Aeon Flux- academically

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Tomb Raider always seemed to me to be the sort of thing that was born out of stuff like Aeon Flux (of course, in the wrong way), so this will be an interesting ouroboros, in a way. Aeon spawns imitators who don't get her role quite right, and then she goes in and corrects them. Brilliant!

Thanks for the links, Peter, it was an interesting view. By the way, after reading this board last night, I had a dream in which you and I and several of my friends (maybe people on this board?) were watching and critiquing television shows, sitting at home in my living room. Then I wake up, check the board here, and watch your video. Very funny experience.

Matt Rebholz (Matt Rebholz), Friday, 26 January 2007 22:28 (seventeen years ago) link

Awesomeness.

Josh Aldridge (Josh Aldridge), Sunday, 28 January 2007 20:07 (seventeen years ago) link

Peter, I liked hearing about your interest in keeping events (in Tide) in the moment. Thus, avoiding distractions from the moment like flash backs. And also not using pre packaged language cues as a "cheat" to gaining the desired reaction, but rather remaining resourseful within the framework of the medium.

My thinkning is that this kind of approach would help make for a more pure sensory experience. Kind of like, maybe, how serious chefs keep ingrediants on a relatively similar level, not using anything ready made beyond being a basic ingrediant.

Sam Grayson (Sam Grayson), Monday, 29 January 2007 01:15 (seventeen years ago) link

It's always great to hear about new work. If there's no other way to see them, this might actually get me to subscribe to GameTap! (Well, I guess I was curious about the new Sam & Max game...)

Nhex (Nhex), Friday, 2 February 2007 07:52 (seventeen years ago) link

one month passes...
This is pretty incredible. I love the idea of Peter and Drew Neumann again. SO right, that music of his..Liked your dream Matt.

Barb e., Tuesday, 6 March 2007 04:13 (seventeen years ago) link


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