FALLOUT - Week 2 Discussion - Fat Casino Owners and Caravan Drivers

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Ha, yes! But I don't know how "remember to press quicksave" works.

JimD, Sunday, 12 October 2008 14:58 (fifteen years ago) link

i guess it's just a difference in personality kinda thing, i am a compulsive saver of games - if there wasn't the 10 slot save limit i would prob have hundreds of them for this game alone~

cankles, Sunday, 12 October 2008 15:19 (fifteen years ago) link

autosave is something i only dig with halo type games, generally i hate the idea of saving and reloading to 'checkpoints'

cankles, Sunday, 12 October 2008 15:20 (fifteen years ago) link

I never go back to a saved game unless there's no other option. I definitely don't have a "try this out and see what happens...if it doesn't work I can always go back" attitude. It just feels like cheating, to me. If I have a big fight and just about make it through, with a few HP left, and with no loot because everything got blown up in some mid-fight explosion, well, that's all part of the story of my character. And I want to be immersed in that story. Nothing breaks the sense of illusion and shouts "YOU ARE JUST PLAYING A GAME" as much as going back and reliving a chunk of it.

JimD, Sunday, 12 October 2008 17:53 (fifteen years ago) link

Yeah... sorry Jim, I can't really feel sorry for you here. There are ten save slots, a quicksave function, and the game pretty early on introduces you to the idea that you can die pretty quickly and suddenly at any moment. And you can save pretty much anytime and anyplace you want, which is a "feature" missing from far too many modern games - I amazed you actually WANT predetermined save points in games compared to what Fallout gives you. I don't know how you didn't learn your lesson after the first time you forgot to save, but then again, I've played enough Sierra games that "Save early, save often" has been drilled into my gaming consciousness for the last two decades.

Ironically, I find your first paragraph to be an example of what's so great about this game - the variety of play experiences different people can have with Fallout despite it having a linear story. As for the drabness - I can sort of see where you're coming from here, but I think it's easily balanced out by the all the character animations, interface graphics, talking heads and variety of other art assets in the game - it's pretty massive for a 2D game in 1997. Also, there are some more... varied... locations later in the game, but in the end, you're still wandering a post-apocalyptic wasteland through dirty film.

I also find your notion about Fallout's replayability to be off-base. Replayability in modern games usually means unlocking bonuses by playing the same exact things again and again, as a way of justifying that time spent again. But this game is different - it's actually a really dense world, and virtually impossible to see all the subplots and characters and missions in every town on one playthrough. It's not a passive thing, since your character him/herself has to actually ACT and BE different to see these different aspects of the world. A difficult concept to achieve in most video games. The initial build is a little tricky, I'll admit, but the game can be surpringly forgiving at times in this regard (see: drugs, books) so you'll still be able to beat the game.

I think you should give the game another try, but just remember to save. Annnd I should probably stop before delving too far into Full Internet Nerdity, here.

Nhex, Sunday, 12 October 2008 18:04 (fifteen years ago) link

If you want to play Fallout in Iron Man/Hardcore/Nethack style mode, that option is available to you, but there's so much mortal danger in the game, it's not really designed around that.

Nhex, Sunday, 12 October 2008 18:06 (fifteen years ago) link

that's a great point, and it's something i often wonder - whether or not i'm cheating myself out of a better gaming experience by doing this

cankles, Sunday, 12 October 2008 18:19 (fifteen years ago) link

Mordy, can you give us a point about three-quarters in for the group to hit and start a week three thread?
Anybody think we need more than one more week on this? Ready for game two, now with less minutiae?

forksclovetofu, Monday, 13 October 2008 04:19 (fifteen years ago) link

you still owe some serious essay-age mr. guy.

s1ocki, Monday, 13 October 2008 04:35 (fifteen years ago) link

I know, I know. It's a busy life! Esperanza Spaulding and Digable Planets on Wednesday, Public Theater Gala on Friday, Jets game this Sunday, Doctor Atomic on Monday... Seems like all I needed to do to make myself play less video games was to make it an assigned project.

forksclovetofu, Monday, 13 October 2008 04:39 (fifteen years ago) link

JETS GAME? you're blowing us off for the fucking JETS? FUK YU!!!!!!!!!!!!!!!!!

cankles, Monday, 13 October 2008 09:48 (fifteen years ago) link

I woulda thought you woulda gone for the jugular on the opera, canks.
But I'm still gonna play through this thing. Homework's just gonna be late.

forksclovetofu, Monday, 13 October 2008 13:50 (fifteen years ago) link

well, still enjoying this, but feeling kind of aimless at the moment. got myself kicked out of junktown by killing gizmo without gathering evidence against him first. made no headway whatsoever in the hub, pissed off pretty much everybody inadvertently one way or another, so i headed down to necropolis and now i'm meandering about with a quest that is going nowhere. probably would help if i figured out how to light a flare.

there are aspects of the game mechanics that aren't working well for me at the moment (flare being high on the list), and i think if dogmeat or ian dies i am complete toast. getting lots of random encounters, but other than one cloaking device, they aren't really helping me much. i think i understand the bleakness comments above, and part of the problem that i'm having is that the much heralded humor of this game isn't really happening as often as i expected. played fallout 2 for a little while a few years back, and i seem to remember things being a lot more clever, and a lot more fleshed out. also, wandering into a town at the wrong time and having NOTHING open until morning is needlessly frustrating. lots of people around that seem to clam up permanently when you make the wrong conversation prompt, which although realistic is incredibly frustrating (the hub seemed particularly bad in this respect).

ehh. i'm still down with finishing this, but i guess that some of the weird combination of "what the fuck am i supposed to be doing" openendedness combined with the fact that half the people i run into won't give me the time of day because of one misinterpreted response is kind of pissing me off.

do we have a next stopping point?

SANJAY BLOGDAI SANJAY (John Justen), Tuesday, 14 October 2008 08:26 (fifteen years ago) link

re: night time - press 'z' to open up the rest menu, you can choose to advance time as much as you want within a 24 hour time frame. advance it until 9 in the morning and viola.

a lot of the humor in the game, for me, is in the little text descriptions of objects in the environment. it's a lil mst3kish.

re: people clamming up, mb you need to make a better effort to kiss ppl's asses. a lot of the time it's tempting to pick the 'fuck you' dialogue choices for the entertainment factor but, just like IRL, it's not gonna get u v. far with the person ur talkin to~

also here's a random suggestion - i'm playing fallout 2 rn and i am playing a low-INT (below 4) character, and it REALLY streamlines the game because you're basically incapable of communicating with other characters. it closes down a lot of avenues as far as questing and NPC recruitment, but at the same time it protects you from fucking yourself with bad story/dialogue choices. you might wanna consider trying that.

cankles, Tuesday, 14 October 2008 16:22 (fifteen years ago) link

also, what's your charisma and speech skill at?

cankles, Tuesday, 14 October 2008 16:23 (fifteen years ago) link

i've found that pumping points into speech is super helpful - people will basically buy into whatever bullshit lie you feed them if it's high enough

cankles, Tuesday, 14 October 2008 16:24 (fifteen years ago) link

charisma is a 5, int is a 10, and i've bumped speech up to 100%. I think that maybe part of the problem is that i'm getting too many response options, so there is often a FUCK YOU option and a kinda fuck you and a wait i'm not sure i agree, and all of them seem to lead to the clamming up response.

SANJAY BLOGDAI SANJAY (John Justen), Tuesday, 14 October 2008 17:39 (fifteen years ago) link

haha yeah i feel u

in fallout 2 it's much more clearly defined wrt what the 'good' and 'bad' dialogue options - literally you will have a choice between "FUCK YOU ASSHOLE" and "good day fine sir"

cankles, Tuesday, 14 October 2008 19:00 (fifteen years ago) link


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