Old School - Nethack

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congrats

it’s weird, since i got into the Michael Brough roguelikes i never really have the urge to play nethack. or any rogue like i can’t play on the bus i guess

the ghost of tom, choad (thomp), Wednesday, 13 June 2018 23:13 (five years ago) link

Congrats Mordy, very nice kit you've got there (love the shirt). Didn't Stormbringer being cursed hamper you?

lbi's life of limitless european glamour (Le Bateau Ivre), Thursday, 14 June 2018 10:12 (five years ago) link

Nah happened near the very end. Didn’t even notice it until I ascended so either the Wizard cursed it while i was scaling the dungeon or maybe someone on the Astral Plane did.

Mordy, Thursday, 14 June 2018 12:40 (five years ago) link

one month passes...

Feel like such a n00b, having played Nethack for 30 years, but I'm playing 3.6 for the first time. Went down the Gnomish mines, and for some reason there are iron bars, barring me from entering the shop section? It's the # sign. How does one enter the shops?

lbi's life of limitless european glamour (Le Bateau Ivre), Tuesday, 31 July 2018 21:38 (five years ago) link

https://nethackwiki.com/wiki/Minetown#Orcish_Town

Dan I., Tuesday, 31 July 2018 21:48 (five years ago) link

yeah it's the new minetown and there are no shopkeepers - you'll need to pickaxe your way in

Mordy, Tuesday, 31 July 2018 22:02 (five years ago) link

the only plus side really is you're guaranteed an altar without a priest

Mordy, Tuesday, 31 July 2018 22:02 (five years ago) link

Have a new laptop, just downloaded the new(est) Nethack and had no idea. Thanks guys!

No shopkeepers: this doesn't feel right. At all.

lbi's life of limitless european glamour (Le Bateau Ivre), Tuesday, 31 July 2018 22:04 (five years ago) link

four years pass...

That made me want to go look at the Nethack code on Github again. It's always a bit fun, because everything's quite explicit, not hidden behind layers of abstraction like it tends to be in enterprise software.
I still haven't really tried to get into this game, but the detail of this comment in the code really appeals to me:

                 * 3.7:  New moon is no longer overridden by carrying a
* lizard corpse. Having the moon's impact on terrestrial
* activity be affected by carrying a dead critter felt
* silly.
*
* That behavior dated to when there were no corpse objects
* yet; "dead lizard" was a distinct item. With a lizard
* corpse, hero can eat it to survive petrification and
* probably retain a partly eaten corpse for future use.
*
* Maintaining foodless conduct during a new moon might
* become a little harder. Clearing out cockatrice nests
* could become quite a bit harder.

Øystein, Wednesday, 18 January 2023 07:06 (one year ago) link


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