FALLOUT - Week 1 Discussion

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Aw, all that lovely formatting, lost! :/

JimD, Tuesday, 7 October 2008 08:23 (fifteen years ago) link

Trying to break back into this after a hugely frustrating reminder that the autosave is a recent invention. Managed to get myself killed after inadvertently "stealing" molotov cocktails from the raiders bookshelf after negotiating the release of whatsherhead.

Which of course, brought me back to the rat cave. fuck. SO now i guess i will try to devote today to getting back to square one.

Running a very different first character than usual - more intrigued with the weird dialogue and events, so i'm all luck and int and chr. normally on a first playthrough, i maximize hit points so i can blunder into things without taking too bad a hit.

will rejoin the conversation if i don't get unduly frustrated with repetition.

some call him "crazy", some call him NEWTIMES JESUS (John Justen), Tuesday, 7 October 2008 16:47 (fifteen years ago) link

two weeks pass...

This game is infuriating. I suppose that's a symptom of being mollycoddled by games with tutorials and intuitive controls but I am finding this thing slow, repetitive and, yeah, infuriating. I wanted to talk to the guy at the end of the Temple of Trials and couldn't figure out how; thought maybe the design was so wack I would use the target action used to fight other things and now this guy is running after me trying to kick my ass. I don't know how much longer I can hold out. It is ugly and runs at a snail's pace; I mean, I'm sure it kicks into overdrive story and choice wise as the game progresses, and that it is intelligent as all hell but I am today's pampered youth and I demand instant satisfaction goddamnit. I will persevere cause I'm the self-hating kind but dagnammit if I amn't frustrated right now.

coznebb (cozwn), Monday, 27 October 2008 15:16 (fifteen years ago) link

Sorry, I am talking about Fallout 2 and not 1. I heard that 1 is/was buggy as all hell so I skipped to the sequel. Don't get me wrong, I'm no graphics whore but I guess I am an engine whore: this game's engine is rotten to me.

coznebb (cozwn), Monday, 27 October 2008 15:17 (fifteen years ago) link

did u read the manual?

fo1 isn't really buggy btw, probably less so than fo2; also fo1 is a superior gaming experience imo~

also ur dumb (no offense) i mean i NEVER play this kind of game (closest i've come is diablo 2) and i could still figure it out after an hour or two, i'm p. sure i'm younger than u 2

also SWEET JESUS the game INITIATES CONVERSATION WITH THE GUY AT THE END OF THE TEMPLE *FOR YOU* YOU DONT EVEN HAVE TO CLICK ON HIM ONCE

and i mean... you DO click on him and it just takes you up to him and starts a convo. did you actually initiate combat and then click on him? why the hell would you do that? :(

sorry for being a dick and i actually do agree that there's a lot of unintuitiveness to the interface (tho i just sorta take it in stride as going hand-in-hand w/older games) but just save often and use ur noodle imo

ಥ﹏ಥ (cankles), Tuesday, 28 October 2008 10:56 (fifteen years ago) link

manual lol; sorry, no I didn't but reading around it seems like I should so I will

I'm figuring it all out anyway and I'm wandering through the world aimlessly

SWEET JESUS I was running away from an ant the first time I got to the dude and so was still in 'combat' mode; it took me two goes to figure out there's a diff betw. combat mode and normal run about like a loony mode; I hadn't yet learned how to turn combat 'off' the first time I got to the guy hence my confusion; third time through you're right it auto-chatted to the dood

"an hour or two" is quite a long learning curve for picking up the core gsme mechanic, surely you shd have tht all figured out inside the first 10 mins, which I didn't; yes, I am dumm

coznebb (cozwn), Tuesday, 28 October 2008 11:21 (fifteen years ago) link


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