Legend of Zelda

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I guess they are just parts 1-4 of the game. It says:

As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm. As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm; then simply copy this file in the folder with your bszelda_ast2.smc rom.

"Stop researching my life" (Ste), Wednesday, 19 October 2016 16:19 (seven years ago) link

actually no I'm still confused

"Stop researching my life" (Ste), Wednesday, 19 October 2016 16:20 (seven years ago) link

Yeah... trying to ask some programmer buddies now.

Evan, Wednesday, 19 October 2016 16:23 (seven years ago) link

For years, though, players only had access to specific parts of the world depending on what part of the game was broadcasting. Broadcast over four weeks, and for only an hour a day, the game was saved to a cassette tape that saved your progress for the next week. Odd, for sure, and the rather obscure nature of how the game was played led many fans to assume the game was lost forever once the broadcasts stopped.

difficult listening hour, Wednesday, 19 October 2016 16:29 (seven years ago) link

Sorry for linking to something so confusing guys. Will still try and get it running.

Le Bateau Ivre, Wednesday, 19 October 2016 16:35 (seven years ago) link

I've tried this game before. Don't expect a lot of new ideas.

Einstein, Kazanga, Sitar (abanana), Wednesday, 19 October 2016 16:46 (seven years ago) link

ya, you could only access certain parts at certain times of the week and hours of the day

i've not read the emulation instructions, but i'm assuming the renaming is just to get past the block, and letting you access any parts whenever you want by simply renaming the file where you are accessing it from or something

F♯ A♯ (∞), Wednesday, 19 October 2016 16:55 (seven years ago) link

two years pass...

I'm playing Link To The Past. Wow, what a fun game. I'd never played a Zelda before and hadn't realised how action-packed they were. The puzzles are really fiendish and I've been stuck a few times (had to cheat and look up a solution a couple of times),like the first time you're expected to light candles to open up a new chamber - I wouldn't have guessed in 100 years to do this, so I wonder how I was supposed to guess? Perhaps it's hinted at in the manual?

frame casual (dog latin), Thursday, 10 October 2019 08:59 (four years ago) link

links awakening is the greatest game

too many cuckth thpoil the broth (darraghmac), Thursday, 10 October 2019 09:25 (four years ago) link

no the old zelda games are just like that and there's a lot of things that just feel pretty arbitrary. it's not really until ocarina of time that everything came together

ufo, Thursday, 10 October 2019 12:01 (four years ago) link

There are secrets and puzzles, then there's stuff that you just would never think of doing. It's always a bit frustrating when that happens. Like that secret wall in Super Metorid that's not only totally hidden, but exceedingly hard to reach in the first place, but you need to jump through before you can progress.

frame casual (dog latin), Thursday, 10 October 2019 12:28 (four years ago) link

no the old zelda games are just like that and there's a lot of things that just feel pretty arbitrary. it's not really until ocarina of time that everything came together

― ufo

my mileage varies, water temple is infamous

Spironolactone T. Agnew (rushomancy), Thursday, 10 October 2019 12:35 (four years ago) link

water temple can be a little tedious but its puzzle is still one of my favorites

ufo, Thursday, 10 October 2019 12:38 (four years ago) link

There was a moment in the Fire Temple where you need to summon the scarecrow and it took me way too long to figure it out—had to look it up, then leave the temple and go back in time to teach the scarecrow a song

flopsy bird (voodoo chili), Thursday, 10 October 2019 12:38 (four years ago) link

To be clear, this was like two years ago when I played it for the first time

flopsy bird (voodoo chili), Thursday, 10 October 2019 12:38 (four years ago) link

I made it through Link's Awakening as a kid just learning English and I was only stumped once, on how to get the master key in the second dungeon (the monsters have to be defeated in a certain order). I remember most of it as being pretty contextual. The things you have to lit up, there are a bunch of similar things burning throughout the game, so... I just got it from there? I do remember A Link to the Past being more difficult to figure out though, so the puzzles might be harder.

Frederik B, Thursday, 10 October 2019 13:00 (four years ago) link

Lighting candles to open a door is pretty basic compared to some of the loopier stuff that's in Majora's Mask. But the magic dust is just a weird object to get anyway and doesn't make a huge amount of sense.

Matt DC, Thursday, 10 October 2019 13:16 (four years ago) link

No, it makes perfect sense that you have to sprinkle it on the raccoon who is causing a spatial loop in the forrest. What are you talking about, what could be more logical than that?

Frederik B, Thursday, 10 October 2019 13:18 (four years ago) link

In a state of mental exhaustion about where the damn cannonball needs to be to collapse the ceiling in Eagle's Tower. Gonna just look it up in a walkthrough on the grounds that kid me already figured it out at some point

Dadjokke (Sgt. Biscuits), Thursday, 10 October 2019 13:32 (four years ago) link

^ I don't know how kid me worked these things out. I also don't know how kid me had so much patience compared to now me who uses the save and rewind function on my SNES mini religiously

frame casual (dog latin), Thursday, 10 October 2019 13:39 (four years ago) link

A lot of Zelda "puzzles" build on stuff that was spelled out a bit more clearly in previous games... once you've played three or four of them, the grammar of their puzzles is a lot less arbitrary. There's still a couple in every game that make zero sense whatsoever though.

The new remastered Link's Awakening is an absolute pleasure to play.

the girl from spirea x (f. hazel), Thursday, 10 October 2019 13:43 (four years ago) link

(kid me worked this stuff out in two main ways 1. playing the game incessantly 2. sharing discoveries with friends who also played incessantly... I remember the summer of trying to finish the original Zelda's second "Master Quest" involved entire days where we sat around and worked through the map screen by screen bombing and burning every single inch)

the girl from spirea x (f. hazel), Thursday, 10 October 2019 13:47 (four years ago) link

The Eagle's Tower ball puzzle was probably the hardest required Zelda puzzle until some late dungeons in Spirit Tracks.

wasdnuos (abanana), Thursday, 10 October 2019 18:28 (four years ago) link


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