Portal 2

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Challenge maps are kinda fun I
Guess

American Horror Sorry (jjjusten), Tuesday, 11 October 2011 22:30 (twelve years ago) link

one year passes...

what a delightful and thought-provoking game!

goole, Wednesday, 8 May 2013 21:46 (ten years ago) link

isnt it though?

O_o-O_O-o_O (jjjusten), Wednesday, 8 May 2013 22:59 (ten years ago) link

This game rules

far too much asshole flesh (DJP), Thursday, 9 May 2013 01:47 (ten years ago) link

now i want to play it all over again

well if it isn't old 11 cameras simon (gbx), Thursday, 9 May 2013 03:11 (ten years ago) link

still have never played co-op

well if it isn't old 11 cameras simon (gbx), Thursday, 9 May 2013 03:11 (ten years ago) link

me either

far too much asshole flesh (DJP), Thursday, 9 May 2013 03:17 (ten years ago) link

Not good for couples. Xpost

Jeff, Thursday, 9 May 2013 03:17 (ten years ago) link

the coop campaign has some REALLY good stuff, better chambers than the main game, IMO. downside - you can't play it with someone who's already done it

Nhex, Thursday, 9 May 2013 03:48 (ten years ago) link

co-op is fun for couples imo though we burnt out by the dlc part.

best new whale (bnw), Thursday, 9 May 2013 16:30 (ten years ago) link

the sequence through the 'historical' section of the complex (the j/k simmons bit) is just amazing. valve are so good at storytelling.

goole, Thursday, 9 May 2013 16:31 (ten years ago) link

have been playing this co-op w bestie (pc-to-mac); have been putting off the single player and thus the story. the levels alone are joy.

the white queen and her caustic judgments (difficult listening hour), Thursday, 9 May 2013 16:33 (ten years ago) link

the light bridge stuff!

the white queen and her caustic judgments (difficult listening hour), Thursday, 9 May 2013 16:33 (ten years ago) link

i find myself talking out loud about what i have to do. "ok so i need to get that block, but this other thing is... and these turrets can't go... [20 mins pass] OH MY GOD DUHHHH OF COURSE"

goole, Thursday, 9 May 2013 16:35 (ten years ago) link

co-op is fun for couples imo though we burnt out by the dlc part.

Well the other part of my couple isn't very good with any game that requires jumping/timing. I think the coop levels almost cause us to get divorced.

Jeff, Thursday, 9 May 2013 16:52 (ten years ago) link

shades of Penny Arcade calling the New Super Mario Bros. Wii co-op Divorce Mode (which at least in that case was very on point, it was almost impossible NOT to kill your partner in that game)

Nhex, Thursday, 9 May 2013 19:16 (ten years ago) link

Yeah, NSMB was insane.

polyphonic, Thursday, 9 May 2013 19:18 (ten years ago) link

Me and GF have had to improve our communication on co-op games. Most comes to the fore playing Lego:

Me: Go over there!
Her: Where?
Me: Over there! (waves hand at telly)
Her: !?!?!

Portal's co-op has a handy "No, THIS is where I mean!" feature, which I'm sure was added after playtester manslaughter.

food and boardgames and minimal techno (NotEnough), Friday, 10 May 2013 13:02 (ten years ago) link

that absolutely was an essential feature

Nhex, Friday, 10 May 2013 13:24 (ten years ago) link

played this with my girlfriend at the time and i ended up crying literal tears of frustration and was in a mood for the entirety of the day after.

the Shearer of simulated snowsex etc. (Dwight Yorke), Friday, 10 May 2013 17:58 (ten years ago) link

the sequence through the 'historical' section of the complex (the j/k simmons bit) is just amazing. valve are so good at storytelling.

― goole, Thursday, May 9, 2013 12:31 PM (Yesterday) Bookmark Flag Post Permalink

yeah that whole section of the game is really special, to the point where the later stuff back in the normal complex is kind of disappointing

ciderpress, Friday, 10 May 2013 18:05 (ten years ago) link

jk simmons is amazing

mh, Friday, 10 May 2013 18:09 (ten years ago) link

narratively and atmopsherically it was great, but in terms of the puzzles it was a little weaker than the other parts for the sheer fact that the number of portal-able surfaces were so limited

Nhex, Friday, 10 May 2013 19:15 (ten years ago) link

yeah, but the puzzles were interesting in their sheer size, i thought. like, few portal-able surfaces, but they were sometimes hard to find, just a tiny lil white spot across a huge room or something

well if it isn't old 11 cameras simon (gbx), Friday, 10 May 2013 19:28 (ten years ago) link

^i totally said "portalable" all the time while playing

precious bonsai children of new york (Jordan), Friday, 10 May 2013 19:28 (ten years ago) link

i came up with the mental neologism of 'whitewall' for what i needed

goole, Friday, 10 May 2013 19:30 (ten years ago) link

FUCK NO WHITEWALL THERE WHAT DO I DO FUCK

goole, Friday, 10 May 2013 19:31 (ten years ago) link

played this with my girlfriend at the time and i ended up crying literal tears of frustration and was in a mood for the entirety of the day after.

― the Shearer of simulated snowsex etc. (Dwight Yorke), Friday, May 10, 2013 12:58 PM (1 hour ago) Bookmark Flag Post Permalink

haha its a healthy exercise in being patient! you forget how unnatural using 2 sticks to move and turn your view is for people not used to fps games. she ran in circles a lot instead of just turning her view >_<

best new whale (bnw), Friday, 10 May 2013 19:39 (ten years ago) link

you forget how unnatural using 2 sticks to move and turn your view is for people not used to fps games. people who play fps games with a mouse and keyboard, as god intended

mh, Friday, 10 May 2013 20:02 (ten years ago) link

omg you use a two button LOL

best new whale (bnw), Friday, 10 May 2013 21:35 (ten years ago) link

two button mouse* #fail

best new whale (bnw), Friday, 10 May 2013 21:36 (ten years ago) link

the frustration was at how bad I was - she is far better at games than me. we were playing it with her housemates watching us and she was berating me for being shit and it all got a bit too much for me tbh.

the Shearer of simulated snowsex etc. (Dwight Yorke), Saturday, 11 May 2013 01:05 (ten years ago) link

aw

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 01:26 (ten years ago) link

mh otm about control schemes; gamepads for fpses are an abomination before the lord

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 01:30 (ten years ago) link

I played some doom in my day but came of age in the realm of shooting people in quake with a sweet Logitech mouseman.

mh, Saturday, 11 May 2013 04:38 (ten years ago) link

Lol olds

O_o-O_O-o_O (jjjusten), Saturday, 11 May 2013 05:03 (ten years ago) link

i am a clinger. here's a picture i took five minutes ago (i did have to retrieve the disc from a drawer)

http://img.photobucket.com/albums/v87/Inuxx/0a124241-7687-47e6-9f1f-73ba7a09903e_zpsd160bc76.jpg

that stuff on the mouse is noob blood

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:11 (ten years ago) link

mousepad also obv from like 1995

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:11 (ten years ago) link

Doom was the last shooter I was any good at

far too much asshole flesh (DJP), Saturday, 11 May 2013 05:25 (ten years ago) link

doom actually when i replayed it last year i discovered that because there's no Z-axis you can get total precision just using the keyboard: left hand on WASD to move forward/backward and strafe left/right; right hand on the left and right arrow keys to turn. (the left pinky and thumb rest on CTRL and SPACE for shoot and use respectively.) as a kid i was totally unaware of this approach; what i did was play mouse-only, as in i pushed the mouse forward across the pad to walk forward, which now seems INSANE. i kind of want to write a book about FPSes that's why this post is okay.

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:43 (ten years ago) link

(that was also the excuse i used when downloading eric harris' custom doom levels)

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:45 (ten years ago) link

(but wait: aiming with the arrow keys is the same as aiming with a stick only not analog and thus less precise. i guess what this means is i wouldn't mind the sticks in modern shooters if you weren't allowed to look up or down. actually that single technical limitation gives doom a HUGE elegance boost imo.)

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:55 (ten years ago) link

except when you're shooting point blank at a wall and the invisible bullets magically careen upward in a parabolic arc to nail the zombie sergeant on the ledge above

Nhex, Saturday, 11 May 2013 16:35 (ten years ago) link

ha i had never thought that that would happen point-blank! but of course you are right it would. the doom-quake axis of shooters is so abstract compared to the new ones: nobody least of all john carmack really thinks you're a space marine. you're a floating node.

the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 16:46 (ten years ago) link

two years pass...

https://www.youtube.com/watch?v=BWjP77TztTQ

am0n, Saturday, 5 March 2016 17:58 (eight years ago) link

six months pass...

5 years after everybody else in the world I have just finished this.

And then immediately replayed the whole thing.

Would like there to be a 3rd person replay view - some of the flying jumps are impressive but you don't really get a sense of distance with 1st person.

koogs, Friday, 30 September 2016 20:50 (seven years ago) link

still probably my favorite game ever

jason waterfalls (gbx), Friday, 30 September 2016 21:48 (seven years ago) link


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