoon is connecting here. To me that sentence is obviously ridiculous to the point that it sounds like *I* am being ridiculous by framing that as the claim, but I think it's on lagoon to clarify this.
Multiple xposts again.
― emil.y, Monday, 8 September 2014 18:01 (nine years ago) link
― lag∞n, Monday, September 8, 2014 6:56 PM (3 minutes ago)
http://en.wikipedia.org/wiki/Minecraft#Reception
win condition = gameno win condition = toy
is how i break it down sort of
― Daphnis Celesta, Monday, 8 September 2014 18:02 (nine years ago) link
Heyo can I get a Wittgenstein all up in this thread?
― emil.y, Monday, 8 September 2014 18:03 (nine years ago) link
plz
― Mordy, Monday, 8 September 2014 18:04 (nine years ago) link
minecraft has zombies that kill u also u have to get resources in order to build yr stuff, i mean maybe its not exactly a binary and i agree that its different in a lot of it is about the joy of building but it def has a lot of conventional game stuff in there too
― lag∞n, Monday, 8 September 2014 18:05 (nine years ago) link
― emil.y, Monday, September 8, 2014 2:03 PM (1 minute ago) Bookmark Flag Post Permalink
oh jeez
honestly, not finding the "gamer's not a label/identity/enthusiasm/fandom worth using and defending" track to be very convincing or useful. i play games a lot, i love games a lot, i am a gamer. it matters to me
― Nhex, Monday, 8 September 2014 18:06 (nine years ago) link
why does it matter what cld possibly matter about a game
― lag∞n, Monday, 8 September 2014 18:07 (nine years ago) link
its by definition inconsiquental
― lag∞n, Monday, 8 September 2014 18:08 (nine years ago) link
What could possibly matter about paintings or songs or novels or sports or films or fashion? I don't know. Nothing. They are non-functional artefacts of culture. They are things that human beings do or create or discuss to fill in time before they die.
― emil.y, Monday, 8 September 2014 18:12 (nine years ago) link
suspect you dont believe that
― lag∞n, Monday, 8 September 2014 18:13 (nine years ago) link
i don't mind conventional game stuff & binary endings at all. i like driving things, shooting guns, leveling up, unlocking shit. these are things the medium does really well. i just don't want to talk to other people who REALLY like doing those things. my taste in games is probably dialed way more toward marquee shooters than the average ILGer. what happened to cozen anyway? that guy had some kind of savant talent for fps, weren't his k/ds always around 3 or something? he wasn't a creepy fuckface as far as i could tell.
we need some post-indie gaming. games as NOT ART. poptimist gaming (even tho there's not much reason at all for optimism about the pop side of gaming.)
i hate to reduce the discussion here but bigging up the art side and the egghead side of games can't be solution to how toxic the hardcore subculture is. i think the casual bullshit side of it needs to be celebrated too.
― goole, Monday, 8 September 2014 18:14 (nine years ago) link
i like bubble gum but there's no bubble gum fan culture to speak of, and frankly it's quite nice that way (except people are inexplicably buying less bubble gum each year and now it's hard to find bubble gum)
― Philip Nunez, Monday, 8 September 2014 18:17 (nine years ago) link
http://ignatz.brinkster.net/cimages/joyce.gif
― Mordy, Monday, 8 September 2014 18:18 (nine years ago) link