Magic: The Gathering C/D

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Anyone still play it, or any other collectable card game? Even if it were not designed to extract huge amounts of money from players, it is an extreme dud. And it has the most absurdly complex rules for anything I have ever seen.

fletrejet, Tuesday, 21 January 2003 17:50 (twenty-one years ago) link

Me and a few mates used to play a supremley bastardized version of Portal (you know, Magic for beginners?), simply using the cards we had and discarding all kinds of rules. It was enormous fun.

We tried to revive it this year but the school we go to now has serious players who came and wanted to play w/ us and they were very anal about all the rules and also they actually had decks with, y'know, a strategy. Plus protection for all the cards and they wouldn't stop talking about rare cards and such- I'm a geek, but ya gotta draw the line somewhere. So now it's dud.

Daniel_Rf (Daniel_Rf), Tuesday, 21 January 2003 18:11 (twenty-one years ago) link

More dud than genital warts. At least genital warts implies sex.

nickalicious (nickalicious), Tuesday, 21 January 2003 18:14 (twenty-one years ago) link

That sentence was supposed to go "At least genital warts implies sex has been had at some point in your life." Ooops.

nickalicious (nickalicious), Tuesday, 21 January 2003 18:15 (twenty-one years ago) link

>We tried to revive it this year but the school we go to now has serious players

Yeah, Magic is a game that completely falls apart when people start to take it seriously. It quickly becomes that only certain cards in certain types of decks have a chance of winning, and often in very boring, cheepo, lucky-draw fashion.

Casual play is ok, but is still too expensive.

fletrejet, Tuesday, 21 January 2003 18:19 (twenty-one years ago) link

Lots of fun if played with somewhat random decks but totally sux if anyone's taking it seriously. The whole suspended reality thing hits me pretty hard so I really get into the cards.

toraneko (toraneko), Wednesday, 22 January 2003 00:35 (twenty-one years ago) link

I'm still into the casual play aspect and mostly out of competitive play. Expensiveness of it all = clearly dud though.

Vinnie (vprabhu), Wednesday, 22 January 2003 06:14 (twenty-one years ago) link

There was a pretty funny article in Salon a couple years ago about the early days at Wizards of the Coast, which apparently resembled a geek version of Fellini's Satiricon, before the company went and sold out to THE MAN.

Justyn Dillingham (Justyn Dillingham), Wednesday, 22 January 2003 07:34 (twenty-one years ago) link

ok here goes.

if you're going to play magic, you MUST play by tournament rules. you needn't bother playing if there are no limits placed on the composition of the deck. wizards of the coast probably still publishes its "restricted/banned" card list as well. check it out.

when i was about 15 to 16 i played in magic tournaments EVERY sunday, and played recreationally with friends most evenings. yes, you could say that it was a very signifigant part of that time in my very sad teenaged life. at one point in the remote northern alberta town of 35,000 i grew up in there were three comic shops that all pushed magic quite heavily and at least a couple more places where the cards were available. some people took it VERY seriously.

i won't argue that magic is a tremendous cash sucker, and ultimately it taught me nothing about anything (there is little about the game that transfers to other pursuits) but there is a tremendous beauty to the inner workings of the game. it's not just about how much money you spend on it. in tournament settings, i was able to consistently trounce educated adult men with high-paying jobs (engineers, systems analysts) simply by spending a lot of time evaluating how the cards in my deck worked together. quite often the answer is not an "expensive" card but four cheap, nasty ones.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:20 (twenty-one years ago) link

oh and just for the record i don't play anymore and haven't touched a card in about four years.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:21 (twenty-one years ago) link

if you're going to play magic, you MUST play by tournament rules.

Why? I mean, in a tournament of course you do, but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

Daniel_Rf (Daniel_Rf), Wednesday, 22 January 2003 23:52 (twenty-one years ago) link

Tournament rules are for people who actually know all the instant-kill power card combinations. And tournament rules are constantly changing because people figure out new ones.

fletrejet, Thursday, 23 January 2003 00:28 (twenty-one years ago) link

but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

dude i was like fifteen ...

fields of salmon (fieldsofsalmon), Thursday, 23 January 2003 05:29 (twenty-one years ago) link

I sold all my cards to some dork for like $20.
I still sometime would like to play, but alas; it is too expensive.

A Nairn (moretap), Thursday, 23 January 2003 05:51 (twenty-one years ago) link

dude i was like fifteen ...

Haha, maybe that was a bit too nasty on my part, but still- why not play any way you bloody please (or was that "You MUST..." comment just the way you saw it when you were 15?)

Daniel_Rf (Daniel_Rf), Thursday, 23 January 2003 11:32 (twenty-one years ago) link

If we judge a game by its players, and I judge this by the few people I've ever met or seen who play it, it's as dud as it comes. (This is not meant to comment on the people here, none of whom I have met.)

Martin Skidmore (Martin Skidmore), Thursday, 23 January 2003 18:24 (twenty-one years ago) link

I used to play... PROFESSIONALLY. How sad is that? You can make good money at it to be honest. The saddest thing most times are people who play it. It's 90-95% male, they're all super homophobes too. I used to wear t-shirts that implied I was gay just to mess with the competition.. and to get pictures of me in em in Magic publications (yes, there are a few). I enjoyed the game and the rules, and I met some good people along the way. The best part about Magic players is that they are willing to play almost anything.. so once you get fed up with Magic (which everyone does), they will try any other activity or game (Set, Settlers of Cataan), and jump on it.

I'm going to be branded a geek now.. aren't I?

Christopher (Christopher), Monday, 3 February 2003 22:41 (twenty-one years ago) link

This is an internet message board Christopher = we are all geeks.

Martin Skidmore (Martin Skidmore), Monday, 3 February 2003 22:44 (twenty-one years ago) link

it's fun, if you have money to waste and friends that don't take it seriously.

webber (webber), Tuesday, 4 February 2003 00:07 (twenty-one years ago) link

I used to wear t-shirts that implied I was gay just to mess with the competition..

Let's count the ways we could parse that sentence, hmm?

Chris P (Chris P), Tuesday, 4 February 2003 01:41 (twenty-one years ago) link

Let's make that a little clearer... heh.

A lot of Magic players are homophobic (in my experience) and in order to throw them off of their game, I would wear a shirt that symbolized gay pride.

What's really scary is that I'm thinking about playing in a sealed deck PTQ in a couple of weeks just to see if I can still compete after not playing for years.

Christopher (Christopher), Tuesday, 4 February 2003 16:24 (twenty-one years ago) link

one year passes...
Who up in this bitch fancies a game of memory M:TG*? I'm bored.

* (the one where you start with no cards in your card, draw one of your choice per turn, and no card can be played twice? It's kinda fun...)

Gregory Henry (Gregory Henry), Sunday, 18 April 2004 14:34 (twenty years ago) link

I used to play a lot around 14-16 and did pretty good, but when I think
of all the money I spent on cards that just sit in boxes up in my closet
I get all teary-eyed. Those should be records sitting idle, not cards!

stephen morris (stephen morris), Sunday, 18 April 2004 16:35 (twenty years ago) link

Dud as hell. When I was 12 or 13 or so I went with my friend (who was into Magic cards at the time) to a Magic the Gathering "tournament" being held at the local Barnes & Noble. While my friend was playing Magic with someone, I walked around watching the others in attendance. At one table this guy playing said something like "I'm playing the Wall of Flame card". This other guy at the table said, "I'm gonna play the Wall of Pubic Hair card, hehehehhehe" in this horribly nasal and stereotypically nerdy voice. That was when I realized that there were people far nerdier than I could ever be.

latebloomer (latebloomer), Sunday, 18 April 2004 17:24 (twenty years ago) link

three months pass...
The game itself = Classic: it will be around for years to come, probably our nerdier kids will be into it or some incarnation of it.

The "90-95% super homophobe" players mentioned above = DUD. If I was rich (xpost it's expensive xpost) I'd probably play Magic Online, and not have to see the fat guys with "horribly nasal and stereotypically nerdy voices" that unfortunately define the game.

Richard K (Richard K), Tuesday, 3 August 2004 03:55 (nineteen years ago) link

I can't believe I never posted to this thread. I probably spent twenty bucks on it total, maybe thirty. It was one summer, a fun thing, a moment in time, a nice little cultural artifact.

teeny (teeny), Tuesday, 3 August 2004 04:06 (nineteen years ago) link

three years pass...

i've been having a lot of "fun" playing with the old cards I rescued from my mom's house. i refuse to spend another cent on the game, however.

ian, Tuesday, 23 October 2007 20:09 (sixteen years ago) link

a couple years ago i went to a card & comix shop and built a decent blue-white deck for like $4.00, but all the newer card editions just had all these new retarded esoteric abilities that i had no idea about

elmo argonaut, Tuesday, 23 October 2007 20:16 (sixteen years ago) link

also, the art was all these, like, cyber dragons and BULLSHIT

elmo argonaut, Tuesday, 23 October 2007 20:21 (sixteen years ago) link

We should start an ILG thread where we play against each other using SCANNERS.

nickalicious, Tuesday, 23 October 2007 20:25 (sixteen years ago) link

i only played magic for the first time a few weeks ago, how weird is that? i was intimidated by the kids who played it in high school, but it's not half as complicated as i thought.

bell_labs, Tuesday, 23 October 2007 20:50 (sixteen years ago) link

you should have been more intimidated by their allowances

El Tomboto, Tuesday, 23 October 2007 20:56 (sixteen years ago) link

and/or dedication to blowing every dollar earned at the drive-thru window sunday 5am-1:30pm on crazy junk instead of like cigarettes and cds

El Tomboto, Tuesday, 23 October 2007 20:57 (sixteen years ago) link

that is correct i am calling you bustas out

El Tomboto, Tuesday, 23 October 2007 20:57 (sixteen years ago) link

what are you talking about, i pinched a franklin from my dad's wallet to buy a mox jet

elmo argonaut, Tuesday, 23 October 2007 21:01 (sixteen years ago) link

haha, i think i was most intimidated by their cliquish aspie superiority complexes.

i think it's really fun now though.

bell_labs, Tuesday, 23 October 2007 21:03 (sixteen years ago) link

ok http://www.wunderland.com/WTS/Andy/ProjectEBAY/MagicCards.html these prices are so retarded omg

El Tomboto, Tuesday, 23 October 2007 21:06 (sixteen years ago) link

people should all be blown up

El Tomboto, Tuesday, 23 October 2007 21:06 (sixteen years ago) link

in my middle school the biggest fight i got into was between pog players and m:tg players

max, Tuesday, 23 October 2007 21:09 (sixteen years ago) link

i was obviously a magic player

max, Tuesday, 23 October 2007 21:09 (sixteen years ago) link

green & white deck, in case anyone is wondering

max, Tuesday, 23 October 2007 21:10 (sixteen years ago) link

omg pog

deeznuts, Tuesday, 23 October 2007 21:12 (sixteen years ago) link

if i remember those years correctly i was more worried about the shame my seminoles starter jacket would bring me after danny wuerrfle's gators pounced on them in the orange bowl than anything having to do with those fucking things

deeznuts, Tuesday, 23 October 2007 21:14 (sixteen years ago) link

I used to play magic back in the mid-nineties, I still have a hundreds and hundreds of those cards in some box around here. I never paid much for them though, because I stole most of them from bookstores. I wonder if that stuff is worth something these days, the oldest cards I have are from Revised Edition or whatever it was called.

Tuomas, Tuesday, 23 October 2007 21:24 (sixteen years ago) link

god, my nerd days were spent playing Avalon Hill wargames. and banging chicks of course

brownie, Tuesday, 23 October 2007 21:26 (sixteen years ago) link

my best nerd days are ahead of me still.

bell_labs, Tuesday, 23 October 2007 21:27 (sixteen years ago) link

http://images.boardgamegeek.com/images/pic93875_t.jpg

mine did not look quite as good as this one but I got pretty good

El Tomboto, Tuesday, 23 October 2007 21:38 (sixteen years ago) link

i had a revised shivan dragon worth $50

max, Tuesday, 23 October 2007 21:38 (sixteen years ago) link

and my color selections were more noise

El Tomboto, Tuesday, 23 October 2007 21:38 (sixteen years ago) link

haha shivan dragon. back in 1995 my friend's proudest accomplishment was owning 4 shivan dragons. I wonder if those cards are worth anything today.

burt_stanton, Tuesday, 23 October 2007 22:04 (sixteen years ago) link

blue + black deck, my sengir vampires and royal assassins were so so gangster.

deej, Tuesday, 23 October 2007 22:10 (sixteen years ago) link

i had two revised royal assassins

deej, Tuesday, 23 October 2007 22:10 (sixteen years ago) link

maybe more, hell if i remember

deej, Tuesday, 23 October 2007 22:11 (sixteen years ago) link

at my 10th bday party i beat the rich kid in magic even tho i had no allowance, i had birthday money and was a HUSTLER with trades

deej, Tuesday, 23 October 2007 22:12 (sixteen years ago) link

i think sometimes i threw in some green too, but only if u could throw all mana down first turn and i would use it solely for my force of nature

deej, Tuesday, 23 October 2007 22:18 (sixteen years ago) link

8/8

deej, Tuesday, 23 October 2007 22:18 (sixteen years ago) link

i have a shivan dragon signed by the lady what painted it ;_;

Jimmy The Mod Awaits The Return Of His Beloved, Tuesday, 23 October 2007 22:25 (sixteen years ago) link

haha i think i some signed by artists too :-/

deej, Tuesday, 23 October 2007 22:34 (sixteen years ago) link

yeah i kept that shivan solely because it was worth money since i played green/white almost exclusively, i shoulda sold it off

max, Tuesday, 23 October 2007 22:42 (sixteen years ago) link

I saw this stuff mostly when I was in college - 94 - 98. I was too busy playing (then) horrible blues rock, drinking and trying to get laid. Trying being the WAY operative word there.

B.L.A.M., Tuesday, 23 October 2007 22:53 (sixteen years ago) link

I sold a revised "Fork" for about 50 pounds.

Ronan, Tuesday, 23 October 2007 22:59 (sixteen years ago) link

reading a thread for the first time and then realising you posted to it four years ago c/d

webber, Tuesday, 23 October 2007 23:44 (sixteen years ago) link

Okay guys how similar is Pokemon the card game to Magic: the Gathering? Bcz I am getting stupidly good @ Pokemon (which did eat up all my spare $$$ this summer...sheesh Abbott).

Abbott, Wednesday, 24 October 2007 01:00 (sixteen years ago) link

Y'all heard about The Eye of Judgment?

http://www.youtube.com/watch?v=Bhlq_GhYGsM
http://en.wikipedia.org/wiki/The_Eye_of_Judgment

It's a Magic type game for PS3 that uses real cards and a camera, just came out. The camera scans the cards as you put them into play and then the monsters on the cards battle it out on your TV. The game keeps track of all the stats and shit too, of course. I haven't played it but it's getting decent reviews.

marmotwolof, Wednesday, 24 October 2007 01:27 (sixteen years ago) link

I probably spent twenty bucks on it total, maybe thirty. It was one summer, a fun thing, a moment in time, a nice little cultural artifact.

This is me w/ M:TG btw, but I've also done the "use Portal decks and ignore most of the rules" thing.

marmotwolof, Wednesday, 24 October 2007 01:31 (sixteen years ago) link

I found a coffee table on the streets of Madison once whose top was a glass plate covering a tiling of just a single magic card. I don't recall what it was, but it must have been the "unwanted" card.

libcrypt, Wednesday, 24 October 2007 02:12 (sixteen years ago) link

there was originally some card that involved ripping one of your opponents cards that got "banned" under the sanctioned rules...have no idea what it was called.

I had a mox sapphire! and sold basically everything i had owned at some point in '98 (when i was 19) probably for like 450 on ebay...

johnny crunch, Wednesday, 24 October 2007 02:25 (sixteen years ago) link

spent several hours on saturday night playing Magic with ian and was pretty consistently beaten by his blue & black deck.

elmo argonaut, Monday, 29 October 2007 14:04 (sixteen years ago) link

people used to call blue and black decks "bruise" decks.

Ronan, Monday, 29 October 2007 14:16 (sixteen years ago) link

apparently people play creatures in type 2 nowadays? I am sort of suspicious of this, it's not pokemon. I wish I hadn't lost all my cards.

Gravel Puzzleworth, Monday, 29 October 2007 14:29 (sixteen years ago) link

i am so mad i couldn't find my old white/green deck when i was home this weekend.

ian, Monday, 29 October 2007 16:49 (sixteen years ago) link

my favorite is the red & white deck.

bell_labs, Monday, 29 October 2007 16:51 (sixteen years ago) link

people used to call blue and black decks "bruise" decks.

-- Ronan, Monday, October 29, 2007 9:16 AM (2 hours ago) Bookmark Link

fuck yeah

deej, Monday, 29 October 2007 16:53 (sixteen years ago) link

red & white is a hard deck to play!

max, Monday, 29 October 2007 16:54 (sixteen years ago) link

there were good all red or all green decks around the time the "mirages" (was that its name) edition of cards came out.

Ronan, Monday, 29 October 2007 18:22 (sixteen years ago) link

Lightweights. I suspect Gravel may be hardcore, if he's referring to the fact that Morphling used to be the only playable creature.

Creatures are for Pokemon and Yu-Gi-Oh. Magic is a game of technique.

s. morris, Monday, 29 October 2007 19:21 (sixteen years ago) link

I can only say all this after spending way too much time sniping cards on eBay in order to play something like 3 times in the last year.

The fortunate thing is that Magic card prices seem to be way more stable than the dollar, so that's money in the bank folks.

s. morris, Monday, 29 October 2007 19:23 (sixteen years ago) link

I did Magic waaay early on. By the time I was too cool for it I gave everything to some neighborhood kid, if only I had sold it for $$$ ;_;

Jordan, Monday, 29 October 2007 19:25 (sixteen years ago) link

Was not at all impressed by Wizards Of The Coast's headquarters. It's like a mile from Ikea in Renton and looks like any other corporate headquarters. I at least expected animatronic dragons or constant fireworks displays or something other than reflective glass and a fucking fountain.

s. morris, Monday, 29 October 2007 19:29 (sixteen years ago) link

By the time I was too cool for it I gave everything to some neighborhood kid, if only I had sold it for $$$ ;_;

-- Jordan, Monday, October 29, 2007 2:25 PM (9 minutes ago) Bookmark Link

i did this too ;_;

deej, Monday, 29 October 2007 19:35 (sixteen years ago) link

jordan is leading my parallel life i think

deej, Monday, 29 October 2007 19:35 (sixteen years ago) link

type I was all about DUAL LANDS right?
my best deck was mostly blue, counterspells, those djinns that only cost 3 that were misprinted green; then red & white & green sprinkled in also...black was fairly worthless.
i miss my magic cards!@!!

johnny crunch, Monday, 29 October 2007 19:59 (sixteen years ago) link

black can be great if you play it right, especially with red or blue!

max, Monday, 29 October 2007 20:00 (sixteen years ago) link

i had a black/red deck for a long time but all my best cards were green/white so i tended to stick to that

max, Monday, 29 October 2007 20:00 (sixteen years ago) link

my best deck was mostly blue, counterspells, those djinns that only cost 3 that were misprinted green

Now we're talking. Your mox sapphire alone would go for like $400 on eBay.

s. morris, Monday, 29 October 2007 20:20 (sixteen years ago) link

i know! damn my 19 yr old self!!

cant remember what else was in it. maybe JUGGERNAUTS? the (actual) green djinn that was 4/5 and only cost 4 to cast? dunno...

johnny crunch, Monday, 29 October 2007 20:27 (sixteen years ago) link

this dude, so bad ass:

http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=1221

johnny crunch, Monday, 29 October 2007 20:55 (sixteen years ago) link

three months pass...

MAGIC CARDS.

so we have three decks now.

blue/black: all counterspell, hymm to tourach, serendib efreet, dark ritual, sengir vampire, demonic tutor etc. brainstorms & frantic search.

green/white: standard ernham djinn/serra angel/armageddon deck with sol ring, dual lands, savannahs, giant growth, savannah lions & llanowar elves.

red/green: needs taigas. blood lust/giant growth/kird ape. plus fireballs & 'bolts, assorted creatures and creature enhancers with an eye towards quick playability. i think the red/green deck has the maze of ith. there are also lots of coin-flipping cards in this one, like bottle of suleiman, mana clash and mijae djinn.

ian, Wednesday, 27 February 2008 05:35 (sixteen years ago) link

the blue/black deck also has some other kind of efreet that costs only 3 for a 4/4 flier, but the downside is that it lets the opponent draw three cards!!

ian, Wednesday, 27 February 2008 05:37 (sixteen years ago) link

Use that to cycle their deck

Catsupppppppppppppp dude 茄蕃, Wednesday, 27 February 2008 05:44 (sixteen years ago) link

the blue/black deck also has some other kind of efreet that costs only 3 for a 4/4 flier, but the downside is that it lets the opponent draw three cards!!

-- ian, Tuesday, February 26, 2008 11:37 PM (21 minutes ago) Bookmark Link

Probably not worth it. If the main strategy of the deck is control through counters and discard it doesn't do a lot of good to give your opponent three cards to regain tempo/replenish their hand. Do you already have force spikes in there?

I need to sell my cards. Dual lands go for mad cash on eBay.

s. morris, Wednesday, 27 February 2008 06:13 (sixteen years ago) link

maze of ith is one of my favorite cards

max, Wednesday, 27 February 2008 06:16 (sixteen years ago) link

I need to sell my cards. Dual lands go for mad cash on eBay.

damn

Catsupppppppppppppp dude 茄蕃, Wednesday, 27 February 2008 06:19 (sixteen years ago) link

It was a really fun game as far as I remember. And when I was 18, me and my friends figured out that a couple of bottles of whiskey and a marathon Magic tournament was far and away the best way to get through an acid comedown.

chap, Wednesday, 27 February 2008 11:55 (sixteen years ago) link

maze of ith is one of my favorite cards

Picture, at least, is rad. I knew some folks about 15 years ago who did nothing but play Magic and do bong hits all day. I called their house the Maze of Ith.

contenderizer, Wednesday, 27 February 2008 15:49 (sixteen years ago) link

the blue/black deck also has some other kind of efreet that costs only 3 for a 4/4 flier, but the downside is that it lets the opponent draw three cards!!

-- ian, Wednesday, February 27, 2008 5:37 AM (10 hours ago) Bookmark Link

i think it's an indentured djinn?

bell_labs, Wednesday, 27 February 2008 15:57 (sixteen years ago) link

lol @ maze of ith

johnny crunch, Wednesday, 27 February 2008 16:00 (sixteen years ago) link

maze of ith vs. mishra's factory

bell_labs, Wednesday, 27 February 2008 16:01 (sixteen years ago) link

Are you playing with restrictions and stuff?

Gravel Puzzleworth, Wednesday, 27 February 2008 16:06 (sixteen years ago) link

not particularly. there's only one demonic tutor in the black deck, though there could be two i guess. old habits, etc. also, only one sol ring in the green/white deck.

the indentured djinn is unnecessary (what with 4x serendib efreet and 4x sengir vamp) but still fun and low casting cost. i have no force spikes. i played from revised through about weatherlight, then again for mercadian masques. nothing since. i kind of want to pick up some tenth edition boosters, only because i don't want to buy birds of paradise on ebay.

ian, Wednesday, 27 February 2008 17:35 (sixteen years ago) link

I could also use some HOWLING MINEs.

ian, Wednesday, 27 February 2008 18:55 (sixteen years ago) link

also ideally, i would like some hypnotic specters so that i can take out the indentured djinns.

ian, Wednesday, 27 February 2008 18:56 (sixteen years ago) link

Ian, I played for about the same timeframe as you. Last summer a couple friends and I split a box of 10th and were pretty disappointed. What they do now is keep the current edition cards really simple/boring, and put the more interesting cards/cool mechanics in the expansions.

I had a sweet blue/white counterspell deck. Counterspells, disenchants, icy manipulators, and just a couple creatures to finish the job. I had these sweet 2/2 blue/white flying guys who didn't tap to attack, great two-way creature for a deck like that.

call all destroyer, Wednesday, 27 February 2008 18:59 (sixteen years ago) link

any one ever play online? not the WOTC approved pay-to-play but the janky lo-fi programs? Doesn't look like there's any for Macs.

Was immensely disappointed when I stumbled upon the Wizards of the Coast headquarters by. Had to pick up some shit at IKEA and it's like right down the road. There were no animitronic dragons flying around and no fireworks displays. Just some shitty modern building with reflective glass windows and a stupid fountain. DUD

s. morris, Wednesday, 27 February 2008 19:23 (sixteen years ago) link

Was not at all impressed by Wizards Of The Coast's headquarters. It's like a mile from Ikea in Renton and looks like any other corporate headquarters. I at least expected animatronic dragons or constant fireworks displays or something other than reflective glass and a fucking fountain.

-- s. morris, Monday, October 29, 2007 7:29 PM (3 months ago) Bookmark Link

ian, Wednesday, 27 February 2008 19:29 (sixteen years ago) link

and I was totally going to offer to mail you some force spikes. Not anymore, buster!

s. morris, Wednesday, 27 February 2008 19:31 (sixteen years ago) link

I would stay away from boosters, though. Stupidly expensive and you'll just end up with a bunch of worthless cards.

s. morris, Wednesday, 27 February 2008 19:33 (sixteen years ago) link

Also you'll hate yourself.

s. morris, Wednesday, 27 February 2008 19:33 (sixteen years ago) link

I think I'll hate myself just as much if I buy cards on ebay.
I'm not particularly competitive about it; the only person I play with regularly is bell_labs. I do all the deck construction, but I've run out of things to do with my backlog of cards. Any deck I make now will undoubtedly be much weaker than the ones we currently play with. As it is, the red/green deck is at a disadvantage.

ian, Wednesday, 27 February 2008 19:37 (sixteen years ago) link

Which of you nerds wants to sell me your old copy of the Talisman board game? Been missing that one lately and it's about as involved a game as I could possibly make time for now.

***

Oh yeah, I was at Gen Con/Origins '88 bitches! The gender ration at that con successfully cured me of RPGs for the last 20 years.

:)

NC

Nate Carson, Friday, 29 February 2008 12:08 (sixteen years ago) link

pretty accurate actually!

bell_labs, Friday, 29 February 2008 16:03 (sixteen years ago) link

Blue
You value knowledge, logic, and deceit. You love to pursue wisdom but also to manipulate and deceive. At your best, you are brilliant and progressive. At your worst, you are treacherous and cold. Your symbol is a water droplet. Your enemies are green and red.

max, Friday, 29 February 2008 16:42 (sixteen years ago) link

http://www.wizards.com/magic/images/whatcolor_isred.jpg

ian, Friday, 29 February 2008 17:13 (sixteen years ago) link

I'm making a green/black variation on necropotence using greed & dark heart of the wood combined with drain life/tutors/stream of life/elves that give me forests when they come into play.

ian, Friday, 29 February 2008 17:14 (sixteen years ago) link

also channel & initiates of the ebon hand for drain life.

ian, Friday, 29 February 2008 17:14 (sixteen years ago) link

rejuvenate? is that the gain 6 life for 4 card w/ cycling? that's a useful card for this deck.

ian, Friday, 29 February 2008 17:14 (sixteen years ago) link

elves that give me forests when they come into play LLANOWAR ELVES

see i'm learning!

bell_labs, Friday, 29 February 2008 17:17 (sixteen years ago) link

i can't find my danged bayous. i know i have two somewhere.

ian, Friday, 29 February 2008 17:18 (sixteen years ago) link

NO NOT LLANOWAR ELVES. that's a good, sensible guess though.

ones that let me find a forest card in my deck and put it into play.
wood elves? maybe.

ian, Friday, 29 February 2008 17:18 (sixteen years ago) link

four months pass...

so on sunday my roommate & i played 18 holes of golf then went and bought like $60 each of magic cards. shit is crazy now! they roll out new expansion blocks like every 4 months! (found this out after we just bought some random boxes)

anyway, it was pretty rad for the 7 hrs when we got stoned and opened all the packs, read everything, made decks and played. its still fun, but major diminishing returns(lol not hte card) for sure unless we spend $$ like every week on cards.

johnny crunch, Wednesday, 9 July 2008 17:36 (fifteen years ago) link

eleven months pass...

played a bit last night. thinking about getting back in semi-seriously.

DUDE, I DON'T LOSE (call all destroyer), Wednesday, 10 June 2009 18:40 (fourteen years ago) link

I was realllllly into Magic from like, 4th grade to 7th grade - like a 24/7 obsession. I was pretty good and read the magazines and websites on a daily basis - if I had more than $5 a week to spend on the game, I woulda been winning local tournaments left and right. Then one day I just completely lost interest. Thank god it was long before I had the potential to spend real money on the game. The funniest thing is that I looked up to all these local 20 year old guys who had the $$$$ for near-perfect decks. And in retrospect it's like, lol, I was looking up to some of the geekiest people ever.

Despite not really thinking about MtG for 10 years, I am bothered by how much info about the game is permanently lodged in my brain.

iatee, Wednesday, 10 June 2009 18:59 (fourteen years ago) link

I remember one point in time where I had this badass green deck made up of relatively cheap and common cards that allowed me to play a dozen creatures in 3 turns and actually compete w/ legit players. It was risky though, cause it was an all or nothing type deal, and I pretty much knew if I was gonna win or not as we drew our hands.

iatee, Wednesday, 10 June 2009 19:04 (fourteen years ago) link

Also there was this one time where I was about to win the local tournament (by tournament I mean like 12 players) and some guy who was watching was like "hey that card you're using, I think it's banned" and he showed me the magazine (The Duelist? I think) and it seemed like he was right, and so he went to the guy who owned the comic book store and that guy decided to just give me 2nd place even though I was winning.

LATER I went home and realized that the card was only banned for like Type 1.1 tournaments or some shit and we weren't playing that. That was the closest I ever got to winning a tournament. But I mean, I was a poor ass 11yo and these dudes were in their 20s - it was pretty hard to compete. The guy who tattled on me did a lot of hard drugs and when you're suburban 11yo it's pretty weird to hear someone talk about their hard drug use.

iatee, Wednesday, 10 June 2009 19:11 (fourteen years ago) link

i have vague memories of playing friendly games in the local card/comic shop's upstairs magic the gathering room (before it burned down) as like a 12 year old. dudes were basically nice but now that i'm a 20-something dude myself i'm not exactly going to be down w/playing against kids at some store. i will play magic the gathering the way i would do anything else--with my friends and over beers.

DUDE, I DON'T LOSE (call all destroyer), Wednesday, 10 June 2009 19:23 (fourteen years ago) link

Okayyy I just spent 10 minutes trying to figure/remember what card it was, and it was this one:

http://wowbox.tw/mtg/images/largejpg/03XXX/03238.JPG

iatee, Wednesday, 10 June 2009 19:29 (fourteen years ago) link

xp was gonna caution u if u somehow meant really serious, the gameplay itself on a advanced/tourney level seems crazily intricate and difficult now just from reading a few articles but yea if thats ur def of semi-serious then more power 2 u itll be rad~

johnny crunch, Wednesday, 10 June 2009 19:30 (fourteen years ago) link

oh, adding to my geek cred - I also remember buying and reading about a dozen of the MtG fantasy-world novels

iatee, Wednesday, 10 June 2009 19:36 (fourteen years ago) link

oh yeah, i have had brief encounters with the magic aspie/dork tournament scene and it's def not for me. i just mean paying attention to cards, buying new cards, reading about stuff. it's a step above what i do now which is play with the same 5-6 decks i've had for five years or possibly longer.

DUDE, I DON'T LOSE (call all destroyer), Wednesday, 10 June 2009 19:42 (fourteen years ago) link

i have a bunch of cards signed by the artists that i got when i was 13. wonder if they're worth anything these days.

(The Other) J.D. (J.D.), Wednesday, 10 June 2009 19:54 (fourteen years ago) link

I seem to remember that cards being signed by artists actually didn't make them particularly valuable.

also, imo totally the golden era of the game: http://en.wikipedia.org/wiki/Revised_Edition_(Magic:_The_Gathering)

iatee, Wednesday, 10 June 2009 19:58 (fourteen years ago) link

they are doing some crazy mtg 2010 shit look @ this:

http://www.gatheringmagic.com/images/Cards/GoldenLotus2010.jpg

johnny crunch, Wednesday, 10 June 2009 21:43 (fourteen years ago) link

SHROUD??

ian, Wednesday, 10 June 2009 21:57 (fourteen years ago) link

btw i have four decks ready to play at bell_labs' house--
white/green
green/red
blue/black
green/black

obv i like green. (slow burner.gif)

ian, Wednesday, 10 June 2009 21:58 (fourteen years ago) link

the green/black is sort of an aborted necropotence/enchantress deck that i hustled together quickly, and we almost never use that one cuz it's an unlikely winner. when it works it works well, but that is not often :(

ian, Wednesday, 10 June 2009 21:59 (fourteen years ago) link

One card-printing error of note appeared on the card Serendib Efreet. This blue creature card was misprinted with a green border and a picture of another card, Ifh-Bíff Efreet. The name, mana cost and rules text were of Serendib Efreet, however. The Revised version is now the most common due to the limited print run of the original, intended versions.

Love this card, pack four of 'em in the blue/black deck.

ian, Wednesday, 10 June 2009 22:00 (fourteen years ago) link

i think shroud means it cant be the target of spells or effects

also, that is just some online series or something, not a real card. my bad

johnny crunch, Wednesday, 10 June 2009 22:06 (fourteen years ago) link

too many new terms & mechanics with each expansion = one of the reasons i stopped playing. the other main reason was... high school.

ian, Wednesday, 10 June 2009 22:07 (fourteen years ago) link

i kind of want 2 get into this but it seems deeply complicated in an unfun way?

THE BATHYPELAGIC ZONE (Lamp), Thursday, 11 June 2009 01:03 (fourteen years ago) link

yeah it seems it but if you have any affinity/familiarity with games in general i could teach you to play in about an hour.

DUDE, I DON'T LOSE (call all destroyer), Thursday, 11 June 2009 03:23 (fourteen years ago) link

yeah it's not a hard game to grasp, especially if yer just fuckin with the basic sets and not making any attempt to "stay current" or anything. i haven't bought magic cards in... a long time. not long enough that i'd be comfortable saying exactly, but a long time. years.

ian, Thursday, 11 June 2009 03:58 (fourteen years ago) link

yah i mean ill fuck w/ catan and zombies and bang and fukken dragonball rpg so i figure i can "get it" but everytime my friends start to explain it the whole thing seems really overly rule-y and limited. sad realness: i kind of just want 2 play because i like the pictures on the cards

THE BATHYPELAGIC ZONE (Lamp), Thursday, 11 June 2009 04:37 (fourteen years ago) link

been readin abt new sets and tournament decks this morning. don't even know where there's a decent game store anymore.

DUDE, I DON'T LOSE (call all destroyer), Thursday, 11 June 2009 15:53 (fourteen years ago) link

Funny that this got revived because they just announced a set of new rules two days ago to simplify and streamline the game, and make it easier to learn. (Naturally, the hardcore players are up in arms.) Or did you revive because you heard about the new rules, destroyer?

It is a pretty complicated game, but a lot of rules just cover unusual circumstances that rarely come up. The nice thing is most new cards are self-explanatory or intuitive after you've got the basic rules down.

Vinnie, Thursday, 11 June 2009 19:49 (fourteen years ago) link

i revived cause i had gotten together with some friends to play, a couple of us had mostly old cards and a couple had mostly new cards (so every game involved a shitload of reading). i read about the rule changes after that. not sure i'm down w/the new combat rules.

picked up 15 alara block boosters on saturday and am opening them now. this set is hilarious, it basically is forcing the issue and making ppl play 3-5 color decks. prob will be fun to put a deck together.

DUDE, I DON'T LOSE (call all destroyer), Monday, 15 June 2009 01:45 (fourteen years ago) link

http://rlv.zcache.com/top_hat_bunny_card-p137108767801135068tdtq_400.jpg

^^^ pull that card out of your hat next time cad

stone phillips i love u because u r my dad (Lamp), Monday, 15 June 2009 02:37 (fourteen years ago) link

As an old school dungeon master, it's impossible for me to see Magic as anything but the game that destroyed the attention span of millions of potential RPGers.

And then they WOTC bought TSR, just to add insult to injury.

Total DUD I say!

Nate Carson, Monday, 15 June 2009 11:11 (fourteen years ago) link

xp i would definitely throw down w/a hatbunny card.

DUDE, I DON'T LOSE (call all destroyer), Monday, 15 June 2009 13:20 (fourteen years ago) link

two years pass...

this fan-created variant brought me back to the game after 13(!) years.

it's really fun and totally casual. you have a general that must be a legendary creature. all your cards must be one of your generals colors. you start with 40 life. you can use cards from every format. there is a ban list but it's just for the most broken unfun unfair cards.

the format is now officially supported with pre-constructed decks.

Thee Macallan 18 Year, Friday, 11 November 2011 22:46 (twelve years ago) link

the one we used to do was called 250, basically you built a 250 card deck w/ at least 20 of each color, plus you played for ante (had to be a rare though), and could play Contract from Below which made it really fun - was such a great casual format and bascially all that was played at the store I went to for years - then the rules "committee" massively fucked it up, restricting Contract, then banning it, then not restricting or banning cards that were killing the format (mostly b/c most of them didn't even play anymore), then completely changing the rules, and now nobody plays it - meanwhile Commander got a ton of support officially, kinda makes me wonder how big 250 could have been at it been managed even remotely properly

frogbs, Saturday, 12 November 2011 14:57 (twelve years ago) link

ok http://www.wunderland.com/WTS/Andy/ProjectEBAY/MagicCards.html these prices are so retarded omg

― El Tomboto, Tuesday, October 23, 2007 4:06 PM (4 years ago) Bookmark Suggest Ban Permalink
people should all be blown up

― El Tomboto, Tuesday, October 23, 2007 4:06 PM (4 years ago) Bookmark Suggest Ban Permalink

should see how high they are now! (would guess all of them have doubled in price since)

frogbs, Saturday, 12 November 2011 14:59 (twelve years ago) link

lol you play magic as well as poker - ?

are people who pay that sort of money for magic cards people who are playing at a high enough level to be making bank off of it, or at least people who are close enough to delude themselves of same? or are they like IT professionals who don't know how to spend money

thomp, Saturday, 12 November 2011 15:12 (twelve years ago) link

its some from both columns, I guess the one defensible thing about it is that they are almost like stock, and I don't think the prices have ever dropped - as time goes on they only get more rare, the only way they'll take a big fall is if the game dies out, which IMO is really not happening anytime soon. my one big purchase was about 6 years ago, I bought a dude's collection for $1400 with the intention of selling most of it over time, and honestly wish I hadn't dealt any of it, as the entire thing would be worth $6000+ today. here's a card that was worth about $15 at the time, check this out now:

http://sales.starcitygames.com//search.php?substring=underground+sea&Go.x=15&Go.y=9

btw I don't think many people are making much money off of playing the game (maybe like 1% of the players), but if you can predict the market for buying/selling certain cards you can definitely do well

frogbs, Saturday, 12 November 2011 15:58 (twelve years ago) link

two months pass...

should i play the dark ascension prerelease tournament it means getting up at 8am on a saturday

roborally.rar (Lamp), Friday, 20 January 2012 01:23 (twelve years ago) link

sealed? does the set look cool?

iatee, Friday, 20 January 2012 01:25 (twelve years ago) link

lamp, do it for those of us who want to live vicariously through you and provide a full report

call all destroyer, Friday, 20 January 2012 01:26 (twelve years ago) link

yeah its a sealed, $25 bucks gets you um some # of boosters (i think 9?) and a promo card.

i totaled up what it would cost me to complete my innistrad set on starcitygames and its like $90 + shipping/taxes. i hate myself sometimes

roborally.rar (Lamp), Friday, 20 January 2012 01:54 (twelve years ago) link

haha don't do #2 you will find a complete set to be a white elephant. #1 sounds like a decent use of $25.

iatee, Friday, 20 January 2012 01:57 (twelve years ago) link

only pay for cards that you will almost definitely play with + directly enjoy

Mordy, Friday, 20 January 2012 01:59 (twelve years ago) link

well i dont have $90 to my name atm so theres no risk i was just curious. amusingly enough ive pulled two of the really expensive innistrad cards (snapcaster and one of the planeswalkers) from boosters so its mostly just cheap cards left

Lamp, Friday, 20 January 2012 02:00 (twelve years ago) link

although i know for a fact you two are both way underestimating the pleasure i would get from having a complete card set

its mostly lol cuz you can buy a complete set of innistrad on ebay for like $110 bux atm

Lamp, Friday, 20 January 2012 02:01 (twelve years ago) link

yeah I think I have a hard time seeing things from a collector's pov but I'm like aspie on the other side of the spectrum. 'what is this object's functional value for me'

anyway I will play anyone itt cockatrice tonight

iatee, Friday, 20 January 2012 02:11 (twelve years ago) link

man i just started buying cards again. haven't played since ice age. shit is great.

i haven't played a physical match against a real opponent yet, just trying stuff out on cockatrice. i've won a couple games using decks assembled from cards i actually own. thinking about going out to the burbs for friday night magic tomorrow but worry about embarrassing myself horribly.

adam, Friday, 20 January 2012 02:13 (twelve years ago) link

cockatrice is super fun but dudes keep busting out these like $$$ standard decks and annihilating me, would like to play against decks comparable to those found at a south louisiana gaming store.

adam, Friday, 20 January 2012 02:16 (twelve years ago) link

yeah when i played iatee last he used a constructed deck that just destroyed me like i could not win

Lamp, Friday, 20 January 2012 02:43 (twelve years ago) link

look i like the forbidden alchemy into unburial rites into sun titan into grave titan via 8 million rare dual lands as much as the next guy but at some point it turns into an unwinnable arms race

adam, Friday, 20 January 2012 02:55 (twelve years ago) link

aw man I like the beauty of the unwinnable arms races, it becomes all about statistics and tailoring the perfect deck

iatee, Friday, 20 January 2012 02:57 (twelve years ago) link

I mean I like the idea of it, I was very much against it when I was a kid and could afford exactly 3 of the cards needed to make said perfect deck

iatee, Friday, 20 January 2012 02:58 (twelve years ago) link

totally. coming back to magic after 15 years, with the internet-enabled secondary market and a grownup's disposable income--these serious decks are somewhat attainable at this point but my mindset is still firmly in buying boosters, opening them up and making do with what i get.

of course i am learning, to which my recent ebay sprees can attest.

adam, Friday, 20 January 2012 03:02 (twelve years ago) link

haha I still don't have a grownup's disposable income I just play online

iatee, Friday, 20 January 2012 03:03 (twelve years ago) link

nb by serious i mean stromkirk noble rather than 4x snapcaster

adam, Friday, 20 January 2012 03:04 (twelve years ago) link

look i like the forbidden alchemy into unburial rites into sun titan into grave titan via 8 million rare dual lands as much as the next guy but at some point it turns into an unwinnable arms race

this is why im only playing w/friends or booster draft/sealed

Lamp, Friday, 20 January 2012 03:08 (twelve years ago) link

i'm gonna play in the dark ascension prerelease. haven't played since invasion but made a new friend with a sick collection and played a couple cube drafts with him; was ill.

is cockatrice the new good online app? what about magic workstation?

i will also play people itt online. suppose i might as well get cockatrice

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 03:55 (twelve years ago) link

cockatrice is way better than workstation!

call all destroyer, Friday, 20 January 2012 03:56 (twelve years ago) link

it's way better in that it doesn't crash / is super easy to set up and use

but the deck builder really sucks and there is no sealed generator

iatee, Friday, 20 January 2012 04:00 (twelve years ago) link

dark ascension seems pretty neat so far, there's a card that raises all Zombies from the dead and then literally says "Destroy all Humans"

sucks to be like the one dude playing the hypothetical "Human" deck and just get totally hosed. guess you have to accept your fate

frogbs, Friday, 20 January 2012 04:02 (twelve years ago) link

was thinking about a human deck for dark ascension actually, the human token generators + champ of the parish + all the innistrad human-centric equivalent seems like a good time. until the zombie apocalypse.

adam, Friday, 20 January 2012 04:04 (twelve years ago) link

I like the 'stuff happens when you have less than 5 life' ability

iatee, Friday, 20 January 2012 04:06 (twelve years ago) link

"magic: the gaythering"
About 37,000,000 results (0.20 seconds)

NZA, Friday, 20 January 2012 04:06 (twelve years ago) link

2,650 results

iatee, Friday, 20 January 2012 04:07 (twelve years ago) link

37 mil is for the alternative spelling 'magic the gathering'

iatee, Friday, 20 January 2012 04:08 (twelve years ago) link

yeah there are some pretty obnoxious ones (like the pro black and green double strikers and that stupid "geist of saint something" that's way more powerful than it should be), but that card just amuses me - IIRC the Zombies in Innistrad aren't even worth playing in draft

frogbs, Friday, 20 January 2012 04:09 (twelve years ago) link

im makin a t2 deck based around this card:

http://deckbox.org/system/images/mtg/cards/234436.jpg

obviously its expensive to cast but it's a damn 20-point life swing and there are a lot of good accel. cards, so why the hell not? it's like a $1 card too

frogbs, Friday, 20 January 2012 04:10 (twelve years ago) link

haha that's pretty dope

iatee, Friday, 20 January 2012 04:12 (twelve years ago) link

there are some blue/black mill yrself decks that work with zombies but it requires a really specific draft setup in order to get the big black spells to pay off ime

geist of saint traft is way overpowered but its p easy to work against. i still like g/w humans deck tbh just too many combos in limited rn

Lamp, Friday, 20 January 2012 04:15 (twelve years ago) link

the 6-7 mana cards are definitely so much better than they used to be - i've had games where i'd be in total control and my opponent would just tap out and play some ridiculous card where its like "all your crreatures die, and oh yeah mine all get bigger LOL", whereas in the past it would only be like a 6/6 flyer or something

frogbs, Friday, 20 January 2012 04:15 (twelve years ago) link

like travel prep + gnaw to the bone make g/w so rad

Lamp, Friday, 20 January 2012 04:16 (twelve years ago) link

was thinking about a human deck for dark ascension actually, the human token generators + champ of the parish + all the innistrad human-centric equivalent seems like a good time. until the zombie apocalypse.

yeah 'gather the villagers' or w/e the new dark ascension card is that gives two +1/+1 human tokens looks so rad w/champion of the parish.

Lamp, Friday, 20 January 2012 04:17 (twelve years ago) link

geist of saint traft is way overpowered but its p easy to work against. i still like g/w humans deck tbh just too many combos in limited rn

give me a break, it's got "hexproof", the dumbest ability of all time
so like, I can't touch it, but you can play that enchant creature that gives it +4/+4 and flying the next turn

frogbs, Friday, 20 January 2012 04:19 (twelve years ago) link

wtf geist of saint traft that's ridiculous

iatee, Friday, 20 January 2012 04:20 (twelve years ago) link

I mean that's essentially a 6/6 w/ no drawbacks for 3 mana

iatee, Friday, 20 January 2012 04:21 (twelve years ago) link

i havent played against decks w/that card much but its only 2/2

Lamp, Friday, 20 January 2012 04:22 (twelve years ago) link

yeah but if they get off to a slow start you can hit them w/ 6 damage

I dunno I guess context matters and decks are pretty small creature heavy these days but in old school magic that card would be banned in two minutes

iatee, Friday, 20 January 2012 04:24 (twelve years ago) link

yeah Lamp and Morphling was just a 3/3!

frogbs, Friday, 20 January 2012 04:25 (twelve years ago) link

anyway i'm doin some cock on this sorin's vengence deck, it's actually working okay. what I hate is that I'm playing aganist the same damn decks over and over again, it's like these decks are winning magic WORLDS, you don't need to test them to see if they work!

frogbs, Friday, 20 January 2012 04:30 (twelve years ago) link

haha i have no idea what morphling is.

i can see why it seems overpowered and certainly the fact that its reaching snapcaster level prices tends to imply its really good but the couple of times ive played against someone w/that card it wasnt much of a problem, there are so many cheap creatures that can take out a 2/2 ive been able to deal w/them quickly and in draft no ones going to have a bunch of them

i wouldve assumed in constructed formats there are a lot of ways to deal w/ it then but the way its risen in price maybe not?

Lamp, Friday, 20 January 2012 04:31 (twelve years ago) link

what id really like to see is someone get a werewolf deck that works

Lamp, Friday, 20 January 2012 04:32 (twelve years ago) link

problem is there are hardly any good werewolves after transformation. moonmist would slay if transformation got more powerful.

apparently the new werewolves in dark ascension are better

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:34 (twelve years ago) link

morphling was basically the most annoying creature ever, it just seemed unkillable, especially since decks that ran it usually played a lot of counterspells

geist isn't really a format breaker but it's so clearly powerful, a 3 mana creature that can end the game quick on its own and combos with a lot of stuff. like 3 mana creatures that need to be answered right away are so rare.

frogbs, Friday, 20 January 2012 04:35 (twelve years ago) link

i haven't really figured out how to make werewolves work but i like reckless waif as a first turn drop given that cockatrice constructed players often don't cast anything on their first turn as their carefully laid trap decks come to fruition

adam, Friday, 20 January 2012 04:36 (twelve years ago) link

er idk what format that pic is but it was originally urza's saga

iatee, Friday, 20 January 2012 04:38 (twelve years ago) link

Mayor of Avabruck seems very very good on its own. I have a friend who tried the werewolf deck and it simply didn't work, it gives your opponent too much control over what's going to happen

frogbs, Friday, 20 January 2012 04:39 (twelve years ago) link

i mean, if you're under pressure, you have to cast spells to deal with it, but if you do your guys remain shit humans. i would guess dark ascension has a few good ones that actually make the deck viable

frogbs, Friday, 20 January 2012 04:41 (twelve years ago) link

haha yeah the one time i tried drafting werewolves it turned out p badly. the good cards are just so expensive to get out!

yeah mayor of averbruck is p good. i like kruin outlaws a lot too but yr curve on werewolf decks isnt great and moonmist is hard to time at least for me

Lamp, Friday, 20 January 2012 04:43 (twelve years ago) link

vampires are quite good in limited btw - vampiric fury is everywhere and is pretty punchy, and creatures like interloper and markov patrician are strong too. i did one draft where i first-picked a bloodline keeper, then built a solid and super fast deck around it, with like 3 vampiric furies and 3 interlopers. i lost in round 2 though due to some crap pulls :(

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:44 (twelve years ago) link

don't think i drew the bloodline keeper once in that second round come to think of it

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:46 (twelve years ago) link

Moonmist is really the only great thing about the deck. Otherwise like I said it really gives your opponent too much power over everything. Kind of the anti-control

frogbs, Friday, 20 January 2012 04:47 (twelve years ago) link

i mean i like a lot of the individual werewolf cards and im p into the flavour but its just so slow

w/ the stuff like 'huntmaster of the fells' it looks like setting up a combo/token deck for werewolves

xp - theres one guy at the store i play at that loooves vampires but i havent been so impressed. the group of friends i play casually w/ theres a dude that plays vampires that does well tho w/ olivia volderen and the nobles.

Lamp, Friday, 20 January 2012 04:47 (twelve years ago) link

I think I am opposed to this creaturist stuff in principle, it feels un-mtg

iatee, Friday, 20 January 2012 04:48 (twelve years ago) link

but I guess it's been going on for years

iatee, Friday, 20 January 2012 04:49 (twelve years ago) link

the draft deck I was most proud of was a Curse of the Bloody Tome deck, I drafted 5 of those plus 3 dream twists and just tried to turbo mill. It only played 4 creatures, hands down the weirdest draft deck I ever made. It made it to the finals and got CRUSHED by an insanely fast and super-reckless vampire deck that suddenly had no drawbacks against me

frogbs, Friday, 20 January 2012 04:50 (twelve years ago) link

I think I am opposed to this creaturist stuff in principle, it feels un-mtg

what do you mean?

frogbs, Friday, 20 January 2012 04:50 (twelve years ago) link

the metagame being about creature types instead of that sorta just being an aside

iatee, Friday, 20 January 2012 04:52 (twelve years ago) link

i think outside of limited the metagame isnt really that much abt creatures? idk this is just from browsing forums

Lamp, Friday, 20 January 2012 04:54 (twelve years ago) link

yeah i dont know if i agree with that iatee, creature type definitely matters a lot more now but I think that's just part of an overall plan to make more cards that play well with other cards

frogbs, Friday, 20 January 2012 04:57 (twelve years ago) link

I think I am opposed eras where creature decks are the most poweful for aesthetic reasons. like there's something more appealing about the highest levels of the game being complicated mostly-spell decks w/ complicated interactions.

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

anyway just being a complainy oldtimer ignore me

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

opposed to*

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

as an old-timey counterspell douchebag i completely agree. arcane rules interactions are sort of aesthetically pleasing in their grotesque way. see match 2 game 2 video here: http://www.channelfireball.com/home/running-the-gauntlet-esper-vs-8-player-queues/

adam, Friday, 20 January 2012 05:04 (twelve years ago) link

the problem is that "complicated mostly-spell decks w/ complicated interactions" don't allow for much interactivity from the opponent (whereas creatures can be dealt with/manipulated in many ways) so it kind of removes a lot of the skill component.

also, the creatures themselves (and the cards that interact with them) are getting much more sophisticated ; I have a deck that runs like 26 creatures that's probably the most complex and intricate type 2 deck I've ever made

frogbs, Friday, 20 January 2012 05:05 (twelve years ago) link

I think the opposite is true actually - creatures are (eventually) on the board and so most of the time what you do with them is going to be fairly predictable, whereas your hand is hidden so there's a certain poker element

iatee, Friday, 20 January 2012 05:07 (twelve years ago) link

i guess id have to know what kind of decks youre talking about. its just when you say that I think about Trix (the Delusions/Donate deck) and ProsBloom, both decks that were just like "I'm going off now, gg"

frogbs, Friday, 20 January 2012 05:09 (twelve years ago) link

yeah when i tried playing the new phyrexia set i feel like there was still a lot of like 6 creature cawblade decks that ran a bunch of complicated spells so ive really like how innistrad plays conceptually. theres something p satisfying abt getting to build a board w/o constantly having to worry abt counters

but ive enjoyed the sheer variety of possible deck builds this set and there are def like mill decks and burning vengeance that arent creature focused

Lamp, Friday, 20 January 2012 05:11 (twelve years ago) link

nah I don't necessarily mean combo decks more just eras where the strongest decks are spell based vs. eras where the strongest decks are creature based

iatee, Friday, 20 January 2012 05:12 (twelve years ago) link

I think I just like the mindgame aspect, the 'I'm a wizard, you're a wizard, let's assume this will take a long time and there will be a lot of subtle moves and decisions'. but this is just taking things back to lamp's sandbox poll about why my favorite color is obv blue.

iatee, Friday, 20 January 2012 05:17 (twelve years ago) link

like counterspells might be annoying but I think they add a huge decision-making element to the game

iatee, Friday, 20 January 2012 05:19 (twelve years ago) link

yeah I like Innistrad too, just wish they never printed Nihil Spellbomb as that destroys like half the cool decks you can build with that set and it's only a one mana artifact. which sucks because as far as a "graveyard-based" set it's so much more complicated than stuff like "get 7 cards in your graveyard for +2/+2"

frogbs, Friday, 20 January 2012 05:19 (twelve years ago) link

on the other side of that there's nothing more unpleasant than playing against a control deck that's absolutely destroying you because you mulliganned twice or got Wrathed pretty badly, only you don't actually lose until 10 turns down the road...

that said, those games were very awesome in the old 250-card 5-color format

frogbs, Friday, 20 January 2012 05:22 (twelve years ago) link

I definitely get a rush playing Black Lotoses and Ancestral Recalls n shit on Cockatrice

river, Friday, 20 January 2012 07:14 (twelve years ago) link

yo i am excited for dark ascension. i'm getting really into G/W. i think mayor of avabruck is gonna be the block's sleeper, with all the human tokens coming out. my G/W deck is doing okay with just mild synergies - i am doing cheap token strategy with geist-honored monk, midnight haunting, and intangible virtue, but also cranking out wolves with the mayors. throw in some cheap werewolves and pump them all with gavony township. then parallel lives for fun. it's been going ok so far and i think when i can switch from spirits to humans i will be able to get the most out of those mayors.

blasphemous act kills my deck

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Saturday, 28 January 2012 11:38 (twelve years ago) link

erm... Darmok?

insert 2012 appropriate display name here (snoball), Saturday, 28 January 2012 12:11 (twelve years ago) link

played the prerelease on saturday. got almost no sleep the night before and was super exhausted and everything took forever to happen so i left before they finished (went 1-2). the guy sitting across from me pulled the big DA planeswalker and an isolated chapel so i was stupidly kinda bummed from the start. wish i had more fun but i won some boosters so it paid for itself, mostly

the parable is the parable of the (Lamp), Monday, 30 January 2012 17:31 (twelve years ago) link

planeswalkers seem like they'd be pretty broken in sealed play

iatee, Monday, 30 January 2012 17:37 (twelve years ago) link

well this was my first sealed tournament but the format seems too fast for them to really work.

the parable is the parable of the (Lamp), Monday, 30 January 2012 17:39 (twelve years ago) link

I did the one locally and went 3-1. Won the first 3 and nearly won the 4th - I had 11 2/2 tokens out plus some flyers and couldn't imagine how I was going to lose, then my opponent plays a card that literally removed all my stuff from the game for one turn and swung in for the win. That thing is so nasty.

I haven't seen too much of the set yet but my first impression is that the "undying" creatures seem very nasty and possibly very good in standard. My pick for the sleeper of the set is "Increasing Savagery", which gives a creature 5 +1/+1 counters for 2GG and can be flashbacked to add 10 counters (for like 7-8 mana). Normally this would suck but green has a bunch of creatures now that are tough to kill right now.

I got the planeswalker too and am desperately trying to trade or sell it while it's $50+. Seems very good in a token-based deck but otherwise it's very underwhelming. W/B tokens looks really good (especially with the flashbacker that makes flyers) but it also seems like it's going to get absolutely stomped by cards like Ratchet Bomb.

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 17:40 (twelve years ago) link

are any of you guys interested in doing a draft/tournament online for one of the newer sets (maybe Innistrad)?

Mordy, Monday, 30 January 2012 17:45 (twelve years ago) link

I got the planeswalker too

fuck you

the parable is the parable of the (Lamp), Monday, 30 January 2012 17:45 (twelve years ago) link

dont feel too bad. it's going to tank hard.

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 17:48 (twelve years ago) link

haha i got one too, my first time pulling a money card at a prerelease

if the tokens deck is real it's not gonna tank too much, keep in mind that the next set is going to be a standalone, so this one's only going to be drafted/opened for a few months. this is what happened with Jace the Mind Sculptor in Worldwake, tho obv this one's not nearly as good.

ciderpress, Monday, 30 January 2012 17:53 (twelve years ago) link

the next set is a standalone? is it still part of Innistrad block?

IMO you can't really compare Jace, as the card's power level was so high that it was playable in basically every blue deck, and not just in Standard. I mean Lilliana's only $30 and she seems good enough to play in other formats. Whereas Sorin only looks good in one potential Standard deck. I just can't see a Black/White planeswalker getting enough play to justify a $25+ price tag.

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 17:59 (twelve years ago) link

yeah it's still part of the block story-wise, but it's a large set with new/different mechanics and will be drafted by itself. basically the same deal as Rise of the Eldrazi a couple years ago.

ciderpress, Monday, 30 January 2012 18:00 (twelve years ago) link

ahhh, cool. ever since Coldsnap I never had any idea what was going on with the block structure. crazy how much I was worried back in like Kamigawa block that they were running out of ideas, and they responded by printing way more new and well-designed cards every year

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 18:04 (twelve years ago) link

yeah i think it's sweet because i love triple-large-set draft formats and don't really like full block draft formats with the exception of Ravnica block

ciderpress, Monday, 30 January 2012 18:06 (twelve years ago) link

exactly - I loved the way Ravnica came together but stuff like the Scars block where you'd suddenly be pushed into doing blue/white infect knowing that there would be nothing for you in the next 2 packs was pretty awkward. but I do like 2/1 drafts with a large and a small

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 18:08 (twelve years ago) link

for me it's mostly that being able to consistently get certain cards esp. uncommons makes drafting various gimmicky archetypes a lot easier. like in 3x Innistrad draft, there's a real deck you can draft that plays out like this:

step 1: play out a bunch of defensive creatures to stall the game
step 2: mill your entire deck into your graveyard until you have no cards left
step 3: on your upkeep before you'd draw from an empty deck and lose, flash back Memory's Journey to put Runic Repetition into your deck and draw it.
step 4: use Runic Repetition to get back Memory's Journey

at this point you can use Memory's Journey and Runic Repetition to draw whatever card you want each turn. Now you can play Gnaw to the Bone to gain 20+ life if you're close to dead, then loop Spider Spawning to make enough tokens to kill them.

it sounds like someone's weirdo casual combo deck but you can actually draft this, and it actually works! and stuff like this is really only possible in a 3x large set format when you have the maximum number of chances at getting the important cards

ciderpress, Monday, 30 January 2012 18:33 (twelve years ago) link

i've never seen anyone pull that off. i did make a (somewhat successful) deck with 4 creatures and a bunch of dream twist/curse that mills 2 each turn which struck me as a very odd thing to do in a draft. you can definitely do really goofy things if you're drafting 3x a small set. i remember the first draft I did of Morningtide in which I picked up 9 of these guys: http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=152736

i guess i'll have to see how the INN/INN/DKA drafts play out - I agree that 3x INN was a great format.

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 19:19 (twelve years ago) link

i actually don't think it was a great format. there's a lot of cool stuff you can do but most of it gets crushed by whoever at the table was lucky enough to end up with the best G/W aggro deck, or blue tempo deck with invisible stalker. i've had more frustrating losses than in any other limited format i've played, due to a lack of hard removal and a lot of powerful tempo cards like Silent Departure that punish you for tapping out for something big.

the worst example i can think of was that i actually had to concede a game before my 2nd turn because it was impossible for me to win

ciderpress, Monday, 30 January 2012 19:31 (twelve years ago) link

i'm not saying its terrible though, it's still a fun format! just not as balanced as other ones i've played

ciderpress, Monday, 30 January 2012 19:34 (twelve years ago) link

and the Dark Ascension pack should fix some of the problems too

ciderpress, Monday, 30 January 2012 19:35 (twelve years ago) link

picked up this dude's new game - king of tokyo. looks sick...

is it hrostep? (cozen), Monday, 30 January 2012 19:36 (twelve years ago) link

huh? what did he play ...or did you just mulligan to 4 or 5 ? (usually that ends things)

I like Innistrad draft b/c it gives you a lot of avenues to explore without 'forcing your hand' (unlike Lorwyn, which was all about how many creatures you could get in your tribe) - instead of drafting colors, it's more about drafting an archetype. Especially since most of them use the graveyards in different ways. Only thing that I hate is Invisible Stalker + Butchers Cleaver which seems to crop up fairly often and is just unfair as hell.

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 19:38 (twelve years ago) link

i was on the draw, he played t1 delver of secrets, t2 flipped it revealing brimstone volley, then played spectral flight on the delver and hit me for 5. I now have 2 turns to get rid of a 5/4 flying creature before i'm in burn range, and my hand/deck had no outs to that for less than 4 mana so i just scooped.

ciderpress, Monday, 30 January 2012 19:43 (twelve years ago) link

well flipping delver on t2 is pretty damn nuts in standard so yeah not much you can do there

worst I've gotten it was turn 1 Pilgrim, turn 2 Midnight Haunting, turn 3 double Travel Prep, I was on the draw and hadn't even played a card yet

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 19:46 (twelve years ago) link

ive enjoyed innistrad draft but i think ciderpress is right. on the other hand ive managed to win some games with really terrible decks like blue/black mill with a lab maniac and four other creatures

the parable is the parable of the (Lamp), Monday, 30 January 2012 20:28 (twelve years ago) link

i have not gotten to win a game with lab maniac yet, and i am jealous of everyone who has

ciderpress, Monday, 30 January 2012 20:32 (twelve years ago) link

i made a t2 deck with him. basically it was a ton of cheap draw, looters, etc., with 8 counterspells and unburial rites to take Jin-Gataxis out of the grave, draw a ton of cards and win with Lab Maniac. really fun to play and it could really work well if you drew the counterspells but it was really easy to sideboard against

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 20:34 (twelve years ago) link

lab maniac is not very good in limited, i drew really lucky to get it to work and was playing a b/w deck with almost no removal

the parable is the parable of the (Lamp), Monday, 30 January 2012 20:36 (twelve years ago) link

i would really like to do an innistrad draft online w/ ilx mtg players. is such a thing possible?

Mordy, Monday, 30 January 2012 22:37 (twelve years ago) link

probably not, there's only like 5 or 6 of us and we'd all have to be online at once

frogs you are the dumbest asshole (frogbs), Monday, 30 January 2012 22:45 (twelve years ago) link

we would just have to draft together. we could schedule the games at our convenience

Mordy, Monday, 30 January 2012 22:47 (twelve years ago) link

sealed is 100x easier to coordinate but i'd be down for either

ciderpress, Monday, 30 January 2012 23:27 (twelve years ago) link

yeah I think coordinating a draft will be impossible but I'll do sealed

iatee, Monday, 30 January 2012 23:38 (twelve years ago) link

oh yeah, i assumed it would be sealed. i guess i didn't realize draft only meant w/ passing packs around.

so is there a way to coordinate that online?

Mordy, Monday, 30 January 2012 23:40 (twelve years ago) link

if there is a good sealed generator outside of the one that was included in magic workstation I have not found it

iatee, Monday, 30 January 2012 23:41 (twelve years ago) link

Wow, this thread really took off since the last time I posted in... 2003? Jeez. I never really stopped playing, but I'm happy to see more people into the game again. The last few sets have some of the best-designed cards in a long time and I guess it's not surprising they're hooking people.

http://ccgdecks.com/ is a decent place to do sealed if you don't feel like installing Magic Workstation, though the interface for building the deck is a little hard to manage. I end up doing drafts on that site too, those usually work out well.

Vinnie, Tuesday, 31 January 2012 01:27 (twelve years ago) link

i would play either draft or sealed with yall

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Tuesday, 31 January 2012 02:44 (twelve years ago) link

sealed is hella fun id be up 4 it

the parable is the parable of the (Lamp), Tuesday, 31 January 2012 03:51 (twelve years ago) link

if it looks like we can get 8 people we can do some knockout tournament

iatee, Tuesday, 31 January 2012 03:52 (twelve years ago) link

http://i.imgur.com/SBSsE.jpg

ciderpress, Monday, 6 February 2012 05:06 (twelve years ago) link

http://media.tumblr.com/tumblr_lahtedTO031qzgp6f.jpg

Z S, Monday, 6 February 2012 05:08 (twelve years ago) link

?

Lamp, Monday, 6 February 2012 15:45 (twelve years ago) link

mario made out of magic cards?

Mordy, Monday, 6 February 2012 15:50 (twelve years ago) link

oic

Lamp, Monday, 6 February 2012 16:55 (twelve years ago) link

three weeks pass...

I wish I had cards to go to this w/
http://www.theawl.com/2012/02/midtowns-magic-gathering

iatee, Wednesday, 29 February 2012 06:08 (twelve years ago) link

three weeks pass...

the 'token white guys' thread on sna always makes me lol/confused

Lamp, Tuesday, 27 March 2012 00:06 (twelve years ago) link

lmao

iatee, Tuesday, 27 March 2012 00:07 (twelve years ago) link

mtg-playing tumblr whites

Mordy, Tuesday, 27 March 2012 00:08 (twelve years ago) link

http://i.imgur.com/HuGiY.jpg

ciderpress, Tuesday, 27 March 2012 04:58 (twelve years ago) link

what's awesome about that is that I have a buddy who looks EXACTLY LIKE that, to the point where he's able to convince people who don't play that he won some kind of contest and got to be on the card. i gotta post some pictures of this dude.

Estimate the percent chance that a whale has ever been to the moon? (frogbs), Tuesday, 27 March 2012 13:09 (twelve years ago) link

really excited cuz im playing a block constructed tournament tonight and i think im really, really happy with my deck

Lamp, Friday, 30 March 2012 22:03 (twelve years ago) link

did u include a lot of serra angel cards in it to head off MTG misogyny?

(jk)

Mordy, Friday, 30 March 2012 22:11 (twelve years ago) link

haha i totally do love angel cards and im psyched for the new block which seems like its gonna be angel heavy but im playing G/R undying

Lamp, Friday, 30 March 2012 22:29 (twelve years ago) link

was playing W/b/g tokens but post-ban thought id give something different a go

Lamp, Friday, 30 March 2012 22:29 (twelve years ago) link

i also love angels. white is my fave color by far. angels + white weenie just makes me so happy

Mordy, Friday, 30 March 2012 22:33 (twelve years ago) link

i made a Tenab the Harvester EDH deck recently (for when my MTG friends came to visit us from NY) but really i was just enthusiastic about playing the white cards (i do have some killer green moves too). maybe i'll make a white/green EDH deck. or mono white!

Mordy, Friday, 30 March 2012 22:34 (twelve years ago) link

whites my fave color too - ive been fucking around with a mono white legacy deck on cockatrice but itd be like $700 to build irl and not actually very good. i just want to run a bunch of stall enchantments like moat and castle and island sanctuary

Lamp, Friday, 30 March 2012 22:50 (twelve years ago) link

I think I figured out how to get cockatrice to work on my shitty old computer, we should play again soon

iatee, Friday, 30 March 2012 22:52 (twelve years ago) link

Lamp people actually play block constructed where you live?

ciderpress, Tuesday, 3 April 2012 14:54 (twelve years ago) link

http://cdn2-b.examiner.com/sites/default/files/styles/large_lightbox/hash/6d/d0/6dd0c8962db9df3706a61569ff42354b.jpg

new preview card

sure have come a long way since the days of Seraph. this thing is insane.

they already made a 'you win' card didn't you? eventually they'll just make it cost 2 blue mana or something

iatee, Tuesday, 3 April 2012 15:04 (twelve years ago) link

it's not even particularly playable in constructed though. a lot of the best removal exiles or -X/-Xes things, both of which get around indestructible. you can bounce it too

ciderpress, Tuesday, 3 April 2012 15:10 (twelve years ago) link

this is what a big angel with an ability that actually wins you the game looks like: http://magiccards.info/zen/en/13.html

ciderpress, Tuesday, 3 April 2012 15:13 (twelve years ago) link

yeah compared to Plat Angel and Iona it's pretty tame. but we're in the era of Unburial Rites now. if Iona and Unburial Rites were legal at the same time that would warp the format.

Iona is AMAZING. I played an EDH deck with her once and basically shut down the game once she came out.

Mordy, Tuesday, 3 April 2012 15:48 (twelve years ago) link

man... i just know i could never go down to the game shop w me shitty old decks and play this game. things done changed.

one dis leads to another (ian), Tuesday, 3 April 2012 16:00 (twelve years ago) link

Haha unburial rites was my first thought my second was that she protects virtue and orb from most removal

idk I think shell see some play in W/x tokens

Lamp, Tuesday, 3 April 2012 16:22 (twelve years ago) link

yeah it is amusing to look at the first four or so sets. because you think about Legends and Arabian Nights and you think about Library, Mana Drain, Nether Void, Tabernacle, Mirror Universe, all these insane Type 1 cards, then you look at the rest of the set and it's filled with stuff like this:

http://www.magicdeckvortex.com/cardpics/GOLD/lord_magnus.jpg

I remember going through the Arabian Nights spoiler list and realizing that there's really only ONE card in the entire set that they would print today, and it's Juzam Djinn.

guess that image didnt take. this is your typical Legends card:
http://static.tappedout.net/mtg-cards/legends/lord-magnus_medium.jpg

there is something great about the innocence of it all

iatee, Tuesday, 3 April 2012 16:26 (twelve years ago) link

they didn't know the cards sucked! they really had no idea how badly the cards sucked

iatee, Tuesday, 3 April 2012 16:27 (twelve years ago) link

alpha has so many garbage rares but its practically a different game so it's sorta pointless to compare

Lamp, Tuesday, 3 April 2012 16:31 (twelve years ago) link

basalt monolith.

one dis leads to another (ian), Tuesday, 3 April 2012 16:32 (twelve years ago) link

o.g. magic >>>>>> numagic fuiud

one dis leads to another (ian), Tuesday, 3 April 2012 16:33 (twelve years ago) link

for sure

iatee, Tuesday, 3 April 2012 16:34 (twelve years ago) link

ian do you wanna play irl sometime? I have zero cards. but I sorta want to go to this: http://www.theawl.com/2012/02/midtowns-magic-gathering

iatee, Tuesday, 3 April 2012 16:35 (twelve years ago) link

http://princessleia.com/images/MyImages/Magic/palladia-morsChronicles.jpg

what is "vigilance"?

one dis leads to another (ian), Tuesday, 3 April 2012 16:36 (twelve years ago) link

just a new name for the serra angel ability

iatee, Tuesday, 3 April 2012 16:37 (twelve years ago) link

i would go play in the magic midtown meetup or w/e. it seems okay. monday is a good day for me, at the moment, because i don't work late.
i have a few decks, we could share. there is a green/white and a black/blue and maybe a red/green as well..

one dis leads to another (ian), Tuesday, 3 April 2012 16:39 (twelve years ago) link

but but but that's what made the serra angel so special.

one dis leads to another (ian), Tuesday, 3 April 2012 16:39 (twelve years ago) link

all pretty much using cards from around revised/fourth edition/weatherlight era.

one dis leads to another (ian), Tuesday, 3 April 2012 16:40 (twelve years ago) link

sorri 'm not maing ayny sense.

one dis leads to another (ian), Tuesday, 3 April 2012 16:40 (twelve years ago) link

if i still have any dual lands not in decks i think i am going to trade them to the game store for Diplomacy or Settlers of Catan or something.

one dis leads to another (ian), Tuesday, 3 April 2012 16:41 (twelve years ago) link

that was the golden age for me too

wanna go next week?

iatee, Tuesday, 3 April 2012 16:42 (twelve years ago) link

o.g. magic >>>>>> numagic fuiud

i like the look of the cards and general vibe of really old magic esp like arabian nights - antiquities and a/b/u but i didnt play magic in 93 and i dont really have the money to spend on those cards so

Lamp people actually play block constructed where you live?

it was just a one-off as far as i know but my friends and i play strictly block cuz we all p much stared playing/playing again w/innistrad

Lamp, Tuesday, 3 April 2012 16:47 (twelve years ago) link

iatee, i will try for next week! i do not know what time? and i can't commit 100% because i'm starting a new part time gig that day and am not sure what time it finishes.

one dis leads to another (ian), Tuesday, 3 April 2012 16:48 (twelve years ago) link

that link doesn't say, it seems so informal that there might not be a set time? I get off at 5 in midtown but can hang around til whenever.

iatee, Tuesday, 3 April 2012 16:49 (twelve years ago) link

Inspired by this thread/the equiv thread in the sandbox, I found some local bars here that have weekly drafts and went along to a couple of them after getting some practice in (also, reading about a decade's worth of Mark Rosewater columns on design, heh) - was pretty easy to slip back into (sets seem pretty draft-friendly), but quite a different game to when I stopped playing (Tempest-y?).
One of the nights they ran a "Chaos draft" using a couple of boosters from nearly every set back to The Dark & Homelands - they make Legends/Arabian Nights look pretty powerful, heh. Lot of people seem to play EDH/Commander, but I don't think I could easily rustle up a deck.

etc, Tuesday, 3 April 2012 16:49 (twelve years ago) link

chaos draft sounds rad, wouldn't that be super expensive tho

iatee, Tuesday, 3 April 2012 16:50 (twelve years ago) link

revised and later packs are actually p cheap because there are so many unplayable rares

Lamp, Tuesday, 3 April 2012 16:55 (twelve years ago) link

http://s.ecrater.com/stores/64306/4a7b4803ae949_64306b.jpg

Don't think there's any equiv to the Stasis artwork these days. Used to love all the Tennyson/Shakespeare/Poe/etc quotes on Legends-era cards, too.

http://i.backpackgnome.com/11858172334dbcf0ae334519.67025441.jpg

xpost It was 15 euro to enter IIRC (as opposed to 10 for the normal draft) - the guy who organises the weekly events has heaps of boosters lying around apparently and does something like this once a year; I don't think there was anything "valuable" like Alliances/Revised/Antiquities involved. They also had a few packs of Renaissance in Italian, which got confusing pretty fast.

etc, Tuesday, 3 April 2012 16:56 (twelve years ago) link

they didn't know the cards sucked! they really had no idea how badly the cards sucked

That's what makes them so entertaining to look at! Especially the legends, their abilities/mana cost/power and toughness wouldn't coorelate at all. It would all seem so random. There would be 2/3 creatures with First Strike, where it's like, what sense does it make to have a first striker with a higher toughness than power? Just things that made no mechanical sense at all. I agree that's there's something endearing about it all! (especially in the art)

haha 2/3 first strike is p rad

i want to build a vintage deck out of all the weird enchant land cards in white cuz they are my absolute favorite kind of cards but its funny how little most of them end up doing

frogs are you playing standard at all? what are you playing?

Lamp, Tuesday, 3 April 2012 17:07 (twelve years ago) link

One of the nights they ran a "Chaos draft" using a couple of boosters from nearly every set back to The Dark & Homelands - they make Legends/Arabian Nights look pretty powerful, heh

We tried this on Netdraft once with the first five expansions. Those sets were clearly NOT made to be drafted. I thought it would be a lot more fun than it wound up being.

frogs are you playing standard at all? what are you playing?

Yeah - my local store is running tournaments with a $1k prize pool which is getting people from all over the state. I wound up getting 3rd/4th with a Seance deck - it was one of the most mentally exhausting tournaments I've ever played. Basically the idea is to win with Lab Maniac, but you can also win with Sun Titan/Phantasmal Image. Now I'm working on an Undying/Proliferate/Culling Dias deck, but I'm not sure if I can get it to compete.

haha i saw that seance/lab maniac deck online and was... skeptical

i have a decent undying deck but its not really standard ready, G/r aggro seems p neat tho

Lamp, Tuesday, 3 April 2012 17:16 (twelve years ago) link

i got 2nd place at a ~60 man tournament last month w/ my birthing pod deck, i think i'm cool with that being the pinnacle of my competitive MTG career

there's a starcitygames open in providence next month that i wanted to play in but then i realized its the exact weekend the new set comes out so i'd have about 24 hours to get any important new cards to update my deck with

ciderpress, Tuesday, 3 April 2012 17:20 (twelve years ago) link

xp - Where'd you see it online? basically I've been trying to use Mirror-Mad Phantasm for a long time and Seance seemed like the perfect fit. I really had no idea what to put in the deck so I'd be interested to see other people's ideas for it. Feel like I got lucky with it though, lots of very close victories and I didn't have to mulligan all day.

G/R aggro definitely is good - Strangleroot Geist and Huntsmaster are so ridiculously powerful. Along with Geralf's Messenger that's three insane "2 for 1" (or more!) creatures that can't be dealt with efficiently at all. Sadly I never pulled a Huntsmaster so G/R is off limits for me. Also they're all insane with Birthing Pod. Pod seems like such an insane card now that "Sacrifice a creature" instead means "put a +1/+1 counter on a creature"

there should be a thread on it on mtgsalvation i think he was using snapcasters and armored skaabs in addition to i think 2xlab maniac and 2xmirror-mad

haha i pulled total garbage from innistrad packs but i got three huntmasters (and a sorin) in the dka packs ive opened and traded two cages and a drogs reaver i pulled for the last garruck i needed so i have a p expensive deck for the cost of like half a box? predator ooze is a p insane card too and the combo of undying + blasphemous act is really powerful esp if you have some flayers out and i did really well in the block tournament but i dont think it has enough power for standard...

Lamp, Tuesday, 3 April 2012 17:29 (twelve years ago) link

frogbs i was testing a 4-color seance/unburial deck last month, i'll find the list when i get home from work. it was pretty sweet, though maybe a turn too slow to be really competetive

ciderpress, Tuesday, 3 April 2012 17:35 (twelve years ago) link

yeah post the list - mine was just blue/white with some black for Unburial. also Lamp I don't know why you'd want more than one Mirror-Mad - that kills off a lot of the combo potential. you also only need one Lab Maniac. Noxious Revival is a really good card if you're aggressively milling yourself.

the creatures I used were 4 Phantasmal Images, 4 Armored Skaabs, 3 Merfolk Looters, 2 Sun Titans, and 2 Sphinx of Uthuun (really, really, really good in this deck), in addition to the 1 Lab Man and Mirror-Mad. Images and Skaabs really help stall vs. aggro. Ultimately, I lost the way I figured I would - game 3 of the match to go to the finals and I get Nihil Spellbombed 3 times. Not much you can do about that...

undying + blasphemous act is really powerful esp if you have some flayers out

exactly! I am not sure but I think 2 Flayers + 1 Act = 20 damage, b/c each trigger twice? I don't know, but I really like the Flayer anyway.

the keys to that deck (at least the ones I've built) are Culling Dias and Phantasmal Image. Dias turns Young Wolf into a one-mana 2/2 that draws a card. Geist into a 3/2 for GG that draws. It's insane. Image + Undying is also super abusable.

no i was just misremembering - it was also an attempt at a block deck: http://forums.mtgsalvation.com/showthread.php?t=404870

yeah the flayers trigger each other and you can choose the order in which they come back - you can also pump them with kessig before damage resolves apparently but im kinda shaky on some of the rules so have never attempted it

Lamp, Tuesday, 3 April 2012 17:50 (twelve years ago) link

Well, that implies you "only" get 15 damage, since that would be one trigger, then two. I don't really know. The whole deck is a rules nightmare. But it's damn fun!

I haven't really thought about block Seance - I mean Sphinx/Looter/Image were so vital to what I had, I would think you'd have to do something else. However, not having to play against Nihil Spellbomb and Surgical Extraction seem like a massive plus!!

uh, i will giant growth my tundra wolves for four, your go.

one dis leads to another (ian), Tuesday, 3 April 2012 18:04 (twelve years ago) link

haha

Lamp, Tuesday, 3 April 2012 18:08 (twelve years ago) link

pretty sure you'll get 20 damage because they both see each other upon entry simultaneously. it's kind of like in the valakut decks last year where if you were at 4 mountains and then fetched up 2 with your titan, valakut triggered for both of them

ciderpress, Tuesday, 3 April 2012 18:10 (twelve years ago) link

ahh, good. Flayer seems like a really underappreciated card in general. I don't know why the 5-color Unburial Rites decks don't pack a couple.

inferno titan's 3 damage divided is just better in the current format, plus you get it again every turn if they dont deal w/ it. flayer kills hero of bladehold but other than that has no great advantage

flayer's def a card to watch for post-rotation but right now the other 6s just blow it out of the water

ciderpress, Tuesday, 3 April 2012 18:21 (twelve years ago) link

though i did try to make a modern deck that milled/dredged itself then cast Pyrrhic Revival to 1-shot the opponent with Flayers and friends. it wasn't very good.

ciderpress, Tuesday, 3 April 2012 18:24 (twelve years ago) link

the advantage of flayer is that it's better vs. decks with lots of spot removal, which Rites can struggle with. but you're right, that is the reason why. really, the problem with Standard now is that the Titans are all so good that other 6-7 mana creatures are nearly unplayable. I really hope they don't come back this year.

haha yeah titans are a big part of the reason that the avancyn is so unplayable, really, theyre the benchmark atm

i dont mind though since it keeps really good creatures cheap - a playset of flayers cost me $4 - and i have no real desire to play standard competitively

Lamp, Tuesday, 3 April 2012 18:36 (twelve years ago) link

yeah, now more than ever there seem to be a LOT of quality rares in the $1-3 range. instead of ranging from $3-$20 as they did in the pre-mythic days, now everything is either $1-3, $7-8, or $30+. I picked up four Skinshifters from M12 for four bucks, which is nuts because that card seems very, very good. Just don't know how to use him yet.

skinshifter was actually awesome against cawblade, i spent the last couple months between m12 and innistrad rotation beating people up with them. not sure if there's ever gonna be an aggro deck that wants it over strangleroot geist now though

ciderpress, Tuesday, 3 April 2012 19:47 (twelve years ago) link

there's a starcitygames open in providence next month that i wanted to play in

going to one of these seems like a nightmare

Lamp, Tuesday, 3 April 2012 20:44 (twelve years ago) link

From what I've heard the prize support is awful, so it's probably not worth it. I don't know much about the pro scene but it seems like with the metagame shifting so rapidly due to the internet and the wide breadth of viable decks in Standard, you can't place high without a good deal of luck. Most Standard formats I remember only had two or three real "Tier 1" decks which meant it was easy to build something specialized to compete.

yeah it seems like standard is (unprecedentedly?) wide open rn which seems exciting, i guess?

ive found out i really like deck-building but w/o regular block events i dont think i could ever play anything but limited competitively

Lamp, Tuesday, 3 April 2012 22:45 (twelve years ago) link

yeah i mostly just draft these days, its the most fun format by far (also the most difficult)

ciderpress, Wednesday, 4 April 2012 19:37 (twelve years ago) link

today's preview card is nuts:

http://media.wizards.com/images/magic/tcg/products/avr/b7b1vb1clm_en.jpg

I don't think this thing is really great on its own but its ridiculously broken in any format where you have access to Brainstorm or tutor effects. In type 2 you can use Noxious Revival if you dump it in your graveyard. But really I'm interested to see how this impacts other formats where it's a lot more abuseable. Also this thing seems like a ruling nightmare, if someone calls you out on it, saying you didn't actually draw the card this turn, how is a judge supposed to rule on that?

yeah there are whispers that this is just gonna get banned in legacy right away. the next official banlist update isn't until june though

as for standard, i don't know if it's really that powerful without some way to combo out with it. the white miracle is more interesting to me. i'm pretty excited for this set though, it looks bizarre so far

ciderpress, Monday, 9 April 2012 13:52 (twelve years ago) link

I think you have to cast it *as soon as you draw it* so there isn't room for confusion

iatee, Monday, 9 April 2012 13:56 (twelve years ago) link

yeah but the idea is you can use Brainstorm to put it back on top of your deck so that you get to cast it for 2 mana next turn. it negates the downside of the card which is that sometimes you'll just draw it in your opening hand or off a draw spell and be stuck with a 7-cost card in hand

ciderpress, Monday, 9 April 2012 14:05 (twelve years ago) link

yeah I get that it's broken, just not the ruling confusion

iatee, Monday, 9 April 2012 14:06 (twelve years ago) link

honestly, brainstorm is the card that's broken, but if they ever banned that, they'd lose a lot of players.

ciderpress, Monday, 9 April 2012 14:10 (twelve years ago) link

is it not restricted in type1 or whatever the format is called now?

iatee, Monday, 9 April 2012 14:11 (twelve years ago) link

yeah its restricted in vintage but its a sacred cow in legacy

ciderpress, Monday, 9 April 2012 14:13 (twelve years ago) link

I remember hearing that some pros were also like Rounders-level card mechanics, and unlike that stupid "Morph cheating" problem, I'm not sure how you catch someone at first or even rule for or against someone as a judge.

I also wonder about this thing getting banned in Legacy, but I don't think they ever really ban a card without giving it a fair shake do they? (well outside of Memory Jar, which everyone knew was busted) Even Mental Misstep lasted until the DCI discovered that players were using it "the wrong way" or whatever. I can see this getting a lot of OTHER cards banned though.

also I really hope this thing doesn't see much standard play, I can see turn 1 Ponder, turn 2 Time Walk getting old real quick. as someone who has never played Delver but has played against it a lot I can say the whole "game swings on whatever my opponent draws" is not really a great feeling.

again, I think Noxious Revival is gonna be the key to this in Standard, especially since self-mill is a really efficient strategy now and the big graveyard haters like Nihil Spellbomb and Surgical Extraction are both going away soon

um you can't cast this on turn 2 fyi

ciderpress, Monday, 9 April 2012 14:28 (twelve years ago) link

well unless you play a birds of paradise turn 1

ciderpress, Monday, 9 April 2012 14:28 (twelve years ago) link

there are a number of paradise effects you can drop on turn 1...

Mordy, Monday, 9 April 2012 14:31 (twelve years ago) link

helll iatee i cannot come to magic gathering gathering tonight cuz i am starting a new job and will be working kinda late and prob not up to going out afterwards, but however, watch out next week!

one dis leads to another (ian), Monday, 9 April 2012 14:33 (twelve years ago) link

it's okay, I was gonna say we might have to do it later tonight cause something came up for me too. next week sounds good!

iatee, Monday, 9 April 2012 14:34 (twelve years ago) link

um you can't cast this on turn 2 fyi

ahh yes, for some reason the "when you draw it" part still is eluding me
still, turn 3 I guess? I mean really it's good on any turn.

time walk is more of a combo card than one that goes in a 'fair' deck. it puts you way ahead on mana but not on cards (since your extra draw step just replaces the time walk you used). i think people generally overrate how good it is as a one-shot effect; a big part of the reason its banned everywhere and part of the 'power 9' is because it was pretty easy to loop it

that said, past cards that resembled time walk in some way have all played very strong (remand, mistbind clique, sword of feast and famine) so i guess we'll see

ciderpress, Monday, 9 April 2012 14:50 (twelve years ago) link

idk, it's harder to think of blue decks that couldn't benefit from 4 time walks than blue decks that could

iatee, Monday, 9 April 2012 14:52 (twelve years ago) link

well yeah time walk has no downside even when it has no upside. not the case with this new card though

ciderpress, Monday, 9 April 2012 14:54 (twelve years ago) link

that's true

iatee, Monday, 9 April 2012 14:56 (twelve years ago) link

IMo the closest they've come to reprinting it was Cryptic Command, which usually played somewhat similar to Time Walk (in many more words obviously), and that card got played a ton

what pushes "take another turn" over the top is that it's just an effect you're always happy to have. If you have the mana to cast it there's no card disadvantage or mana disadvantage.

a big part of the reason its banned everywhere and part of the 'power 9' is because it was pretty easy to loop it

well, it's a power card even as a one-shot effect, but yes to the second point, and this new card is pretty much asking to be looped

also I'm not really sure how this plays if it's your opponent's turn? can you Think Twice then cast this? I would think not because it's a sorcery but abilities like this (such as madness) generally work at instant speed if I remember correctly

yeah they will probably have to clarify, cause 'after this one' becomes unclear if it's not your turn

iatee, Monday, 9 April 2012 15:06 (twelve years ago) link

yes, miracle lets you ignore the timing restriction on sorceries, same as madness

ciderpress, Monday, 9 April 2012 15:07 (twelve years ago) link

and what will happen is you'll take your extra turn, then your normal turn

ciderpress, Monday, 9 April 2012 15:07 (twelve years ago) link

So it seems very good with stuff like Merfolk Looter, since it allows you to discard the card if you get it early, and it gives you another chance at a miracle during your opponent's turn. Also I wonder how this works with "draw two cards" effects - is there a first card and a second one?

Gotta see what the other miracles are like, b/c you could definitely make an interesting Standard deck this way

from what i understand it works like this: if you play a draw 2 and you haven't drawn yet that turn and the first of the 2 is a miracle, you have to reveal the miracle to get the miracle trigger, but then you have to draw the 2nd card to finish resolving the draw spell before the miracle trigger goes on the stack and lets you cast the miracle

ciderpress, Monday, 9 April 2012 15:20 (twelve years ago) link

if you draw the 2nd card before revealing the miracle, it doesn't work since you've lost the proof that the first one was the miracle

this is why they gave them that fancy card frame, so you don't accidentally just put it in your hand and miss your chance to cast it

ciderpress, Monday, 9 April 2012 15:22 (twelve years ago) link

I imagine there will be a lot of arguments when people draw too quickly

iatee, Monday, 9 April 2012 15:23 (twelve years ago) link

rules-wise i think madness is the most comparable mechanic to how this works

ciderpress, Monday, 9 April 2012 15:26 (twelve years ago) link

that's kind of strange - so you pretty much have to draw one at a time now. I've never done it that way - if I play something that says "draw 3", I'll just draw them all at once

the card frame thing makes sense now - at first I just thought it was a "holy balls look at this thing!" like the planeswalkers

you only have to draw the first card of each turn separately, if you're drawing 7 cards on your opponent's turn you can just scoop the remaining 6

ciderpress, Monday, 9 April 2012 15:48 (twelve years ago) link

that's still kinda obnoxious

iatee, Monday, 9 April 2012 15:49 (twelve years ago) link

esp if you have like 1 miracle card in your deck

iatee, Monday, 9 April 2012 15:49 (twelve years ago) link

in Legacy it seems like it'll be a pain, but it remains to be seen the extent it'll be played since there's likely to be a banning or two soon. I guess you kind of have to tip them off if you're playing any miracle cards. in Standard, they've generally shied away from instants that draw more than one card lately so I doubt it'll be a problem.

either way, I am genuinely excited about this. I feel like Wizards get bit on the ass every time they try to do something abuseable (Storm, Madness, Affinity, the entire Urza's block), but they have to do it anyway.

the psuedo-time walk seems w/e to me, i mean i only play block and limited and i understand there are formats where it can get abused but its not that good a card imo. i think the best preview cards so far are the white angel rare and the white blink common

Lamp, Tuesday, 10 April 2012 00:53 (twelve years ago) link

the mana cost of time walk effects has to be thought of differently since they don't really tap you out. I can't see running 4 in any kind of slowish blue deck really being a mistake!

Estimate the percent chance that a whale has ever been to the moon? (frogbs), Tuesday, 10 April 2012 04:06 (twelve years ago) link

looks like they're doing the same thing they did with Suspend, using Miracle as an excuse to reprint broken stuff:

http://magic.tcgplayer.com/db/cards/22325.jpg

a Miracle Balance would be one of the greatest things ever, but sadly I don't think it'll ever happen (as I truly believe Balance is the game's most powerful card and should never, ever be reprinted in any form)

you can expect punches, kicks and even worse (frogbs), Tuesday, 17 April 2012 15:57 (twelve years ago) link

haha some ppl were talking about 'balance' but the white miracle mythic is something garbage about angel tokens

theres a really cool black mythic 'descent into madness' that im tempted to preorder cuz i have the feeling you can do some rad stuff w/ it but overall i havent really been feeling this set

Lamp, Tuesday, 17 April 2012 16:01 (twelve years ago) link

white mythic doesn't seem bad but IMO White Sun's Zenith outclasses it, and few people play that anyway. the blue and red ones seem better to me b/c of that land that allows you to draw and discard in case you get stuck with one in your hand, along with similar effects like Faithless Looting. honestly I have no idea how any of this is going to play out.

I like Decent into Madness too, but the fact that it exiles cards kind of takes away some of the effectiveness (as Reassembling Skeleton was my first though). plus it costs 5 and doesn't really effect the game until your second upkeep.

you can expect punches, kicks and even worse (frogbs), Tuesday, 17 April 2012 16:06 (twelve years ago) link

both the utility lands spoiled so far seem useful although neither are in colors id really consider playing

Lamp, Tuesday, 17 April 2012 21:22 (twelve years ago) link

i dunno about constructed and don't really feel like thinking about it yet but this limited format looks pretty fun

i hope that land that makes creatures uncounterable isn't as good as it looks though, its already got my roommate to lose all interest in constructed since he only plays control

ciderpress, Wednesday, 18 April 2012 16:41 (twelve years ago) link

I am not sure how playable that is. There are so many great duals already. I guess in some decks it'll just straight up be better but you'd have to have all one creature type (which I don't think any decks do right now)

My pick for "sleeper" is Zealous Conscripts - think it'll hover around the $1-$1.50 range, but that card seems so damn good.

Right now my favorite design is this:
http://media.wizards.com/images/magic/tcg/products/avr/0h8auar7xf_en.jpg

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 16:51 (twelve years ago) link

yeah i feel like im still bad at magic cuz i dont think that rare land is s0 amazing?

Lamp, Wednesday, 18 April 2012 16:59 (twelve years ago) link

i guess for two black and a red you can cast the pit-dweller and lightning bolt him?

Mordy, Wednesday, 18 April 2012 17:15 (twelve years ago) link

3 mana for a 5/4 creature, not shabby

Mordy, Wednesday, 18 April 2012 17:15 (twelve years ago) link

no no - when he dies your opponent gets him

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 17:20 (twelve years ago) link

OH. I missed the from the graveyard part. Eh, then.

Mordy, Wednesday, 18 April 2012 17:23 (twelve years ago) link

you'd have to have all one creature type (which I don't think any decks do right now)

human tribal and zombie tribal are both very good decks in standard already. i think people are also worried about uncounterable primeval titans, since the main thing keeping that card in check was mana leak

ciderpress, Wednesday, 18 April 2012 17:24 (twelve years ago) link

OH. I missed the from the graveyard part. Eh, then.

you have to figure out a way to use him. if you can put +1/+1 counters on him he loses his downside. or you can bounce him, or...I dunno. it's not a great card, I just love the design of it.

cider - Human tribals play Geists, and Zombie tribals have Phantasmal Image and Phyrexian Obliterator. In both cases I think you'd want the duals that are out already (which are excellent already). Also, many ways to beat titans besides Mana Leak (Phantasmal Image works quite well too)

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 17:36 (twelve years ago) link

yeah i was thinking of ways to add that land to boros humans but the mana gets tricky esp if yr trying to use the new W/R utility land as well? im sure itll be useful but i wonder if itll be as powerful as some ppl are predicting, i guess.

i think i may be able to play the prerelease tho so im excited again lol

Lamp, Wednesday, 18 April 2012 17:41 (twelve years ago) link

yeah some spanish site spoiled a shitload of the common/uncommon limited fodder yesterday so i'm getting all excited for drafting this now and trying to find the cool synergies etc. so far all my favorite limited cards are in blue it seems

ciderpress, Wednesday, 18 April 2012 18:00 (twelve years ago) link

yeah stuff like tandem lookout seems p powerful in sealed/draft. in general u/r seems interesting

Lamp, Wednesday, 18 April 2012 18:07 (twelve years ago) link

I can't figure out if soulbound is going to be tons of fun or if it's just going to make for incredibly complex board states. Say your opponent's got four creatures out, three with soulbound, and you're trying to figure out how to block...yikes

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 18:25 (twelve years ago) link

full spoiler is up on the main site. set looks pretty good for limited, at first glance the power level of the commons/uncommons seems really low for a modern set but i'm sure some of them will play stronger than they look. removal looks worse than innistrad's, which was already pretty bad, so that makes me think the format's going to be all about combat tricks with the soulbound guys, and trying to blow out your opponent in combat without getting blown out yourself.

ciderpress, Monday, 23 April 2012 13:19 (eleven years ago) link

i'll wait to pass judgement until the prerelease, but right now my feeling is that drafting decks that abuse soulbound as well as the blue/white Flickering ability are going to work well. and for that, I feel like Black will be very underdrafted.

you can expect punches, kicks and even worse (frogbs), Monday, 23 April 2012 13:43 (eleven years ago) link

IATEE

do we MAGIC tonight?
should get there around 5:30-6.. i have to find decks but i am p sure i know where they are now.

one dis leads to another (ian), Monday, 23 April 2012 14:45 (eleven years ago) link

ahhh I gotta googleproof that

but yeah that time works great for me

iatee, Monday, 23 April 2012 14:47 (eleven years ago) link

I'm excited I haven't played magic irl since jr high

iatee, Monday, 23 April 2012 14:51 (eleven years ago) link

where are you guys playing?

Mordy, Monday, 23 April 2012 14:56 (eleven years ago) link

there is this big weekly event that happens in one of those midtown indoor sorta-public spaces

iatee, Monday, 23 April 2012 14:58 (eleven years ago) link

citigroup center iirc.
sorry for lack of g-proof.

one dis leads to another (ian), Monday, 23 April 2012 15:00 (eleven years ago) link

yeah 53rd and lex

iatee, Monday, 23 April 2012 15:01 (eleven years ago) link

oh, i hated in NYC that there was no good place to game. Jim Henley's was blah, and all the other gaming/collectibles places were way too small to do anything (like Forbidden Planet, that other place in midtown, Midtown Comics, etc).

Mordy, Monday, 23 April 2012 15:08 (eleven years ago) link

the 20 Sided Storw in williamsburg was PACKED with teens playing when i hit it up a few weeks ago.

one dis leads to another (ian), Monday, 23 April 2012 15:09 (eleven years ago) link

^^^ magic events there are p well attended ime (which is admittedly limited)

i laughed when i saw that they remade castle in the latest set since its one of my favorite magic cards

Lamp, Monday, 23 April 2012 15:15 (eleven years ago) link

I think u guys should make a short documentary film abt this experince and post it here

lag∞n, Monday, 23 April 2012 15:19 (eleven years ago) link

otm

Roberto Spiralli, Monday, 23 April 2012 15:23 (eleven years ago) link

i hated going to brooklyn. too much travel time from washington heights

Mordy, Monday, 23 April 2012 15:23 (eleven years ago) link

if you're limiting your new york experience based on things like "too much travel time from washington heights" then i just don't know what to say.

one dis leads to another (ian), Monday, 23 April 2012 15:31 (eleven years ago) link

okay, i can't find my decks where i thought they were. gonna continue looking. might be at work, in which case i will stop over there later. i cld swear i moved them from my last apt directly to here tho, so i am gonna keep digging in the closets.

one dis leads to another (ian), Monday, 23 April 2012 16:09 (eleven years ago) link

!! okay here's hoping

iatee, Monday, 23 April 2012 16:11 (eleven years ago) link

this is why i should have made sure to find them after last time i couldn't find them before the day of the event
i am a big procrastinator/lazy.
BUT i do feel in my gut that they are here somewhere, and the closet is very overfull.

one dis leads to another (ian), Monday, 23 April 2012 16:12 (eleven years ago) link

if you're limiting your new york experience based on things like "too much travel time from washington heights" then i just don't know what to say.

Lol my NY experience. I lived there for ~13 years.

Mordy, Monday, 23 April 2012 16:30 (eleven years ago) link

but what % of that time was spent playing magic in a citibank building

iatee, Monday, 23 April 2012 16:31 (eleven years ago) link

is the real question

iatee, Monday, 23 April 2012 16:31 (eleven years ago) link

it's cute tho. the whole "make sure to get as much out of NYC before you have to leave" sentiment :)

Mordy, Monday, 23 April 2012 17:08 (eleven years ago) link

i wasn't trying to insinuate anything! i just mean that you know, any neighborhood is gonna have its own particularities re: travel to other boroughs or neighborhoods, but that's no reason not to take a book on the train for 45 minutes imo.

one dis leads to another (ian), Monday, 23 April 2012 17:22 (eleven years ago) link

also, iatee, i think i may have to bail on u tonight. i cannot find my cards anywhere & it is making me crazy. gonna keep looking and will let u know if i succeed. if NOT, i will 100% absolutely make sure to have found them by next week.

the real question i have, is: what is the possbility I accidentally threw them away while moving? idk. i DID find part of a "rebel" deck in a tote bag though, so that gives me hope. also wonder where my binder with raers is

one dis leads to another (ian), Monday, 23 April 2012 17:24 (eleven years ago) link

if only it was 45 minutes. more like an hour to an hour and a half. and esp since a lot of these MTG events went until late at night it wasn't practical getting home so late

Mordy, Monday, 23 April 2012 17:24 (eleven years ago) link

sux alright keep me updated

iatee, Monday, 23 April 2012 19:12 (eleven years ago) link

cards still not located.

one dis leads to another (ian), Monday, 23 April 2012 19:21 (eleven years ago) link

really annoying!!! worried that i threw them out while moving??

one dis leads to another (ian), Monday, 23 April 2012 19:21 (eleven years ago) link

but i also feel like they cld be in a tote bag somewhere buried within another bag or box or under a pile of stuff .

one dis leads to another (ian), Monday, 23 April 2012 19:22 (eleven years ago) link

so i entered a deck in one of their weekly deck-making competitions

Lamp, Wednesday, 25 April 2012 18:54 (eleven years ago) link

what competition? something on the website?

ciderpress, Wednesday, 25 April 2012 20:47 (eleven years ago) link

going to midnight prerelease tonight, because 3 months is just long enough for me to forget how awful it is to be at the game store until 6am

ciderpress, Friday, 27 April 2012 20:19 (eleven years ago) link

Anyone play in this thing? I did and went 2-2; suspected I got a pretty crappy card pool, as I didn't have any playable rares nor any of the real swingy uncommons that dominated me in the matches I lost. That's the impression I got from this set - lots of haymakers, possibly more degenerate things than I've ever seen in limited, and a surprisingly small amount of removal (believe it or not, blue seems like it'll have the easiest time dealing with creatures this time around)

It looks like Gx Soulbound, W/U flickering, and W/R aggro are all going to be the top limited decks, though Black has some very good aggro cards as well (and you can play Angels if you get the right stuff). IMO this set is pretty terrible for Sealed (as you will likely wind up with 15-16 cards towards all those decks and really have to stretch if you don't get the right card pool), but draft should be really fun.

That's a pretty funky dance, Garfield. Show me how you do it. (frogbs), Monday, 30 April 2012 15:27 (eleven years ago) link

yeah i went 4-1 with a U/R tempo deck that had good commons/uncommons but no 'haymakers', so i think i had the opposite impression of the set. Except for the one match I lost to Dark Impostor (had no way to deal with a card that wins the game outside of combat) I felt pretty invincible, since I think about 90% of the room completely misjudged the format as slow when it's actually very fast.

ciderpress, Monday, 30 April 2012 16:21 (eleven years ago) link

i played on sat. i was up 3-1 but i badly misplayed during my final match to finish 3-2. i had 4-5 really solid cards in each color but also lots of total jank so i had a hard time putting together a really solid deck, i ended up going W/R/u humans splashing blue for ghostly flicker, bruna and the 1U unblockable spell. flicker effects and all the excellent etb red cards is really powerful and i probably shouldve gone 3-0 with that deck. my first attempt was with W/U control ft. bruna, a bunch of enchantments and some really good UU cards but i just didnt have enough creatures/removal to make it work and switched after going 1-1.

idk i thought this was a really fun sealed environment - might try to play the actual release next sunday.

Lamp, Monday, 30 April 2012 16:57 (eleven years ago) link

well Soulbond is by nature a very swingy mechanic. since my deck had virtually no removal (as I opened almost none) some of the green ones would just destroy me, especially the +4/+4 one which essentially added 12 extra power for five mana. in general I think this set is designed to do very powerful things in Limited. the flickering + 2/2 flying bounce guy gets out of hand quick (the four mana "bounce two creatures" sorcery is also insanely good), and R/W can deal a ton of damage quick as a big % of those commons and uncommons are designed to be played together. add to this the miracles and abundance of huge flying Angels and things get a bit unhinged.

That's a pretty funky dance, Garfield. Show me how you do it. (frogbs), Monday, 30 April 2012 17:03 (eleven years ago) link

just did my first AVN draft yesterday, as expected it was really fun, and maybe the most complex draft format yet.

first pick was Vexing Devil (which I thought kind of sucked in draft, but it's worth $15 so I'm not passing it) and was able to go mono-red. dunno how much detail I want to go into here but it really feels like there is so much synergy with the Red humans here. Thatcher Revolt is the deck's bread and butter - kind of terrible on its own, but it interacts with SO MUCH in this set. I managed a turn 4 kill with two of them, which I've never done in a draft before.

drafting a fast deck seems like a good strategy - flicker is slow and soulbound is very susceptible to removal. put a premium on 1 and 2 drops (trust me. there aren't many).

guess it's Honker Burger tonight...#fml (frogbs), Monday, 7 May 2012 14:11 (eleven years ago) link

okay, here's another observation - this is one of the most removal-lite draft sets I've ever seen. very little "straight" removal at common. I sorted by commons and found everything that can deal with a creature - it's not pretty

White:
Defang - kinda crappy, essentially just reduces a creature's power to 0, but doesn't stop any abilities and can be flickered away
Righteous Blow - great card, but it only does 2 damage

Blue:
Mist Raven - great card but it only bounces
Crippling Chill - only stalls a creature for a turn
Peel from Reality - more bounce, kinda have to build around cards like this
Spectral Prison - this one actually seems okay, but would need to be sided out a lot

Black:
Bone Splinters - this is the ONLY common that actually says "destroy target creature" on it, so it's very good, even if it's card disadvantage
Death Wind - can kill anything, but you almost always pay more for it than the creature you're destroying
Ghoulflesh - sideboard at best
Undead Executioner - pseudo-removal, definitely good but -2/-2 doesn't take care of the good soulbounders, plus it takes some work

Red:
Guise of Fire - sideboard at best
Pillar of Flame - good, but only works on small guys
Thunderbolt - only kills flyers

Green:
nothing

So yeah, there are plenty of playables there, but few of the removal spells actually give you mana advantage or card advantage, and of the decent ones, only two are instants! (Righteous Blow and Death Wind)

frogbs, Tuesday, 8 May 2012 13:38 (eleven years ago) link

i think you're really selling Mist Raven and Crippling Chill short, those seem like great cards. Chill stalls a creature for 2 turns, not 1, since you use it on your opponent's turn before they can attack with it, and it's a freeroll card-wise which is always more powerful than it looks/feels. it played very strong for me at the prerelease.

also, Ghoulflesh and Guise of Fire are perfectly maindeckable. -1/-1 removal has been playable in formats with far more removal options than this one

the lack of instant removal is obviously intentional to make sure that the soulbond guys are good and aren't just constantly setting you up to get blown out

ciderpress, Tuesday, 8 May 2012 22:31 (eleven years ago) link

err meant peel, not raven

ciderpress, Tuesday, 8 May 2012 22:32 (eleven years ago) link

raven is the best common in the set though i'm pretty sure

ciderpress, Tuesday, 8 May 2012 22:37 (eleven years ago) link

agreed, but that 2/4 lifelink angel is a very close second. Raven just has more synergy w/ everything.

Crippling Chill okay, the problem is it doesn't really help much vs. Soulbound (since there are usually two scary creatures out) nor Humans (as they will often have a bunch of critters). Feeling of Dread would be way better. But it does seem very good vs. Angels and the Black "loner" architype. And Peel is one of the best commons in the set, I know that - didn't mean to sell that one short, it's obviously great in this format. But I'm not convinced on the -1 toughness effects - Guise of Fire I like a little better since you can get a few other minor uses out of it, these cards *are* maindeckable but IMO they'd get cut fast if I had too many playables.

Basically it seems like the lack of instant removal is making the Soulbounders a little too good, especially the green +X/+X guys. I don't think this is a problem, just keep in mind that A) Druid's Familiar is really a windmill slam first pick, and B) instant removal is at a premium, and hell I think Peel from Reality may even be first pickable.

frogbs, Tuesday, 8 May 2012 23:40 (eleven years ago) link

is human frailty an uncommon?

ive maindecked guise of fire in two sealed tournaments and not really regretted it, its good as early removal and really anything you can use to disrupt soulbond is v v worthwhile

Lamp, Tuesday, 8 May 2012 23:48 (eleven years ago) link

it only disrupts Wingcrafter, the Lookout, and the Peddler though. IMO the +1/+1 guy is the one you have to worry about (in common at least)

Human Frality is uncommon, but super maindeckable

frogbs, Wednesday, 9 May 2012 00:44 (eleven years ago) link

well i meant 'disrupt' in the sense of forcing them into bad trades or 2 for 1s that will break up bonded pairs and not just using it as straight removal

i feel like there are a lot of really good commons and uncommons in this set and a lot of kinda terrible rares (in limited). should be fun to draft

Lamp, Wednesday, 9 May 2012 01:07 (eleven years ago) link

wait till you randomly lose to a Bonfire of the Damned, that'll change your mind

frogbs, Wednesday, 9 May 2012 01:31 (eleven years ago) link

someone passed me Entreat the Angels at FNM last week, which is a $20 card on top of being an insane bomb. was pretty clear from the other good stuff he passed me that he was pretty much oblivious so i felt kinda bad but if you don't even know enough to know what the chase cards in the set are then i dunno

ciderpress, Wednesday, 9 May 2012 02:25 (eleven years ago) link

yeah i've had that happen with a Snapcaster, I had to tell the guy "hey uhhh, back up, this thing is worth money" (I'd feel like shit otherwise)
one of the great things about the first couple weeks of a set's release is that some people really just don't read all the cards, I got an Ulvenwald Tracker Pack 1 as a 7th pick, which is insane, the guy's even better than Daybreak Ranger

frogbs, Wednesday, 9 May 2012 02:34 (eleven years ago) link

someone passed me Entreat the Angels at FNM last week

i would feel so bad but also so good about this

haha i pulled a vexing devil in my sealed pool last saturday and was really surprised to find out it was worth decent money for some reason i thought it was still like a $4 rare...

i was really bummed though cuz i left the cards i wasnt playing with behind on the table after a match and by the time i realized what had happened someone had scooped them up :// nothing supervaluable but it sucked nonetheless

Lamp, Wednesday, 9 May 2012 02:44 (eleven years ago) link

xp yeah i love the few weeks between the set release and when the top players start putting up their draft videos, at which point everyone suddenly starts drafting much better

ciderpress, Wednesday, 9 May 2012 13:41 (eleven years ago) link

one month passes...

I haven't played since Ice Age, but downloaded the Magic 2013 Duel of the Planeswalkers for ipad and it's slowly coming back to me, even though the cards are all new. Has anyone else tried the app? Or are you all physical cards only? I haven't paid to unlock it yet but would do so if there were people that played.

EZ Snappin, Saturday, 23 June 2012 01:03 (eleven years ago) link

wow there is an ipad app? how much is it

I would be into that and also would play with you 4 sure

iatee, Saturday, 23 June 2012 02:31 (eleven years ago) link

Free to try out and I think $10 to unlock all the decks, campaign and multiplayer stuff.

EZ Snappin, Saturday, 23 June 2012 02:57 (eleven years ago) link

I am currently dl'ing it, taking forever but I imagine it's huge. how many decks are all the decks? is there single player?

iatee, Saturday, 23 June 2012 03:00 (eleven years ago) link

there is a single player campaign, and you can play against any of the decks you've unlocked. I think there are 15 or do decks.

EZ Snappin, Saturday, 23 June 2012 03:04 (eleven years ago) link

that's interesting. how well does the computer play?

iatee, Saturday, 23 June 2012 03:05 (eleven years ago) link

I've only played the intro section and I win most of the time. They seem to play their cards well, but the shuffle can be cruel.

EZ Snappin, Saturday, 23 June 2012 03:24 (eleven years ago) link

I like this.

I'd prob prefer a version w/ less sparkles but I think the 'unlock cards/decks/etc' actually seems like a pretty good way to go about an ipad game. I'll def drop 10 bucks on it. you can hit me up whenever. do you know if you can play with internet randos too?

iatee, Saturday, 23 June 2012 04:05 (eleven years ago) link

no idea. I haven't dropped the $10 yet. My next couple of days are crazy, but I'll pick it up the beginning of the week. Game Center ID is EZSnappin.

EZ Snappin, Saturday, 23 June 2012 04:09 (eleven years ago) link

alright this is the first time I've given money to wotc since uh....1998

the AI is far from perfect, I'd prefer the game w/ fewer sparkly flourishes + if they kept all the turn phases + more decks, obvs. but this is def wayyy beyond yr average ipad game and well worth $10.

iatee, Saturday, 23 June 2012 22:16 (eleven years ago) link

how's multiplayer?

Mordy, Saturday, 23 June 2012 23:14 (eleven years ago) link

I just played one w/ a stranger (won, obv). it's pretty good, I think. it allows you to connect to a random person or someone you know. no chat feature but the game played well and quickly.

overall I think this is a great app. the not-insignificant drawback is the limited supply of decks / the limits to deckbuilding and the fact that most of the decks are pretty straightforward and creature heavy. some of the more interesting dynamics of the game aren't around w/ the cards available...makes it easier for the app to do most of the gameplay work for you (w/r/t tapping, life, drawing, etc.). sometimes the fact that it's so automatic can make it hard to do something more nuanced, tho.

as far as playing a random game of magic w/ a stranger or decent-AI, it def works well and looks good.

iatee, Saturday, 23 June 2012 23:26 (eleven years ago) link

maybe i'll get this. how does it feel re: touch interaction? do you tap cards w/ finger to tap them, or do you actually do turning motion on screen? also, is it a stress to read the cards or does stuff look pretty big (w/out cluttering screen)? cause that program we used (i forget what it's called) was such a pain to try and read what every card did.

Mordy, Saturday, 23 June 2012 23:29 (eleven years ago) link

you can easily make a card bigger by clicking on it. you rarely tap stuff yourself, it taps mana for you, you're mostly just dragging stuff across or onto the playing field. I've never been in a situation where it'd matter what lands get tapped (almost all the decks are single color) but I'm curious if it knows enough to give you options.

one problem is there's no 'go back' feature if you accidentally tap the wrong thing, which can happen w/ a pretty fastpaced game. but as far as ipad-ness goes, the game works really well.

iatee, Saturday, 23 June 2012 23:37 (eleven years ago) link

tell me how it works when you unlock a dual mana deck! i think i'd be really frustrated if it chose for you which color mana u wanna tap for uncolored costs

Mordy, Saturday, 23 June 2012 23:45 (eleven years ago) link

iirc there is only one. but you can dl the free version and play around to get a feel for what the $10 game is. I think they have constructed the game sorta-purposely so that the frustrating moments are less likely to arrive to begin with.

iatee, Saturday, 23 June 2012 23:50 (eleven years ago) link

in the PC version you can hold ctrl or something to bring up a list of options for how to tap mana. not sure if/how that's replicated on the ipad but the option might be in there somewhere

ciderpress, Sunday, 24 June 2012 00:56 (eleven years ago) link

I actually unlocked the dual color deck and it seemed to sorta assume the obvious choice when the situation came up. but w/ only one dual color deck it's not really a big issue.

iatee, Sunday, 24 June 2012 02:23 (eleven years ago) link

like did it take into account what cards you had in your hand? or did a situation not come up where you had an instant u may have wanted to save mana for?

Mordy, Sunday, 24 June 2012 02:28 (eleven years ago) link

didn't come up

but again I think they've sorta done that on purpose w/ the card selection

iatee, Sunday, 24 June 2012 04:13 (eleven years ago) link

I just really wish they'd remake Shandalar but that seems like such a longshot

frogbs, Sunday, 24 June 2012 06:13 (eleven years ago) link

the thing that's come closest to scratching my shandalar itch is magarena - the AI is *really good* and with the right cube there's an amazing feeling of "all bombs all the time" and every card is joyously unfamiliar if you haven't played since 2001 or whatever.

but still shandalar o man that game was just so amazing. let's quit our jobs and remake shandalar guys.

Gravel Puzzleworth, Sunday, 24 June 2012 11:05 (eleven years ago) link

wait by shandalar you mean the 1997 microprose game right?

iatee, Sunday, 24 June 2012 13:44 (eleven years ago) link

that would be pretty ipadable come to think of it

iatee, Sunday, 24 June 2012 13:45 (eleven years ago) link

the AI in that game was really weird - it generally understood how to attack and block and when to play instants, but it would also randomly Giant Growth your creatures so it would die faster.

frogbs, Sunday, 24 June 2012 16:51 (eleven years ago) link

yeah I remember that. the AI in this isn't perfect, but it's pretty good all things considered. like it sometimes misses the higher level thinking moves but doesn't do anything completely inexplicable.

iatee, Sunday, 24 June 2012 17:56 (eleven years ago) link

i guess i'll have to give this thing a try then. i'm already getting big into Magic Online - the "draft anytime" thing really is neat, and I'm doing well enough in AVR that I don't have to redeposit, so to speak

frogbs, Monday, 25 June 2012 14:50 (eleven years ago) link

yeah i play on Magic Online a bit - my favorite thing about it is that they can randomly bring back old draft formats that are long out of print in paper. they've got Invasion block drafts up right now which was a great format that i would never have gotten to play again otherwise

ciderpress, Monday, 25 June 2012 16:58 (eleven years ago) link

what's your name on there?

i dig MTGO (its easy once you get past the state-of-1998 interface they got), and yes that is exactly what i love about it. plus the cube randomly coming and going is pretty nice. also it's so easy to unload everything you don't need; you don't really get taken advantage of the way you do in real life

frogbs, Monday, 25 June 2012 18:24 (eleven years ago) link

my name on there is 'smh'

also i hope you've discovered the momir basic format, the real #1 reason to own a mtgo account

ciderpress, Monday, 25 June 2012 18:39 (eleven years ago) link

the avatar is ridiculously expensive (like 15 tix!), but yes it's definitely the second coolest thing (after the drafting). I don't have one yet but my buddy has it so I'm pretty familiar with it. Sucks getting Phage at 7 though :(

frogbs, Monday, 25 June 2012 18:43 (eleven years ago) link

theres a momir event deck in the actual store for 10 tix, unless they took it out? anyway its well worth 10 bucks, the format is great and its something that can't really be replicated in paper magic

ciderpress, Monday, 25 June 2012 18:55 (eleven years ago) link

once you spend $10 for MTG Online, can you play it and enjoy it w/out dropping an additional $300?

Mordy, Monday, 25 June 2012 19:49 (eleven years ago) link

depends what you want to do. I started w/ 50 tix which seemed steep but I've managed to wring some 20+ drafts out of that, and I still have like 20 tickets, 6 packs, and a bunch of cards to unload. if you want to do Standard it's fine, most cards are like 30-50% of their paper value, so it's not a huge investment. of course chase mythics are worth about the same as they are in real life (sadly)

frogbs, Monday, 25 June 2012 20:15 (eleven years ago) link

i would play the fuck out of an MTG LCG

Mordy, Monday, 25 June 2012 20:20 (eleven years ago) link

but fuck CCG's tbh

Mordy, Monday, 25 June 2012 20:20 (eleven years ago) link

yeah MTGO is not for folks who don't want to spend much $. there's Cockatrice for that

ciderpress, Monday, 25 June 2012 20:22 (eleven years ago) link

I really love playing the white lifegain deck in this

I just lost to the computer despite having 120 life because they were able to make 5 32/32 creatures

iatee, Friday, 29 June 2012 02:58 (eleven years ago) link

Battle of Wits confirmed for M13

frogbs, Friday, 29 June 2012 14:43 (eleven years ago) link

so far there's nothing too exciting in there otherwise (Thragtusk seems really good in this meta, and that mythic dragon is probably the best tournament-level dragon ever printed, at least among ones you actually want to attack with), except A) they seem to strongly hint that duals will be back next set in some capacity and B) so far, no Mana Leak

frogbs, Friday, 29 June 2012 14:47 (eleven years ago) link

im holding out hope for timely reinforcements since i just bought a playset two weeks ago. but w/e cards are in m13 im just excited not to be drafting avacyn much longer

i bought duels because i wanted the promo cards (:/) but havent played it yet.

Lamp, Friday, 29 June 2012 16:43 (eleven years ago) link

Yeah I'm getting a little tired of AVR draft though I've been doing so well with it online that it's kind of hard to quit

frogbs, Friday, 29 June 2012 17:04 (eleven years ago) link

yeah i went 4-0 last night at a local draft and have won the last couple of 8-4s i played. it seems like an easier format than DII because there are fewer decks or potential lines of play? i mean im also probably just better at magic atp too but thats how it feels rn

Lamp, Friday, 29 June 2012 17:06 (eleven years ago) link

Well DII was definitely very interesting because certain cards' values were completely different depending on what kind of deck you got - the 1B 2/1 flying can't block guy (Interloper?) was incredible in R/B vampires and almost unplayable in U/B zombies. I haven't really seen that in a draft format before. AVR is more about exploiting synergy between specific cards; Thatcher Revolt and Flowering Lumberknot are the two big examples, but really there are a lot of 2-card combos with just commons and the occassional uncommon. Soulbound obviously influences this a lot. I still think it's skill-intensive (every draft format is) but there are a lot of bomby plays with no real answer (Goldnight Commander + Thatcher Revolt comes to mind)

frogbs, Friday, 29 June 2012 17:11 (eleven years ago) link

My son and I played a bunch of MTG this weekend. We are both neophytes with a biggish collection of random grab bag cards. I'd like to add something fun and not too expensive to our collection but am bewildered by the options. What should I get?

Moodles, Monday, 2 July 2012 02:06 (eleven years ago) link

I think there are a lot of "beginner" sets out there. Core sets are usually good for this as they can be fun w/o much complexity. If you're just looking for cards, most stores will have bulk commons that you can get for cheap, especially if you're at a place where people draft a lot.

On a related note, all of M13 has been spoiled, and it seems intentionally weaker than the last few sets - Ponder, Mana Leak, and Cancel are all gone (nerfing Delver), BoP is gone (huh?), and there seem to only be a couple of chase rares (Thragtusk, the new Ajani, and the 5/5 haste dragon). Actually I'm kind of excited to see what this does to Standard in 3 months.

frogbs, Monday, 2 July 2012 14:05 (eleven years ago) link

xp pick up some of the duel decks! they have some very cool mechanics, neat interactions, and when you're bored w/ the deal makeup, you can pull out the powerful cards (generally some planeswalkers + other interesting pieces) and put them in new decks. i particularly like the Ajani Vs Nicol Bolas decks if u can find them.

Mordy, Monday, 2 July 2012 14:10 (eleven years ago) link

barring a reprint in Return to Ravnica it looks like Birds of Paradise is finally gone...thoughts??

frogbs, Monday, 2 July 2012 22:16 (eleven years ago) link

one of my fave alltime cards since i was a grade school student. RIP.

Mordy, Monday, 2 July 2012 23:38 (eleven years ago) link

it would be like serra angel going out of print

Mordy, Monday, 2 July 2012 23:38 (eleven years ago) link

serra angel was actually gone from 5th and 6th editions, I sorta left around 6th so at that point serra angel felt like it was done

duels app is doing thing thing where it crashes at the startup screen - already did this to me once and I reinstalled and lost my progress. prob gonna reinstall again. annoying, tho considering how quick the progress is it's kinda w/e.

iatee, Tuesday, 3 July 2012 03:52 (eleven years ago) link

i was a big fan of the card too, but it is kind of out of flavor for green and IMO the 'flying' part of it has always been awkward, so I understand why "it's super popular" isn't keeping it around anymore

frogbs, Tuesday, 3 July 2012 05:05 (eleven years ago) link

two weeks pass...

Just bought the 2013 version of the Deck Builder's Toolkit and am very happy with it. My son and I have been playing around with it for most of the weekend. Would definitely like to pick up some more of the Innistrad-style cards as I really like the gothic/colonial designs.

Moodles, Sunday, 22 July 2012 22:48 (eleven years ago) link

M13 is pretty great to draft, it has a lot of breadth of strategy which is unusual for a core set

i have high hopes for the new Ravnica block, though they're treading on dangerous ground since the original Ravnica was their most popular set ever. the block structure and prerelease gimmick seem brilliant though

ciderpress, Wednesday, 25 July 2012 15:43 (eleven years ago) link

Agreed on M13 draft. It's actually quite fun and has the kind of inter-card synergy that the other core sets lacked. Alas, it seems like every time I draft it I get my ass kicked by either Krenko (who I never seem to have removal for) or Sands of Delirium (which is one of the dumbest cards for Limited, ever)

RtR is probably going to be amazing. But I would really love to see the Magic community go apeshit if the duals don't get reprinted XD

frogbs, Wednesday, 25 July 2012 15:55 (eleven years ago) link

I have been watching a lot of MTG streaming lately, it's in the air I guess! Pumped for M13.

Also also I had an idea! I wonder if anyone here might go for it? It's based on:

1) Magic is the best u guys.
2) Magic is the best when you're 12 and can't just look up the best decks on the internet, that basically ruins everything.
3) Magic costs way too much money.

What if we all got MTGO accounts and made decks and vowed to only spend exactly $1 a week on cards? You could spend it or save it or whatever - most cards outside the top playables are like $0.05 on there so we'd start with complete rubbish and slowly develop this weird metagame of our own. I am totally on for this, magic is the best.

Gravel Puzzleworth, Wednesday, 25 July 2012 16:15 (eleven years ago) link

I've been saying that the internet ruined Magic for years

frogbs, Wednesday, 25 July 2012 16:19 (eleven years ago) link

if enough ppl are interested, i'll participate. $1 a week definitely reasonable, esp if there's a bunch of ilxors to play w/

Mordy, Wednesday, 25 July 2012 16:19 (eleven years ago) link

M13 is pretty great to draft, it has a lot of breadth of strategy which is unusual for a core set

haha the funniest thing is that after drafting AVR so heavily my first few M13 drafts i had to stop myself from going on autopilot after like 5 picks because i gotten so used to there not being any playables after that point.

every time I draft it I get my ass kicked by either Krenko

haha on sunday during i draft i opened krenko P1P1 and then got passed an arms dealer pack 2. i ended up with two arms dealers and a bunch of other goblins incl two krenko's command and went monored. of course i lost 1-2 in the finals to a dude w/ a super efficient U/w fliers deck :/

Lamp, Wednesday, 25 July 2012 17:32 (eleven years ago) link

Yeah the lack of playables really makes 4-pack sealed a dumb format in AVR. And yet it's by far the best value on MTGO. Go figure.

My first M13 draft, someone got Krenko's Command, Arms Dealer, Krenko by turn 4 both games while I just stared at my hand full of Pacifisms and Divine Verdicts and silently wept

frogbs, Wednesday, 25 July 2012 18:33 (eleven years ago) link

My wife recently confident to me that she wanted to play Magic real bad in the late 90s, and even went so far as to buy a few decks, but couldn't convince anyone to play with her.

how's life, Wednesday, 25 July 2012 18:56 (eleven years ago) link

confided

how's life, Wednesday, 25 July 2012 18:56 (eleven years ago) link

I've been saying that the internet ruined Magic for years

So much yes :( Totally want that schoolyard 'there's an archetype that does what?' atmosphere back again, where we are all somehow maindecking 4 flashfire to deal with rev's kithkin control deck that we can't beat any other way.

Gravel Puzzleworth, Wednesday, 25 July 2012 21:09 (eleven years ago) link

haha well you could always just play limited

Lamp, Thursday, 26 July 2012 00:06 (eleven years ago) link

I played limited today! It was funnnnn.

Gravel Puzzleworth, Thursday, 2 August 2012 23:24 (eleven years ago) link

what did you play? I keep getting tempted but wimping out.

iatee, Thursday, 2 August 2012 23:34 (eleven years ago) link

And it has the most absurdly complex rules for anything I have ever seen.

Ha, the thread starter really hasn't delved too much into the world of nerdy fantasy games. I've always thought Magic is pretty simple.

I wish to incorporate disco into my small business (chap), Thursday, 2 August 2012 23:40 (eleven years ago) link

the basic rules of magic are pretty simple but if you want to get into the rules lawyer stuff it can get pretty complex

iatee, Thursday, 2 August 2012 23:42 (eleven years ago) link

once you start talking about the stack...

Mordy, Thursday, 2 August 2012 23:45 (eleven years ago) link

M13 draft - opened Oblivion Ring and then went WB for ALL THE REMOVAL - 2xMurder, 2xPacifism, Public Execution, Crippling Blight and Divine Verdict. Kinda forget to get any creatures but went 2-1.

Magic is funnnnnn.

Gravel Puzzleworth, Friday, 3 August 2012 01:00 (eleven years ago) link

<i>what did you play? I keep getting tempted but wimping out.</i>

If you're intimidated by limited the best format is definitely sealed, as it removes a bunch of decision points, you are pretty much guaranteed to get a serviceable deck, you can experiment with different deck types in different games, and all the queues are swiss, so you should get four somewhat close matches. Plus, if you lose, you can just blame it on the other guy being lucky enough to open a bunch of bombs. Sealed events on MTGO also typically offer better EV than drafts (for example, four pack sealed does not have an entry fee and only requires four packs, so the prizes are all gravy). The best time to dip your toes into limited is actually right now, as I type this: core sets are less complicated than expansions, everyone plays sealed when a set first comes out, and since the set is pretty new, there are going to be a bunch of other people who aren't totally sure what they're doing, which means your games will probably be closer than if you tried starting at the end of a set's life.

webber, Friday, 3 August 2012 03:44 (eleven years ago) link

apparently some people in nyc are pretty srs players and I need to brush up on the rules

iatee, Friday, 3 August 2012 03:45 (eleven years ago) link

also what do I need to bring? I have no 20 sided die or land or anything anymore!

iatee, Friday, 3 August 2012 03:46 (eleven years ago) link

any store will have a land box you can pull from and you can just use a notepad and pen to keep track of life + everyone will have dice to borrow if you need to, the first couple of times i just showed up w/nothing but the draft entry fee and it was totally fine

i drafted tonight as well but did p horrible, i was passed nicol bolas and just kinda went w/ it but ended up spread too thin across all three colors and my mana was horrible (despite two dual lands), i was p lucky to go 2-2

what makes you think its a pun (Lamp), Friday, 3 August 2012 03:52 (eleven years ago) link

that's what I vaguely remembered but again I am pulling up memories from the 4th grade

iatee, Friday, 3 August 2012 03:53 (eleven years ago) link

nicol bolas is the dream everyone has to reach for. shame on whoever passed it to you

webber, Friday, 3 August 2012 06:30 (eleven years ago) link

Sometimes you fly too close to the sun. I had a buddy first pick a Nicol and force those 3 colors, winding up with a really awful deck, but when he landed it's like...ohhh who's laughing now?

frogbs, Friday, 3 August 2012 13:47 (eleven years ago) link

Also anyone on MTGO should try Momir Basic. Basically the rules are: your deck is all basic land, and during your turn you can pay X and discard a card to summon a RANDOM creature that costs X. If you're a skill guy you'll probably wind up disliking it but it's a pretty fun way to kill twenty minutes!

frogbs, Friday, 3 August 2012 13:49 (eleven years ago) link

more limited tips - iatee you might know all this crap already but might as well have it in this thread somewhere

a useful mnemonic that people use for pick orders/card evaluations in limited is BREAD:
B = bombs. basically any card that can swing the game heavily in your favor if not immediately dealt with. large flying creatures, planeswalkers, mass removal, etc. these are usually rares and they're usually obvious.
R = removal. cards that can deal with all or most of your opponent's threats. examples: Pacifism, Murder, Searing Spear. Situational removal spells (e.g. Divine Verdict, Crippling Blight, Prey Upon) and temporary removal like Unsummon are trickier to evaluate so make sure your deck can use them properly.
E = evasion. flying, unblockable, trample, intimidate, sometimes first strike. creatures with abilities that make them difficult to block and can often break through a board stall.
A = aggressive cards. this is sort of a catch-all for solid creatures, good combat tricks, etc. look for guys with high power relative to their casting cost. also you want your early plays to be able to 'trade up' with a larger creature and your later plays to avoid 'trading down' with a smaller creature. A 3/3 is often better than a 4/2 for this reason.
D = defensive cards. yeah, sometimes you can draft a sweet control deck, but in general, especially as an inexperienced player, you're going to win more games by pressuring your opponent and putting the onus on them to make the right decisions. leave the walls and blockers in your sideboard unless they're likely to trade with something efficiently (e.g. the 1/2 deathtouch spider is actually a high pick because it's essentially removal).

ciderpress, Friday, 3 August 2012 15:57 (eleven years ago) link

Yeah that's a good start. When I began drafting a lot the only tips I got was "creature removal first, then creatures, everything else sucks". Basically the implication there was "don't take goofy creature enchantments" like so many newer players do. The problem with that acronym is that say in M13 there are many times I'd take a Fog Bank over Wind Drake even though the E is higher than D.

My only real tip for draft is to be aware of mana costs. If two cards are about equal value, go with the one that isn't a 3-drop. Because pretty much every limited format is FULL of good 3-drops. Also be weary of cards with double mana symbols (something that costs WW is tough to play turn 2, really)

frogbs, Friday, 3 August 2012 16:02 (eleven years ago) link

specific tips for M13:

-the format is fairly slow compared to other recent sets. bears (2 power guys for 2 mana) without relevant abilities should be considered filler if you're short on turn 2 plays or creatures. don't be afraid to cut them from your maindeck.

-despite being a slow set, there isn't much color fixing so i'd avoid playing more than 2 colors

-the exalted mechanic plays a lot stronger than it looks. every creature with exalted is a solid playable, even the 0/4 wall.

-Faerie Invaders is the only common i can think of that's a potential blowout, so be wary of its existence when attacking

ciderpress, Friday, 3 August 2012 16:20 (eleven years ago) link

Also, W/G and B/G decks with exalted and tramplers (such as the 4/2 guy for 3G) can be very powerful. Like the last set with Bloodthirst, Exalted is more powerful than it looks because the set is designed to take advantage of it.

frogbs, Friday, 3 August 2012 16:29 (eleven years ago) link

do mtg players make good or bad poker players and how strong is the correlation

thomp, Friday, 3 August 2012 16:33 (eleven years ago) link

let's ask d3athdr0n3

"Pffft" --buddha (silby), Friday, 3 August 2012 16:37 (eleven years ago) link

the 2 MTG/poker crossover guys i can name off the top of my head are David Williams and Eric Froelich, not sure how good they are at poker though since i don't follow that

ciderpress, Friday, 3 August 2012 16:44 (eleven years ago) link

if you don't think i have a long post on this on the way, you got another thing comin

frogbs, Friday, 3 August 2012 17:07 (eleven years ago) link

in my experience with both (much more w/ poker than mtg tbh) some game proficiency carries over throughout a bunch of different games, but the skillsets are different enough (and the stakes and level of competition in poker so much higher than mtg) that i wouldn't expect a great mtg player to necessarily be a great poker player. i do think a great poker player could probably pick up mtg at a high level fairly quickly.

Mordy, Friday, 3 August 2012 17:10 (eleven years ago) link

Anyway, I don't think the coorelation is strong, but I would think that MTG players turned poker players in general would be better than randoms. MTG is more about figuring out how a bunch of moving parts are going to interact while poker is more about figuring out how your opponent is going to react to a certain action and how he's going to play certain groups of hands. Case in point; if you could see your opponent's cards in poker you would never lose. In MTG knowing what your opponent has is only a small advantage. The card Gitaxian Probe lets you see for 2 life or one blue mana, plus it replaces itself. That would be like something in poker allowing you to see what your opponent has by throwing out a small blind. Plus in poker, everyone plays off the same deck. A good MTG deckbuilder is not going to get into situations often where their cards are worthless because his or her decks are going to be set up to maximize their resources. Whereas the best poker players get dealt 72 and miss flush draws all the time (regardless of what the Bond movies tell you).

The best poker player I know is really bad at Magic; he misses a lot of minor advantages all the time. The best Magic player is a guy who very rarely makes a mistake and is a great deckbuilder and he's such a huge fish at poker that we actually kind of lamented the fact that he moved away.

frogbs, Friday, 3 August 2012 17:22 (eleven years ago) link

wouldn't you need a bunch of them in your deck though? if peek for one blue or two life was attached to er a permanent it seems like it'd be way overpowered. nb i have not played magic in ten years.

poker to me seems like a weird meta-game/superstructure of pushing counters around, the apparent 'game' part with the cards just an algorithm ... which isn't much like anything in the interlocking systems in magic, though i guess the meta-gaming/'reading people' stuff gets displaced to deck-building

thomp, Saturday, 4 August 2012 13:05 (eleven years ago) link

its interesting because knowing your opponents hand is not actually considered to be worth a card - Telepathy has been around for more than 10 years and was never played in competitive decks

ciderpress, Saturday, 4 August 2012 14:41 (eleven years ago) link

huh, fantastic. i suppose there's few ways to action it - there's no 'discard target card from opponent's hand'

thomp, Saturday, 4 August 2012 14:42 (eleven years ago) link

there is, and its a tournament staple: http://magiccards.info/lw/en/145.html

ciderpress, Saturday, 4 August 2012 14:45 (eleven years ago) link

though i guess that lets you look anyway

ciderpress, Saturday, 4 August 2012 14:46 (eleven years ago) link

haha er never mind then! well.

thomp, Saturday, 4 August 2012 14:46 (eleven years ago) link

is there any way to search all this stuff by effect? or do you learn about x thousand cards via harried study of past games by candlelight etc etc

thomp, Saturday, 4 August 2012 14:47 (eleven years ago) link

http://magiccards.info/search.html is the best card search engine i know of - i mostly just know this shit from playing the game on and off for my whole life

ciderpress, Saturday, 4 August 2012 14:48 (eleven years ago) link

ha, there are 108 cards with some version of 'target player reveals hand'. also this:

http://magiccards.info/scans/en/9e/114.jpg

thomp, Saturday, 4 August 2012 14:57 (eleven years ago) link

i think a large part of why i never got into magic all that much was that there's this vastly complex set of possibilities for different interacting effects of various kinds, but unfortunately it always has to come down to 'get this one number from 20 to 0'. i guess at high level play there's people doing y'know 'combos' and stuff and trying to set up win conditions but then it's kind of, do it before your opponent reduces this one number from 20 to 0

thomp, Saturday, 4 August 2012 15:00 (eleven years ago) link

haha zur's weirding was one of the 2 rares in the first magic thing i ever bought (5th edition starter deck). the other rare was Nightmare which i was a lot more excited about at the time

ciderpress, Saturday, 4 August 2012 15:01 (eleven years ago) link

xp well there's mill strategies too but I think that whole idea is kind of disengenuous, a deck focused on creature combat vs. a deck that tries to do a massive Tendrils of Agony feel completely different even though they accomplish the same end goal

frogbs, Saturday, 4 August 2012 19:20 (eleven years ago) link

its kind of like saying, football is boring because it always comes down to who scores the most touchdowns and field goals

frogbs, Saturday, 4 August 2012 20:25 (eleven years ago) link

When the real reason it's boring is that it takes 800 years to complete 60 minutes of gameplay.

"Pffft" --buddha (silby), Saturday, 4 August 2012 20:30 (eleven years ago) link

Kind of obsessed with this game right now.

Gravel Puzzleworth, Tuesday, 7 August 2012 15:33 (eleven years ago) link

Thinking of trying out a FNM booster draft to see what it's like, but I feel pretty intimidated.

Moodles, Tuesday, 7 August 2012 15:51 (eleven years ago) link

its kind of like saying, football is boring because it always comes down to who scores the most touchdowns and field goals

this works and doesn't work, i guess

i went to the nerd store yesterday. no one was playing magic: the gathering, though there was an ad for midnight d&d sessions.

thomp, Tuesday, 7 August 2012 16:15 (eleven years ago) link

Do it! I have drafted twice since coming back to magic, coming 2nd and 3rd, and you're at least as good as I am. Seriously you'll be at a table with 8 dudes and three will be pretty bad, you might seriously be surprised how well you do.

Read this before drafting M13, it's amazing:
http://legitmtg.com/competitive/of-limited-interest-your-complete-guide-to-drafting-m13/

Gravel Puzzleworth, Tuesday, 7 August 2012 22:52 (eleven years ago) link

Kind of obsessed with this game right now.

haha me too! i was super proud because i finally got my rating above 1800 and then was filled with shame, disappointment

what makes you think its a pun (Lamp), Wednesday, 8 August 2012 17:26 (eleven years ago) link

i dont think that legitmtg article is v otm tho, triple AVR was a really good draft format for one and her card rankings arent great

what makes you think its a pun (Lamp), Wednesday, 8 August 2012 17:28 (eleven years ago) link

OK so I tried out this Magic Online thing a bit. I've got a dilemma though, because while MtGO has an advantage in terms of actually getting to play without having to go to a game store and hang out with creepy teens, the prospect of paying $4 a booster for non-real cards doesn't really entice me from an ownership perspective. Also the app is so terrible building decks for constructed (as if) seems like it'd be a shitshow.

Also if it's digital why are the old expansions out of print? Does Hasbro take a cut of the digital secondary market?

"Pffft" --buddha (silby), Wednesday, 8 August 2012 17:31 (eleven years ago) link

theres no real defense for mtgo pricing it just is although i havent had to deposit since i first started drafting seriously

Lamp, Wednesday, 8 August 2012 17:34 (eleven years ago) link

don't ever buy boosters from the store; buy tix then get boosters from a bot.

Also if it's digital why are the old expansions out of print?

because of people who think this:

the prospect of paying $4 a booster for non-real cards doesn't really entice me

for me, I do a lot of 4-pack sealed, which have no entry fee in tix, just the 4 boosters. prizes are 5 packs for 3-0, 3 for 2-1, and 1 for 1-2. I win about 65-70% of my matches so I average three packs per event, therefore each booster (which are like 3.2 tix right now) is really about four, which makes it a lot better.

the cards ARE backed by something physical (if you collect the whole set, they will allow you to trade in the digital cards for real ones), and outside of the money mythics, the prices of MTGO cards are about 50% less than in real life. for AVR, I would venture that 3 tickets can buy you like, 85% of the entire set. basically; if you're not doing sealed or draft, just buy individual cards from bots.

frogbs, Wednesday, 8 August 2012 18:27 (eleven years ago) link

i dont think that legitmtg article is v otm tho, triple AVR was a really good draft format for one and her card rankings arent great

yeah I think there's a lot of hyperbole on her criticisms of AVR; you can reduce every format to dumb stuff like that

I think a lot of her advice is good, but saying Elderscale Wurm (a huge bomb that many decks simply won't be able to win against) is anything like Omniscience (a 10-mana "do nothing" in Limited) is truly bizarre. I skimmed over the pick orders and think some of it is out of whack (I really do think Goblin Battle Jester is trash - you don't get to "controlling your opponent’s ability to block" unless you have a bunch of red spells queued up), but pick orders are dumb to begin with. Also Switcharoo over Sleep is ridiculous.

frogbs, Wednesday, 8 August 2012 18:38 (eleven years ago) link

1800 is pretty impressive to me!

Yeah I don't think that list is perfect or anything but if you haven't drafted in a million years / ever it's a really good read and a lot better than going in blind!

I think Battle Jester is pretty playable? Like, the ability seems a lot better than haste, which it's costed comparable to.

Gravel Puzzleworth, Friday, 10 August 2012 07:01 (eleven years ago) link

What do you guys make of Sands of Delirium?

Gravel Puzzleworth, Friday, 10 August 2012 07:04 (eleven years ago) link

I've seen Battle Jester do okay, the problem is it costs four for a 2/2 creature which is just not going to keep up with any other color, and it doesn't do anything unless you cast another spell. If you've curved out you may not have many red cards left to play. If you haven't, "target creature cannot block" isn't going to help you much. I'd get behind this card as a 2R 2/1, but as is I'm not a fan.

As for Sands; very few cards in any color that I'd pick over it, it's this set's Moonsilver Spear, as in it's an artifact that sucks up a lot of mana but basically says if you can't deal with it in 2 or 3 turns you lose. I look forward to losing a lot of games against that in 4-pack Sealed!

frogbs, Friday, 10 August 2012 13:34 (eleven years ago) link

I do visit Mt Gox at times

Sweet Organic Princess (Latham Green), Friday, 10 August 2012 14:24 (eleven years ago) link

worryingly tempted to start playing mtg online

thomp, Friday, 10 August 2012 14:45 (eleven years ago) link

it's like an online poker addiction you can't kid yourself you'll ever get rich from!

thomp, Friday, 10 August 2012 14:46 (eleven years ago) link

hard to blow a thousand tix in two hours though

frogbs, Friday, 10 August 2012 14:56 (eleven years ago) link

As for Sands; very few cards in any color that I'd pick over it, it's this set's Moonsilver Spear

haha this sets moonsilver spear is staff of nin! idk there are quite a few more outs to sands including one that just stone kills it so i dont think its quite as strong although its p good in sealed, yeah.

with battle jester i think the biggest problem is where he fits on the curve - the deck that wants him the most needs him to come down earlier or have an immediate impact on the board the turn hes cast. thats why haste is so much better - you get to immediately push through damage or at least effect the board on turn four instead of just doing nothing. like if you're curving into arsonist - flunkies - brute than youd much rather have canyon minatour to help block or even two drop + spear or w/e. combined with the fact that its very easy to have a decent board presence on turn five against an aggro red deck and what the red deck really wants to do is use stuff like trumpet blast or chandra's fury to trade UP against the other decks better creatures his ability just seems fairly anti-synergistic to me and a waste of a card slot

Lamp, Friday, 10 August 2012 16:42 (eleven years ago) link

I find what Lamp just posted pretty convincing! (re: Jester). I have definitely seen high-ranked players praise him (on streams etc) but I'll think more about it.

thomp u live in london right? (i have asked you this like 8 times I think). Come along to dark sphere or something!

Gravel Puzzleworth, Monday, 13 August 2012 12:57 (eleven years ago) link

this sets moonsilver spear is staff of nin! idk there are quite a few more outs to sands including one that just stone kills it so i dont think its quite as strong although its p good in sealed, yeah.

Anything that kills Spear will kill the Staff too, though I kind of see where you're coming from, Staff also has that feeling of "if this is out for a few turns, you're going to lose", though Sands and Spear were win conditions in themselves

And agreed on Battle Jester, I don't think he's a bad 23rd card in a quick red deck, especially as it allows you to do stuff like turn 5 a Trumpet Blast/Searing Spear massive blowout. I just am not sure if this is the set for this, with so many good defensive creatures/big boppers (in green) a "cannot block" effect needs to be more repeatable than this, again, really wish this thing cost 3 or at least triggered when entering play

frogbs, Monday, 13 August 2012 13:15 (eleven years ago) link

I have definitely seen high-ranked players praise him (on streams etc)

yeah i heard sam black claim battle jester was 'really good' but then i have yet to see him actually play w/it in his deck. i might be underrating it because of how much worse it is than fervent cathar in an aggro red deck. the aggro red decks are my fave deck to play online because i think people in general undervalue the cards and i end up getting like 10th pick chandra's fury and stuff so i'll try him out again, but he hasnt been that successful for me

Anything that kills Spear will kill the Staff too

haha i was mostly thinking of elixir

Lamp, Monday, 13 August 2012 14:02 (eleven years ago) link

oh, I didn't even know Elixir was in the set

Chandra's Fury was a card I always wondered about; I liked Aggravate in AVR but soon realized it's really not so good, is Fury a slam dunk maindeckable card?

frogbs, Monday, 13 August 2012 14:06 (eleven years ago) link

the biggest reason its good is because its instant speed so you can use it on offense or defense and it's really good against other red decks and black and white but even against blue and green decks i've found its easy to maneuver myself into a situation where i can trade up by blocking w/cheap creatures like arsonist and krenko tokens. it can clear the way for reckless brute and/or dragon whelp or at least force much more desirable trades. and getting the four direct damage just means i'm never really down a card even if the primary use is as a combat trick/removal and goes a long way in allowing me to stay ahead in a race

Lamp, Monday, 13 August 2012 14:22 (eleven years ago) link

Gotcha; I always played it in the M13 events I did but I can also see why, in a draft, it wouldn't be a card people are actively looking to play. I've always been confused on Lava Axe-type effects in general, I realize now they really aren't so good, but the fact that Fury is never really wasted since it still lops off 20% of their life total seems important.

Either way I don't know, I'm still stuck with AVR on MTGO because the mythics you can crack are enough to sustain you for a while. 4-pack Sealed w/ AVR is pretty high variance but I have not had to deposit in a long while and I think over like 20 or so of the things I've wound up ahead 10 or so tix thanks to Bonfire being worth so damn much. It doesn't sound like M13 really has any high dollar cards on MTGO right now.

frogbs, Monday, 13 August 2012 14:35 (eleven years ago) link

card prices are always rock bottom around the end of the release period (ie now)

also holy shit @ bonfire's price. kind of wish i hadn't cashed mine in at $30 per already

ciderpress, Monday, 13 August 2012 17:03 (eleven years ago) link

Mtgo price is $42.59, above SCG's $39.99 price for the paper version...I've never heard of a card that was worth more online than IRL! (though maybe Force of Will is one)

frogbs, Monday, 13 August 2012 17:28 (eleven years ago) link

there are lots actually! in standard it only really happens with mythic rares because of how set redemption affects their supply disproportionately to regular rares. Falkenrath Aristocrat is another example of this (plus its value gets bumped up by Block Constructed, a format that isn't played much IRL). and then there are the legacy staples that never had a 'real' print run online and thus have very limited supply, like Force of Will and Lions Eye Diamond.

ciderpress, Monday, 13 August 2012 17:36 (eleven years ago) link

I see the set redemption pushing foil mythics to ridiculous values. I think $10 is the base price for a foil mythic, compared to, say, 40 cents for your typical foil rare. Never really thought about the Block thing but that makes sense.

either way, is there a way to calculate the average value of a pack on MTGO? (okay, I know there is a way, but has anyone done it?)

frogbs, Monday, 13 August 2012 17:43 (eleven years ago) link

people have certainly done it, it comes out to far less than the $4 retail value of course. i think it's under $2 and maybe even under $1 for some sets

ciderpress, Monday, 13 August 2012 17:51 (eleven years ago) link

last i saw avr was about $3.10 for mtgo which is by far higher than any other currently drafted set

Lamp, Monday, 13 August 2012 17:54 (eleven years ago) link

i honestly don't care about nickel-and-diming my way into value from card transactions though - i'm constantly buying/selling in and out of various standard and modern decks and taking the 10% loss or so every time and it doesn't really bother me since i'm playing purely for fun and practice, and not for sustainability

like, if playing 'for free' is your goal then you're best off just fronting $200 on a top tier standard deck and jamming daily events with it until you're loaded with packs, but who wants to actually do that every day? i guess some people do since i see the same names in those tournaments day in day out, but i feel like if you have that mentality you should just be playing poker

ciderpress, Monday, 13 August 2012 18:01 (eleven years ago) link

for me it's all about limited, which IMO is fun enough to even cancel out the grindy mentality of it. also poker is not really an option in America anymore :S

frogbs, Monday, 13 August 2012 18:07 (eleven years ago) link

i weirdly care about value but not enough not to do stupid stuff like buying 4x desolate lighthouse and promo silverblade paladins and stuff. its more that i like knowing what the cost of the stupid stuff i do is? i mean im happy that i havent had to deposit money on modo since early may and one of my goals is definitely being able to make drafting self-sustaining but ill also 'waste' money on stuff like 12-6s for fun or buying foil lands or w/e

the only constructed deck i have on modo is a block jund deck that would probably win me more packs than drafting does but i like the challenge of drafting a lot more plus block has been p stale since avr came out.

Lamp, Monday, 13 August 2012 18:10 (eleven years ago) link

i think the best value on modo might be like building a u/g infect deck for $35 and grinding two-mans/dailies which, yeah, that seems p dull

Lamp, Monday, 13 August 2012 18:12 (eleven years ago) link

u guys are making me want to start playing mtgo

Mordy, Monday, 13 August 2012 20:07 (eleven years ago) link

do we have enough people for an ilxor clan on mtgo

ciderpress, Monday, 13 August 2012 22:39 (eleven years ago) link

maybeeeee

What do clans even do, they seem like a yoga flame pointless invention for the ages.

Gravel Puzzleworth, Tuesday, 14 August 2012 14:19 (eleven years ago) link

Help request: a friend is learning the game, he likes it when I give him stack-based rules questions (e.g. "How does Kiki-Jiki interact with Phyrexian Dreadnought"). Can anyone think of any more puzzles like this? I'm looking interesting stack-based interactions, not layer-based ones (so no Opalescence-on-Humility stuff).

Gravel Puzzleworth, Tuesday, 14 August 2012 14:21 (eleven years ago) link

Okay - both players have four of these puppies on the board:

http://static.starcitygames.com/sales/cardscans/MAGPRO/rhystic_cave.jpg

One of them tries to tap one for mana and the other player tries to stop him, who gets what?

(alright, maybe it's not that hardest rules question I can think of, but it may be the most obnoxious)

frogbs, Tuesday, 14 August 2012 14:27 (eleven years ago) link

neither player gets anything.

first player taps for 1, second player taps for 1 to block it.
(end of first round = no net gain for anyone.)

first player taps to block second player's response, but second player taps to block that, too.
(end of second round = no net gain for anyone.)

etc...
(every round ends in stalemate with no gain, so long as both players have the same number of caves.)

if the first player had four and the second only three, then s/he'd be able to break the chain and get 1 manna.

contenderizer, Tuesday, 14 August 2012 14:37 (eleven years ago) link

yeah. it's not hard if you don't think of it as 8 triggers going on the stack at once. its just an obnoxious question.

if you really want to give your buddy a fun puzzle to talk about, how about telling him how you can stack Fiend Hunter and Cloudshift to permanently exile something (I have a deck that does this and I hate having to explain this to newer players...I feel like they think I am making up rules)

frogbs, Tuesday, 14 August 2012 14:42 (eleven years ago) link

maybeeeee

What do clans even do, they seem like a yoga flame pointless invention for the ages.

― Gravel Puzzleworth, Tuesday, August 14, 2012 10:19 AM (35 minutes ago) Bookmark Flag Post Permalink


they don't have much function right now, they just get their own private chatroom and show up in your profile

ciderpress, Tuesday, 14 August 2012 15:00 (eleven years ago) link

xp using Redirect (or any similar redirection spell) to counter a counterspell is an interesting one - because of the wording of Redirect you don't need to choose the new target for the spell until Redirect resolves, but Redirect is still on the stack when it resolves so you can change the counterspell to target Redirect even though Redirect is in the process of resolving already and thus can't be countered anymore (the net effect being that their counterspell is countered due to illegal targets)

ciderpress, Tuesday, 14 August 2012 15:20 (eleven years ago) link

I remember seeing people use Misdirection as a counterspell to counter other counterspells and always thought they were Misdirecting the Counterspells to counter itself because the alternative didn't make sense. I've had this conversation many times.."wait, if the Misdirection is countered, then how did the.....whatever"

Another weird one is Caged Sun which has the "if a land would add a mana to your mana pool, add an additional mana" wording, which means that if you can somehow turn Caged Sun into a land and tapped it, it would literally add infinity mana to your mana pool.

frogbs, Tuesday, 14 August 2012 15:28 (eleven years ago) link

wouldn't that create an infinite loop and draw the game though? it's not a 'may' ability and doesn't use the stack, so you can never stop it.

ciderpress, Tuesday, 14 August 2012 15:38 (eleven years ago) link

I think the solution is to try to set this up on Magic Online and see what happens. Perhaps it could crash MTGO's servers.

frogbs, Tuesday, 14 August 2012 15:42 (eleven years ago) link

i've seen the triple oblivion ring loop happen on mtgo and it's pretty hilarious - if both players F6, then after about 100 iterations, the game crashes, and then it attempts to reconstruct the game by playing it out again from the start, reaches the loop again, crashes again, then declares a draw

ciderpress, Tuesday, 14 August 2012 15:44 (eleven years ago) link

another one i can think of is if you somehow make a token copy of Garruk Relentless, then get it to 1 or 2 loyalty, its triggered ability will just happen infinitely because it can't transform

ciderpress, Tuesday, 14 August 2012 15:48 (eleven years ago) link

i'm not actually sure whether there's any sequence of plays that can make a token Garruk though

ciderpress, Tuesday, 14 August 2012 15:51 (eleven years ago) link

yeah im trying to think of noncreature token permanents and cant think of any

Lamp, Tuesday, 14 August 2012 15:56 (eleven years ago) link

well the issue is more how to copy it without the original garruk being on the battlefield, because they'd die from the planeswalker uniqueness rule. if not for that you could just liquimetal coating + phyrexian metamorph it

ciderpress, Tuesday, 14 August 2012 15:58 (eleven years ago) link

the most insane MTG puzzle i've figured out without help was the turn 1 kill on the play in Scars of Mirrodin Block Constructed

ciderpress, Tuesday, 14 August 2012 16:00 (eleven years ago) link

Let's see - you'd have to use Liquimetal Coating to make it an artifact, March of the Machines to make it a creature, then Cackling Counterpart to make a token.

Caged Sun is even weirder, you have to do March, then play Life and Limb and make the Caged Sun into a Saporling/Forest with Xenograft or Unnatural Selection

frogbs, Tuesday, 14 August 2012 16:01 (eleven years ago) link

none of those cards remove the planeswalker type or Garruk subtype though so it doesn't work

ciderpress, Tuesday, 14 August 2012 16:03 (eleven years ago) link

okay in that case I don't think it's possible to do this unless there's some weird old card that can remove a subtype

frogbs, Tuesday, 14 August 2012 16:06 (eleven years ago) link

planeswalkers hate this one weird old card

Mordy, Tuesday, 14 August 2012 16:15 (eleven years ago) link

ok i think you can do it with Mirrorworks, if you do liquimetal + metamorph with Mirrorworks in play then the Mirrorworks token will use last-known values for the Metamorph and make a Garruk artifact

ciderpress, Tuesday, 14 August 2012 16:36 (eleven years ago) link

and that artifact wouldn't have the subtypes? wouldn't it make a "planeswalker artifact" or am I misreading section 403 a) i. iii. iv. ?

frogbs, Tuesday, 14 August 2012 16:47 (eleven years ago) link

no, the metamorph would copy garruk, trigger, mirrorworks, then garruk and metamorphed garruk would die, allowing the mirrorworks token garruk to be the only garruk when it comes into play

ciderpress, Tuesday, 14 August 2012 16:50 (eleven years ago) link

Okay. I may be confused as to how that rule works. I thought that the Planeswalker rule didn't use the stack; as in, you couldn't respond to it, similar to being at 0 life and losing. Either way, I'd like to see how MTGO handles it; I can't imagine what their background coding looks like at this point. It's insane how complex MTG's rules are when you really break them down.

frogbs, Tuesday, 14 August 2012 19:23 (eleven years ago) link

thomp u live in london right? (i have asked you this like 8 times I think). Come along to dark sphere or something!

― Gravel Puzzleworth, Monday, 13 August 2012 12:57 (Yesterday) Bookmark Flag Post Permalink

nah i'm in oxford innit. i might end up going to london to fulfil these nerd inclinations i'm getting though. don't shit where you eat and all that.

thomp, Tuesday, 14 August 2012 21:03 (eleven years ago) link

otoh the last fifty posts i keep trying to read and it's like a blast of white noise overruling any attempt to make sense of it so:

thomp, Tuesday, 14 August 2012 21:04 (eleven years ago) link

Yeah, this conversation makes me think I'm not really ready to take on local competition

Moodles, Tuesday, 14 August 2012 23:02 (eleven years ago) link

don't worry we're discussing weird rules corner cases that will never turn up in an actual game

Okay. I may be confused as to how that rule works. I thought that the Planeswalker rule didn't use the stack; as in, you couldn't respond to it, similar to being at 0 life and losing. Either way, I'd like to see how MTGO handles it; I can't imagine what their background coding looks like at this point. It's insane how complex MTG's rules are when you really break them down.

― frogbs, Tuesday, August 14, 2012 3:23 PM (5 hours ago) Bookmark Flag Post Permalink


quick breakdown of what happens here:
SETUP: you have Garruk Relentless, Liquimetal Coating, and Mirrorworks in play
1) You tap Liquimetal Coating targeting Garruk to make him an artifact
2) You cast Phyrexian Metamorph, choosing to copy Garruk
3) When the Metamorph hits play as a second Garruk, state based actions are checked, and the following 2 things happen simultaneously: the 2 Garruks are put into your graveyard, and Mirrorworks triggers upon an artifact (the Metamorph) entering the battlefield and its ability goes on the stack.
4) The Mirrorworks triggered ability resolves, giving you the option of paying 2 to create a copy of the Phyrexian Metamorph. When you do this, because the Metamorph is no longer on the battlefield, Mirrorworks will use 'last known information' to create the token copy, thus creating it as an artifact Garruk Relentless
5) You activate Garruk's ability to shoot down a 1/1, bringing his loyalty to 2
6) State based actions are checked and Garruk's transform trigger goes on the stack. When it resolves, Garruk fails to transform because he is a token copy and can't.
7) Go to 6
The game can no longer progress and is declared a draw

ciderpress, Wednesday, 15 August 2012 01:13 (eleven years ago) link

bravo

frogbs, Wednesday, 15 August 2012 01:21 (eleven years ago) link

Thinking of trying out mtgo. May be a less intimidating option than going straight to irl competition.

Moodles, Friday, 17 August 2012 00:39 (eleven years ago) link

OK, got my account started up, now trying to figure out what to do next to establish some decent cards. Should I sell off my booster and use the cash to buy up some commons and uncommons instead?

Moodles, Saturday, 18 August 2012 01:41 (eleven years ago) link

iatee

buzza, Saturday, 18 August 2012 03:02 (eleven years ago) link

depends if you wanna play constructed or limited

i do believe new accounts get to do some "phantom" drafts...as in you can play and i think win prizes but you don't get to keep what you draft

frogbs, Saturday, 18 August 2012 03:57 (eleven years ago) link

I guess I'd like to figure out the best way to start accruing some passable card so I don't just get killed constantly

Moodles, Saturday, 18 August 2012 04:13 (eleven years ago) link

The quickest way: Look at the decks that are winning daily events, and then buy all of the cards you need to make one of those (this will be costly unless you concentrate on relatively inexpensive formats, like block or pauper. Even then you should be prepared to pay a fair amount)

The cheapest way: Take note of the most expensive cards in a given format, and then try to make a deck using none of those cards. The Magic economy is usually set up such that the ten or so chase rares are worth heaps, but then everything else is five cents or less. Obviously the expensive cards are the most powerful, but you can still have fun trying out tier two options, especially if you stick to casual (i.e. non-tournament event) games. If you go this route you might want to lean heavily on the cards in M13; almost everything in that set is pretty cheap at the moment.

The most fun way: Start playing limited (sealed or draft) events, and build decks with the cards you get.

webber, Monday, 20 August 2012 04:18 (eleven years ago) link

Oh, also there are some bots on MTGO that give away free commons, and if you know anyone on MTGO they will probably be willing to give you a bunch of commons/uncommons, since having more than four copies of a single card is pointless and selling them to bots generally nets you a small fraction of a cent.

webber, Monday, 20 August 2012 04:22 (eleven years ago) link

i've got shitloads of innistrad commons/uncommons if you need any of those, since i did dozens of triple innistrad drafts last fall. might have some excess stock of core set cards and other recent sets too.

my MTGO username is smh

ciderpress, Monday, 20 August 2012 04:31 (eleven years ago) link

I really wish that you could trade away more than 75 cards at once. My client freezes sometimes when I even try to do that many.

frogbs, Monday, 20 August 2012 13:39 (eleven years ago) link

xpost

Thanks! I'll look you up.

Is it ever worthwhile to buy cards from bots or does it make more sense to just try to win them in competition.

How much does a deck have to rely on super expensive mythics in order to win in Constructed online? Or is it viable to pull something together on a budget and still compete?

Moodles, Monday, 20 August 2012 20:05 (eleven years ago) link

what format are you looking at playing? there are a couple cheap Standard decks, BW tokens and mono-green infect come to mind. those still need some rares to function properly but not as many as other decks. Tokens is probably the most scalable in terms of being playable without all the rares, while infect absolutely needs the 4 Inkmoth Nexus (~7 tickets each) but the rest of the deck is cheap

ciderpress, Tuesday, 21 August 2012 00:38 (eleven years ago) link

though on second thought i don't think i'd recommend buying into infect decks right now since those cards are all rotating out of standard in a couple months

ciderpress, Tuesday, 21 August 2012 00:50 (eleven years ago) link

Mostly interested in standard or innistrad block. Working on building a bw exalted deck.

Moodles, Tuesday, 21 August 2012 00:53 (eleven years ago) link

It also depends how competitive you intend on being. If you want to enter daily events or 2-man queues (i.e. put up some entry money and play for prizes), then you are probably going to have to cough up some money - giving up a significant number of percentage points of winning in order to save a few bucks just doesn't really make sense from an EV standpoint. However, if you just want to play casually, there are always people who either also can't afford to spend a billion dollars on mythics or who just prefer to play strategies off the beaten path, and there's no reason why you can't have a tonne of fun playing a deck you built around a junky rare in the casual room.

If you're just looking to acquire cards, buying individual cards from bots is always better than cracking packs - the expected value of cards in a pack is significantly lower than what a pack actually costs. The only reason to acquire packs is to play limited, wherein you have a bunch of fun and end up with cards at the end of it.

webber, Tuesday, 21 August 2012 05:34 (eleven years ago) link

Also, even if you're buying packs I would suggest buying packs from bots - they typically sell packs at a discount to the MTGO store (I think a pack of M13 is around 3.3-3.5 tix as opposed to $4), since heaps of people are continually selling all their prize packs to bots in order to cash out.

webber, Tuesday, 21 August 2012 05:37 (eleven years ago) link

Thanks for the tips, and thanks to ciderpress for the cards!

The deck is starting to take shape now. My plan is to use some of the affordable legendaries like nefarox and odric rather than raiding my son's college fund to buy sublime archangel, avacyn, and a couple silver blade paladins.

Moodles, Tuesday, 21 August 2012 05:56 (eleven years ago) link

keep in mind odric has anti-synergy with exalted since he wants you to attack with everything (though his ability is much more powerful than exalted in constructed)

ciderpress, Tuesday, 21 August 2012 13:18 (eleven years ago) link

like the best way to compete in constructed on a budget is generally to play a bunch of cheap efficient creatures, keep smashing them with everything, and hope they don't have a wrath of god effect or large blocker in time

ciderpress, Tuesday, 21 August 2012 13:29 (eleven years ago) link

I hear what you're saying. I suppose the strategy I'm shooting for is more of a hybrid exalted/soldiers. The idea is to score a bunch of early damage with small exalted creatures and then flood the board with soldiers and cards like crusader of odric. This gives the option of hitting with a whole bunch of creatures at once or with a single powerful creature like crusader who gets amped up by both soldiers and exalted. With Odric, Master Tactician in the mix I can force some mismatched combat or just keep the other player from blocking.

It may turn out that this is not focused enough to actually work, but I'm going to try it out and see what happens.

Moodles, Tuesday, 21 August 2012 14:17 (eleven years ago) link

i have a list on my home computer for a neat soldier tokens deck that would be pretty cheap to build and reasonably competitive. i think the most expensive card in it is elspeth

but: from a strict value perspective you should wait the six weeks for standard to rotate before investing money in cards. until then you should be playing 4 pack AVR sealed probably since it's both good value and AVR packs have the highest expected value. it's also a pretty good way to ease into magic although i cant remember how xp'd you are...

also if its at all a possibility and you plan on playing competitively than its better value to invest the money upfront in a tier 1 deck than to try to grind out wins with a cheap but unreliable tier 2 or 3 deck.

Lamp, Tuesday, 21 August 2012 15:45 (eleven years ago) link

i dunno, i'd recommend just messing around and playing in the free play/practice rooms for a while before jumping into sealed events. i spent my first month or so of MTGO just having fun playing cheapo Grand Architect decks in the casual room

ciderpress, Tuesday, 21 August 2012 15:48 (eleven years ago) link

haha yeah thats fair - really my advice is only worthwhile if moodles wants to play competitively i guess?

Lamp, Tuesday, 21 August 2012 15:51 (eleven years ago) link

the idea of just buying all the cards for a tier 1 deck and grinding it out seems so soul destroying

frogbs, Tuesday, 21 August 2012 16:23 (eleven years ago) link

I'm really at the just having fun stage right now, though I'll probably try out a booster draft sooner or later just to get an idea of what to expect

Moodles, Tuesday, 21 August 2012 17:33 (eleven years ago) link

i think new accounts now come with a couple free entries into special "new player drafts", they're phantom drafts meaning you don't get to keep the cards you drafted, but you can still win prize packs i think

ciderpress, Tuesday, 21 August 2012 17:36 (eleven years ago) link

One thing to be wary of is that MTGO obviously adheres very close to the rules, so be sure to read that little status bar on the left closely. For example most players who play Bone Splinters (Sac a creature: Destroy target creature) would sac their creature first, then target their opponent's creature - on MTGO, you target your opponent's guy first, then sac as a cost. If you don't read the status bar you'll end up sacrificing your own creature to destroy itself (I would see this happen ALL THE TIME).

Also, when effects are stacked, you can mouse over the card effect on the left to see exactly what it's targeting, if need be. For example if you have a creature that comes into play with a token and soulbond triggers, mousing over can let you see exactly which creature it's referring to. Again, very easy to miss this if you don't really know the interface.

frogbs, Tuesday, 21 August 2012 17:55 (eleven years ago) link

I had a situation where one my guys was taken out by Oblivion Ring. I cast a spell to destroy Oblivion Ring, but apparently cast it at the wrong time as my guy didn't return to the battlefield. Not sure what happened there.

Moodles, Tuesday, 21 August 2012 18:00 (eleven years ago) link

make sure you let the Oblivion Ring actually eat your guy before you destroy it, otherwise the trigger that returns your guy will happen before the one that exiles your guy, causing your guy to go away forever

ciderpress, Tuesday, 21 August 2012 18:24 (eleven years ago) link

LSV plays a few games with a fun Delver/Talrand hybrid that doesn't look too expensive here: http://www.channelfireball.com/articles/channel-lsv-wizards-standard-event/

webber, Wednesday, 22 August 2012 01:20 (eleven years ago) link

that's still a reasonable amount of $ though - don't forget that Gut Shots are like $5 each despite not being rare (so absurd!). plus Inkmoth is up to 7 or 8 due to the infect deck's popularity, and Snapcaster is 7 or 8 too and irreplaceable.

i think BW tokens is the best deck for making a budget version that still does inherently powerful things. you could probably build it with no rares except Honor of the Pure and still beat people up with reasonable draws

ciderpress, Wednesday, 22 August 2012 13:22 (eleven years ago) link

the MTGO economy is weird like that because packs are pretty much exclusively used for drafting, nobody buys a box at a discount or opens up packs for fun because doing so is such a waste. thus "3rd sets" like New Phyrexia don't get opened up much since you only get one per draft and then 4 months later Innistrad comes along, and now Gut Shot, which is like a $1 card IRL is somehow worth upwards of 5 tix

AVR packs just hit critical mass, 3.99 a pop exclusively thanks to Bonfire's ridiculous pricing. meanwhile M13 singles are pretty much worthless so who knows what to draft now.

frogbs, Wednesday, 22 August 2012 13:31 (eleven years ago) link

the answer is to draft M13 because it's a better limited format than AVR

i didn't hate AVR as much as most people, i think it was fine for a 2-3 month limited format, but i have no desire to go back to it now that there's something new, card values be damned

ciderpress, Wednesday, 22 August 2012 13:34 (eleven years ago) link

at 3.50 a pack I can "go infinite" with AVR (but not really turn a profit), M13 will be really tough because there's only one card you can sell for over 10. prices will probably go up but they crashed pretty hard over the last two weeks.

I'm holding out for RTR - quite frankly it'll be shocking if that doesn't turn out to be an excellent Limited format

frogbs, Wednesday, 22 August 2012 13:37 (eleven years ago) link

here is some art from RTR:

http://media.wizards.com/images/magic/daily/features/feature209_trdtfghjdfujdgfhdfbndfigkdgd.jpg

if that ain't Temple Garden I'll stick my dick in a mashed potato

frogbs, Wednesday, 22 August 2012 13:51 (eleven years ago) link

funny, i said the exact same thing to someone else last night when that went up

ciderpress, Wednesday, 22 August 2012 14:16 (eleven years ago) link

I hope they've learned from Alara block, which didn't have quite enough color fixing at common to play 3 color decks. the bouncelands and signets from original Ravnica were too good because they were card advantage and acceleration respectively, but it would be nice to have some sort of equivalents this time around

ciderpress, Wednesday, 22 August 2012 14:20 (eleven years ago) link

the exact same thing? whoa

I'm sure there will be some color fixing at common. I think they know that Limited isn't really fun for either player if one guy is sitting with five spells they can't cast because they don't have Red mana; if this set is like a quarter gold cards, that's only gonna be a bigger problem

frogbs, Wednesday, 22 August 2012 14:46 (eleven years ago) link

Have Wizards actually even printed a card in which the life-cost penalty was actually sufficiently punitive?

Like (of the top of my head):
Phyrexian Arena
Ravnica Lands
Ice-Age Pain Lands
City of Brass
Dark Confidante
Off-color Dismember/Gutshot/etc
Griselbrand
Necropotence
Channel

All super playable and often strong to the point of broken-ness.

Gravel Puzzleworth, Thursday, 23 August 2012 11:30 (eleven years ago) link

You forgot Bitterblossom! What do you mean by sufficiently punitive? Like unplayable? I feel like shocklands, fetchlands, and the phyrexian mana permanents (for example) are all pretty balanced. The fact that the shocklands are almost certainly going to be reprinted implies that R&D doesn't think they're too broken. Plus there are a bunch of cards that are only limited playable, like Sign in Blood/Phyrexian Rager.

webber, Thursday, 23 August 2012 11:48 (eleven years ago) link

sign in blood and phyrexian rager have both been in constructed decks (rager mostly the first time around when it was in apocalypse)

zombie cutthroat is a good example of a limited one, that was an easy first pick in onslaught block draft despite taking a huge chunk out of your life

ciderpress, Thursday, 23 August 2012 12:08 (eleven years ago) link

Oops, yeah, that's a big one!

I guess by 'sufficiently punitive' I meant: "Has a meaningful impact on your decision to maindeck the card". I mean, sure, fetchlands aren't *broken* in the 'lol u printed Skullclamp' sense, but I've never heard any player over 12 years old ever say "hmm, that's a whole life point! I think I'll run this island instead". With Sign In Blood by contrast you could totally remove the lifecost, and it'd still be, like, Divination.

Gravel Puzzleworth, Thursday, 23 August 2012 12:22 (eleven years ago) link

Zombie Cutthroat is a great example of what I'm looking for - if it were [(3),1 life] for a 3/4 zombie that's definitely meaningfully different to [(3),5 life] for the same thing.

Gravel Puzzleworth, Thursday, 23 August 2012 12:25 (eleven years ago) link

well sometimes they add up. I've seen a game of Modern where a guy cracked a fetch to get a shockland untapped three turns in a row, essentially starting him at 11 life. But that's a good point and a good reminder of how little life really matters anymore, unless you're playing against mono-red, I guess. Don't forget Force of Will!!

frogbs, Thursday, 23 August 2012 13:27 (eleven years ago) link

i remember when Modern first came out online, i watched a game where someone went turn 1 fetch shockland, thoughtseize, turn 2 fetch shockland, dark confidant. they're at 14 life on turn 2 with a bob in play, were playing against an aggro deck, and they ended up winning anyway. i guess that was more the power of Dark Confidant than irrelevancy of life loss, but all those incremental life payments do add up sometimes.

i play splinter twin in Modern, and i have won games at 1 or 2 life before because i played my Steam Vents tapped on turn 1 rather than firing off a Serum Visions right away. managing your life total is still important!

ciderpress, Thursday, 23 August 2012 13:40 (eleven years ago) link

err that was actually 12 life on turn 2, not 14

ciderpress, Thursday, 23 August 2012 13:41 (eleven years ago) link

Ok, I got one, Moonlight Bargain:

Moonlight Bargain 3BB
Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

I always wondered why Sligh wasn't more popular in Modern; decks running Thoughtseize and Bob must be dealing themselves 6-7+ damage a game

frogbs, Thursday, 23 August 2012 13:51 (eleven years ago) link

moonlight bargain seems playable to me, i assume it didn't get played much because it was in the same format as Dark Confidant and Compulsive Research which are both more mana-efficient ways to draw cards

if you're talking about straight-up burn, that's pretty popular on MTGO (mainly because it's cheap). Jund is the only popular Dark Confidant deck though and it runs Kitchen Finks too. Thoughtseize isn't actually bad against burn, since it just prevents 1 damage which is better than not being able to interact at all

ciderpress, Thursday, 23 August 2012 14:07 (eleven years ago) link

and sometimes you hit their goblin guide and prevent more than 1 damage

ciderpress, Thursday, 23 August 2012 14:08 (eleven years ago) link

i'm surprised it's an instant. still if it was 3BB: Draw 5, it would have gotten a lot of play, but the life requirement may be a bit much there.

don't get me wrong I don't know anything about Modern, it's crazy that Jund finds a way to play Finks, that's got to be a crazy manabase

frogbs, Thursday, 23 August 2012 14:11 (eleven years ago) link

1GG is not that crazy to get in a deck with fetches/duals! i'm confused what you mean

i often forget that finks is also a white card, since i haven't seen it played as such in about a year

ciderpress, Thursday, 23 August 2012 14:14 (eleven years ago) link

also the problem with burn decks in modern is they can't interact in a format where most decks have either a combo kill or Geist of Saint Traft

ciderpress, Thursday, 23 August 2012 14:18 (eleven years ago) link

I can see that. but I'd think a card like Blightning would be really good. to be honest I don't know what post-Onslaught Goblins even looks like. anyway, what I mean about Jund is that 1GG is kind of a crazy mana cost for a 3-color deck that isn't even heavy green, isn't it?

frogbs, Thursday, 23 August 2012 14:28 (eleven years ago) link

jund plays treetop village, tarmogoyf, and bloodbraid elf, it's pretty heavy on green. and even if it wasn't, fetches/duals and twilight mire would get you there anyway. casting double color spells is just not an issue in eternal formats.

i was playing a dredge deck for a bit that had birds of paradise, hedron crab, faithless looting, and gravecrawler as its turn 1 plays, and boarded into 4 thalias against spell-based decks. the manabase worked out fine.

ciderpress, Thursday, 23 August 2012 15:16 (eleven years ago) link

hmmph. something just seems wrong about that. on the other hand I guess I see why the fetches and shocklands are so high now.

call me old school but I just don't think playing a 3-color deck should be so easy

frogbs, Thursday, 23 August 2012 15:22 (eleven years ago) link

goblins doesn't exist in modern, the good ones are all in onslaught. blightning is not a very good card because there are few of the slower attrition decks it's good against (pretty much just jund and U/W midrange), while there are decks like affinity that can have no cards left in hand by turn 3

ciderpress, Thursday, 23 August 2012 15:25 (eleven years ago) link

i guess you missed out on lorwyn/shadowmoor/alara standard, when people were playing cloudthresher and path to exile in their cruel ultimatum decks.

i missed out on that too but it seems absurd in retrospect now that we have more typical mana in standard again

ciderpress, Thursday, 23 August 2012 15:31 (eleven years ago) link

Yeah I kind of skipped the Cruel control era. Either way I think the mana-fixing in Standard has been really good for a long time and I kind of miss the days when people were at least somewhat encouraged to build mono-color decks. Nowadays I guess there's Stompy every once in a while and there's always a tier-4 Sligh deck but I miss the days when 3-color decks were not easy to pull off without some trickery.

frogbs, Thursday, 23 August 2012 15:39 (eleven years ago) link

mana fixing is tight enough that you are definitely paying a cost to run 3-colours in standard rn tho

Lamp, Thursday, 23 August 2012 15:45 (eleven years ago) link

Well the two dual types in Standard right now don't really play nice with each other but in general I don't find 3-color decks tough so long as you don't play a bunch of double-costed cards. Or at least, not as hard as I remember it being.

frogbs, Thursday, 23 August 2012 15:56 (eleven years ago) link

mana fixing is a double edged sword kinda. if the power level of cards in standard is low and/or balanced across the spectrum, then the best decks are more heavily defined by which ones have good mana (we see this in block constructed a lot, it's why Borderland Ranger is a 4-of in almost every ISD block deck). if you improve the mana in this sort of environment, you can produce a pretty radically diverse metagame. this is what happened with the first Ravnica block, and led to the era that people have dubbed the 'tier 2 metagame' because there were dozens of viable Standard decks and none of them were really powerful enough to beat up on random homebrew decks.

the flipside is that if there are a few overpowered cards in Standard and the mana is good, the format warps around those cards, because there's nothing keeping you from dropping them into your off-color deck and then tweaking the manabase to fit.

ciderpress, Thursday, 23 August 2012 17:18 (eleven years ago) link

in general i think having 2 sets of duals per color pair is the sweet spot - we're a bit shy of that now but looks like we'll be heading there or beyond with a new Ravnica set

ciderpress, Thursday, 23 August 2012 17:26 (eleven years ago) link

Well Ravnica was before the era of Mythics. I remember Baneslayer Angel being the start of something newer and shittier, where the metagame wasn't so much tier 1 decks as it was tier 1 cards, and who could fit the most into their manabase. I haven't played Standard in a while but from what I remember there were a ton of archetypes, but in reality it was just a dozen ways different ways to lose to Wurmcoil. Nowadays I'd guess there are a bunch of decks with tortured mana bases that just want to get their Huntsmasters and Bonfires in as both cards are way over the curve. I remember feeling like Baneslayer was so stupidly overpowered that EVERY white deck should be packing them, no matter what (at least, before Dismember was printed). Jace 2.0 was the same way. And soon that kind of spilled over into, "if I've got a two color deck, can I make it three so I can play Jace?"

frogbs, Thursday, 23 August 2012 17:47 (eleven years ago) link

baneslayer, huntmaster, and wurmcoil are all strong cards, but i wouldn't call any of them format-warping - i would call jace and bonfire that though...

ciderpress, Thursday, 23 August 2012 18:03 (eleven years ago) link

Well the Baneslayer/Titan/Wurmcoil era really brought about an era where they were SO far ahead of any other 5-7 drop that you could hardly play anything else in those slots, even if they had abilities that fit your deck perfectly. I had a deck set up to abuse Flayer of the Hatebound in several ways, then found out that just straight up swapping them for Inferno Titans made my deck better, even though the synergy wasn't there anymore.

Anyway to make this fit my argument a little better I don't think Titans/Wurmcoil are the problem when it comes to excess mana fixing as any deck can play those. They are problematic, but for different reasons. But low-cost mythics like Lotus Cobra, Geist, Bonfire (sort of), and Jace do encourage a lot of dumb off-color splashing. I remember the Zendikar era being the same thing, "just play fetches and Lotus Cobra and your deck will rule"

frogbs, Thursday, 23 August 2012 18:13 (eleven years ago) link

i dont think bonfire is warping standard its not like every (any?)one is playing u/r delver

Lamp, Thursday, 23 August 2012 18:44 (eleven years ago) link

assuming steam vents is in RTR, i actually think that's the direction delver is headed after rotation - with most of the cheap blue spells gone i think there'll be an aggro version that goes UR for burn, and a more midrange one that's more about abusing snapcaster and restoration angel than flipping delvers

ciderpress, Thursday, 23 August 2012 19:04 (eleven years ago) link

of course this is all wild conjecture until we know whats in the new set

ciderpress, Thursday, 23 August 2012 19:04 (eleven years ago) link

the main thing bonfire has done so far is add a hilarious amount of variance to green midrange mirror matches

ciderpress, Thursday, 23 August 2012 19:09 (eleven years ago) link

yeah I dunno if we really can speculate on what's going to happen post-RTR. losing Ponder, Vapor Snag, GutShot, and Mana Leak seems like it would totally nerf Delver anyway.

frogbs, Thursday, 23 August 2012 19:31 (eleven years ago) link

Is it naive of me to feel annoyed that all the top decks in standard are variations on the same 2 or 3 themes ad infinitum?

Is it a lack of imagination or are those just the only decks that can possibly win?

Moodles, Friday, 24 August 2012 18:53 (eleven years ago) link

again a lot of this is because they've made a conscious decision that the mythics should be the most powerful cards in the game

frogbs, Friday, 24 August 2012 19:14 (eleven years ago) link

ime almost every rpg system when min/maxed comes down to 4-5 at most archetypes (i'm thinking particularly stuff like MMORPGs with tank/dps/heal archetypes, or magic/range/melee in diablolikes). when i played in 4th grade tho there were a million archetypes bc we weren't exactly scholars of the game and we played w/ whatever cards we had available.

Mordy, Saturday, 25 August 2012 00:13 (eleven years ago) link

yeah keep in mind we are at the tail end of the standard season, by this point everything's pretty much been figured out. though to be fair there are probably 15-20 reasonable deck choices, it's just that a lot of them fit under a few umbrella archetypes (green midrange, blue tempo/midrange, green ramp, black zombies)

ciderpress, Saturday, 25 August 2012 03:23 (eleven years ago) link

I made some tweaks to my exalted soldiers deck and was able to win about half the time in casual. So long as I'm not getting crushed over and over by delver decks, I'm ok with that.

Moodles, Saturday, 25 August 2012 05:46 (eleven years ago) link

yeah unfortunately a delver deck would be an exalted deck's nightmare matchup - delver handles single threats very well but has no way to deal with swarm tactics

ciderpress, Saturday, 25 August 2012 05:56 (eleven years ago) link

right, I've added in more cheap removal in order to neutralize some of the earlier threats so that I can ramp up to the big token cards like Captain of the Watch, Captain's Call, and the Odrics. Also swapped out Servant of Nefarox for Diregraf Ghoul which works really nicely with Duty-Bound Dead. Basically gives me an attacking 3/3 on turn 2 and allows me to flood the board with more little guys earlier on.

The other new addition that's really paying off me is Riders of Gavony, which immediately neutralizes a whole class of creatures.

Moodles, Saturday, 25 August 2012 13:41 (eleven years ago) link

Well Ravnica was before the era of Mythics. I remember Baneslayer Angel being the start of something newer and shittier, where the metagame wasn't so much tier 1 decks as it was tier 1 cards, and who could fit the most into their manabase.

The worst current example of this in the current Standard is the UW Delver deck that runs Geist of Saint Traft and Hero of Bladehold - those cards have zero synergy with anything else in your deck (beyond, like, "kinda aggro"), but they're so curve-exploding that it doesn't matter.

Gravel Puzzleworth, Saturday, 25 August 2012 13:57 (eleven years ago) link

what, that's not true at all. geist has very good synergy with snapcaster + vapor snag. its weakness is that it gets blocked easily, and being able to tempo their guys off the board is the solution to that.

i honestly don't get the fist-shaking at mythic rares. standard costs about the same now as it always did, adjusted for inflation etc. before mythics, you'd just pay more for stuff like dual lands and utility rares that are now dirt cheap. stratifying card availability like this is a net positive for new players because it gives them access to more cards even if the top few cards in each set are less accessible

ciderpress, Saturday, 25 August 2012 15:33 (eleven years ago) link

the idea of mythics (in the beginning) was that they were all gonna be splashy, powerful rares but not "4 of" type cards. so Baneslayer or the new Thundermaw are fine; it's when they started printing stuff like Lotus Cobra at Mythic that I started to feel like we were being exploited (to their credit Lotus Cobra seems like a one-time thing)

actually I don't mind the mythic rarity w/r/t what it does to the price of Standard, because as you point out it does keep regular rares like say, Restoration Angel in higher supply and does knock the price of stuff like duals down. my problem with it is when they take the mythic rarity as an opportunity to print stuff WAY over the curve that pretty much any deck in those colors has to consider playing. like I remember my jaw dropping when I saw Jace TMS, thinking "how could they do this?", and that was when I misread it at 5 mana!!

frogbs, Saturday, 25 August 2012 16:01 (eleven years ago) link

i played a sealed draft M13 this weekend w/ some friends visiting - i got one of the white mythics (serra something) and a ton of white exalted creatures, ran those w/ green for some bigger beatdown creatures and very little removal and dominated which was really exciting. then we played some edh. every time they come in and we play, i want to start seriously playing MTG again but then i'm left in philly at the end of the weekend w/ no one to play with. :(

Mordy, Sunday, 26 August 2012 01:48 (eleven years ago) link

^play Magic Online!

Here's what Mark Rosewater said when he introduced mythic rares:

This now leads us to the next question: How are cards split between rare and mythic rare? Or more to the point, what kind of cards are going to become mythic rares? We want the flavor of mythic rare to be something that feels very special and unique. Generally speaking we expect that to mean cards like Planeswalkers, most legends, and epic-feeling creatures and spells. They will not just be a list of each set's most powerful tournament-level cards.

We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function. Some examples of this category would be cycles of dual lands and cards like Mutavault or Char. That also addresses a long-standing issue that some players have had with certain rares like dual lands. Because we're making fewer cards per set, in the new world individual rares will be easier to acquire because each rare in a large set now appears 25% more often.

Personally I think "no cards that fill a universal function" is a little different from "no 4 of" cards. Geist of S-T and Hero of Bladehold are definitely 4-of cards, but I wouldn't say they fill a universal function; they're not in the same league as Mutavault or dual lands. Lotus Cobra is a bit more marginal, but as you say I think they recognise that as a mistake as they seem to have moved away from it in more recent sets.

webber, Sunday, 26 August 2012 11:33 (eleven years ago) link

Right, but I think there's a certain threshold where a card becomes so powerful where virtually any deck that can support it in its manabase will become more powerful for doing so, and they've definitely been toeing that line lately (if not outright crossing it with cards like Jace or Tarmogoyf)

frogbs, Sunday, 26 August 2012 18:28 (eleven years ago) link

tarmogoyf is not 'lately'

jace was a mistake, we know that. stoneforge mystic and snapcaster mage were too, though those weren't mythic rares. geist of saint traft and hero of bladehold are just strong cards; unlike all the overpowered creatures/planeswalkers, they don't play the defensive role and offensive role equally well, which limits their use and makes them fair

ciderpress, Sunday, 26 August 2012 19:36 (eleven years ago) link

is this all about the online game? i keep seeing this thread high up but can't understand the discourse.

magic ruled my world as a young teen. i quit after a bit and sold my "fork" for 100 pounds, plus "made" (recouped) a decent amount on the rest (10 per cent of what i spent, probably.)

had a brief relapse around the time of mirages, hammer of bogarden and all that shit, then quit again for good.

Know how Roo feel (LocalGarda), Sunday, 26 August 2012 19:41 (eleven years ago) link

hmm. forgot future sight was 5 years ago! whoa

still, I don't really think the format is necessarily unbalanced (as it was in say, the Affinity days), I just dislike the way cards that are way over the curve retroactively make a bunch of interesting or "build-around-me" stuff virtually unplayable in a serious deck, and the mythic era has kind of compounded this, as Wizards seems hellbent on printing a few such cards every set. Lately a lot of the most powerful cards have been either A) "deal with this immediately or you will lose" (such as the Titans, Wurmcoil, Hero, maybe Geist too), or B) "there is no good answer to this since it's too much card advantage/too cheap" - for example Snapcaster/Stoneforge/Delver really don't have good answers; they can be dealt with, but not in a way that's more efficient than the actual card. Wurmcoil sort of fits in this category too. Like, you may get burned by tapping out for Baneslayer and having it Dismembered right away, but most of the more powerful cards today don't even give your opponent the ability to respond to them in a manner that's actually efficient, meaning that the cards are so good that you have to search for reasons not to play them. Again I don't want to say this really unbalances things because T2 is relatively diverse now (or at least, it was a few months ago), it just sucks that Wizards has been printing so many neat/fun cards that really just can't see constructed play because they're so outclassed. anyway, rant over

frogbs, Sunday, 26 August 2012 20:05 (eleven years ago) link

I do give 'em credit for Birthing Pod though, most engine-type cards like that get nerfed horribly in development

frogbs, Sunday, 26 August 2012 20:07 (eleven years ago) link

just went on a little edh shopping spree on ebay. for less than $16 (including shipping) i got for my teneb the harvester deck: skullclamp, dauntless escort, aura shards, deadwood tree folk, loxodon hierarch, balance, qasali pridemage, saffi eriksdotter, elvish herder and magus of the disk.

Mordy, Sunday, 26 August 2012 21:01 (eleven years ago) link

i love birthing pod so much. i play it in my teneb deck. one of the most fun cards i've ever played w/ tbh

Mordy, Sunday, 26 August 2012 21:02 (eleven years ago) link

i'm particularly excited about a little loxodon hierarch/saffi eriksdotter/magus (and other removal) combo action

Mordy, Sunday, 26 August 2012 21:03 (eleven years ago) link

mordy come to ny some weekend and we can go to a draft together

iatee, Sunday, 26 August 2012 21:06 (eleven years ago) link

i would like to!

Mordy, Sunday, 26 August 2012 21:07 (eleven years ago) link

rancor is a pretty sweet card too

Mordy, Sunday, 26 August 2012 21:08 (eleven years ago) link

wait, Balance is LEGAL in EDH? (I don't really know what the ban list is but I'd assume the most powerful card of all time is on it)

frogbs, Sunday, 26 August 2012 22:43 (eleven years ago) link

balance def didn't have the feel of an ultimate broken card back in the day. was it because there weren't ways to use it as effectively?

iatee, Sunday, 26 August 2012 22:47 (eleven years ago) link

the same is true w/ swords

iatee, Sunday, 26 August 2012 22:48 (eleven years ago) link

looking it up it was restricted in 1995 so maybe I'm wrong

iatee, Sunday, 26 August 2012 22:55 (eleven years ago) link

This is a total guess but I think Zuran Orb might be the card that ultimately did it in?

frogbs, Sunday, 26 August 2012 22:57 (eleven years ago) link

yeah looking back at the era, that seems very likely:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/25b
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/25e

iatee, Sunday, 26 August 2012 23:05 (eleven years ago) link

still feel like, overall even a deck w/ 4 zuran orbs and 4 balances back then wouldn't be dominant in later eras. like that hernandez deck is kinda innocent all things considered.

iatee, Sunday, 26 August 2012 23:07 (eleven years ago) link

i think balance is banned but restore balance isn't?

Mordy, Sunday, 26 August 2012 23:23 (eleven years ago) link

obv balance >>> restore balance alas

Mordy, Sunday, 26 August 2012 23:24 (eleven years ago) link

looking at old stuff balance-zuran orb was def 'a thing'

http://oracle.wizards.com/scripts/wa.exe?A2=ind9611b&L=mtg-l&D=1&P=19542

iatee, Sunday, 26 August 2012 23:31 (eleven years ago) link

I loved reading that post even from a non-Magic angle. It reminded me that the 1990s was not so long ago and people were actually clever and articulate, not just pre-Internet savages who ate their own hair.

fields of salmon, Sunday, 26 August 2012 23:36 (eleven years ago) link

I guess an interesting question is how dominant could it have grown in a counterfactual world where it was unrestricted during the necro era

iatee, Sunday, 26 August 2012 23:46 (eleven years ago) link

man that listserv is interesting

http://oracle.wizards.com/scripts/wa.exe?A2=ind9601B&L=MTG-L&P=R6178&D=1&I=-3

iatee, Monday, 27 August 2012 00:03 (eleven years ago) link

did u guys take the time to figure out why that deck would be unstoppable? i'm curious but not enough to look up all those cards

Mordy, Monday, 27 August 2012 00:08 (eleven years ago) link

ok, looked up a few. looks like your library is all very low cost artifacts so u can shed your hand quickly, tutor balance, then you rack them + paupers' cage them to death (both do damage to players w/ small hands)

Mordy, Monday, 27 August 2012 00:13 (eleven years ago) link

looks like you just blow your hand early, tutor for Balance (Mystical Tutor as a 4-of...whoa), use it to destroy their creatures and their hand, use Zur's Weirding to deny their draws, kill 'em with the Rack and Mishra's Factories?

at the time I don't think creature-based strategies were really quick enough to deal with something like this

frogbs, Monday, 27 August 2012 00:16 (eleven years ago) link

yeah creature decks were pretty much unplayable in the early days, they took like 5 or 6 turns to kill undisrupted, when that number really has to be 4 to compete with combo. the decks during urza's saga era couldn't even play the most efficient creatures like savannah lions because they had to play entirely artifact/enchantment destroying creatures like elvish lyrist and goblin tinkerer in order to have enough outs to the turn 2/3 combo kills.

ciderpress, Monday, 27 August 2012 02:30 (eleven years ago) link

I think that's a little too broad a statement. control/combo decks were generally slower too and if you look at top decks during the early period there are plenty of creature-based decks. (to me urza's saga is no longer the early days).

iatee, Monday, 27 August 2012 03:23 (eleven years ago) link

http://www.wizards.com/sideboard/article.asp?x=sb20001005a

like that 1996 deck seems pretty unintimidating but it was tournament playable because the rest of the game was slower too

iatee, Monday, 27 August 2012 03:27 (eleven years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/210

new preview cards in this article all look great, i am even more excited for this set now

ciderpress, Monday, 27 August 2012 06:06 (eleven years ago) link

Yeah I really get the sense that RTR is going to be their best big set yet. That UR goblin seems super powerful, can't believe it's only common.

frogbs, Monday, 27 August 2012 13:43 (eleven years ago) link

going to a draft in 40 mins :)

iatee, Friday, 31 August 2012 22:08 (eleven years ago) link

quick someone tell me the money cards

iatee, Friday, 31 August 2012 22:10 (eleven years ago) link

there is one with a marginally more efficient creature and then there are two that lock into a peculiar arbitrary pattern allowing you to win the game in three turns via rules lawyering

thomp, Friday, 31 August 2012 22:13 (eleven years ago) link

which set?

frogbs, Friday, 31 August 2012 22:14 (eleven years ago) link

m13

iatee, Friday, 31 August 2012 22:15 (eleven years ago) link

draft tips asap!!! I have 30 mins

iatee, Friday, 31 August 2012 22:15 (eleven years ago) link

and am unfamiliar w/ the set outside of historic-cards and stuff on the ipad app

iatee, Friday, 31 August 2012 22:15 (eleven years ago) link

it looks like a lot of this is on the ipad app actually

iatee, Friday, 31 August 2012 22:16 (eleven years ago) link

ummm lets see, there's B/W exalted, W/x soldier deck with stuff like Crusader of Odric, a quick red Goblin deck, lots of good green fatties, blue has flyers, obviously

Core set draft is pretty easy in general. Find an uncommon or rare to build around, go to town

frogbs, Friday, 31 August 2012 22:20 (eleven years ago) link

get some good creatures, pay attention to mana curve (heavily weighed towards 1 + 2 mana creatures) have fun!

Mordy, Friday, 31 August 2012 22:25 (eleven years ago) link

what cards are worth $

iatee, Friday, 31 August 2012 22:25 (eleven years ago) link

it was fun! so many nerds. so many nerds.

iatee, Saturday, 1 September 2012 02:38 (eleven years ago) link

i'd participate much more in nerd culture if not for the nerds

Mordy, Saturday, 1 September 2012 03:30 (eleven years ago) link

did you manage to grab a sublime archangel?

Moodles, Saturday, 1 September 2012 04:07 (eleven years ago) link

no, it woulda been nice tho, cause I had a black/white deck w/ a lot of exalted. still only did so-so cause I had a lot of bad draws. will def go back, the store is really close to my work + train home and everyone was really friendly.

iatee, Saturday, 1 September 2012 22:30 (eleven years ago) link

yeah i started playinng at the local store last year and was surprised to find that most of the MTG regulars there are my age instead of highschool/college age like i had assumed, and there aren't any of the stereotypical tantrum-throwing antisocial nerds. its pretty chill

very brief tips for m13:
-the power uncommons that you're looking to first-pick, in no particular order: Serra Angel, Oblivion Ring, Talrand's Invocation, Vampire Nighthawk, Flames of the Firebrand
-the best commons, same deal as above: Searing Spear, Murder, Pacifism, Sentinel Spider (the green serra angel!)
-exalted plays very strong in limited and pretty much every creature with it is a good pick
-there are a ton of 3/3 creatures in the format, and therefore 2/2s get outclassed/brickwalled a lot. i avoid taking 2/2s or smaller unless they have a good ability.
-Chronomaton looks innocent but is actually one of the strongest cards in draft because it has no color commitment and because the games tend to go long enough to grow him real big. i'd pick it below the cards listed above and good rares, but above eveything else

ciderpress, Saturday, 1 September 2012 23:35 (eleven years ago) link

I actually had serra angel, oblivion ring, 2 pacifisms and a murder

I had to pass a vampire nighthawk, I think for uh I forgot what it's called, but the 3/6 black rare that turns creatures into walls

iatee, Saturday, 1 September 2012 23:37 (eleven years ago) link

xathrid gorgon!

your deck sounds insane then, that thing is arguably the best card in the entire set in limited

ciderpress, Saturday, 1 September 2012 23:38 (eleven years ago) link

yeah I feel like my deck was 'good' in principle, had like 7 exalted creatures too, I just had really bad luck and maybe needed to play more than 13 creatures

iatee, Saturday, 1 September 2012 23:40 (eleven years ago) link

here is the decklist

duress
dark favor
duty-bound dead
essence drain
liliana's shade
murder
public execution
2 servant of nefarox
tormented soul
xathrid
ring of thune
ring of xathrid
2 aven squire
griffin protecter
2 pacifism
obliv ring

then this stuff came in and out depnding on the opponent:
2 ajani's sunstriker
1 captain's call
another griffin protecter
battleflight eagle
ravenous rats

iatee, Saturday, 1 September 2012 23:56 (eleven years ago) link

oh and serra angel

iatee, Saturday, 1 September 2012 23:57 (eleven years ago) link

Liliana's shade was giving me fits on mtgo last night. Thinking of dropping a couple in my irl deck to try out in f next week.

Moodles, Sunday, 2 September 2012 01:39 (eleven years ago) link

In fnm next week, that is

Moodles, Sunday, 2 September 2012 01:40 (eleven years ago) link

that looks good, you definitely seem to know what you're doing - i wouldn't play dark favor maindeck, since exalted decks tend to be medium speed and that card works best in a really fast deck. would play the 2nd griffin protector instead probably, having flying guys is good when you're often turning your opponents stuff into walls rather than killing it

also duress tends to be a better sideboard card than maindeck card, since having a dead card vs like a green-based all-creatures deck is bad

ciderpress, Sunday, 2 September 2012 01:43 (eleven years ago) link

though by all means bring dark favor in vs decks without a lot of removal, sometimes you can win just by slapping it on a tormented soul turn 2

ciderpress, Sunday, 2 September 2012 01:45 (eleven years ago) link

cool they finally made a card that specifically destroys planeswalkers

ciderpress, Sunday, 2 September 2012 03:09 (eleven years ago) link

bunch of RTR spoilers just came out

-shocklands are back (of course)
-new Jace is shockingly not overpowered
-BR: Destroy target creature or planeswalker, wowowow

this set is going to rule

frogbs, Sunday, 2 September 2012 13:46 (eleven years ago) link

i love the common dual-lands and associated cards

ciderpress, Sunday, 2 September 2012 13:50 (eleven years ago) link

seriously considering buying into a modern deck now since this set's going to lower the barrier to entry by a fair amount and people might actually play the format outside of high-level events. not sure if i really want to drop $100 on a playset of thoughtseizes though..

ciderpress, Sunday, 2 September 2012 13:54 (eleven years ago) link

i should probably be banned from drafting this format http://i.imgur.com/6Rqww.jpg

ciderpress, Sunday, 2 September 2012 15:46 (eleven years ago) link

How long should I expect a local booster draft event to run for?

Moodles, Tuesday, 4 September 2012 14:09 (eleven years ago) link

you should ask the store how many rounds they run - at the store i play at, it's 40 minutes to draft and deckbuild, followed by 3 50-minute rounds, so it works out to around 3 hours total, assuming you play all 3 rounds (people often drop before the last round if they're out of the money, or draw the last round to split prizes if they're in the money)

ciderpress, Tuesday, 4 September 2012 15:12 (eleven years ago) link

rounds in MTG events are always 50 minutes plus some overage time (if time runs out, you get 5 more turns to win before the match becomes a draw) so it'll probably be an hour per round plus another 30-60 minutes for the draft itself

ciderpress, Tuesday, 4 September 2012 15:18 (eleven years ago) link

most 8-man drafts I've done are around 2 hours in total

frogbs, Tuesday, 4 September 2012 15:34 (eleven years ago) link

welp that's my 3rd M13 4-pack Sealed, went 2-1 every time, every single game I've lost was due to Jace/Sands of Delirium, god damn it

frogbs, Wednesday, 5 September 2012 00:53 (eleven years ago) link

I drafted again

had a red/white burn/token deck that people seemed to think was pretty good but still only went 1-2 due to luck. but I drafted a thragtusk and foil talrand just to sell, which almost paid for the night.

iatee, Wednesday, 5 September 2012 02:27 (eleven years ago) link

haha, next time we meet up you'll have an edh deck

Mordy, Wednesday, 5 September 2012 02:47 (eleven years ago) link

iatee msg me if you want to practice draft m13 ive drafted it a lot and think i have a reasonable handle on it

Lamp, Wednesday, 5 September 2012 03:40 (eleven years ago) link

also it could be p fun

Lamp, Wednesday, 5 September 2012 03:41 (eleven years ago) link

through what? magic online or is there another way we could do it? it would be fun tho, I still need some familiarity w/ lotsa cards, at this point I still prob make my color decisions too early

iatee, Wednesday, 5 September 2012 03:42 (eleven years ago) link

theres a p decent draft sim that ive used to practice its not as a good as a real draft but its decent for like discussing pick vs pick stuff and general deck-building things

ive never tried team drafting on mtgo although ive seen people do it so it is theoretically possible

Lamp, Wednesday, 5 September 2012 03:50 (eleven years ago) link

is it a program or a site? remember I'm ipad-bound, tho I can steal the lady's laptop on weekends.

iatee, Wednesday, 5 September 2012 03:51 (eleven years ago) link

its a site

i think wizards also has one on their site as well actually iirc

Lamp, Wednesday, 5 September 2012 03:54 (eleven years ago) link

oh cool

let's do that sometime this week

iatee, Wednesday, 5 September 2012 03:59 (eleven years ago) link

now that I have actual cards again I am tempted to try to teach gf, esp since her sister actually plays w/ HER bf, but her sister is also more tomboyish

iatee, Wednesday, 5 September 2012 04:09 (eleven years ago) link

well u know how manly playing mtg can be

Mordy, Wednesday, 5 September 2012 04:19 (eleven years ago) link

wowowow at the new planeswalker

http://media.wizards.com/images/magic/tcg/products/rtr/yn1n1r28cd_en.jpg

seems a lot like Gideon to me in that it's gonna be a total bitch to get rid of. that ultimate is just bizarre but super awesome anyway

frogbs, Wednesday, 5 September 2012 05:12 (eleven years ago) link

yall are serious about this shit huh
i finally tried this about a week ago, been dicking around on the ipad. kinda fun
kinda obsessive

This cad needs a cordial introduction to Eugene of Oxbow. (forksclovetofu), Wednesday, 5 September 2012 05:29 (eleven years ago) link

wowowow at the new planeswalker

yeah i was p excited abt her too - not really sure how good shell be rn but im not great at predicting stuff like that. jund seems p crazy given the currently spoiled stuff tho

Lamp, Thursday, 6 September 2012 17:30 (eleven years ago) link

im p glad i built jund for block rn tho

Lamp, Thursday, 6 September 2012 17:30 (eleven years ago) link

I don't think she's as good as Gideon but I like her because she's good in any situation. That ultimate is one of the neatest I've ever seen on a walker.

Gotta say I'm not really a fan of stuff like Dreadbore or that new Smother being rares

frogbs, Thursday, 6 September 2012 18:46 (eleven years ago) link

i like that planeswalker a bunch but i don't think its super powerful - she doesn't really press an advantage very well if left unchecked

ciderpress, Thursday, 6 September 2012 18:57 (eleven years ago) link

it's still amazing to me how much people overpay to preorder planeswalkers that will be $10-15 a month or 2 down the line

ciderpress, Thursday, 6 September 2012 19:14 (eleven years ago) link

This one went from $30 to $40 quick. My guess is that she'll settle in the $20-25 range. I do agree that the thing doesn't really do much by just building to an ultimate but Rock-type decks (which love to press small advantages like these) will probably go nuts over a card like this.

frogbs, Thursday, 6 September 2012 19:17 (eleven years ago) link

Gotta say I'm not really a fan of stuff like Dreadbore or that new Smother being rares

yeah the GB spell spoiled today is probably the best or at least most useful card spoiled yet but its shitty that its a rare instead of an uncommon

Lamp, Thursday, 6 September 2012 19:18 (eleven years ago) link

i'd snap short it at $20

ciderpress, Thursday, 6 September 2012 19:18 (eleven years ago) link

considering lilliana of the veil was briefly like $15 thats probably right

Lamp, Thursday, 6 September 2012 19:19 (eleven years ago) link

whats the most expensive pw in standard rn? the new ajani?

Lamp, Thursday, 6 September 2012 19:19 (eleven years ago) link

yeah and that's under $20 already

ciderpress, Thursday, 6 September 2012 19:21 (eleven years ago) link

I dunno, Karn is $15 even though it's about to rotate out and only really saw play as a 1-of. Planeswalkers have a lot of appeal across every format. It looks like BG/Jund is going to be a new thing and even if this is just a Lux Cannon that starts with five counters, that's really strong. I feel like this will just be one of those walkers that really is better than it looks because it helps in a lot of situations. That said I'm a little surprised that it's preordering at $40 while new Jace is only $25.

On the plus side, I can't wait to grind out drafts on MTGO, it looks like there are a bunch of money rares already. Abrupt Decay is preordering at $14, and you know the shocklands will be probably $10 apiece. Actually in general I think it may be a good idea to short-sell everything from this set as it's pretty much guaranteed to be the highest selling set in Magic history. Just sayin'.

frogbs, Thursday, 6 September 2012 19:24 (eleven years ago) link

the average magic player is horrible at evaluating cards, is what it comes down to. if it was possible to short sell cards you could make a fortune (this is essentially what the big online retailers do by selling preorders)

ciderpress, Thursday, 6 September 2012 19:24 (eleven years ago) link

yeah considering ive done several hundred m13 drafts i cant imagine how many ravnica ones ill end up doing so im not rushing to buy singles atp but sometimes stuff like the azorius mythic seems like decent value @ like $3

Lamp, Thursday, 6 September 2012 19:26 (eleven years ago) link

but i am one of those people who is terrible at evaluating cards i mean i thought tibalt might be good so

Lamp, Thursday, 6 September 2012 19:27 (eleven years ago) link

I think Tibalt is actually okay, there just isnt a deck for him yet. But everyone who think he's godawful probably isn't understanding that a two-mana planeswalker kinda has to suck.

frogbs, Thursday, 6 September 2012 19:28 (eleven years ago) link

do you guys compete in local constructed events? is the only way to win these to have a deck full of $20 cards?

Moodles, Thursday, 6 September 2012 19:28 (eleven years ago) link

if it was possible to short sell cards you could make a fortune

yeah I would have loved to do this with Temporal Mastery. I still love the card but it was pretty easy to predict a crash

frogbs, Thursday, 6 September 2012 19:29 (eleven years ago) link

shocklands are not going to be $10 for long. unless the set somehow sells out completely like Worldwake did, the total value of the set has a ceiling set by the MSRP of the sealed product, and constructed-playable mythic rares eat up a lot of that space

ciderpress, Thursday, 6 September 2012 19:29 (eleven years ago) link

do you guys compete in local constructed events? is the only way to win these to have a deck full of $20 cards?

i play Standard at FNM occasionally, but i mostly just draft. you can win without $20 cards but you can't just throw a bunch of commons/uncommons together and expect to win with underpowered cards

ciderpress, Thursday, 6 September 2012 19:34 (eleven years ago) link

looking at the starcity preorders supreme verdict @ $5 seems about right as well day hovered at $4 iirc over the last 6 months or so

fwiw ive always wondered how much of the preoder price spike is do to heightened demand and not just people speculating or misevaluating cards? like there has to be a decent # of players who want to have playsets of cards for decks right away and are willing to pay a premium for that. like obv shocklands will fall to like $7-$10 as soon as people start drafting but you can always make up the premium in prize money after a couple of weeks? idk

do you guys compete in local constructed events? is the only way to win these to have a deck full of $20 cards?

my deck doesnt have a card over $15 and i finished top 32 at a p big tournament last month so not really

Lamp, Thursday, 6 September 2012 19:36 (eleven years ago) link

the birthing pod deck i won DKA Gameday with didn't have any $20 cards but it did have so many ~$5 cards in it that it was probably worth $200 on the whole anyway, so i dunno

ciderpress, Thursday, 6 September 2012 19:38 (eleven years ago) link

generally i just draft so much that over time i end up with enough good cards to trade for the stuff i need for decks

ciderpress, Thursday, 6 September 2012 19:40 (eleven years ago) link

actually kinda curious what the cheapest tournamet-viable standard deck is rn - mono-black infect?

Lamp, Thursday, 6 September 2012 19:55 (eleven years ago) link

i think the main tip i can give for getting into constructed cheap is to pick the archetype you want to play and then identify the most crucial cards for that archetype and get those ASAP, and wait on getting the cards that have workable substitutes.

for example, if you want to play control, your deck probably isn't going to work without some rare board sweepers, whereas it matters a lot less whether you're closing out games with a $15 Consecrated Sphinx or a $1 Sphinx of Uthuun. likewise, if you want to play a green midrange deck, you absolutely need 4 Birds of Paradise (or whatever the current equivalent is) but it doesn't matter quite as much whether those birds are accelerating you into a $12 Thragtusk or a $3 Wolfir Silverheart

ciderpress, Thursday, 6 September 2012 20:00 (eleven years ago) link

Lamp i've seen some supposedly <$30 WB tokens lists that look pretty solid. Infect leans too heavily on Inkmoth Nexus to be the cheapest deck

ciderpress, Thursday, 6 September 2012 20:05 (eleven years ago) link

i think that was $30 on MTGO though, since isolated chapel is 10 bucks each in paper

ciderpress, Thursday, 6 September 2012 20:06 (eleven years ago) link

yeah i meant paper

Lamp, Thursday, 6 September 2012 20:06 (eleven years ago) link

I definitely need to find the right closer for this BW Exalted Soldiers thing I have going on. It's working really well at inflicting a bunch of damage in the first several turns, but tends to stall out and fall prey to more powerful removal. Odric, Master Tactician and Nefarox Overlord of Grixis are turning out to be a bit underwhelming mid-game.

Moodles, Thursday, 6 September 2012 20:07 (eleven years ago) link

also w/b tokens isnt really tournament-viable

Lamp, Thursday, 6 September 2012 20:08 (eleven years ago) link

I'd at least like to have a better shot at winning on Casual mtgo.

Moodles, Thursday, 6 September 2012 20:09 (eleven years ago) link

sublime? i guess shes just as weak to snag &c

Lamp, Thursday, 6 September 2012 20:14 (eleven years ago) link

probably good but $$$$

Moodles, Thursday, 6 September 2012 20:23 (eleven years ago) link

shocklands are not going to be $10 for long. unless the set somehow sells out completely like Worldwake did, the total value of the set has a ceiling set by the MSRP of the sealed product, and constructed-playable mythic rares eat up a lot of that space

I don't think the blue ones will dip below $10. I would guess the secondary market has learned its lesson w/r/t duals, especially shocklands which are basically played in every format, including casual/Commander. Does anyone remember what they went for the first time around? (I remember $8-$12, up to $15 for Breeding Pool)

frogbs, Thursday, 6 September 2012 21:11 (eleven years ago) link

once again i would gladly short them all at $10, even hallowed fountain.

ciderpress, Thursday, 6 September 2012 21:28 (eleven years ago) link

Finally got out to a FNM booster draft. Was a little caught off guard because I was expecting it to be M13 but it was Dark Ascension/Innistrad instead. Ended up with a RG deck heavy on werewolves and spiders and went 1-1-1. It was fun but I found competing against people who seemed much more knowledgable about MTG to be a bit stressful.

Moodles, Saturday, 8 September 2012 06:39 (eleven years ago) link

thats weird, most places only run the newest set, and DKA/ISD is definitely a much harder format than M13 so don't be discouraged or anything

ciderpress, Saturday, 8 September 2012 16:47 (eleven years ago) link

my local shop has run triple AVR and triple ISD the last two weeks because theyre out of M13 boosters. which has been p fun cuz im a little bored of M13 draft and also because i made the finals of both weeks

Lamp, Saturday, 8 September 2012 17:56 (eleven years ago) link

I've been thinking a lot about draft strategy / playing some online test draft thing against computers. do you guys have any interesting articles/insights about how quickly to pick colors, how willing you should be to switch if you can read your neighbor's picks etc? I guess it probably depends a lot on the set, too.

iatee, Saturday, 8 September 2012 19:13 (eleven years ago) link

also going mono seems like almost always a bad idea, but at what point is it not?

iatee, Saturday, 8 September 2012 19:14 (eleven years ago) link

my feeling w/M13 is that you can place some premium on staying open in pack one primarily because the format is balanced enough that you want to make sure you're in the 'right' colors for your seat and second because i like having the option of taking a bomb rare or uncommon from pack two w/o regardless of color

i've only drafted a monocolor deck once and it was the obvious open krenko, mob boss p1p1 get passed arms dealer p1p2 sort of thing. i don't think its bad idea though there are decent mono decks in all five colors

Lamp, Saturday, 8 September 2012 19:37 (eleven years ago) link

I guess I didn't mean bad idea in a 'you're doomed' but more that the marginal gain you'd get from having fewer mana problems is rarely going to be worth playing those last 6 or so subpar cards if you coulda had 6 more playable cards in a 2nd color.

iatee, Saturday, 8 September 2012 19:41 (eleven years ago) link

yeah i don't think that mana consistency is enough of an issue in this set that it's desirable to force a mono deck but every color (except maybe blue) is def deep enough and has enough range to support it, provided it's open for your seat

Lamp, Saturday, 8 September 2012 19:44 (eleven years ago) link

I'm also concerned that I have some bias against green, cause I almost never end up w/ it in the fake drafts

iatee, Saturday, 8 September 2012 19:50 (eleven years ago) link

green is the best color!!

Lamp, Saturday, 8 September 2012 20:04 (eleven years ago) link

yeah I know that's why I'm afraid I have a subconscious bias, also I think I prob like captain's call a little too much cause I always end up w/ 4. maybe the computers just don't like it enough.

iatee, Saturday, 8 September 2012 20:07 (eleven years ago) link

I definitely went in to last night with the idea that I'd be playing either green/red or green/black.

I think there's nothing wrong with going for colors you like so long as you have some decent choices available to you.

Moodles, Saturday, 8 September 2012 20:14 (eleven years ago) link

I think its more that I misjudge the power of midsized green creatures compared to more obviously good stuff in other colors

iatee, Saturday, 8 September 2012 20:17 (eleven years ago) link

I guess I didn't mean bad idea in a 'you're doomed' but more that the marginal gain you'd get from having fewer mana problems is rarely going to be worth playing those last 6 or so subpar cards if you coulda had 6 more playable cards in a 2nd color.

basically this; most cards you play are only going to require a single colored mana, so playing 11 Forests and 6 Mountains or whatever instead of 17 Forests is rarely going to screw you out of playing a lot of spells. that said I've done drafts where one color was super open, it just happens from time to time, especially if you're sitting by a drafter who chooses their colors before the draft even starts

reading your neighbor's cards is tough; I think it's easy to figure out what the two guys to your left are playing based on what you're passing, but sometimes it's tough to figure out whether two packs w/ no good White cards is a sign or a fluke. In AVR this was really hard because so many commons were just unplayable.

frogbs, Sunday, 9 September 2012 00:27 (eleven years ago) link

the problem with green is that often its creatures just aren't actually much better on-curve than the other colors. Centaur Courser is such an important card to have access to, even though it looks pretty simple, since other colors generally need a 4-drop or even a 5-drop to handle it. having access a 2-drop with deathtouch is pretty important too since if you're in green you'll have less access to hard removal

ciderpress, Sunday, 9 September 2012 01:27 (eleven years ago) link

The two cards I'm trying to figure out most are Mindclaw Shaman and Sands of Delirium. Mindclaw seems like it has the potential to swing games, but I'm always unsure of when to pick it, or when to side it out. If Duress is not very playable due to the possibility of striking out then I wonder how much a 5-drop 2/2 is when it seems much more likely (as they will have had chances to cast their spells by then). Sands I wonder about as a 1st pick; assuming no foil rare (so the pack is all commons and uncommons) would you take anything p1p1 over it? How about p2p1, when you're already in (say) Black, would you take Murder or Vampire Nighthawk over it? Sands just seems so good at winning games that may not be winnable otherwise, as well as giving you the luxury to just say "all I have to do is stay alive for a few turns and I win". I'm not sure if I'd ever pass the thing.

frogbs, Sunday, 9 September 2012 03:07 (eleven years ago) link

sands is tricky since your deck has to be good enough at stabilizing the board that it can do it with one fewer card, which hasn't been the case a couple of the times i've had it. it's definitely a strong card though in the right deck.

mindclaw is awesome and i pick it pretty high, within red i have it about equivalent to furnace whelp, i.e. worse than spot removal, better than other creatures except for flunkies if you're a beatdown deck. you can side it out vs green-white decks since they don't have as many targets for it

ciderpress, Sunday, 9 September 2012 03:45 (eleven years ago) link

Oh wait, did we not link to this? AV Club did a thing this week:

Revisiting Magic: The Gathering as a grown-up nerd

http://www.avclub.com/articles/revisiting-magic-the-gathering-as-a-grownup-nerd,84662/

http://media.avclub.com/images/413/413016/16x9/627.jpg?4667

Fiendish Doctor Wu (kingfish), Sunday, 9 September 2012 05:05 (eleven years ago) link

yeah I've had a fun time with Sands lately. seem to always get it in my opening hand which is not really optimal. then I had one game that I won on turn 28 (!) because it was the 5th-last card in my deck. was actually DOA the turn before if he had swung with all his flyers but I guess he played it safe not thinking about getting ducked.

my problem with Mindclaw is that you'd never say, side out a Furnace Whelp, so I tend to be careful about taking it too early. I've gotten destroyed by them (one took a Predatory Rampage, barf), and saved (by hitting a Sleep), but it's such a hard one to evaluate. I'll take your word for it.

frogbs, Sunday, 9 September 2012 05:19 (eleven years ago) link

cool game

if markers existed (buzza), Sunday, 9 September 2012 06:50 (eleven years ago) link

otm

iatee, Sunday, 9 September 2012 15:24 (eleven years ago) link

great article. i played maybe one game of Magic in my life but it always looked like a blast

Emperor Cos Dashit (Adam Bruneau), Sunday, 9 September 2012 15:28 (eleven years ago) link

Sands I wonder about as a 1st pick; assuming no foil rare (so the pack is all commons and uncommons) would you take anything p1p1 over it? How about p2p1, when you're already in (say) Black, would you take Murder or Vampire Nighthawk over it?

sands is always a 1st pick ime even over flames. p1p2 i might take a card that solidified a bomb 1st pick over it - like arms dealer + krenko or talrand + talrand or something. there are still outs to sands so if i pass it can prioritize them but yeah, i would hate to have to pass it.

i think mindclaw shaman sucks but i dont tend to draft the sort of decks that want it, maybe? i always find myself passing them even really late but that might be a hole in my game. i just dont think its efficient enough to main deck in most of my draft decks

Lamp, Sunday, 9 September 2012 18:54 (eleven years ago) link

the thing with Sands is that it always seems so much better to draw it on turn 5-6 rather than have it in your opener. But when it comes out, it's usually ridiculous. Like you just have to get them to say 14 cards left w/ 7 mana out and you just pass one turn to win.

Mindclaw would be an awesome card to see statistics on through MTGO or whatever; what % does it hit, and what spells does it usually grab. Because hitting something like Essence Drain, Public Execution, Sleep, Turn to Slag, etc. with it seems like just an insane advantage, not just casting it, but denying your opponent the spell too. Even a glorified Ravenous Rates at 4R doesn't seem horrible. But it would be nice to know how likely you are to grab something.

frogbs, Monday, 10 September 2012 05:17 (eleven years ago) link

it seems pretty bad to me. it's worse than duress (a marginal sideboard card), because not only do they have to have a non-creature non-land in their hand, they had to have gotten to turn 5-7 without actually casting it, and not be in a position where they can just respond to the mindclaw shaman with their instant. also it doesn't hit planeswalkers, and there are a large number of instant/sorceries that won't do anything, even if you mindclaw them. the 2/2 body is an upside compared to duress, but it wouldn't be relevant on turn 3, let alone turn 5-7, and it's certainly not worth 4 extra mana. pass.

webber, Monday, 10 September 2012 05:26 (eleven years ago) link

in limited, those last couple cards in their hand on turn 5 or 6 are much more likely to be removal though, and if you hit with it you win the game a very high % of the time. it's a high-risk high-reward card obviously, and i've had reasonable success with it so far

ciderpress, Monday, 10 September 2012 13:17 (eleven years ago) link

It's not a Duress any more than Mind Control is Murder, you know?

I kind of wonder how many instants and sorceries regularly get cast on the first 5 turns. I haven't drafted the card enough to really know but as cider says hitting something like a removal spell or a Sleep is basically game over

frogbs, Monday, 10 September 2012 13:20 (eleven years ago) link

Mindclaw is a great sideboard card, there's certain decks it's just insane against. Was watching a stream lately where a guy cast it, opponent revealed a hand of Mind Rot + 2 creatures. Those kind of moments are what I live for in Magic.

So psyched for Ravnica 2, and I'll be going with some friends to the Ravnica sealed deck Grand Prix in Philly at the end of October. Anyone here played in those bigger tournaments like Grand Prixes?

Vinnie, Monday, 10 September 2012 13:54 (eleven years ago) link

The upside is too insane to leave it in your sideboard. Anyway come to think of it I'm pretty bummed this thing was never around in the days of Cruel Control. What a ballbuster.

GP's are fun if you go with a large group, otherwise it's just too many Magic players in a too small space for me. You really have to make a day of it. Maybe I'm biased because I've had bad experiences. I did one where I wound up in a spot where a win would give me top 8 and I wound up playing against a guy who couldn't get top 8, but could get top 16 with a win or split - don't really know the specifics, but I found out from some guys watching the match that he was stalling hardcore for the draw. I was playing Millstone and had him DOA but the game took too long. Another one I go 5-1 with a goofy Nomad Mythmaker deck and get a match loss due to marked sleeves (this was where I learned to always either shuffle your sleeves or your deck before sleeving). The one I did top 8 I had a bad time b/c my last Swiss round guy flipped out when I beat him with a "random Stonewood Invocation" (which was like, my favorite card at the time and I played 4), having to hear him bitch about the "stupid kid that just lucked a victory" from a distance was not fun at all.

frogbs, Monday, 10 September 2012 14:08 (eleven years ago) link

have not played a grand prix, had to skip the one here last month because i was in the process of moving and didn't have time to go. honestly, playing 9 rounds of magic in one day sounds like too much to me, i start to feel gross and exhausted after 4 or 5 rounds at the local shop

ciderpress, Monday, 10 September 2012 14:11 (eleven years ago) link

agreed. my shop will do 5 rounds/top 8 tournaments with 40-some people and after the Swiss portion everyone really just wants to drink. especially the Sealeds with top 8 draft, you wind up really not wanting to draft, which sounds weird now, but trust me

frogbs, Monday, 10 September 2012 14:13 (eleven years ago) link

won my draft tonight w/ black/white exalted (again)
I sorta hated my deck but it got the job done

iatee, Wednesday, 12 September 2012 03:19 (eleven years ago) link

yeah i don't actually like the pure exalted decks much, most of the good exalted creatures die to Chandra's Fury or Cower in Fear so it's easy to set yourself up to get blown out

ciderpress, Wednesday, 12 September 2012 13:46 (eleven years ago) link

I seem to get forced into Exalted an awful lot too. War Falcon just seems to table so frequently, and that + Aven Squire or one of the Knights is such a great start, maybe the best in the format.

Did wind up losing to a Fog Bank though. Yep. An 0/2 wall.

frogbs, Wednesday, 12 September 2012 14:05 (eleven years ago) link

I had a pretty good mana curve so a lot of my wins were like, duty bound dead -> white or black exalted knight dude -> one of the many exalted 3 drops. I had no real bombs and only pacifism and murder but the swarm did the job most of the time.

iatee, Wednesday, 12 September 2012 14:12 (eleven years ago) link

Duty Bound Dead is a great way to start. In constructed play, I'm even more fond of kicking off with Diregraf Ghoul. Adding in Vault of the Archangel helps give the exalted deck some extra backbone once you have a bunch of these small creatures on the board.

Moodles, Wednesday, 12 September 2012 14:22 (eleven years ago) link

If we're talking constructed, is anyone playing Sublime Archangel yet?

frogbs, Wednesday, 12 September 2012 14:27 (eleven years ago) link

I would be if it didn't cost $$$$. Just got beatdown last night by someone playing a bunch of these on MTGO.

Moodles, Wednesday, 12 September 2012 14:27 (eleven years ago) link

i haven't tried it yet, since i generally prefer to go over the top in constructed instead of beating down

ciderpress, Wednesday, 12 September 2012 14:58 (eleven years ago) link

I just made a Clock of Omens infinite combo deck that cost a total of $15 and has like 20 rares in it (sadly, it's all rotating out soon)

It's okay, but super fun (the infinite combo almost never happens though)

frogbs, Wednesday, 12 September 2012 15:18 (eleven years ago) link

psst you should set yourself up to play the angel of glory's rise reanimator deck right after rotation, i think everyone's gonna be on zombies out of the gates

ciderpress, Wednesday, 12 September 2012 15:24 (eleven years ago) link

One thing I think is funny about M13 is how Fog Bank seems like it was designed as a response to Exalted, because it completely shuts that deck down, but then you have Cripping Blight which almost seems like it was designed as an answer to Fog Bank.

Vinnie, Wednesday, 12 September 2012 17:44 (eleven years ago) link

it's almost as if they have a team of like 5-6 people spending months on all these little details for each set! (they do)

ciderpress, Wednesday, 12 September 2012 18:03 (eleven years ago) link

yep - I may have mentioned this upthread but the way Think Twice was chosen as an Innistrad reprint because Blue was supposed to be anti-wolf and it could flip werewolves in one shot really blew my mind.

M13 design really was very tight - the combo of Mogg Flunkies and Reckless Brute was definitely intended, but there are also subtle designs too, Merfolk of the Pearl Trident was apparently printed to give blue an answer to Brute, you're supposed to side it in. The way White has several paths for Limited is quite interesting (Exalted, plus a soldier token theme that goes along with Griffin Protector and the double Soul Warden) and unlike core sets in the past. I also love how Tormented Soul was in M12 but filled a totally different purpose there. Design/development has really been knocking them out of the park lately.

frogbs, Wednesday, 12 September 2012 18:09 (eleven years ago) link

yeah 'back in the day' I don't remember limited play being so balanced and well thought out. there really isn't a weak color in m13 limited (red seems like it comes closest?)

iatee, Wednesday, 12 September 2012 18:28 (eleven years ago) link

I esp remember blue and white being hard to draft, cause they were just always playing from behind

iatee, Wednesday, 12 September 2012 18:50 (eleven years ago) link

i guess it depends when you were playing. Invasion was the first fun and balanced limited set, everything before it was pretty miserable for limited (seriously, urza's saga had Pestilence at COMMON. what the fuck)

ciderpress, Wednesday, 12 September 2012 18:59 (eleven years ago) link

Invasion was incredible! That was really a new era of Magic design. That said I have to defend Urza's block a bit, it really was a great format in spite of Pestilence, though that was the first and only card I've ever thought should be banned in Limited

frogbs, Wednesday, 12 September 2012 19:02 (eleven years ago) link

I was playing pre-urzas, so I drafted a lot of mirage and tempest block

iatee, Wednesday, 12 September 2012 19:06 (eleven years ago) link

yeah i think those are both better than urza's and masques but worse than anything invasion-onwards, at least in terms of design and balance

ciderpress, Wednesday, 12 September 2012 19:11 (eleven years ago) link

actually i'd probably rather play tempest limited than zendikar or AVR

ciderpress, Wednesday, 12 September 2012 19:12 (eleven years ago) link

any set where a third of the white commons are circle of protections is lame

iatee, Wednesday, 12 September 2012 19:21 (eleven years ago) link

I have a habit of collecting unopened boxes - when I win prizes for drafts I used to save them for "home drafting", but I'd never do that, so I'd just save up to 36 and trade 'em all in for a box, hoping it would have some trade value later. Today the store owner told me that for the final set of this block he wanted to do a prerelease that included Ravnica/Guildpact/Dissension and that he was willing to buy my boxes (I have one of each). Combined price is over a grand right now! How did this happen!? I'm thinking of just saying 800 flat (as this is already a windfall for me) but when did these actually begin to accumulate value? The Rav box is 400 - even if shocks weren't coming back, it's near impossible to pull that much value out of 36 packs. You'd need 2 Dark Confidants and like 10 shocks to get close.

frogbs, Wednesday, 12 September 2012 21:24 (eleven years ago) link

I'd say it's due to being one of the most universally acclaimed limited formats of all time, plus age and being out of print, plus nostalgia from Return to Ravnica.

webber, Thursday, 13 September 2012 02:12 (eleven years ago) link

Yeah, it must be all about draft value. Several years ago, I went on a small buying spree to catch up on the years of sets I had skipped, and a starter box of Invasion was a sizable amount less per card than a booster box. Makes sense when you think about it.

Vinnie, Thursday, 13 September 2012 13:26 (eleven years ago) link

Ajani, Caller of the Pride 1.40
Primordial Hydra 1.49
Jace, Memory Adept 1.54
Chandra, the Firebrand 1.56
Garruk, Primal Hunter 1.60
Sublime Archangel 1.67
Odric, Master Tactician 1.69
Thragtusk 1.70
Liliana of the Dark Realms 1.73
Thundermaw Hellkite 1.78
Captain of the Watch 1.82
Nefarox, Overlord of Grixis 1.82
Sphinx of Uthuun 1.86
Akroma's Memorial 1.88
Stuffy Doll 1.90
Staff of Nin 1.92
Elderscale Wurm 2.01
Talrand, Sky Summoner 2.11
Krenko, Mob Boss 2.13
Serra Avenger 2.17
Silklash Spider 2.18
Yeva, Nature's Herald 2.19
Xathrid Gorgon 2.23
Rancor 2.27
Clone 2.36
Cathedral of War 2.38
Oblivion Ring 2.38
Intrepid Hero 2.40
Vampire Nighthawk 2.41
Sands of Delirium 2.54
Disciple of Bolas 2.54
Vampire Nocturnus 2.60
Nicol Bolas, Planeswalker 2.60
Predatory Rampage 2.64
Shimian Specter 2.64
Mutilate 2.70
Serra Angel 2.75
Magmaquake 2.89
Firewing Phoenix 2.90
Stormtide Leviathan 2.90
Rhox Faithmender 2.92
Talrand's Invocation 2.94
Serra Avatar 2.97
Quirion Dryad 2.97
Slumbering Dragon 2.98
Void Stalker 2.99
Knight of Glory 3.01
Gilded Lotus 3.17
Murder 3.19
Trading Post 3.19
Knight of Infamy 3.31
Garruk's Packleader 3.59
Aven Squire 3.60
Elvish Archdruid 3.60
Flames of the Firebrand 3.63
Pacifism 3.75
Sleep 3.77
Planar Cleansing 3.87
Attended Knight 3.92
Redirect 3.94
Acidic Slime 4.02
Hamletback Goliath 4.03
Phylactery Lich 4.08
Searing Spear 4.12
Sentinel Spider 4.12
Reverberate 4.17
Arctic Aven 4.22
Fog Bank 4.26
Volcanic Geyser 4.35
Crusader of Odric 4.42
Switcheroo 4.46
Duskdale Wurm 4.51
Hellion Crucible 4.53
Public Execution 4.53
Spelltwine 4.73
Arbor Elf 4.73
Master of the Pearl Trident 4.75
Healer of the Pride 4.78
Deadly Recluse 4.78
Rise from the Grave 4.80
Roaring Primadox 4.83
Fervor 4.83
Giant Scorpion 4.95
Faith's Reward 4.96
Elvish Visionary 4.98
Duskmantle Prowler 5.00
Angelic Benediction 5.12
Arms Dealer 5.18
War Priest of Thune 5.35
Augur of Bolas 5.38
Divination 5.38
Glacial Fortress 5.49
Jace's Phantasm 5.51
Drowned Catacomb 5.54
Dragonskull Summit 5.60
Rootbound Crag 5.64
Ajani's Sunstriker 5.65
Servant of Nefarox 5.69
Primal Huntbeast 5.70
Mwonvuli Beast Tracker 5.71
Wind Drake 5.73
Sunpetal Grove 5.75
Harbor Bandit 5.75
Guardians of Akrasa 5.76
Divine Verdict 5.78
Bloodhunter Bat 5.80
Welkin Tern 5.82
Captain's Call 5.83
Bladetusk Boar 5.83
Chronomaton 5.86
Duty-Bound Dead 5.93
Primal Clay 5.96
Ring of Xathrid 6.12
Furnace Whelp 6.17
Essence Scatter 6.20
Griffin Protector 6.24
Prized Elephant 6.25
Elixir of Immortality 6.25
Faerie Invaders 6.29
Krenko's Command 6.30
Mark of Mutiny 6.30
Scroll Thief 6.35
Cower in Fear 6.38
Ring of Thune 6.39
Flinthoof Boar 6.40
Sign in Blood 6.47
Farseek 6.47
Turn to Slag 6.48
Rewind 6.49
Tormented Soul 6.50
Evolving Wilds 6.50
Essence Drain 6.51
Goblin Arsonist 6.57
Ring of Kalonia 6.58
Kitesail 6.70
Timberpack Wolf 6.76
Unsummon 6.83
Negate 6.87
Prey Upon 6.90
Ravenous Rats 6.93
Centaur Courser 6.99
Mind Rot 7.01
Ring of Evos Isle 7.02
Duress 7.03
Diabolic Revelation 7.07
Ring of Valkas 7.13
Archaeomancer 7.26
Titanic Growth 7.30
Crimson Muckwader 7.35
Mogg Flunkies 7.37
Mindclaw Shaman 7.39
Plummet 7.43
Spiked Baloth 7.43
Safe Passage 7.45
Mind Sculpt 7.45
Walking Corpse 7.46
Encrust 7.47
Bloodthrone Vampire 7.61
Yeva's Forcemage 7.63
Silvercoat Lion 7.77
Fungal Sprouting 7.89
Dark Favor 8.02
Mark of the Vampire 8.08
Divine Favor 8.15
Worldfire 8.16
Fog 8.20
Courtly Provocateur 8.27
Warclamp Mastiff 8.39
Vedalken Entrancer 8.43
Harbor Serpent 8.57
Omniscience 8.57
Volcanic Strength 8.63
Liliana's Shade 8.64
Bond Beetle 8.65
Kraken Hatchling 8.67
Disentomb 8.69
Chandra's Fury 8.70
Vastwood Gorger 8.70
Naturalize 8.73
Canyon Minotaur 8.76
Battleflight Eagle 8.86
Tricks of the Trade 8.91
Jayemdae Tome 8.94
Blood Reckoning 9.05
War Falcon 9.08
Phyrexian Hulk 9.10
Downpour 9.12
Rain of Blades 9.16
Dragon Hatchling 9.23
Crippling Blight 9.33
Torch Fiend 9.38
Vile Rebirth 9.40
Revive 9.40
Fire Elemental 9.41
Rummaging Goblin 9.44
Boundless Realms 9.46
Veilborn Ghoul 9.54
Ranger's Path 9.80
Ground Seal 9.86
Touch of the Eternal 9.89
Gem of Becoming 9.93
Reckless Brute 10.00
Show of Valor 10.04
Watercourser 10.11
Cleaver Riot 10.11
Index 10.13
Wall of Fire 10.24
Reliquary Tower 10.25
Wit's End 10.26
Goblin Battle Jester 10.27
Glorious Charge 10.35
Merfolk of the Pearl Trident 10.45
Zombie Goliath 10.52
Kindled Fury 10.79
Trumpet Blast 10.86
Door to Nothingness 11.03
Guardian Lions 11.06
Pillarfield Ox 11.07
Tormod's Crypt 11.10
Wild Guess 11.13
Angel's Mercy 11.21
Erase 11.21
Serpent's Gift 11.24
Hydrosurge 11.59
Smelt 11.99
Bountiful Harvest 12.03
Battle of Wits 12.10
Craterize 12.10
Clock of Omens 12.58
Forest 12.85
Plains 12.89
Mountain 13.01
Island 13.20
Swamp 13.65

iatee, Saturday, 15 September 2012 20:47 (eleven years ago) link

that's an 'average pick #' from the draft sim site I found and have been playing around w/ today. it seems fairly accurate in the 'you'd almost always pick the highest ranked card of your color/s' way. what cards on this list do you guys disagree most w/, ranking-wise?

iatee, Saturday, 15 September 2012 20:48 (eleven years ago) link

theres a lot of raredrafting bias on that it seems - for example in black liliana is worse than xathrid gorgon, nefarox, mutilate, and vampire nighthawk

staff of nin should be #1 on the list without considering card prices because its a top 5 card in the set and is colorless

ciderpress, Saturday, 15 September 2012 21:09 (eleven years ago) link

this is really tough to judge, as $ concerns obviously cloud some of this (for example Master of the Pearl Trident being at above 5 when it's basically useless in Limited)

anyway, I think Arms Dealer is ranked way too low (it's a 1st-2nd pick IMO), Deadly Recluse is also something you want to snap up quick, though there are a lot of good green commons.

also feel that Wind Drake is too high, War Falcon too low

frogbs, Saturday, 15 September 2012 21:09 (eleven years ago) link

yeah i'd actually say most of these are pretty off - just noticed watercourser at 10.11 while wind drake is well into the top half. i take the courser over wind drake in almost every blue deck

ciderpress, Saturday, 15 September 2012 21:11 (eleven years ago) link

Clone seems way overrated too... it's a flexible card that would go in any deck but above Cathedral of War and Oblivion Ring?

iatee, Saturday, 15 September 2012 21:14 (eleven years ago) link

but while actually using the site (http://tappedout.net/mtg-draft-simulator) the rankings (which they put under the cards) seem to fit fairly well w/ my choices

iatee, Saturday, 15 September 2012 21:15 (eleven years ago) link

my understnading about those sites is that the rankings are generated from the users, and people who are using practice draft sims are generally not going to be the strongest drafters

plus M13 is way more of a synergy set than a goodstuff set unlike previous core sets - there's more of a distinct divide between cards for control and beatdown decks and therefore something like Welkin Tern can be a top 3 pick or an unplayable depending on what you're trying to do

ciderpress, Saturday, 15 September 2012 21:18 (eleven years ago) link

I'd pick Sleep over like 60% of the cards above it, most of which are really not that great in Limited (Vampire Nocturnus seems like a good early pick until you realize that it's a vanilla 3/3 most of the time and there is only a couple of Vampires in the set)

frogbs, Saturday, 15 September 2012 21:24 (eleven years ago) link

other rankings I'm questioning, tell me yr thoughts:

Stormtide Leviathan 2.90
Gilded Lotus 3.17
Sleep 3.77
Chronomaton 5.86
Duty-Bound Dead 5.93
Krenko's Command 6.30
Tormented Soul 6.50
Prey Upon 6.90
Encrust 7.47
Courtly Provocateur 8.27

xp

iatee, Saturday, 15 September 2012 21:26 (eleven years ago) link

Went 2-1 last night in another innistrad/dark ascension draft with red/green werewolves. Not sure I really get the love for these sets versus the general disinterest in m13 at my local store.

Moodles, Saturday, 15 September 2012 21:26 (eleven years ago) link

ha really, is sleep that good? when I've played against it all it does is buy someone some time. I guess it could be a win in the right circumstance, but cards that depend on circumstance aren't as good as cards that are always gonna be useful.

iatee, Saturday, 15 September 2012 21:27 (eleven years ago) link

(the 5+s in that I think are underrated)

iatee, Saturday, 15 September 2012 21:28 (eleven years ago) link

Stormtide - actually don't really have a problem with this, it's a big game-ending bomb and I don't know if there are any blue commons I'd take over it. Also it stops all non-flyers from attacking so like Elderscale it kind of protects you too. But I've never been good at evaluating dumb 8 mana rares. Wouldn't take it over Sleep or Talrand's Invocation though

Gilded Lotus - pretty much unplayable, and not even really worth money anymore either, don't get this at all

Sleep - definitely a top 3 blue card, should be higher

Chronomation - as an artifact I'd think it would be higher. Better than most commons so I find it hard to imagine that most packs have 5 cards better than it that happened to fit into whatever colors

Duty-Bound - seems about right, the exalted decks I build are always heavier White (I like War Falcon here)

Krenko's - again, seems right, maybe should be lower, I'm only glad to play this card when I have Arms Dealer or Krenko. Having multiple 1/1's kinda sucks in this format thanks to Cower in Fear and Chandra's Fury. Captains Call isn't very good either but it at least plays nice with other white cards.

Tormented Soul - seems okay, for some black decks this is like a 3rd pick, other black decks may not want it at all

Prey Upon - yeah, this is much better than Tormented Soul, I don't understand why this card comes around so late

Encrust - it's never as good as it looks sadly, still a solid card, I'd take it as a 7th pick

Provocateur - another card that seems better than it actually is...I've had success with it in Green/Blue though. In general it's harder to find good opportunities to use this than you might think.

frogbs, Saturday, 15 September 2012 21:40 (eleven years ago) link

Sleep definitely is that good - if you're behind, it buys you 2 turns, if you're ahead, it can be an auto-win. I understand taking Invocation over it because that card is really always useful, while Sleep isn't the kind of card you want in your opening hand. But every time I've cast it, it's been a bomb.

frogbs, Saturday, 15 September 2012 21:44 (eleven years ago) link

duty-bound to me seems like the best one drop around, but maybe I'm overrating it due to how many wins it's gotten me.

more

Nicol Bolas, Planeswalker 2.60 is this even playable p1p1?
Primal Clay 5.96 can fit in p much every deck?
Fervor 4.83 overrated even as a 5th pick?

iatee, Saturday, 15 September 2012 21:52 (eleven years ago) link

I think Chronomaton is a better one drop - Duty Bound is probably one of the best but one-drops generally aren't very good in Limited. I'm sure it's good in B/anything but in general my exalted decks always skew heavy white.

On the other three there, I've tried and failed to make Bolas ever work, so yeah. For Clay, 6th seems alright...it fits into any deck yes but you're either overpaying for Centaur Corsair or you are for Wind Drake, and the Wall option isn't exactly earth-shattering either. I pick 'em up and I'm okay playing them but in general it's not very good. Fervor I've never seen played period so I can't really say, my guess is it's only good if you don't have 3 drops

frogbs, Saturday, 15 September 2012 22:04 (eleven years ago) link

the one that really confuses me is this - Scorpion is a top black common, outside of Murder obviously

Rise from the Grave 4.80
Giant Scorpion 4.95

the rares really skew this in a weird way. So many basically unplayable rares like Faith's Reward, Hamletback, Phylatchery Lich, etc. are being pegged as 4th-5th picks

frogbs, Saturday, 15 September 2012 22:06 (eleven years ago) link

hamletback seems playable imo. lich I would play if I was running 66%+ black w/ 4+ artifacts.

iatee, Saturday, 15 September 2012 22:08 (eleven years ago) link

i dunno how many drafts will have even one deck that fits that description. outside of some uncommons it's tough to wind up with 4 playable artifacts

Hamletback has always been disappointing. Gets shut down by a lot, costs too much in a color that really tries to be fast, and it's in a set with a lot of common token producers. I've played it and I've seen it balloon up to like a 20/20 or so but it never wins me any games the way a Stormtide would. I usually side it out.

frogbs, Saturday, 15 September 2012 22:14 (eleven years ago) link

hamletback is terrible its probably the second worst red rare tbh. its basically 7 mana to do nothing

bolas is a p sweet p1p1 since you can definitely build around it and its certainly a huge bomb - ive drafted bolas 4 times and the only time i didnt do well was when i was passed him p2p2 and had been drafting a much more aggressive red/black deck built around arms dealer and even then i managed to go 2-2 in matches and like 5-4 in games.

ive made fervor work in a nearly mono-red g/r aggro deck but it was still a terrible option tbh and i probably shouldnt have played it.

i dont think sleep is very good and i really liked u/x tempo decks in M13. i guess i just agree w/the common wisdom that achieves too little when you're behind and doesn't do enough when you're ahead esp because my blue decks tend not to have that much trouble getting through as is.

Lamp, Saturday, 15 September 2012 22:25 (eleven years ago) link

yeah I guess for 7 mana you want more than 'be a really big creature'

you got time to practice draft? prob the only opportunity I'll have to steal gf's comp this week.

iatee, Saturday, 15 September 2012 22:28 (eleven years ago) link

I got jace, talrand and his invocation, quirion, sands and 3 mind sculpts in a fake draft

I want to play that deck :(

iatee, Saturday, 15 September 2012 22:30 (eleven years ago) link

the problem I always have w/ Bolas is it's 3 colors. I like splashing a color and playing Gem of Becoming but that's hard to pull off.

I dunno why you guys are having such bad experiences w/ Sleep. If you're going flying kill it stalls a couple turns so you can win the race, if you've got ground creatures they're all basically unblockable for two turns.

frogbs, Saturday, 15 September 2012 22:32 (eleven years ago) link

xp that reminds me of a draft I did where a guy went Turn 2 Mind Sculpt, Turn 3 Mind Sculpt, Turn 4 double Mind Sculpt. I was blown away.

frogbs, Saturday, 15 September 2012 22:33 (eleven years ago) link

my desire to play a mill deck is so strong that I am gonna inevitably draft a shitty blue deck w/ two mind sculpts irl

iatee, Saturday, 15 September 2012 22:34 (eleven years ago) link

mind sculpt decks are so bad, i have lost with a 'nut draw' of t2 mind sculpt, t3 mind sculpt, t4 archaeomancer and it wasn't particularly close. you need like 5+ for it to work

ciderpress, Saturday, 15 September 2012 22:51 (eleven years ago) link

The thing is the two best mill cards are Sands and Jace and they don't really need any support. Mill decks in Limited are always flukes - nobody takes the key common, whatever it is, you just need a lot of them to be opened for it to work, so you're really going against odds. Curse of the Bloody Tome would only work if you got like, six of them; you get a 1 in 8 chance of pulling one in each pack, so even if you get every single one at the table, you likely won't have enough.

frogbs, Saturday, 15 September 2012 23:16 (eleven years ago) link

you got time to practice draft? prob the only opportunity I'll have to steal gf's comp this week.

sorry in the middle of laundry and then im going out

I dunno why you guys are having such bad experiences w/ Sleep.

ive only had one game where it was actively bad and even then i bought me at least an extra draw step, its more that i rarely want one and so consequently tend not to draft it. i like p much every blue uncommon except courtly over it and there are at least two blue commons - unsummon and tern - that i take over it

Lamp, Saturday, 15 September 2012 23:20 (eleven years ago) link

yeah I have to go to parties w/ grad students tonight, it's tragic I would much rather keep pretend drafting and drink at home

iatee, Saturday, 15 September 2012 23:26 (eleven years ago) link

the only uncommon I'd take over it is Talrand's Invocation, I dunno maybe I've just won so many unwinnable games with that card that I'm overvaluing it? but taking it over Unsummon seems just wrong.

frogbs, Saturday, 15 September 2012 23:35 (eleven years ago) link

you'd take it over fog bank?

iatee, Saturday, 15 September 2012 23:36 (eleven years ago) link

absolutely

frogbs, Saturday, 15 September 2012 23:37 (eleven years ago) link

sleep is for beatdown decks that aren't heavy on fliers, which usually means UG or maybe UR if you have a lot of flunkies etc. it's decent in other situations but not amazing

ciderpress, Saturday, 15 September 2012 23:41 (eleven years ago) link

i guess its also a way for your welkin terns to race centaur coursers in a fliers deck

ciderpress, Saturday, 15 September 2012 23:42 (eleven years ago) link

it just seems too context dependent to be a sure thing early pick

iatee, Saturday, 15 September 2012 23:44 (eleven years ago) link

like you're never gonna be bummed about drawing fog bank or talrand's in your first 7

iatee, Saturday, 15 September 2012 23:45 (eleven years ago) link

Yeah and I do admit. Talrand's better b/c you always want that, Fog Bank sometimes just isn't relevant for a while but you can at least fit it as your 2-drop. Sleep I like because it turns a lot of losing situations into surprise wins when you're totally outclassed on the board and gives you two extra turns to race in a flyer deck (I also like Downpour more than most). That said I never had to choose between those three uncommons but I do think all three are better than any of blue's commons.

frogbs, Saturday, 15 September 2012 23:48 (eleven years ago) link

like I had one game where I had a Welkin Tern, two Attended Knights w/ Soldier tokens, and maybe one other guy out while my opponent was playing Deadly Recluses and big green dudes, Sleep can totally win you a game like that, that you couldn't win otherwise

frogbs, Saturday, 15 September 2012 23:49 (eleven years ago) link

yeah but I think you're putting too much weight on those miracle games and not enough weight on the many other times when it was just another card in your hand

iatee, Saturday, 15 September 2012 23:56 (eleven years ago) link

perhaps - but it always seems to be a card I wish I had/hoped my opponent didn't

anyway, what do you guys think about Mwonvuli Beast Tracker? I've been quite underwhelmed with it

frogbs, Sunday, 16 September 2012 01:28 (eleven years ago) link

i only take it if i have silklash spider, vampire nighthawk, or xathrid gorgon. in my experience the common spiders and slimes aren't reason enough to play it over a better creature

ciderpress, Sunday, 16 September 2012 02:07 (eleven years ago) link

I loved Sleep in M10 and M11, but something about this format made it worse. Control decks seem more viable in this set and it's terrible for them, basically just Fog. And in an aggressive deck, I've sometimes found myself trading off creatures and losing them to removal, in which case Sleep is a horrible topdeck. Still a fairly high pick for blue, but not for every deck.

Vinnie, Sunday, 16 September 2012 23:28 (eleven years ago) link

frogbs - Sleep buys you one turn if you use it defensively or if you have flyers and are racing ground durdles, not two turns. It's good if you have a couple of 3/3s that wouldn't ordinarily get through and you can suddenly represent 10+ damage out of nowhere, but in almost every other situation it's a four-mana fog. The upside is good enough that I agree I would take it over most (all?) blue commons, but I'm not sure it's better than Fog Bank or Switcheroo. If I took it early in pack one I'd only be about 70% to even end up maindecking it, since so many blue decks end up pretty controllish.

webber, Monday, 17 September 2012 04:16 (eleven years ago) link

I guess what Vinnie said

webber, Monday, 17 September 2012 04:16 (eleven years ago) link

yeah sorry I mindboggled myself, yes I suppose it's a glorified Fog in some cases but even in that case it gives you one free whack at your opponent, and if two wins you the game then it gives you that. I guess if everyone thinks I'm overrating it I'll just assume that maybe it's not as good as I'm saying, just know it's the card I wish I had a LOT, and also the one blue uncommon I'm usually afraid of my opponent having (outside of a turn 4-5 Talrand's Summoning which always sucks)

frogbs, Monday, 17 September 2012 04:21 (eleven years ago) link

some guy just spoiled almost the entire RTR set

first impressions:
-lots of big clunky creatures and spells at common/uncommon, plus good defensive creatures in every color. will probably be the slowest format since Rise of the Eldrazi. this is awesome.
-only a few hard removal spells at common (and i'm even counting the 5 damage red spell which doesn't kill some of the green creatures). i can see the ground getting gummed up pretty regularly. evasion and tricks for breaking board stalls will be pretty important.
-playing rakdos is going to require some serious tightrope walking - the raw power is there on the unleash guys but you're playing an aggro strategy in a good control set and it'll be real hard to beat something like that 3/4 hexproof green guy.
-multicolor-ness isn't played up quite as much as in the original ravnica block. i think 2-color decks will be doable here, whereas old ravnica pretty much required you to be 3 to get enough good spells.

ciderpress, Monday, 17 September 2012 15:32 (eleven years ago) link

vitu-ghazi guildmage seems like an absurd bomb for an uncommon

ciderpress, Monday, 17 September 2012 15:41 (eleven years ago) link

Wow @ the one mana unleash that's R/B hybrid. Surely a red 2/2 can't block for one is going to get played. Between that and Ash Zealot (and Thundermaw, I guess) it looks like red may be relevant again?

frogbs, Monday, 17 September 2012 16:53 (eleven years ago) link

BTW I know this has been spoiled for a while but I feel like Cyclonic Rift has the potential to be nuts, Delver/Snapcaster is still going to be a thing so a good tempo card with the option of a late-game blowout seems good to me.

In general I think there are probably more good rares than we've ever gotten (seriously, Apocalypse is the last set I can remember with such a high % of playable rares), but saturation of this set is going to tank a lot of them to lower prices than everyone is expecting. Shocklands already down to $12 and dropping.

frogbs, Monday, 17 September 2012 16:58 (eleven years ago) link

yep i expect all the good rares to be down to $5 after a month barring a product shortage. there's just too many for them to all hold price

ciderpress, Monday, 17 September 2012 17:04 (eleven years ago) link

Tavern Swindler 1B
Creature - Human Rogue
T, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2/2

I can't explain why but I'm so glad this card exists.

Also I'm getting the same impression as you cider, this format is going to be slow and I'm guessing will be about developing small advantages over time, with the exception of Rakdos which seems like it gets some great aggro cards. I'm really curious to see how Izzet plays out here.

frogbs, Monday, 17 September 2012 17:05 (eleven years ago) link

I like how this is an active thread now

iatee, Monday, 17 September 2012 17:13 (eleven years ago) link

yeah but its mainly just me and frogbs nerding out constantly and scaring away the people who don't draft 3 times a week

ciderpress, Monday, 17 September 2012 17:15 (eleven years ago) link

I have committed to drafting once a week but nerding out 7 nights.

does anybody actually cube draft? I kinda wanna

iatee, Monday, 17 September 2012 17:17 (eleven years ago) link

I like the idea that there can be some ultimate perfect drafting set that someone builds

iatee, Monday, 17 September 2012 17:19 (eleven years ago) link

I would like to be able to play magic casually in real life with people who aren't neckbeardy gamestore teens without investing much money. I think this means I should make a friend and then buy some crads. The friend part is the hard one.

the physical impossibility of sb in the mind of someone fping (silby), Monday, 17 September 2012 17:21 (eleven years ago) link

i've only done cube on magic online, and i didn't really like it. i think it varies a lot depending on whats in the cube though, and would definitely be more fun irl.

ciderpress, Monday, 17 September 2012 17:24 (eleven years ago) link

love reading this thread and only barely understanding what's going on.

This cad needs a cordial introduction to Eugene of Oxbow. (forksclovetofu), Monday, 17 September 2012 18:00 (eleven years ago) link

I love Cube draft and even have my own Cube assembled, though I'm missing a lot of cards I'd want to add. Took waaaaay more time to make than I originally thought it would, and I've only been able to draft with it like five times over four years. The problem is my friends and I draft so rarely, we usually just want to draft the latest set when we hang out.

Vinnie, Monday, 17 September 2012 20:12 (eleven years ago) link

"Power cube" drafts rule, I'm sure there are other great cube ideas out there, but just taking the best 300 cards then adding in 200 cards to compliment them (like a good assortment of creatures like Jackal Pup, Pumpknights, etc. to make creature-based strategies work) is great. I know you only need 360 to draft but I like when the same cards don't show up every time.

I've heard of really fun all-common cubes, awful-rare cubs, or "nostalgia cubes" which focus on Mirage/Tempest/Urza's blocks...possibilities are endless

frogbs, Monday, 17 September 2012 20:22 (eleven years ago) link

multicolor-ness isn't played up quite as much as in the original ravnica block. i think 2-color decks will be doable here, whereas old ravnica pretty much required you to be 3 to get enough good spells.

i wasn't around for the original ravnica, but rav-rav-rav drafting favoured two-colour strategies, didn't it? weren't dimir mill and selesnya tokens like the two best archetypes? i'm sure when we're drafting full block people will gravitate more towards three colour decks, if only to get some overlap between rtr and gatecrash.

webber, Tuesday, 18 September 2012 00:31 (eleven years ago) link

yeah you're probably right, i wasn't thinking about that since i've only drafted old ravnica as a full block

ciderpress, Tuesday, 18 September 2012 01:40 (eleven years ago) link

i have to say i was p excited for ravnica but finding out im going to get to put filibuster counters on things just puts the whole set over the top imo

Lamp, Tuesday, 18 September 2012 04:10 (eleven years ago) link

gotta say pretty much every rare in this set intrigues me to some degree, drafting this is going to be incredible

frogbs, Tuesday, 18 September 2012 13:21 (eleven years ago) link

yeah

i'm trying to figure out what guild to pick at the prerelease, was originally going to do rakdos and that still looks fun but azorius looks pretty strong now that i've seen all the cards and realized there's only one common outside of UW that can block a 2/2 flier

ciderpress, Tuesday, 18 September 2012 13:36 (eleven years ago) link

actually there's 2 whoops. one is a wall though so no big deal

ciderpress, Tuesday, 18 September 2012 13:38 (eleven years ago) link

really annoyed. drafted prob my best deck yet tonight (v. fast red/black) but lost the first match 1-2 because of poor play (2-0 the other two. didn't place)

the first poor play was reverberating a turn to slag into a 1/6 creature. without thinking about the numbers. prob could have won w/ if I held on to it.

third game I held onto a 1 land hand cause the rest was too good. just say no.

iatee, Wednesday, 19 September 2012 03:01 (eleven years ago) link

wait so you used 2 cards to kill a butt-mode primal clay? that does seem pretty loose unless your deck is all 1-toughness guys

there are keepable 1-land hands but you really have to be 1) on the draw and 2) have a plan for winning the game off of ~2 lands

ciderpress, Wednesday, 19 September 2012 03:29 (eleven years ago) link

like if you have any creature with 2+ toughness you just let them block and then slag it for the rest

ciderpress, Wednesday, 19 September 2012 03:30 (eleven years ago) link

no he was slagging me, I had some creatures out and he only had the wall, so I figured I'd get rid of it in response

iatee, Wednesday, 19 September 2012 03:32 (eleven years ago) link

oh doh

ciderpress, Wednesday, 19 September 2012 03:35 (eleven years ago) link

ya and he was a srs player so there was no 'oh wait nvm'

my deck:
ring of valkas
cathedral of war
cleaver riot
reverberate
volcanic geyser
furnace whelp
searing spear
reckless brute
volcanic strength
mogg flunkies
crimsom muckwader
krenko's command
2x goblin arsonist
giant scorpion
veilborn ghoul
2x duty bound dead
duskmantle prowler
servant of nefarox
dark favor
ravenous rats
liliana's shade
bloodhunter bats

iatee, Wednesday, 19 September 2012 03:39 (eleven years ago) link

p1p1 was slumbering dragon but I ended up leaving it out

iatee, Wednesday, 19 September 2012 03:41 (eleven years ago) link

veilborn ghoul is pretty marginal and i'm not sure about cleaver riot there but looks good otherwise

ciderpress, Wednesday, 19 September 2012 04:09 (eleven years ago) link

mebbe I shoulda played a second liliana's shade instead? cleavers worked great tho

iatee, Wednesday, 19 September 2012 04:11 (eleven years ago) link

slumbering dragon actually played pretty well the times I had it. they only get 4 attacks in before it activates so they need to save a removal spell. if they don't have one, it'll basically stop them from attacking at all. plus it plays every nice with ring of valkas. i'd do it!! also cider's right, Ghoul is really not very good, that "can't block" clause really nerfs it

frogbs, Wednesday, 19 September 2012 04:13 (eleven years ago) link

cleaver is great when you're even or ahead but it can't win from behind quite as well as overrun did. i like it best in RG decks wehre you can put your 10 power on the board in larger chunks (3/3s and such) so they have to chump block instead of just having to trade

ciderpress, Wednesday, 19 September 2012 04:18 (eleven years ago) link

I was usually ahead, it was often my game finisher along w/ volcanic geyser

iatee, Wednesday, 19 September 2012 04:20 (eleven years ago) link

also crimson muckwader is just too good in a deck like this

iatee, Wednesday, 19 September 2012 04:22 (eleven years ago) link

veilborn ghoul is pretty marginal and i'm not sure about cleaver riot there but looks good otherwise

ghoul is ok w/double rummaging goblin i think

prowler is p bad, way worse than shade. its two abilities - haste and exalted - arent really that useful to you esp w/the red ring so youre mostly overpaying for a 2/2. i guess prowler has the advantage of not being double black. maindeck volcanic strength (+2/+2 and mtnwalk right?) seems not great, youd def take another favor over it i think. might cut rats for dragon considering you have the ring but both are p marginal in your deck. id be looking to cut cleaver riot and reverberate as well but it depends on what your sb looks like, reverberate only has a few targets in your deck but i can see it being really effective against blue and black decks for you so maybe its worht a slot.

Lamp, Wednesday, 19 September 2012 05:23 (eleven years ago) link

really hate slumbering dragon. it's a fog bank with suspend 4. i mean not the worst or anything (esp with red ring) but it is not powerful enough for p1p1; i'd take basically any playable uncommon over it.

webber, Wednesday, 19 September 2012 05:31 (eleven years ago) link

it's not really like Fog Bank, because it doesn't just block a creature when it activates, it blocks it, kills it, then swings for 8. I've played against people who drop it turn 1 and it really hampers your offense, you basically have to wait for a removal spell. All I can say is it was better than it looked. I can see p1p1 in a weak pack (but yes there are plenty of uncommons I'd take over it)

frogbs, Wednesday, 19 September 2012 12:42 (eleven years ago) link

I found reverberate to be more useful than I expected. I spent a long time deciding between that and a searing spear, went w/ that against my better judgment. (also coulda sworn I drafted 2 spears but couldn't find the other.) and I'd have cut volcanic strength for another favor, I just didn't have one. most of the rest of my sb was clunky creatures.

and yeah dragons was p1p1 in a weak pack.

rules q: reverberating cleaver riot = doesn't really make things 4x, right?

iatee, Wednesday, 19 September 2012 13:21 (eleven years ago) link

(deciding as draft picks, I mean)

iatee, Wednesday, 19 September 2012 13:22 (eleven years ago) link

spear definitely better than reverb

reverb is better than a mediocre creature but not better than removal or the good creatures like bladetusk boar, mogg flunkies etc

ciderpress, Wednesday, 19 September 2012 13:27 (eleven years ago) link

and yeah giving your guys double strike twice makes them end up with double strike, theres no such thing as quadruple strike

ciderpress, Wednesday, 19 September 2012 13:28 (eleven years ago) link

I agree that Reverberate is strangely useful but I wouldn't take it over Spear. The problem with Reverberate is that you have to keep mana open for it which red doesn't really like to do. Spear is the kind of effect you're going to want with Reverberate like 75% of the time so just take it.

and no, that won't make it 4x, no such thing as Quad Strike (yet)

frogbs, Wednesday, 19 September 2012 13:28 (eleven years ago) link

oh damn

frogbs, Wednesday, 19 September 2012 13:28 (eleven years ago) link

my early guess at ranking the colors in the new set is:
red
green
blue
black
white

white's power at common seems to rely entirely on the instant speed populate spells, which means you have to be playing green or you're not always getting your card's worth (or your mana's worth in the case of the removal one). red has the best ability to curve out with efficient threats and has the best removal at common with 2 burn spells that both also hit players.

ciderpress, Wednesday, 19 September 2012 13:38 (eleven years ago) link

could I get a link for the setlist?

iatee, Wednesday, 19 September 2012 13:41 (eleven years ago) link

isn't it better to just rank the guilds? I doubt anyone's going to be going Green/Blue, for instance.

the populate mechanic really interests me for constructed, especially with Ratchet Boomb and Vapor Snag going out. Vitu-Ghazi Guildmage seems pretty incredible eh?

iatee - http://mtgsalvation.com/return-to-ravnica-spoiler.html

frogbs, Wednesday, 19 September 2012 13:43 (eleven years ago) link

You can see actual card images here:

http://www.magicspoiler.com/return-to-ravnica-spoiler/

Moodles, Wednesday, 19 September 2012 13:46 (eleven years ago) link

yeah i was freaking out over vitu-ghazi guildmage upthread, would be surprised if its not the best uncommon in the set

populate seems like a super swingy mechanic, like miracle-level swingy, but it won't be quite as obvious as miracles were. like, if you have a centaur token out then suddenly you're playing with a bunch of wolfir avengers in your deck, but if you don't then a bunch of your cards suck

ciderpress, Wednesday, 19 September 2012 13:48 (eleven years ago) link

Eyes in the Skies has got to be one of the best commons in the set, no?

frogbs, Wednesday, 19 September 2012 13:53 (eleven years ago) link

i dunno about best in set, its in the top 25% for sure though

ciderpress, Wednesday, 19 September 2012 13:58 (eleven years ago) link

I'd have cut volcanic strength for another favor, I just didn't have one. most of the rest of my sb was clunky creatures.

p much any red creature is better than volcanic strength in your deck since a) you're relying on cleaver riot as one of your big finishers and that wants as many creatures in play as possible to get maximum effect b) you have the red ring allowing you to turn most red creatures into threats, which your deck lacks and c) the low threat density and need to swarm already leaves you really vulnerable to removal, auras just play into your decks weaknesses

i think strength is really, really good for you when you can turn on the evasion since thats something you're deck really wants but otherwise you'd run like canyon minotaur over it even and i cant think of red creature worse than that

Lamp, Wednesday, 19 September 2012 14:52 (eleven years ago) link

i havent really spent much time looking at the spoilers but i think u/w is probably the best draft color rn if you dont consider rares? detain seems super strong, the other color combos dont have that many great ways of dealing w/fliers and there are a lot of really effective ways to interact w/combat at instant speed. the one mana white combat trick that gives first strike + lifelink seems like it will just be a blowout until people learn to play around it.

Lamp, Wednesday, 19 September 2012 14:59 (eleven years ago) link

Doesn't red have a (basically unplayable) common like this in M13? Without the lifelink though.

The guilds I'm most curious about are Izzet and Golgari. Izzet because some of the overload spells seem super powerful. There's one that gives a creature +1/+0 and unblockable, one that taps an opponent's creature, and one that gives them -2/-0 and forces them to attack. That's THREE ways to get your whole team through for an alpha strike. Golgari seems good because nearly all the scavenge creaturs are solid.

frogbs, Wednesday, 19 September 2012 15:07 (eleven years ago) link

I don't really feel comfortable naming one guild as the best because I'm sure R&D worked really hard to ensure they were all on roughly equal footing. They're aware that this set is possibly going to get drafted more than any other set in history.

frogbs, Wednesday, 19 September 2012 15:08 (eleven years ago) link

p much any red creature is better than volcanic strength in your deck since a) you're relying on cleaver riot as one of your big finishers and that wants as many creatures in play as possible to get maximum effect b) you have the red ring allowing you to turn most red creatures into threats, which your deck lacks and c) the low threat density and need to swarm already leaves you really vulnerable to removal, auras just play into your decks weaknesses

i think strength is really, really good for you when you can turn on the evasion since thats something you're deck really wants but otherwise you'd run like canyon minotaur over it even and i cant think of red creature worse than that

this is coming from a small sample set (~10 games) but I found it to be pretty good due to the quantity of 1 and 2 drops I was playing - paired w/ a 1 one drop if I don't have a 2 drop, otherwise on turn 3, as I'd often have an opening there (only two 3 drops). like I'm sure the ring would win me more games w/ a 100 game sample set but volcanic def did in these 10.

iatee, Wednesday, 19 September 2012 15:14 (eleven years ago) link

no wait I count 3

iatee, Wednesday, 19 September 2012 15:20 (eleven years ago) link

http://puremtgo.com/articles/recent?uid=oraymw&title=&field_summary_value=

this guy is pretty much the only person i trust to have an accurate judgment of limited formats early on, since he actually uses aggregated statistics instead of just trial and error. he's been completely spot on about innistrad, AVR, and M13 limited so far, and has some interesting looks at a few older formats too.

ciderpress, Wednesday, 19 September 2012 15:29 (eleven years ago) link

well your one and two drops arent great targets for strength is part of the problem, like ok you've just invested four mana and card and a half in making a centaur courser

its not really about ring vs. strength so much as random red creature vs. strength and against any non-red opponent i just cant see strength being better than like, dragon hatchling for you.

Doesn't red have a (basically unplayable) common like this in M13?

haha ive totally owned so many people with kindled fury

Lamp, Wednesday, 19 September 2012 15:34 (eleven years ago) link

a centaur courser that's attacking turn two! I think I have a frogbs-esque-sleep relation to the card / boost enchantments in general.

iatee, Wednesday, 19 September 2012 15:43 (eleven years ago) link

also I am for more aggregated statistical takes being posted itt

iatee, Wednesday, 19 September 2012 15:43 (eleven years ago) link

Creature enchantments are kind of shitty on principle, though they've been getting better/less prone to card disadvantage lately. I do like Tricks of the Trade a lot because it straight up gives your opponent a "deal with me or lose" problem and works well with Scroll Thief. Mark of the Vampire can swing games so far in one direction that it's worth risking the surprise Unsummon.

As for Volcanic Strength, I only really like it if your opponent is playing Mountains (which can be insane) or on something like a Tormented Soul. The Rings are obviously slower but IMO are better.

frogbs, Wednesday, 19 September 2012 15:50 (eleven years ago) link

i think creature enchantments are actually legitimate these days now that they've sped up limited by a couple turns and tempo is more important. if you play Mark of the Vampire on a random 2/2 and attack, and they kill it with Turn to Slag next turn, you still got a 8 point life swing plus forced their hand on how they use their removal, which is often going to add up to a card's worth of value despite the '2-for-1' on the surface.

ciderpress, Wednesday, 19 September 2012 15:59 (eleven years ago) link

yeah in my deck an early game volcanic was the equivalent of a burn spell, even if they have removal it's gonna have done some damage

iatee, Wednesday, 19 September 2012 16:03 (eleven years ago) link

like i try not to even think about 'card advantage' anymore in the traditional sense - valuing cards on a discrete continuum rather than a continuous one seems antiquated, and it doesn't consider tempo which is really fucking important in modern magic

ciderpress, Wednesday, 19 September 2012 16:07 (eleven years ago) link

all the creature enchants are p good used correctly (wellll probably not divine favor) i guess im arguing iatee isnt really making correct use of volcanic strength in his deck. i have to admit tho that i really like tricks on reckless brute and have cast this way more than i should have during M13...

i always like the ars arcanum guys overviews but the thing he misses is how the metagame esp online does change - by the end of M13 i was actively looking to go U/R not because i was the best deck but because it was the most powerful deck that was consistently open

Lamp, Wednesday, 19 September 2012 16:09 (eleven years ago) link

he did do a second AVR article because the metagame swung pretty wildly once people realized that U/G had all the best commons. in general every format has cards that are better than they look and cards that are worse, and even the best limited pros don't seem to figure them out until 3-4 weeks into the set.

frogbs, Wednesday, 19 September 2012 16:21 (eleven years ago) link

The plans are working. Hasbro, which bought Wizards of the Coast for $325 million in 1999, claimed the volume of card sales doubled between 2008 and 2011 with the player base growing 80 percent to 12 million

lotsa people @ the store I go to seem to have gotten back recently.

they should make duels of the planeswalkers free.

iatee, Friday, 21 September 2012 00:44 (eleven years ago) link

I've been having a great time the past two days on mtgo - I created a new account and set myself a challenge to invest nothing and trade up from the starting cards, and it's super addictive to see how far you can get. I ended up with a WB control deck that was doubling as a shop window and it was awesome getting to play with stuff like Wurmcoil and Hero of Bladehold as they passed through inventory. Moodles - play yr Odric deck?

Gravel Puzzleworth, Friday, 21 September 2012 11:41 (eleven years ago) link


like i try not to even think about 'card advantage' anymore in the traditional sense - valuing cards on a discrete continuum rather than a continuous one seems antiquated, and it doesn't consider tempo which is really fucking important in modern magic
― ciderpress, Wednesday, September 19, 2012 4:07 PM (2 days ago) Bookmark Flag Post Permalink
all the creature enchants are p good used correctly (wellll probably not divine favor) i guess im arguing iatee isnt really making correct use of volcanic strength in his deck. i have to admit tho that i really like tricks on reckless brute and have cast this way more than i should have during M13...

This idea is v.v. interesting to me - do you guys think a straight-up enchant creature will ever see constructed play? Not counting stuff like rancor which doesn't have the 2-for-1 disadvantage, or the era when Eldrazi Conscription got cheated into play - I'm thinking more of like some 2mana MotVampire just getting thrown on a gravecrawler or whatever. It seems like it's way overdue, maybe it would have to be super rare so as not to mess up limited.

Gravel Puzzleworth, Friday, 21 September 2012 11:45 (eleven years ago) link

If I recall correctly Armadillo Cloak saw some play, didn't it? Also, Moldervine Cloak was played in a few decks and you can definitely get 2-for-1'd there.

My favorite creature enchantment for standard was Elephant Guide, as it was kind of like Rancor, just a big bomb-ass creature enchantment that didn't really hurt you if it got removed.

frogbs, Friday, 21 September 2012 12:40 (eleven years ago) link

Spectral Flight has seen some play recently in Standard and there's no card advantage there at all. Except there's not really any risk either, since it always got slapped on a Hexproof creature like Invisible Stalker or Geist of Saint Traft. Think of it as equipment that dodges Divine Offering.

Vinnie, Friday, 21 September 2012 13:18 (eleven years ago) link

Spectral Flight has seen play within the past few months! if that doesn't count then i don't know what does

ciderpress, Friday, 21 September 2012 13:18 (eleven years ago) link

And though I kind of hate Hexproof, it's interesting that there was finally an environment where a very run-of-the-mill Aura had a place.

Vinnie, Friday, 21 September 2012 13:26 (eleven years ago) link

Moodles - play yr Odric deck?

Yah, same username on MTGO. Although you may have to face the werewolf pack that Ciderpress has been helping me get set up.

Would love to get some trading tips. It's a topic that I don't really have a feel for in MTGO. Not sure how to approach it.

Moodles, Friday, 21 September 2012 13:58 (eleven years ago) link

I didn't know people played that in Standard! I thought people were just doing Runchanter's Pike/Sword of Whatever. I played a dude in draft who had Geist + Spectral Flight and got my ass beat. No way around that.

By the way, I checked my online collection and I now have 7 Sands of Deliriums over ~15 drafts. I'm getting a lot of them passed to me. I can see why people don't like the card - if you draft around it, you'll wind up with some crappy U/W deck that can't win without it, and if you don't, you're sometimes forced to choose between mill and playing creatures. Either way this card has won me a lot of games where I was in terrible shape otherwise or in danger of losing a race. I think I was actually right about this card!

frogbs, Friday, 21 September 2012 14:32 (eleven years ago) link

i had another sands failure the other night, this time taking it 2nd pack after i was already drafting a control deck. seems like every time i have it i either draw it when i'm already winning with a harbor bandit, or topdeck it when i'm behind on board and need another blocker. i've had it 5 or 6 times now, all in decent controlling decks, and haven't won a draft with it yet.

xathrid gorgon on the other hand, i have like 7 or 8 of on mtgo and it's been awesome every time.

ciderpress, Friday, 21 September 2012 14:37 (eleven years ago) link

that is strange; for me I seem to get it a lot when I'm in deadlocked board positions or can play a game of attrition. even getting it in your opener isn't bad. it affects the game in an odd way for both players but I've certainly won my fair share with this card. maybe I'm just lucky.

Gorgon is incredible too of course, though it's led to quite a few games that really just game down to getting decked

frogbs, Friday, 21 September 2012 14:44 (eleven years ago) link

i pretty much always have harbor bandit in my draft decks so that's not been an issue

ciderpress, Friday, 21 September 2012 14:48 (eleven years ago) link

anyone wanna play a quick EDH game on cockatrice?

Mordy, Friday, 21 September 2012 17:54 (eleven years ago) link

so i played my first ptq on saturday... got passed a truly brutal pool so only managed to go 4-2 drop. not sure i built my deck optimally but im p disappointed that i didnt have even an average pool to build w/ since i feel like i know this format really well

Lamp, Sunday, 23 September 2012 21:18 (eleven years ago) link

what did your deck look like?

iatee, Sunday, 23 September 2012 21:19 (eleven years ago) link

1 duty-bound dead
1 crippling blight
1 knight of glory
1 elvish visionary
1 flinthoof boar
1 timberpack wolf
1 sign in blood
1 searing spear
1 titantic growth
1 ring of xathrid
1 ring of kalonia
2 servant of nefarox
1 rummaging goblin
1 cower in fear
1 flames of the firebrand
2 bloodhunter bat
1 shimian specter
1 spiked baloth
1 silklash spider
1 garruk's packleader
1 essence drain
1 hamletback goliath

Lamp, Sunday, 23 September 2012 21:31 (eleven years ago) link

just a really terrible jund midrange deck - my rare pool was battle of wits, the goliath, silklash spider, specter, dragonskull summit and door to nothingness. best uncommon was flames and i had a fog bank. i probably couldve built a very slow u/r/b deck with the fog bank two wall of fires and a bunch of card draw and counterspells hoping basically to win via tricks of the trade on a fire elemental or goliath. i wouldve been playing worse cards but the deck has a stronger gameplan than the one i built since it gave me more outs to all the midrange-y bomb-heavy decks i played against esp in the X-1 bracket

Lamp, Sunday, 23 September 2012 21:37 (eleven years ago) link

when did you start going green?

iatee, Sunday, 23 September 2012 23:28 (eleven years ago) link

trying to figure out something i can build for standard without dropping $100+ on new cards right away. i'm wondering if mono-red will be viable for the first month or so like it often is; Ash Zealot is one of the few rares in the new set that seems reasonably priced, and the rest of the deck would be all common/uncommons

i wanted to port over the angel of glory's rise deck from block since i suspect there will be a shitload of zombies being played early on, but the manabase for that deck is just so terrible, there's no way to trim it down to 3 colors without losing an important card

ciderpress, Monday, 24 September 2012 15:34 (eleven years ago) link

I would have thought zombies was the budget deck? I don't pay attention to card prices though, so apologies if Gravecrawler is suddenly a $50 card.

webber, Monday, 24 September 2012 23:33 (eleven years ago) link

gravecrawler is 10, geralf's messenger is 10, falkenrath aristocrat is 15, blood crypt will be at least 10 at the start, it's not looking like much of a budget deck anymore even if you don't run bonfires.

ciderpress, Tuesday, 25 September 2012 02:31 (eleven years ago) link

i think junk tokens might be a decent cheap deck the most important cards are almost all uncommons and even the mythics its running are reasonable esp on modo. the real qn is how competitive tokens will be in this environment i guess

Lamp, Tuesday, 25 September 2012 04:59 (eleven years ago) link

yeah i dont mind buying tons of shit on modo since its cheaper and its trivial to sell it back whenever i need the $ again, buying new cards irl is the painful bit

ive got an idea for a bant ramp/control deck that i'd like to test out, im not sure it can beat a hardcore control deck with actual counterspells but if the meta has a lot of midrange then it might crush.

ciderpress, Tuesday, 25 September 2012 05:14 (eleven years ago) link

i feel like control really lacks the tools it needs rn esp against stuff like jund zombies or bant midrange variants? theres just too much speed and card advantage in those decks for control to deal w/effectively

Lamp, Tuesday, 25 September 2012 05:21 (eleven years ago) link

yeah i am really missing celestial purge right now. there are just no cards that deal with geralf's messenger or falkenrath aristocrat the turn they come down

ciderpress, Tuesday, 25 September 2012 13:24 (eleven years ago) link

cider, i'm probably gonna slap together a cheap little nivmagus elemental deck post rotation. the only thing that costs money there are the fancy-lands. basically, delver/elemental/guttersnipe, then jam the rest with dinky little cantrips. i'm not much for preordering but will probably grab a playset of elementals hopefully at the prerelease. i think that card has the potential to seriously blow up.

fennel cartwright, Tuesday, 25 September 2012 17:26 (eleven years ago) link

guttersnipe, the passive-aggressive goblin

ciderpress, Tuesday, 25 September 2012 17:56 (eleven years ago) link

wow, I had thought the Elemental was just +2/+2 until end of turn, that's uhhh interesting

frogbs, Tuesday, 25 September 2012 18:27 (eleven years ago) link

this is the ramp shell i was working on on cockatrice last night, from memory:

cantrips:
4 Abundant Growth
4 Elvish Visionary
ramp:
4 Farseek
4 Dawntreader Elk
3 Temporal Mastery (shut up it is a ramp spell)
sweepers:
4 Devastation Tide
3 Supreme Verdict
board control/wincons:
4 Thragtusk
2 Garruk Relentless
2 Angel of Serenity
1 Entreat the Angels
land:
24 colored land appropriately distributed, plus 1 miser's Kessig Wolf Run to use w/ abundant growth late game

so the gimmick here is that when you cast Devastation Tide you're often returning 1-3 cards worth of cantrips to your hand, letting you dig deeper next turn for another sweeper or win condition. plus it makes a token with Thragtusk, etc etc. meanwhile, your opponent loses their board position each time this happens, even if they've still got all their cards, which should buy you time to convert your mana advantage into a win. i haven't actually tested vs real opponents yet though so it could just be terrible now that there's no Primeval Titan.

ciderpress, Tuesday, 25 September 2012 18:29 (eleven years ago) link

I really like that idea. I always wanted to make a deck that abused Emancipation Angel with Abundant Growth (a seriously good card that doesn't see any play), you don't have Angel in here but I think you could make a similar deck with it.

frogbs, Tuesday, 25 September 2012 18:30 (eleven years ago) link

i wonder if jarad's orders searching up 2 angel of serenity is good enough

if they dont have countermagic, looping angels is practically a soft lock in the lategame

ciderpress, Tuesday, 25 September 2012 21:05 (eleven years ago) link

man, i keep clicking on this thread out of nostalgia and then not being able to understand a word of it.

have a sandwich or ice cream sandwich (Jordan), Tuesday, 25 September 2012 21:12 (eleven years ago) link

don't worry i'm just rambling about cards in the new set that comes out next week

ciderpress, Tuesday, 25 September 2012 21:14 (eleven years ago) link

Got signed up for prerelease on Sunday night. This will be my first sealed event. Any tips on how to approach it?

Moodles, Tuesday, 25 September 2012 22:33 (eleven years ago) link

this prerelease has the gimmick wehre you choose a guild and one of your 6 boosters is a special pack with only cards from that guild's colors. so: make sure you pick a guild you're going to enjoy playing. if you don't know what they're about already, here's their basic strategies:
Selesnya (green/white) - dump a bunch of creature tokens onto the board to stall the game out, then keep making guys until you have an overwhelming advantage.
Golgari (green/black) - play defense and trade your creatures off early, then recycle stuff from your graveyard to build giant monsters in the late game
Rakdos (red/black) - play aggressive creatures and keep swinging for the fences until you win or run out of gas
Izzet (blue/red) - control the board with big splashy spell effects that keep the path cleared for your utility creatures to get through for damage
Azorius (white/blue) - beat down in the air with fliers while locking down your opponent's best threats or blockers

-because of the guild booster, there's like a 80% chance that your ideal deck is just the 2 colors of your guild, plus a couple powerful cards splashed from a 3rd color.
-if you're splashing, it should be for good removal or late-game bombs, not just ordinary creatures, because you'll have games where you don't draw a source for your 3rd color until later in the game and you want the splash card you've been holding in your hand that whole time to still be relevant to the board.
-avoid 1/1s or 2/2s without good abilities, because sealed games tend to go long and they get outclassed in the late game.
-make sure your curve is decent. in sealed it's more important to play your strongest cards than have a great curve, but you still want to avoid having a lot of cards that cost 5 or more
-be proactive. your opponents are going to be mana screwed or color screwed or have bad draws sometimes, it's just how Magic works, and you want your deck to take advantage of this.
-40 cards total, 17 lands, no exceptions

ciderpress, Wednesday, 26 September 2012 03:30 (eleven years ago) link

won again tonite w/ this deck

ring of xathrid
ring of kalonia
cathedral of war

rancor
duskdale wurm
deadly recluse
garruk's packleader
prey upon
spiked baloth x 3
mwonvuli beast tracker
arbor elf

liliana's shade
dark favor x 3
crippling blight
murder x 2
duty bound dead
tormented soul
vampire nighthawk
bloodhound bats

dnp:
phy lich
mind rot
duress
disciple of bolas (well I did but then I swapped it for another baloth)
titanic growth
fungal sprouting
4th baloth
vastwood gorger

would u guys have made it differently? not that learning more about m13 limited will help me now

iatee, Wednesday, 26 September 2012 03:34 (eleven years ago) link

i think you have to decide on a plan - like if you're going the soul + multiple favor and exalted route cut most of your green creatures and add disciple + growth for card draw and fungal sprouting to spam blockers and potential swarm strategy. in this case gorger is a better top end than worm since it comes down earlier and blocks essentially the same

if your plan is green midrange draw a card than cut the favors and the soul for the last baloth and i guess the gorger.

either way i think the green ring is really bad since your green creatures mostly already have trample and your good black creatures have evasion. tracker is also p shitty since it cant get you packleader and thats really the only card you care that much about. well i guess nighthawk. i would still rather play something else though. growth + disciple is also really good and should be in any build and i would probably play mind rot in the fast black version of the deck to protect your soul against removal

Lamp, Wednesday, 26 September 2012 04:02 (eleven years ago) link

yeah it played strangely, like half the time it was controlly and the other half it was winning in 4 turns w/ some rancor/favor/ring. I think growth instead of the ring might have been better for those kinda games.

tracker always seemed to be going for recluse.

iatee, Wednesday, 26 September 2012 04:05 (eleven years ago) link

the green ring giving trample actually won me a game tho

iatee, Wednesday, 26 September 2012 04:06 (eleven years ago) link

Got signed up for prerelease on Sunday night. This will be my first sealed event. Any tips on how to approach it?

you can always take a look at the visual spoiler just to have some familiarity with the cards beforehand

otherwise i think ciderpress has it p much right, generally its a good plan to build around your most powerful cards and try to think about how your deck is going to play out - both in cases where you're curving out and drawing well and with more difficult draws - and then think about how you might add or subtract cards to help your deck's plan. generally speaking bombs and removal are the things you want to prioritize in your deck but creatures are really good like if you're choosing between a spell and a a creature, most sealed decks just want the body

Lamp, Wednesday, 26 September 2012 04:09 (eleven years ago) link

the green ring giving trample actually won me a game tho

haha wellllll

its kinda sick how good disciple is in your deck the more i think about it, like rancor just gives so much value, favors, growth, ring so many ways to pump stuff and then just draw a million cards...

id probably have built it like:

6 - CC1: blight, soul, dead, elf, rancor, prey upon
6 - CC2: favor (3), recluse, growth, black ring
4 - CC3: nighthawk, murder (2), mind rot
5 - CC4: shade, bats, sprouting, disciple, baloth
1 - CC5: packleader
1 - CC6: gorger

Lamp, Wednesday, 26 September 2012 04:20 (eleven years ago) link

yeah I was playing a fun game w/ disciple in it and I used it on something w/ two dark favors that was gonna be killed next turn

iatee, Wednesday, 26 September 2012 04:22 (eleven years ago) link

but I was really scared of drawing it in my first 7 w/ no other creatures and/or when I'd have a slow opening

iatee, Wednesday, 26 September 2012 04:24 (eleven years ago) link

I didn't run into a deck w/ heavy removal, which I think was a big risk w/ the 3 dark removals

iatee, Wednesday, 26 September 2012 04:27 (eleven years ago) link

errr dark favor
it's late

iatee, Wednesday, 26 September 2012 04:27 (eleven years ago) link

w/o looking at it too close, i'd say cutting Discipline for another Baloth is a mistake, I think Baloth is fine but it's kind of underwhelming and Disciple's effect can give you a big advantage for the rest of the game. Baloth just seems right for a different kind of deck, one that'll play Titanic Growth w/o reservation

frogbs, Wednesday, 26 September 2012 04:57 (eleven years ago) link

yeah disciple is quietly one of the top 10 cards in the set imo

ciderpress, Wednesday, 26 September 2012 13:18 (eleven years ago) link

I absolutely love the card Momentous Fall from Beseiged (I think?) so Disciple was immediately a favorite of mine. I'd do like end step Primal Bellow on a Wurmcoil, Fall it for 12 life and 12 cards + the tokens, good times

Have yet to really think of a use for Disciple but there's got to be some way to abuse it

frogbs, Wednesday, 26 September 2012 13:47 (eleven years ago) link

momentous fall was in ROE, if it had been in standard this past year i'd have played it in everything

if there's a midrange grindy rock deck in the new standard, it's probably going to use disciple + thragtusk as its card advantage engine

ciderpress, Wednesday, 26 September 2012 13:52 (eleven years ago) link

hey ciderpress - which guild is best if i'm generally a big fan of white weenie type strategies?

Mordy, Wednesday, 26 September 2012 13:59 (eleven years ago) link

unfortunately, the real white weenie guild is Boros which is in the next set. if you like the 'fast aggro' angle of white weenie then Rakdos is closest to that, but if you like the 'having lots of creatures' angle i'd go Selesnya, since Rakdos doesn't actually have a ton of good creatures and will be relying on burn spells and such to finish people off.

ciderpress, Wednesday, 26 September 2012 14:18 (eleven years ago) link

also obviously Rakdos isn't actually white, if having white cards is the important thing

ciderpress, Wednesday, 26 September 2012 14:24 (eleven years ago) link

nah- fast aggro is the important part

Mordy, Wednesday, 26 September 2012 14:55 (eleven years ago) link

rakdos also looks like the hardest guild to play in this set - the unleash mechanic forces you to make tough choices on turns 2-4 that could seriously backfire without a good read on your opponent's strategy. i think you're always going to want to unleash the 2-power guys to get them to 3 power when you're playing them early in the game, but the 1/1 regenerator and 1/2 deathtouch are a lot trickier since they have serious value as blockers if the game goes long.

ciderpress, Wednesday, 26 September 2012 15:13 (eleven years ago) link

btw, the full set is up on magiccards.info now for browsing/searching/etc:
http://magiccards.info/rtr/en.html

ciderpress, Wednesday, 26 September 2012 15:14 (eleven years ago) link

angel of serenity seems awfully expensive for a mythic rare 5/6 flyer w/ a 3x journey to nowhere effect

Mordy, Wednesday, 26 September 2012 15:36 (eleven years ago) link

haha that card is p nuts, way better than just journey to nowhere effect

Lamp, Wednesday, 26 September 2012 15:38 (eleven years ago) link

you have to believe there's a sick combo in there somewhere

frogbs, Wednesday, 26 September 2012 15:38 (eleven years ago) link

yeah angel of serenity is the best 'fatty' in the set, since having the additional option to get your own guys back, especially a second angel, gives you an almost unbeatable endgame

ciderpress, Wednesday, 26 September 2012 15:41 (eleven years ago) link

its probably less playable than armada wurm tho, even if its better value

Lamp, Wednesday, 26 September 2012 15:46 (eleven years ago) link

for limited or constructed?

iatee, Wednesday, 26 September 2012 15:55 (eleven years ago) link

both of those cards are huge limited bombs but i think the wurm is a lot better positioned for constructed or at least more obviously playable

Lamp, Wednesday, 26 September 2012 15:56 (eleven years ago) link

no that seems like a good way to get a lot of cards

iatee, Wednesday, 26 September 2012 16:01 (eleven years ago) link

for fun I mean

iatee, Wednesday, 26 September 2012 16:01 (eleven years ago) link

what exactly are you trying to accomplish by buying that

frogbs, Wednesday, 26 September 2012 16:02 (eleven years ago) link

have a playable deck i guess

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Wednesday, 26 September 2012 16:06 (eleven years ago) link

than just buy one of the decks that wizards puts out. the green/white event deck from M13 is p good value and its only like $20

Lamp, Wednesday, 26 September 2012 16:07 (eleven years ago) link

i mean if you just want lots of cards i have boxes of draft commons and uncommons you can have for free

Lamp, Wednesday, 26 September 2012 16:07 (eleven years ago) link

let's play sometime. i need to learn more than just ipad-style

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Wednesday, 26 September 2012 16:09 (eleven years ago) link

those mixed lot auctions are okay but kind of a ripoff given that there are plenty of people out there like me or Lamp who draft a lot and will gladly dump off all their commons/uncommons on you for no charge. i don't even bring all my drafted cards home from the store anymore, i just leave the commons/uncommons lying around for other people to pick up, unless i specifically need them for a deck.

ciderpress, Wednesday, 26 September 2012 16:10 (eleven years ago) link

forks I live in ny and will play w/ you

iatee, Wednesday, 26 September 2012 16:11 (eleven years ago) link

yeah Wizards has a lot of products for those who want an okay Standard deck for cheap. if you're looking for bulk common/uncommons just head on down to a store where people draft and ask around. most drafters are more than happy to give away stacks of cards...hell when I draft I would say maybe 1 or 2 of the guys actually keeps what they draft. the rest just lies around. just getting a bunch of random uncommons really won't get you anywhere.

frogbs, Wednesday, 26 September 2012 16:21 (eleven years ago) link

well afaik forks is pretty new to the game so getting a bunch of random uncommons could get him 'a good time', it's not like he's gonna be playing competitive constructed anytime soon

iatee, Wednesday, 26 September 2012 16:25 (eleven years ago) link

well yeah but if you just want a bunch of random cards you shouldn't have to buy them on eBay. those M13 decks aren't really competitive but for someone just coming into the game I think they're good since the cards are meant to play together. if you're stringing together cards from random sets you'll definitely wind up with something unique but you miss the synergy between mechanics which is a big feature of pretty much any modern set

again it all really depends what exactly you're looking to do

frogbs, Wednesday, 26 September 2012 16:28 (eleven years ago) link

i should probably steer clear entirely honestly, i have enough addictive issues as it is.
But i will be down to try a few hands sometime.

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Wednesday, 26 September 2012 17:08 (eleven years ago) link

the duel decks are actually just awesome if all you want is to have 2 decks that are evenly matched to pick up and play with anyone else. i have knights vs dragons, which is probably one of the crappier ones, and yet it's still a lot of fun to pull out when you don't really feel like playing hardcore

ciderpress, Wednesday, 26 September 2012 17:58 (eleven years ago) link

The more I look at the RtR cards, the more I'm thinking that Rakdos is the way to go for the prerelease as it looks like it would shine in Limited, although I think I prefer Golgari overall and might throw in some Scavenge creatures if the opportunity presents itself.

Moodles, Wednesday, 26 September 2012 21:45 (eleven years ago) link

I'm digging this series of articles:

http://magic.tcgplayer.com/db/article.asp?ID=10726

Moodles, Wednesday, 26 September 2012 21:46 (eleven years ago) link

they're entertaining but it's weird to go back and see how inaccurate they wind up being; I think these sets are too complicated and have too many interactions for anyone to really definitively say what's great and what's not without playing the set (besides obvious cards like Talrand's Invocation)

frogbs, Wednesday, 26 September 2012 22:22 (eleven years ago) link

well well well Cube draft is back

frogbs, Thursday, 27 September 2012 00:44 (eleven years ago) link

i don't like cube, i'm more excited about tempest drafts next week

ciderpress, Thursday, 27 September 2012 00:53 (eleven years ago) link

i've never drafted mirage or tempest. awesome this is happening but i'm kind of sad it's only going to last a week or so. either way this is exactly the kind of thing that makes me forgive MTGO for its many many flaws

frogbs, Thursday, 27 September 2012 00:59 (eleven years ago) link

mirage was the last block with banding, make sure you know how it works before you play or you will find your creatures all inexplicably in the graveyard the first time a band attacks you

ciderpress, Thursday, 27 September 2012 04:12 (eleven years ago) link

rip benalish hero

iatee, Thursday, 27 September 2012 13:25 (eleven years ago) link

essentially it means the controller of the band gets to decide where damage goes, right?

stuff like banding + flying/trample has always confused me but i'm willing to just wing it

did a cube draft last night for the first time. it's not as degenerate as a cube a buddy of mine has (with all the power 9 and dumb stuff like Tinker and Time Spiral) but it was still really fun. went 2-1 despite completely blowing the draft after realizing that the cards needed for a Necropotence deck weren't really there. seems like big accel/bomb-ass spells is the way to go. anyway it's really fun and with their new "Cube ticket" you can actually do a bunch for not much cost.

frogbs, Thursday, 27 September 2012 13:30 (eleven years ago) link

yeah black has been unplayable in the MTGO cube so far, to the point where they removed the 2 pro-black swords this time around, which seems ridiculous when they could just improve the black options instead

ciderpress, Thursday, 27 September 2012 13:34 (eleven years ago) link

and in light of that i have no fucking clue why they removed vampire nighthawk

ciderpress, Thursday, 27 September 2012 13:36 (eleven years ago) link

man you guys are really tempting me w/ mtgo

translated to human money how much does a draft online usually run you?

iatee, Thursday, 27 September 2012 13:39 (eleven years ago) link

its about the same price as irl, like $13-14, but you can cycle all your winnings right back into the next draft so depending on how good you are you can potentially end up only spending a few bucks per draft on average.

ciderpress, Thursday, 27 September 2012 13:44 (eleven years ago) link

That's a tough question b/c it depends on your skill level but I'll try to break it down. Anyway, tickets sell for $1 apiece. Drafts cost 3 packs and 2 tickets. Packs of M13 sell for ~ 3.2 tickets now, so the cost is 11.6 tix/draft. But if you do Swiss (for example) you win a pack for every match you win. So say you win two, then your next draft would be 5.2 tix, but you can also sell the cards you drafted. In AVR this was a big deal since some Mythics were worth a boatload of tickets. I'm guessing RTR will be easy to sustain because a whole lot of rares look to fall in the 2-4 tix range.

On average for me I'm looking at around $2-3/draft doing Swiss. Apparently some real top pros can "go infinite" doing it but it's very tough to do.

Also, 4-pack sealed has no ticket requirement, so you can bang out a bunch of those for even cheaper. It's less fun though.

frogbs, Thursday, 27 September 2012 13:47 (eleven years ago) link

oh yeah forgot to mention, you have to buy packs from the bots. Wizards online store will charge you 3.99 apiece no matter what, but the "market price" fluctuates a lot

frogbs, Thursday, 27 September 2012 13:48 (eleven years ago) link

this is what i've been waiting for http://puremtgo.com/articles/ars-arcanum-rtr-prerelease-primer

ciderpress, Thursday, 27 September 2012 14:02 (eleven years ago) link

yeah black has been unplayable in the MTGO cube so far

based on what I could see during the draft, red looked pretty bad too. not sure I'd first pick any red card there. green seems really strong though.

frogbs, Thursday, 27 September 2012 14:34 (eleven years ago) link

xpost

dude is going hard for Selesnya, interesting...

I'm leaning toward Rakdos for the draft with either some overload or scavenge cards thrown in depending on what I open

Moodles, Thursday, 27 September 2012 14:37 (eleven years ago) link

my takeaways from that article (much better than the Conley Woods ones, by the way)

1) avoid drafting 3 drops because you're going to end up with a lot of them no matter what
2) may be a lot of stalemates due to a lack of lategame threats, which the guild mechanics should be able to break
3) creatures with 3 or more toughness are at a premium because there's an abundance of 2-power creatures
4) for Azorius, draft good offensive creatures high because there's a lot of good defensive ones
5) Izzet is probably the worst guild as it has lots of unplayables
6) Golgari has a glut of 4 drops
7) Selesnya has a lot of token generators, so don't worry about not being able to populate
8) Selesnya is probably the best guild (which was my hunch as well)

frogbs, Thursday, 27 September 2012 14:44 (eleven years ago) link

I think ciderpress said as much upthread, but will 'best guild' even matter after the prerelease? I'd imagine an 8 man draft will make drafting along guild-lines kinda difficult - like if you happen to be lucky enough to be the only one drafting that color combo, you are gonna be a good place regardless.

iatee, Thursday, 27 September 2012 18:09 (eleven years ago) link

well remember, the multicolor cards are only in the 5 guild pairs, and those comprise most of the strong cards in the set. if you're in an 'off-pair' you're almost certainly going to have to splash the in-between color for multicolor cards or else your deck is going to be underpowered.

so like you don't have to be GW in draft, but if you're GR, you really want to be splashing black to get access to GB and BR spells

ciderpress, Thursday, 27 September 2012 18:20 (eleven years ago) link

usually it takes a few weeks before drafters at large catch onto what the best color combinations are. basically it looks like both G/W and G/B are going to be good so I'm more likely to take a good green card over a good red one. you're right that draft "self-corrects" but unless one color is noticably weak (like black in AVR) I don't think casual players really catch on much to what the best/worst colors are

frogbs, Thursday, 27 September 2012 18:20 (eleven years ago) link

especially since each guild has a lot of support. I think a LOT of drafters are going to open a very good multicolored Uncommon or Rare and just go with it

frogbs, Thursday, 27 September 2012 18:21 (eleven years ago) link

i'm willing to believe that 1 in 10 drafts or whatever, you'll be able to get a focused deck with just an off-guild color pair but it's going to be the exception not the norm

ciderpress, Thursday, 27 September 2012 18:22 (eleven years ago) link

I was more suggesting that 3 color becomes inevitable rather than people going off pair

iatee, Thursday, 27 September 2012 18:22 (eleven years ago) link

and if you've got a solid 2 deck you're in a really good place / got slightly lucky

iatee, Thursday, 27 September 2012 18:22 (eleven years ago) link

yeah that sounds about right to me, with the caveat being that i don't think the mana fixing is quite good enough or the format quite slow enough to do pure 3-color like you could in the old ravnica block. you'll want one of your 3 colors to only have things that are relevant late-game so that you can run fewer mana sources of it.

ciderpress, Thursday, 27 September 2012 18:28 (eleven years ago) link

for example, imagine having a RWU deck where you have your early plays in red and white, and your blue is Isperia's Skywatch, Detention Sphere, Teleportal, Voidwielder, New Prahv Guildmage. That's the type of 3-color that will work here I think.

ciderpress, Thursday, 27 September 2012 18:33 (eleven years ago) link

maybe I don't remember the original Rav block very well but I don't think two color decks that weren't a guild pairing ever really worked. going G/R or U/B in RTR seems like it's going to cut you off from a lot of synergy and all the gold cards, which are among the best commons and uncommons in the set.=

frogbs, Thursday, 27 September 2012 18:34 (eleven years ago) link

I'm really interested to see how the colour fixing goes in this set. It seems to have a lot less at common (bouncelands and signets being replaced by just the gates and no manadorks that i've seen), but people have pointed out that things like the gates and the uncommon man-artifacts (whatever they're called) are A LOT less appealing to people not in those colours, so they are more likely to come later.

webber, Friday, 28 September 2012 00:40 (eleven years ago) link

this set is a lot of fun! i've never wanted to go back for a second prerelease before but i've now done 2. some things:

-The guilds are quite well balanced. Selesnya seems like the strongest if you get enough of the cheaper token makers to get your engine rolling but that's far from a given.
-Rakdos is pretty polarized - it's super powerful when you're curving out decently, but if you stumble and lose the initiative and have to stop unleashing, your guys are all trading down and you probably can't win.
-The format is faster than I expected - it seems faster than M13 but still slower than Innistrad due to the stretchier manabases and less efficient tempo tricks
-3-color decks are way more doable than I thought they'd be. My first pool was light on fixing, but my 2nd pool had 6 guildgates and 2 keyrunes, plus some green fixing that i didn't use. i could probably have played 4-5 colors with that pool and been fine, and this is in sealed.

ciderpress, Sunday, 30 September 2012 06:28 (eleven years ago) link

I originally thought the "guildpack" + promo was kind of a gimmick that would give people powerful sealed pools, but seeing this in action I realize that pretty much everyone would have to go 3 colors if they didn't have it. I played like 12 out of the 15 cards in there.

I picked Selesnya and it really did work well - starting as early as turn 2 you can just pump out 3/3's nonstop. Also they have a lot of combat tricks that can turn your opponent's attacks into blowouts. But it really is more balanced than I thought.

frogbs, Sunday, 30 September 2012 06:38 (eleven years ago) link

also Radkos having a 1/4 reach and a 3/3 lifelink is kinda weird isn't it

frogbs, Sunday, 30 September 2012 06:39 (eleven years ago) link

the 1/4 reach is BG isn't it?

and the lifelinker has haste so that's fine. helps race vs other aggro decks when you can't block

ciderpress, Sunday, 30 September 2012 06:39 (eleven years ago) link

i won so many games with Stab Wound, its got to be the best common in the set

ciderpress, Sunday, 30 September 2012 06:43 (eleven years ago) link

i guess you're right. guy I was playing was mostly Rakdos but now I remember he splashed some green. I remember that card well b/c I kept a sketchy hand because it had all 3 Eyes in the Skies I got and he didn't seem to have much vs. fliers. that card = ouch

as for the other guilds, Azorious looked actually pretty decent, but you really need to get the right dudes out. someone speculated that it really wasn't going to be a good draft strategy since a lot of the good commons/uncommons will just get taken by other guilds (whereas, say, the Populate cards are not very good in non-Selesnya decks). Izzet did not look good but the 2/2 for 2R that zaps your opponent for 2 on every instant/sorcery seems really good. I expected a lot of people to go Izzet but it seemed to be the least popular by far.

frogbs, Sunday, 30 September 2012 06:45 (eleven years ago) link

Had lots of fun at the prerelease. I chose Rakdos and ended up going 2-2. The store I went to was very generous with prizes, so I went home with a couple extra boosters and a $5 gift certificate.

The highlight for me was pulling Vraska, my first planeswalker! I didn't come up with too many creatures in Rakdos colors, so splashing green was a no brainer. I agree that color fixing is very easy with cards like Transguild Promenade. I think going with more than 3 is absolutely workable. Playing Vraska was excellent and completely demoralizing for my opponents and won me several games.

My biggest challenge was getting off to a fast enough start because I didn't have enough 1 and 2 drops. I also had a tendency to stall out mid-game.

Deviant Glee was probably the biggest surprise all star for me. You get a ton of value for one swamp and a bonus mountain. Slitherhead (aka Tony Harrison's corpse) also played a surprise role in support of Launch Party.

Moodles, Monday, 1 October 2012 04:42 (eleven years ago) link

Here's my final deck list:

Slitherhead
Deviant Glee
Grim Roustabout
Ogre Jailbreaker
2x Stab Wound
Dead Reveler
Dark Revenant
Launch Party
Brushstrider
Towering Indrik
Rakdos Shred-Freak
2x Gore-House Chainealker
2x Splatter Thug
Lobber Crew
Annihilating Fire
Auger Spree
Skull Rend
Rakdos Ringleader
Carnival Hellsteed
Vraska the Unseen
2x Transguild Promenade
Rakdos Guildgate
Golgari Guildgate
5 Swamps
6 Mountains
2 Forests

Moodles, Monday, 1 October 2012 04:51 (eleven years ago) link

cool, looks good except that i'm not sure you want to be playing a 2-drop (brushstrider) off of a splash. you want splashed cards to have some late-game value because you won't always have access to your green right away, and i think a 3/1 fails the late-game test.

ciderpress, Monday, 1 October 2012 05:49 (eleven years ago) link

Yeah, it definitely wasn't my ideal choice, but I was starved for cheap creatures in black or red. Brushstrider ended up seeing a fair amount of play and I always seemed to have green available. Being able to hit for 3 in the early game fit well with the Rakdos theme, but then the vigilance gave me a blocker when I needed it, which was lacking due to unleash.

Moodles, Monday, 1 October 2012 13:38 (eleven years ago) link

Several guys that gave me fits and are now on my must kill list:

Corpsejack Menace
Rix Maadi Guildmage - a pain in the ass if you ignore him
Frostburn Weird - this dude is really slippery

Moodles, Monday, 1 October 2012 13:41 (eleven years ago) link

frostburn weird has to be one of the best commons, no?

iatee, Monday, 1 October 2012 14:04 (eleven years ago) link

G/W guildmage has to be on that list too, jesus that thing gets nuts in the late game. Also want to say "thank you R&D" for making Scavenge sorcery speed. It would be such an annoying mechanic otherwise.

Really looking forward to drafting this set. I'm thinking 3-color is really not going to be that hard. Things like the 1G wall that searches up "gates" singlehandedly can fix your mana problems.

Interestingly enough my store has a "buy a box" tournament next week for the release. It's basically 36-pack sealed. I'm guessing it's just going to be "go where the bombs are" but I'm wondering if a U/W deck full of the good detain guys would work. Not sure if I really want to drop the cash but I'm really interested in seeing how it plays out.

frogbs, Monday, 1 October 2012 14:08 (eleven years ago) link

yeah it was good for me

rix maadi guildmage is fucking brutal, i think it's the best guildmage now - vitu-ghazi guildmage is more powerful but you have until turn 6 to kill it before it takes over the game while rix maadi does it the moment it hits play

ciderpress, Monday, 1 October 2012 14:08 (eleven years ago) link

stab wound is surely the best common, it singlehandedly won me several games through giant bombs like the azorius promo and collective blessing

ciderpress, Monday, 1 October 2012 14:13 (eleven years ago) link

The first guy I played was also Rakdos and he dropped double Rix Maadi Guildmages, which just steamrolled me.

I played Stab Wound quite a bit, but didn't get as much milage out of it as I had hoped. Several times I was forced to use it for removal.

Moodles, Monday, 1 October 2012 14:22 (eleven years ago) link

stab wound is def the best common. auger spree also surprisingly good removal for being three mana. runner up is the 3/3/3 centaur i think? or is that an uncommon?

anyway i played three prereleases - one saturday went 5-0 and then two on sunday i went 3-2 and then 2-1 drop. i was p burnt out and once i lost my first game in the third one had no appetite for playing two matches for at best 6 packs. will be challenging to draft this set i think, seems like there will be a lot of nuance in how your pick orders work. efficient removal seems p lacking so red/black will probably get overdrafted and i think rakdos is probably the weakest at common - a lot of its cards match up really poorly against the format and can basically never beat a X/4 creature. populate probably the strongest plan out of the gate (ha) since it doesnt really share much w/the other guilds and has a v good match up against the other guilds creatures.

Lamp, Monday, 1 October 2012 15:40 (eleven years ago) link

Launch Party worked very nicely against Azorius. I got a real kick out of sacrificing guys who had been frozen out by Arrest or Paralyzing Grasp just to hit my opponent with the double whammy of creature and life loss.

Moodles, Monday, 1 October 2012 15:58 (eleven years ago) link

yeah launch party is a p interesting card and sorta encapsulates the difficult time ive been having deciding on pick orders - hes obv really good against pacifism effects and works p well w/scavenge but like how good is it w/ the black 2/2 flier that goes back to the top of your deck? how often can you use it still be 'ahead' on mana? there arent that many cards that deal w/problem creatures esp multicolored ones (man having the two mana kill spell be a dead card seems like a thing) &c &c. there are a couple of players here whove been testing for the pt so ive been thinking about this stuff and i feel kinda lost w/o playing a bunch to really get a feel for the set whereas i think i had M13 p well figured from drop

Lamp, Monday, 1 October 2012 16:09 (eleven years ago) link

I didn't get to go to any prerelease but I've been practice drafting this and it does seem extremely tricky

can we start a list of no-doubt great cards at each rarity?

iatee, Monday, 1 October 2012 16:18 (eleven years ago) link

xpost

I can't imagine you'd want to play Launch Party more than once a game. There is definitely a lot of removal that I'd choose above it. It can be very powerful if you have Scavenge cards that you want to see in your graveyard.

Moodles, Monday, 1 October 2012 16:20 (eleven years ago) link

I'm curious to see how difficult it's going to be to play against G/W. So many cards that can just blow up an attack step - like the fog/populate is the kind of thing that doesn't seem too great on the surface, but A) it only prevents damage to you, not creatures, so you can still exploit good blocks, and B) if you have a Centaur out, it's basically 1G instant 3/3 with an upside. Rootborn Defenses and Trostani's Judgement can just be blowouts. Attacking into an open 6 mana vs. G/W is gonna be a nightmare.

frogbs, Monday, 1 October 2012 16:43 (eleven years ago) link

i think the commons that are always going to be great are Stab Wound, Annihilating Fire, Augur Spree, Centaur Healer, and the gates. everything else is somewhat contextual but those are all mana-efficient and play strong on offense or defense

ciderpress, Monday, 1 October 2012 16:50 (eleven years ago) link

Eyes in the Skies?

frogbs, Monday, 1 October 2012 16:53 (eleven years ago) link

eyes seemed pretty low impact if it was just making 2 birds, i don't think its even the best white common.

ciderpress, Monday, 1 October 2012 16:56 (eleven years ago) link

what would you say then? T. Judgement?

in the past any card that made multiple fliers was super playable in limited. that said I wouldn't value it very high in U/W, for example. but in the G/W deck it's really valuable, especially when given the option to go bird/centaur in response to an attack.

frogbs, Monday, 1 October 2012 16:58 (eleven years ago) link

I picked Azorius and had a really solid deck, tons of detains and flyers, 3 of the UW gates. It was consistent enough that I didn't splash my Armada Wurm and Deadbridge Goliath, which would have been greedy but possibly more fun. All my matches were close and it seems they did a good job balancing things. Enjoyable time overall, but the prize payout was miserable at the store I went to.

Vinnie, Monday, 1 October 2012 17:05 (eleven years ago) link

I would grab Deviant Glee. The more I think about it, the more it seems like a ridiculous bargain. Unleash + Pump + Trample is just too good.

How highly should you prioritize mana fixing lands over spells?

Moodles, Monday, 1 October 2012 17:21 (eleven years ago) link

xp i think in a vacuum the 2/3 flier, but t judgment if i have any reasonable chance of having a centaur token out

ciderpress, Monday, 1 October 2012 17:26 (eleven years ago) link

if i'm drafting a 3+ color deck, there's only like 5-10 commons i'd take over an appropriate gate or transguild promenade. if you're getting good support for just sticking with 1 guild, you can take them much lower.

ciderpress, Monday, 1 October 2012 17:31 (eleven years ago) link

I think the 2/3 flyer is probably the best white common too, though Judgment has the chance to be a total bomb in the right situation. The slower the format, the better Judgment becomes.

Vinnie, Monday, 1 October 2012 17:38 (eleven years ago) link

Ogre Jailbreaker was a surprise MVP in my first prerelease deck, i'm gonna be looking for him to hopefully be underdrafted at first, along with the gates

ciderpress, Monday, 1 October 2012 17:48 (eleven years ago) link

my favorite white common is the one mana combat trick but thats probably why im bad at magic :/

gates dont seem like v high picks pack 1 but then get increasingly good packs two and three

Lamp, Monday, 1 October 2012 17:52 (eleven years ago) link

Nah, that trick is pretty damn efficient for one mana, it's up there with the best white commons. I got totally blown out by it one match on Saturday: double-blocked a centaur with 2 2/2s in a race situation. That was pretty much a 3-for-1 for my opponent.

Vinnie, Monday, 1 October 2012 18:08 (eleven years ago) link

it seems like the gate value is very dependent on your deck? like if you have a fairly balanced 2-color deck w/ no gate effects, you wouldn't reach for them. but if you're playing a funky color scheme, they could make or break your deck.

iatee, Monday, 1 October 2012 18:11 (eleven years ago) link

yeah, its a balancing act much like the original ravnica - the higher you take gates, the fewer shots you have at the high-pick multicolor spells which are the reason to prioritize gates in the first place

ciderpress, Monday, 1 October 2012 18:13 (eleven years ago) link

oh yeah, had forgotten about the 2/3 flyer (had never seen him). I think in G/W Eyes and Judgement are probably better but not in U/W

I haven't really looked at the flyers yet; if there are a lot of 2-power flyers then the 2/3 and 1/3 white flyers are both very good

frogbs, Monday, 1 October 2012 18:28 (eleven years ago) link

so ive been doing some practice drafting w/rtr and outside of the obv guild mechanic-centered strategies some potentially powerful strategies im looking to draft are defender ramp in b/g and what im calling 'pursuit of secrets'.

defender ramp seems really strong the key cards are the 0/2 that finds a basic or a gate the 0/3 that taps for mana and the 4/4 that can attack if you have a gate all of which i can imagine going reasonably late at first. ramp is really powerful w/scavenge and it opens you up to other powerful walls like the 0/4 that pings and the 0/4 that mills as a wincon. you also have the 1/4 regen reach in your colors which seems really good. this strategy can get folded into a general scavenge deck but works w/o scavenge cards since theres just a lot of stuff to spend mana on in this format

the second strategy is mostly just put pursuit of flight on stealer of secrets, keep mizzium skin as a backup, draw cards, win. but you can exploit other potentially undervalued cards like crosstown courier and teleport and the blue 2/1 thats unblockable. most of the 'good' izzet decks seem like they just want to exploit either guttersnipe or electromancer so this is a useful strategy that you can draft around another u/r drafter

Lamp, Tuesday, 2 October 2012 20:32 (eleven years ago) link

I did notice that Stealer of Secrets works very well with detain. Your opponent basically has to keep two blockers open, and the more you draw, the more you get to detain things.

frogbs, Tuesday, 2 October 2012 20:36 (eleven years ago) link

i just want to draft insane 4-5 color decks where i'm like casting horncaller's chant off of goblin electromancers and shit

ciderpress, Wednesday, 3 October 2012 00:45 (eleven years ago) link

i think ogre jailbreaker is my favorite common in the set and i hope/expect that it will be underdrafted at the start

ciderpress, Wednesday, 3 October 2012 00:50 (eleven years ago) link

what's the consensus on essence backlash?

iatee, Wednesday, 3 October 2012 00:55 (eleven years ago) link

had to skip drafting 2nite cause not enough people came :(
rain + ppl waiting for rtr I guess

iatee, Wednesday, 3 October 2012 00:56 (eleven years ago) link

i like backlash more than most people i suspect, but it's important to remember that a bunch of the creatures in the set are actually token-making instants/sorceries. it'll be real awkward if you leave it up and they play Courser's Accord.

i think its best in a tempo deck that can consistently drop a 2-drop and a 3-drop before leaving it up, so that you're applying pressure and thus a) your opponent can't play around it as easily since they need to play blockers to stabilize and b) the damage matters

ciderpress, Wednesday, 3 October 2012 01:00 (eleven years ago) link

cards like that are seldom good in draft. i suppose if you're full of electromancers and other things that power up w/ instants it can be alright but in general counters only really work if you don't have anything else in that mana slot. like i'd much rather play a Runewing or something. I don't think U/R can really put the early pressure on based on what I've seen.

i'm wondering a lot about Chemister's Trick. it's psuedo-removal and can lead to blowouts. but something tells me it's worse than it looks.

frogbs, Wednesday, 3 October 2012 01:02 (eleven years ago) link

oh yeah, frostburn weird is really good, i'd want 2 of those in any izzet deck

frogbs, Wednesday, 3 October 2012 01:03 (eleven years ago) link

i played chemister's trick as my 23rd spell at the prerelease, it was awkward but did win me a game by being a fog in a race situation. i can't imagine ever being happy with it but some decks need an effect like that if they're light on removal

ciderpress, Wednesday, 3 October 2012 01:07 (eleven years ago) link

I am gonna be tempted to play izzet every game just cause blue/red has always been my favorite color combo and even if I lose I'll do it in style w/ counters *and* burn

iatee, Wednesday, 3 October 2012 01:07 (eleven years ago) link

i think izzet is the trickiest one to build for and people are down on it right now because they didn't figure it out at the prerelease. my roommate played izzet at both prereleases we went to and crushed them both, it just requires some skill at creating control or tempo decks in limited; most people are only used to drafting aggro or midrange

ciderpress, Wednesday, 3 October 2012 01:12 (eleven years ago) link

i think chemister's trick and teleport are both 'kinda good' in the way where you dont love running them but they end up winning you at least one game every draft in which you play them

i think [essence backlash]s best in a tempo deck that can consistently drop a 2-drop and a 3-drop before leaving it up, so that you're applying pressure and thus a) your opponent can't play around it as easily since they need to play blockers to stabilize and b) the damage matters

yeah outside of the obvious 'every card is good w/electromancer' case i really liked having backlash in my stealer/pursuit deck because i was generally leaving mana up for other stuff and just wanted to race once my boards was set up

Lamp, Wednesday, 3 October 2012 01:47 (eleven years ago) link

teleportal is like 100x better than chemister's trick, its almost overrun when you overload it

ciderpress, Wednesday, 3 October 2012 02:24 (eleven years ago) link

its certainly better but i wouldnt go that far

Lamp, Wednesday, 3 October 2012 02:34 (eleven years ago) link

I can't believe this fell off the first page! So what is everyone's consensus for the best guild to play pre-release? I haven't been paying too much attention but MTGO pre-res are on the weekend so I should probably decide on something.

webber, Friday, 5 October 2012 01:45 (eleven years ago) link

i like the idea of the axebane ramp deck too, but i don't think it's a deck archetype in and of itself. you need lots of scavenge to make it work, i think. or, like, worldspine wurm. neither are givens

i really like izzet in draft so far. i find that it synergizes really nicely with both rakdos and azorius to produce consistent tempo decks. i'm a big fan of the red unleash creatures: chainwalker, splatter thug, and bloodfray giant. pretty easy to pick em up in draft. detain is awesome with em. if you go rakdos you get access to augur spree and more nasty unleash creatures. ps, i also rep for teleportal. chemister's trick way too situational though. i don't think izzet can make it work, not defensive enough.

fencing ace might be my favorite creature in the set. i really like auras and it's not like there's a whole lot of bounce. it's super easy to pick up a bunch of ethereal armors for him, which can easily get to +2/+2 or more with the amount of enchantment based removal in the set. pity the first strike is redundant on him though

fennel cartwright, Friday, 5 October 2012 04:22 (eleven years ago) link

ok so I think I am doing the box-sealed tomorrow. 60 card deck, dunno about sideboard (I would assume just 15). so it's kind of RTR constructed, but with limited access to rares and uncommons. anyone have any idea what kind of strategy this would lend to, or do I just count the power uncommons/rares and go with it?

with all the duals and stuff like the 0/2 gatesearch wall, maybe 3 color could really work here?

frogbs, Friday, 5 October 2012 13:26 (eleven years ago) link

if you get a bunch of rakdos cacklers and guttersnipes i'd consider playing mono-red, otherwise just play a control deck with the best cards and appropriate fixing to cast them all

ciderpress, Friday, 5 October 2012 13:36 (eleven years ago) link

how many of each uncommon does that average out to? I'd think about that number a lot

iatee, Friday, 5 October 2012 13:37 (eleven years ago) link

guttersnipe doesn't seem good in mono-red, even with the hybrid dudes (which cost 1 and 2)

frogbs, Friday, 5 October 2012 13:38 (eleven years ago) link

guttersnipe would be good if red had more cheap burn, but you're limited to 4 per card right?

iatee, Friday, 5 October 2012 13:42 (eleven years ago) link

okay, the breakdown is like this: total set is 101 commons, 80 uncommons, 53 rares, 15 mythic rares. in 36 packs you will get 360 commons, 108 uncommons, and 36 rares. so about 3.6 of each common, 1.4 of each uncommon, .6 of each rare, like .3 of each mythic. Which I think suggests, go where the uncommons are

and yeah it's 4 of each

frogbs, Friday, 5 October 2012 13:42 (eleven years ago) link

webber: the guilds ended up being pretty balanced - everyone here seemed to think golgari was the strongest but i saw some folks run statistics on their prereleases and it actually performed the worst, with rakdos and selesnya performing best

i would guess that selesnya is the best overall - its linear plan is almost as powerful as rakdos's but unlike rakdos it can recover from bad draws and it's base green so you can fall back on a splashy control deck if you don't get enough of the good aggressive cards.

ciderpress, Friday, 5 October 2012 13:43 (eleven years ago) link

I think no matter what you pull, a fast unleash deck will be buildable and playable

iatee, Friday, 5 October 2012 13:44 (eleven years ago) link

Between prerelease and tonight's draft I've picked up Vraska, Abrupt Decay, Temple Garden, and Angel of Serenity. I own very few powerful cards like Vraska or Angel, but very little opportunity to use them. At what point does it make sense to try to sell stuff like this on eBay rather than holding on to them? Would you sell? If you would, what would you buy instead?

Moodles, Saturday, 6 October 2012 06:09 (eleven years ago) link

All stars from tonight's picks:

Angel of Serenity (won me the game every time it came into play)
Deadbridge Goliath
Seek the Horizon(made Angel happen for me)
Terrus Wurm

Underwhelming additions:

Sluiceway Scorpion
Sphere of Safety (lacked the enchantments to make this shine)

Added to my must kill list:

Guttersnipe
Righteous Authority

Moodles, Saturday, 6 October 2012 06:49 (eleven years ago) link

I think Vraska and Abrupt Decay are going to go down. Vraska because people are going to realize it's not really a game changer the way Gideon was; it's basically a better Lux Cannon, but you don't actually have to attack it. Abrupt Decay is going to be good but there's going to be so much of this set opened up that I can't see any rare hold its value. Ditto w/ Temple Garden (which was already printed once besides)

frogbs, Saturday, 6 October 2012 13:05 (eleven years ago) link

So if you were holding single copies of those cards right now, what would you do?

Moodles, Saturday, 6 October 2012 13:50 (eleven years ago) link

i'm with frogbs, sell high on all your golgari cards. everyone's building these BG zombie decks, but the main thing about new sets is that nobody actually knows anything. the first major tournaments seem to have the hype decks relatively absent, while random cards get pulled out to great effect. see: huntmaster upon DKA release. abrupt decay is very good, sure, but i can't imagine even a "very good" card holding $20 value.

and i think it's basically a given that unless the planeswalker is format breaking (aka, jace the mind sculptor) it will dip in value pretty significantly. i would have said by half or so, then i looked up liliana of the veil. how on earth is she still at $25 on star city, with abrupt decay and loxodon smiter running around?

fennel cartwright, Saturday, 6 October 2012 15:38 (eleven years ago) link

It depends how much play the Smiter sees. if G/W is a thing post-rotation (and it should be), then Lili's going to be a bit of a liability. I'm also curious to see Dreadbore's effect on the enviroment. If people play Jund or B/R zombies and pack this card maindeck (if those dumb Delver/Geist/Resto. Angel decks die down a bit, since sorcery-speed targeted removal isn't really effective vs. that), then I'd think all planeswalkers will get a bit worse. The upside to playing them is that they were always tough to deal with. Now that a 2-mana spell trades straight up, 5 mana walkers like Vraska have got to suffer a bit.

frogbs, Saturday, 6 October 2012 17:03 (eleven years ago) link

So if you sold the Golgari cards, what would you get instead? My goal is to have at least one solid playable deck.

Moodles, Saturday, 6 October 2012 17:22 (eleven years ago) link

well as mentioned I think everything is going to go down somewhat. but U/W cards seem like they'll retain some value thanks to Geist. I feel like new Jace is better than Vraska; you don't even have to fuck around with it, just go -2, -2, and you get really good value out of it.

anyway. wound up winning the box tournament (out of 14 people). very interesting format but deckbuilding was really tough. all I can say is, the hybrid 1/4 U/R 2-drop with the 'flowstone' ability is really, really good.

frogbs, Sunday, 7 October 2012 14:41 (eleven years ago) link

that's rad dude. decklist? what'd you win?

iatee, Sunday, 7 October 2012 15:00 (eleven years ago) link

so guys, humor me, I have some more beginner questions:

When a new set comes out, what do you usually buy? Fat Pack? Booster box? Individual boosters? Intro Packs?

Does anyone on here actively participate in Constructed events or is this a strictly Limited crowd?

Moodles, Sunday, 7 October 2012 18:17 (eleven years ago) link

the store i play at runs Standard FNM and Draft FNM at the same time, so i don't play Standard much since I prefer drafting. I'll usually put together a Standard deck and play it every once in a while as a break from drafting. I follow the various Constructed tournaments and such pretty closely though so I tend to have a good sense of what cards/decks are good despite not playing a ton.

for new sets i generally just play Limited events to get cards, sometimes i'll buy a box or a fat pack if i feel like it but in general i end up with more than enough cards just from drafting once or twice a week

ciderpress, Sunday, 7 October 2012 21:44 (eleven years ago) link

just another box of cards (entry fee was just the box you had to buy so not huge prize support); still well worthwhile

once I can find it I'll post up a decklist, but I did wind up using 11 or so rares; 2 of them were dual lands, the rest were mostly bomby stuff like Niv-Mizzet, Archon of the Triumvariant, Mercurial Chemister, etc

frogbs, Sunday, 7 October 2012 22:58 (eleven years ago) link

and i think it's basically a given that unless the planeswalker is format breaking (aka, jace the mind sculptor) it will dip in value pretty significantly. i would have said by half or so, then i looked up liliana of the veil. how on earth is she still at $25 on star city, with abrupt decay and loxodon smiter running around?

liliana sees play in all constructed formats (usually as a 4-of), plus cube and commander. she is hurt by decay/smiter, but i'd be a little shocked if she ever went below $20?

does anyone do the fantasy pt draft thing on facebook? i'm thinking of betting hard on jund; dreadbore, abrupt decay and maybe loltroll seem to make what was already a good deck very insane? maybe i'm just underestimating the power level of modern

webber, Monday, 8 October 2012 03:43 (eleven years ago) link

ive been playing some larger constructed events lately and will probably play regionals if i can both manage to get the day free and feel like my play is strong enough to top 8. but generally i prefer to limit my constructed play to mtgo since live its just more fun for me to draft

in terms of putting my standard/modern decks together i mostly traded for the cards i needed and then purchased w/e singles i couldnt trade for. i draft quite a lot so i tend to accumulate more cards than i really want already and the odds of opening the specific things i need are p low, even with a box. i did win like 30 packs of rtr at prereleases and i opened most of those, as well as my actual sealed pools which gave me a decent amount of rtr cards to build on.

Lamp, Monday, 8 October 2012 04:18 (eleven years ago) link

xp i filled out one of those - i agree with Jund being the best deck going into this tournament. Abrupt Decay is the only real important new card, but its a huge one for patching up Jund's weakness which is that it's slow and clunky and loses tempo vs blue decks easily.

my list off the top of my head was
Planeswalker: Liliana of the Veil
Big Creature: Kiki-Jiki
Medium Creature: Kitchen Finks
Small Creature: Tarmogoyf
Instant: Remand
Sorcery: Serum Visions
Artifact: Relic of Progenitus
Enchantment: Honor of the Pure (completely clueless on this one, Threads of Disloyalty might be a safer pick)
Nonbasic Land: Scalding Tarn

ciderpress, Monday, 8 October 2012 04:45 (eleven years ago) link

my picks were

Planeswalker: Liliana of the Veil
Big Creature: Kiki-Jiki
Medium Creature: Bloodbraid Elf
Small Creature: Tarmogoyf
Instant: Abrupt Decay
Sorcery: Gitaxian Probe
Enchantment: Oblivion Ring
Artifact: Sword of Feast and Famine
Nonbasic Land: Verdant Catacombs

webber, Monday, 8 October 2012 10:39 (eleven years ago) link

okay tonight's my first night actually drafting rtr
please organize all the wisdom so far and present it to me

iatee, Tuesday, 9 October 2012 15:34 (eleven years ago) link

figure out ASAP whether a single guild is open, especially selesnya or rakdos since they have the most powerful linear strategies and benefit the most from sticking to 2 color. if no single guild is wide open just take the best cards you see and enough mana fixing to tie them together into a deck.

one thing i learned last night is that figuring out how high people are going to draft the guildgates and transguild promenade is tough and can really make or break your draft - i was taking them early and then ended up wheeling more of them instead of playable spells. i think it's correct to pick them high if your deck isn't really linear but new folks who haven't drafted a multicolor set before can skew things a lot.

ciderpress, Tuesday, 9 October 2012 15:46 (eleven years ago) link

how many gates/promenade should a 3 color deck aim for? is 3 color screwed w/o mana fixing?

4 color ever worth it? let's say p1p1 and p2p1 are bombs w/ 4 different colors in total

iatee, Tuesday, 9 October 2012 15:50 (eleven years ago) link

Did one yesterday, took first with GB/W. Maybe the packs opened were weak but it didn't seem like there were any two-color decks that did well. Like, if you want to draft just one guild, I feel like that guild has to be pretty open. Then again, I've only done this once. I think having a 'main' guild and one back-up guild is nice. Also, like the original Rav block, fix color fixers early if you're doing three colors.

This way, you have a base color, and can draft accordingly:

Primary: White Secondary: Blue and Green
Primary: Blue Secondary: White and Red
Primary: Black Secondary: Red and Green
Primary: Red Secondary: Black and Blue
Primary: Green Secondary: White and Black

Anyway the point of all this is that when you do a solid 3-color split, value cards of your "primary" color higher. For example with G/W/B I was running 8 Forests, one B/G Gate, 4 Swamps, and 4 Plains. First off, you want more Gates/promenades than that. Secondly, I had to do such a radical mana split because my deck simply wouldn't function without Green. Without White or Black, sure (and obviously I had games where I didn't draw one), but without Green, no way. So cards that were "mono-white" I tended to shy away from, unless they were high-mana (like Trostani's Judgement) or really good anyway (like Arrest). For example the 1WW 2/3 flyer isn't really playable unless your primary is White.

As far as which guild to draft, they seem pretty balanced at common, but I feel it all comes down to whatever bomb uncommons/rares come your way. Again, don't underestimate Frostburn Weird, outside of maybe Stab Wound he's my pick for favorite common in the set. Also, green has two color-fixing commons, which do work together (and can be deadly with the guildmages). The Vine (0/2 gatesearch for 1G) is excellent. Don't be afraid to draft him early.

frogbs, Tuesday, 9 October 2012 15:54 (eleven years ago) link

i played 4 color last night, i had 5 guildgates, 2 gatecreeper vines, 1 axebane guardian. its totally worth it if you get enough powerful cards but i didn't really.

i think for straight up 3 color, having 3-4 gates/promenades is ideal. most of your 3 color decks are going to be more like 2.5 colors though, where the 3rd color is just removal and stuff later on the curve, in which case you can get away with 1-2 easy.

ciderpress, Tuesday, 9 October 2012 15:55 (eleven years ago) link

Also I do agree with cider, G/W and R/B are the most focused strategies and probably have the best plans for turns 1-4. Both blue guilds seem to focus more on the long game so you can definitely play three colors there. G/B splashes well with the other two guilds though make sure you don't scavenge on unleash creatures that didn't have the counter before because that does in fact screw you over :)

One final remark, the Daggerdrome Imp (1/1 flying lifelink) is kinda crap, but works very nicely with Scavenge

frogbs, Tuesday, 9 October 2012 15:57 (eleven years ago) link

ha I didn't think about that

iatee, Tuesday, 9 October 2012 15:58 (eleven years ago) link

w/r/t unleash

iatee, Tuesday, 9 October 2012 15:58 (eleven years ago) link

oh yeah frostburn weird is the best non-removal common in the set, centaur healer and splatter thug probably 2nd and 3rd. these are important things to know imo since they're less obvious than the removal if you haven't played a bunch of games with/against them.

ciderpress, Tuesday, 9 October 2012 15:58 (eleven years ago) link

the removal seems mostly crappy this time around. is it still always high pick just cause it's removal? the 1RR lightning bolt esp tough if you're running 3 colors and red isn't your base, I would think.

iatee, Tuesday, 9 October 2012 16:00 (eleven years ago) link

the thing with Frostburn is that he buys you so much time, throwing a wrench into the early game plans of G/W and B/R, since they can both drop a lot of early 3-power creatures. he trades with nearly any creature you'll see if you have mana open and if he goes unblocked you can get him up to 4. really great value for a two-drop.

one card I'd be interested to try is Stealer of Secrets. seems like Azorius has so many ways to temporarily wipe out blockers. Not just all the detain stuff, but there is also Arrest and two commons that bounce creatures (the instant one is very good vs. populate)

frogbs, Tuesday, 9 October 2012 16:05 (eleven years ago) link

nah its still fine unless your red is just a small splash. the 2 red burn spells, stab wound, auger spree, trostani's judgment are all high picks just for being good removal, even if they're awkward in various ways

ciderpress, Tuesday, 9 October 2012 16:08 (eleven years ago) link

also one card which is non-obviously insane is Thoughtflare. its not good in aggro and there might be a couple other uncommons that are better than it but if i'm midrange or control i'm going to windmill slam it almost every time, and will happily splash it as my only blue card

ciderpress, Tuesday, 9 October 2012 16:09 (eleven years ago) link

anyway if it wasnt obvious, this format seems pretty difficult - maybe not quite as difficult as 3x innistrad, but yeah don't be discouraged if your first few draft decks fail to do anything

ciderpress, Tuesday, 9 October 2012 16:27 (eleven years ago) link

haha on saturday i realized at the end of pack two i had 15 playables at a stretch and... 8 guildgates :/

stuff i have realized: goblin electromancer is really good but requires some work, unleash seems like it ends up overdrafted, blue slightly underdrafted, non-flying evasion is really important.

Lamp, Tuesday, 9 October 2012 16:38 (eleven years ago) link

one thing I'm kinda realizing is that Golgari doesn't really have a whole lot of synergy. you can build up creatures but when you look at the commons it has there is little outside of the Imp that really WANTS those +1/+1 counters. I have a hunch that G/B is a trap unless it's part of a 3-color splash, but can't say for sure.z

frogbs, Tuesday, 9 October 2012 16:43 (eleven years ago) link

yeah golgari is probably the weakest guild and is definitely the guild that most wants to be the lots of colors / ramp deck, the hard part is finding an endgame that actually goes over the top. big ground guys don't really do it.

ciderpress, Tuesday, 9 October 2012 16:47 (eleven years ago) link

I do like how Scavenge is built in card advantage, but the creatures are often trading down so it's not really a huge thing. It reminds me of M13 blue or AVR white, you can really do well with it if you get enough bomb-ass uncommons and rares - but many of them will be splashed by Rakdos and Selesnya players, so first-picking a Golgari Guildmage seems like it can really lead to an ineffective deck with a weak early game and a bad late game, with Guildmage functioning as your best card. That said it really worked well for me, but I think my deck was kind of a fluke.

frogbs, Tuesday, 9 October 2012 16:56 (eleven years ago) link

on the contrary, i think the guildmage is the exact type of card you need but could have trouble getting - the golgari cards are interchangably good at generating board stalls but can't break them

ciderpress, Tuesday, 9 October 2012 17:04 (eleven years ago) link

What I'm saying is that the Guildmage is excellent but the deck as a whole is not going to be good without other power uncommons and rares, and you can't count on them coming to you. On the other hand you can build good Selesnya or Rakdos decks that use 18-20 commons. First picking the Guildmage can certainly pay off but I think you're also kinda likely to be first-picking a Drudge Beetle in pack 3, wondering how things went so wrong. Unless of course you splash red or white.

frogbs, Tuesday, 9 October 2012 17:09 (eleven years ago) link

I think Golgari is going to have trouble coming up with 23 playables, that's all

frogbs, Tuesday, 9 October 2012 17:10 (eleven years ago) link

Yeah, Scavenge is less impressive than I was expecting. The best thing I can say about it is that unlike the other guild mechanics, you don't have to actively use it for it to have an effect. Just having creatures with Scavenge in play will cause your opponent to think twice about killing them (similar to Undying).

I drafted G/W/B last week and mana fixing was definitely an issue. I came up with very few gates and found myself stalling out in the early game. I guess the flipside to that is to avoid overdrafting small multicolor cards. Maybe multicolor needs to be a bigger factor after the first bunch of turns.

Moodles, Tuesday, 9 October 2012 17:23 (eleven years ago) link

The Green and Black Scavengers are both different; the Green ones are generally on the curve but have a higher scavenge cost, while the Black ones are under the curve but scavenge for much cheaper. The 5B 3/3 bug is kind of interesting scavenge for only 2BB is a good deal; with Grisly Savage you can essentially draw 2 (or more) cards for BG, the second being something like "2B: put two +1/+1 counters on a creature"

frogbs, Tuesday, 9 October 2012 18:13 (eleven years ago) link

does detain actually make much of a difference in games?

iatee, Tuesday, 9 October 2012 18:15 (eleven years ago) link

yep, it plays pretty well

the detain guys are way more powerful when used as goblin shortcutters instead of for stalling

ciderpress, Tuesday, 9 October 2012 18:30 (eleven years ago) link

like you can just tempo your opponent out of the game completely with a well timed Justiciar

ciderpress, Tuesday, 9 October 2012 18:31 (eleven years ago) link

it's a great mechanic when you're racing, and the cards it appears on only add like a one-mana "surcharge" for it (besides Lyev Skynight which is insane)

frogbs, Tuesday, 9 October 2012 18:35 (eleven years ago) link

Have yet to do a draft but the detain cards were all very good in my experience, even the 2/1 guy.

I'm playing in a PTQ this weekend and feel hopelessly unprepared. Is there an article that lists all of the combat tricks? I remember reading one for another set a while back.

Vinnie, Tuesday, 9 October 2012 19:23 (eleven years ago) link

Here are the ones you'll need to watch out for:

Populate stuff - not only can it make instant-speed blockers, but they're combat tricks as well. Rootborn Defenses and Trostani's Judgement can be blowouts. The fog isn't as good but note that it only prevents damage to players, making it a little better, as they can kill exploit blocking matchups.

Swift Justice - it's been talked up a bit on this thread, I'm coming around on it since it really does do a lot for a one-mana card. I think it's one of those Unsummon/Vapor Snag things, the lifegain is just enough to make it playable.

Chorus of Might - worth noting in games where you've landlocked your opponent and are winning with flyers, because there is a common that can give your opponent a giant trampler and if you don't block conservatively enough it could cost you games you should win

Giant Growth/Savage Surge - the Surge is a lot more dangerous, keep it in mind if your opponent is making "suspicious" attacks

Common Bond - instant-speed Travel Prep

Dramatic Rescue - nerfs populate if you only have one token; if your opponent has UW open, try to have at least two tokens out before you populate, if possible

Golgari Charm - particularly "regenerate all creatures you control" and "creatures all get -1/-1"

Hussar Patrol - 2/4, 2UW, Vigilance, Flash. easy to walk into

Any others I'm missing..?

frogbs, Tuesday, 9 October 2012 19:38 (eleven years ago) link

Cool, thanks for the primer. I keep forgetting that Giant Growth is in the set, feel like it's been a while since it was in a non-core set.

Vinnie, Wednesday, 10 October 2012 14:40 (eleven years ago) link

It can be deadly. One game I got attacked by a Centaur token, played Auger Spree on it to kill it, then he Giant Growthed it, turning it into a 10/2 which I had to eat. The lesson is, maybe play Auger Spree on your own turn vs. green.

frogbs, Wednesday, 10 October 2012 14:45 (eleven years ago) link

my draft went okay last night, I went 1-2, 2-1, bye and got screwed w/ the placing, but I pulled isperia in my p2 while already drafting the colors.

iatee, Wednesday, 10 October 2012 14:54 (eleven years ago) link

phantom general is a fun little draft archetype. it's surprisingly good, especially cuz you can get stuff like seller of songbirds and eyes in the skies pretty frequently. i wonder if while everyone is falling over themselves chasing 3/3 centaur tokens, 1/1 birds can be had for a song. i played a draft on cockatrice just now, picked 4 sellers of songbirds, didn't see my collective blessing once, and still steamrolled it. the only game i lost was the one where i didn't see the phantom general.

also, rootborn defenses is really, really good. it's never been anything less than a 2 for 1 for me.

fennel cartwright, Tuesday, 16 October 2012 07:12 (eleven years ago) link

Nearly top 8'd at the PTQ on Saturday but got absolutely crushed in my last round, even with what I thought was an awesome starting hand game 1. 2 Splatter Thug, Izzet Charm, the 5 mana damage spell, 2 mountain, 1 island on the play - I'd bet on that hand to win most of the time. However, it loses to my opponent playing turn 4 Detention Sphere. :-/

Vinnie, Tuesday, 16 October 2012 16:40 (eleven years ago) link

Meant the 6 mana for 5 damage spell.

Vinnie, Tuesday, 16 October 2012 16:41 (eleven years ago) link

kinda surprised that packs of RTR are going for only 3.47 on MTGO right now. lots of money rares plus really high demand for draft

frogbs, Tuesday, 16 October 2012 16:44 (eleven years ago) link

there's just so many people playing this set, it's shattered MTGO records so far. with so much supply i can't imagine the cards will be worth much until the 'best decks' for standard get established

ciderpress, Tuesday, 16 October 2012 16:51 (eleven years ago) link

thats kind of what i envisioned a month down the line but not right now!
I mean M13 boosters are only like 20 cents cheaper

frogbs, Tuesday, 16 October 2012 17:02 (eleven years ago) link

for a late draft pick Traitorous Instinct is a hell of a beating. Turn 2 3/2 unleash, turn 3 3/4 unleash, turn 4 Instinct their blocker, whoompo

frogbs, Saturday, 20 October 2012 00:16 (eleven years ago) link

I've still only drafted rtr once cause I had to miss my normal draft / can't do fridays

are you guys liking it more or less than m13 overall?

iatee, Saturday, 20 October 2012 00:17 (eleven years ago) link

it's more fun than m13, though also much more difficult.

ciderpress, Saturday, 20 October 2012 08:21 (eleven years ago) link

I've noticed in the last couple drafts I've done that selesnya is pretty wide open, people don't seem to be drafting it. There's much more demand for izzet, Rakdos and azorius. Are you seeing the same?

Makes me think that I should just force selesnya next time instead of splitting all the Rakdos cards with folks. Does this make sense as a strategy?

Moodles, Saturday, 20 October 2012 09:43 (eleven years ago) link

i havent seen that at all - selesnya is the strongest guild so if anything people here have been overdrafting it. i guess the people at your gamestore haven't figured this out yet.

ciderpress, Saturday, 20 October 2012 16:14 (eleven years ago) link

maybe its just variance. i've gotten forced into Rakdos a lot and it's worked really well. IMO Selesnya and Rakdos are the two best, Izzet and Golgari the two worst (though it's easy to splash the power cards). Azorius is somewhere in between. What it comes down to is that Selesnya and Rakdos have the best plans for turns 1-4 and are capable of starts that just overwhelm the opponent, whereas Azorius is a lot more reactive, Izzet really only plays a long game, and Golgari is too slow.

frogbs, Saturday, 20 October 2012 17:08 (eleven years ago) link

izzet only really plays a long game

this may be your problem then if you haven't been winning with izzet. it plays stronger as a tempo deck than a control deck, using the overload spells to set up a winning alpha strike. there was an article on dailymtg the other day about how they tried to make a fast and a slow strategy for each guild, but i haven't seen anyone pull off Slow Izzet well yet (or Fast Golgari)

ciderpress, Saturday, 20 October 2012 17:54 (eleven years ago) link

oh yeah. i admit i haven't done much with Izzet, just that the cards seem to be slower. i think i've only made one 'core' Izzet deck which really just tried to build advantages over time and got crushed by faster decks (unless you get Frostburn Weird early)

frogbs, Saturday, 20 October 2012 19:27 (eleven years ago) link

that said I'm looking at Stealer of Secrets as a great late-pickup in both Izzet and Azorius. Izzet can cast a Fire/Charm/Traitourous Instinct to clear the way and Azorius has lots of detain stuff to clear blockers.

frogbs, Saturday, 20 October 2012 19:36 (eleven years ago) link

- i'm an izzet fan insofar as it pairs nicely with azorius and rakdos. the key, of course, is stealer of secrets. if you aren't running at least 2 of those izzet is probably not the guild to play, but if you can consistently get one of them out you are in a god situation.

- goblin electromancer is also good, and works really nicely with key izzet cards like traitorous/inspiration/inaction etc. the izzet creature base isn't bad either considering you have all the nice red unleash guys to pick from.

- people don't seem to realize yet how vital centaur's herald is to selesnya decks. at my draft last night i saw them tabling.

- pack rat is the best limited card i know. it's pretty much unbeatable. it works a little bit better in golgari decks with grisly salvage, stall tactics, etc, but is worth switching colors pack 3 to play. there is no reason to EVER pass this up.

fennel cartwright, Saturday, 20 October 2012 21:58 (eleven years ago) link

- pack rat is the best limited card i know. it's pretty much unbeatable. it works a little bit better in golgari decks with grisly salvage, stall tactics, etc, but is worth switching colors pack 3 to play. there is no reason to EVER pass this up.

https://twitter.com/Juzam_/status/259715165707194368

ciderpress, Saturday, 20 October 2012 22:29 (eleven years ago) link

on another note, sphere of safety is the most hardcore lockdown card in multiples (which is easy). if you get 2 out, each creature has to pay 4 to attack you, and that's not even considering any other enchantments you can play. i almost lost against this nice little combo yesterday, but managed to stab wound other d00d to death.

fennel cartwright, Saturday, 20 October 2012 22:47 (eleven years ago) link

doing a draft now where I wound up beating this guy game 1, thanks to him drawing only 2 land. he starts to bitch about it saying stuff like "you're the best" and "oh, so it's all random right?" before concluding that mtgo wouldn't let him win because it was "my turn to win" and then...

http://i47.tinypic.com/35b86x2.png

frogbs, Saturday, 20 October 2012 22:48 (eleven years ago) link

ars arcanum RTR draft article is up: http://puremtgo.com/articles/ars-arcanum-rtr-draft-overview

some very interesting results in there, especially the guild winrates. i've been saying izzet is really good for a couple weeks now and everyone looks at me weird, but there it is.

ciderpress, Thursday, 25 October 2012 17:31 (eleven years ago) link

Very interesting. one thing he didn't mention w/r/t Izzet is Traitorous Instinct, which turns an opponent's "save one blocker for Stealer/Cobblebrute" into "I just took a ton of damage". that's a card I was surprised tables so much. the +2/+0 is really big.

Izzet isn't necessarily bad; it's like Black Loner was in AVR - I think people realized straight on that Izzet had a tricky strategy and got outclassed fast, and as a result it got underdrafted, and now it has a high winrate.

One thing I noticed with Golgari is that it pairs with Selesnya and Rakdos. So 1st-picking a Golgari Guildmage with the plan of going G/W/B or B/R/G is fine. Golgari does have some excellent uncommons. Plus Grisly Savage, which is really great with Scavenge, since it's basically an Impulse with upside. I am also really liking Treasured Find.

I suspect he's correct about Voidweilder. What he says is definitely true - Man o' War type creatures are always better than they look in Limited. What follows is Dramatic Rescue can also be very good. Especially since you can nerf a populate trigger while it's still on the stack.

frogbs, Thursday, 25 October 2012 19:00 (eleven years ago) link

on tuesday I drafted a mostly golgari deck but there was soo much izzet tabling that my sideboard ended up almost being an izzet deck. also I pulled a foil niv-mizzet.

I have only drafted rtr twice at this point but playing against a strong populate deck seems...very difficult. maybe it's just my limited experience but that's the only deck that always seems to destroy me.

iatee, Thursday, 25 October 2012 23:01 (eleven years ago) link

speaking of tempo izzet, my favourite izzet deck so far:

http://pbs.twimg.com/media/A5sr66cCAAAvzLj.png

webber, Friday, 26 October 2012 01:05 (eleven years ago) link

wow, that's crazy. did you lose a game with that??

here's one I did - went 3-0 in Swiss and got a very nice rare in the process :)

http://www.raredraft.com/watch?d=3kn6i#all

frogbs, Friday, 26 October 2012 01:54 (eleven years ago) link

almost lost my first game (to a guy that didn't submit his deck!) because i drew 14 of my 16 lands and he removed all my creatures, but after that it was relatively smooth sailing. looking at your draft i think you way undervalue knightly valor, and you seemed to go hard towards izzet and later selesnya when there was no real reason to deviate from azorius? what did your deck end up being? wu splash g?

webber, Friday, 26 October 2012 04:01 (eleven years ago) link

p1p11, sure. I'm not really big on the card even though it's been doing well for me. I wanted to try the Cobblebrute/Detain/Persuit deck but it didnt quite work out. My view on Valor is that I usually don't want to play more than one and they come around often.

not sure what you mean toward "go hard towards izzet" - the 3 cards with red I took in pack 1 weren't early at the expense of good Azorius cards. I like to go 3 colors in this format since it can be tough to get 23 playables in just one combination. I like having a "main" 2-color combo which is 18-20 of your playables and then the remaining as a splash. I only wound up with 2 green cards in my deck - Centaur Healer and Loxodon Smiter. Maybe not really worth the splash for two above-average three drops? On the other hand I didn't really have too many options outside of that.

what really wound up happening is I would drop a Stealer of Secrets, then keep using Dramatic Rescue/detainers/Voidweilder/Trostani's Judgement to remove the threats. Stealer w/ Knightly Valor is very good by the way (I'm sure you know)

frogbs, Friday, 26 October 2012 04:17 (eleven years ago) link

is dramatic rescue really that good? I mean in that context you're getting the card back w/ stealer. and I guess it kills tokens. maybe I'm just thinking about the card w/o the context of the set...

iatee, Friday, 26 October 2012 04:22 (eleven years ago) link

often you get a mana advantage doing that. as the ars arcanium article says, bounce is pretty good with all the tokens and scavenge running around. plus Knightly Valor, Common Bond, and Persuit of Flight do get played. a lot of blue-based decks are really tempo decks; you can delay threats for a while and punch through damage, and Rescue is a big part of that. what would you have taken over it?

frogbs, Friday, 26 October 2012 04:36 (eleven years ago) link

grasp

iatee, Friday, 26 October 2012 04:38 (eleven years ago) link

i really hate removal like that

frogbs, Friday, 26 October 2012 04:42 (eleven years ago) link

finally read that article w/ the stats

voidwelder might be underrated but best common is ridiculous

iatee, Friday, 26 October 2012 04:48 (eleven years ago) link

you could make good arguments for Frostburn Weird, Stab Wound, Centaur Healer, and Auger Spree too. Voidweilder IS very good but sometimes it's just expensive, sorcery speed bounce. When you're on the offensive or racing against flyers that 1/4 body doesn't help much. I like Rescue because you can hit a token in response to a Rootborn Defenses or whatever.

frogbs, Friday, 26 October 2012 04:55 (eleven years ago) link

it really should be 3U

iatee, Friday, 26 October 2012 04:57 (eleven years ago) link

that would be pretty crazy

frogbs, Friday, 26 October 2012 04:59 (eleven years ago) link

a 1/3 for 3u would be fine, i think; the difference between 3 and 4 toughness is pretty huge

not sure what you mean toward "go hard towards izzet" - the 3 cards with red I took in pack 1 weren't early at the expense of good Azorius cards.

i feel like skyline predator and knightly valor are very good azorius cards, and there's nothing wrong with seller of songbirds, either. you say you often play 3 colours due to a lack of playables, but every time you picked an off-colour card there was a decent (though not always amazing) on-colour option. maybe it's worth splashing green because smiter and healer are very good (i would have also been tempted to pick up common bond p2p8), but i feel like splashing only for power is better than splashing to get enough playables

webber, Friday, 26 October 2012 06:33 (eleven years ago) link

speaking of fine tuned decks. note the 3 auger spree and 2 rakdos guildgate that i did not include.

http://i46.tinypic.com/1z3rp87.jpg

(i lost in the finals to an izzet deck.)

fennel cartwright, Friday, 26 October 2012 10:12 (eleven years ago) link

I was wondering why you didn't have the Charm in there, then I realized that half your critters are x/1's. I dunno; I might have gone with Red here, if only because it helps clear out opposing flyers. Is Sewer Shambler really worth playing so many of? (I'm torn on it)

i feel like skyline predator and knightly valor are very good azorius cards, and there's nothing wrong with seller of songbirds, either.

tbh I don't like Skyline too much - I actually like Insperia's Skyknight with the detain ability better. though 3/3 vs. 3/4 may be a big deal. Knightly Valor - I think you're right, I do undervalue it. I would probably like to have two in there. Seller of Songbirds is usually underwhelming for me. Neither body tends to matter. i only really like it because it allows you to get some use out of the populate on Trostani's Judgement.

frogbs, Friday, 26 October 2012 13:40 (eleven years ago) link

4 toughness is the magic number in this set. I've had great experiences with Skyline Predator, sometimes it shuts down several attackers. Though Skyknight is good too. Voidwielder is fine where it is at 5 mana, it's still quite good. I got so sick of playing against Mist Raven in AVR.

Vinnie, Friday, 26 October 2012 15:29 (eleven years ago) link

oh yeah, it's always good to catch someone off guard with it, but the difference between that and Wolfir Avenger is that you're not likely to be attacked by 3/x's on turn 6 or 7, and if you are then some part of your gameplan went wrong. the only 3 power flyers are in W/U. there are lots of 4+ toughness guys you can get that come out earlier - I like Armory Guard, for example.

agreed that Voidwielder is great where it stands - I would argue it's probably top 5 common, but if I'm going U/B/R for example no way am I taking it over Auger Spree or Stab Wound

frogbs, Friday, 26 October 2012 15:45 (eleven years ago) link

here's my TOP SECRET deck for gameday tomorrow

4 Delver of Secrets
4 Snapcaster Mage
4 Guttersnipe
3 Thundermaw Hellkite

4 Pillar of Flame
4 Thought Scour
3 Unsummon
2 Essence Scatter
2 Izzet Charm
4 Searing Spear
2 Brimstone Volley
1 Syncopate

4 Steam Vents
4 Sulfur Falls
8 Island
5 Mountain
2 Hellion Crucible

numbers could change a bit still. sideboard has more counters, the 4th hellkite, and 2 more hellion crucible so you can board into a better long-game deck.

ciderpress, Friday, 26 October 2012 17:51 (eleven years ago) link

i think the 4x Bonfire got cut off cider

frogbs, Friday, 26 October 2012 18:42 (eleven years ago) link

Ars Arcanum ranked Izzet with white splash pretty highly. What is the key white card to splash if you are in Izzet aggro?

Moodles, Friday, 26 October 2012 18:49 (eleven years ago) link

I have an idea for a Seance deck but I can't figure out the specifics yet. I love the idea of Seancing tokens and then populating to cheat a big ol' Worldspine into play. I think I will need black for Grisly Savage and maybe Jarad's Orders. Also that new mythic angel seems very good with Seance if I'm reading it correctly.

frogbs, Friday, 26 October 2012 18:51 (eleven years ago) link

a) bonfire is a lot less crucial when everyone's playing farseek decks instead of birds of paradise decks, and b) i don't have any and i think there's a chance they crash hard if there's no birds of paradise replacement in Gruul so i don't want to buy them.

ciderpress, Friday, 26 October 2012 19:12 (eleven years ago) link

i wanted to port over my UWRb seance deck from last standard but then i realized that thragtusk interacts too well with seance to not run, so now i'm looking at a 5 color deck and fuck that i'd rather just play epic experiment if i want a goofy combo kill

ciderpress, Friday, 26 October 2012 19:14 (eleven years ago) link

Ars Arcanum ranked Izzet with white splash pretty highly. What is the key white card to splash if you are in Izzet aggro?

― Moodles, Friday, October 26, 2012 2:49 PM (24 minutes ago) Bookmark Flag Post Permalink


i'm gonna put these in 2 tiers:
top tier (i will always splash these): Skymark Roc, Lyev Skyknight, Detention Sphere, Sphinx's Revelation, Arrest
lower tier (i will splash these if i have decent mana fixing): New Prahv Guildmage, Azorius Charm, Trostani's Judgment, Dramatic Rescue, Knightly Valor

i may be overrating skyknight but it's been very good both for and against me so far

ciderpress, Friday, 26 October 2012 19:22 (eleven years ago) link

oh wait i just noticed you said aggro, so maybe not sphinx's revelation or trostani's judgment

ciderpress, Friday, 26 October 2012 19:23 (eleven years ago) link

revelation's probably still good enough though in any deck

ciderpress, Friday, 26 October 2012 19:23 (eleven years ago) link

also keep in mind that if you're splashing you're either not an aggro deck or not a good aggro deck. aggro wants to be 2 colors in order to cast all their creatures on curve every game

ciderpress, Friday, 26 October 2012 19:27 (eleven years ago) link

seance deck is really fun. i am a couple temple gardens off this build right now. it's still been OK. the key is to mill effectively. i think BG mill is too slow, personally, but would love to run black for the ability to sacrifice my tokens for profit. i'm mainly in blue for armored skaab and mirror-mad, which seem tailor-made for the seance deck. the key is seancing them from the grave to get your mill engine going, then drop a turn 6 craterhoof.

angel of serenity is actually not too amazing in the seance deck. it's ok, but i almost prefer sphinx of uthuun. populate in general is good but almost overkill. you can win effectively without populating stuff. although, in my experience so far, people are so scared of the V-G guildmage that they waste good removal on it. i'll take it.

4 Séance
4 Detention Sphere
2 Growing Ranks
2 Supreme Verdict

4 Avacyn's Pilgrim
3 Vitu-Ghazi Guildmage
2 Dawntreader Elk
1 Armada Wurm
4 Armored Skaab
3 Mirror-Mad Phantasm
1 Acidic Slime
2 Thragtusk
1 Angel of Serenity
1 Sphinx of Uthuun
2 Craterhoof Behemoth

4 Temple Garden
4 Hallowed Fountain
4 Sunpetal Grove
4 Glacial Fortress
4 Hinterland Harbor
1 Plains
2 Forest
1 Island

SB: 3 Sundering Growth
SB: 2 Angel of Glory's Rise
SB: 3 Slayer of the Wicked
SB: 2 Witchbane Orb
SB: 2 Pithing Needle
SB: 2 Feeling of Dread

fennel cartwright, Monday, 29 October 2012 00:19 (eleven years ago) link

I think I'm joining mtgo tonight :|

iatee, Monday, 29 October 2012 00:23 (eleven years ago) link

one of us! one of us!

webber, Monday, 29 October 2012 01:19 (eleven years ago) link

make sure you learn the interface a bit before you start playing real events because some things are not super intuitive. i think they give a free new player practice m13 draft now though which should help with that.

ciderpress, Monday, 29 October 2012 01:24 (eleven years ago) link

yeah I may not even play beyond the practice drafts but there's a hurricane and I'm bored so

iatee, Monday, 29 October 2012 01:25 (eleven years ago) link

so guys, i'm thinking of starting a bot franchise :3

fennel cartwright, Monday, 29 October 2012 06:45 (eleven years ago) link

fennel - you should run mirror-mad combo there. the idea is you play one mirror-mad, get it into play with Seance (on your opponent's turn), then use its ability, which shuffles the token into your deck and mills, effectively milling your whole deck out. play one lab maniac, Seance it into play on your turn, bingo gazingo

this is definitely something I want to work on - Seance is my favorite card in type and I took a Seance deck to a top 4 finish at a big local cash tournament, but losing Merfolk Looter kinda sucks. I agree that Sphinx of Uthuun is great, I'd run two. When Seance is giving you Fact or Fictions or 5 life + 3/3 tokens twice a turn (if you count the activation on your opponent's turn) you're pretty much unbeatable.

frogbs, Monday, 29 October 2012 13:20 (eleven years ago) link

anyway. just wanted to offer a few thoughts on some RTR cards for Limited:

Perilous Shadow - nobody ever seems to want to take this. think of it this way. if his ability was 1: +1/+1 until end of turn, I think it would probably look better. but effectively, that's what it is. compared to other shades, the Shadow is better because A) it has the magical 4 toughness and B) half its mana requirement is colorless, so you can sink all your mana into this to swing for 8+ as the same goes on.

Voidweilder - I'm not finding it quite as good as the article above did, but vs. Selesnya this is incredible.

Insperia's Skynight/Skyline Predator - outside of Azorius's best uncommons (Skymark Roc, Lyev Skynight), there are almost no other creautres with flying and more than 2 power. so the 3/3 flying body on Skynight is actually very relevant.

Stealer of Secrets - I have drafted more of these than any other card and will continue to nab these so long as they're cycling throughout the table the way they have been online. Both Izzet and Azorius have plenty of ways to abuse this and I've had matches where I'd drop one of these turn 3 and just play like an old-school Ophidian deck. In addition to one-time effects like detain, Tratorious Instinct, and bounce, he's really great with Persuit of Flight. Also, with Rakdos and unleash, a lot of creatures may not be blocking anyway.

Cobblebrute - Similar to Stealer, but with +3 damage instead of the draw. Good vanilla creatures are always underrated.

Chorus of Might - Forget the mana cost; this is only really played late-game anyway. I love to pack one of these in any green deck because it punches through so much late-game damage when needed. Imagine it as "+5/+5 and trample" and it suddenly looks a lot better; I've rarely casted it for less.

Knightly Valor - I think webber is right about this card. It's so insane on any flying creature and the 2/2 vigilant is not only populate bait but a little safeguard in case your guy gets removed right away.

Trostani's Judgement - you know "removal is removal" but I really wouldn't take this unless you're sure you can use the populate. Otherwise it's simply too expensive.

Eyes in the Skies - early on I predicted this to be one of the best commons in the set. Turns out the 1/1 flyers are usually never relevant, so the only way this card really gets good is if you have a Centaur or big Ooze out already.

Thrill-Kill Assassin - this guy is seriously good. while lots of creatures have the "magic" 4 toughness, many of those don't have the 3 power needed to kill an unleashed one of these.

Zanikev Locust - I feel Scavenge is a bit understated in draft, particularly this guy and Sewer Shambler. If you have Grisly Savages you can get card advantage up the wazoo with these. Plus as mentioned 3/3 for 6 ain't so bad.

Annihilating Fire - not as good as I initially thought; double colored cards are very hard to cast unless you're based in red, which only leaves R/B/U, which is not one of the better 3-color archetypes

Centaur's Herald - just remember, without populate, this is kinda just a 3/3 vanilla for 4 mana that is very bad vs. bounce

The Charms - these can be kind of a trap, since they seem to fit so well into a guild plan. They're made specifically for them! But only the Izzet one is really *good* - the others are okay (Selesnya, Azorius), situational (Golgari) or unplayable (Rakdos)

The Guildmages - all are first pick worthy, even Nivix. once you get 6-8 mana and can start doubling spells like Inaction Injunction, Tratorious Instinct, Annihilating Fire, Inspiration, etc., it becomes very dangerous. just remember you need to hold down the Control key to hold priority.

Heroes Reunion - the Ars Arcanum article is totally right about Izzet - it really has trouble vs. any lifegain strategy. they'll gladly burn a card and 6 mana to hit you for five, so I'm always glad to side this in against them. trust me on this.

frogbs, Monday, 29 October 2012 19:00 (eleven years ago) link

selesnya and golgari charms are both great!

iatee, Monday, 29 October 2012 19:03 (eleven years ago) link

i think you're too down on Centaur's Herald, i think it's the best mono-green common. being able to pay the 4 mana over 2 turns, make the 3/3 on turn 3, and/or potentially get a free chump block are all relevant, and it's the cog that makes the populate engine work.

i don't think this card is weaker because of the bounce spells, it's more like Dramatic Rescue and Voidwielder are better because of this card.

also Selesnya Charm is much stronger than Izzet Charm in limited, it's the best one by a fair margin

ciderpress, Monday, 29 October 2012 19:33 (eleven years ago) link

it would be a strong card even if it only have two of the abilities

iatee, Monday, 29 October 2012 19:34 (eleven years ago) link

had

iatee, Monday, 29 October 2012 19:35 (eleven years ago) link

also i'm glad you've come around on Knightly Valor, that card legitimately wins games. Pursuit of Flight is really good too and people are just starting to pick up on it now.

Chemister's Trick is a card that has played a lot better for me than the 12th pick i get it at every draft and I'd like to try it out more to see exactly how often it's good.

ciderpress, Monday, 29 October 2012 19:42 (eleven years ago) link

Well I think Selesnya Charm is 2nd best, but IMO the Izzet one plays much better. The "counter target noncreature spell" ability is exactly the sort of ability that will save your ass from time to time that you'd never play on its own. Plus I'd argue that cheap removal is key for Izzet. Selesnya and Golgari are ones that I'll always play but I'm not super happy to take them early. Selesnya's third ability (exile power 5 or greater) almost never seems to come into play. That's a very small subset of creautres. The 2/2 token is nice if you have early populaters I guess. Golgari is one that *can* be very powerful in certain situations. I've had it bail me out a couple of times. The problem is that it oftentimes just sits in your hand.

One thing I'm noticing about populate is that it seems to come into play less than I thought it would. I kind of thought that G/W's whole gameplan would be focused on abusing Rootborn Defenses and Eyes in the Skies to just blow up incoming attacks. But it seldom seems to wind up working that way. In a populate deck I love the Herald, but without 3+ populate spells I'd pick a Gatecreeper Vine over it. Towering Indrik also has a case. That card can be very hard to get through.

as for Chemister's Trick - this card is insane vs. Azorious. Especially since they rarely have creatures with power above two and a lot of their creatures don't want to attack anyway. Against other decks it's more of a glorified Fog. But man does it wreck U/W. On a similar note I'm finding Downsize surprisingly playable.

frogbs, Monday, 29 October 2012 20:25 (eleven years ago) link

the ars arcanum data is p interesting, i was arguing with some other players abt draft archetypes last week that izzet splash black was the best underdrafted archetype because it allowed you to make better use of black's removal and izzets tempo cards

ive struggled a fair bit w/this format tho the only decks i seem to win w/outside of lucking into a nuts populate deck or pack rat are the blue-based tempo decks. i have more inaction injunctions, stealer of secrets and runewings than like any green common. im really p high on blustersquall and mizzium skin because of this - ive found blanking removal to be an outsized benefit and the squall is way more effective for me than sleep was in M13, maybe because the format is slower and more prone to gross broad stalls. also essence backlash is p much terrible maindeck but cancel/dispel are really good well 'really' is a stretch but theyre typically p useful - i'll take syncopate p high if i think im going tempo as well.

for me the non-rares im happiest to see are one of the guildmages, one of the removal suite (price/wound/spree/fire), one of the populate staples (herald, healer, charm, call, ooze) or a staple izzet card (lobber crew, guttersnipe, electromancer, frostburn weird). kinda dont care about the bomb u/w creatures like the roc or the knight.

Eyes in the Skies - early on I predicted this to be one of the best commons in the set. Turns out the 1/1 flyers are usually never relevant, so the only way this card really gets good is if you have a Centaur or big Ooze out already.

idk i think its still up there w/the best g/w cards just cuz its instant

Lamp, Monday, 29 October 2012 22:53 (eleven years ago) link

Yeah, I'm actually the opposite on Eyes in the Skies - I originally thought of it as a really bad Midnight Haunting with marginal upside, and now see it as a fairly strong card that doesn't require other tokens to be pretty good.

Also disagree strongly with frogbs on Izzet vs Selesnya Charm. Selesnya Charm just does more of what that deck wants to be doing than what Izzet Charm does in the izzet deck (which, I've found, is mostly a worse Shock - still good though, don't get me wrong!). Pump spells just so often absolutely wreck people in RTR (especially when they grant trample; see frogbs's comments about Chorus of Might), and having a token maker (essential for the Selesnya deck) AND a very efficient removal spell tacked on to that is just insane.

Agree on Perilous Shadow though. I quite like the midrangey Rakdos strategies, and in that deck the Shadow's a lot like Lobber Crew in that it's exactly what I want to be doing on turn 4-6 after playing some unleashed dudes to make it more difficult for them to race me, and then after the board stalls out it provides some great reach.

I'm really glad that I'm still not entirely sure what's going on in this format after 10+ drafts; I was worried that in attempting to follow up both Ravnica and Innistrad, R&D would either play it safe and end up with a bland format, or go in some crazy direction and give us AVR 2.0. I'm still figuring stuff out and having fun, and I can already see how some card evaluations may change in full-block drafting (the mill cards suddenly becoming valuable for the Dimir deck, which I'm guessing will be quite dominant in limited; the 1-drops like Bellows Lizard which some people are already starting to catch on to being exactly what Boros wants to be doing).

webber, Monday, 29 October 2012 23:55 (eleven years ago) link

hmmph. i thought it was +2/+2 and vigilance. still I'm big on Izzet Cham because first of all, two mana shocks are fine, and secondly, the counter ability comes into play a lot more often than you'd think. as for Selesnya Charm's removal ability, that really hits almost nothing you'll encounter in limited outside of Cobblebrute. Even at uncommon the only real playables w/ 5 power are Risen Sanctuary and the 4/3 unleash trample giant. Either way I guess maybe I am underrating it. Like Izzet Charm it's mostly card for a card, but Izzet tends to give you the benefit right away. The Knight's instant speed is obviously a good thing.

Eyes in the Skies - I dunno, it can take out Daggerdromes, but outside of that the 1/1s just don't matter. Concordant Pegasus is a 2-drop that eats them. Azorius and Izzet should both have better flyers down early. Rakdos is not exactly worried about 1/1 flyers on turn 4. Golgari has Tresle Troll which more or less blanks it. Midnight Haunting is a card I like a lot (in general, any card that gives you multiple fliers is worth playing) but Eyes is just not good by itself. I'm learning the same about playing Singer of Songbirds in Azorius. Both are good in Selesnya because Eyes has populate and Songbirds gives you something to populate, but by themselves it's usually underwhelming.

Perilous Shadow I actually like more in Golgari. Blocks early and turns into a monster late. But yes midrange Rakdos with clearly defined attackers/blockers is nice. I just tend to usually make those into 3 color decks. I'm really liking late-pick Grisly Savages especially with late-pick Treasured Finds.

Xerox of Fate, Tuesday, 30 October 2012 04:25 (eleven years ago) link

im really p high on blustersquall and mizzium skin because of this - ive found blanking removal to be an outsized benefit and the squall is way more effective for me than sleep was in M13, maybe because the format is slower and more prone to gross broad stalls. also essence backlash is p much terrible maindeck but cancel/dispel are really good well 'really' is a stretch but theyre typically p useful - i'll take syncopate p high if i think im going tempo as well.

Blustersquall type effects are always great but this isn't as good as Sleep, Sleep gave you one extra turn to kill them

I'm not big on Dispel at all, nearly everything it counters is removal and for that effect I'd much rather have Mizzium Skin, which feels like deck filler already (that said, I've had good results with it)

as far as best commons, I can't stress enough how great Frostburn Weird is vs. everything. honestly I think even Doorkeeper is playable since there are so many 3/x's that come down fast but this one can swing for up to 4 and it trades up easily. also like many Izzet creatures it's great with Persuit of Flight. one more thing - don't sleep on Hover Barrier, it's basically Fog Bank but harder to kill.

frogbs, Tuesday, 30 October 2012 04:33 (eleven years ago) link

Played in the Philly Grand Prix this weekend, which was a blast, though tiring. It was pretty disappointing to start 6-0 and then lose three straight rounds, but my round 9 loss was definitely because of misplays and not bad luck, and I think my opponent probably deserved the win.

I've been liking Eyes in the Skies more and more - I too thought it was a bad Midnight Haunting at first. It's never great unless you're populating something large, but it does a lot of different things. It can give you two chump blockers (this is what I use it for the most in Azorius), it lets you play a threat while holding up countermagic, it can dissuade your opponent from attacking with 1 or 2 toughness dudes. It reminds me of a weak Charm, and I love the versatility. Haha speaking of which, I've been unimpressed by Golgari Charm and don't understand why people take it as high as they do.

Vinnie, Tuesday, 30 October 2012 14:00 (eleven years ago) link

Oh and I should mention that Pack Rat is one of the stupidest limited cards they've printed, a big reason why I was able to start 6-0. I won a game this weekend by playing turn 2 Pack Rat and then NO OTHER CARDS.

Vinnie, Tuesday, 30 October 2012 14:02 (eleven years ago) link

yeah pack rat is a broken card in limited - there's been some talk about this on the various article websites, but people calculated the expected win rate of pack rat + 39 lands and it's about the same as the very best non pack rat decks.

ciderpress, Tuesday, 30 October 2012 14:07 (eleven years ago) link

Well I'd gladly trade a 1- or 2-toughness dude for a 4-mana spell. also you don't want to be playing too many counterspells. that said I have liked the recent wave of 5-mana counters with upside because they work well as a top-of-the-curve spell that can counter key late-game stuff. for example Fall of the Gavel is really not the 14th pick I've often seen it as. that card just kills Izzet. but back to Eyes in the Skies. I don't really know why this card is better than say, Runewing (itself kind of a marginal card) unless you can abuse the populate. In Innistrad there were decks that just can't deal with flyers; in RTR the only real "flying-lite" deck is the Rakdos one, which just blows through tiny creatures.

Golgari Charm - I can give or take this card, but the -1/-1 ability can be nasty vs. Azorius, regen all a generally useful trick, and you can blow up Stab Wound, which is also the main reason Keening Appiration is playable

frogbs, Tuesday, 30 October 2012 14:13 (eleven years ago) link

eyes is good because a) its both a token producer and a populate card and b) its instant speed. i mean its not a good card on its own but its just a really necessary card in that deck imo and a v high pick once youve settled on that as your startegy. its kinda like a dual land in that it just smooths out your draws by making a higher # of your cards live/more valuable while also opening up more lines of play

Lamp, Tuesday, 30 October 2012 16:54 (eleven years ago) link

right. what I'm arguing is that it's not good on its own. instant speed 3/3's are a world of difference.

to be fair though I haven't been drafting much Selesnya - it seems like everything good gets gobbled up early (hence why I probably underrate the Charm) while good Izzet stuff remains. I've actually been having a fair amount of success with Golgari with a white or red splash; I think it's in the "everyone realizes to stay away, hence it's way underdrafted" stage

frogbs, Tuesday, 30 October 2012 18:25 (eleven years ago) link

it seems like a drafting selesnya has the highest risk because if you end up splitting the good stuff w/ a lot of people you don't have much flexibility

iatee, Tuesday, 30 October 2012 18:48 (eleven years ago) link

but once you've hit a certain # of selesnya bombs you're guaranteed a fairly strong deck

iatee, Tuesday, 30 October 2012 18:49 (eleven years ago) link

i think rakdos has that same risk but amplified since the 2-drops and 3-drops are critical to the unleash deck working. selesnya has more depth and has 2 fleshed out strategies (aggro with lots of pump spells vs midrange populate) with a fair amount of overlap so that if you're not getting the cards for one, a slide into the other still produces a fine deck. but rakdos's slow deck is not nearly as powerful as the fast one and it wants a more disjoint set of cards from the fast deck.

ciderpress, Tuesday, 30 October 2012 20:44 (eleven years ago) link

that's a good point

iatee, Tuesday, 30 October 2012 20:45 (eleven years ago) link

yeah i actually think g/w tends to be the most consistent archetype because as ciderpress says it has the deepest pool of playable cards. whereas the nut deck (barring pr obv) is probably the very fast rakdos deck w/great removal but thats just so much harder to find even when rakdos is open

ive also found u/w to be p swingy too or maybe i just dont like the slow version of that deck enough so im trying too hard to force the fast/tempo build.

but yeah izzet is starting to get drafted the 'right' amount again at least in my last couple of drafts and now golgari cards tend to wheel quite a bit - not sure that theres really a 'good' golgari deck but i mean ill take all the dreg manglers you want to pass me i guess

Lamp, Tuesday, 30 October 2012 21:33 (eleven years ago) link

I feel like including a handful more cheap 'pretty good' scavenge dudes would have balanced things a lot

iatee, Tuesday, 30 October 2012 21:36 (eleven years ago) link

like how many 'good' golgari decks really play like some scavenge machine? there just aren't enough playables

iatee, Tuesday, 30 October 2012 21:37 (eleven years ago) link

or just make dreg mangler common. if frostburn and centaur healer are justifiable commons, why not.

iatee, Tuesday, 30 October 2012 21:40 (eleven years ago) link

yeah in theory the slow defender ramp deck should be p good at both stalling out the early game with cheap X/4s and then overwhelming the other decks late w/superior threats and card advantage from scavenge creatures but i mean mostly i just end up losing to tempo plays or my walls are too expensive or ineffective. and the fast golgari deck seems p reliant on uncommons to happen all that often? idk

Lamp, Tuesday, 30 October 2012 21:45 (eleven years ago) link

I think the prob is that the B removal gets scooped up by rakdos decks too

iatee, Tuesday, 30 October 2012 21:49 (eleven years ago) link

like lets say stab wound was GB - not that that's particularly more logical color-wise - but it shifts the card into golgari stall decks

iatee, Tuesday, 30 October 2012 21:50 (eleven years ago) link

golgari does get better use out of launch party already, i think the real problem is that axebane isnt an 0/4 and that there arent enough good golgari uncommons compared to the other guilds.

Lamp, Tuesday, 30 October 2012 21:58 (eleven years ago) link

or just make dreg mangler common. if frostburn and centaur healer are justifiable commons, why not.

mangler is better than either of those honestly. but outside of that the Guildmage is really the only premium uncommon. anyway the way I get Golgari to really work is this - pick up Axebane Guardians, which produce extra mana with Gatecrepper Vines and Trestle Troll. once you get enough mana you can play Terrus Wurm (which nobody ever picks) or Scavenge it on say, a Kurozda Monitor or Daggerdrome Imp. And so on. Grisly Savage is the engine that really makes this all work. Basically the deck has to really be defense first and it's a good candidate to get Blustersquall'd out of the game but I've seen it work. For all the talk about the best and worst guilds, I actually find this format to be fairly balanced. I've lost with good Selesnya and won with okay Golgari decks. I think every guild has the tools to beat every other guild.

frogbs, Tuesday, 30 October 2012 22:58 (eleven years ago) link

my advice for Azorius is to take Insperia's Skywatch. I know he looks godawful next to Lyev Skynight but the +2 to toughness is better than you think. first of all games are going to go longer with Azorius no matter what you do. so many of their cards stall things and your "kill cards" are usually 2/x's so you can't win fast. so you'll get to 6 mana. as I mentioned above, 3/3 is almost always going to be the biggest flyer and Detain is an ability that tends to become more important later on in the game (especially since your opponent shouldn't have too many things to block flyers). Also you probably don't need to be told this but Archon of the Triumvariate is a ridiculous card in Limited. Never landed one and lost.

frogbs, Tuesday, 30 October 2012 23:15 (eleven years ago) link

welp, finally got to ride the Pack Rat express. This is one of the most bonkers limited cards I've ever played with. I mean I've played with Bonfire, Entreat, and several ridiculous Planeswalkers but those are mythics. I mean there were ridiculous combos in the past like Invisible Stalker + Butcher's Cleaver but this is basically a one-card combo that gives you exactly one turn to stop it.

frogbs, Wednesday, 31 October 2012 03:57 (eleven years ago) link

I can't believe Pack Rat didn't cost 2B and force you to create new tokens only as a sorcery. Those two changes would have gone a long way to making it a lot less frustrating in limited while still being an exciting bomb, and it has the benefit of being flavourful. The only explanation to why the card is not like this I can come up with is that Development pushed it hoping to make it constructed playable?

webber, Wednesday, 31 October 2012 05:12 (eleven years ago) link

yep. I actually drafted one of the best draft decks I've ever gotten - it was G/W/B super with 6 populate cards, Armada Wurm, Centaurs, Knights, five removal spells, 2 Grisly Savages, four gates, and 2 of the landsearch Vines - it became ALL about playing Pack Rat and just going to town. Eyes in the Skies populating Pack Rat token is awesome too because it gives you a chump blocker for flying. Wound up losing a game to overloaded Cylconic Rift though :(

frogbs, Wednesday, 31 October 2012 13:41 (eleven years ago) link

Well, the silly thing is I don't think it is constructed playable. It's too slow, and with sweepers and Detention Sphere around, it's not very hard to deal with. It might have been an 11th hour addition to the set that they didn't have time to cost properly (which is how Jace the Mind Sculptor happened). Think it would be fine if the activation cost was bumped up to 4 or 5.

Vinnie, Wednesday, 31 October 2012 13:46 (eleven years ago) link

I survived a turn 2 Pack Rat! I feel like I deserve a T-shirt.

Granted, I went first (lost to turn 2 Pack Rat in game 2). Played Vine, Axebane Guadian, Jailbreaker (which still gives you mana with Axebane, Gate or no), Smile Molding for 7, then Vitu-Ghazi Guildmage and populated the hell out of it. So it took a nuts draw but still.

If Pack Rat were uncommon this format would be absolutely ruined. I can only think of a handful of cards that dominated Limited like this. Jitte in particular was stupidly powerful (and ruined Constructed for a while as a bonus). Bonfire and Entreat from AVR were instant "win target game" as well. But you couldn't get them in your opener nor draw them early, plus they were Mythic. Maybe Gideon? Again, Mythic Rare. I wonder how much R&D tested this thing.

frogbs, Friday, 2 November 2012 18:30 (eleven years ago) link

Jitte is the strongest limited card of all time, it completely invalidates creature combat for your opponent as a way to stabilize or win the game, which means 99% of limited decks are drawing dead against it.

Gideon in ROE is probably #2 since there were so few answers to him, fewer than answers to Pack Rat in RTR I think. Same reasons as Jitte here, cards that invalidate your opponent's combat step are disgusting in limited (This is also why I was scared of Vault of the Archangel when it got spoiled but it turned out to play fair due to the tempo loss of activating it).

Pack Rat could certainly be top 5 though I'm sure there's a few I'm forgetting. Bonfire/Entreat are not close.

ciderpress, Friday, 2 November 2012 19:20 (eleven years ago) link

also note that Gideon was a lot less overpowered in M12 so context is pretty important here too

ciderpress, Friday, 2 November 2012 19:23 (eleven years ago) link

The Rat stands apart from most bombs in that you would almost always keep 6 lands + Rat as your starting hand. Gideon + 6 lands in ROE is a bit harder decision, though I guess keepable depending on the matchup; in M12, definitely a mulligan. (And Entreat the Angels + 6 lands is your deck giving you the finger.) Most bombs need at least some minor support to win, but the Rat wins on its own. That said, I agree Jitte was a more broken card in its block. It was kind of the perfect storm for it - slow underpowered format that had lots of stalls, not much artifact removal. Much harder to answer than Rat.

Masticore probably in the top 5 based on stories, but I wasn't playing at that time.

Vinnie, Friday, 2 November 2012 19:43 (eleven years ago) link

Exactly! I've heard stories of how, if you get TWO Pack Rats, you can play 38 Swamps and just mull until you find one, and STILL win most of the time even if you're going to 3-4 cards. I can't think of ANY other card like that (not even Jitte!)

Bonfire/Entreat are not close.

Yes and no. Without Miracle they still feel bomby but are very mana intensive obviously (you really need 7+ mana for a *big* effect). But with Miracle, they're among the most powerful effects ever to hit Limited. Playing against one of those cards, the feeling is pretty much ALWAYS "I have to race here because if they draw it, I'm dead". But as a whole, yes, not as good, because as Vinnie mentioned you can draw Entreat in your opener where it's either a worse Serra Angel or a 7 mana bomb that you may not be alive for (and I highly doubt you'd wait for 9 mana).

cards that invalidate your opponent's combat step are disgusting in limited

This + cards that are insane without mass removal. Pack Rat is no good in constructed because they can all get Supreme Verdicted away. In general anything that creates creatures every turn is going to be insane in Limited. Phyrexian Processor was another card that would just win the game right away. But at least you could Disenchant that.

frogbs, Friday, 2 November 2012 20:43 (eleven years ago) link

Like a "Limited all-stars" list would be something like this:

Jitte
Pack Rat
Loxodon Warhammer
Oblivion Stone
Masticore
Phyrexian Processor
Basilisk Collar

Of these, I'd say Jitte and Pack Rat are easily #1 and #2. Interesting how many are artifacts. I hesitated to put Basilisk Collar on here, but the thing really is insane in basically any style of deck. With the exception of Pack Rat these were all good Constructed cards too. Can anyone think of a card with a bigger disconnect in Limited/Constructed value than that? Can you even imagine one?

Also, honorable mention to the following format warping commons:

Rancor, Pestilence, Rolling Thunder, Armadillo Clock, Sparksmith, Sprout Swarm

frogbs, Friday, 2 November 2012 20:51 (eleven years ago) link

Siding out your deck for Lost In The Woods and 43-or-so Forests circa INN/INN/DKA?

etc, Friday, 2 November 2012 21:53 (eleven years ago) link

i never lost to that though, there were maindeckable answers at common. one time i was in red-black so no enchantment removal, but i had olivia and rage thrower so i just killed all my own creatures with olivia and burned them out.

ciderpress, Saturday, 3 November 2012 03:58 (eleven years ago) link

Wow, people must really hate golgari. I was getting passed crazy b/g cards tonight and took a couple opponents for a ride on the pack rat express. I can't believe someone passed me this ridiculous unbeatable card.

Here my deck:

Deviant glee
Giant growth
Ultimate price
Drudge beetle
Gatecreeper vine
Pack rat
Daggerdrome imp x 2
Thrill-kill assassin
Grisly salvage
Golgari keyrune
Dead Reveler x 2
Sewer shambler
Stab wound
Dead Revenant
Desecration demon
Korozda monitor
Jarad's orders
Sluiceway scorpion
Corpsejack menace
Death's presence (foil)
Assassin's strike

Golgari Guildgate
Forest x 6
Swamp x 10

After wrecking the first two matches with pack rat and desecration demon, I ended up getting killed by stab wounds out of a Rakdos deck. Still ended up in 2nd place and we t home with 3 prize packs, a personal best!

Moodles, Saturday, 3 November 2012 05:40 (eleven years ago) link

Siding out your deck for Lost In The Woods and 43-or-so Forests circa INN/INN/DKA?

homersimpsonboxing.dec

frogbs, Saturday, 3 November 2012 06:02 (eleven years ago) link

everyone seems really caught up in drafting superfast limited decks lately. i have just been kicking back, prioritizing trestle trolls, and durdling them to death. had great success today with a 5-color axebane deck, for real. it helped that i got passed a bunch of splashy bombs, of course. i guess i'm just saying keep your eyes open for the possibility to play slow decks, cuz they are good.

fennel cartwright, Sunday, 11 November 2012 11:01 (eleven years ago) link

yeah hhaha i was tired of the 2 color aggro decks so at FNM the other night i drafted golgari splashing Mercurial Chemister. it felt good, though i had to play my roommate in the first round and he's better than me and had a strong deck so i didn't get the payoff for it

ciderpress, Sunday, 11 November 2012 18:41 (eleven years ago) link

i've seen 5-color axebane decks work. playing against turn 5 Risen Sanctuaries is really tough. this is really kind of a board position format - good offensive creatures vs. good defensive creatures, and a couple that are both. Frostburn Weird and Orge Gatekeeper are both excellent because 4 power and 4 toughness are both super relevant. unfortunately Gatekeeper needs help but hey, it at least powers up Axebanes (and remember that even with a Gate out, Axebane gives you an extra mana when you have the Ogre out - an interaction I bet many many people miss). only issue with those decks is that Stab Wound can really destroy you.

frogbs, Tuesday, 13 November 2012 00:40 (eleven years ago) link

even if that deck can work in some games, can you really count on getting the right draw? also getting passed enough axebane.

iatee, Tuesday, 13 November 2012 00:52 (eleven years ago) link

the idea is to pick up 2 in pack 1, then start getting bombs then hopefully another one in pack 2 or 3? I agree it's risky. Gatecreeper Vine helps a lot with this too.

frogbs, Tuesday, 13 November 2012 01:07 (eleven years ago) link

or I guess my other q is, lets say you're full out going for this - what cards do you prioritize? it seems like your need for picking up mana fixing ends up taking up lots of your best picks

iatee, Tuesday, 13 November 2012 01:08 (eleven years ago) link

well lots of high-mana stuff like Sanctuary comes around late. but I'd say obviously you kind of transition into it after the first pack, then you go for bombs and guildmages. can't say I've ever built it myself, just that I've seen it work. you pick the strongest card in every pack.

frogbs, Tuesday, 13 November 2012 01:17 (eleven years ago) link

i think that's the wrong approach to that deck - to me it's something you fall into AFTER you draft some bombs/guildmages. if youre only ramping into axebane stags and horncallers chants then you were in the archetype for the wrong reason, not that those are bad to have but you want something higher impact before you move in on them

ciderpress, Tuesday, 13 November 2012 04:07 (eleven years ago) link

like you just can't draft expecting to be passed top tier cards

ciderpress, Tuesday, 13 November 2012 04:08 (eleven years ago) link

yeah but I guess I'm wondering at what point you realize it's worth it

iatee, Tuesday, 13 November 2012 04:09 (eleven years ago) link

yeah this is what I mean to say, bombs/guildmages > manawalls, basically. if your first pack shakes out that way you can go for it but of course it's true that you can just wind up ramping into nothing

that said, 4 or 5-color green actually does kinda work even without a bunch of Axebanes. Basically built a base G/W deck that splashes two colors for rares/bomby guildmages/good commons like Stab Wound - you draft a lot of gates, Gatecreeper Vine, Axebane, the Promenade land, etc ; slow mana base but your average card is much better than your opposition (hopefully). You can even go 16 lands this way. Just not passing on power rares/uncommons gives you a lot of ways to win. Maybe the most fun deck to play too since the interactions are so much stranger. It's easy to grab lots of Gates if there are 3-5 different ones you want to play, which makes Ogre very good of course.

frogbs, Tuesday, 13 November 2012 04:20 (eleven years ago) link

like this is one I drafted recently:

2 Gatecreeper Vine
1 Axebane Guardian
1 Dreg Mangler
3 Ogre Gatekeeper
2 Voidwielder
1 Centaur Healer
1 Growing Ranks
1 Righteous Authority
2 Centaur's Herald
2 Knightly Valor
1 Slime Molding
1 Eyes in the Skies
1 Stab Wound
1 Kurodza Guildmage
1 Towering Indrik
1 Trostani's Judgement
1 Arrest

1 Grove of the Guardian
4 Various Gates
12 Basic Land

First pick here was the Grove, then Growing ranks, then a Herald, Eyes, etc. Picked up Gatecreeper late in the pack which was nice. Then pack 2 all the good Golgari stuff came + an Axebane and Vine and a late Voidweilder which I quite frankly hated out. I got a late Azorius Gate and thought that maybe I could go for it. Pack 3 I got a pick 3 Righteous Authority which I didn't have to pass. I guess this isn't really too wild but suffice to say between the 3 manawalls and 4 gates I never had any mana problems. My early game sucked but turn 4 Ogres and turn 5 Voidweilders really tend to slow things down.

frogbs, Tuesday, 13 November 2012 04:34 (eleven years ago) link

that's an interesting deck and it does seem playable. but I think the gap between that and a slightly worse version of that deck is probably enormous.

iatee, Tuesday, 13 November 2012 04:36 (eleven years ago) link

that deck is kind of a bad example because it was one of those weird swiss drafts where you get pick 9 Centaur's Heralds and pick 5 Guildmages. but the idea is that it allows you to take advantage of good late picks like Voidweilders instead of playing like a Crocodile or something. i've done it going G/W/B/r where I splashed an Auger Spree and a Carnival Hellsteed too. basically Green/anything and late picks like Vines or Axebanes or off-color gates really set you up for it. I've seen a lot of Gates come pick 10-12 so you can grab those and if things shake out you wind up playing them.

frogbs, Tuesday, 13 November 2012 04:43 (eleven years ago) link

won a draft last night with bellows lizard

i'm slowly making my way through the checklist for this format, the goal is always to play every card legitimately in limited - i got pretty close with innistrad, was only missing a few rares, graveyard shovel, and infernal plunge iirc

ciderpress, Tuesday, 13 November 2012 14:18 (eleven years ago) link

AVR was a good format for this because you often had to really stretch to get 23 playables :/

Anyway one word of warning for 4/5 color green is that when you're playing something like 2 Axebanes, a Gatecreeper, and a Keyrune, if you're also running 17 lands then you basically are playing 21/40 cards as mana sources. Meaning if your opponent is drawing 2-3 removal spells you can easily just stall out because you have to get a little luckier to win a topdeck war. I feel weird going to 15 lands but 16 seems doable if you have the Vine.

frogbs, Tuesday, 13 November 2012 14:29 (eleven years ago) link

yeah but each mana source is statistically less useful to your situation (early game) and you're also increasing your mulligan chances

iatee, Tuesday, 13 November 2012 14:33 (eleven years ago) link

I think I'm just too risk averse for these kinda decks

iatee, Tuesday, 13 November 2012 14:34 (eleven years ago) link

i didnt even try for AVR, too many stone unplayables like grounded rather than just the super niche things like moonmist or wreath of geists. RTR's are much closer to the latter luckily

ciderpress, Tuesday, 13 November 2012 14:34 (eleven years ago) link

would you ever pick cards like lobber crew or doorkeeper for a deck like this or do the core defenders need to be in green?

Moodles, Tuesday, 13 November 2012 14:44 (eleven years ago) link

w a quick glance thru the RTR card list, search warrant and search the city are the only cards for which i can't think of a situation that i'd play them. theres some others with extremely narrow cases though like racecourse fury that i won't be bummed if i never get to use

ciderpress, Tuesday, 13 November 2012 14:47 (eleven years ago) link

actually i just thought of one for search warrant but i don't expect it to ever happen

ciderpress, Tuesday, 13 November 2012 14:52 (eleven years ago) link

i won't pick either of those Moodles - Armory Guard, Ogre Gatekeeper, and Trestle Troll are all good 4+ toughness guys that go with Green's "friendly" RTR colors

frogbs, Tuesday, 13 November 2012 15:48 (eleven years ago) link

lived the dream today, and beat a pack rat deck. it helped that i had both supreme verdict and detention sphere.

fennel cartwright, Wednesday, 14 November 2012 07:12 (eleven years ago) link

had a strange draft tonight, was well into azorius when I opened a pack rat. ended up with:

lyev skyknight
new prahv guildmage
azorius keyrune
seller of songbirds
2x trostani's judgment
azorius justiciar
avenging arrow
armory guard
skyline predator
paralyzing grasp
isperia's skywatch
voidwielder
2x inaction injunction
2x inspiration
syncopate
cyclonic rift
stealer of secrets
tower drake
soulsworn spirit
transguile promenade
+pack rat and one swamp
.
dnp
blustersquall
x2 cancel
armory guard
azorius arrester
rogue's passage

iatee, Saturday, 24 November 2012 04:38 (eleven years ago) link

looks good, i think i like cancel better than paralyzing grasp though and i'd consider keeping it real and playing azorius arrester over pack rat, i dont think this deck needs the rat

ciderpress, Saturday, 24 November 2012 07:44 (eleven years ago) link

I like that Search the City and Sphinx of the Chimes belong in the same currently undiscovered deck (it is probably not a very good deck)

Gravel Puzzleworth, Saturday, 24 November 2012 12:17 (eleven years ago) link

I seem to like grasp more than most people...has saved me against a lot of bombs, tho I guess I had the white removal too. only drew the rat twice in ten games, it helped win one and was killed immediately in the other. it was def an aspirational inclusion and maybe would slightly hurt this deck's win percentage over a hundred games.

one card I really underrated until recently is inaction injunction.

iatee, Saturday, 24 November 2012 16:38 (eleven years ago) link

i dunno, i'm okay with Pack Rat splash there, more concerned with Syncopate over Arrester

frogbs, Saturday, 24 November 2012 17:39 (eleven years ago) link

won a sealed tournament yesterday for a Commander's Arsenal. i don't play commander nor do i care about any of the cards in it but it's a very limited print run thing and seems to be selling for $200+ on ebay already, so i guess i'll just stash it in my closet and hope it builds value as a collector's item or something.

my top8 draft deck was pretty silly and really demonstrates what you can do in multicolor formats if you're willing to take mana fixing over decent spells:

1 archon of the triumvirate
1 sphinx of the chimes
1 isperia's skywatch
1 rubbleback rhino
1 towering indrik
1 ogre jailbreaker
1 korozda monitor
1 runewing
1 trestle troll
1 axebane guardian
1 drudge beetle
1 doorkeeper
1 centaur's herald

1 rakdos's return
1 syncopate
1 explosive impact
1 launch party
1 inspiration
1 stab wound
2 ultimate price

1 selesnya keyrune
1 azorius keyrune

2 transguild promenade
2 izzet guildgate
1 rakdos guildgate
1 azorius guildgate
5 forest
4 swamp
2 island

i had no idea if this was any good when i finished drafting it but it won out surprisingly easily so i think i'm going to try it more often

ciderpress, Monday, 3 December 2012 14:22 (eleven years ago) link

rufus had a Pizza: The Gathering party for his 10th birthday. him and 10 magic-loving friends.

https://sphotos-a.xx.fbcdn.net/hphotos-ash3/68868_10151939698352137_245334417_n.jpg

scott seward, Monday, 3 December 2012 14:41 (eleven years ago) link

the game store here in town is magic central and that place is PACKED on friday nights for tournaments. i'm happy for them. its a crazy scene there.

scott seward, Monday, 3 December 2012 14:43 (eleven years ago) link

when I was a 10 y/o all of my magic cards were in piles exactly like that one

iatee, Monday, 3 December 2012 14:48 (eleven years ago) link

I also ate a lot of pizza

but I eat more pizza now, because I can buy myself pizza

things went exactly as planned

iatee, Monday, 3 December 2012 14:56 (eleven years ago) link

Awesome job Ciderpress!

I'm definitely warming up to the Axebane Guardian multicolor strategy. I dipped my toe into this during my last draft a couple weeks ago although it was more of a Golgari deck splashing red. The bonus ramp from Axebane + defenders really helped a lot.

Moodles, Monday, 3 December 2012 15:04 (eleven years ago) link

Also, I wish my son would have a Magic pizza party. I'm the big dork in the house who has to twist his arm to play a game or two with me, even though he usually beats me.

Moodles, Monday, 3 December 2012 15:06 (eleven years ago) link

xxxp - overall I think this deck can definitely work, but you're really vunlerable to bad draws, especially with no Vines. either you don't get the color you need or the opposite happens and you get too much mana and your opponent removes the few creatures you do draw. this kind of deck seems to really rely on stalling out early to get the big stuff to work. I guess I'd have to see it in action but I'm guessing you had enough to stall out (lots of x/4s there) until the Archon dropped? (which is such a stupid card, really)

frogbs, Monday, 3 December 2012 15:10 (eleven years ago) link

yeah it seems like if you make it to late game you are prob in a very good place cause your average card is better than their average card, but it's gonna have way more variance than a solid rakdos deck

iatee, Monday, 3 December 2012 15:14 (eleven years ago) link

exactly. I'm noticing the same with going 2 colors as opposed to 3. with 3 colors I don't really lose too many matches without getting color-screwed at least one game. with 2 I don't have the mana problems but my average card isn't as good and the deck lacks depth. I think there are ways around this - I'm starting to get really good with Golgari and balls-out Izzet, while being more mindful of "if you're going to splash a 3rd color, try to not go below four-drops or powerful three-drops for that color"

frogbs, Monday, 3 December 2012 15:22 (eleven years ago) link

I almost always end up w/ a pretty traditional 2 color guild deck. prob due to my risk aversion on some level.

iatee, Monday, 3 December 2012 15:28 (eleven years ago) link

i honestly don't think there's much variance introduced from playing 5 colors if you actually draft enough fixing. a normal 2 color draft deck has 9 sources of one color and 8 sources of the other. my deck has 8-9 sources each of green, black, and blue, and 5-6 sources each for red and white. even on the 2 'splash' colors that's much better mana than you normally get splashing a card or 2 off of 2-3 off-color sources or whatever

i think the solid rakdos deck has at least as much variance, since if you get behind on board to another aggressive deck at all then suddenly your deck is full of wimpy on-curve creatures that can't block a 3/3 instead of over-curve creatures that attack well. this has happened to me a lot and it feels awful

ciderpress, Monday, 3 December 2012 15:41 (eleven years ago) link

Ciderpress, how many people attend your tournaments? The prize support at my LGS seems pretty weak by comparison.

Moodles, Monday, 3 December 2012 15:42 (eleven years ago) link

our normal prize support isn't anywhere near as much as a commanders arsenal is worth, they've just been running these tournaments each weekend to 'give away' the 5 commanders arsenals they got since it's a better community thing for them to make the money on tournament entry fees than just to mark them way up and sell them for $300 to some rich kids or whatever

FNM here usually draws like 35-50 people for draft and 20-30 for standard, it varies a lot depending on how new the set is. prize pool is usually $5 store credit per entrant, like i said this tournament was an unusual one

ciderpress, Monday, 3 December 2012 15:55 (eleven years ago) link

I see what you're saying cider but the opportunity to get color screwed is still very present. The Promenades obviously are very important; many of those "5-6 sources" you have are really the same cards. I do agree that 4-5 color is very possible with the right cards and you *shouldn't* get color hosed often if you're prioritizing the right fixing. At the same time I wonder what cards you passed on to get those. I don't think Doorkeeper, the Rhino, Launch Party (what exactly is good to sacrifice here), the Beetle, or the Monitor are really ideal for this kind of deck. Also, a deck with four gates and two Promenades seems liabile to really slow starts on the draw. Like if you don't play Promenade on turn 2 it can really wreck your development and sometimes force you to essentially skip a turn in the name of fixing. I mean just looking at it I'm guessing the 2 Ultimate Prices and Stab Wound + Troll and Indrik helped you stall enough leading up to a hand-clearing Rakdos's Return or one of your two big boppers. I've definitely drafted decks like this. As I said even if your fixing is so good that you easily have access to all your colors, part of that is playing two Keyrunes and the Axebane, which gives you 20 mana sources, and that has its own problems.

frogbs, Monday, 3 December 2012 16:10 (eleven years ago) link

beetle and monitor are actually ideal in this sort of deck, it's important to have mana sinks when you're playing 20 mana sources. doorkeeper is fine too, it blocks okay and can be another win condition in stalled games. agreed on launch party not being ideal, i just wanted another out to problematic multicolor creatures, and saccing a beetle or excess wall to it is acceptable.

ciderpress, Monday, 3 December 2012 16:54 (eleven years ago) link

did you open any powerful cards that did not end up in your deck?

Moodles, Monday, 3 December 2012 16:55 (eleven years ago) link

yes, i had a palisade giant and a rix maadi guildmage in my sideboard due to mana considerations

ciderpress, Monday, 3 December 2012 16:56 (eleven years ago) link

surely getting that many a-level cards sorta depends on luck + having some lousy/nothatedrafty people nearby? like your deck has more bombs than I typically see throughout a draft

iatee, Monday, 3 December 2012 17:36 (eleven years ago) link

It was sealed

Moodles, Monday, 3 December 2012 17:59 (eleven years ago) link

The problem with the Beetle and Monitor is that they both get outclassed really quickly, the Beetle doesn't really trade with any 3-drop and there aren't a lot of 2-drops that people play outside of Guildmages and stuff like Chainwalker. The Monitor is almost always going to be useless because your opponent should always have a 4-toughness guy. The Scavenge costs are huge, yes that's a mana sink but I think if you're just looking to dump mana you've only got a handful of creatures that could actually use the counters. I prefer the black scavengers really - Shambler is a big problem for black decks, and the Scorpion (which is B/G) at least trades for another creature. Plus the scavenge costs won't take up all your mana. In fact I think Zanikev Locust is quite underrated, as a 3/3 is usually going to be the biggest flyer, and 2BB for +3/+3 is really great value in itself.

frogbs, Monday, 3 December 2012 18:00 (eleven years ago) link

oh that makes a lot more sense xp

yeah I agree about the locust

iatee, Monday, 3 December 2012 18:08 (eleven years ago) link

this was the top 8 draft, not sealed - my sealed deck was a much more straightforward azorius deck

one thing i didn't mention is that i wouldn't ever go into a draft looking to force this type of deck from pick one, you really need to pick up a knock-out finisher like the archon early on at which point you can give it a try. this set doesn't really have any uncommons that qualify as that other than vitu-ghazi guildmage, so the archetype is pretty rare-dependent. if you want to play something like this no matter what, you can force the long-game golgari deck and then pick up splashes later if they show up, and if they don't you'll at least have a cohesive golgari build.

and yeah i'm definitely down on korozda monitor in general, i often cut it from my actual golgari base-green decks. i just wanted another body and it was the weakest card in the deck. i still think beetle is fine though, it trades with most 2-drops and some 3-drops and having late-game value on your 2-drop is really nice upside

ciderpress, Monday, 3 December 2012 18:36 (eleven years ago) link

I just feel like you can't count on the fixing coming to you

iatee, Monday, 3 December 2012 18:38 (eleven years ago) link

i do think the locust is super underrated right now

ciderpress, Monday, 3 December 2012 18:40 (eleven years ago) link

maybe people at the store you draft at take gates/promenades higher? i never have any problem getting the right amount if i prioritize them correctly for the deck i'm trying to build

ciderpress, Monday, 3 December 2012 18:42 (eleven years ago) link

it's possible. lotta hate drafting too.

iatee, Monday, 3 December 2012 18:43 (eleven years ago) link

xxpost

Golgari in general is underrated. I think people balk at a strategy that relies on the long game rather than pure aggression.

xpost

I am also kind of surprised that you ended with so many gates and transguild promenades. I definitely don't see that much in my drafts. How early are taking them?

Moodles, Monday, 3 December 2012 18:44 (eleven years ago) link

even the best golgari decks I've seen just don't dominate very well imo. I really try to avoid it.

iatee, Monday, 3 December 2012 18:46 (eleven years ago) link

i've first-picked gates before but that's always from a weak pack. usually i get them around 5-7th pick or so?

ciderpress, Monday, 3 December 2012 18:48 (eleven years ago) link

what i see a lot with golgari is that people don't have enough win conditions. there's plenty of ways to gum up the board, you can pick those up later, but there's very little evasion in green/black. prioritize korozda guildmage, stab wound, rogue's passage, daggerdrome imp, the black scavenge guys, etc. green scavenge guys are fine but they're filler, you can get them late or not at all.

ciderpress, Monday, 3 December 2012 18:53 (eleven years ago) link

yeah I've seen the same thing. golgari's always in the game, but only dominating the board position if there's a bomb around.

iatee, Monday, 3 December 2012 19:03 (eleven years ago) link

I think if you play a stall out and ramp strategy, you shouldn't be afraid to take some of the big dorks like Axebane Stag. Folks are avoiding these like the plague, but they are pretty unstoppable if you are able to cast them.

Moodles, Monday, 3 December 2012 19:11 (eleven years ago) link

yeah horncaller's chant actually seems more playable in golgari than selesnya for that reason

iatee, Monday, 3 December 2012 19:13 (eleven years ago) link

horncaller's chant actually seems... playable

man oh man do i fucking hate this draft format

f (Lamp), Tuesday, 4 December 2012 04:56 (eleven years ago) link

haha why

i like that they actually stuck in a common that's a passable finisher in the ramp deck

ciderpress, Tuesday, 4 December 2012 14:05 (eleven years ago) link

it's also a fine sideboard card if your opponent is playing the x/4 walls deck

ciderpress, Tuesday, 4 December 2012 14:07 (eleven years ago) link

I'm bummed that they didn't include 1 or two more walls that could ensure that the walls deck was viable in every draft

iatee, Tuesday, 4 December 2012 14:11 (eleven years ago) link

i don't think they were trying to push it that much since they already did a walls deck in rise of the eldrazi which was just a couple years ago.

ciderpress, Tuesday, 4 December 2012 14:15 (eleven years ago) link

oh that makes sense

I have a limited perspective w/ recent sets

iatee, Tuesday, 4 December 2012 14:17 (eleven years ago) link

haha why

i never seemed to get very good at it before i got bored of it. like i started doing things like forcing b/w enchantments or psychic spiral or like mono civic saber (not an archetype it turns out) before i really had that great a handle on the format since i dont like the way the guilds warp and limit draft strategies and most of the guild-based archetypes are really terrible and unfun. also i just kinda dont like most of the non-rares and was never excited to open packs the way i was in even avacyn when itd be like 'sweet kruin stirker' or w/e rtr just feels like 'shock for value?' because none of the commons or uncommons are that good.

also i hate losing and was barely above 50% in rtr drafts when i quit

f (Lamp), Tuesday, 4 December 2012 17:38 (eleven years ago) link

not saying I could convince you otherwise but I pretty much disagree with every single part of that

frogbs, Tuesday, 4 December 2012 17:42 (eleven years ago) link

I guess we could concede that most draft strategies are guild-centric, but there are multiple ways that each guild can play out. I guess the thing I'm wondering is what exactly is unfun about those strategies? Are they just too predictable?

Moodles, Tuesday, 4 December 2012 17:48 (eleven years ago) link

And yes, the part about no good commons or uncommons is pure challops

Moodles, Tuesday, 4 December 2012 18:00 (eleven years ago) link

guildmages 4 example

iatee, Tuesday, 4 December 2012 18:01 (eleven years ago) link

@frogs sure, and even the stuff i think is more objectively true in my critique can still seem like a virtue depending on your own reaction to the set. its a very fluid and difficult and interesting set to draft, card evaluation seems to me to be heavily contextual which is good!

i think the fact that this has been a challenging set to draft has made it less interesting to draft in some ways? because the value of most cards fluctuates widely enough to make it difficult to really establish a consistent pick order i felt like ppl on mtgo ended up really trying to force the 'proven' good archetypes like populate and fast rakdos. which meant that the best counter strategy was first a tempo izzet build and then, as people started to actually take frostburn wierds, a midrange golgari one. like the more linear and archetype-driven other drafters are the more it narrows your own best draft strategy?

idk the guildmages suck, theyre powerful but not exciting to me. but thats just my own reaction to the cards. i think there are more polarized cards in this set than im used to tho

f (Lamp), Tuesday, 4 December 2012 18:11 (eleven years ago) link

To me that's what makes a good and interesting format. Being high on Frostburn Weird since day 1 has led to a lot of my early success on RTR and then learning how to play Golgari when nobody would take it is what's getting me by now. Formats where there is a consistant pick order are the ones that get dull in my opinion.

frogbs, Tuesday, 4 December 2012 18:19 (eleven years ago) link

I had similar thoughts to Lamp about Shadowmoor, which was a very fluid set, and one I didn't like drafting. IIRC a lot of people defaulted to one-color decks because it was easy and consistent, myself included (also there was a cycle that rewarded it). Playing two colors was a head trip because you could play about 50% of the set (!) but had to carefully balance power vs. having a decent manabase. Haven't felt that way about RtR though, something about it is easier to get my head around.

Vinnie, Tuesday, 4 December 2012 18:24 (eleven years ago) link

signal reading seems paramount w/ the guild distribution and so I think the set rewards good drafting more than luck

iatee, Tuesday, 4 December 2012 18:28 (eleven years ago) link

but I have been winning a lot so I would think that

iatee, Tuesday, 4 December 2012 18:29 (eleven years ago) link

I think it also punishes you for forcing a guild.

I honestly think there are very few commons and uncommons in this set that can't find a viable slot in one of the major limited archetypes. Percentage-wise, there are probably more rares that I'd pass on because they are either too situational or too complex to provide any dependable value.

As far as guildmages go, the azorius, izzet, and rakdos ones are all pretty powerful, selesnya is ok, and the golgari one is the weakest because it doesn't synergize well with a golgari strategy.

Moodles, Tuesday, 4 December 2012 18:41 (eleven years ago) link

i don't think this set is nearly as difficult as innistrad, which i found difficult to the point of frustration for the first 30-40 drafts. that set really heralded the limited game's shift from card advantage strategies to board advantage ones and for an old player returning to the game it was hard to grasp. M13 was more 'old-fashioned' in regard to this spectrum and unsurprisingly i did a lot better with it.

i think there's a reasonable balance in RTR between the linear 2-color guild strategies and the more modular midrange/control decks you can make, though the former definitely have the advantage. i understand why that is though, because they want to give the single-guild strategies a chance to shine since the full block draft format is likely going to shift the default number of colors from 2 to 3+ like in the old ravnica block.

ciderpress, Tuesday, 4 December 2012 18:43 (eleven years ago) link

As far as guildmages go, the azorius, izzet, and rakdos ones are all pretty powerful, selesnya is ok, and the golgari one is the weakest because it doesn't synergize well with a golgari strategy.

crazy talk, it goes

1. selesnya
2. rakdos
(small gap)
3. azorius
(gap)
4. golgari
(big gap)
5. izzet

iatee, Tuesday, 4 December 2012 18:47 (eleven years ago) link

Moodles you're crazy, the selesnya guildmage is like a top 10 card in the set, better than most of the rares. the only way to beat it is to kill it or be well ahead on board already.

the azorius one has played weakest for me, it's very mana hungry and essentially plays out as an expensive Blinding Mage a lot of the time. izzet is okay but is designed more for the slow izzet deck which is the hardest of the 10 'guild archetypes' to draft. playing the rakdos one is like turning on godmode when you're curving out in an aggro deck but it's not as impressive elsewhere. golgari one is my favorite, its very flexible, its abilities play on both offense and defense, and it gives much-needed evasion to the golgari decks.

ciderpress, Tuesday, 4 December 2012 18:50 (eleven years ago) link

yeah rakdos as a 2 drop is just unfair

iatee, Tuesday, 4 December 2012 18:52 (eleven years ago) link

i'd rank them
selesnya > rakdos > golgari > izzet > azorius

ciderpress, Tuesday, 4 December 2012 18:52 (eleven years ago) link

biggest gap there is between golgari and izzet

ciderpress, Tuesday, 4 December 2012 18:52 (eleven years ago) link

but it also has value late game w/ its damage ability. can do damage in large increments. xp

iatee, Tuesday, 4 December 2012 18:52 (eleven years ago) link

My problem with the Selesnya one is that the abilities are a bit too redundant with other selesnya cards rather than complemenatary. The first ability is very expensive and only makes sense in emergency situations while the second is reasonably costed but doesn't end up getting used a whole lot.

I'm surprised at the lack of love for the izzet and azorius ones. I've definitely seen both izzet abilities and the azorius flying ability have a major impact.

Moodles, Tuesday, 4 December 2012 18:55 (eleven years ago) link

6 mana to make a 3/3 is not expensive when a) it doesn't cost you a card and b) it allows you to make a free 3/3 for 4 mana from then on

don't think of the selesnya guildmage as a 2-drop like the other ones, think of it the same as, say, archon of the triumvirate, it's something you play mid-to-late game that turns your mana into an unbeatable board presence

ciderpress, Tuesday, 4 December 2012 19:01 (eleven years ago) link

by selesnya guildmage i mean vitu-ghazi guildmage of course, but the old selesnya guildmage was a similarly unbeatable card in the long game

ciderpress, Tuesday, 4 December 2012 19:02 (eleven years ago) link

I've just found that there are so many token generators and populate spells that the guildmage doesn't end up getting much play. Doesn't mean I'd pass on it if I'm in selesnya.

Moodles, Tuesday, 4 December 2012 19:10 (eleven years ago) link

I'd switch Izzet and Azorius Guildmage but I otherwise agree with the rankings. The flying ability actually comes up a fair bit even in UW, and the detain can be invaluable if the game goes long. For whatever reason, my Izzet games don't usually go long enough for the abilities to come up, and they're both long-game abilities. Selesnya Guildmage is a bomb like an Archon, except you can randomly win on turn 4 if you happen to have a Centaur out.

Vinnie, Tuesday, 4 December 2012 19:26 (eleven years ago) link

the last magic online newsletter had a stats dump of the most successful first-picks in RTR draft by win % and vitu-ghazi guildmage was #1

ciderpress, Tuesday, 4 December 2012 19:26 (eleven years ago) link

actually it was by gross wins not % i think since pack rat was only #6 below some commons/uncommons. but still that means it's the best non-rare.

interestingly, collective blessing ranked above pack rat on the list

ciderpress, Tuesday, 4 December 2012 19:29 (eleven years ago) link

Yeah I dunno how you're down on Vitu-Ghazi guildmage. It's even crazier if you get a Grove of the Guardian or a Slime Molding. It's not like Rakdos where it's really relevant as a 2-drop but the thing just takes over the game on turn 6. All the guildmages are great. Also I disagree that Kurozda (the Golgari one) doesn't really fit into the B/G strategy - first ability pushes through damage, second allows you to sac your walls or pumped dudes, works with Scavenge, and is insane with Chorus of Might. Maybe not as much of a guild fit as the other four but if I'm G/B I'm hardly ever passing one of these.

I had similar thoughts to Lamp about Shadowmoor, which was a very fluid set, and one I didn't like drafting. IIRC a lot of people defaulted to one-color decks because it was easy and consistent, myself included (also there was a cycle that rewarded it). Playing two colors was a head trip because you could play about 50% of the set (!) but had to carefully balance power vs. having a decent manabase. Haven't felt that way about RtR though, something about it is easier to get my head around.

I liked Shadowmoor because the one-color decks really didn't feel like one-color, but I agree it was really confusing. Going just red gives you R/G and R/B cards, while going red/black adds B/U cards into the mix, some of which were really hard to cast since they'd be all black mana. I agree it was a wonky set to draft but I think it was generally fun.

frogbs, Tuesday, 4 December 2012 19:29 (eleven years ago) link

shadowmoor is one of the few sets i haven't ever drafted, the others being lorwyn, coldsnap, and most of the old core sets

i did a sealed of SHM/EVE once though and my main impression was that it was way imbalanced towards red

ciderpress, Tuesday, 4 December 2012 19:37 (eleven years ago) link

the last magic online newsletter had a stats dump of the most successful first-picks in RTR draft by win % and vitu-ghazi guildmage was #1

could you post the rest of this? v interesting

iatee, Tuesday, 4 December 2012 19:43 (eleven years ago) link

its only top 10, and doesn't reweight to account for rarity so i don't know how useful it is but:

Top Ten Return to Ravnica First Picks
Vitu-Ghazi Guildmage
Stab Wound
Call of the Conclave
Collective Blessing
Annihilating Fire
Pack Rat
Auger Spree
Mizzium Mortars
Skymark Roc
Desecration Demon

ciderpress, Tuesday, 4 December 2012 19:45 (eleven years ago) link

I wonder why Pack Rat is only the second most powerful rare on the list? Is it because a lot of newer players dont grasp its power and pass it? (whereas "all your creatures get a lot bigger" is easy to grasp for everybody)

Also, Annihilating Fire > Auger Spree is strange. Fire is removal and therefore good but Spree kills so many more things in this format.

frogbs, Tuesday, 4 December 2012 19:50 (eleven years ago) link

i suspect it's just because forcing selesnya from pick 1 leads to better decks than forcing black from pick 1, and collective blessing isn't that much worse than the rat

ciderpress, Tuesday, 4 December 2012 19:53 (eleven years ago) link

They're both auto "you win" cards 90% of the time but Blessing takes six mana which you may not hit, I guess. (ditto on the Morters, another card you can't help but get destroyed by)

Likewise I guess Fire > Spree kind of suggests Rakdos is not winning so much anymore?

frogbs, Tuesday, 4 December 2012 19:56 (eleven years ago) link

i dunno, i much prefer spree

this data's from about 3 weeks ago, keep in mind. limited trends do change much like constructed ones

ciderpress, Tuesday, 4 December 2012 19:58 (eleven years ago) link

I don't think it suggests rakdos isn't winning as much as 'it's easy to be an also-run rakdos / rakdos-splash deck'

iatee, Tuesday, 4 December 2012 20:01 (eleven years ago) link

also some of that is gonna be 'cards popular w/ good players as much as cards that, themselves, added wins'

iatee, Tuesday, 4 December 2012 20:02 (eleven years ago) link

I guess 'cards included in winning decks' is a better metric for that reason?

iatee, Tuesday, 4 December 2012 20:03 (eleven years ago) link

I don't think it suggests rakdos isn't winning as much as 'it's easy to be an also-run rakdos / rakdos-splash deck'

The idea is that decks that take Fire can also be Izzet which wins more than Rakdos? I dunno. Spree is much better.

frogbs, Tuesday, 4 December 2012 20:05 (eleven years ago) link

it's better - and I don't think izzet wins more? - but you're locking yourself in w/ a guild w/ your first pick. (alt. throwing it away)

iatee, Tuesday, 4 December 2012 20:09 (eleven years ago) link

i'm not sure i understand what you're saying here

frogbs, Tuesday, 4 December 2012 20:18 (eleven years ago) link

a strong rakdos deck would be marginally better off w/ spree, but picking spree first only has a certain correlation w/ ending up w/ a strong rakdos deck, has a decent chance it will be a wasted pick if you go w/ anything else

iatee, Tuesday, 4 December 2012 20:23 (eleven years ago) link

like I'd bet the % of winning decks w/ a spree in it is higher than the % of winning decks w/ a fire in it, but that doesn't necessarily make it a better p1p1

iatee, Tuesday, 4 December 2012 20:27 (eleven years ago) link

I'd argue that it is, because you can't really play the Fire in every red deck either. Neither blue based three-color (Izzet/Azorius) nor green based (Rakdos/Golgari) are really able to get RR consistantly enough; I've sadly had to cut Fire from both those decks. Fire goes in Izzet of course but for Rakdos and the Rakdos/Izzet decks you want the Spree. Unless people just don't play 3 colors as much as I do?

frogbs, Tuesday, 4 December 2012 20:33 (eleven years ago) link

I would imagine that as a whole winning decks are slightly more likely to be two color than they are to be three color

iatee, Tuesday, 4 December 2012 20:36 (eleven years ago) link

Agreed but I wonder what % of people play 2 color as opposed to 3? And how many take Fires/Sprees wind up in sideboards?

Anyway, I wish we could get the top 20 instead of 10. I wonder how all the rares (not mythics) rank. I'd put 'em like this:

1. Pack Rat
2. Mizzium Morters
3. Collective Blessing
4. Archon of the Triumvirate
5. Desecration Demon
6. Deadbridge Goliath
7. Chaos Imps
8. Righteous Authority
9. Supreme Verdict
10. Loxodon Smiter

With special mentions to Deathrite Shaman (which just gives you so many advantages over the course of a game) and Grove of the Guardian (awesome by itself, really sick with populate)

frogbs, Tuesday, 4 December 2012 20:42 (eleven years ago) link

demon would be #2 for me. and I'd always rather have supreme verdict than righteous authority if I were azorius.

iatee, Tuesday, 4 December 2012 20:46 (eleven years ago) link

The problem with the Demon is that it has to stick for a few turns before it's a huge advantage, while Morters/Blessing basically win you the game right then and there.

I was thinking about Verdict and Authority but in the end I'm really really fond of Righteous Authority, only one real playable answer at common (the Appiration) and it gives you such a huge advantage if you can keep the creature in play for even two turns. Obviously Wraths are good but I've had way more games where I played Verdict and lost vs. one of these puppies.

frogbs, Tuesday, 4 December 2012 20:51 (eleven years ago) link

if it's sticking around for a few turns, they're losing a card a turn!

iatee, Tuesday, 4 December 2012 20:57 (eleven years ago) link

Or taking 6 damage? Thats what I'm saying though; the best Limited cards are one that turn neutral or losing situations into winnings ones, which Morters and Blessing do. The Demon doesn't help so much in a losing position because it allows your opponent to control it in a way.

frogbs, Tuesday, 4 December 2012 21:01 (eleven years ago) link

I agree, it isn't always the blow out you want it to be

Moodles, Tuesday, 4 December 2012 21:02 (eleven years ago) link

you forgot cyclonic rift on your list, i think that one's 2nd between pack rat and mortars

ciderpress, Tuesday, 4 December 2012 21:11 (eleven years ago) link

oh yeah, totally slipped my mind

though I don't think it's quite as good as Morters, how many 5-toughness guys get played in Limited?

frogbs, Tuesday, 4 December 2012 21:18 (eleven years ago) link

-instant speed
-splashable
-hits keyrunes and arrests and such

i think these make it a bit better than mortars

ciderpress, Tuesday, 4 December 2012 21:22 (eleven years ago) link

mercurial chemister is another one i'd put in my top 10

ciderpress, Tuesday, 4 December 2012 21:30 (eleven years ago) link

Overloaded, the Morters is still one less, plus if your board position really sucks the Rift can really just be a glorified Blustersquall; usually by that time your opponent can recast everything in two turns. What really gives the edge to Morters (IMO) is that it's an incredible removal spell on its own. If you're just trying to push through early damage it's like a cheaper Auger Spree which is already a top 20 card in the format. Rift is also good by itself but sometimes you really need that emergency removal (like against an early Hellhole Flailer that you don't have an answer for)

frogbs, Tuesday, 4 December 2012 21:36 (eleven years ago) link

ok sure i'm down with that but it's definitely top 5 still

ciderpress, Tuesday, 4 December 2012 21:40 (eleven years ago) link

I can agree with that, and i think you're right that Chemister probably belongs on there too, it's similar to Righteous Authority but a little better. Though there are a number of ways to take care of it, you pretty much get one turn to do so otherwise it's going to result in a ridiculous card disadvantage. Anyway I'll leave it like this:

1. Pack Rat
2. Mizzium Morters
3. Collective Blessing
4. Cyclonic Rift
5. Archon of the Triumvirate
6. Desecration Demon
7. Deadbridge Goliath
8. Mercurial Chemister
9. Chaos Imps
10. Righteous Authority

Any uncommons you think are better than any of these? I don't think Vitu-Ghazi Guildmage or Call are better than any of these but it's close.
As far as mythics go I have no idea how to judge something like Veraska (which really just plays like a Lux Cannon w/ 5 counters, though it's vulnerable right away if you blow up something, otherwise it's kinda slow). Angel of Serenity is just a big game ending bomb. Necropolis Regent wins quick too. And both Trostani and Armada Wurm are dumb as hell. Seriously, playing against Trostani is the worst.

frogbs, Tuesday, 4 December 2012 21:50 (eleven years ago) link

i think trostani, niv mizzet, armada wurm, and angel of serenity are all better than archon of the triumvirate if we're using this list for reference. probably both planeswalkers too, though i've beaten them both several times just by curving out decently.

ciderpress, Tuesday, 4 December 2012 21:56 (eleven years ago) link

here's all the cards i haven't played yet in RTR limited. i got this list down to single digits for innistrad, not sure i'll get there with this set but it's fun to try for some of these when the draft is going awful already

Rest in Peace (maybe sideboard vs a really linear golgari deck?)
Sphere of Safety (this is for some sort of niche prison control deck i guess)
Trained Caracal (passable with scavenge or ethereal armor, just haven't had to yet)

Chronic Flooding (this is definitely a shitty niche deck and i want to do it at least once)
Psychic Spiral (wincon for the flooding deck)
Search the City (probably not even worth it in a deck with a bunch of multiples, won't try too hard to hit this one)

Destroy the Evidence (i dunno, it doesn't mill or LD quite efficiently enough)
Drainpipe Vermin (definitely see myself stooping to this at some point)
Shrieking Affliction (these effects are rarely good but might be fun to try once)

Guild Feud (the deck that wants this probably can't win without it sadly)
Pyroconvergence (not the worst build-around, just haven't had the opportunity yet)
Racecourse Fury (my vote for most useless card in the set, don't expect to ever hit this one without intentional sabotage which is not what this exercise is about)
Survey the Wreckage (could sideboard vs underworld connections)
Utvara Hellkite (had this in a sealed pool once but that pool also had 2 Chaos Imps so it wasn't necessary. seems fine as a finisher in the ramp deck)
Vandalblast (i'm not this afraid of keyrunes. maybe there'll be a better target for it in full block)

Oak Street Innkeeper (if i play this it'll be because i forgot to draft enough creatures, not because its ability is relevant)
Urban Burgeoning (would take a ton of cheap instants and activated abilities before this actually worked as a ramp spell and not a blank)
Worldspine Wurm (will gladly try this in the ramp deck if i ever get the opportunity)

Epic Experiment (i'm sure someone's done this properly by now but it wasn't me)
Havoc Festival (have heard that this actually works in limited but haven't seen it in action yet)
Heroes' Reunion (i've sideboarded in angel's grace before so maybe)
Isperia, Supreme Judge (obviously a good card, just haven't had it yet)
Jarad, Golgari Lich Lord (same)
Lotleth Troll (same)
Rakdos Ringleader (this isn't even bad in a 'wouldn't it be amusing if i actually played it' way, it's just a really inefficiently costed creature)
Righteous Authority (haven't had it yet, seems great though)
Search Warrant (super awkward in that lifegain and peek effects are good against different types of decks, and neither is playable regardless)
Slaughter Games (not even interested in this vs pack rat unless they have more than 1)

Blistercoil Weird (the guy who won last weekend's MTGO PTQ had this in his top8 deck but i can't imagine it being very good)
Growing Ranks (fine card, haven't had it with enough token generators yet)
Judge's Familiar (goes in the same deck as Trained Caracal i think)
Nivmagus Elemental (i like all-in strategies more than most people but i still think this doesn't do it well enough in limited)

Codex Shredder (seems custom designed for the chronic flooding deck, mills you then gets your spiral back when you mill it)
Pithing Needle (marginal sideboard card vs planeswalkers or pack rat)
Street Sweeper (4/6 for 6 is okay, just haven't needed it bad enough yet)
Tablet of the Guilds (yeah i dunno, there's no chalice of life pipedream wincon for lifegain cards in this set yet)

ciderpress, Tuesday, 4 December 2012 23:57 (eleven years ago) link

If you pull a Lotleth Troll, Urban burgeoning becomes a nice way to always have regeneration available on your opponent's turn

Moodles, Wednesday, 5 December 2012 00:07 (eleven years ago) link

that doesn't really work because if they have instant speed removal then you can never actually tap that land anyway or they kill it before it untaps again

ciderpress, Wednesday, 5 December 2012 00:09 (eleven years ago) link

haha maybe the reason im bad @ rtr is that ive played w/at least half of those...

there are a # of cards that work 'best' in gimmick decks i think you noted the doorkeeper/flooding deck but i had some success w/havoc festival in my hand destruction/shrieking affliction deck. this deck also wants drainpipe vermin and ringleader as much as any deck 'wants' those two. this was actually the most successful of the gimmick decks i tried but its almost never supported by the card pool

i tried a nivmagus deck once and managed to get to the finals of an 8-4. i also played it and blistercoil weird and the familiar in a deck w/two civic sabers and a bunch of other cheap hybrid creatures which i think might have been good if i had built it a little better and played a little tighter w/it. i think i ended 2-2 @ an fnm with that one

ive had burgeoning, sphere and caracal in ethereal armor decks, the sphere was obv p bad. i think i thought it was soul tithe when i was building. still went 3-0 w/that partic deck tho which is p lol since i have generally done p bad w/ethereal armor

strangely isperia, jarad and worldspine wurm are the three mythics ive never opened. also for general interest i have never drafted or opened a carnival hellsteed or an underworld connections on mtgo

f (Lamp), Wednesday, 5 December 2012 00:15 (eleven years ago) link

awesome, i'm glad someone else out there is with me on the 'must try everything' plan for limited formats

ciderpress, Wednesday, 5 December 2012 00:18 (eleven years ago) link

you guys are crazy

iatee, Wednesday, 5 December 2012 00:22 (eleven years ago) link

while i'm at it, here's my 5 most-owned cards for the 3 limited formats i've played a lot on MTGO, they really betray my preferences a bit:

RTR
Voidwielder
Pursuit of Flight
Chemister's Trick
Sunspire Griffin
Viashino Racketeer

M13
Watercourser
Disentomb
Sign in Blood
Essence Scatter
Crippling Blight

ISD
Grave Bramble
Armored Skaab
Victim of Night
Rotting Fensnake
Mulch
Silent Departure (tied for 5th)

ciderpress, Wednesday, 5 December 2012 00:24 (eleven years ago) link

i def managed to draft/open every common and uncommon in M13 and avacyn although i doubt i actually cast all of them. M13 might have been close the only card i can think of offhand that i def didnt play was craterize. oh and serpent's gift. i have never played a serpent's gift.

f (Lamp), Wednesday, 5 December 2012 00:28 (eleven years ago) link

the burgeoning goes with underworld connections I'd say

frogbs, Wednesday, 5 December 2012 01:32 (eleven years ago) link

whoa awesome i didn't even think of that. doubt it'd be worth it with just that though.

presumably the land enchantment theme will continue through the block so there might be more relevant things to do with it later

ciderpress, Wednesday, 5 December 2012 04:06 (eleven years ago) link

I will say a Sphere of Safety deck can really be a lot of fun if you build it right. You need multiple spheres though since getting two of them out is ridiculous.

Today I did a real horrible Azorius deck and eeked out 2-1 anyway. My connection dropped at the end of pack 2 and didn't pick back up until pack 3 pick 7 which is to say I was forced to play multiple Downsizes and a Search Warrant because I did not want to run 18 lands and I literally had to play every card in color I had. It was actually quite good at locking opponents down, it had a bunch of 3 toughness flyers, 3 Voidweilders, lots of other dumb stuff, just no real way to win. Match 1 I took the guy down to like a minute because we were playing this dumb game where he'd play Trostani, I'd bounce it a bunch of times, then we'd race flyers and his infinite tokens + my Rogue's Passage, just a real stupid match that would have made me feel like a champ had I won. Match 3, Game 1 I play against another Azorius deck and we're at a total stalemate. I'm just waiting for Rogue's passage and I finally get it on turn 21 but he gets his Guildmage. He eventually kills me at 1 life but uses 22 minutes of his clock in the process. In retrospect this is really the only way I could have won this match.

frogbs, Wednesday, 5 December 2012 05:01 (eleven years ago) link

this already got posted in the death grips thread but i dunno how much these threads intermingle. thought i'd xpost here for posterity

"We perceive that this record label is running a game, right?" says Hill. "The Control deck is the shit because, basically, you un-summon people's magic by using their own magic against them. It's totally control; you put yourself in the same place as the other person, so they have nothing on you, it's like an illusion. Redirection of power and putting yourself in the environments these other people are in — it creates a chaos element to it. We started thinking about that in the sense of where we were as a band."

8-)

fennel cartwright, Wednesday, 5 December 2012 18:37 (eleven years ago) link

Thinking about heading back into Standard. Someone upthread (maybe Cider?) had posted an interesting Devastation Tide deck that looked really neat so I was thinking about running something like that. Sphinx of the Chimes is one of my favorite build-around RTR cards since it doesn't seem too tough to just draw yourself out with it once you get rolling. And of course you can win with Lab Maniac, which would make this my 4th Lab Maniac deck. Here's the start:

4 Abundant Growth
4 Gatecreeper Vines
4 Elvish Visionary
4 Archeomancer
4 Devastation Tide

3 Sphinx of the Chimes
1 Labratory Maniac

And then a bunch of mana accel, probably Farseek and Ranger's Path.

Also thinking Cyclonic Rifts. Between those and devastation tides you can clear your opponents' board over and over again.

Easy to splash a color in this deck - White gives you Terminus while Black gives you Treasured Find.

No idea if this'll work, I haven't really played Standard since Dark Ascension, but it at least looks fun to try!

frogbs, Wednesday, 5 December 2012 19:32 (eleven years ago) link

Standard seems pretty fun right now - good amount of variety, room for innovation, and no overwhelmingly popular deck. I'm tickled that there is a deck with Nightshade Peddler that has done decently. I'm mostly about Limited, but I played Standard a bit this summer during the height of UW Delver and it was miserable to play against that deck every other round. That Tide deck seems too fragile, but probably way fun to get the combo off.

Vinnie, Wednesday, 5 December 2012 19:48 (eleven years ago) link

Yeah I have a buddy who won $1250 (possibly more, I don't know if he split) with a 4c Peddler deck! There's definitely more variety than the Delver/Mana Leak/Vapor Snag/Geist days but from what I've seen the same few cards are showing up in every deck, particularly Thragtusk and Restoration Angel, which have no real good answer anywhere. Lots of Farseeks/Sphinx's Relevations too. Definitely preferable to a lot of Standard eras but I don't really like what winds up happening when there is so much good mana fixing available. Between Shocklands and buddylands (the M13/Innistrad ones) you don't need basics at all!

Really have no idea how the Sphinx deck will play out. Some of my ideas for Standard wind up working really well (such as Seance or my "fateful hour" deck that abused Hex Parasite), some really just can't win unless you draw a perfect hand (such as my really-stupid-in-retrospect Riddlesmith deck that would play 15 spells in three turns and lose, plus a Battle Hymn/Reforge the Soul deck that tried to win with Molten Psyche). The problem for me is they all seem good in my head!

frogbs, Wednesday, 5 December 2012 20:18 (eleven years ago) link

frogbs i gave up on that deck when thragtusk took off, its essentially just another bant control variant and thragtusk control mirror matches are absolutely miserable to play. the guttersnipe deck i played at gameday which i posted upthread is pretty bad now too, though it was prescient in its use of thundermaw hellkite, which is nice because i picked them up at half their current price.

my default standard deck for now is GWB unburial rites, swinging back and forth between the midrange thragtusk/angel builds and the all-in craterhoof ones as necessary. have also been looking at naya humans, and worked a bit on an ethereal armor/spectral flight deck feat. geist of saint traft and invisible stalker. would like to revisit that one at some point since it seems uniquely powerful with the right build, but i'm focused on getting stuff for modern season right now.

ciderpress, Wednesday, 5 December 2012 20:25 (eleven years ago) link

haha i had an idea for a human sac deck that abused thatcher's revolt and blood artist this summer so i ended up picking up three falkenrath artistocrats for $16 total and hellriders for p much nothing. the deck was really terrible and i ended up playing rites as well but its amusing to see that a similar (if much better) decks has been getting some traction. the upside tho is that most of the cards i bought for it have like tripled in value

f (Lamp), Wednesday, 5 December 2012 20:30 (eleven years ago) link

i like having good mana in standard because it makes stuff like the nightshade peddler deck viable that might not be otherwise. i don't mind restoration angel or thragtusk on their own as top tier standard cards but i dislike their interaction with each other and how many deck shells there are that support that combo in a way that makes not playing it seem foolish

ciderpress, Wednesday, 5 December 2012 20:33 (eleven years ago) link

haha i bought a ton of falkenrath aristocrats on MTGO for 4 tickets each when DKA came out because i thought they were going to be amazing, then sold them back a couple weeks later for the same price because i decided speculating was dumb and i wasn't playing them in anything. whoops

ciderpress, Wednesday, 5 December 2012 20:37 (eleven years ago) link

i had an idea for a human sac deck that abused thatcher's revolt and blood artist

I was thinking about doing something with Thatcher and Goldnight Commander. That combo was basically an auto-win in Limited so I have to think it's at least somewhat good in Standard?

frogbs, Wednesday, 5 December 2012 21:01 (eleven years ago) link

yeah i tried that in boros tokens/humans w/champion of the parish and gather and stuff. i found that r/b was better but neither were really powerful enough and lol if golgari charm starts seeing significant play

f (Lamp), Thursday, 6 December 2012 15:59 (eleven years ago) link

whoa, a buddy of mine's Peddler deck just became a DailyMTG feature!

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1119

frogbs, Thursday, 6 December 2012 18:10 (eleven years ago) link

Nice. That deck is the best kind of janky deck.

Vinnie, Thursday, 6 December 2012 18:20 (eleven years ago) link

standard seems really fluid right now, with almost every deck feeling like it exists on the same continuous spectrum with the red-black aggro deck at one end and the 4x sphinx's revelation decks at the other. also there's an interesting element to it where the most powerful individual cards tend to pull you toward the edges (revelation, falkenrath aristocrat) while the most powerful synergy cards pull you toward the middle (restoration angel, unburial rites, etc)

obviously there's always a few cards and interactions worth griping about but i think this is generally the model of a balanced format at the moment

ciderpress, Thursday, 6 December 2012 19:21 (eleven years ago) link

sooo theres a gp here this weekend which i wont be playing in BUT that means that therell be a p dece standard tournament on sunday that i should be able to make. if this thread has any suggestions about what deck to play i will def play it (unless it requires a bunch of cards i dont have i guess) since im p bored of reanimator but i really want to play something

f (Lamp), Friday, 7 December 2012 06:16 (eleven years ago) link

i 3-1ed a standard daily with naya humans last night, the deck runs 34 creatures and 3 selesnya charm so it's not for everyone but it seemed to match up well vs the R/B aggro decks while having some good nut draws vs midrange.

if you want something less 'fair' that's not reanimator you could play the ethereal armor/invis stalker deck but i was having trouble racing R/B with it so now might not be the time.

there's also this deck
http://mtgstats.com/Deck.aspx?DeckID=557724
which i am kind of terrified of but no one plays it because it's like $800. its basically a continuation of the deck that was 80% of the innistrad block metagame. if you somehow have all the cards it might be really good, i dunno, i have no way of testing it.

ciderpress, Friday, 7 December 2012 14:39 (eleven years ago) link

update: just found this in MTGO results, you should play it
http://mtgstats.com/Deck.aspx?DeckID=558781

ciderpress, Friday, 7 December 2012 21:18 (eleven years ago) link

so gravel and I have been discussing the possibility for an ilx draft of sorts

feel like we could get 8 people. I imagine we'd need to be flexible w/ matches and possibly even the draft itself? is there a way we could do something via email?

so I guess the first question is - who's interested?

iatee, Monday, 10 December 2012 22:56 (eleven years ago) link

I have a sealed league with a friend right now (he's West Coast USA, I'm UK, so there's an 8 hour gap) - it's super fun!

We started off opening one booster, built our 1-pack-sealed deck (kinda weirdly skill-testing in that you're having to weigh up for each card beyond like the 5th whether the dilution is worth the risk of decking yourself) and battled, then each week we open another pack and add it to the pool, with a 30-card min kicking in at 4 and 40 at 6. We're currently on 7.

My favourite aspect is the metagaming - the pools are public and you build to beat their rares and then sometimes they throw a crazy curveball and run something completely different, it's awesome.

Gravel Puzzleworth, Monday, 10 December 2012 23:07 (eleven years ago) link

Practicality wise we're cracking the "packs" on draft.bestiaire.org and posting them to a common thread so we have a record, then playing via Skype and tappedout.

Anyway magic is the best, was the point here.

Gravel Puzzleworth, Monday, 10 December 2012 23:09 (eleven years ago) link

I am also for this kinda thing ftr and it might work out better pragmatically, because then we really only need a fixed # of people who start and people can play whomever is available w/ their deck that week. instead of obligations.

my only preference, no matter what we do, is to use as many random sets as possible.

iatee, Monday, 10 December 2012 23:15 (eleven years ago) link

What do y'all think about Fall of the Gavel in draft? I've had some success with it for two reasons - 1) 5-mana counterspells actually don't hinder you too much since Azorius kinda tops out there, and 2) both Rakdos and Izzet can have major problems having to deal that extra 5 damage. essentially it can be a big two-for-one since it counters a spell (usually a big one at that point AND it can cancel out an Explosive Impact or something). I'm not saying it's ideal but for a 23rd card I've been having some success. I found a similar thing with Lost in the Mist in Innistrad, it's been oddly effective for a card that most serious drafters wouldn't read twice.

frogbs, Tuesday, 11 December 2012 16:14 (eleven years ago) link

another thing is I wanted to point out this crazy deck that apparently is having some success. it actually doesn't seem too expensive to build since a lot of the big money mythics are 1x or 2x's. of course that land base is a real bitch but I'm lucky enough to own a lot of the shocklands from the last Rav set. this is the first time I can think of where I've been tempted to just rip someone else's deck wholesale.

2 Glacial Fortress
3 Hallowed Fountain
4 Sunpetal Grove
4 Temple Garden
2 Overgrown Tomb
4 Hinterland Harbor
1 Steam Vents
1 Plains
1 Island
1 Forest
1 Alchemist's Refuge
1 Kessig Wolf Run
2 Fog
4 Farseek
3 Chromatic Lantern
4 Ranger's Path
4 Supreme Verdict
1 Door to Nothingness
2 Gilded Lotus
4 Increasing Ambition
1 Thragtusk
2 Terminus
2 Sphinx's Revelation
2 Temporal Mastery
1 Angel of Serenity
1 Nicol Bolas, planeswalker
1 Griselbrand
1 Omniscience
Sideboard
4 Centaur Healer
1 Thoughtflare
3 Thragtusk
1 Planar Cleansing
2 Terminus
1 Temporal Mastery
1 Worldfire
2 Sphinx's Revelation

frogbs, Tuesday, 11 December 2012 16:16 (eleven years ago) link

yeah that looks like a travis woo deck. i wouldn't run it right now since its a bit too slow to beat the BR aggro deck which is the most popular deck at the moment from what i've seen. he's got a sphere of safety prison deck up today that doesn't look as powerful but is goofier and probably better vs aggro.

ciderpress, Tuesday, 11 December 2012 16:50 (eleven years ago) link

Yeah I watched the videos of Luis Scott-Vargas playing that deck to 4-0 in a Daily Event, it was a joy to watch. He actually beat BR aggro twice! I suspect the deck would do better without Omniscience and Door (and probably Nicol Bolas too) but it certainly makes the deck more fun.

Vinnie, Tuesday, 11 December 2012 17:28 (eleven years ago) link

meanwhile, i'm hoping i can get the cards for the burn at the stake deck so i can play it at FNM before the secret's out and people know how to play against it. not looking good for this week though unless someone has a trade binder full of the bulk rares i need like Reforge the Soul and Increasing Vengeance

ciderpress, Tuesday, 11 December 2012 17:33 (eleven years ago) link

you guys aren't interested in our ilx game :(

iatee, Tuesday, 11 December 2012 17:37 (eleven years ago) link

i'll play if its sealed, i dunno if i can keep up w/ a draft reliably

ciderpress, Tuesday, 11 December 2012 17:52 (eleven years ago) link

I think sealed w/ weekly increases in our card pool is a great idea. no time commitments, can work on your deck whenever but there's still an element of stability?

iatee, Tuesday, 11 December 2012 17:57 (eleven years ago) link

i did a bunch of sealed leagues in the past on another site using increasing card pools (i think we started at 4 or 5 packs, adding 1 each week) which worked out nicely. there was also some sort of mechanism for the people with bad pools to catch up, like the people with losing records got to choose a common from the set to add to their pools each week, or something like that.

ciderpress, Tuesday, 11 December 2012 18:05 (eleven years ago) link

how did you pick the packs?

iatee, Tuesday, 11 December 2012 18:06 (eleven years ago) link

ciderpress whats yr mtgo account i can ship you the stuff for the storm/burn tokens deck

f (Lamp), Tuesday, 11 December 2012 18:07 (eleven years ago) link

lamp you are playing in our league I have decided for you

iatee, Tuesday, 11 December 2012 18:08 (eleven years ago) link

lamp i meant irl, i have everything on mtgo

ciderpress, Tuesday, 11 December 2012 18:11 (eleven years ago) link

that league just went block by block so like one season was just lorwyn/morningtide packs alternating or whatever. if we wanted to mix it up more we could but you can't just let people decide what their 5 packs are going to be because some of the older sets are really imbalanced for limited.

ciderpress, Tuesday, 11 December 2012 18:13 (eleven years ago) link

I want to mix things up

iatee, Tuesday, 11 December 2012 18:14 (eleven years ago) link

but same sets for everyone

iatee, Tuesday, 11 December 2012 18:15 (eleven years ago) link

ie one week everyone gets a visions pack

iatee, Tuesday, 11 December 2012 18:15 (eleven years ago) link

i think this has been discussed a lot in various places but if you could do a sealed with 6 packs of your choice the correct ones to choose are weird. i think darksteel was one of the best options just because it's a small set with fireball in it. i'd probably consider going all lorwyn because of extreme synergy and 5 planeswalkers at regular rare

ciderpress, Tuesday, 11 December 2012 18:17 (eleven years ago) link

what if we started w/ 6 first sets and just added chronologically?

iatee, Tuesday, 11 December 2012 18:21 (eleven years ago) link

everyone getting the same pack type every week works fine though yeah. just don't throw in a set like champions of kamigawa that has a lot of mechanics that don't do anything outside of that block.

ciderpress, Tuesday, 11 December 2012 18:21 (eleven years ago) link

for chronological i would consider starting at mirage since that was the first set that was designed for limited play, everything before that is kind of miserable to work with in limited. though maybe thats what you want

ciderpress, Tuesday, 11 December 2012 18:23 (eleven years ago) link

though that would mean our additional packs each week would be from masques block which is super underpowered and wouldn't help much. hmmm

ciderpress, Tuesday, 11 December 2012 18:26 (eleven years ago) link

err wait they'd be from urza block nevermind. that seems okay as an option

ciderpress, Tuesday, 11 December 2012 18:27 (eleven years ago) link

but if we start w/ alpha somebody gets a mox or something

iatee, Tuesday, 11 December 2012 18:29 (eleven years ago) link

lamp i meant irl, i have everything on mtgo

oh :(. i have the deck mostly built in paper magic (for some reason the only copies i have of past in flames are two foils) but i havent been that impressed w/ it. feel like it folds too easy to stuff people are already playing but i also might just be bad at playing it. its funny that rites decks/midrange goodstuff decks have been doing so well in premier events after i took mine apart tho :/

f (Lamp), Tuesday, 11 December 2012 18:29 (eleven years ago) link

what if we did alpha -> ice age

iatee, Tuesday, 11 December 2012 18:29 (eleven years ago) link

i'm fine w/ starting from alpha but our decks are going to be horrifically bad. might be entertaining though, let's try it

ciderpress, Tuesday, 11 December 2012 18:30 (eleven years ago) link

those packs make for terrible limited play, is the thing

also sorry to distract from yr planning but once winter break starts all my magic time will be devoted to cube and the MOCS sealeds

f (Lamp), Tuesday, 11 December 2012 18:30 (eleven years ago) link

I meant we skip from alpha to ice age

iatee, Tuesday, 11 December 2012 18:31 (eleven years ago) link

so it'd be like

alpha
ice age
alliances
mirage
visions
weatherlight

iatee, Tuesday, 11 December 2012 18:32 (eleven years ago) link

haha you should throw in coldsnap (don't actually do this)

ciderpress, Tuesday, 11 December 2012 18:35 (eleven years ago) link

wait what are the MOCS sealeds i thought MOCS was over until january

every time i actively try to qualify for MOCS i go on an insane losing streak and end up with 12 or 13 points on the last day and give up

ciderpress, Tuesday, 11 December 2012 18:37 (eleven years ago) link

there are two last chance sealed events on the 22nd and the 29th that im qualified for before the championship or w/e its called next year

f (Lamp), Tuesday, 11 December 2012 18:40 (eleven years ago) link

oh i thought those were public, are they invite-only? i was gonna play the 22nd one

ciderpress, Tuesday, 11 December 2012 18:43 (eleven years ago) link

http://i.imgur.com/TCZ5C.gif

this is what the draft pool would look like

playable? sorry its sloppy I did this in 3 mins on paint

iatee, Tuesday, 11 December 2012 18:46 (eleven years ago) link

its playable sure

ciderpress, Tuesday, 11 December 2012 18:49 (eleven years ago) link

feel like stormbind would be in that deck 10 weeks later

iatee, Tuesday, 11 December 2012 18:50 (eleven years ago) link

stormbind is an old favorite of mine

ciderpress, Tuesday, 11 December 2012 18:52 (eleven years ago) link

i think my favorite deck i've ever drafted was a 5-color green deck in time spiral block that had stormbind and 2 of the dragon legends

ciderpress, Tuesday, 11 December 2012 18:55 (eleven years ago) link

I had no idea it was reprinted!

iatee, Tuesday, 11 December 2012 18:56 (eleven years ago) link

are we talkin about doing this on MTGO or something else? man I come from the old days of Netdraft, I dunno what's out there now.

frogbs, Tuesday, 11 December 2012 19:05 (eleven years ago) link

cockatrice. it's free.

I'd just pull up packs like I did and put up all the info once a week. everything would go in a google docs and the card pools would be public.

iatee, Tuesday, 11 December 2012 19:10 (eleven years ago) link

I played netdraft too tho!

iatee, Tuesday, 11 December 2012 19:11 (eleven years ago) link

oh i thought those were public, are they invite-only? i was gonna play the 22nd one

yeah i was mistaken i forgot that its the poty on the 15th i had qualified for which i doubt ill play. the two lcq sealed events are 30 tickets and open to everyone

f (Lamp), Tuesday, 11 December 2012 19:27 (eleven years ago) link

drafting after a company event w/ open bar. will be interesting.

iatee, Wednesday, 12 December 2012 00:03 (eleven years ago) link

that sentence would look a lot different without autocorrect

iatee, Wednesday, 12 December 2012 00:04 (eleven years ago) link

Maybe we could rotate the choice of pack between the players, so each week we're all opening a pack of a set that one of us thinks is cool (or feels gives them some minute tactical advantage, according to taste)?

Is the right starting size definitely 6 packs? One thing I've really enjoyed about starting from a super tiny pool is the way guys like my pack one Pierce Strider have been through a real narrative but idk if more experienced players feel like that's just being silly.

Gravel Puzzleworth, Wednesday, 12 December 2012 00:54 (eleven years ago) link

drafting while wasted was a grand success, got two shocks and a deathrite in my prize packs

I think the prob w/ starting w/ fewer than 6 is that you can only play so many 2-3 pack sealed games w/ the same cards before it gets boring

iatee, Wednesday, 12 December 2012 04:08 (eleven years ago) link

think i just had an opponent stroke out vs. my double Slime Molding/quad Rootborn Defenses deck, literally every card I played was followed by a tirade (though I also had Collective Blessing, Pallisade Giant, and Martial Law)

frogbs, Wednesday, 12 December 2012 04:25 (eleven years ago) link

Haha, quad Defenses, what an annoying experience that would have been to play against.

I'd be down for some kind of ILX sealed league, I haven't gotten to play since October. If we're using older sets, would not recommend starting with less than 6 packs. Alpha has an average of like 5 playable cards per pack...

Vinnie, Wednesday, 12 December 2012 15:31 (eleven years ago) link

it's like 1/3 totally unplayable, 1/3 okay, 1/3 broken

iatee, Wednesday, 12 December 2012 15:34 (eleven years ago) link

maybe less than that broken but still tons, I was opening up sample packs for fun / to see

iatee, Wednesday, 12 December 2012 15:35 (eleven years ago) link

Word of advice, don't draft anything before Mirage block. I know drafting with early sets seems like such a cool idea but it's a lot like reject rare draft but only half the fun. Early Magic is full of really weird conditional spells and underpowered creatures. I remember Netdrafting a draft with Beta + the first four expansions and it was really awful. Also when Coldsnap came out I remember doing a "full block" draft with Ice Age/Alliances/Coldsnap and you wound up basically being forced to use 11-12 of your Coldsnap picks because half your picks from the other sets were unplayable.

frogbs, Wednesday, 12 December 2012 15:51 (eleven years ago) link

well we were gonna do sealed and would be getting progressively more packs over time. the cardpool.jpg upthread seems playable?

iatee, Wednesday, 12 December 2012 15:56 (eleven years ago) link

I just tried "opening" a few sample Alpha boosters online, it's a little bit better than I remember, although in pack 3 the best card was Hill Giant haha. I think the site I used took out the basic lands - didn't Alpha have a few basic lands in each pack that replaced commons? Certainly helps the quality of the packs to remove those.

Vinnie, Wednesday, 12 December 2012 16:18 (eleven years ago) link

Sometimes the lands replaced rares! One of the quirks of early Magic is that Richard Garfield didn't want players knowing which cards were which rarity so they decided to make some rareless packs to confuse those who thought they had figured it out.

frogbs, Wednesday, 12 December 2012 16:24 (eleven years ago) link

sample alpha packs best cards:

1. white knight, lightning bolt
2. scrubland, rod of ruin, serra angel, sengir vampire, fireball, dark ritual
3. shivan, demonic tutor, invisibility, disintegrate, howl from beyond
4. terror, fireball, invisibility, disintegrate
5. wheel of fortune black vise, disintegrate

iatee, Wednesday, 12 December 2012 16:32 (eleven years ago) link

where are you doing this?

frogbs, Wednesday, 12 December 2012 16:47 (eleven years ago) link

draft.bestiaire.org/

iatee, Wednesday, 12 December 2012 16:47 (eleven years ago) link

alright so I got
1. me
2. gravel
3. cider
4. lamp
5. frog
6. vinnie

can we get two more? are there even two more regulars itt? moodles and...

iatee, Wednesday, 12 December 2012 16:51 (eleven years ago) link

Unfortunately, I think this may be a bit over my head. My knowledge of MTG doesn't extend back much past RTR.

Moodles, Wednesday, 12 December 2012 18:00 (eleven years ago) link

idk I don't think you need encyclopedic knowledge, just a willingness to work w/ random cards you pull

iatee, Wednesday, 12 December 2012 18:02 (eleven years ago) link

I guess we don't really need 8 cause its a rolling thing not a tournament tho I'd like to keep the same set of people cause of the process

also should we go chronologically or let everybody pick a set they like for the first pool

iatee, Wednesday, 12 December 2012 18:20 (eleven years ago) link

okay we are gonna go let everyone pick 1, I'm going w/ beta, gravel w/ rise-of-the-eldrazi. 4 spots open.

1. beta
2. rise-of-the-eldrazi
3.
4.
5.
6.

iatee, Wednesday, 12 December 2012 22:05 (eleven years ago) link

arabian nights!

f (Lamp), Wednesday, 12 December 2012 22:16 (eleven years ago) link

haha I thought you were just trolling when you told me. okay:

1. beta
2. rise-of-the-eldrazi
3. arabian nights
4.
5.
6.

iatee, Wednesday, 12 December 2012 22:16 (eleven years ago) link

damn i was gonna pick rise of the eldrazi

if you want all 6 to be different i'll go with invasion instead

ciderpress, Wednesday, 12 December 2012 22:29 (eleven years ago) link

1. beta
2. rise-of-the-eldrazi
3. arabian nights
4. invasion
5.
6.

iatee, Wednesday, 12 December 2012 22:31 (eleven years ago) link

I wasn't playing during Tempest through Invasion blocks, so let's go with... Urza's Destiny. Hopefully someone will open Masticore and we can all gripe.

Vinnie, Thursday, 13 December 2012 14:32 (eleven years ago) link

1. beta
2. rise-of-the-eldrazi
3. arabian nights
4. invasion
5. urza's destiny
6.

iatee, Thursday, 13 December 2012 14:41 (eleven years ago) link

are we waiting on me then? I'm not sure if I can do this but if I had to choose I'd say Time Spiral is the only set that could fit with all this junk.

frogbs, Thursday, 13 December 2012 15:11 (eleven years ago) link

haha time spiral's my favorite limited set but i was hesitant to throw it in here since if you haven't played all of the sets it's referencing (alpha thru odyssey block basically) it's kind of a mess to understand

ciderpress, Thursday, 13 December 2012 15:13 (eleven years ago) link

err alpha through onslaught actually, it's got morph and storm

ciderpress, Thursday, 13 December 2012 15:14 (eleven years ago) link

great

1. beta
2. rise-of-the-eldrazi
3. arabian nights
4. invasion
5. urza's destiny
6. time spiral

don't think about this as a big time constraint. I'll be organizing it and you'll have a cardpool to mess around w/ whenever and people to play whenever. just dl cockatrice and the aforementioned sets and maybe pm me your emails? I'll set up a google docs sometime soon.

and I guess anyone who wants to join can do so anytime before next week.

iatee, Thursday, 13 December 2012 15:16 (eleven years ago) link

I thought about picking TS too, just cause it synergizes with everything haha. But better to play with a set I never got to try.

Vinnie, Thursday, 13 December 2012 15:17 (eleven years ago) link

I feel like we should have some way of indicating to each other that we are around and up for a game, like going on ICQ or something.

Gravel Puzzleworth, Thursday, 13 December 2012 22:11 (eleven years ago) link

okay we will figure out logistics soon but I made the packs:

CIDER: http://imgur.com/BgTO6
FROG: http://imgur.com/RlYaX
GRAVEL: http://imgur.com/YlAUL
IATEE: http://imgur.com/f6t8H
LAMP: http://imgur.com/LOtY1
VINNIE: http://imgur.com/X7viX

if anyone else wants to join feel free this week. also ppl should dl cockatrice and the relevant sets.

iatee, Friday, 14 December 2012 03:31 (eleven years ago) link

damn that link is for the first pic not the album. annoying. okay brb.

iatee, Friday, 14 December 2012 03:32 (eleven years ago) link

can you do text files so we can load them into software to work w/

ciderpress, Friday, 14 December 2012 03:34 (eleven years ago) link

eventually tho prob not tonight

iatee, Friday, 14 December 2012 03:36 (eleven years ago) link

damn there really isn't any web app that has pre-ice age sets and spits out text files as its default, it seems

ciderpress, Friday, 14 December 2012 03:39 (eleven years ago) link

yeah I looked :/
but I mean typing up 300 names or whatever isn't the end of the world

here is your set:
http://imgur.com/a/7hdgC

iatee, Friday, 14 December 2012 03:40 (eleven years ago) link

damn some of those got fuzzy

iatee, Friday, 14 December 2012 03:43 (eleven years ago) link

GRAVEL: http://imgur.com/a/1jF2g
FROG: http://imgur.com/a/HvJO1
IATEE: http://imgur.com/a/aGmoo
LAMP: http://imgur.com/a/nbHVx
VINNIE: http://imgur.com/a/m4T1I

iatee, Friday, 14 December 2012 03:58 (eleven years ago) link

you can look at other peoples cards too

iatee, Friday, 14 December 2012 03:58 (eleven years ago) link

okay I'm typing up the impossible to read ones for now, which seem like urza's and invasion
Urza's Destiny (setlist: http://www.wizards.com/magic/generic/cardlists/UDSpoiler.txt)

cider:

Covetous Dragon
Incendiary
Splinter
Gamekeeper
Solidarity
Reckless Abandon
Colos Yearling
Mask of Law and Grace
Marker Beetles
Skittering horror
Sigil of Sleep
Dying Wall
Field Surgeon
Chime of Night
Rescue

frog:
Metalworker
Mantas Engine
Serra Advocate
Cinder Seer
Scent of Ivy
Rofello's Gift
Yavimaya Elmer
Scent of Cinder
Fatigue
Capshen Knight
Scent of Nightshade
Sigil of Sleep
Squirming Mass
Reckless Abandon
Trumpet Blast
Vinnie:
Goblin Marshall
Jasmine Seer
Splinter
Mantas Engine
Marker Bettles
Fledgling Osprey
Taunting Elf
Hulking Ogre
Metathran Soldier
Goblin Gardener
Field Surgeon
Wild Colos
Scent of Ivy
Phyrexian Monitor
Reliquary Monk

iatee:
Opposition
Splinter
Voice of Duty
Goblin Berserker
Yavimaya Elder
Scent of Ivy
Tormented Angel
Keldon Vandals
Rofello's Gift
Disease Carriers
Bubbling Muck
Marker Beetles
Capashen Knight
Heart Warden
Colos Yearling

lamp:
Metalworker
Festering Wound
Caltrops
Splinter
Slinking Skirge
Plated Spider
Capashen Templar
Fledgling Ospey
Bubbling Beebles
Goblin Masons
Goblin Gardener
Metathran Soldier
Magnify
Keldon Vandals
Capashen Knight

gravel:
Master Healer
Landslide
Festering Wound
Serra Advocate
Dying Wall
Wall of Glare
Chime of Night
Scent of Cinder
Skittering Horror
Scent of Jasmine
Wild Colos
Fatigue
Colos Yearling
Goblin Gardener
Kingfisher

iatee, Friday, 14 December 2012 04:29 (eleven years ago) link

Invasion: http://www.wizards.com/magic/generic/cardlists/in_spoiler_en_alpha.txt

cider:
Thunderscape Master
Shivan Emissary
Spirit Weaver
Firebrand Ranger
Serpentine Kavu
Phyrexian Reaper
Quirion Elves
Geothermal Crevice
Dream Thrush
Benalish Trapper
Ancient Spring
Thunderscape Apprentice
Traveler's Cloak
Manical Rage
Frenzied Tilling

frog:
Rout
Alloy Golem
Smoldering Tar
Trench Wurm
Thornscape Apprentice
Quiron Trailblazer
Pincer Spider
Harrow
Pouncing Kavu
Ancient Kavu
Repulse
Traveler's Cloak
Crimson Acolyte
Restrain
Nightscape Apprentice

gravel:
Tek
Hate Weaver
Rith's Attendant
Dredge
Scarred Puma
Urborg Skeleton
Vigrous Charge
Phantasmal Terrain
Vodalian Serpent
Kavu Scout
Thornscape Apprentice
Urborg Phantom
Shivan Zombie
Orim's Touch
Phyrexian Battleflies

iatee:
Collapsing Borders
Pain/Suffering
Pulse of Llanowar
Annihilate
Explosive Growth
Firescreamer
Faerie Squadron
Tidal Visionary
Benelish Lancer
Phyrexian Reaper
Fertile Ground
Galina's Knight
Ardent Soldier
Yavimaya Barbarian
Sulfur Vent

lamp:
Phyrexian Altar
Kavu Chameleon
Goblin Spy
Goham Djinn
Hooded Kavu
Armadllio Cloak
Ravenous Rats
Hypnotic Cloud
Thunderscape Apprentice
Slimy Kavu
Kavu Aggressor
Savage Offensive
Vigorous Charge
Thornscape Apprentice
Ancient Spring

Vinnie:
Fight of Flight
Bloodstone Cameo
Vicious Kavu
Yaviyama Kavu
Tribal Flames
Fertile Ground
Stun
Recover
Savage Offensive
Yavimaya Barbarian
Rampant Elephant
Urborg Skeleton
Shackles
Tinder Farm
Geothermal Crevice

iatee, Friday, 14 December 2012 04:45 (eleven years ago) link

just fyi after my whining about drafting rtr itt i am 19-0 so i was obv wrong abt this being a terrible format

f (Lamp), Friday, 14 December 2012 05:41 (eleven years ago) link

damn no level up creatures in my ROE pack is a big disappointment

those seem like they could be OP in this league

ciderpress, Friday, 14 December 2012 05:57 (eleven years ago) link

I think my best card might be raging river

iatee, Friday, 14 December 2012 05:59 (eleven years ago) link

what are you using to build your deck?

f (Lamp), Friday, 14 December 2012 06:03 (eleven years ago) link

http://cockatrice.de/

iatee, Friday, 14 December 2012 06:04 (eleven years ago) link

i put my sealed pool into cockatrice but i hate deckbuilding in it

f (Lamp), Friday, 14 December 2012 06:13 (eleven years ago) link

oh yeah I haven't dl'd it yet on this computer but I remember being frustrated by the deckbuilding UI too

iatee, Friday, 14 December 2012 06:14 (eleven years ago) link

just memorize all the cards and do the deckbuilding in your head like a savant

iatee, Friday, 14 December 2012 06:15 (eleven years ago) link

vaguely recall some other options existed, I'll look around tomorrow, falling asleep atm

iatee, Friday, 14 December 2012 06:17 (eleven years ago) link

I'm planning on using tappedout for the building, it's okay.

I have LEVEL UPS.

Gravel Puzzleworth, Friday, 14 December 2012 12:54 (eleven years ago) link

I have my deck made if anyone has time today/night

iatee, Saturday, 15 December 2012 20:20 (eleven years ago) link

i should have some time tonight

f (Lamp), Sunday, 16 December 2012 01:57 (eleven years ago) link

okay rad!

iatee, Sunday, 16 December 2012 02:06 (eleven years ago) link

i made the mistake of checking my work email :((

f (Lamp), Sunday, 16 December 2012 04:18 (eleven years ago) link

haha I kinda ruined my trip to california by making that mistake

I may be up late if you have energy/time late

iatee, Sunday, 16 December 2012 04:21 (eleven years ago) link

okay here's what I drafted today

2 Axebane Guardians
1 Gatecreeper Vine
1 Towering Indrik
1 Kurodza Guildmage
1 Centaur Healer
1 Wild Beastmaster
1 Martial Law
2 Giant Growth
1 Fencing Ace
1 Sluiceway Scorpion
1 Golgari Decoy
1 Azorious Justicar
1 Assassin's Strike
1 Trostani's Judgement
2 Thoughtflare
1 Carnival Hellsteed
1 Chorus of Might
1 Deathrite Shaman
1 Treasured Find
1 Golgari Keyrune

1 Hallowed Fountain
2 Azorious Guildgate
2 Selesnya Guildgate
1 Izzet Guildgate
1 Golgari Guildgate
1 Transguild Promenade
4 Forest
3 Swamp
2 Plains

frogbs, Monday, 17 December 2012 04:28 (eleven years ago) link

wound up going 2-1. deck was really fun to play, maybe the most fun i've had with any deck in RTR, but I lost my ass to flyers + 3 Dramatic Rescue (good against Hellsteed I guess). it's a really slow deck, for sure. but once I made it to turn 9 or 10 things really started rolling

frogbs, Monday, 17 December 2012 04:33 (eleven years ago) link

yeah that looks like a fun deck

iatee, Monday, 17 December 2012 04:50 (eleven years ago) link

ps you should make your ilx sealed deck

iatee, Monday, 17 December 2012 04:51 (eleven years ago) link

yeah that looks kinda like one of my 5-color drafts except that i'd never have taken wild beastmaster or that many pump spells, you're really never putting enough pressure on to use them aggressively. would rather have more big finishers, even the common ones like axebane stag or horncallers chant

ciderpress, Monday, 17 December 2012 05:24 (eleven years ago) link

yeah iatee i'll get around to it, gotta get cockatrice again, though i'm kind of confused, what was typed up for invasion isn't what was in my packs, the rare appears to be Void

anyway that draft deck started as Selesnya/Golgari but I used a lot of early picks on Thoughtflares and the Hellsteed because those packs literally had nothing I wanted to play, plus I got the dual (for tix purposes). So I figured, just take the best card in the pack. As a finisher I had Terrus Wurm but I eventually decided not to use it. I figured with two Thoughtflares I shouldn't need another big dude or mana sink. Every game I won was in a different way. One game I Chorus'ed Beastmaster with the Decoy out and won that way, another was just grinding it out with Martial Law and Deathrite, another I wound up with a ton of mana and used Guildmage to pump+sac some dudes then Chorus a Fencing Ace for a huge swing. When I took Beastmaster it was like p2p5 and I didn't think I'd go 5 color (last pack had the three manawalls/Izzet gate I needed). It really was an incredibly weird draft overall and one I could have really punted but it turned out fun, I just wish i had removal that didn't cost 6

frogbs, Monday, 17 December 2012 05:41 (eleven years ago) link

We played sealed! So funnn.

Iatee beat me 2-1, it turns that Opposition is good on a stalled board, who knew.

Gravel Puzzleworth, Monday, 17 December 2012 13:07 (eleven years ago) link

Was pretty busy this weekend, but will build my deck during the week.

Vinnie, Monday, 17 December 2012 14:10 (eleven years ago) link

these are yours frog:
http://imgur.com/a/HvJO1

rare is rout

iatee, Monday, 17 December 2012 14:19 (eleven years ago) link

so the promo card for the January MOCS is Force of Will... this should be interesting. i'm definitely going to qualify but the tournament is Legacy which is annoying since its the only format I don't play - i watched a bunch of matches from the last Legacy MOCS though and it looked like the field was unsurprisingly saturated with cheapo red decks like burn and goblins. what's the cheapest Legacy deck i could build that crushes those decks and still has game vs others? am thinking a blue-less stoneforge+batterskull deck might be fine.

ciderpress, Tuesday, 18 December 2012 16:39 (eleven years ago) link

there are no cheap legacy decks because fow

f (Lamp), Tuesday, 18 December 2012 17:42 (eleven years ago) link

i mean other than the red ones

f (Lamp), Tuesday, 18 December 2012 17:42 (eleven years ago) link

it's a cycle of dependency you have to buy force of wills to win a force of will

iatee, Tuesday, 18 December 2012 17:43 (eleven years ago) link

well you could also buy lion's eye diamonds

f (Lamp), Tuesday, 18 December 2012 17:47 (eleven years ago) link

can someone explain how the LED decks work? do they just use Dredge, or what?

frogbs, Tuesday, 18 December 2012 17:48 (eleven years ago) link

They're almost always Storm decks. LED usually gets used in response to cards that get other cards. For instance, cast Burning Wish or Ill-Gotten Gains, sac LED with that on the stack.

Vinnie, Tuesday, 18 December 2012 18:05 (eleven years ago) link

LED is played in
-Belcher, as your last ritual to pay belcher's activation
-Dredge, to discard your hand to start dredging
-Storm, as a black lotus that turns Infernal Tutor into Diabolic Tutor so you can get Ad Nauseam and win

ciderpress, Tuesday, 18 December 2012 18:15 (eleven years ago) link

seems like it should be restricted

iatee, Tuesday, 18 December 2012 18:21 (eleven years ago) link

there are no cheap legacy decks because fow

― f (Lamp), Tuesday, December 18, 2012 12:42 PM (33 minutes ago) Bookmark Flag Post Permalink

there are definitely some non-LED non-FOW decks but they're loaded with $20-30 cards instead of just having 4 $100 cards. i'm thinking about BW stoneforge with deathrite shamans and a small green splash for shaman activation and sideboard choke

i'd rather just play a goofy bad deck though if i can find one that reliably beats red decks and can occasionally steal wins vs other stuff. martyr of sands in legacy?? who knows

ciderpress, Tuesday, 18 December 2012 18:24 (eleven years ago) link

i do know how to play combo elves but god it's so bad vs everything

ciderpress, Tuesday, 18 December 2012 18:36 (eleven years ago) link

you should play aluren if you're playing bad non-fow decks

f (Lamp), Tuesday, 18 December 2012 18:45 (eleven years ago) link

my plan is just to win the last chance mocs on the 22nd so im not gonna try fucking w/legacy tho so ymmv

f (Lamp), Tuesday, 18 December 2012 18:45 (eleven years ago) link

aluren doesn't run fow? i'd play that

ciderpress, Tuesday, 18 December 2012 19:12 (eleven years ago) link

last chance is for 2012 season, this is for the new 2013 season

ciderpress, Tuesday, 18 December 2012 19:12 (eleven years ago) link

yeah but if i win the last chance than i will have won a mocs and thus can only play in the ones that are actually fun and not all of them in order to have won a mocs

f (Lamp), Tuesday, 18 December 2012 21:58 (eleven years ago) link

although realistically i will probably just play a bunch to qualify and then not play the actual event just like i did with every other non-limited mocs event in 2012

f (Lamp), Tuesday, 18 December 2012 22:01 (eleven years ago) link

lol http://img442.imageshack.us/img442/3377/21c6f0b063ec4d368630026.png

ciderpress, Wednesday, 19 December 2012 21:32 (eleven years ago) link

Sol Ring or Ancestral Recall there? Sheesh

Assuming this isn't fake I think it's interesting they're distributing the power in drafts this way, ensures that everyone gets two pieces (except one unlucky guy) rather than risk someone winding up with a deck capable of consistant turn 2 wins

frogbs, Wednesday, 19 December 2012 21:40 (eleven years ago) link

no it's just a collation bug, they're pulling the drafts back down now to fix it

ciderpress, Wednesday, 19 December 2012 21:52 (eleven years ago) link

actual lol @ dzy's face in that screengrab

f (Lamp), Wednesday, 19 December 2012 21:58 (eleven years ago) link

not sure if i'm actually gonna cube this time around, i'm really shitty at the format and i stopped playing it before because i just got frustrated and the payouts were worthless. power cube might be a whole different situation though, its more likely that my gimmick decks will work with all the fast mana.

ciderpress, Wednesday, 19 December 2012 22:00 (eleven years ago) link

I'm kind of wondering how skill-intensive cube actually is. When your 15th picks can still win you games it seems the only way to draft a bad deck is to totally crew over your mana curve/color base. On the MTGO cube I really haven't seen the same deck twice, there's a hundred ways to win *and* lose.

frogbs, Wednesday, 19 December 2012 22:08 (eleven years ago) link

how much is a cube draft?

iatee, Wednesday, 19 December 2012 22:09 (eleven years ago) link

it's 8 tix or 2 tix and 10 Cube tix. if you do Swiss the payouts are in Cube tickets, 16/8/4. So if you go 2-1 in each one it'll be something like 3-4 tix per draft. Obviously there's no way you can make anything (I don't even think the Cube tickets are tradeable) but it's really a lot of fun. I'm doing the power cube now and it's nuts, they don't bring back just the power 9, there's Sol Ring and Mind Twist and pretty much every other banned/busted card in Magic's history.

frogbs, Thursday, 20 December 2012 03:19 (eleven years ago) link

I'm doing one right now! My deck has 5 Fatties, 4 Signets, 3 Wraths, 2 Monoliths, and a Tooth and Nail (in a pear tree). Lots of fun.

Vinnie, Thursday, 20 December 2012 03:27 (eleven years ago) link

i'm goin Stompy with a red splash for burn with some mana dorks (including Rofellos) and Winter Orb

just getting to play with these cards again is really worth the 3-4$ you have to pay. Deranged Hermit + Gaea's Cradle, how I missed you :(

frogbs, Thursday, 20 December 2012 03:34 (eleven years ago) link

Just Tooth and Nailed with Entwine for Ulamog and Kozilek. My opponent Bone Shreddered one, Karakased the other and played Elspeth. I played Terastadon to kill Elspeth and the Karakas, he played Moat, I hardcast Ulamog a couple turns later for the win. God I love Cube.

Vinnie, Thursday, 20 December 2012 04:04 (eleven years ago) link

you aren't Palpable are you? because that's what this guy just did to me

frogbs, Thursday, 20 December 2012 04:26 (eleven years ago) link

Ha, yes! Were you the dude I just described?

Vinnie, Thursday, 20 December 2012 05:09 (eleven years ago) link

no, I was the guy you beat in the final round

I felt real cheap miracling the Bonfire off the Yavimaya Elder, that was really my old out. I screwed up in Game 2, I should have played Winter Orb to cap your mana because at that point all I wanted was for Tooth and Nail to not resolve. Unfortunately I forgot about Coalition Relic adding another mana. I thought it was that RTR artifact that made all your lands go for any color. Also forgot FTK was a "may" trigger

frogbs, Thursday, 20 December 2012 05:22 (eleven years ago) link

Ah yeah, Winter Orb would have been brutal against me. And I was amused by the Bonfire draw, I always find it funny when they get drawn on the opponent's turn. Those were good games!

Vinnie, Thursday, 20 December 2012 05:35 (eleven years ago) link

they were, I was just kicking myself afterwards because I was thinking "well Tooth and Nail really screws me here but he can get at most 8 mana here so I'm in the clear"...whoops. it's pretty easy to misplay in Cube I'm finding. sadly I know Coalition Relic well, just spaced out there.

frogbs, Thursday, 20 December 2012 05:51 (eleven years ago) link

well I just pulled the ol' Mana Crypt/Mox/Metalworker into turn 2 Blightsteel Collosus (he Mana Leaked it, no fair)

frogbs, Thursday, 20 December 2012 21:03 (eleven years ago) link

okay one more post - this is the most insane draft deck I've ever gotten

http://imgur.com/AX5oo

Dunno if I should splash white for Blessing...it hardly seems worth it at this point. Believe it or not those 3 duals were all passed to me, as was the Troll and a Golaith.

frogbs, Friday, 21 December 2012 22:28 (eleven years ago) link

okay I mostly unilaterally decided on stronghold as our next set
(next week's option is open...someone pick it)

http://imgur.com/a/7sJgR
order in reference to above page
1. iatee 2. lamp 3. gravel 4. cider 5. frog 6. vinnie

I'll type them out later

iatee, Saturday, 22 December 2012 16:00 (eleven years ago) link

about to play this ridiculous 11-round mocs event instead of finishing my christmas shopping

ciderpress, Saturday, 22 December 2012 19:05 (eleven years ago) link

dead at 2-2, embarrassingly timed myself out thinking i was on a game 3 and could use the rest of my clock when it was actually game 2 and i decked myself with a minute left on timer

ciderpress, Saturday, 22 December 2012 23:08 (eleven years ago) link

yo lamp, you are in toronto right? do you know which stores do weekday drafts? i'm at my parents' for the holidays; me and my old friend are reconnecting over our mutual rediscovery of magic. apparently 401 does sunday sealed but sealed is gross. i also kinda feel like a huge nerd playing magic in a city i don't live in... i'm telling myself that there are people out there who travel for tournaments.

fennel cartwright, Monday, 24 December 2012 04:50 (eleven years ago) link

Ha! I was wondering the same thing about Indianapolis, where I'm staying for the week. Unfortunately got here a day too late to try my hand at GP Indy, but I'm sure there must be other stuff going on later on the week.

Moodles, Monday, 24 December 2012 05:56 (eleven years ago) link

Sorry, haven't even built my deck yet, let alone played games against you all. Will try harder this week.

Vinnie, Monday, 24 December 2012 14:04 (eleven years ago) link

do you know which stores do weekday drafts?

dueling grounds has a weekly swiss draft for $15($10 packs/$5 prize pool) on thursdays @ 6:30. its just west of dufferin station

401 games has a swiss draft for $13 ($10 packs/$3 prize) for fnm. starts around 6. they also have single elim drafts on sundays @ 4 for like $10 - prize structure of these has varied seemingly every time ive played one. oh they're on yonge st. just north of gerrard.

you can also try harry t north and/or heavy support - ive never been to either since theyre p far from where i live/work but i know they have weekly drafts and heavy support is supposed to have the best singles prices in the city

f (Lamp), Monday, 24 December 2012 15:54 (eleven years ago) link

stronghold packs

iatee:
Mindwarper
Constant Mists
Stronghold Taskmaster
Fanning the Flames
Mob Justice
Mogg Flunkies
Cloud Spirit
Brush with Death
Crossbow Ambush
Spined Wurm
Spirit en-Kor
Overgrowth
Spindrift Drake
Shock
Honor Guard

lamp:
Jinxed Ring
Flame Wave
Scapegoat
Hibernation Sliver
Rabid Rats
Youthful Knight
Mind Games
Foul Imp
Mob Justice
Venerable Monk
Skyshroud Archer
Cloud Spirit
Lowland Basilisk
Brush with Death
Endangered Armodon

gravel:
Pursuit of Knowledge
Bullwhip
Wall of Essence
Ransack
Honor Guard
Morgue Thrull
Flowstone Blade
Endangered Armodon
Lowland Basilisk
Spike Colony
Dungeon Shade
Craven Giant
Rabid Rats
Tidal Warrior
Mana Leak

cider:
Grave Pact
Mask of the Mimic
Crystalline Sliver
Mind Peel
Brush with Death
Crossbow Ambush
Lab Rats
Cloud Spirit
Honor Guard
Mlch
Skyshroud Falcon
Tidal Warrior
Hammerhead Shark
Samite Blessing
Change of Heart

frog:
Spitting Hydra
Mind Peel
Crystalline Sliver
Corrupting Licid
Leap
Hammerhead Shark
Dungeon Shade
Fling
Morgue Thrull
Mob Justice
Tortured Existence
Skyshroud Falcon
Crossbow Ambush
Dream Prowler
Spike Colony

vinnie:
Hidden Retreat
Flame Wave
Bottomless Pit
Temper
Bandage
Provoke
Crossbow Ambush
Spike Worker
Mind Games
Youthful Knight
Cannabalize
Contempt
Flowstone Shambler
Spirit en-Kor
Duct Crawler

iatee, Monday, 24 December 2012 16:12 (eleven years ago) link

Looks like the Simic mechanic is Evolve:

Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.

Moodles, Monday, 24 December 2012 17:00 (eleven years ago) link

seems kinda underpowered tho I guess it depends on what they put that on

iatee, Monday, 24 December 2012 17:03 (eleven years ago) link

seems quite strong to me especially if it's on any cheaper creatures. having your early plays grow over the course of the game is a huge deal.

ciderpress, Monday, 24 December 2012 21:35 (eleven years ago) link

I guess it all depends on what they're putting it on. like a 2/2 for 3 wouldn't be that great. I guess a 1/1 for 1 is prob inevitable and I guess that's pretty playable on your first turn.

iatee, Monday, 24 December 2012 21:39 (eleven years ago) link

even just a 1/1 for 1G with this ability seems like it'd be a high pick in limited

ciderpress, Monday, 24 December 2012 21:39 (eleven years ago) link

1/1 for 1 mana would be champion of the parish territory, and champion is arguably the best 1-drop in standard right now

ciderpress, Monday, 24 December 2012 21:40 (eleven years ago) link

yeah and if its g/u even higher

iatee, Monday, 24 December 2012 21:40 (eleven years ago) link

Evolve mechanic seems like an awful lot of fun. The fact that it's power OR toughness is quite interesting. So something like Hover Barrier (a 0/6 wall) would trigger evolve. Meaning Simic decks in draft probably could use some walls. Also the two spoiled cards both do something with the +1/+1 counters. The challenge is going to be building a deck that balances Evolve with bigger creatures to evolve from as a deck that's full of 1/1 or 2/2 guys with Evolve is going to be useless.

Two other mechanics were spoiled though they don't look as interesting. Boros has a mechanic that triggers if you attack with three creatures. I would imagine this would be very susceptible to removal but getting a bunch of these creatures together is going to be massive. Gruul seems to be discard for a temporary p/t boost, kind of the opposite of Scavange. It's interesting but seems real frustrating to play against, knowing your opponent could be full of combat tricks like that.

frogbs, Wednesday, 26 December 2012 18:32 (eleven years ago) link

yeah i'm a bit disappointed that gruul got a pretty straightforward pump mechanic again, that spoiled borborygmos was giving me hope that there would be some sort of land subtheme this time around to give the guild more mechanical depth than 'big creatures smashing'. hopefully there still is.

ciderpress, Wednesday, 26 December 2012 18:34 (eleven years ago) link

I have the feeling it's not going to appear on a whole lot of cards for Limited reasons. RTR really had a divide there, some guilds were really based around their keyword like Populate and Unleash, while others like Overload and Detain tied into the guild's identity, but weren't real "build around" mechanics. I think the Gruul mechanic will be like that, while I would imagine a good portion of Simic's cards are based around making Evolve work.

frogbs, Wednesday, 26 December 2012 18:37 (eleven years ago) link

the boros card they showed today is a home run though i think, it's in that sweet spot of not super powerful but still cool.

orzhov tomorrow presumably, which was the weirdest/most unique guild mechanically in the old rav block so i'm hoping they came up with something interesting this time too

ciderpress, Wednesday, 26 December 2012 18:39 (eleven years ago) link

Here's where I brag that I may have created the Evolve mechanic. WotC had a contest a couple years back where they would hire the winner as a card designer. For the first round of the contest, one of the finalists needed mechanics that involved evolution, and I pitched a mechanic to him that he ended up heavily using for the rest of the contest. He won the whole thing and worked on Gatecrash, which suspiciously has that same mechanic, name and everything. Only difference is that the one I made (and the one used in the contest) only checked power, not toughness. Very possible that WotC came up with it independently, but I prefer to think of this as my 15 minutes of uh self-recognized fame.

Boros mechanic looks very fun, but the Gruul one seems annoying to play against. Whether it's a "build-around" mechanic or not doesn't change how often it will show up, right? As a guild mechanic, we should see at least 3-4 commons that have it.

Interested to see the last two because Orzhov and Dimir weren't straightforward strategies in original RAV.

Vinnie, Wednesday, 26 December 2012 19:35 (eleven years ago) link

yeah if you're talking about Ethan Fleischer, this is confirmed to intentionally be his GDS mechanic, tweaked. do you know him irl or was this just an internet thing? pretty neat either way

i suspect dimir will get the requisite instant/sorcery mechanic, but who knows

ciderpress, Wednesday, 26 December 2012 19:51 (eleven years ago) link

overload was lifted from the older GDS contest, as well. they're definitely not shy about using/reusing good ideas, which is good i think

ciderpress, Wednesday, 26 December 2012 19:53 (eleven years ago) link

ilx is magic famous

iatee, Wednesday, 26 December 2012 19:57 (eleven years ago) link

Yep, Ethan. Don't know him personally, but helped out him and a couple of the other finalists via the Wizards site during the beginning of the contest.

Vinnie, Wednesday, 26 December 2012 20:02 (eleven years ago) link

Actually, come to think of it, the Boros mechanic showed up in the GDS as well. Totally forgot about that. Guess they are Amanda Palmering sets from now on.

Vinnie, Wednesday, 26 December 2012 20:05 (eleven years ago) link

well this is kind of a feelgood traditional block so straightforward/familiar mechanics work well. innistrad had some left-field mechanics like the double-faced cards and miracle, and i suspect they'll go back in that direction next year.

ciderpress, Wednesday, 26 December 2012 20:08 (eleven years ago) link

I think Overload was Ken Nagle's idea, who was one of the winners, so it makes sense that it showed up in what I believe was his first design lead. Still the Great Designer Search is kind of a dubious idea since I'm guessing all the contestants were getting help from outside sources. I know if I had tried it and made it that far I'd be asking every Magic player I know to help me think of a good mechanic. Either way, congrats!

I read Maro's tumblr from time to time and he admits they are using or plan to use a decent amount of the GDS submissions they got. Also that some suggestions from tumblr will make their way into future sets. Like cider says I think this is a good thing.

frogbs, Wednesday, 26 December 2012 20:17 (eleven years ago) link

there is sorta a limit to the # of mechanics that can even be suggested / exist w/o the game falling apart

iatee, Wednesday, 26 December 2012 20:18 (eleven years ago) link

yeah i'm convinced that there are a lot of really cool ideas left for individual cards but actual mechanics seem like a tough design area. that's why I didn't get so many people's hatred of Unleash when it was spoiled, to me that was a great design.

frogbs, Wednesday, 26 December 2012 20:22 (eleven years ago) link

xp I'm sure pretty much every mechanic WotC has made in the past decade has been thought up by someone outside the company before. There's so many wannabe designers out there. The real skill is just sifting through all the crap to figure out what's fun to play, which I think they've admitted. In that sense, the GDS was a fine way to test people since that's what the finalists had to do. I'm all for WotC using whatever ideas they see fit to use.

Vinnie, Wednesday, 26 December 2012 20:25 (eleven years ago) link

i dunno about that. the innistrad block stuff i mentioned before, double sided cards and miracles, do start to fuck with the rules a bit and feel a bit more invasive for that reason, but all the new ravnica ones have been pretty low-key and narrow in comparison. populate is the only one so far that feels like a new thing rather than just a variant on old ideas

ciderpress, Wednesday, 26 December 2012 20:26 (eleven years ago) link

there's sorta a spectrum where you can think of abilities that are very native to magic (ie draw a card), something that is mostly native to magic (create a token), something that is a little stretching it (idk..dredge?) and something that is realllly stretching it (double sided cards)

iatee, Wednesday, 26 December 2012 20:29 (eleven years ago) link

the 'a little stretching it' category seems like the most obvious spot to build a set around, but it seems to produce the most misfires of any spot on the spectrum - infect, soulbond, the untap symbol, dredge would all fall around there i think and none of them played particularly great. meanwhile, most of the really stretchy things have worked out fine.

ciderpress, Wednesday, 26 December 2012 20:45 (eleven years ago) link

haha I hate the really stretchy things but you can understand why they'd work better, cause there is more flexibility / design space when you don't have limitations

iatee, Wednesday, 26 December 2012 20:49 (eleven years ago) link

They're gonna need to keep stretching every now and then to keep players excited, but man, I didn't like double-faced cards and straight up hated Miracles. The less-stretchy stuff you mentioned, cider, I'm indifferent to. The stuff that's gotten me most excited in recent years are individual high-flavor cards like Endless Ranks of the Dead.

Vinnie, Wednesday, 26 December 2012 20:58 (eleven years ago) link

basically i just want more sets like zendikar/ROE that are based around completely new aspects of the game rather than one-upping an older block from years ago. i think there's a good chance that next year will be one though since they've hit on all their major go-to's in the past few years already if you count the tribal sub-themes in innistrad as hitting on tribal

ciderpress, Wednesday, 26 December 2012 21:28 (eleven years ago) link

The real skill is just sifting through all the crap to figure out what's fun to play

This is the area they've improved so much in lately - look at the original design of poison to Scars block and how much more dynamic and playable it became. Also the "snow land" concept in Ice Age vs. Coldsnap (and how it actually made sense in the end). I remember reading about Ranger en-Vec (the 1GW with First Strike and Regenerate) and how it made R&D learn that just mixing and matching different things is not good design. It seems like all the real "innovation" comes from mechanics that are either confusing (like Madness), broken (Dredge, Affinity, Storm), or things that they said they'd never do (Miracles, double-sided cards), all of which are good and bad for different reasons.

frogbs, Wednesday, 26 December 2012 21:42 (eleven years ago) link

won another draft w/ a 4 doorkeeper (+1 hover) deck.

<3 doorkeeper

iatee, Thursday, 27 December 2012 15:01 (eleven years ago) link

orzhov mechanic is Extort (whenever you cast a spell, you may pay {B/W}. If you do, each opponent loses 1 life and you gain that much life)

this is sufficiently weird and it should be hilarious to stack them in limited and drain life your opponent for a bunch every time you cast something late-game

ciderpress, Thursday, 27 December 2012 15:04 (eleven years ago) link

I like that one

iatee, Thursday, 27 December 2012 15:05 (eleven years ago) link

i hope there's a wall with it at common so there can be another doorkeeper style deck where you kill them with walls

ciderpress, Thursday, 27 December 2012 15:10 (eleven years ago) link

i like the orzhov mechanic the best, p into soul net the ability

fennel are you gonna draft tomorrow night? i have to work but my intention is to draft and get a last chance at another gitaxian probe promo

so real (Lamp), Friday, 28 December 2012 03:15 (eleven years ago) link

Dimir mechanic is Cipher and it appears to be Instant and Sorcery only. It's like a new twist on Imprint; after you cast the spell you attach it to a creature, and if that creature hits your opponent you get to cast it again for free. Previewed card is a 2UB Windfall with this ability, seems pretty good. Like Overload I predict it only shows up on like 8 or 9 actual cards but there's a lot of neat things possible with this.

frogbs, Friday, 28 December 2012 05:20 (eleven years ago) link

yeah this mechanic is super cool, was hoping there would be a more creative one in the set and there it is

ciderpress, Friday, 28 December 2012 05:26 (eleven years ago) link

lamp, i got stomach flu or something so i am basically bedridden. was intending to draft tonight but that's not happening. but i intend to draft at some point next week. we're probably gonna check out dueling grounds. my friend thinks the hairy t people are creepy conspiracy dudes, and checking out their website i have to agree.

designing cards is so fun. i've been actually working on crafting a set of my own. i'm like 20 cards deep or so, but have the main mechanics and flavor worked out. i like the MaRo idea of starting with flavor and then working that into mechanics, although i've strayed from my original flavor idea somewhat. my idea is loosely based on cronenberg body horror. basically, desperate people tap into a forbidden kinda ~~mystic power~~ and turn the world into horrifying fleshy things. so, i have one card in mind:

Orphanage Matron
3WW - Rare
Creature - Human

When Orphanage Matron enters the battlefield, put 3 white 1/1 Orphan tokens into play under your control.
As long as Orphanage Matron is untapped, Orphan tokens you control are indestructible.

1/2

in set 2, i intend to create a card that's basically the baby-eating mother from the brood. i'll call it "fleshbrood matron" or something and the intention is to have similar card art. whether i get to set 2 or not is a big question, but so far i find this a fun enough pastime that i can realistically see myself completing set 1.

fennel cartwright, Friday, 28 December 2012 05:49 (eleven years ago) link

still a bit wtf at the dimir preview card, it's a card that's BANNED IN LEGACY reprinted at one more mana but with a recursion/free spell mechanic. i really hope there's a way to 'go off' in standard with this and the wheel of fortune miracle

ciderpress, Friday, 28 December 2012 16:31 (eleven years ago) link

how can there not be? wouldn't this plus tormented soul basically be enough

iatee, Friday, 28 December 2012 16:49 (eleven years ago) link

i don't even think you need to use the cipher part, just chain a bunch of windfalls and wheels and then kill them with psychic spiral. i'll definitely be attempting this as much as possible when the set's out

ciderpress, Friday, 28 December 2012 16:52 (eleven years ago) link

I like the Orzhov mechanic, but worry about the Dimir one. I guess in Limited it will probably be fine. Not looking forward to Invisible Stalker getting more play than it already is though.

Windfall is banned in Legacy?? Don't they have like ten different other draw-7 effects in that format?

Vinnie, Friday, 28 December 2012 17:51 (eleven years ago) link

Huh, I just checked out the Legacy banned list. Didn't realize there were so many cards they've removed, but I don't follow it much. Looks like all the good draw-7s are banned.

Vinnie, Friday, 28 December 2012 18:04 (eleven years ago) link

they unbanned time spiral a year or 2 ago but yeah there's none available at 3cmc

ciderpress, Friday, 28 December 2012 18:07 (eleven years ago) link

i'm not too worried about stalker/cipher, presumably its the first thing the devs thought of too. any board disruption ciphers are likely to be very conservatively costed, i think even just unsummon would have to cost 3 or 4 mana to prevent the early soft-lock

ciderpress, Friday, 28 December 2012 18:15 (eleven years ago) link

the common ones will be small effects like...mill 3-4 cards, target creature doesn't untap next turn, draw 1, target player discards 1, etc

ciderpress, Friday, 28 December 2012 18:18 (eleven years ago) link

the windfall effect doesn't seem conservatively costed!

iatee, Sunday, 30 December 2012 17:26 (eleven years ago) link

first round of previews are up

http://media.wizards.com/images/magic/tcg/products/gtc/5htsd44dbw_en.jpg

without seeing the rest of the set i'm gonna go ahead and predict this will be my most owned card from gatecrash by the end of the format

ciderpress, Monday, 31 December 2012 09:45 (eleven years ago) link

you know I had misread 'evolve' until now and thought it was a one and done counter like unleash.

iatee, Monday, 31 December 2012 14:46 (eleven years ago) link

bloodrush is kinda lame, can't wait to play against decks w/ 10 combat tricks

I like the rest tho

iatee, Monday, 31 December 2012 15:01 (eleven years ago) link

The flavor text on Boros Elite makes me think there may be a new Gideon Jura in this set.

Moodles, Monday, 31 December 2012 15:11 (eleven years ago) link

I was excited about Bloodrush, but then realized I was reading "Discard" as "Sacrifice".

Moodles, Monday, 31 December 2012 15:17 (eleven years ago) link

Oh, and my son has requested that I let you guys know he'd really like to see a new Ajani card in this deck, but that probably isn't happening.

Moodles, Monday, 31 December 2012 15:19 (eleven years ago) link

the planeswalkers in this set are already confirmed as gideon (probably a W/R one since he's hanging out w/ the boros story-wise) and Domri Rade, a new R/G planeswalker. there could possibly be a 3rd but unlikely

ciderpress, Monday, 31 December 2012 20:31 (eleven years ago) link

ghost dad 2.0!
http://media.wizards.com/images/magic/tcg/products/gtc/m2t717ynfw_en.jpg

this is so insane

ciderpress, Tuesday, 1 January 2013 05:53 (eleven years ago) link

man I remember when a 5/5 for 5 mana would have been a good card

iatee, Tuesday, 1 January 2013 05:55 (eleven years ago) link

i'm really looking forward to gatecrash limited. i think it's gonna be fun playing against decks full of combat tricks, not to mention comboish stuff like cipher. i personally think i'm gonna play gruul in prerelease. looks almost like a burn deck with the ability to bluff bloodrush every attack, then actually pop bloodrush for the finishing damage. simic looks nice too. i bet cloudfin raptor and drakewing krasis will be powerhouses at common

fennel cartwright, Thursday, 3 January 2013 04:07 (eleven years ago) link

also lamp, me and my friend are drafting tomorrow at dueling grounds, 6:30. come after your work ?

fennel cartwright, Thursday, 3 January 2013 05:02 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/gtc/iu0xzauwx9_en.jpg

this card is gonna be pretty nasty in limited

iatee, Monday, 7 January 2013 17:02 (eleven years ago) link

that thing would be a force in 4-pack sealed. y'know, if it existed anymore. looks good but I dunno if it'll be better than Increasing Confusion

so far the set looks like a lot of fun, especially for Limited. both green and blue got evolve one-drops which I feel are going to be really important for Simic. that said I'm not sure about a lot of these rares, lots of them seem like a lot of fun but I'm not sure what the money cards are yet. New Gideon and Ghost Dad look insane. Aurelia looks awesome but 6-mana Boros cards don't seem very playable at this stage. Then again lots to be spoiled yet so I stay optimistic.

frogbs, Monday, 7 January 2013 17:11 (eleven years ago) link

Stolen Identity looks like an automatic win if it hits the board. Repeatedly copy the best creature on the board? Maybe throw in a little Populate? Sure, why not?

Moodles, Monday, 7 January 2013 17:11 (eleven years ago) link

gideon doesn't actually do anything

ghost dad 2.0 is the biggest money card so far i think

need to see more commons before i get too excited about limited, they barely show any during preview weeks anymore

ciderpress, Monday, 7 January 2013 17:25 (eleven years ago) link

agreed but I think that lately they've been doing really well balancing the commons for limited so if the mechanics look fun I have no doubt that Limited will play well.

as far as Gideon goes it does seem very interesting and I don't know how it's going to play out; the more counters you get from the +1, the more likely it is that it'll lose loyalty the next turn, but it seems strong enough to play well in both midrange and control. if you get to activate the first ability for 2 counters then you've essentially got a four mana 6/6 indestructable attacker that doesn't die to sweepers

frogbs, Monday, 7 January 2013 17:33 (eleven years ago) link

the old gideon was great in control because it had 2 abilities that played defense until you had the board locked up enough to start swinging with it. this one is just a hard-to-kill creature that can't block and i don't think that's appealing in a control deck that needs its cards to all push towards stabilization

ciderpress, Monday, 7 January 2013 17:36 (eleven years ago) link

agreed that Gideon v1's +2 ability was what really made the thing so frustrating to play against. I can see why there may be better options in control but the power level seems very high in general and I have to believe it'll find a deck somewhere. Then again I thought the same of Vraska and nobody's really playing her are they?

frogbs, Monday, 7 January 2013 17:57 (eleven years ago) link

Gideon 2 is pretty terrible IMO, he does nothing to stabilize. Best case is he's a resilient threat against control, but if you think of him as a creature that dodges a Wrath, why not just play a more versatile Thragtusk or Predator Ooze? Seriously finding it hard to imagine when this guy would be good. Strangely, Ghost Counsel is basically the Gideon 2 that decks want: dodges Wrath and stabilizes.

Vinnie, Monday, 7 January 2013 18:27 (eleven years ago) link

i think mind grind is going to be the glimpse the unthinkable of this set, a card that's mysteriously worth $10 despite being constructed-unplayable

ciderpress, Monday, 7 January 2013 18:29 (eleven years ago) link

people just fucking love to mill

ciderpress, Monday, 7 January 2013 18:30 (eleven years ago) link

it's a more satisfying way to win the game

iatee, Monday, 7 January 2013 18:33 (eleven years ago) link

mystic genesis is only $1 preorder on starcity, i am tempted to order a playset. i was hoping they'd put up Clan Defiance and Firemane Avenger cheap too but those are both $4. the Avenger kind of seems boxed out of standard by a lot of other good 4-drops but i can imagine it being very good down the road

ciderpress, Monday, 7 January 2013 18:36 (eleven years ago) link

how much is the gr tutor? feel like that might end up being good

so real (Lamp), Monday, 7 January 2013 18:47 (eleven years ago) link

i dunno, not much, but i figure these are all cards i can pickup for a buck or 2 after the set is out.

firemane avenger matches up quite poorly vs restoration angel, but imagining a world where your opponent doesn't have that card, it seems like it utterly breaks aggro mirrors. i kind of like it.

ciderpress, Monday, 7 January 2013 18:52 (eleven years ago) link

imo crypt ghast is the biggest sleeper so far. i'm seeing nirkana revenant at like $9 and crypt ghast is just so, so, so much better. ramping from 4 to 8-10 is insane. still not sure if it'll be constructed playable - too much of that deck seems like it revolves around only that one card - but the mana doubling effect just looks crazy powerful. the 4CC is so key

fennel cartwright, Monday, 7 January 2013 19:17 (eleven years ago) link

yeah crypt ghast also seems like a p good fit w/mind grind. have been wondering if a playset of m13 liliannas might be worth picking up but it might be too late to get them really cheap

firemane seems like sort of card that has to be bad, otherwise magic doesnt work anymore

so real (Lamp), Monday, 7 January 2013 19:21 (eleven years ago) link

Crypt Ghast is probably the one card I'm most excited about so far because I definitely have a couple decks that could benefit greatly from black ramp.

Moodles, Monday, 7 January 2013 19:39 (eleven years ago) link

I misread Ghost Council; yeah that thing is even better than I thought. Anyway I guess I am just overrating Gideon, didn't really think about how the presence of Thragtusk kinda nerfs other midrange resilient dudes. Still Predator Ooze is GGG so you won't be seeing that in many control decks.

RG creature tutor seems pretty awful. I really hoped theyd reprint Eldamri's Call at some point and this seems a good deal worse.

frogbs, Monday, 7 January 2013 20:12 (eleven years ago) link

Firemane is not that good, even once Resto rotates. Hellrider is a good comparison, since neither card is efficient enough on its own, but quite good with lots of creatures out. But Hellrider has haste and activates the turn it comes down, even if it doesn't attack. Also, 3 toughness means it dies to almost every removal spell so it's not even that good in the mirror. I still think it's a really fun card, and a bomb in limited, just not good enough for Constructed.

I'd like to see a well-costed Battalion guy with haste, I could see that getting a lot of play.

xp Yeah that creature tutor is a joke. Would love to see Eldamri's Call come back instead.

Vinnie, Monday, 7 January 2013 20:24 (eleven years ago) link

hellrider is a card i was picking up as a $1-2 throw-in a year ago, i think the potential reward of doing the same with something like firemane outweighs the risk. these are the types of cards i look for when new sets come out, the actual home run constructed cards are generally pretty obvious but the fringe ones aren't.

ciderpress, Monday, 7 January 2013 20:40 (eleven years ago) link

I too tried hard to pick up 4 Hellriders and I'm glad I got them. I thought it would settle in around $4-5 at least because it's got a great aggro ability that no other card really has right now and if it doesn't catch on in Standard there's a chance something like that could work in Modern. Firemane would have worked better IMO as 3RW and haste. Battallion seems interesting but it feels a bit "win more" unless there are some good Signal Pest-type dudes in development (by the way, Battle Cry would have been an excellent Boros mechanic)

So far my favorite thing about the set are the crazy creature types on the Simic cards. Seems like the most fun guild by a mile.

frogbs, Monday, 7 January 2013 20:47 (eleven years ago) link

Haha wow, I had not noticed the Simic creature types. That's awesome. I bet it's the kind of thing that comes across way better when you're looking at actual cards vs. reading text on a screen.

Vinnie, Monday, 7 January 2013 21:24 (eleven years ago) link

Whoa. For a half second I thought the new preview card was called "Syndic of Titties"

frogbs, Wednesday, 9 January 2013 13:40 (eleven years ago) link

can't find a way to hotlink this but the G/U mythic seems really excellent; maybe not great if many sweepers are running around but in an enviroment w/ Thragtusk it feels like it could often be a better Titan?

frogbs, Wednesday, 9 January 2013 14:44 (eleven years ago) link

also Frontline Medic has perhaps one of the strangest abilities I've ever seen on a card lately, guess Sphinx's Revelation is just running wild these days?

frogbs, Wednesday, 9 January 2013 14:49 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/gtc/9js3k7phym_en.jpg

iatee, Wednesday, 9 January 2013 14:52 (eleven years ago) link

also an answer for Bonfire

xpost

Moodles, Wednesday, 9 January 2013 14:56 (eleven years ago) link

I haven't seen a band-aid card this clumsy since Teferi's Response. Still it's an exciting card.

The Prime Speaker seems like a nice tool in a certain type of deck - I already desperately want to make a Corpsejack Menace deck w/ the doubling Hydra and Predator Ooze, this guy would be absolutely ridiculous there.

Also seems pretty stupid with Deadeye Navigator! (as do a lot of cards)

frogbs, Wednesday, 9 January 2013 15:15 (eleven years ago) link

Medic is such a mish-mash of a card. It's a Medic that is apparently a fighter (why is a Medic 3/3?), and sacs to Mana Leak an X spell? Pretty much screams "card made by development to fix problems in Standard".

Vinnie, Wednesday, 9 January 2013 15:16 (eleven years ago) link

zegana is pretty good yeah, not sure if its better than garruk primal hunter which has a similar draw ability but can't be blinked etc for more cards. medic is the first card spoiled that might actually make it into my current standard deck (naya humans)

i'm adding the cipher plague thing to my sleepers list though it's a pretty loose one since its the type of card i think they'd pay special attention to to make sure its not good

ciderpress, Wednesday, 9 January 2013 15:18 (eleven years ago) link

Especially since you'll be able to play Invisible Stalker for a good while in Standard. I would think development would spend a lot of extra time tweaking those cards to ensure nothing gets out of hand. You'd think after Urza's block they'd be a lot better identifying things that have the potential to be seriously broken, but then again we've gotten Storm and Affinity/artifact lands since, not to mention Dredge. I think every Cipher card deserves a second look, especially when you consider that if you build around them you can activate them twice the first turn. Still I fear that Development may price nearly all of them out of Standard play.

frogbs, Wednesday, 9 January 2013 15:28 (eleven years ago) link

well Boros just got A) a stupidly good Charm and B) the most flexible, upside-loaded Fireball ever printed

frogbs, Friday, 11 January 2013 14:32 (eleven years ago) link

Just saw Boros Charm, probably the best charm of the lot. Double strike not too relevant in Standard, but a combination Flame Rift/2-mana Rootborn Defenses is insane for aggro decks. I've been waiting for them to make an anti-Wrath card that actually has some value against non-Wrath decks. This plus the new Flames of the Blood Hand makes control look a lot worse.

Vinnie, Friday, 11 January 2013 14:42 (eleven years ago) link

yeah that XRW card in limited is uhhh

ciderpress, Friday, 11 January 2013 14:44 (eleven years ago) link

also consider that Boros Charm is nearly an instant "destroy target planeswalker" too. this card seems like it's going to be nuts in pretty much every format (Flame Rift still gets played in Legacy doesn't it?)

frogbs, Friday, 11 January 2013 14:56 (eleven years ago) link

the issue with boros charm in burn in modern/legacy is that deathrite shaman already improved burn by so much. i've been running deathrite burn in modern and it's nuts but you really want that one fetchable green source to interact with reanimator, kitchen finks, etc so its essentially a 3-color deck now and boros charm would make that 4 which is pretty loose for a deck whose appeal used to partly be perfect mana/no wasteland losses

ciderpress, Friday, 11 January 2013 15:01 (eleven years ago) link

i read this whole thread over the holidays. it was like reading a long, very strange play. the cast of characters seemed unconvincing but by the end they had become like old friends, each with their own quirks and idiosyncrasies. so, in summary, we are old friends now.

Roberto Spiralli, Friday, 11 January 2013 15:24 (eleven years ago) link

now i'm trying to figure out how you'd build the dice factory deck in modern, god someone stop me please

ciderpress, Friday, 11 January 2013 15:28 (eleven years ago) link

I've been away from tournament play for a while but now that I think of it, Deathrite Shaman is a pretty ridiculous card for multiple reasons. If you make the mana work it's almost like a better Grim Lavamancer. Might be a $25 card in a few years.

frogbs, Friday, 11 January 2013 15:30 (eleven years ago) link

it IS a better grim lavamancer, except for in the mirror. plus black gives you access to bump in the night and rakdos charm which are better cards than some of the red ones you'd play

ciderpress, Friday, 11 January 2013 15:34 (eleven years ago) link

actually its good in the mirror too, i just had a bad experience the other day where my opponent always had a lavamancer and i drew all my lava spikes instead of lightning bolts, which i think is clouding my judgment

ciderpress, Friday, 11 January 2013 15:39 (eleven years ago) link

gd boros charm huh

once & future (Lamp), Friday, 11 January 2013 19:47 (eleven years ago) link

for anyone keeping track btw i am terrible at rtr draft again but am awesome at opening sphinx's revelation so i dont know how to feel

once & future (Lamp), Friday, 11 January 2013 19:48 (eleven years ago) link

also should i grind the 6 qps i need to get a fow? doubt v much that im gonna actually play the mocs... one day...

once & future (Lamp), Friday, 11 January 2013 19:49 (eleven years ago) link

6 qps for a fow? what do you mean

frogbs, Friday, 11 January 2013 19:53 (eleven years ago) link

i need 6 more 1ps to qualify for the season 1 mocs at the eotm for which registering in you get a promo force of will or maybe thats for registering the prelims or something - idk i read a thread on mtgsalvation about it and 6 seems doable in two weeks but kinda a grind. otoh netting a fow seems like its worth it

once & future (Lamp), Friday, 11 January 2013 19:59 (eleven years ago) link

fow is worth like 100 tix and I can win 6 drafts in 2 weeks, there has to be a catch

frogbs, Friday, 11 January 2013 20:02 (eleven years ago) link

all of that for an online fow??

iatee, Friday, 11 January 2013 20:06 (eleven years ago) link

what would you even do w/ it

iatee, Friday, 11 January 2013 20:07 (eleven years ago) link

i have 18 points on the season already somehow despite being away without MTGO last week. might actually take a shot at getting the full 35 to skip the first round of the mocs, though its legacy this month which is not a format im comfortable with

enough people are grinding FoWs from this that the new promo ones will probably only be like 40 tix not 100. the old ones are already down to 85 before they've even started giving the new ones out.

ciderpress, Friday, 11 January 2013 20:07 (eleven years ago) link

well you need to win 15 to qualify and then you need to register in the prelim. if you actually have a legacy deck you can actually win another by doing well in the prelim. you can also win a third by doing well in the actual mocs. so you can come really close to getting a playset by winning a bunch of legacy matches which seems kinda '...' but there you go

once & future (Lamp), Friday, 11 January 2013 20:08 (eleven years ago) link

yeah i'd probably enter with a draft deck if you really just need QPs to get it

iatee - you just sell it. 40 tix can finance many a draft.

frogbs, Friday, 11 January 2013 20:12 (eleven years ago) link

the 40 figure is just an uneducated guess, could quite possibly be more depending on how many people actually make it to 15 points. usually its not too many but the attendance in daily events since they announced the FoW promo has doubled or tripled so people are really trying for them

ciderpress, Friday, 11 January 2013 20:17 (eleven years ago) link

what are you planing on playing? elves? was thinking about playing jund cuz i have most of the cards for it

once & future (Lamp), Friday, 11 January 2013 21:08 (eleven years ago) link

i sold a shitload of standard/modern cards i wasn't using at the moment and bought wastelands, will probably play a maverick variant with some black for deathrite shamans. i dont want to buy goyfs or FoWs so that rules most things out.

ciderpress, Friday, 11 January 2013 21:30 (eleven years ago) link

basically whatever i play will just be for this event, then im gonna scrap it for tickets to buy gatecrash cards

ciderpress, Friday, 11 January 2013 21:31 (eleven years ago) link

sam black zombies seems like it might be a decent fit then? i feel like a jund is my only real option because i know how the modern deck works reasonably well and its not like im going to figure out storm or high tide or w/e atp

once & future (Lamp), Friday, 11 January 2013 21:47 (eleven years ago) link

i don't like the zombies deck, i just want to play maverick since its the only legacy deck i've really played in the past, and even though it hasn't had high profile success lately i think its because people are just jamming the old lists rather than tuning it.

ciderpress, Friday, 11 January 2013 21:56 (eleven years ago) link

Classic!

The Jupiter 8 (Turrican), Friday, 11 January 2013 23:04 (eleven years ago) link

If the Medic wasn't strange enough, Army Loyalist has a rather odd "cannot be blocked by token creatures", which I believe is one of the few cards now ever printed to actually reference creature tokens (outside of populate/Phantom General in RTR)

frogbs, Monday, 14 January 2013 17:36 (eleven years ago) link

gatecrash cards have all been really weird and techy so far compared to RTR, there are a lot fewer utilitarian/staple effects

ciderpress, Monday, 14 January 2013 19:34 (eleven years ago) link

Was thinking the same, I'm waiting for the Detention Sphere/Abrupt Decay/Mizzium Morters type cards to be spoiled. I do like Soul Ransom an awful lot though, finally something good vs. Thragtusk

frogbs, Tuesday, 15 January 2013 17:30 (eleven years ago) link

Most punisher cards kind of suck on principle but having to concede 4-to-1 card advantage seems a lot tougher choice than "take 4 damage"

frogbs, Tuesday, 15 January 2013 17:32 (eleven years ago) link

okay, the wording on this card is confusing. I thought the discard 2/draw 2 effect sacked the creature. in this case it's definitely worse but I always thought Mind Control effects were underrated in general, maybe this'll work as a sideboard card

frogbs, Tuesday, 15 January 2013 17:36 (eleven years ago) link

shitty control magic for 2ub is eh w/e

iatee, Tuesday, 15 January 2013 17:38 (eleven years ago) link

yeah I'm a lot less enthusiastic about it now that I actually understand how it works. the word "ransom" should have clued me in.

frogbs, Tuesday, 15 January 2013 17:43 (eleven years ago) link

also a big chunk of the best Standard creatures have hexproof, ETB abilities, or haste, so I guess there really isn't that much value to be had right now. Evil Twin is probably better.

frogbs, Tuesday, 15 January 2013 17:48 (eleven years ago) link

i just want to play bump in the night in standard, please print the cards that let me do this

ciderpress, Tuesday, 15 January 2013 17:51 (eleven years ago) link

I mean if the modern price for the control effect is 3uu shouldn't 2ub already be a fair price for a clean card?

iatee, Tuesday, 15 January 2013 17:52 (eleven years ago) link

not necessarily, control magic is an abusive effect in limited at 5cmc so they might not want to print a straight up 4cmc one even at rare.

ciderpress, Tuesday, 15 January 2013 17:58 (eleven years ago) link

Plus 2UB is better than 3UU. I can see going from 4U to 1UUU but generating colored mana is so easy these days. Either way I dont think Control Magic would be broken in constructed (obviously in Limited it's stupidly good) especially given how hard Phantasmal Image and Phyrexian Metamorph were pushed, both of which give you the benefits of ETB effects (which run wild now)

frogbs, Tuesday, 15 January 2013 18:04 (eleven years ago) link

yeah I guess that makes sense.

I think this card would be more interesting if the 2 cards were discarded at random.

iatee, Tuesday, 15 January 2013 18:05 (eleven years ago) link

Don't know about that - I would assume most times it gets activated are when an opponent only has 2 cards left. Discard/draw 3 would be interesting. The problem with the punisher cards is that they've made ones where the "negate" effect is either almost always preferable (Vexing Devil) or at least on par (Browbeat), but never one where it truly had to be a last ditch thing for your opponent.

frogbs, Tuesday, 15 January 2013 18:08 (eleven years ago) link

well 'at random' just makes it marginally harder to play around - right now if you have some crap in your hand and the creature is important it'd be a no brainer.

3/3 and it becomes essentially a clean 2ub control magic...

iatee, Tuesday, 15 January 2013 18:13 (eleven years ago) link

Weird card, but I like the flavor and the mechanic. I don't see it getting any play though. Despite how good control creature effects are for tempo and card advantage in Limited, when was the last time one was played in Standard? I know Volition Reins got some play, but it was mostly used as an answer for planeswalkers. Surprising to think that they aren't more commonly used.

Vinnie, Tuesday, 15 January 2013 19:08 (eleven years ago) link

i think it'll see play vs green creature decks at the least

ciderpress, Tuesday, 15 January 2013 19:26 (eleven years ago) link

3/3 wouldn't exactly be "clean" - it still gives your opponent the option, however unattractive, to get the creature back should they need it to swing for the win or to not die or whatever. even more interesting would be if the card worked as I had originally misread it. Receiving the ransom on a stolen creature then killing it anyway seems like a really cool U/B mechanic. It's true that these things don't really get played in Standard (I used Mind Control as a sideboard card vs. Wurmcoils for a while), mainly because there isn't much that you really want to steal; way too many ETB effects and Restoration Angels floating around

frogbs, Tuesday, 15 January 2013 19:34 (eleven years ago) link

well here's another awkwardly worded card that hoses a very specific subset of cards:

http://i.imgur.com/gtBc9.jpg

frogbs, Tuesday, 15 January 2013 20:50 (eleven years ago) link

cheap and colorless teleportal makes it a very high pick in limited, I'd think

iatee, Tuesday, 15 January 2013 20:55 (eleven years ago) link

I can see Stompy or Gruul decks packing a few of these. I like how the narrow hosers like "counter target X spell" or "cannot be blocked by tokens" are being printed on already playable cards.

frogbs, Tuesday, 15 January 2013 20:58 (eleven years ago) link

Looks like Bant Auras isn't going to have a very long run

Moodles, Tuesday, 15 January 2013 20:58 (eleven years ago) link

ha

once & future (Lamp), Tuesday, 15 January 2013 21:11 (eleven years ago) link

i wondered if hexproof + cipher was too broken in testing - that whole card feels like some p inelegant dam-building on wizards part

the only cards that ive liked so far are boros charm and the medic so maybe i'll try building a boros deck? wouldn't mind playing a very fast aggro deck with some resiliency

once & future (Lamp), Tuesday, 15 January 2013 21:15 (eleven years ago) link

certainly Invisible Stalker + hexproof was a problem. actually I would imagine the presence of Invisible Stalker encouraged them to "play it safe" with a lot of cipher cards (like making the mini-Pox 6 mana instead of 5)

frogbs, Tuesday, 15 January 2013 21:17 (eleven years ago) link

i want to attempt to play that card still even at 6 mana. is probably not good though if everyone's gonna be jamming aggro with boros charms.

ciderpress, Tuesday, 15 January 2013 21:21 (eleven years ago) link

also i'm a bit bummed at gruul charm being more of a sideboard card and not an all-star like some of the others, its really only good if the hurricane mode is relevant, and the best flier in standard has 4 toughness. forsythe said that it was balanced in relation to the other gruul cards rather than the other charms so hopefully that means there's some more pushed RG stuff we haven't seen yet.

ciderpress, Tuesday, 15 January 2013 21:29 (eleven years ago) link

it does seem pretty sick in limited though

frogbs, Tuesday, 15 January 2013 21:37 (eleven years ago) link

i wondered if part of the reason gruul charm isnt that good is modern? it feels so much more narrow than anything except well, rakdos charm

once & future (Lamp), Tuesday, 15 January 2013 21:42 (eleven years ago) link

the fact that this doesn't kill Restoration Angel is pretty obnoxious - really wish they'd printed it as a 3/3

frogbs, Tuesday, 15 January 2013 21:45 (eleven years ago) link

rakdos charm seems less narrow though, i'm actually maindecking 2 copies in my burn deck in modern and there's almost no decks that it's completely dead against since all 3 modes are different relevant sideboard effects. gruul charm's first 2 modes are a lot less relevant i think.

ciderpress, Tuesday, 15 January 2013 21:46 (eleven years ago) link

no its definitely better than gruul charm but its probably the next worst charm in standard. well maybe izzet charm is worse.

once & future (Lamp), Tuesday, 15 January 2013 21:51 (eleven years ago) link

I thought people played Izzet Charm in standard? It seemed solid to me, unless it just doesn't kill anything these days...

frogbs, Tuesday, 15 January 2013 22:08 (eleven years ago) link

my p1p1 and p1p2 were both steam vents on what will be my last rtr draft. I kinda forced izzet cuz hey 2 steam vents and had a neat deck that always lasted like 20 turns but ultimately sucked cause winning requires a win condition. also pulled a vraska so w/e.

iatee, Wednesday, 16 January 2013 04:27 (eleven years ago) link

theres still two weeks of rtr drafting

once & future (Lamp), Wednesday, 16 January 2013 04:31 (eleven years ago) link

oh yeah the prerelease is pre, release, I forgot

I might do one more then

iatee, Wednesday, 16 January 2013 04:33 (eleven years ago) link

but I'm kinda over it

iatee, Wednesday, 16 January 2013 04:34 (eleven years ago) link

i think ooze flux will be very good in limited simic decks! like, force simic p1p1. if you have 2 evolve creatures out, it is pretty much unlimited bears for 2 mana. i'm ok with that. looking forward to getting passed it all the time

fennel cartwright, Wednesday, 16 January 2013 07:34 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/gtc/is276nnn03_en.jpg

dope card imo

iatee, Wednesday, 16 January 2013 14:22 (eleven years ago) link

that is very cool

ciderpress, Wednesday, 16 January 2013 14:24 (eleven years ago) link

the one thing we haven't seen yet is a cheap Krenko's Command/Raise the Alarm style token generator for Boros. I know they generally try to ramp up the synergy for a bunch of Limited strategies but I wonder if a cheap token producer would make Batallion a little too good...

frogbs, Wednesday, 16 January 2013 19:17 (eleven years ago) link

there'll probably be a card that makes 2 of those 1/1 haste tokens that the guildmage makes

we've only seen like 10 commons out of 100 so far so its useless to fret about some important thing missing for limited

ciderpress, Wednesday, 16 January 2013 19:23 (eleven years ago) link

well if Batallion on cheap creatures is too good they probably won't. I don't really care one way or the other I just like to make guesses. same way I wonder how many 0/6 walls there will be (to trigger Evolve), guys with evasion for Cipher, etc

frogbs, Wednesday, 16 January 2013 19:40 (eleven years ago) link

q:

do you guys follow any good general mtg blogs / twitter accounts

iatee, Wednesday, 16 January 2013 19:44 (eleven years ago) link

pretty much all the pro players and top MTGO players are on twitter but none of them are singularly interesting off the top of my head.

most MTG articles are about constructed decks or are boring tournament recaps; the few limited articles that exist are mostly unhelpful, with a couple exceptions which are behind the paywall on starcity, plus the Ars Arcanum guy who i've linked in here before and only writes when a new set is out.

ciderpress, Wednesday, 16 January 2013 20:02 (eleven years ago) link

that sucks

my friend told me about the limited resources podcast, I kinda like it

iatee, Wednesday, 16 January 2013 20:03 (eleven years ago) link

have you all chosen guilds for prerelease yet?

I'm probably going Gruul and Orzhov.

Moodles, Wednesday, 16 January 2013 20:07 (eleven years ago) link

the best twitter follow is probably @mtgaaron who's the head of magic r&d and tends to be pretty forthright rather than hype-y marketing-y like some of the other WotC people

ciderpress, Wednesday, 16 January 2013 20:07 (eleven years ago) link

Gruul is my fav guild so i'll definitely be running that at the midnight prerelease, not sure if i'll do 2 prereleases this time since that was a lot of magic for one weekend when i did it at the RTR one

ciderpress, Wednesday, 16 January 2013 20:10 (eleven years ago) link

You can get any and all questions about MTG design answered at http://markrosewater.tumblr.com

Moodles, Wednesday, 16 January 2013 20:11 (eleven years ago) link

ciderpress can you start a blog where you post long articles about limited and then I will read it

that arcanum guy's stats post seems pretty otm in retrospect

iatee, Wednesday, 16 January 2013 20:11 (eleven years ago) link

Luckily the store I'm going to is holding their prereleases in the early evening on Saturday and Sunday. I can't manage the midnight events.

Moodles, Wednesday, 16 January 2013 20:13 (eleven years ago) link

oh yeah limited resources is pretty solid, i don't like podcasts in general though so i rarely listen to it.

ciderpress, Wednesday, 16 January 2013 20:18 (eleven years ago) link

i used to think limited resources was good but then i watched loucks stream and realized hes actually p terrible

once & future (Lamp), Wednesday, 16 January 2013 20:19 (eleven years ago) link

Mark Rosewater's tumblr is a good read; even if you disagree with some of his philosophies, he's pretty clearly an expert in game design

frogbs, Wednesday, 16 January 2013 20:19 (eleven years ago) link

haha yeah mark rosewater seems to have been constructing near religious beliefs about the game over the last decade

iatee, Wednesday, 16 January 2013 20:21 (eleven years ago) link

i think Sam Black and Ari Lax are the most insightful current pro players but sadly their articles are behind the paywall on starcity

ciderpress, Wednesday, 16 January 2013 20:22 (eleven years ago) link

Rosewater's also very prompt about answering questions. I sent one in and he answered later the same day.

Moodles, Wednesday, 16 January 2013 20:23 (eleven years ago) link

i like the gamestate guys - although they deal almost exclusively with constructed formats i think theyre generally really good at dissecting why certain things work and metagame stuff

agree that sam black is a good writer/thinker - his draft streams are p good too although he hasnt really been streaming much since rtr started

once & future (Lamp), Wednesday, 16 January 2013 20:26 (eleven years ago) link

sam black's article on m13 limited changed the way i approach drafting in general and i've done much better ever since, lemme see if i can find it

ciderpress, Wednesday, 16 January 2013 20:26 (eleven years ago) link

i used to think limited resources was good but then i watched loucks stream and realized hes actually p terrible

yeah I def disagree w/ the things they say all the time but I still like it as entertainment

iatee, Wednesday, 16 January 2013 20:27 (eleven years ago) link

ok here's the article, shouldnt be behind paywall anymore
http://www.starcitygames.com/magic/generallimited/24692-Draft-The-Cards-You-Want-To-Play.html

ciderpress, Wednesday, 16 January 2013 20:28 (eleven years ago) link

weirdly, all the commas have vanished from old SCG articles when they migrated to the new site layout

ciderpress, Wednesday, 16 January 2013 20:33 (eleven years ago) link

that's a great article!

iatee, Wednesday, 16 January 2013 20:34 (eleven years ago) link

it feels like an inspirational speech, he should be giving it to a huge crowd of players who then break out in a standing ovation

iatee, Wednesday, 16 January 2013 20:41 (eleven years ago) link

lol!

that period where loucks, owen, sam and a few others were regularly drafting and streaming M13 and watching each others streams probably did more to help my limited game than anything else

once & future (Lamp), Wednesday, 16 January 2013 20:45 (eleven years ago) link

Yeah that one is incredible, I'd say it's a must read. I hate the articles that people like Conley Woods put out whenever a set is spoiled where he goes through each common and writes stuff like "2.5, I guess this is okay, kind of expensive but it blocks well", and then "welp, there's your pick order". It's been a while since draft has been so simple! I have a similar "weakness" with 5cc counterspells like Fall of the Gavel or Lost in the Mist. I realize they are bad but I love them as 23rd cards and I have won plenty of games with them. In RTR if I'm going well with Selesnya I'll start picking up stuff like Sundering Growth over Towering Indrik because the Growth is incredible against the guy with Stab Wounds and Deviant Glees.

frogbs, Wednesday, 16 January 2013 20:48 (eleven years ago) link

pretty interesting stuff spoiled today, including a 4cc 4/4 flying Dark Confidant for both players, really like that and think it'll be a 4-of in something

frogbs, Thursday, 17 January 2013 05:20 (eleven years ago) link

also a Ball Lightning with Lifelink

frogbs, Thursday, 17 January 2013 05:22 (eleven years ago) link

duskmantle seer is incredible

ciderpress, Thursday, 17 January 2013 14:45 (eleven years ago) link

kinda ridiculous

iatee, Thursday, 17 January 2013 14:47 (eleven years ago) link

i wanna play that in a Skies-type deck so badly

frogbs, Thursday, 17 January 2013 14:57 (eleven years ago) link

i never preorder cards but if this one is like $10 or less to start, i will be very tempted

ciderpress, Thursday, 17 January 2013 15:21 (eleven years ago) link

4 delver 4 snapcaster 4 duskmantle seer 4 ??? creature
22 lands 22 spells

i want to try this but that one threat slot really needs a good candidate, preferably at 1U or UB. not sure invis stalker is aggressive enough, since you really want to have them low on life by the time you drop the seer or they can rip their way out of it

ciderpress, Thursday, 17 January 2013 16:52 (eleven years ago) link

You guys think Seer is that good? Bloodgift Demon is really similar, except only you get the card advantage, and it sees almost no play. I guess if there's an aggro deck where the idea is to refill your hand while punishing your opponent for their expensive cards, it might find a home, but I can't remember a UB aggro deck... ever.

Vinnie, Thursday, 17 January 2013 18:07 (eleven years ago) link

I'd expect a good 2-drop with evasion in this set. Maybe even a reprint of the hybrid 2/1 unblockable from Ravnica. Dunno if that's good enough but it does have synergy with Cipher at least.

I realize that it's similar to Bloodgift but I will say this - one, the extra mana matters a LOT, and two, I think Bloodgift is definitely very playable but there hasn't been a deck to fit it in. I do see how this one may run into the same problem but it also seems like it may work in Modern. I dunno, cards like this tend to find good homes somewhere.

frogbs, Thursday, 17 January 2013 18:15 (eleven years ago) link

i don't think seer is 'that good' i just like it a lot. i do think it's more likely to see play than bloodgift demon though, 5 is a lot more mana than 4 and the extra reach when they flip a 4 or 5 drop will win some games

ciderpress, Thursday, 17 January 2013 18:35 (eleven years ago) link

is 5 really 'a lot more' in this meta?

once & future (Lamp), Thursday, 17 January 2013 18:37 (eleven years ago) link

i guess its less of a jump when there aren't good counterspells, but the type of deck that wants this effect is going to have to be very compact

ciderpress, Thursday, 17 January 2013 18:41 (eleven years ago) link

final UG mythic is spoiled but its not very exciting

2UG for a 2/4 that makes all your creatures ETB with extra +1/+1 counters equal to its power (usually 2)

ciderpress, Thursday, 17 January 2013 18:42 (eleven years ago) link

the only card that i really want to open is a thespian's stage. i guess the r/w mythic although i don't know how useful itll be

i hope r/w aggro is good but i have a feeling it won't be

once & future (Lamp), Thursday, 17 January 2013 18:51 (eleven years ago) link

that ball lightning w/ lifelink is pretty good...

iatee, Thursday, 17 January 2013 18:53 (eleven years ago) link

its obv way too good at 3 but i really, really wanted it to cost 3

once & future (Lamp), Thursday, 17 January 2013 19:06 (eleven years ago) link

it's way too good at 4!

iatee, Thursday, 17 January 2013 19:07 (eleven years ago) link

naw its fine

ciderpress, Thursday, 17 January 2013 19:14 (eleven years ago) link

you don't think that's too swingy for limited games?

iatee, Thursday, 17 January 2013 19:36 (eleven years ago) link

is 5 really 'a lot more' in this meta?

its essentially one activation

frogbs, Thursday, 17 January 2013 19:38 (eleven years ago) link

you don't think that's too swingy for limited games?

there the difference between 3 and 4 isn't much...ball lightning effects usually aren't great in limited. it's tough to get a great balls-out start in limited because the really good aggro stuff is usually at uncommon or rare.

frogbs, Thursday, 17 January 2013 19:40 (eleven years ago) link

I just feel like that 12 point life swing pretty much defines the game if it's in your opening hand

iatee, Thursday, 17 January 2013 19:45 (eleven years ago) link

it depends on the format though

once & future (Lamp), Thursday, 17 January 2013 19:47 (eleven years ago) link

definitely playable in Limited and probably a high pick but I actually think those types of cards tend to play better in Constructed

frogbs, Thursday, 17 January 2013 19:52 (eleven years ago) link

if that's not a first pick for most packs I don't want to see the rest of the set

iatee, Thursday, 17 January 2013 19:53 (eleven years ago) link

playing that w/ boros charm...

iatee, Thursday, 17 January 2013 19:55 (eleven years ago) link

12 point life swing is a lot but you need to capitalize on it, if you being down a card means you end up surrendering the board then it doesn't matter how far ahead you are on life totals. you can certainly first pick it but i can imagine being in R/W and opening it pack 3 and not wanting it if your deck isn't streamlined aggro already

ciderpress, Thursday, 17 January 2013 19:56 (eleven years ago) link

well i'm sure it'll fit well into the Boros strategy. playing Batallion dudes turn 2 and 3 and then this on turn 4 would be incredible. but I mean sacrificing cards for life swings is not something every deck wants to do. look at how often Essence Harvest tabled in AVR.

frogbs, Thursday, 17 January 2013 19:59 (eleven years ago) link

yeah it seems like the sort of thing in limited you're really going to want to use as a finisher rather than a turn four play most of the time? maybe not most because the temp swing could be pivotal in setting up for the late game but its not a game winning rare the way the best ones are

once & future (Lamp), Thursday, 17 January 2013 20:00 (eleven years ago) link

I think it becomes one in context, w/ a surprise battalion trigger

iatee, Thursday, 17 January 2013 20:01 (eleven years ago) link

also, the later you play it the easier it will be for your opponent to throw out blockers. a card like Loxodon Warhammer, on the other hand...

frogbs, Thursday, 17 January 2013 20:03 (eleven years ago) link

i dunno, this thing seems like it will steal wins sometimes but generally play fair, as opposed to something like Firemane Avenger which is actually just unbeatable when you start attacking with it

ok this is the last time i talk about firemane avenger i promise

ciderpress, Thursday, 17 January 2013 20:05 (eleven years ago) link

haaa

i will say that i will buy any and all of the firemane top 8 promos any of you pick up

once & future (Lamp), Thursday, 17 January 2013 20:10 (eleven years ago) link

gonna play boros promos at the gp

once & future (Lamp), Thursday, 17 January 2013 20:10 (eleven years ago) link

i think my favorite cards in the set so far are ghor-clan rampager and skarrg guildmage. pretty sure the rampager will be standard-playable, not so sure about the guildmage but i'll certainly test it

ciderpress, Thursday, 17 January 2013 21:53 (eleven years ago) link

welp the B/W guildmage just got spoiled and its 2nd ability appears to form an instakill with Exquisite Blood from AVR provided you can either deal 1 point of damage or gain 1 life while they're both active

ciderpress, Thursday, 17 January 2013 22:02 (eleven years ago) link

Maybe I'm just getting jaded but the Seer doesn't excite me at all. Feels like a rehash and just not that powerful. 4 mana is better than 5, true, but the type of deck that wants this card is so narrow; at least Bloodgift Demon I can see fitting into some decks. Would be happy to be wrong and see it get constructed play though.

New Ball Lightning is fun. I agree with frog, it's much better in constructed than limited, and I don't even think it's a good early draft pick. Powerful, but very hard on the colors and commits you to an aggressive deck so that you can overcome the card disadvantage (though Boros will probably be angling that way anyway).

I can see Rampager and Gruul Guildmage both getting Standard play, there's bound to be some strong aggro/midrange Naya decks after this set (it's already a deck now). Rampager in particular is so versatile, I love it.

Vinnie, Thursday, 17 January 2013 22:55 (eleven years ago) link

yeah Rampager seems like it'll be a staple in midrange. it's like the RG Boros Charm.

i can see why you're down on the Seer, but I have to believe some aggressive Skies-like Dimir deck will emerge that features a lot of hard-to-block creatures and abuses Cipher. I agree it's only good in certain metagames (for example, one in which aggro is not very good) but if U/B can go aggro, the two-way ability of the Seer is really something

frogbs, Thursday, 17 January 2013 23:15 (eleven years ago) link

http://i.imgur.com/8IWxMEb.png

finally got to try doors.dec

how would you guys build this?

iatee, Sunday, 20 January 2013 18:29 (eleven years ago) link

really can't say but I question how much you're going to be able to fire Psychic Spiral off for. I'd probably fit in Skywatch since it's really a nice dude to have, especially if you can get him out fast. what were your results?

frogbs, Sunday, 20 January 2013 19:51 (eleven years ago) link

i will say that's about the coolest 5c deck i've seen in RTR though. and they're becoming a lot more frequent.

frogbs, Sunday, 20 January 2013 19:51 (eleven years ago) link

would probably play weird and injunction over maybe spiral and one of the axebanes. spiral only really seems worth it w/chronic flooding

the keefest of chiefs (Lamp), Sunday, 20 January 2013 19:52 (eleven years ago) link

I'd probably swap out Lobber Crew and Trestle Troll for Skywatch and Rites of Reaping. Would consider siding in Golgari Charm if Stab Wound or various Azorius enchantments were a problem and otherwise use either Frostburn or Vassal Soul.

Moodles, Sunday, 20 January 2013 19:55 (eleven years ago) link

24 mana sources is a ton, you can play 16 or even 15 lands in that deck i think. i'd go 16 and consider cutting a vine or guardian too

ciderpress, Sunday, 20 January 2013 19:56 (eleven years ago) link

it does feel weird to just have frostburn in the board and ya 17 lands seems a bit much considering. the gatecreeper in the board is probably better than a land isn't it?

frogbs, Sunday, 20 January 2013 19:57 (eleven years ago) link

oh wait i just saw how many 7-drops youre playing, dont cut a land

ciderpress, Sunday, 20 January 2013 19:58 (eleven years ago) link

i think the 3rd gatecreeper is worse than a land in most decks

ciderpress, Sunday, 20 January 2013 19:58 (eleven years ago) link

dunno if i'd say that here. looks like turns 3 and 4 you're not gonna do much but play walls anyway. gatecreepers essentially produce 2 mana w/ axebane, enable doorkeeper, thin out your deck...I'd probably play as many as I got

frogbs, Sunday, 20 January 2013 20:13 (eleven years ago) link

lost the 1st match (0-2) against a so-so rakdos deck due to bad luck w/ mulls
lost the 2nd match (1-2) against v good selesnya deck cause lol 7 centaurs
won the 3rd match (2-1) against a so-so rakdos deck, deck went off

I really wanted / needed a 3rd doorkeeper, I think I passed the third one for hover barrier hoping it would wheel

anyway it was fun to play for sure. never had any mana color problems tho this was essentially a simic deck. I sided the second horncallers in for most games. casting huge d00ds was a lot easier than the mill win.

iatee, Sunday, 20 January 2013 20:18 (eleven years ago) link

didn't draw archon a single game!

iatee, Sunday, 20 January 2013 20:19 (eleven years ago) link

my last two decks have been real goofy 3-4 color builds with a ton of bombs; I've gone a combined 1-5 with them. lots of 1-2 losses where I get killed by some guy playing 5 counterspells, or random discard, or I just draw way too many lands (twice I've drawn 15 lands with about half my deck left), or guys just randomly rip Cyclonic Rifts. kind of disheartening but the Jace/Hypersonic/Archon/Utvara Hellkite/Detention Sphere deck sure was fun to play..

frogbs, Sunday, 20 January 2013 20:31 (eleven years ago) link

in this case the first pack was super weak, it was seriously like axebane or daggerdrome imp, the second was also pretty bad but there was a gatecreeper, and the third had a chromatic lantern. I hadn't really set out to loldraft but it was definitely in the cards.

iatee, Sunday, 20 January 2013 20:34 (eleven years ago) link

full gatecrash set is up on the wizards site

looks pretty solid for limited. will probably play significantly faster than RTR due to the mechanics, but the removal is a bit better/cheaper and the cards feel tech-ier so drafting could be pretty hard at first

ciderpress, Monday, 21 January 2013 06:37 (eleven years ago) link

what do we think the key commons are gonna be in limited?

leyline phantom and deathcult rogue both seem like they will be pretty high picks

iatee, Monday, 21 January 2013 15:31 (eleven years ago) link

sorta want to play dimir now

iatee, Monday, 21 January 2013 15:34 (eleven years ago) link

not really sure what you see in the phantom but yeah the rogue is important for dimir getting cipher hits through.

on the surface it looks like the best common is the 2BB kill spell but i'm sure some creature or other will end up being surprisingly powerful

ciderpress, Monday, 21 January 2013 15:39 (eleven years ago) link

there's 2 5-power bloodthirst guys at common which is frankly kind of terrifying

ciderpress, Monday, 21 January 2013 15:40 (eleven years ago) link

phantom = the engine for evolve decks?

iatee, Monday, 21 January 2013 15:42 (eleven years ago) link

yeah playing against gruul is just going to be annoying. can't imagine anyone will ever be happy actually casting zhur-taa as a creature.

iatee, Monday, 21 January 2013 15:45 (eleven years ago) link

yeah but it still feels too tempo-negative to be a high pick

i do like how a lot of the 'weird' commons like that are in there to work with one of the mechanics, like the Armored Transport is a battalion enabler and Wildwood Rebirth lets you rebuy your bloodrush cards mid-combat etc etc

ciderpress, Monday, 21 January 2013 15:45 (eleven years ago) link

this seems like a very synergy-heavy set is what i'm saying i guess

ciderpress, Monday, 21 January 2013 15:46 (eleven years ago) link

what % of dimir wins do you think will be mills?

iatee, Monday, 21 January 2013 15:48 (eleven years ago) link

Phantom seems kinda crap outside of Simic. The problem with the Phantom though is that Simic seems slow as it is and should have a lot of mana sinks later on. Of course I can't really say without playing with the cards.

I'm not really sure what the big Limited commons will be - every card I've seen that looks awesome in Limited so far as been Uncommon. Drakewing Krasis, Kingpin's Pet, Shambleshark, Wojek Halberdiers, and Deathcult Rouge all seem like first pickables that fit within their guild well. Lots of good common removal too but nothing on the level of Stab Wound. Anyway I'm definitely liking Simic here, definitely the most interesting. Dimir mill seems like a lot of fun too. The 1UB counterspell/mill 2 is kind of a shock, they don't tend to do hard counters with just a single blue (outside of Fall of the Gavel and Dromar's Charm)

frogbs, Monday, 21 January 2013 15:54 (eleven years ago) link

like 15-20%? i dunno, its one of those things i can't really evaluate from the card list, but i didn't see any equivalent to Vedalken Entrancer from the old dimir limited decks, a repeatable miller at common that doesn't require any other resources

ciderpress, Monday, 21 January 2013 15:56 (eleven years ago) link

I'm also noticing a lot of quality creature enchantments here

frogbs, Monday, 21 January 2013 15:56 (eleven years ago) link

one thing that stood out to me just now is that 4 of the 5 guild mechanics give extra value to small evasive creatures, so i'd expect cards like metropolis sprite and spire tracer to be more desirable than they would be in most limited formats

ciderpress, Monday, 21 January 2013 15:59 (eleven years ago) link

will gruul suffer from boros cutting the red bloodrush?

iatee, Monday, 21 January 2013 16:06 (eleven years ago) link

any decent combat trick + boros charm...

iatee, Monday, 21 January 2013 16:06 (eleven years ago) link

Seems like there's a lot of potential for land destruction in this set.

Moodles, Monday, 21 January 2013 16:07 (eleven years ago) link

nope

ciderpress, Monday, 21 January 2013 16:14 (eleven years ago) link

well if it's anything like RTR, I'll be playing a lot of 3-color decks. in which case Boros/Gruul looks pretty solid.

yeah playing against gruul is just going to be annoying. can't imagine anyone will ever be happy actually casting zhur-taa as a creature.

if you're low on creatures you will. it seems like Gruul will be a lot of attack -> use bloodrush if necessary -> if not, play bloodrush creature

frogbs, Monday, 21 January 2013 16:14 (eleven years ago) link

land destruction was a fringe strategy back when they still printed Stone Rain, now they barely print any LD at 4 mana let alone 3

the ramp/fixing on frenzied tilling might make it fringe playable in a very specific limited deck though

ciderpress, Monday, 21 January 2013 16:15 (eleven years ago) link

they have been very explicit about not making land destruction ever viable cause they think it makes people hate the game

iatee, Monday, 21 January 2013 16:18 (eleven years ago) link

I think they're right on that count. Still, I'm surprised they haven't printed anything to punish greedy mana bases (like Blood Moon, or at least Tec Edge) since the mana fixing in Standard is as good as its ever been.

frogbs, Monday, 21 January 2013 16:22 (eleven years ago) link

yeah that along w/ scaling back counterspells is all part of the same trajectory where they're trying to make sure the majority games play out on the board rather than being about raw resource advantage/denial. which i think is generally a good thing. blood moon/tec edge effects go against this too so i wouldn't expect anything that harsh anymore

ciderpress, Monday, 21 January 2013 16:35 (eleven years ago) link

people also like playing multicolor in general + increases the number of card interactions possible

iatee, Monday, 21 January 2013 16:38 (eleven years ago) link

do you guys think that the fixing will be there for strong 4-5 color limited decks come dragon's maze?

iatee, Monday, 21 January 2013 17:00 (eleven years ago) link

i think 3 will become the default with 4 and 5 very doable in base-green decks

ciderpress, Monday, 21 January 2013 17:03 (eleven years ago) link

I am way too excited about the possibilities, the last time I drafted multisets was tempest

iatee, Monday, 21 January 2013 17:07 (eleven years ago) link

im really curious whether they're going to try to squeeze in a full 10-cycle of dual lands in dragon's maze (probably at uncommon)

there were a set of 10 richard wright land arts that showed up during the RTR art previews that haven't been used on anything, nor have they been used as promotional art or anything yet, and they looked really fancy and can't have just been commissioned to sit around unused.

ciderpress, Monday, 21 January 2013 17:13 (eleven years ago) link

blood moon/tec edge effects go against this too so i wouldn't expect anything that harsh anymore

I can understand Blood Moon being a little harsh but Tec Edge seems fair to me. Cards like Geist or Huntsmaster are overpowered because it's supposed to be that only certain decks can play them. I don't think Magic should be at a point where basic lands feel underpowered.

frogbs, Monday, 21 January 2013 17:50 (eleven years ago) link

tec edge may seem fair on the surface but if you look at its usage it pretty much just gave UW control decks another axis on which to punish people and keep their mana leaks live. no one else really played it much

ciderpress, Monday, 21 January 2013 18:12 (eleven years ago) link

i remember a lot of decks playing that card! at least, in my area. i'd say if it was printed how it would be used in a different way.

or there's Price of Progress, a card I always loved, but again maybe too cruel for those running almost all nonbasics :)

frogbs, Monday, 21 January 2013 18:58 (eleven years ago) link

what are you guys going for the prerelease?

iatee, Monday, 21 January 2013 19:02 (eleven years ago) link

gruul

price of progress in standard/modern right now would be hilarious, it'd be like 10-14 damage for 2 mana. i think a version that's 1 per instead of 2 would be printable and playable but i don't really think its something needed with mono-red already performing well

ciderpress, Monday, 21 January 2013 19:11 (eleven years ago) link

i think spreading seas is my favorite nonbasic hate card in terms of playabilty vs effect on the game. never dead and doesn't stifle mana development but can punish greedy manabases enough % of the time plus shut down utility lands

ciderpress, Monday, 21 January 2013 19:17 (eleven years ago) link

a 2-mana sorcery that's the ghost quarter effect plus a cantrip would be interesting too

ciderpress, Monday, 21 January 2013 19:20 (eleven years ago) link

oh yeah spreading seas would be great, but I would much rather it be something in red or green. I like the Ghost Quarter idea. I love the effect but I hate it as a land that you have to sacrifice.

for the prerelease I'm definitely going Simic, seems like the most fun

frogbs, Monday, 21 January 2013 19:27 (eleven years ago) link

okay I went for boros

love the boros rares

what do you guys think of one thousand lashes?

iatee, Monday, 21 January 2013 19:31 (eleven years ago) link

pillory of the sleepless was one of the best removals in old rav block. lashes is the Arrest to pillory's Pacifism, so yeah i expect it'll be quite good.

ciderpress, Monday, 21 January 2013 19:33 (eleven years ago) link

ended up in gruul after all cause my preferences were all sold out

iatee, Monday, 21 January 2013 23:11 (eleven years ago) link

1000 Lashes feels first-pick worthy. the "no activated abilities" part is maybe not worth the extra mana but let me say I definitely am glad to have Arrest over Pacifism in RTR much of the time. also Orzhov feels like it'll win a lot of games by just pinging an opponent to death - that one life a turn can make a big difference if you're abusing Extort since it pings further and can extend the game since you're gaining life too.

frogbs, Monday, 21 January 2013 23:32 (eleven years ago) link

anyone wants to playtest later tonight? I found the cockatrice gatecrash update

iatee, Tuesday, 22 January 2013 02:02 (eleven years ago) link

ooh, i missed that post. i've been playtesting on cockatrice like all day. really enjoying the set.

mostly draft-relevant impressions:

- i think gatecrash draft will be similar to RTR in that the "slow decks", especially in non-traditional slow-deck colors (boros, simic, even gruul) will go underdrafted at first. i expect a lot of bomby substances to get passed as drafters feverishly chase tempo. meanwhile, there are lots of great stally cards in lots of colors. both red and white have great defensive removal spells for 1 mana.

- on the topic of fast decks being less good than they initially seem: bloodrush is worse than i thought it would be. i rarely saw it making a difference. it's great as late-game burn, but wins you creature combats much less often than you'd think. usually you're much happier just playing the creature.

- fast decks can work, though. one card i anticipate being underdrafted is madcap skills. pick this up always!!! it's essentially the key to any red-based aggro deck, as it's basically an "opponent must have removal" card. i would happily run a deck with 6 1-drops and 3 madcap skills. also combos nicely with armored transport (a nice card on its own) and that gruul activate-first-strike bear. knowing this brutal card is out there really makes me long for cheap bounce in blue.

- i didn't play (against or with) a good dimir deck all day. cipher is really bad, except for hands of binding.

- frilled oculus is basically the frostburn weird of gatecrash. the format comes off as rather fast, so i think there are gonna be lots of slow decks out there for the picking. frilled oculus is that slow-deck enabler.

- the rares are bomby, as usual. even that dubious looking orzhov recursion spell can be quite powerful. high priest of penance, too. i overlooked it at first just thinking it was basically deathtouch+. turns out it's deathtouch+++, as being removal-proof helps a LOT.

- the guildmages were better in RTR.

- didn't see 1000 lashes anywhere, but i agree that it looks first-pick worthy. a very key orzhov card. orzhov's #1 wincon is the slow ping, unless you get some solid over-the-top type dudes like alms beast. even then, go for the ping. i don't think there's any possible way to make a remotely fast orzhov deck. for orzhov, slow = good and i can't conceive of any alternative. i would say it's even slower than golgari, which is saying something.

- for the prerelease (at my place there's no prereg, just a mad rush to get there early) i'm almost certainly going to shoot for boros. the creatures are scariest, the removal is best, it's got the best synergy with neighbouring guilds, and can excel at both the fast naya strategy or the slow borzhov strategy.

fennel cartwright, Tuesday, 22 January 2013 09:58 (eleven years ago) link

today was quite a nice "unofficial prerelease" day for me. the cherry on top was the deck i just drafted. take a gander at this monstrosity. i'm personally quite partial to the bonkers stuff i had to side out. i was almost certainly the only simic drafter at the table. master biomancer got passed to me something like p2p7. O_O

Creatures
2 Cloudfin Raptor
1 Zameck Guildmage
1 Experiment One
2 Frilled Oculus
2 Greenside Watcher
1 Drakewing Krasis
1 Elusive Krasis
1 Master Biomancer
1 Ruination Wurm
1 Gruul Ragebeast
1 Skarrg Goliath

Spells
1 Rapid Hybridization
2 Ground Assault
1 Hands of Binding
1 Signal the Clans

Ramp
2 Gruul Keyrune
2 Verdant Haven

Lands
4 Mountain
4 Island
6 Forest
3 Simic Guildgate

SB: 1 Dimir Keyrune
SB: 1 Diluvian Primordial
SB: 1 Gateway Shade
SB: 2 Incursion Specialist
SB: 2 Ruination Wurm
SB: 2 Sage's Row Denizen
SB: 1 Way of the Thief
SB: 1 Nimbus Swimmer
SB: 1 Leyline Phantom
SB: 1 Homing Lightning
SB: 1 Ivy Lane Denizen
SB: 1 Cloudfin Raptor
SB: 1 Pit Fight

fennel cartwright, Tuesday, 22 January 2013 10:06 (eleven years ago) link

oh yeah - if you guys wanna get your cockatrice game on pre-prerelease, you can make a sealed pool (with the option of guildpacks) here, draft here (until CCG gets gatecrash online, although i honestly like this new site more than CCG), and get the XML file for cockatrice here. all you have to do with the xml file is rename it cards.xml and replace the version in your cockatrice folder with it. it contains all the standard cards including gatecrash.

have fun!

fennel cartwright, Tuesday, 22 January 2013 10:11 (eleven years ago) link

also, just read the earlier posts - that's too bad about land destruction. i always suspected wizards was trying to move away from it; never knew it was an official position. i would love to see a "disruptor" deck return. fond memories of playing monoblack decks in that microprose shandalar game and just sinkholing/strip mining the computer decks into oblivion.

p.s. i mistyped the link for that XML file in the post above. here is the proper link: uploaded.net/file/j7o6fms0

it'll be on oracle in like a day or two but maybe you guys are eager beavers like me

fennel cartwright, Tuesday, 22 January 2013 10:21 (eleven years ago) link

thanks for the tips up there, awesome post

i suspect/hope dimir is going to be like izzet in RTR in that it's not actually bad but it takes a month for people to figure out how to win with it

tity boi historian (ciderpress), Tuesday, 22 January 2013 14:09 (eleven years ago) link

if you have time to play later tonight, pm me fennel!

iatee, Tuesday, 22 January 2013 14:11 (eleven years ago) link

I definitely think you're right about Madcap Skills - the one drops don't look real powerful but absent any bounce whatsoever (there's the 6-drop uncommon I guess) these kind of cards will go unchecked. Way of the Thief also looks very good, as does Gift of the Orzhova. Hell Gift looks almost as swingy as Armadillo Cloak which was one of the great all-time Limited commons. Plus there are some really good uncommon creature enchantments. Maybe worth it to pack some enchantment destruction??

I'm thinking the -5/-0 enchantment w/ bounce (Agoraphobia) is also going to be good - repeatable pseudo-removal that also happens to enable Evolve (if you dare to play it on your own dude!)

frogbs, Tuesday, 22 January 2013 14:23 (eleven years ago) link

that's an interesting use for it, I wonder how often it'll come up

do you guys think that bloodrush suffers from the amount of instant removal in the set? feel like I'm always gonna be worried about 2 for 1s

iatee, Tuesday, 22 January 2013 14:30 (eleven years ago) link

Oh wow, wasn't thinking about the interaction with Agoraphobia on an Evolve guy. Good catch, frog.

Set looks fun though feels like there's surprising few cards aimed at Constructed for a big set. One that caught my eye is Boros Reckoner - seems efficient enough, though I'm not sure how relevant the two abilities will be.

Vinnie, Tuesday, 22 January 2013 14:32 (eleven years ago) link

the 1-drops in this set look better than the ones in RTR i think

if i'm bloodrushing i'm mostly worried about Smite, that's a super efficient 2-for-1 for my opponent. but really that balance between using your pump aggressively vs avoiding getting blown out has always existed and it just takes some practice to know what to do in each situation

tity boi historian (ciderpress), Tuesday, 22 January 2013 14:33 (eleven years ago) link

yeah but easier to fall into that trap when you have 9 combat tricks in your deck

iatee, Tuesday, 22 January 2013 14:35 (eleven years ago) link

The nice thing about Bloodrush is that unlike normal combat tricks, if you fear removal, you can just play the guy. In an aggressive deck, the kind that will take advantage of Bloodrush, there's usually several early turns where your opponent will tap out to stabilize. And speaking of Bloodrush, you guys think Slaughterhorn is good enough for constructed?

Vinnie, Tuesday, 22 January 2013 14:36 (eleven years ago) link

I doubt it but Ghor-Clan Rampager definitely does

frogbs, Tuesday, 22 January 2013 14:40 (eleven years ago) link

i will be playing 4 ghor-clan rampager in standard, i'm like 90% sure

tity boi historian (ciderpress), Tuesday, 22 January 2013 14:59 (eleven years ago) link

yeah with everyone geeking out over Boros Charm dealing 4 for only two mana I'm surprised nobody really seemed to get excited about this one

frogbs, Tuesday, 22 January 2013 15:15 (eleven years ago) link

well to be fair boros charm is insane because of the middle mode, i would love to maindeck rootborn defenses but its practically dead in some matchups while the charm still 4's them

tity boi historian (ciderpress), Tuesday, 22 January 2013 15:23 (eleven years ago) link

i'm pretty sure RG aggro in standard just wants to be like 3 bonfire 3 domri 30 creatures, so the rampager is important for letting you still run 'spells' while having your deck half creatures for domri value

tity boi historian (ciderpress), Tuesday, 22 January 2013 15:25 (eleven years ago) link

oh yeah all 3 modes on Boros Charm are great and it's probably a better card overall but +4/+4 and trample for only RG is really good - have they ever done +4 power and trample for 2 mana?

frogbs, Tuesday, 22 January 2013 15:29 (eleven years ago) link

yep it's called Colossal Might and it saw a bit of standard play

tity boi historian (ciderpress), Tuesday, 22 January 2013 15:31 (eleven years ago) link

Dimir's "mill until you hit a land" theme is pretty neat. Looks like there will be some games where you have Undercity Informer out and have to calculate how much land is left in your opponents deck so you can go alpha-strike mill. And then your opponent sides in an extra land to foil you.

frogbs, Tuesday, 22 January 2013 19:19 (eleven years ago) link

or holds 3 land in their hand

iatee, Tuesday, 22 January 2013 19:20 (eleven years ago) link

i like the B removal and the 1B creature that get better as you mill them, those were nice touches

tity boi historian (ciderpress), Tuesday, 22 January 2013 19:23 (eleven years ago) link

thats a good point, holding land in hand vs. them might be an effective strategy. I think it all depends how big mill is for Dimir.

speaking of nasty Dimir cards, Call of the Nightwing (the Cipher spell that puts out 1/1's) is going to be nasty. seems like an abundance of fairly cheap removal may curb it a bit but I can see that getting out of hand quick

frogbs, Tuesday, 22 January 2013 19:33 (eleven years ago) link

its decent but all you need is a removal or blocker for the one with the spell on it

tity boi historian (ciderpress), Tuesday, 22 January 2013 19:36 (eleven years ago) link

Dimir has quite a few creatures with evasion though, and if I understand Cipher right you can put it right on the 1/1 flyer if you want. I do agree that Cipher is extra bad vs. removal but at least it's not straight card disadvantage.

frogbs, Tuesday, 22 January 2013 19:38 (eleven years ago) link

feels like dimir's problem is probably going to be getting into a position where they can be on the offensive - like that's a game winning card if you have some blockers and an evasion dude to put it on or if they have a crap start, but against a faster deck you're not gonna win a race w/ it

iatee, Tuesday, 22 January 2013 19:38 (eleven years ago) link

exactly - the comparison to Izzet is about right, I feel a lot of people are gonna have these awesome looking Dimir decks and will just get trounced. I feel they really need a Doorkeeper-like card, some early drop that comes around late in the draft and can stave off Boros and Gruul, for a turn at least

frogbs, Tuesday, 22 January 2013 19:45 (eleven years ago) link

maybe splash for white for basilica guards etc?

iatee, Tuesday, 22 January 2013 19:50 (eleven years ago) link

yeah thats my worry too - in order to be attacking for cipher casts you have to spend your early mana on these small evasive creatures that can't block well, and then hands of binding is the only cipher effect that actually helps you race or stabilize when your board consists of those types of creatures. it's like you're playing azorius except that there's only one card with detain instead of half a dozen

tity boi historian (ciderpress), Tuesday, 22 January 2013 19:51 (eleven years ago) link

will predator's rapport be semi-playable? seems like the likelihood of a simic deck having a 5/6 out sometime during a game is pretty high

iatee, Tuesday, 22 January 2013 19:53 (eleven years ago) link

combined w/ a combat trick or whatever and you can imagine someone gaining 15 life

iatee, Tuesday, 22 January 2013 19:55 (eleven years ago) link

on the flipside though, this set doesn't really have equivalents to splatter thug or dead reveler, or even a centaur courser unless i missed it, and those 3cmc 3/3s tend to be the cards that punish the blue tempo decks. 3/2s are just so much easier to trade evenly or profitably with

tity boi historian (ciderpress), Tuesday, 22 January 2013 19:57 (eleven years ago) link

well if a boros player curves out, the wojek are basically splatter thugs

iatee, Tuesday, 22 January 2013 20:00 (eleven years ago) link

one drop, wojek and skyknight legionnaire seems like it would be the equivalent to a rakdos start

iatee, Tuesday, 22 January 2013 20:01 (eleven years ago) link

dimir has access to lots of good cards for breaking up battalions though. the 3U bounce all attackers spell is just so brutal

tity boi historian (ciderpress), Tuesday, 22 January 2013 20:04 (eleven years ago) link

yeah esp in a meta where 3 of the 5 abilities are combat-related, that has got to be a v. high pick

iatee, Tuesday, 22 January 2013 20:06 (eleven years ago) link

fennel you havent found the boros strat to easy to disrupt? you said the format is slower than you expected but is that because gruul/boros have a hard time closing games out or because the decks are looking to kill a few turns later than you'd expect?

--- (Lamp), Tuesday, 22 January 2013 21:39 (eleven years ago) link

feel like i need to play a bunch w/this set before im at all close to being good w/ it

--- (Lamp), Tuesday, 22 January 2013 21:39 (eleven years ago) link

the thing about boros is that you actively want to avoid trading in the early turns if you have a good battalion guy, which means there can be situations where you just pass the turn without attacking even if your attack is 'profitable' by a normal definition in limited

tity boi historian (ciderpress), Tuesday, 22 January 2013 21:43 (eleven years ago) link

this set seems like it could be very difficult in limited

tity boi historian (ciderpress), Tuesday, 22 January 2013 21:43 (eleven years ago) link

yeah even the more straightforward guilds require fairly nuanced decision making

iatee, Tuesday, 22 January 2013 21:46 (eleven years ago) link

my initial idea was that orzhov could potentially be really powerful cuz theres all these places to gain minor advantage over the course of the game and because it can disrupt aggro strategies fairly well but i really do need to play with the cards

i want to figure out a way of making the two mana black land enchant that drains life good because im going to draft a deck with four of them

--- (Lamp), Tuesday, 22 January 2013 22:02 (eleven years ago) link

that one was in ROE and i never saw anyone make it work

tity boi historian (ciderpress), Tuesday, 22 January 2013 22:04 (eleven years ago) link

someone play cockatrice w/ me tonite dammit

iatee, Tuesday, 22 January 2013 22:06 (eleven years ago) link

I'd like to try this out, but I'm new to Cockatrice, so I'm not exactly sure how to make this happen. How exactly does that gatecrash draft site work?

Moodles, Tuesday, 22 January 2013 22:51 (eleven years ago) link

if I save the xml file and then join a draft queue on cockatrice will the draft then happen within cockatrice or does it happen on a separate site?

Moodles, Tuesday, 22 January 2013 23:12 (eleven years ago) link

cockatrice doesn't have a draft feature but people draft on one of the sites that do and then play on cockatrice

I'd like to play prerelease (sealed) prep rather than draft if you have time later!

iatee, Tuesday, 22 January 2013 23:20 (eleven years ago) link

prerelease sealed works for me, I'll be available around 9:00 cst.

I went to the prerelease sealed generator site that Fennel linked. Once you generate a pool, what do you do with it?

Moodles, Tuesday, 22 January 2013 23:24 (eleven years ago) link

pretty much just look at the cards then add them one at a time to your cockatrice deck

iatee, Tuesday, 22 January 2013 23:26 (eleven years ago) link

so do you have to generate it at any particular time or could I just do it now and then play later on?

Moodles, Tuesday, 22 January 2013 23:29 (eleven years ago) link

yup

iatee, Tuesday, 22 January 2013 23:30 (eleven years ago) link

moodles, the draft happens on a separate site. they'll tell you in the cockatrice draft queue. cockatrice people often use CCGdecks.com - i would preemptively make an account there.

iatee, i might be up for a quick sealed game in the next like couple hours or so but i have plans tonight so can't play for too too long. i don't actually know how to p

lamp, so far the most reliable way i've found to disrupt boros is to just put fatter creatures in front of them. nailing their battalion enablers like armored transport also is quite helpful. i know direct damage is always good, but it seems, like, extra good in gatecrash.

and guys... call of the nightwing really sucks. it's basically a 4 mana midnight haunting with mild upside. i dunno. i am really pessimistic about dimir. too many of the cards are there to enable a mill strategy that in and of itself is much too all-in. i think that the best comparable for dimir is NOT izzet, but AVR monoblack. a potentially powerful strategy that you need to be the only one at the table drafting. but, like, unplayable in sealed, etc.

i also disagree that dimir is good at breaking up battalions. in fact, i think it is hands down the worst guild at doing so. aetherize is a sweet spell, but it's at 4 mana and at uncommon. i'm surprised that red seems to be the best battalion-breaker color. mugging is crucial to nail those armored transports etc.

fennel cartwright, Tuesday, 22 January 2013 23:39 (eleven years ago) link

emailed you back

iatee, Tuesday, 22 January 2013 23:39 (eleven years ago) link

in my head the limited comparisons are

rakdos = gruul best aggro deck
selesnya = simic best guild mechanic to build around, relies on synergy to make cards better
boros = azorius second best aggro deck with potentially more controlling builds, can be hard to assemble because its always getting taken by the shared guilds
izzet = orzhov hard to draft optimally deck relies on maximizing small advantages, will quitely probably be the best archetype for most of the format
golgari = dimir crappy overcosted mechanic that development was scared would be too good in constructed, ends up being underdrafted and two months from now ppl on mtgo 3-0 with five color mill/control magic decks

i look fwd to being wrong about all of this

also iatee ill be home tonite after 1 if you're still up @ that point

--- (Lamp), Wednesday, 23 January 2013 00:18 (eleven years ago) link

lol...we'll see

iatee, Wednesday, 23 January 2013 00:20 (eleven years ago) link

i hope this ends up being a decent sealed format, i actually prefer sealed to draft these days and i thought RTR was a particularly fun sealed set with all the mana fixing. this set looks like it's more synergy based so its a matter of whether there's enough redundancy in the various effects or not (what i said earlier re: hands of binding being the only board control cipher is an example of the lack of this)

tity boi historian (ciderpress), Wednesday, 23 January 2013 00:24 (eleven years ago) link

i'm always skeptical of these early impressions though, the month after RTR came out everyone thought izzet was close to unplayable in limited, and then the ars arcanum guy ran his numbers and lo and behold it was actually the 2nd best performing guild

tity boi historian (ciderpress), Wednesday, 23 January 2013 00:28 (eleven years ago) link

exactly - it's not until 2-3 weeks after the prerelease that I feel people are really getting a handle on the format. Dimir definitely looks like the worst guild for Limited but I doubt its anything like AVR black; kinda feel like the 5 guilds in RTR were balanced pretty well and if Dimir were really that weak I'd think they would have tweaked it in Development

frogbs, Wednesday, 23 January 2013 02:24 (eleven years ago) link

dimir's REALLY bad. iatee and i just played a dimir/orzhov match which was positively atrocious. 2 long, arduous and annoying games. i bet there are gonna be lots of timed draws at prerelease.

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 03:24 (eleven years ago) link

yeah anyone going dimir at the prerelease is in for some lols

iatee, Wednesday, 23 January 2013 03:27 (eleven years ago) link

dimir wins are just kinda absurdist

iatee, Wednesday, 23 January 2013 03:28 (eleven years ago) link

i dunno. wizards r&d is hardly infallible even though we like to think they are. dimir is different from izzet and similar to avr black in that it relies on an extremely specific and janky strategy. i can definitely see it being as bad as it seems.

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 03:28 (eleven years ago) link

neovoidwielder, aetherize, a few other strong control cards, you just can't count on getting enough as they're uncommon

iatee, Wednesday, 23 January 2013 03:31 (eleven years ago) link

the avr black comparison doesn't scare me at all since i did really well with black decks in avr

tity boi historian (ciderpress), Wednesday, 23 January 2013 04:08 (eleven years ago) link

i can totally see Dimir sucking in sealed but in draft I can see one guy doing some kind of super mill strategy and getting all the stuff no one wants and one guy doing some kind of three color Orzhov or Simic splash and doing alright with that. until then though I'll take your word for it, this guild desperately needs a Fog Bank-type card at common

frogbs, Wednesday, 23 January 2013 04:15 (eleven years ago) link

already have multiple hour+ dimir games under my belt

iatee, Wednesday, 23 January 2013 04:16 (eleven years ago) link

corpse blockade is decent for that xp

iatee, Wednesday, 23 January 2013 04:20 (eleven years ago) link

iatee ground down my weak boros deck with endless mill. I think I got battalion off one time in 3 games.

Moodles, Wednesday, 23 January 2013 04:26 (eleven years ago) link

now to build an insane gruul deck...

Moodles, Wednesday, 23 January 2013 04:27 (eleven years ago) link

here we go: http://puremtgo.com/articles/ars-arcanum-gatecrash-prerelease-primer

tity boi historian (ciderpress), Wednesday, 23 January 2013 16:50 (eleven years ago) link

he seems to be ranking the guilds
orzhov > simic > dimir > boros > gruul

which is wonderfully counterintuitive to current public opinion

tity boi historian (ciderpress), Wednesday, 23 January 2013 17:12 (eleven years ago) link

I can buy that ranking if you move dimir to the bottom

iatee, Wednesday, 23 January 2013 17:15 (eleven years ago) link

a so-so gruul deck is nothing special for sure but its decent creatures and combat tricks

a so-so dimir deck has a decent amount of removal but really crap creatures for the most part

a strong boros deck is def not as good as a strong rakdos deck but has a lot of game winning rares

iatee, Wednesday, 23 January 2013 17:19 (eleven years ago) link

basically his point w/ gruul is that the common creatures are not efficient enough as creatures, and bloodrush often gives up too much long-game value to get an attack through early (i.e. if you keep using bloodrush to get your 2/2 through, you still end up with just a 2/2 but without any more guys to play)

tity boi historian (ciderpress), Wednesday, 23 January 2013 17:22 (eleven years ago) link

maybe I read it incorrectly, but I'd think you could flip 3 and 4 there (does he actually say Dimir is better than Boros?). otherwise I think his opinion's as good as any. keep in mind that the prerelease hasn't happened yet. I remember a lot of people saying that Izzet was unplayable and that Unleash was a terrible mechanic

frogbs, Wednesday, 23 January 2013 17:23 (eleven years ago) link

that's true but a deck w/ 17 playable creatures is still gonna win some games...I don't think it's great, no doubt, but bad dimir decks basically have to luck into a win

iatee, Wednesday, 23 January 2013 17:24 (eleven years ago) link

bad izzet decks are the same way! i should know :(

frogbs, Wednesday, 23 January 2013 17:25 (eleven years ago) link

no he doesn't actually say dimir is better than boros, he lists all the problems with dimir and then basically says 'i think this could still be strong but will require very nuanced decisions for it to work'

tity boi historian (ciderpress), Wednesday, 23 January 2013 17:27 (eleven years ago) link

or whatever

i'm still running gruul at the prerelease i guess, but this has been super helpful in thinking about the bloodrush guys

tity boi historian (ciderpress), Wednesday, 23 January 2013 17:28 (eleven years ago) link

I've been winning games w/ dimir fwiw they just feel janky as hell and always take forever. maybe it's not all luck and that's how the deck's supposed to play.

iatee, Wednesday, 23 January 2013 17:29 (eleven years ago) link

i think zhur-taa swine is still very good, as are the uncommons, but i can see the 3/2 not playing as strong as it looks, and the 2/1 and 2/4 are obviously filler

tity boi historian (ciderpress), Wednesday, 23 January 2013 17:29 (eleven years ago) link

I will play anyone tonite btw come at me bro

iatee, Wednesday, 23 January 2013 17:37 (eleven years ago) link

i think zhur-taa swine is still very good, as are the uncommons, but i can see the 3/2 not playing as strong as it looks, and the 2/1 and 2/4 are obviously filler

I always considered Golgari Longlegs to be a bit underrated in general so I think this card is good too. The bloodrush on that one seems more useful for shooting your opponent for 5 than as a combat trick. he's got a point about Gruul, but lets keep in mind that Azorious basically got shut down by Trestle Troll or Towering Indrik and it still does fine. having difficulty powering through 1/4 walls isn't necessarily a showstopper.

frogbs, Wednesday, 23 January 2013 17:43 (eleven years ago) link

yeah if they're tapped out it's basically explosive impact, if they're not it's golgari longlegs

iatee, Wednesday, 23 January 2013 17:45 (eleven years ago) link

golgari longlegs was mostly good in RTR because it was a 4/4 or bigger in a format of 3/3s. this format doesn't have anything that trades with a fire elemental profitably at common though (or did i miss something?) so i'd expect swine to be similarly solid.

tity boi historian (ciderpress), Wednesday, 23 January 2013 18:00 (eleven years ago) link

ok yeah the only commons that reasonably trade up with it are scorchwalker (yuck, you're never playing this if you plan on blocking) and a twice-evolved shambleshark

tity boi historian (ciderpress), Wednesday, 23 January 2013 18:06 (eleven years ago) link

multicolor gate-trick deck gonna be a possible fringe deck maybe?

iatee, Wednesday, 23 January 2013 18:28 (eleven years ago) link

greenside watcher + gateway shade + hold the gates + crackling perimeter

iatee, Wednesday, 23 January 2013 18:30 (eleven years ago) link

yes i will be going into every draft attempting to get the crackling perimeter deck

you could even draft an enchantress-style deck where you stack verdant havens on a gate and then use greenside watcher to generate vast amounts of mana

tity boi historian (ciderpress), Wednesday, 23 January 2013 18:33 (eleven years ago) link

prob is all the big dudes are rare

iatee, Wednesday, 23 January 2013 18:35 (eleven years ago) link

except for ruination wurm, which is cheap

iatee, Wednesday, 23 January 2013 18:36 (eleven years ago) link

im sure you can find a guildmage or something to convert all that extra mana into advantage

tity boi historian (ciderpress), Wednesday, 23 January 2013 18:46 (eleven years ago) link

i'm reading the tracks poll and realizing that i've enjoyed magic more than music this year :|

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 22:04 (eleven years ago) link

lol truth bomb

iatee, Wednesday, 23 January 2013 22:05 (eleven years ago) link

can't believe i missed the jessie ware album all year though. other than that i'm like zzzz

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 22:07 (eleven years ago) link

anyways i was trying to figure out voidwalk combos. it can be quite strong and very underdrafted! wondering if voidwalk is the key to successful dimir.

uses:

dinrova horror (the one card i would play dimir for)
that angel generating 4WW d00d (limited esper control!!)
leyline phantom & other evolve triggermen
balustrade spy
sage's row denizen

not to mention bouncing undesirable auras, counters, tokens, etc

wanna try a voidwalk control deck out.

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 22:13 (eleven years ago) link

yeah it resets your opponent's evolve creatures and such too

tity boi historian (ciderpress), Wednesday, 23 January 2013 22:14 (eleven years ago) link

damn. this jessie ware album is so nice. i'm pretty sure i initially avoided it cuz i mixed her up with jessie j. loool

yes im posting music stuff in here, the big ilx threads are scary

cocktail onion (fennel cartwright), Wednesday, 23 January 2013 22:23 (eleven years ago) link

its really hard to get a handle on how good/bad Cipher is. at best it's like an artifact that you can tap to activate the effect, which you can use twice the first turn (making every single one really good). at worst, they're just really overcosted spells. i wonder if they'd be costed any differently had Invisible Stalker not been printed...

frogbs, Wednesday, 23 January 2013 22:26 (eleven years ago) link

most of them are costed such that you get your mana's worth as long as you get the guy through once, which seems reasonable to me. the draw one could have been 2U by this metric though

tity boi historian (ciderpress), Wednesday, 23 January 2013 22:42 (eleven years ago) link

well I think in most cases you play it when you know you can get a guy through unblocked, so you get it twice on turn one. so after that it's kind of a freeroll.

frogbs, Thursday, 24 January 2013 00:23 (eleven years ago) link

based on my limited experience playing w/ it that seems about right

iatee, Thursday, 24 January 2013 00:23 (eleven years ago) link

so what do we think about the guildmages, charms, keyrunes?

iatee, Friday, 25 January 2013 17:12 (eleven years ago) link

in Limited? well - as for charms, it doesn't look like there's anything unplayable like the Rakdos one was. Boros is obviously very good. Dimir is small removal which is always good. Gruul seems like it can get stuck in your hand at times but it can kill flyers and if they don't have flyers than it makes your dudes unblockable which is also good. Orzhov - again, removal. Simic may actually be the best in Limited because all three abilities are things you really would like to have at certain times.

Guildmages - not too impressed with any of them the way I way with Vitu-Ghazi Guildmage, but they all seem like solid, high picks. Zamec (the Simic one) is the one I'm most curious about, I have no idea how it'll actually play but both abilities are cheap and feel like they can add to a major advantage over time.

Keyrunes - the Dimir one is probably the best, but they all seem decent. Simic's is a little weak.

frogbs, Friday, 25 January 2013 17:20 (eleven years ago) link

there really aren't that many flyers in this set, so I'm wondering how often someone would maindeck gruul charm

guildmages are def all playable cause there are so few decent two drops regardless

keyrunes seem kinda crap to me, boros maybe unplayable

iatee, Friday, 25 January 2013 17:22 (eleven years ago) link

these guildmages seem like less of an immediate threat than the RTR ones, several of them are more in the long-game-advantage style of the izzet one from RTR than the good ones from RTR. sunhome is my guess for the best, just because it's a riff on selesnya guildmage from old ravnica which was undoubtedly the best of the original 10. duskmantle is the scariest in a long game though.

i want to guess simic charm is the best for limited, all 3 modes are relevant while orzhov and dimir will be played mostly just as removal.

keyrunes are all fine but orzhov and dimir look way better than the other 3

tity boi historian (ciderpress), Friday, 25 January 2013 17:25 (eleven years ago) link

keyrune power level seems real flat to me. you draft/play them if you're getting a lot of 5/6 drops, otherwise don't take them. that said I can see Boros being not good, Orzhov maybe being the "best" since it looks like you'll usually be able to dump that one mana

if your opponent has no flyers then Gruul Charm is "all creatures are unblockable" which is a big deal for a guild with two common 5/x's and a mechanic that leads to alpha strikes.

frogbs, Friday, 25 January 2013 17:27 (eleven years ago) link

oh I think I misread it as the reverse

iatee, Friday, 25 January 2013 17:28 (eleven years ago) link

which seems more in flavor really

iatee, Friday, 25 January 2013 17:29 (eleven years ago) link

dimir keyrune seems like an ideal thing to cipher onto in the mid to lategame (yes, the cipher stays on it)

tity boi historian (ciderpress), Friday, 25 January 2013 17:31 (eleven years ago) link

I was wondering bout that

iatee, Friday, 25 January 2013 17:32 (eleven years ago) link

Would rank the Guildmages thusly (for limited):

Zameck > Skaarg > Sunhome > Vizkopa > Duskmantle

Zameck is strong, it's almost UG for a card, given Simic's MO. Skaarg and Sunhome are really similar to each other and probably have about the same power level. Vizkopa is situationally good, but most of the time not great. Duskmantle almost seems unplayable, except that it's still a bear. I guess if mill is a decent strategy, it has a place there, but 4 mana is a lot for only two cards. Overall, none of these are close to Vitu-Ghazi or Rakdos though.

Charms go:

Dimir > Orzhov > Simic > Boros > Gruul

These are weird because the Vendetta effect on Orzhov is probably the best single effect, but Dimir and Simic are more versatile. Orzhov Charm will probably always be Vendetta, whereas the others could be anything. Boros is a big step down, but still pretty good. Ironic because it's the best Constructed charm by a lot imo, and because double-strike is possibly the most useful mode in Limited, least useful in Constructed. Gruul is ehhh.

Vinnie, Friday, 25 January 2013 17:33 (eleven years ago) link

http://mtgaaron.tumblr.com/post/41336783700/because-my-camera-sucks

this is kind of what i'm hoping my sealed deck looks like tonight

tity boi historian (ciderpress), Friday, 25 January 2013 17:41 (eleven years ago) link

ha otm

iatee, Friday, 25 January 2013 17:43 (eleven years ago) link

Dimir charm isn't really that versatile, is it? First mode seems only good vs. other Dimir decks and third only when you absolutely need to mill or need to prevent your opponent from topdecking (?). I find it hard to really rank the charms since they all have different functions, I agree that Gruul is probably the worst but far from unplayable. Simic Charm may even be the best since there should be so many game situations where one of those effects is the difference between winning and losing.

frogbs, Friday, 25 January 2013 18:29 (eleven years ago) link

yeah simic is super strong...it's both removal and counter removal in the same card

iatee, Friday, 25 January 2013 18:31 (eleven years ago) link

unsummon isn't really removal, its a tempo play

i dunno if anyone here plays legacy/vintage but people are semi-freaking out right now because of Balustrade Spy and Undercity Informer, which are 1-card kills if you have 0 lands in your deck, which is not an impossible restriction in eternal formats. Goblin Charbelcher was already a turn 1 combo kill deck that a lot of people played, and this is basically like having 8 charbelchers instead of 4 and they cost 4 mana instead of 7 to kill (you mill your deck putting 4 Narcomoebas in play, then flash back Dread Return on an Angel of Glory's Rise which returns Laboratory Maniac and Azami, Lady of Scrolls, either of which taps to win the game; if one of these ends up in your hand somehow you can use the 4th Narcomoeba with Cabal Therapy flashback to discard it)

tity boi historian (ciderpress), Friday, 25 January 2013 18:45 (eleven years ago) link

shouldn't everyone who has 0 lands in their deck get what they deserve

iatee, Friday, 25 January 2013 18:47 (eleven years ago) link

iatee - you use it on yourself!

I only thought of those cards as being great *against* the Belcher/Dredge decks. going "Target player" instead of "Target opponent" seems like a conscious decision to me so maybe the intent was to shake Legacy up a bit? I know that R&D talks a lot about finding ways to impact Legacy without breaking Standard (Mental Misstep was a good attempt at this)

frogbs, Friday, 25 January 2013 18:49 (eleven years ago) link

that said doesn't stuff like Leyline, Surgical Extraction, or Grafdiggers Cage nerf this still?

frogbs, Friday, 25 January 2013 18:50 (eleven years ago) link

ohhh

iatee, Friday, 25 January 2013 18:50 (eleven years ago) link

adding a better turn 1 kill deck to legacy isn't exactly the best way to intentionally shake it up imo

leyline of the void is the only guaranteed way to stop it, the others require you to be on the play and/or for the combo player to not have something like Unmask. obv the deck is going to lose to itself some % of the time when you're relying on chrome mox and dark ritual instead of lands, but in my experience Charbelcher is super scary to play against even if youre playing hate for it

tity boi historian (ciderpress), Friday, 25 January 2013 18:52 (eleven years ago) link

in other Undercity Informer news, i have a cool combo deck for standard with it but i need to do a bunch of testing before i reach a shareable list

tity boi historian (ciderpress), Friday, 25 January 2013 18:55 (eleven years ago) link

combo is looping angel of glory's rise with it and a fiend hunter to mill your opponent out, using the guy who adds RG to your mana pool to go infinite

tity boi historian (ciderpress), Friday, 25 January 2013 18:59 (eleven years ago) link

which sounds like a lot of cards but they're all humans and you can use the informer to mill yourself into all the pieces before you start milling your opponent

tity boi historian (ciderpress), Friday, 25 January 2013 18:59 (eleven years ago) link

played the midnight prerelease last night, went 3-1 with gruul, losing to a good player i knew in the last round who had a very Smite-heavy orzhov pool

fennel was right about bloodrush not mattering a whole lot, i only used it twice all night and both times were to lava axe someone out with a scorchwalker. in general i think with gruul you want to just be playing big creatures that don't get blocked by a 1/4, rather than burning through your hand trying to get through one. ruination wurm is a very nice thing to have access to at common.

my deck's MVPs were gyre sage, which let me get away with playing a ridiculously high curve since my pool had almost no 2-3 cmc creatures, and surprisingly gruul charm which stole me some games with both the first and the third modes.

tity boi historian (ciderpress), Saturday, 26 January 2013 23:18 (eleven years ago) link

do you think gruul will be splashing white or blue more often?

iatee, Sunday, 27 January 2013 02:15 (eleven years ago) link

magic prerelease weekend update #1

went 4-0 to finish my playset of fnm promo searing spears with a pretty sweek rakdos good. it was a nice farewell to the format and i got to turn 4 rakdos someone for the first and likely only time

i also decided to play the midnight release with some friends and the only guild they had left was orzhov. i think orzhov is actually p nutty - the 1/2 flier and the 2/4 vigilance knight in particular seemed really good. really any of the extort creatures were better than i was expecting. i also really ended up liking both smite and the instant that exiles a card from the graveyard to make a 1/1 both as good defensive plays and as cheap ways to get multiple extort triggers. pool was super sweet as well since i got a crypt ghast, the mythic and two breeding pools. crushed an attempt at aggro simic and then beat the mirror but i just scooped to both opponents since i knew i wasnt going to stay long enough to win prizes.

then i got roped into playing another prerelease this afternoon since i had enough store credit to make it technically 'free'. went with simic solely because i liked the promo. not sure if the pool was terrible or i built it wrong or what but i lost to two boros players w/o really putting up much of a fight. i dropped at 0-2. evolve was really hard to make work, and my creatures never seemed as good as just generic M13 commons wouldve been in the same spot. i also had a pool with multiples of the same cards which makes evolving p hard - like i had 4 of the 1/4 defenders and 3 of the 1/3 reach evolve creatures in my pool and none of the 2/1 flash or the 0/1 flier or the 1/1 human. i did really, really like 3/2 unblockable that returned a creature. also i made really good use of hands of binding on both him and the 3/1 trample flier. also the enchantment that give -5/0 to a creature that you can return to your hand is a kinda cool combo with the 0/1 mind control creature. i got that set-up twice and won both games.

--- (Lamp), Sunday, 27 January 2013 02:27 (eleven years ago) link

xp i splashed blue in my deck for the U spell that turns a creature into a 3/3 token (was very good) and the XUG X/X flier (was very very good). these cards are both good in 'big gruul' decks since you can always beat a 3/3 in combat and you often have a lot of mana but no way to get through so a giant flyer is perfect.

tity boi historian (ciderpress), Sunday, 27 January 2013 02:44 (eleven years ago) link

that was fun but exhausting

did not luck out w/ my pull - two 'signal the clans' were the only note-worthy things about my very mediocre gruul deck. almost zero early game, only removal was pit fights.

still went 2-2 cause my first two matches were against even weaker decks. got crushed after that by super strong simic deck and a gruul deck that beat me twice in 10 mins.

pulled a Gideon in my winnings at least.

iatee, Monday, 28 January 2013 02:25 (eleven years ago) link

feel like a very good simic deck might be the best 'strong deck'. sorta selesnya like in that if you have it you really have it.

iatee, Monday, 28 January 2013 02:30 (eleven years ago) link

ugh

dropped after 0-2 and can't even complain about my pull. aurelia's fury ffs. then, boros reckoner and firemane angel.

problem is i WANT to complain about my pull, as i got quite hosed by a lack of good C/U, which was the reason i went into boros in the first place. i was quite the fan of, in no particular order: mugging, madcap skills, massive raid, wojek halberdiers, court street denizen. i got exactly zero of all of the above. my curve was therefore slow and awkward; i had a hard time putting 13 creatures in there, even though i ended up with 15 or so.

to make matters more embarrassing i played against a noob in r2 and still lost. i was probably doing something untoward re: missed trigger rules when i neglected to tell him to choose his angelic skirmisher's abilities like 4 turns in a row... but still. man. if he had just chosen to turn vigilance on he could have won way faster instead of going to 3 games.

anyways, bad taste in my mouth, but ehh. that's the way magic works sometimes i suppose

cocktail onion (fennel cartwright), Monday, 28 January 2013 05:19 (eleven years ago) link

magic prerelease weekend update #2

played in the morning event w/ a gruul deck that wasnt that great. i had three experiment ones in my deck but they ended up being somewhat hard to trigger since my 2-4 drops didnt have wildly varying power or toughness, so it usually stalled out @ 3/3. not even really sure what cards where good in gruul tbh since i was either completely mana-screwed or just ran over mana-screwed opponents. my last round opponent no-showed so i managed to squeak into prize contention w/o actually winning that many games.

my boros pool in the afternoon event was the total nut tho - i opened two of the r/w mythic angels and a bunch of the quality uncommons and commons. i had seven two drops in my deck. the most surprisingly good one was burning-tree emissary - being able to play two bears on turn two was often a huge boost, particularly against the mirror and gruul decks. i had mostly red two drops fwiw, i can see it being worse in lots of other builds but it was really good for me. mostly just ran over my opponents - i beat one person in 9 minutes and another in 12. i ran into the mirror in the last round and lost game one on a mull to five and game three he just curved out on the play. i probably lost the game but not blocking the 3/1 for 1W with my 1/2 and at least forcing him to bloodrush or trade. i think working out blocks in the boros mirror will was the most challenging part of the playing the deck since most good boros decks can easily kill turn 5 on the play, but trading can cripple your own ability to trigger bloodrush &c &c. mostly i was just sour to lose because my opponent didn't want to prize split which means that i could've just left after my game in round 4 instead of waiting around for another hour and then losing. :/

best play of the night was casting act of treason on an opponents 3/1 battalion minatour that gets double-strike putting madcap skills on it and then swinging with that, the 3/2 for RW and the 3/1 for 1W for 18, killing my opponent exactly.

overall record for the weekend was 9-5 which is a little underwhelming, probably didnt play my best magic in any of the events.

--- (Lamp), Monday, 28 January 2013 05:48 (eleven years ago) link

bloodbraid elf and seething song banned in modern

i have mixed feelings about both of these since they're both cards i enjoyed using for things other than the decks they were banned for

tity boi historian (ciderpress), Monday, 28 January 2013 06:43 (eleven years ago) link

went 3-1 with Dimir. didn't want to play it but nobody signed up for it so I felt kinda bad. I guess they had 2 at midnight and then for the one I was at the word was out: Dimir sucks. It really wasn't that bad. Funniest loss: got Consuming Aberration out, emptied his library on the last turn, then he played Grisly Spectacle on it and I milled MYSELF to death. I also got the 4UU copy a creature rare with Cipher and abused the hell out of that. That card was a real bomb. Got into an odd discussion over what happens if you copy a Dimir Keyrune with it (neither of us knew what we were talking about). Had a good time. Those guild sheets are pretty cringeworthy though, outside of the Gruul one which did make me laugh.

frogbs, Monday, 28 January 2013 14:20 (eleven years ago) link

i really wanted to play dimir after seeing the U/B cards in my pool, didn't have a chance to go back for a 2nd event though since they were all full on pre-regs. i did sealed deck practice with my 6 prize packs though and the best deck in that pool was dimir by far so it's not like it's unplayable or anything.

ciderpress, Monday, 28 January 2013 14:56 (eleven years ago) link

yeah I think it will be pretty playable in draft

iatee, Monday, 28 January 2013 15:31 (eleven years ago) link

like gruul and dimir are both winning decks w/ strong builds but the drop off is sharp

iatee, Monday, 28 January 2013 15:35 (eleven years ago) link

dunno how you guys could handle multiple prereleases. just one was enough to make me oversleep my alarm the next morning. tho this was 4.5 hours in a very compact playspace in ny.

iatee, Monday, 28 January 2013 15:42 (eleven years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1156

this is very interesting; the 15th card in Dragon's Maze boosters is not going to be a basic land, but rather a nonbasic, presumably usually one of the gates, but also potentially a shockland. awesome idea for smoothing out mana in Limited considering that the full block draft seems like it would force you into two colors.

frogbs, Monday, 28 January 2013 15:44 (eleven years ago) link

and by that I mean = two guilds, three colors

frogbs, Monday, 28 January 2013 15:44 (eleven years ago) link

seems like that's gonna flood the already flooded shockland market?

iatee, Monday, 28 January 2013 15:51 (eleven years ago) link

well it's not really known how often you get shocks. maybe once a box? maybe less? for one I don't mind the shockland being flooded - it sucks that you can only get a couple of tickets on MTGO for each one, but I'd much rather they're priced at $6 or so rather than the $20+ they were going for!

on an unrelated topic - anyone want to take bets on Bloodbraid Elf and Seething Song being in Modern Masters? and should they appear there, the level of bitching that will result?

frogbs, Monday, 28 January 2013 16:03 (eleven years ago) link

I'd appreciate seeing more shocklands. To date, I've only pulled one in RTR and one in GTC.

Moodles, Monday, 28 January 2013 16:05 (eleven years ago) link

thats fine w/ me, let the people have their mana fixing. dual lands always feel like the grossest things to buy when you're starting out in standard because they're kinda expensive and don't really do anything except silently up your % of not getting manascrewed

ciderpress, Monday, 28 January 2013 16:06 (eleven years ago) link

I went Orzhov at my prelease and despite opening some of the best cards in the guild - Ghost Council, Deathless Angel - my deck didn't seem to work. I'd usually play out a couple cheap guys, get in 7 or 8 points of damage early via attacking or Extort, and then wouldn't be able to close games. My cheap dudes were quickly outclassed on the board and couldn't trade for anything. Would have been nice to have some removal. Also I faced Fathom Seer in two rounds and that card is just unfair.

Vinnie, Monday, 28 January 2013 16:12 (eleven years ago) link

yeah orzhov doesn't really work without removal, its no coincidence that black and white are where most of the removal in the set is at. not getting any/enough is just bad luck i guess

ciderpress, Monday, 28 January 2013 16:14 (eleven years ago) link

how are you guys thinking of approaching drafts?

iatee, Monday, 28 January 2013 16:19 (eleven years ago) link

I had a mediocre prerelease weekend. The sealed environment seems incredibly unbalanced towards Boros. The bulk of the folks at my LGS wanted to run Boros with others doing Orzhov or maybe Gruul. Simic and especially Dimir got very little interest.

Ran Gruul the first night splashing some Boros stuff including Aurelia's Fury. Ended up going 2-2, which was fine since my pool was just ok. I had a lot of fun with Bloodrush and I think it will be really good in draft. Ended up pulling a Stomping Ground in a prize pack which was nice and also got a nice trade binder as a door prize, which really made my day.

Second night I did Orzhov and got a terrible pool of cards. I really struggled to make it work at all and barely won a game until the final round. Had a very difficult time holding off my opponents until I was ramped up enough to run some of my so-so big guys. Hardly had enough extort to make a difference and had basically zero removal. It was extremely frustrating.

My biggest first impression beyond liking Bloodrush is that there are lots of great cards that provide various sorts of evasion. I like how creative they got with various forms of conditional unblockable cards, and Madcap Skills may just be the superstar of these.

Anyway, I'm looking forward to draft. I'll be very happy to have a bit more control over the cards I pull.

Moodles, Monday, 28 January 2013 16:19 (eleven years ago) link

i don't have an approach for drafts in mind - i'll probably be looking to figure out and force dimir early on since it seems like it will be wide open, and likewise avoid boros aggro

ciderpress, Monday, 28 January 2013 16:21 (eleven years ago) link

yeah avoiding boros aggro is probably a good idea

iatee, Monday, 28 January 2013 16:24 (eleven years ago) link

i'm also hoping gruul will be misdrafted at first and i can scoop up all the ruination wurms and verdant havens and do that sort of thing

ciderpress, Monday, 28 January 2013 16:24 (eleven years ago) link

I think boros overdrafting will prob limit gruul at the same time

iatee, Monday, 28 January 2013 16:26 (eleven years ago) link

Yeah, one bad thing is that Gruul cards work very nicely in Boros decks, but the opposite isn't really true.

Moodles, Monday, 28 January 2013 16:26 (eleven years ago) link

yeah but boros drafters won't be taking the gruul cards i'm interested in

ciderpress, Monday, 28 January 2013 16:27 (eleven years ago) link

I think the prob w/ ramp gruul is that there's just so much removal that a turn 4-5 ruination wurm is pretty fragile.

iatee, Monday, 28 January 2013 16:34 (eleven years ago) link

my deck actually played more like izzet than anything else. sit around, get some big dudes out, do a little damage, wait for gruul charm / traitorous instinct card for a 15 damage turn. I lost to a speed gruul deck that was much better than mine, but I wonder if my archetype will be more prevalent.

iatee, Monday, 28 January 2013 16:38 (eleven years ago) link

yeah thats the exact plan that my prerelease deck had and it seemed pretty good

ciderpress, Monday, 28 January 2013 16:40 (eleven years ago) link

I actually came close to winning a game that I reallllly shouldn't have won against strong simic deck that was destroying me w/ the aforementioned plan. was at 1 life, could have done 14 damage to him via gruul charm. if I had / drew a bloodrush card I woulda won.

I think multiple gruul charms, multiple traitorous instincts (works great w/ pit fight too), maybe the simic wall-esque d00ds as the lobber crews. I lacked that last part of the build.

iatee, Monday, 28 January 2013 16:45 (eleven years ago) link

i want to try dimir aggro, the 4B 3 life cipher is just a scary amount of reach. if you stick it on a deathcult rogue that's 8 damage right there that turn and then you're hitting for 5 a turn after that if they don't have the removal right away

ciderpress, Monday, 28 January 2013 16:53 (eleven years ago) link

what would a dimir aggro deck look like?

multiple raptors, deathcult rogues. guildmage. metropolis sprite.

iatee, Monday, 28 January 2013 16:59 (eleven years ago) link

could that build do it w/ some decent control and cipher?

iatee, Monday, 28 January 2013 17:01 (eleven years ago) link

You've pretty much got it. Hands of Binding is huge for the deck too. I think it could be a very good deck, especially if Dimir is underdrafted.

Vinnie, Monday, 28 January 2013 17:43 (eleven years ago) link

one thing I found about Simic was that it may have some troubles actually winning. one match my opponent was playing circles around me, abusing the "friendly" wording on Fathom Seer and getting a ton of card advantage off the Guildmage, but not actually able to punch through much damage. it doesn't seem to have a whole lot of finishers.

frogbs, Monday, 28 January 2013 18:02 (eleven years ago) link

im going to force orzhov because its the best

--- (Lamp), Monday, 28 January 2013 18:45 (eleven years ago) link

okay so Dragon's Maze prerelease is like this - you choose ANY guild, and your guild pack comes with a guild pack of that guild, plus one from a "secret" guild from the opposite set, which will share at least one color (which should only excluse one guild), plus 4 boosters of Dragon's Maze. very cool!

frogbs, Monday, 28 January 2013 19:37 (eleven years ago) link

where did you see that?

Moodles, Monday, 28 January 2013 20:14 (eleven years ago) link

Nevermind, found it:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1156

Moodles, Monday, 28 January 2013 20:17 (eleven years ago) link

So does each guild always get the same ally or can it get different allies in different packs?

Moodles, Monday, 28 January 2013 20:24 (eleven years ago) link

the way I understand it, it's the latter.

I feel already like a lot of the cards in DM are going to be about connecting the different guilds. Maro hinted in his article today that there was something that would link together Evolve and Populate (?)

frogbs, Monday, 28 January 2013 20:31 (eleven years ago) link

'turn x +1/+1 counters into a token, populate' could happen

iatee, Monday, 28 January 2013 20:34 (eleven years ago) link

Definitely will choose Gruul for DM prerelease because I'd be very happy with 3/4 of the allies.

Moodles, Monday, 28 January 2013 20:40 (eleven years ago) link

I can see an azorius-boros deck w/ 12 flyers and batallion/detain being pretty nasty

iatee, Monday, 28 January 2013 20:45 (eleven years ago) link

unexpected results: limited playable y/n

iatee, Wednesday, 30 January 2013 02:28 (eleven years ago) link

it's a card 23 for slow decks

cocktail onion (fennel cartwright), Wednesday, 30 January 2013 02:32 (eleven years ago) link

makes sense

iatee, Wednesday, 30 January 2013 02:34 (eleven years ago) link

is it just me or do the drafts get real easy when Cube's around?

frogbs, Friday, 1 February 2013 03:08 (eleven years ago) link

i haven't been drafting, i don't like cube and i'm tired of all the other formats that are up (except ZZW which isn't that fun a format anyway)

also at some point i decided i like sealed more than draft

ciderpress, Friday, 1 February 2013 04:36 (eleven years ago) link

yeah i havent played any mtgo since the mocs and doubt i will until the release

i do have a bunch of cube tickets from last time that but i have no desire to draft the current cube

castle grayscale (Lamp), Friday, 1 February 2013 05:09 (eleven years ago) link

ive been playing standard/modern but have been on a soul-crushing losing streak the past couple weeks so i could really use a new limited format right now. the 2 week delay on new sets is pretty brutal still even though it's shorter than it used to be

ciderpress, Friday, 1 February 2013 06:03 (eleven years ago) link

i'm okay with 2 weeks but the longer delays were pretty unreasonable. i agree that it's kind of hard to go back to "normal" Cube now. it seems to be firing pretty often but I can't imagine who would prefer this one over the powered one. the good thing about drafting RTR now is that all the good drafters seem to have quit the format and packs are down to 3.01 right now.

frogbs, Friday, 1 February 2013 14:35 (eleven years ago) link

gatecrash drafting tips for tonight, ready, go

iatee, Friday, 1 February 2013 14:37 (eleven years ago) link

i know you guys think its awful but dimir is going to be wide, wide open for the first several weeks i think, so if you can figure it out i'd be on that plan

ciderpress, Friday, 1 February 2013 15:08 (eleven years ago) link

keys to dimir? getting walls / tradeable dudes to avoid getting overrun? some bounce hopefully? is the mill 3-cipher playable in anything but a to-the-bone mill deck?

iatee, Friday, 1 February 2013 15:12 (eleven years ago) link

what are the key cards for aggro Dimir vs. mill?

Moodles, Friday, 1 February 2013 15:20 (eleven years ago) link

can't remember if I mentioned this but people really stayed away from Dimir during all the prereleases here so I wouldn't be surprised if that's true. to draw the comparison again I think everyone said "Izzet really sucks" after the RTR prerelease, until one guy wound up with 4 Frostburn Weirds and destroyed everyone

frogbs, Friday, 1 February 2013 15:21 (eleven years ago) link

I don't think dimir has a frostburn weird

rogue would be the closest thing I guess? but that's not gonna take over a game on its own, maybe w/ cipher or in a stall, but it's not comparable to a turn 2 weird drop

iatee, Friday, 1 February 2013 15:23 (eleven years ago) link

key cards for dimir are hands of binding and unblockable/flying dudes, plus a blocker or 2 so you don't lose every race. shadow slice seems really good in a more aggro build and possibly underrated to the point where you could get it on the wheel. midnight recovery seems awesome in the more grindy builds, with corpse blockade and such.

ciderpress, Friday, 1 February 2013 15:27 (eleven years ago) link

yeah I guess it makes sense that hands of binding will be good if dimir has to rely on tempo and evasion if it wants to win

iatee, Friday, 1 February 2013 15:30 (eleven years ago) link

i think, rather than looking to draft dimir id rather draft orzhov (or simic i guess) and look to pick up useful dimir cards on the splash and let everyone else fight over boros/gruul? dimir just seems like its actually bad, rather than misunderstood or w/e

castle grayscale (Lamp), Friday, 1 February 2013 15:44 (eleven years ago) link

I think a strong (sole drafter, reasonable card pool) dimir deck might be better than a strong golgari deck but building it is gonna require some nuance

iatee, Friday, 1 February 2013 15:49 (eleven years ago) link

the prob is the drop off from decent dimir to compeltely unwinnable dimir seems like it's gonna be sharp

iatee, Friday, 1 February 2013 15:50 (eleven years ago) link

well there seems to be fewer 3-power dudes that come out on turn two or three, for one. I think outside of a fast Boros start (especially with the 3/2 RW dude) you should at least have a chance to establish your deck.

that said - with Izzet you really do risk getting a terrible deck if the right cards don't come in pack two and three, a risk you don't really have with Selesnya because it has so many good commons that work in a vacuum. with Izzet you can go Electromancer/Stealer of Secrets/Runewing as your "curve" and totally get blown up by a Centaur/Dread Reveler + a combat trick. Dimir looks about the same way, you really need the synergy, and probably really really need Hands of Binging

frogbs, Friday, 1 February 2013 15:51 (eleven years ago) link

whereas even gruul at its worst is just some lame R/G dudes, still can win a game against a bad deck / draw

iatee, Friday, 1 February 2013 15:51 (eleven years ago) link

so yes basically what iatee said. I've built Izzets that struggled mightily to win vs. 5-color decks with Aquus Steed. again I don't think this format is going to be so fast that you just get run over - three guilds play for the long game, and Gruul isn't exactly quick either.

frogbs, Friday, 1 February 2013 15:53 (eleven years ago) link

haha i dont think theres a dimir uncommon as strong as dreg mangler. but i strongly encourage everyone to continue drafting dimir and trying to make it work

castle grayscale (Lamp), Friday, 1 February 2013 15:54 (eleven years ago) link

Gruul isn't necessarily quick but it can blow you out from nowhere if you aren't careful. Wrecking Ogre can be absolutely devastating.

Moodles, Friday, 1 February 2013 15:54 (eleven years ago) link

dinrova horror maybe xp

iatee, Friday, 1 February 2013 15:55 (eleven years ago) link

i think the gruul and dimir drafters should just try opening M13 boosters tbh... think of all the playable creatures youll get, i mean nothing on the level of 1/1s for three but theres some decent stuff in there.

castle grayscale (Lamp), Friday, 1 February 2013 15:58 (eleven years ago) link

i'm basically just gonna go with what's open but with a preference towards non-red decks

ciderpress, Friday, 1 February 2013 15:58 (eleven years ago) link

all I'm saying is that I would expect Development to try really hard to make sure all 5 guilds were somewhat balanced in Limited which is why I can't believe right now that Dimir is that much worse than Golgari or whatever the worst RTR guild is now (to be honest, I don't think Golgari's that bad??)

frogbs, Friday, 1 February 2013 15:59 (eleven years ago) link

golgari is objectively the worst

iatee, Friday, 1 February 2013 15:59 (eleven years ago) link

haha, Golgari is my favorite, maybe I need to reassess my priorities...

Moodles, Friday, 1 February 2013 16:02 (eleven years ago) link

i always did well with golgari, the trick is to take cards that aren't black or green

ciderpress, Friday, 1 February 2013 16:02 (eleven years ago) link

golgari was great for me because it was underdrafted so I would get passed all kinds of insane cards.

Moodles, Friday, 1 February 2013 16:03 (eleven years ago) link

i think development might simply have been really worried about cipher in constructed - free spells are often a problem and i think they had to overcost a bunch of stuff to help avoid it getting out of hand when put on invisible stalker or w/e.

castle grayscale (Lamp), Friday, 1 February 2013 16:05 (eleven years ago) link

that seems likely but you'd think they'd balance that w/ more strong-in-limited-useless-in-constructed cards

iatee, Friday, 1 February 2013 16:07 (eleven years ago) link

Golgari and Izzet are the two that seem to rely more on good uncommons and rares but I dunno about "objectively the worst". It plays a good long game through Scavenge and commons like the Scorpion are pretty excellent because you can trade for an attacker and get a Common Bond later. Trestle Troll shuts down Azorious pretty well. I love playing Gatecreepers in there too because you can sac 'em to Slum Reaper or Launch Party. I think it's a deeper guild than most realize, maybe because nobody drafts Grisly Savage which is really good if you've got Shamblers and Scorpions. IMO Izzet is the one where you walk a real fine line between a contender and not having a chance.

frogbs, Friday, 1 February 2013 16:31 (eleven years ago) link

anyway as far as Dimir goes I think the deck would work so much better if Frilled Oculous's +2/+2 was 1B instead of 1G. actually I think that's been brought up before.

frogbs, Friday, 1 February 2013 16:32 (eleven years ago) link

i think gruul is more uncommon-dependent than izzet or golgari. i;ve won so many games just with gore-house chainwalker and pursuit of flight, or sewer shambler onto daggerdrome imp, but the common gruul cards just seem super unimpressive, while the uncommons are all nuts (guildmage, trample guy, ground assault, charm)

ciderpress, Friday, 1 February 2013 16:35 (eleven years ago) link

also the card Death's Approach may be seriously overlooked here; I've heard people argue "other drafters snap up all the good blue and black stuff anyway" which I think is a silly argument but here's a card that seems only good in Dimir

frogbs, Friday, 1 February 2013 16:35 (eleven years ago) link

I think a super strong golgari deck still loses games at a higher rate than a super strong anything else deck

like it's not like the guild never wins games or matches or tournaments, but there's no equivalent to having 3 call of the conclaves or the perfect azorius deck etc

iatee, Friday, 1 February 2013 16:35 (eleven years ago) link

xp I say "uncommon dependant" not necessarily because they have the best ones (actually, Izzet's uncommons are pretty weak), but because it's real hard to wind up with 19-20 playable commons in either of those guilds. I agree that Gruul looks to be similar.

frogbs, Friday, 1 February 2013 16:37 (eleven years ago) link

that 2RG dude is the mangler-o-gruul

iatee, Friday, 1 February 2013 16:38 (eleven years ago) link

I think a super strong golgari deck still loses games at a higher rate than a super strong anything else deck

there's some truth here, no equivilent to the turn 5 Rakdos kill or Selesnya vomiting out Centaurs or Azorious playing flyers every turn and detaining your Reach guy. super strong Golgaris tend to clog up everything with Jailbreakers and Trestle Trolls then start dominating with Longlegs or a big Daggerdrome Imp

frogbs, Friday, 1 February 2013 16:41 (eleven years ago) link

the equivalent is having lots of stab wounds which realistically never happens

ciderpress, Friday, 1 February 2013 16:43 (eleven years ago) link

when your best threat is a removal spell, you get cannibalized pretty quickly

ciderpress, Friday, 1 February 2013 16:44 (eleven years ago) link

I've seen golgari decks w/ 3 stab wounds only doing okay

it mighta been better to price that card at GB tho so golgari got it to itself, its not like rakdos needed it

iatee, Friday, 1 February 2013 16:45 (eleven years ago) link

not really in green's flavor I guess

iatee, Friday, 1 February 2013 16:45 (eleven years ago) link

I had a Golgari deck with 3 Stab Wounds, 2 Manglers, 2 Dreadbridge Goliaths (!) and Pack Rat - I only lost one game because I'm an idiot and forgot to submit my deck so I had to play three games with an 80 card deck. Also got 3 shocklands that draft.

Stab Wound is good in Rakdos yeah but for Golgari it really pulls double duty

frogbs, Friday, 1 February 2013 16:46 (eleven years ago) link

haha okay well that deck would be fine without the stab wounds and manglers probably

iatee, Friday, 1 February 2013 16:48 (eleven years ago) link

yeah that was a rare combo of getting playable bomb rares AND getting money rare AND having your guild completely open

frogbs, Friday, 1 February 2013 16:52 (eleven years ago) link

the only izzet uncommon that i always really wanted was teleportal. rally and charm were good but izzet was so good when it was open because its strongest cards were at common

castle grayscale (Lamp), Friday, 1 February 2013 17:01 (eleven years ago) link

I'm pretty fond of Nivix Guildmage and Hover Barrier for that deck as well. Teleportal takes a good Izzet deck to great but it can actually make a bad one worse.

frogbs, Friday, 1 February 2013 17:04 (eleven years ago) link

yeah I think when izzet is open and you have as many weirds/stealers/voids/crews as your heart desires you only need a few other things to round out your deck

sorta true w/ azorius but on their own the good commons aren't as good

iatee, Friday, 1 February 2013 17:09 (eleven years ago) link

Weilders get snapped up quick by Azorius and Lobber Crews tend to go quick too. Stealer is a good card with the right support but it can also be an expensive bear that does nothing. Taking them early seems to be a bad idea all around.

The thing about Azorious is that there are just so many 2/3 mana flyers - Pegasus, Griffin, Vassal Soul, and Tower Drake are all common, and outside of Troll and Indrik, decks really have a problem holding off so many. That's when Detain really gets good because you can wipe out a blocker and/or prevent the swing-back.

frogbs, Friday, 1 February 2013 17:13 (eleven years ago) link

oh yeah - Runewing too. basically there are no 3/3 flyers for less than 6 mana at common or uncommon which means those 2/x guys are hard to negate.

sadly I'm noticing Rakdos players taking Frostburns now too. I guess the secret is out.

frogbs, Friday, 1 February 2013 17:14 (eleven years ago) link

Here are my resolutions for tonight's draft:

Make an effort to stick with 2 colors only.
Don't try to force a guild, take what is open.
Make sure to have some legit closers, don't expect to win by getting a bunch of small hits in.
If the strategy calls for playing defense in the early game, make sure to have enough defenders and removal to actually support such a strategy.

Moodles, Friday, 1 February 2013 17:45 (eleven years ago) link

somehow fell into a big pit of gruul but had some good simic cards to balance it out. went 2-1. I think I was alone in gruul. lost to a fast boros deck 2-1, mana screwed both times, but I don't think my deck was worse.

wasteland viper
burning-tree emissary
2 crocanura
2 crowned ceratok
cinder elemental
ghor-clan rampager
viashino shanktail
ruination wurm
giant adephage
gruul ragebeast
nimbus swimmer
gruul keyrune
simic keyrune
gruul charm
simic charm
urban evolution
arrows of justice
aetherize
rapid hybridization
2 homing lightning

stomping ground
simic guildgate
2 island
7 forests
6 mountains

dnp:
2 ruination wurm (sometimes sided one in)
alpha authority
act of treason
massive raid
skinbrand goblin
slaughterhorn
adaptive snapjaw
warmind infantry
2 towering thunderfist
clinging anemones
foundry street denizen

would you guys build this differently? my deck was more fun to play than my prerelease gruul deck (and better) tho I'm not sure I'm any less skeptical of gruul. ragebeast is fun to play.

iatee, Saturday, 2 February 2013 04:48 (eleven years ago) link

I broke my resolutions after opening Domri Rade p1p1 and then trying to force my way into Gruul. The draft was fairly chaotic and I ended up going 3-0 for the first time. Folks were passing me all kinds of rares.

Here's my deck:
Smite
Spire tracer
2 greenside watcher
Disciple of the old ways
Madcap skills
Martial glory
Gruul charm
2 verdant haven
Ember beast
Warmind infantry
Act of treason
Domri rade
Viashino shanktail
Crowned ceratok
Ivy lane denizen
Nav squad commandos
Angelic edict
Rust scarab
Zhur tar swine
Foundry champion
Molten primordial
Boros Guildgate
4 plains
6 mountain
6 forest

Also picked enter the infinite and lazav (who I traded to a lucky individual for boborygmos). Pulled a godless shrine in my prize packs and got both promo cards, so overall quite a good night.

Moodles, Saturday, 2 February 2013 07:08 (eleven years ago) link

so after my resolution to avoid the presumably-overdrafted boros, i opened p1p1 firemane avenger, successfully cut white, and ended up with a sick boros deck which did not lose a game despite me never drawing the avenger or my hellkite tyrant

then somehow ended up in a 4 on 4 team draft where i was probably the worst player at the table, drafted a decent simic deck feat. master biomancer, and promptly went 0-3. luckily the pro player on my team bailed us out and i got a bunch of undeserved rares

ciderpress, Saturday, 2 February 2013 07:24 (eleven years ago) link

yeah i had vowed to avoid boros got passed ordun minotaur followed by ordun minotaur p1 picks two and three, got cut packs two and three, drafted a really terrible orzhov deck went 1-2 and dropped. not the best start to the format. also think i probably misplayed a couple of games but i got blown out by aurelia's fury in three games :/

castle grayscale (Lamp), Saturday, 2 February 2013 07:32 (eleven years ago) link

i don't think that minotaur is too good, not enough to be a signal at least

ciderpress, Saturday, 2 February 2013 07:37 (eleven years ago) link

i think hes fine, not that strong a signal p1p2 but seeing him again seemed like a sign. im probably overrating how high he should go though. he was also the strongest card in both packs i think - i really wanted to take a black card cuz i took the double black four mana kill spell p1p1 but there wasnt anything except cipher spells - not even the 'good' ones. i do regret passing a cartel aristocrat for the two mana tap a creature red uncommon. and i probably passed some other ok orzhov stuff that pack, or at least better stuff than i ended up running.

castle grayscale (Lamp), Saturday, 2 February 2013 07:45 (eleven years ago) link

also if you have any good ideas for standard id like to hear them - i have three byes for the upcoming gp + a place to stay + its reading week so id really like to go but i want to start testing soon if im gonna bother

castle grayscale (Lamp), Saturday, 2 February 2013 07:52 (eleven years ago) link

I'm starting to ponder a way to pull together my golgari, Rakdos, and Gruul decks into some kind of deadly rgb deck with a haste and trample theme. Not exactly sure the best way to make it work.

Moodles, Saturday, 2 February 2013 08:00 (eleven years ago) link

i don't have any brilliant ideas yet - there's the angel of glory's rise combo deck i mentioned previously which isn't really 'public' yet but i know a few people who are planning to test it. there's probably some UB aggro-tempo deck with duskmantle seer but i don't know exactly what support you want for it. delvers probably?

i think jund and naya midrange will still be fine, esper and bant control will still be fine, mono-red will still be fine. there'll be some boros aggro decks, probably one that's the current mono-red deck splashing white stuff and another that's a champion of the parish/silverblade paladin deck. the UWR deck will probably shift back from controlling to aggro with boros charm playing nice with geist of saint traft and snapcaster. there's a way to combo off with immortal servitude returning blood artists and bloodthrone vampires and such but it probably sucks. there's crypt ghast into huge demonic revelations but i don't know if that's good. i'd like to try playing domri rade and 32 creatures but i don't know if that's good either. basically i'm going to try everything but it'll mostly be on modo and we'll have decklists from the pro tour by the time the new cards become reasonably priced on there.

ciderpress, Saturday, 2 February 2013 08:15 (eleven years ago) link

guys i don't think gutter skulk is a maindeckable card

i just wanted to tell you this

ciderpress, Monday, 4 February 2013 15:57 (eleven years ago) link

cool art though

frogbs, Monday, 4 February 2013 16:09 (eleven years ago) link

gift of orzhova wins the art award from this set i think

ciderpress, Monday, 4 February 2013 16:13 (eleven years ago) link

yeah I have heard like 5 people mention the art already

iatee, Monday, 4 February 2013 16:18 (eleven years ago) link

I think the Gutter Skulk art is pretty gross.

I did read about a dude who put together a winning deck featuring a bunch of them along with a couple Ogre Slumlords.

I pulled a foil Gift of Orzhova, which is indeed fairly pretty. Planning to sell it off to a dude at my LGS who was trying to track these down.

Moodles, Monday, 4 February 2013 16:23 (eleven years ago) link

to elaborate, i did a sealed the other day and thought i had a sick orzhov deck but i was playing 2 gutter skulk and in a bunch of games i lost because i drew gutter skulks vs my opponents army of 2/3s (there are a lot of 2/3s in this set!) and they were basically blanks. you want to sideboard them in vs fast boros decks probably since you want an early board presence in that matchup but i won't maindeck them again unless i have to.

ciderpress, Monday, 4 February 2013 16:26 (eleven years ago) link

so its similar to Merfolk of the Pearl Trident in M13 - sucky vanilla creature that helps with a certain matchup, if you're savvy enough to recognize

frogbs, Monday, 4 February 2013 16:28 (eleven years ago) link

yeah except it's not quite that bad, it's still a bear and you'll play it as filler if your creature count is too low, or if you have an actual beatdown deck in black (probably doable with orzhov using the white boros cards)

ciderpress, Monday, 4 February 2013 16:30 (eleven years ago) link

right - I've seen Tavern Swindler get play in RTR though nobody ever seems to use the ability, even when it makes sense. I just don't think straight Bears are good in any deck; Drudge Beetle and Keening Apparition had just enough upside to be good but I'd never want to play Swindler - both RTR and GTC seem to have lots of low cost commons with 3+ toughness

frogbs, Monday, 4 February 2013 18:02 (eleven years ago) link

I've used/seen people use the ability but in all cases the use was related to the fact that the decks were bad enough to be running tavern swindler

iatee, Monday, 4 February 2013 18:07 (eleven years ago) link

there are formats where straight bears are high picks though! walking corpse was fine in innistrad (though there was some upside to the creature type) and a bear in AVR would have also been a fine playable. glory seeker was first-pickable in onslaught. zendikar was all about who had the most bears in their deck.

people seemed to think gatecrash was going to be one of these formats going in due to the cheap boros guys being scary, but in practice, the other decks don't really care about a 2/2 if it doesn't do anything else.

ciderpress, Monday, 4 February 2013 18:10 (eleven years ago) link

It's funny, for a long time it didn't occur to me that Tavern Swindler should be used sometimes. I just saw it as "expected value: break even", one of those do-nothing cards that are for players who like coin flips. Then I saw a draft video where LSV used it and explained how the 3 extra life would buy him a turn, while the loss of 3 life made no difference. I felt dumb.

Vinnie, Monday, 4 February 2013 18:11 (eleven years ago) link

I've used/seen people use the ability but in all cases the use was related to the fact that the decks were bad enough to be running tavern swindler

lol very possible

Vinnie, Monday, 4 February 2013 18:12 (eleven years ago) link

yeah, the value of life isn't linear so depending on the game state there's some number(s) of life at which you should be using it. in general +3 life does not balance out -3 life in value though so you shouldn't just use it without a reason.

ciderpress, Monday, 4 February 2013 18:13 (eleven years ago) link

i've never played with it but i've definitely seen opponents miss good opportunities to use it - like say before combat to determine whether or not you can let dudes through and go for an all-out alpha strike next turn

frogbs, Monday, 4 February 2013 18:15 (eleven years ago) link

i think when it comes to bears it's just a matter of how well the format supports them - is it fast, can you interact with them (such as through Soulbound), are there, say, a bunch of 3-mana 2/2s running around via Morph, etc...

frogbs, Monday, 4 February 2013 18:18 (eleven years ago) link

it'd be more fun if the ev were positive but it still had a risk, like it were +4 -3 or something

iatee, Monday, 4 February 2013 18:19 (eleven years ago) link

i dont know if that would be more fun since then it would be correct to use it every turn and you'd randomly lose games when you lost 2 or 3 flips in a row

ciderpress, Monday, 4 February 2013 18:22 (eleven years ago) link

well you have to price in that risk! it's not necessarily correct at 6 life because -6 and +8 aren't the same things

iatee, Monday, 4 February 2013 18:24 (eleven years ago) link

I like it better as is (it hides its usefulness, at least from people like me), though I do think +4/-3 could be interesting too. Is +0.5 life EV always worth gambling for? Probably not.

Vinnie, Monday, 4 February 2013 18:51 (eleven years ago) link

I think Wizards was correct to make it +3/-3; an uncommon where the correct move would be to flip coins every turn with a 7-point swing between winning and losing would result in a lot of games where the coin flips determine the winner.

frogbs, Monday, 4 February 2013 19:19 (eleven years ago) link

a good percentage of games are determined by coin flip like dynamics but I guess making this more explicit doesn't make people happy

iatee, Monday, 4 February 2013 19:21 (eleven years ago) link

if anyone is interested over the next couple of weeks id be up for testing standard for the gp - i'm leaning towards either a R/w deck or some kind of BUG or RUG tempo deck and would be interested in testing a few different variations. i also have an idea for simic manipulator build that's probably too slow and too fragile but seems like it could be really powerful if i can get it started a turn earlier

888 (Lamp), Tuesday, 5 February 2013 22:43 (eleven years ago) link

i'll be testing a bunch on MTGO starting next week whenever release events knock the card prices down to reasonable levels, will keep you posted

ciderpress, Wednesday, 6 February 2013 00:05 (eleven years ago) link

dimir is playable after all. still not great, but not terribad either. mortus strider is a real MVP.

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 02:11 (eleven years ago) link

btw cider i do a ton of drafting so if youre looking for anything in particular i can definitely sell at the bot buy prices

frogbs, Wednesday, 6 February 2013 02:15 (eleven years ago) link

what just happened. i just drafted 7 sage's row denizens and 3 mortus strider on cockatrice. will keep you posted looool

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 02:18 (eleven years ago) link

deck dominated tonight:

2 grisly spectacle
one thousand lashes
aetherize
psychic strike
killing glare
rapid hybridization
2 smite
totally lost
orz keyrune
dutiful thrull
luinate primordial
corpse blockade
2 kingpin's pet
crypt ghast
basilica guards
bane alley broker (so good)
keymaster rogue
mortus strider
basilica screecher
duskmantle guildemage
two dimir guildgates
godless shrine
4 swamp
5 island
5 plains

iatee, Wednesday, 6 February 2013 03:26 (eleven years ago) link

had a very nice r1 showing against gruul. deck had no issues. removal was strong. r2 i played a very interesting dimir mirror match. my opponent went more the unblockable cipher route, and had some success with it, milling me out one game. one thing i've noticed is that a lot of the cipher cards that look horrid by themselves are very strong in bunches. the key is to trigger as many ETB effects as possible - so call of the nightwing actually becomes quite good if you have blue and black denizens. voidwalk too.

it has really been quite solid; a pleasant surprise. btw, about 2/3 of my dimir wins were mill wins, and the 1/3 were damage wins. you don't have to make a pure mill deck, i'm thinking. if you're doing it correctly, you'll have a lot of flexibility in your gameplan.

also, breaking news: my r3 opponent spectated my games and saw my onslaught of sage's row denizens. he thought i was cheating and ragequit

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 03:56 (eleven years ago) link

I'm working on a jund deck that's falling somewhere between aggro and midrange. Does this look viable? Will it be too slow?

4 Arbor Elf
1 Experiment One
2 Ulvenwald Tracker
4 Strangleroot Geist
3 Flinthoof Boar
4 Dreg Mangler
2 Deadbridge Goliath
2 Desecration Demon
2 Ghor-Clan Rampager
1 Wrecking Ogre

2 Vraska the Unseen
1 Domri Rade

2 Searing Spear
4 Dreadbore
3 Rancor

4 Overgrown Tomb
4 Woodland Cemetary
2 Blood Crypt
1 Drogonskull Summit
4 Rootbound Crag
1 Stomping Ground
1 Gruul Guildgate
6 Forest

Sideboard
1 Abrupt Decay
4 Ultimate Price
1 Rancor
2 Golgari Charm
1 Gruul Charm
1 Rakdos Charm
1 Tragic Slip
2 Pit Fight
2 Deathrite Shaman

I'm probably going to track down a couple more copies of Experiment One to swap with Ulvenwald Tracker and also a set of Skullcrack for the sideboard.

Moodles, Wednesday, 6 February 2013 17:23 (eleven years ago) link

set redemption on MTGO just shot up from $5 to $25 - ouch. not good for online card prices

frogbs, Wednesday, 6 February 2013 17:26 (eleven years ago) link

That's steep! I still haven't fully embraced MTGO and this isn't really helping much.

Moodles, Wednesday, 6 February 2013 17:28 (eleven years ago) link

actually isn't that better for online card prices but worse for paper prices? redemption was a non-trivial source of paper mythic rares and was also the thing that kept mythics really expensive on mtgo relative to the other cards

ciderpress, Wednesday, 6 February 2013 17:58 (eleven years ago) link

if there are fewer paper cards they'll increase in price, so it depends on your definition of worse

iatee, Wednesday, 6 February 2013 18:00 (eleven years ago) link

oh right. i'm in the higher price = worse mindset, i don't care about the value of my collection either irl or online

ciderpress, Wednesday, 6 February 2013 18:03 (eleven years ago) link

lower prices for mythics/chase rares on mtgo makes drafting more expensive

888 (Lamp), Wednesday, 6 February 2013 18:13 (eleven years ago) link

yeah, sorry - that's what i'm talking about

to be honest I dont really know the effect this'll have because I don't know how many sets ultimately get redeemed but it was nice to pick up junk foil mythics as a 3rd pick and know you'll probably get 5-6 tix for it

frogbs, Wednesday, 6 February 2013 19:09 (eleven years ago) link

for context, how much does say, the rtr complete set go?

iatee, Wednesday, 6 February 2013 19:10 (eleven years ago) link

go for

iatee, Wednesday, 6 February 2013 19:10 (eleven years ago) link

in human monies

iatee, Wednesday, 6 February 2013 19:11 (eleven years ago) link

price complete sets depends on the price of the chase rares/mythics - ravnica is probably like 250+ whereas something thats out of standard but still redeemable like nph is way less

888 (Lamp), Wednesday, 6 February 2013 19:15 (eleven years ago) link

but thats retail - if you cashed in your complete set of rtr and just wanted cash quickly you'd probably be able to get like $150 for it

888 (Lamp), Wednesday, 6 February 2013 19:16 (eleven years ago) link

I guess $20 is pretty significant then

iatee, Wednesday, 6 February 2013 19:21 (eleven years ago) link

in general online card prices are about half of paper but when it comes to garbage rares, they're way way cheaper. RTR has what, 80 rares? of those I bet you could get 60 of them for about 3 tickets.

frogbs, Wednesday, 6 February 2013 19:28 (eleven years ago) link

do you guys think there's a good reason why they haven't allowed fractional tickets as currency?

iatee, Wednesday, 6 February 2013 19:29 (eleven years ago) link

allowed meaning 'actually created'

iatee, Wednesday, 6 February 2013 19:30 (eleven years ago) link

my guess is that people end up buying more tickets when they can't make fractional purchases

Moodles, Wednesday, 6 February 2013 19:36 (eleven years ago) link

i dont think theres an explicit reason - its just one of a hundred ways mtgo could be improved if the programming team wanted to take the time. also WoTC doesn't usually make moves to appease the secondary market unless the price of certain cards is driving people away.

frogbs, Wednesday, 6 February 2013 19:37 (eleven years ago) link

moodles' guess makes sense too

like I think wizards doesn't want the mtgo economy to get *too* efficient. things like bots don't really need to exist, in theory. it wouldn't be that hard to design a single open market. but if it became too easy to get rid of stuff, prices would fall even further.

iatee, Wednesday, 6 February 2013 19:52 (eleven years ago) link

ah. good thing the 2 RTR sets i've been sitting on aren't affected. but i suppose it's time to finally cash out.

i've been going heavy dimir on my cockatrice drafting lately. i'm "forcing" it, but considering nobody drafts it, it hardly needs to be forced. i've actually been having quite solid success. as usual, the age-old wisdom of "follow signals" stands up. last draft, i got passed 2 stolen identity, 2 dinrova horror, lord of the void, among other goodies. simic was open too, so i made a very nice BUG deck with 3 cloudfins and 3 drakewings to tune up the early part of the curve while giving me some guys to cipher spells onto.

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 21:55 (eleven years ago) link

at this point I wouldn't really be surprised with any new development on MTGO that nerfs the players. not to say they'll actually do this but I fear that one day they'll stop making the packs tradeable to stop drafters from getting draftsets for slightly cheaper (in the same way Cube tix aren't tradeable, which is real fucking stupid)

frogbs, Wednesday, 6 February 2013 22:04 (eleven years ago) link

they won't do that. the problem with cube was that the first time they released it, in just one weekend it absolutely destroyed the economy for dark ascension packs and that set has never recovered in value since. so now they're super wary about cube since it's actually just too popular a format to have real prizes without repercussions

ciderpress, Wednesday, 6 February 2013 22:23 (eleven years ago) link

I downloaded this game on ipad the other day and have no idea what you guys are talking about

panettone for the painfully alone (mayor jingleberries), Wednesday, 6 February 2013 22:41 (eleven years ago) link

thats DoTP - different thing

dunno why DKA tanked so hard - could it be because you only need 1 of those and 2 INN, while prizes gave them out roughly equally?

frogbs, Wednesday, 6 February 2013 22:47 (eleven years ago) link

i think that's almost certainly why frog. i imagine the #1 thing driving pack prices is availability of prize packs. so now with RTR phantom events, there's a glut of RTR packs out there, driving down RTR value. i don't think it has anything to do with quality of the set. i think it's just a product of prize packs vs. draft packs.

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 23:00 (eleven years ago) link

the evidence I have of pack prices being affected by quality of set is AVR - don't think they still are, but when Bonfire blew up as this 30+ tix mythic, the price of AVR packs went to 3.99. can't say it's a direct coorelation but it did occur to me that this happened despite the fact that nobody really liked drafting it.

anyway - onto a different topic. what do you guys think of bluffing attacks early on? here's a situation I faced last night - opponent and I are both playing Selesnya. I play Drudge Beetle, he plays Call to get the 3/3 Centaur. If he attacks I'm not gonna chump the Beetle so I decide to just attack and bluff Swift Justice or Giant Growth or Common Bond...and he takes the damage. Of course, he doesn't want to potentially lose the Centaur. I realize that these bluffs actually have worked a lot - I do this fairly often. It wouldn't work on me however, since unless my hand is particularly dire, I tend to just make them play the trick. I don't know if this is a good idea or not. Basically my theory is that if you attack a 2/2 into a 3/3 and he takes it, not only did you get 2 damage in, but your opponent is going to be playing around a combat trick you don't have. Thoughts?

frogbs, Thursday, 7 February 2013 22:24 (eleven years ago) link

really depends on who you're playing, there's sorta a game theory element to it

iatee, Thursday, 7 February 2013 22:37 (eleven years ago) link

If it works it works, but I think the correct move by the opponent would be to block in that situation. Wouldn't it be better to lose the centaur rather than a bunch of life and then leave drudge beetle on the board?

Moodles, Thursday, 7 February 2013 22:38 (eleven years ago) link

in that particular scenario even if he were 70% sure you were bluffing, it still might not be worth the risk, if populating is key to his deck working

I think this happens less than you'd think it might because, well, in the scenario above you end up trading 2 damage for 3 damage

I def always play into combat tricks unless I have something really important

iatee, Thursday, 7 February 2013 22:40 (eleven years ago) link

well losing 2 life on turn 3 isn't really much, but essentially the idea is the opponent thinks the Beetle's staying no matter what, and that blocking gives a card like Swift Justice to become a reverse-Swords to Plowshares. I think it works alright on Centaurs since the presence of populate gives the G/W player extra incentive to leave them on the field

frogbs, Thursday, 7 February 2013 22:42 (eleven years ago) link

that was an xpost by the way

if I have populate cards and no other centaur generators in hand, I'm not going to block. then again I have yet to catch a 'bluff' like this. so I do assume they are going to have a combat trick the rest of the way.

I do play into combat tricks a lot - it's alright when it's something like Savage Surge since that one can really bite you later, but running into an obvious Swift Justice makes you feel stupid (since it's just one mana), and then there's Rootborn Defenses which can be the mother of all combat tricks if there's a lot of creatures on board.

frogbs, Thursday, 7 February 2013 22:45 (eleven years ago) link

right but in that above scenario these are the possibilities:

1. they block, you lose creature, lose 3 life next turn
2. they don't block, you're racing 3 life vs 2 life per turn or you block eventually
3. you don't attack, you chump block
4. you don't attack this turn and don't block, then race 3/2

I mean 2 isn't horrible but it's not so much better than 3 or 4 that it's worth risking 1

iatee, Thursday, 7 February 2013 22:47 (eleven years ago) link

which is why it's rarely tempting to bluff - the gains aren't worth the risk

iatee, Thursday, 7 February 2013 22:49 (eleven years ago) link

Wouldn't bluff in your situation, frog. The most likely situation for me to bluff is if I play a vanilla guy or two, my opponent plays a bomb creature and I have no way in hand to kill it or race it. I will probably lose this game unless I take risks. If I still have a chance to win the game based on my hand and the board, I almost never bluff. It's usually right for players to block and make you use the trick, and I've found it hard to gauge how opponents will react to a bluff.

I do the "attack my 3/3 into your 2/5" all the time, and the "suicide my team when I'm about to die", but those aren't really bluffs, huh?

Vinnie, Thursday, 7 February 2013 22:50 (eleven years ago) link

Although if my opponent won't block my 3/3 with a 2/5, I am very likely to make more bluff attacks that round XD

Vinnie, Thursday, 7 February 2013 22:51 (eleven years ago) link

iatee - I'd simplify it even further - I'm not chumping the Beetle to save 3 damage, and the next turn the board is going to look different, as 3-drop is usually the most common in most limited decks. If you succeed, you get 2 points in and your opponent thinks that you have a card you don't. If it doesn't, you lost your guy for nothing. So the question is, what are each of these sides worth, and how often do people actually block here? (I have nowhere near enough data) At my local store I kind of have a reputation for doing this which is why it never works for me anymore against some of those guys. Online you don't really have that problem.

frogbs, Thursday, 7 February 2013 23:00 (eleven years ago) link

if it doesn't you're also revealing that you don't have a trick! which is more significant than fooling them into thinking you do.

bout to go play sealed.

iatee, Thursday, 7 February 2013 23:06 (eleven years ago) link

Having your opponent think you have a trick isn't really that valuable, IMO. Most players, most good ones anyway, try to figure out what their opponents could have based on their attacks and what mana they leave up. I try to play as if my opponent could have any trick. So that just leaves the 2 extra damage, which is usually not at all worth the loss of your 2/2. Even if your opponent will not block 4 out of 5 times, the 2 damage will rarely make the difference, while the 2/2 can often make the difference.

Vinnie, Friday, 8 February 2013 16:24 (eleven years ago) link

Question about extort:

When I cast a card with extort does it trigger extort on itself?

In other words, if I have 3 lands open, no cards on the battlefield and I cast Syndic of Tithes, can I use the last land to extort off of Syndic?

Moodles, Saturday, 9 February 2013 19:33 (eleven years ago) link

nope

iatee, Saturday, 9 February 2013 21:02 (eleven years ago) link

the creature is a creature spell not a permanent when you cast it so its abilities are meaningless, once it resolves and enters the battlefield and has those abilities it's not a spell anymore, so you can't extort it

iatee, Saturday, 9 February 2013 21:05 (eleven years ago) link

thanks!

Moodles, Saturday, 9 February 2013 21:24 (eleven years ago) link

So I went 2-1 at draft last night playing Simic for the first time. I beat a Gruul deck and a Boros deck, but then got killed by another Simic deck. His Sapphire Drake + Evolve guys was just too much for me to deal with.

Still, it was nice to see that Simic can actually be viable.

Moodles, Saturday, 9 February 2013 21:47 (eleven years ago) link

hey frog, i'm thinking of making a boros aggro standard deck. it's gonna be pretty cheap. no hellriders, maybe no reckoners. most $$ card is thalia - the finishers are firemane and odric.

what's your mtgo username? mine is kennebec. if you have spare cards kicking around i would be happy to buy them from you.

cocktail onion (fennel cartwright), Sunday, 10 February 2013 09:08 (eleven years ago) link

Jopkeloops is my name - don't have anything but RTR cards at the moment though

frogbs, Sunday, 10 February 2013 20:07 (eleven years ago) link

i'm doing some Gatecrash drafts, went 2-1 with Boros and 2-0-split with Orzhov (had to eat dinner), was not really satisfied with my deck either time.

For Boros I know this sounds obvious but you really just need a lot of creatures. I had 14 + a Keyrune and it didnt' feel like near enough. Also cheap removal is really, really key because you just need to get a few attacks through.

As for Orzhov, holy cow is Extort a powerful mechanic, at the expense of nearly all your creatures being tiny. So again, removal is real key, as is stuff like Smite (which is awful vs. Dimir by the way). If you have the Guildmage, know that you can activate his second ability twice and deal double damage when you gain life. Also, Syndic of Tithes is definitely my favorite common, because 1) it's really powerful, 2) the name sounds like "Syndic of Titties", and 3) the art makes looks like he's delivering a pizza. A+ card all around/

frogbs, Sunday, 10 February 2013 20:10 (eleven years ago) link

that 1/4 extort wall also key

iatee, Sunday, 10 February 2013 20:39 (eleven years ago) link

no kidding...I had a dude drop 5 extort dudes by turn 4 (Thrull Parasite, the 1/2 flyer, then the wall, then on turn 4 a Syndic and another flyer) - either the most insane deck I've seen thus far or the most insane draw. either way it's neat to see a limited deck that wins while doing almost no combat damage

frogbs, Sunday, 10 February 2013 20:49 (eleven years ago) link

oh yeah and Hands of Binding is really, really good. even better than it looks.

frogbs, Sunday, 10 February 2013 21:05 (eleven years ago) link

haven't drafted much yet but release sealeds are up today so i'm gonna start playing lots of those

i 4-0ed a standard daily last night with this obscene deck:

4 champion of the parish
4 boros elite
4 experiment one
4 ash zealot
4 burning-tree emissary
4 flinthoof boar
4 lightning mauler
1 skarrg guildmage
2 frontline medic

4 ghor-clan rampager
4 boros charm

4 cavern of souls
4 temple garden
4 sacred foundry
4 stomping ground
3 rootbound crag
2 clifftop retreat

this deck is super fun and any game where you get a good draw you will feel like you are cheating. burning-tree emissary is way way way stronger than it looks, it's actually the best card in beatdown decks right now. the first time you chain it into a lightning mauler on turn 2 is a pretty 'holy shit' moment.

boros reckoner is also incredibly good and seems enough better than frontline medic to play despite the anti-synergy with champion and cavern, so i'm going to try to fit those in on my next run with the deck.

ciderpress, Monday, 11 February 2013 14:42 (eleven years ago) link

damn - it's been a while since i've seen a deck that stacked with creatures. guess you gotta fear the miracle Terminus but I'm glad decks like this exist given how many people are playing ridiculous 5-c Thragtusk decks. This looks a lot like Modern Zoo really (at least, from what I know of it). I'm sure that the Emmissary is nuts - I loved Priest of Gix in its day but the deck never quite fit.

frogbs, Monday, 11 February 2013 14:54 (eleven years ago) link

xpost

I like this! Now you have me wondering if I should swap out Arbor Elf and Strangleroot Geist in my deck for Burning-Tree Emissary and Lightning Mauler. How are you finding Experiment One in this deck? I like how it interacts with the Geist.

Moodles, Monday, 11 February 2013 15:06 (eleven years ago) link

i dunno if I'd cut Geist for anything - that's gotta be one of the top 3 green cards in the format. do you find the Zealot's abilities to be relevant?

frogbs, Monday, 11 February 2013 15:10 (eleven years ago) link

yeah i have the deck saved as 'human zoo' which is basically what it is

i also have a domri rade list ready to go as soon as the release sealeds drop his price down to reasonable levels. saw some people playing him yesterday and the interaction between him and boros reckoner is really sick.

ciderpress, Monday, 11 February 2013 15:11 (eleven years ago) link

my deck can't play strangleroot because it's not a human and green is the tertiary color in the deck, so i'd never be able to cast it. i have boros charm as my wrath protection instead.

experiment one is the weakest of the one-drops but you really need more than 8 in a deck like this, and it's usually a 2/2 for G which is fine.

ciderpress, Monday, 11 February 2013 15:15 (eleven years ago) link

good point, i hadn't worked out what colors go where

is Boros Charm playing as well as I think it is?

frogbs, Monday, 11 February 2013 15:32 (eleven years ago) link

well i don't know how good you think it is but it's played fine. not the best card in the deck and sometimes i have a cavern hand and can't cast it but it's important to have.

ciderpress, Monday, 11 February 2013 15:36 (eleven years ago) link

what decks did you play against?

Moodles, Monday, 11 February 2013 15:49 (eleven years ago) link

i mean, how often did you not use it at a source of 4 damage

frogbs, Monday, 11 February 2013 15:51 (eleven years ago) link

i think i only used it for damage in that daily but the indestructible mode is super powerful, it just didn't come up.

i played vs 2 blue control decks (both esper i think?), jund midrange, and GWB reanimator. bad matchups for this deck are any deck that can turn 3 a huntmaster, that's about it really. UWR snapcaster decks might be tough too, haven't played one yet.

ciderpress, Monday, 11 February 2013 16:00 (eleven years ago) link

Thragtusk seems pretty bad too

frogbs, Monday, 11 February 2013 16:03 (eleven years ago) link

it's too slow unless they have a huntmaster or centaur healer on the way up to it

ciderpress, Monday, 11 February 2013 16:03 (eleven years ago) link

i'll take your word for it. may build this deck since most of the cards are cheap outside of Caverns, and I think I already have most of the shocks already from the last Rav block. I'm really not much of an aggro player but this format really makes me want to give it a shot.

What do you think about Skullcrack in the SB? It's sort of a 1R deal 8 vs. Tusk but I'm not sure how useful it is otherwise

frogbs, Monday, 11 February 2013 16:21 (eleven years ago) link

blunts Sphinx's Revelation too

Moodles, Monday, 11 February 2013 16:29 (eleven years ago) link

Just noticed Experiment One's creature type this weekend. Damn that's creepy.

Vinnie, Monday, 11 February 2013 16:57 (eleven years ago) link

as far as design that's one of my favorites in the set. I really like the way they did Evolve.

frogbs, Monday, 11 February 2013 17:32 (eleven years ago) link

if you want something non-aggro i've got a reanimator deck with griselbrand and borborygmos that seems pretty good. if you stick a griselbrand and aren't in immediate danger of dying you can draw into the borby kill pretty easily. plus borby is fine on his own as a 7/6 trample that mulches and turns half your deck into free lightning bolts and doesn't die to ultimate price or damage based removal

ciderpress, Monday, 11 February 2013 17:39 (eleven years ago) link

i don't think i like skullcrack, the decks it's good against are mostly ones where you want boros charms already and i don't want to dilute the deck with a bunch of non-creature spells. frontline medic handles revelations and thragtusks well enough. i might try it at some point anyway because i like playing a different sideboard every event just to get experience/knowledge

ciderpress, Monday, 11 February 2013 17:50 (eleven years ago) link

I'm extremely tempted to try out this strategy at my next draft:

http://www.channelfireball.com/articles/woo-brews-drafting-5c-control/

Unfortunately, my LGS is determined to do chaos drafts instead of GTC, so it may be a while before I can make this happen.

Moodles, Tuesday, 12 February 2013 15:36 (eleven years ago) link

idk his deck requires getting lucky w/ the amount of green fixing stuff you see and the 'bombs' aren't even that good

iatee, Tuesday, 12 February 2013 15:52 (eleven years ago) link

like I have played 2c decks w/ a better selection of bombs and spells

iatee, Tuesday, 12 February 2013 15:53 (eleven years ago) link

maybe I'm not good at drafting this set right now but I wasn't really happy with any of the 3 draft decks I got. both had 18-19 solid cards and some real filler. Boros and Simic really want a LOT of creatures but I just wasn't getting them. what I can say about this strategy is that only one of the five guilds is really aggressive so you do have time to build, that said I'm not sure the big drops in this set are going to help when you're staring down three extort dudes on turn 7 or getting slowly milled out

frogbs, Tuesday, 12 February 2013 15:56 (eleven years ago) link

i keep getting sealed pools with no good 2-drops or 3-drops

i don't even know what to do in that situation, do i play all the bad ones just to have a real curve or do i play mono-4-drops and hope i don't get tempoed out

ciderpress, Tuesday, 12 February 2013 15:59 (eleven years ago) link

play all the bad ones

iatee, Tuesday, 12 February 2013 16:01 (eleven years ago) link

esp since you see a lot of boros in sealed

iatee, Tuesday, 12 February 2013 16:02 (eleven years ago) link

idk his deck requires getting lucky w/ the amount of green fixing stuff you see and the 'bombs' aren't even that good

― iatee, Tuesday, February 12, 2013 9:52 AM (9 minutes ago) Bookmark Flag Post Permalink

Greenside Watcher and Verdant Haven have been widely available in the drafts I've done, the guildgates less so. You probably need to value guildgates higher than most other cards. To me, those are the key cards to make a 5 color strategy work. The bombs will vary based on what you open or get passed, I'm not convinced you need to grab the specific ones he mentioned.

Moodles, Tuesday, 12 February 2013 16:07 (eleven years ago) link

it's more that the payoff isn't worth the trouble - greenside isn't even ramp unless you happen to get lucky w/ both getting and drawing gates.

iatee, Tuesday, 12 February 2013 16:10 (eleven years ago) link

holy shit boros reckoner is 25 bucks

ciderpress, Tuesday, 12 February 2013 16:12 (eleven years ago) link

I do believe a Simic/Dimir mana ramp strategy would work really well on its own. Simic and Orzhov both seem to be able to use all the mana they get and Dimir has some interesting long game stuff.

frogbs, Tuesday, 12 February 2013 16:13 (eleven years ago) link

i'd say sell high on them right now if you have them, but the pro tour hasn't even happened yet and that usually gives a price bump to all the new standard all-stars, of which that card is certainly one.

ciderpress, Tuesday, 12 February 2013 16:13 (eleven years ago) link

its really rare for a Standard non-mythic to even top $15 so yeah that is quite ridiculous. that said I really love that card, particularly its amusing synergy with Pit Fight :)

frogbs, Tuesday, 12 February 2013 16:18 (eleven years ago) link

if by pit fight you mean domri rade, that is what i will be attempting to do in standard this season

ciderpress, Tuesday, 12 February 2013 16:22 (eleven years ago) link

reckoner also plays really nice in UWR tempo which is significant because there are a bunch of pro tour level players who i just can't imagine ever picking up a green creature-based beatdown deck no matter how good it is

ciderpress, Tuesday, 12 February 2013 16:25 (eleven years ago) link

hmmm yes that would work too

i had to play against that card in a draft and it's one of the most obnoxious things to play against

frogbs, Tuesday, 12 February 2013 16:30 (eleven years ago) link

i would like to know how strong your non-boros cards have to be for it to be correct to not play boros in sealed

kill yuppies (Lamp), Tuesday, 12 February 2013 17:00 (eleven years ago) link

i've gotten several pools with no playable boros deck

ciderpress, Tuesday, 12 February 2013 17:04 (eleven years ago) link

sure, but that's not really what i mean. it's more pools where you have a playable but mediocre boros pool and a stronger simic or w/e pool - is it still 'correct' to just jam the legion? that's what i've been doing and it's working out but i feel like im just giving in to some lazy thinking

kill yuppies (Lamp), Tuesday, 12 February 2013 17:10 (eleven years ago) link

the trick is to not play sealed

iatee, Tuesday, 12 February 2013 17:13 (eleven years ago) link

i love sealed...

i think it depends on the curve of the mediocre boros deck - also a lot of players tend to be bad at playing vs fast aggro decks, especially in an unfamiliar limited format, so you get some extra equity from that by just jamming boros.

that said i'd always go with what looks more powerful in a vacuum, at this point in the set lifecycle i want to be playing as many different cards as possible

also i think boros probably sucks in a good draft pod though i haven't drafted enough to confirm this

ciderpress, Tuesday, 12 February 2013 17:19 (eleven years ago) link

also if you have a chance take a look at the top 8 draft decks from the limited GP last weekend, it's pretty funny - there's one guy who forced simic and got a good deck and won the tournament, and the other 7 decks all look unplayable, like everyone was fighting over the same few cards

ciderpress, Tuesday, 12 February 2013 17:21 (eleven years ago) link

yeah I'm always surprised at how bad tournament winning limited decks look, but it makes sense

iatee, Tuesday, 12 February 2013 17:24 (eleven years ago) link

While it's good to try different strategies, playing to your play style is underrated. At GP Kansas City, I had a sealed control deck my friends all thought was insane, 3 Control Magic effects and some other bombs, but I found the deck hard to build and play because I'm much more used to aggro and midrange.

There's also a good chance Boros is just the best guild!

Vinnie, Tuesday, 12 February 2013 17:30 (eleven years ago) link

i think aggro is usually correct the first few weeks of a format but people really seem to adjust quick. I remember when RTR started, Rakdos always seemed like a cheap and easy way to victory, nowadays I have trouble going even 2-1 with it. nobody seems to have trouble vs. a turn 2 Chainwalker anymore.

cider are you doing those 4 tix phantom events? there's only 6 packs of prizes for 32 tix in entry fees, but I think if you're good you average out a pack or better per tournament. which means that you really only lose like one ticket or less per event which is really not bad for a couple hours of entertainment

frogbs, Tuesday, 12 February 2013 17:31 (eleven years ago) link

i tried forcing boros in a draft last week and it was definitely not the best decision but i have yet to feel bad about just jamming as many two drops into my sealed deck as i can and letting people beat themselves, essentially

@frog - the released sealed queues are really good value and p soft - i went 12-2 in four sealeds last night (and got a bunch of qps as well - i have a realistic shot of hitting 35 this season)

kill yuppies (Lamp), Tuesday, 12 February 2013 17:33 (eleven years ago) link

i've stunk it up in the release sealeds so far but i feel like i'm learning at least. one of my 2 pools last night was pretty abysmal though, had multiple copies of pretty much every unplayable common in the set e.g. predator's rapport, tin street market, the mill 3 cipher, etc. and only 2 2-drop creatures in the entire pool

ciderpress, Tuesday, 12 February 2013 17:45 (eleven years ago) link

yo fennel - sorry i had to bail on ya yesterday, wife came home from school, yadda yadda yadda

frogbs, Wednesday, 13 February 2013 13:40 (eleven years ago) link

lost to contaminated ground in the 3-0 bracket of a sealed event last night, now questioning everything i thought i knew about magic: the gathering

ciderpress, Wednesday, 13 February 2013 15:04 (eleven years ago) link

I went 1-2 w/ an above-average orz deck in a field of better than above-average decks

the best simic deck I ever done seen still lost to a boros deck, which seems telling

iatee, Wednesday, 13 February 2013 15:09 (eleven years ago) link

xpost

Please elaborate. Contaminated Ground is a card that has intrigued me, but I haven't tried out so far.

Moodles, Wednesday, 13 February 2013 15:09 (eleven years ago) link

combatting Boros seems so much harder than combatting Rakdos was. this format doesn't have the good 2/4s and the flying/first strike that their 3-power 2-drops get makes things even tougher. I don't think Boros is going to dominate like this the whole way but it definitely feels like the Ars Arcanium guy whiffed on this one

frogbs, Wednesday, 13 February 2013 15:11 (eleven years ago) link

moodles it's not really playable, it's a card that's only good when your opponent is tight on mana, which is too circumstantial to play - my opponent just happened to manascrew me (and 3 other people) with it, which can happen but doesn't justify playing the card.

ciderpress, Wednesday, 13 February 2013 15:15 (eleven years ago) link

dont feel bad cider. i once lost to a guy who played 3 chronic floodings by turn 4. that was actually quite brutal.

frogbs, Wednesday, 13 February 2013 15:16 (eleven years ago) link

the only time someone tried that deck against me, I was playing golgari

iatee, Wednesday, 13 February 2013 15:17 (eleven years ago) link

dont wanna drag this thread down to "cool story bro" territory but when Morningtide came out and you'd do those drafts that were 3 packs of a small set I wound up with 9 Ink Dissolvers (there were 10 people drafting and I guess nobody else took one). that was the kinship - Mill 3 guy. loaded up with other odd Merfolk and Changelings and was basically unbeatable. needless to say people hate drafted them pretty regularly after that.

frogbs, Wednesday, 13 February 2013 15:28 (eleven years ago) link

boros is not great in draft, its better in sealed because people running the slower decks don't necessarily have the right mix of cards to hold it off

personally i haven't had any issue beating boros decks, the only one that's rolled me so far was the one that curved firemane avenger into guardian of the gateless into foundry champion into hellkite tyrant, which is not a typical boros curve-out i don't think. he also killed me with aurelia in another game.

ciderpress, Wednesday, 13 February 2013 15:30 (eleven years ago) link

i think Boros is still really good in draft because you need a good draw to beat even a bad Boros deck. they shoot down all the common extort drops (Mugging kills them all but the wall) and run over Simic. I do see how it would be much better in Sealed though.

frogbs, Wednesday, 13 February 2013 15:35 (eleven years ago) link

I haven't seen Boros do a whole lot in draft so far, I think they are pretty weak when they can't get a consistent deck together.

Moodles, Wednesday, 13 February 2013 15:41 (eleven years ago) link

it seems like the only real weak Boros decks are the ones without many creatures or the ones with a lot of bad expensive ones like the 4/4 W: Vigilance guy. granted I've only done like 7 drafts here but my super weak Boros deck still went 2-1 and I've never had a matchup against one where they didn't get some early pressure. by the way, that Firemane Avenger is crazy, easily a top ten limited card in this set if you ask me. in fact pretty much every card that makes you say "this would be amazing in Standard if there were no Wrath effects" winds up being a bomb in Limited. but Avenger pretty much needs to swing once w/ Battallion before it becomes really tough to come back

frogbs, Wednesday, 13 February 2013 15:47 (eleven years ago) link

btw I got a Gideon in my last draft and I can say that thing is definitely nutso if you're in a stable board position but oddly terrible if not. at least Vraska could blow up their best creature!

frogbs, Wednesday, 13 February 2013 15:48 (eleven years ago) link

if they have early pressure, you just put down guys and block. if you can't get something on the board that can block them profitably by the time they've assembled 3 creatures then i don't know what to say. firefist striker is the only early guy that really messes up combat with battalion in my experience, the rest aren't very scary.

ciderpress, Wednesday, 13 February 2013 16:02 (eleven years ago) link

the prob is you just don't have room to have a bad draw

iatee, Wednesday, 13 February 2013 16:06 (eleven years ago) link

that's the case vs any fast aggro deck though, a decent rakdos deck did the same thing (though was harder to get since there were fewer good 2-drops in RTR). i think playing infinite matches vs mono-red in standard over the past few months has definitely gotten me better at fending off these types of decks.

ciderpress, Wednesday, 13 February 2013 16:16 (eleven years ago) link

Wojek Halberdiers and the 3/1 flying guy can be tough too. It's not like you can bring in Gutter Skulks to go 1-for-1 with anything. They're scary because they're 3-power dudes that can hit the board before you've played a second land (like the turn 2 Chainwalker, it's insane vs. a bad draw), that then become bigger problems in conjunction with other dudes and any removal.

frogbs, Wednesday, 13 February 2013 16:17 (eleven years ago) link

yeah not only are there 2 three powered commons vs 1, but they're both better than chainwalker and they're less likely to be cut by orz

more playable 1 drops too

iatee, Wednesday, 13 February 2013 16:21 (eleven years ago) link

(less likely to be cut than chainwalker was by izzet)

iatee, Wednesday, 13 February 2013 16:22 (eleven years ago) link

at the very least im quite certain boros isnt as strong as selesnya was in RTR

ciderpress, Wednesday, 13 February 2013 16:30 (eleven years ago) link

what do you guys think of the guildmages after a bit of play? I had two of the orz and she was prob worse than a syndic of tithes in most situations.

iatee, Wednesday, 13 February 2013 16:34 (eleven years ago) link

red ones are good, simic is okay but really needs the full-on evolve deck to be great, black ones are slooow but reasonable wincons if you stall out the game fully

ciderpress, Wednesday, 13 February 2013 16:49 (eleven years ago) link

skarrg guildmage is probably my favorite of the entire cycle of 10, i've been trying to play it in standard even

ciderpress, Wednesday, 13 February 2013 16:51 (eleven years ago) link

"at the very least im quite certain boros isnt as strong as selesnya was in RTR" <----- I agree with this, Selesnya was a format-defining guild because it just had so many good commons AND a large share of the best uncommons. Plus it could play fast or slow grindy games equally well, while Boros doesn't seem to have much of a shot should your opponent still be at 20 after turn 5.

frogbs, Wednesday, 13 February 2013 16:52 (eleven years ago) link

when they talked about having a slow and fast strategy for each guild, selesnya is the only one of the 10 where both the slow and fast are fully fleshed out, deep in cards, and complementary to each other. dimir is actually the 2nd closest i think! but is missing the complementary bit which is a killer.

ciderpress, Wednesday, 13 February 2013 16:54 (eleven years ago) link

as for the guildmages I think they're worse this time around - Selesnya and Rakos mages could just take over a game and both Azorius and Golgari's were a nightmare late in the game. they all strike me as good, not great, and I can't figure out which is the best one other than that it's definitely not Dimir. Skaarg's second ability seems to come into play a lot since 4/4's are pretty tough to deal with. the Boros one is okay but it's slow and I think I'd rather have the Paladin that looks like a guildmage over it. Orzhov one strikes me as alright - the second ability is very nice but it fits in with what the guild pretty much does on its own anyway; it's a nice piece to have but not a necessity. With 9 mana it's a killer (since you can activate the second ability twice) but I think what you're saying is correct, you would rather have a Syndic (which is a first-pick common anyway, IMO). Simic's is awesome but takes a LOT of time to get going - very cool and fun design though.

frogbs, Wednesday, 13 February 2013 16:57 (eleven years ago) link

cider I think Azorius kinda fits too - the "fast strategy" is to just overload with flyers and detain the big ground dudes, while the long game was mostly throwing down bigger flyers. that guild played better than it looked.

frogbs, Wednesday, 13 February 2013 16:59 (eleven years ago) link

i didn't really feel like there was a distinct slow strategy for azorius, i guess fast was playing all the wind drakes and slow was playing armory guards and doorkeepers and trying to chip shot them out with a skywatch or something? it didn't feel different enough to me.

ciderpress, Wednesday, 13 February 2013 17:02 (eleven years ago) link

orz just doesn't have the free mana to be pumping into it, the opportunity cost is higher xp

iatee, Wednesday, 13 February 2013 17:02 (eleven years ago) link

azorius had the heavy-on-detain deck and the flyers+blockers route...but the speed ultimately just seemed related to how many flyers I had

iatee, Wednesday, 13 February 2013 17:05 (eleven years ago) link

as far as the block goes, my favorite guild I think

iatee, Wednesday, 13 February 2013 17:07 (eleven years ago) link

also having a way to deal with Towering Indrik and Tresle Troll was pretty key

frogbs, Wednesday, 13 February 2013 17:07 (eleven years ago) link

i'm starting to get a better feel for limited in this set and i feel like the big difference is that boros is simply able to apply early pressure more consistently with worse cards than any of the other guilds. both gruul and simic can be way more explosive and have better creatures, they're just simply a little slower and little harder to curve into. boros also some of the better rares in the set and that seems to give it an edge in sealed but my xp has been that i just need to keep my curve low, resist the urge to splash and i can run over much better decks. i beat a guy w/ a really strong simic deck last night with a boros deck playing no rares but sacred foundry on the strength of a double mugging hand on the draw.

i also feel like a lot of people are losing w/their boros decks because they don't trade enough on the draw and then put themselves in situations where they can't profitably attack either

kill yuppies (Lamp), Wednesday, 13 February 2013 17:24 (eleven years ago) link

kinda hoping dragons maze doesn't have fast w/r cards, otherwise a boros + splatter/chainwalker/etc. deck might be even more too-good-boring

iatee, Wednesday, 13 February 2013 17:29 (eleven years ago) link

like cutting red hard seems obv w/ the combined sets, cause even if you end up in gruul you now have shored up gruul's current slow start w/ rakdos dudez

iatee, Wednesday, 13 February 2013 17:31 (eleven years ago) link

also is populate even gonna be viable? I mean it'd have to appear in dm almost at the same rate as it does in rtr, no?

iatee, Wednesday, 13 February 2013 17:44 (eleven years ago) link

dragon's maze is going to slow the format way the fuck down just by virtue of not getting 3 packs of the same color combos. unless something weird/unexpected happens, i'd expect 3-color decks to become the default, so you'll end up with 2 RTR guilds and 1 gatecrash guild, or vice versa

as for populate all you really need is 1 or 2 common token-makers in DGM and it should be fine. gatecrash is a bit light on tokens but there's at least Knight Watch which is an obvious plant for full block in addition to being a battalion-enabler (very clever)

ciderpress, Wednesday, 13 February 2013 17:58 (eleven years ago) link

Populate an army of frog lizards

Moodles, Wednesday, 13 February 2013 18:03 (eleven years ago) link

i cant wait for the ogre slumlord + pack rat combo

kill yuppies (Lamp), Wednesday, 13 February 2013 18:05 (eleven years ago) link

also if that's really what the format is supposed to look like then it actually makes sense to run back some of the fan-favorite removals from old ravnica block (lightning helix, putrefy, mortify, etc) since they promote splashing and help combat fast starts better than the existing removal in the block. i don't know if they'd actually put lightning helix and boros charm in the same standard format though, that seems kind of insane, but whenever someone asks 'why isn't card X from old ravnica reprinted' the wotc people always give a 'the block isn't over yet...' answer.

ciderpress, Wednesday, 13 February 2013 18:06 (eleven years ago) link

I noticed that on Rosewater's blog too! They tend to go a little nuts on the 3rd sets sometimes (see also Apocalypse and Future Sight) and I would expect this to be no different.

My feeling now is that full set drafts pretty much will force you into three colors. Boros/Rakdos may become a thing but you're still in three colors and therefore your deck should stumble a bit out of the gate. I guess it remains to be seen. U/G/R with Frostburn Weirds, Lobber Crews, and Evolve seems pretty damn tight.

frogbs, Wednesday, 13 February 2013 18:24 (eleven years ago) link

yeah izzet w/ evolve and gatecrash's tempo stuff, gruul charm could be effective

iatee, Wednesday, 13 February 2013 18:28 (eleven years ago) link

plus bloodrushing for your teleportal/bluster turn

hmm I look forward 2 this deck

iatee, Wednesday, 13 February 2013 18:28 (eleven years ago) link

5th dawn and alara reborn are some more examples of nutty 3rd sets. saviors of kamigawa too, but that was in a bad way (hey, let's make the 3rd set mechanic reward you for not actually playing your cards! cool idea)

ciderpress, Wednesday, 13 February 2013 18:36 (eleven years ago) link

i'm already anticipating the full set draft to be amazing. kinda strange how 6 out of the last 7 draft formats have all been single-set (M12, INN, AVR, M13, RTR, GTC)

frogbs, Wednesday, 13 February 2013 18:46 (eleven years ago) link

also if you play MTGO it's a good reason to pick up some cheap RTR packs since they're pretty low right now

I actually cashed in a bunch of junk for Gatecrash packs, they were selling at 3.19 last I saw

frogbs, Wednesday, 13 February 2013 18:47 (eleven years ago) link

the new redemption policy is going to suppress gatecrash prices a bit, probably still worth it at under 3.3 though

ciderpress, Wednesday, 13 February 2013 18:58 (eleven years ago) link

new redemption policy?

kill yuppies (Lamp), Wednesday, 13 February 2013 18:59 (eleven years ago) link

its $25 handling costs to redeem a set now instead of $5

ciderpress, Wednesday, 13 February 2013 19:00 (eleven years ago) link

which means fewer sets redeemed which means slight bump upwards in paper prices and downwards in MTGO prices

ciderpress, Wednesday, 13 February 2013 19:02 (eleven years ago) link

i dont think it'll make a dent in paper prices but it definitely drives MTGO prices down 10% or so. so packs are cheaper but the cards you open sell for less and ultimately the 2 tix/draft fee is the same. so it's a net negative

frogbs, Wednesday, 13 February 2013 19:08 (eleven years ago) link

ok right - we even discussed this upthread

they always charged an additional $30 for sets redemption if you live in canada so i've never actually bothered to redeem anything

kill yuppies (Lamp), Wednesday, 13 February 2013 19:22 (eleven years ago) link

the $30 is per order. my friend who plays a lot of MTGO just accumulates sets and redeems them all in one fell swoop. i shipped him my digital DKA cards and he included the set in his order. should be getting from him p soon 8-)

cocktail onion (fennel cartwright), Thursday, 14 February 2013 08:29 (eleven years ago) link

yo cider is this your naya deck here? think you made the big time B-)

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/pr/234

cocktail onion (fennel cartwright), Thursday, 14 February 2013 08:40 (eleven years ago) link

Good job dude!

Moodles, Thursday, 14 February 2013 13:14 (eleven years ago) link

yep that's me

credit for the deck goes to the guys from goodgamery forums though, i just tweaked a few cards and ran with it

ciderpress, Thursday, 14 February 2013 14:30 (eleven years ago) link

lol I didn't know that Emmissary was human, that's nuts

frogbs, Thursday, 14 February 2013 14:41 (eleven years ago) link

my picks for the fantasy pro tour facebook app thing:

Planeswalker: Domri Rade (might change to Jace Memory Adept at last minute)
Large Creature: Thragtusk
Medium Creature: Restoration Angel
Small Creature: Snapcaster Mage
Instant: Azorius Charm
Sorcery: Pillar of Flame
Enchantment: Blind Obedience
Artifact: Rakdos Keyrune (no clue on this one really, they're all bad)
Nonbasic Land: Sacred Foundry
Gatecrash card: Sacred Foundry

ciderpress, Thursday, 14 February 2013 18:59 (eleven years ago) link

i basically just took w/e cards overlapped the most with jund and naya decks:

Planeswalker: Garruk Relentless
Large Creature: Thragtusk
Medium Creature: Huntmaster of the Fells
Small Creature: Avacyn's Pilgrim
Instant: Searing Spear
Sorcery: Pillar of Flame
Enchantment: Detention Sphere
Artifact: Grafdigger's Cage
Nonbasic Land: Stomping Ground
Gatecrash card: Stomping Ground

kill yuppies (Lamp), Thursday, 14 February 2013 20:17 (eleven years ago) link

relentless is kind of a hedge against some potential bug/rouge strategies over domri/big garruk. detention sphere is probably wrong - i had forgotten about blind obedience/thought it was bad but its just playable in more decks than d-sphere is and thus probably a better card. i suppose that makes rancor a better choice as well but i did want to hedge away from only green-based creature strategies. i think cage is a better choice than keyrunes for the same reason. i may be underestimating the # of blue decks but i think azorious charm is a really bad choice - probably worse than boros charm and maybe sel charm?

kill yuppies (Lamp), Thursday, 14 February 2013 20:24 (eleven years ago) link

i've played garruk relentless in a lot of decks both in this format and the last one and he's always kind of sucked. i don't really understand it since he's got everything you want on a planeswalker

azorius charm is a 4-of in both the control decks and the tempo decks, and i'm expecting the latter (UWR specifically) to be the go-to deck for a lot of PT level players.

ciderpress, Thursday, 14 February 2013 21:07 (eleven years ago) link

I didnt know extort triggered off Ciphered copies of spells. So the 1/2 bat is actually quite good in Dimir.

frogbs, Friday, 15 February 2013 15:02 (eleven years ago) link

the 1/2 bat is quite good in any black deck! i really like him in dimir though, cuz he also serves as a good man to evade through cipher spells if you're lacking a good rogue.

cocktail onion (fennel cartwright), Friday, 15 February 2013 19:10 (eleven years ago) link

it's good that that card and the Syndic are both good in the other guild too b/c when Orzhov totally loads up on cheap extort guys it really, really blows (for the opponent)

frogbs, Friday, 15 February 2013 19:42 (eleven years ago) link

pitchfork is dumb (#34985859340293849494 in a series.)

kill yuppies (Lamp), Friday, 15 February 2013 22:07 (eleven years ago) link

^^ misplaced post all-star

kill yuppies (Lamp), Friday, 15 February 2013 22:08 (eleven years ago) link

kill screen falls under the "pitchfork is dumb" umbrella right? cuz among their all-star lineup of steaming turds they put out this questionable magic the gathering piece

http://killscreendaily.com/articles/its-your-move/

cocktail onion (fennel cartwright), Saturday, 16 February 2013 00:37 (eleven years ago) link

Boros Reckoner up to 25, holy shit

frogbs, Saturday, 16 February 2013 15:19 (eleven years ago) link

I played my Jund deck for the first time at my LGS last night and ended up going 2-2. Saw lots of variants on Boros decks. Boros Reckoner wasn't a very big deal for me, but Boros Charm was a real pain. Also, and I got vexed by Vexing Devils. I'm finding that I need more answers to fast red-heavy decks with lots of burn.

The biggest challenge I had was with my mana base. For starters, I need to be more willing to mulligan. But I've decided that I'm also running too many Rootbound Crags and Woodland Cemeteries, when I'm trying to play cards like Arbor Elf and Flinthoof Boar who need actual Forests and Mountains. So I pared those back in exchange for another Blood Crypt and more basics.

Here's the updated deck:
2 Deathrite Shaman
3 Arbor Elf
2 Experiment One
3 Flinthoof Boar
4 Strangleroot Geist
4 Dreg Mangler
2 Ghor-Clan Rampager
2 Deadbridge Goliath
2 Desecration Demon
1 Wrecking Ogre

2 Vraska The Unseen
1 Domri Rade

2 Searing Spear
4 Dreadbore
3 Rancor

4 Overgrown Tomb
2 Woodland Cemetary
4 Blood Crypt
2 Rootbound Crag
2 Stomping Ground
7 Forest
1 Mountain
1 Swamp

Sideboard:
1 Abrupt Decay
1 Ultimate Price
1 Rancor
2 Golgari Charm
1 Gruul Charm
1 Rakdos Charm
1 Tragic Slip
2 Pit Fight
2 Ulvenwald Tracker
2 Skullcrack
1 Arbor Elf

Here's a few changes I'm considering:
Sideboard Deathrite Shaman and replace with 2 more Experiment Ones.
Sideboard a couple Dreadbore for Tragic Slip and Abrupt Decay.
Scavenge was a non-factor and Desecration Demon was surprisingly strong, so I'm considering dropping Deadbridge Goliath completely and going 4-of with the Demon.
I'll eventually add more Stomping Grounds if I can get a couple more copies.

I'd love to get some constructive feedback on this. What are your thoughts? I'm open to making changes although I'm a bit restricted in terms of money, so Thundermaw Hellkite will have to stay out.

Moodles, Saturday, 16 February 2013 17:07 (eleven years ago) link

you know, Corpsejack Menace might be pretty neat in that deck

frogbs, Saturday, 16 February 2013 17:29 (eleven years ago) link

Corpsejack Menace was in my G/B version of this deck, but then I dropped it. When Corpsejack Menace enters the battlefield does it put 2 counters on Experiment One? I think the answer's yes. Also, does it double up counters on the Geist? Not so sure about this one...

I'm still on the fence about Flinthoof Boar. It has nice versatility, but the need for a Mountain causes a lot of awkwardness. I pretty much always prefer seeing Geist or Dreg Mangler over this. Is there something better that could go in this slot, preferably something aggressive? What about Rakdos Cackler?

Moodles, Saturday, 16 February 2013 17:43 (eleven years ago) link

i think it does put double counters on Geist!

frogbs, Saturday, 16 February 2013 18:10 (eleven years ago) link

yeah corpsejack will double evolve counters including the ones it creates by coming into play. it will also double strangleroot's undying counters.

you aren't playing enough mountains for boar to be good. cut it for some other 2-drop (lotleth troll? gyre sage? not sure what)

ciderpress, Saturday, 16 February 2013 19:09 (eleven years ago) link

wow. just played a match (Orzhov vs Orzhov) where I needed to hit 5 lands in a row to lose while my opponent would need 5 spells in a row. and yet....

frogbs, Saturday, 16 February 2013 21:00 (eleven years ago) link

orz v orz games are miserable

iatee, Saturday, 16 February 2013 21:05 (eleven years ago) link

nooo shit. we both had 4 extort dudes out one game. but I won that one because one of mine was Crypt Ghast :)

frogbs, Saturday, 16 February 2013 21:08 (eleven years ago) link

lived the dream and went undefeated w/ Dimir. played vs. Boros twice and Boros/Gruul once so lots of real fast paced decks. basically - the draft went pretty well, no real bombs but I think Dimir was pretty open. to survive early - lots of removal. I got Killing Glare and Dimir Charm for starters, but the bulk of it was Devour Flesh + Death's Approach. I got 3 of each - was okay with just Devouring whatever their first creature played was, because that powers up Death's Approach. later in the game you just abuse Cipher. Call of the Nightwing was just a house in this deck, as was Last Thoughts. Only got one Hands of Binding though - took a Dinrova Horror over a second one which is IMO one of the best uncommons in the set so no regrets there. as a whole I'd say I had to get a lot of quality uncommons to make it work - Glare, Charm, Guildmage (which kinda sucked but did what I needed him to), a Keyrune (awesome with cipher), the Horror, Call of the Nightwing, and Wight of Precinct Six (amazing in this deck). only rare was the 2/3 Specter who I never played anyway. the 1/2 Bat, as mentioned above, is amazing in this deck. really all I did was punish anyone who didn't have a real creature-heavy draw and win in the long run, drew that Call nearly every game so that really helped. lots of fun to play too. I think if I open a p1p1 Dinrova Horror I'm goin for it again.

frogbs, Sunday, 17 February 2013 22:11 (eleven years ago) link

btw to everyone who says that Dimir is really bad because other colors take the cards you want - I don't know if that's really true.

frogbs, Sunday, 17 February 2013 22:13 (eleven years ago) link

i don't think they know what cards dimir wants if they're saying that

ciderpress, Sunday, 17 February 2013 23:04 (eleven years ago) link

pulled a foil aurelia, boros reckoner and godless shrine. passed stomping grounds, cause it was in the aurelia pack.

deck ended up being pretty eh despite the first 6 cards. went 2-2 and the deck w/ the wojeks etc won.

aurelia
reckoner
spark trooper
boros charm
holy mantle
truefire paladin
boros keyrune
2 bomber corps
3 massive raid
skynight
syndic
pit fight
towering thunderfist
scorchwalker
nav squad commandos
angelic edict
firefist striker
urbis protector
knight watch
martial glory

iatee, Monday, 18 February 2013 00:10 (eleven years ago) link

def didn't want to run 3 massive raids but the only other cards I had beyond this were furious resistance, debtor's pulpit and shielded passage.

iatee, Monday, 18 February 2013 00:12 (eleven years ago) link

i don't think they know what cards dimir wants if they're saying that

i'd hear this a lot around the time of release. i dunno if people still believe it but yeah there are a lot of cards in this set that only Dimir is going to want. the whole mill strategy = suck argument kinda misses the point which is that milling makes your Death's Approaches turn into Swords to Plowshares and your Wights huge (if you get them - then again that's an uncommon that no other deck should want). the Ciphermill card is the only "pure milling" common if I recall correctly and it's there because it's stupid in multiples.

iatee - what did you lose to? deck seems decent but kinda top-heavy.

frogbs, Monday, 18 February 2013 00:15 (eleven years ago) link

I lost to a good boros deck that wasn't #1 but had the elites and 3/1s and a fairly fast gruul deck. I think I had a good matchup against orz/simic/dimir but a terrible matchup against speed.

iatee, Monday, 18 February 2013 00:19 (eleven years ago) link

been thinking a bit about Gruul lately. has anyone really seriously tried drafting it? it kinda reminds me of Golgari where it's mostly a good splash color - both Boros and Simic can definitely use some of the good Gruul cards, which sucks if you're trying to just go 2-color since other drafters are going to be splashing some of your best cards.

frogbs, Monday, 18 February 2013 00:35 (eleven years ago) link

I never want to go gruul but if you leave yourself open to it, you can have a strong deck if it's open. def think the boros-like gruul is better than the slow big dude gruul. but it does seem like gruul ends up w/ or as a splash more than any other guild.

iatee, Monday, 18 February 2013 00:46 (eleven years ago) link

probably because it seems to have a lot of really great uncommons. but I can't think of one really good G/R common. maybe the Swine??

frogbs, Monday, 18 February 2013 01:46 (eleven years ago) link

that's a good point. gruul probably has the best uncommons but terrible commons.

iatee, Monday, 18 February 2013 02:07 (eleven years ago) link

subpar rares/mythics too save rubblebelt

iatee, Monday, 18 February 2013 02:08 (eleven years ago) link

slaughterhorn and the disciple are probably the standout commons for gruul, but i really like fast gruul decks so i prioritize the 2/1 gate guy and the goblin p highly as well. not as big a fan of the 5/4 swine as a lot of people on mtgo seem to be so i haven't drafted it v much yet.

kill yuppies (Lamp), Monday, 18 February 2013 04:02 (eleven years ago) link

thats the thing though, if Slaughterhorn is a standout, you're talking about a card that is either a worse Giant Growth or a worse Wojiek Halbraiders, for an extra mana. I agree that Swine isn't really good either so the best stuff at common is probably Mugging + maybe Crocanura, both which are drafted highly by other decks. Prioritizing 2/1 dudes seems weak since there isn't much of a way to bust 'em through.

also I've never played it but Clan Defiance seems like a pretty stupid rare

frogbs, Monday, 18 February 2013 05:17 (eleven years ago) link

by the way a "reliable source" confirmed that the special mythic Dragons Maze land (that goes only in the "nonbasic land" slot) is basically a Thawing Glaciers for Gates that wins you the game if you have all 10 of them out. let's face it - you had to think they were gonna try something like this (at least if you read Maro's blog - he's dropped some hints about this)

frogbs, Monday, 18 February 2013 05:19 (eleven years ago) link

on the pro tour coverage they interviewed ben stark a lot and he's probably one of the top 5 limited players in the world and he said that he likes playing 15-16 lands in his gruul decks because bloodrush makes it more important to always have guys in your hand than it is to hit your 4th or 5th land drop

ciderpress, Monday, 18 February 2013 05:33 (eleven years ago) link

that's interesting. 15 seems like you're pushing your luck tho...

ps: let's say you're running two of the gate-elves in a straight gruul deck. do you ever include simic or boros gates if you have 1-2 laying around?

iatee, Monday, 18 February 2013 05:39 (eleven years ago) link

depends how high my curve is

ciderpress, Monday, 18 February 2013 05:42 (eleven years ago) link

i hate the rug ramp style decks but i also just kinda hate non-aggro decks. even the dimir deck that i did well with in a 64-man was v v aggressive. i feel like this format is similar to avr in that i am prioritizing two and three drops much higher than i have in other sets and that im only really happy w/my deck when its fast

kill yuppies (Lamp), Monday, 18 February 2013 05:46 (eleven years ago) link

i think zendikar is a better comp than avr since there's actually removal in this set

ciderpress, Monday, 18 February 2013 07:04 (eleven years ago) link

green ramp is nice, whether gruul or simic (although simic's a lil better). verdant haven/greenside watcher/gate is a sweet combo. did someone already mention it here? i think they might have. anyways, i got smoked by that in my big magic day yesterday. came real close to top 8-ing a GPT, but lost last round off a spell rupture. oh well.

i kinda want to play this deck in standard. had a lil eureka moment looking at my trade binder, reading call to the kindred again, and thinking about how i could break it. this looks really quite playable, esp with all the hexproof. need to test on cockatrice a bit.

Kindred Spirits.dec

4 Call to the Kindred

4 Drogskol Captain
2 Drogskol Reaver
2 Dungeon Geists
4 Gloom Surgeon
4 Geist of Saint Traft
2 Obzedat, Ghost Council
1 Phantom General

4 Lingering Souls

1 Ultimate Price
2 Cackling Counterpart
1 Azorius Charm
3 Detention Sphere

2 Orzhov Charm
4 Godless Shrine
4 Hallowed Fountain
4 Watery Grave
4 Cavern of Souls
3 Glacial Fortress
2 Isolated Chapel
3 Drowned Catacomb

SB: 2 Ghost Quarter
SB: 3 Negate
SB: 3 Duress
SB: 1 Human Frailty
SB: 1 Witchbane Orb
SB: 2 Devour Flesh
SB: 3 Beckon Apparition

cocktail onion (fennel cartwright), Monday, 18 February 2013 09:18 (eleven years ago) link

anyways, on the topic of green ramp, you can make it work with frilled oculus and crocanura i think... if you don't have those you're out. if i had primordials or other bombs to ramp into i'd pass madcap in favor of either of those defensive creatures.

pretty sure mugging is the best removal spell in gatecrash. it kills so much good stuff... extort dorks, madcap dork, greenside watcher, all the 3 mana fliers...

i also think 3 is the magic toughness number in this set, like 4 was in RTR. crocanura is such a key card; so many annoying 2 power fliers in GTC. a lot of the good ground guys: disciple of the old ways, syndic, denizens, others, are 2 power as well.

i guess i just don't think it's that hard to stop aggro decks, esp if you take the 3 toughness dudes. i rate the 2/3 denizens, warmind infantry, oculus and croc, undercity informer, high for that reason. i'd even take incursion specialist in a pinch, a card i previously considered hardly playable.

i'm also warming to metropolis sprite. it looks so unassuming but is really a decent body for dimir... simic less so.

holy mantle is a holy terror. i play around it heavy if i see it in someone's deck. like, save all non-essential removal for the possibility of it heavy.

cocktail onion (fennel cartwright), Monday, 18 February 2013 09:34 (eleven years ago) link

here's a standard deck i was working on last week
http://i.imgur.com/FolmUMN.jpg

everyone's playing esper control now though so i dunno how good it is to play a deck that wants to overextend. pre-board you're basically racing to land one of your big draw spells before they wrath, or else you just lose. post-board i don't even know what my plan vs. control should be.

ciderpress, Monday, 18 February 2013 14:42 (eleven years ago) link

you gotta let me know how the Call to the Kindred deck works. I love decks based on 25 cent rares. I made an Infinite Reflection deck that was absolutely insane when it went off. I think I tend to just build those kinds of decks over and over, ones that win big and in cool ways but actually kind of suck because everyone plays mass removal.

anyway, I think you're right that Mugging is probably the best common removal. It just slots in so well with Boros and it really disrupts an awful lot. It takes out key creatures in every guild except maybe Gruul. 2 damamge in this set means a lot more than it did in RTR; I remember claiming that Izzet Charm was the best of the charms, then I realized that it never kills anything you really need to kill.

Incursion Specialist is not so good. But the other cards you mention definitely are. Luckily Boros doesn't have any of those Rootborn Defense-type cards that turn an aggro start into a complete blowout. Stopping Boros is definitely difficult if they've got removal. Crocanura is really great - its funny how that's clearly supposed to be a Simic card, while the 2/4 bloodrush for 3G is supposed to be the Gruul card, but I'd pick Crocanura really highly in Gruul. Big reach dudes just make the game take forever, in a good way.

Luckily I haven't had to play vs. a Holy Mantle yet but one thing I did notice with Gift of the Orzhova is that it's not quite Armadillo Cloak-level deadly - G/W tended to have the biggest creatures anyway, while Orzhov doesn't have anything that you can turn into say, a Baneslayer Angel. Still a good card but I actually like it more in Boros.

frogbs, Monday, 18 February 2013 15:01 (eleven years ago) link

I really like that deck too cider. Though it reminds me of the decks I always try to build in that it is bad vs. mass removal and it doesn't really have anything to disrupt your opponent...it's kinda up its own ass, so to speak. I'd think you should go to 2 or 3 Prime Speakers though, it looks like exactly what this deck wants so I was surprised to see you've only got one. Maybe 3 Garruks too because that not only draw you a ton of cards but it also gives you some kind of weapon vs. mass removal and dropping it turn 4 is awesome.

frogbs, Monday, 18 February 2013 15:06 (eleven years ago) link

while no rootborn defenses, martial glory is a pretty strong combat trick, can be good for just the 3 damage, can be a giant growth and can occasionally blow up an otherwise fair blocking situation

iatee, Monday, 18 February 2013 15:20 (eleven years ago) link

Ive never seen it anything more than a 1-for-1 but yeah I guess I can see that. I haven't gone Boros a whole lot but it always seemed to me that you want to keep your deck as close to creatures/removal as possible.

frogbs, Monday, 18 February 2013 15:22 (eleven years ago) link

cheap tricks and act of treason are fine too

ciderpress, Monday, 18 February 2013 15:23 (eleven years ago) link

i suppose, but you can only have so many such cards in your deck. the more non-creature, non-removal spells you play, the worse Act of Treason is gonna be

frogbs, Monday, 18 February 2013 15:31 (eleven years ago) link

removal isn't that important, most of the removal is bad in boros. in a boros aggro deck you'd rather have act of treason or the +1/+1 flying/first strike trick than smite or angelic edict. mugging is great, homing lightning is pretty good, massive raid and arrows of justice are just okay. debtors pulpit is probably bad here but i can still imagine running it. martial glory is probably better than all of these except mugging.

ciderpress, Monday, 18 February 2013 15:40 (eleven years ago) link

If I've got 16+ creatures I definitely want Massive Raid. I agree that Mugging is definitely the most important because I feel it's really important to get some good attacks in on turns 3-5. Smite is pretty bad outside of Orzhov. Angelic Edict I'd play. Homing Lightning is really good. I guess Martial Glory is a good, high-upside trick, so I won't argue that. But the +1/+1 flying/first strike trick was real underwhelming when I played it. I think all of those cards are going to be good so long as you have a good creature base so I wouldn't take any of them outside of Mugging over the good cheap Boros dudes.

frogbs, Monday, 18 February 2013 15:44 (eleven years ago) link

i tried making call to the kindred/bruna work for a bit first after avr and then again at the start of rtr - it was better prerotation since i could still cast ponder but it got destroyed by delver decks and then w/o ponder i had to run too many angels to make the u/w control shell viable.

kill yuppies (Lamp), Monday, 18 February 2013 15:45 (eleven years ago) link

do people play Delver anymore? if so wouldn't Hands of Binding be pretty good there?

frogbs, Monday, 18 February 2013 15:51 (eleven years ago) link

no, probably would be good if they did though.

ciderpress, Monday, 18 February 2013 15:55 (eleven years ago) link

haha i also tried making BUG delver work, played it in the last couple of DE to little success. i kept feeling like i was one or two cards off from having a really powerful deck but i could not get the mix right, again another deck that really misses ponder. i guess that's super obv. maybe now that people are moving back towards bant/esper control decks it will be a little better, the super aggro decks were the worst match-ups for it

kill yuppies (Lamp), Monday, 18 February 2013 15:59 (eleven years ago) link

My friend and I did several sealed decks this past weekend to practice for the GP in Charlotte this coming weekend. Boros just seems busted in sealed. If one of us had the cards to run it, it basically always won, even without bombs. Feels like it has a higher concentration of good commons than the other guilds, or maybe more synergy between its commons. I had a pool with Consuming Aberration, Deathpact Angel, and Clan Defiance but after trying out some variations, we both agreed that the best build was just playing all the Boros commons/uncommons, not even splashing Defiance.

Vinnie, Monday, 18 February 2013 16:10 (eleven years ago) link

i feel like control would be even worse a matchup since delver decks are so threat-light by necessity of having 20+ spells.

i played vs a duskmantle seer tempo deck in the standard spotlight yesterday, was pretty interesting and kind of scary to play against. the seer is easily my favorite gatecrash card, i think it's only a matter of time before someone figures out the best shell to abuse it in.

i made it to top 4 of the spotlight with a domri rade naya deck, i really like domri a lot as a planeswalker but i don't like how his interaction with boros reckoner is so strong that the deck basically builds itself with only a few slots up for debate, due to the creature count requirement of domri combined with the manabase requirement of reckoner. i had 1 skarrg guildmage in my deck and it was a complete all-star, crushing an otherwise bad esper matchup since none of their spot removal hits it and they get stuck having to waste their azorius charms on your extra lands

ciderpress, Monday, 18 February 2013 16:22 (eleven years ago) link

Reckoner should also be really good with Blasphemous Act!

frogbs, Monday, 18 February 2013 16:26 (eleven years ago) link

I really have almost no sense of type 2 outside of this thread but I have to believe if Reckoner is a $25 card then some people are trying Blasphemous Act as well.

frogbs, Monday, 18 February 2013 16:27 (eleven years ago) link

frogbs did you look at the decklist that won the pro tour yesterday?

ciderpress, Monday, 18 February 2013 16:28 (eleven years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1171

its a sideboard card there but he stole a key game off of a mull to 5 with it, and some people were running it maindeck in the UWR reckoner decks

ciderpress, Monday, 18 February 2013 16:30 (eleven years ago) link

i feel like control would be even worse a matchup since delver decks are so threat-light by necessity of having 20+ spells.

tbh i only played epser three times w/my last list and although i won all of them they dont feel like representative games. in my head i feel like the cards BUG tempo plays are working against esper really well, stuff like dispel, deathrite shaman and unsummon are all decent plays against the standard esper lines. lack of threats is one of the biggest problems w/ the deck though. the first list i saw had 4 mayors but he was really awkward against all the aggro decks so i cut him for three duskmantle seers and more land. but even duskmantle often feels a little too expensive for the deck. i think you probably just have to play a tempo deck w/o delver and either go into white for geist or go deeper into green for synergies/power. tbh i do want to try to four-color w/geist and deathrite shaman/decay but i don't think the mana really works.

kill yuppies (Lamp), Monday, 18 February 2013 16:49 (eleven years ago) link

i'm just not sure the more aggressive tempo decks work right now when you can't essence scatter reliably. i've put a lot of thought into it because as i said i want to play duskmantle seer if its playable, and that's the obvious place to play it

ciderpress, Monday, 18 February 2013 16:51 (eleven years ago) link

Reckoner + Blasphemous Act was used a ton this weekend at the PT, sometimes in midrange, sometimes in control. The guy who got second place also had an infinite life combo in his deck (Reckoner + Boros Charm + Azorius Charm). Crazy that Reckoner fits into every type of deck. Aggro, midrange, control, and combo decks can all play this guy profitably. Guess it's no surprise it's worth so much.

Vinnie, Monday, 18 February 2013 16:55 (eleven years ago) link

yeah, i had p high hopes for spell rupture but it has been a little too hard to turn on

i want to play seer as well, and i really love the idea of a good tempo deck in this format but every list i've played w/ as felt underpowered compared the most competitive decks. i'm trying esper rn w/ a slightly higher curve and stuff like obzedat. i'm playing in a gp this weekend so i'd like to figure something out, otherwise i'll probably play something similar to your naya deck since i have all the cards for it.

kill yuppies (Lamp), Monday, 18 February 2013 17:04 (eleven years ago) link

if you're talking about the fast naya deck you definitely want lots of bonds of faith/volcanic strength somewhere in your 75 since otherwise reckoner is a problem

i haven't played the deck much and i don't know how the metagame will shake out now that the pro tour's happened, but if you're expecting lots of control it seems like a better choice than the midrange builds.

ciderpress, Monday, 18 February 2013 17:19 (eleven years ago) link

the rest of the pro tour decklists are up btw
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptgtc13/Top_Standard_Decks

not very many brand new decks that aren't just some configuration of red- or green-based aggro, the most interesting to me are
Hiyoshi Ishida
Wenze Krautmann
Tsu Teung Lam (not really a new deck but i'd been struggling to build it correctly and this build seems pretty good as a starting point)

ciderpress, Monday, 18 February 2013 17:24 (eleven years ago) link

krautmann one kind of looks like a pile though

ciderpress, Monday, 18 February 2013 17:25 (eleven years ago) link

cider, i like the deck idea, but i'm not sure if elves is the way to take it. i've tried a similar build on cockatrice and gyre sage is actually quite underwhelming with no 3 drop to evolve it. the fact that archdruid does not evolve it sucks so much. if archdruid did, would be a different game entirely.

i've had more success with an undying biomancer build. zameck guildmage, slitherhead, strangleroot, and young wolf. one thing i'd consider is how awesome rancor is in that deck. either you have giant creatures to slap rancor on, or you put it on biomancer for double the pump. it's more resilient against aggro too. and thennn, you get to run a couple ooze flux, which might be my favorite gatecrash card.

cocktail onion (fennel cartwright), Monday, 18 February 2013 17:46 (eleven years ago) link

lol it took me a while to figure out Reckoner + Boros Charm + Azorious Charm but yeah that's a pretty neat combo if you can pull it off. it's the best kind of combo since all these card are pretty good on their own. I always thought Blasphemous Act was very playable as well.

frogbs did you look at the decklist that won the pro tour yesterday?

just seeing it now, I like it but I'd love to see Mark of Mutiny in the sideboard, there's a ton of sac effects there and the +1/+1 counter is just a bonus. it's really cool to see all these decks - I think at any given time only like 7-9% of the cards in Standard are playable but this is the only time I can remember this much synergy between everything.

frogbs, Monday, 18 February 2013 17:49 (eleven years ago) link

It's kind of funny given how much bellyaching there's been about gatecrash on sites like mtgsalvation, and now you're seeing top tier decks getting built around stuff like cartel aristocrat.

Moodles, Monday, 18 February 2013 18:01 (eleven years ago) link

So I'm developing this new act that features a vampire, an extortionist, and a Minotaur wizard who shoots fireballs at the audience...

Moodles, Monday, 18 February 2013 18:09 (eleven years ago) link

that reckoner combo is genius

iatee, Monday, 18 February 2013 18:20 (eleven years ago) link

mtgsalvation is notoriously bad at evaluating new cards, its fun to look in their archives and see them completely underestimate dark confidant, or hype up elspeth tirel so much that it hit $50 at release then saw only fringe play

and yeah the reckoner thing is a 3 card combo which normally is bad except that the 3 cards are cards you'd have in your deck anyway so it's a complete freeroll

ciderpress, Monday, 18 February 2013 18:24 (eleven years ago) link

Vraska also got hyped up a ton until everyone realized "oh wait, this is just a Lux Cannon". I think the market is just used to "planeswalker = broken" and maybe acts out of fear that the next one is going to hit $100 like Jace, as though Jace TMS wasn't obviously the most busted card they had printed in quite some time

frogbs, Monday, 18 February 2013 20:27 (eleven years ago) link

I think I actually prefer planeswalkers as cool utility guys that do some interesting things as opposed to game over bombs.

Moodles, Monday, 18 February 2013 20:59 (eleven years ago) link

BUG midrange is actually sounding better and better to me, if everyone's leaning on boros reckoner then having abrupt decay + snapcaster is a reasonable place to be. i can't imagine beating control reliably without mayors though, as awkward as they are vs. aggro and with snapcasters

ciderpress, Monday, 18 February 2013 21:20 (eleven years ago) link

for the sake of my MTGO account I really hope Reckoner alone spikes the price of Abrupt Decay.

frogbs, Monday, 18 February 2013 21:22 (eleven years ago) link

BUG midrange is actually sounding better and better to me, if everyone's leaning on boros reckoner then having abrupt decay + snapcaster is a reasonable place to be. i can't imagine beating control reliably without mayors though, as awkward as they are vs. aggro and with snapcasters

yeah mayor is really good but so is deathrite shaman - he's one of the best cards in the esper matchup imo. nighthawk also isn't terrible

kill yuppies (Lamp), Monday, 18 February 2013 21:33 (eleven years ago) link

i can post my list when i get home if you're interested - i don't think its that great but maybe you'll have a better take on it

kill yuppies (Lamp), Monday, 18 February 2013 21:36 (eleven years ago) link

I think the market is just used to "planeswalker = broken" and maybe acts out of fear that the next one is going to hit i00 like Jace

Ding ding ding. I think it's pretty logical too, when one of them takes off, they are a bitch to get.

Vinnie, Monday, 18 February 2013 21:36 (eleven years ago) link

yeah sure i'll take a look. i'm not interested in playing delvers really though, i think they limit the rest of your deck in ways that you can't afford right now

nighthawk seems like a must to avoid dying to aggro anyway. wish there was one more card like nighthawk since 4 is probably not enough

have seen some lists with quirion dryad but that has the same problem as mayor plus gets blown out by azorius charm so it seems awful

ciderpress, Monday, 18 February 2013 21:36 (eleven years ago) link

no i've given up on delver even when i could get him to flip reliably the deck still wasn't all that good and getting to a point where you can flip him reliably really warped the rest of the deck so i have a 22 land version that i like better. it's still focused on tempo as opposed to midrange tho

dryad is terible imo, it's worse than lotleth troll in these decks, any deck/draw that can't deal with the dryad was probably losing to any of your other cards and it rarely did much for me

kill yuppies (Lamp), Monday, 18 February 2013 21:40 (eleven years ago) link

things i want to try include wolfir avenger and mystic genesis

ciderpress, Monday, 18 February 2013 21:56 (eleven years ago) link

this is where i ended up:

4 Deathrite Shaman
2 Duskmantle Seer
4 Mayor of Avabruck
3 Snapcaster Mage
4 Vampire Nighthawk

4 Abrupt Decay
3 Devour Flesh
4 Dimir Charm
2 Dispel
2 Spell Rupture
4 Thought Scour
2 Unsummon

4 Breeding Pool
3 Watery Grave
4 Overgrown Tomb
3 Drowned Catacomb
2 Hinterland Harbor
4 Woodland Cemetry
1 Island
1 Swamp

not sure easy to cast wolfir avenger would be but its a card im interested in. the gensis less so but i do want to get more counters into the deck. i tried spell rupture but it proved... unreliable. the spell ruptures have been essence scatters, dissipates, negates &c &c. like i said, i've gone 2-2 in every daily i've played although i've had better luck while testing w/friends for the gp.

kill yuppies (Lamp), Tuesday, 19 February 2013 04:42 (eleven years ago) link

lamp, why is mayor a key card in that deck? i don't know anything about the deck, that said. it just seems like mayor doesn't pump anything. is the only reason it's there to durdle out wolf tokens?

cocktail onion (fennel cartwright), Tuesday, 19 February 2013 05:21 (eleven years ago) link

alright I'm goin for the "extort 20 times to victory" strategy and it makes me wanna vomit

frogbs, Tuesday, 19 February 2013 05:41 (eleven years ago) link

fennel hes just the creature that best fits a BUG tempo deck @ 2. the shaman is more of a utility creature and delver is too hard to flip reliably. the mayor is easier to flip and does have some small incidental value on his human side. other stuff i tried like dryad, lotleth troll and knight of infamy were either not powerful enough or too easy to neutralize. strangelroot geist was both too hard to cast and too minor a threat. i've considered using garruk relentless instead but he's actually kinda just worse against resto angel.

kill yuppies (Lamp), Tuesday, 19 February 2013 06:34 (eleven years ago) link

lamp, have you considered gloom surgeon? he saw play in PT gatecrash and holds up aggro decks quite nicely. he obviously doesn't hit as hard but is nice on utility. maybe as a 2-of?

if you had more creatures, evolve dudes like shambleshark or gyre sage might be nice. gyre sage probably won't really work in your build but was used nicely in PT gatecrash aggro builds.

i wonder how wight of precinct six would do, too. might be effective with 4 thought scour and lots of ways to kill creatures. could be a worthy SB option against zoo decks.

gotta say i am confused at the 4 thought scour. what utility do they serve? do they just feed your snapcaster? i wonder if you should have a runechanter's pike in there to take advantage of em.

i don't know why my posts have been so rambly lately

cocktail onion (fennel cartwright), Tuesday, 19 February 2013 08:25 (eleven years ago) link

i ended up winging it and making up my own list last night since you hadn't posted that yet when the standard daily started. seems like we reached some similar conclusions though. mine was

3 deathrite shaman
4 snapcaster mage
4 mayor of avabruck
3 wolfir avenger
2 vampire nighthawk
2 duskmantle seer

4 thought scour
3 syncopate
3 abrupt decay
2 simic charm
2 unsummon
1 dimir charm
1 tribute to hunger
1 runechanter's pike
1 mystic genesis

4 breeding pool
4 watery grave
2 overgrown tomb
3 woodland cemetery
3 hinterland harbor
3 drowned catacomb
1 forest
1 swamp
1 island
2 ghost quarter

sideboard had more counters and jace memory adept for control, and more removal, the other 2 nighthawks, and a couple gloom surgeons for aggro. also the 4th deathrite.

ciderpress, Tuesday, 19 February 2013 14:14 (eleven years ago) link

i went 2-2 beating mono-red and esper control, and losing to jund and a hyper-aggro naya humans build

wolfir avenger was a bit hard to cast and didn't do a ton, though it seemed like it would have been good vs the naya humans deck if i had it there. the other creatures were all good. pike stole me a win vs control when i ripped it with only 5 cards left in my deck, i think you want it in any tempo deck like this that doesn't have a ton of powerful threats.

syncopate was actually pretty good, i even managed to keep it live vs the control deck though it's obviously not great there. i don't know if i want 3 though.

the jund matchup felt unwinnable if i didn't have multiple counters in hand, you can't really deal with any of huntmaster, thragtusk, olivia, or garruk on board. no idea how to fix this matchup, i think you just have to tightrope walk and hope that they don't draw well and you can get them with a pike or duskmantle seer.

ciderpress, Tuesday, 19 February 2013 14:35 (eleven years ago) link

gotta say i am confused at the 4 thought scour. what utility do they serve? do they just feed your snapcaster? i wonder if you should have a runechanter's pike in there to take advantage of em.

it helps get my deathrite and snapcasters going but it also just cantrips. i really wish this deck had more cantrips in it. man if dimir charm was a cantrip it would be the best card in standard imo. ok, it wouldn't be but man would that be sweet. i've been trying pikes in the board since i need the maindeck space against aggro i think.

i had dismissed gloom surgeon because he exiled the cards and that seemed like too much anti-synergy. i'll give him a try in the daily tonight though.

@cider - sorry, i would have posted sooner/with a sideboard. sideboard i had two negates, three dimir charms, two grafdigger's cage, a pike, jace, three ultimate price and a tragic slip.

midrange jund matchup isn't great - dimir charm is p good here since it kills huntmaster and that's why i have all the devour flesh. aggro matchup is bad though

kill yuppies (Lamp), Tuesday, 19 February 2013 18:49 (eleven years ago) link

exiling cards isn't really anti-synergy, it's just like how milling your opponent doesn't 'take cards away' from them until they actually deck. the only super-important 1-of in the deck is pike and that's only vs control where you don't have the surgeons

ciderpress, Tuesday, 19 February 2013 18:55 (eleven years ago) link

i never actually drew mystic genesis in that daily but based on how the games played out i'm pretty sure it's only good vs midrange so maybe should be a sideboard card or not in at all. the card that i most wish existed in standard for this deck is Infest, you really need something more than spot removal to catch up vs burning tree emissary starts.

ciderpress, Tuesday, 19 February 2013 19:01 (eleven years ago) link

sorry - dimir charm sideboard are golgari charms

sure, that makes sense re: gloom surgeon. i'm going to be sad when/if he exiles seer but it seems like a good roadblock for aggro zoo/human starts.

i had to look up infest but yeah, that would be very nice. i do wonder if this build is actually better as a control deck, going a little higher and playing planeswalkers, curse of death's hold &c. it would mean you couldn't play seer though and he's a big part of the reason i want to play the deck

kill yuppies (Lamp), Tuesday, 19 February 2013 19:09 (eleven years ago) link

so I went simic in a 6 man draft yesterday and despite having it all to myself from p1p1 my deck was still v mediocre. 1 raptor, no shamblesharks, no elusive krasis - there just weren't any. part of this was just bad luck, but simic really is dependent on a few commons more than any other guild. there are a lot of substitutes for boros/orz/gruul roleplayers but simic either has an evolve curve or doesn't.

iatee, Wednesday, 20 February 2013 14:27 (eleven years ago) link

crushed an 8-4 last night with dimir. took p1p1 undercity informer and would do it again, that card is very good. the strong dimir cards still go very late, i got a pack 5th or 6th pick that still had bane alley broker AND dinrova horror in it. this can't possibly last (i think ars arcanum guy has an article going up today exposing dimir's power in draft though i'm not sure how many people read him since he's on some backwater site), but right now it's a pretty profitable plan.

ciderpress, Wednesday, 20 February 2013 14:48 (eleven years ago) link

but I think the problem is the same as simic, just worse - undercity, dinrova and bane alley are great, but they're all uncommons and you can't rely on them even appearing.

iatee, Wednesday, 20 February 2013 14:52 (eleven years ago) link

i didn't actually draw/cast any of those cards in the draft matches btw, i won with commons and wight of precinct 6. there are tons of good commons in black, less so in blue, so you want your dimir decks to be heavy black.

you actively want these commons:
grisly spectacle
death's approach
basilica screecher
balustrade spy
deathcult rogue
hands of binding
shadow slice
devour flesh
sage's row denizen
corpse blockade
keymaster rogue

you can make use of these:
shadow alley denizen
cloudfin raptor
metropolis sprite
psychic strike
midnight recovery
totally lost

gutter skulk, frilled oculus, horror of the dim, syndicate enforcer, leyline phantom are all creature-count and curve filler. enforcer and phantom might be a bit better than that, not sure. mortus strider is very specifically for the decks that can loop them with a bunch of extort or sage's row denizens, otherwise don't play it. spell rupture is fine if you didn't get enough of the black removal. anemones is probably fine in decks that are all-in on mill, otherwise it's 1 mana shy of efficiency. i honestly haven't played with last thoughts yet but i think you need a pretty defensive deck for it to be worth the tempo loss. skygames and way of the thief are for getting green guys through in simic, you don't need them. scatter arc is a sideboard card vs orzhov. contaminated ground is unplayable.

ciderpress, Wednesday, 20 February 2013 15:20 (eleven years ago) link

forgot paranoid delusions, that one's mostly unplayable too

ciderpress, Wednesday, 20 February 2013 15:22 (eleven years ago) link

see the prob is the actively want commons are *all* gonna be split save sage's row denizen

nobody's taking simic's shambleshark, kinpin's pet, the 3/1 batallion off-guild off guild, but dimir doesn't really 'get anything to itself' great at the common level.

iatee, Wednesday, 20 February 2013 15:25 (eleven years ago) link

death's approach is that card imo

ciderpress, Wednesday, 20 February 2013 15:27 (eleven years ago) link

i guess orzhov people can take it but it won't be nearly as good for them unless they max out on balustrade spies

ciderpress, Wednesday, 20 February 2013 15:27 (eleven years ago) link

ah I overlooked that. but it's not even an A+ card - it's conditional and terrible in your hand early game, which mostly negates the advantage of it being so cheap.

upthread I had 100% the same problem w/ golgari. needed an A+ common that it didn't have to split.

iatee, Wednesday, 20 February 2013 15:31 (eleven years ago) link

like make dinrova horror a common and I don't think you have suddenly made dimir broken

iatee, Wednesday, 20 February 2013 15:32 (eleven years ago) link

i don't think dimir is necessarily the strongest guild (orzhov is imo) but it's within a few % of the other guilds in power level while being drafted as if it's half as good, which makes it really strong.

ciderpress, Wednesday, 20 February 2013 15:34 (eleven years ago) link

I think dimir being bad is part of why orzhov is as good as it is - dimir's often undrafted so the black is open (and the blue available for splash) - and you have almost 0 overlap w/ boros in terms of white cards you want. it's also naturally good at dealing w/ aggro. I think a boros or simic deck that can regularly curve out are still better than a strong orz deck but as a drafting strategy orz is pretty smart because there's so much to go around and it fits the meta well.

iatee, Wednesday, 20 February 2013 15:46 (eleven years ago) link

in general this format reminds me a bit of innistrad in that it's an aggressive format with a lot of cards and mechanics that reward really tight play and deck construction while severely punishing the opposite. the difference is that playing from behind in this format feels a lot more doable, whereas innistrad had a few key tempo tricks with flashback at common that just put you too many turns behind to catch back up.

ciderpress, Wednesday, 20 February 2013 15:58 (eleven years ago) link

yeah I feel like my decks don't necessarily put themselves together the same way they did w/ rtr. the archetypes were pretty clear cut w/ rtr and you just built towards one w/ easy decisions, whereas anyone building a non-boros deck in this format is going to have to make much more difficult choices about what to include.

iatee, Wednesday, 20 February 2013 16:03 (eleven years ago) link

ah I overlooked that. but it's not even an A+ card - it's conditional and terrible in your hand early game, which mostly negates the advantage of it being so cheap.

in Dimir you can really make it an A+ card. it goes with Devour Flesh and even stuff like Psychic Strike - you Strike their 3-drop and mill another creature, suddenly this card is like Dead Weight or better. works really well with the Spy too. and Orzhov doesn't really want it (I'd take Executioner's Strike over it, for example) so you can get something like 2-3 of them every draft.

the Screecher is also really really great in this deck. but I'm sure everyone knows that already. As it turns out, there are really a lot of key uncommons - not just the Horror (quickly becoming my favorite 1st pick uncommon), but also Dimir Charm, Killing Wind (remember every removal spell powers up Death's Approach), the 2/5 Drake, Informer, Wight of Precinct Six (another awesome card in this deck that nobody else should draft), Aetherize, Rapid Hybridilization, and Call of the Nightwing (not to toot my own horn here but I think I was actually right about this one, it's really great)

as for Last Thoughts, I try to pick one up every time (easy because it's a 12-14th pick type card), maybe even two, because a lot of times I'm just 1-for-1ing their dudes and sometimes you end up in a situation where both players are just trying to topdeck, and this is where you really need to abuse Cipher. The cool thing about Cipher is that you can put it on a small flyer and it'll have the side effect of drawing out any removal your opponent has instead of them hitting the creature they really wanted to kill. you already get the effect at least once so it's not like you're exactly getting 2-for-1'ed. in fact for me it's kinda rare to not get those spells at least twice. If you can trigger a Cipher spell twice and draw out an Angelic Edict or Massive Raid, that's a major win. Haven't tried Shadow Slice yet though it looks like it's at least a better Lava Axe, and maybe useful since Dimir can't deal a lot of damage at once.

frogbs, Wednesday, 20 February 2013 16:04 (eleven years ago) link

A+ cards don't need other cards to be good!

iatee, Wednesday, 20 February 2013 16:04 (eleven years ago) link

clearly you've never heard of Druid's Familiar then :(

frogbs, Wednesday, 20 February 2013 16:05 (eleven years ago) link

shambleshark and wojek halberdiers aren't really A+ cards either though so it's all moot

ciderpress, Wednesday, 20 February 2013 16:09 (eleven years ago) link

I think wojek, skyjek, shamble and raptor are all As

iatee, Wednesday, 20 February 2013 16:13 (eleven years ago) link

wight @ common might have also worked

iatee, Wednesday, 20 February 2013 16:14 (eleven years ago) link

mist raven is the most recent A+ common based on what i think of as an "A+ common"

ciderpress, Wednesday, 20 February 2013 16:15 (eleven years ago) link

well it was less the "A+" and more "A, also nobody off-guild is taking this, so you get passed it later than you should"

iatee, Wednesday, 20 February 2013 16:16 (eleven years ago) link

like making wojek 1R instead of WR would make it an even better card - it'd also make boros a slightly worse guild

iatee, Wednesday, 20 February 2013 16:19 (eleven years ago) link

this is inspirational https://twitter.com/tommartell/status/304089310859243520/photo/1

ciderpress, Wednesday, 20 February 2013 16:22 (eleven years ago) link

speaking of, what's your opinion on thrull parasite? the more extort dudes the better, or deceiving because you can't extort early and you're left w/ a 1/1 by the time you can extort?

iatee, Wednesday, 20 February 2013 16:28 (eleven years ago) link

it's alright

ars arcanum is up http://puremtgo.com/articles/ars-arcanum-gatecrash-draft-overview

guild winrate chart looks about how i expected

ciderpress, Wednesday, 20 February 2013 16:29 (eleven years ago) link

wight @ common might have also worked

definitely agreed though it's kind of an odd card for Dimir since big ground creatures really arent its thing. I'm okay with R&D underpowering guilds like Izzet and Dimir with the knowledge that less people will probably draft them and also because I think a strategy like what those guilds are trying to do being too powerful would likely hurt the format.

frogbs, Wednesday, 20 February 2013 16:30 (eleven years ago) link

speaking of, what's your opinion on thrull parasite? the more extort dudes the better, or deceiving because you can't extort early and you're left w/ a 1/1 by the time you can extort?

I'm leaning towards the former, I take Kingpin/Screecher/Syndic over it obviously but I like it better than say, Knight of Obligation because not only do cheap Extort dudes allow you to Extort more earlier but Orzhov also wants cheap spells for other Exorters in general.

frogbs, Wednesday, 20 February 2013 16:33 (eleven years ago) link

I think his analysis is flawed because people are more likely to play 'bad' boros decks and less likely to play 'bad' dimir decks. I'd be more interested in seeing what % of 3-0 decks are what guild and I highly suspect dimir would be #5 on that.

iatee, Wednesday, 20 February 2013 16:39 (eleven years ago) link

(even if you adjusted it for playrates)

iatee, Wednesday, 20 February 2013 16:43 (eleven years ago) link

i think gruul would be #5 on that, dimir 3 or 4

ciderpress, Wednesday, 20 February 2013 16:46 (eleven years ago) link

yeah maybe

but still I think that's the metric that matters. pure winrate is very deceiving.

iatee, Wednesday, 20 February 2013 16:47 (eleven years ago) link

dimir is the weakest guild, even if its a lot more playable than people initially gave it credit for. i've gone 6-0 with dimir but that's because the only times i've gone dimir it was a) ridiculously open and b) i opened/been passed multiple bombs. i have yet to play dimir in sealed and have only lost to to dimir in sealed a handful of times.

theres an interesting macro effect w/ dimir - and simic weirdly - where the more people avoid drafting it the better it is to draft but i agree w/ cider that it cant last. even cards that should be amazing in orzhov like grisly spectacle go way later than they should. but people will start having success w/dimir and more importantly start losing to dimir and then they'll be willing to move in on a fourth pick horror and dimir will go back to being really terrible because theres rarely two strong dimir decks at the table.

kill yuppies (Lamp), Wednesday, 20 February 2013 16:48 (eleven years ago) link

like clearly you *can* win with dimir but best deck, even considering the meta, is just straight up not the case. it's not great because nobody plays it, it looks great because people only play it when it's great. xp

iatee, Wednesday, 20 February 2013 16:49 (eleven years ago) link

how do you feel about Smog Elemental? Is this guy even playable at 6 cmc?

Moodles, Wednesday, 20 February 2013 16:50 (eleven years ago) link

that's actually p stupid - obviously any guild is going to be better to draft the more open it is my point was more that i don't trust the ars arcanum guys data to be that useful as people adjust their drafting strats. also that dimir disproportionately benefits from being open in a way that boros wouldnt.

kill yuppies (Lamp), Wednesday, 20 February 2013 16:50 (eleven years ago) link

nah smog sucks, might be cool if azorius were still around but it's pretty much a 3/3 for 6

iatee, Wednesday, 20 February 2013 16:51 (eleven years ago) link

oh he mentions 'win rate by popularity' later in the article which i assume is what you're talking about here and apparently orzhov wins that

ciderpress, Wednesday, 20 February 2013 16:51 (eleven years ago) link

well I'd rather see 3-0 rate adjusted by popularity than pure winrate

iatee, Wednesday, 20 February 2013 16:54 (eleven years ago) link

this is exactly what happened with Black in AVR - I used to do really well with it because you'd get like 9th pick Bone Splinters and 11th pick Butcher Ghouls

frogbs, Wednesday, 20 February 2013 16:55 (eleven years ago) link

AVR black was a lot harder to draft/build/play well than GTC dimir though imo

ciderpress, Wednesday, 20 February 2013 16:57 (eleven years ago) link

oh he mentions 'win rate by popularity' later in the article which i assume is what you're talking about here and apparently orzhov wins that

thats interesting but it's not what i really mean - it's more that given dimir is routinely underdrafted do dimir decks disproportionately benefit from having fewer drafters because the pool of playable commons is lower. also that dimir is getting a knock-on effect from the underdrafting of simic, so that it's current win rate or even win rate by popularity over represents its 'natural' win rate

kill yuppies (Lamp), Wednesday, 20 February 2013 16:57 (eleven years ago) link

something that gerry t said in mondays gamestate episode was that he was going to 'just take the best card from the first three packs' and then look to see what was open. i've really liked this strategy so far in gtc because i think drafting strategies are really, really terrible rn. i think - and i may have just been bad at rtr - but because rtr rewarded patience/forcing a lot more people have been over committing to guilds in gtc way too early and there is routinely one guild - almost always simic or dimir - thats really open. so all you have to do is wait for that fifth pick zameck guidmage or fourth pick grisly spectacle and move in.

kill yuppies (Lamp), Wednesday, 20 February 2013 17:02 (eleven years ago) link

in the big picture other guild %s suffer from all the people running terrible decks in guilds that weren't at all open, and *nobody* is running dimir when it's not open.

iatee, Wednesday, 20 February 2013 17:03 (eleven years ago) link

yeah when simic is open it's embarrassingly open

iatee, Wednesday, 20 February 2013 17:03 (eleven years ago) link

i agree that those winrates are obviously super-skewed by public perception still, but i feel like if everyone had perfect information then the results would be reasonably balanced. i don't think dimir is more than a couple percentage points worse than any other guild on card power level.

also the gold cards in this format tend to make for really strong signals, and it's super important to be in the right guild for your seat, so i wouldn't ever force a guild.

ciderpress, Wednesday, 20 February 2013 17:06 (eleven years ago) link

I don't agree that Ruination Wurm sucks. Gruul can get it out turn 5 and only Grisly Spectacle and Angelic Edict take care of it. I think one of the goals in Gruul is to just have the biggest dudes out in the late game and Ruination Wurm is a big honker for 6 mana. Smog Elemental is pretty bad though I would definitely side him in vs. Dimir. Him saying that an 8-drop that says "win the game" wouldn't make his deck sounds really inaccurate. Of course I would play that!

frogbs, Wednesday, 20 February 2013 17:08 (eleven years ago) link

anyway I do agree with a lot of his conclusions as they match up what I've been seeing so far but he is missing the whole part about how when people start drafting Dimir, it'll get a whole lot worse. the fact that Boros really is the best guild in Sealed is pretty telling.

AVR black was a lot harder to draft/build/play well than GTC dimir though imo

I never really felt this way - most of it was just abusing Butcher Ghoul and winning off the back of a Taskmaster or Homicidal Seclusion. I think its weaker than Dimir but it also would become quite clear when nobody was playing it and I would frequently wind up with decks that were nearly mono-black and were almost unbeatable.

frogbs, Wednesday, 20 February 2013 17:12 (eleven years ago) link

cider i think dimirs natural win rate is a decent amount lower than the other guilds because the pool of available commons is lower and theres less redundancy at common compared to the other four guilds. its not about power level. i do think its not so much lower that it makes sense to completely shun the guild and also taking the most open guild is always a better strategy than avoiding/forcing some guilds so it also doesnt actually matter. but i've decided to be super pedantic about this point

anyway i missed the daily last night cuz i decided to actually go out but i put some gloom surgeons in my board and won two 8-mans last night so thanks everyone for that suggestion

kill yuppies (Lamp), Wednesday, 20 February 2013 17:21 (eleven years ago) link

sweet, are you using the same maindeck you posted above?

ciderpress, Wednesday, 20 February 2013 18:12 (eleven years ago) link

i think so - i may have added a negate for a dispel

kill yuppies (Lamp), Wednesday, 20 February 2013 18:51 (eleven years ago) link

4 dimir charm seemed weird to me, its a pretty narrow removal that has some of the same limitations as abrupt decay and devour flesh (not hitting bigger things). how often do you end up using the non-removal modes on it? 3rd mode seems potentially more powerful than it looks but i haven't used it yet.

still not convinced this deck can ever beat a resolved thragtusk but i'll keep messing with it

ciderpress, Wednesday, 20 February 2013 18:56 (eleven years ago) link

i think 3 may be correct but i really like all three modes - the last mode is actually a really useful effect in conjunction w/duskmatle seer. i used it to get the last 4 points of damage against someone playing jund last night but it also can help dig for threats while giving shaman fodder. the counter is probably the least useful although mortars is seeing more play now and i like having it as an answer to pillar.

my plan is typically to keep the board pretty clear so that my devour fleshs are live to hit stuff like tusk and olivia. obv would kill to have dismember or go for the throat in this deck but i found utlimate price to be too underwhelming. tragic slip may actually be pretty good and it's something i've put in the sideboard.

kill yuppies (Lamp), Wednesday, 20 February 2013 19:24 (eleven years ago) link

yeah i have ultimate price and tragic slip in my board but i don't really want them maindeck. i'm pretty sure i want a counterspell that can hit creatures maindeck though, either syncopate or essence scatter

ciderpress, Wednesday, 20 February 2013 19:33 (eleven years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1174

Among the most powerful cards in Gatecrash is Burning-Tree Emissary. It has played a powerful supporting role in a variety of strategies. Inspired by smh's deck that went 4–0 in a Daily Event, we built and tested our own updated version of Naya Super-Fast Humans, largely adapted by Zvi Mowshowitz.

iatee, Wednesday, 20 February 2013 21:12 (eleven years ago) link

haha yeah that deck was like a lightning in a bottle thing, people notice new decks that go 4-0 and i did it at just the right time for a lot of people to notice i guess.

i kind of feel bad that i'm getting credited for it when the guy who built the initial list (NicotineJones on goodgamery forums, not sure who he is irl) has been the source of a bunch of good standard decks over the years and doesn't seem to get credited much.

ciderpress, Wednesday, 20 February 2013 21:49 (eleven years ago) link

What do you think about Wolfbitten Captive vs. Experiment One?

Moodles, Wednesday, 20 February 2013 22:27 (eleven years ago) link

captive might actually be better in humans decks since your guys tend to be 1/1 or 2/2 base and don't evolve the experiment much. experiment one is better in decks that play 3/3s and 4/1s and such though

ciderpress, Thursday, 21 February 2013 03:12 (eleven years ago) link

another take on 5-color GTC draft:

http://www.starcitygames.com/article/25711_First-Picking-Prophetic-Prism.html

Moodles, Thursday, 21 February 2013 16:40 (eleven years ago) link

did people really frequently spend removal spells on Axebane Guardians?

frogbs, Thursday, 21 February 2013 16:43 (eleven years ago) link

I don't know, but I can say that Stab Wound can absolutely shut down an Axebane Guardian deck.

Moodles, Thursday, 21 February 2013 16:45 (eleven years ago) link

how so? it would be like the equivilent of playing a Deathcult Rogue. usually once the Axebanes start falling it isn't long before the big boppers do too

frogbs, Thursday, 21 February 2013 16:50 (eleven years ago) link

It helps nullify your Defenders in the early game while seeping away your life. If your oppenent is playing a fast Rakdos deck, it gives them an opening to hit you very hard early on before you can start getting your big guys out. By the time you've ramped, you are already dead.

Moodles, Thursday, 21 February 2013 17:15 (eleven years ago) link

well Axebane doesnt really block much anyway, and I'd argue that a very fast Rakdos deck is going to do well vs. anybody with a Stab Wound. my problem with it is that it's kind of self-defeating to put it on a wall unless you're just trying to bleed them out. if you're attacking they'll just block with the Axebane and maybe "net" a life point or two they wouldn't have if you just played Auger Spree on it.

frogbs, Thursday, 21 February 2013 17:18 (eleven years ago) link

the problem is that if you start chumping with your defenders you are basically giving up your ramp engine

Moodles, Thursday, 21 February 2013 17:23 (eleven years ago) link

In other words, Stab Wound isn't an auto-win, but it can be abused in various ways to put the Axebane Guardian deck into some very awkward situations.

Moodles, Thursday, 21 February 2013 17:25 (eleven years ago) link

which is ultimately why the Rakdos player would rather spend a Auger Spree or Annihilating Fire on it ...why give them the option. Stab Wound is great at clearing out low-level stuff (say, something that would block a Chainwalker) or giving you late game reach when your offense sputters. it's a really great card of course. ironically it's probably best vs. Rakdos since they can't chump and are likely going to be left with a useless dude that's just killing them slowly.

frogbs, Thursday, 21 February 2013 17:26 (eleven years ago) link

most of the awkward situations an axebane guardian deck found itself in were self-induced

iatee, Thursday, 21 February 2013 17:38 (eleven years ago) link

I had never read the card Ooze Flux before but oh my god is that thing broken in Simic. This dude had out two Crocanuras and a Ivy Denizen so he could essentially zip out a 3/3 for 1G at any time. In most Simic decks this'll be like a hyperactive Vitu-Ghazi Guildmage. I've never seen a card that's stupidly powerful in one deck and completely useless in any other.

frogbs, Thursday, 21 February 2013 21:46 (eleven years ago) link

I had one in a decent simic deck and never had a chance to use it. if you have two crocanuras and an ivy lane (does anyone else always accidentally say 'ivy league denizen') you are prob in a decent place already. I mean its def a card that can take over games but it still requires the right situation.

iatee, Thursday, 21 February 2013 21:49 (eleven years ago) link

Even with only a Raptor or Krasis, it's better than a Jade Mage. That said, I haven't seen the card in action yet, so it's probably harder to set up that situation than it looks.

Vinnie, Thursday, 21 February 2013 21:54 (eleven years ago) link

if you draw it late game in a stall, great, but early game you're down 4+2 mana before you get a 1/1 out of your evolved raptor. you're not happy if it's in your starting 7 vs gruul or boros.

iatee, Thursday, 21 February 2013 21:57 (eleven years ago) link

there's so much syngergy in pretty much any decent Simic deck that you shouldn't have to work too hard to abuse it. that said it does require some set up and it does just boil down to making a bunch of ground dudes in the late game; but it can also be a lot faster/more ambushy than the guildmage, which was a slam dunk first pick as it was.

frogbs, Thursday, 21 February 2013 21:58 (eleven years ago) link

I mean I fully accept that it's not an ideal card for every situation (like, it's not Pack Rat) but when the board is stable and you're ready to zip on it's cuckoo

frogbs, Thursday, 21 February 2013 21:59 (eleven years ago) link

the guildmage is also not amazing ime

I would obv play both these cards in any simic deck but they're super dependent on the rest of your deck. an otherwise mediocre simic deck doesn't get substantially better w/ the ooze and guildmage.

iatee, Thursday, 21 February 2013 22:01 (eleven years ago) link

i mean the vitu-ghazi guildmage. Simic's guildmage is really cool late game but also kind of a mana sink. Ooze Flux I do think really can improve a bad simic deck. It's nearly impossible to draft a deck that won't have synergy with it. Unless you somehow end up with like, 4 or less evolve dudes.

frogbs, Thursday, 21 February 2013 22:14 (eleven years ago) link

it's possible to draft a deck that doesn't have time to take advantage of its synergy

iatee, Thursday, 21 February 2013 22:17 (eleven years ago) link

I mean in the handful of games I had it, I was either winning fast enough that I always wanted to use the turn for a creature or losing fast enough that I didn't have the option to spend so much time/mana making a 1/1

iatee, Thursday, 21 February 2013 22:18 (eleven years ago) link

heh. looks like those pesky chinese hackers got to MTGO too. none are safe!

(that was supposed to be comical speculation. the server had a big fizzle out is all)

cocktail onion (fennel cartwright), Friday, 22 February 2013 06:11 (eleven years ago) link

im happy cuz my draft was going p badly

kill yuppies (Lamp), Friday, 22 February 2013 06:33 (eleven years ago) link

Feel very underprepared for this GP I'm going to today, and we're getting there late enough that we won't have time to play in the last-chance grinders for practice either. Sometime between now and tomorrow, I need to at least memorize all the dang Bloodrush tricks.

Vinnie, Friday, 22 February 2013 14:14 (eleven years ago) link

lately I've been forcing Dimir every draft and getting a lot of 3-0's because it's stupidly underdrafted right now. hope that helps

frogbs, Friday, 22 February 2013 14:32 (eleven years ago) link

what are the highest picks iyo?

iatee, Friday, 22 February 2013 14:34 (eleven years ago) link

dinrova horror, grisly spectacle, basilica screecher, death's approach, killing glare, undercity informer, wight of precinct six, dimir charm, bane alley broker. also balustrade spy and call of the nightwing to a lesser extent.

grisly spectacle and basilica screecher are probably your highest non-rare picks because they're the only ones that the orzhov decks also take high. everything that's specific to dimir goes surprisingly late. you can get as many death's approaches as you want practically (and they get better in multiples). a lot of the key roleplayers for the archetype like sage's row denizen or shadow slice will frequently wheel.

ciderpress, Friday, 22 February 2013 14:43 (eleven years ago) link

oh i forgot devour flesh but that's pretty high too of course. there's like a feedback loop with death's approach where the more removal you get, the more removal you get.

ciderpress, Friday, 22 February 2013 14:46 (eleven years ago) link

yeah I agree with all that. I don't like Shadow Slice much and really love Call of the Nightwing. Thats a card I seem to get every draft and draw frequently. You also definitely want Devour Flesh. It's a card that combos well with other removal and I think Dimir has a strength in that it can deal with other creatures in so many ways. Also don't forget the 2/2 that can't be blocked except by Rogues. by the way there ARE some Rogues in this set so dont just assume he's unblockable. I blocked one with a Bane Alley Broker and I think it blew the dude's mind. then again I've attacked into some 2/3 Rogue too and also had my mind blown so basically - pay attention.

frogbs, Friday, 22 February 2013 14:50 (eleven years ago) link

Haha assuming I make day 2 (I have done this but once in my life), I'll force Dimir for you guys.

Vinnie, Friday, 22 February 2013 14:52 (eleven years ago) link

i wouldn't ever force dimir though - the gold cards in this format are mostly very good and act as strong signals, so it's important to be willing to just slip into whatever's coming your way, if you see a drakewing krasis or a skarrg guildmage or something like that 5th or 6th pick.

the fact that this open guild has happened to be dimir in almost all my drafts so far does not change the concept

ciderpress, Friday, 22 February 2013 14:53 (eleven years ago) link

I think in almost every draft I've done, either Dimir or Simic has been ridiculously open. Boros seems to get eaten up quickly, the good Gruul stuff gets splashed around a lot, and I think a lot of people try to build the Extort deck because it's really quite easy to play and win with. So lately I've gone in with the intention of playing one of those two and it's worked out so far. I'm guessing things will "normalize" somewhat in the next few weeks.

frogbs, Friday, 22 February 2013 14:57 (eleven years ago) link

and you certainly may not see the same sort of imbalance at a GP

Moodles, Friday, 22 February 2013 15:00 (eleven years ago) link

yeah i'm kind of bummed at the imbalance, i just haven't gotten to play with half the cards in the set yet because they're never available

ciderpress, Friday, 22 February 2013 15:00 (eleven years ago) link

Actually, based on previous GPs I've been to, the draft competition on day 2 can be easier than MTGO 8-4s. I think there's a lot of players who make day 2 on the back of an insane sealed pool, or maybe have a lot of prior Magic experience but not much experience with the set being drafted. In the one GP where I made day 2, I was boggled by what cards were going late in the drafts, and I've had friends who had similar experiences.

Vinnie, Friday, 22 February 2013 15:05 (eleven years ago) link

I mean, if I make day 2, I will be that horrible drafter probably.

Vinnie, Friday, 22 February 2013 15:06 (eleven years ago) link

i think a lot of people look to force a deck they're comfortable with in GP drafts. this is awful and leads to things like the GP London top 8 which was probably the worst display of drafting i've ever seen at a premier level event. only 1 person in that top 8 had a deck that made any sense, and they unsurprisingly won.

ciderpress, Friday, 22 February 2013 15:10 (eleven years ago) link

When I played online poker a lot the following statement really blew my mind: "the average online grinder probably plays more hands in a week than Doyle Brunson ever did in an entire year". I think for most formats, I don't really feel comfortable knowing what's all good and bad until I've drafted it about 7-8 times. Your average non-MTGO player may only do one draft a week. Just saying. I never really understood say, the original Ravnica draft format in its entire lifespan as much as I did RTR after only two weeks of online play.

frogbs, Friday, 22 February 2013 15:14 (eleven years ago) link

7-8 times is not even enough for me, i need like 10-20. i try to draft every format ~50 times before it's gone, which is usually just enough for me to go through the whole "learning -> competence -> expertise -> fucking around drafting gimmick decks" cycle.

ciderpress, Friday, 22 February 2013 15:20 (eleven years ago) link

i think 15-20 is around when I start to feel like I can start giving advice. the 7-8 number is when I stop feeling lost. like when a format is new and you try hard to build something good but you really have no idea what kind of decks you're going to play against and what cards you'll see. like that's how many drafts it would take people during AVR season to realize "wait a sec, Boros humans isn't really what you want, G/U is way better"

frogbs, Friday, 22 February 2013 15:23 (eleven years ago) link

I'm definitely a once per week drafter and I feel like I just haven't had enough exposure to GTC so far, especially since my LGS often does other random non-GTC drafts instead. I'm sorely tempted to start drafting on MTGO, but I'm worried that it will end up bankrupting me.

Moodles, Friday, 22 February 2013 15:27 (eleven years ago) link

if you're decent and just do the Swiss ones I don't think you wind up spending that much. I probably spent about $80 on tix during RTR season and I'm still riding that into Gatecrash. then again I did get 3 Jaces in my first 5 RTR drafts

frogbs, Friday, 22 February 2013 15:29 (eleven years ago) link

http://magiccards.info/chk/en/277.html

so this card randomly shot up to $10 from bulk rare price in the past day or 2 for no apparent reason

mtg secondary market is very strange sometimes

ciderpress, Friday, 22 February 2013 15:30 (eleven years ago) link

some people were playing it in their modern decks at the pt iirc

kill yuppies (Lamp), Friday, 22 February 2013 16:55 (eleven years ago) link

there was no modern pt, not since october. no modern GP lately either

ciderpress, Friday, 22 February 2013 16:57 (eleven years ago) link

no, i meant the modern pt last fall. it was featured on camera and none of the commentators knew what the card did.

Sometime between now and tomorrow, I need to at least memorize all the dang Bloodrush tricks.

i think the only really scary ones are at rare or uncommon - the rampager is g/r for +4/+4 and trample, the +3+/+3 and double strike for 3rr and the +9/+9 and trample for... i think 4gg.

also general theory qn: how willing are you to play into bloodrush? i feel like if im willing to trade in the first place im almost always willing to trade for a potentially better creature in hand, esp in the early turns of a game. there are times when i haven't been able to recover a board presence but more often you can get people to play out their hand killing your 2/3 drops and then not have anything left after turn 5.

I'm sorely tempted to start drafting on MTGO, but I'm worried that it will end up bankrupting me.

i put $50 in at the beginning of each new set and have earned enough during the release queues to draft and play standard for the rest of that season. the release sealed events in particular are both excellent practice and tend to be easier than the regular events. i was also lucky enough to win one of the 64-man events so i'm way up on packs for gtc.

kill yuppies (Lamp), Friday, 22 February 2013 17:07 (eleven years ago) link

i try to play around the 2/1 goblin since it's usually a worse creature than whatever i'm blocking with, but otherwise i'm fine playing into bloodrush if i have a blocker that's not too important to my board state.

ciderpress, Friday, 22 February 2013 17:12 (eleven years ago) link

I almost always play into bloodrush w/ the assumption that I'm trading for the midsize creature in their hand

iatee, Friday, 22 February 2013 17:13 (eleven years ago) link

i do too. even the 2/1 goblin. if you get hit with it, at least you know they have the crappy 2/1 goblin in their deck

frogbs, Friday, 22 February 2013 17:14 (eleven years ago) link

sadly that card isn't even crappy in this format, or at least it's better than i thought it was going to be

ciderpress, Friday, 22 February 2013 17:15 (eleven years ago) link

yeah i feel like slaughterhorn and skineater golbin are the ones i least like to play into partly because they only cast one mana so your opponent isnt losing as much tempo to kill yr 2/3 .

kill yuppies (Lamp), Friday, 22 February 2013 17:18 (eleven years ago) link

i really want the ruination wurm deck to be good but there's just no good ways for gruul to protect its large creatures from smite etc. which is such a blowout on a 6 mana creature even if it's a 1 for 1 trade

ciderpress, Friday, 22 February 2013 17:41 (eleven years ago) link

alpha authority is the only card i see that does this but it feels too narrow since you can only run a few of the types of creature it's good on

ciderpress, Friday, 22 February 2013 17:42 (eleven years ago) link

yeah iatee and i were trying to come up with viable niche/corner draft strategies and RUG ramp was the only thing that really came to mind, and even that seems really bad because you just aren't doing enough turns 1-3 to stop half the decks in the format. and then you can still get blown out by a single grisly spectacle or smite

kill yuppies (Lamp), Friday, 22 February 2013 17:44 (eleven years ago) link

i am going to make contaminated ground work though, i swear to god

kill yuppies (Lamp), Friday, 22 February 2013 17:45 (eleven years ago) link

what about alpha authority in a cipher deck?

iatee, Friday, 22 February 2013 17:45 (eleven years ago) link

it's not worth a card just for the hexproof if that's what you mean

ciderpress, Friday, 22 February 2013 17:51 (eleven years ago) link

yeah I just meant as a nichey strategy, let's say you got two and had strong evasion and some of the more powerful cipher stuff?

I want to discover a viable BUG deck

iatee, Friday, 22 February 2013 17:54 (eleven years ago) link

shadow slice on drakewing krasis

ciderpress, Friday, 22 February 2013 17:58 (eleven years ago) link

crackling perimeter is probably my favorite gimmick card in the set

ciderpress, Friday, 22 February 2013 18:04 (eleven years ago) link

so
unblockable rogues
drakewing
raptor
shadow slice
call of the nightwing
nimbus swimmer
the 2/2 flying artifact

+ removal / crocs / walls

that seems viable. is it draftable?

iatee, Friday, 22 February 2013 18:04 (eleven years ago) link

sure, you just draft simic and scoop up some of the splashable dimir cards that slip through due to underdrafting. simic cards are less splashable so i wouldn't do it the other way around

ciderpress, Friday, 22 February 2013 18:06 (eleven years ago) link

that makes sense

iatee, Friday, 22 February 2013 18:06 (eleven years ago) link

i've really had no luck splashing anything in this set. RTR was so much different.

frogbs, Friday, 22 February 2013 18:25 (eleven years ago) link

it's more dangerous since the format's like half a turn faster but it's still doable

ciderpress, Friday, 22 February 2013 18:35 (eleven years ago) link

lamp, contaminated ground has a distinct and useful place, and that is versus the verdant haven deck. i will happily pick it when the unplayable piles start coming around, and will happy side all of mine in against those decks.

cocktail onion (fennel cartwright), Friday, 22 February 2013 18:52 (eleven years ago) link

isn't the card generally stronger if you drop it turn one or two tho vs 'making two mana more expensive'

iatee, Friday, 22 February 2013 18:55 (eleven years ago) link

the card is always good. always

kill yuppies (Lamp), Friday, 22 February 2013 18:56 (eleven years ago) link

i would rather play the frenzied tilling/structural collapse deck

ciderpress, Friday, 22 February 2013 19:06 (eleven years ago) link

i want frenzied tilling to be better than it is. i still like it tho. land destruction is by far one of my favorite magic strategies and i really wish i could've played when sinkhole was legal. i actually traded for judge foil sinkhole cuz i really just like that card so much

also general thread qn: do any of you collect magic cards, apart from playing them?

kill yuppies (Lamp), Friday, 22 February 2013 19:07 (eleven years ago) link

i keep a 'collection' of all my old cards from mirage/tempest/urza's blocks because i love that era of the game a lot, but it's all commons/uncommons/junk rares. i never had many money cards and the ones i did got traded away for standard stuff a couple years ago when i started playing more competetively.

i don't think legacy has a bright future as a format and i don't enjoy it as much as modern, so if i ever buy/trade for old cards it's for nostalgia value and not utilitarian value.

ciderpress, Friday, 22 February 2013 19:16 (eleven years ago) link

cider are you planning on going to gp providence?

kill yuppies (Lamp), Friday, 22 February 2013 19:19 (eleven years ago) link

yeah that's the team one in june right? i live in boston so i'm almost definitely going.

ciderpress, Friday, 22 February 2013 19:20 (eleven years ago) link

yeah its team limited

kill yuppies (Lamp), Friday, 22 February 2013 19:21 (eleven years ago) link

actually wait i'm gonna be in europe that weekend, so not going, damn

ciderpress, Friday, 22 February 2013 19:24 (eleven years ago) link

:(

iatee, Friday, 22 February 2013 19:25 (eleven years ago) link

Went 1-0-2 tonight with a real silly orzhov deck that was really good at stalling, but not very good at winning.

Beckon apparition
2x shadow alley denizen
2x dutiful thrill
Syndic of tithes
Blind obedience foil
Contaminated ground
Gutter skulk
Vizkopa guildmage
Cartel aristocrat
Orzhov charm
2x executioner's swing
Orzhov keyrune
2x corpse blockade
Basilica guards
Boros reckoner
Millennial gargoyle
Zarichi tiger
Grisly spectacle
Vizkopa confessor
Merciless eviction
Orzhov Guildgate
6 swamps
9 plains

Moodles, Saturday, 23 February 2013 07:33 (eleven years ago) link

Reckoner was a pure hate draft but it ended up being quite a powerhouse in this deck

Moodles, Saturday, 23 February 2013 07:35 (eleven years ago) link

reckoner shoulda been a pure money draft!

I first picked aurelia but also ended up in orzhov last night. I had a pretty sweet deck but lost to a dimir deck in the finals, as cosmic retribution for all my dimir shit talk itt. someone ended up third due to other ppls stupid ties.

3 kingpin's pet
high priest of penance
syndic
guildmage
screecher
basilica guards
2 dutiful thrull
keyrune
assault griffin
zarichi tiger
guardian of the gateless
2 smite
2 angelic edict
grisly spectacle
executioner's swing
orz charm
shadow slice
merciless eviction

iatee, Saturday, 23 February 2013 15:20 (eleven years ago) link

I really wish I had seen some copies of kingpin's pet. I was sorely lacking good evasive guys to hit with.

Moodles, Saturday, 23 February 2013 15:29 (eleven years ago) link

yeah that's usually how I won, but the dimir deck could stop me w/ those stupid 2/3 spies

iatee, Saturday, 23 February 2013 15:31 (eleven years ago) link

someone ended up in third = somehow ended up in third

iatee, Saturday, 23 February 2013 15:47 (eleven years ago) link

someone = me

iatee, Saturday, 23 February 2013 15:47 (eleven years ago) link

so 7th pick Soul Ransom and 8th pick Dinrova Horror means Dimir is pretty open huh?

frogbs, Saturday, 23 February 2013 19:28 (eleven years ago) link

yeah I grabbed like a 10th pick dinrova horror last draft just in case dimir was open but it didn't end up being the case

I've seen bane alley brokers go like 12th pick

iatee, Saturday, 23 February 2013 19:35 (eleven years ago) link

thinking about running this. but i'm not sure if i'm too ambitious on running 4 Deaths Approach or the high end stuff. I don't have much Cipher at all so I feel like I kind need some finishers.

http://i.imgur.com/B0ijkCG.jpg

frogbs, Saturday, 23 February 2013 19:40 (eleven years ago) link

shadow slice is a must

iatee, Saturday, 23 February 2013 19:42 (eleven years ago) link

think its a better finisher than mind grind or the lord?

frogbs, Saturday, 23 February 2013 19:45 (eleven years ago) link

absolutely

iatee, Saturday, 23 February 2013 19:45 (eleven years ago) link

mind grind is always ambitious tho your deck really does have enough graveyard stuff that you could imagine it being useful as a not-win-condition

lord a little too ambitious

I'd also consider keymaster over one of the 4 death's approaches...they do work better in batches but they also work worse in batches. you might end up w/ 2 in an opening hand and never have a chance to get something graveyarded.

iatee, Saturday, 23 February 2013 19:50 (eleven years ago) link

maybe even the sprite. you have a cool deck but def leave yourself open if you don't have a fast start.

iatee, Saturday, 23 February 2013 19:52 (eleven years ago) link

thats what i was thinking w/ mind grind. you don't really need to win with it. but then again Paranoid Delusions may be a better card in that spot. I'll probably side out Lord for the Faerie, at least.

Keymaster I'm not too sure of...don't really reliably have much to return with it. Plus without Cipher its upside is not really worth it.

frogbs, Saturday, 23 February 2013 19:57 (eleven years ago) link

also I'm going 11 swamp 6 island. this is a problem because I'm on my third game and haven't drawn an island before turn 6 yet

frogbs, Saturday, 23 February 2013 19:59 (eleven years ago) link

paranoid delusions doesn't have the same win-cond upside tho. (I mean it sorta does.)

yeah keymaster prob less important than the faerie

I think your worst matchup is gruul. ember beast or the 4/4 trample dude will be rough.

iatee, Saturday, 23 February 2013 20:01 (eleven years ago) link

I don't know if this is 'correct' as they say but I def go for more even land ratios than the colors dictate. I would prob be 10/7 there, possibly 9/8.

iatee, Saturday, 23 February 2013 20:04 (eleven years ago) link

i did 11/6 because i always wind up short on black mana w/ extort. usually I wont do that. that said I don't have much cipher/extort going on so yeah 10/7 is probably best.

i've played dimir vs gruul before and you're right, it's not a good matchup. i actually find it easier to nerf the smaller/quicker stuff that boros gets out.

frogbs, Saturday, 23 February 2013 20:14 (eleven years ago) link

pretty easy 3-0 with it, too. lost two games due to not getting my 3rd land but every other game was pretty easy. beat Boros and Simic, then wound up in finals vs. a B/R/W super removal/extort deck which was obnoxious because he dropped a bunch of 1/1s that I had to deal with. Dinrova Horror was by far the MVP here since it kept taking out dudes w/ enchantments and giving them a hard decision afterwards. definitely did not regret playing 4 Deaths Approaches, by the way

frogbs, Saturday, 23 February 2013 21:38 (eleven years ago) link

btw it was Mind Grind that won me that final match. neither one of us could really do anything so I just hit him for 6 with that and that was game.

frogbs, Saturday, 23 February 2013 21:40 (eleven years ago) link

so looks like cider's deck is pretty good...

iatee, Monday, 25 February 2013 15:51 (eleven years ago) link

haha i lost to my own deck at gameday the other day, complete with the 1-of skarrg guildmage. i was playing the undercity informer reanimator combo deck that ended up the GP finals the next day. it was pretty weird.

ciderpress, Monday, 25 February 2013 15:58 (eleven years ago) link

I had such a crazy sealed pool at the GP. 2 Daring Skyjek, 3 Ember Beast, Sunhome Guildmage, 2 Martial Glory, Mugging, Syndic of Tithes, and then Wrecking Ogre, Angelic Skirmisher, and Glaring Spotlight to top it off. The deck built itself, apart from the decision to splash green for Swine and Rampager (which I did). Was 8-1 after day 1 and I was so excited I had a hard time sleeping because I had a really good shot at finishing in the money. Naturally, I lost the two sealed rounds on day 2, and despite drafting a good Boros deck, I lost two close matches with it. At that point I was out of contention for money and we wanted to get home so I dropped, but I'm happy I got to taste day 2 again.

Maybe I should have forced Dimir in that draft after all. It was way underdrafted, I stole an 11th pick Deathcult Rogue from someone. But when your first four picks are Boros Reckoner, Sunhome Guildmage, Daring Skyjek, Angelic Edict, you feel pretty locked in from the start.

Vinnie, Monday, 25 February 2013 16:18 (eleven years ago) link

cider, is your deck the Jund one that took several of the top slots in Quebec?

Vinnie, Monday, 25 February 2013 16:20 (eleven years ago) link

nobody drafted dimir in the final 8

iatee, Monday, 25 February 2013 16:22 (eleven years ago) link

Vinnie it was the naya humans deck that won, though i had ghor-clan rampager instead of giant growth

ciderpress, Monday, 25 February 2013 16:28 (eleven years ago) link

Nice! That deck looks extremely fun to play.

Vinnie, Monday, 25 February 2013 16:34 (eleven years ago) link

attn Lamp: there's a grixis delver/duskmantle seer deck that's popped up on MTGO in the past few days:
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5061652
5th place here

20 instants/sorceries is a bit light for blind delver flipping but i'm going to give it a try since duskmantle seer and desperate ravings are 2 of my favorite underplayed cards in standard

ciderpress, Monday, 25 February 2013 17:43 (eleven years ago) link

yeah i've played a lot with that list - i 4-0'd a daily on friday w/it in fact. but i played it this weekend and it was kind of a bust although it was largely my fault, there a couple of times that i savagely misplayed and a bunch of times i took suboptimal lines trying to be too aggressive with the deck. it shades way closer to the control side of aggro-control i think and i don't think its really a delver list. or maybe i just had terrible luck w/him. i was thinking about trying to run artistocrats in the list although i don't love what that does to the curve. but i often found myself really wanting that type of threat when i was playing it.

kill yuppies (Lamp), Monday, 25 February 2013 18:50 (eleven years ago) link

also overgrown battlement seems to be creeping its way back into modern which makes me happy. both standard and modern feel really open right now

ciderpress, Monday, 25 February 2013 19:13 (eleven years ago) link

putting charlotte's record number in context: http://imgur.com/a/nEqiw

and - worth noting I think - this was disposable spending during a huge recession

if they don't fuck up the next block there's a lot of potential growth still there I think

iatee, Monday, 25 February 2013 19:48 (eleven years ago) link

yeah it's incredible how much mtg has grown lately despite being a more expensive form of gaming than video games etc.

ciderpress, Monday, 25 February 2013 19:57 (eleven years ago) link

For a record-setting tournament that had about 50% more players than expected, things ran very smoothly in Charlotte. SCG is quite good at running events, and though we got started about an hour and half late (due to the huge line of people who tried to register last minute on Saturday morning), they weren't any delays past that that I recall. I've been to prerelease events that were run worse.

Oh also I pulled an Unlimited Wrath of God in my Gold Rush envelope, that was sweet.

Vinnie, Monday, 25 February 2013 20:03 (eleven years ago) link

that is p sweet. i was impressed that they had enough of the gold rush tickets to accommodate all the people that showed up.

i really want to go to the team gp in providence this spring and i can probably swing the time off but the idea of 2000+ people showing up is just daunting

kill yuppies (Lamp), Monday, 25 February 2013 20:10 (eleven years ago) link

yeah surely the new record won't be kept by a southern city

iatee, Monday, 25 February 2013 20:13 (eleven years ago) link

christ, that's WSOP levels. for all the bitching us "veterans" did about mythic rares and planeswalkers and power creep, it sure as hell paid off for them

frogbs, Monday, 25 February 2013 20:23 (eleven years ago) link

I wouldn't put that much weight on mythic rares and planeswalkers

FNM and DOTP otoh

iatee, Monday, 25 February 2013 20:29 (eleven years ago) link

Lamp they had to cut the Gold Rush prizes for the side events, but yeah it was good that they still had enough for the main event.

Vinnie, Monday, 25 February 2013 21:04 (eleven years ago) link

maybe it's cuz i'm getting bored of guild mechanics, but i'm trying to revisit innistrad limited lately. it was a format that eluded me when it came out (i was newly returning to magic at the time), but now i'm trying to crack its secrets. it's an incredibly deep and complex draft format, and so much more creative and rewarding than RTR block limited, which is not so different than "draft as many guild dudes as you can".

one thing that startles me in innistrad limited is the crazy amount of removal. it seems hugely tempo-based, almost like first player to 2-for-1 wins. seems to me like sideboards are key, cuz with all the specialized jank at common, you can really do damage with draft afterthoughts. it seems pivotal to commit to two colors early and stick to them despite seeing what you perceive to be jank.

among a variety of funky limited archetypes i've been considering is the Aura Deck, which would seem to have free rein to pick from all the unpopular cards. blue, black, and green can all make this work. obvious bombs aside, the priority picks are:

- creatures that become extremely dangerous with an aura. markov patrician, rotting fensnake, the big blue vanilla zombies like makeshift mauler, invisible stalker, whatever random green dudes (green is not a great 1st color for this deck)

- counterspells and ways to avoid blowouts. obviously, the danger to running an aura deck is removal, so i think stuff like lost in the mist, dissipate, and ranger's guile (the main reason to hit green IMO) becomes super pickworthy.

- the auras themselves, which usually will go quite late. i'm actually quite partial to skeletal grimace in this deck because it sort of performs double-duty in protecting against a lot of removal while making a scarier creature. but they're all effective, really.

also, if you can grab enough ranger's guile (shouldn't be too hard) a super R/G aggro deck might be viable, centering around furor of the bitten and ranger's guile. iunno.

curious to see how this deck actually performs. i haven't actually drafted any innistrad lately, and kinda want to do it online. i may just try that out sometime this week. i think it has potential... so much of the ISD removal is so specific, so i think counterspells could be really effective, cuz they're more like contingency plans for the inevitable rainy day.

that said... playing online might have a totally different dynamic considering DKA gets thrown into the mix.

cocktail onion (fennel cartwright), Tuesday, 26 February 2013 08:55 (eleven years ago) link

innistrad was really hard as a returning player at the time, my decks always ended up with too high a curve and i would just get tempoed out by silent departure over and over. that card is just unreal at common.

i actually think gatecrash is the most interesting draft format since innistrad, there's less depth due to the guild setup cutting out half the color pairs, but it still feels kind of similar in that the power level of cards at lower rarities is really flat and thus it's about constructing synergies rather than playing the best cards. also it's about the same speed as triple innistrad.

ciderpress, Tuesday, 26 February 2013 14:33 (eleven years ago) link

idk it's really not that hard to construct synergies for boros, orz or simic. "lots of 2 drops are good", "lots of extort is good", "having a critical mass of the simic evolve dudes is good". gruul and dimir have multiple builds but for the most part there seems like there's less room for creativity than m13 and rtr.

iatee, Tuesday, 26 February 2013 14:58 (eleven years ago) link

i think that's generally on purpose, between RTR and GTC there's a push towards a more linear model of whatever guild you wind up playing and the goal is obviously to get the most synergy. one thing I loved about all the populate cards was that they were all overcosted without populate, good if you have the Bird, and great if you have the Centaur. likewise Cipher is terrible if once, decent if twice, very good if 3+ times. evolve has its own little world of what's good and bad.

now granted - triple Innistrad is probably the greatest draft format ever, and I do feel like full block with Dragon's Maze is going to be incredible. because that set is pretty much guaranteed to be incredible, the way things are going. it has to do so much so I don't think there's going to be any Razortip Whip or Guildscorn Ward type filler.

frogbs, Tuesday, 26 February 2013 15:26 (eleven years ago) link

those cards always exist by necessity, even in the tightest sets. also there's a pretty big difference between razortip whip and guildscorn ward. whip is the type of bad common that i like the existence of because it presents a challenge, whereas ward is just a too-narrow/inefficient sideboard card

ciderpress, Tuesday, 26 February 2013 15:42 (eleven years ago) link

razortip whip has def won some people games

iatee, Tuesday, 26 February 2013 15:42 (eleven years ago) link

whip also turns on bloodthirst in unified ravnica limited! synergy!

ciderpress, Tuesday, 26 February 2013 15:47 (eleven years ago) link

I actually played the thing in Orzhov once (it sucked bad) but I was just trying to come up with dumb/inefficient commons off the top of my head. I don't think Dragon's Maze will have much room for stuff like that. It will definitely be interesting to see how well these sets were designed to play with each other - I always wish that Orzhov had more cantrip type stuff like Cremate, for example.

frogbs, Tuesday, 26 February 2013 16:05 (eleven years ago) link

I think it sucks because its kinda just like a shittier version of extort and you could have a 2/2 dude who did the same thing and also gained you life and blocked. and the format punishes you for missing creature drops. but if the full block is slower it might work. like it's not terrible in izzet, for example.

iatee, Tuesday, 26 February 2013 16:08 (eleven years ago) link

like lets say you have two lobber crews and a razortip and some burn

iatee, Tuesday, 26 February 2013 16:10 (eleven years ago) link

if it didn't cost mana to activate it would be not completely horrible but Lobber Crew is a hundred times better

frogbs, Tuesday, 26 February 2013 16:10 (eleven years ago) link

it's 100 times better but you will not be getting 3 lobber crews. the question is whether it can fit into a larger strategy. which right now it can't, cause its just shitty extort. but I can totally visualize a URW deck w/ crews, some extort dudes, razortip and blue control.

iatee, Tuesday, 26 February 2013 16:12 (eleven years ago) link

i don't think it's playable in the general sense, like i said it's a 'challenge card' for people who want to be that guy who won with razortip whips. i like having a few of those cards per set.

ciderpress, Tuesday, 26 February 2013 16:13 (eleven years ago) link

but yeah i could see it being better in full block which should be a slower format

ciderpress, Tuesday, 26 February 2013 16:13 (eleven years ago) link

well if my prediction is right and the power level of DRM cards is quite high you would probably not have much of a chance to use it as a 23rd. both Izzet and Orzhov are the guilds that can live and die on one point of damage but sadly they don't share a color.

frogbs, Tuesday, 26 February 2013 16:16 (eleven years ago) link

well the fixing looks like it will be good, and izzet splashes white. you can imagine URW being all kinds of decks really. boros + overload. flyers. lockdown control.

iatee, Tuesday, 26 February 2013 16:17 (eleven years ago) link

Dimir/Izzet is going to be a ton of fun I'm guessing

frogbs, Tuesday, 26 February 2013 16:28 (eleven years ago) link

well I just grabbed the Beta - I know that I'll likely wind up thinking it's okay once I'm used to it but I really, really dislike it now. having to individually click each player in the tournament lobby to get some idea of where all the matches are at is really frustrating. in game there's a ridiculous amount of blank space while important stuff like life total/hand size is reduced to a tiny number in the corner. slow animations everywhere; the constant "zoom in" and "zoom out" during the attack step is a little nauseating. the original was pretty bad but for every feature I like about this (the draft interface is probably better, at least) the application crashes as soon as I try to access my collection. definitely have to 'downgrade' this asap

frogbs, Wednesday, 27 February 2013 19:13 (eleven years ago) link

yeah i'm waiting on more improvement sbefore i start using it

i really wish they'd go for a minimalist GUI instead of the super stylized giant-pictures-of-liliana-everywhere one. maybe there was a way to change that but i never found it

ciderpress, Wednesday, 27 February 2013 19:27 (eleven years ago) link

like if the current client looks like it's from the 90s this new one looks like it's from 2002 or so

ciderpress, Wednesday, 27 February 2013 19:29 (eleven years ago) link

not to mention the way the chat box blocks off the last phase and the time boxes. and the tiny ok button. and the horrible stacking of common permanents (okay for basic land, but kinda dumb for creatures)

frogbs, Wednesday, 27 February 2013 19:31 (eleven years ago) link

and the incessant flashing every time it's your turn to do anything - everything about this client is so damn obnoxious

frogbs, Wednesday, 27 February 2013 19:33 (eleven years ago) link

i still someimtes cant quite believe that mtgo is actually the official wotc product and not some adequate but unfortuante piece of fan-made software or s.thing

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 February 2013 21:43 (eleven years ago) link

i mean it was to be ugliest and unweildiest game interface still operating rn right?

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 February 2013 21:43 (eleven years ago) link

would it just be impossible model it off of the look and feel of DotP? That might not be perfect, but it would be an improvement.

Moodles, Wednesday, 27 February 2013 21:53 (eleven years ago) link

I feel like they have a team of 40 people working on getting the triggers right and like 1 intern on graphics

iatee, Wednesday, 27 February 2013 21:54 (eleven years ago) link

wizards shutting cockatrice down!!

iatee, Thursday, 28 February 2013 05:50 (eleven years ago) link

three questions:
1) on what grounds, exactly? doesn't cockatrice just use gatherer data?
2) are they going to go after MWS next?
3) what threat do they think cockatrice is to overall sales?

frogbs, Thursday, 28 February 2013 05:57 (eleven years ago) link

MWS is abandonware, hasn't been worked on since 2005 or so, so it's less of a threat i guess. cockatrice is in current development and is much more forthright about being MTG software and not 'generic TCG software' like workstation pretended to be.

ciderpress, Thursday, 28 February 2013 06:00 (eleven years ago) link

http://forum.cockatrice.de/index.php?topic=2129.0

1. I imagine the basic rules of the game are copyrighted
2. maybe?
3. who knows. it's not crazy to think it takes a bite out of modo sales but not a huge one.

iatee, Thursday, 28 February 2013 06:02 (eleven years ago) link

I think it's ultimately probably more about what cockatrice could be than what it currently is

iatee, Thursday, 28 February 2013 06:05 (eleven years ago) link

first off, had no idea that MWS wasn't updated since 05. it crashes my computer so I wouldn't really know. i had no idea this was illegal. not like "oh that CD was out of print so I had to torrent it", but like literally, had no idea you could copywrite the things that cockatrice does. because gatherer is public data and I don't think they host anything.

anyway not to really compare this with file sharing but I do feel like most everyone on cockatrice are those who spend big on Magic anyway or just buy entirely off the secondary market so i really dont know the logic behind this. this sucks and will definitely result in me playing less Standard but oh well

frogbs, Thursday, 28 February 2013 06:15 (eleven years ago) link

gatherer is not really public data, like lets say I started printing out the cards and selling them for money. you wouldn't think that's violating copyright?

iatee, Thursday, 28 February 2013 06:18 (eleven years ago) link

i think having the centralized server is what put cockatrice over the edge into infringing on MTGO territory

ciderpress, Thursday, 28 February 2013 07:44 (eleven years ago) link

I'd consider it more akin to proxying up cards and using them for playtesting? Again I have no idea on the legality of anything, I think just printing a scan and gluing it to a land is illegal while writing "TIME WALK" on an island is not but to me Cockatrice resembled the latter. I just can't see how canning it benefits WoTC at all.

frogbs, Thursday, 28 February 2013 14:34 (eleven years ago) link

like I said I think it's more about the future - where mtgo plays an even bigger role and cockatrice could potentially take away more sales - than the present

iatee, Thursday, 28 February 2013 14:54 (eleven years ago) link

i don't see how shutting it down has much downside for them, the people who were dependent enough on cockatrice to be outraged by this probably weren't buying many cards in the first place

ciderpress, Thursday, 28 February 2013 15:00 (eleven years ago) link

the downside is mostly that wizards has a fairly positive company image among players and 'we're actually a big corporation' moves like this puts a tiny dent in it.

iatee, Thursday, 28 February 2013 15:09 (eleven years ago) link

esp given the context, where the product that this was a substitute for is clearly very flawed

iatee, Thursday, 28 February 2013 15:11 (eleven years ago) link

yeah the last time they did something like this was probably when they went after rancored_elf (the spoiler guy), but even then they basically just set "spoilers have a measurable effect on card sales and prerelease attendance so we have to shut this down". Here - maybe you're right about the future iatee but I don't see it effecting sales any more than online poker effected attendance in card rooms. Like you're probably right that people who rely on Cockatrice are the type who really just buy off the secondary market, which maybe WoTC isn't making much profit from, but it'll certainly effect tournament attendance in a small way and I can't see it driving people to MTGO - MTGO and Cockatrice are really very different things

frogbs, Thursday, 28 February 2013 15:23 (eleven years ago) link

i don't think it will affect tournament attendance at all, and i don't think they care if it drives the current userbase to MTGO or not, they just don't want a competing product out there that can suck away potential new players

ciderpress, Thursday, 28 February 2013 15:48 (eleven years ago) link

I assume that shutting down Cockatrice will not also result in a "proxy" option in MTGO. That would be nice, but I can't imagine it ever happening.

Moodles, Thursday, 28 February 2013 15:51 (eleven years ago) link

they will probably create more phantom-like-things in the future, sorta a system of tiered pricing, but a real proxy 'you can play w/ whatever you want' is def not gonna happen

iatee, Thursday, 28 February 2013 16:13 (eleven years ago) link

Mtgo allows for all sorts of really cool things to happen (Cube and Momir Basic are two great examples) but they seem to be really squirrley in what they'll actually do. Ultimately it feels like theyre more concerned with stopping people from getting around the profanity filter than they are making a useable product. The fact that they require a 9 hour downtime for weekly updates in 2013 is a good sign as to how behind the times they really are.

frogbs, Thursday, 28 February 2013 16:30 (eleven years ago) link

it's kinda amazing really

iatee, Thursday, 28 February 2013 16:31 (eleven years ago) link

especially if you read the weekly "update reports" and find out how many things were broken - for example Domri Rade giving your opponent's creatures hexproof, Bane Alley Broker being able to return Ciphered cards to your hand via it's second ability, Dinrova Horror having the rules text of an enchant land in the name field in the "card" view, or Cipher sometimes not working at all (which caused me to lose a game). as a software dude myself I really don't envy what those programmers have to all account for, especially since the base rules code seems shaky and incomplete to begin with. but I have to wonder how small their staff really is!

frogbs, Thursday, 28 February 2013 16:44 (eleven years ago) link

did you complain when that happened? it seems like they give refunds pretty freely

iatee, Thursday, 28 February 2013 16:51 (eleven years ago) link

no because i won the match. what happened was the ciphered card (it was Shadow Slice) just appeared in "newgamezone" by my hand, but clicking it did nothing, nor did clicking it then the player, or moving things around, nothing. could only hit "cancel"

frogbs, Thursday, 28 February 2013 16:54 (eleven years ago) link

just in the past month or so there's been more bugs than i remember there being all of last year. pillar of flame currently doesn't exile as of this week's patch, which is kind of funny but also annoying as it's a staple card in standard

my favorite bug was during innistrad limited where blazing torch couldn't target foil creatures. it took them a while to fix it too, since it's not a situation that came up a ton due to involving foils

ciderpress, Thursday, 28 February 2013 17:00 (eleven years ago) link

Nah it makes sense. The light of the torch bounces off of the foils, blinding the wielder.

Vinnie, Thursday, 28 February 2013 17:48 (eleven years ago) link

that is quite amusing since it implies that foil cards somehow work differently in mtgo

frogbs, Thursday, 28 February 2013 17:49 (eleven years ago) link

the pillar of flame thing is especially crazy since there's a standard MOCS this weekend and people could try to game it by playing strangleroot geist or geralf's messenger decks and hoping their opponents aren't aware of the bug

ciderpress, Thursday, 28 February 2013 18:15 (eleven years ago) link

also if anyone's looking for a cheap standard deck, apparently pump spells on Wandering Wolf is good enough to cash standard dailies right now...
http://mtgstats.com/Deck.aspx?DeckID=576165

ciderpress, Thursday, 28 February 2013 18:20 (eleven years ago) link

I saw this one and was intrigued, but I think Wandering Wolf and Dryad Militant are odd choices here. I'd much rather run Gyre Sage and Experiment One.

Moodles, Thursday, 28 February 2013 20:00 (eleven years ago) link

thats an ilxor ain't it

frogbs, Thursday, 28 February 2013 20:02 (eleven years ago) link

moodles nothing in the deck evolves those guys more than once. evolve is more of a midrange strategy, this deck wants to get in damage fast with pump spells so you don't want to wait around for your creatures to evolve. wandering wolf's ability is actually pretty nice at getting around boros reckoners when you slap a rancor on it.

ciderpress, Thursday, 28 February 2013 20:14 (eleven years ago) link

do you guys think it's a good idea to stock up on Deathrite Shamans? it's $15 on SCG now, about $10 where I live, maybe $5 online - I think in 5 years it may be one of those Modern staples that's $35+...thoughts?

frogbs, Thursday, 28 February 2013 21:26 (eleven years ago) link

it's one of the best creatures ever printed for competitive eternal formats. past comparables include Noble Hierarch (now $30), Dark Confidant (now $50), Snapcaster Mage (still $20ish). Hierarch was in a set with a much shorter print run than RTR so i'm not sure the Shaman will reach $30 anytime soon but its a good bet to be $15-20 long-term

ciderpress, Thursday, 28 February 2013 21:32 (eleven years ago) link

Yeah the print run was what really worries me about it. Then again SCG is still selling the shocklands for $12-15 and I'd thought they'd be really devalued by now.

frogbs, Thursday, 28 February 2013 21:46 (eleven years ago) link

snaps seem to have settled @ $25. i doubt deathrites will ever go above that considering the amount of rtr thats been printed and general playability of the the two. i've been trading for shamans for the last month or so - they were down to $12 for a bit - but i wouldnt got out of my way to buy them either unless i didnt have a playset. i have picked up a second playset of rtr shocks tho considering how cheap they got

fwiw last night on mtgo the blink trigger on resotration angel wasnt working either which was p lol

ò_ó, ó_ò, õ_o (Lamp), Thursday, 28 February 2013 21:49 (eleven years ago) link

if you've got any interest in playing eternal format magic somewhere down the line, or just being a collector, the 3 cards in standard right now that i'd pick up and hold long-term are snapcaster, deathrite, and thalia. thalia in particular is an important card from a short-run set and yet doesn't get the hype that the other two do.

there's also a few other cards to take a good look at right after they
rotate and tank in price like restoration angel and huntmaster and garruk relentless. there's also liliana and geist of saint traft which will likely both be good for a long time but i'm not sure how much they'll dip after rotation if any.

ciderpress, Thursday, 28 February 2013 21:52 (eleven years ago) link

no chance Resto holds any value?
Huntsmaster and Garruk seem like they would not be very good in Modern
Liliana and Geist probably will get played all around though

frogbs, Thursday, 28 February 2013 22:29 (eleven years ago) link

i think huntmaster will tank hard at rotation then build value back up as a casual favorite/fringe modern card. same deal with garruk possibly.

resto will hold value for modern but not all of it so i'd get them after rotation if you're not playing standard

ciderpress, Thursday, 28 February 2013 22:36 (eleven years ago) link

didn't mention cavern of souls yet, that's in the same boat as resto

ciderpress, Thursday, 28 February 2013 22:37 (eleven years ago) link

i think if you want to bet on the popularity of magic increasing over the next few years shocklands are still the best 'investment'. considering how low the innistrad duals fell last summer and the # of shocks printed in the three sets i bet you'll be able to get them for very little. the summer before rotation prices seem to tank as people start dumping standard cards - i got karns for less $10 each last summer and even stuff like geist, lilianna, snaps were all well below what they are now.

ò_ó, ó_ò, õ_o (Lamp), Thursday, 28 February 2013 22:55 (eleven years ago) link

dragonsmaze is gonna be a flood tho

iatee, Thursday, 28 February 2013 23:10 (eleven years ago) link

nah there's gonna be like 1/4th as many proportionally in DGM as there is in the current sets, is what they said i think

ciderpress, Thursday, 28 February 2013 23:39 (eleven years ago) link

o inneresting

iatee, Thursday, 28 February 2013 23:45 (eleven years ago) link

They said they'd get printed in the normal ratio of rarities, which I would think means out of 88 packs, you'll see 80 guildgates, 7 shocks, 1 as-yet-unknown mythic rare land. That's gonna add a fair number more shocklands to the world, it's a little less than the number of shocks you'd get in an RTR or GTC box.

Vinnie, Friday, 1 March 2013 14:09 (eleven years ago) link

yeah that is a little worrisome if you're speculating on them - they may go the way of Birds of Paradise

frogbs, Friday, 1 March 2013 14:15 (eleven years ago) link

I was so excited to complete my playset of Birds of Paradise as a kid, took me ages. Now you can probably pull them out of the packs that drafters leave on the table at a game store.

Vinnie, Friday, 1 March 2013 14:23 (eleven years ago) link

that was my "you know you're been playing for a long fucking time when..." moment, I STILL have a playset of 4e Birds (took me forever to acquire as well) and my opponent in an FNM saw one and said, "wow, never saw the old art on those before..."

frogbs, Friday, 1 March 2013 14:25 (eleven years ago) link

6 grisly spectacle
2 balustrade spy
3 basilica screecher
2 deathcult rogue
deaths approach
hands of binding
undercity informer
devour flesh
dusk mantle guildmage
keyrune
cloud fin raptor
shadow slice
consuming abberation
wight
guildgate + watery grave

STILL lost a game against a good Boros deck cause I got unlucky but the other two matches were lol

iatee, Saturday, 2 March 2013 01:56 (eleven years ago) link

there were at least two other grislies at the table too

iatee, Saturday, 2 March 2013 01:57 (eleven years ago) link

i had a deep simic deck tonight, dont feel like typing it out but highlights were zegana and the evolve guy that steals creatures. also had 3 cloudfin raptors and an experiment one and 2 simic fluxmage and 2 crocanura and such, just lots of the good evolve guys. had 8-10 cards in my sideboard that would have made most simic decks i've drafted

ciderpress, Saturday, 2 March 2013 06:16 (eleven years ago) link

you can definitely lose if you don't get to 4 mana! but wow

i went gruul for the first time yesterday and went 3-0; none of the best uncommons (like the Rampager, Guildmage, or Ground Assault), but I got Clan Defiance and Rubblebelt. Strangely neither of them really showed up for me; Molten Primordial won a lot of my games. The +3/0 and first strike to a blocker instant is a lot like Smite.

frogbs, Saturday, 2 March 2013 16:34 (eleven years ago) link

now i'm about to pilot this awful Boros deck - went Boros Reckoner, Boros Elite, Syndic, Wojek Halbraders as my first four picks, and those are now four of the five best cards in my deck! (the other is Assemble the Legion)

frogbs, Saturday, 2 March 2013 16:36 (eleven years ago) link

went all in on the MOCS, playing delver, fuck it, winning

ò_ó, ó_ò, õ_o (Lamp), Saturday, 2 March 2013 20:14 (eleven years ago) link

how'd it go? i didn't make it past the prelims last week

ciderpress, Sunday, 3 March 2013 03:34 (eleven years ago) link

just won an 8-man and some 2-mans with this
http://i.imgur.com/FWfizyz.jpg

rest in peace should be purify the grave, i forgot to change them over after i put in the unburial engine

ciderpress, Sunday, 3 March 2013 03:35 (eleven years ago) link

cider, i assume you have considered turning that into a reanimator deck?

i'm thinking of a build in those colors that also utilizes seance (my fav pet card). but not explicitly a seance deck.

problem with it is that seance & spark trooper go very nicely together, but both fatten up the 4 spot.

2 cathedral sanctifier
1 cartel aristocrat
3 fiend hunter
3 boros reckoner
4 falkenrath aristocrat
2 spark trooper
2 aurelia, the warleader
1 angel of glory's rise
1 griselbrand

3 seance

2 fling
1 pit fight

4 blood crypt
4 clifftop retreat
4 dragonskull summit
4 godless shrine
4 isolated chapel
1 mountain
4 sacred foundry

4 faithless looting
2 rakdos's return
2 unburial rites

cocktail onion (fennel cartwright), Monday, 4 March 2013 07:41 (eleven years ago) link

i don't know what turning it into a reanimator deck even means - if you're willing to go all in on the graveyard then you should just play the combo kill reanimator deck. this deck is a midrange deck that uses faithless looting to help you draw the right cards for the matchup/situation, then has lingering souls and unburial rites to recoup some of the lost card advantage.

also i top 8ed the premier event with it today, and the other guy who was working on it top 4ed the MOCS with it, so i think there's something here

ciderpress, Monday, 4 March 2013 07:46 (eleven years ago) link

it needs a couple more removal spells though

ciderpress, Monday, 4 March 2013 08:02 (eleven years ago) link

a buddy of mine just did fairly well at a 1K with an Unexpected Results deck. I feel like aggro would tear it apart but apparently he did quite well. Any deck that includes Enter the Infinite cannot be all bad!!

frogbs, Monday, 4 March 2013 14:51 (eleven years ago) link

anyway, at the risk of massively derailing this thread, this here is a lot of fun:
http://www.toothycat.net/wiki/bnf.pl?page=AlexChurchill/MagicCardGenerator

its an auto-card generator, complete with flavor text. i haven't seen a single card yet that R&D would actually print but the results are really entertaining:

Instant (green)
Choose one: untap target permanent; or each player gains 3 life; or draw four cards
--Nature is mightier than the pear
Because a single beetle hunts more swiftly than the greatest colour could
– Thiwi Hardfoot

Converted mana cost: 5

frogbs, Monday, 4 March 2013 15:05 (eleven years ago) link

here's another good one

Omelellasu Requen
Planeswalker - Omelellasu (blue, Loyalty 4)
+3: target opponent puts a 1/1 blue Wizard creature token onto the battlefield
-4: You and target opponent each untap and gain control of target creature with shroud the other controls until end of turn. They gain haste until end of turn.
-8: gain control of target legendary Bird until end of turn
--Her suit made of soap is greater than the mightiest ball
– Skefiach, King of the Throne

Converted mana cost: 2

frogbs, Monday, 4 March 2013 15:42 (eleven years ago) link

lol

iatee, Monday, 4 March 2013 15:44 (eleven years ago) link

okay this one may be the most bizarre magic card ever

Creature - Elemental Rogue (2/1, blue)
Sacrifice ~this~: put a 3/3 blue Bird creature token with flying onto the battlefield
Discard a card: put a 1/1 blue Merfolk creature token onto the battlefield
Discard a card, sacrifice any number of Merfolk: return up to that many target libraries to their owner's hand
3UU: return target library to its owner's hand
~this~ can't be the target of activated abilities
At the beginning of your precombat main phase, target opponent may Pay 2 life. If that player does, put a time counter on target artifact
4, T: each land with a time counter on it gains ''Pay 2 life: ~this~ can't be blocked until end of turn'' until end of turn
--Even the goose burns
– 3og Thoashar, Knight Warrior

Converted mana cost: 4

frogbs, Monday, 4 March 2013 15:44 (eleven years ago) link

Hmm so if I animate my Blinkmoth Nexus during my upkeep, and I can coax my opponent into paying 2 life to let me put a time counter onto it, then I can pay 4 mana and 2 life so that it can't be blocked this turn... yeah sign me up

Vinnie, Monday, 4 March 2013 16:29 (eleven years ago) link

Oh nm I could just return their library to their hand.

Vinnie, Monday, 4 March 2013 16:30 (eleven years ago) link

apparently people played Type 4 with these cards which sounds like an awful idea

frogbs, Monday, 4 March 2013 17:39 (eleven years ago) link

so aurelia actually is insane in standard fyi. i would say buy low but unfortunately she never even dipped very low in price despite not seeing any play before now.

ciderpress, Monday, 4 March 2013 18:07 (eleven years ago) link

I was surprised to see how much Angel of Serenity has cratered in price, from mid $20s to about $6. Is this card still playable? Does it have more room to fall?

Moodles, Monday, 4 March 2013 18:39 (eleven years ago) link

wtf how did that drop all the way to $6? i would have thought $10 was the price floor on a card that good. buy your playset now, buy extra playsets, buy buy buy

ciderpress, Monday, 4 March 2013 19:08 (eleven years ago) link

i don't expect it to suddenly shoot back up overnight though but can easily see it being worth $20 again during its remaining year and a half in standard

ciderpress, Monday, 4 March 2013 19:11 (eleven years ago) link

big mana mythics typically don't hang around $20 but this card is way too good and splashy to be worth only $6.

frogbs, Monday, 4 March 2013 19:25 (eleven years ago) link

i mean Griselbrand is only around $12 and I would say it's about on the same level, fatty that's good as a 1 or 2-of in a lot of decks + an awesome combo piece

frogbs, Monday, 4 March 2013 19:27 (eleven years ago) link

griselbrand's not as good in standard though since it's not as hard-cast-able and doesn't insta-stabilize vs aggro.

ciderpress, Monday, 4 March 2013 19:49 (eleven years ago) link

how'd it go? i didn't make it past the prelims last week

i started 3-0 but ended up w/ 5-3 for like the high 30s i think - not great but not terrible either. esp for a deck that had 4 pillars in the sideboard :/ i liked your friends deck btw - someone played something similar in the mocs and made top 8 - and i think i may try playing it. the delver decks just aren't good enough, same with the other tempo lists. i'd actually really like to play it at fnm but i need 3 reckoners :(

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 5 March 2013 07:33 (eleven years ago) link

yeah that's the same guy, we were both working on the same list in parallel last week and he was bold enough to run it for the mocs which seems to have worked

ciderpress, Tuesday, 5 March 2013 15:08 (eleven years ago) link

although for no good reason i decided to not play it again last night and instead run a shitty prime speaker zegana bant deck. which i went 3-1 with in the daily but it wasn't very fun and the zeganas weren't better than sphinx's revelation would have been. i like zegana still but i don't think there's any real reason to play her over revelation if your deck has white in it; she might open up some possibilities for RUG or BUG board control decks though.

ciderpress, Tuesday, 5 March 2013 15:15 (eleven years ago) link

I hadn't noticed this before but the Phantom Sealeds are actually a pretty good deal. 4 tix to get in, they distribute 6 prize packs among each, at 3.5 tix/pack that's about 2.6 tix in EV meaning an average player would lose 1.4 tix each time. If you're better than average (and the players I've played so far have been pretty dire) you could probably "average" a 2-1 finish meaning you're really only spending .5 tix for 2 hours of entertainment - if you accept that you can't really "profit" playing limited on MTGO, you can only hope to lose your tickets at a very slow pace - these events are a hell of a deal.

frogbs, Tuesday, 5 March 2013 15:23 (eleven years ago) link

I didn't know phantom events had any prizes

iatee, Tuesday, 5 March 2013 15:46 (eleven years ago) link

Me neither, is the prize support new?

Moodles, Tuesday, 5 March 2013 15:46 (eleven years ago) link

Over the past few days, I've been seeing a lot of variations of R/G, G/B, R/B, and Jund decklists on the SCG and other sites that lean heavily on cards like Burning-Tree Emissary, Flinthoof Boar, Strangleroot Geist, Ghor-Clan Rampager, Domri Rade, Experiment One, and Gyre Sage:

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=53568
http://www.starcitygames.com/article/25768_Experimenting-With-Gyre-Sage.html
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/237
http://www.starcitygames.com/article/25776_Untapped-SCG-Classic-Series-Louisville.html

It looks like these folks are all groping toward an archetype that is very much in the direction that I want to go with my own deck, but none of these feel fully baked yet.

Have you played with or against any of these decks? Do any seem more or less solid?

Moodles, Tuesday, 5 March 2013 15:57 (eleven years ago) link

xp - yeah, it's 3 packs for 3-0, 1 pack for 2-1. i would love a 4-1 payout just to make it a little more enticing but it's still decent value even if you really can't break even. still they at least fire off pretty frequently, maybe as much as 4-pack sealed did, and a hell of a lot more than the 8 tix phantom even did (which I never saw run even once)

frogbs, Tuesday, 5 March 2013 15:59 (eleven years ago) link

these decks are all good, more or less, since burning-tree emissary is a borderline degenerate card. i think the best ones are the 'mono-red' splashing flinthoof boar + rancor, and the jund aggro with falkenrath aristocrats

ciderpress, Tuesday, 5 March 2013 16:01 (eleven years ago) link

Is Burning-Tree Emissary truly that good? I haven't had a chance to really try it out. I'm concerned that it's a bit of an awkward fit with Flinthoof Boar and Ghor-Clan Rampager.

Moodles, Tuesday, 5 March 2013 16:13 (eleven years ago) link

it's best friends with flinthoof boar. people are playing emissary/boar in modern now, it's that strong of a turn 2 play

ciderpress, Tuesday, 5 March 2013 16:18 (eleven years ago) link

so apparently Pillar of Fire doesn't exile creatures anymore, lol MTGO

frogbs, Tuesday, 5 March 2013 16:21 (eleven years ago) link

its being fixed tomorrow, but yeah this caused a big stink for the MOCS because 3 of the people in the top 4 were taking advantage of the bug by playing zombies, and most people didn't really have a chance to adjust their decks in time for the event. the 4th person in top 4 was the guy who i worked on the BWR deck with, and he lost his match because he couldn't pillar away a geralf's messenger.

ciderpress, Tuesday, 5 March 2013 16:56 (eleven years ago) link

Anyway, here's another one of those "highest winning %s by first pick" lists came out (this is for 8-4 only), and it's surprising to me:

1. Obzedat, Ghost Council
2. Aurelia's Fury
3. Firemane Avenger
4. Crocanura
5. Simic Fluxmage
6. Knight of Obligation
7. Syndic of Tithes
8. Ember Beast
9. Aurelia, the Warleader
10. Zameck Guildmage

1, 2, 3, and 9 make sense. Obzedat is a card I've unforunately had to play against and it's really, really dumb. I thought Reckoner could be on here as well. Otherwise, it seems to suggest that Boros and Simic are really powerful right now. Syndic is definitely a 1st rate common, Ember Beast is excellent as well (as many have noted), and I am guessing that Knight of Obligation makes it over Screecher or Kingpin's Pet because it can be played in Boros. The Simic cards are a little more surprising, this maybe cements Crocanura as Simic's best common. Fluxmage was a real surprise, I don't know how to evaluate that card, to me it seems neat but durdly and I'd take Zameck Guildmage and Elusive Krasis over it every time. Maybe I'm wrong on that one.

frogbs, Tuesday, 5 March 2013 17:10 (eleven years ago) link

yeah there was a warning when you reg'd for the MOCS that pillar was bugged but it definitely warped the tournament - zombies and experiment jund have def benefited from this bug over the weekend and the dailies, and some decks got a lot worse e.g. thats why i was like 'fuck it' in my post about playing the MOCS cuz i had the full four maindeck in my original list for the tournament and didnt have enough cards to build another competitive deck at the last minute. i also had been playing delver a lot whereas i had no experience with like, a drownyard deck or w/e else i had the cards to build.

burning tree is probably the key aggro cards right now and barring an environment w/o pillar of the flame all the best aggro decks whether naya, jund, or mono-red splash green are the ones built to exploit turn two burning tree into boar/mayor/lightning mauler

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 5 March 2013 17:16 (eleven years ago) link

crocanura is a very strong card in gruul too

simic fluxmage is a terrible card, I have played w/ this multiple times and never have I been happy that I had a simic fluxmage in my deck. it might be more like 'only somebody who was forcing simic hard would 1st pick that, and somebody who was forcing simic hard is more likely to have had the guild to themselves, and somebody who has simic to themselves in generally in a good place'

iatee, Tuesday, 5 March 2013 17:52 (eleven years ago) link

The Simic cards are a little more surprising

i might read this as proof that simic is statistically underdrafted rn and anyone that is first-picking one of the key simic cards and forcing the guild can do really well as everyone else fights over the red, white and black cards in the pod. i've found simic fluxmage incredibly easy to abuse against anything but the fastest boros or gruul decks and even against them hes at least a cheap blocker.

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 5 March 2013 17:54 (eleven years ago) link

he's not even cheap! wasting yr key 3 drop spot for a 1/2

iatee, Tuesday, 5 March 2013 17:56 (eleven years ago) link

i am really mistrustful of that list, i don't think its useful at all. people seemed so lost on drafting this format at first, and even still. i have won 8-4s with horrible decks because all 3 of my opponents' decks were even more horrible.

ciderpress, Tuesday, 5 March 2013 17:57 (eleven years ago) link

who doesn't evolve anyone xp

iatee, Tuesday, 5 March 2013 17:58 (eleven years ago) link

I love the Croc in Gruul. Both guilds really want him but I'd argue Gruul wants him more. He's miles ahead of say, the 2/4 bloodthrist guy. But I do get the thing about forcing Simic. My last 3 drafts I forced Simic and totaled 8-1 in those matches. Outside of Pit Fight and the pretty lackluster Totally Lost there's no removal which is the guild's big weakness - the strength is that if you build it right, by turn 5 or 6 all your guys will be as big as your opponent's best guy.

Fluxmage strikes me as a luxury piece - Zameck guildmage is so much more abusable (especially since the extra counters can then evolve OTHER guys - at worst he's Azure Mage which is alright), while Fluxmage at best is like an Ivy League Denizen that's better in blue-heavy Simic deck. I don't know why this ranks higher than Elusive Krasis, Guildmage, or Simic Charm so maybe it's just variance/small sample size. I don't mind having him because he's easy to evolve (obviously) so having him as a 2/3 with upside on turn 4 isn't bad for a 3-drop.

Anyway I noticed this last week that Dimir isn't quite as open as it used to be, people are at least splashing Calls, Horrors, Bane Alleys, etc. a lot more, I think Simic is the way to go right now.

frogbs, Tuesday, 5 March 2013 18:01 (eleven years ago) link

forcing simic either works well or results in a totally unplayable deck

iatee, Tuesday, 5 March 2013 18:03 (eleven years ago) link

yeah i'm off the dimir train for now, my last 3 draft decks have been gruul splashing white. all 3 of them were bad, 2 of them won the draft.

ciderpress, Tuesday, 5 March 2013 18:04 (eleven years ago) link

haha for some reason i remember fluxmage being a two drop but its 1U to move a counter isnt it

i've only drafted him twice and both times he was pretty good for me since i also had the guildmage in my deck and ivy league and elusives and just a bunch of ways to create and abuse +1/+1 counters and i liked being able to move them off him if only to get an extra evolve trigger i normally wouldn't have. but i can see him being bad i guess

tbh i think i am part of the problem in that i ONLY look to draft orzhov/boros/gruul if i can help it and im still not sure thats wrong. simic is my lowest win % deck personally and is actively terrible in sealed. but i feel like im making the most obvious picks in drafts, in most other sets i feel like i had a better handle on what cards are good when by now but i dont think ive progressed that much in this set, i still havent found any real niche cards or powerful interactions that people are undervaluing. idk

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 5 March 2013 18:05 (eleven years ago) link

the prob is you're missing out on some great simic or dimir decks when they're open but they're so all or nothing that its always a strategy w/ risk. the others can all support a decent amount of decks.

iatee, Tuesday, 5 March 2013 18:11 (eleven years ago) link

like if some guy just starts cutting you late there's nothing you can do

iatee, Tuesday, 5 March 2013 18:11 (eleven years ago) link

yeah this set is kind of humbling me a bit. in RTR i felt like i had a good grasp of all the guild archetypes at this point in the format and was starting to draft other undervalued stuff. in GTC i'm still struggling to master the basic guild archetypes much later into the set's lifecycle.

ciderpress, Tuesday, 5 March 2013 18:15 (eleven years ago) link

though i won a draft the other night by putting riot gear on spire tracers so who even knows what's good anymore

ciderpress, Tuesday, 5 March 2013 18:19 (eleven years ago) link

i've definitely played quite a few drafts where i'd go Boros or Orzhov with my first 4-5 picks and get cut hard while stuff like Zaneck Guildmage or Call of the Nightwing goes 7th or 8th pick. and you'd wind up with like a 12-creature Boros deck or Orzhov feat. Riot Gear which is just totally unfun to play. I will say that when Boros is open, you feel really stupid for not playing it, because a well-tuned Boros deck with Act of Treason is pretty much impossible to beat - I just 6-0'd a tournament with that despite mulling three times.

frogbs, Tuesday, 5 March 2013 18:19 (eleven years ago) link

cider do you find yourself drafting a lot of 3 color decks? in RTR I'd do this all the time - usually G/W/B or B/R/U, but I can't really figure out what kinds of splashes work the best - splashing Boros seems like a bad idea, Simic and Dimir cards don't really go together at all, and the combos that make sense like Simic/Gruul just don't come up for me.

frogbs, Tuesday, 5 March 2013 18:24 (eleven years ago) link

frogbs i think most of the limited theorists have suggested that in this set you're supposed to abandon your first 5-6 picks in those situations, and that being in the open guild for your seat is worth losing out on a few powerful cards

ciderpress, Tuesday, 5 March 2013 18:25 (eleven years ago) link

but if someone else notices it at the same time, yer done for

iatee, Tuesday, 5 March 2013 18:26 (eleven years ago) link

well that's the trick, you have a very small window to catch the signal in time to cut the person on your left from also catching it

ciderpress, Tuesday, 5 March 2013 18:27 (eleven years ago) link

simic is a bit trickier though because of the diminishing returns on evolve creatures - i've moved in on a late shambleshark before and gotten screwed because the simic player to my right passed it because he already had a shambleshark or 2 and needed crocanura more, etc etc

ciderpress, Tuesday, 5 March 2013 18:32 (eleven years ago) link

plus this all assumes the that players to your right know what they're doing which is a huge assumption to make at FNM

ciderpress, Tuesday, 5 March 2013 18:32 (eleven years ago) link

ha yeah I think that's an underrated aspect of draft strategy, 'knowing whether the people around you are clueless'

iatee, Tuesday, 5 March 2013 18:36 (eleven years ago) link

Yep I had one draft in which I horned in on Boros, then Simic, then Boros again, then Simic again, and finally Boros. it was maybe the worst draft I've ever done and my deck was awful, Boros with 13 creatures (including a bunch of 4 drops and a Primordial), Riot Gear, Righteous Charge, Beckon Appiritions, 2 Nav Squads. I got berated hard by a Michigan store owner (I got all his personal info off him since I was giving it to him back and he really wanted me to look up how many GP Byes he had or something) after beating him with Righteous Charge which I tried to play as an instant the turn before. I want to post that one on Raredraft because I'm curious how someone with their head on straight would have handled it. Just saying that the "switch after pick 6" strat sometimes really backfires. I remember midway through pack 2 thinking, "I'm 10 cards to Boros and about 9 to Simic, this has to go perfect to be even halfway decent"

frogbs, Tuesday, 5 March 2013 18:44 (eleven years ago) link

a couple weeks ago in a gatecrash draft at FNM my roommate got really frustrated because he was trying to draft well, reading signals, etc and everything went wrong and made no sense in packs 2/3. turned out the guy passing to him was drafting a straight UW deck.

ciderpress, Tuesday, 5 March 2013 18:44 (eleven years ago) link

i think my biggest problem in this set is that i prefer forcing than staying open like, philosophically, and staying open is by far the optimal drafting strategy. last week i was passed three solid dimir cards at a live draft p1 and then decided to continue drafting dimir even after it dried up completely because 'dimir is always open' and i didnt want to give up on my horrors and nightwing and rouges even as i was getting like sixth pick firefist strikers and seventh pick homing lightnings.

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 5 March 2013 18:57 (eleven years ago) link

i think my biggest problem in this set is that i prefer forcing than staying open like, philosophically

yep this is where i stand too, exactly

ciderpress, Tuesday, 5 March 2013 19:00 (eleven years ago) link

there's also the aspect of 'switching to an opposite color pair is proportionally more risky' - ie if you start dimir and boros is open there is no splash deck waiting for you if things don't work out. if you start gruul and boros is open, you're in an okay place either way.

iatee, Tuesday, 5 March 2013 19:01 (eleven years ago) link

yes but if the open guild shares a color with you then you're less likely to switch in the first place, since a lot of those cards will fit in your deck anyway. early on I try to prioritize the monocolor gems like Mugging, Skyjek, Syndic, Hands of Binding, Grisly Spectacle, Bats etc. over Halbraiders, Skyknights, Kingpins and even the bomb uncommons - if you get three good cards in one color as picks 1-3 then you're in a good spot.

frogbs, Tuesday, 5 March 2013 19:09 (eleven years ago) link

kingpin's pet is too good but agree on the others

ciderpress, Tuesday, 5 March 2013 19:24 (eleven years ago) link

kingpin's is the kinda card you want in an esper deck anyway, so its not as all or nothing as some multicolor stuff

iatee, Tuesday, 5 March 2013 19:26 (eleven years ago) link

I never tried Esper though in theory it should work quite well. Doesn't the Ars Arcanium column say that Orzhov splash tends to fall on its face?

frogbs, Tuesday, 5 March 2013 19:33 (eleven years ago) link

it says lots of totally wrong things

iatee, Tuesday, 5 March 2013 19:35 (eleven years ago) link

When I was going Dimir all the time I'd always wind up with enough that I wouldn't want to/need to splash. Kingpin isn't good enough for that. If you're heavy Orzjov I can see wanting to splash power uncommons like Dimir Charm, Horror, Call, and maybe Hands of Binding as well. Also Orz is the best with that 5-c Prism so I guess I should be trying this.

frogbs, Tuesday, 5 March 2013 19:36 (eleven years ago) link

bane alley broker

iatee, Tuesday, 5 March 2013 19:37 (eleven years ago) link

esper is the most natural 3 color splash of the set I think

iatee, Tuesday, 5 March 2013 19:38 (eleven years ago) link

yep, since they're the 2 control-ish guilds and control tends to splash easier than aggro

ciderpress, Tuesday, 5 March 2013 19:48 (eleven years ago) link

plus you have Cipher + Extort. they are both control-ish but they play out in very different ways which is why I think a deck that has like a 4-5 card splash either way is probably best. Dimir that splashes for Kingpin, Orzhov Charm, even Angelic Edit should be good.

frogbs, Tuesday, 5 March 2013 19:58 (eleven years ago) link

the only thing is you have to have really good fixing because control is a bit hard in a format this fast regardless, and if you're stuck w/ useless cards in your hand you really don't have a chance

iatee, Tuesday, 5 March 2013 19:59 (eleven years ago) link

cider that w/r/b midrange deck has been showing up a fair bit in the dailies, not sure if you guys were really on to something or if lots of people are just hungry for something interesting/new in standard

either way i dont think its really what i want to be playing, although i've done reasonably well w/it

ò_ó, ó_ò, õ_o (Lamp), Thursday, 7 March 2013 04:46 (eleven years ago) link

i think it's a fine deck, there's nothing overpowered about it or anything. i haven't actually played it since the PE on sunday, since i decided angel of serenity is well positioned again and have been playing decks with that. just 4-0ed with butakov's junk reanimator build which i think is probably the best one despite not having a single gatecrash card in it, strangely.

ciderpress, Thursday, 7 March 2013 05:39 (eleven years ago) link

i think this is the first standard format ever where i've had better results hopping decks every week than i have just picking one and mastering it

ciderpress, Thursday, 7 March 2013 05:43 (eleven years ago) link

haha i was just thinking that reanimator was probably bad rn when i was going over stuff i could play this weekend. i feel pretty adrift in this standard, the only deck i've really liked playing was the grixis delver list (and to some extent the delver-less tempo BUG w/mayors) but i get too frustrated losing to keep playing those decks. and i think unlike you im like, a step behind this format, im kinda just reacting to it instead of thinking about what might be good going forward? idk.

strangely despite not really liking this format i've had really good limited results and now am at the highest limited ranking ive ever had on mtgo so i feel like i cant be playing that badly, i just dont have a good feel for the standard meta maybe

ò_ó, ó_ò, õ_o (Lamp), Thursday, 7 March 2013 07:33 (eleven years ago) link

i've always played best with midrange creature decks so i guess it makes sense that this standard works for me

ciderpress, Thursday, 7 March 2013 14:55 (eleven years ago) link

it is kind of weird to me to realize that in all my years of playing Magic, G/W vaugely comboish decks have been responsible for like 90% of my success

frogbs, Thursday, 7 March 2013 16:09 (eleven years ago) link

so i was inspired by the chatter about signals and switching. i too have a problem with committing too early, and decided i would take these words to heart. so, today, after picks 1-3 were mugging, massive raid, and madcap, i saw dinrova horror p4 and never looked back. red seriously dried up and i was stuck with an embarrassment of esper riches. i actually passed a syndic that wheeled in favor of a voidwalk (i had dinrova and urbis protector, and figured why not win more, heh heh).

cocktail onion (fennel cartwright), Saturday, 9 March 2013 05:11 (eleven years ago) link

attn iatee: i played a local standard cash tournament today with... three maindeck assemble the legions. i didnt do that well - finished @ 5-2 in like 19th place but people still learned to fear the legion. i also started 3-1 and had a good shot @ top 8 except i had some unfortunate mulls/draws in my win and in.

ò_ó, ó_ò, õ_o (Lamp), Sunday, 10 March 2013 06:03 (eleven years ago) link

I bought a big batch of GTC rares to fill out my various casual guild decks this past week including sets of Assemble the Legion and Spark Trooper for my son's Boros deck. Now I'm regretting it because those cards can be real back breakers.

I think the trooper has potential for competitive play because connecting for a 12 point swing can be absolutely devastating. If you don't counter or kill it immediately, you will suffer.

Moodles, Sunday, 10 March 2013 06:47 (eleven years ago) link

i'm kind of surprised that armada wurm is only $3, i can easily imagine some future standard metagame where it's the premier high end creature

ciderpress, Tuesday, 12 March 2013 15:55 (eleven years ago) link

i guess it gets trumped by angel of serenity from the same set though

ciderpress, Tuesday, 12 March 2013 15:56 (eleven years ago) link

i'm thinking of rebuilding Seance and Armada Wurm feels like a neat fit there. I feel like the card was made to be abused in some way - $3 seems awfully low for such a powerhouse mythic.

btw those phantom sealeds are super soft and I have yet to not get to 2 wins (so worse case is 4 tix for a pack). forgoing bots entirely and just phantom sealeding for packs then drafting feels like the future for me

frogbs, Tuesday, 12 March 2013 16:09 (eleven years ago) link

http://www.mtgquiz.com is a neat little time-waster, it starts with RTR/GTC only and unlocks other sets in reverse chronological order as you progress. i can get back to alara block most of the time but then i start getting stuff i haven't really played with and lose.

ciderpress, Tuesday, 12 March 2013 17:24 (eleven years ago) link

has anyone had any success drafting the prophetic prism/verdant haven/greenside watcher decks in gatecrash yet? i know one guy who just crushes draft after draft with them, but whenever i try it i either flood out or get the wrong mix of blockers/removal/trumps. trying to figure it out still, since people are so allergic to taking the 6-7 mana bombs in this format and that has to be exploitable.

i had a lot of fun drafting these decks in RTR but that set had cards like coursers accord and voidwielder and even isperia's skywatch that were good at pushing the board back in your favor in the midgame by handling 2 of their attackers the following turn with 1 card. this set doesn't have anything quite that obvious.

ciderpress, Tuesday, 12 March 2013 19:16 (eleven years ago) link

I've tried it a few times with limited success. Does that guy set out to do this from the beginning? Because I feel it's a big risk - the prism, greenslade, haven, and a lot of gates all seem essential to this archetype. I did it once as a 4-color deck (everything but red) and it worked fine, but ultimately I had 22 mana-producers in my deck which left you real prone to flooding out. You're right that the set doesn't really have that Courser's Accord card advantage-generating big mana common and a lot of your big mana rares can be taken care of with a Grisly Spectacle, 1000 Lashes, Angelic Edict, etc. As I see it you really have to have a lot of things go right, even if your draft is good. You have to get the Greenslade, and either a Prism or the right Gates early on. Your opponent can't have a fast Boros start because if you start to trade things, you're not going to be set up well. And once you get all the mana stuff out, you can't flood out. I'd be curious to see how that guy does it.

frogbs, Tuesday, 12 March 2013 19:33 (eleven years ago) link

anyway. can someone tell me how the MOCS works? I have 10 QPs now and I think I can get 15 by the 20th. Where do I register to get the promo card? Do you just play in the preliminary, and that's it?

frogbs, Wednesday, 13 March 2013 02:46 (eleven years ago) link

I had 3 greenside watchers and a verdant haven in a simic deck today tho ramp wasn't really my thing

the problem is you need the watcher, the haven and a gate before you even have...the setup for what could then be a good deck?

iatee, Wednesday, 13 March 2013 02:54 (eleven years ago) link

frogbs: you get the promo card automatically at the end-of-season server downtime (so on 3/20 for this one). the prelims are fixed 6-round events that friday/saturday and cost 15 QP to enter, then pay out 35 QP to everyone who goes 5-1 or 6-0. 35 QP is the entry fee for the finals the following weekend.

ciderpress, Wednesday, 13 March 2013 03:10 (eleven years ago) link

i see. it's GTC sealed - if I have the 15 QP and enter, do I get to keep my cards? if I don't enter...I get the promo card anyway, correct?

frogbs, Wednesday, 13 March 2013 03:13 (eleven years ago) link

its phantom sealed, you don't get cards

you'll get the promo card regardless of whether you sign up

ciderpress, Wednesday, 13 March 2013 03:41 (eleven years ago) link

Where do I register to get the promo card? Do you just play in the preliminary, and that's it?

you get the promo after the first downtime when the seasons over iirc - you can score additional copies of the promo by doing well in the prelim, you get those at the end of the tournament

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 13 March 2013 04:02 (eleven years ago) link

the problem with the verdant ramp deck is that you still have to make a good curve. higher-than-normal, sure, but you still need early drops. i think if you can land a frilled oculus or two, go for it. but, like all decks, those colors have to be open and you need legit bombs. i steamrolled a draft the other day drafting one of those. admittedly, i lucked into a p3p1 biomancer that helped make my p1p4 ooze flux work without a lot of evolve creatures, but yeah. 2 oculi to sink my mana into, among other treats. it was a fun deck in open colors, which was, of course, the key.

one game, i got the biomancer/ooze flux combo online and started cranking out oozes that were 3/3, 4/4, etc. a turn after my first ooze barrage he dropped high priest of penance. next turn, i topdecked sapphire drake. it was a good look.

started listening to limited resources podcasts the other day - they're quite good, i'm learning a lot, if you guys don't already you should tune in

cocktail onion (fennel cartwright), Wednesday, 13 March 2013 04:04 (eleven years ago) link

I actually had biomancer and ooze out tonight. so much math.

iatee, Wednesday, 13 March 2013 04:11 (eleven years ago) link

my opponent took a picture of the board afterwards

iatee, Wednesday, 13 March 2013 04:14 (eleven years ago) link

thanks for the info guys. dunno what an alt-art dual could be worth but it's definitely worth grinding out a few more.

btw if you're really into odd boardstates in GTC limited, here's one you will probably never see again:
http://i.imgur.com/hUrgYtb.jpg

frogbs, Wednesday, 13 March 2013 04:54 (eleven years ago) link

i thought the mocs S3 promo was the gp lotus cobra?

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 13 March 2013 05:07 (eleven years ago) link

my fav part about that picture is how close the dude is to all his removal. what's that expression for those grapes that are just out of reach again?

cocktail onion (fennel cartwright), Wednesday, 13 March 2013 05:10 (eleven years ago) link

yeah it's lotus cobra for this season. savannah is next.

ciderpress, Wednesday, 13 March 2013 05:24 (eleven years ago) link

also, can't read the removal dude's name, but has anyone else noticed the mtgo fad of people having their usernames as all-caps nba jam era stars? ok, 2 doesn't exactly make a fad, but still, i've seen CHRISTIAN LAETTNER and CLYDE THE GLIDE DREXLER. have you guys seen more of these? thinking of reincarnating as DETLEF SCHREMPF or something

cocktail onion (fennel cartwright), Wednesday, 13 March 2013 05:37 (eleven years ago) link

clyde the glide has been around for a while, havent noticed any others yet

ciderpress, Wednesday, 13 March 2013 05:42 (eleven years ago) link

the S4 mocs promo is savannah? is it the cube alternate art?

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 13 March 2013 06:23 (eleven years ago) link

yep it's that one

format is M13 sealed for some reason

ciderpress, Wednesday, 13 March 2013 12:07 (eleven years ago) link

If you win with Biovisionary, you should automatically win the match. I think the expression that came out of that story is "sour grapes", but that's only if the bottom dude was saying that he didn't want his removal anyway.

Vinnie, Wednesday, 13 March 2013 13:21 (eleven years ago) link

http://en.wikipedia.org/wiki/Tantalus

Tantalus (Ancient Greek: Τάνταλος, Tántalos) was a Greek mythological figure, most famous for his eternal punishment in Tartarus. He was made to stand in a pool of water beneath a fruit tree with low branches, with the fruit ever eluding his grasp, and the water always receding before he could take a drink.

also derivation of tantalizing

Roberto Spiralli, Wednesday, 13 March 2013 13:35 (eleven years ago) link

I borrowed and approve of your idea of playing phantom sealeds frog

iatee, Friday, 15 March 2013 02:23 (eleven years ago) link

roberto, i am really amused by how you keep track of this thread

cocktail onion (fennel cartwright), Friday, 15 March 2013 02:27 (eleven years ago) link

i am playing mtgo now! i just have nothing material to contribute because i am such a noob. i have also been playing phantom limited events, of which i have won 1 in about a dozen, although i would've won a couple more except for horrible basic errors at critical times, e.g. accidentally casting aurelia's fury for 1 damage instead of 6. also i am super slow and have lost maybe 3 games on the clock.

i do have a question actually. i amassed 9 RTR boosters before moving onto GTC. I ended up playing 3 drafts with them, which was fun, and now i have a bunch of cards. i have enjoyed messing around with them but i am so far away from being able to play constructed. i wonder if i shouldn't have just sold the boosters and played more phantom? the most valuable card i opened was an overgrown tomb i sold for 4 tix. is there a conventional wisdom here? i mean, if i ever wanted to put together a constructed deck, i would just buy the particular cards, right?

Roberto Spiralli, Friday, 15 March 2013 10:15 (eleven years ago) link

it's really up to you. i personally like draft more than sealed but there's a lot more variance. in phantom if things go wrong you just lose 4 tix. in a draft if you get nothing back then you lose like 12 tix worth of value (assuming a booster is 3.33). MTGO card prices fluctuate a lot and the vast majority of rares are worth basically nothing. what I do when I draft is keep mtgotraders.com open so I can look up the rares I get to see if it's worth moneydrafting them. because even though it sucks from a pure EV standpoint there's really no justification for taking a really good card for your deck over something that you can sell for a couple tickets. GTC kinda sucks in that it doesn't have a big mythic right now - AVR drafting was kinda neat in that a Bonfire could finance a bunch of drafts by itself. also if you're not really comfortable with your skill level (if you're losing to the clock I would assume you're not totally comfortable with MTGO yet) then just play Swiss - you can't turn a profit packwise but you can make those 9 packs last a while. hope that helps

frogbs, Friday, 15 March 2013 11:40 (eleven years ago) link

I'm excited that this thread gets another poster

iatee, Friday, 15 March 2013 11:52 (eleven years ago) link

roberto, i think you should practice on cockatrice before throwing money away as a noob on MTGO. it takes a while to develop skill and you should get to a certain level before playing on MTGO, i think. when i started, i was slow too, and also lost a lot.

anyways, cockatrice has a new server - go to woogerworks.com for more details - but basically works fine. i would be happy to play with you on there and give you some tips. let me know if you install it.

cocktail onion (fennel cartwright), Friday, 15 March 2013 17:12 (eleven years ago) link

btw, on the ooze flux front, i decided to switch from orzhov into simic after seeing an ooze flux i think pack 1 pick 6. problem was, i had passed so much simic stuff from picks 1-5 that i probably sent someone else into it. 2 sapphire drakes, a pick 5 crocanura were the highlights of what i passed. anyways, i ended up with a passable deck that didn't have enough creatures. ooze flux was really good again though. i got it online and started cranking out 3/3s, but my opponent bloodrushed both ghor-clan and wrecking ogre onto an 8/8 ooze of his own (miming slime on a bloodrushed guy) and i ended up losing r1. still, though... switching rules! i think my middling simic deck would have been better than the orzhov i would have otherwise picked.

cocktail onion (fennel cartwright), Friday, 15 March 2013 17:16 (eleven years ago) link

i dunno, i kind of like jumping right in to MTGO, though i'd make sure to play around in the new player room to get the hang of the interface first. i have an unfounded dislike of cockatrice, i just find it awkward and unfun to manage everything yourself, though it's true the price point can't be beat.

also (and this goes for anyone here) if you want a bunch of cards to play around with on MTGO, hit me up anytime (username = smh). i have thousands of excess cards from drafting innistrad block / M13 / RTR block so if you need to pick up some of the common/uncommon staples, like the searing spears or vampire nighthawks of the world, or whatever, let me know.

ciderpress, Friday, 15 March 2013 17:29 (eleven years ago) link

the nice thing about MTGO is that it requires you follow the rules to the t, it's terrible for someone who is trying to learn how to play from scratch, but it's prob better than cockatrice for someone trying to figure out when exactly they should be tapping this or that

iatee, Friday, 15 March 2013 18:32 (eleven years ago) link

I gave GTC Phantom Sealed a try and it went pretty well. I think I'm going to keep doing these until I have enough packs for Swiss Draft.

I'm planning to also trade off an M13 pack and some random cards from my collection for either tickets or a pack of GTC. My question is, which is the better or more cost effective option? My guess is the pack, but I'm not sure.

Moodles, Saturday, 16 March 2013 18:16 (eleven years ago) link

it'll be easier to get tickets than to find someone willing to make that trade unless the random cards are worth tickets, in which cases you are prob losing out if you trade it for a pack of gtc

iatee, Saturday, 16 March 2013 19:03 (eleven years ago) link

Hmmm, I guess what I'm trying to figure out is this: is it better to trade something for tickets or for booster packs or does it not matter?

Moodles, Saturday, 16 March 2013 21:32 (eleven years ago) link

there's not really a better

packs are worth a certain amount of tix which is a 3.X number so if you try and sell your packs for tix to a bot you will get .X amount of credit. if you can sucessfully trade w/ someone instead you can avoid having .X amount of credit with randobot but finding someone who wants a m13 pack for a gtc pack and randocards will not be as easy.

iatee, Saturday, 16 March 2013 22:56 (eleven years ago) link

gotcha - thanks!

Moodles, Saturday, 16 March 2013 22:56 (eleven years ago) link

just won a sealed where I pulled two angelic skirmishers and a reckoner

very last game I actually got oth skirmishers in play at the same time

iatee, Saturday, 16 March 2013 23:27 (eleven years ago) link

So a couple Phantom Sealeds on MTGO this weekend were my first dip into non-casual play on the platform. My biggest obstacle is clearly a lack of understanding of some of the finer technical points of the interface. Some of the biggest mistakes I made included:

Not realizing I had a bunch of guildgates in my pool because I failed to scroll far enough to the right to see them.

Not being able to get the timing right for activated abilities because I didn't have my stops set correctly.

Once I got the abilities to fire, targetting the wrong permanent.

Poor clock management resulting in losing a match.

Waiting for a client crash to resolve itself instead of immediately killing the process and restarting.

It's frustrating, but I guess it's good that I'm learning these things so I don't keep repeating the same mistakes. Otherwise I had a good time. Despite my technical challenges, I think my game play was pretty solid. I'm sure I'll be doing more next weekend.

My one complaint is that I'm pretty sure Red and White will be prominently featured in every GTC sealed deck I play unless I pull absolutely ridiculous cards in other colors. I have a really hard time seeing myself putting together decks with blue as one of the main colors right now.

Moodles, Monday, 18 March 2013 16:16 (eleven years ago) link

yeah boros really dominates sealed

iatee, Monday, 18 March 2013 16:21 (eleven years ago) link

are you on the new client Moodles? that really sounds like me after the upgrade (I decided to just stick with the old one)

and yes, Boros pretty much dominates, but I'm starting to see Orzhov do very well too. I usually go R/W/B and to be honest it's not going well...I tend to not pull the gates/Prisms I need and the Boros and Orzhov plans don't really jive together too well. But I never have the cards to go straight Boros and my Orzhov cards always wind up being better than my Gruul ones.

frogbs, Monday, 18 March 2013 16:44 (eleven years ago) link

No, I think I'm still on the old client.

My two decks this weekend were RWB and RWG. I was tempted to throw in black as a 4th color in that second one so I could play one thousand lashes and merciless eviction, but punked out at the last moment. In hindsight, I think I could have made it work.

Moodles, Monday, 18 March 2013 17:37 (eleven years ago) link

what was your fixing?

iatee, Monday, 18 March 2013 17:38 (eleven years ago) link

feel like 4c can be more doable in sealed than draft cause you're facing worse decks and are guaranteed a certain amount of fixing

iatee, Monday, 18 March 2013 17:38 (eleven years ago) link

it is rather frustrating for me because i always seem to open like 4 Dimir Guildgates

frogbs, Monday, 18 March 2013 17:42 (eleven years ago) link

iatee,

I had 2 Orzhov guildgates, plus prophetic prism, verdant haven, Gyre Sage, and Burning-Tree Emissary. I probably could have swapped out a couple plains for the guildgates and then maybe a mountain or forest for an extra swamp.

Moodles, Monday, 18 March 2013 17:45 (eleven years ago) link

also, my games were rarely aggro beatdowns, so I had plenty of land drops and was able to play my bigger spells most of the time.

Moodles, Monday, 18 March 2013 17:48 (eleven years ago) link

sealed decks aren't necessarily worse than draft decks but sealed games do tend to be quite a bit slower. this is because players self-select for removal spells, so sealed decks will actually have more removal than draft decks, since you have a larger cardpool to work from. there are also more bombs per deck on average in sealed for the same reason, which is why people are selecting for removal in the first place

ciderpress, Monday, 18 March 2013 18:50 (eleven years ago) link

I think w/ rtr and gtc if you pull a pool that's fairly heavy in a guild that requires a tailored strategy (ie selesyna, simic, dimir, azorius) you are likely to be building what would be a subpar draft deck, because the cards that round out your deck aren't going to be as strong. but yeah, you do have a much higher chance of playing w/ 5 total bombs.

iatee, Monday, 18 March 2013 18:57 (eleven years ago) link

yeah draft lets you fine tune a bit more because a lot of times you'll be looking at a pack with 2 or 3 cards you really want and you just have to figure out what's best for your deck. like, are you going to be short on creatures for Boros, do you need removal above all, or did you draft too many Death's Approaches and not enough Sages/Spies...in Sealed all those strategies just have to mesh together. I don't think the decks are noticeably worse (and as mentioned they're way more bomb-heavy) but you can't really do the dedicated aggro deck unless you get real lucky.

frogbs, Monday, 18 March 2013 19:07 (eleven years ago) link

lamp have you seen the duskmantle seer / zameck guildmage deck?

ciderpress, Tuesday, 19 March 2013 15:05 (eleven years ago) link

http://mtgstats.com/Deck.aspx?DeckID=579917

this guy has 4-0ed with it twice this week

ciderpress, Tuesday, 19 March 2013 15:05 (eleven years ago) link

it always disappoints me that Corpsejack never makes these decks :(

frogbs, Tuesday, 19 March 2013 15:29 (eleven years ago) link

too expensive for this deck i think, i've seen it in some GB midrange lists though

ciderpress, Tuesday, 19 March 2013 15:47 (eleven years ago) link

probably true. I want to make Corpsejack + Hydra a thing. wow that would be a big hydra.

frogbs, Tuesday, 19 March 2013 15:50 (eleven years ago) link

hydra gets countered by frontline medic! a pretty big drawback

ciderpress, Tuesday, 19 March 2013 15:52 (eleven years ago) link

thats the deck that abuses the synergy btw the guildmage and undying creatures right? i tried playing it for a bit just after rotation - it won a couple of smaller events (like a gpt and maybe a 5K?) but it seemed kinda not great. i've been playing an esper tempo list and b/w tokens in standard rn. tokens was pretty good until junk reanimator became the most played deck and it doesnt have a great esper matchup either if its the cuneo list so i've been looking for something new to play this week. i really want to play unsummon and feeling of dread so if you have an decks that play those cards, thats where im at.

also i feel like every pro player/mtgo grinder was playing the 11pm standard daily last nite, which seemed super hilarious to me

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 19 March 2013 16:04 (eleven years ago) link

i tried cuneo's list last night and it crushes the farseek decks as expected but it felt pretty tenuous against everything else. lost to some fast starts from aggro and got burned out by a UWR deck when i missed too many land drops. then i watched him play it in the 11pm daily and it looked good there so who knows.

i haven't really figured out a good plan for beating the junk reanimator lists which are everywhere right now. i'm going to try the BWR deck again, i've got an updated list that looks better positioned against it. if that doesn't work it may be time to bring back geist of saint traft.

ciderpress, Tuesday, 19 March 2013 16:20 (eleven years ago) link

That BUG deck looks like such a pile, but probably a fun one to play.

Vinnie, Tuesday, 19 March 2013 16:22 (eleven years ago) link

I can't imagine that a deck featuring Zaneck Guildmage could be described any other way.

frogbs, Tuesday, 19 March 2013 16:30 (eleven years ago) link

i think cuneo's list is pretty good rn even against junk - i mean its got to be at least 50-55% right? but i've got a p sweet geist list that i like even better running the above unsummons and feelings of dread and obzedat (another card i think is pretty much absurd). it also gets to run caverns which is a plus i think

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 19 March 2013 16:50 (eleven years ago) link

can i get the list or the general idea of it at least? does it run revelation (and how many)? so few geist of saint trafts in the DE results lately, i suspect people aren't prepared to beat it right now

ciderpress, Tuesday, 19 March 2013 16:52 (eleven years ago) link

also one thing i was going to try with duskmantle seer was jamming it into a UB zombies list kind of like how aristocrat topped out the BR zombies decks. i need to figure out how to not die to aggro though if i'm doing that since none of the zombies block well.

ciderpress, Tuesday, 19 March 2013 17:04 (eleven years ago) link

also i agree on obzedat, i want to play that card in every deck possible right now

ciderpress, Tuesday, 19 March 2013 17:11 (eleven years ago) link

i can give you my list when i get home but its constantly in flux rn cuz i cant decide on some of the slots i.e. is augur of bolas enough better than gloom surgeon to justify running it and making cavern worse &c &c. how playable is murder and if i cant play it whats the split btw victim/price, its basically

4 Geist of Saint Traft
X Gloom Surgeon
2 Obzedat
3 Restoration Angel
3 Snapcaster Mage

2 Runechanter's Pike

and then some mix of bounce, removal and tap. i have verdicts and revelations in my sideboard - i think it may be right to play either maindeck but idk for sure. i think both geist and obzedat are really underplayed rn and i want to play both of them. i also think people are increasingly weak to bounce effects and tempo plays in general. i'm pretty bad at getting the spell mix right but my plan is to play dailies all week and tune the list. now that its standard ptq season and with the wmcq in a month i want to have something i really like

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 19 March 2013 17:18 (eleven years ago) link

in general i think revelation and geist of saint traft are at odds with each other but revelation is such a backbreaking card that it might be right to play them anyway

ciderpress, Tuesday, 19 March 2013 17:20 (eleven years ago) link

also i don't really like gloom surgeon as a maindeck card right now, and i like augur of bolas even less. except for the blitz decks, creature sizes start at 3/3 right now in standard and whiffing on an augur is really bad if it can't profitably block

ciderpress, Tuesday, 19 March 2013 17:22 (eleven years ago) link

cutting the surgeon is probably fine - i might want to play lingering souls then though. i had originally started with a spirit tribal deck cuz i wanted to play drogskol captain but geist + angel is too good to pass up and then you're running too many creatures. if i cut surgeons then i also want to think about verdict main because i worry about the blitz match-up. another thought i had was doomed traveler as an out to sacrifice effects, hes semi-resiliant against wrath but thats probably super bad.

but yeah i think part of the reason my b/w tokens deck did so well was because it ran obzedat main deck. i actually went 13-0 w/the deck in the three tournaments i played it in. also angel of jubilation was pretty good for me, its one of those cards that i find really appealing and want to play so it was nice to get to play with it before it rotates out. so i think focusing on geist + obzedat is the key to making the deck work and exploiting the really midrange-y meta

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 19 March 2013 17:27 (eleven years ago) link

yeah the power level on both those cards is so high that you can't really go wrong by including them. kinda like the M10 days when you could just zip a couple Baneslayers in any white deck and instantly make it better.

frogbs, Tuesday, 19 March 2013 17:57 (eleven years ago) link

made the mistake of triple queueing (e.g. forgot i signed up for an M13 draft and signed up for a GTC one as well, both fire almost simultaneously obv ) for the last three hours and bombed out of the finals of both events because i misclicked so, so many times. the most frustrated ive been w/myself and mtgo in a p long time

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 06:51 (eleven years ago) link

yeah i still haven't mastered the double queue yet even, i can do it with 2 constructed events if i'm not playing a control deck but i'm not quick enough at evaluating gamestates in limited games to double up on those effectively. i've watched some of the modo grinders play 3 or 4 matches at once on stream before and it looked like it stopped being fun anyway, so i think 2 is the limit for me even if i ever get fast enough to play more.

ciderpress, Wednesday, 20 March 2013 13:02 (eleven years ago) link

I don't even find it fun to watch someone double-queue on streaming a lot of the time, let alone do it myself. It's hard to keep the sequence of events straight in each game, I end up missing out on a lot of the information that comes from the opponent's play sequencing. That's a lot of what makes the game interesting for me. My friends and I once tried to do an 8-man draft with 4 people, drafting decks for two of the seats at once, and it was a similar situation. In each pack, I could see my previous picks and choose accordingly, but I couldn't remember any signals from previous packs or what tabled. Just wasn't fun. Also we fucked up the passing order.

I don't mind when a streamer spends five minutes on one game, five minutes on another, rather than constantly switching, but then it's a PITA for their opponents.

Vinnie, Wednesday, 20 March 2013 13:14 (eleven years ago) link

here's where we are with the RBW deck right now: https://pbs.twimg.com/media/BFxZ214CQAAYuKr.png:large

i've got -1 liliana +1 falkenrath aristocrat in the board but otherwise the same. i was trying to fit in a couple sorins too because i've been on a sorin kick lately but i don't think they're necessary.

ciderpress, Wednesday, 20 March 2013 13:16 (eleven years ago) link

oh also i have -1 stronghold +1 vault main, i like the vault better

ciderpress, Wednesday, 20 March 2013 13:17 (eleven years ago) link

I don't find double queueing too stressful, but I generally play fast and my matches are usually done quick. My method of doing it (say if I wanted to try to grind out those last few QPs) is to join a draft, then once I'm done deckbuilding, to fire off a phantom Sealed queue (if my deck is slow I'll wait until after game one). You get 20 minutes to deckbuild but I usually only end up needing 3 or 4. I know that people hate doublers (and rightfully so, I guess), but my clock is usually ahead of my opponents anyway and I don't do the "5 minute break" thing because I know that pisses people off. It does get confusing at times, especially when both decks are very similar. But the idea is that if you time it all right, you won't have to be playing two games at once for too long because there's so much downtime in between rounds. By the way I am quite aware that spending more time thinking about my decisions would probably make me a better player but I've gotten better lately.

frogbs, Wednesday, 20 March 2013 13:44 (eleven years ago) link

double queueing is a road I will never go down, m/l for vinnie's reasons

iatee, Wednesday, 20 March 2013 13:52 (eleven years ago) link

i can usually play a limited match and a constructed event at the same time if i time things correctly e.g. i finish a round quickly and the draft fires right away but i cant play two limited events. the M13 one just took a long time to fire and i was actually doing dishes as well and i came back and saw my round still had a bunch of matches so i entered a GTC draft forgetting i was already queued. but i ended up running my boros reckoner into what should have been p obv smites three times (and why are so many boros players running gd smite?) and i lost another game because i F6'd past blockers. then i looted away a card i needed with rummaging goblin because i forgot the 4/4 vigilance spider had reach and i couldnt actually trumpet blast for lethal and my sequencing in general was really poor. my drafts actually went pretty well aided by the fact that i got a foil reckoner and a domri rade but i def cannot actually play two limited matches simultaneously and three was a nightmare.

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 15:40 (eleven years ago) link

yeah that type of double queueing seems like the only reasonable way to do it

also isn't it like, technically not approved by wizards

iatee, Wednesday, 20 March 2013 15:43 (eleven years ago) link

its fine, the TOS says you can't intentionally stall in games but that's more referring to the people who ragequit and make you wait out their clock and hold up the round for everyone instead of conceding

ciderpress, Wednesday, 20 March 2013 15:46 (eleven years ago) link

why do you think they don't allow splits

iatee, Wednesday, 20 March 2013 15:47 (eleven years ago) link

also you used to not be able to play 2 constructed events at once with the same deck (unless you owned 2 copies of everything in it) but they changed that, so presumably that's an implicit acceptance of multi-tabling.

ciderpress, Wednesday, 20 March 2013 15:47 (eleven years ago) link

you're allowed to work out a split with your opponent, there's just no built-in mechanism for it and it's at your own risk if you get scammed out of packs. have never had that happen to me though.

i suspect built-in prize splitting is on the long list of features they'd be willing to add if they weren't putting all of their dev work into making the new client functional

ciderpress, Wednesday, 20 March 2013 15:51 (eleven years ago) link

i hate splitting drafts but i probably would be more willing if the function was built into the program

also cider heres the list as of last night:

4 Geist of Saint Traft
2 Obzedat, Ghost Council
4 Resotration Angel
3 Snapcaster Mage

3 Azorius Charm
1 Cyclonic Rift
2 Dissipate
2 Feeling of Dread
4 Lingering Souls
3 Orzhov Charm
2 Runechanter's Pike
1 Swift Justice
2 Tragic Slip
1 Ultimate Price
3 Unsummon

2 Cavern of Souls
4 Hallowed Fountain
2 Drowned Catacomb
3 Glacial Fortress
4 Godless Shrine
2 Isolated Chapel
1 Moorland Haunt
4 Watery Grave

1 Island
1 Plains

3 Duress
2 Liliana of the Veil
2 Negate
4 Purify the Grave
3 Supreme Verdict
1 Sphinx's Revelation

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 16:23 (eleven years ago) link

cool i'll give it a try, though i suspect i'm going to want to try to add thought scours and the 4th azorius charm

ciderpress, Wednesday, 20 March 2013 17:01 (eleven years ago) link

yeah, i think the creature set is really good but the spell mix can use some work... i really hate thought scour for some reason, i think because i always milled the land i needed playing grixis delver. +1 azr charm -1 orz charm could work although i really, really like orzhov charm

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 17:16 (eleven years ago) link

i like having access to thought scour to strip whatever i azorius charmed if it's something i can't actually beat on board. plus it charges up pike but that's less important than just having a 1-mana cantrip to snapcast.

ciderpress, Wednesday, 20 March 2013 17:38 (eleven years ago) link

i guess that matters less with the black removal though huh

ciderpress, Wednesday, 20 March 2013 17:40 (eleven years ago) link

are there any cards you know of that grant or have the equivalent of Trample, but for blocking creatures instead of attacking creatures?

Moodles, Wednesday, 20 March 2013 18:01 (eleven years ago) link

what does that even mean? idgi

ciderpress, Wednesday, 20 March 2013 18:04 (eleven years ago) link

boros reckoner

iatee, Wednesday, 20 March 2013 18:05 (eleven years ago) link

like blockers that deal their extra damage to the attacking player? i don't think that exists

ciderpress, Wednesday, 20 March 2013 18:05 (eleven years ago) link

I guess reckoner doesn't do that

iatee, Wednesday, 20 March 2013 18:05 (eleven years ago) link

for example, you have a 3/3 with "blocker's trample" and you block a 1/1, you kill the 1/1 and deal the remaining 2 damage to your opponent

reckoner doesn't do that

Moodles, Wednesday, 20 March 2013 18:06 (eleven years ago) link

why would you need that

iatee, Wednesday, 20 March 2013 18:06 (eleven years ago) link

yeah that doesn't exist on a card yet to my knowledge

ciderpress, Wednesday, 20 March 2013 18:07 (eleven years ago) link

I don't personally need it, just interested to know if such a card exists because I think it would be a neat idea

Moodles, Wednesday, 20 March 2013 18:07 (eleven years ago) link

it would be difficult to template clearly and wouldn't be a very relevant ability (if it's going to trigger then your opponent is making a suicide attack anyway), so i doubt they'll do it unless they have a good reason

ciderpress, Wednesday, 20 March 2013 18:08 (eleven years ago) link

you are not attacking into bigger creatures often enough for it to be relevant that often

iatee, Wednesday, 20 March 2013 18:09 (eleven years ago) link

(xp)

iatee, Wednesday, 20 March 2013 18:09 (eleven years ago) link

oh i guess they could be attacking a 4/1 into a 3/3 with the ability and take 2, but that seems pretty narrow for how confusing the ability would be

ciderpress, Wednesday, 20 March 2013 18:10 (eleven years ago) link

it might work in something like

9/3 defender
all creatures your opponent controls must attack each turn if possible

iatee, Wednesday, 20 March 2013 18:10 (eleven years ago) link

yeah, I'd imagine it would either be a deterrent to attacks or perhaps you would attack into it if you had a bunch of creatures on the board

Moodles, Wednesday, 20 March 2013 18:11 (eleven years ago) link

the cost on a 9/3 defender would be horrible

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:12 (eleven years ago) link

also it would encourage horrible board stalls, which is something design seems to be actively moving away from

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:12 (eleven years ago) link

ya it would have to be like 5 or 6 for that card to be fair

iatee, Wednesday, 20 March 2013 18:12 (eleven years ago) link

Ghosts of 1994
Creature - Spirit Wall

Defender, Cumulative Upkeep 5

Whenever combat damage is dealt by ~ it deals that much damage to target player

9/3

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:13 (eleven years ago) link

for each snow coevered land your opponent taps, prevent 1 damage

iatee, Wednesday, 20 March 2013 18:15 (eleven years ago) link

i'm still blown away that they actually thought it was a good idea to make a set with cumulative upkeep in it in the year 2006.

and yeah i know it was for the mechanical tie-in to ice age and i guess hibernation's end was a cool card but still

ciderpress, Wednesday, 20 March 2013 18:16 (eleven years ago) link

on the other hand if they actually did make a new snow block without all the early-magic bad design baggage of ice age attached i would probably love it to death

ciderpress, Wednesday, 20 March 2013 18:18 (eleven years ago) link

yeah ice age flavor is great

iatee, Wednesday, 20 March 2013 18:19 (eleven years ago) link

I think that despite NWO, they could easily slide back into the absurd mechanics of the past

Moodles, Wednesday, 20 March 2013 18:19 (eleven years ago) link

soulbond seemed like a somewhat intentional attempt at a modern version of the banding concept

ciderpress, Wednesday, 20 March 2013 18:21 (eleven years ago) link

that's exactly what it was, although it is somewhat more comprehensible

Moodles, Wednesday, 20 March 2013 18:23 (eleven years ago) link

I just think of soulbond like the two creatures are in love

iatee, Wednesday, 20 March 2013 18:24 (eleven years ago) link

wolfir silverheart has definitely stirred the emotions of many a furry

Moodles, Wednesday, 20 March 2013 18:26 (eleven years ago) link

I actually thought Coldsnap was a really well-made set and I loved how they did Cumulative Upkeep that often tied into what the card did. Limited definitely had its issues (especially Ice Age "block" draft which was awful) but the set itself was very cool!

frogbs, Wednesday, 20 March 2013 18:27 (eleven years ago) link

Also I was looking through some stuff last week and found a bunch of Unglued/Unhinged cards and I'm actually quite impressed by how funny some of them are. Kinda funny how Maro basically admits now that most silver-bordered cards are things that he tried to slot into regular sets at some point.

frogbs, Wednesday, 20 March 2013 18:29 (eleven years ago) link

Though really I'd say that Future Sight sort of bridges the gap between the Un-sets and regular Magic

frogbs, Wednesday, 20 March 2013 18:30 (eleven years ago) link

yeah i love coldsnap and the old ice age sets flavor-wise and nostalgia-wise but they just don't play that well. i'm hoping they try a redo on that concept sometime in the near future, much like how innistrad was vaguely like homelands.

ciderpress, Wednesday, 20 March 2013 18:30 (eleven years ago) link

if it had 300 cards and not 150 it would have been a really cool Limited format

frogbs, Wednesday, 20 March 2013 18:32 (eleven years ago) link

(pun totally intended, by the way)

frogbs, Wednesday, 20 March 2013 18:32 (eleven years ago) link

i have to think that norse mythology is on their shortlist of real-world things to mine for future blocks, which is somewhere snow could fit in okay

ciderpress, Wednesday, 20 March 2013 18:35 (eleven years ago) link

i wish dark depths wasnt banned in everything, thats in my top ten cards of all time

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:35 (eleven years ago) link

i was thinking that a norse-inspired set has to be on their shortlist of new planes to visit - also maybe an interesting way to revist the quest mechanic

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:36 (eleven years ago) link

a new fallen empires bloc could work

iatee, Wednesday, 20 March 2013 18:37 (eleven years ago) link

I guess onslaught already close enough?

iatee, Wednesday, 20 March 2013 18:38 (eleven years ago) link

I'm looking over the Cumulative Upkeep cards now and nearly all of them either power up over time or give you "change" when they die. I really loved the design of the Sphinx. I'm kind of surprised looking back at how many subtle references there were to old Ice Age era cards, and how many truly out there designs there were (the Wurm you could play from your library, or the Knight that could only be played from the graveyard). Ripple was a really cool mechanic. Recover I never really got.

frogbs, Wednesday, 20 March 2013 18:42 (eleven years ago) link

the black recover spell is pretty busted in pauper

ciderpress, Wednesday, 20 March 2013 18:43 (eleven years ago) link

speaking of which, we should get some info on the fall set this week. i went to their panel at pax last year and it was kind of cool though in retrospect it's funny that restoration angel got the least enthusiastic response of any of the cards they previewed there. gonna try to make it again this year, though waiting in line for an hour for the chance to see like 5 preview cards that will be on the internet in minutes feels kind of dumb.

ciderpress, Wednesday, 20 March 2013 18:43 (eleven years ago) link

i hope we go to this place it seems pretty rad http://magiccards.info/extra/plane/planechase-2012-edition/trail-of-the-mage-rings.html

the planechase cards are all pretty cool looking though i've never actually played with them

ciderpress, Wednesday, 20 March 2013 18:55 (eleven years ago) link

planechase is pretty cool, it reminds me of that old e-league thing "Chaos Magic" which was one of the most fun things ever

frogbs, Wednesday, 20 March 2013 18:55 (eleven years ago) link

i like planechase despite having never played it (although i won the baleful strix set as a door prize at a release event so i do own some of them) because i really like land cards

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 19:33 (eleven years ago) link

I'm gonna be at PAX this weekend too, cider - if you see an Indian dude in a shirt that says Overclocked Remix, say hi! (We're doing a panel for that website on Sunday.) I went last year but ended up getting in line for the Wizards panel too late, so this year gonna make it a priority. Though like you said, it barely matters whether you go to the panel or not, the spoilers get posted online basically mid-panel.

Vinnie, Wednesday, 20 March 2013 19:39 (eleven years ago) link

And as far as Coldsnap goes, I thought the design was decent but it was a very "careful what you wish for" moment for me. I'd previously thought a small set designed to be triple-drafted would be awesome, but the strategies in that set were so boringly linear. Feel like I should have predicted that.

Vinnie, Wednesday, 20 March 2013 19:42 (eleven years ago) link

oh cool you're an OCR person? i was part of that community way back in high school like 9-10 years ago but i've mostly drifted away from it now. i only have a saturday pass though so i can only do so much stuff, last year i didn't even have time to play any mtg events, just the panel.

ciderpress, Wednesday, 20 March 2013 19:43 (eleven years ago) link

i've never drafted coldsnap but the ripple cards seem like they could be pretty degenerate in draft

ciderpress, Wednesday, 20 March 2013 19:46 (eleven years ago) link

Yep! I do a bunch of various stuff for the site, cool that you've heard of it. Yeah PAX has way too many things going on, it's crazy. The only mtg I've played there was teaching my non-mtg friends using the 30-card beginner decks they give away.

Vinnie, Wednesday, 20 March 2013 19:51 (eleven years ago) link

you'd really need 5 before they got real crazy but yeah I always had the dream of getting like 5-6 Surging Dementias and basically winning the game on turn 2

frogbs, Wednesday, 20 March 2013 19:51 (eleven years ago) link

getting 5+ of a common in a 3x small set draft seems within the realm of possibility though. ari lax drafted 8 ethereal armors at one of the RTR limited GPs, and that's in a large set.

ciderpress, Wednesday, 20 March 2013 20:01 (eleven years ago) link

we figured this out, didn't we? the average common should appear about 2.5 times per draft. in Coldsnap, there are 60 commons, 10 per pack (the 15th slot was a snow land, right?), so a 1-in-6 chance of it showing up in any particular pack. so out of 24 packs drafted, there should be 4. so you'd need A) some good variance and B) to pick up every one of said common, should you go that route. with Surging Dementia I believe it's possible since I remember nobody ever wanting that card - with the red burn one and the 2/1 creature I think a lot more people wanted to try it out.

frogbs, Wednesday, 20 March 2013 20:06 (eleven years ago) link

does anyone know how to get new player tickets?

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 20:12 (eleven years ago) link

they come with new accounts, don't think they're tradable

ciderpress, Wednesday, 20 March 2013 20:13 (eleven years ago) link

why do you want them?

iatee, Wednesday, 20 March 2013 20:16 (eleven years ago) link

I have a handful but I guess that doesn't help if they're untradeable

iatee, Wednesday, 20 March 2013 20:16 (eleven years ago) link

a friend i wanted to see how far we could get with the original magic stuff e.g. two tickets + four new player tickets. you can win packs in the new player events so you can presumably get enough to play an M13 draft or sealed, at which point if you won you can then roll into more tickets/packs &c &c. but i only have one new player ticket left on my account so i wanted to buy/trade for some more

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 20:30 (eleven years ago) link

my guess would be that playing constructed would be more reliable than sealed if you're trying to do the rags to riches thing. you can probably build a viable mono-green standard deck with 5 tix or so, and standard dailies obviously have better ROI than limited events.

ciderpress, Wednesday, 20 March 2013 20:40 (eleven years ago) link

I'm actually looking to build a standard deck in MTGO but don't wanna spend a lot and I want it to be somewhat competitive if possible. I have access to the shocklands and a lot of the good RTR/GTC cards that aren't big money rares (as I've sold them off already)...what do you think? I'd love to do a B/G thing with Corpsejack/Hydra/Strangleroot/Experiment One...is that viable?

frogbs, Wednesday, 20 March 2013 20:42 (eleven years ago) link

cider - its less about the rags-to-riches or cheapest way to get into mtgo than the challenge of maxing out the value of the original $10. it basically started as an argument about how far you can get with that or whether it was kindof a scam to charge new players. anyway i made a new mtgo account and going to see how long i can run this $10 for

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 20:46 (eleven years ago) link

hydra and corpsejack are just unplayable i think - theres a monogreen revenge of the hunted deck that has 4-0'd pretty often and i think the only kinda valuable card is primal hunter.

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 20:51 (eleven years ago) link

ahhh....do post decklist

frogbs, Wednesday, 20 March 2013 20:53 (eleven years ago) link

i noticed this deck with hydra in the DE results today:
http://mtgstats.com/Deck.aspx?DeckID=581415

it's not black though. just about everything is viable in standard right now as long as you're aware of what you're going to be facing and are prepared to face it - just make sure you have plans against burning-tree emissary chains, unburial rites, olivia voldaren, and supreme verdict+sphinx's revelation

ciderpress, Wednesday, 20 March 2013 20:57 (eleven years ago) link

this is the most budget-y list i've seen that can apparently still win:
https://twitter.com/jjflipped/status/312018067863502849

ciderpress, Wednesday, 20 March 2013 20:59 (eleven years ago) link

http://wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5125554

Willioufouf's list doesnt even run garruks (which are like 20 tix!)

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 21:01 (eleven years ago) link

predator ooze is surprisingly like 6 tix though

ciderpress, Wednesday, 20 March 2013 21:02 (eleven years ago) link

i like that one. Green-based midrange creature clusterfuck decks are generally my wheelhouse.

frogbs, Wednesday, 20 March 2013 21:06 (eleven years ago) link

yeah i like that list too. i think i'm finally starting to appreciate threat diversity in aggro decks, i used to always want to just play 4-ofs across the board, since that's what we did back in the day when there weren't nearly as many constructed-quality creatures.

ciderpress, Wednesday, 20 March 2013 21:11 (eleven years ago) link

one card that i've been trying to find a home for in standard is Essence Harvest, it seems like an incredibly brutal effect in the right deck

ciderpress, Wednesday, 20 March 2013 21:16 (eleven years ago) link

also is there any way to ship my new account tickets from old account w/o being logged into both at the same time?

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 21:19 (eleven years ago) link

so my roguish RTR block deck is currently 3-0 in a daily after facing 3 consecutive esper obzedat decks, not to jinx anything. this is my first real constructed success so i'm pretty excited. foil skyknight c/o ciderpress.

http://imgur.com/ArnOizN

notes:

- mizzium mortars is underwhelming, but that's probably due to my matchups. i've played a bunch in practice room though and it also is underwhelming vs. the other dominant archetype (burning-tree aggro)
- hypersonic dragon packs quite the punch. i was iffy on it before inclusion, but it's really quite strong.
- i've yet to be disappointed to draw a civic saber. it has a rancor-like effect on this deck.
- the charms have been great so far, particularly boros and its burn ability (or DS on a big flyer). i still have yet to pull off the reckoner infinite life combo though.

cocktail onion (fennel cartwright), Friday, 22 March 2013 03:04 (eleven years ago) link

no frostburn weird :((

ò_ó, ó_ò, õ_o (Lamp), Friday, 22 March 2013 03:15 (eleven years ago) link

haha! i had 2 before. but i figured i had lots of options against burning-tree. daring skyjek is really nice and versatile, love trading that thing. in the meantime, i just mug the 2 toughness attackers and that usually slows burning-tree decks down enough.

lost in r4 to jund, which is a brutal matchup for me. i'm just glad he didn't drop any golgari charms against all my tiny dorks. still took it to 3 games though.

think i might grind block constructed for s4. i think i have a decent chance of getting 15 QPs with this thing

cocktail onion (fennel cartwright), Friday, 22 March 2013 04:00 (eleven years ago) link

i don't really like this block format right now, it's kind of warped by sphinx's revelation and is also short a pyroclasm or infest effect to let other colors than UW sweep the burning-tree decks. if dragon's maze has one of those plus a duress effect i think it could shape up a bit.

ciderpress, Friday, 22 March 2013 05:48 (eleven years ago) link

yeah i havent enjoyed block since AVR came out and made my sweet R/G undying deck bad

ò_ó, ó_ò, õ_o (Lamp), Friday, 22 March 2013 06:04 (eleven years ago) link

yeah innistrad block constructed was actually sweet with just ISD which is unusual. DKA was fine too after they banned lingering souls, but AVR ruined the format because of Borderland Ranger of all cards (it let green decks play 4 colors and get access to all the powerful cards while every other color combo was stuck with bad mana)

ciderpress, Friday, 22 March 2013 13:18 (eleven years ago) link

do you think they playtest block constructed at all, or is it a total afterthought?

iatee, Friday, 22 March 2013 13:21 (eleven years ago) link

I'm sure they do a little. But I'd imagine their testing is like 90% Standard

frogbs, Friday, 22 March 2013 13:23 (eleven years ago) link

I'm under the impression that a big portion of their testing is Limited rather than Constructed

Moodles, Friday, 22 March 2013 13:24 (eleven years ago) link

that's definitely true. I mean, out of their constructed testing, it's probably overwhelmingly Standard, plus a little Modern and Block. they've certainly released cards that seemed like they weren't properly tested so maybe I'm overstating this

frogbs, Friday, 22 March 2013 13:26 (eleven years ago) link

it seems like limited playtesting is a better use of their time, just in that you can get a pretty good sense of how a set plays in limited / what's broken after 20 drafts, but predicting the constructed meta when most of the cards aren't even being played at the moment...

iatee, Friday, 22 March 2013 13:36 (eleven years ago) link

they playtest limited and standard a ton but don't test block much and don't test eternal formats at all

ciderpress, Friday, 22 March 2013 13:49 (eleven years ago) link

you know Gatecreeper Vine may be a big card in RTR block

frogbs, Friday, 22 March 2013 13:50 (eleven years ago) link

i'm thinking of a G/W/B deck with Deathrites/Abrupt Decay/Centaur Healers/Obzedat/Vraska

frogbs, Friday, 22 March 2013 13:52 (eleven years ago) link

vine gets played in like bant control but in general the mana in the block is much better than in a typical block so that type of effect isn't as powerful in context. borderland ranger was an actual threat with wolf run, sacced to falkenrath aristocrat for a counter, etc. all while fixing your mana. gatecreeper vine just fixes and chumps once and that's not worth 1G unless you're a 3+ color control deck.

ciderpress, Friday, 22 March 2013 13:54 (eleven years ago) link

here's what a G/W/B block deck looks like at the moment
http://mtgstats.com/Deck.aspx?DeckID=581570

ciderpress, Friday, 22 March 2013 13:56 (eleven years ago) link

you don't really have much else to do on turn two tho, at its worst it's just deck thinning

iatee, Friday, 22 March 2013 13:58 (eleven years ago) link

yeah Alms Beast is something i'd definitely play with. just a deck of big honkers.

true that Borderland has its advantages but Vine can nip Gates, and it does tap for the Grove :)

frogbs, Friday, 22 March 2013 14:01 (eleven years ago) link

gyre sage, call of the conclave, lotleth troll, abrupt decay their guy are all better things to do on 2 than play vine. i don't think it's terrible, i just don't think the mana in the block is bad enough that you need it

ciderpress, Friday, 22 March 2013 14:03 (eleven years ago) link

just want to fire off that Obzedat - but yeah Sage/Call are probably better. in fact I would imagine Call of the Conclave plays quite well?

frogbs, Friday, 22 March 2013 14:09 (eleven years ago) link

it's okay, awkwardly not a creature for domri though so i don't play it in my naya decks

ciderpress, Friday, 22 March 2013 14:12 (eleven years ago) link

well a card I really want to dick around with is Rootborn Defenses. though it's no good vs. Auger Spree. do people play that?

everything just feels like speculation now - ultimately every block deck I've seen just plays like a really good draft deck. DGM should mix things up.

frogbs, Friday, 22 March 2013 14:37 (eleven years ago) link

i wouldn't go that far, really good draft decks still don't have 4 sphinx's revelation and 4 wraths

ciderpress, Friday, 22 March 2013 14:53 (eleven years ago) link

it just depends how good a drafter you are

iatee, Friday, 22 March 2013 14:59 (eleven years ago) link

yeah but in general the idea is just to play the most powerful stuff within your color pairing, and from what I can see the guild mechanics do come into play

frogbs, Friday, 22 March 2013 15:13 (eleven years ago) link

from the new Duels game

http://25.media.tumblr.com/5b5da31eb312ae3788455e4e0b96eac9/tumblr_mk2hlzS4aT1rp0rzso1_1280.jpg

could be a spoiler for M14? seems like a good way to either get Griselbrand out early or play your whole hand on turn 3 and lose

frogbs, Friday, 22 March 2013 15:47 (eleven years ago) link

there was a demon shown in one of those promo videos too - 3BB for 5/6 flying, when it ETB destroy target non-Demon creature, sac it on upkeep if you don't have 6+ creatures in your graveyard. obviously meant to go together. not clear if they are M14 spoilers though or whether they're actually making special cards for duels now

ciderpress, Friday, 22 March 2013 16:17 (eleven years ago) link

there was also a reaper from the abyss-style demon spoiled in the duels video. although i'd be pretty interested in playing a demon tribal deck for a few months this summer

haha! i had 2 before. but i figured i had lots of options against burning-tree

i havent played a block daily since last year but mono-red was a huge part of that meta and i cant imagine its gone away so i figured it might be a good card against that match-up while still allowing you to be aggressive against the UWx decks. i really like that list though, i should be playing more standard but maybe ill try to put that list together, the only cards i need are reckoners i think

or maybe w/r/b is good? i feel like rakdos return has to be the best answer to sphinx's revelation decks, it can answer an obzedat a couple of ways although it may be too weak to aggro starts? idk

ò_ó, ó_ò, õ_o (Lamp), Friday, 22 March 2013 16:36 (eleven years ago) link

i wish block was interesting, because its fun to think about playing cards like high priest of penance in a constructed format but rtr only block was actually really narrow

ò_ó, ó_ò, õ_o (Lamp), Friday, 22 March 2013 16:38 (eleven years ago) link

Next block announced: Theros

Set two: Born of the Gods

Set three: Journey Into Nyx

Moodles, Saturday, 23 March 2013 18:29 (eleven years ago) link

could use a break from draft. after 0-3'ing a Swiss for the first time in my life (playing 5c green no less), i've gone no better than 1-2 in the last 8 or so events I've done. in the meantime my rating has tumbled nearly 200 points. daaaaamn, what happened

frogbs, Saturday, 23 March 2013 22:05 (eleven years ago) link

lamp and I were also having pretty shitty days on mtgo, something in the air

iatee, Saturday, 23 March 2013 22:49 (eleven years ago) link

lost two matches due to misclicks + not realizing I needed to fix my settings w/ stops

iatee, Saturday, 23 March 2013 22:50 (eleven years ago) link

yeah as of about 9 days ago i had my limited rating over 1900 for the first time and now i'm down at 1768 after going 1-2 in an M13 phantom sealed of all things. also cider my results with that geist list have been terrible. i lent it to a friend for a standard tournament and he went 5-0 with it, so i'm not sure i want to give up on it completely but i've yet to win a match on mtgo with it and went 1-3 at fnm. i'm also irritated because farseek has been one of the fnm promos i've most wanted to get a playset of and i'm stuck w/only one so far this month. i realize how lame this is but it doesn't stop me from being upset by it all the same.

ò_ó, ó_ò, õ_o (Lamp), Saturday, 23 March 2013 23:57 (eleven years ago) link

i played a couple matches with your list and aggro matchups seemed unwinnable which is not where i want to be on MTGO where there's a higher % of aggro than irl events

ciderpress, Sunday, 24 March 2013 06:31 (eleven years ago) link

lost two matches due to misclicks + not realizing I needed to fix my settings w/ stops

Were you trying to flash in a 4/4 elemental on your opponent's declare attackers phase?

Moodles, Sunday, 24 March 2013 06:44 (eleven years ago) link

its the phantom sealeds that are killing me. i havent won two matches in any of my last six. seems like if I play 3 colors that I'm destined to lose one game every match to just not drawing the color I need. I hate going R/G/W and having like one on-color gate but 4 Dimir ones. If I go two color it seems like I'm always playing cards I really don't want (like the 2RW double strike batallion 3/1 guy) and just losing to bomb-ass creatures every match.

frogbs, Sunday, 24 March 2013 18:26 (eleven years ago) link

not that exactly this time but the same thing more or less. I figured out what was wrong but it's dumb that the default settings prevent flash blocks etc

iatee, Sunday, 24 March 2013 18:30 (eleven years ago) link

also lost one where I was trying for like a minute to figure out how to work Simic Charm's +3/+3 with trample to get past a Guardian of the Gateless and wound up getting Smited, not even realizing I could have just bounced the damn thing. i need a break

frogbs, Sunday, 24 March 2013 18:31 (eleven years ago) link

lol I recently double striked a 3/2 w/ boros charm leaving them at one life and losing on the next turn. gf was talking to me while I was playing so I blame her but...

iatee, Sunday, 24 March 2013 18:34 (eleven years ago) link

Ran into a weird problem trying to cast biomass mutation today. I tapped for 6 mana, but it only applied 5 to the spell. I think it has something to do with the choice of which colors I chose for the hybrid portion and then the order in which I tapped, but I'm not really sure.

Do you know how that works? Does the order in which you tap lands impact hybrid spells, X spells, or both?

Moodles, Sunday, 24 March 2013 19:10 (eleven years ago) link

MTGO has a weird way of trying to figure out what mana you're tapping for the spell and which you're not. I'm not sure of a better way to do it but you really have to watch your pool in these cases. To cast a hybrid spell, I think it works like this:

1) Select "how" you cast it (like...XGG, XGU, XUU...)
2) Tap the necessary colored mana
3) Tap mana for X

If you do, say, XGG, then tap an island BEFORE you tap the two green, the blue mana just goes to your pool, not to the X. So if the cost was XGG and you tapped Forest, Island, Forest, Island, then the rest, you'd have one regenade blue.

frogbs, Sunday, 24 March 2013 19:17 (eleven years ago) link

Yeah, that's basically what happened with me. Is the same applicable to all X spells?

Moodles, Sunday, 24 March 2013 19:36 (eleven years ago) link

i played a couple matches with your list and aggro matchups seemed unwinnable which is not where i want to be on MTGO where there's a higher % of aggro than irl events

yeah at fnm i played nothing but aggro decks and did terribly. i also played like garbage but that was partly just getting bored/frustrated with my deck in the last two rounds and not focusing on the matches at all.

i tried playing with it again and it's just not good enough rn. not sure what deck i should pick up next so if you have any suggestions i'm still looking for a deck i really like. might try rug flash next if nothing else fun pops up

ò_ó, ó_ò, õ_o (Lamp), Sunday, 24 March 2013 22:55 (eleven years ago) link

i'm currently 5-1 in the ptq with naya humans but i dunno if that's your type of thing

ciderpress, Sunday, 24 March 2013 23:18 (eleven years ago) link

list is almost identical to the one i was playing a month ago
http://mtgstats.com/Deck.aspx?DeckID=575291

maindeck: -1 wolfbitten captive -1 fiend hunter +1 garruk relentless +1 geistflame
sideboard: -1 oblivion ring -2 zealous conscripts +2 rest in peace +1 garruk relentless

ciderpress, Sunday, 24 March 2013 23:21 (eleven years ago) link

yeah i saw you were in that. gl btw

i dont mind naya humans but i only have two sacred foundries irl and i may need garruks on mtgo

ò_ó, ó_ò, õ_o (Lamp), Sunday, 24 March 2013 23:27 (eleven years ago) link

garruk has been unimpressive every time i try it but xMiMx, the mtgo grinder guy i get my aggro lists from, insists it's good and he wins a ton with the deck so i dunno. i think you can play it without garruk for sure, i did for a long time.

ciderpress, Monday, 25 March 2013 00:11 (eleven years ago) link

yeah, i'll give it a try. as much as i want to try rug flash my feeling is that its probably not that great. how'd you do in the ptq?

ò_ó, ó_ò, õ_o (Lamp), Monday, 25 March 2013 16:26 (eleven years ago) link

i crashed and burned after that post, finished 6-4. still think the deck is fine though.

ciderpress, Monday, 25 March 2013 16:48 (eleven years ago) link

welp I just drafted a deck with 5 kingpin's pet, wish me luck

frogbs, Monday, 25 March 2013 23:53 (eleven years ago) link

how is that possible? It's usually a pretty high pick

Moodles, Tuesday, 26 March 2013 00:24 (eleven years ago) link

I uploaded it here:
http://www.raredraft.com/watch?d=47d36

Getting one p1p1 is kind of dodgy, but I'm not big on the Hellkite (only seems good in Gruul and I never go Gruul)
Looking back I do have some tough choices - Screecher > Killing Glare is one I kinda wish I hadn't done in retrospect, but I had no idea how the rest would shake out

frogbs, Tuesday, 26 March 2013 00:31 (eleven years ago) link

well i just got pwnz0red pretty hard by that Homing Lightning. guess I was kinda asking for it.

frogbs, Tuesday, 26 March 2013 00:36 (eleven years ago) link

I had 4 kingpens once, my deck was only okay-good iirc

iatee, Tuesday, 26 March 2013 00:53 (eleven years ago) link

5 syndics would probably be a lot better

frogbs, Tuesday, 26 March 2013 01:16 (eleven years ago) link

i drafted an unexpected results deck the other night and unexpectedly beat a 5 kingpin's pet deck in the first round.

ciderpress, Tuesday, 26 March 2013 02:18 (eleven years ago) link

frog, did you actually pick syndicate enforcer over corpse blockade? yuuuuuuuuuck

and why the random biomass mutation/experiment one when there were totally esper playables?

nvm. i'm looking at one of your other drafts and true to your website allegiance you are such a raredrafter!! i just saw you pick an epic experiment in selesnya (with possible blue splash) over gatecreeper vine.

cocktail onion (fennel cartwright), Tuesday, 26 March 2013 02:29 (eleven years ago) link

didnt like either enforcer nor blockade, but I already had a blockade...agreed that pick was a bit dodgy. I'm not really a big fan of multiple Blockades.

why the Biomass Mutation? I don't really consider any of those playable, even if I'm going Esper - Psychic Strike would just never get played, especially if I'm splashing, Horror comes around so often and I hate it, and Shadow Slice is definitely not something I'd play..that was a pure rare draft/insurance I don't lose to random Biomass Mutation

I really disliked taking Epic Experiment all the time, but they do sell easy for 2 tix apeice and I can't justify taking any non-money card over it. it sucks but it prevents me from having to pour a zillion $$$ into drafting.

frogbs, Tuesday, 26 March 2013 02:55 (eleven years ago) link

One of the most annoying game losses I had at that last GP was playing my 2nd Ember Beast to the board rather than Hellraiser Goblin after seeing Homing Lightning game 1. The second I played it I knew I was gonna get blown out, and my opponent wasted no time getting his 2-for-1 on his turn.

Vinnie, Tuesday, 26 March 2013 15:30 (eleven years ago) link

hm. i play both psychic strike and shadow slice - find them both good. would have probably picked shadow slice myself as i find orzhov/esper can really benefit from throwing through 6 damage in a turn.

also, was about to pull off infinite life vs CLYDE THE GLIDE when he cast aurelia's fury on his own blocker. smart cookie

cocktail onion (fennel cartwright), Tuesday, 26 March 2013 17:16 (eleven years ago) link

shadow slice is great and psychic strike def has a place in esper decks

iatee, Tuesday, 26 March 2013 17:20 (eleven years ago) link

fennel how have you been doing with the RWU list in block? i have that built and have been meaning to play some dailies but ive played p much nothing but M13 limited the last four or five days

ò_ó, ó_ò, õ_o (Lamp), Tuesday, 26 March 2013 17:30 (eleven years ago) link

shadow slice is great and psychic strike def has a place in esper decks

At that point my only blue cards were one Dinrova Horror and a U/B gate. I wasn't really wanting to play straight Esper, if anything I'd play U/B with maybe 2 or 3 high-powered Dimir cards like Horror, Soul Ransom, or Call of the Nightwing. Shadow Slice I think is alright in Dimir but I never liked the idea of it in Orzhov. Mainly because outside of the two extort flyers there really aren't many evasive guys - I guess the Rogue counts but I never really got him in Orzhov because there are always cards I want over him.

frogbs, Tuesday, 26 March 2013 18:34 (eleven years ago) link

shadow slice is even better in orzhov, cause you need a finisher

iatee, Tuesday, 26 March 2013 18:47 (eleven years ago) link

slice is a good finisher if you have evasive guys to put it on, otherwise you don't want it

ciderpress, Tuesday, 26 March 2013 18:47 (eleven years ago) link

The reason why Cipher makes sense for Dimir is that nearly all its common creatures have some kind of evasion (plus Dimir seems to be more removal-oriented and can just clear a path) and I just don't see that being the case for Orzhov. Or at least not the kind of Orzhov that I always wind up building. I never really found myself needing a finisher since essentially every spell you play late in the game is a 4-6 point life swing.

frogbs, Tuesday, 26 March 2013 18:50 (eleven years ago) link

those two decks have a lot of overlap - other than the bounce rogue all the other dimir evasion dudes are playable in orzhov

iatee, Tuesday, 26 March 2013 18:53 (eleven years ago) link

Plus the Faerie which I always felt was important to Dimir. The Rogue obviously can get played in Orzhov but I don't find myself playing it often there. Evasion just isn't as important in that deck (IMO)

frogbs, Tuesday, 26 March 2013 19:02 (eleven years ago) link

braggin: i have sublime archangel and sands of delirium in the same draft deck. also got a vampire nocturnus. currently 2-0 despite not even playing that well :/

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 March 2013 04:10 (eleven years ago) link

i never liked sands much in that format despite drafting a ton of control decks. i won games way easier with harbor bandit or vedalken entrancer

ciderpress, Wednesday, 27 March 2013 13:20 (eleven years ago) link

I never won anything with Entrancer - Sands was awesome because you could just aggro mill them out if you had any stability at all. I didn't draft M13 that much but I wound up with so many of them. I won so many games with it.

Anyway - I'm starting to get it back - went 6-0 yesterday between a Phantom and a draft, edging my final match because of a Wrecking Ogre, which is such an awesome card; it essentially turns the 'late game' for Boros into "connect with one creature and you win"

frogbs, Wednesday, 27 March 2013 13:36 (eleven years ago) link

my decks never had enough stability to play or use sands it seemed

ciderpress, Wednesday, 27 March 2013 13:40 (eleven years ago) link

lamp, the american list has fallen off a bit. i've played 2 dailies since and have not managed to 3-1 either. the matchup against esper/sphinx's remains pretty good, but decks have become better at removing threats. i think the curve needs to be tighter to reliably kill before a big sphinx's/sweeper, and i've been trying to diversify creatures to make SB tricks less effective. some guy brought in electrickery one time, which was just backbreaking.

i think in general, the deck suffers slightly from a dearth of creatures. i almost wanna run 4 hypersonics/aurelias as they have been the most effective. cut down on a couple maindeck spell ruptures for that, iunno

cocktail onion (fennel cartwright), Wednesday, 27 March 2013 13:43 (eleven years ago) link

my decks never had enough stability to play or use sands it seemed

yeah I did a phantom draft and had two the other day and the deck still sucked. it eats up a lot of time and mana.

iatee, Wednesday, 27 March 2013 14:03 (eleven years ago) link

the second one literally does nothing so you should take any other playable over it

ciderpress, Wednesday, 27 March 2013 14:26 (eleven years ago) link

you dont want them both out at once but I can see building a neat super defensive deck where Sands is basically your victory condition

frogbs, Wednesday, 27 March 2013 14:30 (eleven years ago) link

ya I took it over thragtusk ;_; but it was a four man new player draft and I didn't want anyone else to have it

iatee, Wednesday, 27 March 2013 14:31 (eleven years ago) link

that was kinda my goal, I had two fog banks, it just never really happened

iatee, Wednesday, 27 March 2013 14:31 (eleven years ago) link

I dunno. I guess I really tend to overrate cards like this but I've slotted them into all sorts of decks and it's definitely won me a lot of games that I wouldn't (or probably wouldn't) otherwise. It's worth the psuedo-mull IMO

frogbs, Wednesday, 27 March 2013 14:31 (eleven years ago) link

new ars arcanum: http://puremtgo.com/articles/ars-arcanum-gatecrash-draft-follow

dimir still the best performing guild, surprisingly orzhov is now the worst

ciderpress, Wednesday, 27 March 2013 16:27 (eleven years ago) link

"Dimir proves its place as the best guild in the format." is a statement that basically nobody agrees with at this point

iatee, Wednesday, 27 March 2013 16:41 (eleven years ago) link

i was winning regularly with dimir as well - i keep track of my mtgo play in a spreadsheet and dimir has the highest win % of the five guilds for me simply because i never draft dimir unless i feel like it's clearly open. i actually got kinda punished for this last week though - dimir was wide open pack one in a five person draft and i had a choice p1p2 of consuming abberation and grisly spectacle. i took the spectacle since i think its really important and there was a chance no one would take a straight dimir card from the pack since there were four other playables (including a boros charm i knew one player would take for money). but someone who was drafting simic took the horror and moved in on dimir as well, having seen how open it was p1.

but one thing that became increasingly important to me when i was drafting gtc was having a tight, cohesive plan with my deck: no splashes, a very aggressive curve and some redundancy. one card i think is really good in the sort of dimir decks i assume hes talking about is prism not because it lets you splash but because it cantrips, allowing you to see more of your deck and potentially extort off it. i don't think its nearly as skill-intensive as innistrad is though with the exception that i think drafting triple gatecrash is probably the toughest i've experienced.

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 March 2013 16:45 (eleven years ago) link

I do agree with a lot of this - splashes have really never worked out for me unless it's a late game splash, and Orzhov never really works out for me as it feels overdrafted. The two I'm 3-0'ing with the most often are Dimir and Boros. I'm with Lamp on the first point, I only really go Dimir when it's open, but it seems to be open pretty much every time. Simic has produced a lot of what look like quality decks but I usually just 2-1 them, losing a match because either I needed removal (Pit Fight is really, really important for that deck), or I just drew things out of order. It really feels like a 'win-more' guild - when your Evolve stuff curves out and all your dudes are as big as your opponent's biggest guy, you win pretty easily. If your late drops and early drops come at the wrong time, you get hosed pretty bad. Something like an Adaptive Snapjaw can be great, because even if it just falls to a Mugging, you can usually get 2 or even 3 evolve triggers off it. If it's just a 6/2, though...

frogbs, Wednesday, 27 March 2013 16:51 (eleven years ago) link

i still think it's good! it's wide open a lot less now, though people are still passing bane alley broker which just isn't right

ciderpress, Wednesday, 27 March 2013 16:51 (eleven years ago) link

I think it's playable and can win but the history books are not gonna remember dimir as king and it's not just this thing that's happening en masse w/o nobody noticing

iatee, Wednesday, 27 March 2013 16:54 (eleven years ago) link

Is the win rate graph by game, match, or draft?

Moodles, Wednesday, 27 March 2013 16:56 (eleven years ago) link

well it's happening in the samples of draft matches that dude watches to do his articles, at the least.

though i'm taking the fact that my unexpected results deck was 1 point of damage short of making the finals of its draft as a good sign that the format isn't quite as punishing to loose decks as people make it out to be. i also won fnm a couple weeks ago with a pile of bad simic cards by splashing 2 dinrova horrors.

ciderpress, Wednesday, 27 March 2013 16:56 (eleven years ago) link

moodles it's by match

ciderpress, Wednesday, 27 March 2013 16:57 (eleven years ago) link

I'd like to know what's winning drafts overall. If Dimir is going 2-1 a lot but not 3-0, that isn't so exciting.

Moodles, Wednesday, 27 March 2013 16:58 (eleven years ago) link

iatee and i talk about this a lot but i dont think dimir is particularly good in and of itself but i think it can routinely be the correct choice. like 'dimir is the best guild' is an obviously untrue statement if we are talking about a situation in which the ideal guild deck has been drafted, otherwise it wouldnt be the worst or second worst performing sealed deck archetype. what always worries me about dimir is that the line between 'correct' and 'incorrect' is so wide, and salvaging a dimir draft that's going badly is more difficult than salvaging a boros or gruul draft that isn't panning out. i think these game theory-style drafting decisions are really important in gatecrash, which is interesting to talk about but tiresome to play with online because i hate losing.

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 March 2013 16:59 (eleven years ago) link

just found out today that my arch-nemesis from my LGS works in the same office as me. We've routinely split first and second place in our weekly draft these past couple months and I've played against him way more than anyone else there. Wondering if this means some lunchtime MTG might happen.

Moodles, Wednesday, 27 March 2013 17:31 (eleven years ago) link

living the dream

iatee, Wednesday, 27 March 2013 17:31 (eleven years ago) link

I'd be psyched to be the nerd playing Magic in the corporate cafeteria. There was a time several months ago when I saw some folks I didn't know playing a game in the cafe, probably should have struck up a convo with them.

Moodles, Wednesday, 27 March 2013 17:34 (eleven years ago) link

Well one thing in Dimir's favor is that it really prioritizes removal - while a guild like Orzhov needs those Kingpins and Syndics, Dimir generally wants stuff like Devour Flesh, or Dimir Charm, or Killing Glare, or Spectacle...which in turn powers up Death's Approach, a card that you should get 2-3 of every time. So Dimir is the one guild that can really capitalize on an opponent's creature-light draw and just win with whatever. It's good at nerfing batallion, keeping off the extort dudes that Orz needs, blowing up Simic's enablers, etc.

frogbs, Wednesday, 27 March 2013 17:46 (eleven years ago) link

all i can say is that i'm looking forward to having a format with more fluidity of archetypes again, which the full block draft should necessarily be. i also have this strange feeling that dragon's maze is going to be an incredibly strong set power-level-wise and i'd be willing to buy a box of it blind right now

ciderpress, Wednesday, 27 March 2013 18:22 (eleven years ago) link

why do you think that?

i am certainly looking forward to DGM for limited. i've given up on GTC for now and am only playing M13 which has def helped my winrate

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 27 March 2013 18:27 (eleven years ago) link

finding out that the guild champions which are the flagship legendary creatures of the set aren't even the mythic rares kind of set off alarm bells to me

ciderpress, Wednesday, 27 March 2013 18:29 (eleven years ago) link

also lots of hints dropped previously by wotc people about 'the block isn't over yet' when people asked about old hits like putrefy, helix, etc not being reprinted from old ravnica

ciderpress, Wednesday, 27 March 2013 18:31 (eleven years ago) link

at the very least i think it will be a high value set for the long term due to having a bunch of guaranteed legendary creatures and the third-set effect.

ciderpress, Wednesday, 27 March 2013 18:42 (eleven years ago) link

also WoTC frequently mentions that the "3rd set" is where they tend to take the most chances since it stays in Standard for the least amount of time (see: Apocalypse, Future Sight, Rise of the Eldrazi, plus mechanics like Storm, the Wishes, Phyrexian mana, etc). DGM needs to do so much in the span of 150 cards or so - I'd imagine that they want to give every guild new toys, find ways to make the mechanics intersect and give 3-color pairings an identity, plus the hints that we may get some powerful reprints; all this leaves very little room for the unplayable junk that usually fills like 20-30% of the booster.

frogbs, Wednesday, 27 March 2013 18:44 (eleven years ago) link

well. that's probably the "third set effect". anyway.

frogbs, Wednesday, 27 March 2013 18:45 (eleven years ago) link

third set effect just refers to small third sets having a shorter print run since they're only drafted for a couple months and only at 1 pack per draft

ciderpress, Wednesday, 27 March 2013 18:57 (eleven years ago) link

oh. I hadn't even thought of that. Plus keep in mind that you're going to get like 2 shocks per box too so that's like a free 15 bucks.

frogbs, Wednesday, 27 March 2013 19:07 (eleven years ago) link

http://www.examiner.com/article/ruric-thar-the-unbowed-from-dragon-s-maze

so this got spoiled. looks... really good. eager to assemble zoos around him. i'm kinda hoping yeva becomes standard playable, mostly just cuz i think the card is cool.

reckoner becomes more important with this d00d kicking around i think

cocktail onion (fennel cartwright), Thursday, 28 March 2013 04:43 (eleven years ago) link

6 mana is a weird number for this guy, it's hard to picture the deck that would want him. Most of the time, he'll eat a removal spell and the opponent will take six, but what deck wants that outcome? Maybe a midrange deck, but they'd usually rather play something that can get card advantage, or a cheaper creature with the chance to attack more than once. If he was scaled down to a 4/4 for 4 with a 4 damage clause, maybe, but even then there are a lot of cards in that slot to choose from.

The other card that got spoiled, Maze's End, is hilarious.

Vinnie, Thursday, 28 March 2013 13:47 (eleven years ago) link

problem is he's fighting for space with aurelia in the decks that play mostly creatures and still want a 6-drop. aurelia is better in a vacuum.

ciderpress, Thursday, 28 March 2013 14:03 (eleven years ago) link

hm, i dunno if aurelia is better in a vacuum. aurelia can be blocked/removed fairly easily and there isn't really any way to deal with this one outside of countermagic.

time will tell if there's a deck for him though. i think the existence of reckoner really messes this dude up.

but i think 6 mana is not really a weird number for him. i think he plays a similar role to aurelia just in being a finisher for midrange-aggro decks.

cocktail onion (fennel cartwright), Friday, 29 March 2013 01:14 (eleven years ago) link

I don't know if Aurelia is better in a vacuum, but she's a lot more explosive in the decks that would play her atm. She's capable of doing 10+ damage the turn she's played, and that's what an aggro deck wants. Ruric-Thar's biggest problem is that he does no damage and gives you no card advantage the turn he's played. There could be a deck for him eventually, but I don't see it happening in this environment. I agree with Reckoner being around, he might be a liability.

Vinnie, Friday, 29 March 2013 13:39 (eleven years ago) link

seriously considering mono-red for ptq this weekend. someone talk me out of this please

ciderpress, Friday, 29 March 2013 17:34 (eleven years ago) link

haha decided against xMiMx's geistflame + relentless deck? i looked at his list after you suggested it and was like 'this is not for me' and moved on to four color midrange decks. curious about your reasoning for mono-red - i can understand the pyreheart wolf/better against junk and midrange thing i guess but im not sure its better than blitz anyway? idk

are you playing the bonus ptq tonight? i'm playing bant delver in the daily that's happening in 15 min so maybe don't follow my deck advice

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 17:48 (eleven years ago) link

nah not playing tonight, i don't care about ptqs enough to sit at home all weekend. i'll just be playing the sunday ones when they're convenient. i still like mim's deck and i've historically done well with his lists but other than the first 6 rounds of the ptq last week, it hasn't been performing well for me lately so i was looking for other options. i'd like to just play naya midrange because it's the most comfortable deck for me in the format, but it doesn't beat the card angel of serenity so if those are still out in full force it's not a great idea.

ciderpress, Friday, 29 March 2013 18:02 (eleven years ago) link

did you see this delver deck that won the first paper ptq of the season last weekend?
http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/eventcoverage/theros13ptq/0323tucson

ciderpress, Friday, 29 March 2013 18:03 (eleven years ago) link

yeah i decided to go with the bant/geist version since it had fewer awkward draws and a slightly improved aggro match-up

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 18:30 (eleven years ago) link

My friend is planning on playing that UG deck in a PTQ here next weekend for budget reasons, with some mods (Wolfir Avenger slotting in for Think Twice). Quirion Dryad is one of my favorite-ever cards, going way back to when it was first released, but this deck doesn't look that hot to me. Seems ok against midrange, but how does it beat control or aggro? And any hand without Delver or Dryad is basically a mull, right? Deck looks a lot like a weaker version of UW Flash across the board.

Yeah the Bant version is way more solid.

Vinnie, Friday, 29 March 2013 18:34 (eleven years ago) link

can't imagine you can cut think twices for a 3-drop without adding lands and then your delver flips get worse in a deck that's really dependent on flipping it, and it seems like that would snowball over the course of a long event

ciderpress, Friday, 29 March 2013 18:43 (eleven years ago) link

Yeah I'm skeptical the replacement works straight up too, but I also think Think Twice is not very good in this deck. Or Rapid Hybridization for that matter. Maybe there's just not better options. This deck feels like one of those limited decks where you've got 17 good cards and then like Furious Resistance and Tin Street Market to fill it out.

Vinnie, Friday, 29 March 2013 18:49 (eleven years ago) link

i have chosen to play both of those cards in limited before

ciderpress, Friday, 29 March 2013 18:52 (eleven years ago) link

they both go in the same archetype (gruul control) which is not something you should end up in if you're drafting the set normally but the cards exist for it

ciderpress, Friday, 29 March 2013 18:54 (eleven years ago) link

contruul

iatee, Friday, 29 March 2013 18:59 (eleven years ago) link

Furious resistance really isn't that much worse than Smite but Tin Street Market, god damn does that card blow hard

frogbs, Friday, 29 March 2013 19:04 (eleven years ago) link

yeah i generally wouldn't maindeck it but if your red control deck needs some card selection in a control mirror, don't rule it out...

ciderpress, Friday, 29 March 2013 19:07 (eleven years ago) link

i still haven't gotten the crackling perimeter deck yet, i'm such a failure at this set

ciderpress, Friday, 29 March 2013 19:08 (eleven years ago) link

even vs. control it's kinda crap. Rummaging Goblin in m13 was pretty bad but if you needed a 23rd...whatever. the fact that you have to tap 6 lands just to activate it once makes it terrible even in matchups you'd think it would be okay in. i have been forced to maindeck this card and it never does anything for me.

frogbs, Friday, 29 March 2013 19:09 (eleven years ago) link

Right, they're both playable cards but you're just like... I didn't draft anything better than this? I see Hybridization in that deck and think, "huh, I guess there's only 1 Unsummon effect in standard."

So disappointed I haven't seen a Crackling deck yet! Maybe after Dragon's Maze floods us with Guildgates. I did have a game loss in Charlotte to a guy running Hold the Gates and 6 or 7 Guildgates. Have never seen the card played before or after that, but it was surprisingly good for him.

Vinnie, Friday, 29 March 2013 19:27 (eleven years ago) link

i have seen hold the gates do good work, actually. mostly in sealed though

ciderpress, Friday, 29 March 2013 19:45 (eleven years ago) link

which doesn't actually make sense to me since i'd think it would be better in draft but oh well

ciderpress, Friday, 29 March 2013 19:46 (eleven years ago) link

yeah hold the gates is totally playable in the right context

iatee, Friday, 29 March 2013 19:48 (eleven years ago) link

i love rummaging goblin, that card is awesome

i tried the crackling perimeter deck, it was a total bust, now i just draft M13

i never managed any fun corner case decks w/GTC except kinda izzet aggro and even that was sorta boring

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 19:49 (eleven years ago) link

i've just done the unexpected results deck i mentioned a couple of times upthread, plus some other 3-5 color ramp decks that all tend to sputter out and die in the 2nd round. the format's really just too fast to build around the non-creature gimmick cards though like razortip whip or frenzied tilling/structural collapse.

ciderpress, Friday, 29 March 2013 19:55 (eleven years ago) link

crackling perimeter is like a worse razortip whip

iatee, Friday, 29 March 2013 19:57 (eleven years ago) link

not really, it's only 1 card and doesn't have an activation cost,if you draft enough gates it's way better than the whip

one potentially viable gimmick deck is the all-in gruul deck where you just play spire tracers and madcap skills and the 5 power bloodrush guys and such. i actually won a draft once with a failed version of this where i was playing 3 riot gear because i didn't get enough of the good pump effects, so i think there's something there

ciderpress, Friday, 29 March 2013 19:59 (eleven years ago) link

yeah i have yet to try the ramp deck. i can't bring myself to bother, my perimeter deck was an easy 0-1 and i was losing enough playing the format regularly i had no appetite for intentionally handicapping myself

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 19:59 (eleven years ago) link

but otoh i did pretty well in a paper draft last night with a terrible jund deck with double colored spells in all three colors and no fixing - i had a clan defiane though and that won a bunch of games. i also beat someone in the last round how had gideon AND obzedat in their orzhov deck so i'm happy with myself.

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 20:01 (eleven years ago) link

the activation cost is tapping the gates!

iatee, Friday, 29 March 2013 20:01 (eleven years ago) link

haha yes i realized that after i submitted that post and was like 'oops i'm an idiot'

i kind of want to go back and draft innistrad more now that i have another year of experience playing limited. i was looking at my old innistrad draft decks recently and there were a lot of terrible card choices in them, i think i can do better now, and i feel like i should take advantage of the format still being up on MTGO since it's basically an all-time-great at this point.

ciderpress, Friday, 29 March 2013 20:03 (eleven years ago) link

I don't think of the madcapskillsy gruul as a gimmick deck just a variant of gruul that kinda sucks but steals enough games here and there

iatee, Friday, 29 March 2013 20:05 (eleven years ago) link

I guess that makes it a gimmick deck in a certain sense it just doesn't feel that way cause you see it a lot

iatee, Friday, 29 March 2013 20:05 (eleven years ago) link

i wanted to draft more innistrad but i sold all the packs i had at one point - i think when i was buying wastelands - and now packs are like 4 tickets each and i doubt i'm good enough at the format to really justify drafting it much. i drafted a triple AVR draft just cuz i had the packs and M13 wasn't firing and split the finals but that format is... less worthwhile to go back to.

although on the whole i feel like i should just be playing more constructed since i'm down quite a bit on the month and i feel like my initial success with mtgo was probably just a lot of positive variance :/

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 20:12 (eleven years ago) link

I've been getting some interesting exposure to innistrad block through these wacky chaos drafts my lgs keeps having. They randomly distribute packs taken from all the standard-legal sets and you basically have to cobble something together from all that nonsense. I'm not really a big fan of this although I've been winning fairly consistently, but I guess it's neat to draft with such a broad variety of cards.

Moodles, Friday, 29 March 2013 20:23 (eleven years ago) link

yeah there's a lot going on in innistrad that you won't be able to accomplish when you mix it with other sets; the only other thing in standard-legal sets that operates on the same axis as innistrad is the golgari cards in RTR

ciderpress, Friday, 29 March 2013 20:44 (eleven years ago) link

i've been spending way too much time contemplating what the mechanical theme of theros block could be - feels like they could go way off the map with this one, since they're coming off of what's basically the most low-risk populist block possible

ciderpress, Friday, 29 March 2013 20:51 (eleven years ago) link

i'd bet on scry coming back

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 20:55 (eleven years ago) link

there's also some interesting theories about M14 giving a boost to monocolored strategies, which might tie into the upcoming block as well? i'm pretty interested in that actually since i kinda like monocolored decks

ò_ó, ó_ò, õ_o (Lamp), Friday, 29 March 2013 20:56 (eleven years ago) link

i hope the returning m14 mechanic is evoke

frogbs, Friday, 29 March 2013 20:57 (eleven years ago) link

evoke and convoke are definitely the most robust mechanics that they haven't brought back a 2nd time yet

i don't think they're going to do monocolor-matters while a ravnica block is in standard.

ciderpress, Friday, 29 March 2013 21:02 (eleven years ago) link

So after complaining endlessly that I never get to draft GTC, I finally did a GTC draft last night and got absolutely crushed. My mediocre Gruul deck plus general state of exhaustion didn't get me very far. Noted for next time: drafting multiple copies of Foundry Street Denizen, Bomber Corps, and Scorchwalker = bad idea.

On the plus side, I completed my playsets of Stomping Ground, Temple Garden, and Hallowed Fountain. So I got that going for me, which is nice.

Moodles, Saturday, 30 March 2013 19:20 (eleven years ago) link

all in one draft?

iatee, Saturday, 30 March 2013 19:37 (eleven years ago) link

Noooo.... I pulled a stomping ground in draft and finished off the others through trades and whatnot.

Moodles, Saturday, 30 March 2013 21:19 (eleven years ago) link

so i didn't technically win the gpt i played in today. but i got the byes anyways. it helps being actually willing to go to these things. now i have to learn modern for gp portland. pretty excited.

cocktail onion (fennel cartwright), Sunday, 31 March 2013 06:28 (eleven years ago) link

well I just botched hardcore against KARL THE MAILMAN MALONE by playing Immortal Servitude for 5 with a full graveyard and returning NOTHING - turns out it just gets X, not "X or less", what the hell kind of shit card is that

frogbs, Sunday, 31 March 2013 21:20 (eleven years ago) link

yeah I had assumed the same thing when I first saw it

iatee, Sunday, 31 March 2013 21:25 (eleven years ago) link

yeah servitude is p garbage esp in limited

also cider if yr reading this gl w/the ptq - solid start at least :D

ò_ó, ó_ò, õ_o (Lamp), Sunday, 31 March 2013 21:52 (eleven years ago) link

Huh pretty sure I played Immortal Servitude wrong at the prerelease.

Vinnie, Sunday, 31 March 2013 23:52 (eleven years ago) link

haha thanks lamp but i am dead - started 4-0 then lost the next 2, number of entrants was 1 less than the 10 round cutoff so x-2 was dead

ciderpress, Monday, 1 April 2013 01:28 (eleven years ago) link

i've had that card in 3 limited decks now (mostly out of necessity) and I guess I've never actually played it for any more than 0 (as an extort trigger). holy cow is it awful

frogbs, Monday, 1 April 2013 02:12 (eleven years ago) link

i think you can play it in orzhov decks with lots of 2-drops. but yeah - a luxury card tho

cocktail onion (fennel cartwright), Monday, 1 April 2013 04:20 (eleven years ago) link

Anyone playing in F.O.O.L.S today/tonight? So upset if this is a joke.

Gravel Puzzleworth, Monday, 1 April 2013 09:48 (eleven years ago) link

yeah I totally hope it's not a joke - if it's a joke it's not remotely funny

iatee, Monday, 1 April 2013 10:53 (eleven years ago) link

what is this you speak of??

frogbs, Monday, 1 April 2013 12:35 (eleven years ago) link

btw fennel...how many GTC packs you got?

frogbs, Monday, 1 April 2013 12:35 (eleven years ago) link

ahhh ok. I see what this is. very cool and the prize payout is really good for 6 tickets. i doubt this is just a joke

frogbs, Monday, 1 April 2013 12:37 (eleven years ago) link

the 10 packs are obviously going to be Apocalypse Planeshift Ravnica Invasion Lorwyn Futuresight Odyssey Onslaught Legions Scourge

ciderpress, Monday, 1 April 2013 13:13 (eleven years ago) link

ie the era of magic I have 0 familiarity with

iatee, Monday, 1 April 2013 13:20 (eleven years ago) link

let's say I wanted to prepare for this a little bit, with that in mind. suggestions?

iatee, Monday, 1 April 2013 13:23 (eleven years ago) link

i hope this becomes an actual format someday. MTGO's big advantage over paper is that you can do stuff like this, but off-the-wall formats like this seem to come along so rarely.

to prepare yourself - I really don't know what to say. I've done formats like this before. there's a reason you're getting 10 packs.

frogbs, Monday, 1 April 2013 13:26 (eleven years ago) link

good removal was a lot more common in that era, but on-board 2-for-1s (i.e. flametongue kavu, nekrataal, shriekmaw, etc) were still insane in limited so those are what i'd look for. not knowing exactly what sets are going to be in makes it hard to give specific advice

ciderpress, Monday, 1 April 2013 13:32 (eleven years ago) link

I guess we'll find out 3pm east coast?

iatee, Monday, 1 April 2013 13:33 (eleven years ago) link

obviously linear set mechanics become much worse with mixed sets. all the threshold cards and discard outlets in odyssey block are probably not great

ciderpress, Monday, 1 April 2013 13:34 (eleven years ago) link

same with the tribal synergies in onslaught block

i'll probably play the one at 9pm est i guess

ciderpress, Monday, 1 April 2013 13:35 (eleven years ago) link

yeah that's the only time that works for me too

iatee, Monday, 1 April 2013 13:35 (eleven years ago) link

maybe I'm reading it wrong but it feels like everyone just gets 10 random sets from MTGO's history? Maybe even including Masters Edition?

the old adage of Bombs, Removal, Evasion...etc is probably best here

at my store we used to do drafts and odd events like this all the time. all I remember is that Kamigawa is really, really awful for this.

frogbs, Monday, 1 April 2013 13:56 (eleven years ago) link

I played a format like this once irl and it was a lot less interesting than I was expecting. With so many packs, the decks were all about the same power level and there was rarely any synergy. A lot of cards that could normally be good were unplayable because of lack of support, which made deckbuilding straightforward. I think you'll do best if you focus on power/card advantage and ignore synergy, as boring as that is.

Vinnie, Monday, 1 April 2013 14:00 (eleven years ago) link

feel like w/ 10 packs there will def be decks that have synergies

iatee, Monday, 1 April 2013 14:02 (eleven years ago) link

there'll be card-to-card level synergies but like if you get a timberwatch elf you're not going to be able to crush people with it like you could in onslaught

ciderpress, Monday, 1 April 2013 14:15 (eleven years ago) link

Right, Timberwatch Elf is exactly the kind of card I'm thinking about. There's a lot of build-around cards like that that aren't worth it in a random pack format. You might even get 6-7 other Elfs, but unless the power level of those Elves match your best cards on their own (very unlikely in 10 packs), you will want to cut the Timberwatch.

The event I played was 7 pack sealed, using one of all the standard legal sets at the time (Zendikar-New Phyrexia). I shouldn't say there was no synergy; some people were lucky enough to make an infect deck out of 3 packs and do ok with it. But most of the people at the top had very bland decks.

Vinnie, Monday, 1 April 2013 14:30 (eleven years ago) link

frogbs you're the one who wanted to play corpsejack menace in standard, right? well here is the deck for you:
https://twitter.com/Grapplingfarang/status/318720849354035200

ciderpress, Monday, 1 April 2013 14:33 (eleven years ago) link

I'm a fan!!

frogbs, Monday, 1 April 2013 15:14 (eleven years ago) link

btw Maro's article today is really good. because it seems very plausible at first, but just gets slightly odder with each paragraph. I was like halfway through before I realized "oh yeah, this may not be for real"

frogbs, Monday, 1 April 2013 17:58 (eleven years ago) link

i thought it was dumb and obvious!

ciderpress, Monday, 1 April 2013 18:04 (eleven years ago) link

yeah maybe my april fools vision is on a little too strong but there was no way I was gonna read a maro article today and take it seriously

iatee, Monday, 1 April 2013 18:06 (eleven years ago) link

Didn't they announce one of the Un-sets on April 1st? Maro's article was pretty strange, those changes are really not implausible at all. Yeah, I know that that's the joke, but I guess I don't see the point of April Fools without being a little outlandish. I was skeptical throughout, realizing what day it was, but at the end I wondered if I would actually care about these changes. For all I know, it might improve the game! The challenge flags thing was way funnier.

Vinnie, Monday, 1 April 2013 18:17 (eleven years ago) link

In fact, for one set I would like them to try the max 11 words of rules text for commons.

Vinnie, Monday, 1 April 2013 18:22 (eleven years ago) link

the 10 packs are obviously going to be Apocalypse Planeshift Ravnica Invasion Lorwyn Futuresight Odyssey Onslaught Legions Scourge

― ciderpress, Monday, April 1, 2013 9:13 AM (6 hours ago) Bookmark Flag Post Permalink

apparently it actually is this except P is Planar Chaos and S is Saviors of Kamigawa

ciderpress, Monday, 1 April 2013 19:33 (eleven years ago) link

pretty happy they got the saviors pack in there, that's an excellent addition to any unworkable sealed pool

ciderpress, Monday, 1 April 2013 19:35 (eleven years ago) link

okay...commons of note? any abilities I can't learn in 5 seconds?

iatee, Monday, 1 April 2013 19:35 (eleven years ago) link

for some reason I thought Maro had already done his April Fool's thing. I had my suspicions but the "plan" was so detailed that I let my guard down a bit - a lot of the things mentioned are mechanics that new players really do have problems with

frogbs, Monday, 1 April 2013 19:41 (eleven years ago) link

well you can probably safely ignore the saviors pack for starters

Shaper Parasite from Planar Chaos is a really good common. can't think of any other 187 effects at common in these sets but there's probably some i'm forgetting. Dead Ringers from Apocalypse actually gets better in this format, and also no one knows what it does because it's worded so horribly.

ciderpress, Monday, 1 April 2013 19:42 (eleven years ago) link

Mulldrifter from Lorwyn is really good obviously

ciderpress, Monday, 1 April 2013 19:43 (eleven years ago) link

i am work what all is going on now?

ò_ó, ó_ò, õ_o (Lamp), Monday, 1 April 2013 20:25 (eleven years ago) link

april fools sealed queues

ciderpress, Monday, 1 April 2013 20:40 (eleven years ago) link

yeah found it - is anyone else actually playing them? as someone p new to magic how feasible will playing this be? idk why i'm being so cheap about 6 tickets but i suspect i will be compelled to play this when i get home and have almost no fun playing this. lol @ me

ò_ó, ó_ò, õ_o (Lamp), Monday, 1 April 2013 22:05 (eleven years ago) link

as someone p new to magic how feasible will playing this be?

It'll be a lot of reading. I don't know how fun it would be unless you know the cards.

Sprout Swarm from Future Sight is another insane common, way better than it looks. Like Pack Rat, it can quickly win the game on its own.

Vinnie, Monday, 1 April 2013 22:25 (eleven years ago) link

this would have been so much better if they gave you an hour to make your deck

iatee, Tuesday, 2 April 2013 02:43 (eleven years ago) link

I just went GB cause I had nasty removal in B and decent elfy creatures in G. splash red for one removal spell. probably had a pretty viable 4 color deck w/ all my elfy fixing but I didn't even look at my blue or white.

my best card is 4BB aura - you put it on their creature or land and they have to sac it eot and put it on another creature or land

iatee, Tuesday, 2 April 2013 02:46 (eleven years ago) link

ended up 2-2

my deck was actually pretty fun to play

had this guy:
http://8e8460c4912582c4e519-11fcbfd88ed5b90cfb46edba899033c9.r65.cf1.rackcdn.com/sales/cardscans/MAGSOK/kagemaro_first_to_suffer.jpg

and a bunch of graveyard to hand spells, so I could just blow him up and get everything (and him) back afterwards

also had an artifact that made me exile my hand on their turn but draw an extra card a turn, which was very strong

iatee, Tuesday, 2 April 2013 05:13 (eleven years ago) link

nettlevine blight! that card was brutal at times

i ended up 3-1ing mine, had 3 pingers in my pool and Freed From the Real so i just machine gunned everything down. also had the XUUU bounce X target permanents card from invasion which is like the original cyclonic rift, pretty nuts.

ciderpress, Tuesday, 2 April 2013 13:12 (eleven years ago) link

how sweet would a phantom draft league be? 4 tix to enter, different block every week. come on, this is what MTGO was made for!!

frogbs, Tuesday, 2 April 2013 13:17 (eleven years ago) link

resto angels are currently 25 tix on mtgo, this has to be their all-time ceiling, right? i'm strongly considering selling mine off and just playing jund or mono-red for the rest of the season, seems like too good a deal to pass up. i've never seen a non-mythic rare this high before on mtgo.

ciderpress, Tuesday, 2 April 2013 15:48 (eleven years ago) link

that's crazy. I started MTGO around AVR season and probably went through and sold 7 or 8 of those guys for 4-5 tix apiece. whooops!!

frogbs, Tuesday, 2 April 2013 16:07 (eleven years ago) link

price fluctuations on mtgo are a lot weirder to me than the ones in paper magic - 25 tickets seems probably too high for resto but i guess people really didnt like drafting that set? idk. i had five so i just sold the promo one for over 25 tickets partly because i've been on a terrible run lately and hate actually having to pay for mtgo. but i also don't really understand what influences prices on mtgo especially once a card is out of standard so i'm hesitant to have less than a playset of a card like resto

Reggie (Lamp), Tuesday, 2 April 2013 17:01 (eleven years ago) link

i should probably be limiting my standard deck selection anyway, i always end up hopping between 12 different decks when it'd be better to just pick 2 or 3 that have different matchups and learn those well.

i did a better job of this last standard season when i played nothing but birthing pod after huntmaster came out, then played nothing but wolf run ramp after cavern came out. i was playing a lot less back then though so i didn't get tired of decks as quickly

ciderpress, Tuesday, 2 April 2013 18:09 (eleven years ago) link

Another frustrating GTC Phantom Sealed last night. Round 1 was Orzhov vs. Orzhov. I won the first game, but it went really long and I chewed up a bunch of my clock. I tried picking up the pace in game 2, had momentum on my side, and was heading toward another win, but I just couldn't close it before time ran out.

What steps can I take to get better control over the clock? I feel like time just slips away for me and that I spend too much time doing little fidgity tasks like trying to fish a Deathpact Angel out the little tiny graveyard.

Moodles, Wednesday, 3 April 2013 16:59 (eleven years ago) link

Man, I couldn't tell ya. I rarely have a match where I'm left with less than 15 minutes. I play fast (and that certainly leads to mistakes sometimes, such as misplaying Immortal Servitude or Mugging a Biovisionary that I thought was a 2/2), clock is never really an issue for me, but if there's one matchup that'll kill it it's the Orzhov mirror. Are you spending too much time clicking through junk on your opponent's turn?

frogbs, Wednesday, 3 April 2013 17:02 (eleven years ago) link

I probably spend too much time clicking during my opponent's turn, but where I'm really feeling the time drag is on my own turns: the endless extort triggers, remembering that I need to choose a target for Balustrade Spy before it hits the battlefield, and then reviewing the revealed cards from my opponent's graveyard. It's the fact that every card seems to have its unique set of UI quirks that are rarely intuitive.

I know a lot of this just comes down to logging more play time so I get used to a lot of this stuff, but I suspect that the way I have it configured and the way I play may also be suboptimal, and I'm not sure exactly where I need to adjust that. For example, I added in a lot more stops after facing a situation where I couldn't activate an ability at the exact time that I wanted to. But maybe that's just causing a situation where every turn now takes a lot longer.

Moodles, Wednesday, 3 April 2013 17:13 (eleven years ago) link

you can click on the graveyard tombstone symbol to pop out the graveyard into its own window and resize it to make it bigger, if you're playing a deck that deals with it a lot

also auto-yielding to abilities that happen a lot can save some time - when an ability is on the stack (for example, an extort trigger) you can right click it there and select "always yield to ______" and it will skip the part where you have to hit "OK" every time it pops up and will instead go straight to the effect such as paying the extort cost.

also if you're not using the keyboard shortcuts already, F2 is the same as clicking OK. F6 passes for the rest of the current turn, except for declaring attacks/blocks, just be careful since you can end up missing an entire turn if you do it by accident at the wrong time. i use it whenever i'm tapped out or empty-handed with no on-board abilities up.

ciderpress, Wednesday, 3 April 2013 17:15 (eleven years ago) link

Thanks! I was not aware of any of these. If you choose to auto-yield to an ability, is there a way to un-auto-yield?

Any other shortcuts you can recommend?

Moodles, Wednesday, 3 April 2013 17:33 (eleven years ago) link

cider's advice is good. F2 (OK) and F6 (pass priority) are the best ways to speed up your play. just getting into the habit of using F2 to click through the 'do you want to use this ability' garbage while you use your mouse to target saves a bunch of time. also once you've set an auto-yield to a trigger like extort you can remove the auto-yield (say you want to respond to a frilled occulus pump with a removal spell or w/e) you can hit F3 to remove the auto-yield. if you're clicking a lot you can also remove some stops that you don't typically use during your combat step or upkeep &c by clicking on the icon on the turn procedure thing. it'll give you an option to turn on/off stops during your and your opponents turns.

Reggie (Lamp), Wednesday, 3 April 2013 17:38 (eleven years ago) link

yeah I just learned about f2 and it's already won me a match

iatee, Wednesday, 3 April 2013 17:47 (eleven years ago) link

Nice. I'm determined to get better at this, but I'm sure it's going to be a painful process.

Moodles, Wednesday, 3 April 2013 17:49 (eleven years ago) link

oh yeah the other shortcut you should know is F3 which removes everything you've previously agreed to yield to, it's the emergency Undo All button.

some other ones which i use infrequently but are there:
F4 passes priority for the rest of the turn as long as the stack is empty, but if someone puts a spell/ability on the stack you will be able to respond. i don't really find this necessary but if you just have a counterspell in your hand and want to zoom through everything else it's there as an option.

if you have something that generates lots of identical triggers at the same time, F7 puts all of those triggers on the stack in an arbitrary order.

F8 is 'no-bluff mode' and i only use it in momir, what it does is auto-passes priority if and only if you can't actually do anything. i wouldn't use this in a real game because a savvy opponent will be able to get reads on you based on the speed at which you're passing priority.

ciderpress, Wednesday, 3 April 2013 17:52 (eleven years ago) link

is momir actually fun

iatee, Wednesday, 3 April 2013 17:53 (eleven years ago) link

no

Reggie (Lamp), Wednesday, 3 April 2013 17:55 (eleven years ago) link

one of the few real improvements in the beta client is that it actually has modifiable keybindings for all of these and more so they're actually documented and out in the open rather than being like secret modo cheat codes

ciderpress, Wednesday, 3 April 2013 17:55 (eleven years ago) link

heres a list of all the hotkeys: http://wizards.custhelp.com/app/answers/detail/a_id/646/~/magic-online%3A-hotkeys

but F2, F3 and F6 are the only ones i've ever used. actually i've used F7 a few times for stuff like a massive fungal sprouting w/ a griffen protector in play

Reggie (Lamp), Wednesday, 3 April 2013 17:56 (eleven years ago) link

i think momir is fun in moderation, i play like one or two momir dailies a month probably. the edge you can get in momir just by being good at combat math and knowing how cards interact is surprisingly high, and by high i mean like 2-3% which is about as good as you can expect really.

ciderpress, Wednesday, 3 April 2013 17:59 (eleven years ago) link

cider do you play much limited on mtgo?

Reggie (Lamp), Wednesday, 3 April 2013 18:00 (eleven years ago) link

I like the idea of a format that can't exist irl tho being creatures only seems like it would get old in about 5 minutes

I would be into a format where they gave you 40 random cards from mtg history and 20 dual lands

iatee, Wednesday, 3 April 2013 18:02 (eleven years ago) link

yeah, it depends on the formats and such though. my mtgo time was almost entirely spent on drafting during 3x ISD and during M13, but RTR and GTC have had less replay value for me so i've mostly been playing standard lately.

ciderpress, Wednesday, 3 April 2013 18:07 (eleven years ago) link

i've also been more into trying to Q for the MOCS this year so that requires playing more dailies and fewer draft queues, especially since i've been on an awful run ever since gatecrash came out and i need every QP i can get. if gatecrash wasn't a shitty format for sealed i'd be playing lots of those.

ciderpress, Wednesday, 3 April 2013 18:11 (eleven years ago) link

Momir is a lot of fun! But you get sick of it quick. Some cards are *really* unfair (including the new addition Legion Loyalist). Anyway - auto-yield is your friend, especially when it comes to abilities you are almost never going to want to respond to (like Extort or Evolve)

I do find the players with a lot of random stops to be obnoxious - I seem to play against a lot of people who have stops on both players' upkeeps even though it's been like 10 years since "during your upkeep..." was really a thing. What exactly is the upkeep phase even for these days? They've (rightfully) done away with all the "pay BB during your upkeep" type effects. Seems like everything with the word upkeep could just be "at the beginning of your turn".

frogbs, Wednesday, 3 April 2013 18:16 (eleven years ago) link

if you want to do something before they can cast main phase spells it can be relevant

iatee, Wednesday, 3 April 2013 18:16 (eleven years ago) link

fer example aurelia's fury

iatee, Wednesday, 3 April 2013 18:17 (eleven years ago) link

well technically you can do that during the draw step too. but there are less chances for them to have a counterspell that way. i don't know...i think the upkeep phase is fine, but having stops on it for both players is pretty annoying

frogbs, Wednesday, 3 April 2013 18:21 (eleven years ago) link

i'm one of those people with upkeep stops, i added them way back when i was playing delver last season and i've gotten so used to them now that whenever i try to take them off i always accidentally F2 through my first main phase

ciderpress, Wednesday, 3 April 2013 18:42 (eleven years ago) link

i think opponent's upkeep is a normal thing to have though - self upkeep was only to thought scour away cards after you see them with delver but before you draw, which happened enough that i kept it on.

ciderpress, Wednesday, 3 April 2013 18:43 (eleven years ago) link

also self upkeep occasionally comes up when you have a card that can tap your control opponent's lands (e.g. deceiver exarch) and you want to resolve a spell in your first main phase (e.g. kiki-jiki)

ciderpress, Wednesday, 3 April 2013 18:46 (eleven years ago) link

i have yet to play a game of constructed on MTGO so i guess my perception is a bit skewed. i don't think i've ever seen anyone use an upkeep effect on either player.

frogbs, Wednesday, 3 April 2013 18:52 (eleven years ago) link

playing instant speed stuff on your opponent's upkeep if they leave mana up during your turn is a pretty common thing! it forces them to use their mana less efficiently if they have a counterspell or bounce spell or whatever, while not giving them another draw step to find one if they don't actually have it. you should even do it in limited at times if it's relevant

ciderpress, Wednesday, 3 April 2013 19:22 (eleven years ago) link

i've used gridlock on my opponent's upkeep for some reason when i was still drafting gtc although i cant remember why i thought that was necessary. i think the only time i've used upkeep stops on my own turn was during ISD for stuff like memory's journey. typically though i only havde combat and end step stops turned on

i've also been more into trying to Q for the MOCS this year so that requires playing more dailies and fewer draft queues

yeah i've been playing solely limited since the new season started and only have like 9 QPs although i also have three on a different account which is irritating. forgbs i don't know how you play only limited on mtgo my match win % since the start of the new season is over 60% and i still am down tickets

Reggie (Lamp), Wednesday, 3 April 2013 19:22 (eleven years ago) link

maybe i should be playing more limited actually, i only have 2 QPs this season after playing a ton of constructed for 2 weeks. i used to feel like i had a more significant edge at constructed but post-GTC i feel like i have much less with burning-tree decks and reanimator being the 2 most popular decks and both having an 'oops i win' quality to a lot of their wins

ciderpress, Wednesday, 3 April 2013 19:27 (eleven years ago) link

Rare drafting like a fiend can really do it. I got a ton of Epic Experiments passed in RTR draft which sells for 2 tix easily. You get passed shocklands a lot. Also people dont seem to be aware of the value of foil mythics (doesn't matter which one). Plus having some diligence as to what cards to hold on to and what not to. For example Silverblade Paladin is something I could have dumped at a ticket apiece but I held on to them until I could get like 4. Abrupt Decay now sells to the bots for like 3 tix apiece and that was one of the few rares I actually tried to buy in bulk in anticipation of a price jump. Even with the duels you can kind of jump on trends - for example Stomping Ground is probably at a real high point since Burning-Tree decks are everywhere. Dump planeswalkers immediately since the price on those drops hard if no one plays them (but they always start out high). Get lucky pulling money mythics when your ticket supply gets low. I'm sure I'm still down on the year (my first year on MTGO by the way) but for the amount of drafting I do it's a pretty small amount.

frogbs, Wednesday, 3 April 2013 19:55 (eleven years ago) link

looks like some shop got their buy-a-box promos early:

Render Silent
WUU
Instant
Counter target spell. Its controller can't cast spells this turn.

ciderpress, Friday, 5 April 2013 15:29 (eleven years ago) link

https://pbs.twimg.com/media/BHGKoy_CYAAf-5z.jpg

ciderpress, Friday, 5 April 2013 15:30 (eleven years ago) link

sort of lame to treat this thread like a bad beat repository but i just went 0-2 with maybe the best M13 sealed pool i've ever had losing in the first round to someone playing triple bond beetle w/o primadox (or giving him the benefit of the doubt w/o him ever drawing his primadox) and round two to a person playing index. i'm stuck on 12 QPs and kinda just wanna give up on this month/magic in general. i played like garbage both games and probably had some outs i missed but it's just like gah. i really wish i hadn't preregistered for the WMCQ in two weeks cuz i think i need a break for a bit

Reggie (Lamp), Sunday, 7 April 2013 07:20 (eleven years ago) link

yeah I've been through the same and it sucks, just no fun at all. kinda like a massive downswing in poker, not only is it frustrating when you get super unlucky but you also start to really doubt yourself. I dunno I'd just say take a break and try to come back with a fresh head in 2 weeks. a month is a long time.

anyway. the Izzet general was just spoiled and he's a doozy. 1UR for a 2/2 unblockable, every time it hits your opponent you either deal 2 damage divided or draw a card. sorry I can't find a picture right now

frogbs, Sunday, 7 April 2013 20:04 (eleven years ago) link

yeah Lamp i'm going through the exact same thing right now. haven't cashed a standard daily in about a month and i've played lots of them. stuck on 5 QPs when i've put in as much time as i did the month i got 30 QPs. hate GTC limited now because there's no room for personal preference, you either draft the deck that's correct for your seat or lose, and i don't want to lose when i'm at less than 15 QP.

on the bright side, DGM preview weeks start tonight. i love preview weeks.

ciderpress, Sunday, 7 April 2013 21:28 (eleven years ago) link

the one thing i've learned about standard during this though is that there are no good decks, so you should just pick a non-terrible one that you like and master it. i haven't figured out what that deck is for myself yet, before GTC it was xMiMx humans for sure but i'm really souring on the post-burning-tree version of it.

ciderpress, Sunday, 7 April 2013 21:35 (eleven years ago) link

are you playing his new version of humans? at some point he was like 12-0 in dailies with it.

i thought the izzet general was a fake off /tg/? i saw the scan last night and had no opionion either way but iirc it was a 2/2 unblockable electrolyze which seems... better... than the officially spoiled gruul champion at least.

Reggie (Lamp), Sunday, 7 April 2013 22:38 (eleven years ago) link

if its real it's gonna result in some lame games in limited

iatee, Sunday, 7 April 2013 22:51 (eleven years ago) link

that was my first thought too. there are plenty of ways to take care of a 2/2 in both sets, but if you don't have one it'll be real dumb. if its a fake it's a damn good one..scan looked good to me

frogbs, Sunday, 7 April 2013 23:07 (eleven years ago) link

yeah i have no real basis for judging but that seemed to be the consensus. it is seriously nuts in limited although i'm not sure how good he is in constructed rn.

Reggie (Lamp), Sunday, 7 April 2013 23:20 (eleven years ago) link

that card image that was going around was very clearly photoshopped to my eyes, the lightning and perspective were all off and the typeface on the card looked like it had been resized digitally to get the angle right for the perspective

re: xmimx, i was running the build he top 4ed the ptq and premier event with last weekend. it's okay but you get so many awkward draws and he's cut back on the huntmasters/restos which makes it more difficult to play from behind. i get that it's a necessary evil to have a chance vs the reanimator and UWR decks that are popular, but i feel like it's lost its status as the aggro deck that crushes the aggro mirror which is what i liked about it in the first place.

ciderpress, Sunday, 7 April 2013 23:31 (eleven years ago) link

lightning = lighting

ciderpress, Sunday, 7 April 2013 23:34 (eleven years ago) link

also yeah it looked like it was just a 3 mana soft-lock in limited which is not something they would likely do at regular rare

ciderpress, Sunday, 7 April 2013 23:34 (eleven years ago) link

oh man I was just assuming it was mythic. at rare it would be a huge mistake.

iatee, Sunday, 7 April 2013 23:39 (eleven years ago) link

humph. the guy who posted it just deleted it. so perhaps y'all are right. doesn't feel like a soft-lock to me though - you can still target him!

frogbs, Sunday, 7 April 2013 23:56 (eleven years ago) link

http://forums.mtgsalvation.com/showthread.php?p=10013462#post10013462

thank god

iatee, Monday, 8 April 2013 00:29 (eleven years ago) link

xp the guild champions are presumably all rares, since the gruul one they previewed at pax was regular rare and it would be weird to not balance rarity across such a high profile cycle. also ral zarek is pretty much confirmed as the izzet mythic

ciderpress, Monday, 8 April 2013 00:43 (eleven years ago) link

i think making the guild champions rare is a really good idea fwiw just in terms of growing the game but it does mean that none of them will be too busted

is ral zarek the u/r planeswalker from the comic books or novels or w/e?

Reggie (Lamp), Monday, 8 April 2013 00:54 (eleven years ago) link

no thats dack fayden

ral zarek was in last year's DotP game but nothing else until now

ciderpress, Monday, 8 April 2013 01:59 (eleven years ago) link

he's featured in all the dgm promo art so yeah you'd think it's a done deal

iatee, Monday, 8 April 2013 02:08 (eleven years ago) link

Ral Zarek just got spoiled (officially), plus the actual Melek (way more expensive and gimmicky). Ral looks pretty good!!

frogbs, Monday, 8 April 2013 04:10 (eleven years ago) link

oh wow those new split cards

frogbs, Monday, 8 April 2013 04:24 (eleven years ago) link

Yeah, I'm psyched for fuse, definitely a very cool idea!

Moodles, Monday, 8 April 2013 05:16 (eleven years ago) link

ral's +1 ability is really hard to evaluate - it looks kind of unimpressive but ajani vengeant's looked similarly unimpressive on first glance and ended up being quite strong.

my first thought is that it works best in a tempo deck where you play a couple threats on turns 1-3 then drop him on turn 4 and tap your opponent's blocker while untapping your island for an unsummon or whatnot. i feel like 90% of the time you're going to be using him as a double-bolt though in current standard.

ciderpress, Monday, 8 April 2013 05:33 (eleven years ago) link

yeah i really like the card although i thought of a bunch of 'blue' + abilities that i'd rather have than tapping permanents. the ultimate is suitably terrible and the - ability seems fair. its the first planeswalker in a long time that i was excited to use so theres that

Reggie (Lamp), Monday, 8 April 2013 06:13 (eleven years ago) link

looking over the spoilers the card that i most want to play is the u/w common tho, i feel like i am going to first pick that a bunch

Reggie (Lamp), Monday, 8 April 2013 06:34 (eleven years ago) link

So excited about all these cards - Beck/Call joining the Whispering Madness club of 'print a banned card for 1 extra different-coloured mana' too. Is there anything for elves in blue? Coiling Oracle?

Gravel Puzzleworth, Monday, 8 April 2013 09:47 (eleven years ago) link

I also dig the u/w common feel like the right deck is gonna be v v happy to see that

iatee, Monday, 8 April 2013 11:00 (eleven years ago) link

it's interesting how the fake spoiler the other day had the real art *conspiracy*

iatee, Monday, 8 April 2013 11:03 (eleven years ago) link

yeah i really like the card although i thought of a bunch of 'blue' + abilities that i'd rather have than tapping permanents. the ultimate is suitably terrible and the - ability seems fair. its the first planeswalker in a long time that i was excited to use so theres that

Ultimate seems good to me! You average between 2 and 3 extra turns, how does that not win you the game? Plus it's an extra card for my coinflip commander deck. I would guess this often is going to come out, bolt a creature, and maybe build up from there? Its playability depends entirely on how many X/3s it's going to take out (and obviously isn't very good vs. Boros Reckoner).

frogbs, Monday, 8 April 2013 13:50 (eleven years ago) link

there are always potential combos with 'untap target permanent'

iatee, Monday, 8 April 2013 13:53 (eleven years ago) link

2 and 3 extra turns can sometimes just mean 2 or 3 extra cards

iatee, Monday, 8 April 2013 13:54 (eleven years ago) link

plus 2 or 3 more activations of Ral, if you leave a counter on it

I question what kind of deck wouldn't be able to do anything with 2 extra turns!

frogbs, Monday, 8 April 2013 14:02 (eleven years ago) link

it's not *bad* but if you're behind on board it might be more of a stabilize than win

iatee, Monday, 8 April 2013 14:06 (eleven years ago) link

you generally don't get to ultimate a planeswalker when you're behind on board

pretty sure ral fits best in an aggressive/tempo deck anyway, with a slight nod to control decks who will just use the +1 to add a card to their sphinx's revelations

ciderpress, Monday, 8 April 2013 14:49 (eleven years ago) link

you generally dont cast Revelation on your turn though do you?

frogbs, Monday, 8 April 2013 15:25 (eleven years ago) link

you do if it's going to give you an extra card!

ciderpress, Monday, 8 April 2013 15:27 (eleven years ago) link

alternately, you can do like...t4 play this, bolt their guy, then t5 you can wrath and still leave 2 mana up for a counter/removal for their follow-up play

ciderpress, Monday, 8 April 2013 15:29 (eleven years ago) link

the more i think about it, i think he's going to be one of the best walkers in standard

ciderpress, Monday, 8 April 2013 15:30 (eleven years ago) link

that sequence of plays makes no sense though, forget i posited it

ciderpress, Monday, 8 April 2013 15:32 (eleven years ago) link

i hope Beck is good enough to make elf combo a deck in modern, though if it is it might just get banned

ciderpress, Monday, 8 April 2013 15:48 (eleven years ago) link

I've heard some people complaining about fuse as being basically entwine, but if both halves have different casting costs and power levels (like Beck and Call does) it's really kind of different isn't it? I'm a fan just for the goofy frame, I love when they modify the look of the cards like that.

frogbs, Monday, 8 April 2013 15:51 (eleven years ago) link

yeah it's just another variant on modal spells, like 50 other mechanics are

ciderpress, Monday, 8 April 2013 16:07 (eleven years ago) link

So excited about all these cards - Beck/Call joining the Whispering Madness club of 'print a banned card for 1 extra different-coloured mana' too. Is there anything for elves in blue? Coiling Oracle?

Y'know Beck is actually different than Glimpse of Nature in that it triggers any time a creature enters play, which means that A) it works for token producers like Saproling Cluster and B) it triggers if your opponent gets creatures too (so it's good with the Hunted creature cycle). It's the first point though (and the fact that Glimpse was crazy good to begin with) that tells me this should be a combo piece in something; will the one extra mana/blue splash nerf it?

frogbs, Monday, 8 April 2013 16:45 (eleven years ago) link

i feel confident saying that Beck will see play in both standard and modern in combo decks. what the standard ones look like i'm not sure yet

ciderpress, Monday, 8 April 2013 17:00 (eleven years ago) link

it'll be fun in older formats with Empty the Warrens! (or is that banned?)

frogbs, Monday, 8 April 2013 17:04 (eleven years ago) link

empty's only banned in pauper

ciderpress, Monday, 8 April 2013 17:06 (eleven years ago) link

beck + mana creatures + village bell-ringer is the first thing that comes to mind for standard uses - basically bant elf-ball. a few people were playing this last year with primeval titan and soul of the harvest already.

ciderpress, Monday, 8 April 2013 17:08 (eleven years ago) link

i had forgotten about that village bell-ringer combo - it won an scg open or something iirc maybe last summer? decks that can abuse beck dont appeal to me at all but i was surprised that they printed this considering glimpse is banned in modern (i think?). the idea that adding a blue mana to the cost of glimpse but making it work for tokens/your opponents creatures/blink effects is one the whole still less powerful is interesting to me.

Reggie (Lamp), Monday, 8 April 2013 17:17 (eleven years ago) link

I've heard some people complaining about fuse as being basically entwine, but if both halves have different casting costs and power levels (like Beck and Call does) it's really kind of different isn't it?

One of the judges in my MTG-London facebook group was having an absolute meltdown over Fuse. He said that Entwine was just a standard trigger, as opposed to fuse literally "casting both" as some sort of complete new confusing thing - like, it's confusing enough just whether you can counterspell*, let alone when snapcaster gets involved.

*: I just realised that this is what Counterflux's overload is for! Well, that and grapeshot, anyway.

Gravel Puzzleworth, Monday, 8 April 2013 18:06 (eleven years ago) link

I imagine it's just gonna be you cast one then the other

iatee, Monday, 8 April 2013 18:09 (eleven years ago) link

fuse cards are 1 spell no matter which of the 3 modes you cast. the spell's colors change depending on which mode though. also note that you can't snapcaster-fuse, you can only cast one half from a zone other than your hand

ciderpress, Monday, 8 April 2013 18:10 (eleven years ago) link

Yeah, I mean, I can't imagine it's worse than miracle, so I kinda surprised at his virulence - any judges here?

Gravel Puzzleworth, Monday, 8 April 2013 18:11 (eleven years ago) link

weird

iatee, Monday, 8 April 2013 18:11 (eleven years ago) link

http://magicjudge.tumblr.com/post/47438305293/fuse-faq

iatee, Monday, 8 April 2013 18:11 (eleven years ago) link

That's helpful - thanks iatee and cider!

Gravel Puzzleworth, Monday, 8 April 2013 18:25 (eleven years ago) link

yeah this seems like a weird thing for a judge to get super crabby over the mechanics article was pretty clear about how it worked, and even corner case stuff that i thought up like targeting with reverberate or appetite for brains isn't that complicated.

Reggie (Lamp), Monday, 8 April 2013 18:29 (eleven years ago) link

judges should be happy about magic getting complicated

iatee, Monday, 8 April 2013 18:32 (eleven years ago) link

I'm a fan just for the goofy frame, I love when they modify the look of the cards like that.

I don't mind the two color split frames, but Beck / Call visually looks awful. I would have called that out as a shop instantly if it didn't come straight from Wizards.

Vinnie, Monday, 8 April 2013 18:58 (eleven years ago) link

master of cruelties is lol

cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:09 (eleven years ago) link

probably not very good though

cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:11 (eleven years ago) link

advent of the wurm on the other hand looks bonk

http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/0g0viseo9e_EN.jpg

cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:14 (eleven years ago) link

not gonna comment on simic guy

cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:16 (eleven years ago) link

i really like that card, i'm just disappointed that the "life total becomes 1" ability isn't a "you may" thing. technically you can't kill your opponent with this guy alone. very cool though!

frogbs, Tuesday, 9 April 2013 04:16 (eleven years ago) link

and hooooly shit @ that wurm instant. kinda confirms my suspicion that DGM is where all the really ridiculous cards that were maybe too good to print in RTR or GTC will go.

frogbs, Tuesday, 9 April 2013 04:17 (eleven years ago) link

god I didn't even notice it was an instant. ridiculous.

iatee, Tuesday, 9 April 2013 04:19 (eleven years ago) link

at least we've had a year of practice not attacking into 4 open mana by now

ciderpress, Tuesday, 9 April 2013 05:56 (eleven years ago) link

again the card im most interested in for today's spoilers is the limited card...

Reggie (Lamp), Tuesday, 9 April 2013 12:36 (eleven years ago) link

also link

Reggie (Lamp), Tuesday, 9 April 2013 12:38 (eleven years ago) link

I'm imagining a Back to the Future moment where you show cards like Call of the Conclave, Loxodon Smiter, and this new stupid Wurm token generator to someone in 1998 and blow their fucking minds

frogbs, Tuesday, 9 April 2013 13:11 (eleven years ago) link

sin collector is definitely a constructed card too, in some fashion

ciderpress, Tuesday, 9 April 2013 13:12 (eleven years ago) link

Oh yeah, can definitely see Sin Collector getting constructed play, in fact I think it's better there than in limited. Against control, it puts a threat on the board and snags a Wrath or Revelation. That's great for 3 mana, and with Resto, it can get nutty. It needs a home, but I think this card will get played.

Vinnie, Tuesday, 9 April 2013 14:05 (eleven years ago) link

I'm imagining a Back to the Future moment where you show cards like Call of the Conclave, Loxodon Smiter, and this new stupid Wurm token generator to someone in 1998 and blow their fucking minds

i'm not convinced that these cards are that much more powerful than like...weatherseed treefolk. it's just that there are lots of them now instead of 1 per set/block

ciderpress, Tuesday, 9 April 2013 14:12 (eleven years ago) link

Master of Cruelties is lol. I thought it seemed weak on first glance, but it's an excellent Defender, and with any evasion, that's the game. It's also risky to block with a bunch of creatures to try and kill it because if they have Bloodrush, you lose your whole team.

Vinnie, Tuesday, 9 April 2013 14:14 (eleven years ago) link

yeah i dont think sin collector is great in limited although i think it might be surprisingly powerful in sealed where i like that kind of effect but i like sin collector as a reusable answer to sphinx's revelation in midrange decks. at least that's the first idea i had

Reggie (Lamp), Tuesday, 9 April 2013 14:29 (eleven years ago) link

Regardless of whether or not it's playable it's still a really neat design.

i'm not convinced that these cards are that much more powerful than like...weatherseed treefolk. it's just that there are lots of them now instead of 1 per set/block

It's not so much that - but IIRC that was an era when stuff like Shivan Dragon, Mahamoti, Serra Angel, and Sengir were all pulled from 6th edition because it was thought that they were too powerful! It was normal for really good creatures to slip through that had downsides that weren't properly balanced - Blastoderm and Negator come to mind - but the idea that they'd just great up print 4/4's with upside for 3 mana, or a 4 mana instant 5/5 trample in a set that can abuse tokens (I was obsessed with King Cheetah back then!) is really something old R&D just never would have done. That's become the mantra of crotchety old Magic players - "remember when big creatures used to have downsides?"

frogbs, Tuesday, 9 April 2013 14:29 (eleven years ago) link

king cheetah was the first flash creature, right

iatee, Tuesday, 9 April 2013 14:37 (eleven years ago) link

i think having creatures be better than spells is probably a more interesting game tbh even though i can understand both the nostalgia and general preference for when it was the opposite

Reggie (Lamp), Tuesday, 9 April 2013 14:37 (eleven years ago) link

xp - haha i looked king cheetah up in gatherer and it at least predates flash as keyword so

Reggie (Lamp), Tuesday, 9 April 2013 14:38 (eleven years ago) link

I still have a collector's box with the King Cheetah artwork! At the time the idea of a creature you could play as an instant was treated the way things like flip cards or Miracles are today. Damn, did I really start this hobby when I was 10 years old? I could have done so much with my life...

frogbs, Tuesday, 9 April 2013 14:39 (eleven years ago) link

have you played nonstop since?

iatee, Tuesday, 9 April 2013 14:40 (eleven years ago) link

I started at like 8-9

iatee, Tuesday, 9 April 2013 14:40 (eleven years ago) link

i think you're right iatee

ciderpress, Tuesday, 9 April 2013 14:41 (eleven years ago) link

I'd like to see a list of streamlined abilities by first appearance

iatee, Tuesday, 9 April 2013 14:43 (eleven years ago) link

dont lots of the 'evergreen' ones date back to like alpha?

Reggie (Lamp), Tuesday, 9 April 2013 14:46 (eleven years ago) link

some of the typical creature abilites took surprisingly long to get keyworded even though they were in alpha - vigilance showed up in kamigawa block i think, flash and reach not until future sight. deathtouch and lifelink were added in M10 and weren't really common abilities before that but now they're all over the place

ciderpress, Tuesday, 9 April 2013 14:48 (eleven years ago) link

the triggered abilites that were precursors to deathtouch/lifelink debuted in alpha (cockatrice) and legends (spirit link)

ciderpress, Tuesday, 9 April 2013 14:50 (eleven years ago) link

autumn willow w/ shroud

iatee, Tuesday, 9 April 2013 14:51 (eleven years ago) link

err flash/reach were in time spiral first, not future sight

ciderpress, Tuesday, 9 April 2013 14:51 (eleven years ago) link

shroud got keyworded in time spiral too i think

ciderpress, Tuesday, 9 April 2013 14:51 (eleven years ago) link

http://magiccards.info/scans/en/hl/53.jpg

this would be...2GG today?

iatee, Tuesday, 9 April 2013 14:53 (eleven years ago) link

there's a creature enchantment in legends called spectral cloak that gives shroud

ciderpress, Tuesday, 9 April 2013 14:53 (eleven years ago) link

oh good call

iatee, Tuesday, 9 April 2013 14:54 (eleven years ago) link

but yeah she's the first creature who has it on naturally without an activation

ciderpress, Tuesday, 9 April 2013 14:54 (eleven years ago) link

looks like defender was added at kamigawa too

ciderpress, Tuesday, 9 April 2013 14:56 (eleven years ago) link

in general i like having all these keywords, to save text on cards if nothing else. they're all pretty intuitive from the word except maybe vigilance

ciderpress, Tuesday, 9 April 2013 14:57 (eleven years ago) link

from wikipedia:

Even when separated from its place as Magic's first expansion, Arabian Nights was a groundbreaking set in terms of its impact on the game. In his article "It Happened One Nights",[10] Mark Rosewater detailed amongst others the following innovations or expansions on Alpha mechanics:

Stealing opponent's cards — Alpha enabled players to gain control of their opponent's permanents, but Arabian Nights explored this theme further.
Opponent activated abilities — Ifh-Bíff Efreet has an ability that each player can activate. This theme was further explored with the Mongers in Mercadian Masques
Lands with abilities — Arabian Nights was the first set with Lands that had abilities other than mana abilities.
Coin flips — Arabian Nights was the first set that made use of coin flips to introduce additional randomness to the game.
Cumulative upkeep & Cantrips (cards that draw a new card when played) — Both concepts were more formally introduced in Ice Age, but Arabian Nights made use of these on Cyclone and Jeweled Bird respectively.
Lifelink — The concept of the ability that would become Lifelink was first introduced on Arabian Nights' El-Hajjâj.
Exile zone as a Limbo — Oubliette was the first card to use what would eventually come to be called the Exile zone as a holding zone for cards temporarily out of play.

iatee, Tuesday, 9 April 2013 14:59 (eleven years ago) link

deathtouch and lifelink were added in M10 and weren't really common abilities before that but now they're all over the place

isnt this partly because the simplified the way damage works on the stack or something so the ability is easier to play with for newer players and thus suitable for lower rarities?

Reggie (Lamp), Tuesday, 9 April 2013 14:59 (eleven years ago) link

well yeah it changed from a trigger to something that happens naturally at the damage step, since i guess it's less intuitive if you can die with your armadillo cloak life on the stack or unsummon a creature that got damaged by cockatrice.

ciderpress, Tuesday, 9 April 2013 15:03 (eleven years ago) link

you can still do those things though since they didn't retroactively change the old cards to have lifelink or deathtouch, just the ones printed from M10 onward

ciderpress, Tuesday, 9 April 2013 15:04 (eleven years ago) link

it still kinda sucks that the ability couldn't be called "spirit link" since the card "Spirit Link" actually doesn't work that way

frogbs, Tuesday, 9 April 2013 15:07 (eleven years ago) link

this site is kind of cool, some old magic documents from one of the early WotC guys http://howell.seattle.wa.us/games/MtG/

the story of how expansion symbols came to be is pretty great:

The Arabian Nights booster box features the Magic card back, but all purple-y, like the box itself. That was what the backs of Arabian Nights cards were going to look like. If you'd mixed them into your deck, you'd know you were about to draw one. We'd found that this really was not a problem when we'd been playtesting. After all, playtest cards mixed into a real Magic deck were glaringly obvious, but none of the playtesters had any issues with it.
But when Magic players heard the news, they went ballistic. Mind you, this was the same rabid throng that had told us what utter losers we were to try and scam the public by releasing a game where you didn't get all the cards when you bought it, but only some of them. Yea, right. Nevertheless, Peter was really worried, and felt we'd better switch the card backs back to the brown of the basic set.
(The ONLY reason, by the way, this was considered was because Carta Mundi could just use the printing plates they already had. If we'd had to make new film, it would never have been changed.)
But changing the card back was also very problematic. City in a Bottle required that a player could identify the Arabian Nights cards, and that was supposed to be done by the color of the back. How could we mark the cards? As you can tell from the previous story, there was absolutely no way whatsoever that we'd be making new film for the fronts!
The printer told us that they could "step and repeat" over the black printing plate to put a symbol on the front of the cards. It had to be black, and it had to be identical on all of them. We figured a scimitar would work, and Jesper and I picked out a spot where we could squeeze it onto the cards.
But how to get this image to Carta Mundi, in Belgium? We're already a few days late in getting the cards printed. Our fans are screaming, and any further delay means the printer won't have time to print the cards now. They have other jobs that are scheduled to start. Our job would have to wait until the next open slot in their schedule, which was a couple weeks out.
“We'll fax it to them.” I announce.
Naturally, everybody looks at me like I'm insane. Everybody knows how crappy and jagged faxes look. How can we possibly fax this teensy little scimitar to them in any useful form?
Blow it up first. We fax over a copy of the simitar that's eight inches long. An eight inch scimitar at 200dpi (that's "fine" quality on a fax), is a 3200dpi scimitar when it's shrunk down to 0.5 inches long.
And that's what we did.

ciderpress, Tuesday, 9 April 2013 15:10 (eleven years ago) link

is that true for all creatures? i know cockatrice's ability works a bit differently from deathtouch in that it destroys the creature post-combat instead of on damage (and it only kills via combat damage) but i hadn't realized that all the old deathtouch/lifelink creatures still have their abilities go on the stack

also lol @ that homeland legend. so terrible. i was looking at homelands cards a few days ago and i feel like thats the next plane they should revisit - its really flavorful and imo the kinda set they can do really well now

Reggie (Lamp), Tuesday, 9 April 2013 15:11 (eleven years ago) link

I think maro says people request that a lot actually, I forgot his reason why they don't

iatee, Tuesday, 9 April 2013 15:17 (eleven years ago) link

innistrad had some stylistic callbacks to homelands in it, i think that's the closest we're going to get. they don't like to repeat worlds from poorly received sets, is the line they give us when people ask about this

ciderpress, Tuesday, 9 April 2013 15:19 (eleven years ago) link

have you played nonstop since?

― iatee, Tuesday, April 9, 2013 9:40 AM (34 minutes ago)

Kind of? Ok - born in 1986, when I started, your options were Ice Age, Alliances, 4th edition, and Chronicles (which was the cheapest, so I bought a lot of it). Played until Visions (my first two rares were Cadavorous Bloom and Squandered Resources, and I remember being super disappointed at how terrible they seemed at the time), then quit, came back for Mercadian Masques. Started playing competitively and actually took 2nd at a Masques Block PTQ as a 14-year old (should tell you something about that format). I was pretty good around Odyssey block. There I built a deck that almost ran the table at a PTQ (based around Nomad Mythmaker!) but got 'busted' for marked sleeves (I bought a new pack before the tournament and didn't check them for scuffs) which soured me on big tournaments. I did one more and beat some pro with a Might of Oaks at which point he flipped out on me, so I didn't play another one for a while. Got real big into 5-color (or "250") which was all anyone played around here for like five years. Didn't really play T2 at all. Just draft and 5-color. When I was in college I didn't play much because the Green Bay stores were terrible. Then the 5-C format tanked because it was managed really poorly and I didn't play much at all but around Innistrad I started to do Type 2 again. Through it all I think I hit like 80% of the prereleases so I've always known what's been going on, so to speak. And that's my life story.

frogbs, Tuesday, 9 April 2013 15:22 (eleven years ago) link

I'm also 1986, I started just before ice age was released and played til urzas saga when I dropped out completely

iatee, Tuesday, 9 April 2013 15:28 (eleven years ago) link

xp though i'm with you in that if they do more world-revisiting i'd like it to be a world that didn't get the full-on modern creative-department treatment last time around

haha another 1986 dude here, i played from tempest to onslaught then picked it back up a couple years ago when i ended up w/ a roommate who plays competitively

ciderpress, Tuesday, 9 April 2013 15:30 (eleven years ago) link

also re: creative: even though i don't like the extreme to which they've taken style-guide homogeneity in the card art these days i still really love the land/setting art in the game and i think they still knock that out of the park every time. this makes me far more interested in sets on new planes than revisiting old ones

i think theros, if it's what we think flavor-wise, would actually be a reasonable spot for them to bust out some more of the more stylized stuff like rebecca guay etc that's largely been non-present since lorwyn block or earlier

ciderpress, Tuesday, 9 April 2013 15:39 (eleven years ago) link

haha cider an-hava township/gavony township was one of the connections i was looking at a few days ago

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2960

^ proto hamlet captain? looking over the set i can def see what you mean about the parallels btw innistrad and homelands. i can also understand not wanting to invest a bunch of time in revisiting planes that are both failures and not as easily communicated to newer players

Reggie (Lamp), Tuesday, 9 April 2013 15:41 (eleven years ago) link

I remember blowing all my Burger King money on some dude's collection that he sold off when he went to school - $1600 for three Moxes (including a beta Sapphire), Ancestral Recall, Timetwister, all 40 duals (I think this was around when they were banned from Extended, so they were at an all-time low), 4 Mana Drains, 4 Force of Wills, and 20 fetches. Plus, lots of cards that are valuable now, like Sneak Attack and Gaea's Cradle. Not easy explaining that one to my parents, but maybe the best decision I've made. Worst: selling the Sapphire for $300 (it was beat up) in order to pay for a busted head gasket on my freakin' Ford Escort.

frogbs, Tuesday, 9 April 2013 15:44 (eleven years ago) link

how much of that do you still have?

iatee, Tuesday, 9 April 2013 15:47 (eleven years ago) link

Anyway to join into the actual discussion, I like the art direction they've gone in - agree that things look a bit samey, but when you see the blown up art on WoTC's website it's pretty incredible just how detailed some of it is. I would love a bit more personality - I really like the totally oddball art on Descendant's Path but that seems to be a rarity these days. I miss Phil Foglio and Drew Trucker a lot; shifting from that to very obviously CGI-enchanced stuff by the time of Odyssey was really a disappointment. But they've really done well lately. Except y'know, the whole male-dominated fantasy thing (I'm actually kind of embarrassed to play Lilliana of the Veil for this reason)

As far as world revisiting, I think the dual failures of Time Spiral and Coldsnap kinda made it clear that R&D shouldn't attempt to return to stuff that was problematic in the first place? The only old set that would be real interesting to return to IMO is Arabian Nights.

frogbs, Tuesday, 9 April 2013 15:50 (eleven years ago) link

xp - Almost all of it. Planned to sell a lot of it but luckily I got into online poker shortly after and didn't have to. I broke out my old 5-color deck that I hadn't opened in about five years the other day and was kinda stunned at how much cool junk I had collected. I wish I hadn't left it out in my freezing car so much, I had no idea this stuff would be worth major cash one day. One of the characteristics of 5-C was that you alter or draw on your cards and I remember people regularly defacing dual lands back then.

frogbs, Tuesday, 9 April 2013 15:52 (eleven years ago) link

i still really love the land/setting art in the game and i think they still knock that out of the park every time

land art is probably my favorite magic art - its sorta the most evocative. i like that a lot of the classic mtg land art is similar to the stuff the do know, stuff like taiga or sheltered valley wouldn't look out of place on a modern card

Reggie (Lamp), Tuesday, 9 April 2013 16:10 (eleven years ago) link

Except y'know, the whole male-dominated fantasy thing (I'm actually kind of embarrassed to play Lilliana of the Veil for this reason)

I think they're a lot better about the overly-sexualized art stuff than most fantasy properties. I mean, they still could tone it down a little, but by comparison I always thought they did ok. I do miss the weirder art stuff. They do a great job now but it's a little homogenous. Would be cool to see a really out-there block that called for some more abstract art, like a dream world or something.

I started playing in middle school in '94, but I similarly took a break around Visions because a big chunk of my collection got stolen around the time I was thinking I needed a new group of friends. Felt like a sign, really. Got dragged back in during college around Odyssey when some roommates wanted to pick the game back up, and I took it more seriously. Although to this day, I'm still pretty much just a limited player who follows Constructed rather than playing it - the only times I've really played it was when I had to for a PT (humblebrags).

Vinnie, Tuesday, 9 April 2013 16:58 (eleven years ago) link

I think they're a lot better about the overly-sexualized art stuff than most fantasy properties.

Oh, totally agreed on that. But a lot of it is still pretty bad - Blustersquall for example. Even stuff that's supposed to be horrifying like Nin, the Pain Artist doesn't make it through without gigantic cans. Of course, I come from the days of ogling Serra Angel and that bizarrely sexualized Elvish Ranger (from Alliances) so I'm not really one to talk.

frogbs, Tuesday, 9 April 2013 17:29 (eleven years ago) link

i kind of want to become one of those people who only play mono-red in standard regardless of the metagame, at least for paper events. would save me so much trouble/money on my paper collection and it's almost always a playable deck these days

ciderpress, Tuesday, 9 April 2013 17:33 (eleven years ago) link

Renounce the Guilds
https://twitter.com/mtgaaron/status/321700395435053056

ciderpress, Tuesday, 9 April 2013 19:12 (eleven years ago) link

scg put these up at 0.99 which seems like the absolute floor for the card, i would preorder a set if i had any intention of playing with them

ciderpress, Tuesday, 9 April 2013 19:54 (eleven years ago) link

oops too late they sold out already, will be back up at something higher i assume

ciderpress, Tuesday, 9 April 2013 19:55 (eleven years ago) link

It really feels like more of a sideboard card - typically those don't go very high. If you maindeck it I think it's just going to hit a lot of Burning-Trees. Plus most of the white decks I see play Geist or Reckoner so you got to play around that.

frogbs, Tuesday, 9 April 2013 19:59 (eleven years ago) link

you cast it when their obzedat is active and yours isnt imo

Reggie (Lamp), Tuesday, 9 April 2013 20:02 (eleven years ago) link

i do agree that $.99 is pretty low for a card that A) costs 2 mana, B) is an instant, and C) hits so many tier 1 cards (that are otherwise hard to deal with)

frogbs, Tuesday, 9 April 2013 20:07 (eleven years ago) link

it's a tool for control decks as its most obvious use - it deals with almost all of the nightmare threats - falk aristocrat, geist, obzedat, domri, assemble the legion, aurelia, etc etc. i think it might be maindeckable depending on what the top decks look like after this set is out

in any case, the preorder price should definitely be more than a dollar, even if it eventually settles there after a month of drafting

ciderpress, Tuesday, 9 April 2013 20:08 (eleven years ago) link

well I suppose DGM is pretty much guaranteed to have some really good multicolored cards. still my concern with it is how many things it actually hits - all those cards get played a lot obviously but how many decks have more than 4-6 multicolor cards maindeck? and of those that have a lot, can you get nerfed if they play a Burning-Tree Shaman so you can't hit the thing you want? (not that R/G has a lot of good multicolor stuff yet, but it's worth considering)

frogbs, Tuesday, 9 April 2013 20:19 (eleven years ago) link

i don't think you want the card vs burning-tree decks after sideboarding anyway.

there are a lot of multicolored creatures seeing play and even if a deck only plays a handful they tend to be the strongest ones in the deck.

ciderpress, Tuesday, 9 April 2013 20:22 (eleven years ago) link

i'm not saying this card is going to be a format staple, but i see it as a dreadbore-type card, something that sees a bit of play as a removal option, and dreadbore was like $8 at release time and is still well over $1 now

ciderpress, Tuesday, 9 April 2013 20:27 (eleven years ago) link

If DGM brings more powerful multicolor staple cards I can see it being really good - you wouldn't want to put in a card if it only deals with their 3 Aristocrats for instance. Junk Rites plays both Loxodon Smiter and Ghost Dads, I can see it useful there. But there aren't many decks like that.

frogbs, Tuesday, 9 April 2013 20:35 (eleven years ago) link

Advent of the Wurm's collector number is #51. Which means that if it's the first gold card alphabetically then we're only getting 10 cards of each color. Sounds about right

frogbs, Tuesday, 9 April 2013 21:20 (eleven years ago) link

Wow, hadn't thought about that. Guess we're in for lots of gold. If they hadn't already blown the "all-gold set", this would have been a perfect time to use it.

Vinnie, Tuesday, 9 April 2013 21:24 (eleven years ago) link

still my concern with it is how many things it actually hits - all those cards get played a lot obviously but how many decks have more than 4-6 multicolor cards maindeck?

every tier one and two deck has at least one target for it and most have several even the burning-tree decks have consistently had domri somewhere in their 75 and blitz decks have ghor-clan rampager. i was actually wondering if it might be viable in blitz decks though as a way of dealing w/boros reckoner since they're probably the least immune and it also hits stuff like detention sphere and olivia and other problem cards for the deck

Reggie (Lamp), Tuesday, 9 April 2013 21:27 (eleven years ago) link

least should be most there

Reggie (Lamp), Tuesday, 9 April 2013 21:27 (eleven years ago) link

problem is it eats one of your emissaries which is the same result the more proactive answers to reckoner already have

ciderpress, Tuesday, 9 April 2013 21:29 (eleven years ago) link

i enjoy the demographic of this thread. i'm right there with y'all (87)

modern magic art is generally dreadful, i think, but i also agree that land art has become progressively more stunning. love the foglios tho

cocktail onion (fennel cartwright), Wednesday, 10 April 2013 00:46 (eleven years ago) link

That must be the sweet spot for magic players, it was just starting up around the age where you guys might start nurturing a card collecting addiction. I'm super old so I was focused on buying baseball and Star Wars cards as a kid. Couldn't do much with those though. By the time mtg came around, I was graduating from high school and more interested in sex, drugs, and rock n roll.

Only now that I'm rapidly approaching middle age with a kid of my own am I able to return to my childhood love of games and trading cards.

Moodles, Wednesday, 10 April 2013 00:55 (eleven years ago) link

also iunno... all things considered the new spoilers don't really look too broken? the instant wurm is sweet but probably on the same power level as resto anyways. i think it'll be a balanced set when all is said and done.

cocktail onion (fennel cartwright), Wednesday, 10 April 2013 06:19 (eleven years ago) link

i like exava a lot. not sure where she's better than hellrider or falkenrath aristocrat yet but at least she'll be around longer in standard

ciderpress, Wednesday, 10 April 2013 06:41 (eleven years ago) link

i think they're saving some stuff

frogbs, Wednesday, 10 April 2013 13:35 (eleven years ago) link

feeling a little underwhelmed by Exava, think I like the deathtouch dude more

Moodles, Wednesday, 10 April 2013 13:45 (eleven years ago) link

Exava looks sweet. She is better than Hellrider on an empty board, and better than Falkenrath Aristocrat against decks with Tragic Slip, though probably worse than either overall. In her favor, first strike is very relevant right now, but being Legendary hurts. After rotation, I think she'll get played.

Lavinia just got spoiled too. Interesting ETB effect, wonder if she has combo potential?

Vinnie, Wednesday, 10 April 2013 14:05 (eleven years ago) link

Lavinia seems pretty nice, protection against red is interesting

Moodles, Wednesday, 10 April 2013 14:12 (eleven years ago) link

apparently the flavor texts on the RTR and GTC guildgates have certain letters with slightly raised flavor text, and if you put them together and read them vertically they read "THE GUILDS OF RAVNICA" in RTR and "WILL DESTROY EACH OTHER" in GTC. sounds like a crackpot theory but if you have any guildgates by you check it out, this is actually for real

frogbs, Wednesday, 10 April 2013 14:17 (eleven years ago) link

the dragons maze ones have raised letters too but we haven't seen all 10 yet

ciderpress, Wednesday, 10 April 2013 14:50 (eleven years ago) link

can't wait to scoop to t5 lavinia dozens of times in standard over the next year and a half...

ciderpress, Wednesday, 10 April 2013 14:54 (eleven years ago) link

just when you resolved to commit yourself to mono red

frogbs, Wednesday, 10 April 2013 15:09 (eleven years ago) link

ehh i don't think she's better vs mono-red than just aggro in general. can always add a land or 2 and break out the thundermaw hellkites again. also i can see people using her as a falter on a stick in UW geist aggro decks too

ciderpress, Wednesday, 10 April 2013 15:30 (eleven years ago) link

Trostani's Summoner
5GW
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
1/1

uncommon. this seems pretty fun

ciderpress, Wednesday, 10 April 2013 16:42 (eleven years ago) link

BRING BACK REVELLARK!!

frogbs, Wednesday, 10 April 2013 16:42 (eleven years ago) link

we already have restoration angel and unburial rites, don't be greedy

ciderpress, Wednesday, 10 April 2013 16:44 (eleven years ago) link

I like that card

iatee, Wednesday, 10 April 2013 16:46 (eleven years ago) link

also that cycle of 2/4 commons that marshall previewed in the limited article is going to do a ton of work towards slowing the format down, i think. not only do they block most of the aggro cards in both RTR and GTC, they also make you want to play multiple ETB-tapped lands in your decks, since getting the trigger on any of them is pretty huge. red one is probably the worst, black probably the best.

ciderpress, Wednesday, 10 April 2013 17:21 (eleven years ago) link

not to mention that 2-color decks basically won't be viable unless you want your deck to be real diluted

frogbs, Wednesday, 10 April 2013 17:36 (eleven years ago) link

well yeah but the worry was that the format would still be tempo-ey due to all the gatecrash aggro cards and detain/unleash, this cycle is the type of thing i want to see if it's gonna be more ponderous like it should be (tempo-ey 3-color just means lots of unfun manascrew deaths and such)

ciderpress, Wednesday, 10 April 2013 17:39 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/inoog6pejv_EN.jpg

rad art, crap card

iatee, Wednesday, 10 April 2013 18:50 (eleven years ago) link

yeah her old card was a lot more interesting for constructed. this one's still a fine board control card in limited and maybe very specific block or standard matchups but it's not too exciting

also flavor-wise i'm not sure why a human with a crippled leg is a 4/4 vigilance

ciderpress, Wednesday, 10 April 2013 18:53 (eleven years ago) link

I'm thinking Boros/Azorious can be real nasty if it gets the right cards (Gore-House and Lyev Skynight, for example) - it would be slower then GTC Boros but it would have flyers. I guess we'll see if DGM has any more 3-power 2CC dudes.

frogbs, Wednesday, 10 April 2013 20:35 (eleven years ago) link

ooh, I like Varolz

Moodles, Thursday, 11 April 2013 04:20 (eleven years ago) link

http://media.wizards.com/images/magic/daily/td/td242_4_juhna278zk.jpg

this is v strong

iatee, Thursday, 11 April 2013 13:43 (eleven years ago) link

yeah that card is nuts

ciderpress, Thursday, 11 April 2013 14:20 (eleven years ago) link

not only does it kill everything without hexproof, and that includes annoying stuff like thragtusk or undying creatures not coming back, you can also probably 2-for-1 with it a fair amount of the time if you have a creature on board to block the 0/1

ciderpress, Thursday, 11 April 2013 14:23 (eleven years ago) link

takes away Boros Reckoner's damage redirect too

Moodles, Thursday, 11 April 2013 14:25 (eleven years ago) link

yeah that falls under annoying creatures for sure

the 1B dark confidant riff is pretty good too, should see play in aggressive black decks. other stuff from last night not as exciting though i do like the 7/5 mana flare and the 6/4 hand destroyer.

ciderpress, Thursday, 11 April 2013 14:27 (eleven years ago) link

Yeah Turn/Burn is gonna be a format staple. Very versatile card, and I'm very glad it exists as an answer to Thrag and Reckoner and cards like that.

Not sure how to evaluate Blood Scrivener at all! Seems very powerful (I think multiples even stack!) but are there any aggro decks that routinely have zero cards in hand? It's so easy to get caught with extra lands or removal spells.

Vinnie, Thursday, 11 April 2013 14:33 (eleven years ago) link

Also I'm wondering whether Blood Scrivener and Rot Farm Skeleton are references to the original Rav mechanics. Maybe there will be cycle of them.

Vinnie, Thursday, 11 April 2013 14:35 (eleven years ago) link

the insanity demon thing is definitely an intentional hellbent enabler so there's 2 already

ciderpress, Thursday, 11 April 2013 14:38 (eleven years ago) link

I'm not sure who exactly would want the Scrivener - seems risky and you're just asking to get blown away by Supreme Verdict. Still it's awesome how with everything DGM has to do anyway that they're even referencing the old Rav mechanics.

The Zur-Thaa Ancient seems pretty crazy. Like when you think "7/5 mana flare" you assume it's costed at seven. Five mana is pretty nuts for that. Obzedat's return feels like it'll usher in a whole new era of stupid Omniscience decks.

frogbs, Thursday, 11 April 2013 14:42 (eleven years ago) link

https://sphotos-a.xx.fbcdn.net/hphotos-ash3/555095_516886555034770_1207458033_n.jpg

this might be pretty good in a funky 4/5c deck

iatee, Thursday, 11 April 2013 17:19 (eleven years ago) link

yeah i'm always a fan of uncommon build-around-me enchantments for draft

i drafted a crackling perimeter deck last night but it was terrible. going to try again in full block draft at some point probably

ciderpress, Thursday, 11 April 2013 17:27 (eleven years ago) link

it might be marginally better if someone can realistically expect 5 gates and a v. controlly deck

iatee, Thursday, 11 April 2013 17:30 (eleven years ago) link

Varolz is going to be pretty excellent with Death's Shadow/Phyrexian Dreadnought. C'mon someone's got to build this deck

frogbs, Thursday, 11 April 2013 20:19 (eleven years ago) link

people were already buying up all those cards last night from what i hear

ciderpress, Thursday, 11 April 2013 20:20 (eleven years ago) link

the BG/GR split card works with those too, you can make a 15/15 and dome your opponent for 15 or whatever

ciderpress, Thursday, 11 April 2013 20:21 (eleven years ago) link

they're blasting the guild champions out pretty fast, we're only missing GW and WR now right? and i think the GW is in the development article tonight. meanwhile we've gotten almost no mythics. weird spoiler season when the flagship cards aren't mythic

ciderpress, Thursday, 11 April 2013 20:27 (eleven years ago) link

The champions were originally supposed to be mythics but they didn't have enough mythic rare slots in the set to make that happen so they got changed to rare.

Moodles, Thursday, 11 April 2013 20:51 (eleven years ago) link

i think the selesnya mythic is the best card spoiled yet:

http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/u1gpj8j2ko_EN.jpg

it's just a card advantage machine and what more does one want

cocktail onion (fennel cartwright), Friday, 12 April 2013 04:18 (eleven years ago) link

holy cow that thing is really fuckin good

frogbs, Friday, 12 April 2013 04:55 (eleven years ago) link

thats the two drop i wanted for bant delver right?

Reggie (Lamp), Friday, 12 April 2013 05:12 (eleven years ago) link

Yeah some really good stuff got spoiled today. The mythic is insane, it's gonna be a 4-of in many decks. Basically Thragtusk for aggro decks. Can't imagine the floor on that card being less than $20 for a long time. Putrefy will obv be played if shit like Murder is seeing play. Far/Away seems like it has its uses - control decks often want effects that can be played early but get better later on. Even Council of the Absolute may get played. This set is looking like a high value set so far.

Vinnie, Friday, 12 April 2013 12:39 (eleven years ago) link

Maro did hint that there would be some high-profile reprints in DGM and somehow I doubt that Putrefy is the only one. Lightning Helix or bust!!

frogbs, Friday, 12 April 2013 13:13 (eleven years ago) link

that mythic is comparable to grand abolisher, a card that was around for a year and saw a reasonable amount of play in standard aggro decks. it's a bit worse because it doesn't lock your opponent out completely on your turn but also a bit better because it leaves the keldon warlord token behind. i think it's gonna be a bit overhyped relative to how much play it will see but it's certainly a good card and possibly eternal format playable too in GW hatebear type decks

ciderpress, Friday, 12 April 2013 13:16 (eleven years ago) link

there's no way they're putting lightning helix in the same standard as boros charm and snapcaster unless they basically want to shout from the rooftops "we want UWR tempo to be the dominant deck like delver/cawblade"

ciderpress, Friday, 12 April 2013 13:17 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/5prumpmiw3_EN.jpg

this card is going to be super awkward

ciderpress, Friday, 12 April 2013 13:25 (eleven years ago) link

this new guy though is better than abolisher IMO because he works against all sorts of decks. the decks that play mass removal (and therefore can kinda nerf the token) are the ones that tend to play spells during the opponent's turn. if you're not up vs. control it's still a real good Doomed Traveller type card. I kinda question if GW needs any real synergy at all or if you can just build around dropping dumb over-the-curve creatures every turn

frogbs, Friday, 12 April 2013 13:27 (eleven years ago) link

yeah I'm surprised they made that goblin card

iatee, Friday, 12 April 2013 13:28 (eleven years ago) link

i thought they really shied away from things like that outside of overcosted rares. kudos for essentially slotting an Unglued card into the set!

btw I'm not predicting the return of Lightning Helix, but I would think at least Mortify should come back? I dunno it just seems weird to have only one high-profile reprint like that.

frogbs, Friday, 12 April 2013 13:31 (eleven years ago) link

the only saving grace is that it is so terrible that it will rarely be played

iatee, Friday, 12 April 2013 13:40 (eleven years ago) link

i think there could be one more and i think mortify is reasonably likely if so. though it always bothered me that putrefy has the no regen clause and mortify doesn't

ciderpress, Friday, 12 April 2013 13:42 (eleven years ago) link

lol I literally never noticed that

frogbs, Friday, 12 April 2013 13:43 (eleven years ago) link

Hmm I thought about Voice a little more and you may be right, cider. Abolisher isn't the best comparison because people played that primarily for the hate ability, whereas Voice is more a value guy like Thragtusk. The Abolisher clause on Voice is not nearly as relevant as the dies clause. But I realize that the token probably won't get much bigger than 3/3 normally, which makes the card similar to Loyal Cathar, which never saw a lot of play. Voice is better for sure, but not sure how much better.

Helix might be a little much to reprint, but it wouldn't surprise me. Love to get Electrolyze or Mortify back.

Vinnie, Friday, 12 April 2013 13:47 (eleven years ago) link

coiling oracle is another card they could reprint that people would be excited about. Snake Elf definitely fits in with the new simic creature types

ciderpress, Friday, 12 April 2013 13:48 (eleven years ago) link

I think Loyal Cathar would have seen some play if they hadn't printed better cards like Doomed Traveller or Strangleroot Geist. It's just a real good package for not a lot of mana and it can be a nightmare for certain decks. I do agree that it's not really right to compare this to Abolisher.

frogbs, Friday, 12 April 2013 14:02 (eleven years ago) link

oh my god people are whining so hard about Goblin Test Pilot

frogbs, Friday, 12 April 2013 14:07 (eleven years ago) link

The capacity for whining in general on mtgsalvation is astounding

Moodles, Friday, 12 April 2013 14:09 (eleven years ago) link

haha why

its annoying to select the random target is all i meant, its clearly not constructed playable and is sort of a fringey sideboard card in limited probably

ciderpress, Friday, 12 April 2013 14:09 (eleven years ago) link

these are the same people who thought ral's ultimate was terrible because of the 1/32 chance that you get 5 tails

ciderpress, Friday, 12 April 2013 14:11 (eleven years ago) link

i'm seeing a lot of "well Izzet was the worst guild anyway, so instead of Electrolyze we obviously get this...I'm surprised they didn't think a 0/2 flying was broken enough!! LOL!!"

plus whining that people are going to play the random ability wrong by rolling 2d6s or whatever. "rules nightmare" is getting thrown around a lot, as though generating a random number is that difficult.

basically people getting real mad at goofy cards that are not constructed playable

frogbs, Friday, 12 April 2013 15:07 (eleven years ago) link

well if there are 11 permanents in play generating a random number and assigning everything a number 1-13 is a pain in the ass

iatee, Friday, 12 April 2013 15:08 (eleven years ago) link

and the end result isn't even fun or interesting

iatee, Friday, 12 April 2013 15:09 (eleven years ago) link

like I agree w/ the whiners that the card was a bad idea it just won't be a huge issue cause nobody will play this

if it did 5 damage and could really swing a game that would be one thing

iatee, Friday, 12 April 2013 15:11 (eleven years ago) link

somebody who is a real dick could bring it to a huge edh game

iatee, Friday, 12 April 2013 15:13 (eleven years ago) link

people would whine so much harder if this thing were playable; same reason why coinflip cards have to be unplayable, because nobody wants to lose a match in a Grand Prix or something on a coin flip. hence why Frenetic Efreet seems to be so hated.

frogbs, Friday, 12 April 2013 15:16 (eleven years ago) link

I loved frentic efreet. was that reprinted?

iatee, Friday, 12 April 2013 15:17 (eleven years ago) link

nope

ciderpress, Friday, 12 April 2013 15:36 (eleven years ago) link

would be terrible in today's game wouldn't it

iatee, Friday, 12 April 2013 15:37 (eleven years ago) link

yeah definitely

ciderpress, Friday, 12 April 2013 15:38 (eleven years ago) link

a 3 mana 2/1 flyer was alright back then. plus the idea of cards "phasing out" kinda left us long ago - I always thought it was funny how every card with "phasing" was basically unplayable. we've come a long way

frogbs, Friday, 12 April 2013 15:39 (eleven years ago) link

that was in a world champ deck iirc!

iatee, Friday, 12 April 2013 15:41 (eleven years ago) link

i think you're thinking of rainbow efreet

ciderpress, Friday, 12 April 2013 15:49 (eleven years ago) link

it placed second: https://www.wizards.com/sideboard/article.asp?x=results/ptworlds97_decks

rainbow efreet was rad too

iatee, Friday, 12 April 2013 15:51 (eleven years ago) link

that would be limited playable today for sure

iatee, Friday, 12 April 2013 15:52 (eleven years ago) link

those circles of protection even

Reggie (Lamp), Friday, 12 April 2013 15:56 (eleven years ago) link

imagine trying to play wildfire emissary in constructed today

ciderpress, Friday, 12 April 2013 15:58 (eleven years ago) link

well Frenetic Efreet got nerfed quite a bit with the changes to damage stacking. now it would just be a 2/1 that randomly dodges removal.

people didn't play a lot of lands in those days, did they? i guess if you're doing 4 thawing glaciers you can live off just two but still this seems pretty light

frogbs, Friday, 12 April 2013 16:00 (eleven years ago) link

slam it imo

Reggie (Lamp), Friday, 12 April 2013 16:01 (eleven years ago) link

yeah I remember 20-22 being the accepted norm and was surprised when I came back to the game

iatee, Friday, 12 April 2013 16:02 (eleven years ago) link

lol the third place list is playing 16 lands? is that right? pre-modern competitive magic is kinda nuts

Reggie (Lamp), Friday, 12 April 2013 16:05 (eleven years ago) link

the pitch cards were quite good too which justifies a little less land

frogbs, Friday, 12 April 2013 16:10 (eleven years ago) link

yeah playing enough lands is a relatively modern development in mtg strategy

ciderpress, Friday, 12 April 2013 16:26 (eleven years ago) link

lol @ people playing 46 land esper drownyard decks now though, maybe the pendulum has swung too far

Reggie (Lamp), Friday, 12 April 2013 16:27 (eleven years ago) link

though some of that is the switch from counterspell to mana leak as the baseline good counterspell, and then from mana leak to nothing that punishes playing higher cmc spells

ciderpress, Friday, 12 April 2013 16:28 (eleven years ago) link

when your deck is built around casting a 4-mana spell to stabilize, you need to play 27+ lands because you want to hit your 4th land drop on turn 4 every single game. those older control decks were better at trading 1 for 1 without losing too much tempo, so you could skimp on lands more

ciderpress, Friday, 12 April 2013 16:33 (eleven years ago) link

yeah the most expensive spell in that RUW deck is hammer of borgarden

iatee, Friday, 12 April 2013 16:36 (eleven years ago) link

also sphinx's revelation makes flooding out a complete non-worry

ciderpress, Friday, 12 April 2013 16:39 (eleven years ago) link

oh the U/W mythic is going to be pretty fun with that card

frogbs, Friday, 12 April 2013 16:55 (eleven years ago) link

yeah i understand to an extent, like the 97 list also gets to play 4 swords to plowshares and 4 force of wills in it, it is doing something kinda different to current esper decks.

would be interested to know what the win % would be for that u/w/r 97 deck versus a 2013 competitive deck? like in theory it feels like the 97 deck is the favorite against p much any modern creature deck but maybe its too inconsistent, has too few answers? idk

Reggie (Lamp), Friday, 12 April 2013 16:55 (eleven years ago) link

this is exactly what cockatrice was so excellent at doing

frogbs, Friday, 12 April 2013 17:02 (eleven years ago) link

Frenetic Efreet pre-dated stacked damage, the ability was used to dodge removal. I remember the days of playing 20-22 lands, but not exactly why people did that. The mulligan rules were a lot stupider (redraw only 0 or 7 lands, I think?) so maybe it was that the game had so much luck, you may as well press it to the limit.

Vinnie, Friday, 12 April 2013 17:47 (eleven years ago) link

yeah I feel like that was the general pov

iatee, Friday, 12 April 2013 17:49 (eleven years ago) link

well when *I* played Frenetic Efreet it was in the stacked damage era. that change came about in 6th edition so IIRC you wouldn't have Mirage-era cards legal then

frogbs, Friday, 12 April 2013 18:09 (eleven years ago) link

I like my damage like I like my women

iatee, Friday, 12 April 2013 18:11 (eleven years ago) link

i am never, ever getting these last two QPs huh? so bitter w/mtgo rn

Reggie (Lamp), Saturday, 13 April 2013 23:44 (eleven years ago) link

yeah i already gave up on this season, i have too a hard time motivating myself to play now-obsolete formats during the spoiler weeks + paper release period

ciderpress, Sunday, 14 April 2013 00:30 (eleven years ago) link

am i correct in thinking that there is no statistical information available on mtgo? like, if i want to know how i did in tournaments or one off games over a period i need to be keeping track of that myself right?

Roberto Spiralli, Sunday, 14 April 2013 02:44 (eleven years ago) link

they keep track of a few things like # of boosters won, which they send you in the monthly email you can opt into in your options. most useful things like winrate you need to track yourself though.

ciderpress, Sunday, 14 April 2013 04:14 (eleven years ago) link

ok thx

Roberto Spiralli, Sunday, 14 April 2013 11:19 (eleven years ago) link

boy I really hope the rumors of the G/U Mana Drain are true

frogbs, Sunday, 14 April 2013 22:01 (eleven years ago) link

if it's four mana would it even be playable?

iatee, Sunday, 14 April 2013 22:05 (eleven years ago) link

i kinda doubt it but you better believe i'd base some stupid Zegana deck around it

frogbs, Sunday, 14 April 2013 22:07 (eleven years ago) link

I would love if it were 1GU

iatee, Sunday, 14 April 2013 22:09 (eleven years ago) link

counter a spell and generate 7 mana on turn 4? that may be a little too good

frogbs, Sunday, 14 April 2013 22:12 (eleven years ago) link

I'm all for overpowered counterspells

iatee, Sunday, 14 April 2013 22:14 (eleven years ago) link

like, if i want to know how i did in tournaments or one off games over a period i need to be keeping track of that myself right?

yeah an detailed or even not so detailed stats have to be kept yourself, i use a pretty basic spreadsheet to track my limited play mostly to keep a general sense of my profitability and also because i like knowing what colors/archetypes have done well for me vs. the general impression of the format

i am still on the hunt for those last two elusive QPs. apologies for the updates but no one i know in real life has any idea of what that means when i complain about it

Reggie (Lamp), Monday, 15 April 2013 03:14 (eleven years ago) link

i won a gtc sealed with a 5 colour deck. primarily simic, with domri rade. i had good fixing and my playable creatures were totally spread out. crowned ceratok was my mvp, i closed out 3 games with trample. it felt like a rite of passage.

Roberto Spiralli, Monday, 15 April 2013 03:34 (eleven years ago) link

haha roberto! i remember when i was starting out and didn't have much idea of what i was doing. i drafted a 4-color ISD deck with relatively little fixing. i think i took that thing two rounds, and really p'd my round 2 opponent off. he was french or something and got upset that he lost to a noob.

not trying to knock your deck or anything. 5-color green is a viable strategy in most limited formats i think, even though it's hard to pull off. it's a great timmy strategy cuz it's just a delight when it does go off.

cocktail onion (fennel cartwright), Monday, 15 April 2013 05:42 (eleven years ago) link

lamp, you should grind phantom sealeds for those QPs. it's so low budg that you can multiqueue relatively efficiently (if that kind of thing turns your crank that is)

cocktail onion (fennel cartwright), Monday, 15 April 2013 05:50 (eleven years ago) link

oh man i've played... i dont really want to admit how many phantom sealed events over the last two weeks and haven't managed to 3-0. genuinely not sure why but i almost always go 2-1, like yesterday i played four of them and went 2-1 in three. the fourth i went 1-2 mostly because i forgot to submit my deck so i autolost every game 1.

Reggie (Lamp), Monday, 15 April 2013 06:00 (eleven years ago) link

yep i lolled

cocktail onion (fennel cartwright), Monday, 15 April 2013 06:06 (eleven years ago) link

and i now have a better picture of exactly why you are venting here. that is too much

cocktail onion (fennel cartwright), Monday, 15 April 2013 06:06 (eleven years ago) link

so all those spoilers outside of the new Mana Drain have been confirmed. which implies that new Mana Drain is likely in the set.

kinda hate the Boros guild leader. not really playable in Constructed but he'll be such a nightmare in Limited. maybe even worse than Firemane Avenger,

frogbs, Monday, 15 April 2013 12:27 (eleven years ago) link

is it really not playable in standard?

iatee, Monday, 15 April 2013 12:45 (eleven years ago) link

I think in standard you're only ever going to profitably attack with 3 guys if they're all down by turn 3 at the latest (and preferably 2) - that's why boros elite could be a card, but I'd be really surprised if this could. I guess he's marginally ok as a blocker against some sort of ashzealot.dec, but less so than like, alms beast or deadbridge goliath would be, and those haven't exactly been taking down GPs.

Gravel Puzzleworth, Monday, 15 April 2013 13:50 (eleven years ago) link

it would be rather interesting with Aurelia. in fact just now I realized that Aurelia allows you to activate Batallion twice. could be an interesting block deck at least!

the Cluestones seem like a good sign for the slowing down of limited. granted a lot of commons have yet to be spoiled but like 1-2 common slots are going to be taken up by these things in every pack.

frogbs, Monday, 15 April 2013 13:54 (eleven years ago) link

i think it's gonna be really slow! like 2/2s for 2 being unplayable slow

ciderpress, Monday, 15 April 2013 14:08 (eleven years ago) link

in which case card evaluations for gatecrash change a ton, RTR not quite as much

ciderpress, Monday, 15 April 2013 14:11 (eleven years ago) link

yeah in GTC stuff like Gutter Skulk or Sage's Row Denizen were very maindeckable (even if Sage's Row ability didn't help you at all). this is gonna be a complicated format.

frogbs, Monday, 15 April 2013 14:26 (eleven years ago) link

in fact just now I realized that Aurelia allows you to activate Batallion twice

Heh, one of the best parts of Magic is little realizations like that. When I figured out that Harrow gave two instant-speed Landfall activations, I was very happy.

Vinnie, Monday, 15 April 2013 14:27 (eleven years ago) link

the ridiculous synergy between Ooze Flux and Evolve creatures is another good one

frogbs, Monday, 15 April 2013 14:32 (eleven years ago) link

wow, the Boros mythic is yet another anti-Wrath card. doesn't feel like a Mythic at all. the Gruul one does however and is probably my favorite card spoiled so far.

frogbs, Monday, 15 April 2013 16:30 (eleven years ago) link

sheesh I thought the card was good before I read 'double strike'

iatee, Monday, 15 April 2013 16:32 (eleven years ago) link

i'm a little confused as to why the Boros one exiles itself - unless there's a degenerate combo there it doesn't seem to do anything but confuse people as to whether or not the enchantment itself comes back (I'm pretty sure it doesn't, but it's kinda ambiguous)

frogbs, Monday, 15 April 2013 16:40 (eleven years ago) link

it doesn't, it would be too strong if it did. I think it does mostly for flavor reasons.

iatee, Monday, 15 April 2013 16:41 (eleven years ago) link

like it's 'replacing' the exiled creatures

iatee, Monday, 15 April 2013 16:41 (eleven years ago) link

if it replaced itself it would be kinda unbeatable i think.

Reggie (Lamp), Monday, 15 April 2013 16:54 (eleven years ago) link

Yeah it would be worded differently if they wanted that effect. Seems worse than a Boros Charm to me honestly.

Vinnie, Monday, 15 April 2013 17:00 (eleven years ago) link

i think that depends on how many people start running terminus again.

Reggie (Lamp), Monday, 15 April 2013 17:02 (eleven years ago) link

boros card looks kind of like a bad boros charm at first and then you start thinking about it and it gets more and more ridiculous

ciderpress, Monday, 15 April 2013 17:17 (eleven years ago) link

it seems like getting the timing right on it could be tricky

Moodles, Monday, 15 April 2013 17:23 (eleven years ago) link

i think you want to play it in a deck that can use it aggressively, not just reactively. rebuy your thragtusk and angel triggers, give your lategame play haste to get in for lethal, even blink your guys out EoT to wrath your opponent's board during your first main before they come back. plus it's a mediocre anthem until you want to use it, which is okay for 2 mana.

ciderpress, Monday, 15 April 2013 17:29 (eleven years ago) link

it also lets you attack 3 times in a turn with aurelia heh

ciderpress, Monday, 15 April 2013 17:30 (eleven years ago) link

that thing is disgusting with Thragtusk

frogbs, Monday, 15 April 2013 17:40 (eleven years ago) link

rebuy your thragtusk and angel triggers

s0 boring though

Reggie (Lamp), Monday, 15 April 2013 17:45 (eleven years ago) link

yeah i mean i'm not gonna be playing it but i think it has a lot of potential in midrange decks

ciderpress, Monday, 15 April 2013 18:01 (eleven years ago) link

Eh, it's possible, but flicker effects have tended not to get used unless they do something good on their own (like Resto). Ghostway saw almost no play, for a slightly higher cost. Even pw Venser was barely played. The anthem effect doesn't really help the midrange decks that would want to blink their own creatures. Though I do think the environment for a mass flicker effect is better now than it was during Ghostway's time, with ridiculous shit like Thragtusk.

Vinnie, Monday, 15 April 2013 20:19 (eleven years ago) link

I like the card best in an aggro deck to dodge Wrath, but Boros Charm does that and more. If Terminus or Merciful Eviction raise in popularity, it looks better, and I guess if the aggro decks start adding more creatures with ETB effects, it gets even better.

Vinnie, Monday, 15 April 2013 20:21 (eleven years ago) link

boros charm also doesn't have to be in play annoucing that it's dodging the next wrath

iatee, Monday, 15 April 2013 20:22 (eleven years ago) link

announcment or no there's still no real substitute for a wrath effect

frogbs, Tuesday, 16 April 2013 04:06 (eleven years ago) link

i really like the golgari mythic

ciderpress, Tuesday, 16 April 2013 05:58 (eleven years ago) link

Seance was my favorite card in Innistrad block so maybe this'll pull me back into Standard. I love how the "mill 10" effect both enables it and prevents it from being too degenerate.

frogbs, Tuesday, 16 April 2013 13:02 (eleven years ago) link

Yeah Chant is my kind of card, love it. Has the possibility of getting broken, but it's just a really cool card on its own.

Vinnie, Tuesday, 16 April 2013 13:44 (eleven years ago) link

It definitely has the feeling of something that could be degenerate but I think in R&D's world if it costs 6 mana then it's not really a concern. In general cards like that have a clause like "whenever a card is put into your graveyard, exile it", but since this doesn't, something like Harvest Pyre + Time Warp would be an infinite combo. Oh wow I just realized that Harvest Pyre and Boros Reckoner are both legal in Standard right now.

frogbs, Tuesday, 16 April 2013 13:52 (eleven years ago) link

did you not watch the last pro tour? in the very first standard feature match someone busted that combo out on camera and no one had seen it yet and there was a pretty great 'WTF' reaction

ciderpress, Tuesday, 16 April 2013 14:12 (eleven years ago) link

i don't think chant can get broken at 6cmc. i do think there's slight combo potential but a combo with a 6cmc piece isn't going to be 'broken' even in standard

ciderpress, Tuesday, 16 April 2013 14:14 (eleven years ago) link

spoiler season really brings home that there are so many magic cards i will never, ever cast

Reggie (Lamp), Tuesday, 16 April 2013 17:00 (eleven years ago) link

that's true for me for constructed, but i've cast almost every card released in the past 2 years in limited

ciderpress, Tuesday, 16 April 2013 17:12 (eleven years ago) link

yeah i meant it more re: standard although there are a lot of GTC cards i never cast. i got bored of GTC too fast and kinda gave up on it before i started exploring. i cast something like 85% of all cards in M13 and RTR though at least once. i think i still have a list of RTR cards i never cast on my computer at home and most of what i was missing were mythics i never managed to open

Reggie (Lamp), Tuesday, 16 April 2013 17:14 (eleven years ago) link

yeah i stopped keeping those lists, but i think i ended up hitting everything in rtr except armada wurm which i never opened. plus a few really trashy cards like racecourse fury and urban burgeoning

ciderpress, Tuesday, 16 April 2013 17:20 (eleven years ago) link

gatecrash i've probably played all the non-terrible commons/uncommons and most of the rares, but yeah i drafted it like half as much as the previous few formats

ciderpress, Tuesday, 16 April 2013 17:21 (eleven years ago) link

for some reason i'm more excited than usual about the retro draft week before new set release even though they haven't announced what set it is yet. i'm just praying it isn't old ravnica or onslaught again, they seem to love bringing back those two

ciderpress, Tuesday, 16 April 2013 17:27 (eleven years ago) link

notion thief is alright. still feel like this set is short one big chase card but maybe that's because i'm not used to small sets since it's been so long since the last one. i have absolutely no clue what to expect for the last remaining mythic (dimir) but i kind of hope it's a good card and not some sort of 7 mana giant milling monster so that people will shut up about dimir getting shafted.

we've also seen almost zero use of the guild mechanics so i guess that's all on commons/uncommons

ciderpress, Tuesday, 16 April 2013 19:58 (eleven years ago) link

well Notion Thief and Whispering Madness seems rather degenerate. not sure how sustainable that is but it's quite a hilarious combo.

frogbs, Tuesday, 16 April 2013 20:01 (eleven years ago) link

i've really liked all the limited cards spoiled so far and have found all the constructed cards super underwhelming

Reggie (Lamp), Tuesday, 16 April 2013 20:06 (eleven years ago) link

totally agreed, I was expecting a lot of ridiculous "good thing this is only legal for 16 months" cards like the G/W mythic; instead it looks like we're getting a ton of 'build-around' cards based on the types of things that are generally bad constructed strategies

*not that I mind this kind of set at all

frogbs, Tuesday, 16 April 2013 20:08 (eleven years ago) link

MTGO update notes are up. we get shadowmoor drafts this week! and lorwyn during the cube/new-set-not-out-yet period. this is sweet, that's the one remaining block i've never drafted before.

ciderpress, Tuesday, 16 April 2013 21:00 (eleven years ago) link

also 4-pack sealed is back

ciderpress, Tuesday, 16 April 2013 21:01 (eleven years ago) link

So, they collect 16 extra tix and give out one additional pack? Did they miss the reason why 4-pack was so popular in the first place?

frogbs, Tuesday, 16 April 2013 21:25 (eleven years ago) link

excited for the lorwyn block actually

Reggie (Lamp), Tuesday, 16 April 2013 22:14 (eleven years ago) link

no, that's probably why they got rid of it in the first place, because it wasn't actually producing any revenue on its own by not consuming tickets

ciderpress, Tuesday, 16 April 2013 22:15 (eleven years ago) link

Lorwyn's one of my all-time favorite draft sets, gotta remember to get on mtgo during that time.

Vinnie, Tuesday, 16 April 2013 22:18 (eleven years ago) link

yeah i've heard lorwyn was kinda a jam and while i am certainly sick of all current limited formats i dont like cube enough to want to waste my money on it

what did the 4 pack sealed cost previously?

Reggie (Lamp), Tuesday, 16 April 2013 22:19 (eleven years ago) link

the old 4-pack queue just cost 4 packs, no tickets. this one adds the typical 2 ticket entry fee

ciderpress, Tuesday, 16 April 2013 22:25 (eleven years ago) link

o i c

i caved and put more money on my account and have been playing ISD drafts to get my last two (now one!) QPs. now i want to find a way to use angelic overseer as a finisher in a constructed deck even though i realize how terrible that is.

Reggie (Lamp), Tuesday, 16 April 2013 22:39 (eleven years ago) link

i played it back in december! it was okay until people started playing bonfire again and mizzium mortars which both kill it, awkwardly

ciderpress, Tuesday, 16 April 2013 22:50 (eleven years ago) link

haha i've been thinking it's time to go slightly bigger in the naya aggro shells and she seemed pretty good. i would also like to find a deck that could use emancipation angel but i don't think shes good enough either. bonfire showing up in more of the g/r and naya ramp decks is kinda annoying because i thought i might finally be able to run my thatcher's revolt deck to some success

Reggie (Lamp), Tuesday, 16 April 2013 23:02 (eleven years ago) link

no, that's probably why they got rid of it in the first place, because it wasn't actually producing any revenue on its own by not consuming tickets

― ciderpress, Tuesday, April 16, 2013 5:15 PM (53 minutes ago) Bookmark Flag Post Permalink

it's not but it does take in 32 packs while only giving out 19. so there is a little profit, I guess

the "popularity" of the format was pretty much entirely based on the fact that you didn't have to pay tickets to enter. does anyone really prefer 4-pack to 6-pack, all things equal?

frogbs, Tuesday, 16 April 2013 23:11 (eleven years ago) link

some people did

ciderpress, Tuesday, 16 April 2013 23:38 (eleven years ago) link

nothing quite as disheartening as being mana flooded through four or five turns and then having an opponent drop a balustrade spy that dumps your next dozen cards

Roberto Spiralli, Wednesday, 17 April 2013 02:08 (eleven years ago) link

notion thief gives me the distinct impression that while set skeletons are fleshed out far in advance, individual card design is very reactionary, almost even going last-minute. either r&d is really on top of their game or they are specifically designing cards to deal with annoying metagames (glaring spotlight, frontline medic, notion thief, the 3 GY hate cards in standard right now)

cocktail onion (fennel cartwright), Wednesday, 17 April 2013 05:37 (eleven years ago) link

I'm not really sure what kind of deck wants Notion Thief though? Like, dispel costs one mana! If drawing a card is really important you can run Scatter Arc for the same mana and also counter every other noncreature spell not named Sphinx's Revelation. So the arguments for it come down to the 3/1 body, which is relevant for.... some sort of Duskmantle Seer aggro deck? But then you're playing an aggro deck that's leaving up 4 mana all the time, which doesn't sound very good.

Gravel Puzzleworth, Wednesday, 17 April 2013 12:05 (eleven years ago) link

Gravel you do realize it draws a card for every card your opponent would draw, right? so if they revelation for 10 you are drawing 10 instead.

also xp: i think they are just on top of their game right now in predicting what future standard will look like. the cards for a new set are all locked in at about 6 months before the set's released, so RTR was probably still just hitting the shelves when Notion Thief was finalized, and no one was actually playing sphinx's revelation yet in the real world.

ciderpress, Wednesday, 17 April 2013 13:13 (eleven years ago) link

though they do make mistakes still, i know they've said that internally they had more wolfir silverhearts than thragtusks in their midrange green decks

ciderpress, Wednesday, 17 April 2013 13:19 (eleven years ago) link

there's a 4 damage lightning helix for 2RW, apparently. i guess that's good for limited, i mean i wasn't expecting an actual helix nor did i want one.

ciderpress, Wednesday, 17 April 2013 13:28 (eleven years ago) link

Haha - I hadn't! But I actually still think it's too narrow, even given that it says 'counter targer Sphinx; win the game' - Negate really seems a ton better to me in the sideboarded Esper mirror as it hits Jace and Psychic Spiral, both of which are more important? Maybe I'm not talking into account that Drownyard will rotate soon. What deck do you think wants this card?

Gravel Puzzleworth, Wednesday, 17 April 2013 13:31 (eleven years ago) link

I had no idea what you guys were on about until I saw that Notion Thief had flash. That's pretty cool then!

frogbs, Wednesday, 17 April 2013 13:36 (eleven years ago) link

i think the decks that want this card are UBx decks that are trying to do something else other than sphinx's revelation but don't want to lose to sphinx's revelation every time. i don't know if these decks will actually exist but there you go. also it combos with whispering madness to make your opponent discard their hand and you draw a bunch, so if you can find a deck that's okay playing whispering madness then that's good.

also a trusted source on legacy thinks that it will be at least fringe playable there despite the 4cmc because of how badly it fucks up brainstorm and jace

ciderpress, Wednesday, 17 April 2013 13:41 (eleven years ago) link

it's an awful lot like Plagiarism which is a card that everyone really wanted to make work in Legacy but IIRC it never really did. it was a real menace in 5-color though! (Contract from Below became B: Discard your hand. Ante another card. Your opponent draws 7 cards)

frogbs, Wednesday, 17 April 2013 13:48 (eleven years ago) link

plagiarism doesn't stick around and prevent your opponent from digging for answers to it though

ciderpress, Wednesday, 17 April 2013 13:49 (eleven years ago) link

control decks in legacy lean on brainstorm really really hard, even to the point of playing too few land for a deck that can't brainstorm reliably, so anything that prevents that card from working is worth a look regardless of cmc. last time i played legacy i had chains of mephistopheles in my sideboard and resolving that vs control was often an instant-scoop from your opponent (if they actually understood what it did).

ciderpress, Wednesday, 17 April 2013 13:53 (eleven years ago) link

it's definitely better than Plagiarism. I really do like this whole genre of Magic card (flash creatures that can hose degenerate strategies, such as Aven Mindcensor)

frogbs, Wednesday, 17 April 2013 13:59 (eleven years ago) link

That's really interesting about Brainstorm! Not a legacy player but I'd be fascinated if that happened. The brainstorming player still has to put two cards back, right? So brutal.

Gravel Puzzleworth, Wednesday, 17 April 2013 13:59 (eleven years ago) link

Hahaha did not consider Notion Thief against Brainstorm, that's insane! 7-for-1 card advantage, right?? They spend a card, put back two, you draw 3 and get a dude. Rogue will get played even in Standard, I think, it's very powerful. Note that it is Human, which means we might see Cavern of Souls forcing it through.

Vinnie, Wednesday, 17 April 2013 14:01 (eleven years ago) link

Dunno why I said Rogue, meant Thief. But it is a Rogue also.

Vinnie, Wednesday, 17 April 2013 14:03 (eleven years ago) link

yeah that sounds about right. jace also becomes a 7-for-1 if they don't have a blocker since this guy can attack it to death

ciderpress, Wednesday, 17 April 2013 14:04 (eleven years ago) link

ok shadowmoor is a weird format, almost all of the cards are terrible on their own but there's a ton of unbeatable 2-card combos

ciderpress, Thursday, 18 April 2013 01:59 (eleven years ago) link

a little lttp but i really, really like notion thief and would like to find a space for him in standard. maybe resurrect my old bug tempo lists? man i want a blue-based or even blue-splash tempo list to be good in standard again...

also i managed to qualify for the MOCS prelim this season despite my best efforts. this is perhaps the greatest accomplishment of my week

Reggie (Lamp), Thursday, 18 April 2013 04:13 (eleven years ago) link

Good job! That was what the QPs were for? (I don't know much about mtgo tournaments)

Yeah Shadowmoor isn't the greatest draft set, feel like I've complained about it before.

Vinnie, Thursday, 18 April 2013 16:23 (eleven years ago) link

it's kind of neat still but i'm more excited about lorwyn drafts in a couple weeks

ciderpress, Thursday, 18 April 2013 16:25 (eleven years ago) link

also awkwardly i think i finally stumbled on a standard deck that i really like, now that we're in the obsolete format window of time

ciderpress, Thursday, 18 April 2013 16:27 (eleven years ago) link

which deck?

Reggie (Lamp), Thursday, 18 April 2013 16:40 (eleven years ago) link

damn, "Skylasher" would have been the perfect Delver-hoser circa June 2012

frogbs, Thursday, 18 April 2013 16:45 (eleven years ago) link

yeah i was laughing at that last night, for every sphinx's revelation and unburial rites that they successfully plan ahead for, there's sometimes a delver that they didn't expect and then the hate card for it shows up months too late.

ciderpress, Thursday, 18 April 2013 16:49 (eleven years ago) link

lamp it's the GR midrange aggro deck with domri, it turns out if you take the experiment ones out of that deck it gets better. this is probably gonna be my go-to deck post-DGM unless any of my deckbuilding friends find something insane again

ciderpress, Thursday, 18 April 2013 16:54 (eleven years ago) link

http://mtgstats.com/Deck.aspx?DeckID=588551 this but with a few tweaks and a different sideboard

ciderpress, Thursday, 18 April 2013 16:59 (eleven years ago) link

ready/willing is gonna lead to some total blowouts

iatee, Thursday, 18 April 2013 17:00 (eleven years ago) link

yeah, i like that deck a lot. i actually spent last night trading/buying the cards i needed for it in paper so i can play a version of it at the ptq/wmcq this weekend. i'm not running the gyre sage 'version' and only two domris but its been pretty good for me so far. my only match losses so far have been to g/b aggro (which i think is just a bad match-up and thankfully a fringe deck) and the prime speaker list. i was worried about jund but you can run them out of answers reasonably well

Reggie (Lamp), Thursday, 18 April 2013 17:01 (eleven years ago) link

so the Dimir mythic is pretty much what everyone expected, right?

frogbs, Thursday, 18 April 2013 17:20 (eleven years ago) link

if its real then yeah it's not great. would still like to see one more pushed dimir card, since so far the guild has been completely absent from standard other than the occasional 1-of dimir charm. far//away and notion thief seem playable, not sure about warped physique. cipher is still lacking the constructed-pushed card that all the other guild mechanics have, though i'm not sure what it'd look like. maybe they actually thought people were going to play soul ransom, or find a way to break whispering madness?

ciderpress, Thursday, 18 April 2013 17:34 (eleven years ago) link

and of course duskmantle seer has a really high power level but i have no idea how to use it still, might have to wait for rotation

ciderpress, Thursday, 18 April 2013 17:34 (eleven years ago) link

the hate card for it shows up months too late

My favorite is Seedtime, the supposed answer to Fact or Fiction. Wizards hyped this card up a ton in the previews, didn't make a dent in Standard. The metagame had moved a bit past FoF by the time it came out anyway.

Vinnie, Thursday, 18 April 2013 17:43 (eleven years ago) link

armadillo cloak is back! with a new name though since lifelink isn't quite the same rules-wise

ciderpress, Friday, 19 April 2013 04:19 (eleven years ago) link

http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/spzkwz3www_EN.jpg

BUG suddenly doesn't seem so horrible...

iatee, Friday, 19 April 2013 04:36 (eleven years ago) link

ha, I remember Seedtime opening around $10. it quickly settled around 10 cents.

frogbs, Friday, 19 April 2013 05:04 (eleven years ago) link

i do like R&Ds new policy of making the hate cards useful otherwise so they're not just dead if you don't hit the thing you're hating

frogbs, Friday, 19 April 2013 05:05 (eleven years ago) link

that seems really good but there has to be better finishers out there

frogbs, Friday, 19 April 2013 14:37 (eleven years ago) link

there are better finishers but it's also useful not as a finisher

iatee, Friday, 19 April 2013 14:49 (eleven years ago) link

its certainly the most resilient as long as you have blue mana up

when drownyard's gone, revelation decks will need a way to kill people before they deck themselves so there's certainly a market for 'creature taht can never die if you have blue mana up'

ciderpress, Friday, 19 April 2013 14:50 (eleven years ago) link

also you can play it early and then blink and wrath later if opponent's board can beat it

ciderpress, Friday, 19 April 2013 14:51 (eleven years ago) link

well it essentially costs 7 mana so I dunno what "early" really means here

frogbs, Friday, 19 April 2013 14:59 (eleven years ago) link

well i meant 'early' as in 'before you've drawn half your deck and taken complete control'

ciderpress, Friday, 19 April 2013 15:26 (eleven years ago) link

full set spoiler monday

iatee, Friday, 19 April 2013 19:22 (eleven years ago) link

yep, always curious whether there's something big that slipped through the preview week cracks like boros reckoner did last time around.

ciderpress, Friday, 19 April 2013 19:28 (eleven years ago) link

looks like the rest of the cards are starting to leak out now though from whoever had the early copy of the fat pack encyclopedia
http://forums.mtgsalvation.com/showthread.php?t=504862

ciderpress, Friday, 19 April 2013 19:36 (eleven years ago) link

I think this is gonna be a really fun set

Hidden Strings 1U
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher Common

has a lot of potential

iatee, Friday, 19 April 2013 19:38 (eleven years ago) link

put it on a one drop and a blue deck can cast a 4 mana instant on its second turn

iatee, Friday, 19 April 2013 19:42 (eleven years ago) link

I could see Crypt Incursion being a nice sideboard card

Moodles, Friday, 19 April 2013 19:43 (eleven years ago) link

the beetle mage is awesome for limited

ciderpress, Friday, 19 April 2013 19:49 (eleven years ago) link

damn that's a common?

iatee, Friday, 19 April 2013 19:53 (eleven years ago) link

3/1 haste for BR seems pretty good

frogbs, Friday, 19 April 2013 19:54 (eleven years ago) link

That's gonna be an annoying card for sure. Can even be pumped as an instant.

heh xp Spike Jester looks like one of those Constructed cards that's a little under the radar - it's way better than Chainwalker, which has seen play in some mono-red decks.

Vinnie, Friday, 19 April 2013 20:08 (eleven years ago) link

yes, that card is potentially quite good. haste is one of the best abilities in constructed because creatures don't live that long

ciderpress, Friday, 19 April 2013 20:15 (eleven years ago) link

jesus, Craterhoof is now worth 15 tix online. wish I wasnt so stupid when I did AVR and just sold everything

frogbs, Friday, 19 April 2013 21:08 (eleven years ago) link

well i couldnt have predicted that one either

ciderpress, Friday, 19 April 2013 21:52 (eleven years ago) link

whoa, I just noticed that if you play every common evolve creature in order (Cloudfin/Shambleshark/Crocanura/Anemones/Snapjaw) that you hit every evolve trigger. cool

frogbs, Sunday, 21 April 2013 15:49 (ten years ago) link

GTC Phantom Sealed is starting to make me hate myself. I can't seem to catch a break with this thing.

Moodles, Sunday, 21 April 2013 17:15 (ten years ago) link

I think I need to admit that I'm just not very good at GTC.

Moodles, Sunday, 21 April 2013 17:16 (ten years ago) link

Yeah I constantly 1-2 those things with wonky Simic/Gruul decks. I never seem to get like 5-6 of the good common Orzhov guys like everyone else does and my Boros is often garbage. Or I get like 18 cards to a good Dimir deck. I have real terrible luck with getting Gates that match the colors I want to play, too!

frogbs, Sunday, 21 April 2013 18:02 (ten years ago) link

even when I get a decent pool, I seem to undermine myself by mis-clicking or letting time run out

Moodles, Sunday, 21 April 2013 18:29 (ten years ago) link

gatecrash is also not a very good sealed set. play some RTR sealed, it's more fun

ciderpress, Sunday, 21 April 2013 20:00 (ten years ago) link

yeah rtr sealed is 10x more fun

had a pretty nuts deck in paper draft today:

frontline medic
wrecking ogre
gift of orzhova
boros charm
3 x daring skyjek
2 x wojek
sunhome guildmage
3x syndic of tithes
3x court street denizen
skynight
warmind infantry
cinder elemental
armored transport
martial glory
righteous charge
angelic edict

iatee, Sunday, 21 April 2013 23:41 (ten years ago) link

yeah the boros decks ended up being the most fun to play but they are never ever open on mtgo

ciderpress, Monday, 22 April 2013 02:44 (ten years ago) link

complete spoiler is up on the wizards site - haven't looked through much of it yet but i am v v excited to draft this set

Reggie (Lamp), Monday, 22 April 2013 04:21 (ten years ago) link

this is gonna be rad

iatee, Monday, 22 April 2013 04:39 (ten years ago) link

great cards all around

iatee, Monday, 22 April 2013 04:40 (ten years ago) link

feel like the rtr guilds might be slightly ahead overall

iatee, Monday, 22 April 2013 04:41 (ten years ago) link

maw of the obzedat is my fav art in a long time. is it a cat?!

card is sweet too. there are really just gems the whole set around. draft is gonna be great fun, and a total deckbuilding exercise as opposed to GTC which was completely a signal reading exercise

cocktail onion (fennel cartwright), Monday, 22 April 2013 06:06 (ten years ago) link

looking at the full set guild by guild, i'm noticing that each guild has exactly one multicolored creature at common. none of them are particularly good. meanwhile, all of the multicolored guild cards are at uncommon, and the stable of uncommons is really quite solid.

meanwhile, we have a range of monocolored commons. their power level is lower than the uncommons, but they only commit you to one color.

the tradeoff thus becomes: do we spread ourselves thin taking a spread of powerful uncommons/rares early, and then hoping we can zero in on a playable 23 cards later? or do we settle in on one color/guild at a time? or do we adopt the "gobble up the early guildgates" strategy? i think each of those approaches could prove fruitful or disastrous.

this draft environment is really really really gonna reward going in with a specific vision of what you want your deck to look like. every pick is going to be incredibly challenging. GTC rewarded play skills, DGM is gonna reward draft skills. we're gonna need to know the archetypes inside and out to have any success with this.

cocktail onion (fennel cartwright), Monday, 22 April 2013 06:27 (ten years ago) link

i really don't think there are going to be archetypes per se, i would hope/expect it to just be really fluid and most decks will trend towards midrange so you'll want to look for card-level synergies to get you ahead. also you should be drafting the gates pretty high and if other people aren't you can really take advantage of that by setting yourself up to steal all the individually powerful cards in packs 2 and 3

ciderpress, Monday, 22 April 2013 07:18 (ten years ago) link

thought about this more and there definitely are archetypes still but they're more about what your deck is doing than about rigid gameplans like in the single set formats. like for example there's the +1/+1 counter abuse deck but that could be simic+golgari or it could be one of the two simic colors plus rakdos, or it could be simic plus one of the two rakdos colors. likewise, there will be the aggro deck which is probably going to want to have boros and/or rakdos in it for the cheap above-curve creatures but the other half could be azorius, gruul, or even izzet which all have mechanics that punch damage through in different ways.

ciderpress, Monday, 22 April 2013 13:35 (ten years ago) link

I really have no idea what this'll be like but a lack of too many "junk" commons + the 15th slot being a dual land instead of a basic means that DGM will likely have a lot of influence on your final deck and honestly I just don't see 2 color decks working

frogbs, Monday, 22 April 2013 13:49 (ten years ago) link

2 color's not supposed to work, its supposed to be 3 by default. so 2 would be equivalent to playing a mono-color deck in most normal formats, which is only very occasionally viable

ciderpress, Monday, 22 April 2013 13:54 (ten years ago) link

i'm trying to envision a scenario where you could hit one guild super hard but it just doesn't seem possible. what's going to be interesting is that if you go like Red/Blue/White then you get Boros in GTC and then Azorius and Izzet in RTR, so you have to hit RTR hard even though it's the 3rd pack. also all that artifact destruction may be nice with the Cluestones floating around.

frogbs, Monday, 22 April 2013 14:14 (ten years ago) link

my problem is going to be keeping it to 3 colors and not always going for 4 or 5.

Moodles, Monday, 22 April 2013 14:25 (ten years ago) link

btw i think the cluestones will be just okay and you won't want to load up on them too hard, they're just mid-pack picks to flesh out the manabase of a more midrangey/controlling deck. they're worse than the keyrunes, for comparison, and you never really wanted more than 2 keyrunes in your deck. the gates are the strong fixers in this block and should go much earlier in draft.

and going for 4 or 5 colors seems fine, just make sure you prioritize mana fixing and keep your early game plays to 2 or 3 colors with the rest of the colors being cards that are strong mid-to-late game plays or removal that you don't mind potentially getting stuck in your hand until turn 8 or whatnot.

ciderpress, Monday, 22 April 2013 14:27 (ten years ago) link

The guilds in orig Ravnica were a bit more uniform in speed and play. Boros and Rakdos, for example, weren't nearly as aggressive as they are in GTC and RTR iirc. So all decks tended toward midrange or control, and that was especially true once the full block was in play and you were forced to play 3 colors. Like you mention, cider, this set is gonna be interesting because unlike orig Ravnica there are guilds that pair well in style of play like Boros/Rakdos or Gruul/Rakdos, but there's so many combinations that it won't boil down to easy archetypes. I think this'll be a very challenging, freeform set to draft, with lots of opportunity for savvy players to put together synergies. I'm excited!

Vinnie, Monday, 22 April 2013 14:36 (ten years ago) link

What's also interesting in that in both the combos I mentioned, the third guild of the triad doesn't match the same style of play, but probably has cards that would fit well into the deck. Yeah this is gonna be a fun block.

Vinnie, Monday, 22 April 2013 14:37 (ten years ago) link

Yeah I'm already thinking of Izzet/Dimir with Guttersnipes and Cipher cards. So yeah Rakdos isn't going to fit in that well but every guild has those sort of cards (like say, Auger Spree) that are good enough to fit anywhere.

I do think the Cluestones are at least on par with the Keyrunes, which I never really activated too much anyway. They seem like back-end picks to me that are basically there to prevent mana screw. That said I wonder if having all this ramp and midranging everything makes something like Totally Lost a much higher pick.

frogbs, Monday, 22 April 2013 14:43 (ten years ago) link

there are really very few aggressive commons here. even the common battalion dude is just a 2/2 that gets lifelink. the unleash guy just becomes a 2/3 flyer. meanwhile there is like a 1U 0/5, a 1B 1/3, and so on. I think this'll be a good two turns slower than pure GTC.

frogbs, Monday, 22 April 2013 15:29 (ten years ago) link

i did my number crunching on this format already and the numbers came out a bit slower than 3x RTR or M13, but still faster than ROE

ciderpress, Monday, 22 April 2013 15:38 (ten years ago) link

so my first take - golgari, simic seem much more playable, dimir, orzhov, esper far less playable than before.

iatee, Monday, 22 April 2013 19:03 (ten years ago) link

yeah i mostly agree with that. i also think izzet and azorius will play really strong due to having a lot of cards that break board stalls. like if everyone's just dropping 2/4s and 3/5s that bounce off each other and games stall out with big boards on both sides, then something like teleportal suddenly reads "you win the game". i don't know if this is actually what the format will look like in practice though

ciderpress, Monday, 22 April 2013 19:47 (ten years ago) link

in particular i think the izzet play pattern from RTR is going to be the best plan for making aggressive decks work, though it doesn't necessarily require izzet cards, just the ability to put a bunch of power on the board and then use light disruption spells to get a couple heavy hits in

ciderpress, Monday, 22 April 2013 19:50 (ten years ago) link

i am guessing orzhov takes the hardest hit of any guild in playability

ciderpress, Monday, 22 April 2013 19:54 (ten years ago) link

there are lots of teleportal equivalents too, gridlock, gruul charm and now gruul war chant

iatee, Monday, 22 April 2013 19:54 (ten years ago) link

yeah orzhov depended on getting a critical quantity of extort and a critical quantity of removal and you're not gonna get that w/ the dgm and rtr packs

iatee, Monday, 22 April 2013 19:55 (ten years ago) link

yeah with only one common extorter in DGM it looks like you can't count on getting more than 3 extort cards. i'm sure orzhov will live in some way though. it looks like most limited decks will be a combination of 2 or 3 strategies.

frogbs, Monday, 22 April 2013 20:01 (ten years ago) link

im interested in an orzhov-based hand destruction deck probably W/B/r i guess? i was always looking for shrieking affliction decks to be open in rtr and there are a few additions in the other sets. biggest downside is not getting access to multiple afflictions tho so it may not work.

i also think izzet and azorius will play really strong due to having a lot of cards that break board stalls

yeah i was thinking izzet is the best bet for the prerelease since it has a bunch of really nice synergies btw the various touching guilds and i think it has the most flexibility. i cant really tell what the initial default is going to be for people - my inclination is to use a single color as a base and then build around that taking any gates p high and looking to take any solid multicolor card that shares my base. but maybe thats too narrow a strategy?

Reggie (Lamp), Monday, 22 April 2013 21:30 (ten years ago) link

so there are apparently ways to play this on cockatrice if anyone is interested

iatee, Monday, 22 April 2013 23:45 (ten years ago) link

from a 2 draft sample size, this format is insanely slow

cocktail onion (fennel cartwright), Tuesday, 23 April 2013 05:12 (ten years ago) link

fennel your cockatrice first impressions infodump for gatecrash was incredibly valuable so if you end up playing this a bunch please do the same

ciderpress, Tuesday, 23 April 2013 13:20 (ten years ago) link

i only played those 2 drafts and won't have a chance to play until after the prerelease. missing that too - parents are in town so no time for magic.

but in those 2 drafts, i tried an aggro deck and a durdle deck. the durdle deck won, the aggro deck didn't. it was pretty much just "play bigger stuff than your opponent."

i think that generally you can survive to play 6-drops. having 6-drop creature synergy will probably be important, especially with those maze behemoth/abomination/etc cards. think of them basically like sapphire drakes, and prioritize 4 and 5 drops that can really benefit from them. i think the big multicolor beaters like spawn of rix maadi, golgari longlegs, armored wolf-rider, zhur-taa swine stand to benefit hugely from the DGM 6-drops.

manabases will also be shaky enough to make aggro decks difficult to play. so much of gatecrash's speed had to do with how synergistic the guilds were. like, the best aggro decks in boros and simic were just the ones where you drafted all the guild C/Us. going 3 colors takes away a lot of the obvious synergies. i do think aggro will have a place, but i think we're gonna have to relearn how to play it. i expect to shift my gameplan back to building aggro once people clue in to how effective the high drops are in DGM block draft.

it does seem a lot like a "build around a key uncommon" format. ones i like so far include:

Ascended Lawmage - start w/ this or armadillo cloak, basically the gameplan is to cobble together hexproof beaters w/ auras. rubbleback rhino becomes a p3p1 pick if you're going this route imo.

Maw of the Obzedat - draft a bunch of crappy dinks and Maw to give them utility lategame. i tried this in my first match, it didn't do great but i'm convinced it will work. i had that 6-mana boros enchantment that gives attackers +1/+1 counters, and it was surprisingly effective, but i'm not quite sold on this card anyways. i also think that Weapon Surge is a sweet card and would draft that here too.

Korozda Gorgon - i think you guys basically identified that BUG abuse-the-counters deck already

i could spew out a few more but these might not even be good to start with. i gotta get back to dealing with stuff anyways. hope you guys do well at the prerelease!!

cocktail onion (fennel cartwright), Wednesday, 24 April 2013 22:29 (ten years ago) link

maze glider seems like it could potentially be the best common in the set

gonna see if i can get the golgari/simic box at the prerelease, i have a hunch that it's going to be the most powerful one

ciderpress, Thursday, 25 April 2013 18:30 (ten years ago) link

yeah I have a feeling about golgari too

iatee, Thursday, 25 April 2013 18:32 (ten years ago) link

that 2/5 deathtouch gorgon that can turn your +1/+1 counters into creature removal is potentially bomb-rare-level impact despite being uncommon especially if you're in simic too

ciderpress, Thursday, 25 April 2013 18:36 (ten years ago) link

and golgari gets the best removal spell in the set (putrefy)

ciderpress, Thursday, 25 April 2013 18:36 (ten years ago) link

so do we know how the guilds are going to be paired up at the prerelease? or was Golgari + Simic an educated guess?

Moodles, Thursday, 25 April 2013 18:37 (ten years ago) link

there's a box for every combo of RTR guild + GTC guild that share a color. your second guild is only as 'secret' as your prerelease organizer wants it to be, because it's on the other side of the box, so you'll know what you're getting before you open one

ciderpress, Thursday, 25 April 2013 18:41 (ten years ago) link

since it looks like its going to be raining all day on sunday anyway im going to play the prerelease on my vacation, just booked for izzet. looking to jam some bounce and counters and fliers, see how that works against 5/4s. v v excited, also v v ashamed

Reggie (Lamp), Thursday, 25 April 2013 18:47 (ten years ago) link

xpost

That's cool, I had assumed it was either just a single pairing for each guild or that you wouldn't know until you opened the box.

I'm doing Gruul with the hopes of getting paired with either Golgari or Rakdos. My guess is that there will be fewer synergies with these pairs than Golgari/Simic, but I want a chance to play my favorite guilds together.

Moodles, Thursday, 25 April 2013 19:55 (ten years ago) link

should i play the dark ascension prerelease tournament it means getting up at 8am on a saturday

― roborally.rar (Lamp), Thursday, January 19, 2012 5:23 PM (1 year ago) Bookmark Flag Post Permalink

how far we've come :D

cocktail onion (fennel cartwright), Friday, 26 April 2013 05:49 (ten years ago) link

considering doing a midnight release

iatee, Friday, 26 April 2013 19:37 (ten years ago) link

i always do the midnight one and then deeply regret it when it's 4am and i feel gross and dirty from being in a crowded basement room all night and still have a round left to play

ciderpress, Friday, 26 April 2013 19:52 (ten years ago) link

i haven't done one sober since like 2007 and I too regret it around bar close time when you still have two rounds left and everyone's a little testy

frogbs, Friday, 26 April 2013 19:55 (ten years ago) link

I'm not 100% at this point but the alternative is being home alone tonight so it seems like a reasonable idea

iatee, Friday, 26 April 2013 19:55 (ten years ago) link

like just bar-hopping with some of the cooler Magic players I know in preparation for the pre-release is twice as fun as the actual pre-release

frogbs, Friday, 26 April 2013 19:55 (ten years ago) link

I don't know any cool magic players

iatee, Friday, 26 April 2013 19:56 (ten years ago) link

other than myself I guess

iatee, Friday, 26 April 2013 19:56 (ten years ago) link

ignore what I said 2 minutes ago about how I'm only doing this because I have nothing to do tonight

iatee, Friday, 26 April 2013 19:56 (ten years ago) link

well obviously its more fun than sitting at home

my store actually rents out a larger space sometimes for the saturday ones which is a vast improvement in comfort. i still go to the in-store midnight one though because i'm dumb

ciderpress, Friday, 26 April 2013 19:58 (ten years ago) link

they're not the kind of people you want to hang around with every week but they're definitely fun every once in a while

frogbs, Friday, 26 April 2013 20:00 (ten years ago) link

the store I go to actually is pretty roomy

20 sided in bklyn notsomuch

iatee, Friday, 26 April 2013 20:01 (ten years ago) link

my store has tables/chairs for like 80-90 people which used to be pretty roomy but they're drawing at least twice as many people for magic events now as they did 2 years ago when i started playing there. they've started having to turn people away from FNM some weeks which is insane.

ciderpress, Friday, 26 April 2013 20:39 (ten years ago) link

you live in boston, right?

iatee, Friday, 26 April 2013 20:40 (ten years ago) link

yeah

i'm hoping ~*capitalism*~ will cause a nicer game store to open since there's clearly become a market for it, but right now it's the only one in the city with play space for more than like 1 or 2 draft pods

ciderpress, Friday, 26 April 2013 20:42 (ten years ago) link

yeah there is a huge scene in new york but few actual stores because of rent, I guess

iatee, Friday, 26 April 2013 20:49 (ten years ago) link

ars arcanum thing is up http://puremtgo.com/articles/ars-arcanum-dragons-maze-limited-primer-part-i

nothing too bold this time around, tldr version is that the format will slow down by a ton, the long-game guilds obviously profit more from this than the aggro ones, and the exception is selesnya which takes a big hit due to no common token makers in the new set.

ciderpress, Friday, 26 April 2013 20:52 (ten years ago) link

he picks about 10 different guilds for best guild of the format

iatee, Friday, 26 April 2013 21:08 (ten years ago) link

cider i thought you were out west MA for some reason. which store do you go to? i can't think of anywhere that might have that much room.

Roberto Spiralli, Friday, 26 April 2013 21:30 (ten years ago) link

so does that Ars Arcanum article really say anything besides "the format will be slow" and "populate isn't as good"?

frogbs, Friday, 26 April 2013 21:34 (ten years ago) link

I always find the power/toughness ratio interesting, but yeah I guess not a lot of new information there.

I had to sign up for the prerelease last week before the full set was spoiled since my LGS is small, and I picked Orzhov as my guild. Sounds like a decent choice?

Vinnie, Friday, 26 April 2013 21:38 (ten years ago) link

I don't think it's gonna be a good archetype in draft but who knows w/ the prerelease

officially doing the midnight release gah

iatee, Friday, 26 April 2013 22:41 (ten years ago) link

xp i go to pandemonium in cambridge

just got back from the midnight one, did decently with golgari/simic. format is slow but not glacial, it feels like a slightly clunkier RTR. out of the 100 people there, orzhov seemed to be the best performer and selesnya the worst but it's reasonably balanced.

ciderpress, Saturday, 27 April 2013 10:19 (ten years ago) link

ha orzhov was easily the worst performer at my event, along w/ boros

I went 3-0-draw-to-go-home-"early" w/ a fun to play izzet splash white deck. two nivix cyclops, ral zarek, lotsa burn, cyclonic rift, big flyers. nivix is fantastic in a real izzet deck - hits hard, is v. intimidating to attack because they don't know if they're attacking a 1/4 or a 4/4. deputy of acquittals is also fantastic in a deck that can take advantage of it but that was pretty obvious. both are p1p1 commons I think.

iatee, Saturday, 27 April 2013 14:40 (ten years ago) link

yeah Nivix Cyclops definitely reads like a p1p1 to me

frogbs, Saturday, 27 April 2013 14:42 (ten years ago) link

are the guilds as lopsided as they were in GTC prerelease or does it feel more balanced?

Moodles, Saturday, 27 April 2013 14:58 (ten years ago) link

more balanced but I don't think this event is gonna be representative at all

iatee, Saturday, 27 April 2013 15:00 (ten years ago) link

my son and I are headed to prerelease in about 30 minutes, any last minute tips? We'll be playing Gruul and Boros.

Moodles, Saturday, 27 April 2013 15:05 (ten years ago) link

don't feel afraid to not stick w/ your guild pairing

cluestones are pretty nice, better than a clunky keyrune most of the time, play them

iatee, Saturday, 27 April 2013 15:11 (ten years ago) link

why are cluestones better than keyrunes?

Moodles, Saturday, 27 April 2013 15:26 (ten years ago) link

maybe not across the board, but keyrunes are 'I'm giving up a card for expensive ramp/fixing/and a bad mana sink creature'. cluestones are 'expenive ramp/fixing but you'll get the card back later'. dimir and orzhov keyrunes can hold their own but generally you'd rather just be cycling through your deck in a slow game than paying mana for some clunky 2/3.

iatee, Saturday, 27 April 2013 15:29 (ten years ago) link

i think the good keyrunes are rakdos, azorius, dimir

ciderpress, Saturday, 27 April 2013 18:14 (ten years ago) link

really? at this point I think azorius keyrune is barely playable. along w/ simic and boros.

iatee, Saturday, 27 April 2013 18:17 (ten years ago) link

I'd go something like:
dimir
golgari
orzhov
rakdos
izzet
selesnya
gruul
azorius
simic
boros

iatee, Saturday, 27 April 2013 18:20 (ten years ago) link

my experience w/ azorius is you don't need the ramp or the fixing so it's just a wind drake w/ an upkeep cost

iatee, Saturday, 27 April 2013 18:22 (ten years ago) link

Golgari did everything I wanted - nice mana, removal, an endgame plan, etc. Mossdog is crazy good - the Ars Arcanum guy called it the best common in the set, right? Certainly didn't seem far off.

Gravel Puzzleworth, Saturday, 27 April 2013 23:55 (ten years ago) link

i don't know what the best common in the set is - maze glider is really high impact in the right deck but as a 6-drop it probably won't be snatched up early. the common removal isn't particularly efficient except for runners bane and that one doesn't really deal with anything you were scared of anyway. most of the multicolor commons seemed good, deputy of acquittals might be the early frontrunner

ciderpress, Sunday, 28 April 2013 05:06 (ten years ago) link

another random thought - the red gatekeeper was really impressive at the prerelease. this format is much closer to RTR than to older slower sets in how the games play out tempo-wise. i think a lot of 'aggressive decks' are going to be looking to play a more midrange game and set up a couple big attacks rather than come out fast with 1 and 2-drops, and the gatekeeper's threaten effect is exactly what you want here. i didn't really think about this much before but it's actually the highest-cost effect on any of them (act of treason is 2R, the rest of the gatekeeper effects are all 1-2 mana cards on their own)

ciderpress, Monday, 29 April 2013 15:47 (ten years ago) link

also i think zhur-taa druid is in the running for best common

ciderpress, Monday, 29 April 2013 15:50 (ten years ago) link

the green and black ones are both great too

iatee, Monday, 29 April 2013 15:51 (ten years ago) link

7 life swing is pretty huge and if you have, say, dramatic rescue

iatee, Monday, 29 April 2013 15:53 (ten years ago) link

to expound on druid a bit, i think 2-drops with long-game value are going to be a hot commodity in this format, and it's one of the best in a world where everyone else is ramping on turn 3 or not at all. other than pack rat and gyre sage, i can't think of anything else i'd want to see less than it from my opponent on turn 2.

as for other 2-drops, the guildmages all get a bit better, and even something like the grizzly bear with 6-mana pump ability is probably better than it looks.

ciderpress, Monday, 29 April 2013 16:23 (ten years ago) link

I loved my Junk deck for the prerelease. Very slow and grindy, six Gates and two Cluestones so no mana issues, two black Gatekeepers that always hit, and Teysa. If I got to turn 7-8, I couldn't lose.

Vinnie, Monday, 29 April 2013 16:28 (ten years ago) link

the thing that makes it tricky is that that druid, cyclops and deputy are all great early picks but you can't justify committing to those two colors for them. split cards where either card is playable seem like even better picks given how a draft is gonna operate - turn/burn has like an 80% chance of ending up in your deck if you p1p1 it.

iatee, Monday, 29 April 2013 16:31 (ten years ago) link

most of the big losers in the 2-slot are from gatecrash really - metropolis sprite, bomber corps, gutter skulk, even skinbrand goblin and disciple of the old ways are all things i'm not as happy to have anymore

and the split cards are all uncommon, i'm trying to pin down the best commons still and i don't think any of the removals are them except maybe runner's bane. i do think there's a high probability that you will be first picking either an uncommon/rare or a gate every draft, since most of the commons in the set just aren't impressive enough to commit to them p1p1 while the uncommons are mostly insane and you want to set up to play as many as you can.

ciderpress, Monday, 29 April 2013 16:36 (ten years ago) link

druid, cyclops and deputy imo

iatee, Monday, 29 April 2013 16:39 (ten years ago) link

cyclops is fun enough to play that I will prob try and force izzet anytime I see it again

iatee, Monday, 29 April 2013 16:39 (ten years ago) link

yeah i went izzet at my 2nd prerelease after i saw your post about those and it sounded fun, but i got a pretty unworkable pool for izzet with none of those and no playable instants/sorceries anyway. should be better in draft though where you actually get to choose which half of the izzet cards you get

ciderpress, Monday, 29 April 2013 16:42 (ten years ago) link

yeah the difference between my pool being pretty bad and my pool being v. v. good was 2 cyclops

iatee, Monday, 29 April 2013 16:43 (ten years ago) link

I think an izzet deck w/ one cyclops and one frostburn is in a pretty good place

iatee, Monday, 29 April 2013 16:44 (ten years ago) link

after getting cut out of aggressive decks for pretty much the entirety of gatecrash limited i am probably going to be trying to beat people up in this format as much as possible. i've cast enough corpse blockades and basilica guards for a lifetime at this point, i want to hit people with cobblebrute again

ciderpress, Monday, 29 April 2013 16:52 (ten years ago) link

I played an aggro rakdos/orz deck for my 2nd prerelease yesterday. it was decent, I went 3-1, but yer always in a rough spot when your aggro deck is 3c w/ 4 guildgates, a keyrune and a cluestone. I had 6 pieces of removal so it was mostly just a slow beat down w/ a rakdos drake or w/e while they stayed behind on board.

iatee, Monday, 29 April 2013 16:57 (ten years ago) link

not a huge fan of viashino firstblade

iatee, Monday, 29 April 2013 16:57 (ten years ago) link

I mean it'll be amazing in that true boros deck that happens to get built but most of the time that deck won't happen and this guy will just hit them once and then you'll be stuck w/ a 2/2 in a format where they're kinda useless

iatee, Monday, 29 April 2013 16:59 (ten years ago) link

i don't necessarily want to play the come out of the gates fast aggro decks, just something more proactive than sitting behind walls for 8 turns because other people refused to draft bane alley broker or one thousand lashes, which was the bulk of my gatecrash experience.

izzet has been my favorite guild in the block to play thus far and i don't see that changing much with the new cards. plus i suspect the izzet model of setting up a couple big turns in the midgame rather than curving out fast is going to be the best aggressive strategy in this format

ciderpress, Monday, 29 April 2013 17:06 (ten years ago) link

yeah I don't want to oversell the cyclops but it really allows izzet to be an aggro deck. play it and a traitorous instinct t4 and you'll be swinging for 8 on turn 4. if you have some burn coming up or some other izzet tricks, you're already not far from a win at that point - the cyclops sits back until then and they're afraid to attack into it w/ anything good. staticaster seems better in this format than straight rtr too.

iatee, Monday, 29 April 2013 17:10 (ten years ago) link

a lot of 'gonna be played' creatures w/ 1 toughness - the 2/1 extort, 3/1 fs flyer, 2/1 evolve dude

iatee, Monday, 29 April 2013 17:12 (ten years ago) link

I tried to go aggro with a RGB deck that had a bunch of unleash and bloodrush dudes. I used the bulk of my two guild packs and just a small bit of Dragon's Maze cards. It was fine if I got off to a good start, but seriously lacked removal, so was prone to stalls.

Weirdly, I ended up playing against my son in two different matches in the same event. He ended up with an insane pool that included Boros Reckoner, Mizzium Mortars, Blood Baron, Teysa, Master of Cruelties, and foil Beck // Call. Master of Cruelties just ripped through all of my guys and I had no way to stop it.

Moodles, Monday, 29 April 2013 18:20 (ten years ago) link

i went izzet at my prerelease, my companion guild was simic which was sorta :/ - i hadnt realized that you could only get companion guilds for your other set colors and i was hoping for more azorius/rakdos stuff but i got a zegana in my guild pack so i crushed anyway. no real insights about this format tbh - i basically just played good creature cards and only dropped a game to a resolved 2/2 pro blue that i never quite managed to find answers for. the simic creatures seemed overall better in DGM - the 2/2 that becomes a 4/4 flier was really effective for me and evolve in general seemed more consistent - having the generally imbalanced red izzet creatures helped but there are also some simic guys w/positive p/t ratios which made a big difference - it was nice not having to lean so hard on a single copy of drakewing krasis or shambleshark. best rare i had outside of zegana was plasm capture - people were playing tonnes of high cmc cards against me and it was also useful to be able to fix my mana a bit - countering some ridiculous six drop and then using the mana to overload mizzium mortars was p lol since i only had one red source

one other thing was that fairy imposter was p good for me and i think, if i had had it, the 6/6 bounce guy would've been p great too - i'm way more interested in this effect than i was in either RTR or GTC at least in a base u/g deck. anyway this was about a 100x more fun than gtc sealed so im happy

also this particular sealed format was p fast/aggressive - i only ran one six and it was a mythic and my only ramp was the 2/1 gate guy but i also dont think this will be that representative of draft in general

Socal Justice (Lamp), Monday, 29 April 2013 20:05 (ten years ago) link

a guy on cockatrice passed me this hot tip

4-5 color deck

p1: pick all cluestones, guildgates, and ramp (and maybe a bomb p1p1)
p2-p3: pick all bombs

i actually beat him with a focused rakdos deck splashing white for blood baron, but i trust him in that his deck only loses to hyper aggro.

gonna try that one out next draft i get in

cocktail onion (fennel cartwright), Wednesday, 1 May 2013 01:26 (ten years ago) link

i was drafting something like that in RTR a lot of the time, so presumably it's gonna be viable now with more fixing/ramp. there's a huge number of removal spells and good threats at 6cmc in the format so if you can build a deck that consistently hits 6 mana by turn 4-5 you can do crazy things

ciderpress, Wednesday, 1 May 2013 02:41 (ten years ago) link

the fixing will be there, the bombs aren't always

iatee, Wednesday, 1 May 2013 03:06 (ten years ago) link

like, I think it's surely gonna be way more viable than 5c in rtr or gtc because the format is slow and there is crazy fixing. but when you invest most of a round in fixing you are putting yourself at the mercy of the pool. and if anyone else is going 4c nearby or just keeping themselves open late...

iatee, Wednesday, 1 May 2013 03:09 (ten years ago) link

well i usually only go for it when i start off the draft w/ an expensive bomb so that i already have a reason, like that RTR tournament i won with 5 color ramp my p1p1 was archon of the triumvirate. if you open something like teysa or savageborn hydra or progenitor mimic that's when you go for it.

ciderpress, Wednesday, 1 May 2013 03:57 (ten years ago) link

thats also a deck where debt to the deathless can be a legitimate wincon

ciderpress, Wednesday, 1 May 2013 03:58 (ten years ago) link

also despite all the talk about slow format etc i've really come to think this is going to be only slightly slower than 3x RTR, you won't always be able to spend your first few turns doing nothing other than developing mana like you could in the old Rav block

ciderpress, Wednesday, 1 May 2013 04:00 (ten years ago) link

I think it's gonna be highly dependent on the pool - sometimes there's gonna be a buncha skyjeks and chainwalkers floating around, sometimes there will be pretty much nothing. I played a rtr/gtc draft tonight and did pretty well w/ azorius/orz deck that wouldn't have been fast enough in straight rtr or gtc. (and then lost to a boring but fast deck, so...)

iatee, Wednesday, 1 May 2013 04:03 (ten years ago) link

I keep wanting that card to be called Death to the Deathless, even though it obv makes no sense.

Vinnie, Wednesday, 1 May 2013 15:00 (ten years ago) link

sam black ranked all the cards in the set for limited and he seems to agree with me re: zhur taa druid being the best common. he had deputy way down his list though, and had the gatekeepers almost at the bottom, which seems kind of crazy - normally the guy is excellent at figuring out limited but maybe his article was a bit premature, unless i have less of an understanding of the format than i thought.

ciderpress, Wednesday, 1 May 2013 15:16 (ten years ago) link

lsv rated the gatekeepers pretty high

iatee, Wednesday, 1 May 2013 15:26 (ten years ago) link

yeah i guess i'm more inclined to trust lsv's judgment on slower multicolored sets. all these guys are going to be drafting at the pro tour in a couple weeks though so there's a weird conflict of interest with them giving out all their best tips in articles right now.

ciderpress, Wednesday, 1 May 2013 15:29 (ten years ago) link

punish the enemy is also up there for best commons

iatee, Wednesday, 1 May 2013 15:29 (ten years ago) link

crisis of confidence yesterday. i have hit a groove that i am ok with for now, playing phantom sealeds and going 2-1 p much every time, and cashing in the boosters so i get to play a lot without spending too much. i won a gtc earlier this week and decided to put my 3 boosters into a draft just for the hell of it. i got a watery grave p1p1 and dimir was wide open from that point. i was psyched with my deck, it felt like an embarrassment of riches on a good curve. i went out first round to another dimir deck 0-2. both times i lost to a turn 3 nightveil specter, with the other dude casting my good spells. i swear the only other cards he played out of his own deck were a gutter skulk, a frilled oculus and a psychic strike the only time i dug out any of my removal. i had a feeling i should just quit there but i jumped into the last seat of a gtc phantom and got a horrible pool of cards, all white and black but like 4 x guildscorn ward and purge the profane was 2 of 3 gold cards. the curve ended up being too heavy and i just got destroyed by two aggro decks. not satisfied that i had hit rock bottom yet i entered a rtr phantom. i cobbled together what i thought was actually a pretty good controlly izzet splashing white with a bunch of fliers. first match i quickly lost 0-2, just totally mana-screwed despite reasonable fixing. i wanted to just hard shutdown my computer and go to bed, and probably never play ever again. instead i stuck with it and won both the last matches without dropping another game, with a deck that worked perfectly when it was given the chance to. so, 10 tix and 3 gtc boosters = 1 rtr booster. a successful outing.

Roberto Spiralli, Thursday, 2 May 2013 13:30 (ten years ago) link

yeah its interesting how variance always feels worse to me playing online than irl even though you can play more events in X amount of time online to offset the variance.

ciderpress, Thursday, 2 May 2013 13:43 (ten years ago) link

Bleh that's the worst, where you lose quickly in a tournament and get on a losing streak. There's this compulsion that you can't stop playing until you win something and at least for me, it's really easy to spend (lose, really) a lot of money in a short period of time.

Vinnie, Thursday, 2 May 2013 13:48 (ten years ago) link

what's your sn on modo rs?

iatee, Thursday, 2 May 2013 13:49 (ten years ago) link

3 events isn't really a good sample size. I went on a real bad downswing when I started doing phantom sealeds...like 7 or so without going 2-1 in any of them (a stretch in which my rating fell nearly 200 points). Recently I accidentally joined RTR and GTC drafts at the same time (they both fired within one minute of each other, too) so I was drafting two decks at once and my internet went out through some of pack 2 - I missed picks 1-7 in Gatecrash and like 1-5 in RTR, wound up with two pretty awful 3-color decks, and 3-0'd them both. One game I won even though my opponent played Assemble the Legion before I even got to cast a spell thanks to Master Biomancer and me using Stolen Identity on an extorter and stacking Cipher to get in that final point of damage. I won a game 3 in RTR where it was clear after turn 15 or so that neither of us could win by damage barring some sort of rare/mythic effect but my opponent had clocked down to like a minute when I had 5 cards left in my deck so he wound up just trying to deck me while I tried to clock him (I won by about 5 seconds). Just crazy good variance for me with two of the worst draft decks I've ever made. Then I get what feels like a perfect Orzhov deck with bombs and like 7 cheapo extorters and go 1-2 with it.

frogbs, Thursday, 2 May 2013 13:58 (ten years ago) link

i went on about a 30-draft losing streak during triple innistrad, but that format was so fun and deep that i barely even got discouraged. when the same thing started happening with gatecrash though i just sort of shut down and stopped playing the format because i didn't like it much.

ciderpress, Thursday, 2 May 2013 14:02 (ten years ago) link

yeah I mean magic has a large element of luck to it. I don't get mad when my good deck draws poorly, I do get very mad when I have internet/computer problems...which is fairly often.

iatee, Thursday, 2 May 2013 14:03 (ten years ago) link

very likely gonna go to the providence gp

iatee, Thursday, 2 May 2013 14:03 (ten years ago) link

internet dropping during a draft really sucks because then you think "I could have just passed a Sphinx's Revelation and I'll never know..."

frogbs, Thursday, 2 May 2013 14:04 (ten years ago) link

eh I just think 'I am an idiot for doing this w/ shitty internet'

iatee, Thursday, 2 May 2013 14:05 (ten years ago) link

iatee I'm planning on going too, should be a really fun event. With so many packs there should definitely be enough cards for one really solid aggro deck, while the other two decks may be a bit slower. I just hope my friends and I can agree on deck construction and who plays what deck haha.

Vinnie, Thursday, 2 May 2013 14:13 (ten years ago) link

cool, we can hang out

iatee, Thursday, 2 May 2013 14:15 (ten years ago) link

Yeah man, it'd be cool to finally meet an ilxor. It's shameful how long I've been on this site without ever meeting anyone in person!

Vinnie, Thursday, 2 May 2013 14:17 (ten years ago) link

so are the lorwyn draft queues worth doing? i didn't like shadowmoor nearly as much as i thought i would, but my roommate is always talking up lorwyn as his favorite limited format, while i've heard the opposite from other people whose judgment i also trust

ciderpress, Thursday, 2 May 2013 14:20 (ten years ago) link

it's very very linear...same as RTR and GTC are about "picking guilds" rather than colors, Lorwyn is very much about picking a creature type and hoping you get enough to support it

frogbs, Thursday, 2 May 2013 14:55 (ten years ago) link

yeah it looks better designed than onslaught but i still don't really like full on tribal sets, plus it seems very 'spikey' because of the clash mechanic, which seems like it would increase variance until you realize that it adds scry 1 to tons of cards in the set. will probably try it once or twice just to get a taste though, and i do think changeling is one of the coolest keyword mechanics they've ever done.

ciderpress, Thursday, 2 May 2013 15:08 (ten years ago) link

also, bonus points if you can name morningtide's 2 exclusive keywords from memory. i don't think either of them ever showed up in constructed

ciderpress, Thursday, 2 May 2013 15:15 (ten years ago) link

one of them is the thing were you look at your top to see if it shares a type. I remember because getting like 8-9 Ink Shredders in a triple Morningtide draft swept a tournament. don't know the other.

I kinda liked Onslaught draft back in the day but yeah Lorwyn is probably better. Its just that it is kinda hard to get too creative because all the tribes have their own strategy and the set didn't have much room for deviations. Still, IMO there hasn't really been a 'bad' draft format in a long time. Maybe AVR or full block Scars where Infect was in all 5 colors.

frogbs, Thursday, 2 May 2013 15:36 (ten years ago) link

Nah, I don't think it's that linear. Definitely less linear than Onslaught block. Sure, the nut decks are all elves or all treefolk or whatever, but more often there's balancing between quality and consistency. Like taking a powerful but narrow non-tribal card, or staying open with a Changeling card. It's actually a pretty challenging and fun format to draft, I think you should give it a shot, cider. I like it way more than Shadowmoor, anyway.

Vinnie, Thursday, 2 May 2013 16:31 (ten years ago) link

Sorry that was actually two separate things I rolled into one point. Meant "powerful but narrow tribal card, powerful but non-synergistic non-tribal card, or Changeling."

Vinnie, Thursday, 2 May 2013 16:34 (ten years ago) link

Onslaught had some nuance as well, but Lorwyn definitely allowed you to do some nutso things, especially if you got one of the good tribal rares. plus the power level of some of the uncommons was unreal - the WW 2/2 that gave all your Kithkin +1/+1 is just nuts for a two-drop, and right there it seems like your goal is just to get as many Kithkin (or Changelings) as you can. That said it's been years since I've done either. Onslaught has Sparksmith which is easily one of the top 5 Limited format-warping commons ever (next to Armadillo Cloak and Pestilence)

frogbs, Thursday, 2 May 2013 16:39 (ten years ago) link

I might be misremembering these sets, it's been years for me too. Come to think of it, the bulk of play in Onslaught block wasn't that linear, I was only remembering the cards that were (like Amplify, a terrible mechanic). I remember it being more easy to draft though, as in, the best card in the pack was usually very obvious. There were more choices in Lorwyn draft.

Oh yeah, that uncommon lord cycle was stupid. I do recall there there being a lot of removal in Lorwyn, spread across the colors too, but cards like Imperious Perfect shouldn't be uncommon.

Vinnie, Thursday, 2 May 2013 16:47 (ten years ago) link

There's a certain type of Magic card that kind of just makes you nervous sitting across the other end; like, "I have to deal with this real quick or it's going to overwhelm me, and I know exactly how it's going to play out". Usually these things are rares like Ogre Slumlord or Mercurial Chemister; occassionally uncommons like say Vitu-Ghazi Guildmage. Lorwyn was just full of cards like that at both Uncommon and Rare.

frogbs, Thursday, 2 May 2013 16:50 (ten years ago) link

i can understand armadillo cloak and even sparksmith but that they decided to put pestilence at common still floors me

the one of those that annoys me the most though is sprout swarm, since it's a blight on a limited format that's otherwise really fun and well balanced and also my personal favorite

ciderpress, Thursday, 2 May 2013 16:56 (ten years ago) link

xp lorwyn also had way more efficient removal at common than recent sets though so in theory it balances out

ciderpress, Thursday, 2 May 2013 16:58 (ten years ago) link

though it also had 5 planeswalkers at regular rare which seems kind of nuts in retrospect

ciderpress, Thursday, 2 May 2013 17:00 (ten years ago) link

well at least they were generally at a lower power level than the "modern" planeswalker. Garruk was the only real bomby one IIRC. Jace, Chandra, and Ajani all seemed good (Ajani was really good with Kithkin IIRC), while Liliana was only borderline playable.

it is true that Lorwyn had a lot of ways to deal with creatures, which I think was a great decision. Crib Swap is one of my favorite designs ever (at least from a flavor perspective)

and yes Sprout Swarm definitely belongs on the list. I imagine for MTGO players it must be that much more obnoxious since it takes so long to resolve at EOT. awesome design but just an overall stupid card in a slow format that made the opponent feel helpless.

frogbs, Thursday, 2 May 2013 17:08 (ten years ago) link

it's not really that annoying on mtgo compared to GRAFT

ciderpress, Thursday, 2 May 2013 17:12 (ten years ago) link

i have seen RGD matches won and lost on time entirely due to one player having a couple aquastrand spiders in play in a long game

ciderpress, Thursday, 2 May 2013 17:19 (ten years ago) link

my suspicions about woodlot crawler were confirmed. got to play with it for the first time in my match today. it is extremely good. color-hating abilities are just so much better in a format where people play 3 colors. as in, there's a 60% chance that little bug shuts down the board. which it certainly did for me.

the format remains slow. in my draft today i played against two decks which tried to go fast. they failed.

i still haven't tried the 5-color ramp deck. i think you guys are right about needing to p1p1 an expensive bomb to get into it.

cocktail onion (fennel cartwright), Friday, 3 May 2013 05:10 (ten years ago) link

still haven't drafted this yet, will for the first time at FNM tomorrow, but i have some vague ideas on how to make fast decks work. i think izzet/azorius tempo decks are going to be the most fun proactive decks to play though so that's what i'm going to be looking for early on.

ciderpress, Friday, 3 May 2013 05:19 (ten years ago) link

had a pretty good draft last night w/ a RUG deck

weapons surge is a scary card to play against

iatee, Saturday, 4 May 2013 16:56 (ten years ago) link

my first DGR draft went kind of mediocre since i raredrafted a sacred foundry over a warleader's helix pack 1 then got cut from my colors pack 2 becasue of it, plus i raredrafted a gyre sage in pack 2 over a card for my deck since i needed 1 more for my standard deck.

i did a 4-man draft afterwards though where i ended up with a really fun grixis tempo deck that had so many spells that i actually ran Uncovered Clues and it kept hitting 2 every time (even though it should have only hit 1 on average)

ciderpress, Saturday, 4 May 2013 20:45 (ten years ago) link

i had a fun time yesterday at a DGR sealed GPT. i had a couple really borderline violations (accidentally drawing 8 cards at the start of r1g1, registering a 39 card deck after a last-second splash) that led to judge-ordered game losses in rounds 1 and 2. thankfully, i played them out and lost proper matches each time, giving me some peace of mind. 0-2 and disgruntled, i decided i'd play round 3 as a bit of a fuck you round, and also just to get some practice. i ended up running the table and finished 12th, good enough to get me 3 packs. started from the bottom!

also i just played against eggs for the first time in modern and wow that is an unpleasant deck. i hope the second sunrise ban nerfs it enough that i won't see any at GP

beetlejuice mane (fennel cartwright), Sunday, 5 May 2013 16:55 (ten years ago) link

Drawing eight cards at the start of a game shouldn't be a game loss anymore, iirc, I think you just shuffle a card back at random and get a warning. Maybe you don't even get a warning. They've taken good steps in recent years to not punish players for making mistakes that are easily undoable. And yes, I think the Eggs deck is well and fully nerfed (or so I hope).

Vinnie, Monday, 6 May 2013 13:23 (ten years ago) link

yeah if your deck is randomized then drawing 8 cards should be considered 'something that happens before the game begins'

but I guess this could be taken advantage of - like not if the cards were draw face down, but if someone drew 7 face up and didn't like the average quality of card or w/e they could 'accidentally' draw an 8th and have a chance at a slightly better hand.

I guess if you ensured that they had to return that 8th card rather than a random card that wouldn't work.

iatee, Monday, 6 May 2013 13:32 (ten years ago) link

yeah the Eggs deck seems to appeal to a very specific type of Magic player and it's often the kind of dude you hate even playing casual against

frogbs, Monday, 6 May 2013 13:39 (ten years ago) link

I didn't think about the possibility of cheating by drawing the 8th card after the first 7, but that seems like a pretty small gain. There must be a warning attached I guess, since over the course of a tournament doing that every game would give you some advantage.

Vinnie, Monday, 6 May 2013 13:44 (ten years ago) link

i think the problem is that if they don't get caught people will just keep that 8th card

frogbs, Monday, 6 May 2013 13:55 (ten years ago) link

looks like Slivers are back in M14! except, they only affect Slivers YOU control. guess they felt the other way 'round was too confusing?

frogbs, Tuesday, 7 May 2013 03:56 (ten years ago) link

not too confusing but it made slivers randomly awful in limited which is not something they want to do in a core set. lots of nerd rage over this sliver reboot though from what i've seen (they look a lot different in the arts too)

ciderpress, Tuesday, 7 May 2013 12:49 (ten years ago) link

i used to feel that the random downsides like that were part of what made the game fun and interesting but i've relented a bit on that position. i do remember siding in random bad Slivers during Onslaught and Time Spiral and it's kind of a weird experience. the change is a little surprising because Slivers were always the one thing that hit your opponents guys too and even though you know they'd change it if they had a do over I didn't know if they'd be willing to create a world with essentially two different types of Slivers. but I guess it's best to bite the bullet now?

frogbs, Tuesday, 7 May 2013 13:09 (ten years ago) link

cant say I like the art much direction though. can't really tell what is a Sliver and what is an odd humanoid thingy anymore

frogbs, Tuesday, 7 May 2013 13:15 (ten years ago) link

I've been in favor of a lot of changes that haven't been that popular, even the shift to reducing cards with downsides, but this one seems strange. Slivers are so well-defined already, and this makes playing with both types of Slivers potentially very confusing. It's not really a big deal to me, but if their goal is to bring back one mechanic each core set, it's odd to change one of the fundamental parts of the mechanic. It might have been cool to instead make a new creature type that was a clear homage to Slivers, but then people would probably complain that it wasn't Slivers.

Vinnie, Tuesday, 7 May 2013 13:18 (ten years ago) link

playing casual Slivers vs. Slivers will definitely be very confusing but they must figure that matchup won't happen very often (and they're probably right). I don't think there are any one-off Slivers that see much play. what they're trying to solve is the situation where say, you have the 4/4 Sliver that gives +2/+0 in your hand but don't want to play it because it helps your opponent more than it does yourself. they've really tried to shy away from that type of gameplay. probably not a bad thing in the long run but I loved the flavor and art direction of Slivers and this kinda nerfs them both.

frogbs, Tuesday, 7 May 2013 13:29 (ten years ago) link

I've been doing pretty well w/ izzet splash decks in block draft so far. ran a deck w/ 3 maze gliders tonight. blue is good.

iatee, Wednesday, 8 May 2013 02:22 (ten years ago) link

can't wait for block draft to be up on mtgo, i can't get out of work early enough to get to weeknight drafts anymore. awkwardly the mtgo prerelease drafts are 3x DGM which seems like a bad format but i'll probably play it anyway since i need 5 QPs before the release queues go up

ciderpress, Wednesday, 8 May 2013 03:13 (ten years ago) link

haha that's a terrrrrible format

iatee, Wednesday, 8 May 2013 03:14 (ten years ago) link

i guess i can just play standard for them since my standard deck i'm pretty sure gets 0 new cards from DGM

ciderpress, Wednesday, 8 May 2013 03:28 (ten years ago) link

on that note, do you still think dgm is gonna be a big money set? it seems like there isn't much there beyond ral and voice.

iatee, Wednesday, 8 May 2013 03:33 (ten years ago) link

like advent is gonna hit standard but overall it seems like the set didn't rock many worlds

iatee, Wednesday, 8 May 2013 03:33 (ten years ago) link

yes and no - i think it has good long term potential for casual play but is pretty average for standard impact, at least for the rares.

ciderpress, Wednesday, 8 May 2013 03:41 (ten years ago) link

I feel like it's one of those sets that is going to show up more than many people think in Standard. Seems like a lot of solid rares in general, not a bunch of garbage, and some things that'll be one-of or two-ofs in various decks. I want to keep my eye on Notion Thief, a $6 card now that I could see skyrocketing over the next few years if the Modern environment plays out a certain way. I also see Varolz being big in some kind of deck as its ability seems so easy to abuse.

frogbs, Wednesday, 8 May 2013 13:34 (ten years ago) link

It seems like it's gonna be a low money set, possibly one of the lowest in a while. Also it's going to get opened a lot as far as third sets go, so that will make it tank too. Here's LSVs top Constructed rare/mythic for each guild:

Voice of Resurgence
Plasm Capture
Legion's Initiative
Ruric Thar
Sire of Insanity
Varolz, the Scar-Striped
Notion Thief
Catch // Release
Beck // Call
Blood Baron of Vizkopa

IMO nothing on here stands out like Obzedat, Sphinx's Revelation, or even Dreadbore or Detention Sphere. Voice is probably the closest, but many of these are cards that are metagame choices. I guess at least it has the shocklands.

Vinnie, Wednesday, 8 May 2013 13:50 (ten years ago) link

i disagree re: 'low-money set'. take a look at DKA to see what an average small set looks like value-wise, it's got 3 big mythics and a handful of popular rares. i can't see dragon's maze doing much worse than that.

ciderpress, Wednesday, 8 May 2013 13:58 (ten years ago) link

I'd be shocked if Voice didn't get a lot of play. I also feel like Advent's power level is too high to just be ignored (though Resto Angel may 'block it out', so to speak)

frogbs, Wednesday, 8 May 2013 14:05 (ten years ago) link

also i've probably said this multiple times already but i am pretty high on progenitor mimic long-term and if you can pick some up at like $3 or $4 i would do that

ciderpress, Wednesday, 8 May 2013 14:08 (ten years ago) link

is a populate deck going to be marginally competitive soon? maybe after rotation?

iatee, Wednesday, 8 May 2013 14:08 (ten years ago) link

I don't pretend to understand standard but 4 advents/4 voices/4 calls/4 selesnya charms/4 thrags+buncha populate stuff seems like it would work?

iatee, Wednesday, 8 May 2013 14:10 (ten years ago) link

progenitor mimic + biovisionary = lol

frogbs, Wednesday, 8 May 2013 14:12 (ten years ago) link

you could play the 3/3 GW centaur as well, maybe Centaur Healer, Rootborn Defenses, maybe the W: Populate card, maybe a Trostani or two. i dunno if a deck like that would dominate but I have a hard time believing you wouldn't do fairly well with it

frogbs, Wednesday, 8 May 2013 14:13 (ten years ago) link

growing ranks too

iatee, Wednesday, 8 May 2013 14:14 (ten years ago) link

i've seen some neat delver-populate lists actually but i'm not convinced they're good.

scion of vitu-ghazi seems absolutely standard playable though, it's similar enough to geist-honored monk which saw some play, and its a nice follow-up to your turn 4 end of turn advent of the wurm

ciderpress, Wednesday, 8 May 2013 14:16 (ten years ago) link

i'm pretty down on all-in populate as a strategy in standard though, since it wasn't good enough in RTR-only block constructed, where you had almost all of the good populate cards in the smallest cardpool possible

ciderpress, Wednesday, 8 May 2013 14:21 (ten years ago) link

advent and voice both seem better than anything in rtr

iatee, Wednesday, 8 May 2013 14:22 (ten years ago) link

hadn't seen the Scion, that thing looks real good - but you do suffer from the same problem that G/W always seems to have, you can dominate the board with big, over the curve dudes, then lose 'em all to wrath effects. hence why I like Garruk so much in these decks - you can start the recovery right away.

frogbs, Wednesday, 8 May 2013 14:24 (ten years ago) link

rootborn saves you from wraths and any populate instant as a response to a wrath keeps your board alive

iatee, Wednesday, 8 May 2013 14:25 (ten years ago) link

I watched some of Standard in the Somerset SCG Open this past weekend and saw one guy who was running a populate deck with Advent. It looked interesting, but he didn't do too well.

Moodles, Wednesday, 8 May 2013 14:27 (ten years ago) link

you can practically build an aggro delver deck now, like

4 delver
4 snapcaster
4 voice of resurgence
4 call of the conclave
4 advent of the wurm

4 wake the reflections
4 selesnya charm
2 rootborn defenses

or so, that's a lot of creatures without sacrificing delver flip consistency. then the rest of the deck is just tempo spells to get your team through. i don't know if voice is actually good here or if you want geist of saint traft instead but its worth a try

ciderpress, Wednesday, 8 May 2013 14:34 (ten years ago) link

I guess resto destroys populate doesn't it

iatee, Wednesday, 8 May 2013 14:37 (ten years ago) link

destroys it how?

ciderpress, Wednesday, 8 May 2013 14:38 (ten years ago) link

well I just mean having blink effects as a super common 4 of isn't great for a token deck

iatee, Wednesday, 8 May 2013 14:39 (ten years ago) link

that deck is better with geist than it is with delver and its probably still not good enough against green and red decks to be viable

i have yet to get to draft this format, i am v sad about missing the release queues even if its for the best, also all i missed an entire MOCS season i think

Socal Justice (Lamp), Wednesday, 8 May 2013 14:39 (ten years ago) link

resto can't blink opponents stuff

ciderpress, Wednesday, 8 May 2013 14:39 (ten years ago) link

oh I just realized that yeah

okay this shows how much I know about standard

iatee, Wednesday, 8 May 2013 14:40 (ten years ago) link

also i havent seen this thread for a bit iatee are you still going to providence? who are you going with? i really want to go, i think this should be a p dope sealed format

Socal Justice (Lamp), Wednesday, 8 May 2013 14:42 (ten years ago) link

I am def going w/ a friend and we need a third. I was gonna ask you!

iatee, Wednesday, 8 May 2013 14:43 (ten years ago) link

rootborn saves you from wraths and any populate instant as a response to a wrath keeps your board alive

how so?

frogbs, Wednesday, 8 May 2013 14:50 (ten years ago) link

okay well the first part is true

iatee, Wednesday, 8 May 2013 14:51 (ten years ago) link

quick rules question for you: if I have a Renegade Krasis on the board with no counters and I cast Exava, does Renegade Krasis' evolve ability cause Exava to get an additional counter or does it only work on creatures that were already in play?

Moodles, Wednesday, 8 May 2013 17:00 (ten years ago) link

She'll get a counter. By the time Krasis' ability goes off, Exava is in play with a counter (assuming you unleashed).

Vinnie, Wednesday, 8 May 2013 17:08 (ten years ago) link

Thanks! I'm considering building a deck around Savageborn Hydra and Renegade Krasis along with some evolvers like Experiment One and Gyre Sage. I'm pondering whether any of the unleash dudes would have a place in there.

Moodles, Wednesday, 8 May 2013 17:38 (ten years ago) link

post the decklist here when you're done, that sounds like something I'd love to play in block

frogbs, Wednesday, 8 May 2013 17:51 (ten years ago) link

Here's my first draft, not quite a block deck, but could be with some small changes. My plan is to play it at FNM Standard, I'm sure there are some improvements I could make. I really like the idea of playing Gyre Sage, Renegade Krasis, and Savageborn Hydra together.

Count Name
3 Rakdos Cackler
3 Experiment One
4 Gyre Sage
4 Burning Tree Emissary
4 Savageborn Hydra
4 Renegade Krasis
2 Exava, Rakdos Blood Witch
2 Corpsejack Menace
2 Master of Cruelties

3 Rancor
2 Searing Spear
2 Dreadbore
1 Abrupt Decay
2 Deadbridge Chant

4 Overgrown Tomb
3 Blood Crypt
4 Stomping Ground
3 Woodland Cemetary
2 Rootbound Crag
2 Kessig Wolf Run
4 Forest

Sideboard
2 Searing Spear
2 Dreadbore
2 Rakdos Charm
2 Golgari Charm
1 Domri Rade
2 Skullcrack
3 Skylasher
1 Tragic Slip

Moodles, Wednesday, 8 May 2013 21:21 (ten years ago) link

fyi deadbridge chant doesn't really work in this deck, it's for slower decks with big 6+ mana creatures that you want to get into play for free. it even has anti-synergy with the hydra, bringing it back as a 0/0 that immediately dies again

ciderpress, Wednesday, 8 May 2013 21:30 (ten years ago) link

That's a good point, I'd probably replace that with either a 4th cackler and experiment one or more removal. I'm also not completely sold on Exava and Master of Cruelties. They're good but I suspect there's better options for those slots.

Moodles, Wednesday, 8 May 2013 21:37 (ten years ago) link

I'm also thinking that Korozda Gorgon might be a better choice than Master of Cruelties. It lacks the First Strike and reduce your opponent to 1 abilities, but it's activated ability could work nicely with all the counters that will be in play.

Moodles, Wednesday, 8 May 2013 21:57 (ten years ago) link

i think gorgon is too low impact in standard, despite being good in limited

ciderpress, Wednesday, 8 May 2013 22:26 (ten years ago) link

i'm wondering how worried WotC is that a bunch of other game companies are suddenly trying to jump into the digital TCG space while magic online is still in a bad spot developmentally - first it was solforge, and now blizzard and cryptozoic both have online TCG-style games coming. i don't know how comparable these new games are going to be to actual MTG rather than duels of the planeswalkers but it seems like the market is actually starting to try to exploit WotC's main weaknesses in the TCG realm which are software and accessibility

ciderpress, Wednesday, 8 May 2013 22:46 (ten years ago) link

yeah I would guess 'very worried'

iatee, Wednesday, 8 May 2013 22:49 (ten years ago) link

i don't like standard but i love sire of insanity so... i cobbled together a little zombie sire deck on cockatrice last night. i envision it like a weird control deck where you build mildly resilient board state with gravecrawler, nighthawk, and olivia, then stabilize with sire. i feel it has an identity crisis - doesn't seem to really attack or play defense all that well - but has potential? i only played a couple matches and never really got to drop sire too much, but i bet there's some way to make it work. anyways, i can really see the sire taking off and have been trying to get him in a good deck. zombies seems good just cuz it has some board resilience, and cuz olivia is a premier mana sink, but 4 nighthawks doesn't seem to defend well enough against aggro. maybe i just need to play more than 2 matches tho :/

beetlejuice mane (fennel cartwright), Thursday, 9 May 2013 00:57 (ten years ago) link

SolForge is pretty well made - I don't think it'll take much from the MTGO faithful but it's a lot cheaper and they seem to want to keep their players. It's insane how terrible the MTGO software is - we're on what, a month of those "Game already active" messages? Is it really that hard to debug?

frogbs, Thursday, 9 May 2013 01:33 (ten years ago) link

i think it was fixed in todays patch

ciderpress, Thursday, 9 May 2013 02:57 (ten years ago) link

ars arcanum guy wrote about the 3-color combinations for full block draft, he thinks the best ones are BUG, BWG, and UWB, and the worst are WRG, UWR, and RUG. i'm all prepared to prove him wrong on the izzet ones though i do have to admit that RUG seemed pretty bad in sealed at the prerelease.

ciderpress, Thursday, 9 May 2013 20:26 (ten years ago) link

I'm really looking forward to trying Grixis, which was real fun to play in RTR but really hard to actually win with

frogbs, Thursday, 9 May 2013 20:37 (ten years ago) link

I've played 3 drafts and went UWR, UWR, RUG and had v good decks each time

iatee, Thursday, 9 May 2013 20:54 (ten years ago) link

I don't think he was particularly otm w/ rtr or gtc in retrospect but a 'data-driven approach' is totally pointless w/ this format. each pool is so different, you really have to be flexible.

iatee, Thursday, 9 May 2013 20:57 (ten years ago) link

he was at least partly otm with RTR in that he said selesnya was the best guild in his article before the prerelease, at a time when no one was really taking it seriously. obviously his methods aren't perfect and they work better for single set formats but i still take him pretty seriously since he's had good intuition about certain past formats (especially innistrad) and he clearly puts more work into his articles than any other MTG writer out there.

ciderpress, Thursday, 9 May 2013 21:17 (ten years ago) link

selesnya was the best but bant wasn't as good as he suggested

w/ gtc he's still stuck on a revisionist history where he was the only human being who noticed that dimir was the best guild

iatee, Thursday, 9 May 2013 21:19 (ten years ago) link

haha that's certainly true

i think by the end of gatecrash i'd completely full circled back to considering boros the best guild, the problem was red cards were always way overdrafted on MTGO for some reason so you couldn't get a good deck most of the time

ciderpress, Thursday, 9 May 2013 21:23 (ten years ago) link

i think i won every gatecrash draft where i actually ended up in boros, but happened in far fewer than 1/5th of my drafts (fewer than 1/10th even i think)

ciderpress, Thursday, 9 May 2013 21:25 (ten years ago) link

I think the general narrative has settled on selesnya and rakdos as the best for rtr and boros and orzhov as the best for gtc. boros being 'the best' def depended on it being open enough ie at most 2 people splitting it whereas orzhov could often support 3 pretty good decks.

iatee, Thursday, 9 May 2013 21:26 (ten years ago) link

but again context dependent, context usually being 'cause nobody was drafting dimir...'

iatee, Thursday, 9 May 2013 21:28 (ten years ago) link

i dont think boros was the best archetype in gtc but it was the archetype that defined the limited environment which is probably a more important thing to identify anyway - it gives you a sense of how you should be drafting + what you're looking to beat and also gives you a good sense of what other people are looking to draft and beat. i have some ideas about this new set but will wait until i can draft it on mtgo until really trying to formulate ideas

fwiw i think the ars arcanum guy is really bad at asking the right qn, but i still like his articles a lot

Lamp, Thursday, 9 May 2013 21:40 (ten years ago) link

i haven't drafted gtc much, less than 10 times for sure, but even in that sample size a recurring theme was that there were no white cards. the couple times that i really tried to go all in for some kind of orzhov deck were disastrous. and the couple times i won were with simic.

Roberto Spiralli, Thursday, 9 May 2013 21:51 (ten years ago) link

his articles definitely lost something once you became unable to view random replays. I do give him credit for being one of the few writers out there to insist that Dimir wasn't terrible but I think he's come to some pretty bad conclusions overall. like he says that Cipher + Extort is a huge thing for Dimir when in reality you probably average an Extort trigger off a Ciphered spell once a match. The guilds in GTC are really well balanced in my opinion. I do still think that Boros is the best guild though as I'm sure many of you have experienced it's so easy to wind up with 18-19 playables especially as the Orzhov and Gruul decks are tending to favor a little more aggression. Simic is one of the shakier strategies but when you curve out Cloudfin/Shambleshark/Croc you're really tough to beat.

frogbs, Thursday, 9 May 2013 22:12 (ten years ago) link

ok boros battleshaper is a pain in the ass to play against

ciderpress, Friday, 10 May 2013 13:28 (ten years ago) link

I successfully landed it a few times in the prerelease, dude really takes over a board

iatee, Friday, 10 May 2013 13:37 (ten years ago) link

i came very close to winning a long game through it until my opponent, at 1 life facing down 3 fliers, revealed blast of genius off his melek which killed 2 of them and drew him into a warleader's helix to kill the 3rd and get out of extort range

ciderpress, Friday, 10 May 2013 13:40 (ten years ago) link

UWR is so fun to play in this format

iatee, Friday, 10 May 2013 13:41 (ten years ago) link

yeah agreed - i tried to force it in my first draft last week at FNM though and it went poorly because i passed a helix p1p2 to raredraft a sacred foundry, then unsurprisingly got completely cut in pack 2. that my resultant deck still played decently makes me think its a pretty deep color combo though

ciderpress, Friday, 10 May 2013 13:44 (ten years ago) link

the other day I had tajic, nivix cyclops out turn 4, opponent dropped the 5/3 dude, I traitorous instincted and swung for 18 turn 5

iatee, Friday, 10 May 2013 13:44 (ten years ago) link

traitorous instinct and act of treason work really well in this format cause you're not stealing a 2/2 anymore

iatee, Friday, 10 May 2013 13:45 (ten years ago) link

also i think i've come around on helix as the best non-rare in the DGM pack, narrowly beating out far/away and turn/burn. and punish the enemy is better than i expected too.

ciderpress, Friday, 10 May 2013 13:48 (ten years ago) link

yep I've already first picked punish the enemy. helix's life gain has been v relevant every time I've seen it used / used it...it's absolutely worth moving into those colors if you see it.

iatee, Friday, 10 May 2013 13:50 (ten years ago) link

I think unexpected life swings are one of the defining things for this format - helix, punish, the green gatekeeper all have a way of screwing up the clock for your opponent.

iatee, Friday, 10 May 2013 14:03 (ten years ago) link

I love these types of articles, although it takes away some of the fun of figuring things out yourself: http://www.channelfireball.com/articles/pvs-playhouse-dragons-maze-interactions/

Vizkopa Guildmage + Alive // Well is ridic.

Vinnie, Friday, 10 May 2013 15:06 (ten years ago) link

I like the ivy lane/guildmage interaction

runner's bane is terrible due to what he mentions

iatee, Friday, 10 May 2013 15:12 (ten years ago) link

Wow @ Korodza Guildmage + Ivy League Denizen

I did already notice some of the anti-Selesnya strategies in GTC, like Smog Elemental and Voidwalk. But yeah G/W doesn't look so hot in triple draft.

I have the sense that there are a lot more cool combos just waiting to be discovered. R&D work real hard on this.

Just recently I realized the extra value of Agoraphobia in GTC as a means of triggering more extort and getting a cheap on for Incursion Specialist.

frogbs, Friday, 10 May 2013 15:15 (ten years ago) link

i think runner's bane is fine still as long as you're aware of that interaction - as long as it resolves, their guy is tapped and they can't blow you out by pumping it and attacking in the same turn unless they have a very specific card (savage surge, burst of strength, ???)

also note that korozda guildmage sacs nontoken creatures so you can't go infinite with it, you need other guys out to do that combo

ciderpress, Friday, 10 May 2013 15:17 (ten years ago) link

well it falls off so easily that it's closer to being a tempo card than a removal card (unless you're playing it on a hover barrier)

iatee, Friday, 10 May 2013 15:19 (ten years ago) link

agoraphobia tricks remind me of a scars block draft i did where i kept replaying forced worship on my opponent's guys to charge up my white shrine until he realized he was going to lose to it and had to just use a removal spell on his own guy to stop me

ciderpress, Friday, 10 May 2013 15:21 (ten years ago) link

agoraphobia + simic manipulator pretty much wins the game

iatee, Friday, 10 May 2013 15:22 (ten years ago) link

yep i've had that one

ciderpress, Friday, 10 May 2013 15:23 (ten years ago) link

True but it gets exponentially bigger. I wonder if any of the other guildmage abilities will have neat interactions like that - thinking specifically of Dimir's "lose one life for each card that hits the graveyard" which has scored me a lot of surprise wins (such as activating it twice in reponse to the Mindeye Drake's death trigger - people seem to miss that quite often)

I do wonder how tough it'll be to really get a handle on this format - I started drafting 'seriously' around AVR so I've only done 3x whatever, I feel like it's really hard to force anything because you really just never know what you're going to get passed to you.

frogbs, Friday, 10 May 2013 15:23 (ten years ago) link

that was an xxxxp by the way

frogbs, Friday, 10 May 2013 15:23 (ten years ago) link

some dude landed that mythic 6/5 dragon that I always forget even exists and I stole it next turn xp

iatee, Friday, 10 May 2013 15:23 (ten years ago) link

True but it gets exponentially bigger. I wonder if any of the other guildmage abilities will have neat interactions like that - thinking specifically of Dimir's "lose one life for each card that hits the graveyard" which has scored me a lot of surprise wins (such as activating it twice in reponse to the Mindeye Drake's death trigger - people seem to miss that quite often)

also easy to miss 'you should use this ability every time they cast a spell'

iatee, Friday, 10 May 2013 15:24 (ten years ago) link

i had that dragon so many times, i think i opened it more times than every other mythic combined in gatecrash

ciderpress, Friday, 10 May 2013 15:31 (ten years ago) link

it's crazy how long it's been since the last full block draft format

ciderpress, Friday, 10 May 2013 15:36 (ten years ago) link

Necropolis Regent and Giant Adephage are the two mythics that I always get surprised by. They seem like Innistrad block cards (especially the former).

frogbs, Friday, 10 May 2013 15:45 (ten years ago) link

it's crazy how long it's been since the last full block draft format

I have yet to draft full-block RTR, but I love the idea of them using the large/large/small pattern more often, where large sets get drafted individually and only once the third set is added, you get the full block draft. It seems like it adds a lot of replayability to draft. Even with large/small/large like we had with Innistrad block, DKA/ISD/ISD didn't hold my interest that long, because it didn't change the draft format all that much from triple ISD.

Vinnie, Friday, 10 May 2013 16:03 (ten years ago) link

I guess it depends on how much the set being added shakes things up.

Vinnie, Friday, 10 May 2013 16:04 (ten years ago) link

yeah i agree that large/small formats are lame, at least when they're following the triple large format, which they always are to date. i don't think large/large/small really works for most blocks though, and it's a lot of extra design work on their part to make 2 separate large set formats that also play together; i suspect the main reason it was possible here is because they're building off a previous block mechanically rather than working from scratch, and also using a tried and true overall mechanical theme (multicolor) so there's a lot less of the big picture design work to do.

ciderpress, Friday, 10 May 2013 16:11 (ten years ago) link

i assume they'll continue to experiment in the future though - for example i could easily imagine them doing a 'medium' sized set for the middle set of a block that's a bit bigger than a typical small set and is drafted as B/B/A instead of B/A/A

ciderpress, Friday, 10 May 2013 16:14 (ten years ago) link

i won't be surprised if theros block has a traditional large/small/small structure though, coming off of 2 nontraditional years in a row (and 3 in the last 4) and purportedly being an 'experimental year' mechanically and thus pulling its innovation weight via that

ciderpress, Friday, 10 May 2013 16:17 (ten years ago) link

Yeah I think you're right about Theros, and that we'll see BBA soon enough.

Vinnie, Friday, 10 May 2013 16:28 (ten years ago) link

Where did you hear that Theros is supposed to be experimental mechanically? I'm all for having a crazy block after two fun-to-play but not particularly innovative blocks (barring Miracles, maybe).

Vinnie, Friday, 10 May 2013 16:31 (ten years ago) link

i don't have a source but i distinctly remember forsythe making a passing comment at one point in some interview last fall that the next block was 'something we've never really done before'. it was really vague though so who knows, all i know is that i'm irrationally excited for theros since it's the first block since zendikar where we don't really have any idea how it's going to play going in (people figured out innistrad = graveyard set just from the initial liliana promo art, but no one's drawn any logical conclusions from huge guy holding a spear awkwardly)

ciderpress, Friday, 10 May 2013 16:46 (ten years ago) link

If I had to guess, a battlecruiser set like Rise of the Eldrazi fits Theros' theme of men and gods. Or ugh another set focused around legends (though IMO that well was dry even before Kamigawa). Hoping for something totally out there. The last time a set mechanic really blew my mind was Time Spiral with suspend and split second, though stuff like level up and proliferate have come close.

Vinnie, Friday, 10 May 2013 17:05 (ten years ago) link

"a Golgari deck for example is going to be very bad against a deck that wants to mill them"

reading the article vinnie linked and this seems completely opposite to what i would've thought. what am i missing?

Roberto Spiralli, Friday, 10 May 2013 17:20 (ten years ago) link

a full battlecruiser magic block would be insane, definitely hoping they give that a try at some point though i don't know how healthy it is to go quite as slow as ROE for an entire block. there's still lots of "format-speed space" between ROE and an average-speed set like RTR or M13 that they haven't been using lately, though it's where most pre-lorwyn formats live.

i didn't get to draft ROE much, but it seemed like it had a bunch of pretty well delineated and linear archetypes and i think if they managed to instead create a battlecruiser set with innistrad's level of modularity and depth it would probably be the holy grail of limited formats. i'm not sure how possible that is to do though, you probably need aggressive options in a format to create enough depth for a year's worth of limited play.

ciderpress, Friday, 10 May 2013 17:21 (ten years ago) link

reading the article vinnie linked and this seems completely opposite to what i would've thought. what am i missing?

if you help them mill you, you'll get decked before scavenge wins you the game

iatee, Friday, 10 May 2013 17:24 (ten years ago) link

oh yes, i see. although i wonder if the benefit of them milling you on your behalf doesn't outweigh that risk

Roberto Spiralli, Friday, 10 May 2013 18:09 (ten years ago) link

it works both ways depending on the game state. if your deck is built to use the graveyard though, you can't just sit there and not cast your grisly salvage against a mill deck unless you're comfortably ahead on board. you need to play to win, not play to avoid losing, and sometimes that requires doing counter-intuitive things.

i remember last fall i played a few nephalia drownyard control mirrors in standard, and if you were in danger of being milled to death the correct play was generally to cast the largest sphinx's revelations possible, even if it took you down to only a handful of cards left in your deck, since you needed to maximize the chances of drawing your 1 pithing needle or ghost quarter or elixir of immortality before it got milled away

ciderpress, Friday, 10 May 2013 18:16 (ten years ago) link

yeah I mean dedicated mill is still basically a fringe strategy and scavenge is stronger than ever

iatee, Friday, 10 May 2013 18:17 (ten years ago) link

also most of the self-mill cards are only borderline playable

iatee, Friday, 10 May 2013 18:18 (ten years ago) link

otoh mind grind is slightly better now I think? lotta games gonna reach turn 12

iatee, Friday, 10 May 2013 18:20 (ten years ago) link

grisly salvage is quite playable, and i can definitely imagine milling myself with balustrade spy in full block, in the hopes of scavenging onto it to have a big flier

ciderpress, Friday, 10 May 2013 18:21 (ten years ago) link

yeah I've seen that before. gonna be a lotta mossdogs going around I guess.

iatee, Friday, 10 May 2013 18:23 (ten years ago) link

golgari (with blue) plus slower format makes whispering madness seem less terrible. probably still quite terrible tho, it just seems like a fun card.

Roberto Spiralli, Friday, 10 May 2013 18:26 (ten years ago) link

mossdog's really good, one of the best hill giants in a while

ciderpress, Friday, 10 May 2013 18:26 (ten years ago) link

a dude at my store has a really fun whispering madness constructed deck that's based on bouncing their creatures w/ aetherize / cyclonic rift / unsummon + madnessing a bunch + playing psychic spiral

iatee, Friday, 10 May 2013 18:32 (ten years ago) link

oh yes i could be down with that

Roberto Spiralli, Friday, 10 May 2013 18:37 (ten years ago) link

I drafted ROE more than any other format, probably about 30 times, and it is my holy grail of formats. It's actually not that linear at all - aside from a couple decks like the Aura Gnarlid deck, there was a lot of flexibility in how to build. I saw every two-color combination except for RW win a draft, and I was surprised by what people were putting together even at the end. Similar to how the Spider Spawning deck became popular quite a while after Innistrad came out, it took a while to see the rogue-ish Lust for War decks or Kiln Fiend decks gain popularity to punish the typical slow decks. Not to mention every now and then, you could do well with non-archetype decks like BW, just ignoring synergy and taking good cards.

I think the key that made this format and Innistrad so great was that few cards locked you into a deck. Stitched Drake doesn't make you into a self-mill deck, it just nudges you in that direction, and can be played even if you're just a regular creature-based deck. Similarly, Broodwarden can helpfully pump up those few Eldrazi Spawn in your ramp deck OR it can make you take every Spawn producer you see and ignore stuff to ramp into. Whereas in Gatecrash, the Skyknight Legionaire you first-pick is either gonna make you Boros, or you won't play it.

Vinnie, Friday, 10 May 2013 19:21 (ten years ago) link

Actually I think I saw every two-color combination win a draft in Innistrad, so maybe that's a good metric for a healthy format!

Vinnie, Friday, 10 May 2013 19:24 (ten years ago) link

haha i don't think skyknight legionnaire is a good example - it's more that the cards with the keyword mechanics in gatecrash all push you towards building to maximize them despite not technically being linear mechanics. RTR only had one mechanic like this, populate, and the rest were incidental value mechanics so the deckbuilding there was a lot more fluid and less rigid. and it's notable that populate decks ended up being the best decks in that format too; linear strategies tend to dominate limited so you have to be careful with how you deploy them.

a similar thing happened with scars block; people thought NPH was poorly designed because it fucked up the color distribution of infect creatures and diluted the amount of metalcraft available, but i think it actually made that block more fun to draft because the linear strategies were no longer overpowering

ciderpress, Friday, 10 May 2013 19:36 (ten years ago) link

i definitely won at least one draft with each color pair in innistrad myself. they weren't perfectly balanced or anything though. GR and BW were weak until dark ascension gave them some missing tools (wild hunger and better sac outlets, respectively) and WR was pretty weak the whole way through.

ciderpress, Friday, 10 May 2013 19:50 (ten years ago) link

Heh I chose Skyknight because on the surface it's not a linear card in the way Wizards defines them, but in practice ends up playing just like one, and it illustrates my point that rigid archetypes bother me more than formats where you maximize a mechanic. Every good GTC Boros deck looks and plays exactly the same, and the pick order is well-defined. Cards like Skyknight are insane in the deck, pretty much unplayable in any other deck. Boros may as well be a linear deck for how many cards in the set fit that pattern, even many red and white cards. Thankfully, I think this all changes with the introduction of Dragon's Maze.

I'm not against linear archetypes in theory, but when one is so clearly better than the others like Populate was, it's a problem.

Vinnie, Friday, 10 May 2013 20:20 (ten years ago) link

forced uwr again tonight and was rewarded by opening aurelia

iatee, Saturday, 11 May 2013 02:45 (ten years ago) link

i went in looking to avoid forcing UWR tonight, then got p1p1 lavinia, p1p2 turn/burn, p1p3 turn/burn, so i ended up in it naturally anyway. rest of my deck was decent but not amazing and i ended up losing a round to some bad draw variance but was still a fun one. curving out into lavinia is predictably insane especially if your 4 is cobblebrute.

ciderpress, Saturday, 11 May 2013 03:39 (ten years ago) link

brothers in uwr

iatee, Saturday, 11 May 2013 03:41 (ten years ago) link

honestly i'd rather be in UBR than UWR since then i get to play with ogre jailbreaker, plus the black cards in the new set are a lot better than the white cards

ciderpress, Saturday, 11 May 2013 03:47 (ten years ago) link

really? deputy, helix, steeple roc...

iatee, Saturday, 11 May 2013 04:19 (ten years ago) link

Lived the dream tonight at my first DGM draft. I was mostly picking up Gruul cards, but with verdant haven, axebane guardian, and gatecreeper vine, I ended up going five colors. Allowed me to play niv mizzet, collective blessing, sphere of safety, and merciless eviction. Throw in Ruric thar and clan defiance and things were looking pretty interesting. I was worried at first that mana would be a problem, but it actually went quite smoothly. I won 2 matches and then got blown out by a dude playing a handful of steeple rocs plus blood baron.

Moodles, Saturday, 11 May 2013 06:53 (ten years ago) link

Now I'm building a completely batshit 50 card, 5 color deck using my draft cards and prize packs to play in DGM league next week.

Moodles, Saturday, 11 May 2013 06:54 (ten years ago) link

i want to find whoever came up with pack rat and throw him/her down the goddamn stairs.

Roberto Spiralli, Saturday, 11 May 2013 14:02 (ten years ago) link

welcome to all of last fall

i think it's been declared the 2nd best limited card of all time at this point

ciderpress, Saturday, 11 May 2013 15:54 (ten years ago) link

it actually can be a very tricky card to play correctly

iatee, Saturday, 11 May 2013 16:03 (ten years ago) link

yeah people seem to want to rush it out on turn 2 instead of waiting until they have 5 mana, which i kind of understand, it is heads i win, tails i might win. anyway, it is just not fun at all, except for the time a guy immediately conceded the match when when i spell ruptured his turn 2 pack rat. that was pretty entertaining.

Roberto Spiralli, Saturday, 11 May 2013 16:08 (ten years ago) link

maybe he was running the 39 swamp 1 pack rat deck? people actually do this for some reason, i wouldn't do it without 2 pack rats

ciderpress, Saturday, 11 May 2013 16:13 (ten years ago) link

and even then you can play 5 other spells without diluting your ability to play pack rat on turn 2

ciderpress, Saturday, 11 May 2013 16:14 (ten years ago) link

have yet to drop a match in gtc prerelease sealed btw, now a solid 8-0 both times with base green decks. i feel like i just want to play creatures in this sealed format?

Lamp, Saturday, 11 May 2013 16:26 (ten years ago) link

gtc or dgm?

iatee, Saturday, 11 May 2013 16:29 (ten years ago) link

yeah people seem to want to rush it out on turn 2 instead of waiting until they have 5 mana, which i kind of understand, it is heads i win, tails i might win. anyway, it is just not fun at all, except for the time a guy immediately conceded the match when when i spell ruptured his turn 2 pack rat. that was pretty entertaining.

ya I usually just rush it but most of the time I feel like the rest of my deck is good enough that I'm fine trading it for their best removal rather than structuring my whole game around pack rats. probably the wrong play some of the time but whatever. also I'm lazy.

iatee, Saturday, 11 May 2013 16:32 (ten years ago) link

feel like it's only truly 'unfair' when someone pulls it off t2. as a late game bomb it's not nearly as good as aetherling.

iatee, Saturday, 11 May 2013 16:39 (ten years ago) link

maybe full block will be a little different but holding back a Pack Rat until turn 5 never struck me as the right play. obviously its a little risky but you give 'em a one turn window, and if you're on the play then there's a very limited number of cards that will deal with it. and I've never lost with/won against an unchecked turn 2 Pack Rat. turn 5 Pack Rats are plenty beatable especially if you're in Azorious or Rakdos.

frogbs, Saturday, 11 May 2013 16:42 (ten years ago) link

dgm. wanna try a couple of other guilds tbh

Lamp, Saturday, 11 May 2013 16:43 (ten years ago) link

haha I think like 75% of the time I've dropped a t2 rats it was killed immediately xp

iatee, Saturday, 11 May 2013 16:45 (ten years ago) link

maybe people in New York just play more removal. gotta look out for yourself on these mean streets.

iatee, Saturday, 11 May 2013 16:47 (ten years ago) link

that's pretty unlucky. I've only seen it once and that was with Electrickery. I can see not doing it vs. Rakdos on the draw because they have the most ways to kill a t2 Pack Rat, plus they're fast enough that laying a turn 3 Trestle Troll may be what's really important rather than dicking around with the Rat.

frogbs, Saturday, 11 May 2013 16:52 (ten years ago) link

the chance they have removal for it, especially when you're on the play, is low enough that it's worth it since your chance of winning the game if they don't is like 98% whereas if you slowroll it until turn 5 you could be a lot less likely to win

ciderpress, Saturday, 11 May 2013 16:55 (ten years ago) link

i've had jarad's orders and pack rat in the same deck a couple times and i found that pack rat was very rarely the right thing to tutor up in the midgame

ciderpress, Saturday, 11 May 2013 16:56 (ten years ago) link

at the same time rakdos is the worst deck to be plotting a 5th turn 1/1 against xp

iatee, Saturday, 11 May 2013 16:57 (ten years ago) link

its 4 4/4s by turn 6 though

frogbs, Saturday, 11 May 2013 16:59 (ten years ago) link

right but you're dead

iatee, Saturday, 11 May 2013 17:00 (ten years ago) link

i didnt play with pack rat much but i feel like its mostly correct to play it t2

Lamp, Saturday, 11 May 2013 17:08 (ten years ago) link

this was my favorite deck i've had in this block to date
http://tinypic.com/view.php?pic=1r5bbk&s=5

iirc i went 4-0 with this and didn't actually draw pack rat until game 3 of the last round, never tutored for it either

ciderpress, Saturday, 11 May 2013 17:11 (ten years ago) link

ok that didnt work, whatever

ciderpress, Saturday, 11 May 2013 17:13 (ten years ago) link

also looking back at my RTR limited decks, somehow every single one had desecration demon in it. i think i had 10 on my account at one point

ciderpress, Saturday, 11 May 2013 17:15 (ten years ago) link

yeah I found that card way more annoying than pack rat

iatee, Saturday, 11 May 2013 17:16 (ten years ago) link

i actually beat it somewhat often with decks where i could spam bird tokens and keep it locked down, but it was nuts against everything else

ciderpress, Saturday, 11 May 2013 17:20 (ten years ago) link

haha i opened so many desecration demons - i actually own 5+ of them in paper in addition to like half a dozen online. i dont think it was unbeatable by any means. i also opened (and got passed) so many chaos imps, that ended up being my favorite bomb in rtr draft

Lamp, Saturday, 11 May 2013 17:23 (ten years ago) link

demon gave you enough time to draw removal all you had to do was sacrifice 5 creatures first, maybe take 12 damage. unlike pack rat you could kill it, it just required losing the game along the way.

iatee, Saturday, 11 May 2013 17:30 (ten years ago) link

I think that's why I found it more unpleasant to play against. it really drags out the inevitable.

iatee, Saturday, 11 May 2013 17:31 (ten years ago) link

I wouldn't be surprised if it was in more draft winning decks than pack - at least that was my experience

iatee, Saturday, 11 May 2013 17:32 (ten years ago) link

it also fits better in rakdos aggro which was the best black deck in the format and is a bomb on t4 and also t13

iatee, Saturday, 11 May 2013 17:36 (ten years ago) link

yeah i have at least a playset of demons in paper from drafting too

in related news there's a standard BG control deck that's been making the rounds on MTGO that plays 4 of them

ciderpress, Saturday, 11 May 2013 18:26 (ten years ago) link

i played against that at the ptq last month, or at least something along those lines. i imagine its a least a bit better given putrefy but it didnt seem that well set-up against aggro

Lamp, Saturday, 11 May 2013 18:31 (ten years ago) link

yeah it seems like its designed to beat up on other midrange decks or something - i haven't lost to it yet with my RG domri deck and it seems even worse against faster aggro decks like blitz.

as far as i can tell though the list comes from reigning MOCS champion Butakov who's a very good player so there must be something worthwhile to it

ciderpress, Saturday, 11 May 2013 18:37 (ten years ago) link

its basically jund with the red removal swapped out for Mutilate and the rest of the deck adjusted accordingly - the problem is you lose Olivia which was one of the best cards in jund vs midrange decks and also lose Huntmaster and Bonfire, the best cards in jund vs aggro. so yeah i don't really know why/how it's better.

ciderpress, Saturday, 11 May 2013 18:39 (ten years ago) link

it's crazy to be playing in an era where a 6/6 flyer for 4 just can't cut it

iatee, Saturday, 11 May 2013 18:40 (ten years ago) link

creature stats matter so much less than creature abilities - but hasnt that always been true? like creatures are so much better now than in 1997 in part because they're more efficient but mostly because they're also just now spells

Lamp, Saturday, 11 May 2013 19:20 (ten years ago) link

yeah I mean nothing like snapcaster or stoneforge existed but creature stats matter less than creature abilities is still ultimately dependent on creature stats being 'fair' - if a vanilla 7/7 for 3 appears one day creature stats won't matter less. I guess that's a less interesting card than snapcaster despite not really being a worse one, which is why it's unlikely to happen.

iatee, Saturday, 11 May 2013 19:53 (ten years ago) link

also fucks up limited. but so does a 6/6 flying for 4.

iatee, Saturday, 11 May 2013 19:53 (ten years ago) link

it's incredible how much the value of the MOCS promo cards fluctuate. some months it's a Force of Will or a dual land, this next one it's gonna be a Cryptborn Horror, a card which nobody even plays in Limited!

frogbs, Saturday, 11 May 2013 23:14 (ten years ago) link

hey i played a 16/16 cryptborn horror at the boston ptq last fall...

at least next month has an interesting format, modern masters sealed

ciderpress, Saturday, 11 May 2013 23:21 (ten years ago) link

how much is that gonna cost? like $40??

iatee, Saturday, 11 May 2013 23:24 (ten years ago) link

haha i think they make the ones that coincide with set releases purposefully crappy cuz they know people will be playing anyway, and they don't need a particularly sweet promo as an incentive. i mean it can't just be coincidence that a typically slow month like january gets an awesome promo like force of will imo

is mind's eye worth much? i had an awesome day today and could reasonably make 15 before wed. but figured its not worth the effort

Lamp, Saturday, 11 May 2013 23:24 (ten years ago) link

iatee what do you mean? the MOCS won't cost anything because it's phantom but i think modern masters packs are priced at like 6 or 7

ciderpress, Saturday, 11 May 2013 23:52 (ten years ago) link

mind's eye is a 1 ticket card in its normal version so i can't imagine the promo will be worth much. i'm at 14 points right now though so i'm obviously going for it anyway with DGR events going up soon

ciderpress, Saturday, 11 May 2013 23:54 (ten years ago) link

gotcha didn't know it was phantom xp

iatee, Sunday, 12 May 2013 00:14 (ten years ago) link

or that it was mocs

iatee, Sunday, 12 May 2013 00:15 (ten years ago) link

yeah i was talking about next month's MOCS since frogbs brought up the bad MOCS promo cards

ciderpress, Sunday, 12 May 2013 00:38 (ten years ago) link

if theres anything i've learned about full block draft yet it's that it's impossible to cut the person on your left off of your colors - i think i've gotten an average of like 5 playables out of my gatecrash packs

ciderpress, Sunday, 12 May 2013 01:16 (ten years ago) link

also people seem to be drafting with gatecrash logic i.e. take 2-drops and 3-drops over everything - there's always an overabundance of really powerful 5s and 6s in my drafts and i end up with way too high a curve

ciderpress, Sunday, 12 May 2013 01:17 (ten years ago) link

yeah i always either have a terrible pack w/ gtc or rtr

iatee, Sunday, 12 May 2013 01:19 (ten years ago) link

but people still misjudging dgm cards enough that I end up w/ like 12 dgm cards in my deck

iatee, Sunday, 12 May 2013 01:20 (ten years ago) link

here's my first 3-0 DGR draft deck:
http://i.imgur.com/Lcwy1kF.jpg

nothing too exciting, extort is still an absurd mechanic in full block. i wanted to try lyev decree and it was okay and even won me a game that nothing else would have, but i boarded it out for shielded passage a lot.

ciderpress, Sunday, 12 May 2013 05:18 (ten years ago) link

were you close to playing bane alley?

iatee, Sunday, 12 May 2013 05:42 (ten years ago) link

i drafted it with the intention of playing it but there were almost no good blue cards or controlling cards for the rest of the draft so it was an easy cut

ciderpress, Sunday, 12 May 2013 05:49 (ten years ago) link

this draft format is hard imo

Lamp, Monday, 13 May 2013 01:08 (ten years ago) link

:DDDD My card (Soulfeaster's Rising) made it to the voting phase of You Make the Card 4! http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/247b

Vinnie, Monday, 13 May 2013 13:03 (ten years ago) link

oh sweet, i think i voted for that one

my favorite is Consuming Contract, though i'm not sure how fun it would be as a constructed playable card, i just think it's the most novel/innovative of the batch

ciderpress, Monday, 13 May 2013 13:15 (ten years ago) link

Well I voted for it. Many of those are quite interesting. Double Down and Eldritch Rites seem downright broken.

frogbs, Monday, 13 May 2013 13:17 (ten years ago) link

Awesome Vinnie! I voted for your card.

Moodles, Monday, 13 May 2013 13:44 (ten years ago) link

Thanks, dudes. My favorite is probably the Mummy one, that's exactly the kind of weird, flavorful card I like them to print.

Vinnie, Monday, 13 May 2013 13:46 (ten years ago) link

except it's really dumb with Vampire Hexmage

frogbs, Monday, 13 May 2013 16:13 (ten years ago) link

Consuming Contract seems like the most interesting though it seems really abusable with bounce - I'd think it would need a "if this leaves play, you lose" clause plus indestructible

frogbs, Monday, 13 May 2013 16:15 (ten years ago) link

Make that hexproof

frogbs, Monday, 13 May 2013 16:15 (ten years ago) link

i think its fine to let you bounce it! 2 card combo to generate delayed card advantage does not seem overpowered compared to even a wrath of god effect let alone sphinx's revelation

ciderpress, Monday, 13 May 2013 16:28 (ten years ago) link

i guess it's all dependant on what the third ability is

i dunno, as much as I like the design, I'd like it more if people actually wound up losing to it from time to time

frogbs, Monday, 13 May 2013 16:30 (ten years ago) link

Yeah the concept is great, and I guess they picked it despite thinking one mode was problematic. The thing about it being an enchantment is that the deck that plays this card probably won't run too many ways to save themselves from it. Bounce isn't that useful. So I could see a timely counterspell making someone lose the game - I think the card is fine as is.

Vinnie, Monday, 13 May 2013 16:48 (ten years ago) link

would be even more interesting with like 3 positive modes and 2 negative ones (you lose the game and like 'discard a card' or something)

anyway - I had always wondered what the Vraska tokens looked like. every time I've gotten close to getting it to work my opponent has conceded (as a result of them being so far behind that the charged Lux Cannon functionality wasn't even that useful). BUT in a sealed I got it. Behold:

http://i.imgur.com/ZDb6Nn2.jpg

frogbs, Tuesday, 14 May 2013 00:54 (ten years ago) link

I pulled one irl

iatee, Tuesday, 14 May 2013 00:57 (ten years ago) link

I really wish you could play Vraska and Doubling Season together!

frogbs, Tuesday, 14 May 2013 00:59 (ten years ago) link

wait a sec. you can do that in Modern can't you

frogbs, Tuesday, 14 May 2013 00:59 (ten years ago) link

lol @ your 2/2 Assassins

Vinnie, Tuesday, 14 May 2013 01:48 (ten years ago) link

yeah that is a really good boardstate I got there for Limited

frogbs, Tuesday, 14 May 2013 01:55 (ten years ago) link

it's called synergy

Vinnie, Tuesday, 14 May 2013 02:29 (ten years ago) link

Vinnie were you thinking about Quest for the Gravelord with your design? The card it's up against also kinda reminds me of Quest for the Nihil Stone, because QUESTS.

Gravel Puzzleworth, Tuesday, 14 May 2013 10:46 (ten years ago) link

Not consciously, though I read the YMTC thread on mtgsalvation and Quest for the Gravelord was mentioned there a zillion times. It's exactly the same concept, but it's one of those cards that made so little impact I'd completely forgotten about it. I like my card more, haha. Necrotic Ooze was on my mind for sure though.

Vinnie, Tuesday, 14 May 2013 12:20 (ten years ago) link

ok I finally tried block draft and holy cow is this complicated. I'm so confused on what to do in the DGM pack and wind up just picking like 4-5 colors worth of stuff. So many decks I want to try!!

frogbs, Wednesday, 15 May 2013 02:32 (ten years ago) link

I'm really not sure how high to take guildgates. Also I'm starting to realize that Pyroconvergence may actually be playable. Lobber Crew is nutso.

frogbs, Wednesday, 15 May 2013 02:34 (ten years ago) link

my current strategy is to try to cut a gatecrash color pair during the DGM pack because otherwise the gatecrash pack tends to go terrible

guildgates are usually all gone by the midpoint of the pack so be careful that you don't end up playing the 6-6-6 manabase

ciderpress, Wednesday, 15 May 2013 02:39 (ten years ago) link

grr had a pretty good jund deck tonight. lost to a top decked aetherling, one life away from a win.

iatee, Wednesday, 15 May 2013 02:40 (ten years ago) link

I'm always in rtr color pairings w/ terrible gtc but it still works out for me

iatee, Wednesday, 15 May 2013 02:41 (ten years ago) link

almost all my losses so far are to UWR decks

ciderpress, Wednesday, 15 May 2013 02:49 (ten years ago) link

just won a game by casting Burst of Strength on an opponent's Unleash creature, huahuahauhaha

frogbs, Wednesday, 15 May 2013 03:04 (ten years ago) link

I'm hearing the 'try to get an rtr guild and a gtc guild' thing a lot actually and I think the reason why it's not as sensible as it seems is that you're not really hedging your bets - "at least I'll get some stuff in each pack" - not necessarily - if someone to the left cuts guild 1 in gtc and someone to the right cuts g2 rtr, you got nothing. whereas if you accept that you'll prob have one bad pack, you're also going to have one good to great pack where it's almost impossible to be 100% cut.

also if you do it w/ rtr guilds and they were both flowing p1, the chances that the same guilds will be there p3 are pretty high. w/ gtc it's harder.

iatee, Wednesday, 15 May 2013 03:06 (ten years ago) link

don't you get at least one guild of each no matter what combo you're playing? or am I misreading this

frogbs, Wednesday, 15 May 2013 03:11 (ten years ago) link

yeah sorta but one is gonna be a bit off ie UWR you 'get boros' but most boros cards suck in UWR

iatee, Wednesday, 15 May 2013 03:13 (ten years ago) link

for UWR pack 2 i just look to get all the skyjerks and assault griffins usually

ciderpress, Wednesday, 15 May 2013 03:16 (ten years ago) link

yeah 3 power flyers really do work in this format

iatee, Wednesday, 15 May 2013 03:17 (ten years ago) link

rakdos drake is somehow really good, it's consistently overperformed for me in my first handful of events

ciderpress, Wednesday, 15 May 2013 03:18 (ten years ago) link

it's a card I don't like but would never cut from my deck

iatee, Wednesday, 15 May 2013 03:19 (ten years ago) link

a 2 power *post unleash* creature for 3 feels like such a rip-off but the format is slow enough that it's still gonna be hitting

iatee, Wednesday, 15 May 2013 03:20 (ten years ago) link

my decks all look like trainwrecks on paper but play out pretty smoothly

ciderpress, Wednesday, 15 May 2013 03:24 (ten years ago) link

thoughts on electing to defer the draw?

frogbs, Wednesday, 15 May 2013 03:24 (ten years ago) link

i wouldn't in draft unless both players have attrition-y decks. in sealed you probably should but i've still been taking the play because i'm stubborn

ciderpress, Wednesday, 15 May 2013 03:28 (ten years ago) link

yeah I only would think about it if my fixing was realllly rough

iatee, Wednesday, 15 May 2013 03:33 (ten years ago) link

that's a really important thing to get a feel for though early in a format - at the end of every game take note of whether you were in topdeck mode and whether your opponent was in topdeck mode. choosing to play is basically saying you think you can win the game before you run out of things to do and are playing off the top of your deck

ciderpress, Wednesday, 15 May 2013 03:37 (ten years ago) link

it also informs the value of bounce spells, since if games are regularly ending before the players have been able to cast all the spells in their hand then bouncing becomes a lot closer to removal in value - this is why mist raven was unreal good in AVR

ciderpress, Wednesday, 15 May 2013 03:41 (ten years ago) link

in other news, voidwielder has finally passed armored skaab as the card with the most copies on my mtgo account. watercourser is tied for 3rd.

maybe the real reason i didn't like gatecrash limited was because the Blue Common Defensive Creature was bad...

ciderpress, Wednesday, 15 May 2013 04:00 (ten years ago) link

And now you get Murmuring Phantasm! How have you guys found the speed of the format compared to RTR and GTC?

Vinnie, Wednesday, 15 May 2013 13:16 (ten years ago) link

I did perfectly fine w/ a deck w/ a single two drop and a single three drop yesterday. because it's as slow as it is, something like spike jester can win a match though.

iatee, Wednesday, 15 May 2013 13:19 (ten years ago) link

I feel like the quicker decks are coming but nobody really knows how to make them yet. DGM simply doesn't have that many quality 2 or 3 drops and the ones that are good are things like Nivix Cyclops or Tithe Drinker.

frogbs, Wednesday, 15 May 2013 13:22 (ten years ago) link

the quicker decks are the 2c decks. they exist, you just have to get lucky to draft a solid one. but anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4.

iatee, Wednesday, 15 May 2013 13:25 (ten years ago) link

i've played against a lot of riot pikers so far, actually. usually i can maneuver into a position where they just kill themselves but in my very first draft match i lost to a guy who had them with the RB guildmage and every annihilating fire in the pod which really changed my perspective on the format

ciderpress, Wednesday, 15 May 2013 13:42 (ten years ago) link

that's the thing tho - that guy's deck sucked going into p3 and if he didn't run into great great rakdos he wouldn't have much of anything. my friend drafted the same deck yesterday w/ the guildmage minus the fires and it was totally flat.

iatee, Wednesday, 15 May 2013 13:50 (ten years ago) link

if you really have a burn your hand go for the gold every game aggro deck riot piker is 'okay' or maybe if you have some madcaps but overall it's pretty terrible

iatee, Wednesday, 15 May 2013 13:51 (ten years ago) link

going 2 color seems like you're really hedging your bets on one pack being great for you. like straight up Rakdos is going to get what exactly in Gatecrash? Bomber Corps, maybe Extort Bat, Mugging, some other okay commons? Are you going to play more than 4-5 cards from that pack? Also, Riot Piker seems really terrible to me. It kind of plays like a really bad Gore-House Chainwalker and is exactly the sort of card that DGM is trying to nerf. Furthermore there are 1/4s and 2/3s and 2/4s everywhere.

Dimir and Simic are my favorite guilds in the set and that + graveyard stuff in Golgari seem real fun to play. Gruul in particular seems to benefit a lot from this as Naya seems strong, the Zhur-Taa Druid is quite excellent, and stuff like Greenslade Watcher are now almost first-pick worthy.

frogbs, Wednesday, 15 May 2013 13:56 (ten years ago) link

anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4

i don't quite agree with this, in fact i think the best decks are going to be the ones that can maintain tempo through the speed bumps of playing gates and keystones. best ways to do this are to play good 2-drops and/or be able to drop an activated gatekeeper or voidwielder or big threat etc around turn 4 or 5

ciderpress, Wednesday, 15 May 2013 13:56 (ten years ago) link

the big rare dudes in Gatecrash like Hellkite Tyrant, Giant Adephage, Borobobroborgous, and especially Gruul Ragebeast all feel like legit bombs again

frogbs, Wednesday, 15 May 2013 13:59 (ten years ago) link

The problem with Piker is that any card that makes him good like Madcap or removal makes ANY 2-drop good. Sometimes that's fine, but I'd play almost any other 2-drop over him.

Vinnie, Wednesday, 15 May 2013 14:00 (ten years ago) link


i don't quite agree with this, in fact i think the best decks are going to be the ones that can maintain tempo through the speed bumps of playing gates and keystones. best ways to do this are to play good 2-drops and/or be able to drop an activated gatekeeper or voidwielder or big threat etc around turn 4 or 5

there just are so few good two drops and going 3c means you're not gonna be able to play them sometimes. and something like wojek becomes a gamble every game. I mean I don't disagree that it's nice to get one, esp since a t2 dude w/ 3 power can often attack 2-3 times, it's just not a strategy you can rely on. but I don't think anything is in this format.

iatee, Wednesday, 15 May 2013 14:04 (ten years ago) link

i feel like the best decks i've played against so far have been two color decks or four color bomb decks, not sure how much that means when i've only done six drafts but i'm starting to be a little less willing to just put myself into three colors with my second pick, which was sort of what i'd been doing early.

Lamp, Wednesday, 15 May 2013 15:05 (ten years ago) link

i've been doing best with what i'd call "2.5-color" tempo decks meaning they have 2 base colors and then a 3rd color that fills out the midgame and lategame plays but isn't as strongly represented (maybe 5 or 6 spells of the 23). of course in some % of drafts it doesn't work out that nicely and i end up with just a straight 3 color mess

ciderpress, Wednesday, 15 May 2013 15:50 (ten years ago) link

best deck I've seen (from a very limited sample) was a GW deck that splashed black for blood baron.

Moodles, Wednesday, 15 May 2013 16:01 (ten years ago) link

http://forums.mtgsalvation.com/attachment.php?attachmentid=142138&d=1368656652

i think they've outdone sublime archangel in the core set limited bombs category

ciderpress, Thursday, 16 May 2013 00:23 (ten years ago) link

wait that says d14...is it in m14?

iatee, Thursday, 16 May 2013 00:25 (ten years ago) link

i watched the ign preview - its in both but the video was mostly about duels

Lamp, Thursday, 16 May 2013 00:27 (ten years ago) link

all the D14 cards that don't exist yet are presumably in M14, this is why they're starting to send out card previews already since the duels game comes out first and will spoil some of the set

ciderpress, Thursday, 16 May 2013 00:58 (ten years ago) link

I thought there were some duels only cards?

iatee, Thursday, 16 May 2013 01:00 (ten years ago) link

i have last year's duels and there are no duels-only cards in it

ciderpress, Thursday, 16 May 2013 01:15 (ten years ago) link

i was looking at thse recenttly wrt the D14 cards being spoiled. 2012 DOTP had 2 new planeswalkers in, one of whom was ral zarek, but it doesn't look like there have been any other new format-specific cards.

Roberto Spiralli, Thursday, 16 May 2013 01:19 (ten years ago) link

ral zarek had a deck in it but didn't actually have a card (dotp games don't have planeswalker cards)

ciderpress, Thursday, 16 May 2013 01:20 (ten years ago) link

if we are to believe that, then this is a card:

Enlarge 3GG
Sorcery (U)
Target creature gets +7/+7 and trample until end of turn, and must be blocked this turn if able.

which is exactly the kind of card I love

frogbs, Thursday, 16 May 2013 13:45 (ten years ago) link

it has catsploitation art too

ciderpress, Thursday, 16 May 2013 13:54 (ten years ago) link

whoa. I hadn't even looked at the art. I dont like it as much as the original Might of Oaks (I think it's a lot funnier that the squirrel looks bewildered instead of aggressive) but that is pretty wild!!

frogbs, Thursday, 16 May 2013 13:57 (ten years ago) link

Boros Battleshaper did a huge amount of work for me last night. That card is just nasty once you get rolling with it.

So far with DGR draft, I've been picking up a ridiculous amount of rare and mythic bombs. Last night it was Battleshaper, Teysa, Archon, Utvara Hellkite, plus Sacred Foundry. Is it a trap to be picking all of these up? My biggest downfall is not ramping quickly enough and getting outpaced, yet I feel like I could be making this work if I throw in 1 or 2 more cluestones. Should I let some of these go and focus on a tighter curve or just go nuts and play as many bombs as possible?

Moodles, Thursday, 16 May 2013 14:06 (ten years ago) link

I feel that bombs play a big role in this format as well, as A) DGM has a lot of Limited bombs, B) a lot of the big Gatecrash creatures (like Ragebeast) are now more likely to hit the table thanks to the slower format + more accel, and C) with most decks being 3 color odds are that a lot of the big multicolor stuff is going to actually wind up in a deck

frogbs, Thursday, 16 May 2013 14:10 (ten years ago) link

Moodles ramping into bombs is absolutely a fine strategy in this format, just make sure you still have ways to interact on turn 2-4. if you're just playing lands and cluestones your first 3 or 4 turns, a good tempo deck will just run you out of the game since even once you land a big blocker they'll have all their removal/bounce sitting ready in their hand still.

if you're finding yourself getting outpaced, consider valuing the good early blockers more highly. frostburn weird and frilled oculus in particular are very strong 2-drops since they scale into the midgame, and even something like azorius arrester often does good work slowing your opponent down a bit and then trading off with one of their guys. and if those aren't available you should be able to pick up defenders like the 0/5 wall or trestle troll pretty late in packs

ciderpress, Thursday, 16 May 2013 14:36 (ten years ago) link

basically anything with 4 toughness that comes down turn 2 or 3 is going to slow down your opponent significantly unless they burn off one of their removal spells on it in which case that makes your golgari longlegs or whatever other midgame creature you're setting up more likely to stick around

ciderpress, Thursday, 16 May 2013 14:39 (ten years ago) link

I feel like smart sideboarding is even more important in this format beceause there are so many different archetypes you can be playing against - the 0/5 wall can be a essential card against some decks and terrible against slower decks

iatee, Thursday, 16 May 2013 17:34 (ten years ago) link

maro's been dropping hints on his blog that there might be a futureshifted card in Theros, so i went through the FS spoiler and the best i could come up with was Daybreak Coronet or Storm Entity, the latter of which i think is a lot more likely. i really like the idea of printing the future cards 'for real' but so many of them have keyword mechanics or specific placenames/identifiers in the card names that it's not too surprising they haven't been able to fit them in anywhere lately.

ciderpress, Thursday, 16 May 2013 18:15 (ten years ago) link

ha, to me "might be" reads as "almost certainly will be". I was thinking of the Warriors/Cowards card but they already printed that one didn't they?

frogbs, Thursday, 16 May 2013 18:17 (ten years ago) link

what are some examples of FS cards that were actually fs'd?

iatee, Thursday, 16 May 2013 18:21 (ten years ago) link

the most recent one was bloodshot trainee in scars of mirrodin

there were a bunch from lorwyn/shadowmoor but that was the next block so they actually just planted the cards that they already knew would exist, they don't have the luxury of doing that anymore

oh nimbus maze is the other possibility, i don't think we know the plane for that yet

ciderpress, Thursday, 16 May 2013 18:23 (ten years ago) link

boldwyr intimidator, graven cairns, mistmeadow skulk are a few off the top of my head. the craziest one was goldmeadow lookout, a card that didn't get reprinted itself but instead made token copies of goldmeadow harrier which was a card in lorwyn

ciderpress, Thursday, 16 May 2013 18:25 (ten years ago) link

also tarmogoyf was the first card to mention the tribal and planeswalker card types in its rules text, both of which debuted in lorwyn

ciderpress, Thursday, 16 May 2013 18:27 (ten years ago) link

err wait, there was a tribal card in future sight, never mind. but still, goyf spoiled the coming of planeswalker cards

ciderpress, Thursday, 16 May 2013 18:27 (ten years ago) link

that's interesting, I didn't know that. must have started a few riots.

iatee, Thursday, 16 May 2013 18:29 (ten years ago) link

Yes, but not nearly as many as the stupid Contraption card.

Vinnie, Thursday, 16 May 2013 18:30 (ten years ago) link

Just looked up a full list of FS reprints, I completely forgot Mass of Ghouls and Phosphorescent Feast has been brought back too.

Vinnie, Thursday, 16 May 2013 18:33 (ten years ago) link

there's a few other cards that could be possible if the block has an enchantment theme, like the aura swap one or spellwild ouphe, but my money's on storm entity unless we have pre-existing info i haven't seen about what plane its flavor text refers to

storm entity also notably is pretty fun with burning-tree emissary, and not particularly stronger than the existing interaction with champion of the parish which will be gone by then

ciderpress, Thursday, 16 May 2013 18:33 (ten years ago) link

also whatever block Street Wraith is from is gonna be sweet if it ever happens

ciderpress, Thursday, 16 May 2013 18:35 (ten years ago) link

Just in terms of planning and design the whole Time Spiral block is one of the coolest things that any game has ever done. even the real subtle things like Malach of the Dawn being a male angel (because it's from the "alternate present" set and all other Angels were female) are incredibly clever even if few ever understood the significance

The story of Tarmogoyf is actually quite entertaining. The whole idea was that they wanted to spoil the Planeswalker type in reminder text and it originally was designed as a 2G */*. It then got deleted and some designer re-added it from memory, thought it was only 1G and did the toughness as *+1 because that's how all Llurgoyfs were. And bam...$100 card

frogbs, Thursday, 16 May 2013 18:40 (ten years ago) link

Dryad Arbor feels a tiny bit Greek somehow? Love that card so much.

Didn't know Goyf was a mistake but it makes sense! I wonder how many other super-strong cards have that kind of backstory (I know that Clamp and Jitte do) versus Obzedat-style 'we know this card is nuts'

Gravel Puzzleworth, Thursday, 16 May 2013 19:55 (ten years ago) link

my favorite was that batterskull was an intentional "hey no one's playing this sweet stoneforge mystic card that's been around for months, let's make an equipment that's really good with it" and then the channelfireball guys broke stoneforge mystic at the pro tour before it came out and the R&D guys got to have a fun 3 months of sweating

ciderpress, Thursday, 16 May 2013 20:03 (ten years ago) link

oh nimbus maze is the other possibility, i don't think we know the plane for that yet

i like nimbus maze as the future sight plant - theres been lots of solid spec that the M10/ISD lands are leaving standard for a bit and i think that a cycle of nimbus maze lands would be a reasonable alternative to those

Lamp, Thursday, 16 May 2013 20:07 (ten years ago) link

Dryad Arbor is one of the cards that Maro has specifically said likely won't be back because it caused too many rules issues

frogbs, Thursday, 16 May 2013 20:10 (ten years ago) link

i really hope the days of skewed information aren't completely over now, i wasn't following the caw-blade pro tour at the time but the stories i've heard about it are great. apparently in the first several rounds opponents were consistently casting inquisition of kozilek, seeing a stoneforge in their hand, and ignoring it and choosing to take something like a spell pierce or mana leak instead. i'd love to see another pro tour where one team has a surprise stranglehold on the format.

ciderpress, Thursday, 16 May 2013 20:15 (ten years ago) link

i'm actually really excited by this pro tour since i don't really have a clear idea what the metagame will look like. mtgo is so skewed my red decks that it will be interesting to see a meta that exists with them almost entirely absent. i've been working a bit on a block deck for this weekend for the mocs prelim and keep thinking about all these silly midrange-y decks that dont have good enough matchups against red to even bother with

Lamp, Thursday, 16 May 2013 20:18 (ten years ago) link

yeah i need a deck for this weekend too - will probably play a varolz deck but i'm not sure if the straight BG one is best or if there's room to add red and make it look more like my standard deck with domri, ghor-clan rampager, etc.

ciderpress, Thursday, 16 May 2013 20:23 (ten years ago) link

i had varloz in a draft and now kind of love that card - also have had aetherling twice and think it is basically the best limited card ever

Lamp, Thursday, 16 May 2013 20:29 (ten years ago) link

varloz jund seems like something that doesnt quite match up w/the mtgo meta tho

Lamp, Thursday, 16 May 2013 20:30 (ten years ago) link

i saw a list with boros reckoner, firemane avenger, lavinia that i liked too. basically i want something proactive that's a bit more robust than the mono-red deck

ciderpress, Thursday, 16 May 2013 20:35 (ten years ago) link

haha maybe thats my list - i've been playing those cards in a w/r/u kinda tempo list. its still a bit of mess but it has a really good match up against red

Lamp, Thursday, 16 May 2013 20:38 (ten years ago) link

haha maybe, i still don't know your username

ciderpress, Thursday, 16 May 2013 20:42 (ten years ago) link

ca1945

Lamp, Thursday, 16 May 2013 20:43 (ten years ago) link

little known fact that lamp is 68 years old

iatee, Thursday, 16 May 2013 20:45 (ten years ago) link

ok the one i was looking at wasn't yours then

basically i really want to play domri if at all possible because i've had really good results in standard with him, but obviously block is way different

ciderpress, Thursday, 16 May 2013 20:46 (ten years ago) link

there's a maze's end deck in the most recent block results...

ciderpress, Thursday, 16 May 2013 20:47 (ten years ago) link

i want to play a voice deck but i dont own any and dont want to buy them so i've been casting around for stuff that can beat sphinx ok and red ok and isnt g/w which is like obzedat

Lamp, Thursday, 16 May 2013 20:49 (ten years ago) link

RBW midrange deck is pretty decent but i've never quite liked it for some reason

ciderpress, Thursday, 16 May 2013 20:52 (ten years ago) link

i dont have a lot of expectations for this mocs so i might just play one of the UB madness decks i've seen, i get to play aetherling which is p gd sweet and there dont seem to be that many g/w decks to really punish you

Lamp, Thursday, 16 May 2013 20:58 (ten years ago) link

there don't seem to be many flying creatures in block, i wonder if you could just play skyjerk/skyknight/firemane avenger and kill people without having to worry too much about voice or advent of the wurm. desecration demon is a problem i guess but there's turn/burn for that

ciderpress, Thursday, 16 May 2013 22:05 (ten years ago) link

hey guys

this is my gp report

it's c/p'd from an email i sent so the format isn't all ilxy and lowercase etc

i hope you will enjoy

+++++++++++++++++

Round 4 (round 1 for me and my trusty byes) was against a former GP winner, Swedish dude. He had Infect and I had Tron - not a great matchup but something I could work with. I guess I wasn't so used to Infect, and how utterly mandatory it was to remove every threat on the board, 'cuz I lost Game 1 fast. I kept a 1 Urzaland, 1 Chromatic, 1 Ancient Stirrings hand, and it wasn't pretty when my Ancient Stirrings failed to hit a second land. I died on Turn 4 without putting up much of a fight. In hindsight I should have mulled that hand, especially since there was no Pyroclasm, but my Modern skills weren't that sharp at the time.

Game 2 I sided in my Spellskite. I was supposed to have 2 but mysteriously lost the second. Luckily, I drew it opening hand. On his T1, he Nature's Claimed my Chromatic Star and I tried to suppress glee. After the Spellskite hit, he hung out, lacklustre, with a Blighted Agent on board and a handful of miserable pump spells. He scooped as soon as I hit Karn, which didn't take long.

Game 3 I kept a decent looking hand. As in, it had Grove and Pyroclasm. T2, he Blighted Agent. My T2, I Pyroclasmed. All tapped out, he Mutagenic Growthed the Agent to keep it alive, and killed me two turns later. Backbreaking play.

So I'm X-1 heading into R5. I play a hatebear beatdown deck - the matchup is super even. Games 1 and 2 are nice and tight and we split the pair. The difference is, of course, Game 1, I don't really hit sweepers, Game 2 I hit a few. Game 3 he assembles a nice little board and starts swinging. Geist is on there so you know it's scary. I'm exactly one turn behind and lose the match.

After the match my friend informs me that I missed a land drop. I'm like "seriously?" but I know it's true cuz I can get absentminded playing Magic sometimes. Turns out, the missed land drop was Eye of Ugin, which I guess I overlooked 'cuz it doesn't tap for mana. I realize I was one mana short of casting All is Dust the turn before he lethal'd me. Magic has a funny way of punishing misplays - it kind of drives home "don't make any, no matter how inconsequential!"

So now I'm X-2, and I receive an interesting reward for my misplay. My R6 opponent has no idea what Tron is. He's also just a plain old terrible player. There's a point in G1 where I have 2 Power Plants and a Mine out and he's like "ohhhh, damn, does that mean you have your combo?" with a total straight face and I'm just like

I was feeling pretty good about the matchup early on. He drops a T1 Mountain and doesn't play anything. I wait for the Bolt at the end of my turn. Doesn't come. I can't believe my luck. Turn 2 he drops a Tunnel Ignus, which is unplayable in pretty much all format with no combo potential or anything. I continue to gawk.

There's always a catch. The catch here is that he was playing probably 16-24 land destruction spells in his deck. A baby could have beat me with that deck, and I go down in flames to his Tunnel Ignus. Both matches adjacent to mine can't help but gawk and crack up. It's brutally funny - perfect irony. I can't help but laugh myself.

Since I lost R6 so fast I actually have time to head back to the hotel and change. I do so, come back, and now that I'm officially out of Day 2, sweep my remaining 3 matches handily against some pretty good players. So it goes!

It was a pretty great experience overall. I had a bit of a consolation victory in the Super Sunday Sealed where I had a nice showing with a questionable pool and scored 11 packs. Plus, I'm feeling more confident that I can compete with the top players. Obviously I have stuff to work on but I'm not that far off. I'm still proud of a play I made where, with an Expedition Map untapped and 2 Tron lands out, I notice he suspiciously has 3 untapped mana, with a white in there. I decline to pop the Map and cast my Oblivion Stone instead, and right as rain, he ends my turn by flashing in the Aven Mindcensor he had brought in from the SB specifically to hose my Maps. Felt pretty darn good.

beetlejuice mane (fennel cartwright), Friday, 17 May 2013 05:09 (ten years ago) link

also cider, i did well with a block deck that went judge's familiar/skyjek/reckoner/skyknight/hypersonic dragon/aurelia. you should try it out. DGM offers lots of new goodies for that deck. i ran civic saber to great effect but for sure with DGM you can cut a lot of the borderline cards (judge's, skyjek, saber) and throw in heat. maybe legion's initiative and tajic, and for sure lavinia.

beetlejuice mane (fennel cartwright), Friday, 17 May 2013 05:12 (ten years ago) link

fennel i used your civic saber deck as the basis for my block deck i went bigger and cut the saber package and instead focused on etb triggers and tempo

Lamp, Friday, 17 May 2013 05:19 (ten years ago) link

i decided to just throw together the varolz deck since i was only missing 1 card from it (varolz) and it seems to fit my criteria. will probably play it for the first time in the actual mocs event which is awkward but i honestly don't care too much about the mocs anyway

ciderpress, Friday, 17 May 2013 13:06 (ten years ago) link

this is pretty neat

http://i.imgur.com/dJmQnwr.jpg

frogbs, Friday, 17 May 2013 13:25 (ten years ago) link

fennel, that was GP Portland? Did you play against any cool brew-y decks?

Vinnie, Friday, 17 May 2013 13:28 (ten years ago) link

Also, I am very accustomed to the 6-3 GP :-/

Vinnie, Friday, 17 May 2013 13:30 (ten years ago) link

Woot! Went 3-0 in DGR draft at my LGS tonight. I made a vow to limit myself to 2 colors as much as possible and it paid off. My opponents had mana struggles while I managed to stay consistent.

Here's what I ran:

Rakdos cackler
Mugging
Electrickery
Syndic of tithes
Gore-house chainwalker
Martial glory
Street spasm
Azorius cluestone
Avenging arrow
Ember beast
Viashino racketeer
Court street denizen
2 Viashino firstblade
Gift of orzhova
Assault griffin
Smelt-ward gatekeepers
Steeple roc
Nav squad commandos
Lavinia of the tenth
Fortress cyclops
Blaze commando
Foundry champion
7 plains
7 mountains
2 izzet guildgate
Rogue's passage

Moodles, Saturday, 18 May 2013 05:24 (ten years ago) link

http://imgur.com/D71LxHs

really wanted this deck to do better than 1-2 :(

beetlejuice mane (fennel cartwright), Sunday, 19 May 2013 19:35 (ten years ago) link

well that didn't work. here's the url

http://imgur.com/D71LxHs

beetlejuice mane (fennel cartwright), Sunday, 19 May 2013 19:35 (ten years ago) link

ha

iatee, Sunday, 19 May 2013 22:55 (ten years ago) link

been reading some of Matt Tabak's tumblr, which drops some interesting hints - one, there's apparently something in Theros that'll cause some older cards to get errata, and two, there is some upcoming mechanic that's something along the lines of Miracle/double-sided cards/split cards that sort of 'breaks' the existing rules.

frogbs, Sunday, 19 May 2013 23:37 (ten years ago) link

yeah i feel like there's been a lot of little hints dropped over the past year that theros has one of those game-changer mechanics in it

ciderpress, Monday, 20 May 2013 02:13 (ten years ago) link

gonna keep posting my 3-0 draft decks just so everyone can see how unimportant it is to actually have a good or cohesive deck:

http://i.imgur.com/guSLhoy.jpg

ciderpress, Monday, 20 May 2013 03:05 (ten years ago) link

thats a p sweet deck

Lamp, Monday, 20 May 2013 03:07 (ten years ago) link

'you too can easily 3-0 with tajic and a bunch of aggressive 2 and 3 drops plus some removal'

thanks for the encouragement there cider, will keep that one in mind next time a draft goes sour

Lamp, Monday, 20 May 2013 03:08 (ten years ago) link

I'm watching my friend stream 4p sealed and he's won 3 games w/ guild feud (I suggested adding it)

iatee, Monday, 20 May 2013 03:08 (ten years ago) link

haha i guess its not that bad i just felt really gross about it when i ended up with only a few 2-drops and had to play a gatekeeper with 2 gates

2-drops seem barely existent in this format, no matter how high i move them up my pick order

ciderpress, Monday, 20 May 2013 03:12 (ten years ago) link

i went 2-2 at fnm with two two drops in my otherwise fine deck, i lost to a bunch of 3/1 haste guys. i realized that i really need to prioritize two drops in this format regardless of how slow or controlling i think my deck is - i had mostly been staying p clean but that deck was a true three color mess. i was happy to start 2-0 with it but then mad to lose two in a row, even if it was a bad deck

Lamp, Monday, 20 May 2013 03:25 (ten years ago) link

biggest mistake was passing up a fifth pick tithe drinker pack one and not moving in on orzhov, ended up passing lots of really good white and black and i should've recognized that as a clear signal.

Lamp, Monday, 20 May 2013 03:26 (ten years ago) link

figuring out where to take the gates is the big one for me right now. because I'll wind up with like 9-10 good cards in DGM but they will almost all be gold ones, then try to pick up gates in the other two packs but straight up not seeing any or having to pick a bomby rare/uncommon over them. and then inevitably you'll lose at least one match to mana screw.

seems like BUG is really working for me. Drown in Filth is like this set's Death's Approach in that I always end up with 2-3 of them and they work very well. i'm still waiting for the time I use it and mill four good cards and whiff, then draw nothing but lands the rest of the way. It's interesting because you never quite know who to mill. The Golgari cards all want you to mill yourself but if you're using Drown, Grislies, the GTC mill effects, and now Pilfered Plans on yourself you can really get decked kinda easily.

frogbs, Monday, 20 May 2013 03:39 (ten years ago) link

There aren't a lot of gates in RTR and GTC comparatively, right? Kind of taunting to have to pick up Gatekeepers and most of your gates in the first pack.

I actually drafted BUG today in my very first draft of this format, top 8 of a GPT for Providence. I was reasonably happy with how it went - even though there were no bombs, I got good fixing, a few removal spells, good attackers like Rakdos Drake and Beetleform Mage. But my round 1 opponent had Teysa, Trostani, and Vitu-Ghazi Guildmage, so that was that.

Vinnie, Monday, 20 May 2013 03:54 (ten years ago) link

yeah I agree about drown in filth. it's also kinda fun cause it adds a gambly element to your play.

iatee, Monday, 20 May 2013 04:18 (ten years ago) link

I had a sweet jund deck tonight w/ deadbridge chant, desecration demon, 2 augers, putrefy etc etc. deadbridge is pretty fun to land.

iatee, Monday, 20 May 2013 04:21 (ten years ago) link

I curved spike jester, dreg mangler, desecration demon one game

iatee, Monday, 20 May 2013 04:22 (ten years ago) link

lamp, it's encouraging to hear you've continued to roll with that american shell. i think i might dip back into block constructed as a precursor to finally learning standard. gonna try and go for it.

i always thought the big problem with that deck was the 2-drop, and i'm wondering if electromancer might be the card there, just to speed things up a turn. shaving a turn off verdict is probably huge against those burning tree zoo decks that seem to be dominating. i was hoping it would reduce the turn/burn cost to 1UR but even at 2UR it's still pretty good. also considering running warleader's helix against zoo, too.

so i think i might add:

- skymark roc (which on second thought after looking at the tourney winner lists seems kinda dodgy... i need a 4-drop bad)
- turn/burn
- electromancer
- lavinia
- hellraiser goblin SB
- essence backlash SB

and take out:

- skyjek
- judge's
- hypersonic
- a bunch of charms

hopefully i'll get a chance to test that out this week... it's a toss up whether i get time or not. i'm working outside for the summer so i think about magic a fair bit during my toiling job, with precious little time to actually play

beetlejuice mane (fennel cartwright), Monday, 20 May 2013 05:50 (ten years ago) link

pretty disappointed that thundermaw hellkite isn't in m14, was banking on that one getting the two-time treatment that titans and baneslayer angel got

ciderpress, Tuesday, 21 May 2013 16:48 (ten years ago) link

is that for sure? i checked the name/# crunch on mtgsalvation and theres space for it. a little disappointed cuz i still held onto a playset of that card

Lamp, Tuesday, 21 May 2013 23:05 (ten years ago) link

well there's another mythic dragon spoiled already, so unless there's 3 red mythics of which 2 are dragons then it's not in. i guess its possible

ciderpress, Tuesday, 21 May 2013 23:21 (ten years ago) link

ok yeah i didnt see those four new cards :(. was hoping for a 3XX mythic cycle with thundermaw and the black and white cards already spoiled.

Lamp, Tuesday, 21 May 2013 23:25 (ten years ago) link

the angel is pretty insane and might show up in melira pod in modern even

ciderpress, Wednesday, 22 May 2013 02:32 (ten years ago) link

another fun america deck tonight

2 nivix cyclops
2 stealer of secrets
daring skyjek
nivix guildmage
azorius justiciar
cinder elemental
deputy of acquittals
jelenn sphinx
bloodfray giant
ripscale predator
2 dramatic rescue
act of treason
traitorous instinct
pit fight
warleader's helix
swift justice
inaction injunction
last thoughts
boros/azorius/izzet gates, 2 cluestones, sacred foundry

best two wins involved: swift justicing an opponent's voidwielder to kill the 6/2 I stole, nivix guildmaging dramatic rescue then doubling act of treason next turn to win against collective blessing, would have had an even better deck if the other america - who I met in the finals - didn't take two nivix cyclops too.

iatee, Wednesday, 22 May 2013 02:46 (ten years ago) link

you're way higher on the cyclops than anyone here i know. i'd like to be but i have yet to get them in the same deck as actual playable instants/sorceries despite trying several times already

ciderpress, Wednesday, 22 May 2013 03:02 (ten years ago) link

that deck is straight fire though, i like it a lot

ciderpress, Wednesday, 22 May 2013 03:03 (ten years ago) link

you sorta gotta force spells hard as soon as you realize it's there. and take act of treason / traitorous instinct / pit fight over basically anything, because having a combination of those and nivix allows you to blowout the early game / regularly swing for 18.

iatee, Wednesday, 22 May 2013 03:14 (ten years ago) link

oh yeah pit fight is clever there, i usually glaze over it if i'm not in green.

ciderpress, Wednesday, 22 May 2013 03:31 (ten years ago) link

yeah act + pit fight is pretty fun trick on its own, did it all the time in gtc, in this build all 5 of those cards work well together

iatee, Wednesday, 22 May 2013 03:35 (ten years ago) link

tho swift justice was actually the mvp of the deck, the lifelink was v. relevant

iatee, Wednesday, 22 May 2013 03:37 (ten years ago) link

young pyromancer is the m14 card for me so far. was thinking if standard storm could be a thing and yep. add it to this list and i think you can pretty much go off

http://legitmtg.com/competitive/standard-with-a-chance-of-storm/

beetlejuice mane (fennel cartwright), Wednesday, 22 May 2013 14:19 (ten years ago) link

that deck already existed and was pretty good pre-gatecrash, the guys over at goodgamery designed it originally. it couldn't race fast aggro though so blitz and better mono-red kind of killed it, not sure just how much the pyromancer will help there but it's possible.

ciderpress, Wednesday, 22 May 2013 14:32 (ten years ago) link

hey there's a standard deck I can build without having to buy anything (except for past in flames)

I played a similar deck with some Scars-era cards (like the sac and artifact to make 3 Goblins thing). Basically you needed to Miracle a Reforge or else you'd get crushed early. But the addition of blue looks interesting...

frogbs, Wednesday, 22 May 2013 14:34 (ten years ago) link

yeah i played burn at the stake combo deck in a couple of dailies after rtr came out but even then it wasn't great, but it was a lot of fun

Lamp, Wednesday, 22 May 2013 14:35 (ten years ago) link

it got great opponent reactions from people who hadn't seen it, especially when you actually went off storm-style with past in flames/reforge/etc

ciderpress, Wednesday, 22 May 2013 14:37 (ten years ago) link

big rules change just announced for M14 - the legend rule and planeswalker uniqueness rule now apply separately to each player's side of the board.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e

plus a few smaller things

ciderpress, Thursday, 23 May 2013 04:18 (ten years ago) link

realllllly not a fan of these changes, not sure if im developing the serious magic players sheer dislike of change or if this seems like a really stupid change but either way

Lamp, Thursday, 23 May 2013 05:22 (ten years ago) link

i'm in favor of sacrificing flavor for better gameplay which i believe is what this essentially is. the initial awkwardness will wear off especially as future sets are designed more towards it

ciderpress, Thursday, 23 May 2013 05:42 (ten years ago) link

i dont care about the flavor - im not sure how much flavor the current rule has tbrr. and it opens up some interesting play space particularly with planeswalkers but i think it limits what they can do w/legends - really i'd be fine with them changing the planeswalker rule but keeping the legends one. i feel like initially it really fucks over non-standard formats?

i dont really but that the current rule was a problem, or that being able to use a copy of a legend as a terror was that unfun or limiting versus having an additional out to powerful or hard to deal with legends.

Lamp, Thursday, 23 May 2013 05:51 (ten years ago) link

also iatee as the resident nivix cyclops expert is furious resistance a real card in a deck w/two of them?

Lamp, Thursday, 23 May 2013 05:53 (ten years ago) link

i think it's more fun to be able to play your cool cards than not. wizards seems to be pushing the complex, cluttered boardstate and i like it. the game gets so much more challenging when you have to consider both board and hand.

beetlejuice mane (fennel cartwright), Thursday, 23 May 2013 05:55 (ten years ago) link

I'm definitely a fan of having your JTMS replace your JAOS when he comes down, rather than engage in some sort of mutual suicide pact; that just feels more sensible to me, and I guess this rule is necessary otherwise you could replace your opponent's Legends which would be super brutal.

I'm glad they waited until Geist went away though.

Gravel Puzzleworth, Thursday, 23 May 2013 10:03 (ten years ago) link

also iatee as the resident nivix cyclops expert is furious resistance a real card in a deck w/two of them?

I mean I use nivix as an aggro card so it wouldn't be ideal in the spell-heavy build because you want the option to play your hand and surprise swing with a 10/4.

if your deck is slower otoh it's just like adding a smite. but it already kinda was. so I guess the answer is 'depends on how the rest of your deck looks'

iatee, Thursday, 23 May 2013 12:09 (ten years ago) link

I will say that using Phantasmal Image as a 2-mana kill spell for Hexproof dudes like Geist and Thrun felt a little odd. If nothing else they at least got that weird bit out of the system. Also I imagine this needs we will get more legendary lands because the #1 downside (randomly turning cards into Strip Mines) is now gone. Also if I'm not mistaken this makes Mox Opal a little better. I'm primarily a Limited player though so I doubt this'll mean much to me - but I can only imagine how outraged some of the more serious players must be (first...you came for MY SLIVERS...and now...)

BTW total thumbs up on the sideboarding rule. I always wondered why you couldn't do that.

frogbs, Thursday, 23 May 2013 12:28 (ten years ago) link

I like all these changes, especially the Planeswalker one. Always thought it was dumb that in a mirror whoever got their Jace down first got to use theirs, while the other player couldn't. Or that your Liliana on 1 prevents you from playing your Liliana in hand.

Vinnie, Thursday, 23 May 2013 13:31 (ten years ago) link

the latter feels like an intentional drawback on some planeswalkers but its not like planeswalkers have taken over formats recently other than JTMS so its not a big deal if they get a bit better.

ciderpress, Thursday, 23 May 2013 13:33 (ten years ago) link

Intentional? I'm sure they noticed how Lili and others play and decided they didn't mind that one prevented you from playing another, dunno if I'd go as far as intentional. I'm sure many will argue that strategy is lost yada yada, but this adds just as much strategy, maybe more even, while getting rid of the feel bads.

Vinnie, Thursday, 23 May 2013 13:45 (ten years ago) link

yeah this change is definitely variance-reducing which is something competitive players should like but still won't because they resist all change

ciderpress, Thursday, 23 May 2013 14:12 (ten years ago) link

also thespian's stage now combos with dark depths so grab some of those if people haven't figured it out yet

ciderpress, Thursday, 23 May 2013 14:37 (ten years ago) link

Either I'm dumb or you're making a joke, and I could go 50/50 on which it is.

Vinnie, Thursday, 23 May 2013 15:01 (ten years ago) link

dark depths starts with ten and activates at zero instead of starting at zero and activating at ten. wonder if they regret that one.

frogbs, Thursday, 23 May 2013 15:02 (ten years ago) link

Oh geez, forgot it wouldn't have the counters. Yeah that's a very hard-to-stop combo, but at least it's already banned in Modern.

Vinnie, Thursday, 23 May 2013 15:05 (ten years ago) link

drafted the deck i've like the best tonight at a local shop, had the supreme skill and foresight to open and not pass aetherling, but even outside that there's a bunch of really cool interactions:

faerie imposter
basilica screecher
basilica screecher
grim roustabout
corpse blockade
undercity informer
notion thief
ogre jailbreaker
ogre jailbreaker
ubul sar gatekeepers
saruli gatekeepers
runewing
voidwielder
aetherling
dinrova horror
maze abomination

arrest
devour flesh
call of the nightwing
launch party
midnight recovery
psychic strike
urban evolution

azorius guildgate
dimir guildgate
dimir guidgate
simic guildgate
simic guildgate
watery grave

its not even that good a deck really i just got to do a bunch of fun stuff including casting notion thief in response to both izzet charm and blast of genius in different matches. i also got to mill someone by using undercity informer to sacrifice my board when we were both stalled out and i couldn't dry into aetherling. call of the nightwing also a fun interaction with maze abomination.

Lamp, Friday, 24 May 2013 03:16 (ten years ago) link

also worth noting that lamp lost to the nivix cyclops deck

iatee, Friday, 24 May 2013 03:22 (ten years ago) link

I am the johnny appleseed of that card

iatee, Friday, 24 May 2013 03:22 (ten years ago) link

DGR 3-0 deck #3:
http://i.imgur.com/akdeQGV.jpg

deputy is in the board because i was afraid i didn't have enough blue sources to play it but i ended up boarding it in for bane alley blackguard every time

ciderpress, Friday, 24 May 2013 04:23 (ten years ago) link

oops meant to link that not embed it

ciderpress, Friday, 24 May 2013 04:24 (ten years ago) link

thats a well and good but i dont see an aetherling

Lamp, Friday, 24 May 2013 04:45 (ten years ago) link

try harder next draft and you can be as good as me

Lamp, Friday, 24 May 2013 04:45 (ten years ago) link

have not opened one yet

i had pontiff of blight earlier though and that card is absurd too

ciderpress, Friday, 24 May 2013 04:52 (ten years ago) link

Pretty solid DGR draft strategy from Ben Stark.

Moodles, Friday, 24 May 2013 14:48 (ten years ago) link

I find that more confusing than helpful

everyone who seems to have a strategy for drafting dgm seems to be doing pretty well despite these strategies often contradicting each other so I think there is a multiple equilibria thing going on here. if you have a good knowledge of the format and have a plan for your draft there are a lot of successful approachs.

iatee, Friday, 24 May 2013 15:01 (ten years ago) link

i have yet to meet anyone with a better plan than mine: 'open aetherling'

you can thank with a cut off all the sweet gatecrash packs this simple advice is gonna win you

Lamp, Friday, 24 May 2013 15:03 (ten years ago) link

somebody out there has drafted the aetherling-pack rat draft already, I wonder if people beat him up outside the store afterwards

iatee, Friday, 24 May 2013 15:05 (ten years ago) link

ps what happened at the end of that lol dyzl draft last night

iatee, Friday, 24 May 2013 15:07 (ten years ago) link

i beat a pack rat deck last night with the one i posted up there

i think i have a winning record overall vs pack rat in limited, i've been very lucky

ciderpress, Friday, 24 May 2013 15:08 (ten years ago) link

also a losing record with pack rat in my deck

ciderpress, Friday, 24 May 2013 15:08 (ten years ago) link

wait no that part isn't true nevermind

ciderpress, Friday, 24 May 2013 15:09 (ten years ago) link

yeah i beat a really bad pat rack deck this week in an 8-4 with a mediocre gruul beat down deck

i don't think i've lost yet with an aetherling in play though #skillgame

Lamp, Friday, 24 May 2013 15:10 (ten years ago) link

do you guys still disagree w/ me that aetherling is better than pack rat

iatee, Friday, 24 May 2013 15:11 (ten years ago) link

i would be willing to believe aetherling is a better card in limited, the rat does get significantly worse the later you draw it in the game

ciderpress, Friday, 24 May 2013 15:13 (ten years ago) link

well i have lost a few games with aetherling in my hand so it kinda balances out

i think the biggest advantage aetherling his in full block draft is that you get to open it pack one rather than pack three. like my opponent had a bad pack rat deck because he was probably some combination of bant colors before pack three and had a really hard time casting it on turn two, or developing a real board presence to try for the turn five play. also pack rat doesnt block that well at first

Lamp, Friday, 24 May 2013 15:16 (ten years ago) link

so lets say dgm packs were fucked up and instead of a shock there was an aetherling and a pack rat. how long does it take you to make a decision.

iatee, Friday, 24 May 2013 15:17 (ten years ago) link

yeah i have already passed pack rat at least once and i would do it again - i think it is actually a poor splash because it's often mediocre late and if you draw it late you want multiple black sources to double up and catch it up with the rest of the board

ciderpress, Friday, 24 May 2013 15:21 (ten years ago) link

i would take aetherling since it's worth a few bucks and i have the whole draft to pick up anti-pack-rat cards

ciderpress, Friday, 24 May 2013 15:24 (ten years ago) link

whereas there are no anti-aetherling cards except pithing needle, a rare

ciderpress, Friday, 24 May 2013 15:24 (ten years ago) link

i guess debtor's pulpit is too, and new prahv guildmage, but none of these take it off the table still

ciderpress, Friday, 24 May 2013 15:28 (ten years ago) link

as someone who has consistently managed to draft aetherling the only thing it really loses to is 'dying before i have seven mana'

Lamp, Friday, 24 May 2013 15:32 (ten years ago) link

i think in a situation where card prices have no bearing, i would take the pack rat over it but i think they're about equally good

ciderpress, Friday, 24 May 2013 15:33 (ten years ago) link

I think 6 lands + Aetherling will usually lose the game. 6 lands + Pack Rat will usually win the game. Going with the Rat but it's close.

Vinnie, Friday, 24 May 2013 16:22 (ten years ago) link

Well Pack Rat is one of the three most broken Limited cards of all time while Aetherling requires seven mana to get going; for that you get Gruul Ragebeast which is almost always a win too

frogbs, Friday, 24 May 2013 17:52 (ten years ago) link

gruul ragebeast is not almost always a win. i have cast it followed by giant adephage and still lost to a removal-heavy deck

ciderpress, Friday, 24 May 2013 17:54 (ten years ago) link

also you're allowed to play aetherling on turn 6 which is a pretty big difference from 7 in terms of the probability of getting there in any given game

ciderpress, Friday, 24 May 2013 17:56 (ten years ago) link

err on 6 mana i mean, not turn 6

ciderpress, Friday, 24 May 2013 17:57 (ten years ago) link

It has been an auto-win for me! and yeah I guess you can chance it with Aetherling (not a whole lot of cards take out a 4/5 anyway) but I still feel like once you get into the 6-7 mana range there are a lot of real bomby rare/mythic creatures that are tough to lose with. Aetherling may be near the top of the list but it doesn't inspire the type of helplessness that Pack Rat does. You can still power through it or win with flyers. It's a card that wins on turn 9-10 most of the time.

frogbs, Friday, 24 May 2013 18:08 (ten years ago) link

also is that article above suggesting you need to stick with 2 colors in DGR drafts? I did that once (with Azorious) and actually swept the draft even though my deck was pretty awful (my first round opponent played 4 colors and could have easily won the match with that dude that lets you sac something to give all your creatures +1/+1 but I think he just didn't see it). I think 3-color decks can be excellent but you need fixing badly.

frogbs, Friday, 24 May 2013 18:10 (ten years ago) link

aetherling inspires just as much helplessness. it cannot be killed, cannot be blocked, attacks for 8.

iatee, Friday, 24 May 2013 18:11 (ten years ago) link

my best decks have all been 3 colors

just like any deep limited format, there's no 'right' way to construct decks, just make sure you have a plan and then execute on that plan

ciderpress, Friday, 24 May 2013 18:14 (ten years ago) link

xp yes but you get at least 5 turns before it lands and more often something like 6-8. whereas the Pack Rat is already a huge problem on turn five.

frogbs, Friday, 24 May 2013 18:15 (ten years ago) link

my stronger decks have been closer to two colors, although they usually splash a third for one or two bombs

I'm onboard for a strategy that sticks reasonably close to two colors. You may end up with a slightly dull deck, but casting spells on curve is a huge asset in this format when so many decks aren't able to do that.

Moodles, Friday, 24 May 2013 18:39 (ten years ago) link

someone i know whose opinion i trust says he's done well in this format just by playing a bunch of cluestones and 5-drops and just slamming 5-drops from turn 4 on until his opponent runs out of disruption. which is about the opposite of how i've been approaching things, so who knows, i think pretty much everything is viable if your deck is focused

ciderpress, Friday, 24 May 2013 18:51 (ten years ago) link

yeah my initial strategy was to try to stay two colors although unlike BenS i wanted to force an rtr guild although i can see the sense in setting yourself up for a good pack two by forcing gtc guilds early. in my last three or four drafts i've been experimenting with taking guildgates really high and looking to go 4-5 colors.

i definitely don't think i've got a great handle on this format though - i've only managed to 3-0 a small % of my mtgo drafts (i've also done way fewer than i had with rtr and gtc at the same point) and while my win % in paper has been really good i've also opened bombs p1p1 almost every paper draft i've done. i'm really interested to start working though some of the different approaches tho, i had thought about the cluestone + 5-drop plan simply because the cluestones are so open rn

Lamp, Friday, 24 May 2013 19:30 (ten years ago) link

the good thing about taking an RTR guild is that your deck is more defined by that point so if you go into the last pack looking to fill 8-9 slots you have a much clearer idea of what you need. it is risky though in that if the pack just doesn't work out then your deck could wind up weak. whereas if you go for a GTC guild and it doesn't work you can always try to luck into a decent 3-color splash.

frogbs, Friday, 24 May 2013 19:34 (ten years ago) link

have now managed to have two planeswalkers in play in a limited game

surely I get a badge of some sort

iatee, Saturday, 25 May 2013 20:07 (ten years ago) link

still went 1-2 w/ the deck :(

iatee, Saturday, 25 May 2013 20:40 (ten years ago) link

yeah none of the RTR block walkers are unbeatable in limited, they've been a bit better about that lately

ciderpress, Saturday, 25 May 2013 23:22 (ten years ago) link

it was actually jace and ajani in m13

I lost 3 games to tricks of the trade and had bad mulls

iatee, Saturday, 25 May 2013 23:26 (ten years ago) link

ajani pretty eh, I mean it takes 3 turns before that's a better spell than common bond

iatee, Saturday, 25 May 2013 23:28 (ten years ago) link

jace is one of the better ones but ajani isn't insane nor does he protect jace

ciderpress, Saturday, 25 May 2013 23:32 (ten years ago) link

i had a nutty game at FNM back during M13 draft where i ultimated my ajani for one (1) cat token in order to chump block to stay alive, then won the game like 5 turns later after an insane series of draws

ciderpress, Saturday, 25 May 2013 23:35 (ten years ago) link

I had a board stall w/ ajani out and that itself was kinda more fun than the actual win because you could feel my opponent getting more and more nervous

iatee, Saturday, 25 May 2013 23:37 (ten years ago) link

one of my opponents last night ultimated ral zarek against me, and i think i would have won the game if he had got 0 or 1 turn (he got 3)

ciderpress, Saturday, 25 May 2013 23:38 (ten years ago) link

was that in limited? I've still never seen it happen

iatee, Saturday, 25 May 2013 23:39 (ten years ago) link

isn't m13 jace like an auto win

frogbs, Saturday, 25 May 2013 23:44 (ten years ago) link

it's a 2-3 turn clock but doesn't interact w/ the board at all so if you're losing by a lot it's not gonna help

iatee, Saturday, 25 May 2013 23:50 (ten years ago) link

tis true but it's definitely one of those cards I haven't won against or lost with

what is the most ridiculous Limited planeswalker? I'd say Gideon

frogbs, Saturday, 25 May 2013 23:55 (ten years ago) link

vraska and m13 jace are both better than gideon I think

iatee, Saturday, 25 May 2013 23:58 (ten years ago) link

gideon jura is on the pack rat shortlist for sure. basically if you play it with blockers up and aren't way way behind, you win. at least M12 had oblivion ring, but in ROE apparently there were basically 0 outs to it.

new gideon is pretty mediocre in comparison

ciderpress, Sunday, 26 May 2013 00:00 (ten years ago) link

yeah the old Gideon was just a nightmare

Vraska is very good but definitely not on that level. it's just a Lux Cannon that starts with some counters.

frogbs, Sunday, 26 May 2013 00:04 (ten years ago) link

o I thought you were talking about new gideon

my magic knowledge between urza's destiny and m13 is pretty spotty

iatee, Sunday, 26 May 2013 00:05 (ten years ago) link

iatee go read gideon jura and then try to imagine beating it ever

i think its probably better than pack rat

ciderpress, Sunday, 26 May 2013 00:05 (ten years ago) link

haha yeah that seems pretty good

iatee, Sunday, 26 May 2013 00:11 (ten years ago) link

i'm glad its gone from standard now if only because i don't have to deal with people saying 'come at me bro' all the damn time when they +2 it

ciderpress, Sunday, 26 May 2013 00:12 (ten years ago) link

lmao

iatee, Sunday, 26 May 2013 00:13 (ten years ago) link

yeah lol

i had liliana and garruk in my M13 sealed qualifier for the MOCS and just cleaned up - it was actually the first time i'd ever cast a liliana of the dark realms in a game of magic and i was really impressed w/it. admittedly it was in an pretty great b/g control deck that could actually use her +1 (i also had a mutilate). that was the only time i've ever had two plainswalkers on the table in the same game of limited

Lamp, Sunday, 26 May 2013 00:22 (ten years ago) link

i had 2 boggart arsonists in play once

ciderpress, Sunday, 26 May 2013 00:27 (ten years ago) link

too good

Lamp, Sunday, 26 May 2013 00:32 (ten years ago) link

this one's for you iatee

http://i.imgur.com/GKFhMbx.jpg

ciderpress, Sunday, 26 May 2013 03:25 (ten years ago) link

split cards are far//away, turn//burn, and toil//trouble

ciderpress, Sunday, 26 May 2013 03:26 (ten years ago) link

im glad this is someone else's saturday night

Lamp, Sunday, 26 May 2013 03:28 (ten years ago) link

that's pretty sweet. how did you do?

iatee, Sunday, 26 May 2013 03:29 (ten years ago) link

3-0, most games weren't really close. fluxcharger is pretty insane, its like a leveled up nivix cyclops

ciderpress, Sunday, 26 May 2013 03:42 (ten years ago) link

yeah, hits for 5 with evasion, can block basically anything

iatee, Sunday, 26 May 2013 03:46 (ten years ago) link

incursion specialist works pretty well in that build too. did you think about including devour flesh?

iatee, Sunday, 26 May 2013 03:49 (ten years ago) link

i swapped it in for mizzium skin every match i think. i figured i had enough removal and was worried about my threat count but my opponents were all creature heavy and removal light (probably how i got so much in the first place)

ciderpress, Sunday, 26 May 2013 03:55 (ten years ago) link

i normally like mizzium skin quite a bit though since it's almost like a 1 mana split card - it can blow out an expensive removal spell or trade for a guy in combat

ciderpress, Sunday, 26 May 2013 03:58 (ten years ago) link

its got a ton of utility for the cost is what i'm trying to say

ciderpress, Sunday, 26 May 2013 03:59 (ten years ago) link

yeah it's def underrated in general and obv great in this build

iatee, Sunday, 26 May 2013 04:01 (ten years ago) link

devour flesh is even better the more removal you have

frogbs, Sunday, 26 May 2013 05:02 (ten years ago) link

btw Teysa is as much a bomb as Aetherling, talk about a nightmare

frogbs, Sunday, 26 May 2013 05:07 (ten years ago) link

http://i.imgur.com/ZwodaK1.jpg?1

triple DGM draft is dumb; i'm playing it cuz i get to make the stupid "archetypes" like this with relatively unfettered access, and cuz i pulled voice of resurgence last time around.

the other 3xDGM archetype i wanna do is the nivix cyclops one, where you spam nivix cyclops, maybe fluxcharger, then riot piker with hidden strings and other terrible instant/sorceries. it blasted my last gate deck out of the water. but really though, hidden strings on riot piker with nivix cyclops out is actually so nasty. ay

beetlejuice mane (fennel cartwright), Tuesday, 28 May 2013 03:09 (ten years ago) link

DGR 3-0 draft deck #5:
http://i.imgur.com/l8F5Iqe.jpg

i'm getting better at reading the table in this format, though i also want to try some experiments in forcing colors/archetypes since i suspect the sets are deep enough that you can do that successfully if you plan well

ciderpress, Tuesday, 28 May 2013 03:58 (ten years ago) link

also i still hate the 'bad' 2-drops including all 3 of the ones in that deck but they're really not as bad as i expected them to be at the start of the format

ciderpress, Tuesday, 28 May 2013 04:03 (ten years ago) link

ooof I just had one of *those* games - game 3, turn 18 or so, I have 2 cards left in deck (playing Esper), opponent at 4, me at 12 - among other things I have an Alms Beast, a 5/8 Bane Alley, a Tower Drake with Knightly Valor and Guardian of the Gateless and Inaction Injunction vs the 3/3 reach Mossdog and an Archweaver, he's got an army of Centaurs, blah blah blah, I have Fall of the Gavel and Avenging Arrow in hand, I just know there's a way I can win this before I get decked but it takes me a full 3 minutes to figure it out. Only the solution involves me not playing a land but grabbing a Plains back from the Bane Alley. Sadly I played an Island as soon as I drew it out of habit because I knew I wasn't going to Bane Alley it. Sure enough everything plays out perfect for the other guy and he winds up alpha striking, forcing me to lose the Drake to cover damage and having just enough out to leave himself at 1 when all is said and done thanks to Alms Beast. Frustrating.

had Aetherling that draft too, and yeah he's stupid good

frogbs, Wednesday, 29 May 2013 04:41 (ten years ago) link

It's cool that they added DGM Phantom Sealed queues, but I'm kind of bummed that there's no more GTC or RTR queues. It's going to be a pain in the butt to accrue GTC and RTR packs for draft now.

Moodles, Friday, 31 May 2013 02:30 (ten years ago) link

yes

Roberto Spiralli, Friday, 31 May 2013 02:36 (ten years ago) link

well this block structure has been weird but generally the updated block format replaces the old one so this is just standard operating procedure - everything should be paying out in all 3 types of packs though

ciderpress, Friday, 31 May 2013 02:46 (ten years ago) link

I'm not really sure what to make of DGM sealed. I got an extremely awkward pool of cards with very little clear theme to build off of. Is that the norm or is it just luck of the packs?

Moodles, Friday, 31 May 2013 04:15 (ten years ago) link

My opponents seemed to be a bit confused too, so I'm guessing this is what sealed will be like at least for a little while.

I finally got to play with Aetherling, and yes, it is completely ridiculous. I'm a little surprised it isn't showing up more in standard.

Moodles, Friday, 31 May 2013 05:08 (ten years ago) link

sounds like the norm for sealed - remember that most MTG formats have 10 or more archetypes in limited and RTR/gatecrash each only really had 5, meaning that you were much more likely to be able to build a cohesive deck in those sealed formats than is normal for sealed

ciderpress, Friday, 31 May 2013 05:10 (ten years ago) link

Ah, that's a good point. I haven't played a full block sealed before, so my experience with sealed was mostly colored by RTR and GTC.

Moodles, Friday, 31 May 2013 05:15 (ten years ago) link

Also noticed that Ogre Slumlord's ability might be buggy. I chumped with a rat token and it gave me another token.

Moodles, Friday, 31 May 2013 05:16 (ten years ago) link

he gives the rats deathtouch so you can't 'chump' with them while he's in play - did your opponent's creature die? that would give you another

ciderpress, Friday, 31 May 2013 05:18 (ten years ago) link

I thought you only get rats when your own creatures die. Guess he's better than I realized.

Moodles, Friday, 31 May 2013 05:34 (ten years ago) link

so yeah, steep learning curve on ambitions and expectations for dgm sealed. after bombing a couple times i realized that most of the time instead of some fun 3+ colour deck you really want to end up with something that looks more like what you'd have put together for rtr or gtc, i.e. 2 colours and maybe a splash, except it will inevitably be crappier with each guild mechanic much harder to come by. so with my new insight i went from zero to hero, winning with a BW deck splashing green for 2 cards, featuring a grand total of 1 extort card (and 3 populate). i just concentrated on consistency and a good curve, pitched hardly any higher than i would've for an individual set.

Roberto Spiralli, Saturday, 1 June 2013 05:04 (ten years ago) link

my previous time out i'd built a deck around trying to get some bigger creatures out quickly. i dropped that 7/5 gruul beastie that makes lands give 2 mana in 2 games - followed in the first by my opponent playing a 15/15 slime molding and in the second dying immediately to debt to the deathless

Roberto Spiralli, Saturday, 1 June 2013 05:12 (ten years ago) link

yeah i've still never seen that guy played but word on the street is avoid

iatee, Saturday, 1 June 2013 05:14 (ten years ago) link

I think w/ block limited you also have to accept that there is so much variance in what you're opening that you don't need to think of a hard and fast rule. 4c fun might be the right choice in one situation, 2 color boring creatures in another.

iatee, Saturday, 1 June 2013 05:15 (ten years ago) link

that recognition - understanding what i have in my pool of cards and how i can cobble that into something effective - is obviously going to be far harder than the relative hand-holding of the rtr and gtc sealeds. still, i am glad i had a little time to get used to those more forgiving formats, even if i have to unlearn some of my assumptions.

Roberto Spiralli, Saturday, 1 June 2013 05:26 (ten years ago) link

i don't mind building around cards or interactions in this sealed format but i'm not sure that's right, there are just lots of fun things to do that are fairly powerful. i vastly prefer drafting to sealed in this format tho, so i haven't really been doing much of it

Lamp, Saturday, 1 June 2013 05:32 (ten years ago) link

first 5 picks in DGM are two Fluxchargers, two Nivix Cyclopses, and a Turn/Burn, this deck is incredible. btw Nivix Guildmage always seems to go until like the 12th pick in RTR.

I'm starting to think that 2-color strategies are generally best. I tend to go 2-1 a lot with 3 colors because I can never get enough gates and always end up losing one match to missing a color. Most of my 3-0s thus far have been straight Boros or Gruul. Surprisingly both times I think I wound up playing more cards out of RTR than GTC. It's not as risky as I thought...

frogbs, Saturday, 1 June 2013 16:25 (ten years ago) link

yeah nivix guildmage is way better now that the format is slower

also particularly good in that deck

iatee, Saturday, 1 June 2013 16:53 (ten years ago) link

last night I had a super solid 2 color speed dimir deck and I still lost a match to a noob playing 4c w/ horrible fixing because of bad luck w/ lands. otoh I managed to beat someone else w/ that deck while stuck on 3 lands.

I think 'two colors is a successful strategy' is misleading though - two color decks are going to be 3-0ing a lot because someone who had their two colors open is going to have a v. strong deck regardless, not necessarily because 2 color decks are the better strategy in any given circumstance. sometimes they are. but other times they're not.

iatee, Saturday, 1 June 2013 17:03 (ten years ago) link

quick question: which is more effective against UW control in standard, Aetherling in particular, Slaughter Games or Pithing Needle?

Moodles, Saturday, 1 June 2013 20:39 (ten years ago) link

burning-tree emissary?

Lamp, Saturday, 1 June 2013 23:08 (ten years ago) link

yeah lamp otm, they can beat any or all of those cards but they can't beat fast starts where you out-tempo them by playing free creatures and creatures with haste

ciderpress, Sunday, 2 June 2013 00:19 (ten years ago) link

lol this ptq

Lamp, Sunday, 2 June 2013 19:57 (ten years ago) link

what about it?

ciderpress, Sunday, 2 June 2013 20:03 (ten years ago) link

frozen @ the end of round 7

Lamp, Sunday, 2 June 2013 20:04 (ten years ago) link

btw i added you on my main mtgo account not sure what the etiquette is there

Lamp, Sunday, 2 June 2013 20:05 (ten years ago) link

I drafted again tonight and had a pretty sunk draft because it took me way too long to figure out I was esper not grixis but I did manage to win a bunch of games with whispering madness and place 3rd (out of 6)

whispering madness...kinda playable?? sometimes.

iatee, Monday, 3 June 2013 00:55 (ten years ago) link

more than in gatecrash at least

iatee, Monday, 3 June 2013 00:57 (ten years ago) link

standard update: 4-0ed two daily events in a row with this:
http://i.imgur.com/VWaaIdo.jpg

i think it's pretty good, though not exactly the pinnacle of innovation

ciderpress, Tuesday, 4 June 2013 02:26 (ten years ago) link

whats the split card?

frogbs, Tuesday, 4 June 2013 02:28 (ten years ago) link

turn // burn presumably?

i tried a rug walkers list that had mostly the same creature base at fnm two weeks ago, went 3-1 but played some p loose opponents. i can't even remember exactly what was in it except i didn't have statiscaster main and had tamiyo.

Lamp, Tuesday, 4 June 2013 02:33 (ten years ago) link

how is the caster used?

iatee, Tuesday, 4 June 2013 02:35 (ten years ago) link

that was what I was guessing. I like that card a ton and I'm hoping it sees some play

frogbs, Tuesday, 4 June 2013 02:35 (ten years ago) link

staticaster is maindeck because there's a ton of lingering souls decks on modo right now, or at least there were last weekend. in matchups where its 'dead' you can still use it to stretch your burn spells an extra point of damage on bigger creatures game 1, or combo it with turn so you can send the burn half elsewhere, or use it with ral zarek to kill 2-toughness creatures

ciderpress, Tuesday, 4 June 2013 03:12 (ten years ago) link

did you get many ral ultimates?

iatee, Tuesday, 4 June 2013 03:30 (ten years ago) link

haha yeah i did the ultimate for the first time today

5 heads

ciderpress, Tuesday, 4 June 2013 04:13 (ten years ago) link

i'm sort of annoyed with myself for wanting to buy some ral zareks on mtgo now, i wanna try the deck out. i'm assuming it has a p solid junk aristos match-up with statiscaster and bonfire main?

Lamp, Tuesday, 4 June 2013 04:22 (ten years ago) link

yeah it should, so far i've mainly played vs aggro and jund though which both go fine. turns out the way to break the jund mirror is to play an aetherling, not too surprising

ciderpress, Tuesday, 4 June 2013 04:54 (ten years ago) link

i'm in the market for a new modern deck now, with voices pushing 50 tix and thoughtseizes spiking after their absence from modern masters was confirmed, i want to sell high on those and play something without them until they come back down

ciderpress, Tuesday, 4 June 2013 05:01 (ten years ago) link

i'm still playing u/w/r control which is fine on mtgo but probably not great irl - i like the idea of scapeshift but have never played it so certainly can't recommend it. also there's kibler's deck from gp portland or maybe san diego - the one that eggs won - with knight of the reliquary

Lamp, Tuesday, 4 June 2013 05:04 (ten years ago) link

i like the idea of kibler's decks but there's so much combo on mtgo right now that i'm not sure a midrange deck without thoughtseize is playable

ciderpress, Tuesday, 4 June 2013 05:21 (ten years ago) link

i know i am late to the party here, but boros battleshaper is insane

Roberto Spiralli, Wednesday, 5 June 2013 02:25 (ten years ago) link

I had a foil one tonight in my deck

never got to cast it cause I also had firemane avenger, which also wins the game and comes out 3 turns earlier

but yeah battleshaper just takes over the board. if you're playing a 7 drop you want it be more than just a big creature.

iatee, Wednesday, 5 June 2013 02:49 (ten years ago) link

managed to trade my voices and thoughtseizes into two entire modern decks, did not expect that

hopefully voice won't get into JTMS price territory and make me look like a fool but i can't imagine a 2-color card surpassing bonfire or sword of war and peace which both topped out at 50

ciderpress, Thursday, 6 June 2013 01:44 (ten years ago) link

does it get played a lot outside of Standard? because that seems to be the deciding factor.

frogbs, Thursday, 6 June 2013 02:36 (ten years ago) link

it's been showing up in various pod decks where it seems pretty good - i don't think legacy is particularly welcoming to g/w rn. i have sold mine when they were @ 41 when i sold most of my mtgo stuff and don't particularly regret it

what decks did you buy into cider?

Lamp, Thursday, 6 June 2013 02:41 (ten years ago) link

splinter twin and rg tron

twin was basically a freeroll since i was only missing the twins/kikis which are reasonably cheap right now, and i've played the deck to a bit of success in the past. tron isn't great right now and i don't know how to play it well (yet) but it's my favorite modern deck and has the opposite matchups to twin so it seemed like a good complement

ciderpress, Thursday, 6 June 2013 04:22 (ten years ago) link

so 3(586) people for providence? that doesn't break charlotte right?

Lamp, Sunday, 9 June 2013 01:07 (ten years ago) link

magic players not having friends probably played into this

iatee, Sunday, 9 June 2013 01:09 (ten years ago) link

Yeah it was a lot less people than Charlotte. Did you guys end up going? I ended up having no time to think the past week, forgot to check on this thread.

My team's pool was ass but I think we built it as well as we could. We started with an BWu deck that was quite strong, but after that was a struggle. Every deck we built that used green had a horrible curve so we ended up ditching green altogether. We made UWR to make use of Archon of the Triumvirate and Niv-Mizzet, the remaining bombs we had, and the deck was decent. That left a godawful Rakdos deck, that was slightly improved after we plundered the Orzhov deck for black cards. We went 4-4 with several close matches, and we didn't play the last round so we could eat. After the tournament, we went over the pool again and didn't see any better decks to make.

I still had a blast. If my deck is gonna be lousy, I'd rather be playing alongside friends. The communication aspect was really interesting but it took some time to get the rhythm of when we should ask for help.

Vinnie, Monday, 10 June 2013 14:32 (ten years ago) link

I almost went w/ a friend but we couldn't coordinate a solid third

iatee, Monday, 10 June 2013 14:38 (ten years ago) link

the hipster magic store in wburg is doing invasion block draft tonight

kinda want to go but can't justify $25 for drafting sets where I don't know the cards

iatee, Monday, 10 June 2013 19:38 (ten years ago) link

its a fun draft format - not too different from the DGR drafts of today - but $25 is quite steep when you know you'll likely walk away with less than two bucks worth of cards. those rares have not really held up outside of Vindicate/Deed/Orim's Chant.

frogbs, Monday, 10 June 2013 19:44 (ten years ago) link

I just won a game on mtgo where the other dude cast armed and dangerous for the win while I had a teysa out - the double strike killed the unblocked creature via teysa before the 2nd strike came. opponent only saw it after he played it, I didn't even realize it until it happened.

iatee, Wednesday, 12 June 2013 02:26 (ten years ago) link

he was like "oh no...teysa" and I thought he was mocking me

iatee, Wednesday, 12 June 2013 02:27 (ten years ago) link

both those cards are so sick in limited

frogbs, Wednesday, 12 June 2013 04:09 (ten years ago) link

I kinda hate 'win out of nowhere' cards

iatee, Wednesday, 12 June 2013 04:12 (ten years ago) link

looks like travis woo is spreading the gospel of nivix cyclops

iatee, Wednesday, 12 June 2013 04:13 (ten years ago) link

fluxcharger is the one I seem to get every draft and it's worked wonders for me

speaking of cards that just win out of nowhere, played against a Blood Baron the other day and it dawned on me just how much I hate protection, especially when it's from two colors in a multicolor-oriented format

frogbs, Wednesday, 12 June 2013 04:24 (ten years ago) link

haha woodlot crawler has been the bane of many of my green decks

Lamp, Wednesday, 12 June 2013 04:26 (ten years ago) link

little guy is such a pain to deal w/sometimes

Lamp, Wednesday, 12 June 2013 04:26 (ten years ago) link

yeah if I see that 4-5 pick I force dimir

iatee, Wednesday, 12 June 2013 04:27 (ten years ago) link

I wonder if they purposely hold back on the protection from cause its one of those things that actually frustrates people

iatee, Wednesday, 12 June 2013 04:28 (ten years ago) link

gotta get that trait doctoring for max woodlot crawler value :D

Lamp, Wednesday, 12 June 2013 04:32 (ten years ago) link

I had a draft where I strongly considered picking him p1p1 but went with something else instead (I think Zhur-Taa Druid which I took b/c I wanted to play Gruul). then one was in the second pack as well. Both of them wheel (!!) and I wind up defensively picking them. I don't think people realize how powerful protection is and just how much of a fork it can stick in the spokes of even a well-tuned deck. Especially since the creatures it tends to show up on aren't really underpowered otherwise (see the Exalted M12 Knights).

In a way I'm kinda surprised they are printing protection at all, it's got that combination of frustrating to lose against, no fun to win with, and tough for beginners to understand. I mean how many people thought Black Knight survived Wrath of God? (and as I recall, in Alpha it actually did?)

frogbs, Wednesday, 12 June 2013 04:35 (ten years ago) link

ha I actually saw like a 13 y/o kid play trait doctoring/woodlot crawler

iatee, Wednesday, 12 June 2013 04:35 (ten years ago) link

In a way I'm kinda surprised they are printing protection at all, it's got that combination of frustrating to lose against, no fun to win with, and tough for beginners to understand. I mean how many people thought Black Knight survived Wrath of God? (and as I recall, in Alpha it actually did?)

I was watching gp providence and somebody tried to holy mantle his own blood baron - this was like in the finals or semifinals? I was surprised they let him take it back.

iatee, Wednesday, 12 June 2013 04:37 (ten years ago) link

don't they have to? Blood Baron isn't a legal target. If you cast Grisly Spectacle on an artifact creature (which I think happened in a PT?), the spell doesn't just fizzle.

frogbs, Wednesday, 12 June 2013 04:40 (ten years ago) link

ha I actually saw like a 13 y/o kid play trait doctoring/woodlot crawler

i have played this (admittedly out of the sideboard) against a dude with only white removal - i had a swampwalker guy as well for all the value

Lamp, Wednesday, 12 June 2013 04:42 (ten years ago) link

if he's tapping lands and bringing it out to the battlefield then shouldn't he have to put it on something? possibly an opponent's creature

iatee, Wednesday, 12 June 2013 04:42 (ten years ago) link

ha that's great lamp

iatee, Wednesday, 12 June 2013 04:43 (ten years ago) link

choosing the target is part of casting the spell, rather than something you do after the spell is cast, so technically he hasn't actually cast the spell yet.

Lamp, Wednesday, 12 June 2013 05:00 (ten years ago) link

Just 3-0ed DGR draft at the new 11,000 sq ft game and comics superstore that opened near me. I've been drafting a lot of orzhov decks lately and they've mostly been underpowered, but it finally came together tonight. Sadly, their prize support is pretty weak with 2 packs for 1st plus a participation pack, so I'm probably headed back to my regular LGS.

Here's the deck:
Concordia Pegasus
Boros mastiff
Daring skyjek
2 basilica screecher
Vizkopa guildmage
Tithe drinker
Basilica guards
Profit // loss
Avenging arrow
2 kingpin's pet
2 Viashino firstblade
Sin collector
Auger spree
Syndicate enforcer
Launch party
One thousand lashes
Carnage gladiator
Debtor's pulpit
Golgari longlegs
Maze sentinel
Boros Guildgate
7 swamps
6 plains
3 mountains

I sided in wear//tear, cinder elemental, and electrickery at various times.

Moodles, Wednesday, 12 June 2013 05:11 (ten years ago) link

ah that makes sense

xp

how much is the entry fee?

iatee, Wednesday, 12 June 2013 12:05 (ten years ago) link

I think the problem with orzhov-based decks is that they are unlikely to end up w/ 7 extort dudes like your deck had and need another win condition, which wasn't the case in gtc. like your deck is bomb-less but still works, but take out 3 extort dudes and it's kinda terrible.

iatee, Wednesday, 12 June 2013 12:08 (ten years ago) link

I'm seeing 10th pick Tithe Drinkers a lot as everyone tries to draft RUG (including me). Esper's worked pretty well and doesn't rely too heavily on Extorters (as RTR should net you 3-4 cheap flyers plus a Stab Wound or something)

frogbs, Wednesday, 12 June 2013 12:17 (ten years ago) link

xxxpost

The entry fee is $12 vs. $15 at my regular LGS, so in a sense they are more generous, but they also pull in way more people. My main gripe is that they should ditch giving everyone a pack for participation and make the prizes more competitive, but it's mostly bellyaching.

Yes, most of my Orzhov decks have been fairly underpowered. I'm not particularly trying to draft Orzhov, it just seems to have been pretty open in recent drafts, probably because people have realized that it isn't the greatest archetype. I've also had several drafts in a row where the rares I've opened have been pretty weak or haven't lined up with the rest of the cards that come to me.

So finally having a critical mass of extort dudes was nice, keeping the curve low helped a lot, and then having lots of multicolored dudes plus Maze Sentinel was a great way to close down games. Golgari Longlegs with vigilance sounds good to me. I also had lots of fun attacking with Maze Sentinel into my opponent's Murmuring Phantasm and then activating Vizcopa Guildmage's abilities.

Moodles, Wednesday, 12 June 2013 14:50 (ten years ago) link

yeah the everybody gets a trophy prize structure is lame but the actual payout is okay for $12

iatee, Wednesday, 12 June 2013 14:53 (ten years ago) link

true, they're definitely not being greedy, just a little too "fair"

Moodles, Wednesday, 12 June 2013 14:55 (ten years ago) link

ha, this silly trading card game is turning me into Ayn Rand.

Here's a rules question that came up last night that I still don't know the correct answer for:

Who is responsible for noting damage taken during upkeep from cards like One Thousand Lashes or Stab Wound? What happens if it is missed?

Moodles, Wednesday, 12 June 2013 15:15 (ten years ago) link

person who plays it has to remind opponent, if the trigger gets missed it doesn't have to happen, douchebag thing to do at a fnm tho

iatee, Wednesday, 12 June 2013 15:17 (ten years ago) link

yeah there was a big controversy about this with Jackie Lee where one player was not announcing it but just writing it down on his notepad and then she argued that the triggers actually got skipped

I get that in a competitive enviroment you want to have every advantage possible but reports of people single blocking a Pyreheart Wolf because they didn't explicitly announce the trigger (even though they clearly intended to) is enough to make me want to quit competitive Magic.

frogbs, Wednesday, 12 June 2013 15:22 (ten years ago) link

yeah, I missed it one time and the dude pointed out that he shouldn't have to take damage, seemed a bit douchy to me, but I'm ok with it if that's the correct rule.

How does that work with timing? Can an opponent try to zip through their upkeep in an effort to miss the trigger?

Moodles, Wednesday, 12 June 2013 15:22 (ten years ago) link

I always wondered about this in regards to Pyreheart Wolf. Say my opponent attacks and don't announce the trigger. How much time can pass before I can single block?

frogbs, Wednesday, 12 June 2013 15:25 (ten years ago) link

if they immediately untap draw you can roll it back, but if 4 minutes later during their main phase you remember it's too late, I think, technically. but really in a casual environment I think remembering anytime during their turn should probably be accepted.

iatee, Wednesday, 12 June 2013 15:26 (ten years ago) link

xp

iatee, Wednesday, 12 June 2013 15:26 (ten years ago) link

they changed the missed trigger rule for competitive RELs back so that you don't have to announce the trigger anymore. it's still good etiquette to do so but mandatory triggers happen whether or not you announce them e.g. stab wound, obzedat, jace aot +1 (this was the most frustrating to announce). at casual events like store drafts, fnm &c that was never the rule, since those are meant for players who are still learning and/or more casual - although again announcing your triggers is often good etiquette/helps keep gamestates clear i think. so anyone claiming that your stab wound trigger or pyreheart wolf effects don't happen is wrong and you should call a judge

Lamp, Wednesday, 12 June 2013 15:29 (ten years ago) link

They've changed the rules about triggers like Pyreheart Wolf or Exalted. They don't need to be announced until they "matter". If I attack with my 3/3 exalted, you block with your 3/4, I can say my guy is 4/4 when it comes time for damage. But if I put my guy in the bin, then it's assumed the exalted trigger was missed. If you ask me how big my guy is before blocking, I have to say 3/3 or 4/4 and it's locked in from that point on.

So with Pyreheart Wolf, you don't need to announce the trigger at all. Once your opponent tries to block, you can say that they need to block with multiple creatures. This is how I understand it, they've fiddled with these rules a ton over the last couple years so I'm not 100% sure.

Vinnie, Wednesday, 12 June 2013 15:31 (ten years ago) link

uh yeah what Lamp said

Vinnie, Wednesday, 12 June 2013 15:31 (ten years ago) link

okay, good to hear that. I think those trigger rules were well-intentioned but they really wound up screwing more than they helped (IMO, of course)

frogbs, Wednesday, 12 June 2013 15:33 (ten years ago) link

i think there are always situations where stuff like announcing triggers can be manipulated to help you. i remember at pt gatecrash sam black tricked someone into chump blocking by choosing not to announce an exalted trigger. this was not long after the rules had changed again so it's easy to understand why his opponent missed the trigger, since he was used to his opponent needing to remind him but i think that's pretty fair - you're responsible for maintaining/understanding gamestates and that seemed like a fair thing to do, at least at the pt level.

Lamp, Wednesday, 12 June 2013 15:33 (ten years ago) link

huh, interesting. I was aware that the rule changed several times, but never had a good handle on what it has been at any given time.

Moodles, Wednesday, 12 June 2013 15:34 (ten years ago) link

wait what happens if say, two turns later you're like 'oh crap, one thousand lashes was supposed to hit you twice, I should win now'

iatee, Wednesday, 12 June 2013 15:35 (ten years ago) link

One Thousand Lashes is a little different because it "matters" immediately, the life total update has an immediate effect. So I think once you move to draw, assuming you've given them some time to announce the trigger, it's missed.

Vinnie, Wednesday, 12 June 2013 15:38 (ten years ago) link

iirc one thousand lashes isn't a may so it happens regardless - if your opponent is arguing that you've 'missed the trigger' because you forgot to remind him i'd call a judge. esp because afaik at casual RELs the rules always said that gamestates can be corrected to reflect missed triggers. since the fix to get the gamestate here is reasonably simply you'd just subtract two life from your opponent and move on. at higher RELs i think you would both get warnings

Lamp, Wednesday, 12 June 2013 15:41 (ten years ago) link

So basically that dude last night was just being a dick and a sore loser. He completely ripped me apart last week with a deck that had Frontline Medic, Collective Blessing, Trostani's Summoner, Pontiff of Blight, various other rares and bloodrush dudes, so it was pretty amusing to see him get all huffy over a missed point of damage. Also was amusing to have him drop Trostani's Summoner on me again this week only to immediately lose his rhino to Auger Spree.

Moodles, Wednesday, 12 June 2013 15:43 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/233

i believe this is the most recent missed trigger rules update:

At Regular REL, there are really only two "rules." You aren't allowed to miss your own triggered abilities, and your opponent isn't required to remind you about them. The second one is a change that was put in at higher RELs a few months ago. Please note that this part applies only to triggered abilities. You can't ignore rules violations. Now, your responsibilities as the opponent are the same across different types of tournaments. If a triggered ability is forgotten (or any other game error is made) and the error is discovered later, players should alert the judge. The judge will try and fix the error if possible and, if not, the game will just continue. Regular REL is all about fun and providing a casual environment where players of all skill levels and experience levels can have a good time, so missing a triggered ability isn't punished too harshly.

fwiw at higher RELs you do have to announce one thousand lashes life loss on upkeep the first time it happens or its considered missed

Lamp, Wednesday, 12 June 2013 15:49 (ten years ago) link

i thought that's why we've seen a big increase in "you may" effects over the last 5 years, but stuff like Stab Wound really doesn't read well that way

my gripe with magic players w/r/t this is usually during prereleases, where it's 2:30 AM and everyone's tired and a little drunk, playing with cards they've never seen before. you gotta give some leeway there

frogbs, Wednesday, 12 June 2013 15:49 (ten years ago) link

also arguing about this sort of thing is infuriating as most Magic players give you a dozen variants of "how hard is it to remember your damn triggers"

frogbs, Wednesday, 12 June 2013 15:50 (ten years ago) link

According to that same article (which I was just refreshing myself on too), it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level. Man this game is complicated

Vinnie, Wednesday, 12 June 2013 15:57 (ten years ago) link

The last dozen or so posts pretty much prove that the rule is confusing at best

Moodles, Wednesday, 12 June 2013 16:01 (ten years ago) link

haha - i think its partly confusing because back in the hazy halcyon days of october 2012 they changed the missed trigger rules around to the announce all triggers version which people really hated

it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level

yeah i forgot that had changed - i think you get a warning before you get an infraction but i'm not sure/too lazy to google

Lamp, Wednesday, 12 June 2013 16:16 (ten years ago) link

soooo the 11th anniversary phantom sealeds?

also cider if you were playing in a standard ptq this weekend would you play your RUG list?

Lamp, Wednesday, 12 June 2013 20:24 (ten years ago) link

they look awesome! I was hoping the April Fools events would lead to things like this.

frogbs, Wednesday, 12 June 2013 21:01 (ten years ago) link

looks like Beta spotlight for the next few days. nix tix drafts are quite nice but the downside is all bots are busted. hope you got packs already!

frogbs, Thursday, 13 June 2013 00:22 (ten years ago) link

anyone wanna draft MM with me on cockatrice?

beetlejuice mane (fennel cartwright), Thursday, 13 June 2013 05:37 (ten years ago) link

did some MM drafts. i drafted storm and went 3-1, no real highlights from that deck except i had a lot of card draw and cryptic command and i think i got reasonably likely to be able warren for the win a bunch. my second draft i opened a foil life from the loam p1p1 and i decided to commit - don't think it was the best idea partic because i have never played with dredge before at all and probably made some poor draft and play choices. anyway heres my dredge deck:

hana kami
raven's crime x2
executioner's capsule

narcomeba x 2
life from the loam
death denied
search for tomorrow

citanul woodreaders
stinkweed imp x 2
moldervine cloak
sword of fire and ice
syphon life x 2

greater mossdog x 3
penumbra spider

giant dustwing
giant dustwing
wurm harvest

darkmoor salvage
some number of swamps, forests and islands

i went 2-2 and i felt like my deck really struggled to win - four of my games came from sword of fire & ice the other two from life from the loam turn two. any game i didn't draw life i lost. curious what anyone else thought because dredge was really fun to play when it worked, but it felt really fragile. but i can't think of how much better my draft could've gone in terms of getting the right pieces.

Lamp, Friday, 14 June 2013 04:38 (ten years ago) link

Dredge in Ravnica wasn't really a deck IIRC - if you had a lot of dredge cards, you had better card selection, but it's not really a linear mechanic like Robots or Rebels. (Kind of like Scavenge too.) So I was skeptical of Dredge being a deck in MM. Worm Harvest is the only card in your list that really rewards loading up on Dredge. The Hana Kami/Death Denied combo is cool, but you have to draw one half of it (which is unlikely, since you want to Dredge every turn) and it's such a long-game reward. I agree with you, your deck looks like it has all the pieces it needs, but lots of Dredge just isn't the broken deck that lots of Affinity or whatev is.

Vinnie, Friday, 14 June 2013 14:28 (ten years ago) link

oops i was away for the week, but Lamp i'd probably be comfortable playing that deck in a ptq. it needs a bit of work but i think as is it's close enough to jund, a proven good deck, that it can't be much worse and yet you get some 'rogue deck equity' still especially with staticaster.

ciderpress, Sunday, 16 June 2013 21:15 (ten years ago) link

i slept in instead but i would've played 4-color reanimator

Lamp, Monday, 17 June 2013 03:47 (ten years ago) link

i really like the 4c reanimator deck on principle but haven't actually tried playing it

ciderpress, Monday, 17 June 2013 09:53 (ten years ago) link

my burn at the stake friends think that the m14 spoiled card Young Pyromancer is going to make the deck actually good in standard and not just a second-rate gimmick deck like it's been

obviously take that with grain of salt etc but i will be putting in some work on this one next month

ciderpress, Monday, 17 June 2013 15:25 (ten years ago) link

really hate that art, it's like borderline anime

iatee, Monday, 17 June 2013 15:35 (ten years ago) link

tonight:

(foil) aetherling
boros battleshaper
hypersonic dragon
assemble the legion
thoughtflare
holy mantle
detention sphere
turn/burn
2 skynight legionnaire
skyjek
bomber corps
steeple roc
maze glider
pursuit of flight
tower drake
sunspire gatekeepers
sage's row denizen
doorkeeper
swift justice
boros cluestone

sacred foundry
steam vents
azorius guildgate
2 izzet guildgate
boros guildgate

2-0, 2-0, 2-0...never played aetherling :(

iatee, Wednesday, 19 June 2013 02:08 (ten years ago) link

just had another aetherling failure, the card just will not do anything for me in limited. it gets stuck in my hand or i have to play it on 6 to block and it gets killed. i officially retract anything i said about it being as good as pack rat

ciderpress, Wednesday, 19 June 2013 02:18 (ten years ago) link

have you been drafting mma at all?

Lamp, Wednesday, 19 June 2013 04:04 (ten years ago) link

nope, haven't touched it yet

ciderpress, Wednesday, 19 June 2013 05:26 (ten years ago) link

it's kind of pricey and i'm still having fun with DGR so i don't know if i will, even though it seems to have a good chunk of my favorite cards from MD5/kamigawa/TSP limited

ciderpress, Wednesday, 19 June 2013 05:30 (ten years ago) link

i thought it was fun, i've done a fair number now and the interest is starting to wane but i'm glad i did a few. might do a few more of the 64-mans but otherwise i think i'm over it. i get kinda tired of cube when its available as well and am happy to have not lost tickets on it. i think dgm is the more interesting format tbh

Lamp, Wednesday, 19 June 2013 06:09 (ten years ago) link

Incidentally I dunno if you guys speculate at all but DGM/GTC/RTR boosters online have all fallen by 10%+ in the rush to sell for MMA, feel like picking up RTR now is very close to a sure thing considering prize structures and how good/enduring the DGR format is.

Gravel Puzzleworth, Wednesday, 19 June 2013 08:21 (ten years ago) link

yeah DGM boosters are down to something ridiculous like 2 tix, even with the new redemption fees it'd be unprecedented for a set with a $40 card to stay that low

ciderpress, Wednesday, 19 June 2013 13:04 (ten years ago) link

modern masters looks kind of like eating candy or whatever, it grabs a bunch of the weird fringe archetypes that gave those old formats their depth and replay value and pushes them all front and center so they'll stop being something special you can only do once every 10 drafts

this is my main issue with it i guess, i don't want to be enabled to draft spider spawning or dampen thought every time because they'll lose their novelty fast and once the novelty is gone they're not actually that rewarding to play

ciderpress, Wednesday, 19 June 2013 13:19 (ten years ago) link

otoh I don't think Modern Masters was meant to be drafted more than a few times. I'd love to do a draft at the game store but don't have much of an inclanation to do it on MTGO.

frogbs, Wednesday, 19 June 2013 13:23 (ten years ago) link

gp vegas having well over 3000 people preregistered already is pretty nuts

ciderpress, Wednesday, 19 June 2013 15:54 (ten years ago) link

also makes the prize structure look embarrassing but they can't really do anything about that due to gambling laws etc

ciderpress, Wednesday, 19 June 2013 15:55 (ten years ago) link

I was wondering if this would be the first GP where they would run out of product. At Charlotte, they had to send someone on a run to the SCG physical store the night before to get more product, which isn't that short a drive - they must have needed a lot. And MM is probably is shorter supply.

Vinnie, Wednesday, 19 June 2013 16:07 (ten years ago) link

the TO already said that he's got product for 6000 players and a backup plan to get more if it breaks 6000 which won't happen

ciderpress, Wednesday, 19 June 2013 16:40 (ten years ago) link

6000 person gp seems awful

Lamp, Wednesday, 19 June 2013 17:42 (ten years ago) link

its gonna be like 3600 probably i think

ciderpress, Wednesday, 19 June 2013 18:00 (ten years ago) link

did you guys end up playing in gp providence?

ciderpress, Wednesday, 19 June 2013 18:00 (ten years ago) link

Nice to know they've got it covered. I did play in Providence, my account of it is somewhere in this maze of a thread.

Vinnie, Wednesday, 19 June 2013 20:23 (ten years ago) link

lamp do you have anything good for standard right now? (or anyone else here who plays competitive standard) like if you were playing a ptq this weekend what would you run?

i picked up aristocrats last night and played like 10 matches with it and it felt alright but i'm not sure if i'm going to stick with it. i definitely like the blasphemous act/boros reckoner version better than the new GWB one though

ciderpress, Thursday, 20 June 2013 19:16 (ten years ago) link

on modo: probably junk reanimator with blood baron? i 3-1'd the last daily i played with the blood baron version but that was ~ the 5th. i've gone X-0 my last three fnms with junk but that's also partly having metagamed my deck for the same 30 people that show up every week.

ptq: i was thinking about four-color reanimator since it doesn't really have any terrible match-ups and i've logged a lot of time with the deck but i've also been tweaking grixis, which would've been a really smart choice for last weekend here, since a third of the field was bant enchant. i really like p much all the voice match-ups but haven't had a tonne of success against sphinx's revelation. have been running the 4 pillar, 4 far // away, 1 aetherling version rather than counter-heavy one with syncopates and essence scatters. i've played a bunch a paper test matches but haven't had the time/inclination to run it on mtgo yet.

i think aristocrats is kinda garbage rn fwiw

Lamp, Friday, 21 June 2013 02:54 (ten years ago) link

yeah i played like 20 matches over the past 2 nights and i think i came out like 11-9? which is not bad for my first 20 matches with a tough-to-play deck really. but the combination of synergy deck + no smoothing means your games are most often defined by whether you draw the right number of lands which gets frustrating fast

ciderpress, Friday, 21 June 2013 04:37 (ten years ago) link

are you running farseek in your junk or 4c reanim? that's something that i've seen a lot lately

ciderpress, Friday, 21 June 2013 04:55 (ten years ago) link

yeah, i'm running farseeks instead of arbor elves since i'm not running craterhoofs. mtgo meta has been moving back towards craterhoof but that's been less useful in paper. my current list has 3 farseek, 3 mulch, 2 abrupt decay and 1 sever in addition to the 4 salvage, 4 rites package. creature package is 4 pilgrim, 3 of each angel, 4 thragtusk, 1 obzedat, 2 fiend hunter. things i would like to try include gaze of granite (which i saw in people's maindecks and liked) and probably the arbor elf/craterhoof thing if i was playing in dailies instead of wasting money on mma. i also sold my voices on mtgo so i've been avoiding playing standard in some attempt to rationalize that decision

Lamp, Friday, 21 June 2013 05:07 (ten years ago) link

also there's this list which i have been interested in testing:

Main Deck
4 Glacial Fortress
4 Hallowed Fountain
9 Island
2 Moorland Haunt
5 Plains

4 Augur of Bolas
4 Restoration Angel
4 Snapcaster Mage

2 Azorius Charm
2 Dissipate
3 Renounce the Guilds
2 Rewind
1 Runechanter’s Pike
3 Sphinx’s Revelation
3 Supreme Verdict
2 Syncopate
2 Think Twice
3 Thought Scour
1 Unsummon

Sideboard

1 Aetherling
2 Increasing Confusion
2 Dispel
1 Negate
1 Renounce the Guilds
1 Oblivion Ring
2 Purify the Grave
1 Supreme Verdict
1 Righteous Blow
3 Terminus

Lamp, Friday, 21 June 2013 05:08 (ten years ago) link

i also sold my voices on mtgo so i've been avoiding playing standard in some attempt to rationalize that decision

haha yep same thing here, though i'm just avoiding decks that need to play them

also i've basically sworn off sphinx's revelation decks, i don't enjoy playing anything more controlling than jund in this format

ciderpress, Friday, 21 June 2013 13:09 (ten years ago) link

that UW deck is the most annoying control build to play against, i can tell you that much. whcih probably means it's good

ciderpress, Friday, 21 June 2013 13:10 (ten years ago) link

i'm starting to become convinced that the RG aggro deck is actually the best deck in standard, since i've been trying everything and losing a lot except for with that one deck, and i still consistently get rolled by it when i'm playing decks that are supposed to be good vs it.

ciderpress, Monday, 24 June 2013 03:05 (ten years ago) link

there's a guy who plays at my fmn that won the toronto ptq a week ago with a very fast r/g deck with rancors. amusingly a lot of regular players think he's not very good, just very lucky but i think that deck is just really good at weighting the dice. i don't like it but that's not because i think its a bad deck or am averse to some gambling i just get too tight playing superfast aggro decks because i feel like there's so little margin for error. i did beat him playing a practice match with the u/w deck listed above (which seems p good against r/g) but he's gone X-0 the last two or three fnms

Lamp, Monday, 24 June 2013 03:31 (ten years ago) link

could you post a list cider? kinda thinkin about building that one myself

frogbs, Monday, 24 June 2013 03:40 (ten years ago) link

11 Mountain
4 Rootbound Crag
4 Stomping Ground
2 Temple Garden
21 lands

4 Ash Zealot
4 Boros Reckoner
4 Burning-Tree Emissary
4 Flinthoof Boar
3 Ghor-Clan Rampager
3 Hellrider
3 Rakdos Cackler
4 Stromkirk Noble
29 creatures

3 Pillar of Flame
4 Rancor
3 Searing Spear
10 other spells

Sideboard
2 Blasphemous Act
2 Domri Rade
3 Mark of Mutiny
1 Mizzium Mortars
3 Skullcrack
2 Vexing Devil
2 Volcanic Strength
15 sideboard cards

Lamp, Monday, 24 June 2013 03:45 (ten years ago) link

that does look pretty damn good. though lol @ the two temple gardens

frogbs, Monday, 24 June 2013 03:55 (ten years ago) link

8 mountain
4 rootbound crag
4 stomping ground
2 temple garden

4 stromkirk noble
4 rakdos cackler
4 ash zealot
4 burning-tree emissary
4 flinthoof boar
3 lightning mauler
4 boros reckoner
4 ghor-clan rampager
2 hellrider

4 searing spear
3 pillar of flame

sideboard:
1 pillar of flame
2 mizzium mortars
3 skullcrack
2 volcanic strength
2 mark of mutiny
3 domri rade
2 hellrider

won two 8-mans with this today, while crapping out of some standard dailies with gwb rites. the rites deck still really struggles vs aggro whenever i play it, i draw so many hands that just can't interact until turn 4 even after sideboarding in abrupt decays and centaur healers and such, and the deck doesn't mulligan well. lamp, can you give me a typical sideboard plan vs for example this deck i just posted? what do you do?

ciderpress, Monday, 24 June 2013 04:48 (ten years ago) link

the temple gardens are because you need a couple more green sources to cast your boars reliably but you want every land in your deck to cast reckoner

ciderpress, Monday, 24 June 2013 04:49 (ten years ago) link

i guess my main question about boarding w/ rites vs aggro is which parts of the top end do you cut? craterhoof and slimes seem obvious but do you just cut the angel of serenities too and have your plan be to put thragtusk into play as many times as possible? or do you find that you need angels to win

ciderpress, Monday, 24 June 2013 04:59 (ten years ago) link

cider it depends to an extent what version of junk rites you're playing - if you're playing a more graveyard-focused, combo-style rites deck with craterhoof than i think you have the option of just trying to be faster and boarding out anything that doesn't accelerate you into your combo e.g. midrange creatures. otherwise you bring in fiend hunters and abrupt decays and voice if you're running it, take out some mulches and a rites and any non-life gain midrange stuff and focus on surviving until you can grind them down with thragtusks. i've been playing a more value-based rites deck my sideboard right now is -2 mulch - 1 rite - 2 sin collector +2 decays +1 trostani +1 sever +1 fiend hunter. i've also moved fiend hunters main. centaur healer is probably worse than loxodon smiter, both are worse than fiend hunter and voice. if i had voices i would probably run two side over the trostani and hunter. i'm really willing to go to six with junk rites fwiw

Lamp, Monday, 24 June 2013 05:07 (ten years ago) link

sorry also -1 slime

Lamp, Monday, 24 June 2013 05:08 (ten years ago) link

ok that makes sense thanks - i feel like the 4-color rites deck is probably a better combo rites deck though so i may just stick with that

ciderpress, Monday, 24 June 2013 05:37 (ten years ago) link

I went 3-1 at FNM this week with a similar r/g aggro deck that I'm pretty happy with. It's pretty amusing to watch your opponent try to Farseek into something and just blow right by them.

4 Rakdos cackler
4 stromkirk noble
4 firefist striker
4 burning-tree emissary
4 flinthoof boar
3 boros reckoner
1 Pyrewild shaman
3 hellrider
4 ghor-clan rampager

2 madcap skills
1 Mizzium mortars
3 pillar of flame
3 searing spear

4 stomping ground
4 rootbound crag
2 temple garden
10 mountains

Sideboard
2 Gruul war chant
1 Mizzium mortars
2 domri rade
2 electrickery
4 skullcrack
2 volcanic strength
1 tormod's crypt
1 forest

Probably will tweak the sideboard a bit, swapping out war chants and forest for something like mark of mutiny, but overall it worked well, especially the bloodrush dudes. Hellrider also ends the game very quickly. I found myself sitting around a lot on Friday because my matches were so short.

Moodles, Monday, 24 June 2013 05:48 (ten years ago) link

Funny how GP Charlotte set an impressive record number of players, and then Vegas completely blew it out of the water. So many people that 19 players went X-2 and won PT invites. Wish I had gone just to see how they fit that many people in one room. Also amusing is that in this tournament rare drafting might make sense. Let's say you're X-2 on the first draft of day 2 and you open foil Goyf (foils got left in the packs for this event). It's very average in the format, certainly not the best card in the pack, but that's more money than you're likely to win!

Vinnie, Monday, 24 June 2013 13:43 (ten years ago) link

i am interested in how long it takes for a 'regular' gp to break 3000 players now - if the first theros limited gp wasn't in oklahoma of all places, i think that would have had a shot but as is i think it will happen next year

ciderpress, Monday, 24 June 2013 16:00 (ten years ago) link

All the recent East Coast limited events have had pretty high numbers so we'll see 3000 sooner or later, but I think it'll still be a perfect storm of right location, right weekend, right format, etc. I'm wondering if Charlotte's then-record numbers were influenced by the Gold Rush envelopes they were giving out - couple of my friends said that was the deciding factor for them. Might explain why the attendance was so much higher than say, Pittsburgh.

Vinnie, Monday, 24 June 2013 21:08 (ten years ago) link

anyone having success drafting 5-color? I've gotten into it lately but think I'd do better if I went in with the mindset of drafting it. A few observations:

1. It's easy to get 8-9 guildgates if you're open to taking all ten. Plus you can prioritize them because you can play pretty much every card you draft and thus you should always have 23 playables.
2. All of the 2/4 Gatekeepers are excellent, especially the black and blue ones...2 for 1s that slow the game down are excellent
3. Essentially my strategy for the DGM pack is to prioritize good removal/bomby cards, then gates, then gatekeepers, then try to pick up some cluestones with the last 3-4 picks
4. After that, you just pick bombs, more gates, mana accel type stuff, and anything that can either slow down the game or give you card advantage
5. Have fun?

frogbs, Wednesday, 26 June 2013 03:49 (ten years ago) link

yeah i don't really like doing the 5-color thing, the main reason being that i want to play with the actual spells from the DGM pack since they're the cards i've played with the least already in the format. if it's obviously open i'll do it but i won't force it.

most of my decks are 3-color tempo decks still with the occasional tons-of-5-drops-and-cluestones deck which can branch into 4 or 5 colors if necessary but it usually isn't

ciderpress, Wednesday, 26 June 2013 13:26 (ten years ago) link

getting a booster worth 2 tix for going 2-1 in phantom sealed instead of 3+ tix has basically ground my mtgo to a halt, plus the full block sealed is awful to play anyway. i have been drafting occasionally but i have not really developed a good instinct for it. the 5 drop/cluestone approach is the only way i've had any success. i've tried 5 color but there haven't seemed to be quite enough bomby cards up for grabs to really make it worthwhile, on top of having to pass some in pack 1 to get your gates. also, whenever i have really lasered in on a particular guild and end up with what feels like a strong 2 color, maybe with a light splash, i seem to get totally hosed.

Roberto Spiralli, Wednesday, 26 June 2013 13:50 (ten years ago) link

it's not so much about bomby cards as it is versatile cards that can mess up an opponent's plan, do multiple things, or create card advantage. the uncommons in DGM you look for are Putrefy, Turn/Burn, the 4/5 dude that fights something at random, Warped Psyche, Trostani's Summoner, Fluxcharger, Haunter of Nightveil, Woodland Crawler, Krasis Incubation, Sin Collector, Helix, Unflinching Courage, Far/Away, and Alive/Well. then pick up gates, gatekeepers, and a couple cluestones. You play like 11-12 cards from the pack if it goes well.

that said for all the success I've had with it I'm sure much of it is positive variance. you lose a lot to 2-color decks, especially Gruul.

frogbs, Wednesday, 26 June 2013 14:20 (ten years ago) link

yeah the bottoming out of the pack market this year is really unfortunate - it's great for people who just buy packs and draft them and do little else, but makes playing to break even close to impossible. just about every set through AVR had its packs selling for the full 4 tickets at some point, and now it's just been a downward spiral with 2-ticket DGM packs being a new ridiculous low.

hopefully there will be a correction in the future, the factors that are causing this are hard to pin down exactly (we think it's mostly the combo of higher redemption fees plus the changes in limited offerings, especially the removal of the old version of 4-pack sealed which was popular and ate a lot of packs)

ciderpress, Wednesday, 26 June 2013 15:24 (ten years ago) link

I can see the higher redemption price really hurting small set single prices. I like to give WoTC the benefit of the doubt but the way they handled 4-pack sealed was pretty tone-deaf, bringing it back due to "popular demand" without realizing that the fact that it cost no tickets was pretty much the only thing that made it popular. I think the 6-pack phantom is going to remain pretty popular and that'll probably deflate pack prices a bit.

frogbs, Wednesday, 26 June 2013 15:29 (ten years ago) link

at this point i'm happy if DGM just gets back up to 3 tix, i've got dozens of packs on my account that i'd like to liquidate but the current price is too low for even my value-ignorant self

ciderpress, Wednesday, 26 June 2013 15:43 (ten years ago) link

I'm banking pretty hard on the shocklands hitting 5-6 tix once the next block comes around, but worried that they're just too oversaturated now to ever be worth that again.

frogbs, Wednesday, 26 June 2013 16:28 (ten years ago) link

those will absolutely go up a bit next year. for some reason i get the sense that there's not a lot of oversaturation of the singles market and that GTC and DGM prices are low due to low demand for the cards in those sets. pretty much everything in there short of Voice is a reasonable buy-low right now if you want to put some money into speculating, but the shocklands are the surest of them all

ciderpress, Wednesday, 26 June 2013 17:00 (ten years ago) link

also if you don't have your red staples for standard (at least ones for midrange/control decks) i would pick them up immediately, like right now, before chandra is spoiled. mizzium mortars, boros reckoner, steam vents, etc. i really think they are going to deliver on this one.

ciderpress, Wednesday, 26 June 2013 17:35 (ten years ago) link

oh yeah since Reckoner dropped to the 5-6 range I've been hording them. Morters were also on my "never pass" list though they haven't been worth much lately (if nothing else, there's no worse feeling than passing a rare like that and then getting destroyed by it, my God do I hate that card in Limited)

frogbs, Wednesday, 26 June 2013 17:42 (ten years ago) link

buying mtgo shocks seems terrible to me unless you still need any for your playsets. i agree that they'll probably hit 5 tickets but that seems like the ceiling. i think stuff like reckoner and abrupt decay are better things to speculate on, but i think supply is just too high for any rtr singles. the increase in the cost of set redemption coupled with the decrease in demand for packs has kinda wrecked the secondary market in mtgo imo and i'm curious how much of that is intentional.

about two months ago i sold most of my rotating standard stuff and all my packs - not sure if that's a wise choice or not but i needed money and i had someone willing to buy tickets from me for actual cash. since then i haven't been playing nearly as much mtgo as i was the first 5 months of the year but i enjoyed mma drafts and won enough (and opened well enough) that i can draft again without worrying about a bad run leaving me completely modobroke. i also got a webcam and am going to try streaming drafts and sealeds in anticipation of M14/limited ptq season

Lamp, Wednesday, 26 June 2013 17:50 (ten years ago) link

sorry i wrote that in chunks over the course of like half an hour so it sort of seems like i'm just randomly blogging

other thoughts: i still really like blue in full block drafts, i'm also still doing well positioning myself for an rtr guild instead of trying to force a gtc one although predictably it seems like people have moved away from the 'force a gtc guild as hard as you can' strategy. rn i really want to be azorius or izzet, really anything with some tempo and solid fliers seems like it's the best positioned to beat the other dominant strategies. i also really, really like the new garruk for standard - this is probably wrong - but it just seems like such a nuts + ability? i also really want some of sdcc promos but imagine they will cost a fortune on the secondary market ::sadface::

Lamp, Wednesday, 26 June 2013 17:57 (ten years ago) link

i don't think it was their intention to wreck the secondary market, they were obviously just trying to cut costs on their end of the redemption process, but they did it around the same time as a bunch of other small changes that all messed with the lifecycle of pack prices in a negative way and this is the result

i should be taking advantage of it by drafting a lot but instead i'm jamming constructed because i am dumb and want to get back on the player of the year board since i'm just off the bottom of the constructed one but nowhere near the limited one

new garruk is good i think but it also competes in a very similar space to the other green mythic which is better than garruk in a spell-based ramp deck. so it depends on whether future standard has better mana dudes or rampant growths

ciderpress, Wednesday, 26 June 2013 18:04 (ten years ago) link

MTGO has a player of the year board? I guess I'm not surprised that it exists, more that I never knew about it.

Vinnie, Wednesday, 26 June 2013 18:07 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mol/poy

it just tracks top 200 most QPs in constructed/limited

at the end of the year the top 150 people on each board get invited to a special tournament, the winner of which goes to the MOCS championship irl thing

ciderpress, Wednesday, 26 June 2013 18:10 (ten years ago) link

man i really regret splitting all my QPs btw three different accounts, i had no idea that even existed

Lamp, Wednesday, 26 June 2013 18:11 (ten years ago) link

I'm almost wanting to pick up some Ajani's Chosens at release as they're guaranteed to be dirt cheap and Theros *might* be the long-awaited enchantment block.

New Garruk seems pretty nuts (that +1 is crazy and is maybe one of the best defenses that Elf mana ramp could get vs. Wrath effects) but the card just begs for Craterhoof and the two won't be legal together for long. On the other hand Primeval Bounty feels like one of those cards that everyone loves but no one plays with (see also: Momentous Fall).

Also - is Mutavault really confirmed? Seems like Theros should have to have some tribal aspects if so.

frogbs, Wednesday, 26 June 2013 18:14 (ten years ago) link

I knew about the MOCS tournaments, but I thought there was a threshold at which you get into a MOCS qualifier and that's all it was. Nice to know that CHRISTIAN LAETTNER has picked up a new hobby in his post-NBA life.

Vinnie, Wednesday, 26 June 2013 18:16 (ten years ago) link

my understanding is that mutavault was 'confirmed' by the same anonymous source who had previously provided the text of maze's end a while before that card got officially spoiled. so it's some anon leaker with a one-card track record

ciderpress, Wednesday, 26 June 2013 18:17 (ten years ago) link

frogbs - mutavault hasn't been officially spoiled but it's been confirmed by a couple of different sources with some credibility so its on all the unofficial spoiler lists

xp - or what cider said

i miss playing against karl the mailman malone or w/e that guys screenname was

Lamp, Wednesday, 26 June 2013 18:19 (ten years ago) link

CLYDE THE GLIDE DREXLER is the only one i see in dailies regularly

ciderpress, Wednesday, 26 June 2013 18:20 (ten years ago) link

I don't remember the episode when EDDIE WINSLOW got drafted.

Vinnie, Wednesday, 26 June 2013 18:27 (ten years ago) link

frogbs ajani's chosen doesn't seem to me like the type of card that would become pricy even if there's an enchantment theme in std.

the only m14 cards i am bullish on so far are the red ones - chandra's phoenix was good last time around and is cheap, ogre battledriver is a pretty good effect and is cheap, and even though it's an uncommon, young pyromancer seems like the real deal and could be one of those $2-3 uncommons pretty fast. the one non-red card i like is primeval bounty, but that's reliant on there being some sort of playable ramp deck, and it might turn out to just be outclassed by whatever's in theros.

ciderpress, Wednesday, 26 June 2013 20:56 (ten years ago) link

pricy no, but it's the kind of rare that will likely sell on MTGO for 0.04 and may jump up if there are cheap, good enchantments worth playing. i'll probably spend 2-3 tixs on a flyer on that one.

frogbs, Wednesday, 26 June 2013 21:00 (ten years ago) link

anyone playing dotp 14?

iatee, Friday, 28 June 2013 00:54 (ten years ago) link

AAAAAHHH YES I pulled off the Notion Thief + Whispering Madness combo on turn 5 of the last game in the finals of a draft...it was so worth handicapping my deck for those two cards
(also had to furiously look up whether or not Cipher was a "you may" b/c I almost decked myself)

frogbs, Friday, 28 June 2013 02:22 (ten years ago) link

trying to decide whether to run RG aggro, GWB rites, or BWR aristocrats in the ptq tomorrow. i don't have voices for the rites sideboard and don't really want to sell the farm to get them for one ptq, but it doesn't seem like they're that crucial, y/n?. i'm on a heavy spot removal sideboard plan because of that but i'm not sure whether that's better or worse than jamming healers or smiters and trying to block vs aggro. in a normal world the latter would be the default plan but ghor-clan rampager makes it difficult to ever get that 'virtual card advantage' by having bigger guys

RG aggro deck has performed the best overall but i had a bad testing session with it last night and i think it's exploitable by the players i'd face in the late rounds of a ptq. i'm still the most comfortable with it though. aristocrats is barely on the table since i need more practice with it, but i actually like playing heavily draw-dependent decks in big tournaments.

ciderpress, Friday, 28 June 2013 14:09 (ten years ago) link

are people running gaze of granite for the aggro matchups or for the tokens/aristocrats decks? the interaction with that and fiend hunter seems awkward.

ciderpress, Friday, 28 June 2013 14:35 (ten years ago) link

gaze is for lingering souls/aristocrats decks which junk rites really has a hard time with. i was running curses side but have now started running golgari charms. tbh i think that's just a shitty match-up and mostly try to to just fade it/get lucky

voice is a really good card so it's never terrible but junk rites doesn't need them at all. you can't grow the elemental that big and the red decks are all running pillar for it anyway. i actually like running fiend hunters to take advantage of the aggro decks leaning harder on pillar now. and you really don't need them against control since your match-up is already really good and you'd rather be running obzedats. if you're really worried about g/r i've been siding in trostani on mtgo and it's really good - i've seen a couple of lists that even play two - and playing abrupt decay main. i've also added putrefy to my sideboard.

i think g/r aggro is a better four round deck than a 10+ round deck but i may just not be very good at aggro decks. and yeah, i would recommend avoiding aristocrats decks unless you've played them a bunch also i don't think they're very good

Lamp, Friday, 28 June 2013 14:44 (ten years ago) link

my current sb as of last night is like
1 slime (i'm playing the build w 3 maindeck since control is back in full force on mtgo)
1 obzedat
2 sin collector (have 2 maindeck)
2 deathrite shaman
2 garruk relentless
1 trostani
1 sever
1 fiend hunter (have 2 maindeck)
3 abrupt decay
1 gaze of granite

i think this is servicable. i had a putrefy in there at one point instead of the fiend hunter, it was okay. i don't like sever vs fast aggro at all but it seems really good in the mirror and vs bigger aggro decks

ciderpress, Friday, 28 June 2013 14:52 (ten years ago) link

i also jammed a bunch of games with the 4-color rites deck, i like it but without being able to play mana elves it just doesn't get rolling fast enough vs aggro. you need the turn 3 reckoner every time or you lose

ciderpress, Friday, 28 June 2013 14:55 (ten years ago) link

yeah i like sever a lot against midrange decks and the mirror. i like the putrefy against jund and midrange, i don't really bring it in for the same match-ups that i have fiend hunter. my paper sideboard is here on my desk and it's:

1 abrupt decay (2 main)
2 acidic slime (1 main but should probably be two)
2 deathrite shaman
1 fiend hunter (2 main)
2 golgari charm
1 obzedat
1 putrefy
2 sin collector (1 main)
1 sever
2 trostani (am trying this for the 1st time tonight)

Lamp, Friday, 28 June 2013 15:03 (ten years ago) link

ended up playing RG aggro, finished 5-4 after a 3-0 start, about identical to my last 2 ptqs. deck was pretty good and my friend is currently heading to top 8 with it, i just couldn't get a fast hand vs junk rites a bunch of times

ciderpress, Saturday, 29 June 2013 21:27 (ten years ago) link

cider, how do you feel about RG aggro against Esper or American control? Any particular strategies you can impart?

I got ground down against several control decks last night and don't really have a good answer. If I didn't have a nut draw that could close out the game quickly I was basically dead. The only card that helped me in longer games was Domri Rade. Is it worth going 4-of with Domri rather than 2-of? Or is there any other way to bend the matchup in my favor?

Alternatively, I'm considering ditching RG aggro for a Jund aggro deck that has more resilient cards like Strangleroot Geist, Experiment One, Rancor, Varolz, plus Dreadbore to deal with the likes of Jace and Ral.

Moodles, Sunday, 30 June 2013 01:49 (ten years ago) link

i had 3 domris in my sideboard for that matchup but i'm not convinced you need them. i board in skullcrack too but it's not great and i'm not sure you need that either. the important thing is to just be really dense on creatures, especially creatuers with haste.

the blue control decks are tricky to play against, you just need to practice a lot against them to get a feel for how far to extend. the more you play the matchups, the better your 'gut feelings' will get about whether they have a sweeper in hand etc.

ciderpress, Sunday, 30 June 2013 02:03 (ten years ago) link

skullcrack has been pretty useless for me. The challenge with feeling out the control decks for me is that it always feels like they have an answer whether it's a sweeper or just a constant flow of spot removal. It makes me feel like I just have to keep pushing out guys regardless in hopes that they'll run out of answers before I run out of dudes. Unfortunately, with Sphinx's that's pretty unlikely.

Moodles, Sunday, 30 June 2013 02:15 (ten years ago) link

oh and if you want the actual matchups, i think esper is favorable, and UWR is somewhere between slightly and very unfavorable depending on how many midrange creatures they're playing (boros reckoners are troublesome, resto angels less so)

ciderpress, Sunday, 30 June 2013 02:20 (ten years ago) link

I definitely held up better against esper, but the UWR gives me trouble when it ramps up to Aetherling

Moodles, Sunday, 30 June 2013 02:23 (ten years ago) link

managed to draft and win with another izzet cyclops/guttersnipe/flux deck. won two games with chemister's trick, which is a card I always wanted to play. in both cases it was just a more expensive downsize

iatee, Sunday, 30 June 2013 22:37 (ten years ago) link

i played chemister's trick a bunch during 3x RTR draft, it came around 13th/14th pick most of the time and was not that much worse than blustersquall when your deck needed that type of effect

ciderpress, Sunday, 30 June 2013 23:00 (ten years ago) link

Nice. I drafted a similar one yesterday with Melek, Biomancer, double Cyclops and a bunch of little aggressive guys like piker, double chainwalker and bomber corp. Chemister's trick was very good for me as a cyclops activator.

Moodles, Sunday, 30 June 2013 23:02 (ten years ago) link

The top 8 for GP Miami has been very entertaining today

Moodles, Sunday, 30 June 2013 23:03 (ten years ago) link

Finals on right now

Moodles, Sunday, 30 June 2013 23:04 (ten years ago) link

i played chemister's trick a bunch during 3x RTR draft, it came around 13th/14th pick most of the time and was not that much worse than blustersquall when your deck needed that type of effect

yeah this seemed like it should be true to me yet I'd never seen it cast despite having played a ton of rtr and dgm

iatee, Sunday, 30 June 2013 23:21 (ten years ago) link

yeah that was a very exciting top 8 broadcast

ciderpress, Sunday, 30 June 2013 23:36 (ten years ago) link

i haven't drafted in over a week :(. i really like this format too although the last time i drafted i scrubbed out round one against a terrible five color deck with my focused, efficient g/w beatdown deck #nojustice #skillgame &c

cider, how do you feel about RG aggro against Esper or American control? Any particular strategies you can impart?

i've been playing jvl's u/w/r tempo list to some success and i think the cards that really matter are burning-tree and hellrider. domri rade is fine but not impressive, although i'm probably running above average on having renounce in hand when my opponent plays him. i think it's worth extending into a hellrider draw particularly game one. i actually won the finals of my fnm because the r/g player was too afraid of overextending into a supreme verdict i had revealed with my auger. i had an extremely slow hand with only M10/ISD lands and no counter magic and the extra time that his sandbagging threats gave me was vital, although he obv had no real way of knowing how my hand was composed.

Lamp, Sunday, 30 June 2013 23:51 (ten years ago) link

gwb rites questions: do i go all slimes vs jund or do i still want thragtusks? do i cut unburial rites since they often have tons of ground seals in the sideboarded games?

ciderpress, Monday, 1 July 2013 03:46 (ten years ago) link

Lamp, I suspect the fear of overextending is a trap for the RG aggro deck. Giving up some dudes isn't nearly as bad as giving the opponent a chance to ramp up for massive card draw.

Moodles, Monday, 1 July 2013 04:36 (ten years ago) link

cider: i've added putrefy to my sideboard for jund since the only card they can have that beats you is olivia. currently i board out mulch, rites, and fiend hunter (i think he's bad against jund's removal) and bring in sever, putrefy and obzedat. tbh i like slime for wolf run as much as like it for mana-denial, w/o olivia and wolf run jund can just never beat you basically

Lamp, Monday, 1 July 2013 05:45 (ten years ago) link

i can't wrap my head around whether new chandra is good or bad

its got essentially the same +1 as the last one, which was mildly effective 2 standard cycles ago but not in the current or previous one. so it's obviously all about the 0 ability, which is a weak form of card draw but historically any card draw at all has been good enough on a 4cmc walker.

i'm kind of surprised it isn't splashier even if it was good enough in their internal testing - i guess sorin lord of innistrad set a high bar for 'planeswalker that reads well but doesn't play too strong' and a lot of dumb people got burned pretty badly on that one preordering it for $50+

ciderpress, Monday, 1 July 2013 13:22 (ten years ago) link

feel like it would be bad if it's 0 was -1, but as is it basically pays for itself w/ that ability. is the ultimate really that great tho?

iatee, Monday, 1 July 2013 13:27 (ten years ago) link

like you almost need to build a deck around it

iatee, Monday, 1 July 2013 13:27 (ten years ago) link

I think it's pretty good, and will see more play than any other Chandra (faint praise). Unlike Firebrand, there's always something useful to do with it. It maps close to what Domri does, but Domri is still better. Chandra's ultimate isn't great, probably not game-winning unless you build around it.

Vinnie, Monday, 1 July 2013 13:45 (ten years ago) link

ultimate is not too relevant, its a hail mary if your opponent has some huge play e.g. angel of serenity. most of the time if you're stabilized with her in play you're just going to 0 for more cards

ciderpress, Monday, 1 July 2013 13:51 (ten years ago) link

I'd like to see a mono-red deck with Chandra and the new Manabarbs. No one plays basics anymore.

Vinnie, Monday, 1 July 2013 13:55 (ten years ago) link

pretty sure new manabarbs, like the old, is an effective sb card vs control decks but little else

ciderpress, Monday, 1 July 2013 13:56 (ten years ago) link

what about some weird izzet chandra/ral deck

iatee, Monday, 1 July 2013 13:58 (ten years ago) link

if that becomes viable I will play standard

iatee, Monday, 1 July 2013 13:58 (ten years ago) link

Hmm that's a shame. I don't have much experience playing with Manabarbs but I thought it might be good against midrangey decks too. Does the fact that this one doesn't hurt you (in mono-red) make a difference?

Vinnie, Monday, 1 July 2013 14:01 (ten years ago) link

I am certain some of my desire to see Burning Earth do well is my bitterness at the price of manabases in Standard

Vinnie, Monday, 1 July 2013 14:02 (ten years ago) link

you can't afford to spend a turn not affecting the board against creature decks, especially when they can play a creature that gains life equal to the amount they lost from the manabarbs

also standard manabases are generally much cheaper now than in the past. dragonskull summit was a $10 card the first time around, now it's 3 and not even blood crypt is 10.

ciderpress, Monday, 1 July 2013 14:13 (ten years ago) link

if you pick up standard duals while their set is still being drafted, you can get them for 1/3 to 1/2 the price they'll be the following season, sometimes it's even more extreme. i remember trading for seachrome coasts at only $4-5 during cawblade season when they were currently a 4-of in the most powerful standard deck of the past 10 years. a year later they were brushing $20 despite a much more color-balanced standard.

ciderpress, Monday, 1 July 2013 14:19 (ten years ago) link

will we see shocks go up in price post rotatation? I assume the checklands will be gone at that point.

I'm wondering if this Manaweft Sliver will see any play. 2 CMC for any color mana is not bad.

Moodles, Monday, 1 July 2013 14:21 (ten years ago) link

http://ark42.com/mtg/pricehistory.php?q=Seachrome+Coast&d=0
http://ark42.com/mtg/pricehistory.php?q=clifftop+retreat&d=0

shocklands are interesting because they have a higher baseline of $8-10 instead of $4 so you'd expect them to go up to $20-30 next year but the other eternal-playable ones we've had recently, the zendikar fetchlands, were basically $10-12 their entire time in standard. so who knows, the point is get cards for next year during the summer

ciderpress, Monday, 1 July 2013 14:25 (ten years ago) link

Wow I didn't realize shocks had dropped so much. I should pick them up now huh.

Vinnie, Monday, 1 July 2013 14:47 (ten years ago) link

yeah they're fairly close to a freeroll right now since there's no way they're worth less next year and will likely be 50-100% more

ciderpress, Monday, 1 July 2013 15:10 (ten years ago) link

absolutely. i'm still getting them as a 3rd pick sometimes in draft - just trying to pick up as many as possible at this point

i'm kind of surprised it isn't splashier even if it was good enough in their internal testing - i guess sorin lord of innistrad set a high bar for 'planeswalker that reads well but doesn't play too strong' and a lot of dumb people got burned pretty badly on that one preordering it for $50+

I pulled two in the DKA events I did and wound up trading them for 4 Lillianas. Probably the best trade I've ever made!

frogbs, Monday, 1 July 2013 15:17 (ten years ago) link

i can't wrap my head around whether new chandra is good or bad

i think its just mediocre? i'm about as good at evaluating new cards as everyone else on the internet so who really knows, but i think the decks needs a creature at this spot that can force through extra damage like hellrider rather than a source of potential card advantage. i do think the +1 is the realest ability but ::shrug::

i like garruk's free cards a lot more tbh

Lamp, Monday, 1 July 2013 17:31 (ten years ago) link

this thing is quite odd

http://forums.mtgsalvation.com/attachment.php?attachmentid=143494&d=1372652332

frogbs, Monday, 1 July 2013 17:39 (ten years ago) link

it seems like it will be worth monies

iatee, Monday, 1 July 2013 17:39 (ten years ago) link

at the very least an edh staple but pretty easily breakable for other formats

iatee, Monday, 1 July 2013 17:39 (ten years ago) link

its even made so that it will look nicer in foil

Lamp, Monday, 1 July 2013 17:52 (ten years ago) link

scg has it at $1.49? really?

http://sales.starcitygames.com/category.php?cat=5260&color=A

I don't see how that effect is not gonna lead to *something*

iatee, Monday, 1 July 2013 17:55 (ten years ago) link

Oath of Ancient Wood 2G
Enchantment
Whenever ~Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.

Another card hinting at a potential enchantment theme for Theros

BTW I love the Festering Newt/Bogbrew Witch/Bubbling Cauldron set. So far the Witch is the #1 card I want to pull in a draft.

frogbs, Tuesday, 2 July 2013 15:06 (ten years ago) link

i'm not really digging most of the linear themes in this set, i suspect i will be forcing the warden of evos isle deck a lot since that's the only one that appeals to me so far

ciderpress, Tuesday, 2 July 2013 15:40 (ten years ago) link

Core sets are always like that. I suspect it'll be a good draft format anyway. From the looks of the White stuff it appears lifegain as Limited strategy may finally be viable.

My main question right now is just how good Young Pyromancer is. I feel like there's a really great red deck out there with him and the new Chandra.

frogbs, Tuesday, 2 July 2013 15:56 (ten years ago) link

yeah, as much as i've enjoyed mma and full block ravnica drafts i'm really looking forward to core set draft. i liked how in M13 you can draft a color w/o needing to necessarily draft a deck but there were still a lot of useful synergies btw cards.

also if anyone is still drafting full block rav i have just started straight up forcing U/x as much as possible

Lamp, Tuesday, 2 July 2013 16:02 (ten years ago) link

yeah i always want to be in blue in DGR unless i manage to get a good selesnya deck which is really tough to pull off

ciderpress, Tuesday, 2 July 2013 16:04 (ten years ago) link

I've had a lot of success with Grixis, to the point where I force it pretty frequently - both Izzet and Dimir are frequently open, and DGM has a lot of good removal in those colors (especially the split cards). Right now it seems to me that a solid removal base is probably enough to win right now. I dig those 11th pick Pilfered Plans too.

5-color strategy is definitely the most fun but I have a lot of difficulty 3-0'ing with it. I'm surprised how many games I've won in spite of mulliganning a LOT (as I seem to get 1-land hands pretty frequently with this for some reason), but in general the pattern is that I can beat the more complex 3-color decks because I have more bombs and can generate card advantage a lot easier, but solid 2-color decks, especially Azorious, Boros, and Gruul, just roll me since I often don't have any board presence until turn 4.

frogbs, Tuesday, 2 July 2013 16:10 (ten years ago) link

yeah i always want to be in blue in DGR unless i manage to get a good selesnya deck which is really tough to pull off

haha i finally had a really good g/w deck after p1p1 unflinching courage and lost round one to a terrible five color green deck. i crushed him game one then never hit a third land drop game two. game three went really long after i kept a slow six of four land, centaur herald, and the 2/1 that untaps gates. he had a killing glare for my herald and i never really recovered although i think i made some mistakes that game too. anyway i was so mad at my play i switched over to mma drafts until last night

Lamp, Tuesday, 2 July 2013 16:22 (ten years ago) link

I have yet to see a 2 color azorius deck in this format

iatee, Tuesday, 2 July 2013 16:24 (ten years ago) link

it's the type of thing I'd try to force if I saw it but it's kinda hard to pass up the dimir bombs that always get passed in gtc

iatee, Tuesday, 2 July 2013 16:25 (ten years ago) link

lol i had a no-mountains-just-gates u/w deck last night splashing for two turn // burns that i went 2-1 with. i probably should've won in the finals but my limited play has been terrible lately. i took any u/w creature that had flying over everything and ended up with just enough playables. i did have a frilled occulus i could never turn on.

Lamp, Tuesday, 2 July 2013 16:28 (ten years ago) link

Hahaha the Bogbrew Witch triad is so dorky. Love it.

Vinnie, Tuesday, 2 July 2013 17:44 (ten years ago) link

I have also changed my mind about aetherling

iatee, Wednesday, 3 July 2013 13:45 (ten years ago) link

not a big surprise, but wizards confirmed that dual lands are not returning in m14

Moodles, Friday, 5 July 2013 04:13 (ten years ago) link

this just makes me more curious to know what they're doing in theros. c'mon nimbus maze!!

Lamp, Friday, 5 July 2013 04:31 (ten years ago) link

from the dev article:
There was so little downside in the speed or consistency in your deck in moving from a two- to a three-color deck for the last year, and that will change when Standard rotates in the fall. Again, I believe the lands we have in place for Theros block are wonderful, but they do not offer the same level of ease and power with three-color mana bases as the shockland/M10-dual-land combination.

i feel like this rules out filters and possibly nimbus maze cycle too

ciderpress, Friday, 5 July 2013 05:38 (ten years ago) link

had a good day with RG aggro today, accidentally triple-queued with it this morning and ended up winning all 3 events anyway despite being bad at double-queuing

new list is as follows and i would recommend it to all:
4 rakdos cackler
4 stromkirk noble
4 burning-tree emissary
4 flinthoof boar
4 boros reckoner
4 hellrider
4 ghor-clan rampager

4 searing spear
4 pillar of flame
3 madcap skills

11 mountain
4 stomping ground
4 rootbound crag
2 temple garden

SIDEBOArd:
2 domri rade
3 skullcrack
2 mizzium mortars
2 mark of mutiny
4 volcanic strength
2 blasphemous act

ciderpress, Friday, 5 July 2013 05:49 (ten years ago) link

and here's my rites list, this one changes a lot more than the RG though, there's a lot more variety in potential card choices

4 avacyn's pilgrim
3 arbor elf
2 fiend hunter
3 restoration angel
4 thragtusk
1 obzedat, ghost council
3 angel of serenity

4 mulch
4 grisly salvage
2 lingering souls
4 unburial rites
2 garruk relentless
1 sever the bloodline

4 overgrown tomb
4 temple garden
2 godless shrine
3 woodland cemetery
2 sunpetal grove
2 isolated chapel
3 forest
2 gavony township
1 cavern of souls

Sideboard:
2 deathrite shaman
2 abrupt decay
1 putrefy
1 sever the bloodline
1 trostani, selesnya's voice
3 sin collector
3 acidic slime
2 gaze of granite

ciderpress, Friday, 5 July 2013 06:26 (ten years ago) link

so many statiscasters i've stopped running souls - have also gone back to main deck slime and main deck sin collectors

Lamp, Friday, 5 July 2013 06:44 (ten years ago) link

cider do you think you could find room for rancor in your r/g list? i feel like it should be really good in that style of r/g deck but don't know what i'd cut - how much do you need the searing spears?

Lamp, Friday, 5 July 2013 06:45 (ten years ago) link

rancor is kind of shitty actually in my experience. you don't always have green mana to spare and it doesn't make your guys much better at getting through the problem cards for the deck especially boros reckoner. generally i want my guys to survive combat rather than trade up, due to hellrider, so madcap skills works better. i'm really happy with the current configuration right now and don't want to mess with it for a bit.

ciderpress, Friday, 5 July 2013 06:59 (ten years ago) link

spear seems like an auto-4-of, never really considered dropping it. its too important against other flinthoof boar decks and for reach vs control decks

ciderpress, Friday, 5 July 2013 07:01 (ten years ago) link

did you try this deck out with Firefist Striker and not like him? do you just prefer to have extra burn rather than a ton of dudes?

Moodles, Friday, 5 July 2013 14:25 (ten years ago) link

madcap skills is better than firefist striker, i am fairly sure. i ran striker in the ptq last weekend and counted how many times i activated its battalion over 9 rounds, and the answer was zero.

ciderpress, Friday, 5 July 2013 16:45 (ten years ago) link

good to know, I want to try out your deck, gotta track down my 4th Boros Reckoner and Hellrider

Moodles, Friday, 5 July 2013 16:46 (ten years ago) link

I went 4-1 with my g/r aggro deck at FNM. That cackler promo's looking pretty good!

The one deck that destroyed me was the first place junk deck that ran voice, resto, thragtusk, blood baron, and ready//willing. I made some bad sideboard decisions with that one, although I don't know that better choices would have helped. Having blood baron and resto untap against my little attackers was very painful.

Moodles, Saturday, 6 July 2013 16:48 (ten years ago) link

thoughts on m14 limited:

- i think the format is set up to really reward you for playing a primary and secondary color. the most powerful cards almost always have heavy colored mana requirements. drafting powerhouse cards in two colors will likely make your mana inconsistent. i will almost always be looking to draft a main color and a support color.

- for that reason, good cards with single-color-mana requirements will probably be my first picks. apart from planeswalkers and other crazy mythics, i don't think there's a card in the set that i'd pick over briarpack alpha. trained condor looks like a very solid p1p1 - it sets up blue as a potential support or main color. i'm going to be all about staying open in this draft. once i've settled on a comfortable color, i expect to see high-ceiling cards flowing.

- examples of these high-ceiling cards that shouldn't be picked by people not solidly in that color: kalonian tracker, rumbling baloth, quag sickness, nightmare, barrage of expendables, awaken the ancient, water servant, phantom warrior, celestial flare... basically, if you need to play the cards on curve, don't pick the double-colored-mana ones if you're aren't solid in that color. some of the primo removal, like claustrophobia and chandra's outrage, might even flow on down.

- i don't think there will be such thing as a "sliver deck", because slivers will never be "open". because they're such solid vanilla creatures, they will rarely wheel. that said, no harm in picking up as many as you can in your colors.

- i suspect white will be the "worst color" but still totally playable if open.

ace snood (fennel cartwright), Saturday, 6 July 2013 17:23 (ten years ago) link

took the RG aggro deck i posted above to the starcity open today. went 6-3 then dropped to catch a train back to boston rather than play out the last round for top 64. was pretty fun and i don't think the deck needs many changes, though i did want a couple more sideboard cards for UWR control since it was the biggest deck in the room by far. might try a 22nd land too since i lost a handful of games due to being stuck on 2 or 3 land with a loaded hand that was bottlenecked by mana

ciderpress, Sunday, 7 July 2013 02:07 (ten years ago) link

What are you thinking of for the sideboard?

Moodles, Sunday, 7 July 2013 02:26 (ten years ago) link

no idea, will have to get back to you on that one. maybe a 3rd domri at the least.

also i never used the blasphemous acts but they're really only in there for one matchup anyway (junk aristocrats) which i didn't play vs. i'm just not sure if its worth having the card in there just for that or if it should be electrickery.

ciderpress, Sunday, 7 July 2013 02:45 (ten years ago) link

not really feeling m14 so far, seems a lot more portal-esque than m13 did? blue seems good

iatee, Monday, 8 July 2013 13:59 (ten years ago) link

full spoiler out now - I'm amused by Tenacious Dead, which to me feels like an attempt to "re-do" regeneration.

most of what fennel said above seems like solid advice. seems like the last couple core sets were like that too - the best cards (at uncommon, at least) seemed to cost two colored mana.

I do think people will try Slivers though - while it's true that they're pretty much all playable in a vacuum, the Sliver guy is obviously going to pick them earlier. They're decent but not really remarkable on their own. I remember Onslaught Slivers being the same thing.

frogbs, Monday, 8 July 2013 14:13 (ten years ago) link

whose kid is on the blood bairn art? i feel like either some wizards employee had their kid model for it, or someone won a contest.

ace snood (fennel cartwright), Monday, 8 July 2013 14:23 (ten years ago) link

wow, just saw the millstone art for the first time, amazing
also kudos for *finally* bumping it down to uncommon!

frogbs, Monday, 8 July 2013 14:28 (ten years ago) link

I don't get the point of making Tenacious Dead (which will henceforth be called Tenacious D by everyone) rather than reprinting Drudge Skeleton or Reassembling Skeleton. The latter was already a crack at a regen variant but played a little differently - we needed a card that was halfway between the two?

Vinnie, Monday, 8 July 2013 14:31 (ten years ago) link

my theory is that they may be thinking about getting rid of Regenerate for good and replacing it with this ability, so this is just a teaser card? Regenerate is one of those mechanics that most new players seem to always play wrong anyway.

frogbs, Monday, 8 July 2013 14:34 (ten years ago) link

the set has a lot of mediocre commons and very few good 2-drops, hopefully that doesn't create a race to the bottom like what happened in AVR. if it does then the +1/+1 sliver becomes the best common in the set i think, since it's a strong bear in a set where bears barely exist

the P/T ratios on common creatures grade out much closer to M13 than M12 at least, so i don't think it will be very fast.

ciderpress, Monday, 8 July 2013 14:37 (ten years ago) link

If they wanted to move away from regenerate, I think they would have replaced the other two regen cards in the set. Wouldn't mind honestly, Tenacious' templating is more intuitive than the idea of a regeneration shield.

Vinnie, Monday, 8 July 2013 15:23 (ten years ago) link

removal in this set seems a lot worse than M13

Lamp, Monday, 8 July 2013 15:39 (ten years ago) link

man, Strionic Resonator seems like it might get a section all by itself in the comprehensive rules. it works very strangely with imprint cards like Spellweaver Helix and Isochron Scepter.

frogbs, Thursday, 11 July 2013 20:10 (ten years ago) link

i think it does in fact work how you want it to work with scepter, no idea about spellweaver helix

ciderpress, Thursday, 11 July 2013 20:14 (ten years ago) link

Spellweaver Helix is bizarre with Resonator. Apparently you exile 4 sorceries, and then when you cast any of the four spells, you can copy all or any of the other three!

Vinnie, Thursday, 11 July 2013 20:27 (ten years ago) link

am i a bad person if the m14 card i'm most excited about is Burning Earth?

ciderpress, Friday, 12 July 2013 15:06 (ten years ago) link

No, this is going to be very powerful versus all the 3-4 color decks out there right now. May be less impressive after rotation.

Moodles, Friday, 12 July 2013 15:12 (ten years ago) link

cider what do you think of the rug aggro deck that 4-0'd this daily?

google glasses (Lamp), Friday, 12 July 2013 15:26 (ten years ago) link

i've beaten that guy in 8-mans a couple times, the deck seems kind of marginal and not as good as just playing the red deck

ciderpress, Friday, 12 July 2013 15:33 (ten years ago) link

i think the bant version of that deck is closer to a real deck, the one with geist of saint traft that mtgo user 'sai_2011' plays e.g. http://mtgstats.com/Deck.aspx?DeckID=601590

ciderpress, Friday, 12 July 2013 15:35 (ten years ago) link

wow, looks like R/G aggro is everywhere. given the way people complain about WoTC's treatment of red you'd think it was damn near useless. what beats that deck?

frogbs, Friday, 12 July 2013 15:41 (ten years ago) link

winning the die roll

google glasses (Lamp), Friday, 12 July 2013 15:50 (ten years ago) link

i've been playing it a lot, it's good and certainly 'tier 1' but i don't feel like i am crushing the format like i did with past decks (naya humans last fall, naya pod last year)

ciderpress, Friday, 12 July 2013 15:55 (ten years ago) link

thats not really fair but i feel like my games against r/g are just really coin-flippy, idk, i haven't played any standard in a few weeks now except fnm

i figured that deck was bad, i played something like it (maybe that guy) a few times but i really like the sideboard. sleep! unsummon! ral zarek for some match-up that i dont think actually exists!

google glasses (Lamp), Friday, 12 July 2013 15:56 (ten years ago) link

im gonna play your r/g list tonight any particular sideboarding advice? it seems p self-evident for the most part

google glasses (Lamp), Friday, 12 July 2013 16:38 (ten years ago) link

i swapped out the blasphemous acts for electrickery, its a much more flexible card

RG mirror and naya midrange:
-3 hellrider -3 madcap skills +4 volc strength +2 mizzium mortars

naya blitz:
-4 hellrider -3 madcap skills +3 volc strength +2 mizzium mortars +2 electrickery

junk rites:
-4 hellrider +2 mark of mutiny +2 electrickery

sphinx's rev decks:
-4 pillar of flame +3 skullcrack +2 domri against all of them, then depending on their colors/build you cut madcap skills or boros reckoner and add volcanic strength or mark of mutiny or even electrickery if they have sorin/lingering souls

jund:
not really sure about this one, i usually go -4 pillar -3 madcap skills +2 mortars +2 mark of mutiny +3 volc strength but it's possible you want skullcrack or even domri here? the auras are not very good vs them but neither is anything else. my record in this matchup is surprisingly good even so.

aristocrats:
+2 electrickery obviously but i have played this matchup almost never somehow so i don't really have a plan. maybe you cut stromkirk nobles here?

bant midrange:
-4 hellrider +2 mark of mutiny +2 mizzium mortars

ciderpress, Friday, 12 July 2013 17:14 (ten years ago) link

mark of mutiny is the worst card in the sideboard and i'm pretty excited to get it out of there for burning earth or whatever else

ciderpress, Friday, 12 July 2013 17:18 (ten years ago) link

also you'd think sideboarding would be self-evident but i see people do all sorts of crazy stuff on modo, they are constantly bringing in domri vs me in the mirror match, leaving in hellriders in matchups where it's a liability, etc.

ciderpress, Friday, 12 July 2013 17:21 (ten years ago) link

I don't think I've ever sided out Hellrider because it's been the most reliable game closer for me. Is it a liability due to the 4CMC or other reasons as well?

Moodles, Friday, 12 July 2013 17:36 (ten years ago) link

the 4cmc is the liability against junk rites, once they start putting thragtusks into play you can never win so you want to be as low to the ground as possible and you can't afford to have a 4-drop in your hand in the games where you don't draw the 4th land by turn 4. i'd actually consider cutting land in this matchup too.

in the aggro matchups you are going to be behind on board half the time and a 4 mana 3/3 is an awful play when you're behind and need to block. also volcanic strength is such a powerful finisher in these matchups that you don't need the hellrider to close games even when you're ahead.

ciderpress, Friday, 12 July 2013 17:50 (ten years ago) link

lol swift 0-2 drop with r/g. that fucking deck

google glasses (Lamp), Saturday, 13 July 2013 00:33 (ten years ago) link

I managed 3-1 with RG tonight. My proudest moment was overloading electrickery after my opponent went all in with lingering souls.

I also finally unloaded my one copy of voice that's been haunting my binder for:
2 domri rade
3 abrupt decay
1 supreme verdict

Moodles, Saturday, 13 July 2013 04:23 (ten years ago) link

:(

i'm hoping m14 switches things up in a way such that kibler-style slower GR aggro with mana elves is viable again, that deck is a lot more resilient and more my style, but gets eaten alive by junk rites and uwr currently.

ciderpress, Saturday, 13 July 2013 04:26 (ten years ago) link

i tried to draft the drown in filth deck tonight but my pod was mostly unpredictable newbies and so only one drown tabled and i didn't get enough scavenge dudes or grisly salvages. still won the draft but my deck was disappointingly normal, will have to give it another try on mtgo at some point.

ciderpress, Saturday, 13 July 2013 05:20 (ten years ago) link

I'm already over m14

iatee, Saturday, 13 July 2013 18:13 (ten years ago) link

It's a little dull, isn't it? The prerelease was fun enough although I played terribly, but there aren't any cards that really stand out for me.

Moodles, Saturday, 13 July 2013 22:33 (ten years ago) link

i opened a chandra in my prize packs so i actually have to make the call now on whether it's good (hold) or bad/mediocre (sell)

ciderpress, Saturday, 13 July 2013 22:56 (ten years ago) link

format is a bit uninspiring, i agree. this is basically how every non-M13 core set has been though, for those of you new to this.

ciderpress, Saturday, 13 July 2013 23:13 (ten years ago) link

feels like a lot of stalemating but it is a core set and a prerelease so that's pretty common anyway. i'm not gonna rush to judge it yet, I thought m13 was pretty dull at first too but it wound up being a pretty decent draft format all things considered, way more fun than say Avacyn Restored. But it is fairly dull in terms of rares/mythics. Chandra is $25 now which seems about right. I do think it'll get played a lot. It might be better than it looks even. I'm interested to see where Mutavault is gonna wind up. Seems like Theros has a big impact on what kinda decks are going to be using something like that. Also interested to see if Young Pyromancer gets played at all.

frogbs, Saturday, 13 July 2013 23:37 (ten years ago) link

i decided to take a flyer on chandra and traded for two at my prerelease. i also finished in first but the payout is superflat so i didnt win that many packs. the format seems worse than M13 on first blush but its hard to judge rn obv

google glasses (Lamp), Saturday, 13 July 2013 23:46 (ten years ago) link

when it spoiled there was a ton of bitching about how it was clearly supposed to be Red's Jace TMS but it's red so of course it blows, bla bla bla...the fact that the comparison is being made in the first place is a good sign

frogbs, Saturday, 13 July 2013 23:49 (ten years ago) link

format is a bit uninspiring, i agree. this is basically how every non-M13 core set has been though, for those of you new to this.

yeah I restarted w/ m13 but I kinda got a sense that this was the case from other players

iatee, Saturday, 13 July 2013 23:56 (ten years ago) link

but given m13's success it doesn't seem like that should *have* to be the case

iatee, Saturday, 13 July 2013 23:58 (ten years ago) link

managed to X-0 my second prerelease today, proving that core set sealed is the only magic format at which i am at all talented, and still finding it hard to reconcile how much i liked M13 limited with how boring M14 limited has been so far. two things: having plummet and naturalize main deck was completely reasonable in almost every match i played this weekend and fast decks seem hard to play successfully. both decks i had were base green aggro decks w/lots of two drops (but none of the 3 power two drops unfortunately) and i frequently found myself struggling to close out games. particularly in my first sealed, where i was g/w, i lost a game to two giant spiders. generally at the top tables people were playing some combination of blue fliers and bombs, in fact on saturday i was the only green mage to make it to 3-0. my second pool put me in g/b/w splashing white for pacifism, indestructible and the bonesomething sliver that grants doublestrike. i do think it's easier to play multiple colors in this format than in M13 at least in sealed, the 1/1 sliver that taps for any color is pretty excellent fixing. both decks i played 16 land and this felt right as well, lots of creatures were mana sources. one card that really underperfomed was the 2/3 black uncommon that gives -2/-2 when play an enchantment. i had 5-6 enchantments in my deck and never hit once, and i feel like many of the creatures i would've had trouble with had 3+ toughness. i also wonder how good shock is, for the same reason.

google glasses (Lamp), Sunday, 14 July 2013 23:03 (ten years ago) link

was the prize structure any better this time?

iatee, Sunday, 14 July 2013 23:26 (ten years ago) link

I played R/G midrange at my prerelease and like you guys I ran into stalled board states nearly every game. Didn't feel like there was a lot of removal. Cyclops Tyrant of all dumb cards was my MVP - I didn't even start it main. Also won a game by siding in Millstone. Planning to play the Team Sealed SCG Open this weekend so lots more M14 in store for me.

Vinnie, Monday, 15 July 2013 16:01 (ten years ago) link

so final thoughts on dgm limited?

1. existence of a handful of overpowered guilded commons made it super easy to read signals
2. basically every 3 color combination seemed to work fine if you had the right cards? esper seemed weaker than it did in gtc, where you had all the dimir cards + tons of extort, but it's not like it wasn't playable.
3. going 2c was usually okay if you forced it early and got a little lucky. weakest 2c combos: izzet, azorius, selesnya, orzhov cause they aren't fast enough to benefit from winning the opening, and you couldn't draft a dedicated populate/detain/extort deck.
4. better than expected: alive/well, armored wolf rider, give/take, the 7 drops, haazda snare squad, maze glider, hired torturer, kraul warrior
5. wkrse than expected: deputy of acquittals, viashino firstblade, bronzebeak moa, korozda gorgon

iatee, Tuesday, 16 July 2013 13:32 (ten years ago) link

I didn't get to draft it as much as I wanted to, but it was about what I expected. Lots of freedom, 2c and 3c were both possible, great format overall. Biggest knock I have against it is that even if you were reading signals right, sometimes there just weren't good cards for you. That's a problem in almost every format, but it seemed moreso here because most of the best cards were gold and thus harder to splash.

Vinnie, Tuesday, 16 July 2013 13:51 (ten years ago) link

i'll still be drafting it some on modo since m14 looks kind of bland and isn't even up for another couple weeks anyway

i basically just did what i felt like doing in DGR drafts and rarely got screwed for not following signals, in fact i found the signals were often misleading and it was better to just develop a plan early and stick to it. i really like draft formats in which this is a workable approach, so i enjoyed the format.

3x ROE retro drafts going up tomorrow, which i'm excited about since i didn't really get to draft it the first time around, and it's a lot of people's favorite format.

ciderpress, Tuesday, 16 July 2013 14:00 (ten years ago) link

1. Definitely true

2. I also think this is true. It's better than the first Rav block in this sense because there were certain combinations that you really couldn't build well because of the way the guilds were distributed. I have yet to do a 3-color combo where I wound up thinking "ok this just doesn't work out" - none of the guilds are linear enough to not play well with others (it's cards like Rootborn Defenses that take a hit here)

3. 2c is best if you're playing a fast guild like Gruul, Boros, or Rakdos, because if you can drop bears or 3-power 2-drops and your opponent is dicking around with gates and Cluestones (or waiting on their 3rd color) then you can just aggro them out while their hand is full. Izzet is definitely pretty terrible 2-color. Azorious is okay if you get lucky and pick up lots of Metropolis Sprites/Syndics/Keymaster Rogue/Daring Skyjek types in GTC. Anything that requires you to build things up (like Simic) is generally terrible because if the game goes long an opponent playing 3 colors is just going to have better cards than you. Orzhov is also like this though it can *kinda* work if you get a ton of removal.

4. I disagree on Give/Take - I never found a use for it outside of a bad Urban Evolution, though I suppose getting 3 counters could make things scary in a hurry. Big drops are definitely good because the format is slower and sometimes the decks that just drop big dudes 3 turns in a row beat out anything fancy. Wolf-Rider is definitely very good - everyone underrates vanilla dudes. Snare Squad is excellent in certain decks (those that attack a lot - Boros or Azorious especially). Hired Torturer I haven't really played much but it just seems like ok deck filler to me.

5. Moa probably isn't a 1st pick but it's definitely very good. 5/5's are hard to deal with and there are lots of cards in those colors that can pump out two creatures at once. Others I agree with.

Here are some of my picks -

Worse:
Steeple Roc - like every expensive 1-toughness creature it never stays on the field
Runner's Bane - seems like there are a lot of ways to pump or bounce creatures to make it fall off
the Gatekeepers - you probably want 5 gates to run these and that seems real hard to secure
Ascended Lawmage - just gets blocked
Drown in Filth
Gruul War Chant
Warped Physique - still good, but not the 1st-2nd pick that I always seem to think it is

Better: Wear/Tear - always a SB card but with so many cluestones and great creature enchantments running around it can really hurt certain decks
Maze Abomination
Mending Touch
Thrashing Mossdog - he looks real close to the subpar Kurodza Monitor but believe me he's a real pain in the ass for many decks
Boros Battleshaper - just immediately takes over the game
Haunter of Nightveil - very hard for your opponent to win with this guy out there
Maw of the Obzedat - makes combat really difficult for your opponent
Scab-Clan Giant
Turn/Burn - I knew this was one of the set's best uncommons but I've 2-for-1'd so many times with this that it's almost always my MVP when I've got it

Ok...that's it!

frogbs, Tuesday, 16 July 2013 14:33 (ten years ago) link

also, hard removal like Angelic Edit seems way better now because there are so many cards that'll just take over the game due to the slowness of the format

frogbs, Tuesday, 16 July 2013 14:36 (ten years ago) link

I found it really easy to play around moa. gruul war chant, notsomuch. edict also better because you are not dead t5 like you were in gtc.

iatee, Tuesday, 16 July 2013 14:44 (ten years ago) link

i think snare squad is the card that most surprised me, and deputy of acquittals was most disappointing, my start-of-format evals were pretty good otherwise

ciderpress, Tuesday, 16 July 2013 14:49 (ten years ago) link

yeah its toughness was super relevant. the m14 card that does the same thing is also good but is generally gonna get traded for. getting rid of snare squad usually meant wasting a decent spell or double blocking.

iatee, Tuesday, 16 July 2013 14:56 (ten years ago) link

anyone have recs on sleeves that don't get all mucked up

iatee, Tuesday, 16 July 2013 14:56 (ten years ago) link

weakest 2c combos: izzet, azorius, selesnya, orzhov cause they aren't fast enough to benefit from winning the opening, and you couldn't draft a dedicated populate/detain/extort deck

azorius is probably my favorite guild to be in simply because i think the format is weak to fliers generally. i really like wind drake and have picked it very highly. mono colored izzet decks can combo win really fast too, i've seen a few turn 5 wins with nivix cyclops. aggro selesnya just doesn't have enough three power two-drops to really work, iirc the only one is call and it's both uncommon and in rtr. unflinching courage is amazing but it also goes in about half the decks in the format so it doesn't really count. orzhov would def take my vote as weakest two-color guild.

unlike cider i spent a lot of time on mtgo trying to counterdraft - there was a small window where people were taking cluestones/gates/durdles too high and you wanted to force aggro but i think the pro tour kind of scuttled that, i remember people at my local drafts being like 'no aggro is amazing' the friday the pro tour started. but then after the pro tour every idiot was like 'no you have to force a gtc guild so you set yourself up in pack two' and took zhur ta druid over everything and i just kept looking to find an open seeming rtr guild (azorius and golgari being my faves) and punish them. people finally stopped taking tithe drinkers over unflinching courage and no draft strategy seemed dominant for a bit and then i think people got bored, comfortable or ambitious and lately i've seen a disproportionate # of 4-5 color decks looking to do 'sweet' things so i am looking for consistent, efficient decks with lots of evasion e.g wind drakes again. i think i'm the idiot that overrates being two colors, i have probably missed out on some powerful cluestone-style or bomb-y decks because i think i am going to lose to mana screw, not having two-drops &c &c. i think the format will probably not evolve much past this because the # of players will drop off but i will probably continue to draft it a few times a week since a) i have 0 voice of resurgences b) M14 isn't that fun seeming and c) have plenty of packs still and they're aren't worth anything otherwise

best common (d/g/r): beetleform mage/basilica screecher/stab wound
best uncommon: haunter of nightveil/gruul guildmage (maybe? this one is really hard)/sel charm

google glasses (Lamp), Tuesday, 16 July 2013 15:01 (ten years ago) link

most surprising common: wind drake. most disappointing: yeah, probably deputy. not sure if tithe drinker was a bust or not but i really didn't draft them, i only have 1 on mtgo.

recs on sleeves that don't get all mucked up

i've been using the same set of dragonshields for almost exactly a year now for drafting and they're still in decent shape.

google glasses (Lamp), Tuesday, 16 July 2013 15:07 (ten years ago) link

I found it really easy to play around moa. gruul war chant, notsomuch. edict also better because you are not dead t5 like you were in gtc.

war chant would be awesome in a fast, creature-dense deck. I just never really seemed to be on the offense when I played it. Moa is also useless on defense but Selesnya has a lot of creatures or ways to make more so I've always been able to put a lot of pressure on with it. I dunno - War Chant is obviously very playable but it wasn't as powerful as it seemed on first glance.

frogbs, Tuesday, 16 July 2013 15:08 (ten years ago) link

xp re: sleeves

i use KMC Matte sleeves (package looks like this) for everything, they're pretty good. dragonshields are the most durable but they don't shuffle as smoothly as KMCs. ultra pro are cheaper but not very durable at all.

ciderpress, Tuesday, 16 July 2013 15:08 (ten years ago) link

I've won t5 w/ nivix cyclops but my cyclops decks always splashed

commons: beetleform, syndic or mugging, stab wound
uncommon: far/away turn/burn (tie) / ghor-clan / bloodfray/skymark (tie)

iatee, Tuesday, 16 July 2013 15:09 (ten years ago) link

for best common/uncommons, I'd say this:

C: Zhur-Taa Druid / Grisly Spectacle / Stab Wound
U: Turn/Burn / Dinrova Horror / Vitu-Ghazi Guildmage

I tried 5-color for a while. Posted about it a few times but the gist was that you'd lose to 2-color aggro decks but generally beat the 3-color more durdlier ones because your avg. card quality was generally better. Sucks to draft this and not get any bombs though, because it's those cards that demand answers right away that make the deck tick.

In general I aim to draft Grixis - there are a lot of real great uncommons in DGM (Turn/Burn, Far/Away, Fluxcharger, Haunter of Nightveil, Warped Physique, Woodlot...) and Dimir seems way underdrafted in general. Having access to all the format's best removal is awesome.

BTW I did once pull off the Fencing Ace/Phytoburst/Slaughterhorn 18 damage on turn 3 start....then struggled mightily to deal the other two damage. The Nivix Cyclops/Inaction Injuction decks are a lot more fun.

frogbs, Tuesday, 16 July 2013 15:15 (ten years ago) link

oh yeah I forgot about vitu-ghazi. I guess that's clearly the best uncommon in straight rtr tho I'd pick skymark ahead of it if I were in bant and doing dgm.

iatee, Tuesday, 16 July 2013 15:17 (ten years ago) link

I've won t5 w/ nivix cyclops but my cyclops decks always splashed

last draft of the format yesterday night...pure red/blue izzet cyclops deck. (unless you count dimir guildgate + far/away)

iatee, Wednesday, 17 July 2013 13:25 (ten years ago) link

I was actually hesitant about putting that guildgate in (aggro deck w/ 3 maakas, was hoping to curve out) but it won me a game.

iatee, Wednesday, 17 July 2013 13:26 (ten years ago) link

very nice - I think Izzet got helped a lot by full block draft, but I still would hesitate to do it 2-color

i once 3-0'd with straight Dimir no splash - first three picks were Mirko Vosk, Far/Away, and Warped Physique. I think I got a 13th or 14th pick Pilfered Plans. In GTC I got Lazav and Nightveil as picks 1 and 2. It's so much fun when everything goes your way :)

frogbs, Wednesday, 17 July 2013 13:41 (ten years ago) link

this seems useful for anyone who wants to hit the ROE retro queues this week
http://www.mtgoacademy.com/rise-of-the-eldrazi-a-draft-primer/

ciderpress, Wednesday, 17 July 2013 14:39 (ten years ago) link

I'm prob not gonna play it but I'm tempted, seems like such a cool format

iatee, Wednesday, 17 July 2013 15:06 (ten years ago) link

my first roe draft: http://i.imgur.com/L6GQAWI.jpg

highlight was forcing an opponent to double-chump-block my bramblesnap with 2 pelakka wurms

ciderpress, Thursday, 18 July 2013 02:03 (ten years ago) link

did you win? level up cards all seem insane

iatee, Thursday, 18 July 2013 02:05 (ten years ago) link

lost the finals to a lord of shatterskull pass since i had no removal

ciderpress, Thursday, 18 July 2013 02:06 (ten years ago) link

Getting misty-eyed for ROE just looking at your deck

Vinnie, Thursday, 18 July 2013 13:02 (ten years ago) link

yeah that really was the best draft format wasn't it

frogbs, Thursday, 18 July 2013 13:03 (ten years ago) link

i think the most exciting draft formats are the ones that really mess with traditional card evaluation concepts, and ROE is sort of the extreme of that, with Innistrad being a slightly more modest example.

ciderpress, Thursday, 18 July 2013 14:03 (ten years ago) link

'really mess with traditional card evaluation concepts... lost... since i had not removal'

google glasses (Lamp), Thursday, 18 July 2013 15:22 (ten years ago) link

well obviously removal is still good, just not so much the ones that only kill x/2s which is all i saw in that draft

ciderpress, Thursday, 18 July 2013 15:51 (ten years ago) link

just giving you a hard time :D

i watched sam black do a rise draft and he was b/g as well, the drones seemed p legit. he made ok use out of stuff like last kiss but it seemed p marginal. i've stopped doing the throwback drafts because i never know what i'm doing and end up just losing a bunch but ROE is p tempting.

google glasses (Lamp), Thursday, 18 July 2013 16:09 (ten years ago) link

The other reason I love ROE is that it's the closest you get to the epicness of EDH in a tournament format. I've had a game where I got attacked twice by a Kozilek and won with three permanents left on the board - it's almost like a movie.

Vinnie, Thursday, 18 July 2013 16:25 (ten years ago) link

lol

iatee, Thursday, 18 July 2013 16:27 (ten years ago) link

no bump for the comiccon announcements?

frogbs, Saturday, 20 July 2013 20:22 (ten years ago) link

to recap

1) Theros is indeed an "enchantment matters" block
2) Jace, The Mind Sculptor is in FTV:20
3) There will be a new frame (only for "God" cards?)
4) New Elspeth
5) New "Hero" card type which I think is a pre-release only thing
6) anything else?

frogbs, Saturday, 20 July 2013 20:29 (ten years ago) link

theros looks pretty nice

mechanical theme is enchantments to little surprise after all the suspicious m14 cards

the art looks a lot more appealing to me than the last few blocks

no actual card spoilers other than names unless i missed something

ciderpress, Saturday, 20 July 2013 20:31 (ten years ago) link

i just bought a playset of serra's sanctums a few days ago in a rare-for-me speculation-fueled purchase, hope it pays off at some point. i'd probably play GW enchantress in legacy anyway if i ever felt like getting all the cards for it

ciderpress, Saturday, 20 July 2013 20:34 (ten years ago) link

i used to have an enchantress deck. it just wasn't fast enough.. ultimately worked them into my ernham-geddon g/w deck. love g/w.

i found my magic decks deep in the closet last weekend. after years of seearching.

i guess i'd just rather listen to canned heat? (ian), Saturday, 20 July 2013 20:38 (ten years ago) link

wow Jace just tanked hard on MTGO

frogbs, Saturday, 20 July 2013 20:45 (ten years ago) link

mtgo prices react a lot faster because there aren't really collectors so card use is mostly utilitarian. plus buying/selling is much faster and has smaller margins

ciderpress, Saturday, 20 July 2013 20:50 (ten years ago) link

Theros looking nice! Definitely cheers me up after feeling less than enthusiastic about m14.

Minotaurs and gorgons make for an interesting tie back to rtr block. Is Reckoner going to end up being even more powerful?

Moodles, Saturday, 20 July 2013 21:34 (ten years ago) link

what is m14???

i guess i'd just rather listen to canned heat? (ian), Saturday, 20 July 2013 21:50 (ten years ago) link

the current core set that was just released

Moodles, Saturday, 20 July 2013 22:40 (ten years ago) link

ROE is fun. drafted a ramp deck that lost in r2 to a kiln fiend deck.

my old american aurelia build for block is doing well. 4-0d a daily with it last week and have a couple 3-1s to go with it. i've won packs more often than not with it - it's pretty versatile especially after the SB.

stocking up on DGM packs for when they go up past 3 tix after m14 siphons all the DGM prize packs out of the system. i have upwards of 100 of the things now. looking forward to the cash-in in a month.

ace snood (fennel cartwright), Wednesday, 24 July 2013 05:54 (ten years ago) link

for reference, if you open a pack of DGM you will get an average of 2.25 worth of tix from the pack alone. bots can theoretically be opening the packs they're buying for 2 tix each for a profit. i don't see any way that each pack you buy for 2 tix isn't basically a free tix in a month.

i enjoy these set indices that show the average value of cards in the set. the site in general is quite helpful for me.

http://www.mtggoldfish.com/card/DGM

ace snood (fennel cartwright), Wednesday, 24 July 2013 05:57 (ten years ago) link

yeah i had to liquidate my dgm packs unfortunately because i had 100 of them from prizes but was out of tickets to actually play the game with which is the important bit. average card value of 2.25 per pack seems really high though, i'm not sure i believe that. there's only 5 cards in the set that sell for more than 2.25 and they're all mythic rares, so that's a 5/121 chance of making a profit by opening a pack.

am hoping that they'll do something about this new phenomenon of pack prices crashing hard every set, it's good for casual drafters but miserable for ringers who are trying to recycle their winnings into more events

ciderpress, Wednesday, 24 July 2013 13:13 (ten years ago) link

i'm just running some quick estimates now and getting under 1 ticket for the average value of the rare slot in DGM

ciderpress, Wednesday, 24 July 2013 13:17 (ten years ago) link

oops actually it should be 80 not 121 for the denominator so it's over 1 ticket but well under 2 still

ciderpress, Wednesday, 24 July 2013 13:19 (ten years ago) link

yeah 2.25 seems really optimistic - only Advent and Aetherling are the only non-mythics that sell over 2 right now. and about half the mythics are nearly worthless.

frogbs, Wednesday, 24 July 2013 13:33 (ten years ago) link

also they clarified that those hero cards they previewed aren't actually used in the theros prerelease, they're just things you collect for fighting the special hydra deck at gameday. there will be playable prerelease promos again though like with RTR and GTC, which i guess ended up being less of a big deal than people made it out to be last time so whatever.

ciderpress, Wednesday, 24 July 2013 13:36 (ten years ago) link

i think the only problem with the guild packs was in gatecrash when making boros more consistent probably tilted things too much in that guild's favor. as long as the colors in theros are balanced i think it makes things more fun for the average player.

password1 (Lamp), Wednesday, 24 July 2013 13:42 (ten years ago) link

i did feel bad for the 20% or so of people at my store who straight up couldn't even play the guild they chose since their packs didn't align with it at all (and yes for GTC Boros crushed all)

frogbs, Wednesday, 24 July 2013 13:58 (ten years ago) link

well that's just the nature of sealed pools - giving people an 80% chance to play their favorite color rather than the normal 40% chance still seems like a net positive

ciderpress, Wednesday, 24 July 2013 14:20 (ten years ago) link

well it's worse because if you totally whiffed that guild in your normal packs, your chances of building a viable deck go way down.

frogbs, Wednesday, 24 July 2013 15:11 (ten years ago) link

and in general the decks at those prereleases were much better than yer average sealed. I dunno. maybe it didn't actually happen so often - I just did the two. and the guild packs were a good idea.

frogbs, Wednesday, 24 July 2013 15:12 (ten years ago) link

hey all, what are your thoughts about playing against BW decks like aristocrats or BW humans? I have a real hard time with these. I find myself making a lot of questionable choices in combat and often don't know what the best removal targets are. I think all the creatures with sacrifice and life gain effects confuse me very easily. What do you recommend, especially if you are running aggro decks like RG?

Moodles, Sunday, 28 July 2013 17:56 (ten years ago) link

those BW decks match up well against RG - that is unfortunately a bit of a matchup punt. i might even consider bonfire in the side for them though...

ace snood (fennel cartwright), Monday, 29 July 2013 03:55 (ten years ago) link

loved this, apparently classic

http://boardgamegeek.com/thread/370207/what-i-know-about-magic-the-gathering

ace snood (fennel cartwright), Friday, 2 August 2013 06:02 (ten years ago) link

yeah that's pretty well known though the theory stuff is way out of date and misleading

i haven't really figured out m14 draft yet, so far i had 1 really good RG deck and everything since has been garbage no matter how decent it looked on paper.

ciderpress, Saturday, 3 August 2013 18:39 (ten years ago) link

finally got a fun m14 deck

http://i.imgur.com/k4u67LR.jpg

ciderpress, Tuesday, 6 August 2013 02:47 (ten years ago) link

Well, Ars Arcanum is back

http://puremtgo.com/articles/ars-arcanum-rtr-block-limited-overview

Lots of data but little insight. It seems his big revelation is that "DGM is faster than you think":

I’m not entirely sure which card is the best common in DGM, but I think that it is a pretty close fight between Runner’s Bane, Haazda Snare Squad, Kraul Warrior.

^ Now this strikes me as being entirely wrong - I think aggro is amazing in this format when you can get it, but as he mentioned there's a lack of the synergy that GTC had (or even the RTR Rakdos decks) and you really have to get lucky to build something so focused. Runner's Bane feels like a liability much of the time and the other two IMO pale in comparison to the Zhur-Taa Druid or Beetleform Mage (Tithe Drinker is also quite good). It may be that he's valuing being single-colored a lot more than I am, but even then I'd probably rank Punish the Enemy over these. I'm confused.

frogbs, Tuesday, 6 August 2013 13:44 (ten years ago) link

currently planning to play living end in the mocs

someone kill me please

ciderpress, Tuesday, 6 August 2013 14:41 (ten years ago) link

i've been drafting a lot of M14 and i have mixed signals about it. i had the best M14 deck i've had yet tonight and went 2-2 @ FNM. both my losses were very close, going 1-2 in both and being very close to winning. i also probably played badly at various points. ok first the draft deck because i want to commemorate it some how:

2 x festering newt
2 x sentinel sliver
1 x corpse hauler
2 x auramancer
1 x blood bairn
1 x griffen sentinel
1 x accursed spirit
1 x ajani's chosen
1 x serra angel
1 x vampire warlord
1 x nightmare

1 x liliana of the dark realms

1 x bublling cualdron
1 x corrupt
1 x mark of the vampire
3 x pacifism
2 x quag sickness

this draft aside i've done reasonably well @ M13 but i find it rewards having a specfic plan more than M13 did. like, i can't just sort of 'be in black' i have to have an idea of the specific black deck i want, earlier, than i had to in M13. blue does seem like the best color but it's also overdrafted rn at least in my local meta and online. i've only done 6 drafts online but my record is pretty good, i've ended up red aggro a lot which doesn't feel ideal, i often have to work pretty hard for my wins in fair games. i had this argument w/iatee but the b/r sacrifice deck seems like the best archetype but it's p narrow, and hasn't really shown up in any of the mtgo drafts i've done. in my local meta it hasn't really caught on yet i've gotten two pretty easy 4-0s with various builds. i've ended up liking this format a lot, and i wish i had more time to grind the release queues because i'd like to keep figuring it out

password1 (Lamp), Saturday, 10 August 2013 04:01 (ten years ago) link

that deck would be better without 2 sentinel slivers

ciderpress, Saturday, 10 August 2013 05:39 (ten years ago) link

haha sure, it would be better with a blightcaster as well, you can't have everything. but it was still so good! and yet...

password1 (Lamp), Saturday, 10 August 2013 05:48 (ten years ago) link

some basic notes about m14 from my experience so far

-blue is the strongest and deepest color by a mile
-white is terrible because its cards are almost all focused towards stalling the ground and it doesn't have enough good evasion/tricks to break the stalls it creates
-the format is slow enough that you can pull yourself back into games if you miss an early land drop or don't have a play until turn 4. this greatly favors stronger players and control-ier decks.
-2 power 2-drops like coral merfolk, sentinel sliver, and even child of night are the worst they've been in a long time. i don't want these in my deck unless i have a very good reason for it
-in general i want every creature in my deck with less than 4 power to have evasion or some other valuable ability.

ciderpress, Saturday, 10 August 2013 05:58 (ten years ago) link

white is really terrible but i keep getting passed pacifism and serra angel and trying to tell myself that i can't be that bad. did you end up playing the MOCS tonight btw?

password1 (Lamp), Saturday, 10 August 2013 06:03 (ten years ago) link

nope, probably playing the last one tonight since i want to play gameday. the only modern deck i have built on modo right now is living end so i guess i'm playing that even though it's not very good

ciderpress, Saturday, 10 August 2013 12:58 (ten years ago) link

yeah I totally agree on blue (which has a. good versions of its normal tricks b. beatdown creatures at a reasonable cost that you'll be passed if blue is open at all d. a pure removal card in claustrophobia e. time ebb, the best card In ths set). sam black seems to think the blue staff is even playable though I suppose most things become playable when you're sam black. there are just very few unplayable blue cards in the set and so many ways to end up with monstrous tempo/card advantage.

I also like green because they gave it advent of the wurm at common. and hunt the week. i had primeval bounty last night, which feels aetherling/pat rack-esque in its unfairness once it's on board. and tusker and enlarge. with that many groan inducing cards at common and uncommon it's impossible to argue that green is bad.

white is obviously terrible outside of slivers and red is an okay support color but isn't as naturally strong as u/g, its core is easy to kill creatures (5/3, 4/1) and shock can't kill anything worth killing in this format. t2 pyromancer is one of the only scary two drops but it doesn't happen that often. black can be very good or very bad, gets better the more you have, not a fantastic support color outside of a few archetypes.

iatee, Saturday, 10 August 2013 17:23 (ten years ago) link

oh wait briarpack is uncommon

iatee, Saturday, 10 August 2013 17:30 (ten years ago) link

someone I end up with a lot

iatee, Saturday, 10 August 2013 17:31 (ten years ago) link

somehow*

iatee, Saturday, 10 August 2013 17:32 (ten years ago) link

>e. time ebb, the best card In ths set

I disagree with this super strongly! Like I don't even feel like it's a card I want in my deck?

Gravel Puzzleworth, Saturday, 10 August 2013 20:09 (ten years ago) link

at its worst it results in your opponent skipping a draw step and spending some mana. at its best it wins the game because it is basically time walk and your opponent spends the game a turn behind. time walk that kills auras.

iatee, Saturday, 10 August 2013 21:31 (ten years ago) link

time ebb is fine but i don't think it's close to the best common even in blue. would take claustro, the good fliers, and essence scatter over it

ciderpress, Sunday, 11 August 2013 00:07 (ten years ago) link

can we do an ilx draft on mtgo? is that even possible?

password1 (Lamp), Sunday, 11 August 2013 00:22 (ten years ago) link

technically probably against some rule or another but it would work if we all jumped in a queue at once

iatee, Sunday, 11 August 2013 00:45 (ten years ago) link

coordinating 8 people around the world is probably the bigger hurdle

iatee, Sunday, 11 August 2013 00:46 (ten years ago) link

there should be a snail's pace draft and play by email form of mtgo.

iatee, Sunday, 11 August 2013 00:48 (ten years ago) link

I want to do this though especially now that I know I'm getting 5 time ebbs

iatee, Sunday, 11 August 2013 00:49 (ten years ago) link

http://i.imgur.com/RRYewaA.jpg

ciderpress, Sunday, 11 August 2013 06:01 (ten years ago) link

Love it - how did it do?

Also lol'd at this Cuneo 3-0: https://twitter.com/AndrewCuneo/status/365676169976233984/photo/1

Love the idea of all hopping into the same draft, let's totally do it.

Gravel Puzzleworth, Sunday, 11 August 2013 09:21 (ten years ago) link

i'd be in for that though I dunno how we really make it possible
(mtgo really should allow for private drafts though, same way all the good poker sites do)

frogbs, Sunday, 11 August 2013 14:36 (ten years ago) link

i played against a pretty bad opponent at FNM who untapped w/ primeval bounty in games 2 and 3. i alpha striked both times; felt gooooood

ace snood (fennel cartwright), Sunday, 11 August 2013 19:38 (ten years ago) link

is it worth it to buy a bunch of FTV:20 sets on MTGO? how long do they sell them for? Jace is around 33 now for this very reason, but once they stop selling these, does it stand to reason that Jace will climb way back up again?

frogbs, Monday, 12 August 2013 16:11 (ten years ago) link

obviously not to its original value, but maybe like 50-60ish?

frogbs, Monday, 12 August 2013 16:12 (ten years ago) link

jace has very little utility on mtgo compared to paper. if you think online vintage will actually get popular when they release the power 9 (happening within the next year) then it's a good spec, but based on the failure of online legacy it doesn't seem too promising.

ciderpress, Monday, 12 August 2013 16:46 (ten years ago) link

Sincere question - why isn't legacy a thing on mtgo? Is it as simple as no-one being willing to fork out $400 for non-"real" copies of FoW?

Gravel Puzzleworth, Tuesday, 13 August 2013 20:48 (ten years ago) link

that's like 90% of it yes. there aren't enough copies of the older staples, and it's a vicious cycle of people won't buy in for that much $ because no one plays it, which means no one plays it. also modern caught on a lot harder on MTGO than irl initially, which peels interest away from legacy.

ciderpress, Tuesday, 13 August 2013 21:09 (ten years ago) link

do people think that it's just a matter of time before it catches on? I mean even in spite of all this, Jace was quite valuable before FTV:20...

frogbs, Tuesday, 13 August 2013 21:14 (ten years ago) link

also i think MTGO players tend to skew towards new-schoolers like me who never liked it when blue cards were blatantly overpowered, and legacy is sort of a time-capsule-suspended version of that type of magic

ciderpress, Tuesday, 13 August 2013 21:18 (ten years ago) link

As someone who has only played Legacy casually with friends' decks, part of the fun for me is that I'm killing my opponent with hundred dollar bills. I still get excited casting JTMS while cubing irl; that excitement doesn't translate to MTGO. Maybe I'm alone in that, but I imagine that's some of the appeal for the hardcore Legacy players, that they get to play with physical, super expensive cards that they may have owned since they began playing. MTGO Legacy has none of that history baked in.

Vinnie, Tuesday, 13 August 2013 21:22 (ten years ago) link

i honestly don't see legacy growing much past its current level of 'a daily event fires on most days'. i think the format is deeply flawed and inaccessible beyond just the card prices and has been propped up by the SCG open series for the past few years without which it would crash pretty hard.

ciderpress, Tuesday, 13 August 2013 21:24 (ten years ago) link

i do wonder how much of it is also legacy players not embracing mtgo? there's a pretty decent legacy scene in southern ontario and from casually talking to people that play there's little interest in mtgo. i do like the idea of vintage becoming an interesting mtgo format, since it sort of makes more sense as a digital format than a paper one

also i bought a playset of nimbus maze today, just on the offchance

password1 (Lamp), Tuesday, 13 August 2013 22:57 (ten years ago) link

yeah i think nimbus maze or daybreak coronet is most likely for the future sight plant but who knows

ciderpress, Tuesday, 13 August 2013 23:29 (ten years ago) link

here's what i'm currently up to in standard
http://i.imgur.com/2MUXcEJ.jpg

don't laugh, it works

ciderpress, Thursday, 15 August 2013 03:40 (ten years ago) link

i played against so many of those decks last weekend, they seem good

the spectacular cow (Lamp), Thursday, 15 August 2013 04:03 (ten years ago) link

its really good! i thought it was garbage when i played it earlier in the year but voice and paladins put it over the top finally. just 4-0ed a daily without much trouble.

ciderpress, Thursday, 15 August 2013 04:11 (ten years ago) link

http://puremtgo.com/articles/ars-arcanum-m14-draft-overview

agree w/ the dude for the first time, tho none of the insights really required 'big data'

iatee, Thursday, 15 August 2013 14:41 (ten years ago) link

archetype win rate also kinda a tricky thing because G/W slivers is maybe the best deck if it's open but G/W not slivers is pretty terrible. for a lot of decks it's less about color archetype than 'did you pull off gimmick x'

iatee, Thursday, 15 August 2013 14:45 (ten years ago) link

on tuesday I had a super solid u/w flyers deck and lost to my friend who played t2 mana sliver t3 doublestrike sliver t4 megantic sliver. with enlarge in hand.

iatee, Thursday, 15 August 2013 14:47 (ten years ago) link

we've got more legit-sounding text for the monster mechanic in theros now, it looks like:

activation cost: Monstrosity N (if this is not monstrous, put N +1/+1 counters on it and it becomes monstrous)

and then the duel deck hydra preview thing also has an ability that triggers when it becomes monstrous

curious if they're going to use this mostly on splashy higher rarity cards with bonus triggers or if there will be random commons too like the standard 1G 2/2 that can become a 4/4 for six extra mana or whatever

ciderpress, Thursday, 15 August 2013 18:58 (ten years ago) link

so it's kind of another take on level up?

frogbs, Thursday, 15 August 2013 19:30 (ten years ago) link

yeah i guess, but instant speed and there's only 2 tiers?

ciderpress, Thursday, 15 August 2013 20:03 (ten years ago) link

seems kinda lame tbh

iatee, Thursday, 15 August 2013 20:04 (ten years ago) link

i think it's neat if they use the triggers liberally, otherwise its just a watered down level-up, which is something that should play well but isn't too exciting

ciderpress, Thursday, 15 August 2013 20:05 (ten years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/08142013c

prob just quitting mtgo

iatee, Friday, 16 August 2013 14:06 (ten years ago) link

am i misunderstanding, or is that saying phantom events will cost 8 tix to enter and will give no prize packs, just credit towards future phantom events?

Roberto Spiralli, Friday, 16 August 2013 14:17 (ten years ago) link

so what is this now, you can't actually win packs from phantom events? why are we paying the 2 tickets then? (I realize Cube does this, but at least Cube is a super fun, once-in-a-while format)

why is it every time MTGO has something popular that they feel the need to mess it up? it's already a terrible deal for the players.

frogbs, Friday, 16 August 2013 14:20 (ten years ago) link

nope you're not misunderstanding rs

the business types in charge of mtgo are idiots

iatee, Friday, 16 August 2013 14:31 (ten years ago) link

the only rationale is that they want to try to keep pack prices high, though the drop in pack prices seemed to be directly related to adding an extra $20 to redemption - AVR sat above 3.80 for a long time despite all the phantom sealed queues firing, maybe because they're still only giving out 6 packs for 32 tix total.

having said that, it wouldn't surprise me at all to find that they just have no concept on how the MTGO economy works. mtgo players aren't stupid, nobody's going to play these. even the people who want to won't play them because the queues will never fire.

frogbs, Friday, 16 August 2013 15:11 (ten years ago) link

it seems totally reasonable to believe that they have no concept of how the mtgo economy works or a business plan that goes beyond 'if we charge more money for things, we will make more money'

iatee, Friday, 16 August 2013 15:20 (ten years ago) link

lol worth

the spectacular cow (Lamp), Friday, 16 August 2013 15:54 (ten years ago) link

i didn't realize the phantom sealeds were so popular. i only played them if i needed sealed practice for some event because the payouts were so meager.

they do listen to feedback though (see: the ridiculous price point on modern masters events which got lowered to more reasonable numbers after lots of people complained) so if this is a dealbreaker for a lot of people i'd expect to see a change down the line

ciderpress, Friday, 16 August 2013 17:34 (ten years ago) link

i dont think these phantom points will last a month. nobody's going to play these. i think they were nice for someone who just wanted to play limited and didn't mind taking an EV hit to do so. the whole "at worst, I'm losing 4 tickets" is pretty appealing.

frogbs, Friday, 16 August 2013 18:02 (ten years ago) link

Something I don't entirely get is that a lot of changes that Wizards makes just get put out there with seemingly no warning, get complaints, and then they fix it. I wonder if they do any kind of polling before making these things public? Maybe they've found that it's easier to make changes and then fix them based on complaints? With certain things like competitive REL rules changes, I can see why players may not have a good understanding of whether they would like the change until they try it out; with other changes like the initial Planeswalker Points system, the negative feedback is immediate and warranted. The way Microsoft is handling complaints on XBox One seems similar.

Vinnie, Friday, 16 August 2013 18:07 (ten years ago) link

i know i am an outlier but way back when in the halcyon days of the rtr and gtc sets, i could put in $16 at the start of the week and reasonably expect to play 9 phantom sealeds off that, which was a lot of fun and great for someone like me who was/is learning the basics. at my level it would be a banner week if i got to play 2 drafts out of $16.

Roberto Spiralli, Friday, 16 August 2013 18:11 (ten years ago) link

pulling the voice of resurgence is awesome though

frogbs, Friday, 16 August 2013 18:24 (ten years ago) link

i think more likely the phantom points will last but the entry fee will get dropped back down to 4 or 5 tickets (or 2 tickets plus a few points). if they get the numbers right, not getting pack payouts isn't even a big deal since you were just going to recycle those into credit towards your next sealed anyway. i think at least half of the idea behind this change is to eliminate a potential source of pack devaluation since that's been hurting them ever since the redemption fees went up, but you can still do that without the 8 ticket moneygrab.

ciderpress, Friday, 16 August 2013 19:28 (ten years ago) link

the 8 tix entry is the most alarming part yeah. i liked winning a phantom event and throwing those packs into a draft, it is basically the only way i ever opened any cards, but there is some kind of logic to the prize part of the change i suppose.

i would guess the margins on the phantom events are comparatively too low plus the events themselves were becoming too popular. even recently, rtr block phantom sealed still seem to have been maybe the most frequently firing events.

Roberto Spiralli, Friday, 16 August 2013 19:40 (ten years ago) link

despite the low value payout

Roberto Spiralli, Friday, 16 August 2013 19:41 (ten years ago) link

you wonder if their data tracking is sophisticated enough to notice that some people aren't gonna substitute $4 games w/ $12 games, they're just gonna play less / not at all

iatee, Friday, 16 August 2013 19:47 (ten years ago) link

just getting rid of the 2 tix entry fee would help a lot. you shouldn't be able to win one of these events and not be able to enter another event with the prizes. if they were really worried about pack prices they could just make *that* the entry fee (take in 8 packs, give back 6, simple). or stop gouging people on redemptions. I have a hard time believing that they weren't making a healthy profit on redemptions anyway, unless they've really sank that much into the beta. I dunno, I'm just really hoping Hex or SolForge can at least drive enough MTGO players away to convince them to try maybe giving players what they want, for a change

frogbs, Friday, 16 August 2013 19:57 (ten years ago) link

I already wasn't playing a lot of mtgo but this is probably going to end it for me altogether

Moodles, Saturday, 17 August 2013 01:59 (ten years ago) link

yeah i'm kind of hoping that one of these slick new online CCGs that are coming out catches on enough that WotC is forced to get their ass in gear with MTGO. it's a pretty absurd blind spot for a company that's otherwise the best at what they do.

though having 3 different ones all pop up around the same time (solforge, hex, hearthstone) might cause none of them to build a big enough playerbase to challenge magic, i dunno.

ciderpress, Saturday, 17 August 2013 03:37 (ten years ago) link

I am skeptical since the only people who seem to be interested in those games are the real hardcore Magic players who probably won't quit MTGO 100% anyway. But a digital CCG that's well-designed, cheap, and has a good interface really could have a lot going for it, especially if it takes full advantage of not having a paper equivalent.

frogbs, Saturday, 17 August 2013 15:34 (ten years ago) link

Polukarnos seems crazy good. Then again I was pretty excited about Deadbridge Goliath and nobody played it.

Not really crazy about the Heroic ability, seems kinda narrow, but it may get Fight effects played in standard. Either way the 3-spot for Boros seems to be spoken for. I guess we'll have to see what this combos with.

Ordeal of Purphorous seems like a really neat design, hope that it's a cycle.

frogbs, Monday, 19 August 2013 14:37 (ten years ago) link

i think the ordeal is probably part of a cycle yeah. also note that the spell effect is curiously detached from the other trigger, so if there are cards that let you sac enchantments, you can bypass the ordeal and just get the 3 damage right away

ciderpress, Monday, 19 August 2013 14:45 (ten years ago) link

hadn't noticed that. definitely seems interesting.
the art in this set looks awesome. I'm usually quite cynical about M:TG's art lately but so far this looks incredible.

frogbs, Monday, 19 August 2013 14:58 (ten years ago) link

Hmm, not feeling much flavor through the mechanics of these cards yet. Maybe the ordeal one. The satyr - am I missing something about why he would sac for mana? Even the flavor text didn't help. Of course, this is just six cards, and I might be the only one who cares about this stuff.

Vinnie, Monday, 19 August 2013 16:38 (ten years ago) link

you put a little fire under him and he parties so crazy that you get RRR worth of partying

iatee, Monday, 19 August 2013 16:40 (ten years ago) link

yeah i doubt these cards are too representational of anything, they're just the ones that fit in the duel decks

ciderpress, Monday, 19 August 2013 16:44 (ten years ago) link

Should have just called that dude YOLO xp

Vinnie, Monday, 19 August 2013 16:47 (ten years ago) link

hedonist seems like a card for constructed but if they actually made a limited archetype that wants that effect then i'm all ears. i do like that putting Infernal Plunge on a creature now means one fewer unplayable card in draft, that was one of the very few cards in innistrad that was a consistent 14th-pick.

ciderpress, Monday, 19 August 2013 16:51 (ten years ago) link

i kind of assume any ritual they'd be willing to print is terrible so i didn't spend any time thinking about that card

howd you end up doing in the premier event yesterday cider?

the spectacular cow (Lamp), Monday, 19 August 2013 16:59 (ten years ago) link

terrible ritual B

instant
add B to your mana pool

iatee, Monday, 19 August 2013 17:01 (ten years ago) link

weve gotten a few hints that this set will have a theme of building up your heroes/monsters over time, so maybe it will wind up playable? less unplayable commons definitely = better drafting (something that the developers of M14 seem to have missed)

frogbs, Monday, 19 August 2013 17:01 (ten years ago) link

in other news i lost in the top4 of the standard premier event yesterday:
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5832066 (smh in 4th place is me)

the deck was kind of inconsistent, but it's pretty fun and has some unreal nut draws

ciderpress, Monday, 19 August 2013 17:01 (ten years ago) link

also the sideboard was terrible which i immediately fixed after the event (needed some red removal, i lost the semis match to blood baron which i had no outs for)

ciderpress, Monday, 19 August 2013 17:03 (ten years ago) link

someone who plays my local fnm has been trying to make that b/g deck work since ravnica so i find it sort of charming that it's finally doing well.

i played some 8-mans yesterday with brad nelson's revamp of junk rites. i kind of really like the deck, it's the deck i've had the most standard success with but it still feels really fragile

i have a win-a-lotus standard tournament on saturday and i still don't really know what i should be playing

the spectacular cow (Lamp), Monday, 19 August 2013 17:07 (ten years ago) link

if you win the lotus you should only play vintage from now on

iatee, Monday, 19 August 2013 17:10 (ten years ago) link

haha if i win the lotus i am going to sell it

the spectacular cow (Lamp), Monday, 19 August 2013 17:13 (ten years ago) link

I think it will be like lord of the rings and you will find it very difficult to give up that power

iatee, Monday, 19 August 2013 17:14 (ten years ago) link

i have no recommendations for standard now, i started losing with hexproof which is why i swapped decks for the PE

gonna go back to just jamming red aggro until rotation i think and save my tickets

ciderpress, Monday, 19 August 2013 17:26 (ten years ago) link

interesting to see that the r/g aggro deck with reckoner is still competing on mtgo while it's fallen out of favor in paper with the Kibler r/g build taking its place.

The new mega game store in Austin is putting up either boxes of Modern Masters or FTV: 20 as prizes for FNM standard this month, so I'm going to try to bag one of those with my version of the r/g deck.

Moodles, Monday, 19 August 2013 17:57 (ten years ago) link

yeah i'm still playing that deck in irl events since it's the only deck i own, and it's still fine. i put 2-3 burning earth in the sideboard and that's the only new change with M14. have considered chandra as a 1-of too.

ciderpress, Monday, 19 August 2013 19:07 (ten years ago) link

I've been wondering about chandra in there too since I pulled one in the last draft I entered. It could play a similar role to Domri in terms of card advantage.

I'm also trying to plan out where the deck is going post-rotation. I don't see a good finisher that can step in for Hellrider at the moment.

Moodles, Monday, 19 August 2013 19:17 (ten years ago) link

dunno if you've experienced a standard rotation before, but basically throw everything you know out the window and start over. the go-to aggro deck next season could be white weenie for all we know

ciderpress, Monday, 19 August 2013 19:24 (ten years ago) link

I suppose, but I still expect some r/x aggro variation to be competitive since very few cards in the deck are going away and the only crucial one is Hellrider. Compare to something like Jund Midrange where the deck is pretty much going out of existence.

Moodles, Monday, 19 August 2013 19:34 (ten years ago) link

yeah i agree with that, its just important to realize that environments change a lot at rotation. at this time last year, thragtusk, huntmaster, olivia, garruk primal hunter, farseek, and bonfire were all standard-legal an d yet jund midrange was unplayable. this year it's been one of the top decks with that exact same set of cards.

ciderpress, Monday, 19 August 2013 19:37 (ten years ago) link

I'm toying with a few potential changes to the r/g deck. Let me know what you think.

  • Moving 2 Domri from sideboard to main deck in place of 2 burn spells
  • Upping count of Burning Earth in sideboard from 2 to 3
  • Adding 1 copy of Mutavault to main deck in place of a spell, would put me at 22 land
  • Adding 2 Scavenging Oozes to main deck in place of a couple spells or to the sideboard to swap with Firefist Striker

Moodles, Monday, 19 August 2013 23:06 (ten years ago) link

are you playing a burning-tree version of r/g?

the spectacular cow (Lamp), Monday, 19 August 2013 23:18 (ten years ago) link

yes

Moodles, Monday, 19 August 2013 23:33 (ten years ago) link

This is what I'm considering:
4 Rakdos Cackler
4 Stromkirk Noble
4 Burning-Tree Emissary
2 Scavenging Ooze
2 Firefist Striker
4 Flinthoof Boar
4 Ghor-Clan Rampager
3 Boros Reckoner
3 Hellrider

2 Pillar of Flame
2 Madcap Skills
2 Searing Spear

2 Domri Rade

1 Mutavault
4 Stomping Ground
4 Rootbound Crag
3 Temple Garden
10 Mountain

Sideboard
3 Skullcrack
3 Burning Earth
2 Electrickery
1 Mark of Mutiny
1 Traitorous Blood
2 Volcanic Strength
3 Mizzium Mortars

Moodles, Monday, 19 August 2013 23:39 (ten years ago) link

i had absolutely no success w/that deck but my thinking would be that ooze is probably not good for you - you're really a red deck so you wont have much green to activate/cast him and you typically want to be curving out anyway and not leaving mana up. you also already have good match-ups against the decks that ooze is good against and you don't care much about you're own life total. i like domri a lot right now but you probably want removal more but i can see why he'd be better than spear. burning earth seems good, although the meta has definitely started to adjust to it on mtgo. i had an oddly large # of mana problems with that deck but i think it can probably support a mutavault. ::shrug::

the spectacular cow (Lamp), Monday, 19 August 2013 23:47 (ten years ago) link

ooze is bad, not enough green mana and too mana-hungry anyway

1 or 2 mutavaults might be doable

domri should stay in the board, he's not great in this deck except as card advantage vs control

ciderpress, Monday, 19 August 2013 23:59 (ten years ago) link

just as a point of reference my current deck looks like the one above except for:

-2 Scavenging Ooze, -2 Domri Rade, -1 Mutavault, -1 Temple Garden, +1 Pyrewild Shaman, +2 Searing Spear, +1 Pillar of Flame, +1 Madcap Skills, +1 Mountain

and in the sideboard
-1 Burning Earth, -1 Mizzium Mortars, -1 Skullcrack, +2 Domri Rade, +1 Electrickery

So the main change would be to sub out some spells for a couple more creatures. I haven't had problems with mana since the curve is so low. Adding Mutavault would bump up the land count by 1. I'm interested in the ooze because it could be a nice midgame mana sink against a removal-heavy deck.

Moodles, Tuesday, 20 August 2013 00:02 (ten years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/08142013c

lol I'm not tripping am I? they revised these numbers without mentioning it

"Phantom Points come with a new graphic, and they can be used as entry fees to events. Phantom Points open up additional possibilities for future events and prizes. On August 21, Phantom AVR Sealed, Phantom M14 Sealed, and Phantom RTR Block Sealed will all have an entry fee of 6 Event Tickets OR 10 Phantom Points."

iatee, Tuesday, 20 August 2013 02:55 (ten years ago) link

haha yep, nice catch. still think 4 or 5 tix is fair price, not 6

ciderpress, Tuesday, 20 August 2013 03:37 (ten years ago) link

And the other option was 10 phantom points + 2 tix.

Still the most irksome element to me is that the prize payout isn't either packs or at least something that can get you in to other types of events.

Moodles, Tuesday, 20 August 2013 03:44 (ten years ago) link

at least now they're kinda okay for grinding out the last few QP you need. making them tradeable would almost make it worthwhile. (I still doubt many people are going to play these but it is nice to see them respond to the massive backlash at least)

frogbs, Tuesday, 20 August 2013 03:57 (ten years ago) link

Nice job iatee!

Kinda bummed by the theros art tbh - wanted something more http://jaddeyekabir.files.wordpress.com/2012/09/sarpedon-vase.jpg

Gravel Puzzleworth, Tuesday, 20 August 2013 14:13 (ten years ago) link

https://twitter.com/MagicOnline/status/369601413141508096

so happy I wrote an angry email

iatee, Tuesday, 20 August 2013 17:12 (ten years ago) link

prob still not gonna play

iatee, Tuesday, 20 August 2013 17:15 (ten years ago) link

i'm still getting crushed in m14 drafts, it's probably mostly variance but it's kind of discouraging. i've had a lot of cool decks that looked powerful but haven't panned out.

ciderpress, Tuesday, 20 August 2013 17:19 (ten years ago) link

I feel like the colors are so disproportionately powerful and the alternate strategies (slivers, act etc.) so linear that you're less likely to end up with an 'okay' deck that you can carefully pilot to wins if you didn't end up w/ blue or green or enough acts or w/e

iatee, Tuesday, 20 August 2013 17:44 (ten years ago) link

yeah that's spot-on i think - you want your deck to be as fast as possible or as slow as possible since if you end up in the middle then you need to be packed full of the good green and/or blue cards to win

ciderpress, Tuesday, 20 August 2013 17:48 (ten years ago) link

i get mad at the set every time i look at the white commons in my sideboard and there's an angelic wall, griffin sentinel, pillarfield ox, dawnstrike paladin, siege mastodon, and suntail hawk

ciderpress, Tuesday, 20 August 2013 17:52 (ten years ago) link

white had started to be ridiculously open lately, although that wasn't as true last night as it had been for about a week or so prior, that i've been consistently X/w. i like the gimmick decks in this so i've been happiest moving into B/w enchantments and B/r sacrifice if they look at all open. my record for this format is much worse than it was for M13 though, partly because i don't think it fits my playstyle very well, i tend to like aggressive tempo decks in limited, i have had a hard time playing both against and with the slow blue and black decks that seem strongest in this format. i hate disperse btw, which makes me sad because unsummon was my most drafted common in M13

the spectacular cow (Lamp), Tuesday, 20 August 2013 18:24 (ten years ago) link

why do you hate disperse, it's one more mana and sometimes you get to do boss moves like disperse the trollhide midcombat

iatee, Tuesday, 20 August 2013 18:26 (ten years ago) link

I mean...it's no time ebb for sure

iatee, Tuesday, 20 August 2013 18:26 (ten years ago) link

disperse doesnt gain you the same advantage because the texture of the games is mostly different. im racing less often, im trading creatures in combat less often, i want to remove blockers less often. and i very rarely find situations where playing disperse on a non-creature is helpful. i mean sure sometimes it lets you kill a gladecover scout but ::shrug::. its easier to play around than unsummon was in this set, its harder to disperse/scatter because of the way blue-based decks curve now. this is my xp at least. disperse and frost breath and time ebb just aren't that good.

the spectacular cow (Lamp), Tuesday, 20 August 2013 19:08 (ten years ago) link

creatures in this set are so dumb

the spectacular cow (Lamp), Tuesday, 20 August 2013 19:08 (ten years ago) link

my experience is 100% the opposite, the number of my games that have been decided by those cards is astounding

iatee, Tuesday, 20 August 2013 19:11 (ten years ago) link

i am featured in daily decks today!
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1304

i feel kinda bad about getting credit for the deck though when i didn't create it myself and the guys who did put a lot of work in on it

ciderpress, Thursday, 22 August 2013 16:28 (ten years ago) link

Written by LSV no less! Nice one!

Moodles, Thursday, 22 August 2013 17:14 (ten years ago) link

that seems like a challenging deck to play, i bet it is a lot of fun.

Roberto Spiralli, Thursday, 22 August 2013 18:05 (ten years ago) link

it was a bit too slow so i ditched it and am back to playing elves. it was real cheap though, only 3 tickets for the entire deck (most pauper decks run you like 30-50)

ciderpress, Thursday, 22 August 2013 19:16 (ten years ago) link

i haven't really looked at pauper much but 3 tix is right in my sweet spot

Roberto Spiralli, Thursday, 22 August 2013 19:26 (ten years ago) link

i can't say i recommend getting into pauper right now to tell the truth, the temporal fissure combo decks are incredibly frustrating to play against and are a huge portion of the field since it's the de facto 'best deck'.

commons-only may sound like a chill format, but as it turns out, the power level of decks is really high and there's a kind of steep learning curve to playing against the broken combo decks without getting your ass kicked

ciderpress, Thursday, 22 August 2013 19:35 (ten years ago) link

yeah i knew that data was floating around out there, its apparently very against the mtgo TOS to collect it though so it's hard to actually get a copy of it from anyone who has it because they don't want to get in trouble

ciderpress, Friday, 23 August 2013 02:47 (ten years ago) link

finally 3-0'd a m14 8-4 draft:
http://i.imgur.com/RiBr0TG.jpg

ciderpress, Friday, 23 August 2013 13:29 (ten years ago) link

I had a really sweet w/b enchantment deck last night in swiss but I threw a match due to a lazy duress. white is getting so open that my #2 serra angel wheeled.

iatee, Friday, 23 August 2013 13:37 (ten years ago) link

wait is that a foil thune?

iatee, Friday, 23 August 2013 13:38 (ten years ago) link

shhh

ciderpress, Friday, 23 August 2013 13:55 (ten years ago) link

how do you like Goblin Diplomats? I've been pondering whether it might have a role in standard.

Moodles, Friday, 23 August 2013 14:12 (ten years ago) link

its fine in limited, i don't see it cracking standard except maybe as a sideboard card vs bigger creature decks

ciderpress, Friday, 23 August 2013 14:18 (ten years ago) link

red's 2-drop slot is still loaded after rotation, with burning-tree emissary, young pyromancer, firefist striker, ash zealot, and gore-house chainwalker.

ciderpress, Friday, 23 August 2013 14:19 (ten years ago) link

I'm still waiting for the Young Pyromancer deck to come along

frogbs, Friday, 23 August 2013 14:19 (ten years ago) link

there are young pyromancer decks in all formats, what are you looking for?

ciderpress, Friday, 23 August 2013 14:23 (ten years ago) link

if they exist I just haven't seen them. it's definitely the M14 card (along with Chandra) that makes me want to build a Standard deck again.

frogbs, Friday, 23 August 2013 14:24 (ten years ago) link

I could see Goblin Diplomat potentially swapping out with Firefist Striker. I see them as filling a similar function.

Moodles, Friday, 23 August 2013 14:25 (ten years ago) link

except firefist striker is also hitting for 2 each time

iatee, Friday, 23 August 2013 14:27 (ten years ago) link

in standard it's mostly just played in a mono-red aggro build with 4 spear 4 pillar of flame 4 shock to trigger it (and rebuy chandra's phoenix)

in modern there's a UR delver deck that's been using it, ctrl+f for young pyro here: http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5832067

people have run it in legacy and vintage too though it's a bit sketchier there

ciderpress, Friday, 23 August 2013 14:29 (ten years ago) link

is that monowhite lifegain deck just a gimmick deck that got lucky or is it actually viable in modern?

iatee, Friday, 23 August 2013 14:35 (ten years ago) link

I'm thinking of 'getting into modern'

iatee, Friday, 23 August 2013 14:35 (ten years ago) link

that's a real modern deck called 'soul sisters', it's not that good anymore but it gives some decks a very hard time and is dirt cheap for modern so people still play it.

ciderpress, Friday, 23 August 2013 14:48 (ten years ago) link

http://forums.mtgsalvation.com/attachment.php?attachmentid=144849&d=1377576815

looks like the 'returning' mechanic is Radiance

frogbs, Tuesday, 27 August 2013 05:02 (ten years ago) link

wait. it's Chroma isn't it?

also, this is the other other mechanic:

http://forums.mtgsalvation.com/attachment.php?attachmentid=144847&d=1377576805

kinda funny as a lot of people guessed exactly this, seems really cool though. kinda like a reverse Living Weapon.

frogbs, Tuesday, 27 August 2013 05:05 (ten years ago) link

Yeah that's Chroma. Not a very memorable mechanic but I'm willing to give it another chance. It played ok the first time around.

That second card you posted is one confusing ass card. So if you play it with Bestow, it's an Aura that becomes a creature if the creature it enchants dies?

Vinnie, Tuesday, 27 August 2013 13:13 (ten years ago) link

Oh weird, if you cast it as an Aura and the creature you target dies in response, the Bestow card will come into play as a creature (according to Matt Tabak). Pretty cool mechanic, but not very intuitive.

Vinnie, Tuesday, 27 August 2013 13:21 (ten years ago) link

interesting - this was posted on MTGSalvation before devotion was spoiled:

Thassa, God of the Sea 2U
Legendary Enchantment Creature - God M
Indestructible
As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each {U} in the mana costs of permanents you control adds to your devotion to blue.)
At the beginning of your upkeep, scry 1.
1U: Target creature you control can’t be blocked this turn.
5/5

frogbs, Tuesday, 27 August 2013 13:41 (ten years ago) link

these new mechanics seem kinda clunky

Roberto Spiralli, Tuesday, 27 August 2013 13:47 (ten years ago) link

also way too expensive to affect limited, at least the examples given

iatee, Tuesday, 27 August 2013 13:49 (ten years ago) link

set seems kinda edh friendly

iatee, Tuesday, 27 August 2013 13:49 (ten years ago) link

well the cards shown are rares and they tend to show the big splashy stuff first. I would imagine that Limited won't be too fast, given everything we know about the set. So I think these cards are all kinda bombish. Bestow will play pretty well, so long as they don't make a lot of it. They're basically auras that don't 2-for-1 you and aren't dead draws if you don't have creatures out, seems like they'll be quite powerful in limited.

frogbs, Tuesday, 27 August 2013 14:02 (ten years ago) link

Can't remember whether it was officially said or just inferred, but the set is expected to be ROE-levels of slow. Basically every revealed card points in that direction so far. Bestow and Monstrosity both have to be costed pretty high to be fair.

Vinnie, Tuesday, 27 August 2013 14:05 (ten years ago) link

by the way, if that God card actually is real, it's absurd

frogbs, Tuesday, 27 August 2013 14:13 (ten years ago) link

wait so do the auras turn into creatures even if the first-aura'd creature dies two turns later?

iatee, Tuesday, 27 August 2013 14:19 (ten years ago) link

otherwise they still can get you two for one'd and that angel doesn't seem much better than serra angel

iatee, Tuesday, 27 August 2013 14:19 (ten years ago) link

according to the rules manager, you cant get 2-for-1'd on those. it becomes a 4/4 whenever the enchanted creature dies (whenever that may be) or if the creature becomes an illegal target on resolution (say, with instant-speed removal) - seems like they purposely designed it to avoid the inherent card disadvantage of auras

frogbs, Tuesday, 27 August 2013 14:24 (ten years ago) link

i think this set is likely to be fast-ish in limited, not sure where people are getting the slow thing from

ciderpress, Tuesday, 27 August 2013 14:26 (ten years ago) link

the fact that all the abilities seem to cost like 8 mana!

iatee, Tuesday, 27 August 2013 14:27 (ten years ago) link

obviously it's hard to tell if we haven't seen what the commons/uncommons are like, but so far all the mechanics we've seen seem to lend themselves towards making big creatures or building up an army

frogbs, Tuesday, 27 August 2013 14:29 (ten years ago) link

monstrosity in particular has the same effect as flashback in that it gives the aggressor an additional play in the midgame before running out of gas. both the Heroic abilities we've seen are offensive-minded. devotion rewards drafting a low curve since it means you'll have more things in play to count towards it when you cast your devotion spell.

ciderpress, Tuesday, 27 August 2013 14:29 (ten years ago) link

I mean that's still only worth it if the cards in that curve are worth playing

I guess we'll see

iatee, Tuesday, 27 August 2013 14:35 (ten years ago) link

obviously we need to see the commons/uncommons but at the very least i'm comfortable predicting this to be a tempo-based format like innistrad. doesn't necessarily mean it will be fast in terms of turns per game, just that the gameplay will reward being proactive (m14 is a good example of the opposite, it rewards patience).

ciderpress, Tuesday, 27 August 2013 14:36 (ten years ago) link

it rewards being patient enough to be in a draft where you got blue or green or the r/b sac deck

iatee, Tuesday, 27 August 2013 14:38 (ten years ago) link

well i'm talking about how the games play out, not the composition of decks.

ciderpress, Tuesday, 27 August 2013 14:39 (ten years ago) link

yeah I know I was joking

iatee, Tuesday, 27 August 2013 14:39 (ten years ago) link

Monstrosity feels a bit more like Kicker to me? Like I would think the early drops with it won't be particularly useful on their own. Heroic seems like it'll have an attacking focus but there will be some assembly required. Something like "all creatures you control get +1/+1" requires you to have some sort of army + something to target your own guy in order to really be effective

frogbs, Tuesday, 27 August 2013 14:57 (ten years ago) link

Yeah I agree with frog; Heroic feels more like a combo mechanic rather than an aggro one, and if Bestow creatures are what we expect to target these guys, I can't imagine many of them costing less than 4 mana. Also Anthousa is very much a late game card - you can't target it and still have lands to attack with until late in the game. Monstrosity is basically level up. Bestow creatures can be played as creatures but I think players will be annoyed if you aren't able to Bestow them at least half of the time. I dunno, everything I see points to an environment where you play early drops but it's mostly in service of making huge creatures later on, like ROE. But I agree that we won't know until we see more commons/uncommons.

Vinnie, Tuesday, 27 August 2013 16:06 (ten years ago) link

Part of what made ROE such a slow set was an abundance of defensive creatures and removal for smaller threats. If all the Monstrosity creatures are like 3/1s, the set could be very aggressive. I don't see it happening because it means many of the set's mechanics won't be useful.

Vinnie, Tuesday, 27 August 2013 16:09 (ten years ago) link

came here to see if anyone had posted thasa - card seems really good y/n? also makes the chroma rework a really cool flavor mechanic imo

i dont think you can really judge the speed of the format by either the intro pack rares or the mechanics imo

the spectacular cow (Lamp), Tuesday, 27 August 2013 16:18 (ten years ago) link

It seems insanely overpowered right now (then again, I said that about Temporal Mastery when that was spoiled...) - the indestructibility makes it nearly impossible for most colors to deal with it, outside of killing the permanents that give Devotion themselves. Also the Red and Green ones are gonna be ridiculous with BTE out there. Then again you have to know they're going to make these playable and I kinda suspected they wouldn't big splashy 8CC Myojin-like dudes.

frogbs, Tuesday, 27 August 2013 16:22 (ten years ago) link

also worth mentioning that Devotion is worded in such a way that it can by affected by things other than the mana symbols. so something like "your devotion to blue is increased by 3" is definitely possible

frogbs, Tuesday, 27 August 2013 16:23 (ten years ago) link

this makes me want to cast nightveil spectre on turn 5 p badly

the spectacular cow (Lamp), Tuesday, 27 August 2013 16:29 (ten years ago) link

Haha I spent a minute trying to figure out how Brave the Elements would make the Red and Green gods ridiculous.

Vinnie, Tuesday, 27 August 2013 16:31 (ten years ago) link

other sets that people thought would be ROE-type slow during previews include RTR (turned out to be moderate speed) and AVR (turned out to be very fast). it's just really hard to tell this early and 8cmc monstrous costs are not necessarily unusable in a fast format anyway. innistrad was considered a fast format and you still got to flashback your Grasp of Phantoms in enough games for it to be a much stronger card than Time Ebb.

ciderpress, Tuesday, 27 August 2013 16:32 (ten years ago) link

anyway, in case anyone was wondering, these new Phantom events - I worked out the following:

Match Win Rate : Phantom Points earned
40% - 5.056
50% - 5.5
55% - 7.2655
60% - 8.064
65% - 8.898
70% - 9.772
75% - 10.6875

In other words - your win rate needs to hold around 72-73% in order to "go infinite" on these. It should be easier to do here than on the 8-4's since I would imagine a lot of newer/inexperienced players are running these. Of course if sealed is the only available phantom event then your win % will probably go down since you're at the mercy of your pool. That said, even at 60% you're only losing about 1.2 tix per event, meaning these things should be excellent for grinding out QP's, given you're willing to "buy in" the initial investment (as Phantom Points 1-9 are useless in your account)

frogbs, Tuesday, 27 August 2013 20:44 (ten years ago) link

72% is a pretty high winrate, sealed is my best format and i don't think i win at that rate still.

ciderpress, Tuesday, 27 August 2013 21:04 (ten years ago) link

72+% winrate is insane - the best player on mtgo last year managed 68% and that was playing mostly constructed. during my best month ever on mtgo i managed a 67% winrate in limited and i ran really hot that month and that was about as comfortable w/a format as i've ever been

the spectacular cow (Lamp), Tuesday, 27 August 2013 22:13 (ten years ago) link

It seems particularly difficult in Sealed. maybe I just suck at it but I've had several pools where there just wasn't a decent deck possible because all the good stuff was so spread out. I never really tracked my winrate and I really wish I had.

anyway - if indeed the God card is real (and if it's on MTGSalvation's spoiler, there's a real good chance), then I would think Reckoner is about to spike again, especially since there aren't many being opened right now. I'm probably gonna pick up a few sets online and pray.

frogbs, Tuesday, 27 August 2013 22:24 (ten years ago) link

it might be the thing to convince me that playing burning-tree and ash zealot in the same deck isn't such a bad thing after all

Moodles, Tuesday, 27 August 2013 22:27 (ten years ago) link

from maro:

seabutcher asked: Monstrosity seems somewhat reminiscent of Level Up. In fact, between Monstrosity and Bestow... is Theros limited going to be more Battlecruiser Magic?

Theros limited is nowhere near that slow.

ciderpress, Wednesday, 28 August 2013 13:37 (ten years ago) link

I knew it all along you are maro

iatee, Wednesday, 28 August 2013 13:47 (ten years ago) link

well, I guess that settles that :)

frogbs, Wednesday, 28 August 2013 17:58 (ten years ago) link

y'know, I wonder if Nightveil Specter is gonna be worth something after all this? I'm suddenly glad I drafted so damn many of them...

frogbs, Wednesday, 28 August 2013 17:59 (ten years ago) link

Nah, I'm sure maro is just lying. ROE 4ever <3

Vinnie, Wednesday, 28 August 2013 18:33 (ten years ago) link

gonna look at picking up 60 virtual Mana Blooms for 3 tix - a one-mana enchantment that bounces itself every turn may be a commodity

frogbs, Wednesday, 28 August 2013 20:28 (ten years ago) link

yeah good luck with that

ciderpress, Wednesday, 28 August 2013 23:00 (ten years ago) link

I'm officially becoming an edh player sorry guys :(

recommend stuff for my teferi deck

iatee, Thursday, 29 August 2013 20:03 (ten years ago) link

hey, 3 tix is like, 80% of a M13 pack. not a huge loss if indeed it remains worthless

frogbs, Thursday, 29 August 2013 20:24 (ten years ago) link

not being able to play mystical teachings in a teferi edh deck is pretty dumb

ciderpress, Thursday, 29 August 2013 21:28 (ten years ago) link

i now have 37 QPs on the season. i don't at all recommend playing enough mtgo to do this.

ciderpress, Saturday, 31 August 2013 22:17 (ten years ago) link

ha, weird i have 37 too!

Roberto Spiralli, Saturday, 31 August 2013 22:18 (ten years ago) link

oh no, i have 2. miscounted.

Roberto Spiralli, Saturday, 31 August 2013 22:19 (ten years ago) link

so i know you get bigger #s of QPs for bigger events. what is the most you can get, and did you mostly win a bunch of bigger ones or were you grinding smaller ones too/instead? the 'qualification' is at 15 and 35 right? i don't think i actually know what that means, altho i don't figure i ought to worry about it, my highest season total has been 6.

anyway, v well done

Roberto Spiralli, Saturday, 31 August 2013 22:24 (ten years ago) link

the most you can get from a single event is 6, for winning a premier event. i get most of mine from playing the 4-round scheduled events, where you get 3 points for a 4-0 and 1 point for a 3-1. i got lucky enough to go 4-0 quite a lot this month, otherwise i wouldn't have bothered trying for 35.

ciderpress, Saturday, 31 August 2013 22:52 (ten years ago) link

here's my current modern deck
http://i.imgur.com/7ZO7OWj.jpg

it's really good, i play like crap and still stumble into wins most of the time

ciderpress, Saturday, 31 August 2013 22:57 (ten years ago) link

yeah i'm gonna need to look up most of those cards

Roberto Spiralli, Saturday, 31 August 2013 23:05 (ten years ago) link

yeah don't worry too much about it haha. the combo works like this:

-Melira, Sylvok Outcast says that your creatures can't have -1/-1 counters put on them
-Kitchen Finks and Murderous Redcap have the Persist mechanic which says that if they die without a -1/-1 counter on them, they return to the battlefield with a -1/-1 counter on them.
-So if you have Melira out, your Finks and Redcaps are essentially unkillable, they'll keep coming back.
-And if you have a sacrifice outlet (Viscera Seer, Cartel Aristocrat, or Blasting Station) you can just sacrifice them indefinitely to either gain infinite life with Finks or deal infinite damage with Redcap

the rest of the cards in the deck are cards that search up creatures out of your deck (Birthing Pod, Chord of Calling) and other creatures that disrupt your opponent or prevent them from disrupting you

ciderpress, Saturday, 31 August 2013 23:14 (ten years ago) link

the reason the deck is a top modern deck despite being a 3-part combo is that all the cards involved other than Melira are good cards on their own, and you win a lot of games just by beating your opponent up with creatures that are hard to kill

ciderpress, Saturday, 31 August 2013 23:19 (ten years ago) link

in other news, i'm really liking all the theros preview cards so far, and i suspect this will be my favorite limited format since innistrad at the least

ciderpress, Saturday, 31 August 2013 23:23 (ten years ago) link

i love finding out about decks like that, the levels of interaction ppl figure out. but i am pretty glad that is not the kind of thing i encounter too much, it would drive me crazy.

Roberto Spiralli, Saturday, 31 August 2013 23:34 (ten years ago) link

yeah it's a really difficult deck to play, but i love these sorts of 'puzzle box' decks, where you have a bunch of restricted search abilities and have to figure out the optimal sequence of things to search up

ciderpress, Saturday, 31 August 2013 23:43 (ten years ago) link

wow, this is very cool

http://forums.mtgsalvation.com/attachment.php?attachmentid=145090&d=1378005085

frogbs, Sunday, 1 September 2013 06:00 (ten years ago) link

did really well at a paper modern event w/ gifts+loam, not sure that it really slots into mtgo's modern meta that well but i really enjoy the game. also i now officially have a playset of tarmogofys :D

i am really, really happy about thoughtseize. dont care much for elspeth but both the hound and the reanimation spell leave me hopeful i might still be able to play a deck based around the graveyard in standard

i now have 37 QPs on the season. i don't at all recommend playing enough mtgo to do this.

haha you should've waited until next month

Cannae Just (Lamp), Sunday, 1 September 2013 06:47 (ten years ago) link

'next month' is 4 weeks of no theros, i'm basically only going to be playing modern and hopefully 3x innistrad if that wins that vote thing for the retro format

ciderpress, Sunday, 1 September 2013 23:54 (ten years ago) link

so i'll be lucky to get to 15

ciderpress, Sunday, 1 September 2013 23:54 (ten years ago) link

also this card is great
https://pbs.twimg.com/media/BTG_rWaCcAADytJ.jpg

ciderpress, Sunday, 1 September 2013 23:57 (ten years ago) link

pretty much every card I've seen so far from this set has been amazing

frogbs, Monday, 2 September 2013 00:16 (ten years ago) link

hecatonchires! i am enjoying what they are doing with this set so far

Roberto Spiralli, Monday, 2 September 2013 14:44 (ten years ago) link

i really like how different the set looks play-wise than any block they've done before. RTR block didn't really excite me that much because they've done 3 multicolor blocks before it and i'd already played with all of them and they don't all feel that different from each other in the end. innistrad succeeded by playing way differently than its closest precedent (odyssey), and this set doesn't seem to have much precedent at all.

ciderpress, Monday, 2 September 2013 21:58 (ten years ago) link

man, some of these cards remind me of the really early Magic stuff where the concept came first

http://forums.mtgsalvation.com/attachment.php?attachmentid=145237&d=1378180951

I agree that RTR wasn't really that exciting because a lot of it is well-worn territory. This looks totally different and already feels like it could be the best set they've done in a long time (though Innistrad was pretty astounding in its own right, it did give us Lily and Geist, the two cards I've hated playing against the most in the last few years)

frogbs, Tuesday, 3 September 2013 14:20 (ten years ago) link

Very excited by some of the recent spoilers, especially the gods and some of the more flavorful cards. Chroma did not appeal to me at all in Eventide, but looking at the awesome stuff they're doing with it here, I wonder if Eventide just didn't go far enough with it. Also the flavor of devotion is way better too. It looks like a mechanic that will make a lot of interesting deckbuilding and gameplay. Bestow cards still read very clunkily to me but I'll get used to them.

Vinnie, Tuesday, 3 September 2013 14:27 (ten years ago) link

Chained From the Rocks seems like such an Alpha card - all flavor, seemingly no consideration for what decks can play it. I love it (and hope there are decks that want it)

Vinnie, Tuesday, 3 September 2013 14:30 (ten years ago) link

Anything that garners comparisons to Swords to Plowshares will probably find a deck, yes :)

frogbs, Tuesday, 3 September 2013 14:32 (ten years ago) link

Yeah I was thinking "does Boros want a StP or just burn?" but you're right, that effect is too good to not get played. And I forgot about Modern, where it slots into some existing decks pretty well.

Vinnie, Tuesday, 3 September 2013 14:35 (ten years ago) link

Modern was what I was thinking first off, but it'll definitely see some Standard play. I mean nobody really knows what the format will look like post-rotation but Boros will probably exist in some configuration. Plus it does get rid of the Gods, so there's that (as does Curse of the Swine!!)

Pyxis is one of my favorites so far, even though it's not really playable competitively, it's the kind of card I would have loved during the era of 250. Cool because there's really no investment beforehand, it only costs 1 and has no mana investment, and of course it's up to you if you want to crack it should you fall behind.

frogbs, Tuesday, 3 September 2013 15:18 (ten years ago) link

it's gonna be a long month until this set releases on modo :/

ciderpress, Tuesday, 3 September 2013 16:23 (ten years ago) link

No kidding. I'm getting into M14 draft a bit (Red with Young Pyromancer and Molten Rebirth is fun) but it's getting very one-note, you just win by finding a way to create card advantage (Divination and Opportunity are very good) and not dying to auras like Mark of the Vampire, Trollhide, Lightning Talons, and Shiv's Embrace. Hell even Mind Rot is playable, which is nice because it's hard to get a solid deck that doesn't play marginal cards. The only thing left to happen is for White to go so underdrafted that cards like Pacifism are starting to wheel (I got a 14th pick Celestial Flare last draft which makes me feel like people are overadjusting).

frogbs, Tuesday, 3 September 2013 16:33 (ten years ago) link

https://www.youtube.com/watch?v=tByoaeEjcuo

^ always thought that song was about getting digital copies of underground seas

Cannae Just (Lamp), Tuesday, 3 September 2013 16:34 (ten years ago) link

yeahhh probably just going for the single copy this time, i crashed and burned pretty spectacularly during force of will month

ciderpress, Tuesday, 3 September 2013 18:01 (ten years ago) link

that new planeswalker seems really good?

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 04:18 (ten years ago) link

closest comparable is probably garruk wildspeaker, in that it makes mana and tokens? and that garruk was a standard staple.

ciderpress, Wednesday, 4 September 2013 04:45 (ten years ago) link

damn. i'm back in school so no more mtgo, but i really like the prospect of my block deck migrating to theros standard. it has such a fun and simple gameplan, just going 1-1 (and occasionally 2-for-1 with reckoner) until you hit 5-6 mana at which point you just take over. something along the lines of:

creatures (18)
4 boros reckoner
2 chandra's phoenix
2 gideon, champion of justice
1 spark trooper
4 stormbreath dragon
2 archangel of thune
3 aurelia, the warleader

removal/utility (16)
4 chained to the rocks
4 magma jet
2 mizzium mortars
2 boros charm
4 warleader's helix

lands (26)
4 sacred foundry
11 mountain
10 plains
1 nykthos, shrine to nyx

fennel cartwright, Wednesday, 4 September 2013 05:28 (ten years ago) link

also, i agree that nightveil specter could totally become a card. it's already seeing play in block control decks, and it pairs really well with the blue god (only decent one so far imo).

fennel cartwright, Wednesday, 4 September 2013 05:33 (ten years ago) link

disagree, red god seems quite playable too

ciderpress, Wednesday, 4 September 2013 05:35 (ten years ago) link

I dont know why the blue god costs only 3, but IMO the mana costs aren't really super relevent (at least, the difference between 3 and 4) because you'll never get Thassa as a creature by turn 3 anyway. IMO they're all playable but a lot will depend on how many playable enchantments each color gets. Like Chained to the Rock seems extra good if you're playing the white god because you get more devotion that doesn't die to mass removal that way, ideally you want to be able to just drop a creature after a Verdict that can re-activate the God and swing for 5 or 6. Power level wise I imagine they'll all be quite similar though I do think blue's Scry 1 every turn seems the most useful now

frogbs, Wednesday, 4 September 2013 13:18 (ten years ago) link

the red god is the most interesting to me rn, the obvious application w/young pyromancer (and ogre battledriver?) mono-red already has a four mana echantment but if there are mostly two-color decks in the meta post-rotation this is obv better. i do think the blue one is the best rn though, also nice that there's a solid 1U creature to replace augur of bolas. (haha i just realized that the new creature is a kind of 'augur')

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 13:26 (ten years ago) link

ha, never thought of how crazy that would be with Pyromancer

frogbs, Wednesday, 4 September 2013 13:36 (ten years ago) link

Wow, multiple playable r/x mythics. Looks like it's time to take out a second mortgage on the house.

Moodles, Wednesday, 4 September 2013 14:48 (ten years ago) link

the dragon is basically about as good as thundermaw, which i was not expecting at all

ciderpress, Wednesday, 4 September 2013 15:37 (ten years ago) link

R/G seems like its getting an immediate full reload when it wasn't even losing a huge amount of stuff. at least there's no size on the low end with flinthoof boar gone, so it won't be unbeatable

ciderpress, Wednesday, 4 September 2013 15:41 (ten years ago) link

'as good as thundemaw' seems about right, fwiw

people on mtgs are kinda freaking out over the new r/g 'walker and while i think its reasonably powerful i do wonder how good it will be. its interesting to think about different decks in the coming standard but i'm probably pretty bad it. one thing i have been thinking about is that scry makes duskmantle seer a lot better and i'm already v interested in a u/b tempo or control deck built around thassa and nightveil spectre. also far//away which is one of my favorite cards. i just wonder if that deck has enough game against real control decks given the current counter suite.

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 15:49 (ten years ago) link

thoughtsieze definitely helps the u/b tempo deck but there also aren't enough aggressive plays to start with. cloudfin raptor feels like it rewards the wrong thing (e.g playing creatures) although thassa does trigger evolve iirc (i may not). the big problem is that seer doesn't get around counters/sweepers very well. still this feels like a deck i would like to play with, if it gets enough support from theros to be at all viable.

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 15:52 (ten years ago) link

The R/G walker reminds me of Koth: one aggro mode, one ramp mode. Pretty strong. Be interested to see if there is a deck that can use both (not that a deck HAS to use both). The ultimate on Xenagos doesn't seem like it'll ever happen - you'll either win the game from the spells you ramp into, or you'll make a bunch of 2/2s if you can't use the mana.

Vinnie, Wednesday, 4 September 2013 16:04 (ten years ago) link

Thassa triggers evolve if you have the devotion for her.

Vinnie, Wednesday, 4 September 2013 16:04 (ten years ago) link

Oh and new Elspeth looks pretty nutty. I mean, she does cost six, but that's a super strong set of abilities.

Vinnie, Wednesday, 4 September 2013 16:08 (ten years ago) link

just realized that Rescue from the Underworld exiles itself upon resolution. oh well, there goes all the shitty combo decks I was planning

frogbs, Wednesday, 4 September 2013 16:14 (ten years ago) link

Thassa triggers evolve if you have the devotion for her

only? i want to know how good cloudfin raptor is looking

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 16:15 (ten years ago) link

Anyone else think the Shrine to Nyx land is going to get played a lot? I remember Temple of the False God being something of a staple and this feels a hell of a lot better.

frogbs, Wednesday, 4 September 2013 16:17 (ten years ago) link

it looks like the kinda card that would slot into decks outside of standard even

iatee, Wednesday, 4 September 2013 16:19 (ten years ago) link

so Xenagos, +1, Domri, +1 is gonna be the turn 3/4 play du jour this upcoming standard, seems fun

frogbs, Wednesday, 4 September 2013 16:53 (ten years ago) link

i don't think xenagos and domri go in the same deck really. domri wants you to have ~30 creatures and xenagos is not a creature, so if you play them both you have 0 slots for removal. this seems exploitable.

ciderpress, Wednesday, 4 September 2013 17:21 (ten years ago) link

^ yeah that's whats making me qn how good xenagos is. domri seems better to me, and i think domri works better in an aggressive creature deck. i will say the token being r/g makes me want to try him with the red good but that four-drop slot is getting supercrowded now in my imagination. i'm not sure r/g token burn is a thing but thats where im going with it. the satyr that rituals could be good here i guess for an explosive turn 4/5

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 17:33 (ten years ago) link

i think whatever the requisite jund deck looks like after rotation, xenagos is most likely going in that

ciderpress, Wednesday, 4 September 2013 17:36 (ten years ago) link

the best uses of his +1 i see so far are to overload mizzium mortars and to pay monstrosity costs, most notably so far the dragon

ciderpress, Wednesday, 4 September 2013 17:38 (ten years ago) link

you dont want to go deep on clan defiance?

im a bogbrew bitch (Lamp), Wednesday, 4 September 2013 17:49 (ten years ago) link

i don't think xenagos and domri go in the same deck really. domri wants you to have ~30 creatures and xenagos is not a creature, so if you play them both you have 0 slots for removal. this seems exploitable.

well Magma Jet works with Domri

frogbs, Wednesday, 4 September 2013 17:54 (ten years ago) link

only? i want to know how good cloudfin raptor is looking

Not good. Thassa won't be a creature as it ETB if you don't have the devotion, won't trigger Evolve.

Vinnie, Wednesday, 4 September 2013 17:59 (ten years ago) link

Koth was pretty nice in Block Constructed to do damage early, and ramp into a big Red Sun's Zenith as a finisher. Could see Xenagos having a similar role.

Vinnie, Wednesday, 4 September 2013 18:01 (ten years ago) link

i'll certainly test clan defiance xp

ciderpress, Wednesday, 4 September 2013 18:13 (ten years ago) link

i got a playset of thassas for a good price, i really want to make u/b work

im a bogbrew bitch (Lamp), Thursday, 5 September 2013 04:20 (ten years ago) link

U/B walker seems pretty unproductive, though if nothing else he does essentially drop on turn 3 with 5 loyalty (even if he really can't affect the board state)

frogbs, Thursday, 5 September 2013 04:34 (ten years ago) link

he's a must-answer threat vs control decks, probably not playable vs any deck that gets on the board by turn 3 though

ciderpress, Thursday, 5 September 2013 04:36 (ten years ago) link

i think (s)hes a good sideboard card in u/b tempo against the u/w control decks - xp

im a bogbrew bitch (Lamp), Thursday, 5 September 2013 04:37 (ten years ago) link

I like the new walker - seems very unique. Although I'm about 100 times more excited that there will be three GPs within 3 hours of me next year, in formats I actually want to play. (The GP 30 minutes from my house this season is Legacy, bleh.) And increased cash payouts for bigger events is also fantastic.

Vinnie, Thursday, 5 September 2013 04:51 (ten years ago) link

well 5 loyalty + 2 every turn kinda makes him hard to kill right away. if nothing else she sucks up a lot of damage.

that said Fleecemane Lion looks absolutely bonkers, maybe even better than Voice of Resurgence. once it becomes Monstrous I think Mortars is like the only way to kill it.

frogbs, Thursday, 5 September 2013 12:29 (ten years ago) link

yeah that's a helluva card in a pro-enchantment set

Roberto Spiralli, Thursday, 5 September 2013 12:56 (ten years ago) link

mortars doesn't kill indestructible things

i'd say its closer to call of the conclave than voice in power level but still a dead lock for standard play

ciderpress, Thursday, 5 September 2013 13:11 (ten years ago) link

Yeah wow, that Lion is insane. That's gonna be super obnoxious to play against, and even more so with an Aura like Unflinching Courage on it. But I suppose enchantment removal is going to be a lot more useful come Theros.

Vinnie, Thursday, 5 September 2013 13:11 (ten years ago) link

Yeah you need Merciless Eviction, or a sac effect like Devour Flesh or Celestial Flare. Not many answers.

Vinnie, Thursday, 5 September 2013 13:13 (ten years ago) link

for the 4th year in a row the new england GP is on a weekend when i'm likely going to be away on vacation :/

ciderpress, Thursday, 5 September 2013 13:18 (ten years ago) link

might look at hitting up the philly or DC ones if i'm feeling good about magic next summer though

ciderpress, Thursday, 5 September 2013 13:21 (ten years ago) link

yeah ok Mortars does nothing, I'm dumb

none of the cards that Vinnie mentioned are likely to get much Standard play. Far/Away takes care of it I guess. I mean the fact that it's a Watchwolf even outside of Monstrous is insane, the only parallel I can think of is Figure of Destiny, which of course did not have the stupid combination of hexproof and indestructable. In fact, outside of that one Angel that requires a human in play, have they ever printed those two abilities on the same card?

frogbs, Thursday, 5 September 2013 13:22 (ten years ago) link

its a bit of a trap though in that your opponent has plenty of time to prepare to blow you out by killing it in response to the activation

ciderpress, Thursday, 5 September 2013 13:26 (ten years ago) link

in general I'd think the good instant spot removal would have been used on this thing earlier, it's still an over-the-curve 2-drop. and it's not like Lightning Bolt is still legal.

frogbs, Thursday, 5 September 2013 13:30 (ten years ago) link

scry lands don't seem so good

iatee, Friday, 6 September 2013 13:33 (ten years ago) link

no one's going to play them until RTR rotates, but they're probably better than they look

frogbs, Friday, 6 September 2013 13:44 (ten years ago) link

are you serious

they will see heavy play in non-aggro decks

ciderpress, Friday, 6 September 2013 14:02 (ten years ago) link

well without any other options they kinda have to

iatee, Friday, 6 September 2013 14:03 (ten years ago) link

getting scrys from your manabase is pretty powerful when the alternative is 'having worse mana' rahter than 'having faster mana'

ciderpress, Friday, 6 September 2013 14:04 (ten years ago) link

maybe I shouldn't have said "no one", if nothing else that W/U one will see a lot of play. shocks just seem so good right now when the power of 2-4 mana spells are all so high and many of them can end a game quickly if not dealt with. but Scrylands are good draws at pretty much any point in the game which is why I think ppl will underrate these.

frogbs, Friday, 6 September 2013 14:11 (ten years ago) link

we don't have the W/U one yet. this is actually a big deal for standard i think

and yes part of the hidden power of these is that they are better lategame topdecks than any other land excluding manlands. they also let you keep a slightly wider range of opening hands and will create a format with a bit less flood/screw which is beneficial to stronger players.

ciderpress, Friday, 6 September 2013 14:24 (ten years ago) link

i'm happy enough with the u/b one, still haven't seen anything that makes me think my u/b tempo deck couldn't possibly be competitive

im a bogbrew bitch (Lamp), Friday, 6 September 2013 14:25 (ten years ago) link

ha, didnt even see that they only did the Gatecrash ones, very clever

frogbs, Friday, 6 September 2013 14:32 (ten years ago) link

Whoops I skimmed over the fact that they aren't just straight ally color duals. This is gonna be the first standard in a while where we only have one set of duals that can come into play untapped, right? Seems like 2-color aggro decks are gonna take a consistency hit. And forget about 3-color aggro.

Vinnie, Friday, 6 September 2013 14:38 (ten years ago) link

yeah that sounds about right.

ciderpress, Friday, 6 September 2013 14:58 (ten years ago) link

Vinnie, wasn't that also the case a year ago when RTR came in? There weren't GTC shocks at that point.

It seems like they are making a concerted effort to sink u/w control between these lands and all the ways that they are hosing Sphinx's Revelation.

I'm with the vast numbers of mtg complainers in saying that the scry lands should be uncommon rather than rare. Maybe if they were tap for scry instead of ETB it would make more sense.

Moodles, Friday, 6 September 2013 16:04 (ten years ago) link

oh, I see what you mean about one set of duals... was thinking half of color pairs, duh...

Moodles, Friday, 6 September 2013 16:05 (ten years ago) link

They certainly feel uncommon. They remind me of the Zendikar Refuges, though way more useful.

Vinnie, Friday, 6 September 2013 16:18 (ten years ago) link

i've pretty much made my peace with that, especially in the presence of cards like Thoughtseize being rare (given that every similar effect is common or uncommon)

frogbs, Friday, 6 September 2013 16:23 (ten years ago) link

these are much stronger than refuges. they are reasonably equivalent to lots of other past rare dual lands in power. they don't read well at all, so hopefully they'll be dirt cheap to start and you can pick some up before the pro tour produces the first round of tuned standard decklists

ciderpress, Friday, 6 September 2013 16:36 (ten years ago) link

looks like scg has started them at $6 but i wouldn't be surprised if they drop down to 3 before going back up based on use

ciderpress, Friday, 6 September 2013 16:38 (ten years ago) link

i wonder if with all that scry, the time is right for a notion thief/whispering madness combo deck. i think with a shell of jaces, omenspeakers and tidebinder mages, and like 4 soul ransoms, that deck could be pretty good.

fennel cartwright, Saturday, 7 September 2013 17:01 (ten years ago) link

some more spoilers this weekend - a "reverse" Fact or Fiction for 2UR (probably still good enough to play), Ashen Rider which seems like a new reanimator target, an instant speed Dreadbore, new Glorious Anthem...all good stuff!!

frogbs, Monday, 9 September 2013 12:41 (ten years ago) link

Ashen Rider clearly inspired by Angel of Despair, but it's strange that it's THAT similar. Very good card though.

Vinnie, Monday, 9 September 2013 13:15 (ten years ago) link

Dissolve (Cancel + Scry 1) is in the running for best hard counter since Counterspell, eh?

frogbs, Tuesday, 10 September 2013 03:27 (ten years ago) link

dissipate was quite good in a format where the exile mattered but yeah in a vacuum this is possibly the best 3cmc counter since invasion (absorb/exclude). it's not the best overall because cryptic command

ciderpress, Tuesday, 10 September 2013 12:14 (ten years ago) link

the trojan horse card is fun

Roberto Spiralli, Tuesday, 10 September 2013 12:20 (ten years ago) link

Trojan Horse card design seems a bit obvious but still great to see. heh xp

Vinnie, Tuesday, 10 September 2013 12:20 (ten years ago) link

good point. I was only running through the 3CMC ones in my head, Cryptic Command was so dumb (it kinda felt like an instant-speed Time Walk)

Trojan Horse is definitely goin in my Zedruu EDH deck that I swear I have somewhere in my trunk. Is it just me or does this set already have the most top-down designs since like, Arabian Nights?

frogbs, Tuesday, 10 September 2013 12:40 (ten years ago) link

the W 2/1 with prot. from multicolor seems quite strong, looks like they're pushing for a decent white weenie deck again

ciderpress, Tuesday, 10 September 2013 19:11 (ten years ago) link

Lots of heroic stuff spoiled in the last few days. Now we just need to see the stuff we're supposed to target it with. The 1WW 2/2 double strike that gets +1/+1 seems pretty dangerous.

Red got its Slagstorm variant in a mass Annihilating Fire, seems like it'll keep the Voice/Lion decks at bay a little.

The one-mana counterspell seems like another attempt to make a big splash in old formats without messing up Standard. They're gonna preorder for way more than they'll be worth a month from now, but it's definitely a card to keep an eye on

frogbs, Wednesday, 11 September 2013 13:21 (ten years ago) link

these heroic cards would have been pretty awesome in the Mutagenic Growth/Apostle's Blessing/Gut Shot era

frogbs, Wednesday, 11 September 2013 13:24 (ten years ago) link

Spellheart Chimera is Runechanter's Pike, the creature. Not as durable as Haunt + Pike, but only one card. I'm often wrong about these kinds of things, but it seems Constructed playable. It would fit nicely into the current Standard, but I know by the time it's legal, the blue-based decks will have lost Thought Scour and Think Twice.

Vinnie, Wednesday, 11 September 2013 13:37 (ten years ago) link

aaaaand anger of the gods is a good example of why you should never test new formats before you have the entire cardpool. card is potentially format-defining and a kick in the balls to aggro decks

ciderpress, Wednesday, 11 September 2013 13:41 (ten years ago) link

Prognostic Sphinx also looks pretty strong. Hard to kill, blocks well, and sets up the rest of your game.

Vinnie, Wednesday, 11 September 2013 13:43 (ten years ago) link

xxp well Chimera + new FoF seems pretty potent. I feel there's a (tier 4) deck somewhere out there with those two and Young Pyromancer though.

frogbs, Wednesday, 11 September 2013 13:48 (ten years ago) link

wow, anger of the gods seems incredibly overpowered. Looks like this is going to push R/x decks towards midrange. Does this mean I get to play my Ruric Thars now?

Also, I love that it shuts down voice decks.

Right now I'm thinking that B/G control may be the way for me to go post rotation, at least until the dust settles.

Prognostic Sphinx has some of my favorite art for this set so far. That dude is chill.

Moodles, Wednesday, 11 September 2013 14:05 (ten years ago) link

i wouldn't say it's the death knell for aggro decks, i survived 2 standard seasons of Slagstorm being in the format while playing creature decks. it just means you need to adjust to its presence in both deckbuilding and play

ciderpress, Wednesday, 11 September 2013 14:15 (ten years ago) link

do you really think slagstorm is 'format-defining'?

Lamp, Wednesday, 11 September 2013 15:36 (ten years ago) link

not really i guess, but it does affect how aggro decks are constructed

ciderpress, Wednesday, 11 September 2013 15:40 (ten years ago) link

the exile clause makes it look targeted at voice but i am curious how good certain red-based swarm decks were w/o this card: both burning-tree and young pyromancer seemed increasingly powerful given the cards spoiled. it does makes lots of things worse i think - i had been thinking about how useful wight of precinct six could be but the exile clause on this combined w/ooze means it will probably have to stay a draft all-star :(

Lamp, Wednesday, 11 September 2013 15:49 (ten years ago) link

rules question: does heroic only apply if the card is in play? if i target an agent of the fates with a recursion spell, do i still get the free edict?

fennel cartwright, Wednesday, 11 September 2013 15:57 (ten years ago) link

what do you mean? it has to be in play when you target it, but not when the ability resolves.

ciderpress, Wednesday, 11 September 2013 15:58 (ten years ago) link

rules text doesn't do anything in the graveyard unless its explicit about it

ciderpress, Wednesday, 11 September 2013 16:00 (ten years ago) link

also i finally bit the bullet and picked up RTR jaces the other night. i think that card has enormous upside once all the resilient midrange creatures from ISD block + thragtusk are gone, unless there's some equivalent things in theros that we have yet to see, which is unlikely at this point unless they're trying to sweep them under the rug

ciderpress, Wednesday, 11 September 2013 16:12 (ten years ago) link

Yeah, no free edict if you Grim Return your Agent.

Vinnie, Wednesday, 11 September 2013 17:21 (ten years ago) link

More flavor-based cards rolling in. I don't know how useful the Fates will be in any format (I suppose removing a bomb is worth negative card advantage) but I like that this card exists, just as art I guess.

Vinnie, Thursday, 12 September 2013 12:37 (ten years ago) link

Wow, and a strictly better Jackal Pup too

The amount of cards with high-concept mechanics has been staggering

Dauntless Onslaught (+2/+2 to 2 target creatures) is gonna be a total blowout in some decks

frogbs, Thursday, 12 September 2013 13:42 (ten years ago) link

What's funny is that the strictly better Jackal Pup might not be as good as a Rakdos Cackler or Stromkirk Noble, though mono-red will basically play any 2-power 1-drop it gets its grubby hands on.

Vinnie, Thursday, 12 September 2013 14:02 (ten years ago) link

someone decided to break their MTGO beta NDA to spoil the set early, so it's all out there now. i've been looking at it all day since it went up on the beta and it looks pretty fun

ciderpress, Saturday, 14 September 2013 01:42 (ten years ago) link

Cheap common cantrip auras are exactly what I was hoping for

frogbs, Saturday, 14 September 2013 02:38 (ten years ago) link

No enchantress, my 40 online Mana Blooms are worthless :( :( :(

frogbs, Saturday, 14 September 2013 17:16 (ten years ago) link

seems like something they'll have somewhere in the block, or else throw mesa enchantress back in the core set next year

ciderpress, Saturday, 14 September 2013 17:17 (ten years ago) link

here we go again
http://puremtgo.com/articles/ars-arcanum-theros-spoiler-analysis

ciderpress, Wednesday, 18 September 2013 14:37 (ten years ago) link

"It’s like you’ve got a car with one person pushing the gas and the other pulling the emergency brake."

this is actually a great description of how the limited format looks

ciderpress, Wednesday, 18 September 2013 14:39 (ten years ago) link

While I was very accurate in most of my predictions each season, the DGR season definitely showed the flaws in this kind of approach. Honestly, it feels awesome to correctly predict a format when everyone else is saying something different, but I don’t really think that is the best service to the community. Instead, I want to take the data and explore as many questions as I can about the format.

omg die

iatee, Wednesday, 18 September 2013 14:48 (ten years ago) link

i think satyr hedonist is the burning-tree emissary of this set. way stronger card than it looks on the surface, lots of big red mana costs that are devastating when used a couple turns earlier than you're supposed to

ciderpress, Wednesday, 18 September 2013 15:40 (ten years ago) link

like i think people are going to be activating ember swallower on turn 5 or even 4 occasionally and just sending their opponent back to the stone age

ciderpress, Wednesday, 18 September 2013 15:50 (ten years ago) link

had an eh pool for my first prerelease but 4-0d the second w/ elspeth and two purpheros...pure skill

then bar drafted w/ some friends and had a sweet aggro heroic azorius deck

really like the set so far

iatee, Sunday, 22 September 2013 04:34 (ten years ago) link

my prerelease pool/deck were pretty crappy but i still came away w/ a positive impression of the set. i feel like there's a bit too much space devoted to all those low-impact pump spells and auras and it could use one more subtheme that isn't directly related to augmenting creatures, but i kind of suspect that this is going to be one of the ones that's augmented by the followup sets rather than diluted by them.

ciderpress, Sunday, 22 September 2013 04:55 (ten years ago) link

also apparently i like the word augment a lot

ciderpress, Sunday, 22 September 2013 04:55 (ten years ago) link

I played a RG deck that was way too slow to compete. Splashed in white for Fleecemane Lion, which was by far the most powerful card in the deck, outclassing stuff like Nylea and Boon Satyr because it can make an impact much quicker.

I agree that Satyr Hedonist is also going to be a major player in limited. I would even go so far as to say that if you are in RG, you need a couple copies just to make the archetype work at all because you don't have too many small creatures available to make an impact in the early game.

Going back tomorrow to try it all over again.

Moodles, Sunday, 22 September 2013 06:34 (ten years ago) link

i was talking about constructed for hedonist. in limited its just a 2-drop curve-filler that has some lategame value.

also splashing fleecemane lion seems bad, its best when you can play it on curve which you generally can't do with a splashed card

ciderpress, Sunday, 22 September 2013 14:53 (ten years ago) link

went 4-0 in mine and didn't lose a single game. my sealed pool was bonkers, I chose white and had a really good W/R deck going already, then pulled Fabled Hero and Anax and Cymede in my last 2 packs. got 3 of those +0/+2 draw a card 1W auras which were awesome. 2 of the WW heroic that +1/+1s all your dudes and 2 of the red aura that puts +1/+1 every attack then sacs for 3 damage (which of course works awesome when you can sac it the turn you play it thanks to heroic effects). This set will be nice for MTGO because you don't have to calculate exactly how big your creatures are all the time. Also I was kinda shocked how many people were totally thrown for a loop on what Heroic does.

frogbs, Sunday, 22 September 2013 15:29 (ten years ago) link

did one saturday and one sunday, overall 7-3. the good: i opened three thoughtseize and a red god. the bad: my play. not really sure if i came to any obvious conclusions about this format, most of my games were pretty interesting and interactive and most were fairly slow. all the ordeals seem really strong. heroic was fairly marginal with the 1U clone on heroic being dead way too often. monstrous seems really good when its on a lower-cost common.

Lamp, Sunday, 22 September 2013 21:57 (ten years ago) link

I had a boring RG deck with two removal spells, no evasion. Many of my guys were monstrous, but if my opponent could produce even a single early flyer, I would be too slow to trigger them. Round 1 my opponent had literally one creature on the board both games, and kept adding Bestow auras on it. Once it had lifelink + flying, that was game. Pretty frustrating tournament, but I think it's just my pool that was dumb. One thing I was probably doing wrong was playing my Ordeals and Monstrous triggers conservatively. There's not much instant speed removal to blow you out on that kind of play.

Vinnie, Monday, 23 September 2013 13:56 (ten years ago) link

two removal spells, no evasion

if this describes the best deck in your pool then you just got shit unlucky since that sounds like a 99th-percentile-bad pool

ciderpress, Monday, 23 September 2013 14:10 (ten years ago) link

Yesterday I played a BUG control deck with some heavy hitters like Shipbreaker Kraken, Abhorrent Overlord, and Mistcutter Hydra, and then Ashiok and Psychic Intrusion to steal my opponent's dudes. It ended up working pretty well.

I'm getting the sense that this set provides a lot of temptation to pack your deck with huge beaters. I had to make a conscious effort to swap out some attractive looking 5-drops for some fairly weak 2- and 3-drops just so I wouldn't get outraced. In draft, I think I will be valuing some of the weaker looking 2-drops more highly than I normally would. For example, Vaporkin was a lot better for me than it initially looked.

I agree that the ordeals are very good, I'll be picking these very highly. My favorite uncommon though was Rescue From The Underworld. It was a complete blowout every time I played it.

One of the best decks I played against was a RW deck that was packed with 1-drop heroic dudes and lots of 1- and 2- drop enchantments and pump spells to trigger them. It was extremely fast and hard to deal with.

Moodles, Monday, 23 September 2013 14:18 (ten years ago) link

xp Well I did pick green. :P Oh I also had 4 Boulderfalls in my pool - I played one of them and never got the chance to cast it.

Vinnie, Monday, 23 September 2013 14:22 (ten years ago) link

I played another yesterday and had a very good aggro gruul deck w/ 3 lightning strikes but ran into dude with 2 polukranos, reaper of the wilds, nemesis of mortals and I think it was keepsake? he was a bad player but it is really hard to misplay a deck like that. then I ran into elspeth. bombs seem bombier with so little hard removal. divine verdict seems better than usual when it's one of the few ways to take out a 10/10.

def gonna aim to force azorius or boros heroic in drafts, if only because they're fun to play. you can get crazy value out of auras and heroic triggers.

other than read the bones and minotaur tribal, black seems kinda bad.

iatee, Monday, 23 September 2013 15:01 (ten years ago) link

even 'kinda bad' might be going too far, but it has the most clunky midrange creatures which just don't seem very relevant when the best decks appear to win in 5 turns or make a 10/10.

iatee, Monday, 23 September 2013 15:05 (ten years ago) link

Yeah in my limited experience it seems like Heroic is really the way to a solid, aggressive, synergistic deck. the cantrip enchantments are obviously great for this and the one-mana cycle of uncommons that target two creatures can be absolute blowouts.

I do like the recent strategy of limiting good hard removal to uncommon but I do wonder the consequence now that we have a set that's really all about building up one dude to epic proportions. The 1U bounce/scry 1 feels like it may be one of the best commons in the set if the format is really going to play like that.

frogbs, Monday, 23 September 2013 15:06 (ten years ago) link

griptide even better for the same reason

iatee, Monday, 23 September 2013 15:07 (ten years ago) link

griptiding a monsterous dude basically costs your opponent 3 turns

iatee, Monday, 23 September 2013 15:07 (ten years ago) link

Sea God's Revenge was a ridiculous blowout on me one game in case anyone was wondering whether Cyclonic Rift is good.

Vinnie, Monday, 23 September 2013 15:31 (ten years ago) link

black/x looks like a weird attrition combo deck that is going to reward the people who build it just right and fail for everyone else

ciderpress, Monday, 23 September 2013 16:12 (ten years ago) link

i am sympathetic to wotc's new paradigm for removal in limited, since i have been working on designing a C/U cube and i initially started with all the various doom blade and lightning bolt variants in it, but i was finding that it was generally correct to just draft a deck with 12 removal spells because almost none of the creatures at common/uncommon are good enough to take over 1-2 mana removal. so i started cutting some of the redundancy on those effects and everything seems to play much nicer now. i feel like it's probably a similar process that magic R&D went through, though in a lower-power context than a cube

ciderpress, Monday, 23 September 2013 16:31 (ten years ago) link

well it also seems particularly logical for this set because so many abilities are about going all in on a creature

iatee, Monday, 23 September 2013 16:34 (ten years ago) link

like 'I spend 2000 mana on this creature, oh, doom blade' kinda ruins what they're going for

iatee, Monday, 23 September 2013 16:35 (ten years ago) link

yeah exactly - you can still get some pretty big tempo swings just by knocking a creature out from under a 6-mana bestow attempt or a 7-mana monstrous attempt, which is why the blue bounce spells are so nuts

ciderpress, Monday, 23 September 2013 16:37 (ten years ago) link

and when you're casting sip of hemlock for 6 you're often killing a threat that your opponent spent more than 6 mana to create

ciderpress, Monday, 23 September 2013 16:38 (ten years ago) link

casting voyage's end in response to monstrous was probably the best play i made all weekend. i wasn't even scrying off it because idk

black/x looks like a weird attrition combo deck that is going to reward the people who build it just right and fail for everyone else

there's a black creature with bestow that allows you to discard a creature to give it +2/+2 that worked really with the whip, i was sort of proud of myself to have caught that when building my pool. black also has a bunch of interesting etb triggers - i was surprised at how powerful the 3BB drain life guy was and being able to reuse him w/the whip was p strong. but i think theres probably a decent r/b aggro deck there too, the 2/3 1R creature that has regen for 2B (?) was really good for me and there are some good ways to trigger heroic in black as well, which is really important for the cheap r guys.

Lamp, Monday, 23 September 2013 17:12 (ten years ago) link

almost none of the creatures at common/uncommon are good enough to take over 1-2 mana removal

I think that's a worthy goal for development, it's not really good for a limited format to have such well-defined first-pick commons (for example Mist Raven and Trusted Forcemage). I liked the various removal options in M14 - every color had some way of dealing with creatures, but outside of one 5-mana sorcery (Liturgy of Blood) everything was conditional. Either it only hit small dudes, or it left the creature in play, or you needed to have something else out to make it work if you wanted to hit something bigger (Quag Sickness, Hunt the Weak)

frogbs, Monday, 23 September 2013 17:32 (ten years ago) link

If I try to monster up my Stoneshock Giant and it gets bounced in response, the Falter effect doesn't happen, right? The monstrous ability will "resolve", but since the creature is no longer in play, there's no second trigger? I always get confused by last known information effects.

Vinnie, Monday, 23 September 2013 18:13 (ten years ago) link

Whereas if the monstrous ability is allowed to resolve, the Falter trigger goes on the stack, at which point it can be responded to but not prevented from happening short of a Stifle. I think.

Vinnie, Monday, 23 September 2013 18:16 (ten years ago) link

correct, the monstrous trigger is separate from the monstrous activated ability so if the creature isnt in play it can't trigger

ciderpress, Monday, 23 September 2013 18:21 (ten years ago) link

really enjoying theros limited so far in my small sample size of 3 events. aura stacking is less of an issue than i thought it would be, since the bestow costs are so high and there are enough good tempo plays to punish it. colors seem reasonably well balanced. i'm happy for now.

ciderpress, Sunday, 29 September 2013 22:56 (ten years ago) link

also a strategy tip: ive run 18 lands in all my decks so far and been very happy with it even in the aggressive decks, the set has more ways than usual to get more out of your mana late, plus scry to help keep you find late action, so i think it's much more likely to lose from screw than from flood in this format

ciderpress, Sunday, 29 September 2013 23:37 (ten years ago) link

I lost a game from flood while playing 16 lands tonight. drew 12...

main decked 4 dragon mantle and would do so again

iatee, Monday, 30 September 2013 00:22 (ten years ago) link

so ftr ars arcanum predicted:

4. I think that blue is the best color in the format, and I’m torn between black and green for the second best color. However, both red and white could be quite surprising, because Heroic is such a difficult mechanic to evaluate. It feels like blue, black, and green are best equipped to deal with the highly variable tempo of the format. The lynchpin commons that I see defining these colors are Nimbus Naiad, Gray Merchant of Asphodel, and Leafcrown Dryad.

which is already lol (I mean not on blue)

iatee, Monday, 30 September 2013 18:08 (ten years ago) link

explain for the slow kids plz

Roberto Spiralli, Monday, 30 September 2013 18:14 (ten years ago) link

white-based heroic decks are probably the best archetypes, red aggro is good in all its forms

green/black are fine in the right decks but neither of them is the 2nd...or 3rd best color

iatee, Monday, 30 September 2013 18:19 (ten years ago) link

i'm all for trying to prove the guy wrong but it seems way too early to try to figure out what the best color is - at this point in RTR season everyone was convinced that Rakdos Unleash aggro trumped all

frogbs, Monday, 30 September 2013 18:20 (ten years ago) link

I just want him to be wrong faster

iatee, Monday, 30 September 2013 18:25 (ten years ago) link

in any case doing the opposite of what he says seems like a good strategy given his 'data-based' takes on the last few sets

iatee, Monday, 30 September 2013 18:26 (ten years ago) link

Don't worry, he'll be proven wrong soon enough, but I agree with frogbs that before a format hits MTGO it's basically impossible to tell how things will shake out

Vinnie, Monday, 30 September 2013 18:28 (ten years ago) link

his M14 article was good! but yeah it definitely seemed like he drew some pretty dodgy conclusions about the last block, as I recall he named perennial 10th-pick Runner's Bane as one of DGR's best commons

frogbs, Monday, 30 September 2013 18:41 (ten years ago) link

runner's bane was pretty good in my experience but yeah not a premium removal

i think the colors are pretty balanced in theros, white has the lion's share of nut draw decks though which tend to perform best early in the format before people realize they need to actually interact before turn 4

ciderpress, Monday, 30 September 2013 19:41 (ten years ago) link

see also people thinking rakdos was best early on

ciderpress, Monday, 30 September 2013 19:42 (ten years ago) link

and gw aggro in innistrad

ciderpress, Monday, 30 September 2013 19:42 (ten years ago) link

black and green have terrible options for the first 4 turns. aggro black doesn't even get its vanilla bear to be a vanilla bear.

iatee, Monday, 30 September 2013 19:43 (ten years ago) link

I feel like the 3/3 for 1GW that draws a card if you have any +1/+1 counters on anything is gonna be nuts

frogbs, Monday, 30 September 2013 19:46 (ten years ago) link

green has reach bear and mana guy which are both fine, and the scorpion if you're planning to go long. agree that black is lacking in early game though the 1/1 deathtouch is reasonable in this set, and pharika's cure is actually pretty important there i think

ciderpress, Monday, 30 September 2013 19:46 (ten years ago) link

1GW guy not particularly nuts from what i've seen so far. its fine though

ciderpress, Monday, 30 September 2013 19:48 (ten years ago) link

yeah small deathtouch dudes are always good, especially if the set revolves around building up your dudes. I remember the 1/1 deathtouch for B in Innistrad being really underdrafted.

frogbs, Monday, 30 September 2013 19:48 (ten years ago) link

xp well it seems like both colors have a lot of things to add counters so the trigger should almost always go off, plus a 3/3 for 3 seems solid here

frogbs, Monday, 30 September 2013 19:49 (ten years ago) link

1/1 deathtouch is pretty good value when you can bestow him, but that still doesn't help you early game. cure is good.

iatee, Monday, 30 September 2013 19:49 (ten years ago) link

1gw is a good card in a weak color pairing

iatee, Monday, 30 September 2013 19:50 (ten years ago) link

the white heroic deck is also kind of shallow at common, theres only so many wingsteed riders in a draft pod whcih will cap its effectiveness a bit since everyone wants those

ciderpress, Monday, 30 September 2013 19:51 (ten years ago) link

yep and if you flame out w/ heroic and don't get the triggers your deck is pretty shallow and can't deal w/ a 4/5 on turn 5. but when someone has all the pieces it's almost as fast as gtc-boros.

iatee, Monday, 30 September 2013 19:54 (ten years ago) link

like one drops are highly relevant in this set

iatee, Monday, 30 September 2013 19:54 (ten years ago) link

yeah i was surprised at how reasonable the 1/1 lifelink bestow guy is

set feels a lot like innistrad in how curving out well is a huge advantage

ciderpress, Monday, 30 September 2013 19:55 (ten years ago) link

yeah the bestow guy seems always playable, the 1/1 token maker and the 1/2 white dude are all easy maindeck choices. the black 2/1 gravecrawler and satyr are both also easy includes if you get them.

iatee, Monday, 30 September 2013 19:58 (ten years ago) link

already bragged to lamp about this but opened xenagos *and* elspeth in last night's draft

had a funky 'play lots of walls and bounce and the trojan horse card until you draw elspeth' deck

iatee, Wednesday, 2 October 2013 13:35 (ten years ago) link

sending the trojan horse on a rescue mission to the underworld is fun since when it comes back your opponent gets it back and is stuck with it

ciderpress, Wednesday, 2 October 2013 14:12 (ten years ago) link

I'm a big fan of the card even tho it's bad in most decks

iatee, Wednesday, 2 October 2013 14:46 (ten years ago) link

seems really good to me in any deck that wants to go long

ciderpress, Wednesday, 2 October 2013 15:24 (ten years ago) link

well it discourages you from attacking on the ground so a lot of green monstrous decks, despite wanting to go long, aren't gonna be getting much value from trojan horse into asp. but it's really good in basically any base blue deck - stalling til you get your bounce cards / smashing w/ vaporkins etc.

iatee, Wednesday, 2 October 2013 15:34 (ten years ago) link

it seems pretty terrible, you skip your 4 drop in order to instead give your opponent a blocker that will, by turn 7, have produced three 1/1 creatures. play it any later than that and it gets even worse. plus it stops you from attacking with any ground creature bigger than a 3/3. at least there aren't a lot of sac effects.

that said, my Zedruu EDH deck loves it :)

frogbs, Wednesday, 2 October 2013 15:36 (ten years ago) link

first two winning THS draft decks:
http://i.imgur.com/xPLaaXd.jpg
http://i.imgur.com/d54LrkP.jpg

ciderpress, Saturday, 5 October 2013 20:56 (ten years ago) link

Do people just not read the card Time to Feed? Because I'm getting them 11th pick, not only is it a Prey Upon w/ upside (for 2G), but it also triggers Heroic

frogbs, Saturday, 5 October 2013 22:09 (ten years ago) link

theres a pretty big difference between G and 2G, which 3 life and heroic triggers doesn't really make up. its still a fine card and can be straight up good if you have a bunch of the green heroic guys but not every green deck needs the effect

ciderpress, Saturday, 5 October 2013 22:28 (ten years ago) link

for a fight effect (which doesn't get played early anyway) the extra 2 mana doesn't seem to matter much. I dunno - I drafted 4 in my prerelease deck online and they've done a lot of work.

this set is playing really well so far. Scry is such a great limited mechanic.

frogbs, Saturday, 5 October 2013 23:32 (ten years ago) link

here's another 3-0 draft deck
http://i.imgur.com/F6JzkmT.jpg

been doing well with these BUG decks so far, this one's not abusing the graveyard really but it's possible to do some fun stuff with that in these colors

ciderpress, Sunday, 6 October 2013 03:39 (ten years ago) link

actual lol @ those draft decks

Lamp, Sunday, 6 October 2013 04:00 (ten years ago) link

they are pretty loose yes if that;s what you're loling about

ciderpress, Sunday, 6 October 2013 05:01 (ten years ago) link

this last one was actually good though i think

ciderpress, Sunday, 6 October 2013 05:01 (ten years ago) link

haha thats the one i like the least. but it was mostly that you got triple searing spear. i've had triple searing spear once in this format, idk why people keep passing it, it is the best.

i went 2-1 twice today with so so decks. i have been forcing u/r tempo decks because lightning w/e and voyage's end have been consistently amazing for me in paper drafts and i cannot seem to pass either of those cards or the uncommon chimera. iatee keep trying to convince me that u/w is a way better tempo deck but im not having it.

Lamp, Sunday, 6 October 2013 05:23 (ten years ago) link

i like UR tempo too but haven't won out with it yet. its better than white if you get 3 searing spears though!

ciderpress, Sunday, 6 October 2013 05:38 (ten years ago) link

I feel like a lot of red creatures are bad in the ur build. but yeah searing spear is insane in this format.

iatee, Monday, 7 October 2013 14:09 (ten years ago) link

http://www.mtggoldfish.com/limited/analysis/draft/theros-theros-theros
http://www.mtggoldfish.com/limited/cards/draft/theros-theros-theros

color ranking fits my views on the format but the fact that these numbers are all within 1% of each other - and even the strongest performing deck, boros, is only at 54% - does suggest that this format is very balanced

iatee, Tuesday, 8 October 2013 16:30 (ten years ago) link

i'm a bit surprised at how low UW is in the color pairs since that seems to be the thing i most consistently lose to, but the margins are so small that it's probably not significant yet

ciderpress, Wednesday, 9 October 2013 03:03 (ten years ago) link

yeah UW heroic with a zillion combat tricks and lots of scry seems nearly impossible to beat sometimes

frogbs, Wednesday, 9 October 2013 03:17 (ten years ago) link

3 color seems really doable in this format

yesterday I had a rad 4c 2 polis crusher, 2 chained to the rocks, 2 horizon chimera deck w/ tons of fixing

iatee, Monday, 14 October 2013 17:15 (ten years ago) link

also my last 4 drafts have involved opening: 2 elspeths, xenagos, thoughtseize

I didn't open a single voice despite playing dgm all the time so this makes up for it

iatee, Monday, 14 October 2013 17:17 (ten years ago) link

i have been killing theros limited. currently @ an 81% win rate across paper and mtgo. i have no specific strategy except never drafting green and its def working

Lamp, Monday, 14 October 2013 18:00 (ten years ago) link

omg you were trying to convince me green was better than white like less than two weeks ago

iatee, Monday, 14 October 2013 18:12 (ten years ago) link

green seems like it should be really good! it just somehow is terrible in practice. also i don't really like white that much either but partly because i feel like whites somewhat overdrafted

Lamp, Monday, 14 October 2013 18:15 (ten years ago) link

green being good or not seems to depend on whether you can get one or more asps

iatee, Monday, 14 October 2013 18:15 (ten years ago) link

like time and time again I run up against a green deck and the asp is pretty much the only relevant card they play but it is quite relevant. if the rest of green were better it might even be overpowered for a common, instead it just anchors an otherwise bad deck.

iatee, Monday, 14 October 2013 18:21 (ten years ago) link

i feel like green just doesn't have enough ways to generate tempo in theros? the cards themselves are good and like r/g seems like it should just be amazing in this format but i am never happy to have a bunch of dumb green creatures, even the asp doesn't really do what i want cards in my draft deck to do, which is to generate tempo

Lamp, Monday, 14 October 2013 18:24 (ten years ago) link

i've been pretty bad with it...winrate around 50%, winding up with a lot of heavy blue decks that have a lot of bounce and scry but no solid creature base. so basically my games have been me getting to turn 12, running out of stuff, and losing because I have no creature base - Sea God's Revenge doesn't do much when all you have are Omenspeakers on the board. Believe it or not green with its 9th pick Nissan Couriers and Time to Feeds is the only way I've had any success here.

that said I really dig the draft format. the decision to move clean, efficient removal out of common (and uncommon, come to think of it!) really makes a big difference. you can spend 12 mana total on a monster snake and know there are only a few cards at common and uncommon that will take care of it. the only unconditional kill spell at common costs 6! (and is very playable, too!) There doesn't seem to be any consensus first picks here - Lightning Strike seems like maybe the best common, but the other common removal is nowhere near as good, even Lash of the Whip (2nd best common removal spell?) is 5 mana. Wingsteed Rider is quite good. Griptide too.

frogbs, Monday, 14 October 2013 20:22 (ten years ago) link

yeah best commons are strike, voyages end, griptide, rider, asp, nimbus. that's roughly the order I'd first pick them.

iatee, Monday, 14 October 2013 22:56 (ten years ago) link

i dont think green's that bad, if it's the weakest color it's only by a tiny bit. i had a good one earlier but it had polukranos, boon satyr, and arbor colossus so yeah not the most representative of the color maybe

ciderpress, Monday, 14 October 2013 23:26 (ten years ago) link

Lamp have you played any standard yet? i'm struggling to find a deck i enjoy that doesn't get crushed by red aggro or the Thassa deck which seem to be the main things you have to beat right now

ciderpress, Monday, 14 October 2013 23:30 (ten years ago) link

Gray Merchant deserves a spot on that list IMO

frogbs, Tuesday, 15 October 2013 00:29 (ten years ago) link

man people are really devoted to that guy but I think he's mediocre 75% of the decks he's in

iatee, Tuesday, 15 October 2013 01:36 (ten years ago) link

Lamp have you played any standard yet? i'm struggling to find a deck i enjoy that doesn't get crushed by red aggro or the Thassa deck which seem to be the main things you have to beat right now

i played a bunch pre-pt with some people here to test and i finished X-1 in a small cash tournament w/something that looked a lot like the orzhov midrange deck chapin and reitzel played at the pt this weekend. i had been playing around with a few different whip decks on mtgo and have had some success with golgari graveyard which played 7 enablers and lotleth trolls in order to fill the graveyard and a bunch of strong value creatures in g/b plus some removal. abrupt decay seems really good rn and it has a decent match-up against supreme verdict decks. the thassa deck wasn't really a thing yet though so i don't know how good yr devotion match-ups are? like, you have game against red for sure and i think scavenging ooze is actually p good against them but the blue decks require more removal than i was running and can probably just get ahead and sit on stuff while your answers are spread a little thin

Lamp, Tuesday, 15 October 2013 02:37 (ten years ago) link

having your removal spell in hand be abrupt decay when they play a master of waves for 4 or 5 is pretty miserable i can tell you that

ciderpress, Tuesday, 15 October 2013 02:56 (ten years ago) link

had a goofy old pack chaos draft last night w/ my friends and opened a wasteland

iatee, Wednesday, 16 October 2013 13:50 (ten years ago) link

Finally got the R/U deck to work. Having 13 creatures definitely helped. Spellheart Chimera + Steam Augury was such a cool combo (or at least, it wound up being one). Still went 2-1 because of a nuts UW heroic deck (which I'm convinced is the best deck in the format) but at least it was fun to play!

frogbs, Wednesday, 16 October 2013 19:24 (ten years ago) link

http://puremtgo.com/articles/ars-arcanum-theros-draft-overview

basically agree with this though I don't think 'black devotion' can really be drafted reliably enough to be considered an archetype. any deck that relies on drafting multiple copies of a single card is more of a gimmick deck than a format staple.

iatee, Thursday, 17 October 2013 14:15 (ten years ago) link

note that he avoids mentioning that all his predictions were wrong

iatee, Thursday, 17 October 2013 14:16 (ten years ago) link

there really aren't many good two-drop commons in this format are there? the 2/2 1G reach bestow guy maybe, Vaporkin...what else?

frogbs, Thursday, 17 October 2013 15:13 (ten years ago) link

voyaging satyr, returned phalanx, baleful eidolon, leonin snarecaster, omenspeaker are all good though nothing's an auto-include really other than maybe leafcrown dryad

ciderpress, Thursday, 17 October 2013 15:28 (ten years ago) link

is arena athlete an uncommon? i really like that guy

Lamp, Thursday, 17 October 2013 15:30 (ten years ago) link

yeah thats unc

really surprised at the winrate chart since many people seem to think that UR is the weakest blue deck and even the weakest pair overall

ciderpress, Thursday, 17 October 2013 15:31 (ten years ago) link

haha early on i was trying to convince iatee that u/r spells was the best archetype in theros. i am currently 22-5 drafting theros on mtgo and i was playing a lot of u/r. i think his point that it was just reasonably open compared to other stuff feels true, i was getting really solid red cards 8-10th. i often played 16 lands 10 creature decks in u/r stuff like form on the adept, lots of good twos to target with ordeals, great tempo.

Lamp, Thursday, 17 October 2013 15:38 (ten years ago) link

u/r is great so long as you get enough creatures

frogbs, Thursday, 17 October 2013 16:13 (ten years ago) link

you dont need that many creatures if your spells are good

ciderpress, Thursday, 17 October 2013 17:32 (ten years ago) link

well. the way I see it having a bunch of bounce and low-level creature kill (stuff that kills small dudes but not fatties) will definitely help prolong the game but you still need your own dudes, particularly ones that don't die to most common removal. if you don't have that you just wind up waiting for your opponent to play the threat you can't kill.

frogbs, Thursday, 17 October 2013 17:45 (ten years ago) link

never thought i'd be caught dead playing mono-black in standard, but had some success with it in testing last night and chaining gray merchants in constructed is pretty fun

ciderpress, Friday, 18 October 2013 14:33 (ten years ago) link

I've been toying with this too, but I can't quite bring myself to ditching my green and red spells. My deck right now is more black devotion lite.

Moodles, Friday, 18 October 2013 15:46 (ten years ago) link

http://www.mtggoldfish.com/deck/205992

^ cool standard deck imo

Lamp, Friday, 18 October 2013 16:21 (ten years ago) link

Surprised they didn't find a way to include Chained to the Rock in there

frogbs, Friday, 18 October 2013 16:30 (ten years ago) link

i tested that white weenie deck, its definitely my style but is a bit rough vs the devotion decks that can flood the board pretty fast

ciderpress, Friday, 18 October 2013 16:47 (ten years ago) link

here's a good (& pretty cheap) RDW deck i've been playing:

4 rakdos cackler
4 burning-tree emissary
4 firefist striker
4 ash zealot
4 chandra's phoenix
4 boros reckoner
4 fanatic of mogis

4 lightning strike
4 magma jet
3 shock

21 mountain

sideboard:
1 hammer of purphoros
2 skullcrack
2 chandra, pyromaster
3 mizzium mortars
4 frostburn weird
3 ratchet bomb

ciderpress, Tuesday, 22 October 2013 03:00 (ten years ago) link

i have no idea what's good in standard but that looks pretty solid, makes me glad that CoP: Red has been out of standard for a long time

frogbs, Tuesday, 22 October 2013 13:25 (ten years ago) link

cider i saw you 4-0'd with that - what do you think of the (pricier) chandra red deck?

Lamp, Tuesday, 22 October 2013 17:46 (ten years ago) link

What kind of prize support do your local shops have for events?

Had a FB complaint about the prize support for Theros Game Day on Saturday, turns out my manager didn't give out anything but a Theros game pad and some foil packs and thinks that was fine. So I'm going to have to set up a prize system for Friday Night Magic and game days, I guess, but I don't know shit about Magic.

Kiarostami bag (milo z), Tuesday, 22 October 2013 18:05 (ten years ago) link

for a traditional 8 man draft, mine does 6-4-3-3 packs for 1/2/3/4, the hipster wburg one I go to once in a blue moon does 8-4-2-2. those are both probably 'fair' and mirror the online draft payout, though the second one is less egalitarian and not necessarily good for morale for new players. I wish mine did store credit.

iatee, Tuesday, 22 October 2013 18:15 (ten years ago) link

milo for a constructed tournament like game day the players should only be getting prizes if they're paying to enter the tournament. the only official prize support from wizards for game day are the promo cards and the play mat. there are a bunch of ways to organize prize structure for small shop tournaments like fnm and game day most of which involve some trade-offs, i think mostly a store just needs to have a clear, consistent policy. if your shop has a bunch of regulars for stuff like fnm i would talk to them and see sort of prize structure they're interested in

Lamp, Tuesday, 22 October 2013 18:32 (ten years ago) link

fwiw the game day i played in was $5 to enter. all that money went into the prize pool, everyone that plays gets a promo cards, top 8 got another foil promo card. the winner got a playmat. the prize money was split btw the top 8 players not actually sure how the breakdown worked % wise but i got ~30% of the pool for splitting the finals

Lamp, Tuesday, 22 October 2013 18:35 (ten years ago) link

the store i play at has a pretty basic setup for FNM that works well for everyone as far as i know:

standard constructed - $5 entry fee, a fixed 4 swiss rounds of play regardless of attendance, pay out store credit prizes by record to everyone with a 3-1 record or better, in a way such that you pay out most of the entry money

booster draft - $15 entry fee, form 8-man pods, draft and play 3 rounds swiss, pay out store credit $25 to 1st place and $15 to 2nd place in each draft pod

for larger events with a top 8 cut to elimination rounds like Game Day you have to improvise a bit more with the payouts but its still $5 entry per player for constructed and the prize pool is still about $5 per player

ciderpress, Tuesday, 22 October 2013 21:17 (ten years ago) link

cider i saw you 4-0'd with that - what do you think of the (pricier) chandra red deck?

― Lamp, Tuesday, October 22, 2013 1:46 PM (3 hours ago) Bookmark Flag Post Permalink


what's the chandra deck? i've only seen the nykthos red deck which i think is probably good with the right build, haven't tried it yet

ciderpress, Tuesday, 22 October 2013 21:18 (ten years ago) link

2 Boros Guildgate
13 Mountain
2 Mutavault
4 Sacred Foundry
4 Temple of Triumph
25 lands

4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Stormbreath Dragon
16 creatures

2 Chained to the Rocks
3 Chandra, Pyromaster
3 Lightning Strike
4 Magma Jet
2 Mizzium Mortars
3 Shock
2 Warleader's Helix
19 other spells

Sideboard
3 Anger of the Gods
1 Assemble the Legion
2 Chained to the Rocks
1 Hammer of Purphoros
1 Mizzium Mortars
2 Pithing Needle
2 Ratchet Bomb
1 Shock
2 Wear // Tear
15 sideboard cards

ive seen versions that cut the ash zealots for even more burn which seems p good. i've been thinking about red because of all the monoblack decks that ive been playing against and i have all the cards for this except the dragons

Lamp, Wednesday, 23 October 2013 02:36 (ten years ago) link

ok yeah i've seen that one floating around and i think ash zealot is probably bad there

i would rather play reynad's naya deck if i'm going to play a red control deck, i think it looks better than this one. either way i think you want more than 1 assemble the legion in the 75 since black can't interact with that at all

ciderpress, Wednesday, 23 October 2013 13:31 (ten years ago) link

Theros prices seem pretty deflated on MTGO now, any idea what to pick up? Chained to the Rock at one ticket apiece seems like a good deal...

frogbs, Wednesday, 23 October 2013 13:55 (ten years ago) link

steam augury at 11 cents seems like a freeroll to me

ciderpress, Wednesday, 23 October 2013 13:58 (ten years ago) link

yeah I saw that too - I mean it's not FoF but it compares well enough that I think it'll find a home someday. actually MTGOTraders has it at 6 cents...even better

other potential good values:
Anger of the Gods = $1.36 - could be a t2 staple?
Chained to the Rocks - only $.70 now
Firedrinker Satyr - $.27 ...could Modern use this?
Fleecemane Lion - $.81
Nighthowler - $.05 - seems like it's really well costed, I always thought it was the best of the Bestow dudes

frogbs, Wednesday, 23 October 2013 14:04 (ten years ago) link

also reaper of the wilds is a good card thats already seen some standard play but suffers from missing its dual land still

ciderpress, Wednesday, 23 October 2013 14:06 (ten years ago) link

i don't remember slagstorm ever being more than a couple tix so i don't know how much room anger of the gods has to grow. chained to the rocks is good but the most comparable card, detention sphere, has been <1 ticket for a long time.

firedrinker satyr is not very good but maybe should be worth more just from being a 1-drop for rdw. def not modern playable if the superior rakdos cackler doesn't cut it there. i'm not that high on lion.

ciderpress, Wednesday, 23 October 2013 14:12 (ten years ago) link

oh also prophet of kruphix is awesome and should be worth something eventually even if it doesn't stick in a standard deck

ciderpress, Wednesday, 23 October 2013 14:14 (ten years ago) link

i would rather play reynad's naya deck if i'm going to play a red control deck, i think it looks better than this one

idk he has approximately 34 planeswalker cards in there for some reason none of which seem to compliment each other and the mana looks pretty terrible. fwiw i am completely willing to be wrong abt this and loxodon smiter seems like kind of a sweet card to be playing but i prefer the boros lists. there have been a couple of cleaner 4-0 lists in the last couple of days that added elspeth and i think its a deck to watch

i bought swan songs on mtgo on the chance that its an important sideboard card in eternal match-ups and its like ten cents or something. thats my speculation

Lamp, Wednesday, 23 October 2013 14:22 (ten years ago) link

yeah thinking about it more i think its probably right to just play RW buti still don't like ash zealot unless you're running purphoros and/or nykthos

ciderpress, Wednesday, 23 October 2013 14:54 (ten years ago) link

i also wish there was 1 more way to go deeper into your deck other than chandra + magma jet

ciderpress, Wednesday, 23 October 2013 15:19 (ten years ago) link

haha me too. wish there was something of value to do w/wild guess other than run the not very good rn pyromancer

Lamp, Wednesday, 23 October 2013 15:25 (ten years ago) link

purphomancer decks w/assemble just fold to like, everything though rn but man that feels sweet

Lamp, Wednesday, 23 October 2013 15:26 (ten years ago) link

do any of you MTG nerds play on OCTGN?

Mordy , Wednesday, 23 October 2013 18:24 (ten years ago) link

nope

cockatrice is the current standard for free MTG-ing, as far as i know. dont know anyone who still uses OCTGN

ciderpress, Wednesday, 23 October 2013 19:07 (ten years ago) link

whoa

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/10212013/vintagemasters

essentially power 9 cards are coming, but they're basically as rare as foil mythics, and the set itself is gonna be double MSRP. dunno how this is going to be much different than Masters Edition

frogbs, Thursday, 24 October 2013 01:28 (ten years ago) link

here's what i'm working on for standard now:

4 elvish mystic
4 experiment one
4 burning-tree emissary
4 kalonian tusker
2 scavenging ooze
4 boon satyr
4 reverent hunter
4 ghor-clan rampager
3 nylea, god of the hunt
1 polukranos, world eater

3 domri rade

4 stomping ground
4 temple of abandon
2 mountain
12 forest
1 nykthos, shrine to nyx

sideboard:
4 mistcutter hydra
3 nylea's disciple
1 polukranos, world eater
2 flesh//blood
2 time to feed
2 garruk, caller of beasts
1 bow of nylea

basically trying to build the best ghor-clan rampager deck since that card is way underplayed right now. blood is also awesome and should maybe just be maindeck, it's only bad vs supreme verdict decks.

ciderpress, Wednesday, 30 October 2013 15:56 (ten years ago) link

looks like it would be fun to play. is there no room for savageborn hydra?

Roberto Spiralli, Wednesday, 30 October 2013 16:56 (ten years ago) link

i like arbor colossus a lot in those r/g lists

Lamp, Wednesday, 30 October 2013 17:43 (ten years ago) link

this deck's too aggro for either of those, its not the ramp deck where you're generating a ton of mana

ciderpress, Wednesday, 30 October 2013 17:47 (ten years ago) link

idk if you cant play a 6/6 for 5 in yr elvish mystic deck than

Lamp, Wednesday, 30 October 2013 17:49 (ten years ago) link

also if if you're playing 3 nyleas it seems good? i am terrible w/ r/g decks though, i could not find any success w/domri decks last season

Lamp, Wednesday, 30 October 2013 17:50 (ten years ago) link

yeah i might try it but i want to be more compact i think. mana efficiency seems to be the key to beating the sea of mono-black attrition decks

ciderpress, Wednesday, 30 October 2013 17:59 (ten years ago) link

yeah monoblack is everywhere online despite it not being that good in the meta. i dont really like that deck and have been playing both u/w control decks w/prognostic sphinx and variations on r/w control to some success. i really, really like the u/w list but its not a deck that i enjoy playing esp because of the uptick in control mirrors over the last week. the r/w list is more fun but kinda loose.

Lamp, Wednesday, 30 October 2013 18:13 (ten years ago) link

http://www.channelfireball.com/articles/silvestri-says-stats/

iatee, Friday, 1 November 2013 14:43 (ten years ago) link

yeah i saw that - biggest takeaway i can find so far is that sea god's revenge is incredibly overvalued, several 'bad' commons are outperforming it in this sample

ciderpress, Friday, 1 November 2013 14:57 (ten years ago) link

or maybe not, i misinterpreted how the scoring works here, but it still seems like its worse than the good commons and good cheaper uncommons

ciderpress, Friday, 1 November 2013 15:02 (ten years ago) link

it really depends on your deck. a fast uw deck doesn't really want it more than another heroic trigger, but for other decks it's regularly a blowout.

iatee, Friday, 1 November 2013 15:03 (ten years ago) link

also although the ordeals have a high win % they also have a high 'this is why you lost' factor when you get lightning striked

iatee, Friday, 1 November 2013 15:06 (ten years ago) link

I keep complaining to lamp about them, I think they are the biggest mistake in the format

iatee, Friday, 1 November 2013 15:07 (ten years ago) link

yeah ordeals are some of the most swingy high risk/high reward cards we've gotten in a while

ciderpress, Friday, 1 November 2013 15:08 (ten years ago) link

also i am reasonably certain now that nimbus naiad is the best common, stats be damned

ciderpress, Friday, 1 November 2013 15:09 (ten years ago) link

I wouldn't take it over voyage's end or lightning strike but yeah...it's really good...

iatee, Friday, 1 November 2013 15:10 (ten years ago) link

I'd take it over Voyage's End at least!

Sea God - yes it definitely seems a little overrated. My first thought was that it was almost an Uncommon Cyclonic Rift but THS is faster than RTR and doesn't have a token strategy, plus the sorcery speed really does hamper it. As good as it can be I think it fits into that category of "expensive + situational" which does not make for great limited cards.

frogbs, Friday, 1 November 2013 15:15 (ten years ago) link

I seem to get murdered by the Ordeals over and over - turn 2 play on a Hoplite is nearly unbeatable unless you have the Voyage's End right then and there. I'm surprised that anyone would diss the Hoplite, it's a 1-drop that's revelant late game and is really hard to block.

frogbs, Friday, 1 November 2013 15:16 (ten years ago) link

ehh come draft w/ me and give me all the voyage's ends and sea god's revenges

iatee, Friday, 1 November 2013 15:16 (ten years ago) link

yeah stupid ordeal wins are (among) the reasons why lightning strike and end are even better than normal

iatee, Friday, 1 November 2013 15:17 (ten years ago) link

I'm fully aware of the strength of Voyage's End, just that my evaluation of the 3 strongest commons are Lightning Strike/Nimbus Naiad/Voyage's End. The Naiad just does so much in this set, I think just in general I tend to value proactive cards over reactive ones. Maybe to a fault.

frogbs, Friday, 1 November 2013 15:39 (ten years ago) link

the numbers actually push god's willing ahead of all of those

iatee, Friday, 1 November 2013 15:39 (ten years ago) link

i don't like the rescaling by CMC for cards with 1-4 CMC since its rare to be able to win a game where you don't hit 4 regardless of how many cheap spells you have

i think gods willing is the 2nd best white common but there's no way it's better than wingsteed rider.

ciderpress, Friday, 1 November 2013 15:42 (ten years ago) link

i think satyr hedonist is the burning-tree emissary of this set. way stronger card than it looks on the surface, lots of big red mana costs that are devastating when used a couple turns earlier than you're supposed to

― ciderpress, Wednesday, September 18, 2013 11:40 AM (1 month ago) Bookmark Flag Post Permalink


lmao

ciderpress, Friday, 1 November 2013 16:56 (ten years ago) link

yeah i agree, the reweighting by cmc is superflawed. also agree that rider is better than gods willing. i also take eidolon over willing. in the comments to that article someone suggests a better way of weighting the win % and he and his friend rejig their formula a bit. i think those results are probably better although its still annoying to be basically guessing at these likelihoods.

Lamp, Friday, 1 November 2013 16:57 (ten years ago) link

haha fwiw i have used hedonist that way exactly once

Lamp, Friday, 1 November 2013 16:57 (ten years ago) link

my friend tried to convince me it was great and so I tried it exactly once and ramped into a 5 and got voyage's ended immediately and now I will never do it again

iatee, Friday, 1 November 2013 17:00 (ten years ago) link

well i was talking about constructed there

but i completely missed on nykthos doing the same thing without having to play or throw away a 2/1

ciderpress, Friday, 1 November 2013 17:03 (ten years ago) link

in limited its basically there to threaten monstrous early so you can attack your ill-tempered cyclops into a 4/4 on turn 5 or whatever. pretty circumstantial for it to matter

ciderpress, Friday, 1 November 2013 17:05 (ten years ago) link

what is this...constructed...you speak of

iatee, Friday, 1 November 2013 17:05 (ten years ago) link

constructed is an awful timesink, please continue to ignore it. don't end up like me, devoting actual brainpower towards single-set block constructed and the like

ciderpress, Friday, 1 November 2013 17:14 (ten years ago) link

I'm slowly trading towards a modern deck

iatee, Friday, 1 November 2013 17:16 (ten years ago) link

which one? modern is actually pretty sweet, probably my favorite format though i'm finally getting tired of birthing pod and shopping around for a new deck to learn now

ciderpress, Friday, 1 November 2013 17:17 (ten years ago) link

uwr

which I know isn't very t1 atm but it's just how I like to play magic

iatee, Friday, 1 November 2013 17:17 (ten years ago) link

cool, uwr not my style but like jund it's always a safe bet to be playable

the zendikar fetchlands are probably the worst part of modern now, i'm feeling pretty dumb for trading some away before they rotated from standard. had to buy them back later at like 25 bucks each instead of 10 and they're even higher now

ciderpress, Friday, 1 November 2013 17:21 (ten years ago) link

yeah I have a friend in my edh group that has full sets of them and he's cool w/ sharing so I think I might just build the deck minus those and borrow for an event

iatee, Friday, 1 November 2013 17:23 (ten years ago) link

cause spending $50 on a scalding tarn seems like a bad investment

iatee, Friday, 1 November 2013 17:23 (ten years ago) link

yeah it seems very likely to get a reprint within the next few years, either in a modern masters 2, or a zendikar 2 since zendikar seems like the most likely set to get a sequel other than the inevitable ravnica 3.

ciderpress, Friday, 1 November 2013 17:31 (ten years ago) link

its pretty weird in retrospect how zendikar was the set that saved magic commercially despite being a mediocre-to-bad limited format. i guess quality of limited play is just not that correlated with overall sales though.

ciderpress, Friday, 1 November 2013 17:39 (ten years ago) link

iatee and i have talked about this - i would bet actual money on a reprint of zendikar and onslaught in the fall 2015 block. i'm not sure if they'll do zen II set but 2015 would be the same gap btw zen and zen II as they had btw rav and rtr. and it gives people enough of a break from shocks and 'good mana' in standard. and fetches are the biggest barrier to wider adoption of the modern format imo. mm 2 also showed that reprints of high-value utility cards don't hurt the price of original printings that much so people that have sunk money into onslaught fetches won't lose too much, they will still command a premium.

Lamp, Friday, 1 November 2013 17:46 (ten years ago) link

xp well look at avacyn restored, that set sold huge

frogbs, Friday, 1 November 2013 17:48 (ten years ago) link

I'm tooling around with B/R decks in Limited and it's actually working quite well. Akroan Crusader is working really well for me, you can put a Dragon's Breath, Ordeal, or Scourgemark on him and hit for 3 on turn two and even gain a little card advantage. Even Titan's Strength seems good, you can get in for 5 right away. Scry seems real good too since your plan is so well-defined. Two-Headed Cerberus is also quite good with all those cards. All of these are late picks too. I also love Kragma Warcaller as a late drop since it essentially can throw 8 power worth of attacks with haste out of nowhere. Runs smooth with 16 lands too.

frogbs, Monday, 4 November 2013 20:33 (ten years ago) link

RB is def the most underdrafted aggro deck yeah. but i actually think its strength is not having to play super-circumstantial cards like akroan crusader.

ciderpress, Monday, 4 November 2013 20:42 (ten years ago) link

Yeah but you still want some kind of one-drop ideally. Potent of Betrayal can be nuts in this deck b/c the format sometimes revolves around building up big dudes that can't be taken out by anything short of Hemlock, and it seems like nobody ever really sees it coming.

frogbs, Monday, 4 November 2013 20:54 (ten years ago) link

by the way I'm gonna go ahead and reverse course on Akroan Horse, it's definitely not first-pick worthy but every time I've had it played on me it's been a nuisance. There are really not any ways for your opponent to just sac it and even if the "average" game only goes on for 3 turns after you play it you have to consider that the Horse is the sort of card that really encourages long games. Maybe it would be bad vs. decks with lots of fliers but I'm turning around on the card.

frogbs, Monday, 4 November 2013 20:56 (ten years ago) link

Had what I thought was a sweet Dimir build this weekend at a PTQ: Bident, Gorgon, Lash, Shipwreck Singer, Sip of Hemlock, 2 Naiads, 2 Disciple of Phenax, 2 Gray Merchant, 2 Baleful Eidolon, black Emissary, Dissolve, Vaporkin, Artisan of Forms and some other cards I can't remember (it was a great curve overall). Won the first two rounds, lost the next 3 pretty handily. With PTQs, I'm starting to believe whenever I think my deck is good, it isn't, and vice versa. Is my deck about average for Theros sealed or better than average?

Vinnie, Monday, 4 November 2013 22:13 (ten years ago) link

Oh double Omenspeaker too, that was great

Vinnie, Monday, 4 November 2013 22:15 (ten years ago) link

were you getting outraced by heroic decks?

Moodles, Monday, 4 November 2013 22:15 (ten years ago) link

that looks pretty decent but I'm guessing you really needed some of those 3/3 2-drop walls?

frogbs, Monday, 4 November 2013 22:15 (ten years ago) link

baleful eidolon handles that role okay in a pinch

that deck sounds good, i guess you just have to run better or play better. i dunno what to say.

ciderpress, Monday, 4 November 2013 22:28 (ten years ago) link

The 3/3 guys would have been nice but I didn't play against any Heroic decks actually. Lost to a grindy deck with Elspeth and Archon, a UR Minotaur deck that got the hasty guy all three games, and a solid UW deck. Didn't mean for it to come off as complaining - even the best sealed deck can lose to variance and I definitely could have played better anyway - I was more curious how strong the average Theros sealed deck is. The decks I played against seemed pretty good overall.

Vinnie, Monday, 4 November 2013 23:16 (ten years ago) link

Its hard to say, your deck looks better than average here. I have lost two 0-3 Swiss drafts with decks that I thought were pretty good, and I've 2-1'd with decks where I'd missed an entire pack due to a disconnect. All I can really say is that pretty much every deck has a long game, so U/B can't just play grindy anymore.

Could some of you dudes post drafts on raredraft if you have a chance? I'd like to see how some of you approach the format. I can do the same.

frogbs, Monday, 4 November 2013 23:44 (ten years ago) link

a standard deck:

4 rakdos cackler
4 tormented hero
4 thrill-kill assassin
4 pack rat
4 nightveil specter
4 desecration demon

4 thoughtseize
4 ultimate price
4 hero's downfall

20 swamp
4 mutavault

sideboard:
4 lifebane zombie
3 duress
3 doom blade
3 dark betrayal
2 pharika's cure

swap lifebane<->nightveil if you expect to face a lot of decks with targets for lifebane, everyones playing mono black/red/blue right now though so i have it this way. i am 6-0 with this on the night and the friends i got it from are crushing with it too

ciderpress, Thursday, 7 November 2013 04:30 (ten years ago) link

do you not like yr g/r deck? theres a standard ptq i need a deck for that cant use any of the esper cards since i promised esper to a friend and i've actually started assembling g/r (:/)

Lamp, Thursday, 7 November 2013 04:32 (ten years ago) link

does Pack Rat actually work in standard ?

frogbs, Thursday, 7 November 2013 04:33 (ten years ago) link

yes, amazingly enough.

GR deck is more fun but it has bad matchups vs mono-blue and anger of the gods decks. the latter barely exist though so its been fine overall, and i'm still building it irl myself since i have 0 black cards for this one.

ciderpress, Thursday, 7 November 2013 05:01 (ten years ago) link

is rescue from the underworld good enough to support a new reanimator deck? rites had such huge card advantage, but rescue has better upside. i worry that it might be too eggs-in-basket, but i wanna make it work. the meta seems... friendly to reanimator these days.

fennel cartwright, Thursday, 7 November 2013 07:39 (ten years ago) link

theres definitely a real fun draft deck based around it with Gray Merchant, Returned Centaur, and the 4/3 with the Raise Dead ability

frogbs, Thursday, 7 November 2013 14:42 (ten years ago) link

yeah return is insane in a good black limited deck

iatee, Thursday, 7 November 2013 14:52 (ten years ago) link

i think rescue is worse than obzedat's aid since aid can reanimate a whip that got salvaged away. either way i think you don't want too many copies of any 5cmc reanim spell, you just want a bunch of copies of whip, plus a bunch of mana dorks to reach angel of serenity naturally

ciderpress, Thursday, 7 November 2013 14:59 (ten years ago) link

Ashen Rider seems good in that sort of deck. But how do you mill yourself these days?

frogbs, Thursday, 7 November 2013 15:04 (ten years ago) link

grisly salvage, commune with the gods

ciderpress, Thursday, 7 November 2013 15:28 (ten years ago) link

drown in filth :)

fennel cartwright, Thursday, 7 November 2013 15:39 (ten years ago) link

deadbridge chant, expensive but you could go crazy

Roberto Spiralli, Thursday, 7 November 2013 15:48 (ten years ago) link

i have tried a bunch of different versions of g/b and junk reanimator lists and couldn't get anything to work. the 'best' list was really just a midrange golgari deck that ran whip for value. non-shrine ramp strategies seem overly vulnerable so i didn't feel comfortable playing the 8-elves style reanimator deck like last season and you don't even have farseek to fall back on. all the reanimation spells are expensive and p inefficient and the while the top end of the reanimation suite is excellent in angels and ashen riders, there aren't as many good value targets at lower cc. really theres just shadowborn demon and thats it. maybe once the g/w and g/b scry lands are in standard a junk version might work?

Lamp, Thursday, 7 November 2013 17:03 (ten years ago) link

gonna straight up brag itp but: won a small gpt today after scrubbing out of the ptq. was really happy with how i drafted and am glad i am working out the kinks in my sealed game. also nice for my first gp to be both free and slightly easier. final brag: got a marsh flats and some foil malestrom pulses with the credit from my win.

sorry but no one i know irl would care about this at all so

Lamp, Sunday, 10 November 2013 04:51 (ten years ago) link

so: time to sell out of magic online?

Lamp, Wednesday, 13 November 2013 06:26 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/273

what have the issues been?

Roberto Spiralli, Wednesday, 13 November 2013 11:45 (ten years ago) link

stability/scalability issues mostly - ever since the playerbase increased a bunch around the time RTR came out, events have been crashing often on the weekends

ciderpress, Wednesday, 13 November 2013 12:55 (ten years ago) link

and yeah this is probably going to devalue constructed cards - i already sold off my standard collection except for a rdw deck

ciderpress, Wednesday, 13 November 2013 13:11 (ten years ago) link

this article may have set some of this off:

http://www.starcitygames.com/article/27314_The-Magic-Online-Championship-Series-Should-Not-Exist.html

especially coming from someone who is A) one of Magic's most famous players and B) developing a direct competitor to MTGO

frogbs, Wednesday, 13 November 2013 13:14 (ten years ago) link

yeah that is balls

Roberto Spiralli, Wednesday, 13 November 2013 13:25 (ten years ago) link

yeah it seems way too drastic - daily events are the most player-friendly events that they run, and are not what's been crashing

ciderpress, Wednesday, 13 November 2013 14:10 (ten years ago) link

Seems like a strange overreaction though. Unless the occurrence of those big events is preventing them from fixing the stability issues. I guess that's possible?

Vinnie, Wednesday, 13 November 2013 14:14 (ten years ago) link

Based on my friends list of people who play MTGO, it sounds like they are willing to put with the instability to play DEs. It's not like this is a new issue for them.

Vinnie, Wednesday, 13 November 2013 14:16 (ten years ago) link

so is now the time for a cheapskate like me to buy into an MTGO deck? I'm looking at some lengthy downtime in the coming month due to surgery, so if I could kick back and play some standard online, that would be sweet.

Ornate Coleman (Moodles), Wednesday, 13 November 2013 14:26 (ten years ago) link

i think Theros cards are probably at an all-time low right now

don't forget to hit up your ol' buddy frogbs if you need standard stuff. I really just play limited so I have some surplus.

all that said I really hope something like Hex or Hearthstone can take advantage of this. I see people in limited chat every time I log in that say they're switching over. dunno how many of them are serious but MTGO is kind of a raw deal to begin with and you're adding stability issues and a terrible interface on top of it. I mean if there was a game 80% as good as magic that had a decent interface and better value I'd probably switch over too.

frogbs, Wednesday, 13 November 2013 14:30 (ten years ago) link

Moodles yeah wait a week or two for the effects of this partial shutdown to hit card prices, and you shoul dbe able to get some good deals, unless they put up more appealing queues which is not out of the question given the amount of rage directed at them right now for taking down DEs.

though actually these sealed queues they put up are really not that bad, its just that constructed DEs paid out packs as if they were worth like 2.5 -3 tix rather than the usual 4 they value them at, and the replacement queues don't do this

ciderpress, Wednesday, 13 November 2013 14:40 (ten years ago) link

I'll keep an eye on it. I'm looking to run a B/g variant on mono-black devotion, which is what I've been working on in paper.

Ornate Coleman (Moodles), Wednesday, 13 November 2013 15:09 (ten years ago) link

has anyone played much theros sealed? it is kind of bad. for all that it trends more slow most of the time ime it is decided by whoever opens most cards towards a faster heroic deck. in rtr and m14 i felt i could usually make something competitive out of whatever i got but in theros it seems like if you don't have the right cards for a particular type of deck you are SOL because someone else will. it has actually worked out for me okay because it has pushed me into drafting more instead and that has been going pretty well.

Roberto Spiralli, Wednesday, 13 November 2013 15:15 (ten years ago) link

yeah theros is definitely one of those sets that works better in draft than sealed. i've felt like sealed is just all about the bestow creatures, since you have no control over whether you get the right ratio of creatures and pump spells for the good aggressive decks, but if you have a bunch of bestow guys you're way more likely to be able to build a deck with the proper ratios since they play both halves.

ciderpress, Wednesday, 13 November 2013 15:50 (ten years ago) link

i only did one sealed and wound up with Anax and Cymede, Fabled Hero, and 2 Phalanx Leaders, Coordinated Assault and a bunch of Dragon's Breaths. it pretty much played itself. lately I feel like everyone's been trying to draft that deck.

frogbs, Wednesday, 13 November 2013 16:10 (ten years ago) link

i think anax/cymede, hammer and the dragon are the only cards that would make me go into red. i have found you can do pretty well with a midrangey RG tho with green being so deep and red often being underdrafted. it is a decent escape plan to jump on if your plan A is falling apart.

Roberto Spiralli, Wednesday, 13 November 2013 16:27 (ten years ago) link

Black/Red aggro is a ton of fun. Dragon's Mantle (whoops) is such a great, undervalued card. I also feel like scry in red decks is better than it is in other decks.

That said Black/Green Rescue from the Underworld decks are easily my favorite things to draft right now. Milling yourself with Commune with the Gods and then playing Rescue to blink a Gray Merchant and bring back Abhorrant Overlord is amazing. Plus if you get a Whip you can really have some fun.

frogbs, Wednesday, 13 November 2013 16:31 (ten years ago) link

dragon's mantle suddenly makes the oread and 2h cerberus a lot more interesting, and there seem to always be a ton of those knocking around the mid/late picks

Roberto Spiralli, Wednesday, 13 November 2013 16:36 (ten years ago) link

so is now the time for a cheapskate like me to buy into an MTGO deck?

probably, i'm going to keep an eye on the price of older format staple cards in particular, i guess banking on the hope that after a decade they're going to figure out how this works eventually

red is probably the worst color in theros limited by i've had a lot of success w/ it, maybe because people keep exaggerating the degree to which its worse than the other colors

Lamp, Wednesday, 13 November 2013 16:42 (ten years ago) link

So I'm cashing out. Anyone know anything about how reliable MTGOTraders is for buying collections? They've made me a fine offer and I just wanna make sure I get paid

fennel cartwright, Wednesday, 13 November 2013 16:45 (ten years ago) link

exactly. the difference between the best color and the worst color in Theros is much much smaller than say, Blue >>> White in M14, or say Selesnya > Izzet in RTR. there's no color, or even color combination I would avoid drafting now - everything seems to work (though R/G feels a little wonky) I feel Red is a bit underrated at the moment since you can get a lot of turn 5-6 kills with it and cards like Portent of Betrayal can be such a backbreaker against a lot of strategies.

frogbs, Wednesday, 13 November 2013 16:47 (ten years ago) link

So I'm cashing out. Anyone know anything about how reliable MTGOTraders is for buying collections? They've made me a fine offer and I just wanna make sure I get paid

i've used them before and they were fine. ticket to cash conversion wasn't the best but they paid right away

Lamp, Wednesday, 13 November 2013 16:53 (ten years ago) link

i'm keeping 1 deck each for standard, modern, and pauper. i liquidated everything else but i'm not planning to cash out, just gonna sit on the tickets for the long haul and hope that we get real progress

ciderpress, Wednesday, 13 November 2013 17:01 (ten years ago) link

or more accurately, i'm gonna draft them all away

ciderpress, Wednesday, 13 November 2013 17:05 (ten years ago) link

has anyone played much theros sealed? it is kind of bad. for all that it trends more slow most of the time ime it is decided by whoever opens most cards towards a faster heroic deck. in rtr and m14 i felt i could usually make something competitive out of whatever i got but in theros it seems like if you don't have the right cards for a particular type of deck you are SOL because someone else will. it has actually worked out for me okay because it has pushed me into drafting more instead and that has been going pretty well.

I've been playing a tonnnn of sealeds over the last week..the new phantom points system actually ended up making it pretty easy to go phantom-infinite. I don't think I've ever opened a pool I felt was straight unplayable but I'll often be able to say 'this won't 3-0'. heroic decks almost always peter out faster in sealed than draft so you just need to be able to survive the early assault.

iatee, Wednesday, 13 November 2013 17:17 (ten years ago) link

have you gone phantom-infinite? I'm thinking of attempting it though I'm not huge on Sealed. Seems to be a good way to pick up those MOCS dual lands and play for really cheaply.

phantom drafts (especially of old sets) would be incredible but I'm not holding my breath.

frogbs, Wednesday, 13 November 2013 17:19 (ten years ago) link

well I've done like 25 sealeds off 6 bucks, so for now I have, I could still have a losing streak

iatee, Wednesday, 13 November 2013 17:21 (ten years ago) link

thats still pretty good entertainment value for 6 bucks even if you run out of points imo

ciderpress, Wednesday, 13 November 2013 17:22 (ten years ago) link

yeah def

iatee, Wednesday, 13 November 2013 17:23 (ten years ago) link

i did calculate what kind of winning % you'd need to go infinite. my win % in draft is good enough to do it, but I'd imagine sealed would have a little more variance.

frogbs, Wednesday, 13 November 2013 17:25 (ten years ago) link

that's really great actually. you don't have to go too long between 3-0s for your points to disappear, even going 2-1.

Roberto Spiralli, Wednesday, 13 November 2013 17:25 (ten years ago) link

i suspect the level of competition in those queues is a bit lower than in, say, a sealed DE though. i played a couple of them during DGM and my opponents weren't completely awful but i still felt favored regardless of my pool

ciderpress, Wednesday, 13 November 2013 17:30 (ten years ago) link

yeah for sure

iatee, Wednesday, 13 November 2013 17:31 (ten years ago) link

4-pack sealed had a lot of terrible players too, I imagine this is where a lot of them went

frogbs, Wednesday, 13 November 2013 17:32 (ten years ago) link

I think you rarely see outright play mistakes but people make building mistakes that leave them w/ bad mana, stuff like that

iatee, Wednesday, 13 November 2013 17:32 (ten years ago) link

i mean theres obviously correlation between inexperienced players and players unwilling to spend $25 on a sealed but who knows what will happen now that sealed DEs are gone

ciderpress, Wednesday, 13 November 2013 17:33 (ten years ago) link

the phantom sealed events are pretty soft but not nearly as soft as swiss draft events ime. i think a decent # of people used them to grind qps at least from the times when i recognized user names in the queues

Lamp, Wednesday, 13 November 2013 17:36 (ten years ago) link

well i'll probably be playing some now since i enjoy sealed and i can't imagine card prices are going to be favorable for playing real sealeds over phantom

ciderpress, Wednesday, 13 November 2013 17:41 (ten years ago) link

yeah it's insane that anyone ever opens 6 packs for a regular sealed event

iatee, Wednesday, 13 November 2013 17:43 (ten years ago) link

i really hope the season 12 MOCS happens because the format is 'cube sealed'. although i wonder how easy it will be for people (and really by people i mean me) to get QPs w/o daily or premier events firing

Lamp, Wednesday, 13 November 2013 17:46 (ten years ago) link

they've already said it's not happening, in the announcement. i already have about 15 QPs sadly, was about to make another run at 35

ciderpress, Wednesday, 13 November 2013 17:48 (ten years ago) link

though the more annoying thing is that the player of the year MOCS is in fact still happening, and i'm like maybe 10-15 constructed QPs away from sneaking into that, which would have been trivial to get in dailies but not in 8-man queues

ciderpress, Wednesday, 13 November 2013 17:49 (ten years ago) link

The whole Magic Online team is working on a plan right now to address the events of those types that have already begun (e.g., MOCS season 12 and upcoming MOCS LCQs) and will be updating MTGO.com soon with more news on those events.

i figure they'll try to work something out to let the MOCS happen. maybe staggered queues or something else that lets them work on the server stuff while still running the event idk.

Lamp, Wednesday, 13 November 2013 17:52 (ten years ago) link

^ actually not sure if worth's announcement predates or postdates turians, where he says MOCS s12 isnt happening. i was really sure they'd try to work something else out other than 'heres a cube draft suckers'

Lamp, Wednesday, 13 November 2013 17:57 (ten years ago) link

yeah it's insane that anyone ever opens 6 packs for a regular sealed event

― iatee, Wednesday, November 13, 2013 12:43 PM (1 hour ago) Bookmark Flag Post Permalink


these new sealed queues they put up are actually very good value, possibly better than the DEs, but thats assuming you can sell the cards you open for current prices which may not be the case soon

ciderpress, Wednesday, 13 November 2013 18:53 (ten years ago) link

getting your 6 packs back for a 2-1 is not bad at all

ciderpress, Wednesday, 13 November 2013 18:54 (ten years ago) link

wow, I'm going to play as many of these 6-pack queues as possible

frogbs, Wednesday, 13 November 2013 19:03 (ten years ago) link

yeah i did the arithmetic on those and they pay out 4.5 packs per player which makes them the best sealed events they've ever had on modo. they're basically like they took a sealed daily and gave everyone a first round bye.

ciderpress, Thursday, 14 November 2013 06:03 (ten years ago) link

if Theros card prices weren't so tanked I would say you could maybe go infinite on these

frogbs, Thursday, 14 November 2013 14:40 (ten years ago) link

well. I'm going to try anyway.

frogbs, Thursday, 14 November 2013 14:41 (ten years ago) link

i think you still can if you're reasonably good at sealed

ciderpress, Thursday, 14 November 2013 14:48 (ten years ago) link

i'm not sure how to do sealed with this set. I tried one yesterday and it was basically me losing to Stormbreath Dragon and Ashiok over and over again.

frogbs, Thursday, 14 November 2013 15:04 (ten years ago) link

do you have a favorite site for tracking mtgo prices? I'm not sure how accurate some them are.

Ornate Coleman (Moodles), Thursday, 14 November 2013 15:07 (ten years ago) link

MTGOtraders seems pretty accurate. You can see the Theros rares at a glance here:

http://www.mtgotraders.com/store/THS_Rare.html

frogbs, Thursday, 14 November 2013 15:13 (ten years ago) link

http://www.mtggoldfish.com

ciderpress, Thursday, 14 November 2013 15:24 (ten years ago) link

wow, that's way better

frogbs, Thursday, 14 November 2013 15:26 (ten years ago) link

Walking to work yesterday there were soggy, rained-on Magic TG cards scattered all over the footpath.

ornamental cabbage (James Morrison), Friday, 15 November 2013 02:02 (ten years ago) link

hope they don't get rid of the new Sealed queues with the extended downtime. You don't even have to 3-0 that often to go infinite on these.

frogbs, Wednesday, 20 November 2013 16:53 (ten years ago) link

no changes announced to those, they're just adding a 'retro format of the week' which is triple innistrad this week

ciderpress, Wednesday, 20 November 2013 16:58 (ten years ago) link

I really like that idea, and IMO the big advantage of MTGO over paper Magic is the ability to do something like this at the drop of a hat. Not surprised it's taken them 10 damn years to do it though.

frogbs, Wednesday, 20 November 2013 17:52 (ten years ago) link

as much as i'd like to kill people with demonmail hauberk again i might have to pass on these since they're a bit pricey and i still haven't mastered 3x THS whereas i've done about 100 innistrad drafts already

ciderpress, Wednesday, 20 November 2013 17:57 (ten years ago) link

making these phantom would be too much to ask wouldnt it

frogbs, Wednesday, 20 November 2013 17:58 (ten years ago) link

i think phantom drafts are not somewhere they're willing to go, since cube already draws a huge amount of people away from regular drafts and fucks with the card economy every time it goes up.

ciderpress, Wednesday, 20 November 2013 18:06 (ten years ago) link

if people could draft infinitely for like $30 a month it would probably ruin some peoples lives

iatee, Wednesday, 20 November 2013 18:12 (ten years ago) link

people always suggest the monthly draft subscription without actually thinking what the results of it would be

they put up free drafts once for an afternoon, earlier this year i think, and the result was that a good chunk of people would join, draft a deck, and then immediately go join another rather than play their matches unless their deck was perfect, meaning the drafts ended up being just a series of byes with few actual matches of magic being played. just like in poker, there needs to be a decently valuable incentive or the game breaks down

ciderpress, Wednesday, 20 November 2013 18:20 (ten years ago) link

or rather, there needs to be an actual cost to entering a draft, or else the drafts won't be playable, as demonstrated in an actual event that happened

ciderpress, Wednesday, 20 November 2013 18:22 (ten years ago) link

I think you could create some point system or make mtgo ratings public again

iatee, Wednesday, 20 November 2013 18:22 (ten years ago) link

like let's say you get paired w/ people of similar ranking so if you just lose and drop all the time you don't even get to play in serious drafts

iatee, Wednesday, 20 November 2013 18:23 (ten years ago) link

i dont think ratings are enough to disincentivize people from joining a million drafts and only playing the good ones - would at the very least have to be some points system where you can only join X drafts per day by default and can win more entries, plus a ladder/ranking system

even if there's a way to make it work i suspect the subscription model violates all their business strategies and is completely off the table

ciderpress, Wednesday, 20 November 2013 18:27 (ten years ago) link

yeah that last part is true for sure, but I think a ladder/ranking system is totally viable in theory. you can disincentivize losing in lots of different ways (you can't play as often, you can't play good players)

iatee, Wednesday, 20 November 2013 18:28 (ten years ago) link

I also think such a system would make a lot of casual players into really, really strong limited players

iatee, Wednesday, 20 November 2013 18:30 (ten years ago) link

yeah i will agree with that

i think they've said a new ranking/player stats system is on the table for the future but this server stability crap is presumably pushing everything back several months

ciderpress, Wednesday, 20 November 2013 18:32 (ten years ago) link

They never did anything like a tournament that you have to be at a high enough rating to enter, right? That's one way to make rating more of an incentive. But also agree there's almost no way they're switching to a subscription model at this point

Vinnie, Wednesday, 20 November 2013 18:53 (ten years ago) link

Oh I don't think they should be free, I just think it would be cool if you could play 'em for $1.50 or whatever the phantom points average out to after prizes. That said if you could win packs and actually have a way to use them (say the next time the set comes around on phantom Wednesday) then that would be nice as well.

the result was that a good chunk of people would join, draft a deck, and then immediately go join another rather than play their matches unless their deck was perfect, meaning the drafts ended up being just a series of byes with few actual matches of magic being played

yep this describes why playing on MTGO >>> playing on Netdraft (which may not exist anymore)

frogbs, Wednesday, 20 November 2013 18:58 (ten years ago) link

xp not that i know of, pretty much all invite-only tournaments use QPs as the basis. i think they don't really want to use the Elo ratings anymore, they're just in there as a leftover from a previous time when they were used in paper magic too. QPs are more analogous to planeswalker points so I suspect they'll continue to be what they use going forward unless they develop a more nuanced OP system for MTGO.

ciderpress, Wednesday, 20 November 2013 18:59 (ten years ago) link

Oh right, QPs. Yeah that's basically the equivalent of inviting based on rating. So I guess rating/QPs is still not enough of an incentive for many to finish the draft if drafting is free. Maybe MTGO should have a draft w/o playing option, like what ccgdecks does. That's always been the most fun part for me anyway. Everyone can just vote on whose deck is best!

Vinnie, Wednesday, 20 November 2013 21:09 (ten years ago) link

haha yeah I would play drafting: the gathering

iatee, Wednesday, 20 November 2013 21:10 (ten years ago) link

so flashback drafts are 3tix + packs, or 15tix if you don't have them, with no uptick in prizes. that's kinda shitty.

frogbs, Friday, 22 November 2013 17:35 (ten years ago) link

the old flashback drafts pre-cube-era were 15 tix too, this isn't some new thing, though it does seem to have offended a lot of people this time around

ciderpress, Friday, 22 November 2013 17:38 (ten years ago) link

still, their inability to come up with events appealing enough to appease angry modo players rather than generate more invective is pretty uncanny

ciderpress, Friday, 22 November 2013 17:41 (ten years ago) link

I thought the old flashbacks were nix tix??

frogbs, Friday, 22 November 2013 17:46 (ten years ago) link

old ones were either nix tix or nix pax - the nix tix ones you needed to have the packs which were often hard to find during the week they were up and would end up costing you at least 2 extra tickets anyway to buy. nix pax ones were 15 tix to enter.

ciderpress, Friday, 22 November 2013 17:49 (ten years ago) link

either way kind of a raw deal considering that there's only a small handful of cards worth anything in sets that aren't in Standard. like I can see doing it just for kicks but IMO the Cube is a lot more fun and is cheaper, too. these really should be just the cost of the packs, or at least the same as normal drafts, adding that 3rd ticket in a time where everyone's pissed at MTGO is really off putting

frogbs, Friday, 22 November 2013 17:54 (ten years ago) link

those awesome sealed queues are still up though. I really don't know how they determine the structure of anything anymore.

frogbs, Friday, 22 November 2013 17:55 (ten years ago) link

well there goes my infinite, 1-14 in my last 15 matches. I can't think of any more ways I can lose.

frogbs, Tuesday, 26 November 2013 06:13 (ten years ago) link

DE/PEs coming back up in a couple weeks barring any unexpected server crashes before then

ciderpress, Tuesday, 26 November 2013 06:19 (ten years ago) link

powered cube is back again too for the holidaze

ok (Lamp), Tuesday, 26 November 2013 06:38 (ten years ago) link

Had an absolutely ridiculous sealed pool today that included Nighthowler, Disciple of Phenax, Gray Merchant, Insatiable Harpy, Keepsake Gorgon, Hythonia, Abhorrent Overlord, and Ashen Rider. It was very unfair.

Ornate Coleman (Moodles), Saturday, 30 November 2013 22:31 (ten years ago) link

http://i.imgur.com/nvlHG5W.jpg

just won back-to-back standard 8-man queues with this, it's pretty decent if you're looking for something playable that isn't mono-blue or mono-black.

hoping that the next set will shake up standard significantly because i am super bummed that really strong multicolor cards like fleecemane lion and ghor-clan rampager are essentially unplayable. this is probably my least favorite standard season since i started playing competitively.

ciderpress, Sunday, 1 December 2013 01:05 (ten years ago) link

BRAGGIN': went 8-1 during day one of gp toronto, p psyched for tomorrow, have a legit shot at top 8 maybe possibly if i play well &c &c

Ю Ю Ю (Lamp), Sunday, 1 December 2013 06:21 (ten years ago) link

cool, good luck

ciderpress, Sunday, 1 December 2013 06:53 (ten years ago) link

nice one lamp, let us know how you get on

Roberto Spiralli, Sunday, 1 December 2013 13:45 (ten years ago) link

Awesome, good luck!

Gravel Puzzleworth, Sunday, 1 December 2013 14:02 (ten years ago) link

Way to go Lamp!

Ornate Coleman (Moodles), Sunday, 1 December 2013 15:52 (ten years ago) link

i went 11-4, 3-3 on day two. i 0-3'd my first draft pod going 1-2, 1-2, 1-2 with a really, really good deck in big part thanks to variance. got a game loss for dropping a card in-between matches and presenting a 39 card deck which was sort of a dagger. but i still probably couldve played tighter and pulled at least one of those matches out. i then proceeded to savagely money draft (got passed two planeswalkers!) and somehow went 3-0, 6-0. really disappointed in my result because i think i drafted exceptionally well and put myself in a position to top 8 and kinda just threw the chance away. anyway it certainly more fun/exciting than top 8ing a mtgo ptq which was my previous best result at a magic event.

Ю Ю Ю (Lamp), Monday, 2 December 2013 02:03 (ten years ago) link

That's still quite a good result - did you finish in the money?

Vinnie, Monday, 2 December 2013 14:19 (ten years ago) link

no my breakers were pretty bad - my only loss day one was to someone that didnt even make day two. i actually scooped to my opponent round 15 after i beat him because he had a decent chance at top 64 whereas i had none. finished 90th. tbh everyone was kinda sour since this was the last gp under the old payout structure - the same result at a similar sized gp this coming wknd would've netted me $250 :(

also sorry for blogging :(

Ю Ю Ю (Lamp), Tuesday, 3 December 2013 02:51 (ten years ago) link

No need for sorries, I love reading tournament reports! The same thing happened to me at GP Charlotte, where I started out awesome day 1, but lost my first four rounds day 2. I dropped because I couldn't finish in the money anymore, but under the new payout, I think I would have had a shot at money still.

Vinnie, Tuesday, 3 December 2013 03:53 (ten years ago) link

mogis has been kind to me lately, won back-to-back drafts with these eerily similar decks

http://i.imgur.com/xUCLd2a.jpg
http://i.imgur.com/ruUFY19.jpg

ciderpress, Tuesday, 3 December 2013 04:25 (ten years ago) link

those both look insane, though I'd cut a land and the Stoneshock for the Akroan Crusader and the Baleful Eidolon on that first one

frogbs, Tuesday, 3 December 2013 04:34 (ten years ago) link

i hate crusader without a bunch more ordeals etc than i have there

ciderpress, Tuesday, 3 December 2013 04:48 (ten years ago) link

i think it's fine with 2 dragons mantle

frogbs, Tuesday, 3 December 2013 04:49 (ten years ago) link

those decks are p nuts but can i say i like the idea of calling color pairs by their respective deities quite a bit

Lamp, Tuesday, 3 December 2013 04:53 (ten years ago) link

yeah for some reason using the rav guilds and alara shards as names for decks that aren't built with/around cards from those sets has always bothered me

ciderpress, Tuesday, 3 December 2013 04:58 (ten years ago) link

Haha, I thought you meant Fanatic of Mogis. Didn't realize that people referred to decks using deity names at all

Vinnie, Tuesday, 3 December 2013 13:43 (ten years ago) link

Not even sure I know what all the deity names are!

Vinnie, Tuesday, 3 December 2013 13:44 (ten years ago) link

they've all been mentioned on cards already

WU = Ephara
WG = Karametra
WB = Athreos
WR = Iroas
UB = Phenax
UR = Keranos
UG = Kruphix
BR = Mogis
BG = Pharika
GR = spoilers

ciderpress, Tuesday, 3 December 2013 14:43 (ten years ago) link

Did not know that. I suppose just analyzing cards in Theros you could figure it out

when you said Mogis I thought you meant a deck with 2-3 Fanatics as main kill mechanism

frogbs, Tuesday, 3 December 2013 14:45 (ten years ago) link

that said I find B/R in Theros very intriguing. it seems like one of the few decks that can stay ahead of a good U/W heroic build

frogbs, Tuesday, 3 December 2013 14:49 (ten years ago) link

you can even figure out most of their subtitles from flavor text & context & the temple names, like karametra = harvest, keranos = mischief, iroas = war, ephara = wisdom, etc.

current rumor based on anonymous sources who have supposedly seen cards from the next set is that U/W, G/W, and B/R temples are in it and then the B/G and U/R are being slowrolled until the 3rd set which i'm not a fan of but at least i'll get my GW temple.

ciderpress, Tuesday, 3 December 2013 14:51 (ten years ago) link

Yeah I guess I knew the names except Keranos but had no idea what colors went with who. I'm sure the names will get used more when we get the actual god cards for them.

Vinnie, Tuesday, 3 December 2013 14:52 (ten years ago) link

I'm bummed that the B/G temple isn't coming in the next set, that was the one I was really anticipating.

Ornate Coleman (Moodles), Tuesday, 3 December 2013 14:59 (ten years ago) link

is it a good idea to horde temples right now?

frogbs, Tuesday, 3 December 2013 15:17 (ten years ago) link

if you want to make a few bucks, they seem like a good candidate, but it's hard to imagine them hitting 10

iatee, Tuesday, 3 December 2013 15:21 (ten years ago) link

http://magiccards.info/mr/en/269.html

ciderpress, Tuesday, 3 December 2013 15:22 (ten years ago) link

i was thinking like 5

i horded a bunch of the RTR duals, Abrupt Decay, and Deathrite Shamans and have no idea when to sell them. I feel 4 is probably high end for Abrupts, RTR duals maybe 7-8, and Shamans I'll just hold onto since they'll probably be good in Modern for a real long time

frogbs, Tuesday, 3 December 2013 15:23 (ten years ago) link

the scars of mirrodin duals hit 10 the following year and the blue ones hit 15, those were better lands than the scrylands though and there were only 5 of them. not really sure what to expect for these. some of the innistrad ones hit 10 but just barely iirc.

ciderpress, Tuesday, 3 December 2013 15:24 (ten years ago) link

I dont know what to make of the supply though. INN duals hovered around 8-10 while the M10 ones were barely a buck b/c so many of those were out there. And both RTR and THS seem to have been drafted a lot.

frogbs, Tuesday, 3 December 2013 15:26 (ten years ago) link

sorta depends on how good the next set's duals are also, but it's hard to imagine them going worse than scrys

iatee, Tuesday, 3 December 2013 15:26 (ten years ago) link

oh wait are you talking about MTGO

if so then i don't bother hoarding stuff like that usually, i don't expect any of the temples to ever break 3 tix and most will be 1-2 for the entire run in standard

ciderpress, Tuesday, 3 December 2013 15:27 (ten years ago) link

I still feel that you're underrating the scrylands iatee

frogbs, Tuesday, 3 December 2013 15:28 (ten years ago) link

boros reckoner is a card that could easily go up into the double-digits on mtgo and its floor is not much lower than it is right now. it's standard-only though unless there's a straight-up combo kill with it in modern at some point.

abrupt decays i would hold for a while, and buy in paper if they're really available for 6 bucks which is what i'm seeing.

ciderpress, Tuesday, 3 December 2013 15:33 (ten years ago) link

some of my friends went in on pack rats at 0.15, unfortunately i didn't share their pessimism about the future of standard but they're 2 tix now and i want to die

ciderpress, Tuesday, 3 December 2013 15:37 (ten years ago) link

As soon as Theros got spoiled I went in on Tidebinders at about .80 and Nightveils at .27. Cashed out Nighveil at $2 and maybe should have held a little longer. My 60 Mana Blooms are looking fairly useless though. I am shocked on Pack Rat too. I still don't know what kind of decks those are going in.

frogbs, Tuesday, 3 December 2013 15:44 (ten years ago) link

its in the monoblack deck. as it turns out, constructed decks can't beat t2 pack rat either unless they have removal on turn 2 (thoughtseize is good at preventing this) or have supreme verdict or detention sphere.

ciderpress, Tuesday, 3 December 2013 15:51 (ten years ago) link

looking at the price for sphere and supreme verdict it seems people are not playing those cards as much as I thought

frogbs, Tuesday, 3 December 2013 16:01 (ten years ago) link

i think it's cool that it's getting play though. if you were to design a card that's super broken in Limited but kinda meh in Constructed I think Pack Rat is it

frogbs, Tuesday, 3 December 2013 16:02 (ten years ago) link

its super broken in constructed too, is the point

ciderpress, Tuesday, 3 December 2013 16:09 (ten years ago) link

I mean, usually it wouldn't be. This is the first time I can remember where Constructed has only one playable sweeper, but it's a gold card, AND the best one-mana discard spell ever happens to be there to pluck it right out.

frogbs, Tuesday, 3 December 2013 16:13 (ten years ago) link

super broken seems like an overstatement

iatee, Tuesday, 3 December 2013 16:15 (ten years ago) link

maybe, but when you're playing a creature deck it is similar to stoneforge mystic in that you have a very small window of time to deal with it before it invalidates your deck's strategy

once we get the WU temple i would not be surprised to see more hybrid builds of the mono-u deck sacrificing some speed for the ability to cast detention sphere

ciderpress, Tuesday, 3 December 2013 16:20 (ten years ago) link

though at the same time, all it takes is a thragtusk or huntmaster type premium midrange threat to push pack rat back out of the format, there's a reason it wasn't played in the last standard

ciderpress, Tuesday, 3 December 2013 16:22 (ten years ago) link

yeah i think its just really good 'right now', am curious to see how good it ends up being. fwiw i had been playing u/w control on mtgo when dailies were still going and felt the mononblack match-up was p good. otoh there seems to be some evidence that a lot of the people playing monoblack werent v good, and that was kinda skewing its win % online. also those decks were only playing two pack rats.

xps - i inadvertently made a lot of money off desecration demons and nightveil specters simply by opening approximately 10 million of them during rtr block drafts. i actually made like $50 on spectres in paper since i had opened so many and had bought a playset of the promo ones when they were $2. i sold or traded p much all my excess paper standard cards last weekend at the gp for legacy/commander stuff because i'm tired of having so much money tied up in stuff like reckoners. i did hold on to all my scrylands since they're basically worthless right now. will probably miss the ability to just make any deck but otoh i haven't played paper standard since game day and don't see myself playing it anytime before the new year and i now have a bunch of duals and fetches so that's p sweet.

Lamp, Tuesday, 3 December 2013 16:25 (ten years ago) link

jealous

iatee, Tuesday, 3 December 2013 16:29 (ten years ago) link

haha yeah desecration demon was by far my most opened rare in RTR and i threw all of them in my bulk box since no one cared about them at the time, now i've got a bunch of $10 cards suddenly

i'm also planning to trade off most of my standard stuff for modern cards though since i don't play standard enough times during any given rotation. i just keep the red cards since there's always a mono-red deck these days and i tend to enjoy playing those just fine

ciderpress, Tuesday, 3 December 2013 16:29 (ten years ago) link

yeah the Nightveil price explosion has been nice for people like me who tried to force Dimir every GTC draft

frogbs, Tuesday, 3 December 2013 16:32 (ten years ago) link

I have a foil one that I can't seem to get rid of

iatee, Tuesday, 3 December 2013 16:33 (ten years ago) link

foil standard good-right-now-for-like-10-minutes cards are real burdens

iatee, Tuesday, 3 December 2013 16:33 (ten years ago) link

i tend to just trade those in to the store if i can't find anyone to trade for them since getting like 60% on a flash in the pan card is often still more than you get later if it crashes back to earth

ciderpress, Tuesday, 3 December 2013 16:36 (ten years ago) link

i just noticed that the boston standard ptq is awkwardly 1 week after born of the gods comes out so i'm probably gonna have to buy cards at exorbitant prices if there's anything good in that set

ciderpress, Tuesday, 3 December 2013 16:37 (ten years ago) link

also i won't be able to test for it on mtgo since it's literally the day the set comes out on there

ciderpress, Tuesday, 3 December 2013 16:38 (ten years ago) link

also since we're talking about card prices this was p interesting

Lamp, Tuesday, 3 December 2013 16:47 (ten years ago) link

this is bizarre

Ornate Coleman (Moodles), Wednesday, 4 December 2013 19:48 (ten years ago) link

someone linked that in a chat i was in the other day, couldn't handle more than a minute or two of it

ciderpress, Wednesday, 4 December 2013 19:58 (ten years ago) link

http://www.magicev.com/

Lamp, Thursday, 12 December 2013 06:15 (ten years ago) link

that's an awesome resource

Roberto Spiralli, Thursday, 12 December 2013 12:45 (ten years ago) link

here's the cube i've been working on building for the past week or so:
http://cubetutor.com/visualspoiler/3961

the rules i have set are
1) no rares
2) modern-legal (though i just realized i have preordain in there whoops)
3) i'm not buying cards for it, everything in so far are cards that i own and i'm only going to add to it via donations/trades

still trying to figure out the right balance between control/aggro/etc cards and just how many niche cards you need to support more unusual archetypes e.g. the 'dredge' deck or 'aristocrats' deck but i think it should be fun

ciderpress, Thursday, 12 December 2013 14:51 (ten years ago) link

you could probably use more fixing than just the guildgates unless you specifically want to make greedier decks really difficult

Lamp, Thursday, 12 December 2013 16:07 (ten years ago) link

yeah i might be a bit short on the manafixing. ideally i think i want the default to be 2-color decks (i specifically avoided putting in too many gray merchant type cards that push towards monocolor though i did keep gray merchant itself in) but for 3+ color decks to be possible especially in green.

i don't have any tri-lands but those would be a good addition i think if i can dig some up

ciderpress, Thursday, 12 December 2013 16:45 (ten years ago) link

oh man, RIP awesome sealed payouts :(

frogbs, Thursday, 12 December 2013 16:48 (ten years ago) link

have been doing pretty well in THS draft recently but had a howler today losing two games with misplays involving artisan of forms. #1 cast ordeal of thassa on artisan, copied polis crusher, ordeal falls off. #2 enchant nimbus naiad onto artisan, copied my own daxos...

Roberto Spiralli, Tuesday, 17 December 2013 04:13 (ten years ago) link

i've been doing well too, though i'm entering the late-in-format phase of reaching for silly decks rather than drafting consistent ones

e.g. i drafted a UR 'combo' deck with meletis charlatan and flamespeaker adept and a dozen scry spells the other night. it had 2 spellheart chimeras in it too which are not as embarrassing as i expected

ciderpress, Tuesday, 17 December 2013 05:17 (ten years ago) link

I'm there too. Right now the Rescue from the Underworld deck with Nemesis/Gorgon/Commune/Centaur is my favorite. Got a sweet U/R deck with 3 Triton Fortune Hunters and 3 Dragon Mantles which was incredible (still lost a match to mana troubles)

frogbs, Tuesday, 17 December 2013 14:36 (ten years ago) link

Rescue from the Underworld is quickly becoming a favorite for me. I'm currently working on a reanimator deck for standard that aims to abuse Rescue with Abhorrent Overlord.

Ornate Coleman (Moodles), Tuesday, 17 December 2013 15:13 (ten years ago) link

post a list when you can!

recently played some standard with a mono-black devotion deck vs. a red one (with some green for Domri Rade). I suspect both decklists are quite popular as they're quite nuts. Nythkos seems like an absolutely crazy card and maybe one to stock up on for next year.

frogbs, Wednesday, 18 December 2013 00:28 (ten years ago) link

i think nykthos is at its peak right now, we're not gonna have RRR and UUU etc. permanents in standard all the time

ciderpress, Wednesday, 18 December 2013 00:49 (ten years ago) link

peak playability i mean, not sure about price

ciderpress, Wednesday, 18 December 2013 00:50 (ten years ago) link

well historically lands that can produce more than one mana have always been valuable. I mean it's likely not gonna be a Standard staple for long but it feels like something that can find a few homes in other formats.

frogbs, Wednesday, 18 December 2013 02:26 (ten years ago) link

theres a green genesis wave deck in modern with it but its like half a turn too slow in my experience

ciderpress, Wednesday, 18 December 2013 05:28 (ten years ago) link

Holiday cube is back, I know it's a strictly losing proposition but most MTGO events are and this thing is fun as hell. There's really nothing like it in any other card game.

frogbs, Monday, 23 December 2013 19:01 (ten years ago) link

tonight I'm going to a friends house w/ some other edh/cubey friends and we're gonna communally mtgo cube on his huge projector for hours on end

iatee, Monday, 23 December 2013 19:13 (ten years ago) link

Most fun I've ever had on MTGO was communal triple-Innistrad drafting with my buddy on his account. The draft was a trainwreck because we kept arguing, but we played so tightly during the games cause we had two brains working on each decision. We won one match with about 20 seconds left on the clock, it was glorious

Vinnie, Monday, 23 December 2013 19:26 (ten years ago) link

Trainwreck may be overstating it I guess (we made the finals), but let's just say we disagreed a lot.

Vinnie, Monday, 23 December 2013 19:27 (ten years ago) link

yeah one of my friends is a streamer and he attributes a lot of his success to having people yell at him when he's about to do something stupid

iatee, Monday, 23 December 2013 19:35 (ten years ago) link

sounds like a fun night. I don't play anywhere close to perfect in 'normal' draft but Cubes have such deep strategy, almost to the point where all you can do is wing it and hope for the best. For example I just played a game where we both had Consecrated Sphinxes out (I Imaged his) and got into a feedback loop when he casted Sphinx's Revelation. The card I really wanted was Regrowth to get back my Time Walk, but it turned out to be in my last 2 cards, thus if I drew it and Time Walked, I would have been decked. But I failed to realize that I had an Eldrazi in hand to discard at the end step to reshuffle my deck. And I kinda beat myself up a bit over it, but also wondered, how many people would've caught that?

frogbs, Monday, 23 December 2013 19:41 (ten years ago) link

xp I guess if you're not that big a streamer, that would work well. Every time I watch Michael Jacob's stream, people yell 100 different conflicting things at him so the chat is just noise.

Vinnie, Monday, 23 December 2013 19:44 (ten years ago) link

yeah my friend rarely has a ton of people watching, mostly just a core group of followers

most of the time when someone is yelling something at mj about how he's playing incorrectly it's actually the chat person who is wrong

iatee, Monday, 23 December 2013 19:47 (ten years ago) link

and then because of that 75% of mj's stream is him dragging out an explanation of how wrong they are

iatee, Monday, 23 December 2013 19:48 (ten years ago) link

ive been doing power cube all weekend and it is really fun however my record is terrible because i dont really know what cards do or why theyre good and so i just keep drafting kinda fair control decks

chopper back (Lamp), Monday, 23 December 2013 19:54 (ten years ago) link

I think control decks / fair decks are better in regular cube than power cube, the acceleration and ancestral recall etc. etc just make anything but a highly tailored unfair deck not very good

iatee, Monday, 23 December 2013 19:58 (ten years ago) link

they are incredibly swingy games. I seem to go from "I am definitely going to win this game" to "how the hell did I lose this" very quickly (and vice versa!)

frogbs, Monday, 23 December 2013 19:59 (ten years ago) link

yeah the unfair decks seem like the best decks and i think the fast aggro decks are also fairly strong. i watched dzy draft this insane r/w stax deck that won on turn 4-6 almost every game. multiple games he won w/ his opponent having no permanents in play. but i get nervous trying to draft combo so i just take all the counterspells and hope i can counter w/e their key play is

chopper back (Lamp), Monday, 23 December 2013 20:03 (ten years ago) link

yeah dzyl is amazing at cube

iatee, Monday, 23 December 2013 20:12 (ten years ago) link

I just go for the green insane manaramp with Gaea's Cradle and Rofellos most times, splashing for whatever brokenness I can get otherwise. I'm kinda shocked that nobody seems to want Channel, even despite a wealth of colorless "you win" cards in the format.

frogbs, Monday, 23 December 2013 20:12 (ten years ago) link

I think GG is an awkward fit in a lot of broken decks and rampy green creatures still want a lot of G

not that I wouldn't take channel

iatee, Monday, 23 December 2013 20:14 (ten years ago) link

what seems most mysterious to me is how to properly draft the manabases. good cubers will take like, off color pain lands over seemingly good cards and then later it turns out to be the right decision

iatee, Monday, 23 December 2013 20:15 (ten years ago) link

well I mean I've never wound up with a deck where I didn't get enough playables, and lots of decks will want access to 3/4/5 colors for all kinds of reasons (say, to play a card like Channel?)

frogbs, Monday, 23 December 2013 20:19 (ten years ago) link

i had a really good natural order deck that i 3-0'd with but i generally avoid green in power cubes. i dont really think of channel as a green card though

chopper back (Lamp), Monday, 23 December 2013 20:33 (ten years ago) link

my pet card is metalworker - its not nearly as good as i think it is but its often available like 6-8th pick and can do some p broken things

chopper back (Lamp), Monday, 23 December 2013 20:34 (ten years ago) link

I seem to end up UG ramp an awful lot in Cube - pretty much every good draft I've had has been a variation on that deck.

Vinnie, Monday, 23 December 2013 20:41 (ten years ago) link

i always feel alienated during cube times because i don't really like the mtgo cube at all. the power version is a bit more interesting but tends to not produce exciting games of magic, whereas the regular version of the cube is just bland to me

ciderpress, Monday, 23 December 2013 21:29 (ten years ago) link

well actually i guess wnning on turn 2 is exciting but it doesn't produce interactive games

ciderpress, Monday, 23 December 2013 21:30 (ten years ago) link

No idea if you're a longtime player but I think half the appeal is there, getting to play with all sorts of broken shit from the past like Balance, Channel, Tinker, Academy, etc. If you weren't around for those cards I can see why it would feel like a bunch of random things happening. I agree that the games tend to not be very interactive and often get to the point of, "I think I can win here, but I don't really know how"...and vice versa I've had games where I know my opponent can win if he figures things out.

frogbs, Monday, 23 December 2013 21:42 (ten years ago) link

i am a longtime player but i never enjoyed the super-broken cards for the most part. i like fact or fiction or primeval titan-level 'broken' cards, not actual broken cards like balance or workshop

ciderpress, Monday, 23 December 2013 21:49 (ten years ago) link

I think the abundance of busted stuff in everyone's deck balances it out to the point that it can be fun, and they were aware enough to stock it with a lot of cards like Ancient Grudge/Wasteland/Null Rod to give players some recourse. Oddly enough I've probably played more drawn out, back-and-forth games of Cube than any other Limited format; the super-degenerate turn 2 or 3 kills don't really happen that often in my experience.

frogbs, Monday, 23 December 2013 22:01 (ten years ago) link

i think i just don't like cube in general - i enjoy playing with normal weak-ass cards as the default

ciderpress, Monday, 23 December 2013 22:38 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/279

i like this card a bunch

ciderpress, Wednesday, 25 December 2013 16:25 (ten years ago) link

xp yeah I can understand that. like if someone makes a suspicious attack in Theros with two untapped Plains, you know that they could have Battlewise Valor or God's Willing, and not a lot else. whereas in Cube you never know when a Thundermaw is going to take out all your Bitterblossom tokens or whatever

frogbs, Wednesday, 25 December 2013 16:49 (ten years ago) link

I was at 12 life w/ a grave titan, tapped out and the other guy had geist and aetherling, left open one blue and made aetherling an unblockable 8/1 and swing w/ geist and the 4/4. I blocked geist, slaughter pacted the aetherling forcing him to exile it, then control magic'd the aetherling next turn.

best format

iatee, Thursday, 26 December 2013 06:45 (ten years ago) link

http://i.imgur.com/2O9xNjq.jpg

I lost to a red deck due to bad hands and should have played underground sea and cursed scroll maindeck

but this was my favorite cube deck so far. it basically looks like my edh deck.

iatee, Friday, 27 December 2013 14:22 (ten years ago) link

if my edh deck had loa mox sapphire ancestral recall and workshop

iatee, Friday, 27 December 2013 14:23 (ten years ago) link

that looks amazing! only thing it lacks is Tinker :)

frogbs, Friday, 27 December 2013 15:10 (ten years ago) link

yeah I don't think there was one in the pool :(

hardest pick was grim monolith / mana drain / academy ...took the monolith, prayed for the academy to wheel

iatee, Friday, 27 December 2013 15:13 (ten years ago) link

good call then - I would've definitely taken Academy. as awesome as Monolith is, Academy is the brokenest land ever printed, I couldn't risk it (that said, I never expect anything to wheel in Cube, even though the cards I want very often do)

frogbs, Friday, 27 December 2013 15:16 (ten years ago) link

yeah it def was the most busted card in the context of this deck, but it can be only-okay-to-bad in lots of decks. I knew there wasn't a storm deck and I was getting passed lots of power blue, so I decided to risk it.

iatee, Friday, 27 December 2013 15:20 (ten years ago) link

so I've traded/bought my way into the entire uwr modern deck and am pretty set on playing as many local events as possible

owning a bunch of expensive fetchlands seems like a good short-term decision but a terrible medium-term decision but this is a hobby not a retirement fund so w/e

what do we think of the m15 card frames?

iatee, Monday, 6 January 2014 15:15 (ten years ago) link

its jarring but understandable i guess? considering the secondary market price of standard staples i can see why they want the hologram and from experience the collector's numbers are a pain to read when you're sorting cards so thats p nice.

Lamp, Monday, 6 January 2014 17:34 (ten years ago) link

I wonder if this is a measure to stay a step ahead of counterfeiters. Anyway I agree that it's sort of jarring but I hated the 8th edition frames at first and grew to eventually prefer them so I trust they know what they're doing. I'm all for getting more goofy shit on the cards by the way.

frogbs, Monday, 6 January 2014 17:37 (ten years ago) link

yeah i don't really mind/care about this cardframe change at all, and the potential to eventually have some sort of machine-reader to register sealed pools using the bottom left info is kinda sweet though probably far off

ciderpress, Monday, 6 January 2014 18:02 (ten years ago) link

i'm more interested in the other new things implied by
"I spent most of 2013 leading the design of M15, an ambitious set that will introduce a few new things to the game, not the least of which is an update to the existing card frame."

ciderpress, Monday, 6 January 2014 18:04 (ten years ago) link

yeah you def couldn't say that about m14

iatee, Monday, 6 January 2014 18:08 (ten years ago) link

i wish i had played more m14, i enjoyed what of it i did play. maybe now is a good time while waiting to move on from 3 x ths. i played a lot of gtc and ths but not a great deal in between at least as i remember it. full block return to ravnica ended up not being very good i thought, comparatively.

Roberto Spiralli, Monday, 6 January 2014 18:17 (ten years ago) link

I loved full block rtr

iatee, Monday, 6 January 2014 18:21 (ten years ago) link

yeah it was pretty fun though I think it turned more into "draft as many good cards as you can" rather than trying to build really synergistic decks (which RTR and GTC on their own were big on)

M14 limited was pretty bad I thought, not nearly as fun as the last couple core sets. Colors were wildly off balance (blue had such a ridiculous amount of great commons in comparison to every other color), the format was incredibly slow with almost no good 2-drops and a ton of creatures with higher toughness than power, and there was almost no way to get anything more than a 1-for-1 (hence why Divination was so solid). Too many games came down to who topdecked the least amount of lands in the end. That said some bits were fun - Blightcaster, Angelic Accord, and Tenacious Dead were all neat build-around uncommons, and the Bogbrew Witch deck was awesome if you could get it. Plus Mutavault is worth an obscene amount so it might be worth doing for EV purposes.

frogbs, Monday, 6 January 2014 18:45 (ten years ago) link

I hated how the rogue build around decks were pre-designed "what a coincidence this card gains you 4 life..." vs organically discovered

exception being the mono-blue deck w/ staffs

iatee, Monday, 6 January 2014 18:49 (ten years ago) link

M14 limited was fun during the period where you could force r/b sacrifice and then not very much fun before or after but i hated full block rtr - def my least successful draft format and also pretty boring. i feel like i am probably not good enough at limited to really enjoy/'get' dgm/gtc/rtr but i hated how dead dgm packs were most of the time and hated the 'force gtc guilds' strategy and hated how unbalanced it felt

Lamp, Monday, 6 January 2014 19:01 (ten years ago) link

M14 was less fun than M12 and M13 for me but its probably good value right now in terms of the cards you can open esp. with Mutavault being a regular rare worth 25 tix

full block RTR was my most successful sealed format ever so i'm probably too biased to give it a fair evaluation. draft was just okay though.

ciderpress, Monday, 6 January 2014 19:10 (ten years ago) link

yeah full block rtr sealed was great, I usually hate sealed because pools so often build themselves but w/ that much fixing you had a lot of flexibility

iatee, Monday, 6 January 2014 19:16 (ten years ago) link

its really hard to balance a set full of contextually powerful cards for both draft and sealed which is how we ended up with GTC sealed and Theros sealed which are both not great and kind of take the hit for a good draft format. M14 has no excuses like that though, that was just a mistake from the development team making white so weak.

i think Innistrad is probably the best job they've done getting a good sealed format with a Maro-style synergy-heavy set. but yeah Innnistrad was the stars-aligned perfect limited format all around so it was probably just a positive fluke

ciderpress, Monday, 6 January 2014 19:25 (ten years ago) link

I thought RTR/GTC were both good draft formats but frustratingly linear; I think their stated goal was to give each guild an aggro strategy and a more controllish one, but in many cases one strategy was clearly better than the other. I also wish they hadn't made Izzet so damn underpowered because there were some really cool things you could do with it. Full block kinda threw everything into a blender and sorta forced the game to care more about overpowered cards over synergy, but it did allow for some awesomely goofy decks with 7 Gates and like 6+ rares in it to function.

frogbs, Monday, 6 January 2014 19:36 (ten years ago) link

I thought izzet was fine, golgari was the clunky one

iatee, Monday, 6 January 2014 19:37 (ten years ago) link

I liked Golgari much more when I realized how good Zanikev Locust was. Izzet just feels underpowered as a whole; not clunky but rather like U/R in Theros where the P/T of your creatures just aren't on par with your opponent, and the spells don't quite make up the difference either.

frogbs, Monday, 6 January 2014 20:18 (ten years ago) link

frostburn weird/chainwalker/splatter thug are on par w/ anything. and you could prioritize them because good izzet spells would go late.

whereas even if I had a deck filled w/ golgari rares and uncommons I couldn't feel guaranteed to 3-0

iatee, Monday, 6 January 2014 20:35 (ten years ago) link

all three of those felt better in Rakdos to me

frogbs, Monday, 6 January 2014 20:52 (ten years ago) link

def not weird, you wanted to be curving out and thus had a 1/4 a lot of the time

and yeah rakdos was better overall but izzet could emulate rakdos w/ its early picks and then get 6th pick izzet charm

iatee, Monday, 6 January 2014 21:07 (ten years ago) link

Well the big problem is that outside of that Charm, Izzet doesn't really have too many good exclusives, especially at common. All the cards you really want are going to be taken by other decks (including the Weird, which yes is definitely better in Izzet). There are some great uncommons like Thoughtflare, Charm, and Teleportal, but all guilds have those. Best case scenario is like you said, nobody goes Izzet and you get late Charms and Guildmages (the Izzet Guildmage is pretty bad but still playable). Or you open Chemister or Niv-Mizzet and just go with it. I just think in general even the best Izzet decks tend to just snipe around and find a way to win one turn before they lose through Teleportal or Blast or whatever. It's hard to just dominate someone unless you get like 3x Lobber Crew or whatever.

frogbs, Monday, 6 January 2014 21:30 (ten years ago) link

it's not about dominating really, it's about making your opponent unsure of whether or not they're actually ahead, when you always reserve the potential to do tons of damage in 1-2 turns

still it's not like I think it's the best guild or even t2 just quite playable esp given the meta

iatee, Monday, 6 January 2014 21:40 (ten years ago) link

hence why the Weird and Lobber Crew are so important, otherwise you get overwhelmed by 3/x's early on. so it sucks that those are both plenty playable in other decks

Dimir in GTC though I will maintain as being quite playable

frogbs, Monday, 6 January 2014 21:44 (ten years ago) link

like golgari, dimir was playable when open but even a very good dimir deck wasn't a guaranteed winner

iatee, Monday, 6 January 2014 21:47 (ten years ago) link

only Dimir decks that felt "guaranteed" to me were the ones with lots of incidental mill + 2-3 Death's Approach and a Wight and a Horror or two. much easier to get because Dimir seemed to always be open when I drafted. I was always shocked to have to go against another Dimir deck.

frogbs, Monday, 6 January 2014 21:58 (ten years ago) link

holiday cube tonight had me losing to t1 black lotus -> true name nemesis

think I have officially had my fix

iatee, Tuesday, 7 January 2014 06:18 (ten years ago) link

anyone know any good strategy articles i can read to kill some time?

Roberto Spiralli, Wednesday, 8 January 2014 19:32 (ten years ago) link

what format?

Lamp, Wednesday, 8 January 2014 19:38 (ten years ago) link

i guess i am really only interested in limited atm

Roberto Spiralli, Wednesday, 8 January 2014 19:41 (ten years ago) link

the sam black article that was posted upthread was really good

iatee, Wednesday, 8 January 2014 19:47 (ten years ago) link

yeah any of sam black on M13 limited: http://www.starcitygames.com/article/24646_Drafting-M13.html are p good. i remember watching him streaming a lot that summer, it was def helpful in improving how i play/think about limited

Lamp, Wednesday, 8 January 2014 19:48 (ten years ago) link

awesome thx dudes

Roberto Spiralli, Wednesday, 8 January 2014 19:48 (ten years ago) link

would be nice to read something about Theros on that level

frogbs, Wednesday, 8 January 2014 20:14 (ten years ago) link

this was good iirc though its pretty basic stuff:
http://www.starcitygames.com/article/27005_Timing-Your-Removal-Spells-Theros-Limited.html

ciderpress, Wednesday, 8 January 2014 23:49 (ten years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1404

at $75 there's gotta be a fetch or something in here

iatee, Thursday, 9 January 2014 14:52 (ten years ago) link

given how good these products have been in the past I would guess a $75 deck like this probably contains multiple money rares

frogbs, Thursday, 9 January 2014 15:05 (ten years ago) link

I mean like FTV:20 level

frogbs, Thursday, 9 January 2014 15:06 (ten years ago) link

i was wondering, have the standard equivalent of these been good in the past? this seems like simultaneously both an obvious and weird idea.

Roberto Spiralli, Thursday, 9 January 2014 15:07 (ten years ago) link

holiday cube tonight had me losing to t1 black lotus -> true name nemesis

just wanted to say wow @ this card, it's like they took everything that people disliked about protection and hexproof and evasion and put it all on the same overpowered blue card

frogbs, Thursday, 9 January 2014 15:12 (ten years ago) link

i was wondering, have the standard equivalent of these been good in the past? this seems like simultaneously both an obvious and weird idea.

― Roberto Spiralli, Thursday, January 9, 2014 10:07 AM (1 hour ago) Bookmark Flag Post Permalink


standard ones are usually underpowered but capable of winning at FNM which is what they're designed for. the recent ones have been pretty shitty looking, but some of the ones during scars-innistrad standard were just slightly watered down versions of real standard decks

ciderpress, Thursday, 9 January 2014 16:33 (ten years ago) link

yeah true name nemesis is a dumb card that should have never been printed but I drafted and won with it a lot in cube. maybe they want to destroy legacy by adding purposely unfun but strong cards to the mix.

iatee, Thursday, 9 January 2014 18:29 (ten years ago) link

i find it really funny how legacy players have always been fine with cards that create unfun uninteractive games like wasteland and show and tell, but suddenly are up in arms when the unfun uninteractive card is explicit about being so

ciderpress, Thursday, 9 January 2014 18:37 (ten years ago) link

yeah i've played two legacy events since true name came out, its hardly a less fun card than wasteland

v curious to see whats in the modern event deck. i've spent the last 6 months or so investing in modern staples i mean 'investing' isn't really the right word but i am kinda ambivalent about reprints rn

i saw some people guessing a take on melira pod, which seems like a decent guess because you can do lots of one ofs and birthing pod is obv never getting reprinted in a standard-legal set again. it also allows them a lot of flexibility over how many and which fetches they include

Lamp, Thursday, 9 January 2014 19:06 (ten years ago) link

I have always found land destruction fun, I don't think it's worse than hand disruption really

iatee, Thursday, 9 January 2014 19:12 (ten years ago) link

doing Cube and the flashback Saga drafts is pretty interesting just to see all the stuff that's been rather subtly phased out of the game. part of me feels like they are tailoring the game a tad to accomodate MTGO.

frogbs, Thursday, 9 January 2014 19:29 (ten years ago) link

my guess for the modern event deck was BW tokens - its not really a popular tier 1 deck in modern right now but it's playable, easy to pick up, and it explains the inclusion of the 2-sided tokens mentioned in the presser thing (spirits b/w soldiers). i don't think they're gonna do a combo deck and they're also obviuosly not handing out playsets of tarmogoyfs etc so that deck falls in a good spot where they could actually put in enough copies of the exciting cards (marsh flats, thoughtseize, etc) to make the deck playable without causing a panic

ciderpress, Friday, 10 January 2014 06:32 (ten years ago) link

I think I'm gonna get into Modern soon, the stores here are alternating FNMs between that and Standard, and Modern seems to be drawing a lot of people. I haven't built a new standard deck in nearly 18 months so it kinda sucks to see all my stuff rotate out.

frogbs, Friday, 10 January 2014 16:18 (ten years ago) link

modern is in a pretty decent spot right now imo though i wouldn't mind a ban or unban this time around just to shake things up

ciderpress, Friday, 10 January 2014 16:37 (ten years ago) link

my question is, how do I make Seance work

frogbs, Friday, 10 January 2014 17:31 (ten years ago) link

tokens is also pretty friendly to newer players, doesn't depend on a weird combo or lots of decisions

iatee, Friday, 10 January 2014 17:38 (ten years ago) link

also

ban drs unban ancestral visions

iatee, Friday, 10 January 2014 17:38 (ten years ago) link

the modern ban list:

Ancestral Vision
Ancient Den
Bitterblossom
Blazing Shoal
Bloodbraid Elf
Chrome Mox
Cloudpost
Dark Depths
Dread Return
Glimpse of Nature
Golgari Grave-Troll
Great Furnace
Green Sun's Zenith
Hypergenesis
Jace, the Mind Sculptor
Mental Misstep
Ponder
Preordain
Punishing Fire
Rite of Flame
Seat of the Synod
Second Sunrise
Seething Song
Sensei's Divining Top
Stoneforge Mystic
Skullclamp
Sword of the Meek
Tree of Tales
Umezawa's Jitte
Vault of Whispers
Wild Nacatl

feel like the 'best' card to unban is ponder most likey idk - bitterblossom? there really arent that many cards on here that couldnt come off except like skullclamp, top and depths. although i have no idea why blazing shoal is banned.

Lamp, Friday, 10 January 2014 18:31 (ten years ago) link

infect I think?

iatee, Friday, 10 January 2014 18:32 (ten years ago) link

Please not Skullclamp, that card is so stupid

I don't see why Top needs to be banned but I really dislike that card so I'm fine with that

frogbs, Friday, 10 January 2014 18:47 (ten years ago) link

helps combo / makes games take too long

iatee, Friday, 10 January 2014 18:53 (ten years ago) link

also if it's not banned counterbalance has to be

iatee, Friday, 10 January 2014 18:53 (ten years ago) link

yeah top is banned for the same reason second sunrise is banned - no one wants to play against it

Lamp, Friday, 10 January 2014 19:02 (ten years ago) link

I have top in my edh deck and I always hate when I actually use it

iatee, Friday, 10 January 2014 19:04 (ten years ago) link

at least w/ edh you can do it on someone else's turn

iatee, Friday, 10 January 2014 19:05 (ten years ago) link

so is Eggs dead or can you just use the 3W version of Second Sunrise that was printed in one of the recent core sets?

frogbs, Friday, 10 January 2014 19:06 (ten years ago) link

both

iatee, Friday, 10 January 2014 19:08 (ten years ago) link

http://www.salon.com/2001/03/23/wizards/

^ of general interest

Lamp, Friday, 10 January 2014 21:20 (ten years ago) link

xp there's a playable and possibly good krark-clan ironworks combo deck that's similar to the eggs deck, but it's near impossible to play on MTGO so the list hasn't really had a way to propagate.

i think wild nacatl is the easiest card to unban in modern and a lot of people expect it to happen now that we have another 1-drop in Deathrite that is just as omnipresent as nacatl used to be

blazing shoal is banned because of sam black's deck from PT philadelphia (the first modern PT) which could kill on turn 2 fairly consistently

ciderpress, Friday, 10 January 2014 21:35 (ten years ago) link

born of the gods keyword mechanics appear to be:

Inspiration - Whenever ~ untaps, reveal the top card of your library. [do thing based on revealed card]

Tribute N ((As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.) [some ability that keys off whether tribute was paid]

ciderpress, Saturday, 11 January 2014 17:24 (ten years ago) link

tribute unfortunately is a variant of the 'punisher mechanic' or so it's called, which tends to make cards look powerful and exciting but play horribly since they are always the worst case scenario of their 'modes' (Vexing Devil being the best recent example, where both halves are way more than you're supposed to get for 1 mana but the card was unplayable)

ciderpress, Saturday, 11 January 2014 17:31 (ten years ago) link

yeah my first reaction to tribute is 'ignore this text'

Roberto Spiralli, Saturday, 11 January 2014 17:35 (ten years ago) link

They're a little different from the other punisher cards in that you still get the creature regardless, you either get creature + effect or big creature, but either way you don't just get nothing like you go when your opponent pays 5 life for Browbeat. Those cards only seemed decent to me in decks that played a lot of burn, where an opponent paying 5 life really was something significant. Given that 5/5+ creatures are difficult to deal with in this Limited format I think cards like Phagarax Giant are going to be interesting there at least. I do think they'll have to really push them to make them playable in Standard but I assume R&D knows that already

frogbs, Monday, 13 January 2014 14:16 (ten years ago) link

also I've been getting into some arguments as to what "devotion for white and blue" means, some ppl locally are saying it means you need 7 white symbols AND 7 blue symbols which to me makes no sense because they'd be nearly impossible to activate. but still I don't know how that card would work with something like Judge's Familiar

frogbs, Monday, 13 January 2014 14:17 (ten years ago) link

it only counts once

iatee, Monday, 13 January 2014 14:19 (ten years ago) link

also Inspired is just "whenever this untaps, do X", it's not necessarily tied to your top card. at least it explains why they decided to reprint Springleaf Drum

frogbs, Monday, 13 January 2014 14:21 (ten years ago) link

I'm looking forward to drafting around this

http://media.wizards.com/images/magic/tcg/products/bng/KDJ)D(jk2m2389/bCXl3Zxdwu_EN.jpg

iatee, Monday, 13 January 2014 14:27 (ten years ago) link

that looks like one of those uncommons that always goes late but can wreck people if you draft around it

ciderpress, Monday, 13 January 2014 15:06 (ten years ago) link

yeah if there if there is anything similar to the ths cantrip auras that could be brutal

Roberto Spiralli, Monday, 13 January 2014 15:21 (ten years ago) link

well those will still be available in pack 2&3 of drafts

ciderpress, Monday, 13 January 2014 15:31 (ten years ago) link

I guess w/ only one bwtg the chance of getting 2+ of these dudes is not high

iatee, Monday, 13 January 2014 15:32 (ten years ago) link

stupid theros

iatee, Monday, 13 January 2014 15:32 (ten years ago) link

boringness of theros limited has gotten me fully into modern, my last fetches arrive in the mail today

iatee, Monday, 13 January 2014 15:33 (ten years ago) link

small set uncommons tend to show up a fair amount since there are fewer of them

ciderpress, Monday, 13 January 2014 15:34 (ten years ago) link

oh right

iatee, Monday, 13 January 2014 15:34 (ten years ago) link

i'm not that bored of theros limited but i've intentionally not been playing it much lately so that i'm not tired of all the cards already for BTT draft

ciderpress, Monday, 13 January 2014 15:36 (ten years ago) link

yeah modern definitely feels like the most open and exciting format right now even though the top decks haven't really changed much in the past year. the breadth of 'tier 2'/rogue strategies is really impressive imo

ciderpress, Monday, 13 January 2014 15:42 (ten years ago) link

yeah, like jund and friends are safe and reliable good decks but they're not unbeatable, just consistent

the UR delver/pyromancer deck in the t4 at prague seems like a legit 'top deck'. I played w/ my friend playing it yesterday, it's pretty hard to beat if pyro sticks.

iatee, Monday, 13 January 2014 15:47 (ten years ago) link

yeah that deck looks fun

ciderpress, Monday, 13 January 2014 15:51 (ten years ago) link

got a list?

frogbs, Monday, 13 January 2014 16:02 (ten years ago) link

Carlos Moral
Grand Prix Prague 2014 Top 8 – Modern

Main Deck

60 cards

6 Island
4 Misty Rainforest
1 Mountain
2 Mutavault
4 Scalding Tarn
3 Steam Vents
20 lands

4 Delver of Secrets
1 Grim Lavamancer
4 Snapcaster Mage
2 Vendilion Clique
4 Young Pyromancer
15 creatures

4 Gitaxian Probe
4 Lightning Bolt
2 Pillar of Flame
4 Remand
4 Serum Visions
2 Spell Pierce
2 Spell Snare
3 Vapor Snag
25 other spells

Sideboard
2 Blood Moon
1 Grim Lavamancer
1 Hibernation
2 Magma Spray
2 Negate
2 Shatterstorm
1 Spell Pierce
3 Threads of Disloyalty
1 Vendilion Clique

iatee, Monday, 13 January 2014 16:04 (ten years ago) link

wow yeah that looks really good

frogbs, Monday, 13 January 2014 16:33 (ten years ago) link

i've been playing this weird amulet deck http://i.imgur.com/vFbW0bB.jpg

its pretty strong actually, but the land sequencing is a complete headache and i am terrible at it

ciderpress, Monday, 13 January 2014 17:00 (ten years ago) link

yeah I think a version of that t64d

iatee, Monday, 13 January 2014 17:01 (ten years ago) link

seems like it would be fun to pilot but I hate non-interactive decks

iatee, Monday, 13 January 2014 17:02 (ten years ago) link

that one also looks really entertaining, that Hive Mind 'combo' is hilarious

frogbs, Monday, 13 January 2014 17:03 (ten years ago) link

hive mind is just a plan B really, plan A is chaining primeval titans via tolaria west and summoners pact

ciderpress, Monday, 13 January 2014 17:48 (ten years ago) link

seems like it would be fun to pilot but I hate non-interactive decks

I love the design of that deck but yeah

Vinnie, Monday, 13 January 2014 18:41 (ten years ago) link

That said, I play Robots in Modern and people have made comments to me about that deck being non-interactive, so to each their own

Vinnie, Monday, 13 January 2014 18:43 (ten years ago) link

most of my original decks tend to be pretty non-interactive so this is right up my alley. Was interested in building it until I saw the prices of the Titans...barf

frogbs, Monday, 13 January 2014 18:45 (ten years ago) link

how much are primeval titans now?

Lamp, Monday, 13 January 2014 20:35 (ten years ago) link

looks like 10 bucks

iatee, Monday, 13 January 2014 20:37 (ten years ago) link

not on magic online!

frogbs, Monday, 13 January 2014 20:39 (ten years ago) link

didnt see that they're so much cheaper IRL (which is odd), maybe this could be my paper deck

frogbs, Monday, 13 January 2014 20:39 (ten years ago) link

core set mythics are often more expensive on mtgo, theres also the gp promo in paper which should have some effect on price

Lamp, Monday, 13 January 2014 20:42 (ten years ago) link

it looks like its 24 tickets which is way more than i would've thought though

Lamp, Monday, 13 January 2014 20:43 (ten years ago) link

it was like 10-12 on mtgo in november when my friend and i first built this deck, its had a price spike recently

ciderpress, Monday, 13 January 2014 22:25 (ten years ago) link

though i'm actually just playing valakut now because i got tired of thinking

ciderpress, Monday, 13 January 2014 22:43 (ten years ago) link

http://variety.com/2014/film/news/fox-developing-a-magic-the-gathering-movie-1201053456/

it's like we went through a time warp and we're back in 1996

iatee, Tuesday, 14 January 2014 00:44 (ten years ago) link

yeah wtf

ciderpress, Tuesday, 14 January 2014 01:42 (ten years ago) link

mogis god of Br control decks

Roberto Spiralli, Tuesday, 14 January 2014 13:18 (ten years ago) link

Prophet of Kruphix + new U/W god + lots of goofball Inspired triggers seems like it'll be a fun deck

frogbs, Tuesday, 14 January 2014 14:34 (ten years ago) link

mogis looks really sweet in that gold nyx card frame

i don't know if he's playable but i hope the 2-color gods turn out to be okay since they turn a big chunk of underplayed standard cards into devotion enablers e.g. spike jester, hellhole flailer, rakdos, etc

ciderpress, Tuesday, 14 January 2014 15:25 (ten years ago) link

I wonder if there was a single D&D fan who saw the D&D movie just based off of the name. At least MTG has iconic characters, I suppose.

Vinnie, Tuesday, 14 January 2014 15:49 (ten years ago) link

jfc, they made a sequel to the D&D movie??

Vinnie, Tuesday, 14 January 2014 15:51 (ten years ago) link

I'm hosting a StarCityGames Invitational Qualifier in February, kind of spooked because I have no idea what to expect.

Kiarostami bag (milo z), Thursday, 16 January 2014 04:59 (ten years ago) link

http://media.wizards.com/images/magic/tcg/products/bng/KDJ)D(jk2m2389/i4NkDCksvL_EN.jpg

this is the most transparently pushed card in quite a while

ciderpress, Friday, 17 January 2014 06:46 (ten years ago) link

nice. 4 T significant for limited, starts out of range of the cheap common removal with at least a turn to drop an eidolon or chosen by heliod on it to get out of lash/rage range

Roberto Spiralli, Friday, 17 January 2014 11:38 (ten years ago) link

http://forums.mtgsalvation.com/attachment.php?attachmentid=151226&d=1389935211

cant wait to get blown up by the mother of all combat tricks

frogbs, Friday, 17 January 2014 14:20 (ten years ago) link

and yes Brimaz reminds me of Hero of Bladehold, just obnoxiously powerful

frogbs, Friday, 17 January 2014 14:22 (ten years ago) link

I don't think reap is better than dauntless onslaught 90% of the time

iatee, Friday, 17 January 2014 14:23 (ten years ago) link

you can only put one counter on any given creature right?

Roberto Spiralli, Friday, 17 January 2014 14:27 (ten years ago) link

yeah

iatee, Friday, 17 January 2014 14:31 (ten years ago) link

its probably not better but it does have more wackytown potential

frogbs, Friday, 17 January 2014 14:32 (ten years ago) link

if they add some more green heroic d00ds g/w heroic might become as common as u/w heroic in limited

iatee, Friday, 17 January 2014 14:34 (ten years ago) link

that'll be a pain. I've pretty much resolved to not play g/w this cycle because I'm never going to plunk down the cash for a set of Voices.

Evil Juice Box Man (Moodles), Friday, 17 January 2014 14:36 (ten years ago) link

Brimaz is halfway between Precinct Captain and Hero in terms of power, so I imagine it has to see play. Can't say I really get the point of the blocking ability except for card symmetry.

Vinnie, Friday, 17 January 2014 14:37 (ten years ago) link

well since it has Vigilance (because, why not) you can attack and block with it...what a pain in the ass

frogbs, Friday, 17 January 2014 14:41 (ten years ago) link

yeah the fact that it can attack for 4 and still hold back a 4/4 at the same time is pretty nuts

iatee, Friday, 17 January 2014 14:45 (ten years ago) link

er trade w/ a 4/4 rather

iatee, Friday, 17 January 2014 14:45 (ten years ago) link

Oops I wasn't thinking about limited - seems pretty relevant there. Mostly I was thinking that the number of times you would block with this in Standard and have it matter would be pretty low. But I realized that even there the ability is relevant against opponent Brimazs.

Vinnie, Friday, 17 January 2014 15:25 (ten years ago) link

http://i.imgur.com/qf05axa.png

pretty insane curve topper for the r/w heroic deck

iatee, Thursday, 23 January 2014 04:49 (ten years ago) link

love the flavor too

iatee, Thursday, 23 January 2014 04:49 (ten years ago) link

yeah that guy stood out to me too

ciderpress, Thursday, 23 January 2014 07:09 (ten years ago) link

here's a couple really strong ZZW decks i drafted today

http://i.imgur.com/ZLgTgQX.jpg
http://i.imgur.com/h6PLbs9.jpg

honestly ZZW is probably one of the worst draft formats of the modern era but i'm so tired of 3x theros that i was excited to do something else

ciderpress, Thursday, 23 January 2014 07:19 (ten years ago) link

yeah seems like everyone is done with theros at this point

iatee, Thursday, 23 January 2014 07:28 (ten years ago) link

just realized that heroic ability being instant-speedable means you can do it during their attack. surely that's better than most rares in this set.

iatee, Thursday, 23 January 2014 07:33 (ten years ago) link

yeah instant-speed variants of that effect have historically been first-pickable since it's not too hard to kill 2 guys with them (see: blind with anger, act of aggression)

ciderpress, Thursday, 23 January 2014 07:38 (ten years ago) link

is zzw really that bad? its been interesting so far, maybe not that deep but its p sweet to have good instant speed removal at common

Lamp, Thursday, 23 January 2014 07:53 (ten years ago) link

its not horrible, its just the defensive/control cards mostly suck and the mechanics are used the same way in every color so there's no real archetypes or different feel to each of the various color pairs. it doesn't have that much depth, basically.

ciderpress, Thursday, 23 January 2014 08:01 (ten years ago) link

ZZZ was worse, because it had even less variety. Both formats were basically aggro or nothing, but Worldwake introduced a couple good creatures that could at least block (notably Calcite Snapper). Little desire to play those formats again.

Vinnie, Thursday, 23 January 2014 14:34 (ten years ago) link

yeah I don't really have much desire to get run over by Plated Geopedes again. I dug Alara block way more.

still the flashback thing is nice, because for one it's the sort of thing that can only really exist on MTGO, and for two it's fun to see how much the game has changed. I was playing during Saga block (in middle school!) and it's incredible how it's really a totally different game now

frogbs, Thursday, 23 January 2014 14:39 (ten years ago) link

http://cdn.magicspoiler.com/wp-content/uploads/2014/01/Scourge-of-Skola-Vale-Born-of-the-Gods-Spoiler.jpg

i like this guy for limited, turns your yoked ox into a 6/6 trampler attacking on turn 4. or ox+chosen by heliod = 8/8 and still only one card down.

Roberto Spiralli, Thursday, 23 January 2014 14:43 (ten years ago) link

turn 5 i guess. ok, i hate it now.

Roberto Spiralli, Thursday, 23 January 2014 14:44 (ten years ago) link

Yeah the fact that it taps kind of sucks.

Vinnie, Thursday, 23 January 2014 14:46 (ten years ago) link

yeah but then you'd be playing Yoked Ox

frogbs, Thursday, 23 January 2014 14:49 (ten years ago) link

if i have 2+ ordeals vs a black or red deck i like yoked ok. i think i would be okay including a copy just for this guy as well.

Roberto Spiralli, Thursday, 23 January 2014 14:53 (ten years ago) link

i think that hydra is pretty good actually

ciderpress, Thursday, 23 January 2014 16:58 (ten years ago) link

next week flashback format is MD5, another of my least favorite formats :/
but then IPA after that which is always good

ciderpress, Thursday, 23 January 2014 17:00 (ten years ago) link

full set is up fyi
http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/bornofthegods/cig#

ciderpress, Friday, 24 January 2014 06:16 (ten years ago) link

uncommons continue to seem better than the rares

lotsa big flyers

sanguimancy seems like it could be black devotion's sphinx's rev

iatee, Friday, 24 January 2014 06:36 (ten years ago) link

sooo tempted...

i told a friend that i would play the prerelease w/o having looked at any of the spoilers but now i really want to. also does anyone know what format the prerelease is taking? are you picking a faction or a color or some other garbage like that again?

Lamp, Friday, 24 January 2014 06:42 (ten years ago) link

yeah you def pick a color. I think it's 3 theros 3 born and a seeded pack in your color? something like that

iatee, Friday, 24 January 2014 06:45 (ten years ago) link

yeah its same format as theros prerelease was, pick a color, playable promos

you get 3 theros, 2 regular born packs, then a seeded born pack that has extra cards of your color

ciderpress, Friday, 24 January 2014 06:50 (ten years ago) link

catbomb really seems like the only $ card here this set might be kinda dgmsy as far as value goes

iatee, Friday, 24 January 2014 06:51 (ten years ago) link

limited format looks like its going to get even more combo-ish but now with other ways to 'combo off' besides stacking auras which is more depth i guess

power level looks very high for limited at uncommon and the top 50% of the commons, with a big dropoff to the bad commons, which would be a big warning sign for a large set but i think it's less of an issue in a 2nd set

ciderpress, Friday, 24 January 2014 06:56 (ten years ago) link

so legacy gets the 3/1 and modern gets nothing really

iatee, Friday, 24 January 2014 07:03 (ten years ago) link

i'm sure this set will put a few cards into modern, there's just nothing that's obviously targeted for that format

ciderpress, Friday, 24 January 2014 07:08 (ten years ago) link

maybe some inspired card will lead to some infinite combo or something one day who knows

blue rares really make me :( blue seems kinda bad

iatee, Friday, 24 January 2014 07:13 (ten years ago) link

except for the 2/4 woman who pumps out wind drakes

iatee, Friday, 24 January 2014 07:13 (ten years ago) link

and archetype of imagination

iatee, Friday, 24 January 2014 07:14 (ten years ago) link

cider what are you feeling for modern ptq season? i am getting kind of bored with jund and gifts is no longer competitive

Lamp, Friday, 24 January 2014 07:14 (ten years ago) link

yeah I guess it's just the rares

man so many dumb rares

iatee, Friday, 24 January 2014 07:14 (ten years ago) link

obv you should play uwr lamp

iatee, Friday, 24 January 2014 07:14 (ten years ago) link

haha i would rather play u/r delver

Lamp, Friday, 24 January 2014 07:18 (ten years ago) link

that's a fun deck too you should play that

anything but jund

iatee, Friday, 24 January 2014 07:21 (ten years ago) link

anyway my predictions for this set are 'more fun than drafting 3x theros, people end up bitter about what a terrible value the set is cause of all the crap rares'

iatee, Friday, 24 January 2014 07:25 (ten years ago) link

some observations:

-there's tons of ways to tap your inspired creatures outside of combat, but only Crypsis, Kiora's Follower, and Akroan Conscriptor can untap creatures for extra inspired triggers. Theros adds Breaching Hippocamp (maybe no longer crappy?), Savage Surge, Portent of Betrayal, and Triton Tactics. note that conscriptor/portent can get you your opponent's inspired effects if you steal a tapped inspired guy.
-the tribute guys are really hard to evaluate but in general i think they're a lot better when you're ahead than behind so i'd probably look at them as curve-toppers in aggressive decks and leave them on the sidelines in slow/defensive ones. this theory makes the green common lifegain one look pretty bad. meanwhile, the white uncommon one looks insane and i think its better than all the rare ones.
-i don't remember if eternity snare was playable in time spiral limited where its from, but it's notable for being one of two cards in the set that completely shuts down a bestow totem rather than just knocking off the bottom layer like normal removal. the other is the lyre equipment. theros didn't have cards that do this at all so i don't know how clunky they can be and still be blowouts.

ciderpress, Friday, 24 January 2014 07:28 (ten years ago) link

lamp modern PTQ season isn't until june, there's another sealed season first. if i had to play a modern event today i'd play some sort of scapeshift deck with prismatic omens, but i think with no important new cards for the format in the past couple sets they're going to be doing a B&R change soon.

ciderpress, Friday, 24 January 2014 07:32 (ten years ago) link

should've gotten in front of that drs banning *makes all the saddest faces*

the ptq seasons dont make any sense it was just sealed

Lamp, Friday, 24 January 2014 07:35 (ten years ago) link

maybe they will just finally unban dark depths i just bought a playset

Lamp, Friday, 24 January 2014 07:35 (ten years ago) link

don't think dark depths is on their radar at all, nor should it be with some of the other cards they've got on the list right now. i'm expecting a wild nacatl unban or a deathrite shaman ban if anything

ciderpress, Friday, 24 January 2014 07:44 (ten years ago) link

having the PT be a repeat of the last one where half the field just brought jund seems like a nightmare scenario for WotC. its hard for them to promote the format accessibility-wise when all the top players are just playing the $1800 deck year in year out

ciderpress, Friday, 24 January 2014 07:47 (ten years ago) link

really though I think fetches are a bigger accessibility problem than jund, which clearly sits on the t1 deck perch but is not like unbeatable or anything

iatee, Friday, 24 January 2014 07:51 (ten years ago) link

i think any talk about banning fetches is dumb and they need to just bite the bullet and put them in a large print run product to 'save' the format

ciderpress, Friday, 24 January 2014 07:53 (ten years ago) link

as someone who just finished acquiring his I am also opposed to banning fetches but yeah that seems inevitable

iatee, Friday, 24 January 2014 07:54 (ten years ago) link

I mean printing them not banning obv

iatee, Friday, 24 January 2014 07:55 (ten years ago) link

i was entirely joking about dark depths. well i mean i did pick up a playset but its never coming off the modern ban list. bitterblossom and nacatl seem to be the two likely contenders for an unbanning on the internet.

oing by both mtgo and gp results the bloodbraid banning does seem to have opened up enough space for other decks. like i dont think jund is good enough now to be 40%+ of the meta at the pt? i've been playing jund in paper since the summer and while its still probably the 'best' deck its weak enough to some of the pillars that it can't be so clearly the 'right' deck in a field as big as the pt. like, the legend rule change improved affinity enough to make jund less of sound choice? idk

Lamp, Friday, 24 January 2014 07:55 (ten years ago) link

http://www.mtggoldfish.com/tournament/14340

it's hard to see this and think that jund is some unstoppable monster

I think risk averse people play it because it's clearly not-bad

iatee, Friday, 24 January 2014 07:56 (ten years ago) link

i am still banking on fetchland reprints starting in fall of 2015. this is also how i am justifying picking up foil onslaught fetches since having them be modern legal seems like it will push the value of the original printings even higher

Lamp, Friday, 24 January 2014 07:57 (ten years ago) link

xp - in my xp jund is severely underrepresented on mtgo because of the cost of the deck, it was about a third of the decks that made day 2 at the most recent modern gp

Lamp, Friday, 24 January 2014 07:58 (ten years ago) link

I think gp players are more likely to be risk averse than people experimenting on modo

iatee, Friday, 24 January 2014 07:59 (ten years ago) link

well theres also the sheer number of affinity decks in that list to consider as well :/

Lamp, Friday, 24 January 2014 08:00 (ten years ago) link

like how many people came into the gp w/ the deck, what's the ratio of that to the d2. (I don't think that number is public, but that's the more important figure) xp

iatee, Friday, 24 January 2014 08:01 (ten years ago) link

yeah but otoh affinity did super terrible in the gp

I think the meta is actually pretty open

iatee, Friday, 24 January 2014 08:01 (ten years ago) link

affinity is really popular on mtgo for reasons beyond my ability to explain

ciderpress, Friday, 24 January 2014 08:11 (ten years ago) link

This set definitely looks very dgm'ish, Brimaz seems like it'll be a $40 card and then nothing else will come close. the minor gods all seem very fun but you really have to build around them in a way you don't have to with say Purphorous. as you guys have all figured out the uncommons look like they'll really shake up the Limited format (which is awesome bc I don't play constructed really)

Inspired looks like it'll rise the stock of Aqueous Form and Prowler's Helm. Slapping a Form on one of those creature-gen things and going to town seems like a good time. I like Tribute too, I think a lot of people have a bad reaction to any sort of "punisher" card but I think these are different because traditional punisher cards give you things that are bad in two very different ways while these are generally bad in the same way. Like they're all probably worse than they look but many of them seem very playable

frogbs, Friday, 24 January 2014 14:29 (ten years ago) link

Perplexing Chimera is probably my favorite card in the set right now, especially since it combos neatly with bounce or flicker effects. Next is probably Hunter's Prowess. I also dig Tromokrasis a lot and hope that both those abilities get used from now on. But these are all 25 cent rares. Kinda refreshing in a way to have a set with almost no chase rares outside of the obligitory overpowered mythic.

frogbs, Friday, 24 January 2014 14:35 (ten years ago) link

perplexing chimera is going to be the most groan inducing card an opponent can resolve. so annoying.

Roberto Spiralli, Friday, 24 January 2014 14:47 (ten years ago) link

Does it combo well with bounce/flicker effects? Can't your opponent choose to take control of your bounce spell and hit something else with it? I guess if there's no other targets, they can't.

Vinnie, Friday, 24 January 2014 14:56 (ten years ago) link

yeah but then you get the Chimera back anyway

not saying the card's any good but I love when they come up with totally new things like that (the divide into 3 piles and lose one card is also quite a unique thing, but that's not even remotely playable)

frogbs, Friday, 24 January 2014 15:00 (ten years ago) link

Yeah, you get the Chimera back, but they've potentially bounced whatever you stole in the first place and it's back to square one. But maybe that's fine? It's a hard card for me to get my head around. Seems playable in limited, but I can't tell how good it is. I guess at the least it delays them from playing their best spell, like having a face-up Voidmage Prodigy on the board.

Vinnie, Friday, 24 January 2014 15:09 (ten years ago) link

I wanted to build a Modern Seance deck and this seems like it could fit. If your graveyard is stocked you can play Seance, zip this out on the opponent's turn and take control of anything bad they might cast (and the token bites it at the end of the turn anyway), then combo off on your turn. Anything to make the deck wackier than it already is...

frogbs, Friday, 24 January 2014 15:15 (ten years ago) link

i'd be really suprised if brimaz is a voice of resurgence situation, there's 2 other mythics that are probably as good as it in xenagos and kiora, and the rest of the gods will probably hold value too. DGM's problem was making the headlining characters regular rares and then making most of the mythics shitty

ciderpress, Friday, 24 January 2014 17:29 (ten years ago) link

Well for one those (and the other gods) are all multicolor so that really limits the sort of decks they can go in. The major gods were cheaper and triggered with 2 other permanents in play whereas you'll probably need 3 out for these. In other words I feel like there's probably only one deck out there for any of these. I'm also wondering just how good Kiora really is, its starting loyalty is low which means it'll usually die to anything that hits it. Like often I figure you'll have to choose between using the 0 ability that you really want to use and the +1 that will keep it alive. Also I question what kind of deck it'll fit in. Brimaz seems so pushed right now that it may be another Baneslayer situation, as in you can just slot it into any ol' white deck and it'll pull its weight.

frogbs, Friday, 24 January 2014 17:38 (ten years ago) link

yeah I don't like kiora at all, even in limited she seems pretty meh

iatee, Friday, 24 January 2014 17:41 (ten years ago) link

Anyway, the starcity guys (who are a lot smarter than me) break it down like this:

Brimaz $30
Kiora $25
Xenagos $25 (now that I think about it there's already a Standard deck this would slide right into)
Mogis $20
Other Gods and Flame-Weathered Phoenix $10

Not a lot of other rares worth money (similar to Theros I guess):
Courser of Kruphix $4
Pain Seer $12
Spirit of the Labyrinth $8
Temples $5 each

frogbs, Friday, 24 January 2014 17:43 (ten years ago) link

And even then I think Pain Seer will probably tank hard once people realize that it's going to be really tough to make it more than a Grizzly Bear with all the great creatures currently in Standard. If Dark Confidant didn't exist this would probably be a $3 card right now. I'm also thinking Spirit of the Labyrinth isn't going to get much play outside of sideboards right now (and Legacy-oriented cards like that tend to not be worth a whole lot while they're in print)

frogbs, Friday, 24 January 2014 17:46 (ten years ago) link

yeah none of the almost-dark-confidants have panned out and spirit will be this set's swan song

iatee, Friday, 24 January 2014 17:47 (ten years ago) link

even xenagos in the gr deck is what a 1-2 of? in one of the less popular decks

iatee, Friday, 24 January 2014 17:48 (ten years ago) link

I'm guessing people who got burned from the gods sinking in value so fast last time will be hesitant to buy/trade them even at 20

iatee, Friday, 24 January 2014 17:49 (ten years ago) link

i think kiora is quite good but i'm no expert obviously

my sleeper pick for this set is scourge of skola vale, i don't think it's awesome but i think it's playable and at a cmc slot that green's had a lot of trouble filling in recent times, and it's being priced as a bulk rare by scg so its like low risk medium reward

ciderpress, Friday, 24 January 2014 17:51 (ten years ago) link

yeah no way the minor gods are settling north of $10

frogbs, Friday, 24 January 2014 17:53 (ten years ago) link

I like the design of the Scourge but it has the problem of needing some work to become a threat and even then not having a way to protect itself. Unless there's a combo with the +1/+1 counters somewhere.

frogbs, Friday, 24 January 2014 17:55 (ten years ago) link

i think xenagos does, and if brimaz, xenagos, and tamiyo are all >$10 and a few of the regular rares break out to the $5-10 range then we've got a pretty average small set value-wise. its the latter that i don't know if is going to happen.

ciderpress, Friday, 24 January 2014 17:56 (ten years ago) link

the best chance is that these 3 temples are worth >$5 due to the small set effect

ciderpress, Friday, 24 January 2014 17:58 (ten years ago) link

people thought dark ascension was shitty when it came out, similar to this, and then falkenrath aristocrat and hellrider broke out later in the year and it ended up being a fine set in retrospect, it just took a bit

ciderpress, Friday, 24 January 2014 18:01 (ten years ago) link

to me the mythics here seem less promising than the mythics in dragonsmaze did (lots of which seemed to have potential, even though only voice and baron went anywhere) + there are no random shocklands in packs

iatee, Friday, 24 January 2014 18:03 (ten years ago) link

Both Aristocrat and Hellrider seemed pushed upon release but there wasn't a deck for them until later. I don't really see that sort of card here. The Phoenix and Spirit of the Labyrinth are the two cards that seem real good but need the right deck or metagame, and they're 10 and 8 right now.

frogbs, Friday, 24 January 2014 18:55 (ten years ago) link

Maybe Herald of Torment?

frogbs, Friday, 24 January 2014 19:00 (ten years ago) link

Yeah I think Herald has a chance of getting play. Reminds me of Boon Satyr in terms of cost/power level.

Vinnie, Friday, 24 January 2014 19:37 (ten years ago) link

I also think Kiora looks pretty sweet. Her abilities map to Jace, Architect of Thought's abilities somewhat, but the ultimate is more powerful, and it's quicker to go off. The tradeoff is smaller starting loyalty. We'll see if there is a deck for her.

Vinnie, Friday, 24 January 2014 19:42 (ten years ago) link

I agree that the power level is similar but being 2 color limits the sort of decks that it gets played in. If a deck does get built around Prophet of Kruphix and Ephara I can see it working very well...

frogbs, Friday, 24 January 2014 19:54 (ten years ago) link

I could see UW Control decks splashing G for Kiora too. Though then it competes directly with Jace.

Vinnie, Friday, 24 January 2014 20:00 (ten years ago) link

I'm looking forward to someone building a crazy mill deck around Mill God + Mnemonic Walls + Triton Tactics + Hidden Strings

Spaghetti Sauce Shampoo (Moodles), Friday, 24 January 2014 20:02 (ten years ago) link

As someone at my LGS noticed, Pheanx + Consuming Aberration are BFFs

frogbs, Friday, 24 January 2014 20:24 (ten years ago) link

current modern deck, since lamp was asking about modern the other day
http://i.imgur.com/0Zi1QE5.jpg

pretty happy with it so far, i think the cryptic command build is probably fine too but i want 4 valakut 3-4 omen in any version of the deck i play right now

ciderpress, Saturday, 25 January 2014 21:16 (ten years ago) link

Got in 380 pre-release kits (which is 100 more than I need, oops) and assorted goodies to go along with it. Kinda wish I could sleep at my office tonight, I suddenly don't trust the alarm.

Kiarostami bag (milo z), Friday, 31 January 2014 03:38 (ten years ago) link

the store i play at just sells off the extra kits afterwards, since they have 6 booster packs worth of cards in them and thus are presumably worth about that much. sometimes they do another event with extra ones the following weekend too.

there's inevitably one color that runs out before the others, but which one it is seems to vary not only from set to set but from store to store as well. around here it's usually blue.

ciderpress, Friday, 31 January 2014 04:01 (ten years ago) link

yeah ime people tend to really like the guild packs and enjoy having events with them so it shouldn't be a problem to get rid of the extra 100. store here also sell them for what the charge for the prerelease

Lamp, Friday, 31 January 2014 04:08 (ten years ago) link

pretty weird shit going on here, someone found a promo from an unknown/not-yet-announced product in their prerelease kit
http://i.imgur.com/Byl2JQz.jpg

looks pretty real and rk post has confirmed that it's his art

ciderpress, Friday, 31 January 2014 18:42 (ten years ago) link

its probably just the summer multiplayer supplemental product, but 210 cards is a lot for one of those and they haven't had prerelease-style promos for them before.

ciderpress, Friday, 31 January 2014 18:43 (ten years ago) link

yeah the effect makes no sense if it's not multiplayer

iatee, Friday, 31 January 2014 18:44 (ten years ago) link

maybe most of those cards are reprints?

frogbs, Friday, 31 January 2014 18:54 (ten years ago) link

cool ability though

frogbs, Friday, 31 January 2014 18:55 (ten years ago) link

further weirdness - the card had a phone number printed on the back, people called it and it was like a numbers station style thing with a ciphered message thats been decoded to:

Cogwork Librarian (4)
Artifact Creature - Construct
Draft Cogwork Librarian face up. As you draft a card you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3/3

so looks like some sort of multiplayer draft format

ciderpress, Friday, 31 January 2014 21:26 (ten years ago) link

ha

iatee, Friday, 31 January 2014 21:27 (ten years ago) link

Haha that's awesome. I'm ready for regular Magic to absorb that card into the game, a la Barren Glory.

Vinnie, Friday, 31 January 2014 21:29 (ten years ago) link

dial 1-425-204-2672 you can hear it yourself

frogbs, Friday, 31 January 2014 21:29 (ten years ago) link

kinda seems like the accidental spoiling of Rootborn Defenses last year wound up getting a lot of people excited and thus WoTC maybe thought "we should do something like that on purpose"

frogbs, Friday, 31 January 2014 21:37 (ten years ago) link

I could have sworn they did this before, a planned "accidental" spoiling

Vinnie, Friday, 31 January 2014 21:39 (ten years ago) link

Man, there's some really cool things they could do in this vein. A card that lets you see or steal or restrict your opponent's draft picks, maybe

Vinnie, Friday, 31 January 2014 21:41 (ten years ago) link

eh that actually gets into ante-zone 'no you don't get to pick the voice you just opened -> (quits magic)'

iatee, Friday, 31 January 2014 21:43 (ten years ago) link

they did ARG marketing stuff leading up to Innistrad but that's the only time in the past they've done anything like this really.

ciderpress, Friday, 31 January 2014 21:47 (ten years ago) link

xp Ah yeah, good point. Some people are suggesting it will be sold as more of a set to be cube drafted with rather than boosters, in which case it would be fine.

Vinnie, Friday, 31 January 2014 21:50 (ten years ago) link

yeah it makes sense that a cube product would involve great-but-not-tournament-sanctioned cards, as any reprints of real-expensive-cards is gonna create some problems

iatee, Friday, 31 January 2014 21:52 (ten years ago) link

like even a power cube w/ gold borders

iatee, Friday, 31 January 2014 21:54 (ten years ago) link

Retraction Helix is surprisingly good in this format - not only because bounce is better in this format than average, but also because it triggers heroic and inspired at once

frogbs, Sunday, 2 February 2014 07:19 (ten years ago) link

yeah highlight of the prerelease for me was doing all sorts of crazy tricks with that card

ciderpress, Sunday, 2 February 2014 14:48 (ten years ago) link

yep a pretty high % of my wins were due to having two in my first pre

iatee, Sunday, 2 February 2014 15:05 (ten years ago) link

the best one was in a situation where i knew my top card of deck was a helix from scrying and my opponent had one large guy holding off my team

went attack with team, flash in breaching hippocamp before blocks untapping pain seer, put the helix into my hand, helix pain seer to bounce the blocker

ciderpress, Sunday, 2 February 2014 16:06 (ten years ago) link

Finally made it to a prerelease this morning and went 3-0 with a BW deck with double Fate Unraveler, Eater of Hope, Ashen Rider, Sentry, Spiteful Returned, double Bile Blight, plus several other removal spells. Probably the best sealed deck I've ever had.

Spaghetti Sauce Shampoo (Moodles), Sunday, 2 February 2014 22:05 (ten years ago) link

Deathrite Shaman now banned in Modern, Nactal and Bitterblossom unbanned

frogbs, Monday, 3 February 2014 06:17 (ten years ago) link

reasonable change imo. big picture result is that the format speeds up a bit, as nacatl likely brings back tier 1 zoo which pressures combo decks to build for speed again rather than resilience. gifts ungiven is probably the biggest winner on the control half of the spectrum. bitterblossom seems poorly positioned but i'm sure people will try to play it anyway.

i get to play a more combo-oriented melira pod deck again which is appealing to me, and i also enjoy zoo and gifts decks so this opens up a lot of strategies that i like but weren't good enough before. neat.

ciderpress, Monday, 3 February 2014 07:08 (ten years ago) link

Went 3-0-1 with a very good Izzet deck at the prerelease this weekend. Tons of removal, solid creatures. Aerie Worshippers was nuts, it took a couple games on its own. I had double Retraction Helix and was hoping to get the combo with Worshippers to really annoy people, but it never happened *sulks*

Vinnie, Monday, 3 February 2014 15:16 (ten years ago) link

omg

iatee, Monday, 3 February 2014 16:36 (ten years ago) link

lol stupid dci.

Lamp, Monday, 3 February 2014 16:51 (ten years ago) link

Vinnie, those inspired cards seem very strong indeed. They need to be answered right away or they just get out of control very quickly.

The card that did the most heavy lifting for me overall was Revoke Existence. There was always a target for it, it came up in almost every game I played, and it exiled Gods in three different games.

Spaghetti Sauce Shampoo (Moodles), Monday, 3 February 2014 17:11 (ten years ago) link

4 of the people sitting around me (including myself) got Gods in the clear seeded pack. I thought everyone got one.

frogbs, Monday, 3 February 2014 17:21 (ten years ago) link

Good riddance to DRS. The thing I least liked about it was what cider touched on, that it invalidates certain strategies on its own. Cards that do that should be narrower SB cards.

Vinnie, Monday, 3 February 2014 17:30 (ten years ago) link

my favorite modern deck is 4 color gifts so i have mixed feelings about the drs ban but i've been arguing with iatee about whether being so aggressive with bans is good for the formats health overall.

Lamp, Monday, 3 February 2014 17:38 (ten years ago) link

I used to think that constant bans/unbans were a bad thing for any format, but recently I have started thinking that having one format like that is a cool idea. Legacy bans can put you down a ton of money, while Standard bans are offputting to new players. Modern is in that sweet spot where it's mostly longtime players playing, players who are able to keep up with a changing metagame, but the cards aren't ridiculously expensive. Honestly, the willingness to play with the banned list makes me more interested in Modern.

Vinnie, Monday, 3 February 2014 18:18 (ten years ago) link

But they better keep their damn government hands off my Arcbound Ravagers

Vinnie, Monday, 3 February 2014 18:19 (ten years ago) link

the cards that are ridiculously expensive are kinda saved from being bannable by virtue of being ridiculously expensive

iatee, Monday, 3 February 2014 18:31 (ten years ago) link

like you ban goyf and some kid who just finished his playset literally quits magic

iatee, Monday, 3 February 2014 18:31 (ten years ago) link

yeah banning Deathpact only hurts the losers like me who were hording them thinking they'd hit Dark Confidant prices one day

frogbs, Monday, 3 February 2014 18:36 (ten years ago) link

well all investments come w/ risks and that was def the riskiest card to be investing in

iatee, Monday, 3 February 2014 18:40 (ten years ago) link

I used to think that constant bans/unbans were a bad thing for any format, but recently I have started thinking that having one format like that is a cool idea.

this is basically how i feel about modern. though they're not really that constant. nacatl and punishing fire were banned in December 2011, and since then the format's only been changed 4 times in 2+ years, one of which was unban-only (valakut)

ciderpress, Monday, 3 February 2014 18:44 (ten years ago) link

essentially if you write off all the fall 2011 bans as early-format fixing (they all happened within 3 months of the format's introduction, and before they started running GPs and sanctioning it for FNMs) then there's only been 4 cards banned since then, and 3 unbanned.

ciderpress, Monday, 3 February 2014 18:50 (ten years ago) link

Interesting, I thought there had been more. Definitely the perception I have is that nothing is off-limits in Modern, except maybe Goyf and Confidant.

Vinnie, Monday, 3 February 2014 19:03 (ten years ago) link

i don't think those are off-limits, they're just very easy to interact with so they're unlikely to need benching

ciderpress, Monday, 3 February 2014 19:06 (ten years ago) link

7 changes to the ban list in two years is a lot by any reasonable standard tho

Lamp, Monday, 3 February 2014 19:08 (ten years ago) link

'i mean at least they arent banning something every three months!' is kinda just

Lamp, Monday, 3 February 2014 19:09 (ten years ago) link

this feels like the first change since nacatl/fire that's actually going to affect the format significantly more than a new set release though

ciderpress, Monday, 3 February 2014 19:19 (ten years ago) link

yeah fair, bloodbraid essentially did nothing and seething song and second sunrise were very targeted. hell storm decks still 4-0 dailies even w/o seething song

Lamp, Monday, 3 February 2014 19:21 (ten years ago) link

i will admit that, having poured a decent amount of money into modern staples over the last 8 months, i just don't love the idea that they're going to ban stuff that is really good but not degenerate for 'format health' reasons

Lamp, Monday, 3 February 2014 19:22 (ten years ago) link

and/or to make pt coverage less of a snooze

Lamp, Monday, 3 February 2014 19:22 (ten years ago) link

so first born draft I found the 1/3 heroic discard guy less impressive when I actually played him...it's always still a card for a card unless you're using the cantrip auras. I also had two of the draw card blue 2/2 heroic dude, and it always seemed better to target him.

retraction helix continued to be amazing and I basically won the draft w/ a janky deck + 2 helix, 2 griptide

iatee, Saturday, 8 February 2014 22:08 (ten years ago) link

yeah i had 1/3 heroic at prerelease and ended up cutting it

i think its a legit roleplayer in a specific deck but not something to get excited about

ciderpress, Sunday, 9 February 2014 01:47 (ten years ago) link

not that anyone thought this was fake, but the "Conspiracy" thing was sorta announced today:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1429

looks like its a 210 card set, 60 new cards, multiplayer/draft focused, released in June. cool ?

frogbs, Thursday, 13 February 2014 14:56 (ten years ago) link

my first 3-0 BTT deck: http://i.imgur.com/MiEPzcw.jpg

i don't recommend trying to learn anything from this

ciderpress, Saturday, 15 February 2014 17:43 (ten years ago) link

did a prerelease sealed: opened a kiora that i couldn't play but i will take those 22 tix, tyvm. came 2nd overall, destroyed in the final.

Roberto Spiralli, Saturday, 15 February 2014 21:46 (ten years ago) link

i'm having a lot of trouble drafting the BNG pack so far, the cards are all so narrow/contextual that nothing really constitutes a signal and i end up flailing around until the theros packs ground me into something that may or may not be open

ciderpress, Saturday, 15 February 2014 23:04 (ten years ago) link

the same thing has been happening to me. i have a really mediocre record so far and a large part of that seems to be that i keep flailing pack one, trying to take 'the best card' (none of the cards are good) and not knowing what colors i am in or even what colors i should be in. i've also just been on a bit of a slump in general, i went 4-2 at a gpt today and cant really pinpoint what went wrong for me - i think i built my deck correctly but i had to mulligan in almost 50% of my matches, which makes me think i didnt have the proper # of lands or the right land mix or something.

Lamp, Sunday, 16 February 2014 01:52 (ten years ago) link

yeah I'll third that...I always end up in the 'right colors' but it takes half of the born pack til I'm there

iatee, Sunday, 16 February 2014 02:03 (ten years ago) link

I think tons of strong uncommons is probably the source of this misery

iatee, Sunday, 16 February 2014 02:04 (ten years ago) link

also lamp don't discount the possibility that you just got unlucky w/ land, it's gonna happen

iatee, Sunday, 16 February 2014 02:05 (ten years ago) link

yeah lamp that sounds like a good description of what happens in my drafts

i've noticed there aren't that many creatures that play defense well in BNG so i think the first adjustment i'm going to try is forcing 'fast' or 'slow' based on my first couple picks even if i'm not sure what my colors are yet, since that will narrow the options.

ciderpress, Sunday, 16 February 2014 04:12 (ten years ago) link

new draft strategy - take no black cards pack one then only black cards packs two and three. since black is stone terrible in bng it keeps putting everyone into 'anything that isnt black' meaning that you get really solid black theros cards tabling. am now 7-0-2 (split two finals) with this powerful strategy

Lamp, Monday, 17 February 2014 06:57 (ten years ago) link

asphyxiate and that -3/-2 aura are both good. my draft strategy so far has been "first pick refraction helix over cards that might be better because I want to play with it"

iatee, Monday, 17 February 2014 14:39 (ten years ago) link

i'm surprised, that -3/-2 aura really seems like it should be bad for the price. i haven't played it or seen it played yet to judge.

i went x-1 on all 4 prerelease events i entered. i got super lucky with money cards tho and came out even on tix and a bunch of packs for free.

Roberto Spiralli, Monday, 17 February 2014 15:00 (ten years ago) link

awesome

kid (literally a kid, he's like 14) from my store got 10th place at gp Mexico City yesterday. undefeated d1.

the -3/-2 is not what you want out of 4 mana but I have never been unhappy to have it in my hand.

iatee, Monday, 17 February 2014 15:18 (ten years ago) link

-3/-2 is not 'good' but its passable and so far has matched up well with the decks that other people have run against me

i thought there was something to the black strategy but awkwardly the black cards in BNG are mostly aggro-minded and the ones in theros are mostly control-minded so you have to be careful

ciderpress, Monday, 17 February 2014 15:32 (ten years ago) link

i feel like the new green cards want you to attack too? for the couple drafts i did i followed the open colours into blue/green and both times it seemed more awkward a pairing than in THS, or at least it didn't play how i was used to.

Roberto Spiralli, Monday, 17 February 2014 16:41 (ten years ago) link

it seems almost like certain color pairs between the two sets is the way to go, drafting a particular color in BNG and then going as much as possible for its ideal pair in THS. Some of the pairs I've seen work out reasonably well are:

BNG B + THS W
BNG U + THS B
BNG R + THS U

don't know how much truth there is to this, but it may be a way to manage disparities between mono colors across the two sets

Spaghetti Sauce Shampoo (Moodles), Monday, 17 February 2014 17:25 (ten years ago) link

the 1G enchantment that gives you a Birds of Paradise + draw a card seems really good too, you can trigger Inspired every turn while ramping

frogbs, Monday, 17 February 2014 17:43 (ten years ago) link

rg still pretty bad ime though red gets a great common w/ the one sided fight spell

feel like 'heroic' is more open to more colors now, both with more triggers and more dudes

the vanilla bestow guys are so boring to play with and against despite not being bad

iatee, Monday, 17 February 2014 17:45 (ten years ago) link

I really like the red one, 2 mana bestow is neat. Seems like another neat turn 2 play for my beloved Akroan Crusader...

I'm still not sure what R/G is supposed to do besides some sort of big-mana Monstrosity deck. Most red cards seem aggressive and they play so much better with black or white. Usually when I play vs. a R/G deck I know to expect either a Polis Crusher or a Xenagos.

frogbs, Monday, 17 February 2014 17:48 (ten years ago) link

yeah GR is the big mana deck. it's awkward though because the red commons that are supposed to be for that deck like the monstrous cyclops and the oread are still playable in the aggro red decks, whereas the GR deck can't do anything with two-headed cerberus or deathbellow raider or minotaur skullcleaver or whatever.

ciderpress, Monday, 17 February 2014 17:57 (ten years ago) link

and the one card it gets to itself is boulderfall which you can't really play more than 1 of with a straight face

ciderpress, Monday, 17 February 2014 17:58 (ten years ago) link

gr can use auras on two headed and t strength on green heroic dudes but ultimately ends up with a voltron w/o evasion. the unblockable equipment is pretty good in that deck for that reason but you still have to invest so many cards into your only win condition.

iatee, Monday, 17 February 2014 18:06 (ten years ago) link

yeah i don't think gr heroic/auras/etc is a good strategy at all outside of corner case decks with a very specific composition of card that makes it work (obv this exception applies to pretty much any fringe archetype in limited, and You'll Know It If You Have It)

ciderpress, Monday, 17 February 2014 18:29 (ten years ago) link

though noble quarry is an example of a new card with the ability to make that one work

ciderpress, Monday, 17 February 2014 18:30 (ten years ago) link

fun on sedge scorpion.

iatee, Monday, 17 February 2014 18:45 (ten years ago) link

sedge scorpion plus noble quarry plus green emissary plus +2/0 first strike instant

Roberto Spiralli, Monday, 17 February 2014 19:36 (ten years ago) link

11-1 in Theros block drafts so far. Part luck part skill and part due to some really bad players in the Swiss drafts right now. I 3-0'd a godawful B/W/G deck that had to splash green because I didn't draft enough playables in my other colors. Twice I've seen opponents cast Retraction Helix on the creature they wanted to bounce. I'm not immune either, I based my strategy one game on Bolt of Keranos being an instant.

Thus far I can't really say what's better or worse due to the new set. Things that give unblockable are obviously good with Inspired but I don't see a lot of gamebreaking Inspired stuff out there. Two cards in Theros whose stock went up are Vipers Kiss and Spark Jolt, due to an influx of 1/1 heroic boosters, Elite Skirmisher, Loyal Pegasus, Nyxborn Wolf, and a ton of good 1-toughness uncommons

Better than expected:
Asphyxiate - Initially disliked because it doesn't get the dude that's attacking you every turn, but it's proven really good both early and late game. Outside of Lightning Strike it may be the best common removal spell.
Glimpse the Sun God - Its just really flexible, does Fog, allows an Alpha Strike, and clear something obnoxious, plus it allows you to hit all your Heroic triggers. Always want to get one in a U/W heroic deck.
Karametra's Favor (and Springleaf Drum) - First one hits heroic, both hit inspired, and there's still lots of big mana Bestows to hit. An abundance of good uncommons makes you most likely to splash 3 colors, too.
Kiora's Follower - Instantly hitting inspired is awesome, plus it combos well with Retraction Helix
Retraction Helix - I think we already figured that it was the set's best common, but the ability to hit any permanent and not just creatures makes this one of the most flexible commons I've ever seen given the format.
Servant of Tyramet - I missed that Regenerating hits the Inspired.

Worse than expected:
Acolyte's Reward - This can be nasty and it's a neat heroic trigger but it's been rather clunky most times it's been in my hand. The best-case scenario just doesn't happen as often as I'd like (it's really really awesome with Phalanx Leader obviously)
Archetype of Imagination - Just so darn expensive for a 2-toughness creature, and in U/W and U/B a lot of your dudes are gonna have flying anyway. Not something I was ever glad to be playing.
Griffin Dreamfinder - Never liked it to start but even playing a lot of enchantments you don't get much with it. Bestow creatures have to die twice, after all...
Pinnacle of Rage - Double creature kill spells are usually always good but you generally don't need to kill 3-toughness dudes on turn 7 or 8. Maybe this would be good in a different format.

Will also add that I like the Tribute mechanic a lot. They put a lot of work into making both options unappealing in similar ways, as opposed to stuff like Breaking Point where one of the two options is relatively inconsequential.

frogbs, Wednesday, 19 February 2014 05:28 (ten years ago) link

any opinions on amulet of vigor in modern? cider i know cjlack has been playing that deck off and on what do you think?

Lamp, Wednesday, 19 February 2014 17:31 (ten years ago) link

yeah cj's my friend and he still endorses the deck, though it takes a bit of practice to get used to playing it since it does really weird things with extra land plays that don't really have parallels in other decks.

it has roughly the same matchups as the other big mana decks like scapeshift/tron (beats up on pod/midrange, loses to twin) but has more explosive draws and dodges sowing salt if that's the SB card people are running for those matchups. on the flip side it is even weaker to blood moon than scapeshift/tron, so if that card gets popular i'd avoid playing it. i'm kind of waiting for the PT results before i decide whether i'm all in on continuing to learn it, but with birthing pod expected to be a menace it seems like it could be good going forward.

ciderpress, Wednesday, 19 February 2014 17:53 (ten years ago) link

I'm also very interested to see how the PT Modern portion shakes out. I'm gonna hit GP Richmond in a couple weeks and while I'm committed to Robots for monetary/time reasons (it's the only deck I have all the cards for and any real experience with), my SB is up in the air. Used to run 3 Blood Moons, but I found that they slowed my own deck down enough that it sometimes gave Tron decks enough time to drop a Wurmcoil anyway. So I'm likely cutting them.

Vinnie, Wednesday, 19 February 2014 18:18 (ten years ago) link

feeling like an expert magic speculator after i picked up most of the key cards for amulet of vigor in modern this week and unloaded my promo bitterblossoms @ $120

Lamp, Friday, 21 February 2014 18:12 (ten years ago) link

next season (feb 26-march 26) mocs promo is Lion's Eye Diamond, maybe a good time to start grinding

frogbs, Friday, 21 February 2014 18:52 (ten years ago) link

yeah i took this season off of modo but i'll be back with a vengeance on the 26th

ciderpress, Friday, 21 February 2014 19:25 (ten years ago) link

i still need a standard deck though and have no idea what i want to actually play this season

ciderpress, Friday, 21 February 2014 19:28 (ten years ago) link

really hoping this blood moon deck doesn't get too popular on MTGO since that would push me off of all the decks i've actually worked on & practiced with recently

ciderpress, Friday, 21 February 2014 19:41 (ten years ago) link

yeah although that match was heartening, i think matthias could've won if he had made his land drop before trying to summoner's pact

Lamp, Friday, 21 February 2014 20:22 (ten years ago) link

back with a...goryo's vengeance?

iatee, Friday, 21 February 2014 21:01 (ten years ago) link

was just seriously considering that, though griselbrand is a painful 40-something tix right now

ciderpress, Friday, 21 February 2014 21:05 (ten years ago) link

http://i.imgur.com/VBZAeSX.jpg

man this deck was so fun (tho I was lucky I never faced a legit aggro deck)

floodtide serpent + fate foretold + wavecrash triton
agent of fates + retraction helix + mnemonic wall

iatee, Tuesday, 25 February 2014 01:32 (ten years ago) link

vortex is really really good

iatee, Tuesday, 25 February 2014 01:36 (ten years ago) link

would play that deck

Vinnie, Tuesday, 25 February 2014 14:22 (ten years ago) link

vortex is good, helix can be very effective, especially with wavecrash triton. i kind of hate eternity snare so far. i can't believe it doesn't even tap what it hits.

blue feels very strong now.

Roberto Spiralli, Tuesday, 25 February 2014 14:30 (ten years ago) link

went all in on minotaurs last night, which was fun when I got to spam a whole bunch of hasty +2/0 dudes, less fun when I didn't.

Spaghetti Sauce Shampoo (Moodles), Tuesday, 25 February 2014 14:32 (ten years ago) link

I really like eternity snare, it's better than sip of hemlock I think

iatee, Tuesday, 25 February 2014 14:38 (ten years ago) link

also I have decided to play storm in modern for a while

iatee, Tuesday, 25 February 2014 14:39 (ten years ago) link

I'm really not a fan. I assumed it tapped too but knowing it doesn't I sided it out every match.

Helix is obviously very good, though it does carry some risk (namely them removing the creature in response which will put you at a massive disadvantage)

frogbs, Tuesday, 25 February 2014 14:40 (ten years ago) link

usually their late game voltron you have to deal w/ is already attacking you esp if you're in blue and you're likely to be outclassed in pure p/t

iatee, Tuesday, 25 February 2014 14:44 (ten years ago) link

also when you have a bunch of bestow dudes stacked up - not an uncommon situation in this format - freezing them is better value than blowing it up

iatee, Tuesday, 25 February 2014 14:48 (ten years ago) link

i have run snare a couple times and the only time it really did anything was when i snared an arbor colossus and i still lost because the other player was able to monstrous still and kill my flying threat. the voltron-negating upside is pretty high but for 6 mana the effect is too limited and conditional imo. i'd rather have sip and just kill something.

Roberto Spiralli, Tuesday, 25 February 2014 14:53 (ten years ago) link

it's def not good in all decks but in the above deck a. they're gonna be attacking me b. I need to get ahead via card advantage and tempo. nerfing a bestow voltron w/o costing a card makes the difference between a win and a loss there.

iatee, Tuesday, 25 February 2014 15:04 (ten years ago) link

It can still use triggered/activated effects, can be untapped via Crypsis or Savage Surge, the Snare can be blown up, the creature can be bounced, God's Willing will make the Snare fall off, it doesn't work on creatures with Vigilance (or anything with Observant Alseid on it), it requires that you're already being attacked by the creature, and it can't clear out a blocker that's giving you an issue...yeah these are mostly corner cases but all these are reasons why it's worse than Sip, which I don't think is that great a card anyway

frogbs, Tuesday, 25 February 2014 15:09 (ten years ago) link

I have found this format slow enough that 6 mana removal seems fine, even sip seems much better than it did in ths/ths/ths

iatee, Tuesday, 25 February 2014 15:11 (ten years ago) link

i like sip a fair bit, its gone up a number of spots in my pick order in the new format but i've found eternity snare unplayable for the reasons frog points out.

Lamp, Tuesday, 25 February 2014 15:14 (ten years ago) link

anyway it's not like I take this card p1-6 but it's def got a place in the format. in a tempo deck you don't even really care if they have to waste their god's willing on it if they draw it 3 turns later.

iatee, Tuesday, 25 February 2014 15:15 (ten years ago) link

I don't find it unplayable, just that every time I drew it I didn't want it. I never had the scenario where it goes 3-for-1 with dude/bestow/attack/snare happen. I feel like it's a card that requires a specific type of game...you curving out while your opponent puts all their eggs in one basket.

frogbs, Tuesday, 25 February 2014 15:16 (ten years ago) link

I haven't been playing much limited but the PT was fantastic I thought - Modern feels so... decision-y all of a sudden! I wish I could afford more of the decks - I have BW tokens but maindeck Anger everywhere has made it pretty unplayable unless you go the Wescoe route of three maindeck War&Peace which ughhh.

Gravel Puzzleworth, Tuesday, 25 February 2014 21:29 (ten years ago) link

modern is so in

iatee, Tuesday, 25 February 2014 21:46 (ten years ago) link

yeah this PT was a great bounceback for modern after the last one was a kind of boring jund-fest. no 'best' deck with even 20% metagame share and a lot of fringe decks without much exposure up to this point doing well on camera.

ciderpress, Tuesday, 25 February 2014 23:58 (ten years ago) link

gonna have to go hard for that LED this season, which currently trades for 130+ tix. it looks like the price probably will not tank much (if any) afterwards - FOW is more valuable than ever, even after giving away a bunch as promos last year.

Dunno if this is helpful to anyone, but I'm working this out for my own sake:

50%/120/4.3
55%/90/3.2
60%/70/2.5
65%/55/2

First number is winrate, second is avg. number you would need to get 15 QP, third is the number of tournaments you'd need to play each day (the season is 4 weeks) to hit that number. As you can see it's quite a grind to get 15, even if your winrate is good. No wonder I have only once gotten the required number of QPs. Anyone else plan on giving it a shot?

frogbs, Thursday, 27 February 2014 19:43 (ten years ago) link

just play block dailies

Lamp, Thursday, 27 February 2014 20:00 (ten years ago) link

playing block dailies actually seems like a job

iatee, Thursday, 27 February 2014 20:18 (ten years ago) link

getting to 15 isn't that hard, 35 for the auto-MOCS qualification is a bit of a time commitment though.

constructed 8-mans currently pay out 2 QP to 1st place and 1 to 2nd place so those are the fastest way to rack them up right now if you don't mind that they aren't profitable like daily events

ciderpress, Friday, 28 February 2014 02:24 (ten years ago) link

fwiw i think block is fairly fun and interesting right now, bng did way for it than it did for standard

Lamp, Friday, 28 February 2014 04:14 (ten years ago) link

is tis where I can buy bitcoin

Brian Eno's Mother (Latham Green), Friday, 28 February 2014 20:59 (ten years ago) link

no, but I've heard that MTGO event tickets are rapidly replacing bitcoin as the internet currency of choice

Spaghetti Sauce Shampoo (Moodles), Friday, 28 February 2014 21:35 (ten years ago) link

I managed to win Game Day at my LGS with mono-black devotion. There weren't tons of people participating, but it was still a pleasant surprise.

Spaghetti Sauce Shampoo (Moodles), Saturday, 1 March 2014 23:51 (ten years ago) link

what do you guys think the price ceiling on scalding tarn is? so glad I finished my playset some months ago....

iatee, Monday, 3 March 2014 23:04 (ten years ago) link

did we already talk about this? my guess is $100 some point this year

has anyone figured out how to make felhide spiritbinder work in standard? feel like that card has potential

Lamp, Tuesday, 4 March 2014 00:55 (ten years ago) link

its pretty f'n nasty in draft, I wasn't aware you can hit your opponent's creatures with it too

frogbs, Tuesday, 4 March 2014 01:56 (ten years ago) link

yea I think you and I talked about it lamp I was just wondering if anyone else thought that too

iatee, Tuesday, 4 March 2014 02:02 (ten years ago) link

I mean the fetches have to all get reprinted at some point right? So weird that Modern has enemy fetches only

frogbs, Tuesday, 4 March 2014 02:05 (ten years ago) link

It is weird! I'm thinking all 10 fetches soon, possibly the next block. Fine for Standard once the shocklands rotate, and I don't think it affects Modern much either.

Vinnie, Tuesday, 4 March 2014 05:11 (ten years ago) link

I mean adding the ally-color fetches wouldn't affect Modern decks much. The price drop on all fetches would be very nice.

Vinnie, Tuesday, 4 March 2014 05:14 (ten years ago) link

problem with fetches is that they're shitty to have in standard since they add a bunch of shuffle time to games without being allowed the upside of Perfect Mana. not sure if they're willing to take that hit to get good supply of them out there for modern, but i can definitely see them holding them back for some supplemental product like modern masters 2 or something.

modern prices have been ballooning for the past 4-5 months, GP Richmond this weekend allegedly has 3k people preregistered already which is 2x the size of the biggest modern tournament to date. i think $100 for the blue fetches soon is likely, yes. i also suspect the format's growth is currently outpacing WotC's reprint/resupply plan for it, which is, in the big picture, a 'good problem to have' but sucks short-term for people who hadn't bought in already.

ciderpress, Wednesday, 5 March 2014 04:34 (ten years ago) link

i just don't think that anything short of reprinting them in a standard set will do enough to increase availability to a point where fetchlands are as affordable as say, shocks are right now. there's also the point that a standard reprint allows them to bring the onslaught fetches into modern w/o having to fiddle around with the way they handle modern card eligibility and supplemental products. i feel like those two factors combined outweigh the downside of having so much shuffling in standard although i think its close

as a newer player i do appreciate how aggressively they've been reprinting modern staples and i was thinking after reading about the remand reprint that they've done a pretty good job over the last year of getting cards out to players. at this point i expect almost any expensive modern card to get some kind of reprint even its something liker reprinting damnation in a ftv.

Lamp, Wednesday, 5 March 2014 04:54 (ten years ago) link

so I totally just lost to 2 Chromanticore decks in the same draft. it was played against me 4 times and I lost all 4 games. GUESS IVE SEEN IT ALL NOW

frogbs, Wednesday, 5 March 2014 04:55 (ten years ago) link

lol

Roberto Spiralli, Wednesday, 5 March 2014 11:43 (ten years ago) link

so jumping on the storm bandwagon is a good way to learn the difference between you and jon finkel

iatee, Friday, 7 March 2014 15:06 (ten years ago) link

but it is still a fun challenge I recommend doing it until the sideboard hate gets overwhelming

iatee, Friday, 7 March 2014 15:07 (ten years ago) link

i'm still really sad grapeshot/empty got banned in pauper, that was the most fun storm deck. modern version is solid but i don't like playing it as much as other combo decks in the format.

ciderpress, Friday, 7 March 2014 15:51 (ten years ago) link

i'm back to playing melira pod and i really don't know why i ever stopped, there's really no reason to switch decks until they ban pod or the format somehow becomes 30%+ scapeshift and tron

ciderpress, Friday, 7 March 2014 15:58 (ten years ago) link

modern deck has the added benefit of being a pretty fun solitaire deck

iatee, Friday, 7 March 2014 16:02 (ten years ago) link

I doubt they'll ban pod, it's not degenerate

iatee, Friday, 7 March 2014 16:03 (ten years ago) link

deathrite shaman wasn't degenerate either though, it was just pushing out too many other strategies. the same could be argued for pod in that it crushes non-pod creature decks. i'd rather see them address this by providing alternative good options though - bloodbraid elf is one such one that is sadly still banned, vengevine is another that's probably underexplored currently now that DRS is gone.

ciderpress, Friday, 7 March 2014 16:09 (ten years ago) link

deathrite was pushing out other strategies from its place in *lots* of decks though. the fact that it was a no-brainer in basically any deck that could cast it made it a lot more oppressive than pod currently is (at less than 10% of the online meta)

iatee, Friday, 7 March 2014 16:42 (ten years ago) link

Heading to GP Richmond in a couple hours, locked into Robots since it's the only deck I have. Thinking about running the old version with Galvanic Blasts since I'm expecting Twin and Zoo to be big. Or do you guys think the U Thoughtcast version is still better without Jund being a big player?

Vinnie, Friday, 7 March 2014 16:57 (ten years ago) link

yeah i guessed that it was gonna be WB tokens a while back when the announcement for it mentioned double sided tokens included.

Vinnie can't you play both thoughtcast and galv blast? i'm not super familiar with affinity builds in modern but i feel like when i play vs it they often have both, though maybe the galv blasts are partially in the sideboard

ciderpress, Friday, 7 March 2014 22:41 (ten years ago) link

since i found out earlier this week i couldn't make gp richmond for work reasons i stopped paying attention to the attendance figures but gd 4300+ seems fucking insane

no war but glass war (Lamp), Saturday, 8 March 2014 21:46 (ten years ago) link

all the modern cards are going to be worth like a million dollars arent they :/

no war but glass war (Lamp), Saturday, 8 March 2014 21:47 (ten years ago) link

Lost the mirror match round 9 to just miss day 2. :-\ The number of people here is just insane, a third of us got put in a separate flight across the street. Even with a third of us, the room was the size of a regular GP,, though I don't think anyone in our flight ended up getting a feature match, because it wasn't physically possible.

Cider I did end up trying to run both blasts and thoughtcast like you suggested, but ended up switching the thoughtcasts for maindeck Spellskite. Thoughtcast might have been better but Spellskite was excellent in a couple matches. I played against eight archetypes in nine rounds, and overall had a really good time. Modern seems healthy.

Vinnie, Sunday, 9 March 2014 03:37 (ten years ago) link

who saw the dickmann match? dude is so good

iatee, Sunday, 9 March 2014 04:07 (ten years ago) link

missed all the coverage but was amused to hear that the mocs crashed again today

no war but glass war (Lamp), Sunday, 9 March 2014 05:23 (ten years ago) link

so 5/8 pod top 8 in a tournament of that size seems like it suggests that the deck is the new jund. can/will the meta shift in reaction? more tron? more maindeck shadow of doubts?

I feel like sideboard h8 is less effective against pod than other top decks because outside of an unexpected blood moon there's very little that just destroys the deck immediately, esp melira. shutting down pod itself means they have to do more work, but they still have a deck filled w/ value creatures and ramp.

whereas affinity, while maybe equally good g1, can have miserable games 2 and 3 if the field dedicates enough sideboard space.

iatee, Monday, 10 March 2014 14:21 (ten years ago) link

feel like if it weren't for the phyrexian mana (if it were just 3G and 1G) the card/deck would still be quite playable but wouldn't be at risk of a ban. t2 resolved pod feels like t2 liliana to me. too strong a threat that doesn't have many maindeck responses and just takes over the game.

iatee, Monday, 10 March 2014 14:25 (ten years ago) link

looking at the day 2 breakdown pod doesn't seem as oppressive as it does in the t8

Archetype % of Field
Affinity 13.54%
Melira Pod 10.38%
Storm 5.64%
Jund 5.19%
Merfolk 4.74%
WUR Control 4.29%
GB Obliterator Rock 4.06%
UR Twin 4.06%
Tarmo-Twin 4.06%
WUR Midrange 3.61%
Hexproof Auras 3.39%
Big Zoo 3.16%
GB Rock 3.16%
Burn 2.93%
RG Tron 2.93%
Kiki Pod 2.26%
WUR Twin 2.26%
Ad Nauseam 2.03%
Living End 2.03%
Little Zoo 1.81%
Scapeshift 1.58%
8 Rax 1.35%
Infect 1.35%
WB Tokens 1.13%
4-Color Gifts 0.90%
UB Faeries 0.90%
Death and Taxes 0.68%
Soul Sisters 0.68%
UR Delver 0.68%
WG Aggro 0.68%
Blue Moon 0.45%
Junk 0.45%
Mono-Black 0.90%
Tin Fins (Reanimator) 0.45%
4-Color Zoo 0.23%
Dedgevine 0.23%
Domain Zoo 0.23%
Egg-Tron 0.23%
Elves 0.23%
Esper Mill 0.23%
Goblins 0.23%
Grixis Control 0.23%
Mono-Red Control0.23%
WUR Delver 0.23%

iatee, Monday, 10 March 2014 15:43 (ten years ago) link

sup y'all
http://imgur.com/gallery/SjcgE

Jersey Al (Albert R. Broccoli), Tuesday, 11 March 2014 17:54 (ten years ago) link

i'll be sad if pod gets banned since it's the only modern deck i own and due to the insane price inflation going on i'm probably priced out of getting another non-awful deck. i already am short 3 noble hierarchs for it due to the DRS ban which is $200 that i have to drop if i want to play the worcester GP this summer.

ciderpress, Wednesday, 12 March 2014 23:27 (ten years ago) link

I hope the meta can adjust. I do think it's the best deck right now if you can pilot it well (which not everyone can), but not by much, and the thing I hated most about DRS was that it incidentally hosed graveyard-based decks. Pod doesn't casually invalidate archetypes.

Still not sure why Noble Hierarch didn't get a MM reprint. Damnation seems like a good candidate to be in FTV: Annihilation, and Remand would be very strong for Standard but could see a printing in a new set. But Hierarch seems unlikely to get reprinted any time soon because of Exalted.

Vinnie, Thursday, 13 March 2014 13:38 (ten years ago) link

I'm guessing we see fetchlands soon too. Without dual-typed lands I don't think they'd be all that strong in Standard!

frogbs, Thursday, 13 March 2014 13:40 (ten years ago) link

pod invalidates fair creature decks ie anything kibler wants to play

iatee, Thursday, 13 March 2014 13:41 (ten years ago) link

Yeah frog, I agree. It's been so long since fetches could only get basics, I've kind of forgotten what it's like

Vinnie, Thursday, 13 March 2014 13:56 (ten years ago) link

Kibler can play hate bears!

Vinnie, Thursday, 13 March 2014 14:00 (ten years ago) link

has hate bears ever done particularly well in a large modern tournament?

iatee, Thursday, 13 March 2014 14:12 (ten years ago) link

Possibly not but lack of proven success with a deck has rarely stopped Kibler before

Vinnie, Thursday, 13 March 2014 16:35 (ten years ago) link

I like the idea of hatebears, and it almost seems like wizards prints cards specifically because it wants it to be a deck, but a strategy that's so dependent on what your opponent is playing gets worse and worse as the # of opponents you'll face increases

iatee, Thursday, 13 March 2014 17:25 (ten years ago) link

Still not sure why Noble Hierarch didn't get a MM reprint.

it really should've been in M13, instead it got a judge foil

hatebears seems like a terrible deck, just in general

no war but glass war (Lamp), Thursday, 13 March 2014 17:26 (ten years ago) link

yeah it's like a control deck where any relevant deck-hoser you have can be bolted

mother of runes is on the reserved list, right? that would be a pretty good addition

iatee, Thursday, 13 March 2014 17:35 (ten years ago) link

hmm apparently not on the list

iatee, Thursday, 13 March 2014 17:36 (ten years ago) link

I played against hatebears one round at the GP, and in game 2 my opponent played 3 Qasali Pridemage and still lost, haha. It's kind of a flawed deck concept. Half of the bears do nothing in a given matchup, and the other half hurt but aren't crippling. Leonin Arbiter and Thalia can delay your opponent, but for the same cost, you could have a Goyf. You slow them down but can't capitalize because your creature is so much worse than it could be. Why not just play a Goyf?? And game 1 you have no idea what cards are worth keeping. Pod's gameplan of finding the right hoser when you need it seems like the right way to implement the deck

Vinnie, Thursday, 13 March 2014 18:02 (ten years ago) link

That said, I wish the deck did work because I think it's fun

Vinnie, Thursday, 13 March 2014 18:04 (ten years ago) link

uncommons cant be on the reserved list

ciderpress, Friday, 14 March 2014 01:21 (ten years ago) link

turns out my turning down going to gps has been a real boon to my friends gp results

no war but glass war (Lamp), Sunday, 16 March 2014 20:57 (ten years ago) link

ha did you know the winner again??

iatee, Sunday, 16 March 2014 22:44 (ten years ago) link

wait is it even over

iatee, Sunday, 16 March 2014 22:45 (ten years ago) link

i miss dominaria

ciderpress, Monday, 17 March 2014 19:36 (ten years ago) link

doing some super flashback urza/mishra type set would probably be huge

iatee, Monday, 17 March 2014 19:47 (ten years ago) link

i do think they will reboot dominaria at some point but they might save it until the next time they have a bad year or 2 and need a bounceback

i hope there's a more traditional swords&sorcery fantasy set in the pipeline though since they've been skirting around that for so long now that i think it'd be refreshing again. the core sets are kind of supposed to be that but they feel super generic these days and lack any sort of the world-building effort that goes into block sets.

ciderpress, Monday, 17 March 2014 19:58 (ten years ago) link

i think i hate born of the gods. when i do btt draft i just hate that first booster. i hardly ever come out of it with a good bunch of cards or any idea of what i'll get passed in pack 3.

Roberto Spiralli, Monday, 17 March 2014 21:03 (ten years ago) link

yeah born limited is just worse theros w/ terrible chase rares and lots of unplayable commons

and theros wasn't particularly exciting to begin w/

iatee, Monday, 17 March 2014 21:14 (ten years ago) link

I tend to do fairly well with Born, though I do like Theros draft more than you guys it seems. Lots of great and fun uncommons and I feel a lot of the core Theros archetypes don't get messed with a whole lot since most of the important commons have analogues in Born. That said i'm not too sold on Inspired (if you do triple Born it's cool, but it doesn't mesh as well as you'd think with the Theros cards), and also I wish they'd have slotted in more stuff to help the G/B graveyard recursion deck with Nemesis of Mortals - Satyr Wayfinder is nice but I wish we'd gotten a good "graveyard matters" type card.

frogbs, Monday, 17 March 2014 21:27 (ten years ago) link

Graverobber Spider? I don't have much experience with it, but it seems very build-around

Vinnie, Tuesday, 18 March 2014 13:43 (ten years ago) link

Second sets are usually a little disappointing to me, so BOTG isn't a big letdown as much as a usual letdown. Plays fine, but it's a weaker set than Theros and doesn't have much of its own identity. I was initially excited by tribute, but it has turned out to be just like every other punisher mechanic, an easy choice 90% of the time so ultimately not that interesting. Inspired is fun, but yeah, doesn't mesh as well with Theros as I'd like.

Vinnie, Tuesday, 18 March 2014 13:56 (ten years ago) link

yeah this format is a bit light on the 'challenge cards' for limited, like pyroconvergence, burning vengeance, thrill of the hunt, intangible virtue, etc. those types of cards help the replay value of a format a bit by seeding decks that are only available in like 1 in 20 drafts. spellheart chimera counts, i guess, but not sure what else there is outside of rare that isn't already just playable as a normal card.

ciderpress, Tuesday, 18 March 2014 13:58 (ten years ago) link

err not thrill of the hunt, i meant whatever the 1GU enchantment in dragons maze was called. bred for the hunt? idk

ciderpress, Tuesday, 18 March 2014 13:58 (ten years ago) link

never wound up with much of the Graverobber but yeah I suppose that counts. I dunno, I still feel like they were going for some kind of G/B grave theme but there doesn't seem to be the card that cider is alluding to, something that would be great in that deck but mediocre in anything else. Graverobber and Nemesis of Mortals are decent in any green deck.

that said I do think Tribute mostly plays well. yes it is often an easy choice though I'm often stumped on how to handle the Phaganx Giant.

frogbs, Tuesday, 18 March 2014 14:02 (ten years ago) link

presumably they're slowrolling some of the GB dredgey stuff for the last set to go alongside the GB god

ciderpress, Tuesday, 18 March 2014 14:10 (ten years ago) link

Interesting, I hadn't thought much about the idea of challenge cards extending the life of the format, but now that I think about it, my favorite draft formats (ROE, Innistrad) have a lot of those that I can remember. Floodtide Serpent, Graverobber Spider, Ragemonger are the only cards at common/uncommon I see fitting that category in BOTG.

Vinnie, Tuesday, 18 March 2014 14:12 (ten years ago) link

btt is really boring idk if its because there arent any gimmick cards at uncommmon or because of the very low power level or how unbalanced the colors are but it hasnt been interesting to draft. its also not actively bad to draft either

no war but glass war (Lamp), Tuesday, 18 March 2014 14:15 (ten years ago) link

one thing that is interesting about theros and now btt is that i tend to have really lopsided #s of commons and uncommons and certain cards i just never, ever cast. its the first set since avacyn restored that i can remember not having any of some uncommons despite drafting it a tonne. i think M13 was the best set in recent memory for allowing every card to be at least niche playable

no war but glass war (Lamp), Tuesday, 18 March 2014 14:18 (ten years ago) link

my issue with it is that there are a bunch of commons that are really similar to theros cards (the small versions of wingsteed & stauch-hearted, the U and B bestows both still give 2 power for 5, red gets more 3 damage removal, etc) so it feels closer to the triple-large format than any other small-large-large i can remember.

i was excited about the inspired mechanic but there just aren't enough cards with it and the ones that do exist aren't quite impactful enough. i wish the blue flier was a 4 mana 2/1 or something. there are just so many good cards at 5 in the format that you can never actually justify playing that guy. same deal with the black 3/3 that gives intimidate.

ciderpress, Tuesday, 18 March 2014 14:23 (ten years ago) link

yeah those two are almost unplayable ime

iatee, Tuesday, 18 March 2014 14:25 (ten years ago) link

i think i was 40 theros drafts deep before i got my first copy of decorated griffin, and i still haven't actually cast it

ciderpress, Tuesday, 18 March 2014 14:25 (ten years ago) link

I dunno if I have ever included it in a deck but it's been okay against me in a few games

the card itself is not even bad, it's just the good white decks are all too fast to want it. so it's a good card for bad decks.

iatee, Tuesday, 18 March 2014 14:26 (ten years ago) link

whats the best inspired creature - just the sun chaser? i guess its actually the prerelease promo but i have yet to get to play with it. i've also never played the 2/2 since i'd always rather have the 3/4 and that option is pretty much always available. i do like the black 1/3 regen more than most people seem to since it always goes so late but its certainly mediocre.

no war but glass war (Lamp), Tuesday, 18 March 2014 14:30 (ten years ago) link

ok i checked gatherer and the best inspired creature is the kiki-jiki minotaur i had forgotten about him. and about the cycle of make a token uncommons which i dont like at all but am probably underrating.

no war but glass war (Lamp), Tuesday, 18 March 2014 14:33 (ten years ago) link

the red 2/3 that becomes 4/3 is the non-rare inspired creature i've liked the most

ciderpress, Tuesday, 18 March 2014 14:33 (ten years ago) link

the 1ub 2/1 and the one that poops out wind drakes are the best, tho taking the 2/1 1st pick is harder

iatee, Tuesday, 18 March 2014 14:34 (ten years ago) link

and yeah kiki jiki @ rare but tbh would rather have wind drake mama a lot of the time

iatee, Tuesday, 18 March 2014 14:36 (ten years ago) link

I think the issue is that there's not a whole lot of ways to untap dudes. Crypsis does it but there Heroic and Inspired begin to seem a lot alike. Kiora's Follower is obviously the one you want, but it's two-color. And most of the enchantments that grant tap abilities aren't too great either.

my issue with it is that there are a bunch of commons that are really similar to theros cards (the small versions of wingsteed & stauch-hearted, the U and B bestows both still give 2 power for 5, red gets more 3 damage removal, etc) so it feels closer to the triple-large format than any other small-large-large i can remember.

I noticed this too, it really does not play all that different. The main difference I can discern is that green devotion gets somewhat of a boost (the GG 3/2 and 1GG Oathsworn definitely encourage heavy green), and that G/R feels a lot more viable...in Theros x3 I would only draft GR if I got a Polis Crusher or Xenagos. Also it feels like 1-damage effects like Vipers Kiss and Spark Jolt are more playable, though I wouldn't necessarily want to maindeck either.

frogbs, Tuesday, 18 March 2014 15:53 (ten years ago) link

gr, gw and to a lesser extent ur and br are still the color combos I prefer to avoid.

iatee, Tuesday, 18 March 2014 16:08 (ten years ago) link

i actually like the token maker cycle a lot since they're among the few cards that do things you couldn't do in triple theros

ciderpress, Tuesday, 18 March 2014 16:09 (ten years ago) link

UR is definitely the one I try not to wind up with - I play a lot of blue in this format but generally I find it's best as the secondary color, and Red doesn't make such a great main color either (except in some Boros-type decks). It seems like they intended there to be an instant Scry-based deck with Flamespeaker Adept and Spellheart Chimera but I've just never had success with that, the cards just aren't strong enough to compete. Frustrating because Izzet was nerfed in RTR as well.

BR certainly took a hit with Born - the Minotaurs are generally bad there, the best is another 2/3 for 3. Red seems to get the most out of White now.

frogbs, Tuesday, 18 March 2014 18:16 (ten years ago) link

yeah having a good minotaur deck depended on having +1 uncommon minotaur lords and getting them like 13th pick cause nobody else wanted that deck. and there are now fewer of them.

iatee, Tuesday, 18 March 2014 18:29 (ten years ago) link

I think roughly 100% of the time I have lost to a minotaur deck they had two of them out. anything less and you just kill the 1st one and are sitting across from 2/3s.

iatee, Tuesday, 18 March 2014 18:30 (ten years ago) link

that guy's still my favorite card in the format

ciderpress, Tuesday, 18 March 2014 19:34 (ten years ago) link

minotaurs are rad

no war but glass war (Lamp), Tuesday, 18 March 2014 19:43 (ten years ago) link

breaking the reserve list, just once, for didgeridoo would have been a great idea

iatee, Tuesday, 18 March 2014 19:46 (ten years ago) link

fallen empires is such a dope magic set, all i want is a return to sarpadia w/ a real draft format

i realize that didgeridoo was homelands but i had to double check that homelands is in fact on the reserve list (its all the way up to masques! for some reason i thought it was like '93 special) and then i saw that autumn willow is on the reserve list and it got me thinking

no war but glass war (Lamp), Tuesday, 18 March 2014 19:56 (ten years ago) link

yeah fallen empires and homeland had such great flavor and characters, that's why it was painful how much they sucked

iatee, Tuesday, 18 March 2014 19:59 (ten years ago) link

i think a little bit of homelands's aesthetic got rolled up into innistrad

ice age is my favorite old set flavor-wise but fallen empires is up there too yeah

ciderpress, Tuesday, 18 March 2014 20:11 (ten years ago) link

i was really bummed to find out that coldsnap was an almost-objectively-poor set gameplay-wise, its still my favorite modern-era set aesthetically just because it's an ice age sequel.

ciderpress, Tuesday, 18 March 2014 20:13 (ten years ago) link

haha i point out the an-hava township/gavony township thing to people all the time now. innistrad def feels like it was the closest to 'return to homelands' we're ever gonna get and its not like i am holding out hope for sarpadian chronicles vol. next but i think its pretty fertile ground, esp for limited. like there are a lot of really good ideas in fallen empires they just got pushed into unplayablility for some reason. i esp like all the different land cycles

no war but glass war (Lamp), Tuesday, 18 March 2014 20:14 (ten years ago) link

yeah it seems like a big missed opportunity and hopefully it doesn't stop them from doing more retro stuff. there is definitely hugeee potential.

iatee, Tuesday, 18 March 2014 20:15 (ten years ago) link

xp

iatee, Tuesday, 18 March 2014 20:15 (ten years ago) link

Coldsnap still felt better designed than Ice Age and Alliances were. We did a "full block" draft of that once and the other packs were so weak that you'd play nearly every Coldsnap card you got. I agree that the world was one of the coolest (barf) they ever did.

frogbs, Tuesday, 18 March 2014 20:15 (ten years ago) link

'better designed than ice age' is not the strongest praise

iatee, Tuesday, 18 March 2014 20:16 (ten years ago) link

i like how adding the ice age/alliances packs in breaks all the coldsnap mechanics

ciderpress, Tuesday, 18 March 2014 20:19 (ten years ago) link

yeah if nothing else it took the Cumulative Upkeep and Snow Mana concepts and laid them to rest, I think it did both those things well. also it showed why a set needs to be a certain size before draft can really work

frogbs, Tuesday, 18 March 2014 20:24 (ten years ago) link

90s magic ::sigh::

no war but glass war (Lamp), Tuesday, 18 March 2014 20:27 (ten years ago) link

yeah like i was saying upthread i hope there's a more retro/trad fantasy block in the works since it's been a while since the last one of those. i don't really like ravnica as a fantasy setting at all.

ciderpress, Tuesday, 18 March 2014 20:33 (ten years ago) link

All the complaints about Fallen Empires at the time that I remember were because it was massively overprinted and had all its best cards at common/uncommon, so the cards didn't hold value. Also nothing super broken like Lotus or Moat, so people probably thought it had nothing to add to their stupidly overpowered decks. IMO the designers did a much much better job reducing chaff cards in the set than, say, Legends. I played type 2 (Standard) at the time and many of the best cards available for white and black decks were in Fallen Empires. Homelands I can't really defend tho

Vinnie, Tuesday, 18 March 2014 20:44 (ten years ago) link

i bought a bunch of packs of fallen empires to do a chaos sealed thing w/ some friends and the cards are all slightly underpowered. everything comes into play tapped or falls slightly off curve or has just bad enough stats to not line up w/modern magic but theres so much complexity and interesting cards at common that i imagine it will be at least challenging if not fun to play well in limited.

no war but glass war (Lamp), Tuesday, 18 March 2014 20:51 (ten years ago) link

I started around Ice Age and all I ever knew of Legends was the overpowered stuff like Mana Drain, Moat, Nether Void, Abyss, etc. plus the Elder Dragons of course. I remember going through a guide that had pictures of all the cards much later and being astounded at just how godawful 90% of those cards were. Fallen Empires was the first set I ever bought (I pulled a Deep Spawn) and yeah in context it was quite good!

frogbs, Tuesday, 18 March 2014 20:53 (ten years ago) link

yeah fallen empires was cool (and cheap) there just wasn't a chase rare, you can't be excited about opening a pack w/ no chase rares

iatee, Tuesday, 18 March 2014 20:55 (ten years ago) link

Yeah I'm sure the set design and printing of FE and Homelands was in response to people complaining about how they couldn't afford to buy cards like Moat, Mana Drain, etc, but they're a good lesson in why making sets without chase rares gets even more complaints

Vinnie, Tuesday, 18 March 2014 21:04 (ten years ago) link

Yeah but we'd buy it up b/c it gave us enough to fill out our decks. I remember Alliances was the set that had all the real cool designs and chase rares (Lord of Tresselhorn and Balduvian Horde obviously). Visions was the first set that I thought was really well designed at each level.

frogbs, Tuesday, 18 March 2014 21:06 (ten years ago) link

Hmm looking at the close release dates of these early sets, now I'm wondering if it WAS a response after all, or just coincidence

Vinnie, Tuesday, 18 March 2014 21:07 (ten years ago) link

xp Yes! Alliances and Visions were my two favorite sets from the time before I quit Magic because it was unpopular among my peers, even though quitting didn't make me any less unpopular

Vinnie, Tuesday, 18 March 2014 21:12 (ten years ago) link

alliances def felt the most groundbreaking w/ horde, free spells, lots of cool lands

iatee, Tuesday, 18 March 2014 21:38 (ten years ago) link

yeah there were a lot of really creative and unique cards in that set, much different than Fallen Empires or Homelands which were mostly full of dull creatures. according to the early designers if Alliances hadn't been a big success Magic probably wouldn't exist today. kinda like Tempest where there were more ideas than they had room for.

frogbs, Tuesday, 18 March 2014 21:57 (ten years ago) link

finally locked in my lion's eye diamond promo and just noticed that next month's promo is force of will - they're really being transparent now about wanting to keep people playing despite the MOCS being suspended

i'm kind of down on all the current competitive formats right now though so grinding out these promos is feeling more and more like a chore, but at the same time my interest in eternal formats is up so i want to get the cards.

ciderpress, Monday, 24 March 2014 13:05 (ten years ago) link

I locked mine in as well, wound up taking 46 drafts to do but it was well worth it, now kinda feeling I gotta do it all over again for the FoW

Been doing some Mirage block drafts lately, which is certainly interesting and has a lot of money cards across all rarities. Despite some claims that Mirage block was the first to really be draftable, it's kind of a mess, with a huge imbalance in power level from card to card, and outside of River Boa there really is not a single "over-the-curve" creature - mostly a bunch of 2/2s for 3 with some upside. Still fun though considering I never drafted it back then (I don't think anyone really drafted then. I believe I was like 10.)

frogbs, Monday, 24 March 2014 13:18 (ten years ago) link

sealed was bigger than draft back then (ime)

iatee, Monday, 24 March 2014 13:20 (ten years ago) link

yeah i feel like booster draft wasn't really a big thing until invasion block which was the first block that was really well balanced for it

ciderpress, Monday, 24 March 2014 13:25 (ten years ago) link

i'm actually excited for scars block to get its first retro appearance next week, one of the most underrated limited formats imo.

ciderpress, Monday, 24 March 2014 13:27 (ten years ago) link

I think I drafted mirage and I def drafted tempest a bunch but yeah it wasn't what you wanted it to be

iatee, Monday, 24 March 2014 13:28 (ten years ago) link

100x superior limited play is what got me back in the game over the last few years

iatee, Monday, 24 March 2014 13:28 (ten years ago) link

cider do you play block constructed? or was it lamp who was posting a few weeks ago about that? i stopped selling my cards on mtgo a little while before BTG came out with the vague notion of eventually putting together a block deck as my first foray into constructed. i just have no idea what i would play.

Roberto Spiralli, Monday, 24 March 2014 13:37 (ten years ago) link

yeah i feel like booster draft wasn't really a big thing until invasion block which was the first block that was really well balanced for it

you're probably right. I think up until then a "draft" was just "buy 3 packs of anything". I remember most ppl would do Masques block or Urza's but I would always do 6th Edition, mostly because most 6e packs would only contain one truly good card ;) - suffice to say those kinds of drafts don't really work well with modern sets where the cards clearly were meant to work together. With Mirage and Urza's blocks there really isn't much synergy, you just cross your fingers and hope to get enough playable creatures.

frogbs, Monday, 24 March 2014 13:40 (ten years ago) link

i used to play a lot of block during scars and innistrad, but i haven't liked the past couple block formats as much, and they cut back on the number of block dailies, so i don't at the moment.

i haven't really touched theros block since BNG came out, but it looks like a reanimator deck just took over the format, which is kind of neat, i was getting tired of endless GR monsters.

ciderpress, Monday, 24 March 2014 13:45 (ten years ago) link

yeah decent playable creatures at common was kinda the missing factor, esp across the color spectrum

xp

iatee, Monday, 24 March 2014 13:46 (ten years ago) link

the major problem with Urza's block is that there are so many "protection from x" creatures which really lead to bad and frustrating gameplay; I forgot how dumb it was when a common 2/1 flyer would shut down your entire deck

frogbs, Monday, 24 March 2014 13:49 (ten years ago) link

yeah that's the other thing, devastating color hosers were everywhere in early magic, and those are terrible for limited cause the cards are either autowins or useless

iatee, Monday, 24 March 2014 13:55 (ten years ago) link

Some of those Urza's block cards had Cycling too, so you were free to jam those with little repercussion. I've only drafted the set once, in a retro draft, but I'm not crazy about the format (or any of the early formats)

Vinnie, Monday, 24 March 2014 15:00 (ten years ago) link

yeah Constructed was rife with that too. cards like Boil, Choke, Flashfires, and Perish were brutal. I remember building decks and thinking "if my opponent sides in Perish, I just lose"

frogbs, Monday, 24 March 2014 15:37 (ten years ago) link

imo chronologically the first good draft format was invasion block, and the 2nd good draft format wasn't until champions of kamigawa, after which their hit rate became much higher

ciderpress, Monday, 24 March 2014 15:41 (ten years ago) link

i liked the mirage draft i did, much more than any of the old-border drafts i've done actually. i thought invasion was really terrible when they had the throwback drafts a few months ago (?) but i can see it working better in a non-mtgo context if that makes any sense.

generally i have not enjoyed any of the throwback drafts except innistrad

cider do you play block constructed? or was it lamp who was posting a few weeks ago about that? i stopped selling my cards on mtgo a little while before BTG came out with the vague notion of eventually putting together a block deck as my first foray into constructed. i just have no idea what i would play.

ive been playing mostly block on mtgo since born of the gods came out and opened the format up a bit. before that every block daily was 75%+ naya mythics which is still a good deck and has plenty of cards that will probably be staples in future standard as well, so its not a bad deck from an investment perspective. i've been playing a junk graveyard deck that i really enjoy and its quite a bit cheaper than the naya deck. i've also played a bit with the monoblock aggro deck but i think that list still needs works - peoples numbers are all over the place. however its probably the cheapest of the three decks to build and is reasonably fun to play. despite reducing the number of block dailies its also a good way of staying positive on mtgo since the pool of competitors is a little more shallow and the decks themselves arent as deep as modern or even standard ones. also contrary to cider i think ths/bng is the best block environment since isd/dka after they banned souls and virtue since in addition to the three decks i mentioned there are at least two other reasonable deck choices and everything except naya mythics is genuinely pretty fun to play

no war but glass war (Lamp), Monday, 24 March 2014 16:01 (ten years ago) link

yeah i am willing to believe that ths/bng block is good, i just hated ths-only block so much that i didn't bother looking back in until today, when i noticed that graveyard deck is suddenly everywhere and it looks pretty fun so i might give it a try

ciderpress, Monday, 24 March 2014 16:36 (ten years ago) link

do you have an exact list for that deck that you like? or should i just grab one from DE results

ciderpress, Monday, 24 March 2014 16:42 (ten years ago) link

xxmixx list is the one i've been using, havent really seen much need to change it up yet

no war but glass war (Lamp), Monday, 24 March 2014 17:18 (ten years ago) link

http://www.mtggoldfish.com/deck/225639

no war but glass war (Lamp), Monday, 24 March 2014 17:19 (ten years ago) link

OK that looks pretty interesting. i am like 3 cards short of the main deck too.

Roberto Spiralli, Monday, 24 March 2014 17:32 (ten years ago) link

i guess i will putz around in the casual room with it, see if i can play it ok

Roberto Spiralli, Monday, 24 March 2014 17:34 (ten years ago) link

thx dudes

Roberto Spiralli, Monday, 24 March 2014 17:34 (ten years ago) link

this deck probably works without elspeths if those are the cards you're short - there's a bunch of people playing it with rescue from the underworld instead, which i think is probably a more focused choice anyway if your plan is to get a large creature into play

ciderpress, Monday, 24 March 2014 17:46 (ten years ago) link

i'd need a rider and 2 coursers. i would need the 4th elspeth in the side but yeah, i saw other lists had rescue and that is interesting as a substitution. this is my limited (wordplay) experience showing but my first thought was roll out nemesis of mortals, which you could reasonably call a 4 drop in this deck, but i guess it just doesn't do enough

Roberto Spiralli, Monday, 24 March 2014 17:52 (ten years ago) link

i'm excited to play this now myself, this is the exact style of deck i enjoy playing most (combo-y green midrange) that's completely absent from standard right now

i tried to get a lotleth troll deck like this working in standard but its a bit too weak vs everything still - really needs a shriekmaw type card to beat the devotion decks, the M14 demon is good but too slow on its own and the deck wants too high a creature count to play much spell removal

ciderpress, Monday, 24 March 2014 17:52 (ten years ago) link

yeah ari lax made top 16 of last weekends gp with a version of the 'dredge' deck thats been bouncing around mtgo/conley woods head for the last month but i am not at all interested in playing a deck with 0 maindeck answers to blood baron or pack rat on mtgo

no war but glass war (Lamp), Monday, 24 March 2014 17:58 (ten years ago) link

i've been tracking my standard matches with nykthos red since BNG came out and i am currently 10-1 vs. the thoughtseize/packrat/desecration demon decks, so i have no real motivation to switch decks as long as that awful pile is the most popular in the format

ciderpress, Monday, 24 March 2014 18:05 (ten years ago) link

I need to pimp out my 3 islands and 1 mountain in my storm deck

suggestions?

iatee, Friday, 28 March 2014 18:09 (ten years ago) link

Jesus Christ there are a lot of people with half-naked anime girls on their Islands

Vinnie, Friday, 28 March 2014 18:25 (ten years ago) link

hahaha oh man

a cheap-ish suggestion i like is foil 7th edition basics. its what i am using in my modern paper deck. my favorite pimp lands are the promo 'eurolands' and i use those for my commander/legacy decks. there are lots of really sweet basics though. obv foil unhinged (or is it unglued) are the flashiest unless yr willing to go all the way to test-prints. (test-print kamigawa islands are insanely nice but also like 3 grand so). the most common pimp basics are:

unhinged - foil or unfoil, theyre also really expensive but undeniably nice looking
beta - classic, i see them a lot but i dont really love any of the artwork
unglued - these used to be really cheap, i picked up 10 islands for $20 like a year ago, but i feel like theyre kinda overpriced now
mpr foils - they did foil beta, ice age, masques and urza lands iirc. the urza ones are the only ones id consider although they may not have done a mountain
other foils - like i said 7th edition are really nice. i'd also recommend invasion island #366 and mountain #345. theres also odyssey #337 and mountain #346. fwiw i switch btw odyssey foils and unglued fullarts for all my standard decks
other non-foils - i really like mirage basics, the john avon mountain in particular. ice age basics are pretty sweet too and maybe nostalgic for you? the only trick here is finding them in good condition but i guess you only need 4

less common suggestions:

arena promos - the 1996 and 2002 ones are really nice. i have a couple of sets of the 2002 rob alexander basics that i really like, they're unique and non-foil which can be hard to find
apac and eurolands - the euro basics are probably the nicest looking non-foils i've seen. i use them for my commander and legacy decks but they've spiked a fair bit in price since i started collecting them. the scandanavian island and the spanish mountain wld be my recommendation.
mps foils - these can be tricky to find but the innistrad block mps promos are amazing. they're my favorite new border lands.

dude (Lamp), Friday, 28 March 2014 18:29 (ten years ago) link

My serious answer is Zendikar lands, which yes everyone uses, but I think are still the best-looking lands they've ever made. Beta lands are funny to me because they're super expensive but if I asked my non-mtg playing friends to pick the cheapest-looking land out of a lineup, they'd almost certainly go for the Beta land

Vinnie, Friday, 28 March 2014 18:43 (ten years ago) link

zendikar basics are the fanciest i ever got with lands in my decks, and i don't even use those anymore since i traded most of them away. i like too many of the normal set land arts to bother spending $ on lands

ciderpress, Friday, 28 March 2014 18:46 (ten years ago) link

snow-covered lands are the other cheap option, at least for modern & older, if you can remember to write them as such on your decklist and don't run into someone playing one of the few obscure unplayable cards that punish them

ciderpress, Friday, 28 March 2014 18:51 (ten years ago) link

the snow-covered mountain is really nice looking, i agree although i would worry about running one over a basic. i do think in terms of like, distinctiveness/price ratio mirage basics are your best bet. but i have never really understood people who dont care about card aesthetics

dude (Lamp), Friday, 28 March 2014 19:03 (ten years ago) link

i'm feeling the mirage basics right now actually, my official recommendation is http://magiccards.info/mr/en/300.html http://magiccards.info/mr/en/304.html

ciderpress, Friday, 28 March 2014 19:03 (ten years ago) link

i would use mirage basics for everything except that i'm not too keen on the forests and i mostly play green decks. the other 4 types are all great.

ciderpress, Friday, 28 March 2014 19:06 (ten years ago) link

yeah mirage seems like a good budget option

iatee, Friday, 28 March 2014 19:08 (ten years ago) link

on modo i only use AVR lands, which has made my opponent angry a couple times for some reason

ciderpress, Friday, 28 March 2014 19:11 (ten years ago) link

They've been pretty consistent on basic lands for years, surprised anyone would rage. The last lands I can distinctly remember not liking were Forests in Urza's Saga, though there's probably something I'm forgetting

Vinnie, Friday, 28 March 2014 19:35 (ten years ago) link

what if you played super ugly lands to distract the opponent

iatee, Friday, 28 March 2014 19:41 (ten years ago) link

what is the single ugliest island?

iatee, Friday, 28 March 2014 19:42 (ten years ago) link

Surely one of the alter arts I waded through earlier today, but this might be my least favorite official one:

http://8e8460c4912582c4e519-11fcbfd88ed5b90cfb46edba899033c9.r65.cf1.rackcdn.com/sales/cardscans/MTG/7ED/en/nonfoil/Island332.jpg

Vinnie, Friday, 28 March 2014 19:56 (ten years ago) link

http://magiccards.info/mm/en/335.html is the best i can do off the top of my head

ciderpress, Friday, 28 March 2014 19:59 (ten years ago) link

i like the 7th edition island vinnie linked i have three or four foil copies and i think they look really tight. playing scars drafts reminds me of how much i dislike basics from that plane so personally id vote for those being ugliest. there are some pretty unpleasant looking 5th edition basics iirc and they're also white-bordered so those are probably the best troll lands. that are starter 1999 which are white bordered and have the stupid star set symbol

one thing i did forget is how nice the portal: second age basics are if you want slightly fancy non-foils

dude (Lamp), Friday, 28 March 2014 21:09 (ten years ago) link

the otj drafts have been really fun, by far the best of the throwback format drafts i've done on mtgo

dude (Lamp), Friday, 4 April 2014 05:20 (ten years ago) link

so a dude from the LGS here just had his cards jacked. he comes on Monday to play Modern and someone broke into his house and took his collection. he probably has the most valuable collection out of anyone I know - all the power 9, full set of duals, like 20x Force of Will, Mana Drains, fetchlands, and a zillion other money cards. like maybe a 15 grand collection or even more. craziest part is whoever did it is probably someone I know.

frogbs, Friday, 4 April 2014 05:46 (ten years ago) link

that's terrible

nitro-burning funny car (Moodles), Friday, 4 April 2014 13:12 (ten years ago) link

yeah there's all sorts of stories of people leaving their valuable cards locked in the trunk of their car in a parking garage at GPs and still having it broken into and stolen

if you own that many valuable cards, then 1) get your collection insured and 2) store it somewhere safe while you're not using it and don't let anyone know where it is

ciderpress, Friday, 4 April 2014 13:41 (ten years ago) link

He may have had insurance. I feel bad for that claims adjuster. I mean this guy has been playing since Revised and he never really stopped nor sold anything outside of some brief periods. But I don't think it was carelessness on his part, his house was broken into. that's what's disturbing to me, this is in a town of like 35000 with a very close-knit Magic community, whoever did it knew where he lived and when he was coming to the store (he was broken into while he was playing Modern here), I just have no clue who it could've been.

frogbs, Friday, 4 April 2014 14:00 (ten years ago) link

i recently got my collection insured and was surprised by how much my cards were worth and i dont even own any vintage staples, given the cards you listed i bet his collection is worth way more than 15K

the big local stores have started taking peoples ID and keeping records of exactly what they buy and from who, primarily because the gov't has been cracking down on them for tax reasons but its also had the effect of making it harder to easily move stolen cards, which is nice.

dude (Lamp), Friday, 4 April 2014 14:07 (ten years ago) link

15K is conservative, I didn't even factor in all the Modern stuff he almost certainly had. Hopefully the thief screws up somehow and gets caught - this dude played a lot of 5-Color and some EDH so a lot of his cards have been markered or are otherwise unique

frogbs, Friday, 4 April 2014 14:17 (ten years ago) link

JOU previews start on monday, apparently. i have ~expectations~ for this set after BNG failed to do much at all to standard or limited.

i think what both those formats need is essentially the same thing: some more build-around cards that pay off well. standard only has thassa, domri, and nykthos for that type of card right now, and limited could use some burning vengeance equivalents that give incentive to draft synergy decks that do something other than target creatures with pump spells.

ciderpress, Friday, 4 April 2014 14:18 (ten years ago) link

Yeah spoilers start Monday, crazy because it seems like BNG just came out

I think WoTC have realized that 3rd sets are awkward in a few ways though I do trust that they'll come through on this one. I agree that the best decks in Limited tend to be whoever can abuse Heroic the most and BNG didn't really do much but shift some numbers around. It changed the format in rather subtle ways - green devotion got a little better, G/R became playable, and Minotaurs got nerfed, which I wasn't expecting (they weren't that good in 3x THS either)

frogbs, Friday, 4 April 2014 15:39 (ten years ago) link

minotaurs was easily my best archetype in 3x theros, i don't think i've tried it in BTT yet though since you can't get a warcaller or rageblood shaman pack 1 which is what i wanted before trying to force it.

ciderpress, Friday, 4 April 2014 15:44 (ten years ago) link

yeah it is so desperate without either. the BNG cards, oracle of bones and ragemonger, are pretty crappy

Roberto Spiralli, Friday, 4 April 2014 15:53 (ten years ago) link

the 2-drop minotaur is actually nice to have access to, but when you're drafting the deck you really need a lord early and ragemonger doesn't count, so now you're flying blind and hoping to get a specific uncommon in one of 2 theros packs.

ciderpress, Friday, 4 April 2014 16:09 (ten years ago) link

ive had pretty good success with r/b two drops in BTT, not really focusing on minotaurs but just using the black two power two drops in theros and asphixates with lots of burn/removal, its been a pretty good plan against the white and green decks

dude (Lamp), Friday, 4 April 2014 16:11 (ten years ago) link

I've done a few R/B decks but I find if you get a lot of removal you run the risk of having a lot of creatures that are below the curve. Looking through my draft logs I see I play a LOT of green. Don't really seek it out but it just goes that way and I have a lot of success with it.

frogbs, Friday, 4 April 2014 16:31 (ten years ago) link

I found minotaurs pretty bad in 3x theros even, even w/ 1 lord out the deck isn't very intimidating, you just kill the lord. and now they have a bunch of vanilla 2/3s unless they have *another* lord.

it's too bad they didn't make them better / standard playable, I think people wanted them to be good

iatee, Friday, 4 April 2014 17:34 (ten years ago) link

Kragma Warcaller could be scary but Minotaurs as a whole just weren't pushed. Not a single one is a high-pick common. The problem now is that there's no reason to go Minotaurs in BNG - in Theros you could first pick a Lightning Strike, get passed +1/+1 trample lord, and there you go. You may stumble into a Minotaur deck but as iatee mentioned a bunch of 2/3s aren't going far in this format.

frogbs, Friday, 4 April 2014 18:12 (ten years ago) link

Maybe they'll add a really good Minotaur lord in Journey and save this already struggling archetype

Vinnie, Friday, 4 April 2014 18:14 (ten years ago) link

3rd sets are often where things go a bit crazy so yeah I'm banking on it

frogbs, Friday, 4 April 2014 18:16 (ten years ago) link

i think we're more likely to get a good enabler for the GB graveyard deck or the UR spell-heavy deck since those color pairs are focused in this set unlike RB

ciderpress, Friday, 4 April 2014 18:19 (ten years ago) link

you already have a +1/+1 haste and trample, which are the obvious effects i guess, and i feel like it would have to be better than either to make up for the bng pack and rehabilitate the archetype.

Roberto Spiralli, Friday, 4 April 2014 18:21 (ten years ago) link

also hoping for some payoff for the UG ramp deck they started seeding in BNG with kiora and her follower

ciderpress, Friday, 4 April 2014 18:22 (ten years ago) link

because of the temples? did those actually made a difference in the sets focus? seems like every two-color pairing got a card at common in THS, and a card at uncommon in BNG.

frogbs, Friday, 4 April 2014 18:23 (ten years ago) link

idk, i just expect them to be more likely to make cards that match up with the gods in the new set than to fill holes they missed in the last set

ciderpress, Friday, 4 April 2014 18:28 (ten years ago) link

they didnt really do that for BNG though

frogbs, Friday, 4 April 2014 18:29 (ten years ago) link

i think this is the least information we've had about a new set before official previews start, at least in recent history - we know about the remaining gods & ajani via storyline stuff, but other than that, nothing.

ciderpress, Friday, 4 April 2014 18:45 (ten years ago) link

ajani cat herder 1GW

+1: put a 1/1 cat soldier on the battlefield tapped
0: put a 1/1 cat soldier with vigilance on the battlefield
-5: 1/1 creatures you control gain trample until end of turn

Roberto Spiralli, Friday, 4 April 2014 18:55 (ten years ago) link

JOU keyword mechanics are functional but not exciting. feels like Strive is destined to be one of those ones that no one remembers the existence of in a few years, like Reinforce or Offering or Sweep

ciderpress, Monday, 7 April 2014 13:01 (ten years ago) link

also this is a really bizarre card especially for an uncommon
http://media.wizards.com/images/magic/tcg/products/jou/aasd7y23m34co/YPivekOpKu_EN.jpg

ciderpress, Monday, 7 April 2014 13:05 (ten years ago) link

yeah these abilities don't really seem like abilities

iatee, Monday, 7 April 2014 13:14 (ten years ago) link

or mechanics rather

iatee, Monday, 7 April 2014 13:14 (ten years ago) link

they should really just reuse old ones more often as the design space is getting kinda crowded and something like strive adds nothing to a game that already has multikicker

iatee, Monday, 7 April 2014 13:15 (ten years ago) link

i think they consider kicker and channel mistakes now because they cover such vast areas of design space and make these narrower versions seem redundant when they make them. this and bloodrush and such are just them kind of pretending the more generalized versions didn't exist in an attempt to right that.

really, a huge amount of the mechanics they've made are just variants on kicker/modal spells

ciderpress, Monday, 7 April 2014 13:31 (ten years ago) link

right yeah, overload...

iatee, Monday, 7 April 2014 13:35 (ten years ago) link

recent modal mechanics: overload, unleash, bloodrush, bestow, strive

scars block and innistrad block somehow both had none, which is unusual

ciderpress, Monday, 7 April 2014 13:56 (ten years ago) link

the boros god seems good, everything else seems... not good

dude (Lamp), Monday, 7 April 2014 14:17 (ten years ago) link

i'm sure i'll waste a bunch of time trying to break the enchantress in standard

ciderpress, Monday, 7 April 2014 14:23 (ten years ago) link

Yeah the JOU mechanics feel very much like development mechanics designed to smooth the playing environment, rather than design mechanics that are actually interesting or flavorful

Vinnie, Monday, 7 April 2014 16:00 (ten years ago) link

i feel like the bestow mechanic is completely carrying this block on its back, everything else isn't really that exciting or new even if it plays well

ciderpress, Monday, 7 April 2014 16:15 (ten years ago) link

Devotion is fun, but yeah

nitro-burning funny car (Moodles), Monday, 7 April 2014 16:40 (ten years ago) link

i like both bestow and devotion but feel like heroic was a bit of mistake, or at least a 'problem' in how it effected limited. its not really interesting to play with or against and really seems to have narrowed the avenues for limited play in theros block. i think its just too easy a mechanic if that makes any sense, it plays too naturally into the sort of things you want to be doing in limited already and reduces the number of fringe or build-around cards at uncommon in order to enable the mechanic in every color.

dude (Lamp), Monday, 7 April 2014 16:50 (ten years ago) link

yeah i think that's spot on

ciderpress, Monday, 7 April 2014 16:58 (ten years ago) link

some cool cards spoiled. UR god sounds pretty fun. white sword is sick. bounce-your-team kraken neat also.

Roberto Spiralli, Tuesday, 8 April 2014 11:55 (ten years ago) link

yeah ur god seems borderline modern playable in uwr control as a planeswalker. would be fun to test at least.

iatee, Tuesday, 8 April 2014 12:12 (ten years ago) link

could frogbs' mana bloom investment pay off? seems like there's at least a fringe playable combo deck appearing

iatee, Tuesday, 8 April 2014 12:15 (ten years ago) link

one thing that occurred to me re constellation is that the heliod cleric tokens are enchantments. if you could get working with the green draw a card creature that would be quite nice. let's see what white gets for constellation. has heliod/white weenie been a constructed thing? feels like there are a bunch of decent 2/3 drops with 2w. and maybe that sword too now.

Roberto Spiralli, Tuesday, 8 April 2014 12:36 (ten years ago) link

a constellation 'add one of any mana to your mana pool' elves (or whatever) would help that deck too

iatee, Tuesday, 8 April 2014 13:17 (ten years ago) link

lotus satyr?

ciderpress, Tuesday, 8 April 2014 13:41 (ten years ago) link

Keranos is really cool, looks at least Standard playable if a deck can be found. It's a harder to remove Planeswalker, but at the cost of not coming online the turn it is played. Actually I find having both Gods and Planeswalkers around a little confusing - always want to attack my opponent's Gods.

Vinnie, Tuesday, 8 April 2014 15:31 (ten years ago) link

one thing that occurred to me re constellation is that the heliod cleric tokens are enchantment

so are the tokens created by hammer of purphoros and all the inspired uncommons from born of the gods. i look forward to several months of unwieldy 'combo' decks in standard where people try to get some kind of engine going

dude (Lamp), Tuesday, 8 April 2014 15:40 (ten years ago) link

having a combo deck in standard for the first time in years would be nice I think

iatee, Tuesday, 8 April 2014 16:07 (ten years ago) link

i totally agree but i just dont think it will be anything viable - even unburial rites was intended to be a fringe-playable strategy at best they just misunderstood how good a card thragtusk was in development - and would really like standard to open up a little bit more.

dude (Lamp), Tuesday, 8 April 2014 16:14 (ten years ago) link

i think eidolon of blossoms has as much chance as anything to crack standard, though i doubt it will be a full-on combo deck unless there's a lot more support for it forthcoming

ciderpress, Tuesday, 8 April 2014 16:26 (ten years ago) link

they should really just reuse old ones more often as the design space is getting kinda crowded and something like strive adds nothing to a game that already has multikicker

To me this is fine, as they've often pointed out half the mechanics they do are variants on kicker and split cards. I think there's something to be said for not reusing broad mechanics like Kicker or Channel to do narrow things like what Strive and Bloodrush are trying to do.

frogbs, Wednesday, 9 April 2014 13:20 (ten years ago) link

but if strive is just going to be used as a subset of kicker, why not just stick to that subset of kicker? like it adds nothing to the game and 2 years from now new players are going to have one more old rule they don't know about

iatee, Wednesday, 9 April 2014 13:24 (ten years ago) link

http://puu.sh/81EWp.jpg

lol 100 life

iatee, Wednesday, 9 April 2014 13:25 (ten years ago) link

http://puu.sh/81Fi8.jpg

this seems breakable, if not now, someday

iatee, Wednesday, 9 April 2014 13:32 (ten years ago) link

(in old formats)

iatee, Wednesday, 9 April 2014 13:32 (ten years ago) link

The corner of Brimaz's mouth twitched.

Ajani let himself smile.

Brimaz snorted, and soon the two leonin were chortling and embracing.

Roberto Spiralli, Wednesday, 9 April 2014 13:50 (ten years ago) link

Setessan Tactics 1G
Instant
Rare

Strive – Setessan Tactics costs G more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain “T: Fight another target creature.”

Roberto Spiralli, Wednesday, 9 April 2014 13:55 (ten years ago) link

whatever you think of the mechanic itself, these strive cards seem kinda sweet so far

Roberto Spiralli, Wednesday, 9 April 2014 13:56 (ten years ago) link

xp i think they've created the expectation that each new set will have 2-3 new keyword mechanics. i think they should just break that cycle going forward.

zendikar is a great example of keyword minimalism, it had only one new keyword (landfall) and one returning one (kicker), and since it was working in new design space they got a whole large set out of that.

ciderpress, Wednesday, 9 April 2014 13:57 (ten years ago) link

but if strive is just going to be used as a subset of kicker, why not just stick to that subset of kicker? like it adds nothing to the game and 2 years from now new players are going to have one more old rule they don't know about

new players don't really need to know about multikicker either. there's plenty of mechanics (such as most of the Ravnica ones) that players don't need to know about. at some point WoTC decided that having meaningless (like Hideaway) or redundant (like Strive) keyword mechanics was helping players link the cards together rather than clutter their mindspace, and to be honest I think they're right about that. they do a good job with reminder text in these situations.

frogbs, Wednesday, 9 April 2014 14:08 (ten years ago) link

like if Gruul's mechanic in Gatecrash was just Channel, but every Channel card did the same thing, that would feel a bit odd wouldn't it?

frogbs, Wednesday, 9 April 2014 14:15 (ten years ago) link

jeez tactics is a blowout. instant speed at that.

iatee, Wednesday, 9 April 2014 14:35 (ten years ago) link

There's a careful balance they've struck with keyword mechanics; too few and people complain that there's nothing new even if there are unkeyworded mechanics (Mercadian Masques); too many and people get confused (Time Spiral). I don't think they're gonna let up having 2-3 new keyword mechanics per set anytime soon.

Vinnie, Wednesday, 9 April 2014 14:35 (ten years ago) link

every block from alara through innistrad had 6 or 7 keyword mechanics, which i think is the sweet spot for the most part. 3 in the large set, 1 or 2 in each small set. RTR block had 11 and THS block has 9, so we're on the heaviest end of the spectrum right now.

ciderpress, Wednesday, 9 April 2014 14:44 (ten years ago) link

this seems breakable, if not now, someday

New Ajani gets you 3/5 of the way there!

Vinnie, Wednesday, 9 April 2014 15:17 (ten years ago) link

shimmering wings hardlocks the game with it if you have enough mana (you don't)

ciderpress, Wednesday, 9 April 2014 15:19 (ten years ago) link

Is black aggro a deck now that there's a third 2-power 1-drop?

Vinnie, Wednesday, 9 April 2014 15:20 (ten years ago) link

black aggro was already good enough with 8 1-drops, this guy just lets you go lower curve if you want to

ciderpress, Wednesday, 9 April 2014 15:21 (ten years ago) link

also is straight up better than cackler even if you dont want to go to 12 1s

ciderpress, Wednesday, 9 April 2014 15:22 (ten years ago) link

http://puu.sh/81Fi8.jpg

this seems breakable, if not now, someday

I'm not so sure about that - all the recursive Timewalk things like Walk the Aeons and Time Sieve have not been broken either and this seems much harder than either of them, you have to target it with 5 seperate spells to get your extra turn which seems incredibly difficult. Feels like a $1 mythic to me.

frogbs, Wednesday, 9 April 2014 16:11 (ten years ago) link

you don't need to target it with 5 spells, though that is a way to do it, you just need a regular way to get lots of +1/+1 counters on it

iatee, Wednesday, 9 April 2014 16:20 (ten years ago) link

lol I hadn't even considered that, just shows you how linear my brain can be when it comes to Magic cards - still feels difficult considering that nearly all the +1/+1 spells are in Green and White. now that you mention it I guess it does seem like there could exist a card that totally breaks it (maybe as part of a big dumb Necrotic Ooze combo)

frogbs, Wednesday, 9 April 2014 16:23 (ten years ago) link

i think sage of hours is exciting and might find its way into standard

ciderpress, Wednesday, 9 April 2014 16:25 (ten years ago) link

yeah even w/i standard you have all the evolve stuff and all the scavenge stuff

iatee, Wednesday, 9 April 2014 16:30 (ten years ago) link

master biomancer, corpsejack menace, etc

iatee, Wednesday, 9 April 2014 16:30 (ten years ago) link

vorel too

there's always all sorts of feedback mechanisms like these waiting in the wings in standard and occasionally you hit some critical mass of them that coalesce into a weird deck. most recent example is the burn at the stake combo deck from last year but sometimes the deck is better than that.

ciderpress, Wednesday, 9 April 2014 16:48 (ten years ago) link

another fun one that never quite made it was the surge node/unwinding clock prison deck from the tail end of zendikar/scars standard

ciderpress, Wednesday, 9 April 2014 16:50 (ten years ago) link

yeah sage of hours seems intended to work w/ the simic cards from gatecrash - zameck guildmage, biomancer, bioshift, there are probably a bunch of others - but i was trying to think of a really efficient engine like simic guildmage and couldnt think of one.

dude (Lamp), Wednesday, 9 April 2014 16:53 (ten years ago) link

valrolz too

iatee, Wednesday, 9 April 2014 16:54 (ten years ago) link

i think the golgari cards are probably wrong for the deck, but i am terrible at building these kind of decks so maybe not

deadbridge goliath is maybe a consideration

dude (Lamp), Wednesday, 9 April 2014 16:55 (ten years ago) link

golgari cards are a faster way to get large amounts of counters on one creature than simic cards, for the most part

iatee, Wednesday, 9 April 2014 16:56 (ten years ago) link

exceptions being biomancer and vorel

iatee, Wednesday, 9 April 2014 16:57 (ten years ago) link

Krasis Incubation is 2-card combo with Sage, but again, soooo much mana

Vinnie, Wednesday, 9 April 2014 18:04 (ten years ago) link

Could see some sort of weird enchantment engine deck with Sage, Oath of the Ancient Wood and the new Enchantress too.

Vinnie, Wednesday, 9 April 2014 18:08 (ten years ago) link

Anyway - the Bestows with downside seem interesting, though it's hard to imagine anyone actually using them on an opponent's creature outside of some fringe situation (you DO get the dude when it "falls off", correct?)

Dakra Mystic is the most intriguing card to me so far. I can think of lots of goofy graveyard-abusing combo decks that would love a guy like that.

Saytr Hoplite at common seems pretty big. I think it could push R/W aggro quite a bit, given that there will be less Skyguards and Wingsteeds going around.

frogbs, Wednesday, 9 April 2014 21:29 (ten years ago) link

yeah dakra mystic seems super strong in limited at least

iatee, Wednesday, 9 April 2014 21:31 (ten years ago) link

the pyrostatic pillar hatebear seems pretty strong, i don't know how you beat red aggro if they play that turn 2 on the play

ciderpress, Wednesday, 9 April 2014 21:43 (ten years ago) link

duh infinite turns

iatee, Wednesday, 9 April 2014 21:47 (ten years ago) link

Kruphix’s Insight 2G
Sorcery
Common

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Roberto Spiralli, Thursday, 10 April 2014 14:54 (ten years ago) link

i don't know how the 1 extra mana is vs the existing 2 mana options but it seems like that reanimation block deck could be going nuts. and for standard this is interesting following right on the heels of sage of hours and the scavenge interaction.

Roberto Spiralli, Thursday, 10 April 2014 14:59 (ten years ago) link

also, does it not seem super weird that the 2BB removal spell w/ strive is exile instead of destroy?

Roberto Spiralli, Thursday, 10 April 2014 15:00 (ten years ago) link

why is it weird? they do exile on removal spells like that sometimes for constructed where there's a lot more things that don't die easily. we had Sever the Bloodline for this effect last year.

ciderpress, Thursday, 10 April 2014 15:12 (ten years ago) link

I think they're okay with Black getting the exile effect especially now that the difference between destroy and exile is a bit more pronounced. Kruphix's Insight seems obviously pushed though I question if there are enough good enchantment creatures to make it playable.

frogbs, Thursday, 10 April 2014 15:15 (ten years ago) link

For Silence The Belivers, if I target one creature that is enchanted with a Bestow card, does that cost 2BB or 4BBB to exile both cards?

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:19 (ten years ago) link

2bb

iatee, Thursday, 10 April 2014 15:21 (ten years ago) link

i dunno, it just feels like it should be destroy. even the artwork looks that way.

Roberto Spiralli, Thursday, 10 April 2014 15:23 (ten years ago) link

xpost

that's potentially a pretty big blow out, don't know why there are so many complaints out on the web that this is overpriced

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:23 (ten years ago) link

it might have just been exile to avoid confusion w/r/t bestow creatures coming back

iatee, Thursday, 10 April 2014 15:25 (ten years ago) link

also kills gods

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:26 (ten years ago) link

yeah clearly there needs to be answers to indestructible creatures or creatures with big death triggers, I like black getting exile like this. furthermore I'm also very glad they finally seem committed to removing the "nonblack" restriction on a lot of black kill spells (outside of Doom Blade I guess)

frogbs, Thursday, 10 April 2014 15:30 (ten years ago) link

fyi time spiral drafts are up this week. it's one of the best limited formats ever if you can get past the absurd complexity level, and is my personal favorite so i highly recommend it. there's a few BS cards in the small sets so 3x time spiral would be even better, but full block is still fun and the range of decks you can get is unmatched by any other format (though innistrad came close)

ciderpress, Thursday, 10 April 2014 16:07 (ten years ago) link

yeah I am tempted tho this weekend is probably gonna be defined by me waking up at 4 am to go to gp philly

any guides/strategy to it?

iatee, Thursday, 10 April 2014 16:12 (ten years ago) link

i dont really have that many strategy tips for it. if you've played modern masters you've seen a bunch of the good cards already - the suspend creatures are really strong, empty the warrens wins are achievable, there's a thallid deck, etc.

ciderpress, Thursday, 10 April 2014 16:21 (ten years ago) link

oh yeah the rebels deck from modern masters is from this set too

ciderpress, Thursday, 10 April 2014 16:22 (ten years ago) link

Hey I'll be at Philly this weekend too. Lemme know if you want to meet up iatee, I still have not met any ilxors irl and should remedy that

Vinnie, Thursday, 10 April 2014 16:26 (ten years ago) link

my strategy in tpf: savagely moneydraft

dude (Lamp), Thursday, 10 April 2014 16:29 (ten years ago) link

TSP block is so nuts. Suspenders are indeed good (especially Errant Ephemron or whatever it was), there's a zillion different decks to make. It's more similar to Cube draft than it is a 'regular' draft format. Mostly I remember how incredibly broken (and time consuming) Sprout Swarm was...outside of Pestilence and Sparksmith it may be the most busted limited common ever.

frogbs, Thursday, 10 April 2014 16:30 (ten years ago) link

xp theres not much to moneydraft in the first 2 packs though, but yeah future sight is loaded

a lot of the high pick commons from the first pack made it into modern masters it looks like, a few that didn't are: strangling soot (probably best common), temporal isolation, looter il-kor, fathom seer, the rest of the suspend creatures, crookclaw transmuter, & the black thallid i forget its name

ciderpress, Thursday, 10 April 2014 16:32 (ten years ago) link

once you're past the first pack i feel like things get more obvious, and again a lot of the better commons you'll recognize from MMA, but just know that a) Shaper Parasite in pack 2 is really strong and b) Sprout Swarm in pack 3 is actually broken and almost ruins the format, it's like a common pack rat, so hate draft them out if you're not green and don't have a strong on-color pick

ciderpress, Thursday, 10 April 2014 16:38 (ten years ago) link

Ephemeron still my favorite TS common by far, but Soot was quite good. I had a lot of success with blue in general in TS block draft. There's a couple crappy discard spells you should consider picking up late to side in against Sprout Swarm.

Vinnie, Thursday, 10 April 2014 16:41 (ten years ago) link

sprout swarm's a lot more beatable than pack rat still though, you can race it with fliers/shadow, board in counterspells or targeted discard, etc, or if you have a pinger you can keep it from snowballing and force them to actually use their mana to keep casting it while you do other things

ciderpress, Thursday, 10 April 2014 16:43 (ten years ago) link

or you can just be too far ahead on board by turn 5 for them to use it effectively

ciderpress, Thursday, 10 April 2014 16:44 (ten years ago) link

yeah I would argue that Sparksmith with its T: Destroy target creature ability was a little more obnoxious

someone should try to compile the greatest draft commons of all time. though I suspect it would just bring up a lot of bad memories.

frogbs, Thursday, 10 April 2014 16:48 (ten years ago) link

Don't just hate-draft Sprout Swarm - if you open it, strongly consider splashing it. It's a slow format with a lot of card draw and looting effects, and splashes are pretty easy.

Vinnie, Thursday, 10 April 2014 16:49 (ten years ago) link

there's a lot of worse ones than sprout swarm for sure, i don't know if it even makes top 10 worst. pestilence in urza's saga gets my vote for the most boneheaded thing to put at common.

ciderpress, Thursday, 10 April 2014 16:51 (ten years ago) link

The worst thing about Sparksmith was that after a year of dealing with it, we got Spikeshot Goblin which was pretty close to the same damn card

Vinnie, Thursday, 10 April 2014 16:52 (ten years ago) link

yeah sparksmith, timberwatch elf, spikeshot goblin were all pretty bad. also anything with banding is miserable to play against in limited.

ciderpress, Thursday, 10 April 2014 16:55 (ten years ago) link

Off the top of my head:
Wild Mongrel - stupid synergy with everything in the format
Rancor - just couldn't be dealt with for the most part
Ray of Command - last printing was Mirage I believe, but it was better than probably any other card in the set
that Elf that gave +1/+1 for each Elf you had - nearly as bad as Sparksmith, made combat impossible

frogbs, Thursday, 10 April 2014 16:58 (ten years ago) link

i can't think of any commons that were too annoying from the past 5 years but i'm sure i'm forgetting one

ciderpress, Thursday, 10 April 2014 16:58 (ten years ago) link

Don't forget Rolling Thunder. Like Pestilence, the potential for one-sided Wraths really shouldn't happen at common

Vinnie, Thursday, 10 April 2014 16:59 (ten years ago) link

oh yeah, Ballista Squad was a common in Weatherlight and was also miserable to play against. most players would gladly spend 3 cards (or whatever it took) to get rid of that guy.

frogbs, Thursday, 10 April 2014 17:00 (ten years ago) link

mist raven is probably the strongest one we've had in a while but its not really a broken card in function, just too efficient

ciderpress, Thursday, 10 April 2014 17:00 (ten years ago) link

Mulldrifter from Lorwyn was incredibly powerful for a common. Crypt Rats which I believe was common (also from Mirage block which was all wonky power-wise). Mire Boa and River Boa were both nightmares. And let's not forget Wellwisher. Probably the reason behind 90% of all the Onslaught block matches that went to a draw.

frogbs, Thursday, 10 April 2014 17:03 (ten years ago) link

oh, I'm forgetting a really obvious one: Armadillo Cloak

frogbs, Thursday, 10 April 2014 17:04 (ten years ago) link

the disparity in power level at common in avr was really high, seraph of dawn getting remade as a rare in set with almost no playables is pretty funny to me

dude (Lamp), Thursday, 10 April 2014 17:04 (ten years ago) link

Only common from recent years I can think of that I'd call a mistake, and not even a big one, was Dawnglare Invoker. There were ways to deal with it, and 8 mana was a lot even for that block, but an effect like that just straight up wins you the game. At uncommon, would have been ok.

Vinnie, Thursday, 10 April 2014 17:11 (ten years ago) link

hey yeah pm me before sat vinnie, I am sure we will have some time to talk between rounds

alt we can just plan to meet in the finals

iatee, Thursday, 10 April 2014 17:15 (ten years ago) link

i have won games vs. an active dawnglare invoker but yeah it's not easy - white was pretty weak in that set though so it seemed like they shoved a lot of the color's limited power level into that one card. if i had to redesign it the first thing i would try is 'tap 3 target creatures'

ciderpress, Thursday, 10 April 2014 17:18 (ten years ago) link

or 'up to 3' obviously

i'm a bit disappointed by UG god's ability, was hoping for an advantage engine and not a scaling enabler. if there's a pushed god in this set it's one of the remaining two i guess.

ciderpress, Thursday, 10 April 2014 17:27 (ten years ago) link

Yeah good fix for Invoker, puts it in line with the other Invokers: very good but not game-winning.

webmailed you iatee

Vinnie, Thursday, 10 April 2014 17:31 (ten years ago) link

i am assuming there will be a card drawing strive card to go nuts with the UG god.

Roberto Spiralli, Thursday, 10 April 2014 17:32 (ten years ago) link

got the webmail

yeah the ug god is very edh

iatee, Thursday, 10 April 2014 17:32 (ten years ago) link

tho strive targets so i guess not

Roberto Spiralli, Thursday, 10 April 2014 17:33 (ten years ago) link

sorry, xp to myself

Roberto Spiralli, Thursday, 10 April 2014 17:33 (ten years ago) link

http://media-dominaria.cursecdn.com/attachments/127/901/635326898266336013.jpg

if this isn't accompanied by a Riddle of Lightning reprint, i'm gonna be disappointed

ciderpress, Thursday, 10 April 2014 17:37 (ten years ago) link

the disparity in power level at common in avr was really high, seraph of dawn getting remade as a rare in set with almost no playables is pretty funny to me

when did this happen?

frogbs, Thursday, 10 April 2014 17:52 (ten years ago) link

in the new set i assume he means. there is a rare that is the same card except with heroic +1/+1

Roberto Spiralli, Thursday, 10 April 2014 17:57 (ten years ago) link

thats what I thought too but "with no playables" makes me wonder

frogbs, Thursday, 10 April 2014 18:10 (ten years ago) link

i parsed it as its funny that there was an an apparently rare-worthy common in a set with no playables

ciderpress, Thursday, 10 April 2014 18:24 (ten years ago) link

AVR was a bizarre draft format all around. I can't think of any other limited format with such a high concentration of bomb rares nor one with so many cards that alternate between "slightly underpowered" and "game ending" depending on when you draw them or what cards you have out when you do.

frogbs, Thursday, 10 April 2014 18:28 (ten years ago) link

idk i didn't think it was that terrible or that unusual except for the lack of hard removal. the distribution of power at common was similar to old pre-modern sets. definitely a poorly developed format but i still enjoyed it more than core sets and a few other recent formats like zendikar and 3x gatecrash.

ciderpress, Thursday, 10 April 2014 18:45 (ten years ago) link

I didn't hate it either, just didn't like essentially being forced into U/G so much, though the B/U "loner" deck was lots of fun if you could get it. I also loved the Goldnight Commander + Thatcher Revolt combo which was basically an instant win. The lack of removal may not have been much of a problem in other sets, but there were so many bomb cards through all three rarities that the format really needed it.

frogbs, Thursday, 10 April 2014 18:49 (ten years ago) link

i parsed it as its funny that there was an an apparently rare-worthy common in a set with no playables

yeah i was typing sloppily on my phone and phrased it poorly - seraph of dawn was a common in set with a lot of really bad commons and then was reprinted as a rare in a set with a reasonable # of playables was the point

i enjoyed avr a lot, it was the first format i drafted on mtgo and i played the hell out of it but it wasnt nearly as well balanced as the other sets that have come out since i started playing. i think there were a lot of problems beyond just 'little to no removal', too many cards were situational and too many cards didnt interact well w/ the format like its interesting to see necrobite go from almost completely unusable to a reasonable late pick card.

dude (Lamp), Thursday, 10 April 2014 18:55 (ten years ago) link

i don't think the removal was the problem at all, it was the presence of a ton of low-impact cards at common that could almost never trade 1 for 1 with anything (e.g. grounded, banners raised, leap of faith, a bunch of 1/1s and 1/2s) plus the lack of a smoothing mechanic

ciderpress, Thursday, 10 April 2014 19:11 (ten years ago) link

i think the latter is the biggest factor actually - having enough mana sinks built into a format is such a huge boost to its playability. core sets tend to be bad about this too which is a big part of why i don't like them much.

ciderpress, Thursday, 10 April 2014 19:26 (ten years ago) link

Well lack of removal was a big issue - outside of Pillar of Fire there really was no way to deal with the various R/W human chaining effects nor was there any good way to deal with a Druid's Familiar outside of 2-1ng yourself (or worse). There definitely felt like a lack of interactivity - most games seemed to come down to who got the best Soulbound combo, or the biggest bomb rare, or the most explosive Human/Thatcher Revolt interactions. Like you could draw your opening hand and figure out very quickly what your chances are.

frogbs, Thursday, 10 April 2014 19:32 (ten years ago) link

AVR had a lot of things against it. Removal wasn't great, lots of bad commons AND a few extremely powerful commons. The mechanics were not very skill-testing and decks mostly played on autopilot. I still have a soft spot for the set because I went to the PT that it was the draft format for, so thinking about the set brings up better memories than it deserves.

Vinnie, Thursday, 10 April 2014 22:25 (ten years ago) link

well, Oracle of Bones just got a lot scarier:

http://mythicspoiler.com/nyx/cards/worstfears.html

frogbs, Friday, 11 April 2014 13:11 (ten years ago) link

does this impact Oracle of Bones? any choices regarding Tribute would happen on your turn and Worst Fears impacts the target player on their own turn

nitro-burning funny car (Moodles), Friday, 11 April 2014 13:24 (ten years ago) link

it doesn't impact oracle of bones because both cards are terrible and won't be played outside of edh

iatee, Friday, 11 April 2014 13:25 (ten years ago) link

the 'you control player' effect has a really unpredictable value, a lot of the time this is an 8 mana time warp

iatee, Friday, 11 April 2014 13:27 (ten years ago) link

does this impact Oracle of Bones? any choices regarding Tribute would happen on your turn and Worst Fears impacts the target player on their own turn

I mean, in the sense that Oracle is awful unless there's the possibility of some haymaker-type spell like this coming down if they don't pay the Tribute. I disagree that it's "mostly a Time Walk" - as someone who's been Mindslavered a bunch it can really ruin everything in a hurry. Though if you did happen to land it turn 4 with Oracle I suppose there would only be so much damage you could do.

frogbs, Friday, 11 April 2014 13:39 (ten years ago) link

ah, yes, makes sense, don't think many people will be doing this though

nitro-burning funny car (Moodles), Friday, 11 April 2014 13:42 (ten years ago) link

no, but I find Oracle of Bones to be such an amusing card anyway, a man can dream right?

frogbs, Friday, 11 April 2014 13:46 (ten years ago) link

the best thing to use with oracle of bones right now is fuse cards since you can hardcast them for cheap but oracle them for a huge mana discount still

ciderpress, Friday, 11 April 2014 13:49 (ten years ago) link

i like the modernized city of brass a lot btw, that's an effect that standard really needed.

also lsv wrote this at the end of his column: "I'm excited to see more of Journey into Nyx and am ready to welcome back an old favorite (and very impactful card) in my preview for this column next week!" so now i'm trying to figure out what 'very impactful' reprint they could drop in this set

ciderpress, Friday, 11 April 2014 13:55 (ten years ago) link

had a really fun experience at a local ptq today - i decided not to play the ptq itself but showed up to do some side drafts and got invited to do some commentating on the top 8 draft and matches which was really enjoyable and exciting

dude (Lamp), Sunday, 13 April 2014 05:37 (ten years ago) link

that sounds awesome. anything online??

Roberto Spiralli, Sunday, 13 April 2014 12:41 (ten years ago) link

had a lot of fun at gp philly. met vinnie.

opened a so-so pool u/w w/ decent bestow guys and an ornitharch but my only playable rare was spirit of the labyrinth (which is really clunky in a deck w/ blue draw). my deck was fairly consistent but unexciting and the type of deck that has to be played really tight because your cards aren't going to just win on their own.

lost m1 to a bad (but very nice) player due to a scry mistake / being too lazy to do math
then won my next 4 (vs. two bad players with a lot of bombs, then vs 1 guy who got screwed w/ his draws, and lastly vs my friend from ny who's one of the stronger players here and had a pretty good deck)
then lost a tight match vs a u/g deck due to miscutter hydra one game and the tempo advantage that came w/ the 'put two 3/3 centaurs into play' card g3. I think I played that match really well, just got outdrawn.
dropped at 4-2 because I wasn't going to win 4 in a row and I had a bus ticket home w/ my friend for 730. also I woke up at 4 am and was super exhausted.

vinnie, did your friend end up d2ing?

iatee, Sunday, 13 April 2014 13:22 (ten years ago) link

Yeah my friend did extremely well. Went 8-1 day 1, drafted two solid decks, and ended up playing round 15 for top 8. Unfortunately his opponent (Pierre Mondon) had a bonkers Rakdos deck and my friend didn't have a chance. But he ended up getting $500, couldn't complain.

I had a dream pool and missed day 2. Boon Satyr, Spear of Heliod, Eidelon of Countless Battles, Silent Sentinel, Ornitharch, green Emissary, Raised by Wolves, Archetype of Courage, Ordeal of Heliod, Wingsteed Rider, Leafcrown Dryad, Skyguard, Hopeful Eidelon. My 23rd card was Agent of Horizons. Still confused why I lost. I lost 8 out of 9 die rolls on the day, but I think I was playing my deck too aggressively. I would make a Voltron flyer and trade 5 damage for 5 damage, when really my card quality is so strong, I should've been playing for the long game. A card like Voyage's End would blow me out. Also I had no removal. Think this format isn't good for my playstyle, I need to adapt.

Highlights of weekend were eating at the amazing market across the street and learning the origin of iatee's handle

Vinnie, Monday, 14 April 2014 01:55 (ten years ago) link

so, some of these new cards are Interesting huh? 3/4 and 5/5 fliers at 3cmc. inspired gild on a reasonably costed 2/3 stick. an 0/5 sheep. 2 x 3cmc gods. not sure about pharika but athreos seem like a decent enchantment effect that comes down early and had a decent chance to come alive in its particular colors. seems like it could be a big deal in BW aggro.

Roberto Spiralli, Monday, 14 April 2014 17:21 (ten years ago) link

oh and the 1/3 double strike trample exile & play a card guy. that seems crazy.

Roberto Spiralli, Monday, 14 April 2014 17:28 (ten years ago) link

yeah way more interesting cards in this set than in born

iatee, Monday, 14 April 2014 17:36 (ten years ago) link

cider got his riddle reprint

iatee, Monday, 14 April 2014 17:37 (ten years ago) link

King Midas card is a great topdown card idea though it's weird it doesn't trigger on blocking/blocked by creatures. If you're gonna go the flavor route, why not go all the way?

Vinnie, Monday, 14 April 2014 17:41 (ten years ago) link

i'm digging this set so far

ciderpress, Monday, 14 April 2014 17:48 (ten years ago) link

that a nice idea w/ the midas having to 'touch' a card to exile it. it also occurred to me that for it to be a curse the exile effect should be mandatory.

Roberto Spiralli, Monday, 14 April 2014 17:50 (ten years ago) link

Just noticed that new enchantress triggers for itself too, that's a nice boon

Mana Confluence could be a huge card across all formats - I don't see it going below $20

frogbs, Monday, 14 April 2014 18:03 (ten years ago) link

now that riddle of lightning is confirmed, my next more audacious request is for LSV's mystery 'impactful' reprint preview card to be Eternal Witness

ciderpress, Monday, 14 April 2014 19:44 (ten years ago) link

The lid is pretty tight this set, huh? Still half the set to go with one week till prerelease. They finally fixed O-Ring!

Vinnie, Thursday, 17 April 2014 13:29 (ten years ago) link

yeah i'm a fan of the new o-ring and new mesmeric fiend. i also like the dredge spider a lot but i dunno if its good enough for constructed.

this set seems hilariously stronger & more interesting than BNG

ciderpress, Thursday, 17 April 2014 13:38 (ten years ago) link

Yeah I already like Journey more based on half the set haha. Spider fills a niche that Dredge was missing, a way to repeatedly dump cards in the graveyard, but it's likely too slow.

Vinnie, Thursday, 17 April 2014 13:42 (ten years ago) link

the arachne card is a neat limited card too, sets up instant speed constellations

ciderpress, Thursday, 17 April 2014 13:43 (ten years ago) link

oh shit I didn't put it together that Renowned Weaver was Arachne, because it's a non-Legendary common

Vinnie, Thursday, 17 April 2014 13:47 (ten years ago) link

I dig that they're printing a Sheep

frogbs, Thursday, 17 April 2014 13:53 (ten years ago) link

this set seems incredibly strong for a small set even if all the good cards are already spoiled

ciderpress, Thursday, 17 April 2014 14:11 (ten years ago) link

yeah I'm almost getting a Future Sight vibe from this, a lot of really cool 'build-around' type cards and bizarre effects but nothing that jumps out as overpowered the way Brimaz did (obviously Tarmogoyf was way better than everyone expected, but we didn't see that back then)

frogbs, Thursday, 17 April 2014 14:27 (ten years ago) link

not so much future sight as new phyrexia to me

like in the top tier of small sets but future sight was even more than that

ciderpress, Thursday, 17 April 2014 14:28 (ten years ago) link

though on the flip side mirrodin besieged was a very strong set for standard that bottomed out into a shitty set when it rotated, while NPH kept most of its value and thus looks a lot better of the 2 in retrospect when it really wasn't by much at the time.

ciderpress, Thursday, 17 April 2014 14:30 (ten years ago) link

yeah NPH probably a better analogy, I wasn't playing a whole lot then so I forgot how wild a lot of that looked. to me the big thing is how Nyx seems like a way to really push the Theros mechanics/flavor to its wildest and I'm starting to get the feeling that a lot of the more interesting cards in Born may have gotten pushed off to this set. Also all of the artwork is gorgeous so far - Theros block has got to have the best art of any Magic block (IMHO of course)

frogbs, Thursday, 17 April 2014 14:49 (ten years ago) link

I wonder if they push off some of the crazier, stronger cards for set 3 to minimize the amount of time they're in Standard in case there's a mistake? It always seems like they do the weirdest, most potentially broken stuff in set 3. I guess BNG cards will be Standard-legal for 19 months and JOU cards for 16 months so not much difference really

Vinnie, Thursday, 17 April 2014 14:57 (ten years ago) link

i don't think so, though they'll sometimes put something that's really strong with the previous year's block in the core set so that you get 3 months of that interaction e.g. infect with rancor

ciderpress, Thursday, 17 April 2014 15:01 (ten years ago) link

so it looks like ral zarek is going to be a card in 'conspiracy' and has been partially spoiled

dude (Lamp), Thursday, 17 April 2014 15:08 (ten years ago) link

DACK FAYDEN yeahh

ciderpress, Thursday, 17 April 2014 15:13 (ten years ago) link

I wonder if they push off some of the crazier, stronger cards for set 3 to minimize the amount of time they're in Standard in case there's a mistake? It always seems like they do the weirdest, most potentially broken stuff in set 3. I guess BNG cards will be Standard-legal for 19 months and JOU cards for 16 months so not much difference really

I think they've publically stated that they do this and it seems like they've been doing it ever since Apocalypse. I can see why they'd want to minimize the amount of time something like Phyrexian mana was in Standard

frogbs, Thursday, 17 April 2014 15:13 (ten years ago) link

his first ability is almost certainly faithless looting based on that partial image

ciderpress, Thursday, 17 April 2014 15:14 (ten years ago) link

Brain Maggot wins the award for most disgusting card that references both Funkadelic and Wrath of Khan

nitro-burning funny car (Moodles), Thursday, 17 April 2014 15:24 (ten years ago) link

new Enchantress is gonna be awesome, especially in conjunction with the new O-ring

frogbs, Thursday, 17 April 2014 15:26 (ten years ago) link

haha DACK FAYDEN yes jeez im an idiot. here is the partially spoiled card

current odds seem to be:

+ 1 faithless looting
- 2 gain control of target artifact
- 6 standstill emblem

but only the first two seem reasonably hammered out. i like these because they all correspond to cards that have been released as idw promos

i've been avoiding JOU spoilers because i like playing the prerelease with as little foreknowledge as possible but this conspiracy stuff is so much more interesting to me - i love that wotc is spending all this time seeding dummy twitter accounts with encrypted spoilers. but im kinda bummed that im going to be working overseas all summer and probably wont get to do any paper drafts of it.

dude (Lamp), Thursday, 17 April 2014 15:30 (ten years ago) link

i'm getting the sense that Conspiracy won't be done on MTGO so you may be out of luck

frogbs, Thursday, 17 April 2014 15:33 (ten years ago) link

yeah, it would make sense that conspiracy is a paper-only thing since it roughly coincides with vintage masters, which is mtgo-only

dude (Lamp), Thursday, 17 April 2014 15:35 (ten years ago) link

The casting cost and loyalty on Dack are the most intriguing to me. Will be interesting to see how far they will push a Planeswalker that isn't Modern/Standard legal

Vinnie, Thursday, 17 April 2014 16:19 (ten years ago) link

had an idea for a card while i was waiting for lunch:

creature - ooze
0/1

indestructible

CARDNAME must block if able.

if CARDNAME blocks or becomes blocked, CARDNAME becomes a copy of one creature blocking or blocked by it. it gains this ability and is indestructible.

interesting? already done? cost? feels simic-y

Roberto Spiralli, Thursday, 17 April 2014 17:07 (ten years ago) link

oh and the initial 1 T is so it can be dealt with and to keep the casting cost down, but i might've overthought that

Roberto Spiralli, Thursday, 17 April 2014 17:08 (ten years ago) link

i don't think that's been done but Serene Master has essentially the same functionality with a completely different rules text

ciderpress, Thursday, 17 April 2014 17:33 (ten years ago) link

i think its an interesting card but the mechanics dont quite match the flavor, oozes always have to 'eat' the creature who's abilities they are copying, although exiling the card blocking or blocked by makes the cards really powerful. cards that just copy w/o exiling are usually shapeshifter/wizards i think?

dude (Lamp), Thursday, 17 April 2014 17:39 (ten years ago) link

seems like a good way to prevent your opponent from ever attacking you in Limited, at least

an idea I had floating around for a while was a Gifts Ungiven type thing - something like

[something] 3G Sorcery
Search your library for 3 creature cards with different names. An opponent chooses one and puts it into play under their control. Put the other two into play under your control.

frogbs, Thursday, 17 April 2014 17:56 (ten years ago) link

If Brain Maggot is destroyed, does the card it exiled go back to its owner's hand or somewhere else? Do exiled cards when un-exiled always return to where they last were in the game?

nitro-burning funny car (Moodles), Thursday, 17 April 2014 18:14 (ten years ago) link

yeah it goes back to their hand

ciderpress, Thursday, 17 April 2014 18:19 (ten years ago) link

yeah, if a card is exiled from the battlefield e.g. with banisher priest, it returns to the battlefield. one thing i've never actually understood is why the wondering on fiend hunter (or mesmiric fiend) allows for you to permanently exile a card but the 'fixed' versions banisher priest and now brain maggot do not. i vaguely have assumed its because in the older cases the trigger happens 'when' but they changed it too 'until'? but dont really understand the rules minutia that govern these things

dude (Lamp), Thursday, 17 April 2014 19:22 (ten years ago) link

wondering = wording in the above jeez

dude (Lamp), Thursday, 17 April 2014 19:22 (ten years ago) link

frogbs' card seems like a one card win combo once the right 3 creatures are discovered

iatee, Thursday, 17 April 2014 19:30 (ten years ago) link

yeah i was gonna say, you can get 2 game-winning creatures and a big game hunter or whatever, and it's essentially a natural order without the sacrifice cost

ciderpress, Thursday, 17 April 2014 19:43 (ten years ago) link

maybe they get 2 you get 1

iatee, Thursday, 17 April 2014 19:52 (ten years ago) link

still probably broken

iatee, Thursday, 17 April 2014 19:52 (ten years ago) link

that one's trickier to break but it probably involves creatures that you don't want to have in play

ciderpress, Thursday, 17 April 2014 19:55 (ten years ago) link

like, if leveler is in the package then they have to give that to you, meaning you just have to find a combo of 2 creatures that lose you the game if you control both of them. can't think of one off the top of my head but it probably exists

ciderpress, Thursday, 17 April 2014 20:00 (ten years ago) link

or another creature like leveler that loses in a turn but doesn't auto-lose like phage

ciderpress, Thursday, 17 April 2014 20:01 (ten years ago) link

leveler, phage, abyssal persecutor does it if they don't have instant removal

ciderpress, Thursday, 17 April 2014 20:05 (ten years ago) link

well I guess that's why they haven't printed something like that yet. I didn't come up with anything particularly devastating though I have thought that having one creature being a Man o'War would probably really mess things up

frogbs, Thursday, 17 April 2014 20:09 (ten years ago) link

in general, any card that circumvents both randomization and the mana system is too dangerous to print at reasonable-seeming mana costs (hi stoneforge mystic)

ciderpress, Thursday, 17 April 2014 20:12 (ten years ago) link

http://cdn.magicspoiler.com/wp-content/uploads/2014/04/Tethmos-High-Priest-Journey-into-Nyx-Spoiler.jpg

feels like you should be able to do something gross with this but maybe heroic is just a little bit too clunky for a combo.

Roberto Spiralli, Thursday, 17 April 2014 21:15 (ten years ago) link

still, could go off in a limited fashion with cheap enchantment creatures and a good constellation card

Roberto Spiralli, Thursday, 17 April 2014 21:16 (ten years ago) link

that card is cool. this set's trying so hard to pull the block out of 'mediocre' status for me

ciderpress, Thursday, 17 April 2014 21:44 (ten years ago) link

yeah that's the kinda card you first pick just because you want to play it

iatee, Thursday, 17 April 2014 21:45 (ten years ago) link

full spoiler is up on the card image gallery

this set still looks really strong, there's a bunch of commons that seem like they'd be uncommon elsewhere and uncommons that seem like they could be rare elsewhere. also, Supply-Line Cranes.

ciderpress, Friday, 18 April 2014 05:12 (ten years ago) link

i noticed the new yoked ox, same stats and cmc but with +1/+1 heroic, also at common!

Roberto Spiralli, Friday, 18 April 2014 10:31 (ten years ago) link

Cards that caught my eye:

Reprisal: I've wanted them to reprint this for years, so yay. It's a little weird to see the "can't regen" clause nowadays, surprised they didn't make a functional reprint without it
Skybind: Feels breakable, though I can't think of what would break it
Supply-Line Cranes: 3/5 flyer for 5 is already quite good for a common, and the ability to have a point of haste is relevant
Cloaked Siren: Love the picture combined with the ability. 3/2 flyers for 4 have rarely been worse than they are in this environment though
War-Wing Siren: Super efficient card, I think it's even better than Wingsteed Rider because it's harder to initially kill and the CC is easier
Bloodcrazed Hoplite: Another high pick common, even without the ability to remove counters
Felhide Petrifier: Well here's the lord we get
Akroan Line Breaker: Damn, only takes a couple Titan's Strengths to make this lethal
Knowledge and Power: Finally a build-around enchantment. I suspect too slow for this environment though
Sigiled Skink: I love this card and don't totally understand why
Swarmborn Giant: I don't think they've ever used that clause before. This is bad, right?
Fleetfeather Cockatrice: What a weird set of abilities. Seems quite good

Power level of the set seems higher than BNG for sure, maybe higher than Theros. Strive cards all make the aggro heroic decks much stronger.

Vinnie, Friday, 18 April 2014 14:02 (ten years ago) link

yeah I suspect that Knowledge and Power was the card a lot of people were waiting for but I really wish it just cost one less. still, the U/R scry deck looks like it got a lot stronger. conversely Minotaurs seem undraftable now.

frogbs, Friday, 18 April 2014 14:43 (ten years ago) link

new Yoked Ox seems like a trap, unless you're full of Ordeals I don't see what spells you'd spend on this dude. but it at least seems playable.

frogbs, Friday, 18 April 2014 14:44 (ten years ago) link

Oh I like the new Yoked Ox, think it's fairly good once you have a few Bestow and Strive cards in your deck. Not a top pick or anything, but I think it has a high upside in the best case scenario.

Vinnie, Friday, 18 April 2014 14:51 (ten years ago) link

yeah great ordeal target but very few ordeals floating around. he'll be playable in the right decks, just not universally.

iatee, Friday, 18 April 2014 14:52 (ten years ago) link

Turn 4 Eidolon onto new Ox is not as broken a play as Eidolon on Wingsteed Rider, but if they have mana up, there's almost no spells that can disrupt you.

Vinnie, Friday, 18 April 2014 14:53 (ten years ago) link

I have a free month of SCG Premium from going to GP Richmond, and in one of the recent vids Brad Nelson built a janky UWR Heroic aggro Standard deck that actually seemed pretty good if it gets tuned. Basically a bunch of 1 or 2-drops and cipher and cheap targeting spells. It played 4x Sage of Heroes and he got off the free turn in a couple games. I almost never speculate-buy, but seems like Sage has the potential to be worth a ton if the deck does well, and I'm thinking about it. It's low enough right now that I wouldn't lose a lot of money investing.

Vinnie, Monday, 21 April 2014 19:54 (nine years ago) link

that deck is pretty much what i had in mind when i saw the card, but i don't have high hopes for it being a tier 1 deck

ciderpress, Monday, 21 April 2014 19:57 (nine years ago) link

Yeah tier 1 may be pushing it but I think it has a shot. I was only seeing it as a combo card, not as an attacker who gives you a free turn 1 out of 4 games. And it still has combo potential too.

Vinnie, Monday, 21 April 2014 20:06 (nine years ago) link

can you give us an idea of the decklist? curious what the red is for

I never thought of Sage that way b/c in limited you generally don't want too many heroic dudes out as they all sort of interfere with each other - stuff like Launch the Fleet may change this a bit

frogbs, Monday, 21 April 2014 20:18 (nine years ago) link

Plays Akroan Crusader, Favored Hoplite, Nivmagus Elemental, Satyr Hoplite, Sage of Hours as creatures + God's Willing, Retraction Helix, Triton Tactics, Hidden Strings, Trait Doctoring, Mizzium Skin, Bioshift, Ordeal of Thassa as spells.

Like I said, total junk cards but it has some very explosive draws like t1 Hoplite, t2 Hidden Strings, tap blocker, untap a land, and add a counter to Hoplite, Nivmagus Elemental, attack for 2, cipher Hidden Strings, add a counter to Hoplite, exile copy to add two counters to Nivmagus. Very vulnerable to removal though.

Vinnie, Monday, 21 April 2014 20:35 (nine years ago) link

Er ignore tap blocker, that should be target Hoplite to add a counter.

Vinnie, Monday, 21 April 2014 20:36 (nine years ago) link

I've been playtesting the Eidolon of Blossoms deck in Block and it is *so much fun* in that Momentary Blink my mulldrifter way where you just absolutely drown people in value - going off and discarding like Boon-Satyr-quality cards to hand size each turn is hilarious. I don't know how it is against Polukranos decks (I imagine... not great?) but the control and aggro matchups feel weirdly solid for such a casual-vibing deck.

Maps, Monday, 21 April 2014 21:21 (nine years ago) link

The fact that Eidolon of Blossoms draws a card for itself (unlike any prior enchantresses) and doesn't care how the enchantment gets into play makes it seem rather abusable. Combined with Skybind you could get some kind of ridiculous engine going. Time will tell but I really like the card.

It will be interesting to see how Journey mixes up draft - after grinding out the Lion's Eye Diamond and Force of Will QP promos I'm kinda sick of Born/Theros/Theros. While I had some concept of how Born was going to effect things (green devotion gets a little better, W/R got stronger while B/R and W/B got weaker), Journey does so many new and oddball things that I can't really parse it all yet. War-Wing Siren seems like the best common. As Vinnie mentioned it's probably better than Wingsteed Rider, maybe if only because it costs 2C instead of 1CC. I would imagine that maindeck enchantment removal is going to be better considering that Journey has a bunch more enchantments in addition to the enchantment creatures and auras. Also it's kind of funny to see them print Reprisal straight up considering that Theros had such an awful Reprisal variant.

frogbs, Tuesday, 22 April 2014 13:36 (nine years ago) link

i haven't been playing at all lately but i want to play full block sealed i am excited for this

ciderpress, Tuesday, 22 April 2014 13:42 (nine years ago) link

for example a card like Mortal Obstinacy is tough to value right now but I suspect it's quite good - one mana heroic trigger that now also triggers Constellation, plus can remove an opposing enchantment in the meantime...feels like a high pick even if its pure power level seems low

frogbs, Tuesday, 22 April 2014 13:42 (nine years ago) link

or say Feast of Dreams - is this good or is it worse than Ray of Dissolution? is Cast into Darkness solid makeshift removal or is a liability thanks to all the enchantment removal? is Stormchaser Chimera a first-pickable card that finally makes U/R playable?

frogbs, Tuesday, 22 April 2014 13:48 (nine years ago) link

the activated ability on that chimera is too expensive. i wish it was RU, can only be activated once/turn.

Roberto Spiralli, Tuesday, 22 April 2014 13:54 (nine years ago) link

Stormchaser is a middle of the pack card. The stats aren't very good on their own so it relies on getting the ability off to make it good, but like Roberto said, it's too expensive. And even then the ability can miss - how bad does it suck to skip your turn expecting to trade this for Borderland Minotaur, only to scry land into land? This format is too tempo-oriented for it to shine. Plus it's gold which always drops cards in the pick order in this block IMO. Mortal Obstinacy seems spread too thin - not a very strong card for the heroic decks, nor a good enchantment removal card. Every once in a while, it'll be great, but getting full value is too situational. But Feast of Dreams is the real deal for limited, I think. Better than Ray because of the CC, and Journey looks to make enchantments more played.

Vinnie, Tuesday, 22 April 2014 15:00 (nine years ago) link

well if more enchantments are going to be played, then wouldn't Ray be better? I think killing the Bestow is often better than killing the Bestowed creature (especially mid-combat) and Journey looks like its going to add to the number of enchantments but decrease the # of enchantment creatures, at least at common.

I think you're right about Stormchaser, I guess I wouldn't first-pick that - obviously they're trying to shoehorn in some kind of spell-based scry deck for U/R and stuff like Spite of Mogis really helps that, but the key cards like this dude, the Scry-Shock encantment, and Mnemonic Wall are just too expensive/inefficient on their own, and also they don't exactly combo off as well as the G/B graveyard stuff does; I don't see any strong commons to support this strategy outside of the bounce or burn that everyone else wants.

frogbs, Tuesday, 22 April 2014 15:15 (nine years ago) link

Sorry my last sentence was two separate thoughts. I think Feast is better only because of the lower casting cost, and Ray and Feast both become better because of more enchantments overall. You may be right that Ray is better due to the ability to blow out Bestow mid-combat. On that note, isn't it bizarre that Feast can hit an enchantment creature, an enchanted creature, but not an enchantment creature that is enchanting a creature? This block does my head in.

Vinnie, Tuesday, 22 April 2014 15:26 (nine years ago) link

This block definitely is strange in that way - a dude who was newer to the game asked me why you could cast Ray of Dissolution on a Nimbus Naiad when it's a creature but you can't Sip of Hemlock it when it's an Aura. Never quite thought of it that way because I'm used to the odd tapestry that is the M:TG rules but I couldn't come up with an easy explanation. Either way I feel like both are going to be playable though I fear that Feast is the sort of card that could stick in your hand for most of the game the way the current enchantment removal does.

frogbs, Tuesday, 22 April 2014 15:35 (nine years ago) link

Another one for the crazy file: recently learned that if you pre-combat destroy your opponent's creature that has a Bestow guy on it, that Bestow creature can attack that turn as long as it wasn't played just that turn. Same principle that allows Mutavault to attack even though it wasn't a creature at the start of the turn.

Vinnie, Tuesday, 22 April 2014 15:47 (nine years ago) link

Yeah this is the first block where the rules of 'control' of an Aura really begin to make a difference. Another good example is taking control of a creature with an Ordeal on it (say, with Portent of Betrayal) - if you do it to get the Ordeal's effect, it'll actually backfire. Nor will you get the Bestow if the creature dies (which'll be relevant now that there's incentive to Bestow your opponent's creatures). And Bestow creatures as an Aura don't 'tap' with the creature even though most people in paper Magic at least play it that way.

frogbs, Tuesday, 22 April 2014 16:08 (nine years ago) link

yeah i have been on a steep learning curve about auras and control. i did get suckered by stealing an enemy creature with an ordeal that was about to go off, and i also lost a race to someone who put his ordeal of heliod on my heroic creature

Roberto Spiralli, Tuesday, 22 April 2014 16:13 (nine years ago) link

i also lost a race to someone who put his ordeal of heliod on my heroic creature

Holy cow, this never occurred to me. I've definitely been in the situation holding an Ordeal without a creature I can trigger it with.

Vinnie, Tuesday, 22 April 2014 16:59 (nine years ago) link

Another one for the crazy file: recently learned that if you pre-combat destroy your opponent's creature that has a Bestow guy on it, that Bestow creature can attack that turn as long as it wasn't played just that turn. Same principle that allows Mutavault to attack even though it wasn't a creature at the start of the turn.

yeah people mess this up all the time - i actually won a game at gp toronto because my opponent killed my bestowed creature at the beginning of combat instead of during, allowing me to attack for lethal with my previously bestowed creature

i am really, inordinately excited for this prerelease and im not sure why

dude (Lamp), Tuesday, 22 April 2014 17:17 (nine years ago) link

so looks like there are magical 15 god packs

iatee, Friday, 25 April 2014 22:45 (nine years ago) link

elf-like edh player ears are perking up as we speak

iatee, Friday, 25 April 2014 22:47 (nine years ago) link

In a kind of repeat of the BNG prerelease, I ended up with a pool today that didn't have any crazy money cards but did allow me to build a really consistent deck with a low curve and lots of tricks. I managed not to lose a single game, which is an extremely rare occurrence for me. Here's my deck:

Loyal Pegasus
Hopeful Eidolon
Favored Hoplite
Pharika's Chosen
Gnarled Scarhide
Triton Shorestalker
Spirit of the Labyrinth
Bloodcrazed Hoplite
Oreskos Swiftclaw
Eagle of the Watch (foil)
Master of the Feast x 2 - I ended up with a third copy after prizes, don't know if it will see action in standard, but it was a backbreaker today
Doomwake Giant
Sentry of the Underworld

Traveler's Amulet
Gods Willing
Aerial Formation
Ordeal of Heliod
Voyage's End
Pharika's Cure
Banishing Light
Nightmarish End
Sudden Storm
Dictate of Heliod

Temple of Deceit
Unknown Shores
Swamp x6
Plains x6
Island x2

nitro-burning funny car (Moodles), Sunday, 27 April 2014 02:27 (nine years ago) link

I had a sweet Orzhov control deck with Athreos, Underworld Coinsmith, Grim Guardian, white Promo, Hopeful Eidelon, Sun-Guide. Felt like Extort all over again. Scholar of Athreos would have been insane, but I didn't drop a game all day anyway. Traded off my Athreos because it's like $30 right now and I don't think it's gonna get a lot of Standard play. Even the deck that wants it probably wants 1-2.

Vinnie, Monday, 28 April 2014 15:15 (nine years ago) link

btw Athreos was useless in my control deck and I knew he would be but I felt compelled to play him anyway because I could. I did make him active one game but my opponent had a 6 toughness blocker.

Vinnie, Monday, 28 April 2014 15:19 (nine years ago) link

we all knew this day was coming - MTGO v3 is going to be shut off for good in July, so the Beta Client is going to be the norm

i did a few more drafts on it to see if it felt any less clumsy but holy cow, it's still terrible, disorienting, really laggy, and unweildy in ways that such a complex card game need not be.

frogbs, Friday, 9 May 2014 18:19 (nine years ago) link

my new pc only has beta installed so far since i've been taking a break but i wanted to check my collection without waiting on a lengthy install (beta installs in like 10 seconds somehow), i think i'm just gonna roll with it since i might as well get used to it

ciderpress, Friday, 9 May 2014 18:28 (nine years ago) link

after the big stability update they did a few months back, beta actually runs faster for me now than v3 which is at least a small upside

i think the main issue remaining is that the interface is too cluttered & disorienting (especially on the collection screen; i think the play scene is not too bad anymore on a big monitor) and it's shipping without the customization options to hide interface elements that would relieve this

ciderpress, Friday, 9 May 2014 18:32 (nine years ago) link

I'm not gonna say it's the worst thing ever but it really doesn't feel "months away" - there are tons of little things that should be done, and not just subtle things to make the gameplay more intuitive, but like, big, glaring flaws, indicative of a company that's not Beta testing at all or just not listening to the people who are.

frogbs, Friday, 9 May 2014 18:35 (nine years ago) link

i do kind of wish they'd retained some of the look&feel of 90s PC RPGs that v3 kind of has going on as a stylistic choice, it was always pretty endearing & nostalgic

ciderpress, Friday, 9 May 2014 18:43 (nine years ago) link

Cast into Darkness is the 6th lowest-ranked card in Journey on Gatherer - it is just me or is that one of the 10 best commons?

frogbs, Friday, 9 May 2014 20:13 (nine years ago) link

is that the -2/-0 cant block enchantment? cuz i agree that card is really solid

i just went through a very big move and bought a new computer and found out i can only run mtgo beta (v4?) on it so i havent really bothered installing it again. ive also had a tonne of non-magic stuff to do but was suddenly struck with the urge at work today to play, it was... potent

dude (Lamp), Friday, 9 May 2014 22:44 (nine years ago) link

yeah. I did my first full block draft and went 4-0 thanks to that card (though more thanks to the 3 Gray Merchants I got) I had a difficult time convincing anyone else it was good but every time I played it it would up being more or less straight removal.

frogbs, Friday, 9 May 2014 23:49 (nine years ago) link

I had one of those in my king macar + 2 mastiffs, pain seer, eidelon of countless battles, herald of torment deck tonight

iatee, Saturday, 10 May 2014 03:45 (nine years ago) link

so Khans of Tarkir, a Mongol invasion block with lots of dragons? interesting...

nitro-burning funny car (Moodles), Monday, 19 May 2014 13:37 (nine years ago) link

I thought the deal was that dragons were extinct on the plane

iatee, Monday, 19 May 2014 13:39 (nine years ago) link

that's true, but I suspect that you start out with lack of dragons leading right into a huge pile of dragons

nitro-burning funny car (Moodles), Monday, 19 May 2014 13:42 (nine years ago) link

it's basically edh

iatee, Monday, 19 May 2014 13:43 (nine years ago) link

yeah you just know that 3rd set of the block is going to be 'AVR but for dragons instead of angels'

ciderpress, Monday, 19 May 2014 14:31 (nine years ago) link

Or maybe Rise of the Eldrazi but for dragons instead of Eldrazi

Vinnie, Monday, 19 May 2014 15:10 (nine years ago) link

The block structure for the Huey-Dewey-Louie block is confirmed to be large-small-large, with some sort of twist. Saw some people speculating that the draft format might be Triple Huey, then Dewey-Huey-Huey, then Louie-Louie-Dewey (or some permutation of that). I'm all in favor of shaking up the draft format more often.

Vinnie, Monday, 19 May 2014 15:13 (nine years ago) link

I am very amused by this:
http://media-dominaria.cursecdn.com/avatars/58/49/635359304940832485.png

so...does the pack have to be Conspiracy? or can you just bring one with you?

all I know is that this set is gonna be a staple for the Crazy Drafts (where you can bring any 3 packs you want) - its kinda like fantasy Cube + new stuff that would only work in this format. can't wait to play it and kudos to WoTC for even trying something like this.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 19 May 2014 15:37 (nine years ago) link

it doesn't have to be a pack of conspiracy, no.

ciderpress, Monday, 19 May 2014 15:39 (nine years ago) link

though really this set works far enough outside the 'normal' rules of the game that you can just decide w/ the table how to interpret this stuff

ciderpress, Monday, 19 May 2014 15:40 (nine years ago) link

I'm just hoping there are enough high-powered/money cards to make the set worth opening - without a decent amount of chase cards I can't see my LGS drafting this more than 2-3 times. Though I guess there's no real limit to what they can reprint here (Reserved List aside) so I would expect a few sought-after cards here.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 19 May 2014 15:44 (nine years ago) link

Dack will be a chase card at the least

Vinnie, Monday, 19 May 2014 16:31 (nine years ago) link

'conspiracy' will have foil swords to plowshares and foil brainstorms, so I imagine people will be pretty interested in opening boosters. curious to see what other vintage/legacy commons and uncommons they'll put in, foil bolts would also be nice and it would be sweet to have non-ftv foil hymns

dude (Lamp), Monday, 19 May 2014 16:55 (nine years ago) link

feel like the ev will be pretty bad still w/ few to no standard/modern cards + no limits on the print run + lots of people who want to draft it but have little interest in the cards for legacy/commander

kinda just want to build a draft set (said everyone)

iatee, Monday, 19 May 2014 17:03 (nine years ago) link

legacy and commander cards are a better pull than modern tbh, which (surprisingly) kinda feels like the most hardcore magic-nerd format going rn

dude (Lamp), Monday, 19 May 2014 17:06 (nine years ago) link

although I didn't realize this would be an open printing, kinda figured they'd do it like mma but its nice to think they learned a lesson there

dude (Lamp), Monday, 19 May 2014 17:07 (nine years ago) link

legacy players are willing to drop money for sure, but I think the supply will just overwhelm the demand by a good margin. like, how many people really need that new planeswalker?

iatee, Monday, 19 May 2014 17:10 (nine years ago) link

is he even good? there are no viable legacy decks that could fit him in really, not that im an expert &c&c

like I said I think the big draw is reprints, particularly the existence of foil versions of duel deck/alternate art staples, they were pretty good about getting a lot of money uncommons into mma, i can easily imagine ponder, hymn, daze &c being in this set and that tends to make actually opening packs appealing to people

mostly though this just doesn't look like any fun to actually play, unlike mma

dude (Lamp), Monday, 19 May 2014 17:15 (nine years ago) link

i've thought about building a recyclable draft set for innistrad but i'm not sure if it'd be more or less fun to have than just building a cube.

i haven't done the math on how many copies of each common or uncommon you need to make reasonably realistic packs. for rares you just need 2 of each regular rare and 1 of each mythic and you're fine, but uncommons are real important to get the ratios correct on so that stuff like burning vengeance shows up at the correct frequency for it to be draftable some % of the time.

ciderpress, Monday, 19 May 2014 17:19 (nine years ago) link

haha it's not aimed at your demographic xp

iatee, Monday, 19 May 2014 17:19 (nine years ago) link

cider do you know the breakdown of rarity for the dfc in innistrad? tbh if you have all the rares and mythics it shouldn't be that hard to get a playset of uncommons and a double playset of commons from isd (i don't know if those are the right numbers either, i think its probably more like 3/6 but) to round out the set

in some ways getting to do 'throwback' drafts is actually more appealing than cubing to me

dude (Lamp), Monday, 19 May 2014 17:34 (nine years ago) link

somebody should start packaging draft sets and put them on ebay or something, I bet they would sell

iatee, Monday, 19 May 2014 17:35 (nine years ago) link

then they should give me one for having the good idea

iatee, Monday, 19 May 2014 17:35 (nine years ago) link

http://www.ebay.com/itm/ISD-Innistrad-Complete-Set-Factory-Sealed-W-Mythics-/271488035661?pt=Trading_Card_Games_US&hash=item3f35f2ab4d

jeez you could build a draft set for not much more than a box itself

iatee, Monday, 19 May 2014 17:38 (nine years ago) link

I would imagine those foil prices would be insane. Foil Daze is still something like $120 even though it's a freakin' common. I'm positive I used to have a few too.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 19 May 2014 17:39 (nine years ago) link

man i should redeem some of my full sets from wizards before they stop honoring them

dude (Lamp), Monday, 19 May 2014 17:40 (nine years ago) link

damn m13 sets are pretty cheap maybe I should build one of those

iatee, Monday, 19 May 2014 17:44 (nine years ago) link

i think 3x uncommons 6x commons would work fine but i wouldn't go lower, at least for recapturing innistrad it's real important to have the occasional draft where there are 3x rakish heirs or 5x delvers that all go to one person. the problem is that's close to 900 cards not including lands, which is a lot if you want to keep them sleeved.

ciderpress, Monday, 19 May 2014 18:00 (nine years ago) link

the posts from 2003 in this thread are hilarious btw, less hilarious and more :/ is frogbs talking about selling underground seas for $15 or the ebay listing for an mp alpha black lotus (sold at $970)

dude (Lamp), Monday, 19 May 2014 18:36 (nine years ago) link

I agonized over buying a single Savannah for $10 back in the day, but went for it. That was the most I'd ever spent on a single card. Of course I was young enough that $10 was way more meaningful than it is to me now

Vinnie, Monday, 19 May 2014 21:46 (nine years ago) link

re: Dack, he might not be good enough for Legacy but he's still a three mana PW with some powerful abilities. Should have lots of appeal for casual players, and Cube and Commander. I think he'll be a chase card at least in the short-term

Vinnie, Monday, 19 May 2014 21:48 (nine years ago) link

yeah all planeswalkers are chase-y for a while, I am sure he will be $20+ out of the gate..but he's kinda constrained the commander-demand by being two colors. he is a very strong turn 3 play in the format though.

iatee, Monday, 19 May 2014 23:12 (nine years ago) link

exploration and misdirection are in conspiracy, there's your money cards frogbs

man, i think everyone kind of just assumed exploration was on the reserved list since it's never been reprinted to date even as a promo

ciderpress, Tuesday, 20 May 2014 04:14 (nine years ago) link

while a lot of the "conspiracy" type cards have been kinda tame this one is incredibly amusing:
http://mythicspoiler.com/cpy/cards/worldknit.jpg

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 20 May 2014 15:35 (nine years ago) link

I wonder if they spent the time to balance that ability or just assumed it sucked but was funny.

Vinnie, Tuesday, 20 May 2014 16:01 (nine years ago) link

Because correctly balancing that would have been a very odd experience.

Vinnie, Tuesday, 20 May 2014 16:01 (nine years ago) link

I don't think it sucks at all! Basically it allows you to take the best card in every pack regardless of color, but it forces you to play all the 14th picks as well. I don't feel like there's going to be the same ratio of chaff cards that most drafting sets have so you probably won't be forced into too many unplayables but it may make some things much more unworkable. I'm not sure how they could "balance" it correctly - there aren't really any variables to play around with. Either way it's an awesomely designed card.

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 20 May 2014 16:34 (nine years ago) link

Sorry you're right, there's no balancing it because there's nothing they could change - I meant finding out if it IS balanced. My first thought was that it was broken actually, since it lets you take the best card in the pack for every single pack. Also greatly changes your draft based on when you open it. So I could either see them testing it a lot and deciding it was fair, or testing it a little and deciding it was bad but fun. If it was broken, it probably would have gotten cut.

Vinnie, Tuesday, 20 May 2014 16:50 (nine years ago) link

If it was broken, it probably would have gotten cut.

I feel that even if they thought it was broken they'd probably let it slide, it's a casual draft-only format and it's on a card type that you can't play in constructed.

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 20 May 2014 17:02 (nine years ago) link

the card vinnie links also seems like it interacts well with drafting conspiracies, since those dont dilute yr deck but dont break the cards starting requirements

dude (Lamp), Tuesday, 20 May 2014 17:50 (nine years ago) link

I would imagine the Conspiracies would go early, since they all are net positives and you can begin with as many as you got

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 20 May 2014 18:03 (nine years ago) link

i'm getting mildly excited by standard again now that some actual new decks have shown up. i like gerry t's new build of nykthos green and there's also a big naya list with the new ajani that i want to try.

meanwhile, modern feels super stagnant. after all the hype around the january changes, wild nacatl and bitterblossom have failed to crack 2% of the metagame while the same few decks continue to sit on top. i don't really know what the solution is here, but other than possibly splinter twin and birthing pod, i favor addition over subtraction at this point and i think part of the problem is that theros block by nature isn't likely to add staples/archetypes to the format. some new sets centered on something other than creature augmentation could help.

ciderpress, Tuesday, 20 May 2014 18:20 (nine years ago) link

i'd like them to leave the banned list along right now tbh. modern isnt exciting right now but there are a decent collections of strong, interactive decks at the top of the metagame and range of less competitive but possibly more interesting decks that are viable. i think im happier than you are to just pilot boring but effective lists other people come up w/ tho, i can see being frustrated as a deck-builder.

also, w/o a fetchlands reprint i have a hard time taking modern seriously as an alternate to legacy - i think my legacy deck cost me less than modern jund did to build, and over half my fetches came from tournament wins. its boring to gripe about it so much, but i feel like the cost of modern staples is the biggest problem by far facing the format

dude (Lamp), Tuesday, 20 May 2014 18:27 (nine years ago) link

yeah i mostly agree with you - what i was trying to say was that i'd rather see the format grow & develop via new sets rather than banlist curation. and there's absolutely still room for that to happen power-level-wise; RTR block put a lot of cards into the format.

aaron forsythe straight up admitted in an interview recently that R&D was blindsided by how fast modern prices inflated, and that because they work so far ahead we shouldn't necessarily expect much for a while but that they're getting stuff into the pipeline now.

ciderpress, Tuesday, 20 May 2014 18:41 (nine years ago) link

maybe we discussed this before but wasnt the issue that Modern Masters wound up doing the opposite of what was intended? instead of reducing prices by putting more copies of these cards into print, it got way way more people interested in Modern which made the scarcity of Bobs/Goyfs even more pronounced

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 20 May 2014 18:48 (nine years ago) link

iirc it did do what was intended for every card in the set other than those few headliners though. a lot of the regular rares are still half the price they were before MMA while comparable ones that weren't reprinted in MMA have ballooned.

ciderpress, Tuesday, 20 May 2014 18:54 (nine years ago) link

I love Modern right now, basically for the reasons Lamp mentioned. 6 very distinct archetypes made up the top 16 at Minneapolis, and there's a handful of other decks that can do well with good metagame positioning, but of course it's quite stagnant compared to Standard. I would like it to be a slowly-changing format where I can (hopefully) learn one deck and keep it for years, maybe updating a card or two now and then.

Was a little surprised to learn that the most expensive Zendikar fetches now sell for as much as the cheapest original dual land, but that really illustrates how much people like Modern.

Vinnie, Tuesday, 20 May 2014 20:19 (nine years ago) link

I think modern is pretty sweet atm, but I think they need to cultivate more control (unban ancestral visions) non-affinity aggro decks in the long-term

iatee, Tuesday, 20 May 2014 20:30 (nine years ago) link

idk what the solution for the pod problem is, banning pod seems wrong, but it's a hard card for them to print the right hate for

iatee, Tuesday, 20 May 2014 20:32 (nine years ago) link

the solution is to have access to enough strong midrange threats that don't work in pod decks, such as, say, bloodbraid elf

ciderpress, Tuesday, 20 May 2014 20:39 (nine years ago) link

to elaborate, you need creatures that are worth playing for abilities that aren't ETB or death triggers, or creatures that need to remain in play for multiple turns to generate advantage.
some good midrange creatures that aren't at their best in pod decks: knight of the reliquary, geist of saint traft, vengevine, falkenrath aristocrat, hero of bladehold

there's a bunch more than that, and all of these show up a little bit right now but they don't have a strong enough supporting cast to match up to pod at the moment

ciderpress, Tuesday, 20 May 2014 20:53 (nine years ago) link

also, not creatures, but elspeth knight errant, garruk relentless, sorin lord of innistrad are all good midrange threats that can't be podded into but want to be in creature decks

the problem with most of these cards is that they're 4-drops. what you really need are more 2-drops that encourage building non-pod midrange decks. lotleth troll is a good example of this actually, though i don't know if it's quite strong enough for the format. but that type of card is key.

ciderpress, Tuesday, 20 May 2014 21:01 (nine years ago) link

there's too much midrange already!

iatee, Tuesday, 20 May 2014 21:11 (nine years ago) link

also they should reprint wasteland

iatee, Tuesday, 20 May 2014 21:15 (nine years ago) link

obv will never happen but would allow for the cooler tempo and prison decks

iatee, Tuesday, 20 May 2014 21:18 (nine years ago) link

i've seen people cash mtgo daily events with a monowhite enchantment-based prison deck but it's pretty niche

tempo is pretty much just U/x delver until they make new cards to enable some other tempo deck. U/R delver is reasonably good right now.

i don't think wasteland is necessary or desirable card to have in a format without broken lands but ymmv

ciderpress, Tuesday, 20 May 2014 23:21 (nine years ago) link

yeah wasteland just seems hateful. if you wanted to punish greedy manabases i feel like price of progress would be better? also i like that urzatron is fringe strategy in modern

dude (Lamp), Tuesday, 20 May 2014 23:27 (nine years ago) link

price of progress / blood moon seem 'worse' than wasteland to me

iatee, Tuesday, 20 May 2014 23:35 (nine years ago) link

I like the ur tempo deck I might play that for a while

iatee, Tuesday, 20 May 2014 23:35 (nine years ago) link

full Conspiracy spoiler out now. looks like there a lot of things to keep track of but the power level seems high and I like the multiplayer mechanics that keep things moving. kind of amused by all the one-shot returning mechanics. really excited to be able to play Spiritmonger and Pernicious Deed again. Spiritmonger was the first creature I can remember that felt really unfair. I guess that power level is the standard now!

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 2 June 2014 14:00 (nine years ago) link

haha the only context I have experienced spiritmonger in has been in cubes where it was unplayable

iatee, Monday, 2 June 2014 14:01 (nine years ago) link

spiritmonger was really exciting when it came out, it was sort of the first time that they pushed a creature way above the established mana curve without a drawback

ciderpress, Monday, 2 June 2014 14:13 (nine years ago) link

would it even see play in current standard?

iatee, Monday, 2 June 2014 14:15 (nine years ago) link

i think it might actually, since it can attack into desecration demon and doesn't die to hero's downfall. in most recent standards it wouldn't though

ciderpress, Monday, 2 June 2014 14:17 (nine years ago) link

Spiritmonger did seem really pushed in terms of power at the time, but it goes to show that you need more than big p/t numbers at 5 mana. It wasn't even played much in Standard when it was legal, IIRC. If you opened it today in sealed, it would be a good but not great rare. I don't think it would get played in Standard today unless the metagame was set up right for it.

Vinnie, Monday, 2 June 2014 14:20 (nine years ago) link

I would be pretty happy w/ this in a sealed pool

iatee, Monday, 2 June 2014 14:22 (nine years ago) link

http://media.wizards.com/images/magic/tcg/products/cns/asdfsc3wfas234/QybjB0lKv5_EN.jpg

this is confusingly worded

iatee, Monday, 2 June 2014 14:22 (nine years ago) link

the tl;dr is you get everyone's last pick from the current pack and any future packs

ciderpress, Monday, 2 June 2014 14:30 (nine years ago) link

okay my initial read was 'last card' in the sense that every hands over the card at the bottom of the pack that they are holding right now

iatee, Monday, 2 June 2014 14:36 (nine years ago) link

which is clearly wrong, but they could have worded that more clearly

iatee, Monday, 2 June 2014 14:37 (nine years ago) link

The fact that they need to account for multiples of these draft-action cards really makes the wordings get obtuse. I think a lot of these cards are pretty simple once you get what they do.

re: Spiritmonger - no idea if it would see play now (about as much as Reaper of the Wilds, maybe?) and yeah it didn't destroy Standard the way a lot of people had predicted but I recall a lot of people playing it, IIRC Standard was was slow then. I just remember that being one of the three times where a card looked so obviously overpowered that my first impression was that it must be a misprint. The other two were Baneslayer Angel and Jace, the Mind Scupltor.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 2 June 2014 15:05 (nine years ago) link

vintage masters limited actually looks pretty fun, i'm excited to play it. hopefully they'll add phantoms eventually like with modern masters since the price point is a bit high

ciderpress, Friday, 13 June 2014 17:28 (nine years ago) link

kinda just looks like cube

iatee, Friday, 13 June 2014 17:35 (nine years ago) link

looks more like 'modern masters but with older cards from my most fondly remembered era of magic' to me

ciderpress, Friday, 13 June 2014 18:08 (nine years ago) link

vintage masters seems pretty amazing so far

dude (Lamp), Friday, 13 June 2014 18:39 (nine years ago) link

but the real test will be when i start drafting i guess

dude (Lamp), Friday, 13 June 2014 18:39 (nine years ago) link

I am way too insulted at the idea of $40 online drafts where you can open a lotus w/ dumb art

iatee, Friday, 13 June 2014 18:40 (nine years ago) link

they're only 25, still a lot but maybe decent if you can win prize packs and open decent cards. anyone know the EV of a pack here or is it way too early to tell?

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 13 June 2014 18:48 (nine years ago) link

no idea

i am guessing they'll run phantoms eventually like they did for modern masters, once the release hype/sales die down.

ciderpress, Friday, 13 June 2014 19:26 (nine years ago) link

Had friends over for a Conspiracy draft this weekend - lots of fun. I ended up in black because it was underdrafted and I ended up getting 4 Liliana's Specters before the last pack. I opened and took Secrets of Paradise in pack 3, and realized two picks later that all of a sudden with that Secrets pick I could splash any cards I wanted to, thanks to having so many Specters. I didn't make that much use of it though, only taking a Dack's Duplicate and a Selvala's Charge. The Conspiracy cards are really fun but also pretty interesting for gameplay. I wouldn't be opposed to them showing up in regular Magic.

I <3 Grudge Keeper. My friend to my right played a Custodi Squire, voted to get back some bomb and I voted for him to get it too. My other three friends were priced into voting for some other card to prevent the bomb from getting returned, and taking 2 damage for it. Needless to say, I was killed quickly that game, but it was worth it

Vinnie, Monday, 16 June 2014 20:37 (nine years ago) link

Another highlight was killing a 13/13 Custodi Soulbinders with a Morbid Tragic Slip

Vinnie, Monday, 16 June 2014 20:39 (nine years ago) link

has anyone else been drafting vintage masters? i've drafted a bunch over the last few days and while its fun both to play the crack a lotus lottery and to continually draft battle screech and/or goblins its starting to feel a lot more narrow than modern masters draft.

dude (Lamp), Monday, 16 June 2014 23:55 (nine years ago) link

i've done a couple drafts so far and i like it a lot. i didn't draft MMA enough to get a good sense of how deep it was so i can't really compare them in that regard, but this set pulls from my favorite era of magic so i'm probably naturally inclined to like it more.

ciderpress, Tuesday, 17 June 2014 13:46 (nine years ago) link

M15 looking kinda exciting and weird for a core set. i'm excited to get a new non-theros draft format irl, at the least.

ciderpress, Monday, 23 June 2014 15:09 (nine years ago) link

yeah it def seems more promising than m14

iatee, Monday, 23 June 2014 15:22 (nine years ago) link

pretty much every single one of the guest designed cards look awesome. gonna have to see the commons and uncommons to figure out how it's going to play in Limited but what we've seen is very interesting. I'm guessing the rest is reprints??

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 23 June 2014 15:24 (nine years ago) link

The guest designed cards are all really out-of-the-box. Maybe they should do those more often.

Vinnie, Monday, 23 June 2014 16:44 (nine years ago) link

yeah a lot of them are actually pretty cool, only a few cringeworthy ones

ciderpress, Monday, 23 June 2014 16:55 (nine years ago) link

the 'designed by' tag makes them all a little bit cringeworthy

iatee, Monday, 23 June 2014 16:58 (nine years ago) link

Eh I don't mind that. OTOH I'm really not digging the "movie trailer for 300" look of the new dailymtg.com

Vinnie, Monday, 23 June 2014 17:08 (nine years ago) link

yeah they were so dedicated to making a site that looks good on an ipad that they sacrificed a site that people actually go to

iatee, Monday, 23 June 2014 17:12 (nine years ago) link

where can i go to see the guest designed cards?

Roberto Spiralli, Monday, 23 June 2014 19:08 (nine years ago) link

This is where I always go for spoilers: http://www.mtgsalvation.com/spoilers/141-magic-2015

The guest-designed cards are mixed in but have the "Designed by" tag

Vinnie, Monday, 23 June 2014 19:20 (nine years ago) link

cool, ty

Roberto Spiralli, Monday, 23 June 2014 19:22 (nine years ago) link

Aggressive Mining looks pretty excellent

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 23 June 2014 19:56 (nine years ago) link

finally figured I'd try Vintage Masters - it's a ton of fun. don't go into the chatroom though, it's pretty much nonstop griping about how they're not pulling Power 9 cards. it's an excellent format...Goblins feel really pushed but there are some safety valves (the Buzzard that gives all creatures -1/-1 when it dies is nice). really wish they could print this in paper, would be tons of fun.

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 24 June 2014 02:33 (nine years ago) link

I feel like these draft-only formats get to be more wild than normal sets because they don't have to worry about constructed implications, can allow busted things, you get to open cool cards etc.

but they also seem like they have super streamlined fun archetypes, like vintage masters might be more fun than theros right now but I don't think it could hold its own for half a year of limited

iatee, Tuesday, 24 June 2014 02:40 (nine years ago) link

yeah i very much agree with that - the 'real' set most similar to these formats in structure is probably ROE which was a 3-month format and does in fact wear itself thin with repeated play due to having heavily delineated archetypes

ciderpress, Tuesday, 24 June 2014 13:44 (nine years ago) link

VM does seem to allow for a lot of different archetypes - White Weenie, Goblins, Stompy, and Skies all seem possible, along with more syngery-based decks like Cycling, Madness, and Reanimation, plus there's a possibility of Storm (which would be a blast to play, but really could use something like Cloud of Faeries - that said, Brainstorms/Dark Ritual/Frantic Search seem to not get drafted often)

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 24 June 2014 13:52 (nine years ago) link

cloud of faeries is in the set (?)

storm is definitely draftable but not that good unless you get it perfect

ciderpress, Tuesday, 24 June 2014 13:57 (nine years ago) link

cloud of faeries is in vma

i do think that vma is even more narrow than mma was although iatee is right, neither of them have the depth of replayability of even triple theros, never mind a really good limited format. that said i've found vma a really interesting format to play even as its become kinda boring to draft. i also like how the more 'constructed' nature of these limited-only formats allows them to create a rock/paper/scissors style meta - like storm loses to goblins loses to g/w - and as one archetype becomes overdrafted you can start to look for that archetypes natural weakness. idk, i havent gotten bored of the format yet despite playing it p heavily

dude (Lamp), Tuesday, 24 June 2014 14:01 (nine years ago) link

my bad about Cloud of Faeries - I never saw one in the drafts I did. I actually never looked at the spoiler. so Storm is stronger than I thought.

I tried to draft Storm a lot in power Cube, mainly because it's the most fun archetype to build (for me at least) and you can wheel a lot of the cards you really need. VM seems mostly the same, nobody's going to pick a Brain Freeze for example. Obviously you're not getting as many crazy artifacts as you would in Cube but you probably die a turn or two slower so I think it's worth trying. I agree that it's not a very good archetype but the cards are there...

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 24 June 2014 14:04 (nine years ago) link

though Reanimation may be more fun and possibly a lot more doable. the mixed up rarities have really thrown me off though a lot of them are Rares -> Uncommon which is nice

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 24 June 2014 14:06 (nine years ago) link

the key storm cards are uncommon which means that a good storm deck won't be in every draft. cube storm is also way wilder because it allows / requires a lot of weird interactions and a multicolor deck. vma storm is just a bad legacy high tide deck.

iatee, Tuesday, 24 June 2014 14:12 (nine years ago) link

i havent really found 'not gettting enough pieces' to be storms big problem - i think it just has a bad match-up against some of the better archetypes in vma

dude (Lamp), Tuesday, 24 June 2014 14:21 (nine years ago) link

yeah I think the good Goblin or White Weenie decks can get out of hand very quickly if you don't have a way to keep them in check.

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 24 June 2014 14:44 (nine years ago) link

http://magic.wizards.com/en/articles/archive/magic-2015-week-one-previews-2014-06-25

really liked these things in m13

iatee, Wednesday, 25 June 2014 15:18 (nine years ago) link

nightfire giant is borderline limited bomb I think

iatee, Wednesday, 25 June 2014 15:19 (nine years ago) link

Nissa is sweet. Very reminiscent of Koth's abilities, who I also liked a lot. Love the art too, it's an unusual style for a PW

Vinnie, Wednesday, 25 June 2014 17:09 (nine years ago) link

I hope they spoil a jace that doesn't ruin drafts

iatee, Wednesday, 25 June 2014 17:19 (nine years ago) link

crucible of fire reprint seems like an obvious plant for the next block, not that it's ever going to be a constructed card

ciderpress, Wednesday, 25 June 2014 17:23 (nine years ago) link

also the card that the minecraft guy designed is super sweet

iatee, Wednesday, 25 June 2014 17:26 (nine years ago) link

I really hope we get one or two more cheap Dragons in M15 to go along with Dragon Egg, Dragon Hatchling, and Mutavault so that people will foolishly try to make the deck work

Vinnie, Wednesday, 25 June 2014 17:39 (nine years ago) link

http://mythicspoiler.com/m15/cards/chiefengineer.jpg

this seems like a card with a bright future

iatee, Saturday, 28 June 2014 02:28 (nine years ago) link

Agree! Though I don't think the people calling it an affinity card are quite right - I feel like its home is some bonkers Intruder Alarm / Beck-Call / Genesis Chamber thing?

Gravel Puzzleworth, Monday, 30 June 2014 12:43 (nine years ago) link

yeah it doesn't really bring you much when your curve tops out at 2

iatee, Monday, 30 June 2014 13:11 (nine years ago) link

i think the closest comparable is Grand Architect, a card that a lot of people (myself included) were real excited about but ended up just being a fringe player in standard

ciderpress, Monday, 30 June 2014 13:55 (nine years ago) link

they may work well together

iatee, Monday, 30 June 2014 13:59 (nine years ago) link

really happy to see chord of calling reprinted

dude (Lamp), Monday, 30 June 2014 14:01 (nine years ago) link

I'm not really, it means more pod players

iatee, Monday, 30 June 2014 14:04 (nine years ago) link

yeah me too, that's probably the most fun and balanced card of its type for standard

ciderpress, Monday, 30 June 2014 14:06 (nine years ago) link

haha i feel like if you can afford the other pieces of birthing pod than you can probably stretch for $25 chord of callings

dude (Lamp), Monday, 30 June 2014 14:08 (nine years ago) link

they were $35 apparently, crazy

i never thought to check in on them recently or i probably would have tried to trade mine away, i'm finally tired of pod after playing it for a year in standard and 2 years in modern

ciderpress, Monday, 30 June 2014 14:10 (nine years ago) link

idk I think a lot of people might open a few and then say 'okay I can be building/trading towards a modern deck now'

iatee, Monday, 30 June 2014 14:10 (nine years ago) link

though i'll probably still have to run pod at the GP unless i can throw together UR delver before then

ciderpress, Monday, 30 June 2014 14:11 (nine years ago) link

Bleh, I picked up the last Chord I needed at the GP this weekend for $35. Feel like all the signs were there - no Modern Masters reprint, Convoke returning in M15 - I just didn't see them.

Liking new Garruk. I'm all in favor of expensive but super powerful Planeswalkers like Nicol-Bolas and Karn.

Vinnie, Monday, 30 June 2014 14:25 (nine years ago) link

Actually I think my like boils down to +1: Destroy target planeswalker

Vinnie, Monday, 30 June 2014 14:26 (nine years ago) link

cider what cards do you need for u/r?

dude (Lamp), Monday, 30 June 2014 14:38 (nine years ago) link

pretty sure i have the whole maindeck except for remands, and then i need some random sideboard stuff like threads of disloyalty or whatever people run. i'm 99% sure i can get everything from the people i'm going to the GP with though, its just a matter of whether i want to pull the trigger on playing that deck over pod, which i have way more experience with but is much more taxing to play in long events.

ciderpress, Monday, 30 June 2014 14:49 (nine years ago) link

I feel like someone w/ a lot of pod experience would find it less taxing than delver, which I think is one of the hardest decks in modern

iatee, Monday, 30 June 2014 14:50 (nine years ago) link

though secretly i just want to play zoo, maybe i can make this happen

ciderpress, Monday, 30 June 2014 15:04 (nine years ago) link

i've been playing delver gifts lately and its been fairly good for me. i may be going to boston but even if im not some people i know are already committed to going so i can lend you some cards for the event if you need

if i had the cards and xp i would def play pod over it though

dude (Lamp), Monday, 30 June 2014 15:06 (nine years ago) link

thanks but i know plenty of folks here in boston who will lend me stuff, i think i'm good

ciderpress, Monday, 30 June 2014 15:07 (nine years ago) link

yeah i figured. threads were actually pretty difficult for me to find

dude (Lamp), Monday, 30 June 2014 15:11 (nine years ago) link

why is it so expensive?

iatee, Monday, 30 June 2014 15:18 (nine years ago) link

like it spiked after the protour I remember, but it should have gone down by now

iatee, Monday, 30 June 2014 15:19 (nine years ago) link

it was already on its way up before that pro tour

ciderpress, Monday, 30 June 2014 15:39 (nine years ago) link

where is the demand coming from though? it's a one of sideboard card

iatee, Monday, 30 June 2014 15:40 (nine years ago) link

whereas pod itself is still like $12

iatee, Monday, 30 June 2014 15:41 (nine years ago) link

its a rare in a small set from a block that wasn't very popular and happened a long time ago, also it's never been reprinted in any form. also it's a blue card.

ciderpress, Monday, 30 June 2014 15:42 (nine years ago) link

pod is a much more recent card from a set that sold a lot better and had post-zendikar-boom print run sizes, also it was in an event deck as a 2-of.

ciderpress, Monday, 30 June 2014 15:44 (nine years ago) link

kira fits all those criteria, also has more casual appeal, and has roughly the same amount of modern play

iatee, Monday, 30 June 2014 15:45 (nine years ago) link

oh it was reprinted duh

iatee, Monday, 30 June 2014 15:45 (nine years ago) link

yeah it's hard for me to have a mental context for pre and post boom sets, since it's all just 'before I came back to the game' sets

iatee, Monday, 30 June 2014 15:46 (nine years ago) link

you know what would be useful, a graph that estimated the player base / amount each set was opened

iatee, Monday, 30 June 2014 15:53 (nine years ago) link

basically kamigawa block through alara block have lower supply because the game was in a rut sales-wise during those 5 years due to all the people who quit during affinity standard and the difficulty/complexity of a lot of those sets keeping new players out. alara started to pick things up a bit but it didn't really take off again until m10/zendikar and since then every block has outsold the previous one afaik

ciderpress, Monday, 30 June 2014 15:59 (nine years ago) link

so, speaking with very little experience of previous formats as comparison, i thought full block theros was really pretty good for draft? 3xTHS was good, adding BNG made it a bit crappy but then full block kind of made everything work and just opened things up a lot. super balanced i thought. i've done a bunch of drafts and it is still fun and engaging, although m15 will be coming at the right time for me without having been able to benefit from the distraction of vma.

Roberto Spiralli, Monday, 30 June 2014 17:11 (nine years ago) link

yeah i haven't drafted much since Journey came out but i've enjoyed the ones i've done. i do think they've done a reasonable job with most of the limited formats recently, it's just that to me innistrad was 2 steps above their usual level of quality and is still recent enough that i can't help but judge everything against it.

ciderpress, Monday, 30 June 2014 17:29 (nine years ago) link

I think they've done a good job patching up the color disparities etc. and it's probably a very skill-intensive format atm because it's so balanced, but at the same time I'm just sick of seeing theros cards

iatee, Monday, 30 June 2014 17:31 (nine years ago) link

i had a fun deck the other night where i killed someone from ~14 with grim guardians and recurring renowned weavers

ciderpress, Monday, 30 June 2014 17:33 (nine years ago) link

basically i always try to draft decks around the JOU cards because i'm tired of the theros ones

i do think 'format fatigue' is a real issue now with more people playing magic online and the amount of video/streaming content etc out there now meaning that people are experiencing more drafts per set now even when they're not actually playing more themselves. I think magic R&D understand this though which is why most recent blocks have had double large sets.

ciderpress, Monday, 30 June 2014 17:42 (nine years ago) link

haha yeah I'm sick of vma and I haven't played it once

iatee, Monday, 30 June 2014 17:46 (nine years ago) link

one thing that has kept things a little fresher for me is that the archetypes that i have enjoyed/had success with have evolved through the block so i feel like i am more often playing with theros cards i saw less of earlier. for example BU went from a colour combo i couldn't win with in THS to my most successful pairing in full block.

my favourite deck to date was a BG early into JOU that had all of the gold cards, inc 2x nyx weaver and 2x mender, and eidolon of blossoms, bestow creatures and a couple font of return. it was just card advantage for days and days. every time i have tried to do something similar since it has been disastrous.

Roberto Spiralli, Monday, 30 June 2014 17:54 (nine years ago) link

Yeah JBT draft is awesome, I think they did a great job making everything come together there. I dont feel that Born really hurt things too much but BTT was just too similar to TTT to really make much of a difference, they shook up the archetypes in ways that were maybe too subtle to notice (for example, Green devotion getting a little better, Minotaurs getting a little worse), it didn't feel much like a new set had been added.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 30 June 2014 17:59 (nine years ago) link

theros itself is so powerful that most of the changes in this block have really been 'you get less theros'

iatee, Monday, 30 June 2014 18:00 (nine years ago) link

ie the grey-merchant deck went from 3 to 2 to 1

iatee, Monday, 30 June 2014 18:00 (nine years ago) link

that's true. grey merchant was probably most affected single card, certainly only having one pack of ordeals made a big difference. and it felt like having a decent number of bestow dudes if you wanted them was no longer a foregone conclusion.

Roberto Spiralli, Monday, 30 June 2014 18:03 (nine years ago) link

i do think 'format fatigue' is a real issue now with more people playing magic online and the amount of video/streaming content etc out there now meaning that people are experiencing more drafts per set now even when they're not actually playing more themselves. I think magic R&D understand this though which is why most recent blocks have had double large sets.

there's a lot of truth to this, there's a very clear difference in my drafting strategies before I played MTGO and after - you can now do like 10 drafts a week if you want, whereas before I would probably do 10 drafts over the life of a set. I think you need about 15 or 20 before I feel like you really get a good handle on how a limited format really plays out and just playing live you really struggle to play that much.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 30 June 2014 18:04 (nine years ago) link

i like(d) jbt but i wish it had been a little more challenging to draft and explore. none of the journey cards really bent the format in an interesting direction even if they opened some previously too weak strategies up for consideration. i was trying to think of a single uncommon that really let you do something different in jou and the closest i could come up with is strength of the fallen, which is really only an expansion of theros's b/g deck. i do wish that knowledge + power had been costed a little more aggressively, that would've been a genuinely different style of draft deck

dude (Lamp), Monday, 30 June 2014 18:59 (nine years ago) link

Yeah I thought not having a viable linear scry deck in limited was a real missed opportunity, especially because UR seemed the most likely color combo for it and UR didn't have much of an identity this block

Vinnie, Monday, 30 June 2014 19:43 (nine years ago) link

UR scry is there, i've drafted it, but the payoff is not quite good enough for how tricky it is to get all the parts

ciderpress, Monday, 30 June 2014 19:52 (nine years ago) link

you need more things like the Flamespeaker Adept. the problem is that outside of Spite of Mogis most of the deck's best cards are plenty good in other decks. also that constantly scrying does you no good when your card quality is less than your opponents. there's not a very clear path to victory there.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 30 June 2014 20:02 (nine years ago) link

adept could've been at common without hurting anything and that might've been enough to give UR a deck that instead basically barely existed

Roberto Spiralli, Monday, 30 June 2014 20:17 (nine years ago) link

It's obvious they wanted the deck to happen, because they wouldn't make cards like Knowledge and Power otherwise. Just seems like the developers didn't care enough about the deck to cost the cards appropriately or put in enough support. I guess "viable" is vague. I'm sure the deck has been made as cider says, but it seems like you have to get very lucky with your opens

Vinnie, Monday, 30 June 2014 20:28 (nine years ago) link

Or more likely, the developers ran out of time to cost it right

Vinnie, Monday, 30 June 2014 20:30 (nine years ago) link

reminds me a bit of Izzet in RTR, it was rather frustrating how clearly it was the weakest guild - I think they try not to make spell-based strategies very good in Limited which nerfs U/R.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 30 June 2014 20:31 (nine years ago) link

Heh, many of the best repeated Scry cards are creatures though

Vinnie, Monday, 30 June 2014 20:32 (nine years ago) link

I thought Spellheart Chimera was kinda supposed to be the "basis" of the deck, you play a bunch of instants and sorceries that pump it while stalling your opponent's creatures. I think I once was able to kinda-successfully build that deck in 3xTHS.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 30 June 2014 20:45 (nine years ago) link

izzet was so not the weakest guild, golgari was the weakest guild

iatee, Monday, 30 June 2014 21:25 (nine years ago) link

u and r were both great support colors for an aggro-tempo w deck in theros block, but they lacked good two drops - vaporkin and the suicide minotaur (who's generally terrible in ur because you don't have an aggressive deck to back him up) were really all you had

iatee, Monday, 30 June 2014 21:33 (nine years ago) link

yeah common 2-drops are incredibly important and are often what define which archetypes are viable in limited formats

ciderpress, Monday, 30 June 2014 23:54 (nine years ago) link

https://twitter.com/mtgworth/status/486647438933889024

it is amazing that wizards lets a hapless dude like this make important business decisions

iatee, Wednesday, 9 July 2014 19:54 (nine years ago) link

yeah its kind of amazing that worth still has his job, but he's a super oldschool wotc guy so they're probably reluctant to get rid of him and also he oversees DotP as well which is about as huge a success as MTGO is a failure

ciderpress, Wednesday, 9 July 2014 20:17 (nine years ago) link

He oversees DotP? That's baffling to me, the two programs are night and day

Vinnie, Wednesday, 9 July 2014 20:23 (nine years ago) link

important distinction is that DotP development is outsourced to an actual software company, WotC only does the game design for it.

ciderpress, Wednesday, 9 July 2014 20:32 (nine years ago) link

oh I didn't know he oversaw dotp, that does explain why he has a job

iatee, Wednesday, 9 July 2014 20:37 (nine years ago) link

or rather why he has half of his job

iatee, Wednesday, 9 July 2014 20:37 (nine years ago) link

dotp surely 1000x less complicated than mtgo too

Roberto Spiralli, Wednesday, 9 July 2014 20:48 (nine years ago) link

yeah, the core of dotp is strong enough that the yearly changes aren't what makes or breaks its success w/ new players

iatee, Wednesday, 9 July 2014 20:52 (nine years ago) link

if anything, on that level (the marginal changes) even dotp is poorly managed

iatee, Wednesday, 9 July 2014 20:53 (nine years ago) link

i have this theory that wotc keeps worth around because nothing is quite so rage-inducing as the serial incompetence of a smug nerd and it lets them really bank on the image of their customers as irrational complainers. so instead of just sort of getting irritated and with mtgos general terribleness and being like 'enh ill just download hearthstone' people get worked up over w/e recent shittiness has gone on lather at the mouth about it, worth is like ::crossed arms:: 'have you ever thought you might be the problem' someone dies of apoplexy the issue gets clouded no one at wotc has to take any real blame. storm.

dude (Lamp), Wednesday, 9 July 2014 22:52 (nine years ago) link

storm.

IRL roffling @ this.

Gravel Puzzleworth, Sunday, 13 July 2014 10:39 (nine years ago) link

m15 seems pretty good but this prerelease format is getting really played out at this point, i hope they switch it up soon, or at least put more effort into balancing the promos. half the room at mine was black just because the black promo was considered the best. i played green and the green promo didn't even make the cut for my deck.

ciderpress, Sunday, 13 July 2014 15:03 (nine years ago) link

yeah, black was way over-represented at mine too (including me) and there were about 2 people in green.

odd proggy geezer (Moodles), Sunday, 13 July 2014 15:13 (nine years ago) link

yeah the blue promo was straight unplayable too

iatee, Sunday, 13 July 2014 15:20 (nine years ago) link

and the black one was indeed a back breaker, too bad I didn't draw it until my last round

odd proggy geezer (Moodles), Sunday, 13 July 2014 15:31 (nine years ago) link

the blue one could cost 3U and the black one 4BB and the black one would *still* be better

iatee, Sunday, 13 July 2014 16:54 (nine years ago) link

I picked blue at my prerelease, unaware that the blue promo was hot garbage. Just assumed they would balance the damn promo cards. Ended up ditching blue and playing rampy Jund - cast In Garruk's Wake 3 times in 4 rounds. Maro recently said they are aware of the complaints with the "pick-a-color" prerelease format and he didn't dismiss them, so it sounds like we might get a change-up soon.

Vinnie, Monday, 14 July 2014 13:22 (nine years ago) link

Yeah this prerelease format made way more sense with RTR block, where each guild had a very distinct identity and play style, plus essentially there were 5 two-color combos that were unplayable. The issue now is that there's a 20% shot that your weakest color in the five regular packs is the one you chose (this is what happened to me) and the result is a crappy pool you have to force one way or the other. RTR had this issue too but it's much less pronounced when you're working with two colors.

That said I do love the idea and hope they tweak it for future releases.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 14 July 2014 13:49 (nine years ago) link

They didn't do a seeded color pack for M14 prerelease, right? or am I mis-remembering. I agree that it doesn't make a lot of sense for this release.

It was pretty tough going for me, even in black, because the promo was the only real game closer I had in my deck. I also opened a copy of the green promo guy, but couldn't support green in my deck.

odd proggy geezer (Moodles), Monday, 14 July 2014 14:16 (nine years ago) link

i went blue as well and was pretty irritated by the power-level discrepancy in the promos. also because blue was the worst color the islandwalk stuff ended up being worse than it should be

dude (Lamp), Monday, 14 July 2014 14:19 (nine years ago) link

I got trucked hard by Darksteel Citadel + 5/5 Animate Artifact aura, I had no clue Citadel was in this set

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 14 July 2014 14:29 (nine years ago) link

i decked an opponent with avacyn, that card causes really dumb stalemates when they have something that keeps it from attacking for the win

ciderpress, Monday, 14 July 2014 15:14 (nine years ago) link

how are we liking m15

iatee, Friday, 25 July 2014 15:58 (nine years ago) link

Drafted a fun G/R deck last week that included Chord, Hornet Queen, Siege Dragon, and a bunch of other heavy hitters, and ended up pulling a Nissa in my prize packs. One real breakout card in my deck was Kird Chieftain. Being able to give any creature +2/+2 and trample at instant speed was huge. Netcaster Spider was also a big help. The combination of the spider plus Shield of the Avatar allowed me to blank an opponent after they got me quickly down to 5 with turn 1 Ornithopter, turn 2 Ensoul Artifact. Looking forward to more draft tonight.

odd proggy geezer (Moodles), Friday, 25 July 2014 16:17 (nine years ago) link

prerelease starts on mtgo today right?

Roberto Spiralli, Friday, 25 July 2014 16:30 (nine years ago) link

yeah, & everyone gets 1 free prerelease entry as a 'sorry we screwed up mtgo' consolation prize

ciderpress, Friday, 25 July 2014 19:30 (nine years ago) link

new client refuses to download on my (new) computer so I get to be one of those people who actually boycotts the new mtgo

iatee, Friday, 25 July 2014 19:41 (nine years ago) link

what idiots they are

iatee, Friday, 25 July 2014 19:41 (nine years ago) link

prerelease entry is a nice gesture but I really don't see why they couldn't leave v3 up until they have a halfway usable client ready to go.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 25 July 2014 19:47 (nine years ago) link

its about as usable as v3 at this point honestly. 90% of the complaints are just from people who don't like it, not people like iatee who have actual technical issues

ciderpress, Friday, 25 July 2014 19:53 (nine years ago) link

tbf theres a lot to dislike about v4. i do think with time people will probably appreciate that its a better piece of software than v3 was but it also wont work on my laptop so i havent played any mtgo since v3 went offline which is kind of a bummer.

dude (Lamp), Friday, 25 July 2014 20:06 (nine years ago) link

having a ton of floating windows that are impossible to attach, gameplay that's weirdly unintuitive and difficult to follow, and a client with so many memory leaks that my computer slows to a crawl if I leave it open overnight isn't really what I had in mind

I mean, it is still playable, it's just disorienting in a way I assumed I'd get used to but haven't...v3 took a week or so to really get used to but it still felt kinda natural after that. I've played the new client for much longer and it's still irritating in so many little ways. There's so much functionality that's really unnecessary and my computer can't cleanly handle all the graphics going on at once. At least the life totals aren't a tiny number in the corner anymore like they used to be.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 25 July 2014 20:09 (nine years ago) link

i am getting used to it. i have found myself making mistakes that i would never have made in v3 - esp accidentally clicking thru combat step, why do i keep doing that?? - but that kind of thing i hope i will get past quickly. there are things that i miss from v3 for sure and overall i think it is just less obvious what is going on paying on v4. it seems to be running okay on my laptop so i am at least thankful that i don't have any of the big problems others have experienced, esp since i don't play except online and it would suck to have to quit just as i was getting almost competent.

in other news, i am currently waiting for r1 to end in my freebie m15 sealed. i opened nissa and chandra so i guess i am awesome at m15

Roberto Spiralli, Friday, 25 July 2014 20:55 (nine years ago) link

just started using the new client a bit last week, and yeah, too many text pop-ups and the like, but overall it looks decent, especially the cards, and I haven't had any computer performance issues.

Is there a thing with the timing of F6? At one point, my turn seemed to get completely skipped, and the same thing seemed to happen to an opponent too.

odd proggy geezer (Moodles), Friday, 25 July 2014 21:01 (nine years ago) link

Morph!!!

Gravel Puzzleworth, Sunday, 27 July 2014 16:22 (nine years ago) link

so this is the wedge block

Maggie killed Quagmire (collest baby ever) (frogbs), Sunday, 27 July 2014 16:57 (nine years ago) link

Looks like the draft structure I mentioned a couple months back was right. Should be cool.

Vinnie, Sunday, 27 July 2014 22:28 (nine years ago) link

figured I'd load up the new client again to try out the free M15 sealed, which was definitely a nice gesture on their part. still really irritated by it, especially when playing with a new set - I find the P/Ts and mana costs are too small to read easily and the preview pane just sits on top of everything so it's really impractical. Doesn't seem to be a good way to attach the chat window without it floating all over the place. More than anything I'm just irritated by how they managed to rehaul pretty much everything but the issues that actually needed fixing; it's still incredibly slow for me, I still get booted when logging in, the network still times out randomly even though every other connection works. I guess y'all are right, it's not exactly "unplayable", just kind of remarkable how they fixed a ton of stuff that didn't need fixing and managed to ignore all the real issues (IMO, of course). With a game like this simplicity really really matters!!

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 02:33 (nine years ago) link

aaaand right on cue the disorienting client leads me to accidently punt a match (100% my fault, but still, this thing is so terrible)

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 02:46 (nine years ago) link

made a poor showing at the GP, though i hadn't played modern in 6 months or melira pod in 9 months so i wasn't really expecting much

ciderpress, Monday, 28 July 2014 13:36 (nine years ago) link

that sucks, sorry dude. was that the one in worcester? i saw that was coming up.

Roberto Spiralli, Monday, 28 July 2014 13:53 (nine years ago) link

yeah it was worcester. i dropped at 3-3. i don't really mind though, it was a pretty fun weekend still

ciderpress, Monday, 28 July 2014 13:59 (nine years ago) link

re: khans, i'm curious to see how morph fits in to what looks like just another Color-Based Factions block.

ciderpress, Monday, 28 July 2014 14:04 (nine years ago) link

judging by the recent tumblr posts of Maro, it's going to be different than Alara or RTR - maybe not so overly multicolor for one, and each faction will have a "base color". also it sounds like the other two sets are not wedge-based so who knows?

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 14:45 (nine years ago) link

pretty interesting that not a single pod or twin deck made t8 at boston

iatee, Monday, 28 July 2014 14:53 (nine years ago) link

I didn't go because lazy / haven't been playing with anything but storm, which is not competitive in big tournaments atm

kinda want to switch it up to delver or something goofy for a while

iatee, Monday, 28 July 2014 14:54 (nine years ago) link

there was a ton of pod and twin, and a ton of melira pod in particular at the top tables. kind of just a fluke that none of them made it in.

ciderpress, Monday, 28 July 2014 15:09 (nine years ago) link

yeah I think they're still 'the best decks' but if you can have a tournament this large (where a disproportionate amount of players will be bringing pod) and still not have one t8, it's probably really safe from being banned?

2 infect in the t8 seems like even more of a fluke though, since it's a deck that just folds to so many things

iatee, Monday, 28 July 2014 15:19 (nine years ago) link

also a kid who plays at my lgs was 9-0 after d1 w/ soul sisters

iatee, Monday, 28 July 2014 15:20 (nine years ago) link

yeah i saw the soul sisters guy at the x-0 tables, thought that was amusing

ciderpress, Monday, 28 July 2014 15:26 (nine years ago) link

he's not just some kid who got lucky, he's actually very good, won an scg open this year and I'm pretty sure he had 3 byes

but I guess you have to have a certain amount of luck to win 6 matches of competitive modern w/ that deck

iatee, Monday, 28 July 2014 15:29 (nine years ago) link

also I really want to see wafo-tapa's esper deck

iatee, Monday, 28 July 2014 15:34 (nine years ago) link

i didn't see what he was playing but he always had a huge crowd watching him play so i figured it was something out of the ordinary

ciderpress, Monday, 28 July 2014 15:48 (nine years ago) link

it's interesting how wescoe and wafo-tapa seem to be able to build rogue decks that fit the colors/strategies they want to play with and still do consistently well in a format like this (kibler seems like a good counterexample as fair creature decks just seem bad in modern)

iatee, Monday, 28 July 2014 15:57 (nine years ago) link

i walked by wescoe and he had a pack rat in play, not sure what he was playing

ciderpress, Monday, 28 July 2014 16:00 (nine years ago) link

some sort of bw dead guy build apparently

iatee, Monday, 28 July 2014 16:05 (nine years ago) link

https://www.facebook.com/raphael.levy.mtg/posts/308720935968791

wafo-tapa's list

becauser uwr control was just too fast

iatee, Monday, 28 July 2014 19:24 (nine years ago) link

0 mana leak is interesting but does allow him to play 4 paths

iatee, Monday, 28 July 2014 19:26 (nine years ago) link

and logic knot is a cool replacement, can eat some goyf food along the way

iatee, Monday, 28 July 2014 19:29 (nine years ago) link

in retrospect it seems like post-dr ban, the jund shell is doing just fine but everyone (jund and uwr) can throw away their lightning bolts w/o really suffering much. (not that bolt is bad, just more optional)

iatee, Monday, 28 July 2014 19:34 (nine years ago) link

jund will always be at the top as long as they continue to be more willing to ban 'unfair' cards than 'fair' ones

ciderpress, Monday, 28 July 2014 19:53 (nine years ago) link

It must kill Wafo-Tapa that he can't play Wraths at instant speed like the rest of his deck

Vinnie, Monday, 28 July 2014 19:54 (nine years ago) link

yeah reprinting bob and goyf really suggests that they will never be banned

and it is hard to imagine a deck with a set of bob/goyf/lili ever being that bad

iatee, Monday, 28 July 2014 19:57 (nine years ago) link

its the point discard spells that make jund work, goyf/bob are not really that problematic

other than banning thoughtseize (eww) the way you make jund-likes worse is to add better synergy cards to the format so that decks have more redundancy vs all the attrition

ciderpress, Monday, 28 July 2014 20:06 (nine years ago) link

yeah as a storm player I have actually found the matchup pretty okay because of that

iatee, Monday, 28 July 2014 20:09 (nine years ago) link

'rock' decks are pretty much never above 50% winrate though, they're just the ultimate safe deck for risk-averse players

ciderpress, Monday, 28 July 2014 20:10 (nine years ago) link

for what it's worth i think the jund family of decks are in a balanced spot right now where they're weak enough that choosing to play them is choosing to concede any deck selection advantage. that they keep showing up at the top of events doesn't really concern me given that they're generally a large portion of the field.

personally, i'll never play a deck that runs maindeck thoughtseize without a combo to protect

ciderpress, Monday, 28 July 2014 20:28 (nine years ago) link

I kinda want to build a goofy waste not deck

iatee, Monday, 28 July 2014 20:29 (nine years ago) link

yeah my first thought was how cool it would be with Wheel of Fortune-type effects but there don't seem to be a whole lot of those anymore

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 20:30 (nine years ago) link

whispering madness

iatee, Monday, 28 July 2014 20:32 (nine years ago) link

oh yeah. that. make it happen!!

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 20:32 (nine years ago) link

I feel like that + Master of the Feast + Notion Thief could make some kind of dinger

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 20:35 (nine years ago) link

master and notion don't actually work together

iatee, Monday, 28 July 2014 20:36 (nine years ago) link

are you sure? that upkeep draw seems to fit the "except the first one he or she draws in each of his or her draw steps" clause

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 28 July 2014 20:38 (nine years ago) link

no you're right, I was confusing it with spirit of labyrinth's effect

iatee, Monday, 28 July 2014 20:39 (nine years ago) link

i am slowly coming to hate this draft format. i did a draft tonight at my lgs drafted a reasonable if not overpowered u/b deck and went 2/2. i lost to generator servant into scuttling doom engine and then to turn one profane memento into turn two ensoul artifact. which is just kinda bad beat crybabying but i feel like i keep losing to stuff like this, or generally not good decks, or just like weird my cards not matching-up at all games. i guess my point is that i rarely feel like i am in the games im losing and often the opposite seems to be true for games i am winning. and i know im not doing a good job drafting the format partly because i have 0 mtgo practice thanks to v4 but idk why i am having such a hard time getting the hang of a core set format or why this format feels just really unfun

dude (Lamp), Friday, 1 August 2014 03:24 (nine years ago) link

I like it a lot but I have been winning a lot

iatee, Friday, 1 August 2014 03:28 (nine years ago) link

ub seems like a bad time in this format

iatee, Friday, 1 August 2014 03:28 (nine years ago) link

there's definitely more room for blowout draws / decks in m15 than there was in m14, if white tokens is open esp, there are just a lot of cards that I like playing with that just feel like well-designed limited cards that are fun to play with (forge devil, illusory angel, selfless cathar, inferno fist)

cone of flame is dumb tho, wish it weren't in the set

iatee, Friday, 1 August 2014 03:36 (nine years ago) link

my overall record is 29-12 so i am not actually doing as badly as i had thought but i feel like i am rarely in the games i am losing, so losing is more irritating if that makes sense? i dont have hard evidence for this but i feel like this format is more draw dependent than is typical, like there are just a lot of reasonable cards that don't interact at all with other reasonable cards, so a higher % of games are non-interactive.

like i said, this is early impression still and could simply be some combination of variance, the way/type of decks i am drafting or some other factor i am missing but this format feels very low skill rn

dude (Lamp), Friday, 1 August 2014 03:45 (nine years ago) link

i haven't drafted m15 much yet, will hit the 8-4s hard when i get back from my vacation next weekend, but my early impressions are that triplicate spirits is a stupid common and that the white and red 3-power 2-drops can get you a bunch of free tempo wins

ciderpress, Friday, 1 August 2014 04:56 (nine years ago) link

this is my first core set as i was otherwise engaged during m14. it seems quite different - with THS and RTR blocks it was made kind of obvious what you were 'supposed' to be doing, whereas this feels more like "here's a bunch of cards, figure something out". maybe it is just more subtle and passing me by right now. i played a couple of prerelease sealed and half a dozen drafts since then. almost all of my decks have ended up being red based aggro or white based convoke. i don't know if it is just well supplied as an archetype or if people aren't interested but the good convoke payoff cards always seems to be available. one other difference is that bombs seem super bomby. i had a hell of a Rw deck for the first sealed i played, with as i posted at the time chandra (and a nissa i couldn't play), and i tore through the first 3 matches and in the final the other dude landed the red soul on time both games and that was it. the white soul and doom engine have been p disgusting against me as well. my 2nd sealed i opened a garruk and played a pretty marginal BG to 2-2, just for the chance to play the card, and of course even thru 4 rounds of sealed i never cast him once.

Roberto Spiralli, Friday, 1 August 2014 12:19 (nine years ago) link

I've only done 3 events but thus far it seems like there are a lot more playable one-toughness creatures than normal, so stuff like Forge Devil and Crippling Blight are quite good. IMO it seems way more fun than M14, which way too often devolved into topdecking wars and was unbalanced colorwise. I agree that there is a lot more degenerate stuff available in this format (like Illusory Angel or Ensoul Artifact), not necessarily a bad thing, but it does feel like there's not enough decent removal to temper this stuff. I too have lost to the white Soul which is such an insanely opressive card, in fact it seems like there are a lot more bomb rares (and uncommons!) in this set than normal. It's way faster than M14 which is a plus but I can definitely see why it feels uninteractive to you (especially considering the high amount of evasion in the set)

Kinda considering maindecking Bronze Sable next time, it stops both the intimidate common dudes and gives the 2U 2/3 dude flying

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 13:16 (nine years ago) link

i haven't drafted m15 much yet, will hit the 8-4s hard when i get back from my vacation next weekend, but my early impressions are that triplicate spirits is a stupid common and that the white and red 3-power 2-drops can get you a bunch of free tempo wins

haha yes this is the story of me playing m15 so far

oppressive rays is really good in this format

iatee, Friday, 1 August 2014 13:21 (nine years ago) link

and bronze sable is like a solid mid-pack pick

iatee, Friday, 1 August 2014 13:22 (nine years ago) link

ime so far, with the way white decks shape up in particular, the all creatures +2/+1 white get first strike is a nutty bomb

Roberto Spiralli, Friday, 1 August 2014 13:40 (nine years ago) link

yep, either blowout combat trick or out of nowhere topdeck win

you can't really play around it very well either, if I don't block they'll do 12 damage, if I do I lose all my creatures

iatee, Friday, 1 August 2014 13:42 (nine years ago) link

I wound up losing one in a real painful way due to Avarice Amulet - I misplayed hard, thinking Encrust was Claustrophobia, and didn't have enough mana to re-equip it to my Hexproof dude, so he winds up killing my guy and taking control of the Amulet, then putting it on the Razorfoot Griffin and killing me slowly with it. I look at the card again and it says "designed by Penny Arcade", great one more reason to hate those fuckin' guys

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 14:06 (nine years ago) link

I like how many can-be-good-in-right-deck artifacts/equipment there is in the set, feel like often they design those things to either be playable or totally unplayable, but the artifacts matter theme makes most of them okay in the right deck.

iatee, Friday, 1 August 2014 14:13 (nine years ago) link

i got torn up by a guy with the red tap to do damage enchantment on a typhoid rats, with 2 forge devils in my library somewhere. that card seems very good in general.

also, i played against a guy with spectra ward and twice he put it on a 2/2 and ran it into my will-forged golem. the 2nd time i was sure he had a trick, because how could you do that twice, but i needed to block regardless. i like to imagine he put in a compensation claim before finally realizing what he had done.

Roberto Spiralli, Friday, 1 August 2014 14:23 (nine years ago) link

ha

iatee, Friday, 1 August 2014 14:26 (nine years ago) link

we were doing side drafts/teamdrafts at the GP and one of my friends just kept taking all the undergrowth scavengers and satyr wayfinders every draft and crushing people with 4-mana 6/6s

ciderpress, Friday, 1 August 2014 14:34 (nine years ago) link

yeah that + the 3/1 black dude that mills you 3 feels like a decent strategy. nobody seems to take the Scavenger.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 14:39 (nine years ago) link

have thought about that deck, and having a primadox or the 3/3 that makes you return to hand to 'refresh' an early scavenger if needed.

Roberto Spiralli, Friday, 1 August 2014 14:43 (nine years ago) link

i dont like primadox as much in this set without elvish visionary, recurring a 4-drop is a lot more of a cost for drawing cards than recurring a 2-drop

ciderpress, Friday, 1 August 2014 15:05 (nine years ago) link

there are other targets too, the +1/+1 counter dude, the frost cat, forge devil etc

iatee, Friday, 1 August 2014 15:08 (nine years ago) link

I just realized that Underground Scavenger is basically just a dumb Lhurgoyf

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 15:32 (nine years ago) link

by the way, I'm still incredibly peeved by the new client, it seems like every time I play it I discover a new, major design flaw; nothing showstopping (though having to play through a pop-up window of my previous opponent's "revealed hand" was pretty bad), but a lot to make you wonder just how little the client was beta tested

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 16:28 (nine years ago) link

the client was beta tested plenty, i've been a beta tester for the past 2 years

ciderpress, Friday, 1 August 2014 18:12 (nine years ago) link

still refuses to download on my computer, through googling I've found others w/ the same problem

iatee, Friday, 1 August 2014 18:19 (nine years ago) link

and as bad as this is, the new wizards website is just...

iatee, Friday, 1 August 2014 18:20 (nine years ago) link

likely surely they've seen the traffic just crater

iatee, Friday, 1 August 2014 18:21 (nine years ago) link

i think the new website actually looks fine aesthetically, its just buggy and not actually intuitive to use or find anything

ciderpress, Friday, 1 August 2014 18:56 (nine years ago) link

like its clearly an out-of-the-box CMS that hasn't been tailored to their content or use cases at all

ciderpress, Friday, 1 August 2014 18:57 (nine years ago) link

who cares how it looks if people will actually completely stop visiting because it's too hard to find anything

iatee, Friday, 1 August 2014 18:58 (nine years ago) link

like this kinda thing should result in people fired

iatee, Friday, 1 August 2014 19:00 (nine years ago) link

it seems like they tried so hard to keep it simple that they accidentally made it really really complicated

Roberto Spiralli, Friday, 1 August 2014 19:03 (nine years ago) link

someone high up heard that mobile was the future and said "our site needs to look good on an ipad, do whatever it takes!"

iatee, Friday, 1 August 2014 19:05 (nine years ago) link

wotc has never been very good at software but as of late they seem to be falling even further behind the curve, in addition to a sudden strange insistence at doing everything in-house with their underpaid devs - it seems pretty clear to me at this point that they either don't have money or someone at the top doesn't think any of this stuff is important

ciderpress, Friday, 1 August 2014 19:11 (nine years ago) link

even duels, their one remaining successful software venture, seems to have crashed and burned this year, i haven't played it but saw bad reviews and negative feedback across the board

ciderpress, Friday, 1 August 2014 19:13 (nine years ago) link

its troubling that a game that's claimed to have huge sales growth for the past 4 years is unable to reinvest any of those profits into the game but that seems to be what's going on

ciderpress, Friday, 1 August 2014 19:15 (nine years ago) link

i impulse bought the new dotp the day it came out and it is super thin. i wondered if maybe they are going to add in some of the missing features and modes as dlc. but tbf, i did get something like the going rate for the amount of mtg entertainment 15 bucks buys!

Roberto Spiralli, Friday, 1 August 2014 19:17 (nine years ago) link

I realize how tough it is to write a client for such a complex game - those who gripe about MTGO by pointing out that Hearthstone or SolForge have much better interfaces seem to be missing just how wide a lattitude of things have to be given in Magic (especially considering that it has to support like 10 years worth of cards that weren't designed with the rules being like they are now) - but what bothers me is just the easy design stuff, like how there's so much blankspace on the battlefield now and yet the colorless mana symbols are basically unreadable on a 19" monitor, or how hopeless it is to get the chat or preview panes to stay anywhere, like it's the kind of stuff you'd think would get immediately pointed out during testing. At least the life total isn't a Font Size 7 number off in the corner anymore.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 1 August 2014 19:22 (nine years ago) link

the website has no similar excuses - a basic site where you can find and read articles w/ text and photos shouldn't take a company w/ the best programmers in seattle or w/e, it should be something any competent company can get done in 2014

iatee, Friday, 1 August 2014 19:30 (nine years ago) link

http://magic.wizards.com/en/articles/archive/2015-pro-tour-and-grand-prix-schedule-revealed-2014-08-02

so dumb, no more modern protours (at least next year)

iatee, Saturday, 2 August 2014 21:42 (nine years ago) link

Upset at that announcement - Of the three PT formats, Standard is my least favorite to watch and play (not that I'm likely to play in another Pro Tour again soon, heh). Also, are they just done having PTs in Asia?

Vinnie, Sunday, 3 August 2014 15:32 (nine years ago) link

i really wonder what prompted that decision - my first thought was 'wow you really dont want to have to reprint fetchlands' but maybe they just feel like standard is the most profitable/worthwhile format to promote? idk

i missed most of the video coverage of the pt but quickly glancing at the the top 8 records it looks like jund planeswalkers may have been the most successful deck which is kinda interesting

dude (Lamp), Monday, 4 August 2014 15:07 (nine years ago) link

White seems to be really powerful in M15 draft. I thought it would be since White was so underpowered in M14 (similar to how Blue was nearly unplayable in M13 but a powerhouse in M14) but I think it's even better than it looked on the spoiler, Triplicate Spirits is maybe the best common in the set, and that + Raise the Alarm gives you plenty of Convoke fodder and as mentioned here that +2/+1 instant is such a killer, as iatee mentioned you can't play around it even though you pretty much always know when they have it

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 4 August 2014 15:31 (nine years ago) link

I'm really liking these planeswalker builds, they look like lots of fun. I'm hoping to play my own version at next FNM.

Between SCG Dallas and PTM15, I think I watched about 20 hours of mtg broadcasts this week, it was pretty crazy. I wanted to go to Dallas, but then forgot about it until like a day before and had to bail.

odd proggy geezer (Moodles), Monday, 4 August 2014 15:58 (nine years ago) link

if the white token deck is open, it's def the best deck in the format, I've seen / played games that weren't far from being the b/w modern tokens deck

red is also very good. infero fist, l strike, forge devils, cone, enforcers. I have found lava axe to be very playable in this format.

iatee, Monday, 4 August 2014 16:04 (nine years ago) link

i really wonder what prompted that decision - my first thought was 'wow you really dont want to have to reprint fetchlands' but maybe they just feel like standard is the most profitable/worthwhile format to promote? idk

it 'makes sense' if the protour is about advertising the set - born of the gods was a particularly bad set to release before a big modern event, but rarely will a set lead to new decks in the format. and standard post-release does reward the teams that have tested/brewed well.

but standard gameplay is pretty clearly not the highest level of play and that's supposed to be a big part of what a protour is

iatee, Monday, 4 August 2014 16:11 (nine years ago) link

I've mainboarded 2 Festerglooms just to take care of the tokens deck, only to have White Paragon come down and destroy me :(

Just paging through the spoiler it really looks like White has the best ratio of great uncommons, lots of solid bears + benefits, and Heliod's Pilgrim which can be really great, especially since it grabs Opressive Rays in a pinch. Losing Pacifism kinda sucks but you can really beat through just about anything, even Selfless Cathar can be a killer in this deck.

Blue on the other hand seems just not good, lots of overcosted flyers and some okay bounce but not much else. I've heard a number of good players say Black was the worst color in M15 but I think it's Blue. Black gets a lot of solid uncommons and I think the Rotfeaster is quite underrated.

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 4 August 2014 16:44 (nine years ago) link

blue is not a good core color for a deck but throwing some bounce/terns/illusory angels to an otherwise good deck is v good

iatee, Monday, 4 August 2014 16:48 (nine years ago) link

maybe not saying much because red and white are already good but WU fliers and UR tempo/artifacts seem like p good archetypes in m15. my wins to date have been those two and GW.

Roberto Spiralli, Monday, 4 August 2014 17:05 (nine years ago) link

jund will always be at the top as long as they continue to be more willing to ban 'unfair' cards than 'fair' ones

Thinking about this a bit over the past couple of days, I've realised a card I really don't like is abrupt decay - I'm not really a Johnny at all and I can see that it could be positive for Legacy as an answer to Counterbalance but in Modern it's just a silent death-knell to so many fun and interesting cards.

Gravel Puzzleworth, Friday, 8 August 2014 10:33 (nine years ago) link

yeah there was a time not too long ago when people had to play Smother if they wanted to be able to kill tarmogoyfs and dark confidants with the same card, now they get to hit all the artifacts/enchantments that used to be blind spots too

ciderpress, Sunday, 10 August 2014 02:47 (nine years ago) link

the card itself doesn't seem oppressive (wasn't it mostly designed to give legacy people a break from top-locks?) it just sucks that it fits so well into the already best decks in modern

iatee, Sunday, 10 August 2014 04:01 (nine years ago) link

oh gravel basically said the legacy thing oops

iatee, Sunday, 10 August 2014 04:02 (nine years ago) link

I have been playing delver in modern w/ illusory angel it's really sweet

iatee, Sunday, 10 August 2014 04:02 (nine years ago) link

man i forgot that wasn't a 'real' card until m15, i get it mixed up with Illusory Demon for some reason

ciderpress, Sunday, 10 August 2014 12:13 (nine years ago) link

modern pro tours back already

iatee, Sunday, 10 August 2014 22:27 (nine years ago) link

i'm fine with them locking in standard for all large-set PTs but they should let small-set PTs be other formats at least some of the time

ciderpress, Sunday, 10 August 2014 22:42 (nine years ago) link

which seems to be what they're doing here so props

ciderpress, Sunday, 10 August 2014 22:42 (nine years ago) link

neither mechanic is particularly linear so my fears of getting a gatecrash style limited format are hopefully unfounded

ciderpress, Monday, 18 August 2014 18:07 (nine years ago) link

had not seen those. the mechanics seem pretty mild but make for interesting play decisions, which sounds good to me tbh

Roberto Spiralli, Monday, 18 August 2014 18:12 (nine years ago) link

Prowess seems like a rather dangerous mechanic should they push a card hard for Standard play

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 18 August 2014 18:16 (nine years ago) link

i think they're supposed to be mild, much like the ravnica guild mechanics. the block has morph in it already, which is one of the weirder mechanics that exist in this game, so you can't go too hard on the other ones

i really like how raid is the rare 'attacking matters' mechanic that doesn't actually scale in effectiveness with the aggressiveness of your deck; maybe we can finally get a limited format where RW aggro isn't capable of snowballing

ciderpress, Monday, 18 August 2014 18:20 (nine years ago) link

ha yeah r/w has had quite the run hasn't it

iatee, Monday, 18 August 2014 19:26 (nine years ago) link

my favourite reimbursement claim to date, a triple whammy of sorts:

During pack 1 of this draft, on two occasions the draft froze for an extended period with 0:00 on the clock for the pick and then jumped ahead, by one pick first time and two picks second time, adding random cards to my deck. I pressed ahead anyway and got to deck building. I tried to submit and was told I could not and had to log back in. When I did, several of my cards were missing, replaced by basic lands.

Roberto Spiralli, Wednesday, 20 August 2014 00:36 (nine years ago) link

something similar happened to me once where it gave me a 70 card deck with a ton of extra basic lands but not the cards that I wasn't playing. I have no clue what happened but it was as if the submit didn't take and it just gave me the standard 80 (or whatever) card deck that's every card you drafted plus an "auto" assortment of lands, but then it took out every non-land I didn't submit. I don't even know how a glitch like that could happen.

Maggie killed Quagmire (collest baby ever) (frogbs), Wednesday, 20 August 2014 01:09 (nine years ago) link

new archetype discovered by draft opponent

http://i.imgur.com/m4K9oHU.png

Roberto Spiralli, Saturday, 23 August 2014 15:07 (nine years ago) link

that seems fine if his deck is full of like wall of mulch & hornet nest & red removal

ciderpress, Saturday, 23 August 2014 15:33 (nine years ago) link

that is fair. it did make me lol tho. and...it wasn't.

Roberto Spiralli, Saturday, 23 August 2014 16:13 (nine years ago) link

any thoughts on the maro bomb?

iatee, Monday, 25 August 2014 17:06 (nine years ago) link

you'll have to explain

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 25 August 2014 17:45 (nine years ago) link

no more core sets, all blocks will be 2 sets

iatee, Monday, 25 August 2014 17:51 (nine years ago) link

wow, that's nuts. I guess that solves the "3rd set problem" huh?

what's the release schedule for these going to be? it's not gonna be every 3 months now is it?

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 25 August 2014 17:53 (nine years ago) link

standard rotates spring and fall with each block, 18 month cycle instead of 24

Roberto Spiralli, Monday, 25 August 2014 17:54 (nine years ago) link

http://magic.wizards.com/en/articles/archive/mm/metamorphosis

iatee, Monday, 25 August 2014 17:54 (nine years ago) link

that's pretty big news, but as someone who plays 95% limited I do find it rather exciting, drafting one set for an entire year is boring and I always found full-block draft to be a little awkward

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 25 August 2014 18:07 (nine years ago) link

yeah I think it's pretty tricky to design in a way to ensure drafting both the first set and full block will create coherent/dynamic limited metas

it's pretty hard to ensure that full block 'does something' cause the variance between pools is always so high

iatee, Monday, 25 August 2014 18:11 (nine years ago) link

yeah this is a pretty universally positive change imo. more 'expert-level' limited formats and more standard rotations is exactly what the game needs to stay fresh in the twitch.tv era

ciderpress, Monday, 25 August 2014 18:19 (nine years ago) link

especially since people are figuring out very very quickly what the best decks are and fine-tuning them into oblivion, reducing the amount of time something like Caw-blade or Monoblack devotion would be in Standard is probably a good thing

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 25 August 2014 18:42 (nine years ago) link

I'm sure it's a good change, but I suspect it will end up making it that much more expensive to keep up with standard

odd proggy geezer (Moodles), Monday, 25 August 2014 19:00 (nine years ago) link

my fuzzy logic suggests that it'll be around 10% more expensive to keep up with standard, which is worth it for a more dynamic format imo

ciderpress, Monday, 25 August 2014 19:40 (nine years ago) link

It'll be interesting to see how that impacts Twitch. I hope it doesn't change too much. I've been loving watching live MTG tournaments every weekend on the big screen via Roku.

odd proggy geezer (Moodles), Monday, 25 August 2014 21:50 (nine years ago) link

http://magic.wizards.com/en/articles/archive/feature/mechanics-khans-tarkir

bunch of preview cards up from the PAX event too, most notably reprints of the onslaught fetchlands, which i guess is a good way to guarantee that the set flies off the shelves

ciderpress, Sunday, 31 August 2014 18:17 (nine years ago) link

Thought we had a confirmation that fetches were NOT going to be in Khans. Not that I'm unhappy to see them. I guess the enemy fetches have to be in one of the next two sets now.

Vinnie, Monday, 1 September 2014 00:48 (nine years ago) link

we had confirmation that the zendikar (enemy) ones were not in the block iirc

ciderpress, Monday, 1 September 2014 00:53 (nine years ago) link

haha its been a rollercoast mtg ride today for me - i forgot that the mtgo ptq was today and that i was qualified and spent the afternoon playing paper sealed deck which is kinda w/e but i also have been pretty aggressively buying foil onslaught fetches under the assumption that they would get reprinted and thus be modern legal so i am happy to hear that this is in fact the case.

khans has me fairly excited for a new draft and standard format and its interesting to think about what decks the allied fetches open up in modern.

Lamp, Monday, 1 September 2014 01:09 (nine years ago) link

khans looks pretty promising to me so far, theres a ton of variety just in the handful of commons/uncommons we've seen

ciderpress, Monday, 1 September 2014 01:36 (nine years ago) link

sultai charm seems modern playable? like how is that card ever bad

iatee, Monday, 1 September 2014 04:49 (nine years ago) link

http://cdn.magicspoiler.com/wp-content/uploads/2014/09/Ankle-Shanker-spoilers.jpg

this guy seems fun

Roberto Spiralli, Wednesday, 3 September 2014 12:13 (nine years ago) link

Yeah, he seems like he'd be a good pal for Goblin Rabblemaster

odd proggy geezer (Moodles), Wednesday, 3 September 2014 12:45 (nine years ago) link

first week of previews is in the books and this set's looking pretty low-key other than the fetchalnds, which is fine i guess. looks fun for drafting but there's no real constructed firestarters yet

ciderpress, Friday, 5 September 2014 15:31 (nine years ago) link

yeah the fetch craze might have made them think they didn't have to include any other chase cards

iatee, Friday, 5 September 2014 15:36 (nine years ago) link

though if nothing else explosive comes out it will be kinda funny how large the power gap is between ths/khans standard and some of the previous standards

iatee, Friday, 5 September 2014 15:38 (nine years ago) link

Some of the 3-mana tricolor cards look great, though it depends on how the mana's gonna work. fetchlands are kind of an odd fit for a set based off wedges, aren't they? if anything the enemy color ones would've fit here.

I mean there's nothing that looks super broken the way Brimaz or Voice of Resurgence did, but a lot of these cards look very playable.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 5 September 2014 15:41 (nine years ago) link

i think original ravnica block is still the lowest power level block they've made, people just liked it so much that they didn't notice that dryad sophisticate and ravenous rats were being played in top standard decks

ciderpress, Friday, 5 September 2014 15:46 (nine years ago) link

i just saw Empty the Pits - surely someone is going to figure out something messed up with that.

Roberto Spiralli, Friday, 5 September 2014 15:49 (nine years ago) link

I feel like the formats where it's easy to get delve-bait are not the formats that want to be paying BBBB (okay maybe edh)

iatee, Friday, 5 September 2014 15:53 (nine years ago) link

oh wait lol fetches are coming back to standard

iatee, Friday, 5 September 2014 15:53 (nine years ago) link

pretty happy about these common dual-lands, those are exactly what i like to see for limited

ciderpress, Monday, 8 September 2014 15:34 (nine years ago) link

Siege Rhino looks pretty damn legit

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 8 September 2014 20:11 (nine years ago) link

the 4B delve removal seems potentially modern/legacy playable

iatee, Monday, 8 September 2014 20:14 (nine years ago) link

yeah those were the 2 cards that jumped out at me today. given how removal has been shifting, a kindasorta doom blade at uncommon is not too shabby.

Roberto Spiralli, Monday, 8 September 2014 20:22 (nine years ago) link

i think that card's too unreliable to see modern/legacy play in a world where go for the throat and doom blade no longer show up

ciderpress, Monday, 8 September 2014 20:34 (nine years ago) link

it's a good card nonetheless

ciderpress, Monday, 8 September 2014 20:35 (nine years ago) link

I feel like an esper control deck in modern could def play it

iatee, Monday, 8 September 2014 21:58 (nine years ago) link

common lands, uncommon lands, rare land *and* cluestones
jeez

iatee, Tuesday, 9 September 2014 16:07 (nine years ago) link

probably best to overcompensate, full-block RTR had lots of mana fixing but sometimes you'd get a 5-color drafter next to you and wouldn't pick up much, and the result would be miserable

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 9 September 2014 16:11 (nine years ago) link

shards of alara had the uncommon lands, obelisks, and a 5-cycle of common lands that kind of sucked, and the fixing in that format wasn't quite good enough, so switching the common lands to a 10-cycle of good ones should hopefully get it there

ciderpress, Tuesday, 9 September 2014 16:12 (nine years ago) link

also this set isn't going to be as heavily multicolor, though you wouldnt know it from the cards they've previewed since the multicolor stuff is mostly at rare

ciderpress, Tuesday, 9 September 2014 16:13 (nine years ago) link

Less than half as many multicolor cards as RTR, I saw somewhere.

Roberto Spiralli, Tuesday, 9 September 2014 16:35 (nine years ago) link

it was half as many per pack, not necessarily by overall count. meaning there wont be many at common

ciderpress, Tuesday, 9 September 2014 16:49 (nine years ago) link

that makes sense

Roberto Spiralli, Tuesday, 9 September 2014 16:51 (nine years ago) link

I am having cluestone-related war flashbacks to dgm, I guess in a large set you probably won't open 5 in a pack

iatee, Tuesday, 9 September 2014 16:52 (nine years ago) link

these do seem worse (pretty hard to crack) than the cluestones, which already weren't very good (in a slow format that could accommodate them)

iatee, Tuesday, 9 September 2014 16:53 (nine years ago) link

you'll probably get some packs with 4 common mana fixers but most of them will be the lands which are significantly better

ciderpress, Tuesday, 9 September 2014 16:55 (nine years ago) link

for what its worth i think this format is likely to be slower than RTR block, morph means that your turn 3 play is often going to be a plain 2/2, which doesn't really push the tempo of games much compared to the likes of splatter thug or beetleform mage or whatever

ciderpress, Tuesday, 9 September 2014 16:59 (nine years ago) link

yeah that's a good point, a morph creature will often eat up two turns also

iatee, Tuesday, 9 September 2014 17:00 (nine years ago) link

card idea: 1WB banishing light style card, deals 2(?) damage to you each turn, when cast you can search library for another copy

Roberto Spiralli, Tuesday, 9 September 2014 19:31 (nine years ago) link

http://mythicspoiler.com/ktk/cards/digthroughtime.html

this seems like it'll find a home somewhere..?

Maggie killed Quagmire (collest baby ever) (frogbs), Thursday, 11 September 2014 16:13 (nine years ago) link

yeah that card's fine in dedicated control decks

ciderpress, Thursday, 11 September 2014 19:15 (nine years ago) link

here's the set http://magic.wizards.com/en/articles/archive/ktk-cig-en

ciderpress, Friday, 12 September 2014 15:47 (nine years ago) link

limited looks fun, constructed looks pretty low-key to the point where i have no idea what's even good

ciderpress, Friday, 12 September 2014 15:48 (nine years ago) link

the Blue Elk is doing my head in

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 12 September 2014 15:58 (nine years ago) link

i love Blue Elk

ciderpress, Friday, 12 September 2014 16:00 (nine years ago) link

doesn't seem like a ton of ways at common to get cards into the yard for for delve

Roberto Spiralli, Friday, 12 September 2014 16:52 (nine years ago) link

early observation: there is a lot more toughness than power on low rarity creatures. this is usually the sign of a slow format. theros broke this trend but only because its mechanics let you go over the top of 4-5 toughness creatures in the midgame; i'm not seeing as many tools to do that in this set. it seems like it shouldn't be difficult to stall the game out while you delve or outlast your way into a winning position. i can't figure out what a winning mardu or temur deck looks like, but the existence of two 6-power green commons and 3 cards that spew out 1/1 tokens is probably related to this.

ciderpress, Friday, 12 September 2014 16:59 (nine years ago) link

with RTR block and M14 rotating out, this is the first time that I have a bunch of of cards that are staples in non-Standard formats including shocklands, Abrupt Decay, Deathrite Shaman, and Mutavault. Is it worthwhile holding on to these or should I be trading them as soon as possible?

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 16:51 (nine years ago) link

I think Abrupts will only go up, and Mutavault feels like a good bet to stay at $25+, people were playing them in Modern a lot before IIRC. Dunno about Deathrite, being banned kinda caps its value doesn't it?

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 16 September 2014 17:05 (nine years ago) link

still gets lots of Legacy play

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 17:26 (nine years ago) link

those 3 cards are playable in every format they're legal in, hold them all if you have any interest in modern/eternal magic

ciderpress, Tuesday, 16 September 2014 17:41 (nine years ago) link

got coerced into doing the midnight prerelease again. i'm playing sultai because cost-reduction mechanics have always been broken in the past and i don't see why that should change now. people already talking about playing treasure cruise in legacy.

ars arcanum is up and the guy hits the same conclusions as i got from eyeballing the spoiler more or less - slower format than recent blocks, 18 lands probably optimal due to a logjam of 5cmc costs because so many of the morphs unmorph for 5, choose to play first despite slow format because morph initiative is super important, highly value 2cmc cards that trade with morphs and 3cmc 2/3s, banners suck because you want to play a morph on 3.

tl;dr basically morph is a really format-warping mechanic for limited and most of your macro-level decisions should be informed by its existence.

ciderpress, Friday, 19 September 2014 16:49 (nine years ago) link

i think whoever gets to 5 mana first in this format is heavily advantaged, and it's going to be difficult to win at all if you don't get there within a turn cycle of your opponent

ciderpress, Friday, 19 September 2014 16:52 (nine years ago) link

it definitely occured to me that a banner may not be an ideal Turn 3 play

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 19 September 2014 18:16 (nine years ago) link

i think banners will be like cluestones in DGR, a bit of over-the-top fixing that most people won't need/want but they'll be available late if you somehow get starved for fixing or if your deck explicitly wants to jump 3 to 5 (i.e. if you have few morphs and several strong 5cmc hardcasts like Bear's Companion or whatever)

ciderpress, Friday, 19 September 2014 18:40 (nine years ago) link

Yeah that's a spot on analysis. The Banners are kind of a consolation prize for those who don't pick up good morph creatures. I like that they exist.

I just moved to Vietnam, which doesn't have a Magic scene afaict, so this will be the first block since Invasion that I'll only be watching instead of playing with (I'm rarely in the mood for MTGO).

Vinnie, Saturday, 20 September 2014 06:55 (nine years ago) link

i think my 5 mana hypothesis holds, i got a bunch of free wins from people who missed their 5th land drop for a turn or 2.

this feels like the most turn-management-based format since ROE, i found that i often had so many lines of play each turn that i was unintentionally stalling the game trying to figure out what was best. lots of unintentional draws at my prerelase so it wasn't just me either.

ciderpress, Saturday, 20 September 2014 15:51 (nine years ago) link

i went 4-1 at my prerelease playing two drops and removal and capitalizing on the # of people that werent playing spells before turn three. i agree with cider i found it hard to sequence my spells correctly and was often unsure of what to prioritize. the one round i lost i could have easily won game three if i had prioritized killing my opponents morph instead of leaving mana up to threaten unmorphing my own creatures. there were also just a lot of situations were i could only get max value out of some subset of my cards (outlast vs. attack for raid as an e.g.) and it made me feel like my games were v skill intensive.

not sure i have any real insights into the format yet except that understanding attacking and blocking into opponents morph creatures seems like the most important thing. i had no problem not hitting my 5th drop and won a couple of games on 4 lands but will admit my deck was probably not typical. also people having approx like 52 of the refuges in their sealed decks made playing aggro kinda irritating

Lamp, Saturday, 20 September 2014 23:58 (nine years ago) link

the outlast stuff is really skill intensive. I got a total blowout thanks to a bunch of "all creatures with +1/+1 counters get ______" dudes and an Abzan Charm

Maggie killed Quagmire (collest baby ever) (frogbs), Sunday, 21 September 2014 00:36 (nine years ago) link

well it's the turn management element that's skill intensive, not figuring out the clever card interactions

i played again today and tried just running every refuge/triland in my pool and splashing all the best cards, and it worked out much better, my deck felt way more powerful and the ticks of lifegain do help make up for the loss in tempo from having lands come in tapped.

i ran into 1 person playing 2-drop aggro who seemed to be doing well, but in general once you learn to suck it up and trade off your good morphs for their 2/2s its hard for them to win.

ciderpress, Sunday, 21 September 2014 02:05 (nine years ago) link

has anyone gotten to raid the 3/3 add RWB guy into the 2/3 + 1/1 yet?

ciderpress, Sunday, 21 September 2014 02:16 (nine years ago) link

had it happen to me actually

iatee, Sunday, 21 September 2014 03:37 (nine years ago) link

haha no. i did have someone cast that into a free mardu charm though. #value

my raid allstar was the halvetongue kavu unsurprisingly but the 2/1 discard was a lot better than i had anticipated. even nabbing a land would often pay off because peoples hands against me were so often chocked on mana - there are so many effects and spells at 5 and 6 &c

Lamp, Sunday, 21 September 2014 03:41 (nine years ago) link

so...standout commons? that 2/1 outlast for 2 and 3/3 reach outlast dude seemed kinda insane together. prowess seems kinda underwhelming and but I plan on forcing it regardless. sultai/slow delve seemed way better than expected but idk if your average draft deck will get as much dedicated delve mechanic stuff as the prerelease decks. the 4/4 apes is a really high pick tho.

iatee, Sunday, 21 September 2014 21:57 (nine years ago) link

I'm a fan of most of the raid cards, I think it is definitely the stongest non-morph mechanic in the set. Had a sweet turn today where I was able to cast Warshrieker > Warshrieker > Hordechief. I also jammed a lot of Ponyback Brigades over the past couple days.

Outlast seems too dependent on taking off turns to grow your guys and getting a critical mass on the board, when it can all be thrown off nicely with a well-timed Bring Low. I suppose it will work better in draft where you can get a more consistent deck.

Cool pickups: 3 fetches, Bloodsoaked Champion (nuts!), Rattleclaw, Sorin, and a random Keranos from a JOU prize pack.

Free Me's Electric Trumpet (Moodles), Monday, 22 September 2014 00:20 (nine years ago) link

im honestly stumped on best commons other than bond-kin and injury

the 3-color ones are obviuosly powerful for commons but theyre also 3 colors which tempers them a lot

ciderpress, Monday, 22 September 2014 00:23 (nine years ago) link

some pretty potent-looking jeskai ascendancy storm lists going around. would be kind of amusing if that card needed a modern ban

ciderpress, Wednesday, 24 September 2014 15:41 (nine years ago) link

i am excited by the idea of a standard combo deck

Lamp, Wednesday, 24 September 2014 16:06 (nine years ago) link

yeah I noted Prowess's similarity to Storm and figured any pushed card with Prowess might be trouble

Maggie killed Quagmire (collest baby ever) (frogbs), Wednesday, 24 September 2014 16:08 (nine years ago) link

the standard lists i've seen have mostly looked flimsy and misbuilt, my friends and i worked on it a bit yesterday but didn't come up with anything too inspiring but i think there's at least a playable combo deck there, on the order of burn at the stake combo or whatever

ciderpress, Wednesday, 24 September 2014 16:14 (nine years ago) link

the main issue is that you have no redundancy on the ascension in standard so you have to play inefficient dig spells to find it. in modern you can glittering wish for it which is pretty efficient, so you get 7 copies instead of 4 which makes all the difference

ciderpress, Wednesday, 24 September 2014 16:16 (nine years ago) link

we tried to solve this with the inspired tutor guy but the manabase turns into such a mess then since the deck was already 4 colors and he adds in the 5th

ciderpress, Wednesday, 24 September 2014 16:17 (nine years ago) link

Sultai Scavenger is pretty strong for a common. It's not unreasonable to get him out turn 4, but I suppose he suffers from a similar problem to the Wedge morphs, in that sometimes you just can't cast him. It seems like this set has a very consistent power-level among commons. Tons of playables, no Triplicate Spirits.

Vinnie, Thursday, 25 September 2014 04:11 (nine years ago) link

I drafted w/ friends yesterday and built a pretty sweet esper control deck. idk how normal going outside of the klans will be but the fixing is so good it really doesn't seem hard...you're only missing out on the strong 3 color commons/uncommons.

the game play was super fun, really interactive games

iatee, Thursday, 25 September 2014 04:30 (nine years ago) link

I wondered exactly how possible that was going to be; I think the 5 tri-color commons and the fixing is going to make it tough but once all the commons and uncommons came out it's clear that this isn't exactly a "wedge" set the way Alara or RTR was - you couldn't go "off color" in those sets

Maggie killed Quagmire (collest baby ever) (frogbs), Thursday, 25 September 2014 13:02 (nine years ago) link

yeah you had to do something reallly janky to build an off color rtr or gtc deck

this was actually really easy...I took the good black removal and some dual lands + good u/w slower cards / flyers

iatee, Thursday, 25 September 2014 14:06 (nine years ago) link

yeah my 2nd prerelease deck was essentially UBR

i think more often than not though if you're doing that you'll end up splashing a 4th color just to get one of the strong 3-color cards in your deck

ciderpress, Thursday, 25 September 2014 14:34 (nine years ago) link

http://mtgtop8.com/event?e=8226&f=MO

someone finding success w/ the deck cider was describing

iatee, Thursday, 2 October 2014 00:29 (nine years ago) link

yeah imo its a tad worse than pyromancer ascension storm but its still a working storm deck which is powerful

ciderpress, Thursday, 2 October 2014 01:00 (nine years ago) link

pros: doesn't care about graveyard so a lot of current storm hate doesn't touch it
cons: pretty much 100% in on resolving the right card, really hard to imagine this ever beating a uwr who knows what the deck is trying to do

iatee, Thursday, 2 October 2014 01:09 (nine years ago) link

cons: possibly even worse against the eidolons which already made storm unplayable imo

iatee, Thursday, 2 October 2014 01:22 (nine years ago) link

The Ascendancy deck is pretty sick, from what I've seen almost always goes off turn 3 w/o disruption. It's like Storm+ - you have to keep track of four colors of mana instead of two, and you have to keep track of storm counts for each creature you have (+1/+1 boosts) instead of just one. Not as slow to play as Eggs and susceptible to all the same hate as Storm, so I could see it avoiding the banhammer

Vinnie, Tuesday, 7 October 2014 07:15 (nine years ago) link

I feel kinda snobby as a (well, ex-) storm player since 'going off' is so much easier, I don't think mana is really an issue beyond "I need to cast ascendancy" since all your cantrips are blue / green

iatee, Tuesday, 7 October 2014 13:57 (nine years ago) link

like the only interesting decisions you're making here is via glittering wish for sb toolbox stuff

iatee, Tuesday, 7 October 2014 13:59 (nine years ago) link

as soon as I saw Jeskai Ascendacy I thought "this would be cool with mana dorks, too bad it's UWR" - cool that people are making it happen

I don't know Modern well enough but even with consistent turn-3 wins is this worth a ban? Seems like there are a lot of ways to hose it all with just one card.

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 7 October 2014 14:21 (nine years ago) link

I think people have to play w/ it more before we really know, but if it should be banned it's probably more because it creates non-interactive games

almost think treasure cruise is the most ban-worthy card really

iatee, Tuesday, 7 October 2014 14:31 (nine years ago) link

the untap is so incongruous, the card would've made perfect sense for the clan without it. they have clearly just forced it in there

Roberto Spiralli, Tuesday, 7 October 2014 14:37 (nine years ago) link

i think they wanted a combo engine for standard, it does cute stuff with inspired etc.

ciderpress, Tuesday, 7 October 2014 15:05 (nine years ago) link

so I've been really enjoying playing ur delver w/ swiftspear/cruise/9 fetches 17 land/no 3 drops

the deck feels very powerful atm like the p

iatee, Monday, 13 October 2014 00:38 (nine years ago) link

pod/jund/uwr type matchups have just been insanely in my favor

iatee, Monday, 13 October 2014 00:38 (nine years ago) link

affinity/burn not great when I'm doing like 10 damage to myself but my sideboard is really tilted towards those matchups

anyway I really really don't want it to be banned because I enjoy playing w/ a legacy-powerful card

but the argument that it's objectively stronger than ancestral visions...which is banned...has merit

iatee, Monday, 13 October 2014 00:40 (nine years ago) link

my current approach to modern is to play valakut decks until the end of time or until it's re-banned

i'm not too excited about the decks at the top tables of the standard PT, i could see myself playing the UWR aggro-control deck or the green nykthos ramp deck, but i'm hoping some more options arise in the follow-up GP and such. i think it's cool that the combo deck made top 8 but it looked like a massive turd in its feature match and i'm not going to touch it until someone's tuned it better.

ciderpress, Monday, 13 October 2014 01:13 (nine years ago) link

this deck is greedy as hell but I'm going into round 3 without losing a game (nor drawing Sorin) - the format is slow enough to make this kind of thing work

http://i.imgur.com/4kCDnMf.jpg

between paper and online I've done 7 drafts. I didn't play any ROE but this format is shaking out to be the most skill-intensive I can remember. I'm running super hot in these but even some of the matches I lost were ones I could have won if I had played differently.

IMO Jeskai is the toughest clan to play. It kinda plays like RTR Izzet in a way where you try to survive to a certain point and then all of the sudden you just win out of nowhere. Like generally the gameplan is to play a couple of Prowess dudes, then play stuff like Singing Bell Strike/Force Away/Act of Treason/Smite the Monstrous/any burn to clear out blockers. 4/2 Hexproof Prowess guy looks weak on paper but I definitely want one in the deck, especially with all the 0/5s and 1/5s that can hold you back. Also Act of Treason is a monster in this deck. I like playing it but the games are so stressful.

Sultai is way more fun - you can probably support 4-5 Delve cards, especially as so many of them are so powerful. Scout the Borders is a must have - the deck is usually kind of bomb-oriented but it can work.

I'm a little conflicted on how aggro is supposed to work in this format. I think a two-color B/R deck could work well with lots of combat tricks. I don't think an aggro deck has to be very good to win matches but it will need some late game.

Maggie killed Quagmire (collest baby ever) (frogbs), Wednesday, 15 October 2014 03:55 (nine years ago) link

trumpet blast/rush of battle have been the keys to winning with aggro for me in this format. that said ive been happy trying to position myself in g/b most drafts - i really like the cheap high toughness creatures and stuff like kin-tree and death frenzy still go later than i think they should and then you can go into blue or white depending on whats more open

i think this format is incredibly skill intensive but its also really high variance, ive seen so many games decided by how smoothly your first five turns go

≖_≖ (Lamp), Wednesday, 15 October 2014 05:22 (nine years ago) link

http://i.imgur.com/kMMk6gK.gif

just 2-0 split w/ this, felt like I was playing my delver deck

iatee, Wednesday, 15 October 2014 05:57 (nine years ago) link

barrage of boulders is a card that looks like garbage until you read the whole card and realize it's teleportal

the 3/2 unblockable morph guy is also pretty awesome

iatee, Wednesday, 15 October 2014 05:59 (nine years ago) link

overall I feel like there isn't a 'best deck' in this format and it's a little rock-paper-scissorsy - but it's a little safer to not go into a really aggro build since the format has a strong late game. tempo decks are a little safer since tempo has more good blue commons than aggro has cheap red creatures.

I have also found drafting 2c to be easy, really just forcing one color hard

iatee, Wednesday, 15 October 2014 06:06 (nine years ago) link

not a fan of Scaldkin but that kind of deck is exactly what I'm talking about. White doesn't add a whole lot in that respect but it does have some good Prowess dudes, the 2/2 for 1W that gets lifelink is nuts if you can get him.

I played Mardu in a draft at the store here and went 4-0, only losing one game, thanks to 4x Ponyback Brigade and Trumpet Blast/Rush. there's just no good way to stop it and the lifelink with Rush can create such a huge swing. I would think the Warrior deck with Chief of the Edge is probably the best way to do aggro but I think you would need multiple Debilitating Injuries. By the way I'm convinced that Injury is the #1 common in the set by some margin, it's such a big leg up in the early game

Maggie killed Quagmire (collest baby ever) (frogbs), Wednesday, 15 October 2014 12:52 (nine years ago) link

yeah scaldkin is bad in general but I didn't want to be playing 13 creatures and the dude has reach

I tried forcing warriors hard once and it didn't work out great because I didn't get either of the warrior-lords, there was only one in the pod to begin with. uncommon-dependent decks are like that - you look like a genius when it works, but it's really hard to predict whether you'll be uncommon-lucky.

iatee, Wednesday, 15 October 2014 13:47 (nine years ago) link

yeah i think injury is probably the best common but i will still often take swiftwater cliffs over it #playoneway

ciderpress, Wednesday, 15 October 2014 13:49 (nine years ago) link

only 1 win in 5 drafts for me so far, and that with a deck i thought was by far the worst i had drafted yet. a couple of decks that i thought were sick that lost R1. i feel like i keep dying to crater claws. i am going to prioritize lifegain so i just die from having a shitty deck for a change of pace. most fun i've had was after a P1P1 jeskai ascendancy which i assumed was worth something but not right now i guess, plus a couple of the pay 1 to freeze enchantments and a bunch of cantrips. unsurprisingly was so good when the pieces came together and absolutely miserable when it didn't. i miss my lofty win % from m15 but yeah this is just a ton better so far.

Roberto Spiralli, Wednesday, 15 October 2014 14:45 (nine years ago) link

yeah the deck I posted above was kinda like that, if you win you can completely control every aspect of the game, if you don't you lose with 6 cards still in hand. I had Jeskai Asendancy in a draft and got it out nearly every game and it really hurt my brain - such a potent card but it's tough to play in tight games.

Maggie killed Quagmire (collest baby ever) (frogbs), Wednesday, 15 October 2014 14:56 (nine years ago) link

there have been lots of games where at the end of the game I notice that the lifegain via lands was the difference between a win and a loss

injury is the best common but bell strike is my favorite / is reaching p1 territory for me

iatee, Wednesday, 15 October 2014 16:43 (nine years ago) link

trying to decide whether to pull the trigger on buying $300 worth of cards so i can play standard

this shit is expensive

ciderpress, Monday, 20 October 2014 13:32 (nine years ago) link

khans cards seem overpriced across the board, it still seems like the EV of opening up a box is too high

iatee, Monday, 20 October 2014 13:59 (nine years ago) link

sylvan caryatid is $16 lmao

ciderpress, Monday, 20 October 2014 14:03 (nine years ago) link

i noticed that the GB and RU temples went thru the roof recently too, i sold my playsets online for about 15 and 12 per card respectively

Roberto Spiralli, Monday, 20 October 2014 14:23 (nine years ago) link

that's crazy

the painlands being worth something also seems crazy to me considering how many times they've been printed / how basically bad they are

iatee, Monday, 20 October 2014 14:25 (nine years ago) link

THS block EV must be pretty high right now

Roberto Spiralli, Monday, 20 October 2014 14:26 (nine years ago) link

not really, it's just the handful of cards in the top standard decks are in high demand right now as people buy into the format

ciderpress, Monday, 20 October 2014 14:31 (nine years ago) link

xxp enemy painlands haven't actually been printed much, just apocalypse and 10th edition i think, neither of which were heavily printed sets compared to today

ciderpress, Monday, 20 October 2014 14:33 (nine years ago) link

9th too

iatee, Monday, 20 October 2014 14:34 (nine years ago) link

oh and 9th. but people basically didn't buy core set before m10

ciderpress, Monday, 20 October 2014 14:34 (nine years ago) link

yeah the huge difference between printings makes me really suspicious about peoples' predictions on the future of cards being printed right now. like there are *so many* shocks out there and the only serious demand for them comes from the growth of modern. until there are as many modern players as there were std players a year ago, how could shock prices be justifiable at above $10? yet these things often seem to break this kinda of logic. cards sit in peoples collections / people don't want to trade things that they think will grow in value / people don't want to trade things that are hard to re-trade for.

iatee, Monday, 20 October 2014 14:45 (nine years ago) link

yeah i've definitely been re-evaluating the contents of my hoarding-not-trading binder lately, along the same lines. like, my serra's sanctums feel a lot more valuable than my snapcasters right now even though they're about the same price at the moment and the snapcasters are played way more in actual formats

ciderpress, Monday, 20 October 2014 15:26 (nine years ago) link

yeah I feel like there had to have been more overall demand for snaps during innistrad standard yet they're more expensive now. part of that is just beyond some simply supply/demand thing - there really are a lot of snapcasters out there - and more to do w/ snapcaster now being part of the category 'hard-to-trade-for eternal card'

iatee, Monday, 20 October 2014 15:58 (nine years ago) link

actually snap is played in 33% of modern decks right now so maybe it's close
http://www.mtggoldfish.com/format-staples/modern

iatee, Monday, 20 October 2014 16:02 (nine years ago) link

i do think secondary mtg prices come more from perception and less from actual demand than people think

ciderpress, Monday, 20 October 2014 17:02 (nine years ago) link

yeah i think the market is deeply distorted but its hard to exactly pinpoint why or speculate on where prices are going - i sold about 3K worth of cards two months ago and felt p good about it but i can see prices still climbing ::shrug::

i have no idea how standard prices are being justified though

≖_≖ (Lamp), Monday, 20 October 2014 17:48 (nine years ago) link

standard is more demand-based than older formats

i think selling cards that aren't on the reserved list is always a fine move regardless of their trajectories, i've long wanted to unload a lot of my stuff but i'm waiting until i have decks built that i'm happy with in each format

ciderpress, Monday, 20 October 2014 18:03 (nine years ago) link

I think in the case of Snaps everyone saw what happened with Dark Confidant and doesn't want to unload them at $15-20 when they're pretty clearly as pushed as that effect is likely to ever get

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 20 October 2014 18:06 (nine years ago) link

yeah and snap is actually a 'better' card than bob at least insofar as it's playable in wayyy more decks. how many people really need bobs right now?

iatee, Monday, 20 October 2014 19:32 (nine years ago) link

deathrite is a better card than both and never commanded $20+ price even when it was modern-legal, whereas snapcaster was $20 on day 1. hype cycles and price memory are a big part of it.

ciderpress, Monday, 20 October 2014 20:08 (nine years ago) link

Frank Karsten's KTK draft article is out:

http://www.channelfireball.com/articles/frank-analysis-a-pick-order-list-for-khans-of-tarkir-draft/

Some interesting observations here. He thinks that blue is the best color (and U/G the best combo) and that black is the worst; IMO it's hardly a core-set level imbalance, and the fact that most decks are 3-color minimizes if one color isn't pulling its weight. Best common, all things considered: Mystic of the Hidden Way. I would still argue it's Debilitating Injury but I don't think black is as bad as he thinks it is.

Overall KTK has an awful lot to think about. It's not very much like RTR or Gatecrash or Alara where you try to hit your faction as hard as possible. I could write a whole article on a card like Force Away or Sultai Flayer since there is just such a depth to what the different clans do. I recently 3-0'd a draft with Sultai (though it only splashed blue for 3 cards) and it had only one card with Delve - it was sort of a Green/Black big toughness deck that won with Pine Walkers and Savage Punches. There's nothing like Populate or Battalion where a bunch of good cards chain together to produce something even better.

Abstinence Hawk (frogbs), Friday, 24 October 2014 13:55 (nine years ago) link

a lot of karsten's observations were somewhat at odds with my own and that will definitely give me a different angle when i am drafting from now on, although i am not quite ready to throw out my own experience/instincts wholesale, by which i have managed to get up to a respectable win rate now. i did agree with him about u/g more or less. definitely if i do not have a strong early pull elsewhere i am looking for u/g because i have found it gives me the highest chance of not ending up with a garbage deck. so the upside is consistency rather than power, but you can do a lot of powerful things off of that consistent base, which can be sultai or temur obv, both are super solid, but the mana is there is do anything.

Roberto Spiralli, Friday, 24 October 2014 14:48 (nine years ago) link

and although i don't rate mystic of the hidden way as highly as he does, i would guess if i ranked the cards that have done the last points of damage to finish me of then mystic and direct damage spells would be way out on their own at the top of the list.

Roberto Spiralli, Friday, 24 October 2014 14:51 (nine years ago) link

mystic is so good, in some other format it might be pretty eh, but being able to get in for 3 a turn in a format filled w/ clogged up morphy boards

I rate singing bell strike as a top common tho

dig through time as a 'decent single color card' seems kinda lol, whenever that card is resolved against me I basically know, deep down, that I am not going to win

ride down is also a lot better than decent

iatee, Friday, 24 October 2014 16:11 (nine years ago) link

i don't think bell strike is a top common in the abstract but it's very good in the aggressive UGx and URx decks i prefer to draft so i still take it highly to make sure i get it. i feel like my archetype preference is the same as his but my pick orders are pretty different & im not too interested in changing them unless i start getting crappy decks on the regular

ciderpress, Friday, 24 October 2014 16:18 (nine years ago) link

yep basically the same here

iatee, Friday, 24 October 2014 16:32 (nine years ago) link

idk if its variance or the difference btw 8-4s/lgs drafts and pt drafts but i am nearly undefeated with b/g decks and have not had a lot of success with other decks. i could also just not be drafting the mystic decks correctly

≖_≖ (Lamp), Friday, 24 October 2014 16:47 (nine years ago) link

Kin-Tree Invocation is such a monster. I think it could be first-pick worthy. There is a playable 0/4 for B and a 0/5 for 1G and outside of a Force Away not many tools for dealing it that early.

iatee is OTM about Mystic - KTK is just the right draft format for it, and outside of Debilitating Injury there aren't a whole lot of tools for easily removing it

Abstinence Hawk (frogbs), Friday, 24 October 2014 16:52 (nine years ago) link

http://i.imgur.com/en7jwpj.gif

would you guys include mardu charm here?

iatee, Sunday, 26 October 2014 03:42 (nine years ago) link

definitely. take out one of the Summit Prowlers -a deck with 3 Valley Dashers shouldn't have so many 4-drops

Helmsmasher is totally sick - just straight up "kill me on your turn or it's over". Shanker is easier to deal with but much the same. Good luck!!

Abstinence Hawk (frogbs), Sunday, 26 October 2014 03:49 (nine years ago) link

If you take out both Prowlers you won't have any double red so you could probably swap out a Mountain for a Swamp

Abstinence Hawk (frogbs), Sunday, 26 October 2014 03:50 (nine years ago) link

I like prowler, also triggers boulder

I kinda feel like mardu charm is actually not that good?

iatee, Sunday, 26 October 2014 04:05 (nine years ago) link

also I already had to mulligan a 2 swamp + 5 card hand (I won anyway)

I think if I had one more black dual land the charm would feel like an easy include

iatee, Sunday, 26 October 2014 04:06 (nine years ago) link

despite being secretly not that good

iatee, Sunday, 26 October 2014 04:07 (nine years ago) link

i think mardu charm is right at that spot where none of the modes is super exciting for the cost but the modality pushes it over the top. i would've thought about putting it in over the 2nd act of treason. the only charm i left out in an on-colour deck is temur, that is not a good card.

Roberto Spiralli, Sunday, 26 October 2014 13:40 (nine years ago) link

Well I see 3 Valley Dashers and I feel anything that can take out a potential blocker is good. Second mode on that Charm is also useful, it lets you burn it if you don't have a t3 drop and can blow someone out from time to time. None of the charms feels like real high picks to me but I think they're all useful, even Temur - sure it's often a worse Savage Punch but it's at instant speed and the counterspell option is always nice to have.

Abstinence Hawk (frogbs), Sunday, 26 October 2014 15:35 (nine years ago) link

I lost r2 to another mardu deck who went 2/2->2/3+1/1 white dude->4/5 ogre both his games on the play :(

yeah I almost never take / play the charms, partly because I'm 2c like 75% of the time, partly because everyone else seems to value them way too high

iatee, Sunday, 26 October 2014 15:41 (nine years ago) link

the Jeskai one can be a total killer if you've got a ton of prowess dudes

Abstinence Hawk (frogbs), Sunday, 26 October 2014 15:44 (nine years ago) link

http://www.mtggoldfish.com/limited/analysis/draft/ktk_ktk_ktk

what do we think of this? is armament corps really just that insane an a dedicated abzan deck?

iatee, Monday, 27 October 2014 17:36 (nine years ago) link

interesting that two-color decks are way below a 50% win rate

Free Me's Electric Trumpet (Moodles), Monday, 27 October 2014 17:46 (nine years ago) link

the collection method is just too biased to be particularly worthwhile. i mean its interesting to note that in a slow format with lots of board stalls lure and overrun are probably better than usual (and i do think roar of the challenge is a little underrated) but those cards are def not as good as those win %s represent them to be. like i can think of a lot of cards i would take over flying crane technique. id also probably take cut, arc lightning and suppression field over corps. but i may value being two colors way to highly its not like my winrate is all that good in triple ktk

≖_≖ (Lamp), Monday, 27 October 2014 17:51 (nine years ago) link

I would've guessed Dead Drop was top uncommon given how the data is collected.

Abstinence Hawk (frogbs), Monday, 27 October 2014 17:52 (nine years ago) link

yeah me too

iatee, Monday, 27 October 2014 17:53 (nine years ago) link

armament corps' super high winrate is kinda interesting because it's *not* a 1 dimensional overrun effect, it's a 5 drop that generally comes down as soon as you can play it

iatee, Monday, 27 October 2014 17:55 (nine years ago) link

btw I'm coming around to Tormenting Voice; I don't think anyone gives any priority to it but I think any instants or sorceries that are cheap and aren't card disadvantage are playable, given Prowess and Delve. plus a slow format affords you the opportunity to play cards like this. maybe it's just me but it seems so much better than Wild Guess - this along with Treasure Cruise can do wonders in Jeskai

Abstinence Hawk (frogbs), Monday, 27 October 2014 17:58 (nine years ago) link

but yeah Armament Corps is very good but I didnt think it was THAT much better than the other 2XYZ clan uncommons (Sultai Soothsayer, Warden of the Eye, Bear's Companion, Mardu Roughrider). I'd probably rank it as the best anyway but Roughrider is probably my #2, so I'm surprised to see it ranked last among them. all of them are real good though

Abstinence Hawk (frogbs), Monday, 27 October 2014 18:13 (nine years ago) link

I am big on Wooly Loxodon though. One extra mana to unmorph but it eats all the big turn 5 dudes.

Abstinence Hawk (frogbs), Monday, 27 October 2014 18:17 (nine years ago) link

i think roughrider is the second worst maybe worse than warden of the eye and i like mardu decks. i dont have any solid reasoning for that except i think it just slots into the better mardu decks really poorly esp at 5 mana. i also think those decks want tri-colored cards the least and its often just worse than the other mardu cards you might have

corps is a 6/6 for 5 with a high degree of synergy with many of the best uncommons in its colors - obv its really good! i guess i question whether its a better early pick than murderous cut or suppression field though, given those cards flexibility

≖_≖ (Lamp), Monday, 27 October 2014 18:18 (nine years ago) link

Cut is my #1 uncommon and I pretty much always take it if in black. Supression Field I like but it doesn't take a Morph out, I'd go Corps over that because as mentioned it's nutso synergy. Given the ability of a +1/+1 counter to "turn on" lifelink, flying, first strike, deathtouch, etc. it can be a real bomb.

I never had an issue playing Roughrider - it's where you want to top out and I think tri-colors are ok when they're 5 mana but unless they remove it right away it pretty much wins over the next 2 turns. That's my experience though. I would vouch really hard for Sultai Soothsayer too though, I've always found that card really coming in handy

Abstinence Hawk (frogbs), Monday, 27 October 2014 18:29 (nine years ago) link

yeah roughrider is bad because 5 drops are bad in aggro decks, I would still probably play it in most builds but I'm not picking it in like the t5 picks of any pack even if I'm mardu

iatee, Monday, 27 October 2014 19:21 (nine years ago) link

the methodology behind mtggoldfish's limited stats is really flawed and i would ignore them completely

ciderpress, Monday, 27 October 2014 19:46 (nine years ago) link

http://www.mtggoldfish.com/tournament/16295

so the only 4-0 deck modern deck tuesday that didn't run 4 treasure cruises is the burn deck, which ran 3 treasure cruises

iatee, Thursday, 30 October 2014 16:15 (nine years ago) link

http://www.channelfireball.com/articles/pvs-playhouse-khans-of-tarkir-limited/

another article on KTK limited. interesting that even the members of CFB can't agree on what's good. I don't like the "play 41 cards so you don't get decked first" advice though. For one, I've never played a game of KTK limited that came down to decking. For two, there are a lot of playable cards that draw you cards or mill you, plus stuff like Embodiment of Spring, so if it did come to decking I think it wouldn't be up to whoever played 41 cards. For three, KTK is so skill intensive and has so many decisions to make that if you actually did get to Turn 34 then the match is more likely to come down to the clock than who wins that game. I've seen people chew up 18+ minutes on Game 1 over like 13-14 turns. I don't have a problem with playing 41 cards but this just seems like bad advice

Abstinence Hawk (frogbs), Friday, 31 October 2014 12:57 (nine years ago) link

Also, even though I really have started to like big elephant, Savage Punch is definitely the best green common

Abstinence Hawk (frogbs), Friday, 31 October 2014 12:57 (nine years ago) link

i am increasingly finding that the 2 mana interactive spells are really important. punch, singing bell strike, force away, injury, feat, suspension field and ride down obv. mana and tempo are just nuts in this format, and being able to effect the board for cheap, and hopefully cast multiple spells in a turn, is a huge deal

Roberto Spiralli, Friday, 31 October 2014 13:22 (nine years ago) link

2 in particularly because not infrequently the 3 mana equivalents, e.g. awaken the bear, kill shot, can put you in awkward spots re efficient mana use on key turns.

Roberto Spiralli, Friday, 31 October 2014 13:26 (nine years ago) link

punch and bell strike are both very very good in the right decks and kinda bad in other spots, injury and feat are cards you are basically always happy to have around

there was a good marshall sutcliffe article that highlighted how strong the feat/god's willing effect has become as limited removal gets worse - feat in response to a 5 or 6 mana removal spell is a blowout

iatee, Friday, 31 October 2014 13:32 (nine years ago) link

on a related note, i have had a mentality switch w/r/t face down morphs from thinking that a morph is a good plan for turn 3 to making sure i have something better in my deck for that turn and playing a morph as my fall back

Roberto Spiralli, Friday, 31 October 2014 13:38 (nine years ago) link

having creatures that can be either 3 drops or late drops is not bad, but you have to account for the mana+tempo costs from unmorphing

I play 2c aggro decks 80% of the time in this format and having someone play a t3 morph, refuse to trade w/ my 2/1, unmorph it, then get it bell striked or whatever = so many easy wins

so yeah morphs are generally powerful cards but I regularly end up w/ only 2 or 3 in my deck

iatee, Friday, 31 October 2014 13:44 (nine years ago) link

i think its ok for all your 3s to be morphs if it means you're picking up more good 2s and 4s which are in much shorter supply in this format

ciderpress, Friday, 31 October 2014 13:45 (nine years ago) link

yeah I think you really screw yourself if you don't have *some* play t3, given that that's what this format revolves around

iatee, Friday, 31 October 2014 13:46 (nine years ago) link

i think there are enough good cards at 4, altho it is easy to fall into the trap of neglecting t4 in between the major morph turns. but yeah good 2 drops are hard to find. one of the inherent advantages of a more aggressive deck is that it forces you to have a curve, and you're not skipping your early turns just because you have a stack of powerful cards and you hate wasting a spot on gdman wetland sambar

Roberto Spiralli, Friday, 31 October 2014 13:54 (nine years ago) link

haha I won a draft w/ a 5 wetland sambar deck the other day

iatee, Friday, 31 October 2014 14:01 (nine years ago) link

I'm starting to think the 0/4 Outlast for B is even better than I thought. You don't often play anything turn 2 so you can usually Outlast 'em right away and if you do it twice you get a 2/6 which is pretty much a brick in this format. Plus it's a Warrior, it makes Treefolk sorcery real good, and gives you a Raid trigger for a turn 2 Mardu Skullhunter

Abstinence Hawk (frogbs), Friday, 31 October 2014 14:21 (nine years ago) link

yeah it's solid, so is the 0/5 pinger wall

iatee, Friday, 31 October 2014 14:24 (nine years ago) link

agreed on both. and that they are 2 of the better early drops tells you about the general quality on offer. one problem with the B 0/4, and really with injury to an extent, is that early black is otherwise pretty bad. skullhunter is your only other good black common at 1, 2 or 3 and even that is an awkward card. black seems to be better as a third or splash colour.

Roberto Spiralli, Friday, 31 October 2014 14:49 (nine years ago) link

yeah skullhunter is underwhelming, you often have to hold on to it to get the raid trigger, and it feels like a one for one so often because a later-game 2/1 is just dead

iatee, Friday, 31 October 2014 14:52 (nine years ago) link

or you just need a 2 power blocker. the saddest skullhunter is they have face down morphs, you have nothing on board, you play your 2/1, tapped, no trigger

Roberto Spiralli, Friday, 31 October 2014 14:56 (nine years ago) link

skullhunter isnt great but i think people undervalue how effective hand disruption is. like a) the average cmc of most peoples decks is higher than in other formats b) people are often cheating by one or even two mana sources s c) morphs mean that people will not play cards from their hands as quickly all of which means you are v likely to get a relevant card off the raid trigger and that its not a terrible turn five play in conjunction with another card. i think the biggest downside to skullhunter is that it comes into play tapped

ancestor and skullhunter being p reliable wheels is one of the big reasons that i am drafting black in almost 80% of my drafts

≖_≖ (Lamp), Friday, 31 October 2014 15:07 (nine years ago) link

I feel like the mind rot card is above average in this format for that reason

iatee, Friday, 31 October 2014 15:09 (nine years ago) link

just read that PV piece

"Dead Drop, which Owen's team says is the third best uncommon [...] and Trail of Mystery, which Ari Lax's group thinks is a first-pick bomb"

the first one is surprising, the second is totally wtf for me. i don't think i have seen that card played even.

Roberto Spiralli, Friday, 31 October 2014 15:37 (nine years ago) link

There's a guy at my LGS who tries to make Trail of Mystery work. the problem is there isn't really a "morph deck"; Secret Plans is not very good and there aren't a lot of cheap unmorph dudes. I don't think it's a bomb.

Dead Drop is very good; I think Falconer, Murderous Cut, and Arc Lightning are all better but 3rd best isn't that out of line.

The card I'm curious about is Molting Snakeskin. Aggro isn't really a great strategy in KTK but this card at least helps you bust through all the 0/5s. I haven't played it outside of desperation but I wonder if it's secretly a good Mardu card.

Abstinence Hawk (frogbs), Friday, 31 October 2014 15:44 (nine years ago) link

I played 2 copies in an aggro dimir deck, mostly because I didn't have anything else for those 2 spots, but it actually worked really well

iatee, Friday, 31 October 2014 15:45 (nine years ago) link

I'd say Sultai Scavenger is a pretty good black common

Abstinence Hawk (frogbs), Friday, 31 October 2014 15:45 (nine years ago) link

removal is bad and slow in this set, so unless they have injury you can often find a spot to get it on a guy

iatee, Friday, 31 October 2014 15:45 (nine years ago) link

Pretty sweet Trail of Mystery/Villainous Wealth deck with double Dead Drop from Reid Duke here:

http://www.channelfireball.com/videos/channel-reiderrabbit-khans-of-tarkir-draft/

Free Me's Electric Trumpet (Moodles), Friday, 31 October 2014 16:47 (nine years ago) link

http://www.magicspoiler.com/wp-content/uploads/2014/11/Crux-of-Fate.jpeg

block narrative alert. all dragon 3rd set.

Roberto Spiralli, Sunday, 2 November 2014 22:25 (nine years ago) link

we've basically known for months that the 3rd set is called dragons of tarkir

ciderpress, Monday, 3 November 2014 00:52 (nine years ago) link

so my friends are organizing an old school league w/ the following guidelines:

legal sets:
Fallen Empires
Homelands
4th+5th Edition
Ice Age
Alliances
Chronicles
Mirage
Visions
Weatherlight
Tempest
Stronghold
Exodus

Banned:
Anything on the legacy/vintage banlists
Anything over $5 tcg mid (wrath of god is one exception)

who wants to help me break this format? I feel like the bans and relatively large card set really push sligh, which I think is gonna be the #1 deck. so what beats sligh?

is turbostasis viable?

another thing I was thinking - that wasn't playable at the time due to chronicles not being in standard - is mono-blue tron w/ whispers of the muse, disk, all the counterspells ever. is tron playable w/ no land-search?

iatee, Monday, 10 November 2014 15:15 (nine years ago) link

no urza block is fucking up everything cool i think of for this

ciderpress, Monday, 10 November 2014 15:28 (nine years ago) link

yeah we decided against it on purpose

iatee, Monday, 10 November 2014 15:29 (nine years ago) link

i think all the top non-sligh decks from this time period had cards that are banned in legacy now

ciderpress, Monday, 10 November 2014 15:29 (nine years ago) link

otherwise it's just like, urza's block constructed plus hymn and bolt and swords xp

iatee, Monday, 10 November 2014 15:30 (nine years ago) link

yeah not across the board but a handful

prosbloom seems a little slow but most of the cards are available

cuneoblue is more or less what I was thinking w/ my urza's deck and almost everything there is available. it does seem soft to sligh.

iatee, Monday, 10 November 2014 15:31 (nine years ago) link

monoblack minus necro seems ??? obviously hymn and ritual->specter is pretty great, but is that enough? can hymn fit into any other build?

iatee, Monday, 10 November 2014 15:33 (nine years ago) link

there's not even anything good to natural order for in this format, is there?

ciderpress, Monday, 10 November 2014 15:37 (nine years ago) link

haha yeah green just seems not even worth considering on any level, maybe if oath was available

iatee, Monday, 10 November 2014 15:38 (nine years ago) link

if you really think everyones going to play sligh then i think you play white weenie with 4 CoP Red

ciderpress, Monday, 10 November 2014 15:43 (nine years ago) link

I feel like ww is so bad even then, like your creatures just aren't relevant enough. maybe a variant w/ 4 geddeons?

monoblue can play like 4 hydroblasts, 4 red elemental blast

iatee, Monday, 10 November 2014 15:46 (nine years ago) link

too bad cataclysm is $10, damn you edh, this deck looks fun otherwise

Matt Linde
Winner, US Nationals 1998
3 Nomads en-Kor
3 Paladin en-Vec
4 Soltari Monk
4 Soltari Priest
1 Soltari Visionary
4 Soul Warden
4 Warrior en-Kor
4 White Knight
1 Aura of Silence
4 Cataclysm
3 Disenchant
4 Empyrial Armor
4 Tithe
17 Plains

Sideboard:
1 Afterlife
3 Abeyance
3 Aura of Silence
1 Disenchant
1 Soltari Visionary
2 Spirit Link
2 Tariff
2 Wrath of God

iatee, Monday, 10 November 2014 15:49 (nine years ago) link

sands of time/equipoise is another combo deck that's in this format. not sure what the shell of the deck was though, i'm having trouble finding good decklists from that era. also not sure if its better or worse than pros bloom

ciderpress, Monday, 10 November 2014 15:53 (nine years ago) link

i think i like equipoise more b/c it lets you play a UW shell with wrath and/or fow

ciderpress, Monday, 10 November 2014 15:54 (nine years ago) link

i guess fow isn't legal though hah

ciderpress, Monday, 10 November 2014 15:55 (nine years ago) link

oh I like that one hmmm...

yeah there's also enduring renewal + goblin bombardment but a 3 card combo deck

iatee, Monday, 10 November 2014 15:55 (nine years ago) link

in a WR shell

seems bad

iatee, Monday, 10 November 2014 15:56 (nine years ago) link

countersliver would be fun but i dont know if it beats the red deck without worship

ciderpress, Monday, 10 November 2014 15:59 (nine years ago) link

also the mana is sketchy without duals

ciderpress, Monday, 10 November 2014 16:00 (nine years ago) link

yeah countersliver seems like it really needs a. good mana b. the counterspells that happen to be banned

iatee, Monday, 10 November 2014 16:01 (nine years ago) link

if it was me i would probably just try to build a prosbloom deck because it's fun and even if you're losing you get to play with squandered resources which is one of the all-time great magic cards aesthetically

ciderpress, Monday, 10 November 2014 16:07 (nine years ago) link

I'm probably gonna build two decks and at least one of them will probably be around these lines. I feel like this type of control deck loses the least from not having fow.

http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mf111

Main Deck
60 cards

18 Island
4 Quicksand
4 Stalking Stones
26 lands

1 Rainbow Efreet
1 creature

4 Counterspell
4 Dismiss
2 Dissipate
3 Forbid
4 Force Spike
4 Impulse
3 Mana Leak
1 Memory Lapse
4 Nevinyrral's Disk
4 Whispers of the Muse
33 other spells

Sideboard
2 Capsize
1 Grindstone
4 Hydroblast
4 Sea Sprite
4 Wasteland
15 sideboard cards

Main Deck
60 cards

14 Island
4 Quicksand
3 Svyelunite Temple
1 Winding Canyons
22 lands

2 Dancing Scimitar
4 Steel Golem
6 creatures

2 Argivian Restoration
3 Capsize
4 Counterspell
4 Dismiss
2 Disrupting Scepter
4 Dissipate
3 Mind Stone
4 Nevinyrral's Disk
2 Power Sink
4 Whispers of the Muse
32 other spells

Sideboard
1 Amber Prison
3 Dream Tides
1 Essence Bottle
4 Hydroblast
2 Jester's Cap
2 Knight of the Mists
1 Rainbow Efreet
1 Steal Artifact
15 sideboard cards

Main Deck
60 cards

15 Island
4 Mishra's Factory
1 Plains
2 Quicksand
2 Soldevi Excavations
3 Thawing Glaciers
27 lands

4 Ghost Ship
3 Wall of Air
7 creatures

1 Circle of Protection: Red
4 Control Magic
4 Counterspell
4 Dissipate
4 Force of Will
2 Inspiration
4 Nevinyrral's Disk
2 Political Trickery
1 Recall
26 other spells

Sideboard
3 Blue Elemental Blast
1 Circle of Protection: Red
1 Disenchant
4 Disrupting Scepter
2 Energy Flux
1 Giant Tortoise
1 Plains
1 Political Trickery
1 Steal Artifact
15 sideboard cards

iatee, Monday, 10 November 2014 16:07 (nine years ago) link

yeah prosbloom is fun for sure, that might be my other

iatee, Monday, 10 November 2014 16:08 (nine years ago) link

also might be soft to sligh though, which really gets a lot of good cards w/ this period...

iatee, Monday, 10 November 2014 16:08 (nine years ago) link

like, half my life, half my life, fill your hand with fireblasts

iatee, Monday, 10 November 2014 16:12 (nine years ago) link

i think prosbloom has to be built pretty different for this format - you have access to a lot more draw spells, meditate is one that comes to mind

ciderpress, Monday, 10 November 2014 16:19 (nine years ago) link

looking into it, I think the 6th edition rules change is the biggest problem. you can't go into negative life during a phase anymore, so vs a red player w/ open mana...

also no vamp tutor hurts

iatee, Monday, 10 November 2014 16:21 (nine years ago) link

what about some u/w tempo deck

something like:

4 swords
4 spirit link
4 memory lapse
4 mana leak
4 soltari priest
4 soltari monk
4 savannah lions
4 order of leitbur
4 armageddeon

iatee, Monday, 10 November 2014 19:34 (nine years ago) link

other options...disrupt, curiousity, island sanctuary, sapphire charm

iatee, Monday, 10 November 2014 19:38 (nine years ago) link

brainstorm plus the uw mirage fetch

iatee, Monday, 10 November 2014 19:39 (nine years ago) link

abeyance

iatee, Monday, 10 November 2014 19:40 (nine years ago) link

went 5-0 at FNM last night with a Temur Monsters deck I've been working on for the last several weeks. It's a lot of fun to play with hasty or hard to kill creatures like knuckleblade, stormbreath, boon satyr, and ashcloud phoenix backed up with counters and burn, although I'd say it's a bit shy of true tier 1 deck. I faced several control variants which are pretty favorable match ups for me. Dropped a game each against UB control and Jeskai aggro in the final round and 2-0ed BW Control, a Mardu build, and Sultai control with Villainous Wealth. Definitely going to stick with it for now and see how it does.

Free Me's Electric Trumpet (Moodles), Saturday, 15 November 2014 17:23 (nine years ago) link

i'm playing the one from gp santiago which i think is good
http://magic.tcgplayer.com/db/deck.asp?deck_id=1220411

ciderpress, Saturday, 15 November 2014 18:01 (nine years ago) link

Yeah, I like that one, was a bit closer to it last week. Currently I'm at -1 Heir, -1 Polukranos, -3 Strikes, -1 Crater's Claws, -1 land, +2 Stormbreath, +1 Surrak, +3 Stubborn Denial, +1 Temur Charm. Also a somewhat different sideboard with an additional Surrak, Icy Blast, 2 Angers, and Hornet Queen.

I've found that I'm much more excited about Stubborn Denial than Lightning Strike in general, so I've swapped them between main and side.

Free Me's Electric Trumpet (Moodles), Saturday, 15 November 2014 18:32 (nine years ago) link

started gp ottawa 6-0 ended up 7-2. i was up a game round 9 and basically had the win on the board but fucked it up for reasons that will probably always remain a mystery. (although playing 8 rounds of magic on 3.5 hours of sleep def played into things)

anyway finished day one in 60th but i feel p confidant in my khans draft.

≖_≖ (Lamp), Sunday, 23 November 2014 04:35 (nine years ago) link

awesome, gl tomorrow. what was your pool like?

iatee, Sunday, 23 November 2014 05:35 (nine years ago) link

go Lamp!

Free Me's Electric Trumpet (Moodles), Sunday, 23 November 2014 14:47 (nine years ago) link

Nice job Lamp, eyes on the prize. Latest episode of South Park was about MTG, was alright. Surprised that they kept the game about 75% accurate, even down to card names.

Vinnie, Sunday, 23 November 2014 18:20 (nine years ago) link

It was weird, at one point they were clearly just reading cards off the M15 spoiler, most everything was from that or Khans, though at one point they had a Psychogenic Probe and even read the text off it, totally a wtf moment for anyone who knows the game. Interesting for me was how they cheaply reproduced the art on all those cards with similar but really shoddy images. If you know the original images it's kind of funny. This screenshot was the biggest I could find:

http://moargeek.com/wp-content/uploads/2014/11/Magic-Board.png

Abstinence Hawk (frogbs), Monday, 24 November 2014 03:26 (nine years ago) link

awesome, gl tomorrow. what was your pool like?

solid but not super busted abzan. i had a seige rhino which i got to cast in almost all my games. i kept joking that the gp anthem shouldve been S.R.E.A.M. cuz there were siege rhinos everywhere around me all day. the other rares i played were windswept heath and grim haruspex which was really good once i started playing against duneblast and/or end hostilites every round. the best thing about my pool was that i didnt have to play any bad cards like my worst card was probably war behemoth. also dead drop was insane for me and i felt pretty good about my choice to play one scout the borders as fixing and to enable cut/dead drop. day one biggest brag: beating someone with the wingmate roc, foil wingmate roc pool.

i had another disappointing day two though. i went 1-2 in my first draft pod 2-1 in my second. ive managed to day two all three gps ive played but have had pretty miserable day twos or really just first drafts. ive gone 0-3, 1-2, 1-2 in those three drafts. mostly this serves to remind me that mtgo 8-4s are really pretty soft and that i still have lots to improve in my limited game. anyway i ended up 10-5 for 78th place and 250 bucks. then since three people that i was carpooling with were still in contention in the sunday super series i decided to use my voucher for $15 off a side event to play a draft win-a-box. because it was the last one of the night they gave everyone an additional three packs for registering. i drafted probably the best khans deck i will ever draft - just the perfect b/w warriors decks with an amazing curve, perfect mana (i had two scoured barrens) good rares in bloodsoaked champion, utter end and the haruspex &c &c. had a very easy 3-0/6-0 and when i went to collect my box they gave me another three packs. so i won a box + 9 packs in a free tournament which was a fun way to end the weekend. sorry for blogging

≖_≖ (Lamp), Monday, 24 November 2014 19:04 (nine years ago) link

one month passes...

holiday cube is BACK! took me 3 minutes to get totally screwed by the new unerrata of Time Vault, which turns out is a pretty good combo with Tezzeret...

Abstinence Hawk (frogbs), Wednesday, 24 December 2014 02:31 (nine years ago) link

yeah time vault is super busted in this cube

I actually find this less fun than the legacy cube because fair archetypes are basically unplayable

like last night I won in the finals with t1 crypt, island, tinker, inkwell which is 'fun' but...

otoh monored was way too strong in the legacy cube and it's nice to not just have to always lose to the fun police. other than that I *really* liked it though.

iatee, Wednesday, 24 December 2014 17:47 (nine years ago) link

I didn't do the legacy cube but I suspect you're basically right, but as a long time player I do really appreciate the opportunity to play with all these cards. I've played some really busted games of 5-color back when that format was becoming insane and to be honest I kinda miss that form of raw, no-holds-barred Magic (with the side benefit of essentially getting to play a different deck every time). I like the idea that you have little idea of where you stand on any given turn, that things can just flip on a dime so quickly. That said it's definitely good to only have it like one month out of the year

Abstinence Hawk (frogbs), Wednesday, 24 December 2014 18:08 (nine years ago) link

Also I do appreciate getting to play all the Commander stuff that I've basically never seen before

Abstinence Hawk (frogbs), Wednesday, 24 December 2014 18:10 (nine years ago) link

welp, just like that

http://i.imgur.com/ZhaYqao.jpg

started the turn with Metamorph in hand, almost played Wurmcoil and was like "wait a minute..."

Abstinence Hawk (frogbs), Wednesday, 24 December 2014 21:52 (nine years ago) link

some bonkers cards spoiled today. Soulflayer looks particularly susceptible to abuse. Dash, manifest, and bolster all seem like cool mechanics, but it's also nice that the clan mechanics are returning.

Free Me's Electric Trumpet (Moodles), Monday, 29 December 2014 16:48 (nine years ago) link

The terrible combo player in me wants to use Manifest to get around drawbacks or with blink-type effects to power broken creatures into play

Soulflayer is neat indeed, but which creature exactly are you going to want to exile?

Abstinence Hawk (frogbs), Monday, 29 December 2014 16:58 (nine years ago) link

feel like that might be too many combo pieces for an eternal deck but it would be fun if that manifest deck existed in standard. tho I can't even think of any std blink effects off the top of my head.

iatee, Monday, 29 December 2014 17:03 (nine years ago) link

yeah it's just a fun mechanic in general. 4/4 Treefolk dude seems very similar to Master of the Wild Hunt which IIRC got a decent amount of play in its day. Dash is pretty cool too, though I guess it depends how much it's pushed. Heelcutter already seems like it could be a pain in limited.

Abstinence Hawk (frogbs), Monday, 29 December 2014 17:12 (nine years ago) link

I feel like there will be one pretty strong manifest card that becomes a cube mainstay

iatee, Monday, 29 December 2014 17:15 (nine years ago) link

like that's a pretty great format for the mechanic

iatee, Monday, 29 December 2014 17:15 (nine years ago) link

dash is kind of a throwback to http://magiccards.info/vi/en/100.html which saw some standard play back in the 90s. i'm a fan

ciderpress, Monday, 29 December 2014 17:24 (nine years ago) link

oh yeah that card was sweet

iatee, Monday, 29 December 2014 17:24 (nine years ago) link

yeah I thought of the Viashinos as well, I think this goes more with R&D's recent tendency to make cards that won't just sit in your hand for whatever reason

Abstinence Hawk (frogbs), Monday, 29 December 2014 17:36 (nine years ago) link

hooo boy @ this new preview card

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 13:17 (nine years ago) link

like I'm guessing it's not all that great, you need to delve 6 to be on par with Time Walk and even with 8 I feel its like a slightly better Cryptic Command, but still I love that they're just going for it with these blue delve cards

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 13:18 (nine years ago) link

the time walk effect is not that powerful a. if it takes a ton of time/energy to set up b. if you're a monoblue draw-go deck where it's just gonna be explore

so they've done a good job making sure that all the time walk cards fulfill both those criteria

iatee, Tuesday, 30 December 2014 14:33 (nine years ago) link

Love the subtle art changes for the reprinted lifelands. That's a cool trick they've never gotten to do before, because they've never reprinted a cycle in back-to-back sets.

Vinnie, Tuesday, 30 December 2014 14:52 (nine years ago) link

I suppose some are not that subtle

Vinnie, Tuesday, 30 December 2014 14:53 (nine years ago) link

they did it with the guildgates already

ciderpress, Tuesday, 30 December 2014 14:55 (nine years ago) link

there was a legacy turboland deck a few years ago that could cast walk the aeons every turn but other than that none of the many time walk variants have been more abusable than plain old 3UU time warp. temporal mastery was exciting but only ended up in fringe decks in the end

ciderpress, Tuesday, 30 December 2014 14:55 (nine years ago) link

this one has the problem of just being outclassed by treasure cruise in any deck that would want it

ciderpress, Tuesday, 30 December 2014 14:57 (nine years ago) link

there's still a goofy modern time walk-howling mine deck. my friend played it for a while. it's solidly t2.5 but it's actually pretty playable.

the fact that temporal mastery is better and still doesn't even see play in like, legacy miracles, seems pretty telling

iatee, Tuesday, 30 December 2014 14:58 (nine years ago) link

yeah and not just outclassed but also competing for the same delve-bait

iatee, Tuesday, 30 December 2014 14:58 (nine years ago) link

Well yeah, like I mentioned Cryptic Command is probably the best Time Walk we've gotten though it's not a Time Walk proper. but it's basically just as good.

I doubt anything but a goofy combo deck is going to want this, I just love extra-turn effects. I still love Temporal Mastery even though I was desperate to sell as many of 'em as I could at $10-15 before they crashed

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 15:01 (nine years ago) link

time walk was a broken card because of recursion, not because taking an extra turn is inherently busted. this and temporal mastery have the safety clause on them so there's not much you can do with them

ciderpress, Tuesday, 30 December 2014 15:03 (nine years ago) link

I feel like the safety clause is actually pretty unnecessary since the delve cost already is a pretty good safety clause

iatee, Tuesday, 30 December 2014 15:10 (nine years ago) link

not to mention the 3 blue mana which should deter any sort of goofball Dredge thing in Modern

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 15:19 (nine years ago) link

anyway, enough about that thing, how cool is the Jeskai Infiltrator

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 16:31 (nine years ago) link

http://media.wizards.com/2014/ujehvsbfrf153/en_lw5yaa6hq8.png

iatee, Tuesday, 30 December 2014 16:54 (nine years ago) link

cool card garbage art

no i'm igloo new zealand (Lamp), Tuesday, 30 December 2014 16:56 (nine years ago) link

yeah I reallly dislike the cgi art that's been showing up lately, this one's even worse:

http://mythicspoiler.com/frf/cards/sageeyeavengers.jpg

iatee, Tuesday, 30 December 2014 16:59 (nine years ago) link

the look they developed for the djinn is so horrible

no i'm igloo new zealand (Lamp), Tuesday, 30 December 2014 17:00 (nine years ago) link

that Soulfire Grand Master looks a nice upgrade to Seeker of the Way in Jeskai decks

Free Me's Electric Trumpet (Moodles), Tuesday, 30 December 2014 17:09 (nine years ago) link

Hmmm how did I forget the Guildgates

Vinnie, Tuesday, 30 December 2014 18:12 (nine years ago) link

did i ever comment about how the Crackling Doom art looks like it was borrowed from a neo-prog album cover

ciderpress, Tuesday, 30 December 2014 18:31 (nine years ago) link

I always kinda liked this dude's CGI-art

http://magiccards.info/ptc/en/15.html

but yes some of these more recent ones are terrible. so is the one I posted too but I like that 90's movie-CGI style.
That said, plenty of great art in Khans thus far

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 18:59 (nine years ago) link

Soulfire seems like fun with Blasphemous Act, at least :)

Abstinence Hawk (frogbs), Tuesday, 30 December 2014 19:00 (nine years ago) link

Jeskai ascendancy is a straight up superhero team comic book cover. Cute, but weird for mtg.

Free Me's Electric Trumpet (Moodles), Tuesday, 30 December 2014 20:10 (nine years ago) link

this new uncommon cycle looks really strong. also the green siege seems better than the others so far.

Roberto Spiralli, Wednesday, 31 December 2014 19:02 (nine years ago) link

iatee u r famous https://www.youtube.com/watch?v=2iukVnoydb4&list=PL04lbfeNAaS8BbABBy0KmtKoAd4h9tM-G

webber, Monday, 5 January 2015 10:25 (nine years ago) link

oh whoa i did not know ilx embedded youtubes now. round 2.

webber, Monday, 5 January 2015 10:26 (nine years ago) link

haha yeah I saw that / kinda figured it was being recorded while I was playing. the end of g2 is a pretty dumb punt, I was annoyed at myself for not having sided out academy for an island and when I finally could play elendra I was like "okay now he just needs to not have upheaval for exactly one turn". I was also annoyed at him for cutting all the storm cards cause that's what I was trying to force p1.

iatee, Monday, 5 January 2015 12:51 (nine years ago) link

Arcbond looks like it could potentially lead to some big blowouts, but requires a very specific boardstate to work properly. Warden requires you to jump through a whole lot of hoops to be exciting.

Free Me's Electric Trumpet (Moodles), Monday, 5 January 2015 17:18 (nine years ago) link

I'm a fan of Wild Slash and the white dragon. Tasigur, the Golden Fang is pretty cool too, although perhaps not deserving of Legendary status.

Free Me's Electric Trumpet (Moodles), Monday, 5 January 2015 17:27 (nine years ago) link

Arcbond is gonna be sweet in Limited, at least. Seems like a total reset button in a losing situation, or perhaps a win con for an aggro deck once your grip starts to slip a little. Its tough to evaluate, I don't think we've ever had a card like it. Warden seems worse than Figure though I struggle to figure out why, maybe cuz Figure filled a bigger hole in Red whereas G/W has stuff like Fleecemane Lion

Abstinence Hawk (frogbs), Monday, 5 January 2015 17:28 (nine years ago) link

arcbond is a v cool card but i wonder if it is just too variable to be reliably good in any environment. it would be a real nice card to bring in vs a token deck.

Roberto Spiralli, Monday, 5 January 2015 17:44 (nine years ago) link

I don't like arcbond, I'm guessing it will be bad. that effect is too chaotic / generally bad if you're ahead + red doesn't usually want to wipe its own board in limited.

iatee, Monday, 5 January 2015 17:46 (nine years ago) link

seems pretty edh'y to me

iatee, Monday, 5 January 2015 17:47 (nine years ago) link

yeah arcbond def not a constructed card in 99% of environments

the warden is obviously a riff on figure of destiny which was an allstar in past standard but this one asks a lot more of your manabase. enables an even lower curve GB or GW deck than we already have. idk if it's a staple but the stats are good enough.

ciderpress, Monday, 5 January 2015 19:00 (nine years ago) link

i feel like t1 warden t2 activate and attack as 3/3 is better in abzan aggro than heir of the wilds right? that seems like a straight 1-for-1 upgrade in that deck.

Roberto Spiralli, Monday, 5 January 2015 19:28 (nine years ago) link

don't they generally play fleecemane and deathdealer?

Free Me's Electric Trumpet (Moodles), Monday, 5 January 2015 20:01 (nine years ago) link

full sets of all 3 from what i have seen recently

Roberto Spiralli, Monday, 5 January 2015 20:10 (nine years ago) link

the issue is you have a lot of etb tapped lands in that deck, warden is really awkward if you don't have a llanowar wastes turn 1

ciderpress, Monday, 5 January 2015 20:39 (nine years ago) link

Reality Shift may be the missing card my Temur deck has been looking for, amazing Abzan hoser

Free Me's Electric Trumpet (Moodles), Tuesday, 6 January 2015 17:39 (nine years ago) link

Obviously it's not quite as good as Swords/Path but it's really not too far off is it?

Abstinence Hawk (frogbs), Tuesday, 6 January 2015 17:44 (nine years ago) link

with an opponent's courser in play, I'll be able to see exactly what they'll manifest, but really there are very few cards that I would feel bad about them manifesting, forcing manifest on any of the nightmare ETB creatures in Abzan and whip decks is perfectly acceptable.

Free Me's Electric Trumpet (Moodles), Tuesday, 6 January 2015 17:50 (nine years ago) link

its a slight downgrade from rapid hybridization imo, but that card saw some standard play

ciderpress, Tuesday, 6 January 2015 18:23 (nine years ago) link

http://mythicspoiler.com/frf/cards/ghastlyconscription.jpg

FUN CARD

surely not at all constructed playable but a fun draft challenge, a finisher for that rakshasa's secret control archetype that ppl are trying to make be a thing

Roberto Spiralli, Thursday, 8 January 2015 16:28 (nine years ago) link

i cast rise of the dark realms a few times in m14 limited, this one's cheaper by 2 so sure

ciderpress, Thursday, 8 January 2015 16:31 (nine years ago) link

just to be clear, this doesn't allow you to exile your opponent's graveyard and then get an army of 2/2s under your control, right? The phrase "then manifest those cards" means "then target player manifests those cards".

Free Me's Electric Trumpet (Moodles), Thursday, 8 January 2015 16:37 (nine years ago) link

if target player manifested the cards i think it would explicitly say that? 'manifest' means you put on the battlefield as a facedown 2/2

Roberto Spiralli, Thursday, 8 January 2015 16:51 (nine years ago) link

http://mythicspoiler.com/frf/cards/marduscout.html

has red ever gotten a no-drawback 3-power creature for two mana?

Abstinence Hawk (frogbs), Thursday, 8 January 2015 16:52 (nine years ago) link

xpost

ok, then that's stronger than I thought on first look, not bad!

Free Me's Electric Trumpet (Moodles), Thursday, 8 January 2015 17:08 (nine years ago) link

of course it will be extra amusing when your opponent casts Dig Through Time in response...

Free Me's Electric Trumpet (Moodles), Thursday, 8 January 2015 17:10 (nine years ago) link

xp i don't think so, but it's gotten lots of ones with minor drawbacks or preconditions

ciderpress, Thursday, 8 January 2015 17:12 (nine years ago) link

mardu scout art on some poochie shit

wizaerd (Lamp), Thursday, 8 January 2015 18:18 (nine years ago) link

lol so otm

Roberto Spiralli, Thursday, 8 January 2015 18:21 (nine years ago) link

& the ghastly conscription art looks like grimdark mario galaxy

ciderpress, Thursday, 8 January 2015 19:19 (nine years ago) link

lol lamp

the green dark confidant dude @ uncommon seems kinda insane in limited

iatee, Thursday, 8 January 2015 19:21 (nine years ago) link

full set is up on the wotc site

no october surprises this time really

ciderpress, Friday, 9 January 2015 18:39 (nine years ago) link

had a quick scan thru at lunch, seemed like slight improvement in removal? more warriors, less reasons to care about warriors. and surely the worst delve card to date - peel from reality except 4U delve instead of 1U!

Roberto Spiralli, Friday, 9 January 2015 19:19 (nine years ago) link

this one does any nonland permanent, if that matters

Abstinence Hawk (frogbs), Friday, 9 January 2015 19:23 (nine years ago) link

I think that ones better than the 4uu frost breath

ciderpress, Friday, 9 January 2015 22:30 (nine years ago) link

And yeah its non delve version actually costs 2u (aether tradewinds iirc) so it's one of the smallest delve penalties

ciderpress, Friday, 9 January 2015 22:37 (nine years ago) link

pretty okay w/ pod being banned, it's either than or it stays the best deck indefinitely

cruise maybe less shocking tho I really didn't feel like it was broken in modern, people were playing thought scours just to turn it on, it's not like legacy where your graveyard just magically ends up w/ 10 cards in it. dig seemed scarier long-term.

I might play storm again in modern, it just lost two of its terrible matchups

iatee, Monday, 19 January 2015 17:40 (nine years ago) link

either that*

iatee, Monday, 19 January 2015 17:41 (nine years ago) link

i am giving up on modern.

wizaerd (Lamp), Monday, 19 January 2015 18:09 (nine years ago) link

Bleh, there goes all the effort I sunk into Pod. I get the rationale and even agree with it, but it's annoying to have spent all that time and money. At least I still have Affinity

Vinnie, Tuesday, 20 January 2015 03:30 (nine years ago) link

i don't mind modern as banlist-curated format though it does suck when your deck is the one that gets hit. this felt like a long time coming though, imo melira pod was the best deck in the format for the full 3 years since the punishing fire ban

i would expect GBx midrange decks to be the most popular choice again going forward. i think these decks mostly suck without bloodbraid elf and you should pick up one of the ramp decks if you want a lot of free wins (valakut, tron, amulet)

ciderpress, Tuesday, 20 January 2015 14:16 (nine years ago) link

anyone have prerelease tales to share?

Roberto Spiralli, Tuesday, 20 January 2015 15:11 (nine years ago) link

i had 3 of the rare dragons in my pool so i played them all and crushed people

despite the format being really heavy on the small set (i think it was like 4.5 packs of the new set and 1.5 of khans?) it seemed to play well

ciderpress, Tuesday, 20 January 2015 15:21 (nine years ago) link

played 2 prereleases. the first was Temur, which I struggled with as I had way too many 5 drops slowing down my curve, ended up 2-2-1. The second, at a different store, went Jeskai and had a much more consistent deck, went 3-0 without dropping a game along the way. Really loved the manifest auras, especially hexproof flyer. Had a fun blowout where my opponent tried to Arcbond me and wipe my board, so I sacked my targeted creature in response for Collateral Damage.

Overall, I pulled 4 fetchlands, so I guess they are being fairly generous with them at least in the initial print run. Otherwise, didn't pick up much that was notable besides a copy of the new phoenix.

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 16:47 (nine years ago) link

also saw a guy open an alternative art Ugin in one of those little Ugin packs. Didn't even realize these existed.

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 16:48 (nine years ago) link

another one I really like is Frost Walker. Thinking of jamming a couple copies in my temur deck instead of Elvish Mystic.

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 17:03 (nine years ago) link

That "when (x) becomes targeted, sacrifice" mechanic seems so terrible at first but it's really not much of a downside on a creature like this is it?

Abstinence Hawk (frogbs), Tuesday, 20 January 2015 19:04 (nine years ago) link

if it can get 1 or 2 hits in, it's great, if it can trade with a creature or eat a piece of removal, it's still pretty good. I love playing creatures like this or Heir of the Wilds because opponents often are loathe to spend a card on them when Knuckleblade, Ashcloud Phoenix, and Stormbreath Dragon are waiting in the wings, so you get to sneak in some free damage.

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 19:10 (nine years ago) link

one funny thing about that ability is that Bile Blight can only kill one at a time, Drown in Sorrow on the other hand...

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 19:13 (nine years ago) link

not being able to put runemarks on it is a pretty big downside imo

ciderpress, Tuesday, 20 January 2015 19:16 (nine years ago) link

there are definitely many more random things that could target it in limited than in standard

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 19:22 (nine years ago) link

yeah but how many of those would kill it anyway?

Abstinence Hawk (frogbs), Tuesday, 20 January 2015 19:28 (nine years ago) link

like, that was my main argument for playing the Phantom dudes in limited, just cuz cards that target creatures but don't kill them generally aren't so good. though I do concede they have a number of random ability dudes these days

Abstinence Hawk (frogbs), Tuesday, 20 January 2015 19:29 (nine years ago) link

it dies to abilities too, so for example, I lost a Frost Walker to a dashed Goblin Heelcutter attack

Free Me's Electric Trumpet (Moodles), Tuesday, 20 January 2015 19:35 (nine years ago) link

ah yeah, that's the sort of thing I'm thinking of

Abstinence Hawk (frogbs), Tuesday, 20 January 2015 19:55 (nine years ago) link

two weeks pass...

bannings really contributed to 'format diversity' huh?

in de rawk (Lamp), Sunday, 8 February 2015 04:09 (nine years ago) link

pretty depressing. there already is a format for junk midrange siege rhino battles.

I wonder how much of it is 'top players are really risk-averse'?

iatee, Sunday, 8 February 2015 04:25 (nine years ago) link

im sure thats part of it - probably a reason for the high % of burn decks in the field too tbh

its hard to argue that the bannings dindt just kill two decks w/o adding anything new to the format though

in de rawk (Lamp), Sunday, 8 February 2015 04:33 (nine years ago) link

yep. more than that no more t1 delver means no real tempo presence...and control builds, which weren't even prominent before the ban, also lost their only toy they've been given since sphinx's rev. so we're left with midrange vs burn vs combo?

that said I have been testing grixis delver for a bit recently and it actually feels pretty strong. I think it's too soon to totally discount the deck, like delve is a powerful mechanic and ur cantripy decks have the deepest graveyards.

iatee, Sunday, 8 February 2015 04:45 (nine years ago) link

i think 'top players are really risk-averse' is an important point here, i've long been of the opinion that GBx rock decks are bad for most players because they have absolutely no upside, they are always going to be 45-50% vs any field and you need to rely on being a lot better (or luckier) than the field to get your equity up high enough to win an event.

ciderpress, Sunday, 8 February 2015 16:58 (nine years ago) link

but on the flipside you're never going to lose to a hate card which seems to outweigh any negatives for a large amount of players

ciderpress, Sunday, 8 February 2015 16:59 (nine years ago) link

i want to get into this again but like w/ cards not on a computer

is there a pt somewhere in this or another thread where re-entry into the game is discussed
btw i havent played since ~1995

deej loaf (D-40), Wednesday, 11 February 2015 08:12 (nine years ago) link

idk if we've discussed that in here

best way is obviously if you have a friend who's played more recently and can field yr questions about new cards/sets/rules etc. i started playing again because i had a roommate who played and i started going to the game store with him and got hooked again.

if you want to play in actual events, like at your local game shop or w/e, booster draft is probably the best format for new/re-entering players since you don't need to own any cards beforehand and if you do it regularly you'll build up a collection over time just from the cards you draft. plus its just the most fun way to play the game in general if you can afford to drop the $10-15 entry per draft.

if you just want to play casual w/ friends they make a bunch of prefab products that are good for that, like there's duel decks which are a set of 2 themed preconstructed decks that are designed to play against each other, and there's commander which is a multiplayer format w/ 100-card decks and some special rules, etc etc.

ciderpress, Wednesday, 11 February 2015 14:18 (nine years ago) link

if booster draft interests you, it would be worthwhile getting familiarized with the most recent sets, Khans of Tarkir and Fate Reforged. The full sets can be pulled up on Wizard's Gatherer tool:

http://gatherer.wizards.com/Pages/Default.aspx

If you are looking to brush up on some of basics of the game, Reid Duke has a fantastic set of articles that are worth checking out:

http://magic.wizards.com/en/articles/columns/level-one-archive

Free Me's Electric Trumpet (Moodles), Wednesday, 11 February 2015 14:26 (nine years ago) link

deej you live in ny right?

you should just come w/ me to some draft

iatee, Wednesday, 11 February 2015 14:51 (nine years ago) link

yeah theres kindof a bewildering number of ways to play physical magic cards so everyone is otm you should find someone you know irl to play with to get a sense of what options are like. there are some bars here that do casual magic nights - sealed and draft - and if you can find someone to take you to something like that its a great reintroduction to the game

in de rawk (Lamp), Wednesday, 11 February 2015 15:09 (nine years ago) link

absolutely - I think the social aspect of the game is the best thing about it, if you're playing with cool people that is

Abstinence Hawk (frogbs), Wednesday, 11 February 2015 16:41 (nine years ago) link

I'm cool

iatee, Wednesday, 11 February 2015 16:56 (nine years ago) link

Iatee you have my email right?

Yeah the social part is 100% why I want to do it ... Any excuse to avoid a computer tbh

deej loaf (D-40), Sunday, 15 February 2015 05:11 (nine years ago) link

yeah I'll email you

iatee, Sunday, 15 February 2015 06:27 (nine years ago) link

two weeks pass...

http://www.mtggoldfish.com/deck/267785#online

I've been playing variations of this list post-tc and honestly it feels almost as strong as cruise-delver. got 2nd in a local gpt today (had opp on 1 life both games in the finals :(

really think the deck is secretly t1. you don't have the insane acceleration you got from cruise, but you also get a decent share of t2 tasigurs and actually have an answer for a resolved tarmogoyf. also can play discard spells and other fun stuff in the sb.

iatee, Monday, 2 March 2015 03:22 (nine years ago) link

that looks pretty sweet, i might try it. haven't really played a delver deck since standard delver but i enjoy them in theory

ciderpress, Monday, 2 March 2015 15:09 (nine years ago) link

i guess dragons previews start next week? that is pretty crazy. maybe counter-intuitive but i actually have really enjoyed FKK draft despite not being very good at it. maybe because of, it has been interesting to me to try to figure out what was going on. the weird thing is i have usually felt like i drafted good decks but the results too often haven't backed that up. although i am in a bit of a resurgence right now, which is also one reason i will be a little sad to see it move on, but i had a real gross run in the middle there. and this was after khans went super well for me, i was basically playing for free thru that format.

Roberto Spiralli, Monday, 2 March 2015 15:54 (nine years ago) link

agreed - Fate Reforged seems to add a lot of real interesting stuff to an already fun draft format, it does way more than Born of the Gods did for Theros

Abstinence Hawk (frogbs), Monday, 2 March 2015 16:34 (nine years ago) link

previews started today btw, theyre already up

rebound returns as the UW keyword. good call imo, one of the best ones from recent years
UB keyword is exploit (when this creature enters the battlefield you may sacrifice a creature) + some bonus effect if you do
GR is formidable which is just like ferocious except 8 total power instead of 4 power on one creature. kinda lame

morph variant is just morphs that get a +1/+1 counter when unmorphed, also less exciting than i was hoping for

ciderpress, Monday, 2 March 2015 17:22 (nine years ago) link

+1/+1 counters for everyone

no (Lamp), Monday, 2 March 2015 17:24 (nine years ago) link

xp

yeah as weird as it sounds, the deck kinda plays like jund! you one for one their best things and get incremental value from your power cards (snap, live tasigur, pyro). unlike previous modern delver builds it isn't totally dependent on an aggro start, in fact it keeps up really well in any attrition game cause you're drawing cuts instead of vapor snags and tasigur instead of swiftspear. the bad matchups are basically jund's bad matchups for the same reason (murderous cut is bad against lingering souls) / you do a lot of damage to yourself so you can get burned out.

iatee, Monday, 2 March 2015 17:47 (nine years ago) link

nu-sidisi seems quite broken

http://media.wizards.com/2015/dftyuvbd564776rvf/en_hbwolfCGV6.png

Roberto Spiralli, Monday, 2 March 2015 17:57 (nine years ago) link

kinda surprising she's not mythic

iatee, Monday, 2 March 2015 17:58 (nine years ago) link

right?

Roberto Spiralli, Monday, 2 March 2015 17:59 (nine years ago) link

idk i feel like its probably a worse card than the one from dark ascension? i guess it beats all the other b/g big stuff creatures.

wonder if we can get to a place were the legends artifact from journey (or born?) is playable...

no (Lamp), Monday, 2 March 2015 18:42 (nine years ago) link

http://media.wizards.com/2015/dftyuvbd564776rvf/en_Q21slVTGSa.png

seems like a really nice control piece mostly for the first two abilities. then i guess any kind of mirror becomes a race to the ultimate.

Roberto Spiralli, Wednesday, 4 March 2015 16:04 (nine years ago) link

This is going to be pretty nuts. Rebounding Treasure Cruise or Dig is basically game over.

Free Me's Electric Trumpet (Moodles), Wednesday, 4 March 2015 16:23 (nine years ago) link

so I'm going to the SCG Standard Open in Dallas the weekend after next. This is my first large, competitive event. What should my expectations be? Any particular tips?

Free Me's Electric Trumpet (Moodles), Wednesday, 4 March 2015 16:32 (nine years ago) link

scg opens are pretty chill in my experience, just have fun & always call a judge if you're unsure about something since the rules get a bit stricter at competitive REL

i like carrying a small notebook and taking quick notes about my opponents decks, how i won/lost each game, etc so that i have a sort of record of the tournament afterwards & it helps me remember better what i did well and poorly so that i can learn for next time

also always pack in healthy food & water for big events, if you do well you'll be there for 8+ hours and there's generally no breaks unless you finish a round fast

ciderpress, Wednesday, 4 March 2015 16:46 (nine years ago) link

i think at competitive rel you're required to use pen + paper to keep track of your (and your ops) life totals. dont check your phone during matches.

cider v otm about the snacks - at the gps ive been too eating is kind of rushed and options are usually limited and unhealthy. having an apple and some trail mix is really vital.

its kind of corny but i always try to bring some music that i can zone out to btw matches. its nice to talk to friends and check in on them but its also fraught and kind of exhausting? theres a high possibility that i take magic too seriously tho

no (Lamp), Wednesday, 4 March 2015 16:56 (nine years ago) link

also i've never had a good experience with trading at big events so between that and the risk of theft being higher i don't bring any cards except for the deck i'm playing in the event

ciderpress, Wednesday, 4 March 2015 17:05 (nine years ago) link

sweet, thanks!

Here's a more technical question - From what I understand, if I'm in my first main phase and I declare "move to combat step", I'm basically signaling to my opponent that I'm ready to pass priority at the end of the Beginning of Combat step before declaring attackers. My deck runs Flamewake Phoenix, whose ability triggers during the beginning of combat. What is the correct competitive language I should use if I want to move into the the beginning of combat step and maintain priority so that I can bring back my phoenix?

Free Me's Electric Trumpet (Moodles), Wednesday, 4 March 2015 17:33 (nine years ago) link

i just say 'beginning of combat?' before i move to declare attackers. this is partly because i mostly play limited and thats the step where people most want to play spells like icy blast or w/e. if you're playing standard i can see saying something like 'go to combat?' as way of acknowledging that you are passing priority.

as for being able to play phoenix as the active player you have priority first. just acknowledge somehow that you're in beginning of combat phase, declare the phoenix trigger and you're good. same w/rabblemaster or w/e. just dont declare attacks and you cant miss anything.

no (Lamp), Wednesday, 4 March 2015 17:57 (nine years ago) link

I would say "move to beginning of combat?" to make it extra clear we're not in the beginning of combat step already. Kind of a strange phrase to use but the timing on Flamewake Phoenix is unusual, so it makes sense. "Move to combat?" could lead to problems like you think, Moodles.

Vinnie, Thursday, 5 March 2015 12:34 (nine years ago) link

origins obv

Roberto Spiralli, Friday, 6 March 2015 20:42 (nine years ago) link

also next block is Battle For Zendikar

i kinda hate return blocks in general but zendikar is one of the 2 post-timespiral settings i've particularly liked so this is ok

ciderpress, Friday, 6 March 2015 21:17 (nine years ago) link

crazy. I guess their trying to push Temur with the new Sarkhan

Free Me's Electric Trumpet (Moodles), Friday, 6 March 2015 22:10 (nine years ago) link

Thought we'd get the enemy fetches in Dragons, but with a third of the set spoiled and a return to Zendikar, it's looking like we might need to wait a few more months. Also Evolving Wilds would be strange to print with the fetches

Vinnie, Saturday, 7 March 2015 06:32 (nine years ago) link

I woulda put money on the next block being zendikar

fetches in a small set woulda been bad - fairly few would be opened

iatee, Saturday, 7 March 2015 06:36 (nine years ago) link

Dragons is a big set, but you're right it won't get opened as much as battle for zendikar, since there's no triple drafting and it's only for three months

Vinnie, Saturday, 7 March 2015 06:52 (nine years ago) link

http://www.cbsnews.com/news/twin-convicted-of-killing-man-over-fantasy-cards-worth-100k/

i watched an investigation discovery murder porn on this, the da called mtg "cardboard crack"

johnny crunch, Sunday, 8 March 2015 00:51 (nine years ago) link

Brother was quoted as saying "I know know just the person for that job"

Free Me's Electric Trumpet (Moodles), Sunday, 8 March 2015 01:12 (nine years ago) link

the new commands seem pretty roundly meh, maybe with the exception of the gruul one if constructed can take advantage of the ramp. GW one i am sure will be lifegain, a +1/+1 counter, destroy enchantment, plus something underwhelming. depends how it is costed.

Roberto Spiralli, Monday, 9 March 2015 14:12 (nine years ago) link

note that the GR one is also a skullcrack if there's a deck that wants that effect and runs green

i was hoping that some of them would be more tightly designed like primal command from the original cycle where there were internal synergies between pairs of the abilities but so far other than the aforementioned skullcrack mode these are all just Here Are 4 Things These Colors Can Do

ciderpress, Monday, 9 March 2015 14:28 (nine years ago) link

but it should go without saying that all of them are better than they look because they are 6 different spells on one card

ciderpress, Monday, 9 March 2015 14:31 (nine years ago) link

gw one will obviously make a token since that's the one thing that none of the other 9 do at this point. this will probably also make it one of the strongest

ciderpress, Monday, 9 March 2015 14:35 (nine years ago) link

makes sense

Roberto Spiralli, Monday, 9 March 2015 14:39 (nine years ago) link

damn, red is getting some cards in this set

Roberto Spiralli, Monday, 9 March 2015 15:18 (nine years ago) link

http://mythicspoiler.com/dtk/cards/communewithlava.jpg

Now this is interesting, maybe the most "pushed" version of this red draw effect yet. For Modern I would guess Epic Experiment is better but I do think someone will find a home for this, even as just a 2-of or whatever

Abstinence Hawk (frogbs), Thursday, 12 March 2015 11:42 (nine years ago) link

i was in the ballpark for the GW command i guess but i really didn't think they would put a fight on it. and with the low cmc the card seems pretty pushed. the no damage from a spell instead of lifegain option is pretty interesting, more narrow but more powerful.

Roberto Spiralli, Thursday, 12 March 2015 18:32 (nine years ago) link

just like the RG one, getting a 6-mode spell for 2 mana is insane regardless of how low-impact each mode is. these will be strong cards

ciderpress, Thursday, 12 March 2015 19:23 (nine years ago) link

full spoiler is up, a lot of cool artwork in this set

Free Me's Electric Trumpet (Moodles), Friday, 13 March 2015 15:10 (nine years ago) link

this set actually looks really fun to me on first glance. lots of good commons.

ciderpress, Friday, 13 March 2015 15:48 (nine years ago) link

Megamorph is a bit strange to me. Maybe because I'm so used to 5 mana being the key point for powerful morphs. In this set, there are a lot of ones for over 5 that just seem too costly for the effect, while the under 5s seem really good.

Also, the Rebound effects look really powerful.

Free Me's Electric Trumpet (Moodles), Friday, 13 March 2015 16:18 (nine years ago) link

the exploit cards look really strong for limited to me, they let you draft a tighter curve without getting punished for it since you can cash in your early drops for more cards as they become irrelevant. the effects on the common ones are better than i was expecting.

ciderpress, Friday, 13 March 2015 19:05 (nine years ago) link

hey iatee what's the status of that tasigur delver deck? you still happy with it? i'm looking to re-enter modern in the near future and i need to lock in on a deck

ciderpress, Wednesday, 25 March 2015 13:58 (nine years ago) link

yeah very happy. it has a good game against every t1 deck and there are a lot of angles of attack - you can be the t1 delver deck or you can be the grindy snapcaster control deck, depending on what your opening hand looks like. I think the sb has yet to be 'solved' but the maindeck seems like it more or less has been (play deprives).

iatee, Wednesday, 25 March 2015 15:59 (nine years ago) link

yeah i definitely like the deprives. do you run 18 land or 19?

ciderpress, Wednesday, 25 March 2015 16:07 (nine years ago) link

or more? i think more is probably bad though

ciderpress, Wednesday, 25 March 2015 16:07 (nine years ago) link

18. w/ 12 cantrips you still end up flooding more often than losing from screw ime.

iatee, Wednesday, 25 March 2015 16:10 (nine years ago) link

(plus 3 electrolyze)

iatee, Wednesday, 25 March 2015 16:10 (nine years ago) link

two weeks pass...

i kind of want 2 get into this but it seems deeply complicated in an unfun way?

― THE BATHYPELAGIC ZONE (Lamp), Thursday, 11 June 2009 01:03 (5 years ago) Permalink

haha

deej loaf (D-40), Saturday, 11 April 2015 14:51 (nine years ago) link

deej, have you been able to get some games in so far?

Free Me's Electric Trumpet (Moodles), Saturday, 11 April 2015 15:10 (nine years ago) link

i went w/ iatee to a draft last night and got murdered, lol

i have no conception of what the valuable cards are at this point

deej loaf (D-40), Saturday, 11 April 2015 15:19 (nine years ago) link

i mean valuable in the functional sense not $$ sense

deej loaf (D-40), Saturday, 11 April 2015 15:19 (nine years ago) link

Not sure how much you want to nerd out on this, but there are tons of helpful videos online.

These aired at from the Dragons of Tarkir pro tour yesterday:

https://www.youtube.com/watch?v=IRcVIifqERg
https://www.youtube.com/watch?v=a9NQL6uGGto

ChannelFireball does a lot of magic online draft videos where they walk you through their picks:

https://www.youtube.com/watch?v=z0LK_wiB6j4
https://www.youtube.com/watch?v=3dlUKRXZ2v0

If you really want to go deep, Limited Resources and The Magic Show do full set reviews where the discuss every last card in the most recent set to determine which are more or less valuable in draft.

Free Me's Electric Trumpet (Moodles), Saturday, 11 April 2015 15:59 (nine years ago) link

xp the classic mnemonic for developing drafting priorities is BREAD

B = bombs, meaning cards that can win the game on their own like big flying creatures etc
R = removal, cards that kill creatures, the less restrictive the better
E = evasion, creatures with flying or unblockable or other abilities that let them get through blockers
A = aggressive cards; creatures with good stats and good pump spells/tricks
D = defensive cards; creatures that block well but don't attack well, counterspells, etc tend to be available late and aren't as important

obviously the lines get blurred when applying this to actual cards, like flying creatures with low power relative to their mana cost probably aren't actually that good compared to an efficient 3/3 or 4/4 ground creature but its a good place to start

ciderpress, Saturday, 11 April 2015 17:01 (nine years ago) link

MTGO just replaced all the Swiss and 4-3-2-2 drafts with Swiss 6-2-2-2 queues. I'm a fan.

frogbs, Saturday, 11 April 2015 17:43 (nine years ago) link

anyway, I've done a few DTK drafts and I'm baffled by it...almost feels a bit like a core set to me, because I always wind up with a bunch of unremarkable 2- and 3-drops and low-level removal, and games sort of go real long sometimes, both players trying to draw their bombs while not being able to muster up much on the ground. I see the synergy all there, especially with Exploit and Bolster, I just never seem to be able to get a solid deck going...any tips?

frogbs, Sunday, 12 April 2015 20:01 (nine years ago) link

Jeremy Dezani got DQed too

Vinnie, Monday, 13 April 2015 03:35 (nine years ago) link

anyway, I've done a few DTK drafts and I'm baffled by it...almost feels a bit like a core set to me, because I always wind up with a bunch of unremarkable 2- and 3-drops and low-level removal, and games sort of go real long sometimes, both players trying to draw their bombs while not being able to muster up much on the ground. I see the synergy all there, especially with Exploit and Bolster, I just never seem to be able to get a solid deck going...any tips?

yeah its a very core set style format ime so just solid draft fundamentals. i went 22-2 in the mtgo release queues #braggin just curving out and using combat tricks and some removal. weirdly ive been enjoying how simple the set is to draft after khans

no (Lamp), Monday, 13 April 2015 22:59 (nine years ago) link

i rlly like this draft format. its core-set-like in that it doesn't really have an overarching mechanical theme and thus rewards fundamentals, but still feels like theres more interesting things to do than in most core sets

my favorite niche thing so far is the UG conifer strider + taigam's strike deck

ciderpress, Monday, 13 April 2015 23:10 (nine years ago) link

my win rate on the dozen or so 8-4s i have played so far is like 50% right now, which i think is the result of drafting decks that do "fun" things without necessarily winning games, which there seems to be a lot of scope for in this format

Roberto Spiralli, Tuesday, 14 April 2015 17:03 (nine years ago) link

i had a mastery of the unseen/4 x student of ojutai deck. mastery was also my win condition. i gained a lot of life.

Roberto Spiralli, Tuesday, 14 April 2015 17:04 (nine years ago) link

just looking through the set again I think U/B is the strongest, especially since it's way underdrafted now. that deck just looks to get a ton of value and can wind up with a good board and 4-5 cards in hand by turn six pretty easily. that 'whenever you sac a creature, your opponent sacs a creatre' dragon is NUTS. G/W looks strong but there is a lot of removal for little creatures so IMO it has trouble getting off the ground.

frogbs, Tuesday, 14 April 2015 18:38 (nine years ago) link

I love how UB is looking. Really hoping I get a chance to draft this soon.

Free Me's Electric Trumpet (Moodles), Tuesday, 14 April 2015 22:53 (nine years ago) link

pretty sure RB dash is the strongest deck if you get a good one. have seen a handful of turn 5-6 kills already, mostly involving ambuscade shaman

ciderpress, Wednesday, 15 April 2015 01:04 (nine years ago) link

yeah, that one plus the dash discount guy, so good

Free Me's Electric Trumpet (Moodles), Wednesday, 15 April 2015 12:39 (nine years ago) link

ime r/b then u/b then r/g then u/w then w/g

w/g is really the only clan (dragon?) that im avoiding and even then i managed to 2-1 a draft last night with a w/g deck that had all the inherent problems of that color combination

no (Lamp), Wednesday, 15 April 2015 22:33 (nine years ago) link

one month passes...

i have really enjoyed the five (!) mm2 drafts i've done so far. the set seems quite a bit looser than the first modern masters, with more cards slotting into multiple archetypes and less focus on forcing archetypes generally.

no (Lamp), Sunday, 24 May 2015 02:21 (eight years ago) link

I opened noble/leyline/liege in my first and only draft. it was fun. getting the sense prices are gonna tank hard for all these cards.

iatee, Sunday, 24 May 2015 02:54 (eight years ago) link

my very first pack had endrek sahr, master breeder as the rare and foil raise the alarm. pretty much all my packs had been the same until i got an opal and foil splinter twin in my most recent draft.

no (Lamp), Sunday, 24 May 2015 03:00 (eight years ago) link

just bought a bunch of standard cards so i can play gp providence, yuck. gonna run some sort of loose aspect of hydra / collected company GW deck i think.

haven't played new modern masters yet, but it looks more fun than the last one

ciderpress, Sunday, 24 May 2015 16:01 (eight years ago) link

shame about the packaging though, once again it's a "only buy from trusted dealers" situation

frogbs, Sunday, 24 May 2015 16:05 (eight years ago) link

yeah so much about this seems poorly planned. the packaging, the printing process...

iatee, Sunday, 24 May 2015 16:08 (eight years ago) link

been on a pretty strong run IRL with R/G Dragons since DTK came out, am considering getting more focused on building a standard collection in MTGO, I'd like to get myself to a good place to battle online post-rotation. I'm not thrilled with the prospect of pouring a bunch of cash into MTGO, but I'm feeling like I don't get enough reps with paper magic. I could easily see this turning out to be a fool's errand.

Can't really afford MM15, but it looks fun. Have considered building a cheapo zoo deck to dip into Modern, but again, it may just be turn out to be a fantasy.

too young for seapunk (Moodles), Sunday, 24 May 2015 16:16 (eight years ago) link

mono u tron is a pretty good intro to modern deck. good pilots can do really well with it / gonna teach you the format more than r/g zoo cause it's a reactive control deck. but still quite cheap.

iatee, Sunday, 24 May 2015 17:38 (eight years ago) link

this goyf scandal is a treat, absolutely hilarious

Roberto Spiralli, Monday, 1 June 2015 18:38 (eight years ago) link

what's the scandal? haven't seen anything so far

too young for seapunk (Moodles), Monday, 1 June 2015 19:10 (eight years ago) link

pascal maynard raredrafted a foil goyf in one of the gp vegas top 8s and many ppl are going ballistic, in varying degrees of sincerity i think but there are def some pros who were shook

Roberto Spiralli, Monday, 1 June 2015 19:22 (eight years ago) link

Reid Duke ‏@ReidDuke 2h2 hours ago
I've devoted my life to Magic. It's very disappointing to see that one of my peers would sell out for so little.

iatee, Monday, 1 June 2015 19:25 (eight years ago) link

ha ha, these pros' complaints are ridiculous. I totally support him grabbing that card.

too young for seapunk (Moodles), Monday, 1 June 2015 19:33 (eight years ago) link

I'd probably never forgive myself if I didn't take it

frogbs, Monday, 1 June 2015 19:48 (eight years ago) link

loooool

no (Lamp), Tuesday, 2 June 2015 15:27 (eight years ago) link

fact of the matter is Magic is a niche sport where only the best of the best can manage to turn a profit after travel expenses and tourney fees, it's nothing like poker where a decent player can make a good living just cuz he's better than most. the game is a money-losing proposition for nearly everyone and who cares because it's fun. I think you're nuts if you're legitimately upset with this guy.

frogbs, Tuesday, 2 June 2015 15:49 (eight years ago) link

well that also kinda makes the point that if you're only interested in 'making positive ev decisions' than you should never have been playing gp las vegas in the first place

no (Lamp), Tuesday, 2 June 2015 15:52 (eight years ago) link

Thought they removed foils for drafts at GPs? I've never seen a foil in a GP draft I've been in.

Vinnie, Tuesday, 2 June 2015 17:34 (eight years ago) link

because every pack has a foil they left them in for the modern masters gps

no (Lamp), Tuesday, 2 June 2015 17:35 (eight years ago) link

currently 9,600...

Roberto Spiralli, Tuesday, 2 June 2015 22:46 (eight years ago) link

how is it i am only now discovering that rs is into mtg

call all destroyer, Tuesday, 2 June 2015 22:49 (eight years ago) link

we started to have a conversation one time...

Roberto Spiralli, Tuesday, 2 June 2015 23:11 (eight years ago) link

lol that makes it sound so illicit. apologies for not remembering, i will assume it was getting on in the evening when we talked about it.

call all destroyer, Tuesday, 2 June 2015 23:57 (eight years ago) link

anyway we should play sometime

call all destroyer, Wednesday, 3 June 2015 01:04 (eight years ago) link

sounds good to me

Roberto Spiralli, Wednesday, 3 June 2015 01:58 (eight years ago) link

$13.7K and climbing. This whole situation is so hilarious. I guess he's proven beyond any doubt which pick would provide the most value.

too young for seapunk (Moodles), Wednesday, 3 June 2015 01:59 (eight years ago) link

Looks like we get some info about Magic Origins:

Landwalk, Protection, and Intimidate are all gone (well Protection will remain, but it's not going to get used often). New evasion mechanic will be called Menace, which is the "Goblin War Drums" ability (must be blocked by 2 or more creatures). Scry and Prowess are now evergreen, meaning they can get used anywhere, as Scry was just too useful and Prowess fills a hole for a blue combat mechanic and something to overlap Blue and Red.

frogbs, Monday, 8 June 2015 15:35 (eight years ago) link

there's also a bunch of preview cards in http://magic.wizards.com/en/articles/archive/arcana/magic-origins-sample-decks-2015-06-08

lots of nice limited cards there, im really looking forward to a core set style draft format right now for some reason

also apparently jace's home plane is that dope planechase card with the steampunk stargates http://magiccards.info/extras/plane/planechase-2012-edition/trail-of-the-mage-rings.jpg

ciderpress, Monday, 8 June 2015 15:46 (eight years ago) link

v cool. dragon is pretty sweet. lol @ 4 cmc sorcery speed lightening bolt with scry 1 tho.

Roberto Spiralli, Monday, 8 June 2015 17:01 (eight years ago) link

I'm glad scry is getting more love. When the scry lands were first announced, there were a lot of complaints because they came into play tapped with minimal upside. Of course, pretty much every standard game now starts with turn 1 scry land. Smoothing out draws just makes the game more enjoyable because it reduces the frustrating level of variance that is one of the game's biggest weaknesses.

Hopefully Origins will be fun and have some cool stuff beyond the two-sided planeswalkers, but I can't say I'm going to miss core sets after this.

too young for seapunk (Moodles), Monday, 8 June 2015 17:05 (eight years ago) link

looking forward to a new set. feel like i liked DTK just fine but even so i had gone back to Fate/Khans queues before MM came out and then MM has been a godsend. mixed feelings about that disappearing in a week or so, but i guess it will have run its course. also i have been str8 killing it which i will certainly miss. looking back over last few sets my win% for draft is around about 10% higher on MM and M15 than across the khans block formats. those two are super linear sets so i guess a hole in my game is getting a synergistic deck together when it isn't put on a plate.

Roberto Spiralli, Monday, 8 June 2015 17:13 (eight years ago) link

I never got the initial hate for the scry lands. I thought they were clearly very good and only paled next to the shocklands which were about as good as they were willing to make 'em. I do think it's nice that they're going to use it more, it really does a lot of good things for the game in a subtle way.

I too am looking forward to drafting something new - KTK is still really fun, it's a bit on the complex side but IMO it's one of the best draft formats they've ever done. DTK feels a bit flat to me. When Khans came out everyone was remarking about how slow the format was, but Dragons is the one that seems to go into frequent stalemates. Still feels a lot like a core set to me, particularly in the number of bad/undraftable commons there are, I've had plenty of decks that really struggled to get to 23 playables; that's something that's not very fun

frogbs, Monday, 8 June 2015 17:56 (eight years ago) link

Scry is awesome and great for evergreen when they stick to Scry 1, which I think they've learned to do for most cards. Quick, easy, alleviates some of the worst aspects of Magic. It can be annoying to have your opponent spend 30 seconds thinking over Scry 3 turn after turn on that damn Sphinx.

Vinnie, Tuesday, 9 June 2015 04:10 (eight years ago) link

yeah that Sphinx was a special kind of obnoxious though to be fair it's a combination of repeated Scry + activated hexproof + evasion. I loved opening him, at least!

I love the design of this new Dragon, but I feel like it gives your opponent too big an opportunity to catch you with your pants down. Definitely like that they're pushing this direction though.

frogbs, Tuesday, 9 June 2015 13:32 (eight years ago) link

DL Ojutai isn't much less obnoxious and it sees a lot more play than Sphinx.

I'm skeptical about the dragon. I can't see wanting to run this over Thunderbreak. Of course, I'm wondering what (if anything) is going to fill the very large Stormbreath hole that will open post rotation.

too young for seapunk (Moodles), Tuesday, 9 June 2015 13:39 (eight years ago) link

yeah I think he's just too high risk, at best you're maybe getting to play 2 or 3 extra cards over 3 or 4 turns (and do you want the game to last that long?), at worst you're getting blown out since the dream scenario of playing him on turn 4 with an empty or one-card hand probably just isn't going to happen too much. while Thunderbreak is low risk since even if he dies you still get a Bolt out of it.

frogbs, Tuesday, 9 June 2015 13:49 (eight years ago) link

xp you haven't experienced true Sphinx Hell until you've played the consecrated sphinx mirror match

they even put 2 overpowered clones in that standard so it happened way more often than it should have

ciderpress, Tuesday, 9 June 2015 13:50 (eight years ago) link

dude to my left wondering how the heck he got passed prime time

http://i.imgur.com/62falmZ.png

Roberto Spiralli, Wednesday, 10 June 2015 01:53 (eight years ago) link

#jesuispascal

iatee, Wednesday, 10 June 2015 04:59 (eight years ago) link

wow

too young for seapunk (Moodles), Wednesday, 10 June 2015 13:22 (eight years ago) link

http://mythicspoiler.com/ori/cards/piaandkirannalaar.jpg

i kinda hate the 2 characters 1 card thing but ignoring that this is a sweet card

ciderpress, Thursday, 18 June 2015 20:25 (eight years ago) link

yeah that is p nice

Roberto Spiralli, Thursday, 18 June 2015 21:13 (eight years ago) link

lots of interesting spoliers today, but coolest of all is a Timetwister with just one caveat - maybe this time it'll see some play?

http://mythicspoiler.com/ori/cards/daysundoing.jpg

frogbs, Tuesday, 23 June 2015 17:58 (eight years ago) link

they've gotten really good at making these cards that excite people because they look similar to old broken cards but don't actually do anything. see: temporal mastery, reforge the soul, time reversal, etc

ciderpress, Tuesday, 23 June 2015 18:10 (eight years ago) link

, treasure cruise

iatee, Tuesday, 23 June 2015 18:18 (eight years ago) link

I think this card has potential to be busted. there has not been a 3 mana draw 7 in recent memory and I really doubt they tested it to potential across modern and legacy.

iatee, Tuesday, 23 June 2015 18:19 (eight years ago) link

i like that there is more text describing what happens if someone quickens this in than actual text for the main effect

Roberto Spiralli, Tuesday, 23 June 2015 18:37 (eight years ago) link

well it is a core set

doug ellin (Lamp), Tuesday, 23 June 2015 18:41 (eight years ago) link

into the existence of this timetwister though, wanna cast it with pyromancer's ascencion in play see what happens

doug ellin (Lamp), Tuesday, 23 June 2015 18:42 (eight years ago) link

I really like the card, it's sort of an anti-Time Spiral in that it ensures your opponent gets to use all the new cards first. Don't know how good it is - you won't want to cast it turn 3 (in Standard, at least!) so how much better is it than Time Reversal really? I mean it almost seems too good to not get played but I have no idea how to evaluate the card

frogbs, Tuesday, 23 June 2015 20:58 (eight years ago) link

i think it could show up in critical mass type decks like burn as an option vs control

ciderpress, Wednesday, 24 June 2015 03:11 (eight years ago) link

http://mythicspoiler.com/ori/cards/demonicpact.html

Wasn't this a You Make the Card? Either way, this is one of the coolest cards I've seen in a while, I love everything about it - it's powerful enough to be played I think, but very difficult to abuse

frogbs, Thursday, 25 June 2015 20:25 (eight years ago) link

it sure was. I'm curious about how this is going to be used. It seems like the first 3 options are not quite powerful enough to give you a reasonable shot at winning in 3 turns, but I'm sure I'll be proven wrong.

too young for seapunk (Moodles), Thursday, 25 June 2015 20:31 (eight years ago) link

I've been thinking about it for a while - if you're playing it on Turn 4 then you have until Turn 7 to win, which is around when most games end anyway. Looking at it again it's maybe not as powerful as it looks, the "gain 4" ability means little if you're going to lose soon anyway, and the discard is not really helpful, because at that point you make the game easier for your opponent (who only needs to prioritize living three more turns, and thus may have things that they can easily pitch) - plus, using up a turn to play an enchantment that gives no immediate benefit won't help you win quicker.

Most likely it'll get used in decks that can bounce it easily, or some kind of strange combo deck. Almost all Donate effects don't work on Enchantments so I don't think that's an option, though I'm curious to know what exactly "choose one that hasn't been chosen" means when it comes to playing multiples/bouncing/possibilty donating the card

frogbs, Thursday, 25 June 2015 21:17 (eight years ago) link

pretty sure it's unplayable in every format

iatee, Thursday, 25 June 2015 21:21 (eight years ago) link

the choices are tied to the permanent and not the owner so donate effects work w/ it. bouncing/flickering it resets the choices (since its effectively a 'new' copy) and multiples will each have their own trigger.

its a neat card but like everything spoiled so far seems bad

doug ellin (Lamp), Thursday, 25 June 2015 21:22 (eight years ago) link

Anyone been playing modern lately? Having trouble finding my new go-to deck ever since the birthing pod ban, the collected company builds feel like garbage to me, you no longer have reliable enough access to your silver bullets vs combo

ciderpress, Thursday, 25 June 2015 22:21 (eight years ago) link

that basically all ive been playing. i won a pptq with jund this season and have been having ok-ish success with it on mtgo. im like 60% since dragons. i think the company decks are garbage too but i didnt like anything so i just defaulted to the easiest to play deck i could think of. that said i dont think its really that good and you never get to just win against ppl and its also like two thousand dollars to build irl so ::shrugs::

doug ellin (Lamp), Thursday, 25 June 2015 22:28 (eight years ago) link

I've been playing a ton of modern and legacy lately. Grixis delver is still doing well for me but everyone's on the kolaghan's command train by now, for better or worse. it seems like the t1/t1.5 for modern is as open as it's ever been actually, tons of playable options right now, format seems really far from solved.

iatee, Friday, 26 June 2015 02:52 (eight years ago) link

obv kicking myself for not holding onto lilianas on modo, that's locking me out from the midrange decks now

ciderpress, Friday, 26 June 2015 12:00 (eight years ago) link

the choices are tied to the permanent and not the owner so donate effects work w/ it. bouncing/flickering it resets the choices (since its effectively a 'new' copy) and multiples will each have their own trigger.

yeah that's what I figured because that's generally how cards work in this game, but they've never used that particular wording before

agreed that the card isn't all that good, it's got a lot of baggage and sorta gets in its own way. but I still think it's awesome - I get way more excited about cards like this than stuff that's obviously overpowered and destined to be $20+ on release

frogbs, Friday, 26 June 2015 12:24 (eight years ago) link

im more excited about knight of the white orchid reprint, that's a great card

ciderpress, Friday, 26 June 2015 12:37 (eight years ago) link

its a neat card but like everything spoiled so far seems bad

I don't know how you can say this, there's been plenty thus far that's definitely going to get played, it seems better than most core sets, and a lot of the cards spoiled seem somewhat pushed, even if nothing's obviously broken

also Goblin Piledriver reprint, that's a surprise

frogbs, Friday, 26 June 2015 16:10 (eight years ago) link

yeah there are lots of cool cards spoiled, piledrive pushes modern goblins into at least tier 'you can play it', new thalia's horse, timetwister...more interesting stuff in this set already than all of m15

iatee, Friday, 26 June 2015 17:04 (eight years ago) link

I kinda wonder if Faerie Miscreant is any good, or what kind of deck it might go in.

frogbs, Friday, 26 June 2015 17:10 (eight years ago) link

i don't think its playable in 60 card land but will obviously be a limited gimmick

ciderpress, Friday, 26 June 2015 17:42 (eight years ago) link

unless there is also faerie tribal in the set i would be v bummed to play that in limited, and actually more bummed if i had the multiples it rewards.

Roberto Spiralli, Friday, 26 June 2015 17:45 (eight years ago) link

just draft u/r with the enchantment that tutors for itself

doug ellin (Lamp), Friday, 26 June 2015 17:57 (eight years ago) link

basically unbeatable imo

doug ellin (Lamp), Friday, 26 June 2015 17:57 (eight years ago) link

I was thinking more in constructed with ways to repeatedly bounce your own stuff or whatever. Even if I got 3 in Limited I dunno if I'd want to stuff my deck full of one-drops. If I could get 4 or 5 I'd try it. I thought going for the Timberpack Wolf deck was pretty fun so I'm glad there's a lot more of that.

frogbs, Friday, 26 June 2015 17:58 (eight years ago) link

Very much liking magic origins, it looks pretty powerful. The merfolk that got spoiled at GP Singapore (where I was this weekend) is extremely good, huge card for modern merfolk.

Just had my worst GP finish ever here, 1-3 drop. And my deck was almost card for card the same as the tournament winner, heh. Lost to Jund, Grixis Twin, and Elves.

Vinnie, Monday, 29 June 2015 01:14 (eight years ago) link

Apparently PT:Origins is going to test out a new rule where mulligans come with a free Scry 1 - I like it

frogbs, Tuesday, 30 June 2015 02:06 (eight years ago) link

pulls a bit of equity away from the risk averse jund-like deck choices which is nice for variety

ciderpress, Tuesday, 30 June 2015 04:57 (eight years ago) link

origins up. my initial impression is that red jumps out as strong. BR aggro looks like it will be v good.

Roberto Spiralli, Friday, 3 July 2015 21:07 (eight years ago) link

to me this looks like the highest power level set in a while, especially at lower rarities. my main worry for limited is that if the elf or thopter deck all goes to one person at a table they are going to steamroll, kinda like the venerated teacher deck in ROE. elves in particular has a lot of strong cards that the non-elf decks don't want.

ciderpress, Saturday, 4 July 2015 03:48 (eight years ago) link

anyone prerelease?

also, anyone played Magic Duels, free for iPhone and iPad?

Roberto Spiralli, Tuesday, 14 July 2015 18:08 (eight years ago) link

I did a couple prereleases, looks like a promising set. Renown is super powerful, so many creatures need to be killed immediately before you take a hit or you just fall way behind.

Some cards that impressed me:

Rhox Maulers - with trample it's very easy to get this up to a 6/6, which pretty much ends the game

Fetid Imp - evasion lets you get some attacks in without having to trade with your opponents early drops, you can then pivot to defense when a juicy target hits the board

Boggart Brute - the chances of getting in for 3 or 2-for-1ing your opponent with this guy are very high

Prickleboar - 5/3 first strike for 5cc seems very good in this format

Foundry of the Consuls - if you can grab one of these, a 1-of is going to be good in just about any deck, not just Thopters. It's very nice to have in the late game when both players are short on resources, you can sink some mana into it and then start chipping away the last few life points.

too young for seapunk (Moodles), Tuesday, 14 July 2015 18:33 (eight years ago) link

this set seems fine, i will certainly draft it but am glad it's a 2 month format since it doesn't seem too deep

good 2-drops and having a smooth curve in general are more important than usual

breaking open stalled games is harder than usual

ciderpress, Tuesday, 14 July 2015 18:42 (eight years ago) link

my intuition from looking at the spoiler was that 2 drops would be important but also decent 2 drops would be thin on the ground, so even the meh commons will be fought over and the nice uncommon 2s that most colours have will probably be premium picks.

can't wait for this to pop up on mtgo.

Roberto Spiralli, Tuesday, 14 July 2015 19:13 (eight years ago) link

so i did the math on these new constructed payouts on MTGO, assuming 1 booster pack = 40 play points which would be MSRP; in actuality it'll probably still be less but since the payouts are no longer 100% in packs now they have more stability relative to pack prices.

Daily Event - 1920 points in, 1800 points out per 16 players for a rake of 6.25%
8-man - 480 points in, 440 points out for a rake of 8.33%
2-man - 40 points in, 35 points out for a rake of 12.5%

-DEs will still be the best value event but not by nearly as big a margin over queues as before, you'll likely now need a ~55% winrate to break even rather than 50%
-Queues will be a better option than before unless packs rebound all the way up to store value in which case they'll be slightly worse

ciderpress, Monday, 20 July 2015 19:28 (eight years ago) link

two weeks pass...

Wizards confirmed that there will be no Fetchlands in Battle for Zendikar, but there will be full-art lands, plus a new cycle of rare duals.

too young for seapunk (Moodles), Wednesday, 5 August 2015 21:46 (eight years ago) link

this was interesting i thought. 27 cards (17 creatures) what do you cut?

http://i.imgur.com/AFKOSxb.png

lost r1 obv

Roberto Spiralli, Saturday, 8 August 2015 16:01 (eight years ago) link

if you had 1 or 2 more husks that deck would be A+, as is it's still good

easy cuts:
Dark Petition - this card is just too slow for the format, there are fringe spots it might work but this is far from being one of them
Avaricious Dragon - i don't think this card is playable except in a hyper-aggro deck, there's too many ways for it to lose you the game
Mage Ring Bully - not a good card

last cut is probably Firefiend Elemental but i'd have to see the curve laid out to be sure

ciderpress, Saturday, 8 August 2015 18:51 (eight years ago) link

having never played with or against avaricious dragon i decided that was going in regardless and i tried to make the deck faster to accommodate, cutting skyraker, petition, unholy hunger and ignition. i never really got a chance to play so i can't say how that would've worked out. if i was playing it 100% straight i wouldn't have put dragon in, the way the curve ended up. i wasn't sure about ignition, most of the creatures are so small. it seems wrong to not play it if you can but i bailed on the decision in the end. i guess sac your board to husk and then ignition is going to be a sick blowout one way or the other.

Roberto Spiralli, Saturday, 8 August 2015 23:22 (eight years ago) link

BFZ mechanics are

Eldrazi side:
Devoid (this card has no color)
Ingest (whenever this creature deals combat damage to a player, exile the top card of that player's library)
plus stuff that interacts with colorlessness and exiled opponents cards

Zendikar side:
Awaken X - an alternate cost on spells that adds turning one of your lands into an X/X creature to the spell
Landfall - same as it ever was
plus Allies but probably with a different main mechanic this time rather than ETB triggered ability hell

ciderpress, Monday, 17 August 2015 14:57 (eight years ago) link

actual cards are in this article http://magic.wizards.com/en/articles/archive/arcana/duel-decks-zendikar-vs-eldrazi-2015-08-17

ciderpress, Monday, 17 August 2015 15:00 (eight years ago) link

hmm ingest sounds kind of cool, depending on what the associated shenanigans are. i am sure maro had a tantrum about building a mechanic around using cards from exile. also, ingest and awaken feel quite 'new' in a way recent mechanics haven't.

Roberto Spiralli, Monday, 17 August 2015 15:11 (eight years ago) link

maro is the lead designer of the set so i think he's probably ok with this implementation of it - eldrazi are supposed to break the 'rules' of the game anyway

ciderpress, Monday, 17 August 2015 15:28 (eight years ago) link

other news: Constructed leagues are apparently going to release on modo alongside BFZ. should be nice, as long as the entry/prizes are consistent with the current queues

ciderpress, Monday, 17 August 2015 15:38 (eight years ago) link

Do people generally like landfall? It's always seemed pretty miserable to me - a mechanic that makes missing your land drops feel even worse than it already does.

Really like the other mechanics though.

Gravel Puzzleworth, Wednesday, 19 August 2015 15:17 (eight years ago) link

Yeah but it makes drawing lands late in the game that you don't need a lot better, so it's a horse apiece. You usually play 18 land in Limited so that isn't as much of a problem - my issue with it was that there was a lot of creatures that got a boost with landfall which created a very aggro-oriented game, since the attackers were almost always better than the defenders.

frogbs, Wednesday, 19 August 2015 15:50 (eight years ago) link

yeah i assume they've learned from their mistakes and aren't going to make more Plated Geopedes. the landfall creatures that were on curve stats-wise and just got a keyword ability or non-combat bonus from the landfall (e.g. Surrakar Marauder, Grazing Gladeheart, Geyser Glider) actually played pretty well since if you were stuck on lands they could still block on curve - the mistakes were the cards like the Plated Geopede cycle which were well below curve without landfall and well above curve with it

ciderpress, Wednesday, 19 August 2015 16:37 (eight years ago) link

landfall also probably gets way less focus this time since there are actual other new keyword mechanics. old zendikar stretched landfall reaalllly far since it was the only new one.

ciderpress, Wednesday, 19 August 2015 16:40 (eight years ago) link

Landfall is a great if unexciting mechanic. Allows you to play more lands without diluting the quality of your deck too much. I mean, if the triple Zendikar draft format wasn't so damn fast, we might have seen that more.

Vinnie, Wednesday, 19 August 2015 18:15 (eight years ago) link

went to eternal weekend in philly and did pretty well going 8-2-1 at legacy. playing 11 rounds in a day is as much a physical feat as a mental one. my hands were literally cramping when I shuffled at the end of the day.

anyway eternal weekend is great. my friend threw together an unpowered d+t deck in vintage just cause he wanted the sweet tolarian academy playmat and he went 6-4, having never played the format.

iatee, Monday, 24 August 2015 22:23 (eight years ago) link

i really like this scapeshift build, i hope it's not terrible
http://www.mtggoldfish.com/deck/315203#online

playing with coiling oracle and compulsive research in 2015 is some sort of weird dream

ciderpress, Wednesday, 26 August 2015 15:11 (eight years ago) link

three weeks pass...

BFZ full set is up http://magic.wizards.com/en/articles/archive/card-image-gallery/battle-zendikar-2015-09-18

set looks fine for limited, looks a lot faster than the ROE-esque format people thought we were getting but that is okay with me.

really nothing new that i am excited to play in constructed though. i'm just gonna sit back and draft for a while and let other people come up with the standard decks.

ciderpress, Friday, 18 September 2015 18:22 (eight years ago) link

manabases are going to be crazy, time to polish off those 5-color decks

too young for seapunk (Moodles), Friday, 18 September 2015 19:49 (eight years ago) link

the knight otr / retreat to coral helm combo seems legit to me. t3 win in modern. would be cool if bant was a deck now.

overall the set is fine, not super exciting but limited should be fun for a while at least

iatee, Friday, 18 September 2015 23:30 (eight years ago) link

considering knight is still bugged on mtgo a friend was theorizing you cld build a pretty broken modern combo deck w/it for the ptq today, although part of me worries theyd refuse to honor the win if you gamed a programming error

dead (Lamp), Saturday, 19 September 2015 14:08 (eight years ago) link

what's the bug?

iatee, Saturday, 19 September 2015 16:02 (eight years ago) link

you can sacrifice any permanent (incl. itself) to knight's ability. looks like as of latest bug update its still a problem

dead (Lamp), Saturday, 19 September 2015 16:15 (eight years ago) link

haha that's insane

iatee, Saturday, 19 September 2015 17:33 (eight years ago) link

one month passes...

so I feel like Standard has found itself in a pretty unhealthy place with the release of BFZ. The battle lands have had this perverse effect of making it so every deck wants to play all the most powerful cards, and now singles prices, which were already on the rise, have shot up to crazy levels. Is this an unforeseen circumstance or is this the direction that WotC is trying to push the game? I know these types of situations have happened before, but it feels like a letdown after the more open environment we saw during Khans block. Is this just a return to the norm? Is new Jace headed for a banning?

too young for seapunk (Moodles), Tuesday, 27 October 2015 12:46 (eight years ago) link

I've been out of it for a while, what's shooting up to crazy prices?

frogbs, Tuesday, 27 October 2015 12:53 (eight years ago) link

don't know about paper but new jace is about 70 tix online now. i think i opened three during origins and prob sold for 70 total.

Roberto Spiralli, Tuesday, 27 October 2015 13:02 (eight years ago) link

Delve is a degenerate mechanic and fetch lands are dumb as shit, this is what we get when they bring them back. Luckily with the new standard rotation scheme they'll be gone in 6 months rather than a year.

Also there's definitely other strategies that work, it's just easier to build the goodstuff midrange decks so if they're not worse than the other options then there's no incentive to test other stuff

ciderpress, Tuesday, 27 October 2015 13:13 (eight years ago) link

Origins jace is strong but its power seems appropriately gated if fetches don't exist

ciderpress, Tuesday, 27 October 2015 13:18 (eight years ago) link

ok so I haven't been following the BFZ stuff at all (we had a baby...)

I know they've reprinted all the fetches/shocks in some fashion, but does this mean they're all standard legal now? Because if so, that's really dumb - resulting in exactly the sort of enviroment that Moodles is describing, where everyone plays Modern Jund-type decks full of overpowered mythics.

frogbs, Tuesday, 27 October 2015 13:23 (eight years ago) link

There are ally colored fetches and new ally colored duals that are worse than shocks but are fetch-able in standard currently, yes. Having only the ally ones leads to a weird situation where playing 4 colors is no harder than playing 3 colors so there's just a lot of 4 color midrange decks.

ciderpress, Tuesday, 27 October 2015 13:28 (eight years ago) link

Right, the issue is the combination of fetches & battle lands makes mana bases too open-ended, plus you have all these ridiculous graveyard interactions with cards like Jace, Kolaghan's Command, Ojutai's Command, Den Protector, Deathmist Raptor, delve cards, allowing you to recur and re-use cards endlessly. It feels oppressive to me, but maybe I was just spoiled by the way things had been going over the past year.

some solid graveyard hate could possibly help the situation

too young for seapunk (Moodles), Tuesday, 27 October 2015 14:57 (eight years ago) link

The PT was pretty silly, with deck names like Dark Jeskai and Blue Abzan. I remember reading something the developers said about how they wanted lands that would encourage two color decks. Don't know if they meant post fetches, but right now it's pretty dumb how every deck can play any card.

Vinnie, Tuesday, 27 October 2015 15:10 (eight years ago) link

I do like BFZ limited now that I've played it a bit. There's a bit of variety of decks to make, and it feels like there's less bombs (though Rolling Thunder at uncommon increases the number). I still get confused what cards are allies and what cards have ingest though. I think they failed a bit on the theming.

Vinnie, Tuesday, 27 October 2015 15:34 (eight years ago) link

Shadows Over Innistrad confirmed for April

too young for seapunk (Moodles), Sunday, 1 November 2015 02:55 (eight years ago) link

i did a few bfz prerelease sealeds on mtgo when it came out even tho they are shitty value but i 4-0'd nearly all of them and had some good opens so i went into the format with like 40 packs and a bunch of tix. since then my limited rating has dropped exactly 150 points from 1856 to 1706 and the cupboard is bare. think i ought to take a break until April maybe.

Roberto Spiralli, Wednesday, 4 November 2015 00:00 (eight years ago) link

None of this is surprising to me, but it's interesting to see this spelled out in such detail:
http://www.mtggoldfish.com/articles/the-most-expensive-standard-since-caw-blade

I'm not super upset about the high prices, I've resigned myself to playing mediocre decks like R/G Landfall and Aristocrats. The frustrating thing for me is that local standard play has absolutely bottomed out in Austin, TX. During Khans block, my LGS would get between 20-30 people for FNM standard. Now, it's a struggle to get even 8 people, and this is the case across a bunch of stores. I'd be ok with my crappy decks if there was a consistent pool of players to compete with.

too young for seapunk (Moodles), Monday, 9 November 2015 15:49 (eight years ago) link

the landfall deck is not mediocre, the become immense / temur battle rage combo is really brutal for standard. also the ramp decks are putting up results on MTGO now which is opening up the format a lot since there's now a predator for the midrange decks

the current high prices are mostly a product of the fetchlands which are going away in the next rotation. without them jace is a lot less powerful and manabases move back towards 2 colors as a default instead of 3-4.

ciderpress, Monday, 9 November 2015 16:09 (eight years ago) link

I guess what I'd say is that landfall is the best deck I have access to, but it still feels a bit underpowered. It manages to get by in part because many decks (except Jeskai black) don't pack enough removal to disrupt it. This could easily change if the deck gains at all.

I agree that this state of affairs will probably change at next rotation assuming we don't see enemy fetches come back or something crazy like that. It would also be helped if Oath contained a reasonable amount of premium removal and graveyard hate.

too young for seapunk (Moodles), Monday, 9 November 2015 16:15 (eight years ago) link

this is the first standard in 3 years that I have had any interest in, cause jeskai black seems like the first cool modern-style tempo deck in years

not gonna actually build it though

iatee, Monday, 9 November 2015 16:39 (eight years ago) link

this deck isn't nearly at the same power level, but it allows you to play a modern-style tempo game and is a more affordable option.

too young for seapunk (Moodles), Monday, 9 November 2015 16:50 (eight years ago) link

jeskai black is more of a clunky midrange deck to me

after playing delver in standard, pretty much all new standard 'tempo' decks feel like crap in comparison. i've been ruined

ciderpress, Monday, 9 November 2015 17:25 (eight years ago) link

yeah I don't think they ever want a delver equivalent or strong cheap countermagic in standard, which means that a true tempo deck is only gonna be happen again if they screw something up

iatee, Tuesday, 10 November 2015 04:44 (eight years ago) link

considering all the incredibly shitty changes to mtgo since i started playing it in 2012 im not sure why but the change to mocs is the one that bothers me the most.

LEGIT (Lamp), Friday, 13 November 2015 19:53 (eight years ago) link

what elements in particular? i like that it is easier to get into a mocs event now but all the events being standard and modern is lame imo.

Roberto Spiralli, Friday, 13 November 2015 20:16 (eight years ago) link

anyone play the legendary cube yet? I played one last night and found it pretty fun. idk if it will be too hard to solve though. it's sooo slow, peoples' curves start at 4 and it mostly seems to be about choice removal vs choice bombs.

iatee, Friday, 20 November 2015 00:20 (eight years ago) link

on of my budz says he's still gonna be picking signets over everything as if this were a normal cube, but idk if that's actually even right because the format is slow enough that you can't really do anything broken within the first few turns anyway. the big mana rocks seem really strong though.

iatee, Friday, 20 November 2015 00:24 (eight years ago) link

ive watched some streams but it seems like the exact kind of magic that i find unfun so ill probably skip it

apparently gp pittsburg hit their cap earlier today which is interesting to me. validates my decision not to make the drive down i think

LEGIT (Lamp), Friday, 20 November 2015 00:43 (eight years ago) link

yeah people really like modern. I have kinda burnt out on it but maybe I should just start playing a deck that doesn't always lose to burn and tron. I kinda think burn is probably just the best deck in modern. they really need to stop printing new burn cards.

iatee, Friday, 20 November 2015 00:48 (eight years ago) link

'burnt out on it'

iatee, Friday, 20 November 2015 00:50 (eight years ago) link

legendary cube doesn't seem like my thing if it's basically the cube parallel to EDH, which is what it looks like.

i think my mtgo burnout period is about over at this point, now i'm just waiting for a new limited/standard format i like before i dive back in. BFZ is ok but way too loud about its intentions strategy-wise, there's not really any discovery process, the decks are all just there in your face from the start. i never feel compelled to draft a ton in formats where that's the case

ciderpress, Friday, 20 November 2015 15:43 (eight years ago) link

I think the edhness is overstated a little bit probably, but I have been drafting control decks w/ like 5 creatures

iatee, Friday, 20 November 2015 15:46 (eight years ago) link

guy from my local store top 8ed the GP with commune with lava scapeshift, i've spent the last year or 2 throwing unusual cards in that deck but i feel like i've been outdone here

ciderpress, Monday, 23 November 2015 17:54 (eight years ago) link

commune with lolva

cider did you play the gp?

LEGIT (Lamp), Monday, 23 November 2015 17:59 (eight years ago) link

no i didn't make it

would have played scapeshift or infect, that's all i've got atm

ciderpress, Monday, 23 November 2015 18:13 (eight years ago) link

anyone got some draft advice for BFZ? played a monogreen deck with lots of Eldrazi and got crushed - didn't get a whole lot of accel and my big dudes kept getting bounced. hadn't seen a single card from the set before the draft which means I was probably hopeless going in, now I know a little more but still have no clue what's good/not

frogbs, Monday, 23 November 2015 19:47 (eight years ago) link

A lot of pros seem to think you should stay away from green altogether

too young for seapunk (Moodles), Monday, 23 November 2015 19:52 (eight years ago) link

ppl avoiding green is at en extreme right now but even so you have to have a really good reason to be there. for any green deck (landfall, ramp, converge/allies, bg sac) you have to have a strong start with the other half of the deck before it is worth looking at most green cards, in particular the weak commons. e.g. you can pick up a bunch of good aggressive red cards early pack 1 that could be the start of a few different decks but you want to be getting something rare or uncommon like grove rumblers tabling before you go green.

ramp really has to be land ramp to work, with the scions being 1/1s they are often too valuable to sac and risk getting your fatty bounced or killed. e.g. the 2/3 plus scion 4 drop is a decent card especially for the modal value of the 1/1 but if you lose that for nothing the 4 drop 2/3 is a bit gross.

the allies deck can be v strong but it only fires if you have a bunch of the strong uncommons, especially the rw double strike dude, the menace guy and the tapper. i would take one of those speculatively early and see if a few arrive in a row before being happy about going that direction.

but unless you get a good steer early in another direction, some combo of the grixis devoid colours is the safest route to a decent deck.

Roberto Spiralli, Monday, 23 November 2015 20:02 (eight years ago) link

uw fliers is solid, just be careful of overextending on awaken and getting short on mana. it is a mana intensive format for sure.

Roberto Spiralli, Monday, 23 November 2015 20:04 (eight years ago) link

is this like Black in Avacyn Restored, or even worse? hard to believe R&D would nerf a color so hard in this modern era

both decks I lost to were 3-color - is this strange or are 3 color decks common? also is it proper to play 18 land here?

frogbs, Monday, 23 November 2015 20:44 (eight years ago) link

yes 18, i might've played 19 as often as 17. 3+ colours is fine but the fixing is scarce so you have to have a good reason and then prioritize evolving wilds etc. i think part of the reason green is so poor is that they have kind of sacrificed it as the foundation of multicoloured decks instead of adding more broad fixing. the 3 drop guy who taps for any colour might be the nest green common, and this set's variation of the common land grab spell is very playable.

Roberto Spiralli, Monday, 23 November 2015 20:56 (eight years ago) link

evolving wilds is almost first pickable, I have def 2nd picked it a few times now.

19 is def okay if you are using one or two utility lands too.

awaken cards are all better than they seem. just pretend that they're creatures. roil spout is better than most rares.

iatee, Monday, 23 November 2015 20:58 (eight years ago) link

is this like Black in Avacyn Restored, or even worse? hard to believe R&D would nerf a color so hard in this modern era

its more that green is like 100% roleplayer cards and archetype filler so theres no premium commons to draw you into it and no real payoff for being The Green Drafter, the cards are all too deck specific

ciderpress, Tuesday, 24 November 2015 02:57 (eight years ago) link

If green is open there's a good chance of getting lots of so-so green cards and no payoff cards

too young for seapunk (Moodles), Tuesday, 24 November 2015 03:03 (eight years ago) link

that said, some of the green archetypes are solid - RG landfall and the '5-color' green deck (usually GWU) come to mind - but the green cards for those decks are generally available mid-late, you're early picking the red burn spells or the UW awaken spells, and those cards let you get into other powerful decks in the event that green isn't wide open to support them

i think the only non-rare green card i've pack 1 pick 1'd in this format is Brood Monitor

ciderpress, Tuesday, 24 November 2015 03:25 (eight years ago) link

i 'like' u/g a fair bit in this format at least rn in mtgo 8-4s. this is the fourth pick greenwarden of murasa meta admittedly. you also often end up splashing either white or black in these decks for rares.

LEGIT (Lamp), Tuesday, 24 November 2015 06:45 (eight years ago) link

my big problem was getting Conduit of Ruin out and having it killed right away. those Awaken/bounce spells are nasty. I knew this card was a trap!!

frogbs, Tuesday, 24 November 2015 14:02 (eight years ago) link

haha that is a sad sequence for sure. conduit still a v good card despite the risk

Roberto Spiralli, Tuesday, 24 November 2015 14:30 (eight years ago) link

I've had some success with UG midrange decks, but I think it speaks more to the power of blue than green. The Converge deck is just about the only strong green deck that I've seen, because you can actually make use of Lifespring Druid and Tajuru Stalwart, which are only powerful in the right deck. Basically this:

its more that green is like 100% roleplayer cards

Vinnie, Thursday, 26 November 2015 03:45 (eight years ago) link

Not a fan of RG landfall though, I've never seen it work well on my side or my opponent's side.

Vinnie, Thursday, 26 November 2015 03:46 (eight years ago) link

is that commune with lava scapeshift deck the real deal? it is one of very few modern decks that I could feasibly play, but it's hard to tell if it is actually competitive or if dude just had a really good/lucky run

too young for seapunk (Moodles), Wednesday, 2 December 2015 19:44 (eight years ago) link

the deck is fine, it loses pretty bad to faster combo decks e.g. infect or storm but crushes the midrange decks and anything else that can't lock the game up in 4 turns

it's also a very easy deck to pilot relative to the rest of the format which is more relevant than people think in long tournaments like GPs imo

ciderpress, Wednesday, 2 December 2015 20:12 (eight years ago) link

so, apparently this is real

http://mythicspoiler.com/ogw/cards/wastes.jpg

frogbs, Friday, 11 December 2015 15:33 (eight years ago) link

Definitely real along with several other related cards including new kozilek

Check Yr Scrobbles (Moodles), Friday, 11 December 2015 15:40 (eight years ago) link

first thought, does this make Domain/Sunburst go to 6?

frogbs, Friday, 11 December 2015 15:43 (eight years ago) link

no

ciderpress, Friday, 11 December 2015 16:20 (eight years ago) link

it doesn't have a basic land type, is why

ciderpress, Friday, 11 December 2015 16:21 (eight years ago) link

-it's a basic land, so Evolving Wilds and Rampant Growth can find it, and you can play more than 4 copies in a constructed deck.
-it doesn't have a type, so it doesn't count towards mechanics that count basic land types
-it produces colorless mana, so it doesn't count towards mechanics that count colors of mana

ciderpress, Friday, 11 December 2015 16:24 (eight years ago) link

why they chose to add a colorless mana symbol midway through the block is pretty perplexing though, now all the spawn token making cards in the first set essentially have to get errataed since they should say 'add (C)' rather than 'add (1)'

ciderpress, Friday, 11 December 2015 16:28 (eight years ago) link

yeah a new type of mana seems like a big enough deal that it should've been there from the start. I don't think the intention is to make Waste mana rare (in draft you can add as many of these as you want, right?) so yeah the fact that spawns don't produce it is rather odd

frogbs, Friday, 11 December 2015 16:51 (eight years ago) link

well spawns do produce it, so does hedron archive, kozilek's channeler and probably some other cards that im forgetting. they just dont have they new mana symbol on them which is potentially confusing

LEGIT (Lamp), Friday, 11 December 2015 17:05 (eight years ago) link

this ultimately seems more confusing than interesting/helpful, despite being designed to make things less confusing

the new ullamog seems very strong in older format decks that I hate like tron and mud

iatee, Friday, 11 December 2015 17:08 (eight years ago) link

are we saying that spawns generate the same type of mana as Wastes? That's not how I read it. For example, I don't think you can cast Kozilek with just a bunch of spawns.

Check Yr Scrobbles (Moodles), Friday, 11 December 2015 17:14 (eight years ago) link

yes they do

iatee, Friday, 11 December 2015 17:20 (eight years ago) link

yes, every card from sol ring to spawn tokens that used to produce {X} now produces {C}. or, really, they always produced {C} but there was no distinction btw {C} which is colorless mana and {X} which is generic mana of any color. now that there are cards that cost explicitly {C} to cost, its necessary for colorless mana producing cards to dilineate this

LEGIT (Lamp), Friday, 11 December 2015 17:21 (eight years ago) link

is {C} Wastes mana or just any colorless mana? are we saying here that a bunch of spawns can be used to cast new Kozilek?

as far as I know, none of this has been confirmed or clarified by Wizards, or have they come out with some kind of rules explanation already?

Check Yr Scrobbles (Moodles), Friday, 11 December 2015 17:27 (eight years ago) link

they just did confirm it

wastes mana = colorless mana

new ullamog is 8cc so you can't cast it with 10 forests but you can cast it with 8 forests and two urza's mines

iatee, Friday, 11 December 2015 17:29 (eight years ago) link

ohhhhhhhhh

frogbs, Friday, 11 December 2015 17:41 (eight years ago) link

makes sense, hadn't seen the latest on this

Check Yr Scrobbles (Moodles), Friday, 11 December 2015 17:42 (eight years ago) link

(in draft you can add as many of these as you want, right?)

in coldsnap you had to draft snow-covered lands, you couldn't add them. that's the only other time there's been special basic lands so i'm guessing this will be the same, but the rules don't actually deal with it currently so we don't know for sure until they update them for this set

ciderpress, Friday, 11 December 2015 20:40 (eight years ago) link

logistically it wouldn't make sense to have a new basic land be addable, since stores and players don't just have stacks of Wastes sitting around already, and not all drafts happen in WPN-sanctioned stores that get sent boxes of lands for events.

ciderpress, Friday, 11 December 2015 20:50 (eight years ago) link

you prob don't want too many in your deck, unless this set really ends up playing like a 6 color set

iatee, Friday, 11 December 2015 20:52 (eight years ago) link

oh and above references to ullamog were actually kozilek oops

iatee, Friday, 11 December 2015 21:15 (eight years ago) link

all those dumb Timmy cards are the same to me h8 tron so much

iatee, Friday, 11 December 2015 21:16 (eight years ago) link

I'm also surprised they didn't start using the new symbol in the previous set. Maybe they found there was too much baggage on top of the already pretty confusing BFZ. I guess having an Eldrazi Titan introduce a new symbol is pretty splashy though, and people might have guessed the mechanic if they introduced the symbol without including it in any costs. Anyway I think it's a cool mechanic. I made it to the pre-final round of the Great Designer Search several years ago and the world I created was based heavily on the mechanic of having to pay with colorless, but I wasn't sure if it would actually play well.

Vinnie, Saturday, 12 December 2015 12:40 (eight years ago) link

Y'all heard about the guy who wants to pay 40k if someone runs a Seance deck at the next PT?

Vinnie, Saturday, 12 December 2015 12:55 (eight years ago) link

Yeah lamp mentioned it in the bitcoin thread, pretty weird

ciderpress, Saturday, 12 December 2015 17:54 (eight years ago) link

https://twitter.com/utdzac/status/675211961915830272?s=09

this build actually seems pretty sweet, though probably a little too clunky. it would be playable at a local modern event at least.

iatee, Saturday, 12 December 2015 18:01 (eight years ago) link

I did have a seance deck during scars/innistrad standard that I played a few times as a gimmick, it had a combo kill where you seanced a 1-of mirror mad phantasm, used it to mill your whole deck, then seanced a lab maniac on your upkeep. Probably not going to cut it in modern though, it barely worked in standard

ciderpress, Saturday, 12 December 2015 18:02 (eight years ago) link

yeah I think that build is smart cause it's a value deck w/ something of a combo upside instead of being all in on reanimation. my guess is that it would have a hard time closing out games even after being ahead though.

iatee, Saturday, 12 December 2015 18:05 (eight years ago) link

my understanding is that he got a bunch of offers from ppl who are q'd but no one i know heard back from him. he then took down his reddit post for 'legal reasons' that went unelaborated on. popular speculation is that hasbro/wotc approached him asking him to rescind the offer. i like the theory that he found someone he liked to take up the offer and we're going to see someone jamming a seance deck at the pt but that seems... unlikely.

LEGIT (Lamp), Saturday, 12 December 2015 18:34 (eight years ago) link

the same guy previously paid people to destroy copies of the card

iatee, Saturday, 12 December 2015 18:39 (eight years ago) link

also paid someone to wear a t-shirt with seance on it at a regional ptq iirc

ciderpress, Saturday, 12 December 2015 20:17 (eight years ago) link

ok can someone explain what the "expeditions" sets are? do certain Zenidkar packs just contain random foil lands? and are these cards Standard/Modern legal? because uh, some of these spoiled cards...

frogbs, Monday, 14 December 2015 20:49 (eight years ago) link

some Zendikar and Oathwatch packs contain random full art foil lands. They are only legal in a constructed format if the non foil versions are also legal. So expedition battle lands and ally fetches are legal in standard but enemy fetches and shocklands are not. However, they are all legal in limited if you open/draft them.

Check Yr Scrobbles (Moodles), Monday, 14 December 2015 20:57 (eight years ago) link

ahhh, that part is cool. I wished the original Zendikar treasures worked like that. I look forward to getting Strip Mined in draft, really I am

frogbs, Monday, 14 December 2015 21:32 (eight years ago) link

maybe they can throw a crucible of worlds reprint in OGW

Roberto Spiralli, Monday, 14 December 2015 22:01 (eight years ago) link

LOL, forgot that they are legal in limited. You can keep your Strip Mine, I'll take an Ancient Tomb.

Vinnie, Tuesday, 15 December 2015 02:35 (eight years ago) link

ancient tomb is pretty bad in fair limited

iatee, Tuesday, 15 December 2015 04:36 (eight years ago) link

it's still pretty strong

ciderpress, Tuesday, 15 December 2015 04:39 (eight years ago) link

maybe w/ the right deck, but in general you're making your mana worse and starting at like 14 life. if you're behind in a race and drawing poorly, now you've strip mined yourself cause you can't afford to use your land anymore. in my cube experience w/ the card, I've rarely found the variance worth it.

iatee, Tuesday, 15 December 2015 04:45 (eight years ago) link

I agree with you that it's not usually that strong in Cube, but Cube also has lots of answers that are cheaper than the threats, as well as decks that really punish you for losing early life. Landing threats a turn early seems way stronger in BFZ limited, which doesn't have a lot of cheap answers. Also there aren't strong color requirements in this set, so I don't see that hurting much either. But who knows, you might be right that the life loss balances the card. I wonder if they even bothered to playtest the card in the limited env, given how rarely it will come up

Vinnie, Tuesday, 15 December 2015 09:06 (eight years ago) link

yeah I mean it's true that if you curve out with that and a fast hand you win, but a cube game is also more likely to have that kind of perfect curve than a normal limited game. it's not that it can't be super good though, it's that it completely loses the game when it's bad.

kor haven seems like it would be pretty annoying to face in normal limited.

iatee, Tuesday, 15 December 2015 12:51 (eight years ago) link

I doubt they playtested any of it in limited. At our store we ruled you could play the Zendikar treasures if you got them, which I thought was really cool, not knowing what could show up at any game (of course the few people who got them would tell everyone right away)

Been playing some BFZ limited and it's been strange, most matches play more like Cube than any other limited format. Also I 3-0'd one with a deck I thought was kinda janky (though it had a lot of good Awaken cards), then 1-2'd two Origins drafts that I thought I nailed, so who knows

frogbs, Tuesday, 15 December 2015 14:06 (eight years ago) link

haha yeah I'm sure they did zero playtesting, though it would be hilarious if someone lost a big protour match because of strip mine

iatee, Tuesday, 15 December 2015 14:28 (eight years ago) link

three weeks pass...

This is definitely my favorite card spoiled so far:

http://mythicspoiler.com/ogw/cards/hedronalignment.jpg

frogbs, Tuesday, 5 January 2016 21:41 (eight years ago) link

i do enjoy an alt win con, just to see what ppl do with it. the abyssal persecutor that exiles your library is also a cool design.

overall i have been really liking the look of the oath cards spoiled thus far. both gold uncommon cycles seem pretty nice.

Roberto Spiralli, Tuesday, 5 January 2016 21:50 (eight years ago) link

I love the design of that card, if you plan to abuse the ability then the undercosted flier likely isn't a big part of your gameplan, but if you want the flier than the ability is dangerous. Should be fun to see in Legacy Cube next year

frogbs, Tuesday, 5 January 2016 21:57 (eight years ago) link

UR 1/3 flying haste prowess is dope

also bone saw reprint as a trashy bridge card for the surge deck and equipment deck is cute, I enjoy these little details more than the big splashy cards these days

ciderpress, Tuesday, 5 January 2016 22:03 (eight years ago) link

I'm looking forward to jamming Eldrazi Displacer into every deck I play.

Not looking forward to being wrecked by Kozilek's Return

Check Yr Scrobbles (Moodles), Tuesday, 5 January 2016 22:08 (eight years ago) link

yeah the u/r 1/3 dude is a card I am gonna buy 4 foil copies of immediately

iatee, Tuesday, 5 January 2016 22:23 (eight years ago) link

I keep reading "Devoid" as "Devour" and thinking "holy shit is that good"

frogbs, Tuesday, 5 January 2016 22:46 (eight years ago) link

I think I just built my most degenerate Vintage Cube deck yet, amassing three turn-4 wins with Craterhoof Behemoth, that's the sort of thing that'll keep me addicted to this format until they take it away

frogbs, Wednesday, 6 January 2016 14:13 (eight years ago) link

ends today sadly. i am borrowing someone else's insight here but one underrated aspect of a powered cube in particular is the entertainment/drama of the draft itself. i have discovered 2 of the worst feelings in magic for me are the creeping realizations that 1) what was going to be a sweet broken deck is actually just a pile of garbage and 2) i have somehow ended up drafting a sad fair deck

Roberto Spiralli, Wednesday, 6 January 2016 14:31 (eight years ago) link

spending a minute trying to figure out which creature to Bribery and taking a Sheoldred only to have it immediately bounced back with Karakas was pretty bad

frogbs, Wednesday, 6 January 2016 14:54 (eight years ago) link

i kinda like the chronological flashback draft thing theyre doing this year, there's a lot of dud formats like the core sets but it's also the only chance we'll get to draft the best 'partial' formats, like champions/champions/betrayers of kamigawa and 3x time spiral are among the best draft formats imo but their full block versions are a lot worse

ciderpress, Wednesday, 6 January 2016 15:46 (eight years ago) link

it also means they have to run coldsnap drafts and coldsnap owns

ciderpress, Wednesday, 6 January 2016 15:53 (eight years ago) link

for a long time the drafts at the store here were just "any three packs you want" and I liked how full block Time Spiral captured that feeling to some extent

frogbs, Wednesday, 6 January 2016 15:59 (eight years ago) link

problem with full block time spiral was sprout swarm which was a common that ruined games. planar chaos was fine but not particularly more interesting than just getting a 3rd time spiral pack imo

ciderpress, Wednesday, 6 January 2016 16:12 (eight years ago) link

i guess i do still like full block though, thinking about it more

ciderpress, Wednesday, 6 January 2016 16:19 (eight years ago) link

https://pbs.twimg.com/media/CYEDUJoWsAEOy-o.png

love this card

Roberto Spiralli, Thursday, 7 January 2016 03:51 (eight years ago) link

I wouldn't say TS-TS-TS was inherently a better format than TS-PC-FS, but I do find that the newness of a totally new format, new world, new mechanics tends to cement way more nostalgia for me. So that when they run TS-PC-FS or especially TS-TS-PC, it feels like a weird version of TS-TS-TS and just makes me want to do TS-TS-TS. I even have more nostalgia for original RAV-RAV-RAV than full block RAV, and I'd guess that's an unpopular opinion

Vinnie, Thursday, 7 January 2016 09:10 (eight years ago) link

i just like triple large set formats best in general, the main exception being invasion block

ciderpress, Thursday, 7 January 2016 13:50 (eight years ago) link

agreed - they've gotten pretty good at designing triple large draft formats and a lot of times adding another set feels like they're screwing with the formula.

full block RAV always confused the hell out of me, I could never remember which 3-color combos could draft well and which were traps. I don't really like finishing one pack with an idea of what 3rd color you'll need to splash, that was the thing I didn't like about Fate/Khans/Khans (and triple Khans was pretty much perfect)

frogbs, Thursday, 7 January 2016 14:03 (eight years ago) link

I don't like any of the multicolor formats that have fewer than 10 supported color combinations, they get stale way faster in my experience

ciderpress, Thursday, 7 January 2016 14:14 (eight years ago) link

super excited about warping wail, I think it's a sure thing modern/legacy card

iatee, Friday, 8 January 2016 01:51 (eight years ago) link

yeah i like eldrazi charm

ciderpress, Friday, 8 January 2016 01:54 (eight years ago) link

full spoiler now up. set looks great at first pass, lots of cool stuff at all rarities esp w/ colourless activations. and very little vanilla.

Roberto Spiralli, Friday, 8 January 2016 16:07 (eight years ago) link

http://media.wizards.com/2015/ogw_239nCi30ks3/en_EpO0ChpKsf.png

dealing damage instead of fighting seems red? idk, even at 5cmc this is so much better than the miserable bfz flight card. green still not very exciting overall tho.

Roberto Spiralli, Friday, 8 January 2016 16:22 (eight years ago) link

fighting with multiple creatures is kinda weird though. also lol @ that card in general

so Wastes are basic lands for draft purposes right? idk what they're doing just seems strange, really believe BFZ should have had this mechanic as well

frogbs, Friday, 8 January 2016 16:38 (eight years ago) link

you have to draft wastes

Roberto Spiralli, Friday, 8 January 2016 16:42 (eight years ago) link

set definitely looks like a pretty big step up from BFZ, lots of cards I'm liking

Check Yr Scrobbles (Moodles), Friday, 8 January 2016 17:10 (eight years ago) link

there are a lot of really strange things about this set

ciderpress, Friday, 8 January 2016 17:35 (eight years ago) link

xp Wastes are common, they'll show up in common slots, but there's 2 of them so you'll see them twice as often as other commons

ciderpress, Friday, 8 January 2016 17:36 (eight years ago) link

https://twitter.com/KaolinTiger/status/686755431042183168

Roberto Spiralli, Tuesday, 12 January 2016 16:02 (eight years ago) link

"big fatty?"

iatee, Wednesday, 13 January 2016 00:53 (eight years ago) link

it's what we smoke before our games, grandma

Check Yr Scrobbles (Moodles), Wednesday, 13 January 2016 01:28 (eight years ago) link

did people catch the pithing needle controversy?

iatee, Wednesday, 13 January 2016 02:21 (eight years ago) link

pithy needle rather

iatee, Wednesday, 13 January 2016 02:21 (eight years ago) link

uh oh, WOTC cracking down on proxy-friendly tournaments, get out the pitchforks

Check Yr Scrobbles (Moodles), Wednesday, 13 January 2016 13:57 (eight years ago) link

the pithing needle thing is dumb, nothing worse than losing on a dumb technicality

frogbs, Wednesday, 13 January 2016 14:18 (eight years ago) link

I've really been enjoying playing the U/B ingest/devoid deck in BFZ, it's right up my alley and there seems to be enough good commons to make it work

Allies seems like it's the best deck, if you curve out you're basically unbeatable, with no cheap Shock-like removal (Outnumber doesn't count) this deck is dangerous

Still confused by the presence of Converge in this set. The mana elf obviously helps you but barring that there doesn't seem to be any way to generate a 3rd (or 4th or 5th) color. Now that the 2nd set wants you to play colorless mana it gets even more difficult, just seems like a mechanic that doesn't belong

frogbs, Thursday, 14 January 2016 05:08 (eight years ago) link

Converge seems more pitched toward standard where you can play 4 or 5 color decks with barely any drawbacks. Painful Truths is the big one, but Radiant Flames, Exert Influence, Woodland Wanderer, and Skyrider Elf all see some play.

Check Yr Scrobbles (Moodles), Thursday, 14 January 2016 05:40 (eight years ago) link

Hadn't heard about the Pithing Needle thing, that's pretty dumb. Seems like everything was played by the rules, but the rules shouldn't allow for that situation. If there are two cards in a format where one card name is wholly in another card name, it should be treated like partially overlapping card names (like how saying "Jace" requires you to specify further, even if there's only one type of Jace in your opponent's deck)

Vinnie, Thursday, 14 January 2016 18:57 (eight years ago) link

Bye bye Summer Bloom and Splinter Twin. Pretty surprised about twin, but I guess it makes sense. Not real clear on what makes these two so bad but tron, affinity, and storm ok.

Check Yr Scrobbles (Moodles), Saturday, 16 January 2016 05:21 (eight years ago) link

yeah I am fine w/ them mixing things up, but I really feel like twin was not 'problematic' for the format the same way that tron is, even if the deck is ultimately better. most fair decks can't deal w/ t3 karn, t4 ugin and there's not great land destruction in modern.

I was actually hoping they would ban ancient stirrings. nobody likes playing against a deck that has ancient stirrings in it, and it's secretly the best cantrip in modern.

iatee, Saturday, 16 January 2016 12:31 (eight years ago) link

twin really, really surprised me. i had actually moved over to amulet bloom about five months ago with the expectation that this would happen but ive had all the pieces both on-line and in paper since 2013 (i remember talking to iatee abt building it as a budget option after the drs ban hurt my jund deck haha). weirdly (or not i guess) all three modern decks ive done well with have been hit with bans. although its hard to count u/r delver with treasure cruise really.

i feel like theres been this weird acknowledgment that ancient stirrings is the 'green ponder' over the last month or so, i've heard a few different people advocate for it being banned. its certainly the glue for a bunch of the least liked decks in modern (not just tron but lantern and the late lamented amulet bloom). i think the other enabler common that could get the axe is simian spirit guide which also only shows up in decks people hate.

-san (Lamp), Saturday, 16 January 2016 13:11 (eight years ago) link

yeah didn't you have a bunch of foil amulet pieces?

I agree on simian spirit guide, I've thought about that one. I like this 'does this card appear in decks people don't hate' test.

iatee, Saturday, 16 January 2016 13:17 (eight years ago) link

twin has been all over the place recently and it's clear that control decks are getting crowded out by it and forced to include a splinter twin package instead.

I thought that maybe if they nerfed amutlet bloom, they'd also consider banning blood moon, which just seems like an obnoxious no fun card. I also thought they'd consider bringing back some cards.

Check Yr Scrobbles (Moodles), Saturday, 16 January 2016 16:44 (eight years ago) link

so pod and twin were the nightmare matchups for affinity despite being a large portion of the field and now they're both gone, i'm curious to see if affinity just goes nuts now

ciderpress, Saturday, 16 January 2016 16:46 (eight years ago) link

three weeks pass...

someone got their hands on a Shadows Over Innistrad booster pack and the cards are up on mythicspoiler

looks way less of a boring retread than BFZ from these few cards, discard mechanics instead of self-mill with Madness as the returning keyword rather than one of the innistrad ones

ciderpress, Saturday, 6 February 2016 20:23 (eight years ago) link

cool to see a new deck in modern

also rip modern

iatee, Saturday, 6 February 2016 22:04 (eight years ago) link

I like that the top modern deck is basically a bunch of BFZ draft cards. How long until they ban Eye of Ugin?

Check Yr Scrobbles (Moodles), Saturday, 6 February 2016 22:28 (eight years ago) link

I don't think they emergency ban it but I don't think it gets past the next ban announcement. it feels so inevitable that I think a lot of people aren't even gonna buy into the deck.

the nice thing about banning eye is that it also makes rg tron (which is a long-term disease for the format imo) less inevitable, maybe some grindy control deck could actually beat it.

iatee, Tuesday, 9 February 2016 14:00 (eight years ago) link

anyone doing Oath draft? they're pretty fun though with the caveat that the BFZ mechanics feel a bit clunky. I'm surprised how well the colorless mana mechanic works, especially in a format where 3+ color decks are playable.

frogbs, Tuesday, 9 February 2016 14:23 (eight years ago) link

I think of colorless as a 6th color that can only be a splash color, not a base

ciderpress, Tuesday, 9 February 2016 14:25 (eight years ago) link

they were pretty clever with how they implemented the colourless sources, in particular having several colorless lands that can also provide other colours to lessen the disruption of the splash. i've hardly ever played wastes themselves, except the couple times i've had walker of the wastes specifically.

i think this format is more fun and will prove to have more depth than bfzx3 but i do notice it feels more like an assortment of cards whereas bfz was very coherent/flavourful. you were more incentivized to have just an ally or just an eldrazi deck before.

also, i don't know how far this was engineered on purpose, maybe giving too much credit, but it is cool that the eldrazi decks were much better in the block where they were in the ascendancy story-wise, and now it has gone the other way and the ally decks are generally better.

Roberto Spiralli, Tuesday, 9 February 2016 14:38 (eight years ago) link

yeah I've never felt the need for Wastes, there are three common lands that produce every type of mana and they tend to be fairly available. not to mention the Elradzi Spawns, Seer's Lantern, various common dudes that produce colorless...

I've had a lot of success playing G/W, just under the theory that a lot of people are trying to build the B/R/U colorless deck. Green seems a lot better than it did in BFZ, and some of the support cards are really good. Nissa's Judgment is such a powerhouse.

frogbs, Tuesday, 9 February 2016 14:50 (eight years ago) link

re: modern i am interested to see what people come up with now that the eldrazi aggro decks are a known quantity, it seemed clear that a lot of the PT competitors got blindsided by them. i don't know that there's a solution that also beats other decks but modern's card pool is pretty big so there might be something

ciderpress, Tuesday, 9 February 2016 14:51 (eight years ago) link

I kinda doubt it. there aren't even that many great options in legacy, where it's also becoming a deck and wasteland exists. painter's servant is okay, but the eldrazi deck is so fast that it's kinda pointless if you don't have it in your opening hand, they can play dismember/warping wail, and the card applies zero pressure / is useless in other matchups. I knew I should have bought tons of those because the card felt like it was eventually going get broken into modern. ensnaring bridge / similar effects are also 'okay' but limit the kind of game you can play yourself. lantern and 8-rack probably have okay matchups, but who wants to live in the lantern vs eldrazi world?

the blue moon deck that almost t8'd had 4 blood moon 2 spreading seas, which is a nice start - but I feel like an aggressive start with cavern probably just destroys it / UR control can't deal w/ a resolved reality smasher.

there just isn't enough good land interaction in modern, which is why the format has broken-land-deck after broken-land-deck. I would love a wasteland for 'land that isn't a basic land type'...I almost feel like that's long-term inevitable for the format and it would be very fair. but it would wreck standard along the way, I guess. a cheap 'destroy all non-colored creatures' wrath could also help a lot as it would also hit affinity. the problem is colorless is a new mechanic - that's why there isn't much to find in the dusty archives to deal with this.

until then, blood moon. or play affinity, I guess, which seems to have an okay matchup. or just wait it out until eye gets banned, which seems like more of sure thing than treasure cruise even (cruise never actually tore up tournaments like this in modern.)

iatee, Tuesday, 9 February 2016 15:14 (eight years ago) link

cruise didn't even survive until the modern pro tour last year did it?

ciderpress, Tuesday, 9 February 2016 15:45 (eight years ago) link

the lesson, as always, lands that produce 2 mana are a bad idea

frogbs, Tuesday, 9 February 2016 15:54 (eight years ago) link

yeah cruise didn't make it very long. I was playing ur delver the whole time and while it was format warping, you weren't invincible, there wasn't some TC build that could have a 95% win rate at the pro tour. in the long-term I'm not sure that DTT wasn't actually the stronger card than TC, since it slotted better into already t1 blue builds, whereas TC just resulted in a new one.

iatee, Tuesday, 9 February 2016 18:38 (eight years ago) link

actually 'a stronger card than'

iatee, Tuesday, 9 February 2016 18:38 (eight years ago) link

getting one more card for one less mana means cruise is probably the stronger card but they do slightly different things for a deck obv. treasure cruise was the saddest modern ban for me especially because it didnt feel like that version of the format was super unhealthy or had bad t1 decks. also i just really liked playing u/r delver in modern

i think the two non-eldrazi decks that im most interested in playing in detroit are blue moon and goryo's vengeance. pre-pt i had been having some minor success with faeries playing on mtgo but that plan is certainly dead

$ (Lamp), Tuesday, 9 February 2016 19:14 (eight years ago) link

in legacy I think cruise was way better, but in modern twin and scapeshift could use DTT to just tutor up a win on command. but they also didn't *need* it the same way that the UR delver builds needed TC.

I think if I were going to a major tournament I would probably copy that blue moon build that did well at the pro tour. I love pia and kiran nalaar. or merfolk with 4 spreading seas 4 sea's claim.

iatee, Tuesday, 9 February 2016 19:59 (eight years ago) link

i like blue moon but i'm gonna wait for someone to tune it for the post-pt field before i try it

ciderpress, Tuesday, 9 February 2016 20:24 (eight years ago) link

Some of my friends started playing this game a cpl months ago and now all their conversations sound like this thread and its sad and I don't want to be friends anymore

• (sleepingbag), Tuesday, 9 February 2016 22:09 (eight years ago) link

it is all-consuming

ciderpress, Tuesday, 9 February 2016 22:30 (eight years ago) link

eternal masters

iatee, Monday, 15 February 2016 16:18 (eight years ago) link

eternal....masters

ciderpress, Monday, 15 February 2016 16:29 (eight years ago) link

it's me, the tooth collector
http://media.wizards.com/2016/images/daily/WdcMPi29qa.png

ciderpress, Monday, 15 February 2016 17:01 (eight years ago) link

wtf are Innistrad 2 previews starting already

frogbs, Monday, 15 February 2016 18:03 (eight years ago) link

Apparently OGW season is a bit on the short side

Check Yr Scrobbles (Moodles), Monday, 15 February 2016 18:08 (eight years ago) link

just the cards from the duel deck since that's out soon

ciderpress, Monday, 15 February 2016 18:51 (eight years ago) link

Now with a few drafts under my belt, I think OOB draft is a step up from 3xBFZ, not sure how big yet. C is an interesting mechanic for draft and possibly more for deckbuilding, and I like that you can include as much or little as you want. Blue is a little weak but at least all the colors are playable again (and blue could stand to be weak for a set). I do think the BFZ pack ends up being pretty clunky though - half the mechanics don't do much now. Converge was bad before, but now with everyone splashing C... poor little mechanic, never really got its moment. I'd probably prefer 3xOGW to OOB, honestly

I've only played Wastes with Walker or with search effects. Otherwise, it seems like there are enough better options

Vinnie, Tuesday, 16 February 2016 07:08 (eight years ago) link

Are they planning to do OBB once the release period is over? that should play a lot differently. I agree that OOB > BBB

Converge never did a lot in triple BFZ, in fact with three common lands in Oath that produce any color I think the mechanic works a little better (even if there's a lot less of it around now)

Ingest is the one that seems totally nerfed, which sucks since it was my favorite mechanic to play in BFZ.

frogbs, Tuesday, 16 February 2016 13:45 (eight years ago) link

no, small-small-big is the new normal, it's OOB permanently and will be the same for all blocks going forward. they finally realized that getting only 1 pack of the new set and 2 of the one you'd been drafting for months already was a bummer.

ciderpress, Tuesday, 16 February 2016 14:22 (eight years ago) link

note that small sets have like 30 more cards than before to make this work, they're more like medium sets now

ciderpress, Tuesday, 16 February 2016 14:23 (eight years ago) link

Yeah was gonna ask about that. I haven't really kept up since that change was made. Definitely a good change, I remember when Born of the Gods came out and felt worse than just doing 3x Theros, I think you do need the 2nd pack to do something that fits into the set's mechanics

frogbs, Tuesday, 16 February 2016 14:28 (eight years ago) link

Yeah Ingest is meaningless now. At least the Processors sometimes still give you the bonus, because of the incidental exile in OGW

Vinnie, Tuesday, 16 February 2016 15:19 (eight years ago) link

i think OOB is really good, up there with khans x3 for the best limited format since i started playing. there are a lot of fun cards and fun interactions - nearly every time i draft a deck that i am excited about playing with, outside of just how good/effective it seems. the bfz pack adds an interesting dimension, i am not sure if the format would be better for being 3 packs of ogw, maybe. it does mean you want to have like 17 playables when you exit pack 2, which is not that big a deal on one hand because most of the colours are pretty deep, but if you have had to change lanes it can be brutal, and planned-for payoff in pack 3 might just not get there. the death of ingest/process for the most part is definitely a bummer. if you had that deck in bfzx3 then you could expect to get full value out of the one-shotters e.g. murk strider, mind raker, as a matter of course but it usually feels pretty bad now if i have one of those in my deck.

wrt converge, a curve card like the green common dude is not appealing at all but with the incidental fixing from the better colourless lands i have been able to drop the ugx flier and exert influence for 4 relatively painlessly. the draw spell might be better now too. also, at the moment those guildgate style lands can go pretty late, so the support is there to be greedy on colours if you prioritize it.

Roberto Spiralli, Tuesday, 16 February 2016 15:32 (eight years ago) link

for sure, I've had much more success doing 3-color in OOB. W/B/U lifegain/Elradzi and W/G/R support/allies are both real fun to play.

frogbs, Tuesday, 16 February 2016 15:54 (eight years ago) link

yeah i like OOB better than a lot of recent formats

innistrad is still the best limited format of all time though imo, hope the sequel gets even halfway there

ciderpress, Tuesday, 16 February 2016 16:24 (eight years ago) link

beat jon finkel today at a legacy event for his charity :O

iatee, Monday, 22 February 2016 01:52 (eight years ago) link

niice

ciderpress, Monday, 22 February 2016 01:53 (eight years ago) link

what's yr legacy deck of choice?

ciderpress, Monday, 22 February 2016 01:54 (eight years ago) link

death and taxes splash red for imperial recruiter / magus of the moon.

he was obviously on storm.

iatee, Monday, 22 February 2016 01:57 (eight years ago) link

every so often i am tempted to put a legacy deck together irl but the format changes just often enough to dissuade me; the 2 decks i've played in the past in proxy tournaments / legacy MOCSes are welder MUD and G/W maverick which have both fallen heavily out of favor in recent years

ciderpress, Monday, 22 February 2016 02:06 (eight years ago) link

awesome, iatee!

Check Yr Scrobbles (Moodles), Monday, 22 February 2016 02:06 (eight years ago) link

I love legacy and NY has a pretty good scene. w/ modern the way it is now I pretty much can't see playing another modern game until they ban eldrazi:

http://sales.starcitygames.com//deckdatabase/deckshow.php?&t%5BC1%5D=28&start_date=2/202016&end_date=02/21/2016&start=1&finish=32&event_ID=47&city=Louisville&state=KY&country=US&limit=50

like seriously, emergency ban shouldn't be out of the question.

iatee, Monday, 22 February 2016 02:15 (eight years ago) link

yeah, I was willing to suspend judgment after the PT because it was such a limited field and you have teams all playing the same deck, but after this weekend it's clear the deck needs to go

Check Yr Scrobbles (Moodles), Monday, 22 February 2016 02:50 (eight years ago) link

Agreed, though I pretty much gave up on Modern last year well before the menace, so I'm just laughing from the sidelines. If you look at the sideboards of the winning decklists from the SCG Open, you barely see anything for Eldrazi, and people are obviously aware of this deck now. There's no Stony Silence type card which completely wrecks the deck if drawn. Ensnaring Bridge is the closest but can't be played by every deck, easily answerable in the SB, and sometimes not even fast enough! Blood Moon slows the deck down, but only for a turn or two. Not to mention they can get down enough threats pre-Blood Moon where it doesn't even matter. Painter's Servant is a joke and answered by the maindeck Dismember. This is at the level of Affinity's run in Standard so I think a ban on Eye or Temple will happen. I'm hoping to sell off my Eyes before that day comes

Vinnie, Monday, 22 February 2016 02:56 (eight years ago) link

they don't do emergency bannings anymore, next B&R is only a month and a half away so they'll just let it play out until then

ciderpress, Monday, 22 February 2016 03:16 (eight years ago) link

I didn't realize the next b+r was so close, I guess we can wait it out

iatee, Monday, 22 February 2016 03:44 (eight years ago) link

It's funny how much more degenerate eldrazi is than either twin or amulet

Check Yr Scrobbles (Moodles), Monday, 22 February 2016 04:00 (eight years ago) link

this is by far the most ive enjoyed modern since treasure cruise got banned. theres enough interesting ways to build around the the eye/temple/urborg base that you can build your eldrazi deck to beat anything including the other eldrazi decks. its like playing block constructed except your decks are crazy powerful

$ (Lamp), Monday, 22 February 2016 18:01 (eight years ago) link

yeah before the pt i was expecting the eldrazi deck to be like ancient stirrings / wasteland strangler / thought-knot seer / oblivion sower, not an aggro deck

ciderpress, Monday, 22 February 2016 18:31 (eight years ago) link

I could see this being fun if, like block constructed, you treat it as a temporary format. but it did 'displace' a large part of constructed magic in the process. my biggest problem w/ these decks is that they are super easy to play and totally draw dependent. during pod/twin era you couldn't just toss someone one of those decks and say 'welcome to modern' but pretty much anyone who knows how to play magic can pilot any of these eldrazi decks. even the ones that are tuned to beat the mirror - which is, reasonably, most of them now ! - you still depend on getting a good opening hand and mulliganing well.

iatee, Monday, 22 February 2016 18:44 (eight years ago) link

incidentally the eldrazi deck is solid and basically fair in legacy, despite having 16 ancient tombs. that is its eventual home.

iatee, Monday, 22 February 2016 18:48 (eight years ago) link

tbh making modern players unhappy is part of the charm. also ppl who are too stupid to play the obv best archetype

$ (Lamp), Monday, 22 February 2016 19:06 (eight years ago) link

modern's not really a format where people can always afford to play the best archetype though, especially when a lot of the archetypes liable to become the best are linear and don't share cards with other decks

ciderpress, Monday, 22 February 2016 19:16 (eight years ago) link

i only own one modern deck and i either play that deck or just ignore the format during times when it's bad. this was less of an issue when my deck was pod because pod was never bad but whoops

ciderpress, Monday, 22 February 2016 19:17 (eight years ago) link

i can kind of understand it in paper but on mtgo (which is all i really play) theres not that much cost to just buying in since w/e i lose selling in april is less than i will have won. esp if i get a pt invite or w/e out of it

$ (Lamp), Monday, 22 February 2016 19:45 (eight years ago) link

oh yeah modo is definitely different, i buy in and out of stuff on there a lot

ciderpress, Monday, 22 February 2016 20:01 (eight years ago) link

Aaron Forsythe
‏@mtgaaron
The Eldrazi have left huge footprints on Modern, but we aren't issuing any "emergency" bans. We'll assess everything on the normal timeline.

Aaron Forsythe
‏@mtgaaron
@A22en The format currently doesn't match what we want it to be; that doesn't mean when should be altering the Banned List at random times.

iatee, Tuesday, 23 February 2016 17:20 (eight years ago) link

that's about as he can get to just saying 'yes we plan on banning eldrazi w/ the next b/r announcement'

iatee, Tuesday, 23 February 2016 17:21 (eight years ago) link

http://magic.wizards.com/en/articles/archive/magic-digital/waiting-hardest-part-2016-02-24

sealed leagues finally coming Mar 2

Roberto Spiralli, Wednesday, 24 February 2016 16:26 (eight years ago) link

wow, it's about damn time!

my main issue with playing MTGO these days is the time constraint. 2-hour events are manageable but OOB drafts tend to take closer to 3, as the format seems to invite a lot of really long games.

quick calculation from an EV standpoint though says these things are not great, you average about 130 play points (assuming a 50/50 win rate) and I dunno what the average tix value is of the 6 boosters, assuming like 4-5 tix you're still paying $10 a pop for these. unless my math is all wrong.

frogbs, Wednesday, 24 February 2016 16:48 (eight years ago) link

been waiting like 5 years for sealed leagues, its about time

ciderpress, Wednesday, 24 February 2016 16:56 (eight years ago) link

the 'rake' on these is lower than drafts, higher than release sealeds. seems reasonable

ciderpress, Wednesday, 24 February 2016 17:08 (eight years ago) link

yeah either way I'll be doing them a lot, like being able to play in 40-minute chunks or whatever is super appealing to me, as is not having to wait for everyone else to finish. I've probably given up a ton of EV by just dropping out of events due to bad connection or other obligations - for example my 1-year-old wakes up and starts crying in between rounds

frogbs, Thursday, 25 February 2016 19:51 (eight years ago) link

sealed leagues today! even though they're kinda worse than dailies in a lot of ways leagues really got me back into mtgo

in an inexplicable decision i booked a flight to barcelona to play in a grand prix :/

$ (Lamp), Wednesday, 2 March 2016 15:52 (eight years ago) link

wow! and I was too lazy to make the 3 hour drive to Houston...

Check Yr Scrobbles (Moodles), Wednesday, 2 March 2016 15:54 (eight years ago) link

dope

i'm thinking about travelling to some GPs this summer if theres a standard deck i like, have never played one outside of new england before

ciderpress, Wednesday, 2 March 2016 15:55 (eight years ago) link

thanks to a fairly insane work schedule i didnt play a gp last spring that was a thirty minute walk from my house so this is a little out of character for me. but i have some miles that im gonna lose soon and i really love barcelona so i figured why not. also would like q for sydeny if i could

extremely online (Lamp), Wednesday, 2 March 2016 15:59 (eight years ago) link

also cider i am probably playing gp secaucus in the spring. maybe we can convince iatee to play standard and have a team ilx in the event

extremely online (Lamp), Wednesday, 2 March 2016 16:02 (eight years ago) link

is that the 'GP new york city' in may?

ciderpress, Wednesday, 2 March 2016 16:04 (eight years ago) link

yah - as i was typing my post the wrens 'secaucus' came up on the playlist im listening to so i used it as a placeholder for 'random play in northern new jersey' but it turns out the gp is, in fact, in secaucus. but yah its being billed as gp nyc for maximal confusion of gold-level euros attending the event

extremely online (Lamp), Wednesday, 2 March 2016 16:07 (eight years ago) link

ok i'm busy that weekend unfortunately. looking at minneapolis and pittsburgh as possibilities, both are also standard

ciderpress, Wednesday, 2 March 2016 16:40 (eight years ago) link

wow serious MTG players huh.

i just bought a bunch of rares to complete dark jeskai and hardened scales decks that are cycling out in like 6 weeks :/

davey, Wednesday, 2 March 2016 20:06 (eight years ago) link

yeah the combination of faster standard rotations and unusually expensive staple cards right now is kind of offputting but i am hopeful it will normalize again

the mistake they keep making over and over is jacking up the mana fixing for a multicolor-themed block while simultaneously jacking up the power of the multicolor spells as if they're harder to cast. it's really soured me on multicolor sets at this point, i think standard is more fun when there aren't any.

ciderpress, Wednesday, 2 March 2016 20:17 (eight years ago) link

intersting. i just started playing again last year after 15 years break, and all i've been doing is drafting, so i don't have much of a nuanced view of standard. crazy how much stronger creatures have gotten. anyway i'm on a cold streak playing draft, so it'll be nice to finally have a standard deck to play even if it's just for a few weeks.

davey, Wednesday, 2 March 2016 21:23 (eight years ago) link

i find it really interesting how draft vs. standard as the predominant way to play seems to vary regionally

ciderpress, Wednesday, 2 March 2016 21:35 (eight years ago) link

also cider i am probably playing gp secaucus in the spring. maybe we can convince iatee to play standard and have a team ilx in the event

I was actually just talking to one of my friends about how I would play this standard if I didn't have to actually buy any cards, it seems pretty fun. maybe I'll borrow someone's deck.

I t32d the scg event this weekend

iatee, Wednesday, 2 March 2016 21:54 (eight years ago) link

never got on camera actually, despite being at top tables for a lot of rounds. like half of my friends were on camera at one point. my theory is they didn't want to have to pronounce my name.

iatee, Wednesday, 2 March 2016 22:02 (eight years ago) link

the jersey GP will be the new standard format though

ciderpress, Wednesday, 2 March 2016 22:21 (eight years ago) link

losing the 4 color mana bases should shake things up a lot

ciderpress, Wednesday, 2 March 2016 22:22 (eight years ago) link

i'm mostly drafting because my ancient collection has nothing for standard or even modern, and it's too weak to use in vintage or legacy. drafting has grown on me quite a lot, though, because i hate to waste paper just opening packs and never using 90%+ of the cards in them xxp

davey, Wednesday, 2 March 2016 22:41 (eight years ago) link

yeah rotation will be very interesting. im skeptical it will be much cheaper though since jace will probably go up if madness and/or threshold cards are at all playable

I t32d the scg event this weekend

nice! whatd you play? also i you do want to play that gp msg if you want to borrow a deck

extremely online (Lamp), Wednesday, 2 March 2016 22:50 (eight years ago) link

yeah I think it's likely I'll go, at the very least to hang out w/ people. but I'll probably play.

I played death and taxes w/ red for imperial recruiters and magus of the moon, which I've played for a while now. magus of the moon through aether vial is pretty fun. I feel like someone could probably brew up a variant that would work in modern now that nobody plays basic lands or lightning bolts.

is anyone going to gp dc next weekend?

iatee, Wednesday, 2 March 2016 23:00 (eight years ago) link

xpost

I don't know that jace will drop in price post-rotation, but I wouldn't be surprised if it sees less play in standard because it will be much harder to flip reliably without fetch lands

Check Yr Scrobbles (Moodles), Wednesday, 2 March 2016 23:08 (eight years ago) link

i am playing neither detroit (despite doing a dece amount of testing and having what i think is an insane deck) nor dc since i have to work both wknds. probably not playing much magic until soi release/barcelona really

extremely online (Lamp), Wednesday, 2 March 2016 23:09 (eight years ago) link

pro tour's in honolulu later this year, which is my hometown. wish i could qualify, haha

davey, Thursday, 3 March 2016 01:35 (eight years ago) link

Upset that I'm gonna miss GP DC (my hometown) cause team events make Magic ten times more fun for me. My favorite tournament experience ever was GP Providence a few years ago, despite my team having an awful pool and scrubbing out day 1. But I am making plans to attend GP Beijing (Innistrad sealed) next month. Will be interesting dealing with a new format where I can't read most of my opponents' cards

Vinnie, Thursday, 3 March 2016 11:09 (eight years ago) link

http://mythicspoiler.com/soi/cards/declarationinstone.jpg

Roberto Spiralli, Saturday, 5 March 2016 13:21 (eight years ago) link

that art is wonderfully fucked up

ciderpress, Saturday, 5 March 2016 16:59 (eight years ago) link

very powerful too, will have a pretty big impact on go-wide strategies, you can sweep up Nissa or Gideon tokens with no downside

Check Yr Scrobbles (Moodles), Saturday, 5 March 2016 17:06 (eight years ago) link

"investigates"?

davey, Sunday, 6 March 2016 12:14 (eight years ago) link

new mechanic for the set. get an artifact that you can sac for 2 generic mana to draw a card

Roberto Spiralli, Sunday, 6 March 2016 14:20 (eight years ago) link

looking for to losing a lot of games to nu-Avacyn

Check Yr Scrobbles (Moodles), Sunday, 6 March 2016 15:45 (eight years ago) link

ugh sealed leagues have been out for like a week and they have cleaned me out. OOB draft was going just great too. so much regret.

Roberto Spiralli, Wednesday, 9 March 2016 03:43 (eight years ago) link

Dc was a lot of fun even though we flamed out after we lost to larsson / mueller / deng in an early round. Our pool was only okay and I was playing a deck with no rares but this format seems to be so consistently good for certain teams that I feel like we have no one to blame but ourselves.

iatee, Monday, 14 March 2016 23:34 (eight years ago) link

otoh the friends we went with finished 30th

iatee, Monday, 14 March 2016 23:35 (eight years ago) link

yeah i couldn't make it but one of my friends got 8th which apparently is not good enough for a pt invite at a team gp

ciderpress, Tuesday, 15 March 2016 03:15 (eight years ago) link

man this set looks so wild, game is definitely more interesting when they don't keep falling back on multicolor and endless +1/+1 counter mechanics

ciderpress, Friday, 18 March 2016 14:12 (eight years ago) link

i am very curious to see how it all plays. basically outside of maybe transform none of the mechanics are "safe" or a slam dunk, they could all fall totally flat. i like that madness/delirium give you choices that are contrary to ABC magic, i think that bodes well. i am starting to get the impression that these clue tokens are going to be all over the place which i suppose makes sense because the mechanic needs to be very visible to have any chance of not failing. the extra card draw synergies nicely with incentives to discard, and that plus self mill makes me think decking might be a legit wincon to build for. the cool transform mythic is the first card that springs to mind but that uncommon 0/3 that mills 3 each turn with delirium could get nasty.

Roberto Spiralli, Friday, 18 March 2016 14:35 (eight years ago) link

this is the 3rd block with madness and it played well the first 2 times imo

ciderpress, Friday, 18 March 2016 14:39 (eight years ago) link

'choices that are contrary to ABC magic' are why people liked the last innistrad too, you occasionally ran into games where you were e.g. racing to mill your own deck away before your opponent could sacrifice all their creatures. insanity via game mechanics

ciderpress, Friday, 18 March 2016 14:52 (eight years ago) link

yeah exactly - people complained a lot about Odyssey block because it encouraged people to pitch their hand but I love that style of Magic. the Delirium mechanic is very interesting, we'll definitely have to see more of the commons to see how well it plays. Spell Mastery I didn't like b/c it sometimes led you to stuff your deck with garbage but I feel like they'll handle it much better this time around

frogbs, Friday, 18 March 2016 18:07 (eight years ago) link

also the art/concepts of all the flip cards are great

frogbs, Friday, 18 March 2016 18:07 (eight years ago) link

OTJ is such an amazing, skill-testing format that im really excited to see madness and quasi-threshold come back. i cant imagine that theyll allow the format to be as skill-favoring as OTJ but it would nice to have a limited format that felt very decision-based after the run of sets since dragons

extremely online (Lamp), Friday, 18 March 2016 19:38 (eight years ago) link

I just don't see delirium turning on regularly in limited

iatee, Friday, 18 March 2016 22:26 (eight years ago) link

depends if there's a bunch of token making instant and sorcery at common, otherwise your creature count is going to bottleneck it even with all the support cards we've seen

ciderpress, Friday, 18 March 2016 22:44 (eight years ago) link

If Delirium can't be regularly achieved in limited, it seems like the set will be a failure. There's so many Delirium cards. I thought in OTJ they set Threshold at the right number - easy to achieve if you build around, not that easy otherwise - so I have faith that they will do this right

Vinnie, Saturday, 19 March 2016 01:22 (eight years ago) link

it doesn't seem much more difficult than threshold to me, if you make it a priority in deckbuilding then you'll be able to do it.

having a couple playable artifact creatures at common would help it a lot too, like a 2 mana 2/1 that can trade early gets you halfway there. i kinda expect to see that

ciderpress, Saturday, 19 March 2016 01:34 (eight years ago) link

this set seems fun enough but already kinda seems like it's gonna be ultimately forgettable unless they've been sandbagging some stuff

clues seem like they'll play well mechanically in limited but aren't very elegant. does anyone want to play a constructed deck and have to carry around a bunch of clue tokens?

iatee, Tuesday, 22 March 2016 22:22 (eight years ago) link

you can always just use a die for clues

ciderpress, Tuesday, 22 March 2016 22:43 (eight years ago) link

What makes Clue tokens different from Eldrazi Spawn, Master of Waves Elementals, Elspeth Soldiers, Goblins, or any of the many many tokens we've seen in Constructed? And yes, you can easily use a die

Vinnie, Wednesday, 23 March 2016 08:05 (eight years ago) link

creature tokens have been a part of the game since alpha, non-creature tokens are kinda weird one offs

iatee, Wednesday, 23 March 2016 11:40 (eight years ago) link

If Delirium can't be regularly achieved in limited, it seems like the set will be a failure. There's so many Delirium cards. I thought in OTJ they set Threshold at the right number - easy to achieve if you build around, not that easy otherwise - so I have faith that they will do this right

yeah there's still 100+ commons and uncommons to be spoiled here and I would imagine a lot of them are cards that help turn this mechanic on, either artifact creatures or token-making stuff or Seal-like enchantments

frogbs, Wednesday, 23 March 2016 11:43 (eight years ago) link

iirc in the couple of boosters that were spoiled early there were several commons with incidental self mill

Roberto Spiralli, Wednesday, 23 March 2016 12:36 (eight years ago) link

the issue isn't the ability to get cards into your graveyard, it's that the typical limited deck has only about 8 cards that aren't creature or land and you need to get at 2 of those. It'll happen eventually in long games but making it happen on curve seems like it'll be rare

ciderpress, Wednesday, 23 March 2016 12:50 (eight years ago) link

right but they go hand in hand to an extent. like, there are already a higher than typical number of playable enchantments spoiled, some that have spell like effects (e.g. the flash werewolf anthem as combat trick) and even a couple that produce tokens. the potential for having more card type variety is being built in. my guess is that the tools will be there but it won't just come together unless you go all in.

Roberto Spiralli, Wednesday, 23 March 2016 13:11 (eight years ago) link

Ah, there's the cycle of Seal enchantments. I think we're gonna see a few common artifacts along those lines too (Explosive Apparatus has already been spoiled).

Vinnie, Thursday, 24 March 2016 02:48 (eight years ago) link

lol @ "Uninvited Geist"

frogbs, Thursday, 24 March 2016 12:34 (eight years ago) link

not very much instant speed discard at all, and no mana-free repeatable discard abilities.

aggro seems v much back on. some very aggressively costed red creatures.

looks p good afaict. tons going on.

Roberto Spiralli, Friday, 25 March 2016 19:23 (eight years ago) link

yeah this looks pretty nice for limited

ciderpress, Friday, 25 March 2016 19:57 (eight years ago) link

the red aquamoeba is technically a repeatble mana-free discard ability though if you do it twice in a turn it'll die

ciderpress, Friday, 25 March 2016 19:58 (eight years ago) link

im so hype for this set

extremely online (Lamp), Friday, 25 March 2016 20:00 (eight years ago) link

it really feels like they tossed the last 5 years of trending towards lame color wheel and creature sizing mechanics out the window and went back to what they were doing before

ciderpress, Friday, 25 March 2016 20:08 (eight years ago) link

Very excited for this set too. I see very few outright broken rares or uncommons, so I think Limited games will come down to tight, tricky play and synergistic deckbuilding

Also, I noticed that red has five removal spells between common and uncommon (plus two Fireball effects at rare!). Is that more than usual? I feel like there's usually three or four in a large set

Vinnie, Saturday, 26 March 2016 03:34 (eight years ago) link

thats certainly not more than usual if you're counting ones that do 1 damage

ciderpress, Saturday, 26 March 2016 04:40 (eight years ago) link

BFZ had 3 common 2 uncommon, plus boiling earth which doesn't really count since you don't maindeck it

ciderpress, Saturday, 26 March 2016 04:46 (eight years ago) link

Figured I might be wrong, I'm just not used to looking at a set all at once that way

Vinnie, Saturday, 26 March 2016 07:13 (eight years ago) link

some thoughts from the prerelease:
-DFC rares replacing commons means many (most?) sealed pools have an extra rare in them. my pool had 9 rares and i got to play a super bomby deck and plenty of other people had similar situations. normal sealed loses the prerelease rare so it won't be quite as extreme but still moreso than a normal set.
-the set plays much more like Recent Magic than i expected. despite being closer to old innistrad mechanically, it's still closer to khans/bfz compositionally, if that makes any sense. there's the same recurring cards we've had for the past few years; the 1W 3/1 and 3W 2/5, the 5 mana red and black removal spells, the green +2/+2 pump spells. all these sorts of things were locked in around return to ravnica and are starting to give me deja vu
-without specifically designing my deck for it other than including the artifact bomb, i enabled delirium in 1/4th of my games and that's about what i'm going to expect going forward. you have to put in some effort to make it happen more consistently than that.
-format seemed pretty medium in speed, the RB madness decks can come out frighteningly fast with the right draw, and the green 2/1->4/2 werewolf can just kill you if you miss your 2-drop but against everything else you have time to set stuff up. definitely a slower format than innistrad 1 but not so slow that investigate takes over games
-creatures smaller than 3/3 just kinda suck on the board. there are a ton of 1/3s and 2/3s, and a ton of ways to punish 1 toughness. pick and play small creatures for their abilities. thraben inspector might be better than devilthorn fox. the only commons smaller than 3/3 that i'm excited to have are dauntless cathar and byway courier. the others are all situational roleplayers in some way or another
-skulk might as well not exist vs a lot of decks due to all the aforementioned 1/3s and 2/3s. don't play skulk creatures for skulk alone.

ciderpress, Sunday, 3 April 2016 00:27 (eight years ago) link

modern B&R changes:
Eye of Ugin is banned
Ancestral Vision is unbanned
Sword of the Meek is unbanned

ciderpress, Monday, 4 April 2016 15:12 (eight years ago) link

i'm excited to see what a thopter foundry deck looks like in 2016

ciderpress, Monday, 4 April 2016 15:12 (eight years ago) link

so will thought-knot seer get a price cut? I'm hoping to run standard Eldrazi and need to pick up a set

Check Yr Scrobbles (Moodles), Monday, 4 April 2016 15:20 (eight years ago) link

sword of the meek seems innocuous, what is the interaction that got it banned?

Roberto Spiralli, Monday, 4 April 2016 15:21 (eight years ago) link

also re: your notes on delirium, I found that there's a bit of a weird tension between madness and delirium where the cards you want to discard for one may not be the ones you want for the other. One play I made a lot over the weekend was Tormenting Voice discarding Fiery Temper to blow up my opponent's 3 drop. The problem in an R/G deck is that it's already very easy to get instants in the graveyard. If my main goal was getting delirium, discarding a land was often a better choice, but I found myself wanting to play madness tricks while hitting my land drops.

xpost

Check Yr Scrobbles (Moodles), Monday, 4 April 2016 15:27 (eight years ago) link

sword of the meek + thopter foundry creates a combo of 1 mana: gain 1 life and make a 1/1 flying token. it's not an instant kill but it is very difficult for fair decks to beat once it's assembled

the sword can start the combo in the graveyard too if you have another artifact to sacrifice to make the first 1/1, so people would set it up with gifts ungiven and the like.

ciderpress, Monday, 4 April 2016 15:29 (eight years ago) link

Sword of the Meek makes a powerful, but slow, combination with Thopter Foundry. This combination was part of a format-dominating deck in the Extended format that Modern replaced. However, another element of that deck (Dark Depths, used with Vampire Hexmage) is also banned. Sword of the Meek might enable some slower combo decks, perhaps of the combo-control variety. It could be used as an alternate win condition in Lantern Control, which is powerful when unexpected but not currently a large part of the metagame. To allow for an increase in the number of controlling combo decks in the format, we are unbanning Sword of the Meek.

not doing a great job selling this to us

iatee, Monday, 4 April 2016 15:41 (eight years ago) link

in what way? it's certainly not going to take over the format

ciderpress, Monday, 4 April 2016 15:45 (eight years ago) link

lantern is the most miserable deck in the universe so it's probably better to not even suggest that more people could play it

iatee, Monday, 4 April 2016 15:57 (eight years ago) link

i'm hopeful that's not the destination for thopter foundry given that ancient stirrings doesn't get it

ciderpress, Monday, 4 April 2016 15:57 (eight years ago) link

they should ban ancient stirrings

iatee, Monday, 4 April 2016 16:02 (eight years ago) link

anyone else trapped in the broken mocs monthly?

Roberto Spiralli, Saturday, 9 April 2016 15:46 (eight years ago) link

i opened chandra and wanted to force red but it was very shallow. ended up with a choice between

http://i.imgur.com/7BmWM4v.jpg

and

http://i.imgur.com/z2rRwr8.png

Roberto Spiralli, Saturday, 9 April 2016 15:52 (eight years ago) link

i haven't had chandra in limited but it seems like she's a bit awkward in WR? i'd play the blue version there but i'm not excited about either one

ciderpress, Saturday, 9 April 2016 16:10 (eight years ago) link

i started the wr because both builds were only ok and chandra is a real bomb, she can do so much. maybe a mistake because i sided into wu both matches, vs a rampy deck for the more advantageous interaction and vs a flyer heavy deck. 0-2

Roberto Spiralli, Saturday, 9 April 2016 16:53 (eight years ago) link

just ran into an Avacyn in Sealed, that has got to be the most broken card in limited since Pack Rat at least

frogbs, Tuesday, 19 April 2016 03:28 (eight years ago) link

also - I was playing BG and getting Delirium was easier than I thought. that's definitely the ideal combo for it, unless I'm underestimating the blue cards.

frogbs, Tuesday, 19 April 2016 03:31 (eight years ago) link

BG is definitely intended to be the turbo delirium colors

ciderpress, Tuesday, 19 April 2016 04:42 (eight years ago) link

sealed league is great though, being able to just crack a sealed pool and mess around with it with no time limit is wonderful, as is the ability to save multiple deck configurations

ciderpress, Tuesday, 19 April 2016 04:44 (eight years ago) link

the friendly league looks intriguing - tough to blow through tickets very fast on those I gather. I assume taking the extra pack during rounds 2 and 3 is -EV, right?

frogbs, Tuesday, 19 April 2016 12:02 (eight years ago) link

extra pack probably makes your deck a reasonable amount better, I think it'd be tough to win without it especially in the last stage where people have 8 packs

i'm sticking to the normal ("competitive ") queue, 5 matches with 1 pool is about right for me

ciderpress, Tuesday, 19 April 2016 12:20 (eight years ago) link

yeah I can imagine 9 matches being a slog though I would imagine getting the extra pack and potentially rebuilding your entire deck could make it more fun. trouble is I think the competitive queues are going to get harder since a lot of the not-as-good players are going to be moving over to friendlies, and you can blow through tickets really fast in these leagues. I bombed the 2 SOI ones I did, one I had a godawful pool and didn't win a game, the other I started 2-0 but ran into a dude with Avacyn and Jace, round 4 my opponent topdecked to win 2 very close games, round 5 I got hopelessly flooded. what can ya do?

(it is very possible that I just don't get this format yet)

frogbs, Tuesday, 19 April 2016 12:51 (eight years ago) link

have had a good time with some of the grindier/build around cards in sealed but not sure how well they will carry over the draft. had 4 wins with a very fun 4c spells deck based around the enchantment that gives you a clue when you cast a sorcery/instant and rise from the tides. could rip through the deck very fast and then drop 18+ zombies (doubled with geistblast). tried similar in my first draft and put together a more streamlined version that could go off earlier and was unstoppable against another slower opponent but was completely steamrolled by a pretty run of the mill aggro deck. still feel like potential is there tho.

Roberto Spiralli, Tuesday, 19 April 2016 12:55 (eight years ago) link

its definitely been fun to play so far. I like formats where cards that would be unplayable otherwise can suddenly become important pieces in your deck (think Fork in the Road, or that 3-mana Altar's Reap). I know it's unexciting but investigate is really a cool mechanic.

one thing I've noticed is that some of those 2-mana flippies are brutal. both Lambholt Pacifist and Duskwatch Recruiter are a total nightmare if they flip on turn 3, essentially punishing you for getting off to a poor start. at least the 4/2 red one can be traded for, but 4/4s are tough to deal with so early and the Recruiter/Howler can really pile it on - both times its happened (thus far in my favor) it's felt like the game was over before it really started. (the original Innistrad had this issue as well)

frogbs, Tuesday, 19 April 2016 13:10 (eight years ago) link

innistrad 1 was way more punishing than this format if you missed a play on turns 2-4

ciderpress, Tuesday, 19 April 2016 13:52 (eight years ago) link

freaking silent departure, that card gave everyone nightmares. a turn late on your stabilizing blocker? now you're 3 turns late, good luck

ciderpress, Tuesday, 19 April 2016 13:54 (eight years ago) link

flyers seem really good in this format

iatee, Thursday, 21 April 2016 04:12 (seven years ago) link

yeah that is becoming evident to me as well

ciderpress, Thursday, 21 April 2016 04:40 (seven years ago) link

just lost my 3rd sealed match to Avacyn, how the hell do people keep opening this card??

other than that the format is really fun

frogbs, Thursday, 21 April 2016 13:00 (seven years ago) link

so who's going to gp ny?

iatee, Thursday, 28 April 2016 02:59 (seven years ago) link

'ny'

iatee, Thursday, 28 April 2016 02:59 (seven years ago) link

Any legacy players on ilx?

Andrew (nf), Thursday, 28 April 2016 03:57 (seven years ago) link

haha yeah I play more legacy than anything else these days

iatee, Thursday, 28 April 2016 04:03 (seven years ago) link

Aside from the inane platinum changes to next season (which got rescinded already), this PT was probably the best one I remember since, whichever one had Kibler against Finkel in the top 8. This one was probably better actually. Both Standard and Draft seem so good right now, though I usually think Standard is best right after the new large set, before the format settles. Can't wait to dive into drafts more - the format looks to be close to the same level as orig Innistrad, with lots of synergy, several build-around cards, mostly balanced archetypes

Vinnie, Thursday, 28 April 2016 08:11 (seven years ago) link

I'm glad the PT introduced a bit more variety into Standard when it was threatening to be very narrow. Still trying to sort out what I can plan without going broke. I have a b/w Eldrazi list that I really like, but it's just a bit too weak against the field.

Check Yr Scrobbles (Moodles), Thursday, 28 April 2016 12:20 (seven years ago) link

yeah good format so far

ciderpress, Thursday, 28 April 2016 12:59 (seven years ago) link

draft format isn't that much like innistrad though except for the werewolf tension

ciderpress, Thursday, 28 April 2016 13:01 (seven years ago) link

anyone on here tried out Hex? graphically, it looks almost like a copy of Duels. A bunch of pros are promoting it, don't know if it is any good though.

Check Yr Scrobbles (Moodles), Thursday, 28 April 2016 13:49 (seven years ago) link

Draft thus far has been really fun, I love formats that make you reevaluate cards that wouldn't be playable in other sets. A good example is Macabre Waltz, or the 1/1 W dude where you can discard to tap a creature. Some of the madness-oriented decks are crazy - I've won and lost a few games on god draws, which strangely I kinda missed.

frogbs, Thursday, 28 April 2016 14:01 (seven years ago) link

b/r mad vamps in soi is by miles the highest variance archetype since i started playing. i guess i appreciate its role in the limited environment but i can't stand playing it and find it super aggravating to lose to.

Roberto Spiralli, Thursday, 28 April 2016 14:09 (seven years ago) link

yeah, having some early discard outlets is very important. Makes something like Tormenting Voice a much higher pick than something like Murderer's Axe.

Check Yr Scrobbles (Moodles), Thursday, 28 April 2016 14:10 (seven years ago) link

insolent neonate the 1 drop sac/discard/draw guy in your opening hand is either a turn 3 5 drop or a mulligan.

Roberto Spiralli, Thursday, 28 April 2016 14:18 (seven years ago) link

btw - this is a pretty useful tool for MTGO players wondering how the events stack up in terms of EV:

https://www.goatbots.com/ev_calculator.php

basically, you need to win 64% of the time for the competitive league to be better EV than the friendlies (among harder competition too) - does anyone have a winrate that high?

frogbs, Thursday, 28 April 2016 14:19 (seven years ago) link

some of the pools i have opened, if i saw 9 games stretching out in front of me i would uninstall mtgo and get on with my life

Roberto Spiralli, Thursday, 28 April 2016 14:23 (seven years ago) link

b/r mad vamps in soi is by miles the highest variance archetype since i started playing. i guess i appreciate its role in the limited environment but i can't stand playing it and find it super aggravating to lose to.

yeah madness is a fun mechanic but at the same time if you have a discard outlet, 'draw a card, cheat something into play' just feels a tad overpowered for fair limited play. and if you don't have a discard outlet you play with a bunch of underpowered cards.

iatee, Thursday, 28 April 2016 17:37 (seven years ago) link

yeah i'm not a big fan of cost reduction madness in limited, doesn't feel necessary to make the mechanic good. would rather madness cost was just always the same as the normal cost

ciderpress, Thursday, 28 April 2016 17:58 (seven years ago) link

madness already adds instant speed and generally puts you up a card, that's good enough!

ciderpress, Thursday, 28 April 2016 18:00 (seven years ago) link

running GW tokens deck list for game day this weeknd XD

it's gonna be my first entry into standard since type ii was a thing

davey, Thursday, 28 April 2016 21:05 (seven years ago) link

had very mixed results with the vampires deck in ltd. seems like a few decks want the key cards so it's hard to get it to come together

davey, Thursday, 28 April 2016 21:06 (seven years ago) link

I got wrecked by a madness deck at the prerelease. Reckless Scholar is insane if the rest of your pool supports it. I might play some draft next week, it does seem a lot of fun.

Standard actually seems fun now, judging by the PT. I liked both Brad's GR Goggles deck and LSV's BG Aristrocrats deck. But I don't it looks fun enough to shell out the $$$.

I've just started buying into Legacy, built a Solidairty (reset-tide) deck and am now putting together a UW Stoneblade deck.

I don't know where anyone here is located, but I'll probably be playing Modern this Sunday at Channel Fireball.

Andrew (nf), Friday, 29 April 2016 01:42 (seven years ago) link

think you might be the only west coast person on this thread.

yeah this is the first time since innistrad/rtr where I've actually been interested in multiple standard decks, but I don't have enough time to both play it + other formats regularly, so I'm still not gonna buy a deck.

iatee, Friday, 29 April 2016 02:28 (seven years ago) link

Seasons past is a sweet one, such an absurd card

Check Yr Scrobbles (Moodles), Friday, 29 April 2016 02:38 (seven years ago) link

I had Seasons Past in my prerelease pool. Won all the games that I drew it. It is crazy and great.

Andrew (nf), Friday, 29 April 2016 04:33 (seven years ago) link

Yeah Seasons Past is nutty. Just lost my deciding final match for prize in a sealed league cause of that card

Vinnie, Friday, 29 April 2016 13:59 (seven years ago) link

tried drafting RB vampires again last night as it seemed open. i ended up with a cohesive deck with a good curve, but it kept running out of gas and i went 1-2. might've missed a play or two that could've swung a match my way, but all 3 matches were so close. i'm wondering what the contrarian drafting strategies might be. my experiment with UW failed, but i haven't tried the RB spells deck yet. my opponent drew that BW enchantment that gives his creatures skulk all three games, so it was the bane of my existence for that match.

anyway the set seems really well balanced over all. idk, maybe winning just depends on how well you can read what gets passed to you and balancing that with how pushy you can be to force a deck, if you open bombs.

davey, Wednesday, 4 May 2016 20:34 (seven years ago) link

i've done well so far mostly with GB delirium decks, and i had one good UR spells deck too

ciderpress, Wednesday, 4 May 2016 21:01 (seven years ago) link

gonna draft with some actual good players today, curious to see what they're prioritizing

ciderpress, Wednesday, 4 May 2016 21:04 (seven years ago) link

I've had success with B/W, not a very 'natural' pairing for this set but it works better than I thought. The white guy that lets you discard to tap something can lead to some insane blowout games if you got the right Madness cards.

frogbs, Wednesday, 4 May 2016 21:34 (seven years ago) link

oh yeah, I forget about the GB delirium deck, haven't tried it yet. seems like lots of fun. and B/W is certainly not as bad as it's cracked up to be. good luck, ciderpress, let us know how it goes!

davey, Wednesday, 4 May 2016 21:48 (seven years ago) link

I've had lots of good r/b decks at this point, I've probably drafted it the most. I think the key common is actually insolent neonate, get in for a few few points of damage then cheat something big into play on t3 + draw a card is really strong.

b/w doesn't have many payoff cards but it's still okay. u/w spirits is solid, not really contrarian. g/b delirium is very good, you get to play w/ a lot of good cards that just become better cards if you hit delirium.

the good u/g decks are the scariest to face, since when they go off (w/ all the key uncommon cards) they can build basically unbeatable boards. if I'm playing blue I either want to have that deck or like 10 flyers.

I 3-0'd with a 16 plains monowhite aggro deck, which was a lot of fun. prob not gonna be viable that often.

iatee, Wednesday, 4 May 2016 21:49 (seven years ago) link

if you open thalia's lieutenant or always watching (I actually had neither) I think it's worth trying

iatee, Wednesday, 4 May 2016 21:51 (seven years ago) link

Speaking of the UG decks you just mentioned, Ongoing Investigation has been so daunting to play against. It's good even in a non-green deck, but ridiculous in UG

Vinnie, Thursday, 5 May 2016 04:51 (seven years ago) link

Can't trade guys, can't let guys through. Can't win, basically

Vinnie, Thursday, 5 May 2016 04:52 (seven years ago) link

the worst thing is, not only do they draw their deck but they also can gain a ton of life w/ the various ug pieces, so you can't even really race them after they've 'gone off'

iatee, Thursday, 5 May 2016 04:54 (seven years ago) link

as expected all of the synergy decks depend on uncommons to really fire. one key way they vary is on how much they struggle if you don't get them or draw them. i love the UG deck but the commons can be underpowered, especially if you are fighting over green cards, so if you don't draw one of the good enchantments or the mole you can find yourself with a bunch of cards that don't do a great deal. green and white are the deepest at common so i do tend to favour those - those colours are supporting two quite different decks in delirium and aggro humans but even if you get caught halfway between it's not necessarily a disaster. i have seen some ppl disparage the colour pair but i think my favourite archetype is BW delirium/recursion. not only does that deck have some of the best uncommons it is also pretty strong at common. if you can get a couple each of the black 2 drop and white 3 drop that exile from the yard for tokens you just have plays for days.

Roberto Spiralli, Thursday, 5 May 2016 14:40 (seven years ago) link

GR werewolves is solid, hardly ever really bad and deep enough to be hard to get totally cut out of. because of that i feel okay taking a chance on a pick 2 howlpack resurgance whereas i'd feel a lot more iffy about say a masquerade at that point. BU seems really bad, hardly any of the common zombies are good so the tribal theme is kind of lame. a couple of the uncommon guy that grants deathtouch would make me feel better about 1/3 skaabs clogging up my deck i guess. and the gold rare is so disappointing.

Roberto Spiralli, Thursday, 5 May 2016 14:50 (seven years ago) link

the BG macabre waltz or morbid plunder or whatever-the-current-set's-equivalent-is deck is good in almost every limited format (BFZ/OGW was an exception sadly due to green being awful tokens nonsense) and my friend and i have been abusing it for a long time since it's always underdrafted around here

ciderpress, Thursday, 5 May 2016 15:23 (seven years ago) link

magic documentary on netflix is zzzzzzzzzzz. even rufus agreed with me and he lives for magic. not enough inside baseball. the magic people produced it so they probably wanted it as cuddly as possible.

scott seward, Thursday, 5 May 2016 20:53 (seven years ago) link

competitive magic players are mostly boring people is the problem, i think you could make a good doc about magic but framing it around pro players isn't the most entertaining approach

ciderpress, Thursday, 5 May 2016 21:10 (seven years ago) link

I actually thought the more personal parts where you learn a bit about their lives was the strongest aspect of the film. Didn't really tell much about actually playing the game and the whole PT drama felt very rushed to where it wasn't really dramatic at all, I couldn't get very invested in the ups and downs of the competition because they zipped through it all so quickly.

Check Yr Scrobbles (Moodles), Thursday, 5 May 2016 21:28 (seven years ago) link

I thought the doc did a good job giving an overview of the PT, and I thought it was dramatic enough. Though you're probably right, Scott, that if outsiders had made it we'd get a different perspective. I agree that the personal parts were the most interesting, the only parts that were new for me

Vinnie, Thursday, 5 May 2016 23:25 (seven years ago) link

I realize this ain't the brag thread but I just 9-0'd one of those new leagues with a R/W deck. Had "only" 2 rares, Bygone Bishop and Burn From Within. MVP card was the 2x Expose Evil - what a workhorse that was.

frogbs, Friday, 6 May 2016 01:41 (seven years ago) link

Not that we have a brag thread. but hey. made me feel good.

frogbs, Friday, 6 May 2016 01:41 (seven years ago) link

forgot to mention. only 1 loss in all 9 matches. I did pull a shit ton of games out of my ass though

frogbs, Friday, 6 May 2016 01:43 (seven years ago) link

i just would have liked more info and facts. they spent very little time on the origin of the game. the inspiration behind it. and were just vague in general about how it got so big. an outside doc might have delved into the money aspect of it more too. how huge of a company it is. how much the pro players make. as rufus said: it didn't really tell him anything that he didn't already know. there is one scene where "The Innovator" is discussing strategy to a crowd and they cut him off after about five seconds. i would have actually liked to hear more from him. it was interesting and i don't even play.

similar actually to the pro video game doc i watched on netflix. those games that tombot likes to watch. they did the same kinda inspirational/generic sports profile thing with the top players but didn't go very deep.

x-post

scott seward, Friday, 6 May 2016 01:51 (seven years ago) link

yeah the doc isn't well designed for an outsider while not really giving much to the insiders, so it felt kinda pointless. I don't think the guys who made it wanted to make an advertisement but their hands were tied and any interesting storyline probably woulda been 'negative' on some level. pro players don't make a lot of money and live pretty bleak lives. there is an interesting story there but not one that the wizards pr department is gonna fund.

iatee, Friday, 6 May 2016 02:14 (seven years ago) link

I think they could have easily improved on it just by making it maybe 30 minutes longer. But then I'm perfectly content to watch endless hours of mtg videos day in and out, so perhaps I'm not the best judge.

Check Yr Scrobbles (Moodles), Friday, 6 May 2016 02:32 (seven years ago) link

I just watched this and whilst I didn't think it was a great documentary, I still kind of loved watching it. I'm pretty much an outsider (though I've played enough in the past to know the basics) and feel compelled to start playing again immediately, but I am pretty impressionable so it's not a big statement. I really wish more of the actual gameplay had been foregrounded because you really didn't get a strong sense of the tension they were all talking about. And I'm a bit sad that the only woman in it got poached!

Where can I like, go and watch more games right now? And am I going to understand them?

https://www.twitch.tv/scglive runs and broadcasts large tournaments most weekends. you're likely not going to understand whats going on though other than at a high level of e.g. who's currently winning. this is the main issue that faces competitive MTG as a spectator 'sport'; there's no way for the commentators to describe everything on the board so you have to assume the viewers can identify a lot of the cards without assistance and know what they do.

a friend of mine was working on some software to identify cards on these broadcasts and provide a popup window with the full card image, which is the sort of thing that would help a ton if someone got it working well.

ciderpress, Sunday, 15 May 2016 15:57 (seven years ago) link

also of course https://www.twitch.tv/magic broadcasts the official WotC-run tournaments but those are a bit less frequent

ciderpress, Sunday, 15 May 2016 15:59 (seven years ago) link

the latter is going to have the events you would have seen in the documentary though (pro tour and grand prix)

ciderpress, Sunday, 15 May 2016 16:00 (seven years ago) link

Thank you! Does anyone here ever compete in the pro tour? I tried having a look at those streams, but yeah...I just have no idea what those cards are. A card ID popup would be so useful - hope your friend gets that working. There are some matches for beginners on YouTube that I think can satisfy my curiosity for now.

I have a ton of cards, but they're mostly quite old. Is it important for me to have new cards in my deck?

if you're just playing casually then use whatever cards you've got

for competitive play there's several different formats with different deck construction rules, the high-level breakdown is:
Standard - uses only cards from the past ~18 months worth of sets
Modern - uses only cards printed since 8th edition (essentially 2003 to present year) with a small ban list of cards that have proven too strong
Legacy - uses all cards, but with a small ban list of the most powerful cards
Vintage - uses all cards with no ban list but a 1-per-deck restriction on a few really powerful cards

ciderpress, Sunday, 15 May 2016 16:30 (seven years ago) link

not sure if anyone here has played in the pro tour, it's not easy to qualify and you have to be really good to stay on the tour indefinitely like the folks in the documentary. i have a few friends who have played in 1 or 2 but didn't do well enough to continue

ciderpress, Sunday, 15 May 2016 16:35 (seven years ago) link

Thanks. Casually for now, but the prospect of tournaments is very appealing for some point in the future. I just need to find people to play against now... imago is refusing to play.

you can go here to get a sense of the popular competitive decks that are currently played in various formats:
http://www.mtggoldfish.com/metagame/

probably a good resource if you want details on the decks you see on mtg broadcasts

Al Moon Faced Poon (Moodles), Sunday, 15 May 2016 18:03 (seven years ago) link

I've played in two Pro Tours, but I'm not very good at Constructed formats and for the PT you need to be skilled at both. Testing a new format without a team or at least a regular playgroup is also quite difficult. Both times I didn't make it past day 1 because of my terrible Constructed deck. I agree that a newcomer would have a hard time learning from the stream. Probably best to play some with friends first to get a hang of the basics.

Vinnie, Monday, 16 May 2016 07:07 (seven years ago) link

both Constructed and draft*

Vinnie, Monday, 16 May 2016 07:09 (seven years ago) link

I did watch a LoadingReadyRun stream where they had an excellent card ID popup thing. Whenever a player played a card, they put it in the middle of the table and it would get scanned and pop-up on stream. I hope they can introduce that on the PT. It didn't seem to slow the game too much.

Vinnie, Monday, 16 May 2016 07:11 (seven years ago) link

pretty entertaining article on the history of Limited here:

http://magic.wizards.com/en/articles/archive/feature/oral-history-limited-2016-05-09

frogbs, Monday, 16 May 2016 17:54 (seven years ago) link

Steve: My second Top 8 was also Rochester—the win in Los Angeles. My semifinal match with Terry Lau might be one of the only Top 8 matches to ever go to six games. I don't think anyone had ever drawn a game in the Top 8 before. That was the Mono-Black Befoul/Corrupt deck in the Top 8. It's probably the only time in Magic I've ever been threatened to be punched in the face. I was playing against Mike Long. I went first and played a Swamp. He played Pouncing Jaguar. I went Swamp, Dark Ritual, Befoul his Forest so he couldn't pay the echo and would lose the Jaguar too. He tried to put his Pouncing Jaguar in the graveyard and not his Forest. "Nope," I said and pointed to his Forest. Later he ripped a Forest and played his Acridian. I played my fourth Swamp and Befouled the only green source he had to pay the echo with.

This I've had happen to me and yeah it is probably the most frustrating thing that can happen in Limited

Saga was so poorly designed, in retrospect

frogbs, Monday, 16 May 2016 18:06 (seven years ago) link

yeah it took them a while to go from 'we're now thinking about limited play when making sets' (mirage) to 'this is actually fun to play limited with' (invasion) and then it's not for another several years after that that you get the first limited format that resembles their current design approach (champions of kamigawa)

ciderpress, Monday, 16 May 2016 20:55 (seven years ago) link

Did y'all watch the talk Mark Rosewater gave at GDC? Pretty great talk about the lessons R&D has learned designing Magic, though maybe not much new if you've been reading his column over the years. I think Echo is a more interesting mechanic than a fun one (it's kind of a pain, really), and he talks about how mechanics should be fun rather than interesting. His example was how in Odyssey it was advantageous to dump your hand for Threshold, which I agree was not very fun

Vinnie, Tuesday, 17 May 2016 03:06 (seven years ago) link

nyc people: are there any good places to FNM in manhattan these days?

ciderpress, Thursday, 19 May 2016 14:02 (seven years ago) link

montasy comics is okay. are you in town?

iatee, Friday, 20 May 2016 16:05 (seven years ago) link

no, was asking for a friend who just moved down there and is trying to find the spot with the most competent players

ciderpress, Friday, 20 May 2016 16:10 (seven years ago) link

okay here's the scene:

montasy (midtown) - decent standard/draft fnm, nice people, competitiveness depends on who you end up playing but your average fnm draft pod and standard fnm is about 50% casuals 50% srs players. also has legacy/modern nights which are roughly the same casual/srs ratios. the playerbase is generally pretty friendly but the store is poorly run and just coasts off being the only real option in midtown.

uncommons (village) - also has fnm and some other stuff, generally runs more casual than montasy

geekery (queens) - my favorite store, I'm friends w/ the people who run it and has pretty competitive modern/legacy scene, decent drafts at fnm. doesn't have a standard scene.

20s (brooklyn) - still runs some magic stuff but it's spotty. I know the run fnms at least, I don't know who shows up. it was more competitive in general than the other stores when they were more magic focused.

king's games (brooklyn) - I have never actually been here, it is very far in brooklyn and everyone hates it

nebulous (LES) - kinda out of the way and not a reliable choice for events, but they have the occasional gpt etc.

I run a google group w/ a lot of fairly competitive friends and we have lots of social+magic get togethers if he's interested in meeting people

iatee, Friday, 20 May 2016 16:53 (seven years ago) link

thanks, appreciate it

ciderpress, Friday, 20 May 2016 16:56 (seven years ago) link

art on the EMA animate dead is a real treat. actually some real nice new art in general in what's been spoiled so far

http://mythicspoiler.com/ema/cards/animatedead.jpg

Roberto Spiralli, Tuesday, 24 May 2016 17:06 (seven years ago) link

Too bad they can't update the ugliness of how the card works as well

Vinnie, Tuesday, 24 May 2016 17:08 (seven years ago) link

I mean, it works intuitively, but it's such a shame that the card is still so wordy and hard to parse after all these years

Vinnie, Tuesday, 24 May 2016 17:12 (seven years ago) link

yeah "enchant dead creature" is just something that doesn't work within the rules. and yes it sucks because I really like that effect - it's powerful but there's an extra way of killing it. Makeshift Mannequin I liked because it played around in that space.

frogbs, Tuesday, 24 May 2016 17:45 (seven years ago) link

http://magic.wizards.com/en/articles/archive/card-image-gallery/eternal-masters

full spoiler up

iatee, Friday, 27 May 2016 15:14 (seven years ago) link

nice set

ciderpress, Friday, 27 May 2016 16:49 (seven years ago) link

i am very disappointed that they commissioned new art for Roots though, the original is a masterpiece

ciderpress, Friday, 27 May 2016 16:49 (seven years ago) link

boooo @ the new Mother of Runes art. everything's gotta be sexy these days

serious lol at Prodigal Sorcerer though

frogbs, Friday, 27 May 2016 16:51 (seven years ago) link

pauper gains elite vanguard and desperate ravings, also nimble mongoose though idk if that will be relevant

ciderpress, Friday, 27 May 2016 16:54 (seven years ago) link

thank god they made Impervious Perfect a rare, I got flashbacks of losing to that repeatedly

frogbs, Friday, 27 May 2016 16:55 (seven years ago) link

vma is probably my favorite draft format of all time so im v excited for this, although i doubt ill play any of it irl

( ^_^) (Lamp), Friday, 27 May 2016 19:04 (seven years ago) link

This set looks so great - I love the cube feel, like I read the spoiler and it's hard to construct a pack where I wouldn't excited about like a 5th pick common.

Gravel Puzzleworth, Friday, 27 May 2016 19:25 (seven years ago) link

Red looks like an intimidatingly effective Fun Police though, hope that's not the case to an extent where self-indulgence and winning end up strongly polarised.

Gravel Puzzleworth, Friday, 27 May 2016 19:30 (seven years ago) link

also can we talk abt how sick it is that strange fbook dudes keep using magic card art for their macros?

https://twitter.com/dasharez0ne/status/735663199941361664

( ^_^) (Lamp), Friday, 27 May 2016 19:48 (seven years ago) link

lol im a fan of that account

ciderpress, Friday, 27 May 2016 19:51 (seven years ago) link

anyone got anything fun in modern rn? i still haven't really landed on anything post-birthing pod

ciderpress, Tuesday, 7 June 2016 16:13 (seven years ago) link

I got Kalitas, Traitor of Ghet in a pack recently, but I really have no clue at this stage if it is good or anything, it just had the shiny bit on it so I thought maybe!

Does anyone play/know of anywhere to play in London that isn't terrifying?

that card is quite popular currently

ciderpress, Tuesday, 7 June 2016 19:09 (seven years ago) link

I have mostly been playing legacy (going to columbus actually...) and grinding lorwyn/10th edition drafts online but I would probably play the death's shadow aggro deck if I were playing modern right now, that deck is a lot of fun

iatee, Tuesday, 7 June 2016 19:15 (seven years ago) link

oh i forgot there was a legacy gp this weekend, i should probably take advantage of that to play some matches while there are more people in queue

ciderpress, Tuesday, 7 June 2016 19:23 (seven years ago) link

yeah the gauntlet will be online soon, should be fun

iatee, Tuesday, 7 June 2016 19:24 (seven years ago) link

i dont really care about the gauntlet, i just want some practice with my deck (aluren)

ciderpress, Tuesday, 7 June 2016 19:44 (seven years ago) link

aluren is pretty cool, I might try that in paper one day since I have a playset of recruiters and can borrow my friend's shardless bug deck

iatee, Tuesday, 7 June 2016 19:56 (seven years ago) link

Sorry to be here asking so many beginner's questions, but what are these pre-named, pre-made decks? Does anyone ever build their own deck from scratch or is that not generally what is done if you are playing in tournaments?

There's plenty of people who build their own decks, but most competitive players are content to start with a proven strategy and make tweaks from there.

ciderpress, Tuesday, 7 June 2016 20:24 (seven years ago) link

Ty, good to know. I'm far from that stage yet

I haven't played competitive constructed in a long long time but I think it's a lot harder to be successful with your own homebrew these days, since formats get effectively solved and sorted into tier 1/tier 2/fringe decks very quickly. Also I think the cards are in general more powerful now, it's tough to really metagame well for some of the better decks in the format.

frogbs, Tuesday, 7 June 2016 21:00 (seven years ago) link

yeah, to elaborate, there's so many people playing this game that generally every time a new set is released, all the powerful strategies/interactions get found within a few weeks and then competitive deckbuilding becomes more about picking your preferred one of them and slowly evolving it to match up well against whatever's popular.

ciderpress, Tuesday, 7 June 2016 21:19 (seven years ago) link

of course, you could always be one of the people who found a major strategy in those first few weeks but the odds are against you

ciderpress, Tuesday, 7 June 2016 21:25 (seven years ago) link

man, I remember it taking like...a month before people figured out you could effectively "cheat" Tangle Wire, and suddenly there were copies in what seemed like every Standard deck. those were the days.

frogbs, Tuesday, 7 June 2016 21:26 (seven years ago) link

also sometimes you dust off some old idea that was publicly known but discarded as a gimmick and stumble on a slightly different build of it that's a bit more consistent and win a bunch of events with it on magic online and then some pro tour player sees it and brings it to the next PT and then a year or 2 later a card gets banned in modern

ciderpress, Tuesday, 7 June 2016 21:33 (seven years ago) link

>Does anyone play/know of anywhere to play in London that isn't terrifying?

Your choices are mostly Dark Sphere in Lambeth or Leisure Games in Finchley. I don't know anything about the latter but it's meant to be nice. I have only good things to say about Dark Sphere - it's super nerdy obviously but they try hard to make it pleasant and friendly.

Gravel Puzzleworth, Tuesday, 7 June 2016 21:36 (seven years ago) link

How did folks do drafting Eternal Masters? I had a ton of fun playing a BR aggro/sacrifice deck with 3 copies of Dragon Egg. Love that card. Gonna draft it a couple more times this coming weekend :)

davey, Tuesday, 14 June 2016 01:50 (seven years ago) link

Draft the set, that is. Maybe not the same deck

davey, Tuesday, 14 June 2016 01:50 (seven years ago) link

didn't sign up for the local drafts in time, gonna draft it on magic online whenever it's out on there (probably next week?)

ciderpress, Tuesday, 14 June 2016 02:24 (seven years ago) link

it's friday. i am starting to get a cold already. maybe the flu. something at any rate.

Roberto Spiralli, Tuesday, 14 June 2016 02:35 (seven years ago) link

I went 11-4 at gp columbus this weekend but finished out of t64 on breakers. woulda liked to do a little bit better but I do have my first pro points.

still haven't touched eternal masters but it does look like a good limited set.

iatee, Tuesday, 14 June 2016 13:29 (seven years ago) link

not bad! you still playing the recruiter taxes deck?

ciderpress, Tuesday, 14 June 2016 13:32 (seven years ago) link

yep. in prague someone ended up one misplay away from t8'ing with it http://www.mtggoldfish.com/deck/430202#paper

it's a very strong list, vial + imperial recruiter is super broken in a format where card advantage is hard to come by and mana is super tight

iatee, Tuesday, 14 June 2016 13:46 (seven years ago) link

Hope you're feeling better, Roberto! xp

davey, Tuesday, 14 June 2016 19:45 (seven years ago) link

thx, have a feeling i'll be fine by friday evening

Roberto Spiralli, Tuesday, 14 June 2016 20:19 (seven years ago) link

two weeks pass...

so this new set looks uh...pretty nutso thus far. everything's turning into an Eldrazi. plus they're finally doing a merge mechanic where two specific creatures become one super-creature.

frogbs, Wednesday, 29 June 2016 13:59 (seven years ago) link

there's 3 things i'm particularly tired of right now: 1) eldrazi 2) multicolor sets 3) sequel sets throwing so much of their weight into callbacks e.g. second iterations of legendary creatures

we've been getting a lot of 1 and 3 lately so my engagement level is low. this set looks fine, i'll play it, but nothing's gotten me too excited yet.

ciderpress, Wednesday, 29 June 2016 14:26 (seven years ago) link

my favorite card so far is the G 1/1 deathtouch with delirium +2/+2. curious to see how many formats it cracks

ciderpress, Wednesday, 29 June 2016 14:27 (seven years ago) link

seems like just the word eldrazi is making ppl check out right now but i do like how they seem to be using them in the context of innistrad from what we have seen so far.

also, i can't imagine we will see back to back return sets again any time soon. i get the impression there is the feeling that a successful return requires both recapturing the milieu and also the experience of the earlier set and imo if they are really going 50/50 with new and old planes they need to question the wisdom of that or it will stale the return sets. varying the approach will keep things feeling fresher.

Roberto Spiralli, Wednesday, 29 June 2016 14:44 (seven years ago) link

ok another new one i like a lot:
http://media.wizards.com/2016/ouhtebrpjwxcnw5_EMN/en_D0gaFPhvFg.png

ciderpress, Wednesday, 29 June 2016 14:53 (seven years ago) link

the fall set is Kaladesh the steampunk india plane from all the origins thopter cards, so that should be a nice respite from eldrazi for a bit. maro's been talking it up as his best design since original innistrad which uh...he said similar things about theros and that one ended up being just okay so we'll see

ciderpress, Wednesday, 29 June 2016 15:01 (seven years ago) link

The Eldrazi reveal caught me by surprise but only because I only know about the story vaguely. felt like I was the only one on my FB feed surprised. if it was just Emrakul that'd be one thing, but based on Meld and Emerge, it seems there's gonna be a sizeable amount of Eldrazi here. if Thought-Knot Seer, Reality Smasher, and Displacer hadn't invaded every freaking format in the game in the last year, I would be more excited. SOI is also my favorite draft format probably since original Innistrad so I hope that Eldrazi don't ruin the good INN vibes

Vinnie, Wednesday, 29 June 2016 15:12 (seven years ago) link

yeah that's a cool card Cider xp

Vinnie, Wednesday, 29 June 2016 15:13 (seven years ago) link

i do like that there are only 3 meld cards, that's a level of restraint we don't always see from them with wacky new things

ciderpress, Wednesday, 29 June 2016 15:29 (seven years ago) link

oh i also like the curious homunculus, that's a card that seems like it should be good enough for standard with an outside shot at bigger formats

ciderpress, Wednesday, 29 June 2016 15:36 (seven years ago) link

did they change the Legendary rule for Ulrich? or can you have one side flipped and one unflipped?

frogbs, Wednesday, 29 June 2016 16:11 (seven years ago) link

http://mythicspoiler.com/emn/cards/docentofperfection.html

I love that Delver has become a whole storyline. This is a part of MTG design that I absolutely love.

frogbs, Wednesday, 29 June 2016 16:13 (seven years ago) link

yes you can have one of each side in play, this is already happening in standard with Avacyn

ciderpress, Wednesday, 29 June 2016 17:03 (seven years ago) link

oh yeah forgot that one was legendary. that's kinda dumb. there should just be a rule that says "both sides of a legendary card can't be in play at the same time".

frogbs, Wednesday, 29 June 2016 17:04 (seven years ago) link

the overall cost on this card is too conservative for it to actually be good but it is definitely sweet

http://mythicspoiler.com/emn/cards/soulseparator.jpg

Roberto Spiralli, Wednesday, 29 June 2016 19:16 (seven years ago) link

man I really liked that card until I saw that you had to sac it

frogbs, Wednesday, 29 June 2016 19:45 (seven years ago) link

wait on second thought that would be totally broken as a repeatable effect

frogbs, Wednesday, 29 June 2016 20:22 (seven years ago) link

clearly, this is going to be the best card in the set:

http://mythicspoiler.com/emn/cards/harmlessoffering.html

frogbs, Thursday, 30 June 2016 12:51 (seven years ago) link

cool, can't wait to get a red Time Walk next

Vinnie, Thursday, 30 June 2016 12:54 (seven years ago) link

but seriously, it'll be interesting to see if pure 2-card combo can make it back to Standard

Vinnie, Thursday, 30 June 2016 12:55 (seven years ago) link

handing your opponent various pacts seems fun

Al Moon Faced Poon (Moodles), Thursday, 30 June 2016 13:03 (seven years ago) link

murder at uncommon. black uncommon kill anything in SOI is just sinister concoction, right?

Roberto Spiralli, Thursday, 30 June 2016 17:15 (seven years ago) link

right, murder is standard-relevant, there's nothing more efficient already

ciderpress, Thursday, 30 June 2016 17:29 (seven years ago) link

my attitude with spoilers lately has shifted from "yay, new cards!" to "oh no, it's going to suck to have to play against this". Not sure that's a healthy attitude.

I am happy about good black removal and the possibility that vampires or werewolves might become standard-playable with this new set. The Eldrazi werewolves are a pretty neat idea. Merge seems kind of weird and clunky though.

Al Moon Faced Poon (Moodles), Friday, 1 July 2016 13:20 (seven years ago) link

I don't see anything that's likely to be obnoxiously omnipresent yet

ciderpress, Friday, 1 July 2016 13:27 (seven years ago) link

the only time vampires was a good constructed deck was because of Kalastria Highborn and i still don't see any card on that level. bloodhall priest is great but you need something lower on the curve that's really powerful and right now we just have lots of cards that aren't quite there

ciderpress, Friday, 1 July 2016 13:42 (seven years ago) link

http://mythicspoiler.com/emn/cards/eldritchevolution.jpg
they're really poking the bear with this one, natural order does not seem like an effect that scales down safely

ciderpress, Friday, 1 July 2016 14:07 (seven years ago) link

re: vampires, it's just disappointing to me that in a set with these great horror creature types and cool mechanics, the one tribal deck to succeed is humans. I think that's a really boring choice for wizards to push.

Al Moon Faced Poon (Moodles), Friday, 1 July 2016 14:28 (seven years ago) link

xp yeah i was wondering about that. there is definitely power there in combination with other acceleration. t3 gurmag angler t4 iona or inkwell leviathian or s/thing. and chaining a couple could be nuts. idk, doesn't quite seem broken tho.

Roberto Spiralli, Friday, 1 July 2016 14:29 (seven years ago) link

there are a whole host of creatures with come into play abilities that this would be very good with. agree that it seems dangerous but I can't think of anything offhand that would break it (someone will figure it out soon, I'm sure). seems pretty sick with Kitchen Finks at least

frogbs, Friday, 1 July 2016 14:41 (seven years ago) link

it's another tutor option for assembling the creature combos in modern (melira or kiki-jiki), at the least

ciderpress, Friday, 1 July 2016 14:48 (seven years ago) link

xp this happened last time around with the first innistrad block as well, humans were the strongest tribe for most of standard, though zombies ended up being good for a bit too

it's pretty much the same card that did it both times too, Champion of the Parish and now Thalia's Lieutenant

ciderpress, Friday, 1 July 2016 14:53 (seven years ago) link

The combo of tutor + ramp... I guess no card is guaranteed play without the right home, but this seems destined to get played a lot. Not even a green creature restriction like Natural Order has!

Vinnie, Friday, 1 July 2016 15:12 (seven years ago) link

new tamiyo http://s3.gatheringmagic.com/uploads/2016/07/01/EH_1.jpg

main abilities are good, omniscience + draw 3 not too shabby as ultimates go

Roberto Spiralli, Friday, 1 July 2016 15:15 (seven years ago) link

potential gross addition to bant humans

Al Moon Faced Poon (Moodles), Friday, 1 July 2016 15:21 (seven years ago) link

that's pretty underwhelming for a 3 color planeswalker, especially since all the abilities are in blue's color pie so it didn't need to be more colors

ciderpress, Friday, 1 July 2016 15:57 (seven years ago) link

bant humans doesn't have many non-creature slots available really though yeah that is the only deck it works in. could see it showing up as a 1-2 of

ciderpress, Friday, 1 July 2016 16:02 (seven years ago) link

oh i missed that you can use the +1 on your opponents creatures that helps make it less bad when you're behind since it's still a draw 2 + soak some damage

ciderpress, Friday, 1 July 2016 16:06 (seven years ago) link

that is a good point, they really didn't do anything at all mechanically to justify the change from u to wug

Roberto Spiralli, Friday, 1 July 2016 16:23 (seven years ago) link

well 'draw a card on combat damage' is more of a green thing, blue gets draw a card on damage to opponent only. but there's no white ability for sure

ciderpress, Friday, 1 July 2016 16:26 (seven years ago) link

(me, looking at spoilers for the new set): this one has grown old and bitter

( ^_^) (Lamp), Saturday, 2 July 2016 16:10 (seven years ago) link

yeah I hate eldrazi decks so much that I actually hope they don't print good cards

iatee, Saturday, 2 July 2016 16:49 (seven years ago) link

the emerge cards/mechanic is troubling to me

ciderpress, Saturday, 2 July 2016 17:32 (seven years ago) link

http://mythicspoiler.com/emn/cards/distendedmindbender.jpg
this card is going to come down on turn 4, be a 5/5, and take your removal spell and win condition. i don't want to deal with this. they have been burned on cost reduction mechanics every time, how is this going to be any different

ciderpress, Saturday, 2 July 2016 18:29 (seven years ago) link

its kind of a nonbo w/ thought-knot seer i guess??

( ^_^) (Lamp), Saturday, 2 July 2016 18:38 (seven years ago) link

cider you usually have fun modern decks - what should i play this season? i havent played modern since early march

( ^_^) (Lamp), Saturday, 2 July 2016 18:39 (seven years ago) link

i haven't played much modern lately, the only thing i've tried was the through the breach primeval titan deck which is decent, it's basically just a scapeshift deck that goes off a turn earlier at the cost of some resilience
this is the list more or less: http://www.mtggoldfish.com/deck/419539#online

ciderpress, Saturday, 2 July 2016 19:44 (seven years ago) link

I think the suicide zoo deck is pretty fun though it only seems to put up good results online

iatee, Saturday, 2 July 2016 19:58 (seven years ago) link

agree about emerge, dunno if any of the spoiled cards are broken but I wouldn't be surprised if they threw in a pushed card or two ensure the mechanic sees play.

iatee, Saturday, 2 July 2016 20:02 (seven years ago) link

'to ensure that'

iatee, Saturday, 2 July 2016 20:03 (seven years ago) link

that one i linked and the craterhoof-like one look somewaht pushed to me

ciderpress, Saturday, 2 July 2016 20:23 (seven years ago) link

obv the latter requires a specific deck but it'd be really good if that deck exists

ciderpress, Saturday, 2 July 2016 20:23 (seven years ago) link

I think the colored mana for both of those two limits the power of those two in modern/legacy. any emerge card with a single colored mana in its emerge cost seems really dangerous since it doesn't require any real dedication to that color. like that 3/4 flying could be cast t2 in modern with an eldrazi temple and mimic.

iatee, Saturday, 2 July 2016 20:41 (seven years ago) link

in standard maybe those two do have a deck

iatee, Saturday, 2 July 2016 20:41 (seven years ago) link

wait I did the math wrong it can't be t2 5u-2-2 still requires 1u

iatee, Saturday, 2 July 2016 20:43 (seven years ago) link

Grim Flayer seems like a strange choice for a Mythic

frogbs, Tuesday, 5 July 2016 15:01 (seven years ago) link

it's potentially pretty powerful i guess

ciderpress, Tuesday, 5 July 2016 15:03 (seven years ago) link

i am excited for this aggro self mill BG deck in draft, i hope it is a real thing

Roberto Spiralli, Tuesday, 5 July 2016 15:43 (seven years ago) link

looks more like a wannabe constructed thing, we've seen 2 uncommons and a mythic so far

ciderpress, Tuesday, 5 July 2016 16:36 (seven years ago) link

chaos reveler seems...pretty good? draw 3 cards, big body, reduced casting cost mechanic...

iatee, Wednesday, 6 July 2016 16:01 (seven years ago) link

yeah it's solid

ciderpress, Wednesday, 6 July 2016 16:07 (seven years ago) link

maybe this + thing in the ice could work in some super grindy blue moon deck in modern

iatee, Wednesday, 6 July 2016 16:59 (seven years ago) link

Stunning Growth

Return all land cards from your graveyard to the battlefield tapped for 3G.

Can't imagine any ridiculous shenanigans coming from this one....

Al Moon Faced Poon (Moodles), Thursday, 7 July 2016 14:21 (seven years ago) link

i like that one, i don't think there's anything too dumb you can do with it though

ciderpress, Thursday, 7 July 2016 14:28 (seven years ago) link

'imprisoned in the moon' is a sweet card name

ciderpress, Thursday, 7 July 2016 14:50 (seven years ago) link

i hope this means we're done with the eldrazi for a while

ciderpress, Thursday, 7 July 2016 14:50 (seven years ago) link

I can't believe they think this terrible story line is better than they stuff they used to do. lili joins the superhero team and they imprison emrakul in the moon. okay.

iatee, Thursday, 7 July 2016 14:52 (seven years ago) link

Since its launch into orbit, the moon had begun building up large amounts of white mana, which Gerrard Capashen believed could be used to slay the now-godike Yawgmoth. Gerrard took Weatherlight up to the far side of the moon and had the ship punch straight through it, cracking it like an egg and channeling the released mana through Weatherlight into Yawgmoth. This caused massive damage to Yawgmoth, but ultimately failed to kill him and only resulted in the death of Weatherlight's consciousness.

ciderpress, Thursday, 7 July 2016 15:00 (seven years ago) link

that's still way better

I think I just hate the planeswalker superleague

iatee, Thursday, 7 July 2016 15:07 (seven years ago) link

yeah i've probably rambled about this on here before but the foundation for mtg lore has shifted from bad fantasy novels to superhero comics. i spent my childhood reading the former and not the latter so it's a pretty negative change for me

ciderpress, Thursday, 7 July 2016 15:13 (seven years ago) link

i do think making the story much more tightly woven in with the game itself is a reasonable thing to do but it's extremely limiting. i would guess the current approach probably works for the kind of audience that the story is going to have a real impact upon, particularly younger players. i'd love them to actually take advantage of the limitations of the format for storytelling in a similar way that the dark souls series has but that would have a pretty narrow appeal.

Roberto Spiralli, Thursday, 7 July 2016 15:15 (seven years ago) link

I wonder if this has something to do w/ the superhero movie boom, the mtg movie has been in the works for years now and maybe they think there's some way to turn it into the next x-men franchise

imprisoned in the moon actually seems pretty strong fwiw, gives mono-u an answer to any creature/planeswalker/land across formats

iatee, Thursday, 7 July 2016 15:17 (seven years ago) link

they've moved back towards the approach they used in tempest thru invasion blocks where they show actual story moments on the cards (e.g. fall of the titans, anguished unmaking, tragic arrogance, why are they all removal spells idk), rather than just pure worldbuilding with the story as a supplemental thing which is what they did for a while. the difference is either that the story isn't as good now or we all grew up, probably some of both.

ciderpress, Thursday, 7 July 2016 15:19 (seven years ago) link

also the novelty aspect is gone

it's just funny cause maro seems to be so excited about all the work their writers have done and who knows maybe their market research supports that and there are a bunch of kitchen table types who are just thrilled every time they see jace and gideon on a card. I think an extended return to dominaria and the original urza/mishra storyline would probably be hugely successful. time spiral + coldsnaps were failures cause 1000 mechanics + poorly developed set not because of their flavor.

iatee, Thursday, 7 July 2016 15:47 (seven years ago) link

yeah i agree with that. i do think with 2 blocks a year that we'll see dominaria again before too long but i'm not sure at this point that they'd do an actual retro magic story rather than just send the planeswalker justice league there

ciderpress, Thursday, 7 July 2016 15:49 (seven years ago) link

I liked Time Spiral block a lot but it should've been clear to them that it wasn't going to appeal to anyone who wasn't a long-time player already and that's why it's looked upon as a 'failure'. I've found the #1 complaint from new players is that there are just too many words and terms to memorize and TSP block took that to a ridiculous degree. Plus Sprout Swarm which seemed like it was...not playtested at all

FWIW I thought Coldsnap was reasonably well developed, but 3x a small set isn't going to be a good format no matter what you do. The novelty of drafting it with Ice Age and Alliances wears off pretty quick when you realize how low the power level of those old cards really were - so many random downsides and cards with 6 lines of texts that ultimately don't do anything.

frogbs, Thursday, 7 July 2016 15:52 (seven years ago) link

I'm not into the mock-superhero stuff at all but I'm not the target audience - I still find it less embarassing than the Weatherlight stuff, though, which really makes me feel bad about the hobby every time I encounter it. I did like the "self-contained sad stories" vibe they went with in between but it's not at all marketable and it's not like anyone was "engaged" with it, it just felt, like, non-awful.

Gravel Puzzleworth, Thursday, 7 July 2016 17:27 (seven years ago) link

Also Martin Shkreli <3 <3 https://www.reddit.com/r/magicTCG/comments/4rm2x6/advice_for_a_new_and_wealthy_player/ this game is home to so much beautiful stupidity i love itttttt

Gravel Puzzleworth, Thursday, 7 July 2016 17:30 (seven years ago) link

not sure he'll actually do it, but someone who really wants to mess w/ the secondary market could do wonders with $1m

iatee, Thursday, 7 July 2016 20:39 (seven years ago) link

I know, the whole idea is pretty funny

Al Moon Faced Poon (Moodles), Thursday, 7 July 2016 20:42 (seven years ago) link

We already know he'd spend that much for a wu-tang album

Al Moon Faced Poon (Moodles), Thursday, 7 July 2016 20:43 (seven years ago) link

there was a massive buyout of Lions Eye Diamonds which caused the price to spike a good amount

frogbs, Thursday, 7 July 2016 21:01 (seven years ago) link

i have a playset of serra's sanctums which is suddenly worth $500 instead of $100 i dont know what happened there

ciderpress, Thursday, 7 July 2016 21:13 (seven years ago) link

theres some folks buying out a bunch of reserved list legacy cards

ciderpress, Thursday, 7 July 2016 21:13 (seven years ago) link

so my understanding is that some #mtgfinance zero orchestrated buyouts of (in order) led, city of traitors, serra's sanctum and gaea's cradle spurring ppl to call him the 'martin shkreli of mtg'. now thanks to google alerts weve got actual shkreli talking about buying up reserved list cards which is... idk what that is actually.

i thought during the period from og innistrad to serial killer garruk the mtg story was... not embarrassing. i feel like trying to squeeze 'story moments' into card art never works, even just visually? the scope is wrong, its too small and static and the cards look shitty fan art.

( ^_^) (Lamp), Thursday, 7 July 2016 21:16 (seven years ago) link

ive been slowly selling off my excess cards and foil modern cards and reserve-list-but-not-tournament-playable cards over the last year. ive used some of the money to get stuff like a mint library (only US$360 fourteen months ago!), bazaars and power and a full set of duals but ive also been cashing out a lot. i genuinely believe mtg is reaching a bad place financially although im not sure what the means, exactly. i think the short term result is increased pressure on dealers/stores who are holding way too much money in inventory as more players decide to cash out. i think vendors will be slow-ish to panic on singles but i worry about financial pressure effecting organized play negatively. i dont think tournament players (or maybe even wotc) realize who reliant the game is on stores being willing to run negative equity events like pptqs, wmcqs, even fnms &c

( ^_^) (Lamp), Thursday, 7 July 2016 21:22 (seven years ago) link

many posting on my phone is hard

( ^_^) (Lamp), Thursday, 7 July 2016 21:23 (seven years ago) link

i'm curious how the game is selling now, i remember from OG zendikar thru theros they made a big deal of showing how sales were growing rapidly year over year and then they kind of went quiet on that front circa khans

i don't know if legacy is fucked but if it is then that probably spills into modern too. standard has been mediocre for a few seasons now so i'm not really sure what constructed format people are digging if any. it honestly feels like they've overcompensated for the mistakes of the past at this point, with white and green and midrange creature decks being overpushed. they hit a good balance circa RTR and then blasted right on past it.

ciderpress, Thursday, 7 July 2016 21:36 (seven years ago) link

the game is still good though, don't wanna be all doom and gloom, but competitive constructed definitely has some issues to sort out. modern's prob the healthiest constructed format overall right now but still has some core issues re: card availability and combo deck matchups

ciderpress, Thursday, 7 July 2016 21:52 (seven years ago) link

i havent particularly enjoyed the current standard but like the format generally. i think modern is garbage but thats a personal thing. i do think the secondary market as a whole is in a really bad place though and i think players dont realize how much that impacts the ecosystem no matter how good or bad certain formats are

( ^_^) (Lamp), Thursday, 7 July 2016 22:01 (seven years ago) link

players need to want to own cards more than they want to sell them basically

( ^_^) (Lamp), Thursday, 7 July 2016 22:02 (seven years ago) link

I think legacy is healthyish though a lot of people grumble about miracles. eldrazi is pretty dumb and I think they need to ban chalice, kinda expect it to happen one day.

modern is in a wild west state, though I have a feeling that nahiri control might end up 'the best deck' once it's solved. I think there's debate as to whether a format that's been solved and has best decks is 'healthier' than one that doesn't. I always feel like I have the least competitive advantage playing modern, my modern win % has always been way lower than my win % for every other format. (though I don't play standard.)

iatee, Thursday, 7 July 2016 22:02 (seven years ago) link

players need to want to own cards more than they want to sell them basically

people also refuse to take losses on anything other than standard cards and don't like trading away any of their high value stuff ever. I think this leads to a situation where all 'high value cards' end up even more expensive than they should be. e.g. nobody wants bitterblossom but nobody trades their bitterblossoms.

iatee, Thursday, 7 July 2016 22:05 (seven years ago) link

standard is my favorite format historically, just think it's a bit less diverse/balanced lately than usual

ciderpress, Thursday, 7 July 2016 22:10 (seven years ago) link

looks like they took EMA down. what did you guys think overall? I drafted it ~25 times online and wasn't completely sick of it yet. kinda was MM-style limited where you pick a lane and go with it but there were a lot of fun strategies and a lot of ways to build a 4/5c deck. I was always scared someone would be clever enough to price of progress me when I drafted 11 dual decks but it never actually happened.

iatee, Thursday, 7 July 2016 23:53 (seven years ago) link

Apparently Shkreli a lead bought a bunch of Black Lotuses. I find the whole situation pretty hilarious.

I think standard is a bit better now than during BFZ, but not great. I really enjoyed it during Khans block.

Al Moon Faced Poon (Moodles), Friday, 8 July 2016 00:05 (seven years ago) link

a lead = already

Al Moon Faced Poon (Moodles), Friday, 8 July 2016 00:05 (seven years ago) link

e.g. nobody wants bitterblossom but nobody trades their bitterblossoms.

Yeah I feel intuitively that this is very bad, but it's hard for me to articulate exactly why?

I feel like "format diversity" is what everyone wants but there's massive dishonesty re: admitting that format diversity is often to a large degree a financial effect, like in Modern people keep playing "their deck" even when it's tier 2.5 or whatever because acquiring another is just this impossible shuddering effort. So I don't know if there's a way to have both "access" and "diversity".

Gravel Puzzleworth, Friday, 8 July 2016 00:41 (seven years ago) link

thats definitely the case for modern/legacy, but in standard we've had formats with as many as a dozen 'top tier' decks at once, and right now it feels really skewed towards green midrange and collected company decks which is only a few decks

ciderpress, Friday, 8 July 2016 01:25 (seven years ago) link

i think what i dislike is more the color imbalance than the number of archetypes tbh. i didn't mind caw-blade standard since there was a good RB deck on the next step down rather than another UW deck

ciderpress, Friday, 8 July 2016 01:43 (seven years ago) link

I'm FB friends with the dude who did the LED and Moat buyouts, used to see him a lot at PTQs. He's gotten SO much hate for buying like 40 copies of these cards, and I think maybe 0.5% of the complainers had any intention to buy these cards, if that. He not only got comparisons to Shkreli, but Hitler as well. And death threats. I'm finding it pretty hilarious and I think he is too. Now that the real Shkreli is involved I can't wait to see what happens

Vinnie, Friday, 8 July 2016 11:24 (seven years ago) link

40 copies, really? That's all it takes to move the price that much?

frogbs, Friday, 8 July 2016 13:18 (seven years ago) link

There's not a ton on the tcgplayer market at any one time so if you buy that many people see them 'sold out' and panic

ciderpress, Friday, 8 July 2016 13:19 (seven years ago) link

really feel like I ought to sell out right now, Library of Alexandria is hitting a grand

frogbs, Friday, 8 July 2016 13:23 (seven years ago) link

i've been trying to downsize my collection for a while but a big chunk of it is old standard staples that are marginal in modern and thus have low demand, i've found a lot of these cards aren't actually worth nearly the amount they're supposedly selling for when you look at tcgplayer price. e.g. restoration angel is $12 median currently but no one actually needs them.

ciderpress, Friday, 8 July 2016 13:39 (seven years ago) link

yeah that's the issue I'm gonna have to. my collection is supposedly worth like 20k or something according to these websites but I can't imagine anyone giving me more than 5k or 6k in a single shot. like someone is telling me "SELL YOUR CRADLES NOW!" which I get, it's over $200 now, but is there really any liquidity at that price?

frogbs, Friday, 8 July 2016 13:41 (seven years ago) link

you could look at the major vendor online buylist prices or do it at the next big event near you

iatee, Friday, 8 July 2016 13:44 (seven years ago) link

i'd like to go down to 1 deck per format but ever since the birthing pod ban i haven't been able to figure out the 1 modern deck that i'd be happy running forever. i was playing scapeshift for a while but the emergence of infect as a popular deck has made that kind of frustrating

ciderpress, Friday, 8 July 2016 13:52 (seven years ago) link

i've been waiting for someone to come up with a good thopter foundry list since i love thirst for knowledge decks but that doesn't seem to be happening

ciderpress, Friday, 8 July 2016 13:53 (seven years ago) link

http://magic.wizards.com/en/articles/archive/card-image-gallery/eldritch-moon

first thing i noticed is common removal is total garbage. murder and exile lightning strike at uncommon feel like bombs

also, the missing zombies from SOI have arrived

Roberto Spiralli, Friday, 8 July 2016 15:33 (seven years ago) link

i just want to kill people with Stensia Banquet, that concept is really funny to me

ciderpress, Friday, 8 July 2016 15:39 (seven years ago) link

xp yeah he's only buying from tcgplayer, not eBay, so yeah 40 copies is everything available

Vinnie, Saturday, 9 July 2016 02:35 (seven years ago) link

three weeks pass...

i'm playing dredge in Modern and this deck should not exist. highly recommended

ciderpress, Monday, 1 August 2016 12:12 (seven years ago) link

I have yet to see modern dredge in action...how fast does it goldfish? I hate dredge btw

iatee, Monday, 1 August 2016 20:13 (seven years ago) link

its pretty wildly variant depending on how many prized amalgams you hit off your first couple dredges but it's enough to overwhelm all the fair decks

ciderpress, Monday, 1 August 2016 20:20 (seven years ago) link

also i play burning inquiry in my list which is a card that will sometimes just make your opponent concede on turn 1

ciderpress, Monday, 1 August 2016 20:23 (seven years ago) link

ha that's pretty mean

iatee, Monday, 1 August 2016 20:23 (seven years ago) link

a typical start might look something like t1 insolent neonate, discard and dredge a stinkweed imp or grave troll, t2 dredge something and play a land returning 1-2 bloodghasts and 1-2 prized amalgams, maybe you have a narcomoeba in play too, if your draw is real good you can maybe even get some more stuff into play off a faithless looting but the point is you're putting as much as 10 power into play on turn 2 and it's mostly guys that will come right back turn 3 if they get removed

ciderpress, Monday, 1 August 2016 20:28 (seven years ago) link

Interesting changes announced for the next year, especially the change to top 8 bracket. What do y'all think?

Vinnie, Wednesday, 3 August 2016 09:24 (seven years ago) link

Top 8 bracket for PTs, specifically

Vinnie, Wednesday, 3 August 2016 09:25 (seven years ago) link

I think that style of bracket only serves to emphasize how dumb the tiebreaker + hard cut system is

ciderpress, Wednesday, 3 August 2016 11:10 (seven years ago) link

at some point there's gonna be a PT where seeds 2 thru 5 have the same number of match points and it will look really silly for 2 people who performed equally in the swiss to have dramatically different chances in the top 8

ciderpress, Wednesday, 3 August 2016 12:47 (seven years ago) link

after a couple weeks of complaints & despair about bant company being unbeatable, having the PT standard rounds open with t1 vessel of nascency on both sides in a non-mirror-match was a pretty great/weird moment

ciderpress, Friday, 5 August 2016 13:26 (seven years ago) link

just finished my second sealed league. some quick observations: Blue is way more playable, White seems a bit worse. there are so many good instant/sorcery triggers that even the U/R deck that's usually poison actually winds up being quite good. B/G self-mill is a lot of fun to play but decking yourself is a very real threat. Emerge seems...not worth it. The cost reduction is clunky and there aren't enough sac triggers to make it work - punting tokens doesn't help either, usually it plays like the Champion mechanic from Lorwyn but the creatures aren't quite as good. you could probably draft something out of it I guess.

frogbs, Saturday, 6 August 2016 04:27 (seven years ago) link

emerge has been good in my experience, the blue common one is one of the better commons. overall, red is strong, white is kinda weak because theres so many cards that punish x/1s and white relies on x/1s. blue is better than usual as a base color since the 2s and 3s are good. green is deep but low ceiling like usual. not sure about black yet

ciderpress, Saturday, 6 August 2016 05:13 (seven years ago) link

yeah emerge is very strong in draft at least, where you can set it up with good enablers.

iatee, Saturday, 6 August 2016 14:06 (seven years ago) link

strong in constructed too if this PT is any indication

ciderpress, Saturday, 6 August 2016 19:17 (seven years ago) link

PT top 8 is happening right now fyi due to insane time difference

ciderpress, Sunday, 7 August 2016 00:26 (seven years ago) link

so that dredge deck eh? I have a suspicion there will be a card banned within a year...

iatee, Monday, 15 August 2016 15:02 (seven years ago) link

probably just send GGT back to the banlist, the deck isn't super out of line right now just very good

ciderpress, Monday, 15 August 2016 15:07 (seven years ago) link

in theory everyone can pack a ton of gravehate, but modern sbs are already so taxed. it makes the 'which fast linear deck have you decided not to lose to' problem even worse.

iatee, Monday, 15 August 2016 15:11 (seven years ago) link

http://static.starcitygames.com/www/images/article/16August2016Preview01.png

only relevant for legacy, but I'm excited

iatee, Tuesday, 16 August 2016 18:57 (seven years ago) link

i was trying to think of the most relevant things you can get with that but not imperial recruiter, all i've got so far is true name nemesis, plus the good value creatures like vendilion clique and flickerwisp and such. not sure it opens up any combos of the same degree as painters servant or the aluren chain

ciderpress, Tuesday, 16 August 2016 19:14 (seven years ago) link

that plus flickerwisp is degenerate enough. not sure there's a cute infinite combo, but yeah, it's mostly a value card. too bad it's not modern legal, though it would potentially be a little too busted?

iatee, Tuesday, 16 August 2016 20:58 (seven years ago) link

http://media.wizards.com/2016/azetllnwjpxztp2b_CN2/en_mGqRiQAwg3.png

this seems p mental. look forward to seeing it in cube

Roberto Spiralli, Saturday, 20 August 2016 00:09 (seven years ago) link

I was shocked to see Show and Tell reprinted because I was 100% sure it was on the reserve list. Guess it wasn't because it was a garbage rate at the time the Reserve List was created? If so, lol

Vinnie, Sunday, 21 August 2016 03:34 (seven years ago) link

Garbage rare*

Vinnie, Sunday, 21 August 2016 03:34 (seven years ago) link

yeah something like that. the logic of what went on that list is not always clear though, lion's eye diamond was similarly considered pointless at the time and it's on there

ciderpress, Sunday, 21 August 2016 03:38 (seven years ago) link

Oh yeah good point. I remember LED was a joke among my friends back in the day - we'd give it to each other as a gag gift. Crazy to think what it's worth now. Really curious how the Reserve List was decided, then

Vinnie, Sunday, 21 August 2016 13:45 (seven years ago) link

at one point all rares that had never had a reprint went on the list after a certain point (3 years?). when they stopped adding to the reserved list in like 2002 they exempted a bunch of rares that hadnt been reprinted yet that they thought they might want to reprint in core sets or w/e in the future. thats why all the shitty homelands rares are on the list but stuff like show & tell is not

( ^_^) (Lamp), Sunday, 21 August 2016 15:34 (seven years ago) link

I actually remember the previews of Mirage and Visions - "A 12/12 for 1 mana!" "A card that's just like Black Lotus, but with one extra line!" Dreadnought was fun to figure out - I actually figured out a 4-card combo that let you cast it on turn 4. When LED was released we were all sorely disappointed. "So this thing is unusable then?" Looking back that was the first Future Sight-style joke card, of course if we knew then how long Magic would stick around we might have figured out this thing would one day be useful.

Of course the very next set brought Lotus Vale which in some sense DID function like a Black Lotus, thanks to some rules loophole. Good times.

frogbs, Monday, 22 August 2016 14:45 (seven years ago) link

http://magic.wizards.com/en/articles/archive/magic-digital/magic-online-leagues-circle-complete-2016-08-24

draft leagues coming early sept. 3 rounds of games but not within the draft pod, but matchmaking at same record only. replacing swiss queues entirely, and only 8-4s remain as traditional in-pod tournaments. no change to entry and prizes.

Roberto Spiralli, Wednesday, 24 August 2016 16:14 (seven years ago) link

love draft leagues, love the league leaderboards

ciderpress, Wednesday, 24 August 2016 16:38 (seven years ago) link

this is prob my favorite feature add since before V4 release

ciderpress, Wednesday, 24 August 2016 16:39 (seven years ago) link

i've very much got my mtg spark back in the past month or 2, if kaladesh is any good at all i will draft the he** out of it

ciderpress, Wednesday, 24 August 2016 16:47 (seven years ago) link

i made the decision during SOI to switch from 8-4s back to swiss and was v pleased by the addition of the current format 6-2-2-2s recently so my first reaction to the news was to be a bit bummed to be losing the "pure" experience for swiss but realizing that i have played sealed league more than draft this format because it has been hard to get the necessary block of time i think i should and will be glad about this development.

Roberto Spiralli, Wednesday, 24 August 2016 16:59 (seven years ago) link

the change definitely makes sense in terms of helping people manage their time better without locking them into multi-hour blocks of game time, but it is a little weird to me to play against people outside of the original pod, it will take some getting used to.

Al Moon Faced Poon (Moodles), Wednesday, 24 August 2016 17:02 (seven years ago) link

this is prob my favorite feature add since before V4 release

Absolutely. I love drafting but I'm kind of a quick player and often times I'd finish a match in 15 minutes and have to wait nearly 40 minutes for the next round to start. It's frustrating to me since I have a kid now and if I'm playing it's usually at like 9:30-10 PM, so if there's just one slow guy in the pod I might not make it to bed until 12:30. Playing decks outside the pod is kinda weird but I doubt I'll even notice, if anything it just means I don't have to defensive draft

frogbs, Wednesday, 24 August 2016 18:17 (seven years ago) link

defensive drafting is bad anyway unless there's nothing in the pack in your colors at all

ciderpress, Wednesday, 24 August 2016 18:46 (seven years ago) link

eh I'll take a good offcolor uncommon vs. something that likely won't make my deck anyway, depending on the set of course. some sets like Origins had so many garbage commons that you'd struggle to get to 23.

frogbs, Wednesday, 24 August 2016 18:52 (seven years ago) link

i caught an episode of limited resources with chris fennell guesting a while back and that was the only time i can remember a pro player arguing in favour of proactively hatedrafting. he was saying as the draft goes on you have to realize there are certain cards your deck can never beat and you have to take them out of the game. the numbers go so hard against that though, it really doesn't make any sense. even so, however ill advised it might be, losing that element of the draft experience and that part of strategy is an actual cost. tracking the cards you pass so you know what your opponents might have is i think of a much smaller benefit, and more dubious, than ppl make out but again that is still a real thing. i'm just hoping stuff like this seems more important than it actually plays out.

Roberto Spiralli, Wednesday, 24 August 2016 18:55 (seven years ago) link

yeah I mean when most people think of hatedrafting they think of first-picking a bomb rare they can't play in Pack 3 so no one else can get it, IMO that's pretty dumb, but if you're in say Pack 3 Pick 4 and you've got 20 playables I'm okay just picking the best card if there's nothing I want, knowing if nothing else there's a ton of deck filler coming my way

frogbs, Wednesday, 24 August 2016 19:00 (seven years ago) link

i tend to prefer to build up an on-colour sideboard even if i am good for my main playables. more often than you might think you can board in even some usually pretty bad cards to give you an edge in a specific match up.

Roberto Spiralli, Wednesday, 24 August 2016 19:08 (seven years ago) link

yeah i have won lots of limited games via sideboarding in of cards that i picked up late in packs. if your opponent's deck is slow, bring in some of those mediocre draw spells or mind rots and crush them with card advantage. if they're trying to swarm you out with 2-drops, your 1/1 for 1 might be live and better than a decent 5-drop

ciderpress, Wednesday, 24 August 2016 20:05 (seven years ago) link

I sometimes hate-draft later picks that are extremely good against my deck, e.g. Dual Shot if I'm playing lots of 1-toughness guys, over marginally useful cards for my own deck. But usually I prefer to add to my sideboard, like you guys are saying

Vinnie, Wednesday, 24 August 2016 20:38 (seven years ago) link

next block after kaladesh is amonkhet, an egypt-like word ruled by nicol bolas. hmmm

also modern masters 3 is out in march, will go thru RTR block this time

ciderpress, Wednesday, 31 August 2016 15:15 (seven years ago) link

i like the idea of egypt world. egyptian mythology is a bit too obscure i think to have the same depth of resonance as e.g. theros achieved but as long as they get the feel right it should go over well. at any rate, i personally am more interested in that than "steampunk" world.

Roberto Spiralli, Wednesday, 31 August 2016 15:21 (seven years ago) link

I'm just happy to get two new worlds. I know they said that we're gonna have "return" blocks about half the time from now on, but doing 2 in a row has felt like a lot of returning. And that was with two blocks I mostly liked - can't imagine if it was blocks I didn't like

Vinnie, Thursday, 1 September 2016 04:53 (seven years ago) link

yeah i would prefer a much lower sequel rate than 50%. with all of RTR, BFZ, SOI i feel like they've somehow simultaneously whiffed on replicating the feel of the old sets and bringing enough new stuff to be exciting. i think scars of mirrodin was actually the best-executed sequel block despite being the first one that they did.

ciderpress, Thursday, 1 September 2016 12:40 (seven years ago) link

I dunno I've thought the sequel blocks have been pretty good - but the original ones have been better

frogbs, Thursday, 1 September 2016 12:42 (seven years ago) link

http://mythicspoiler.com/kld/cards/ovalchasedragster.jpg

Roberto Spiralli, Friday, 2 September 2016 18:38 (seven years ago) link

mechanically pretty interesting but

Roberto Spiralli, Friday, 2 September 2016 18:41 (seven years ago) link

http://mythicspoiler.com/kld/cards/aetherworksmarvel.jpg

permanent mana is finally here

frogbs, Friday, 2 September 2016 18:41 (seven years ago) link

it's more like free-floating charge counters

i like these mechanics

ciderpress, Friday, 2 September 2016 18:55 (seven years ago) link

yeah I guess we'll have to see more cards that use it, could be something interesting. I like that they've stumbled into the design space of Clues/Emblems/Whatever This Is

call me old school but I like the Arabian Nights-meets-Antiquities feel of this so far

frogbs, Friday, 2 September 2016 19:18 (seven years ago) link

and yeah the Dragster isn't that great a card but it does look really cool (the card itself). kinda glad we aren't still playing in the days where a card like this would have 5 lines of text about how the crew dies with the vehicle or w/e

frogbs, Friday, 2 September 2016 19:20 (seven years ago) link

I don't really understand the frame of the vehicle - it's, like, a door?

Gravel Puzzleworth, Friday, 2 September 2016 19:23 (seven years ago) link

feel like i am not quite enfranchised enough to justify how much i viscerally hate that "dragster" and yet here i am

Roberto Spiralli, Friday, 2 September 2016 19:26 (seven years ago) link

mythic vehicle looks very powerful, probably will live or die based on how easy it will be to keep 3 crew in play

Al Moon Faced Poon (Moodles), Friday, 2 September 2016 19:53 (seven years ago) link

'3 crew' could just be a 3 power creature, it's total power not # of creatures. seems like a low barrier

ciderpress, Friday, 2 September 2016 20:02 (seven years ago) link

yeah that one looks really good. one thing I remember from Saga/Masques block is that lands/artifacts that periodically turn into creatures are better than they look because they survive Wraths and sorcery speed removal. ofc you still need something in play to pilot it but I wouldn't be surprised if this thing got a ton of play

kinda weird that spoilers have already started. maybe it's because I mostly play online but EMN still seems brand new to me

frogbs, Friday, 2 September 2016 20:02 (seven years ago) link

and yeah that card looks very good, getting the damage on etb in addition to attack compensates for the awkwardness of the mechanic in constructed

ciderpress, Friday, 2 September 2016 20:04 (seven years ago) link

you can play a creature and tap it same turn too, giving a bit extra resiliency/consistency vs e.g. sweepers

Roberto Spiralli, Friday, 2 September 2016 20:05 (seven years ago) link

we finally get dwarflord

frogbs, Friday, 2 September 2016 20:07 (seven years ago) link

yes vehicles seem good vs sweepers. essentially gives all your follow-up plays pseudo-haste

ciderpress, Friday, 2 September 2016 20:07 (seven years ago) link

this set is the most excited I've been about the design and mechanics since... Scars of Mirrodin block? maybe even Time Spiral block? energy and vehicles are both pretty out there. hope it translates into fun gameplay

Vinnie, Friday, 2 September 2016 20:14 (seven years ago) link

that's what I like about them doing two blocks a year, it's a lot easier to do something really out there. not saying this is gonna be that set but I like what I see so far

frogbs, Friday, 2 September 2016 20:32 (seven years ago) link

kinda weird that spoilers have already started. maybe it's because I mostly play online but EMN still seems brand new to me

It's always been a pretty short cycle between the base set and the next block (about 2 months) but base sets tend to play in a pretty basic way and have a lot of reprints so they don't hold interest for very long. Eldritch Moon has a lot going on and changes the draft and standard formats quite a bit. I'm still getting the hang of how to draft it, but Kaladesh is already taking my MTG attention away

Vinnie, Friday, 2 September 2016 20:45 (seven years ago) link

Apparently you can use a vehicle to crew another vehicle

Al Moon Faced Poon (Moodles), Friday, 2 September 2016 20:48 (seven years ago) link

yeah the summer set has only a 2 month run since its historically been a core set, and they haven't changed up their release schedule much yet since that stopped being true

ciderpress, Friday, 2 September 2016 20:49 (seven years ago) link

we've got the enemy versions of the seachrome coast cycle finally

ciderpress, Sunday, 4 September 2016 04:31 (seven years ago) link

I made this puzzle for my friends a week ago, and it's unexpected really fun!

"It is turn one. You draw a seven card hand, consisting of a land, an artifact, a white card, a blue card, a black card, a red card and a green card. It is possible that some of these cards are other things as well, for instance both your white and your green cards might be copies of Selesnya Charm, but the above must be a description of your hand.

You play all seven cards (playing the land in the conventional fashion, and casting the other six) and then attack for lethal damage.

A) using a vintage ban list, what were they?
B) using a vintage ban list, but playing them *in the given order* (ie L,A,W,U,B,R,G), what were they?
C) using a legacy ban list, what were they?
D) using a legacy ban list, and playing them *in the given order*, what were they? (I don't yet have a solution to this one, and it may be impossible)

You may not rely on randomness or the top of your deck."

I spent *hours* on C.

Gravel Puzzleworth, Tuesday, 6 September 2016 09:18 (seven years ago) link

I must be old because my brain keeps going to some form of Ball Lightning + Berserk

btw the spoilers are really churning out now. the art direction on this seems amazing so far. There's a 1-mana "counter target colorless spell" card which seems very important

this seems potentially broken as well
http://mythicspoiler.com/kld/cards/panharmonicon.html

a lot of people upset at how busted this is gonna be in EDH. they're right but whatever, I love it when new cards shake up a casual format

frogbs, Tuesday, 6 September 2016 13:48 (seven years ago) link

for a:
lotus
ancient tomb
manamorphose (green)
reckless charge (red)
double cleave (white)
tainted strike (black)
fugitive wizard (blue)

guessing there's something similar that can be done for b, infect + haste + double strike is the easiest way to get a t1 creature win

iatee, Tuesday, 6 September 2016 14:38 (seven years ago) link

I don't get iatee's solution - lotus + tomb is 5 mana, but charge,cleave,strike and fugitive is 6.

Gravel Puzzleworth, Tuesday, 6 September 2016 14:48 (seven years ago) link

Wait, ignore that, no it isn't!

Gravel Puzzleworth, Tuesday, 6 September 2016 14:48 (seven years ago) link

GOOD JOBBE

Gravel Puzzleworth, Tuesday, 6 September 2016 14:50 (seven years ago) link

feel like there's a way to do iatee's solution with Lost Leonin for B but i haven't worked out the details yet

ciderpress, Tuesday, 6 September 2016 15:07 (seven years ago) link

my favorite magic puzzle was the t1 kill using only cards from scars of mirrodin block (you can stack your deck)

ciderpress, Tuesday, 6 September 2016 15:14 (seven years ago) link

I'm close to a legacy solution with:

pact of the titan (red)
+ cloud of the dominus (blue)
+ tainted strike (black)
+ mutagenic growth (green)
+ strength of arms (white)

but I can't get WUB or WRB with a land and an artifact. I think pact + cloud of the dominus is a good route though.

iatee, Tuesday, 6 September 2016 15:17 (seven years ago) link

ciderpress - on the play?

Gravel Puzzleworth, Tuesday, 6 September 2016 15:21 (seven years ago) link

yes, on the play. you have 7 cards to work with

ciderpress, Tuesday, 6 September 2016 15:24 (seven years ago) link

the 4x card limit applies obviously, or you could just reveal 7 chancellor of the dross and be on your way

ciderpress, Tuesday, 6 September 2016 15:26 (seven years ago) link

Invigorate can factor in as well

As a matter of fact I once devised a turn 1 kill using ONLY cards from the set Mercadian Masques. Bet you can't figure it out. It's really dumb though and has a massive asterisk next to it.

frogbs, Tuesday, 6 September 2016 15:28 (seven years ago) link

okay invigorate is what I needed actually

pact of the titan (red)
+ tainted strike (black)
+ cloud of the dominus (blue)
+ invigorate (green)
+ marrow shards (white)
taiga
lotus petal

play taiga lotus petal, petal for B, taiga for R
pact for 4/4 (BR)
cloud on the 4/4, it's a 5/5 haste (B)
tained strike, it's a 6/5 haste infect
invigorate, it's a 10/9 haste infect
cast marrow shards cause it's a free white card

iatee, Tuesday, 6 September 2016 15:33 (seven years ago) link

apparently clout of the dominus not cloud

iatee, Tuesday, 6 September 2016 15:36 (seven years ago) link

this gearhulk cycle seems pretty pushed, i guess they wanted new titans?

ciderpress, Tuesday, 6 September 2016 15:41 (seven years ago) link

yeah the blue one seems ridiculous, just an insanely ratcheted up Snapcaster (at 3x the mana cost, but whatever)

they seem to be playing fast n' loose with some of these effects. I've seen a lot of cards that let you bypass mana costs and a decent number of cards that seem to reward you for playing cards that are already good. Seems dangerous!!!

also lol @ Dwarf Nighthawk, looking forward to that total pain in the ass in Limited

frogbs, Tuesday, 6 September 2016 20:23 (seven years ago) link

they did something like that for ravnica and it only served to highlight just how much has changed since the older sets - you basically ended up playing the spells from the old block and the creatures from the new one. i'd expect something similar to happen here though not as drastic

ciderpress, Wednesday, 7 September 2016 17:52 (seven years ago) link

interesting. that makes sense.

Roberto Spiralli, Wednesday, 7 September 2016 18:08 (seven years ago) link

also obviously there's the issue where old innistrad has no discard outlets or payoffs and SOI has almost no sacrifice outlets so you're spread thin on some of the major mechanical themes

ciderpress, Wednesday, 7 September 2016 18:15 (seven years ago) link

yeah it probably won't play the best but I love these weird limited formats so I'll do one or two

frogbs, Wednesday, 7 September 2016 20:43 (seven years ago) link

Pay 50 life: Aetherfux Reservoir deals 50 damage to target creature or player.

^^^^ now my favorite line of text on a Magic card

frogbs, Wednesday, 7 September 2016 20:45 (seven years ago) link

that card is a fun design. by my calc you can kill with a "storm count" of 8?

Roberto Spiralli, Wednesday, 7 September 2016 20:54 (seven years ago) link

the "creature" bit is what makes it

ciderpress, Wednesday, 7 September 2016 20:54 (seven years ago) link

yeah I'm really amused by that

I know where it comes from too. I remember MaRo saying the design team really wanted the wording "destroy target creature or player" on Door to Nothingness and were disappointed when the rules team told them it wouldn't work. So, here you go

frogbs, Wednesday, 7 September 2016 21:59 (seven years ago) link

the "creature" bit is what makes it

Boros Reckoner combo, innit

Vinnie, Thursday, 8 September 2016 02:24 (seven years ago) link

oh man draft leagues are here, time to get hopelessly addicted to MTGO again

frogbs, Thursday, 8 September 2016 02:32 (seven years ago) link

anyway yeah so playing matches outside your draft pod is definitely a little odd. my first match was basically a mirror vs. someone who happened to have the exact same rares I had. haven't seen that before in a draft.

frogbs, Thursday, 8 September 2016 14:58 (seven years ago) link

i've seen that in normal drafts, though due to collation it's certainly less likely IRL

ciderpress, Thursday, 8 September 2016 15:05 (seven years ago) link

my favorite magic puzzle was the t1 kill using only cards from scars of mirrodin block (you can stack your deck)

― ciderpress, Tuesday, September 6, 2016 3:14 PM (two days ago) Bookmark Flag Post Permalink

Did this today and it was super fun! I wasted looooads of time on trarfvf jnir vagb 2k cherfgrry cnynqvaf vagb nppbeqre fuvryqf vagb fbzr fbeg bs gjvfgrq vzntr xvyy, naq nyfb nobhg inevbhf arpebgvp bbmr yvarf vaibyivat fbzr pbzovangvba bs fbyvgba, xhyqbgun sbetrznfgre, zbygrafgrry qentba naq vasrpg fbhy-rngre, but I couldn't quite make any of them work - I always seemed to be one card short. In the end the solution was more realistic!

I might try the masques block one now.

Gravel Puzzleworth, Thursday, 8 September 2016 19:35 (seven years ago) link

i'm now curious whether you came up with the same solution as mine or if there's another one out there

here's how i did it (spoilers): https://pastebin.mozilla.org/8908599

ciderpress, Thursday, 8 September 2016 22:15 (seven years ago) link

Oh wow, that's not mine at all! I didn't even find that card - I did:

https://pastebin.mozilla.org/8908612

Gravel Puzzleworth, Thursday, 8 September 2016 23:18 (seven years ago) link

there really seem to be a ton of great and interesting designs among these previews

Roberto Spiralli, Friday, 9 September 2016 17:33 (seven years ago) link

yeah this set looks great, though as always its very hard to figure out how it will actually play until next friday when we see all the commons/uncommons that weren't exciting enough to preview

ciderpress, Friday, 9 September 2016 17:41 (seven years ago) link

Energy in particular is really cool. It's hard for me to separate the fact that the set seems full of exciting cards from the fact that the power level seems, like, super crazy high.

Gravel Puzzleworth, Saturday, 10 September 2016 02:26 (seven years ago) link

the power level below mythic rare doesn't seem abnormally high to me other than Voltaic Brawler. but yeah those gearhulks and planeswalkers are all strong

ciderpress, Saturday, 10 September 2016 02:40 (seven years ago) link

So what stuff from current standard should we be hording for rotation?

Al Moon Faced Poon (Moodles), Saturday, 10 September 2016 05:17 (seven years ago) link

finally a blue card that feels like it's trying: https://pbs.twimg.com/media/CsKxu2-UEAAlPtX.png

ciderpress, Monday, 12 September 2016 18:33 (seven years ago) link

uhhh what is this about Mana Crypt being back

frogbs, Monday, 12 September 2016 19:01 (seven years ago) link

it's part of "Kaladesh Inventions" which are basically the same thing as the zendikar expeditions but for artifacts instead of lands

ciderpress, Monday, 12 September 2016 19:05 (seven years ago) link

http://magic.wizards.com/en/articles/archive/making-magic/masterpiece-series-2016-09-12

tldr: they're doing the ultra-rare special frame foils thing in every set going forward, each time with some new subset of cards that thematically fits the set. so for this block it's artifacts.

ciderpress, Monday, 12 September 2016 19:17 (seven years ago) link

really awesome idea though sadly the presence of the Reserved List nerfs this a bit

frogbs, Monday, 12 September 2016 19:21 (seven years ago) link

54 seems like a lot. i have half a dozen expeditions sitting on my mtgo account but they are all the bottom of the rung $2 cards. maybe they will appreciate over time? seems like there isn't necessarily a premium market for quite all of the cards they are going to issue this way. i guess i am just hoping there is a run on sunken ruins at some point.

Roberto Spiralli, Monday, 12 September 2016 19:22 (seven years ago) link

xp like always. but this is a really good thing for pretty much all players since it brings down the price of standard cards (in the article Maro lists this as a major driver of the decision to do these, i guess they liked what they saw in BFZ)

ciderpress, Monday, 12 September 2016 19:23 (seven years ago) link

MTGO has separate issues from paper magic in this domain - people do not care about 'blinging' out decks on MTGO so foils aren't worth more than the regular versions of the cards even when they're a lot rarer. also MTGO has a much higher ratio of limited to constructed play than paper magic.

ciderpress, Monday, 12 September 2016 19:25 (seven years ago) link

not sure if I quite get why it'll have a measurable impact on Standard - is it because people will buy more packs?

I can totally see a big gap between paper/online values of these though. These cards just look awesome and that doesn't really translate well to the computer screen.

frogbs, Monday, 12 September 2016 19:27 (seven years ago) link

e.g. paper sunken ruins expedition is selling for $40 even though it hasn't been played in any constructed deck on my radar in the past 4 years

ciderpress, Monday, 12 September 2016 19:27 (seven years ago) link

eh that makes a lot of sense

Roberto Spiralli, Monday, 12 September 2016 19:29 (seven years ago) link

I like having these in every set. It can be exciting to open them and give you some good value, but there isn't pressure to collect them since they aren't required for any deck. Taking the price burden off of Standard staples is definitely welcome.

Al Moon Faced Poon (Moodles), Monday, 12 September 2016 19:35 (seven years ago) link

ok can someone explain why it takes the price burden off Standard staples. does it have something to do with how the value of every card in the set times the frequency they get opened cannot exceed some number due to market forces or what

frogbs, Monday, 12 September 2016 19:36 (seven years ago) link

xp basically due to sets being printed to demand, the average value of cards in a booster box is fixed, which means adding a bunch of high value cards to the potential pool of opens brings everything else down

ciderpress, Monday, 12 September 2016 19:38 (seven years ago) link

you see the effects of this pretty clearly in sets with high demand reprints like the fetchlands in khans - a lot of standard cards from those sets were close to bulk rares even during their run in standard, and a lot of the mythics that would normally have been $10+ were closer to $5 just because the fetchlands 'sucked up' so much of the set value from the other cards

ciderpress, Monday, 12 September 2016 19:45 (seven years ago) link

you can see the effect in action right now actually:
https://www.mtggoldfish.com/index/BFZ#paper
https://www.mtggoldfish.com/index/SOI#paper

BFZ paper card prices are about 30% cheaper overall

ciderpress, Monday, 12 September 2016 19:56 (seven years ago) link

eldritch moon hasn't fully stabilized yet but the numbers for OGW vs. it are pretty similar to those as well

ciderpress, Monday, 12 September 2016 19:58 (seven years ago) link

that's kinda crazy, I didn't think these would affect much since they're so rare. maybe I'm bitter because I never seem to pull any.

frogbs, Monday, 12 September 2016 19:59 (seven years ago) link

yeah i never opened an expedition, though i wasn't drafting that block as frequently as some

ciderpress, Monday, 12 September 2016 20:02 (seven years ago) link

i played about a zillion drafts throughout BFZ & OGW and got exactly two of those expeditions, which, eh, okay i guess. it'll be nice if standard decks get a fair bit cheaper, though. maybe i'll end up playing standard after all.

davey, Monday, 12 September 2016 20:15 (seven years ago) link

A friend of mine bought all my loose BFZ prize packs specifically to open an Expedition and did (bastard)

Vinnie, Monday, 12 September 2016 20:55 (seven years ago) link

as much as i detest the racecar-style designs, the artwork design for the set in general, and on these inventions in particular, is outstanding

Roberto Spiralli, Monday, 12 September 2016 22:41 (seven years ago) link

Yeah, the artwork is very nice. They somehow managed to make a steampunk set not embarrassing.

Al Moon Faced Poon (Moodles), Monday, 12 September 2016 22:56 (seven years ago) link

full set is up http://magic.wizards.com/en/articles/archive/card-image-gallery/kaladesh

looks pretty good

ciderpress, Friday, 16 September 2016 19:03 (seven years ago) link

so after practicing with it for a day I took my friend's modern dredge deck to the wmcq and t32d. I was in t8 contention until pretty late when I had to call a judge over cause I forgot to deboard and I mulled to oblivion, losing a g1 is pretty bad for the deck.

beat a very salty seth manfield who made a judge waste 5 minutes of our time because I played a gemstone mine and put 1 counter on it instead of 3 when I was about to kill him.

anyway the deck seems super busted and probably underplayed relative to how strong it is.

iatee, Monday, 19 September 2016 03:30 (seven years ago) link

yeah i think its probably the most powerful modern deck but i didn't really enjoy playing it that much. it also gets a new card in kaladesh with the 1R discard 2, draw 3 spell.

ciderpress, Monday, 19 September 2016 03:41 (seven years ago) link

haha I have enjoyed playing it because I hate modern now and just want to watch it burn / beat up on 'srs' modern players playing bgx.

will be interesting to see how busted that new card is.

iatee, Monday, 19 September 2016 03:59 (seven years ago) link

i'm back to just playing scapeshift since it's my favorite deck and does a good job of beating up everything that isn't infect or death's shadow

ciderpress, Monday, 19 September 2016 04:29 (seven years ago) link

haha I hate valakut decks, esp the newer ones which are just super linear ramp

iatee, Monday, 19 September 2016 04:33 (seven years ago) link

my build is a prismatic omen version that i don't think has been on the radar in a few years but it still works about as well as the others

ciderpress, Monday, 19 September 2016 04:39 (seven years ago) link

well there's a standard deck that can cast emrakul on turn 4 now, time to see how consistent it can get

ciderpress, Monday, 19 September 2016 20:20 (seven years ago) link

what's the combo? emrakul seems like a horrible addition to standard, they really need to stop making playable timmy cards

iatee, Monday, 19 September 2016 21:21 (seven years ago) link

i'm back to just playing scapeshift since it's my favorite deck and does a good job of beating up everything that isn't infect or death's shadow

i ended up playing a bunch of r/g shift and breach in leagues leading up to the wmcq and enjoyed it a fair amount although i kind of hate modern. i was thinking abt messaging you actually cuz i knew you played it a bunch and we were having trouble w/ some of the postboard match-ups and various tech-y options (like is fog actually good &c)

( ^_^) (Lamp), Monday, 19 September 2016 21:58 (seven years ago) link

xp its not really a combo, its just the card aetherworks marvel + all the cheap energy producers. you can kinda jam them into an emrakul ramp deck i think.

lamp i haven't actually put much thought into the bad scapeshift matchups since i assume they're gonna make changes to modern before the next time i have to play it in a real event. currently i've got sudden shock for infect and not really anything for death's shadow.

ciderpress, Monday, 19 September 2016 22:16 (seven years ago) link

i think repeal is probably better than fog but i haven't played the matchups enough times to be sure

ciderpress, Monday, 19 September 2016 22:17 (seven years ago) link

hah yeah when I saw Aetherworks Marvel my first impression was uh...that's really dangerous

frogbs, Monday, 19 September 2016 22:19 (seven years ago) link

unfortunately my mtgo beta account got revoked for some reason so i cant test stuff atm like i was planning to

ciderpress, Monday, 19 September 2016 22:33 (seven years ago) link

Eldrich Moon gold cards often feel like traps in draft, but Kaladesh gold cards feel super pushed. Are some of these first pickable now even if it forces you into 2 colors?

Al Moon Faced Poon (Moodles), Wednesday, 21 September 2016 00:17 (seven years ago) link

a few of them probably are e.g. cloudblazer or the 1RB kill spell

ciderpress, Wednesday, 21 September 2016 01:12 (seven years ago) link

voltaic brawler and the UR thopter maker too. WB gravedigger guy is borderline and not sure if i'd ever first pick the others though some are quite good

ciderpress, Wednesday, 21 September 2016 01:14 (seven years ago) link

I've first picked Lashweed Lurker from a weak pack but that's because it's not really a gold card

Vinnie, Wednesday, 21 September 2016 03:07 (seven years ago) link

my strategy for moon has been force ur or ug and lurker/geists are the really strong multicolor cards. pretty much ignore the others.

iatee, Wednesday, 21 September 2016 03:28 (seven years ago) link

seems like early reports have Smuggler's Copter as the strongest standard card in kaladesh, which sounds about right to me

ciderpress, Wednesday, 21 September 2016 14:33 (seven years ago) link

my strategy for moon has been force ur or ug and lurker/geists are the really strong multicolor cards. pretty much ignore the others.

I'm amazed at how strong the UR deck can be, especially if you can wheel a Pyre Hound. I can't think of any other draft formats where UR spells is even remotely decent.

frogbs, Wednesday, 21 September 2016 21:23 (seven years ago) link

it's been decent plenty of times but this is the first time since probably Guildpact that it's been the strongest archetype

ciderpress, Wednesday, 21 September 2016 22:14 (seven years ago) link

I dunno, UR Burning Vengeance in INN was good, and in both Ravnica formats it was one of the strongest guilds. Shadowmoor/Eventide too. But I agree UR is particularly good right now. I think Pyre Hound is one of the weaker reward cards for the archetype, which says a lot. You got me thinking what the weakest two-color combo historically has been for limited though. BG almost always seems to be awful or at least on the lower end, Infect in Scars block one exception

Vinnie, Thursday, 22 September 2016 03:00 (seven years ago) link

BG has been good for quite a lot of recent years (except in BFZ)

i think historically it's one of the white color pairs, probably WB? white has been the worst color in a lot of formats

ciderpress, Thursday, 22 September 2016 03:51 (seven years ago) link

might be GW or UG if you include the pre-modern sets, just because removal was so strong back then

ciderpress, Thursday, 22 September 2016 03:54 (seven years ago) link

WB was the other one I was thinking about for worst. I agree that GW used to be flat out the worst, back in the days when green and white had basically no removal

Vinnie, Thursday, 22 September 2016 06:24 (seven years ago) link

yeah the presence of all the 'fight' commons and having at least one Pacifism variant per set definitely helps there. my problem with GW is that it usually doesn't have the fun synergy that other decks have and as a result you get landlocked a lot.

frogbs, Thursday, 22 September 2016 12:53 (seven years ago) link

I went to my first Kaladesh prerelease today and opened a thoroughly mediocre pile of cards. I had plenty of removal, but nothing in the way of power. So I decided, since I didn't have anything else going on, that I might as well jam my 4 copies of Self-Assembler into my deck and see what happens. Suffice it to say, I ended up with a deck that annoyed the hell out of my opponents.

Al Moon Faced Poon (Moodles), Sunday, 25 September 2016 04:06 (seven years ago) link

that card is pretty good if you have 2-4 of them

ciderpress, Sunday, 25 September 2016 04:33 (seven years ago) link

I had 4, although I mostly played with just 3 as the fourth was putting too much pressure on my curve.

Al Moon Faced Poon (Moodles), Sunday, 25 September 2016 04:35 (seven years ago) link

lots of high toughness plus servos everyone seem to lead to constant boardstalls. I'm finding cards like Ghirapur Guide and Maulfist Doorbuster do a good job of breaking things up if you have a ground-focused deck.

Al Moon Faced Poon (Moodles), Saturday, 1 October 2016 14:56 (seven years ago) link

that's funny since i've seen other people saying the same but my games so far have all just been a lot of ships passing, zendikar or theros style

ciderpress, Saturday, 1 October 2016 16:27 (seven years ago) link

this draft format is a delight

Roberto Spiralli, Sunday, 9 October 2016 03:16 (seven years ago) link

yeah been loving it so far, though I have yet to lose a match on MTGO so that's coloring it a bit.

first time I got an incredibly strong B/G deck with Nissa, black Gearhulk, and the Marionette rare, plus a bunch of aggro artifact stuff and five of those "if you control an artifact..." creatures. just a lucky draft all around

second time I sorta forced the UR energy counters archetype. the deck wasn't as good but still performed surprisingly well, plus was a blast to play

frogbs, Sunday, 9 October 2016 03:49 (seven years ago) link

I've done four drafts so far and I like the format. Pick order is not that meaningful, I've found - synergy is more important. Like sure, start with the best card, but I've found myself taking stuff like the white or blue Puzzleknot highly cause it fit my deck so well. Energy, +1/+1 counters, artifact matters, ETB, even vehicles all kind of have their own cards that matter to them, and there's a lot of cards that overlap strategies, which is cool

Vinnie, Sunday, 9 October 2016 10:36 (seven years ago) link

i abandoned my old heavy forcing draft strategy after theros since it stopped working but this format + draft leagues seems like a good opportunity to try it again

ciderpress, Monday, 10 October 2016 14:20 (seven years ago) link

still have no idea how to evaluate the Vehicles. they seem to work better for my opponent than they do for me. they remind me a bit of the Bestow creatures in Theros but more susceptible to combat tricks and they make for worse topdecks.

frogbs, Monday, 10 October 2016 14:37 (seven years ago) link

I've been surprised how similarly they play to equipment, if the Equip cost was 0. same problems with bounce and other tempo effects apply. like equipment, you only want them in a deck with lots of creatures. pretty much the only ones I don't think are playable are the crew 4 and 5 vehicles, which seem pretty obviously underpowered anyhow. most vehicles are fine, a couple of them are bombs. I played against Skysoverreign the other day and that card is pretty insane

Vinnie, Monday, 10 October 2016 16:37 (seven years ago) link

lol I just 3-0'd with a draft league deck where my house's power went out for the full second and third pack. I was mono-black pack 1 with quite a few strong playables (Embraal Bruiser, Ovalchase Daredevil, Tidy Conclusion) and ended up with about equal amounts of the five colors in packs 2 and 3. An auto-picked Shrewd Negotiation, Peafowl, and Wind Drake pushed me into UB and luck carried me the rest of the way

Vinnie, Tuesday, 11 October 2016 17:12 (seven years ago) link

I *really* dig fabricate as a limited mechanic. the decisions are very skill-testing and rarely obvious, unlike some this-or-that mechanics. they've been making fabricate-type-creatures before this set, I guess you can't have it evergreen because it punishes x/1s so hard.

format would be a little better if renegade freighter was not a common. pretty sure that's going to be one of the things people say about it a year from now, similar to trip spirits in m15 etc.

iatee, Tuesday, 11 October 2016 17:20 (seven years ago) link

that's hilarious vinnie. 3-0 the hard way

i have found very little to complain about in this set but it is very weird both that renegade freighter is so pushed and that the uncommon vehicles are mostly garbage, especially in comparison. why not have bazaar barge at common and then freighter and dragster as the good uncommons

Roberto Spiralli, Tuesday, 11 October 2016 17:35 (seven years ago) link

even the vehicle that pings turned out to be pretty meh and i have never even seen the 10/7 or whatever it is in play

Roberto Spiralli, Tuesday, 11 October 2016 17:37 (seven years ago) link

freighter doesn't seem on the same level as something like triple spirits to me, it's just more ubiquitous due to being colorless. reminds me more of vulshok morningstar from original mirrodin or something like that, where it's good in most decks and wins you games but also has diminishing returns with multiple copies as well as with better versions of itself at higher rarities

ciderpress, Tuesday, 11 October 2016 17:50 (seven years ago) link

I *really* dig fabricate as a limited mechanic. the decisions are very skill-testing and rarely obvious, unlike some this-or-that mechanics. they've been making fabricate-type-creatures before this set, I guess you can't have it evergreen because it punishes x/1s so hard.

format would be a little better if renegade freighter was not a common. pretty sure that's going to be one of the things people say about it a year from now, similar to trip spirits in m15 etc.

yeah Fabricate has been surprisingly difficult, especially since there's a +1/+1 counters matter theme and an artifact theme. Also: lots of 1-toughness creatures.

Freighter I think is alright since a high artifact pick, but yeah it may be better than expected since there don't seem to be a whole lot of 4-power guys that it trades with. Which is also why the Crew 4+ vehicles aren't so good. Pinging 6/6 one was quite good in my testing but yeah big difference between Crew 3 and Crew 4.

frogbs, Tuesday, 11 October 2016 17:53 (seven years ago) link

i 3-0ed my first draft league attempt last night with a freighter in my sideboard because i had fleetwheel cruiser in my deck and really didn't have the creature count to want a 2nd vehicle

ciderpress, Tuesday, 11 October 2016 17:54 (seven years ago) link

if anyone is interesting in watching someone really go off with some of the interactions in the set i would highly recommend the 2nd draft on this lsv stream. draft starts about 1:27. looks like a total pile but pretty incredible/hilarious how he is able to make it work. https://www.twitch.tv/lsv/v/93632563

Roberto Spiralli, Tuesday, 11 October 2016 18:16 (seven years ago) link

is that one of the ones where he combos off with aetherflux reservoir?

ciderpress, Tuesday, 11 October 2016 18:18 (seven years ago) link

lsv streaming more often is such a major boon for mtg on twitch, there's so few truly entertaining streamers still

ciderpress, Tuesday, 11 October 2016 18:20 (seven years ago) link

he just uses it for incidental lifegain to keep him alive. the main engine is a combo using the r/u guy that makes thopters with energy and the module and enchantment that make energy off of creatures/artifacts, so with them all out he can make thopters for 3 and get 2 back. one game the other guy is at 20 and lsv survives until he can make thopters for 1 energy each, also getting a +1/+1 counter each time, and creates 20+ damage worth of thopters in one end step, about 2 cards from decking

Roberto Spiralli, Tuesday, 11 October 2016 18:23 (seven years ago) link

draft leagues have really been a boon to streamers like LSV, they can just crank out one after another without lots of dead space or confusing double queuing. I've been enjoying following these quite a lot lately.

Al Moon Faced Poon (Moodles), Tuesday, 11 October 2016 18:27 (seven years ago) link

that's awesome. I played a U/R deck in my 2nd draft and yea - some real shenanigans possible if you get the right uncommons. A lot of these cards slot together in funny ways.

frogbs, Tuesday, 11 October 2016 18:30 (seven years ago) link

i checked back into twitch for the new set and there are now multiple streamers on a given weeknight with several hundred viewers which is obv still p lol in comp with the really popular games but is tons more than was there even a few months ago. but yeah not always the most captivating personalities. kenji blazed the trail but i can't really ever get engaged watching him. caleb durward appears to be trying the kenji route with 365 day consecutive streams and is kind of funny at least. and there seem to be a raft of respected mtgo grinders with like 50 viewers whose streams seem pretty good from a learning pov but not so much for entertainment.

Roberto Spiralli, Tuesday, 11 October 2016 18:43 (seven years ago) link

yeah i always found kenji obnoxious and most of the other people just aren't that engaging. I still like MJ but he doesn't stream much anymore and is certainly an acquired taste. lsv is just a natural at it, probably partly from recording draft videos for years before twitch was even a thing.

ciderpress, Tuesday, 11 October 2016 18:50 (seven years ago) link

the draft RS linked is the most LSV of LSV drafts ever

Al Moon Faced Poon (Moodles), Tuesday, 11 October 2016 18:56 (seven years ago) link

i miss watching dzy stream but am happy lsv is streaming mtgo more. i cant think of another streamer i actively enjoy watching and dont just put on as background noise.

i had my worst gp ever this wknd in atlanta, missing day two for the first time. not really happy w/ how i played but my pool was beyond awful. one thing that ive found tough in the practice limited weve done over the last two weeks is how hard it is to play from behind in this format. its not just obvious stuff like renegade freighter but the quality and cheapness of tricks, how most common removal seems better offensively, how little payoff there is higher on the mana curve. going in to the gp a couple of ppl were arguing for defaulting to 16 land because of how punishing flooding is and ive kinda come around to that. i was also p wrong abt the playability of the 0/4 reach two drop, although i think its now getting overplayed a little. mostly i wld like to figure out this format soon. at least standard seems fun

oh personal limited development criticism - i wish blue had a real unsummon effect. obv punishing for vehicles but i think thats fine given how strong the cheap ones are. still been happy getting ppl with the one mana one.

( ^_^) (Lamp), Tuesday, 11 October 2016 19:31 (seven years ago) link

by real unsummon you mean one that can hit untapped creatures? seems like that would just further contribute to the problem you're describing, the existing one is limited to defensive use rather than removing blockers. blue could probably use a little bit of extra help in this set though, i'm just not sure that's the place to put it rather than like giving it a real 2nd 2-drop instead of the unplayable curio vendor

ciderpress, Tuesday, 11 October 2016 19:50 (seven years ago) link

would have been cute if the curio vendor made a do-nothing artifact token, though thats the sort of thing they dont like to do these days due to fear of confusing new players

ciderpress, Tuesday, 11 October 2016 19:53 (seven years ago) link

sorry to hear atl went badly man. from the ~ 8 drafts i have done i have got the impression that the super low curve 16 land aggro style of deck is a trap because the midrange cards are so strong and there are punishing cards like the 1 mana bounce and the 3 mana instant artifact kill/lifegain. r/w in particular feels like the colour combo that's most disastrous if it doesn't get all the way there. the 3 drafts i won 1 was a sweet bw recursion/removal deck and the other 2 were basically just attacking with thriving rhinos which i think might just be the most powerful thing you can do in the set.

Roberto Spiralli, Tuesday, 11 October 2016 19:55 (seven years ago) link

the argument is more that even yr midrange decks shld be playing 16 land because theres so little to do w/ excess mana and getting behind on board is so punishing

re: unsummon i think its more that a disperse type card might reduce some of the outsized disadvantage of being on the draw rather than making slower more defensive decks better. agree re: blue tho - curio vender is one of the worst commons in the set and the 1/3 scry energy guy is... not great either

( ^_^) (Lamp), Tuesday, 11 October 2016 20:03 (seven years ago) link

scry guy seems fine to me, but it seems like they have mandated that one of blue's 2 common 2 drops every set must be awful

ciderpress, Tuesday, 11 October 2016 20:07 (seven years ago) link

feels like every recent set has had a blue 2/1 with minor upside and they decided that was too pushed and went vanilla

Roberto Spiralli, Tuesday, 11 October 2016 20:10 (seven years ago) link

the skulk one was bad too though, need a better ability to make coral merfolk playable in this day and age. The one from bfz that gave unblockable late game and was also an ally is about where you have to land

ciderpress, Tuesday, 11 October 2016 20:18 (seven years ago) link

I didn't even play OGW enough times to learn whether the prowess one was playable

ciderpress, Tuesday, 11 October 2016 20:21 (seven years ago) link

nope

Roberto Spiralli, Tuesday, 11 October 2016 20:28 (seven years ago) link

feel like 'we can't give blue good 2 drops at common' is more some maro colorpie nonsense than a real design issue

iatee, Tuesday, 11 October 2016 20:31 (seven years ago) link

i don't even mind if theyre bad, it's just nice when they actually do something at all

DTK is a good example of a set where they found 2 that both felt good to put in decks (palace familiar and elusive spellfist)

ciderpress, Tuesday, 11 October 2016 20:36 (seven years ago) link

1/3 skulk dude that froze a guy for a turn from the last set was alright

frogbs, Tuesday, 11 October 2016 20:37 (seven years ago) link

cider is right, Freighter is no Triplicate Spirits, and Vulshok Morningstar is a good comparison. It's probably the best common to first pick because you'll play it almost no matter what but once you've decided a color, I don't think it's the best. If I'm in red, I'd take Welding Sparks over it most of the time. With stuff like Sparks, Impeccable Timing, Appetite for the Unknown, and especially Select for Inspection, there's a lot of times you will lose tempo on Freighter. Trip Spirits I would take and play every copy I see, up to like ten copies or something. Like equipment, I don't think a deck wants more than 3 vehicles, though don't get me wrong, Freighter is still one of the best commons

I also haven't found a streamer I like as much as lsv. There's a few streamers that are skilled but lack charisma and then way too many who are entertaining but just aren't good enough players and I find myself yelling at the screen. I really miss when Owen T would stream regularly. On the streamer note, I recently played against Marshall while he was streaming, in a very challenging match that he ended up winning. Was cool to go back and watch his vid and see how I could have played better

Vinnie, Wednesday, 12 October 2016 00:38 (seven years ago) link

I wasn't saying it was the best (haven't played the format a ton yet), just that it's kinda annoying to see a card like that game after game and even if it's not broken it feels like it was a mistake at common. would be pretty fine at uncommon.

iatee, Wednesday, 12 October 2016 00:48 (seven years ago) link

ok I can see that, but in my six or so drafts, I haven't found it to be a nuisance yet. it's still early in the format tho

Vinnie, Wednesday, 12 October 2016 01:16 (seven years ago) link

It's super sad to me that Cuneo doesn't stream a lot anymore because it was always such a delight to watch him, but him stopping seemed to coincide exactly with him getting good again, so ~

Gravel Puzzleworth, Wednesday, 12 October 2016 15:00 (seven years ago) link

I love cuneo too, one of my t5 fav players

iatee, Wednesday, 12 October 2016 15:03 (seven years ago) link

apparently close to 100 ppl at the pro tour decided that the turbo aetherworks marvel decks were consistent enough, this is pretty weird to have such an all-in combo deck be a major part of standard after they've been suppressing them for so long

ciderpress, Saturday, 15 October 2016 02:41 (seven years ago) link

so I was riding pretty high tonight after 4-0ing FNM with my spirits deck, didn't really think things could get much better. Then I opened Mana Crypt.

Al Moon Faced Poon (Moodles), Saturday, 15 October 2016 05:05 (seven years ago) link

not bad!

Roberto Spiralli, Saturday, 15 October 2016 11:51 (seven years ago) link

nice work Moodles

So far I am not digging the Aetherworks deck at the PT. Keep uninteractive decks out of Standard please, we already have Modern for that. I do find it amusing though that Contingency Plan made it into a Constructed deck, a card I absolutely never would have guessed

Vinnie, Saturday, 15 October 2016 12:19 (seven years ago) link

I mean to say that I am not digging WATCHING it, I'm sure it's a good enough deck to compete if that many pros are on it

Vinnie, Saturday, 15 October 2016 12:20 (seven years ago) link

do we know which if any of the big teams are playing it? it could be a high risk high reward choice by worse teams trying to spike the event.

iatee, Saturday, 15 October 2016 12:42 (seven years ago) link

This was the deck I faced in the finals last night. It turns out Aetherworks Marvel doesn't match up well against Spell Queller, and if you can't cast Aetherworks Marvel, the whole plan kind of falls apart. My biggest challenge was managing the Cranes because they are such good blockers against most of my deck.

Al Moon Faced Poon (Moodles), Saturday, 15 October 2016 14:54 (seven years ago) link

yeah spell queller just shits on the marvel deck

ciderpress, Saturday, 15 October 2016 15:07 (seven years ago) link

Not sure which teams specifically, but they've had a couple pros on camera playing Aetherworks. Owen Turtenwald is on it, which is usually a sign that the deck is good

Vinnie, Saturday, 15 October 2016 15:08 (seven years ago) link

no doubt it is good, it can pretty reliably crank out a turn 4 monster, but like so many combo decks in Standard, it is a bit fragile.

Al Moon Faced Poon (Moodles), Saturday, 15 October 2016 15:10 (seven years ago) link

yeah it seems unplayable if people are ready for it since there is so little you can do to protect your combo, finding it is already hard enough

iatee, Saturday, 15 October 2016 15:44 (seven years ago) link

shota having multiple main deck ceremonious rejections was p lol yesterday

( ^_^) (Lamp), Saturday, 15 October 2016 17:30 (seven years ago) link

It's a good card!

Al Moon Faced Poon (Moodles), Saturday, 15 October 2016 17:34 (seven years ago) link

PT top 8 #5 for Lee Shi Tian?? I don't feel like anyone ever talks about electing him to the hall of fame, maybe because he's not even eligible for a couple more years, but I feel like this has got to cement him.

Vinnie, Sunday, 16 October 2016 11:08 (seven years ago) link

was hoping there was a dynavolt tower deck, that's my favorite energy card in kaladesh

ciderpress, Sunday, 16 October 2016 14:49 (seven years ago) link

pierre dagen has a ur spells deck w/ 4 towers

Roberto Spiralli, Sunday, 16 October 2016 14:52 (seven years ago) link

oh wait, misunderstood

Roberto Spiralli, Sunday, 16 October 2016 14:52 (seven years ago) link

after flying high at FNM, I decided on a whim to take my deck to a PPTQ yesterday, which was my first competitive REL event in over a year. Ended up 4-2, 15th out of 48. I would have loved to sneak into the top 8, but I'm pretty happy with the experience overall. I took down 3 different energy decks: one Aetherworks, one Dynavolt Tower control, and one that was trying to make infinite servos. I got absolutely demolished by Grixis emerge, not really sure what I can do to stop that deck's graveyard shenanigans.

Now I'm getting ready for Game Day. I like a bunch of the U/W decks that popped up at the Pro Tour, so I may do something similar. I've also been gathering up cards for R/B aggro and R/W vehicles. Don't know which is the best direction. Spirits feels like it's not quite tier 1, but it has the element of surprise, not a lot of people are preparing for it, plus it is really good against all these combo decks that are popping up. It is pretty weak to delirium and emerge, and maybe 50/50 against the aggro decks.

R/B and R/W seem much more powerful, but are such known quantities at this point that they seem less attractive. Which way should I go?

Al Moon Faced Poon (Moodles), Monday, 17 October 2016 14:44 (seven years ago) link

i like the spirits deck (both the full tribal version and the UW midrange one from the PT) so if you've got a lot of practice with that i'd just keep running it

i'm working on metalwork colossus ramp myself but i haven't gotten it to a state where i'm completely happy with it yet - i'll be playing either that or spirits at the grand prix next weekend

ciderpress, Monday, 17 October 2016 15:22 (seven years ago) link

do you have a particular spirits build you like or is that TBD?

Al Moon Faced Poon (Moodles), Monday, 17 October 2016 16:00 (seven years ago) link

this is from memory since i don't have access to mtgo at the moment

4 mausoleum wanderer
4 selfless spirit
4 rattlechains
4 spell queller
3 nebelgast herald
2 bygone bishop
2 archangel avacyn

2 essence flux
2 anticipate
2 revolutionary rebuff
2 unsubstantiate
3 stasis snare
2 gideon, ally of zendikar

8 plains
8 island
4 port town
4 prairie stream

sideboard is up in the air but currently something like
1 jace, whatever his subtitle is now
1 linvala the preserver
2 ceremonious rejection
2 negate
1 summary dismissal
1 stasis snare
1 bygone bishop
2 elder deep fiend
1 quarantine field
3 blessed alliance

i think it is very possible that just replacing the anticipates+rebuffs with smugglers copters improves the deck, but i havent tried it yet. niblis of frost is also an interesting direction to go but requires changing a bunch of cards to make work and isn't good vs control which just won the pro tour

ciderpress, Monday, 17 October 2016 16:52 (seven years ago) link

This is very close to what I ran yesterday. I agree with swapping in copter. A couple changes I'm seeing in the PT lists is swapping Wanderer with Thraben Inspector and Nebelgast with Reflector Mage. I'm on board with swapping in Inspector, but I don't really like Mage over Nebelgast because you lose a lot of flash and spirit synergies, and a lot of the creatures you might bounce with Mage have strong ETB effects.

Al Moon Faced Poon (Moodles), Monday, 17 October 2016 17:09 (seven years ago) link

the pt deck is very much just a UW midrange deck, not a spirits deck. that's fine as well, you just need to be comfortable with playing grindier games rather than aggroing people out

ciderpress, Monday, 17 October 2016 17:10 (seven years ago) link

I'm going to try keeping in Nebelgast, I don't feel like I'd get much from Reflector Mage. I'm happy with the deck's ability to shift gears towards control as is.

Al Moon Faced Poon (Moodles), Monday, 17 October 2016 17:37 (seven years ago) link

nebelgast is definitely better in the tribal version

ciderpress, Monday, 17 October 2016 17:39 (seven years ago) link

okay so I just got matched up against the same dude twice in a row during a Sealed league, which sucks because even though I won the first match (thanks to him getting colorscrewed in game 3), his deck was absolutely nuts and I got obliterated the second match. didn't know that was possible!!!

frogbs, Wednesday, 19 October 2016 03:34 (seven years ago) link

yeah its not supposed to happen i dont think? but its definitely happened to me in constructed leagues where theres fewer players in the pool

ciderpress, Wednesday, 19 October 2016 03:45 (seven years ago) link

here's where i'm currently at with colossus
http://i.imgur.com/xXwRcpL.png

it really feels like its missing some major piece but it'd have to be a noncreature artifact and i've scoured all of standard and haven't found it yet - have tested everything up to and including aetherflux reservoir

ciderpress, Wednesday, 19 October 2016 04:22 (seven years ago) link

Panharmonicon isn't playable, is it? Doubles up Crane, Prism, Puzzleknot, Trap, Skysovereign, but I doubt even that is enough to earn its place

Seer's Lantern seems like it could be ok though. Maybe Terrarion?

Vinnie, Wednesday, 19 October 2016 04:33 (seven years ago) link

ive tried those. panharmonicon is crappy, the others are okay but dont really improve things especially in the bad matchups. i think more keys + kozilek's return might be worth pursuing

ciderpress, Wednesday, 19 October 2016 04:51 (seven years ago) link

what's the Woodweaver's Puzzleknot for?

frogbs, Wednesday, 19 October 2016 16:14 (seven years ago) link

artifacts for colossus and helping stay alive, presumably

Roberto Spiralli, Wednesday, 19 October 2016 16:25 (seven years ago) link

I'm excited for 24 months of turn 4 Aetherworks Marvel cheating a massive win condition onto the board!

Remember when it felt like Collective Company was Standard-legal forever?

Al Moon Faced Poon (Moodles), Wednesday, 19 October 2016 16:30 (seven years ago) link

But seriously, I generally take wotc's endless and capricious tweaks to their model in stride, but this new change has me irritated. Was the new set rotation really just an unmitigated disaster?

Al Moon Faced Poon (Moodles), Wednesday, 19 October 2016 17:13 (seven years ago) link

yeah this completely blindsided me and everyone else i know, so a lot of negative feedback must have been coming from newer/less competitive players. i'm fine with it though it sucks that the set that benefits most from it is oath of the gatewatch which has a lot of overbearing midrange cards and not a lot of fun synergy stuff

ciderpress, Wednesday, 19 October 2016 18:15 (seven years ago) link

People seem pretty positive about the change, so I guess the shorter rotation was pretty unpopular. I was personally happy to see baby Jace, Collective Company, and Dromoka's Command go away, and I wasn't particularly saddened to bid farewell to Siege Rhino or fetchlands before that. It seems like every Standard format has a handful of obnoxious cards that overstay their welcome.

Al Moon Faced Poon (Moodles), Wednesday, 19 October 2016 18:20 (seven years ago) link

xp green puzzleknot is just for staying alive while progressing towards colossus. in a perfect world you'd get to play black puzzleknot in that slot but we need to make concessions to aggro, and vs control it still ends up representing half of a colossus redraw at some point which isn't the worst

ciderpress, Wednesday, 19 October 2016 18:31 (seven years ago) link

jace and collected company would have had the same run under either rotation scheme since they were from spring/summer sets. siege rhino and the fetchlands did get cut short though.

the losers here are obviously the spring/summer blocks, i wonder if they'll make a conscious effort going forward to put what they think is the better constructed set of each pair of blocks in the fall slot. kaladesh seems like a nice one to have for the max length but if there's something particularly sweet in HOUR OF DEVASTATION it still only gets 15 months.

ciderpress, Wednesday, 19 October 2016 18:32 (seven years ago) link

Yeah I too had no idea it was an unpopular change, but most of the Magic players I hear opinions from are pretty deep into competitive play. As someone who basically never plays Standard but enjoys watching it, I like the format changing often, but obv my opinion doesn't count for much

Vinnie, Thursday, 20 October 2016 00:23 (seven years ago) link

it's pretty unusual for standard to have a card go coast to coast as the best card, even collected company wasn't oppressive until reflector mage which came out halfway through its window

ciderpress, Thursday, 20 October 2016 01:12 (seven years ago) link

While you mention Collected Company, sometimes I wonder how much the current state of things affects players' opinions. For example, I bet it was a lot easier for players to swallow the change to all Standard PTs after the Modern PT this year. Collected Company was kind of an exception to Standard, I think pretty clearly the best card in Standard this year when there isn't always a best card, and I wonder if some of the players who don't like the change to a slower rotation have that card's oppressiveness in mind (I certainly do)

Vinnie, Thursday, 20 October 2016 01:45 (seven years ago) link

Woot! Took down Game Day with spirits, the deck is the real deal. I'm so glad that it has improved with rotation. Losing CoCo was a big factor in this. My last two rounds today were against bant decks that were not quite so good without it.

I also tried out vehicles at FNM this week, with mediocre results. The deck is good, I'm sure my results were down to weak gameplay, but I don't like being all-in aggro at this point. I felt exposed without all the answers that spirits provides.

Al Moon Faced Poon (Moodles), Sunday, 23 October 2016 20:34 (seven years ago) link

ohhh man did I draft a fun U/R artifact energy deck, got out Whirler Virtuoso + Era of Innovation + Fabrication Module which essentially let me spend 1 energy to put a 2/2 artifact flyer in play. totally recommend drafting this deck if you can

frogbs, Tuesday, 1 November 2016 04:13 (seven years ago) link

the deck only went 1-2 but this was my finest Kaladesh moment so far: http://imgur.com/rspf5vc

Vinnie, Wednesday, 2 November 2016 16:49 (seven years ago) link

awesome

Roberto Spiralli, Wednesday, 2 November 2016 17:32 (seven years ago) link

that is truly living the dream

frogbs, Wednesday, 2 November 2016 17:49 (seven years ago) link

the finest boardstate i've had was in a paper draft but luckily my friend captured it: https://pbs.twimg.com/media/CvVI7QDUsAARF7U.jpg:large

ciderpress, Wednesday, 2 November 2016 18:13 (seven years ago) link

ha that is quite a collection of cards out there

Roberto Spiralli, Wednesday, 2 November 2016 19:13 (seven years ago) link

in general i do best in this format when i draft/build conservatively though - there's less cardflow and fewer mana sinks baked in than most modern limited formats, so you can't afford to play many low impact cards or you'll find yourself struggling to keep up in the midgame. blue is considered weak but it actually has 2 of the best commons that push back against this (aether theorist and gearseeker serpent) so i've found myself drawn to it a lot.

ciderpress, Wednesday, 2 November 2016 19:27 (seven years ago) link

yeah the u/artifact gearseeker deck seems pretty consistent both draft and playwise. the blue and black puzzleknots are actually reasonable in that deck, to help dig and as artifacts on the battlefield.

this format has taught me that i really dislike playing aggro and i will draft something else if there is any alternative. and i have been doing quite poorly as a result! even tho i am enjoying the format a ton, it has to be my least played for a couple years because i have 3-0'd like twice and my account is bare.

Roberto Spiralli, Wednesday, 2 November 2016 19:37 (seven years ago) link

also if you are base green, there are 3 common mana fixers (attune with aether, prophetic prism, wild wanderer) and some good uncommon ones too (servant of the conduit, aether hub). that cloudblazer or whirler virtuoso or unlicensed disintegration is actually a green card in disguise. don't pass it.

ciderpress, Wednesday, 2 November 2016 19:38 (seven years ago) link

and yeah i've always disliked playing aggro in limited despite being primarily an aggro player in constructed - i can't even remember the last set where WR was a color pair i actively wanted

ciderpress, Wednesday, 2 November 2016 19:44 (seven years ago) link

blue puzzleknot has been surprisingly decent. I agree that blue is probably one of the weaker colors but it's definitely the most fun to play. That Scry 2/Draw 2/Get 2 Energy card is real good.

frogbs, Wednesday, 2 November 2016 20:09 (seven years ago) link

I've found almost all my best decks in this format splash (not always base green tho) or play for the long game. It's a slow enough format that you can durdle and win off of powerful cards like Cloudblazer or Virtuoso. I haven't had any success with base red decks yet, but my opponents have so I know it's possible to make it work, I just don't know how

Vinnie, Thursday, 3 November 2016 01:14 (seven years ago) link

i've had a good RG aggro deck but red's been a supporting color in all my other good ones iirc

ciderpress, Thursday, 3 November 2016 01:29 (seven years ago) link

tonight's 3-0 draft deck: http://i.imgur.com/2xdBTO6.png

ciderpress, Thursday, 3 November 2016 04:58 (seven years ago) link

v nice. see, i would've 100% played the prism and had another card that doesn't really do anything.

Roberto Spiralli, Thursday, 3 November 2016 13:14 (seven years ago) link

i boarded in prism along with the incendiary sabotage vs aggro which was effective - prism doesn't do enough in 2 color decks though unless you're way heavier on artifact synergies

ciderpress, Thursday, 3 November 2016 13:36 (seven years ago) link

Inventors Goggles strikes me as very very good in that deck - think the auto-equip is a lot better than it looks there since you often just curve into it.

How did Aether Tradewinds play in that deck? Its cool to get a bounce + re-cast some energy dude but that scenario doesn't seem to really play out to my advantage too often.

frogbs, Thursday, 3 November 2016 15:00 (seven years ago) link

I take Prism pretty highly but don't always play it. With Serpent, Aether Tradewinds, Quicksmith, Era, and a couple double-colored cards, I'd play it in cider's deck though, probably over Rebuff, which is a card I always get trapped in hand. Nice deck though

Vinnie, Thursday, 3 November 2016 15:01 (seven years ago) link

yeah I'm very anti counterspells in general in Limited, though Ceremonious Rejection has actually been ok in my maindeck a few times

frogbs, Thursday, 3 November 2016 15:02 (seven years ago) link

I'm rarely excited to play them maindeck, but some are great in the right machup. Same goes for pinpoint discard effects like Duress. Stuff with riders like Dissipate and Harsh Scrutiny I'll play more readily

Vinnie, Thursday, 3 November 2016 15:17 (seven years ago) link

xp tradewinds was the card i boarded out for more relevant stuff every match but it did win me some game 1s by protecting chandra

rebuff was just in becuase i was light on 2s and wanted to reduce my chance of getting run over, its not a card i'm generally looking to play. prism would certainly be preferable if i had like one more 2-drop creature

ciderpress, Thursday, 3 November 2016 15:33 (seven years ago) link

in general I'm friendlier to the 4- and 5-mana counterspell effects that come with decent upsides (for example the generate 3 clues one, from SOI) - they just never play well early game to me, but can be game-changers later on

not sure what to think of Harsh Scrutiny - in general I'm not big on cards that only really work well when they're in your opening hand. still, see their hand + nab their best creature + scry is pretty good for one mana

frogbs, Thursday, 3 November 2016 15:36 (seven years ago) link

peregrine drake got an emergency ban in pauper fyi

ciderpress, Thursday, 3 November 2016 15:43 (seven years ago) link

Confirm Suspicions was legit good, but you can put Investigate 3 on almost any card and it becomes good

xp what I dislike about Rebuff is that even when you have it in solely for that purpose, not to get run over, your opponent can play a vehicle or artifact creature. maybe it's worked for you but I haven't had much luck with the card

Vinnie, Thursday, 3 November 2016 15:49 (seven years ago) link

yeah I have no problem inserting iffy 2-mana counterspells if I don't have many 2 drops, but a lot of decks seem to play 4-5 artifacts and many of those are 2 and 3 drops so yeah

frogbs, Thursday, 3 November 2016 20:48 (seven years ago) link

Finally gave in and went for the full midrange UW flash deck and it absolutely destroyed FNM. I lost my first game after a mulligan to 5 and then didn't lose again all night. Don't know why I resisted it fir so long.

Al Moon Faced Poon (Moodles), Saturday, 5 November 2016 03:49 (seven years ago) link

the secret is that it plays 4 gideon and 4 avacyn, the strongest cards in the format

ciderpress, Saturday, 5 November 2016 03:53 (seven years ago) link

I only own 3 of each and have been playing them all along. The big change for me was dropping Rattlechains and Nebelgast for Reflector Mage, Thalia, and some more removal and counters.

Al Moon Faced Poon (Moodles), Saturday, 5 November 2016 03:58 (seven years ago) link

another blue draft deck, another 3-0 http://i.imgur.com/nz9SaA1.png

ciderpress, Monday, 7 November 2016 04:18 (seven years ago) link

very nice

Al Moon Faced Poon (Moodles), Monday, 7 November 2016 06:27 (seven years ago) link

as much as things have been going well for me with standard, I've really been struggling with getting a grip on kaladesh drafts. I'm really trying to be more disciplined and draft cards that are synergistic instead of just jamming cards I like into a deck and hoping it pans out. I definitely think this is a format that really pays off a coherent strategy more than just good stuff.

Al Moon Faced Poon (Moodles), Monday, 7 November 2016 06:29 (seven years ago) link

indeed - feel like I've been going into Boros a lot with very mixed results. the cards are all good but it just runs out of gas. I think having multiple good 2- and 3-drops with 3 toughness is a real problem for that deck. on the other hand the decks based around energy and/or +1/+1 counters seem to work pretty well for me. and yeah I'm starting to think blue is pretty underrated in general.

frogbs, Monday, 7 November 2016 14:16 (seven years ago) link

i think red is the trap color in this set, not blue

ciderpress, Monday, 7 November 2016 14:38 (seven years ago) link

yep. Red has Welding Sparks which is probably the best common but other than that how many above average commons has it got?

frogbs, Monday, 7 November 2016 14:42 (seven years ago) link

also had a 3-0 draft over the weekend with a blue deck. don't know if i can claim any greater insight into the format, but i do know that using saheeli's artistry to copy verdurous gearhulk twice is decent.

Roberto Spiralli, Monday, 7 November 2016 14:48 (seven years ago) link

it's possible blue is underdrafted, so you end up finding more playables if you go into blue, even if the card quality isn't super great

Al Moon Faced Poon (Moodles), Monday, 7 November 2016 15:22 (seven years ago) link

wow @ new draft league competitive tier
http://magic.wizards.com/en/articles/archive/magic-online/magic-online-event-updates%E2%80%94november-2016-2016-11-03

this seems like a really strong addition

Roberto Spiralli, Wednesday, 9 November 2016 18:04 (seven years ago) link

yeah those will be the bulk of my magic playing once they're live

ciderpress, Wednesday, 9 November 2016 18:22 (seven years ago) link

yeah...kaladesh may not be the right environment for me to make the switch, lol

Roberto Spiralli, Wednesday, 9 November 2016 18:26 (seven years ago) link

i haven't really killed a format since oath tbh. i hit my all time high elo 1882 during that and have been regressing steadily since. think i am going to need to rebuild confidence at friendly before i think about competitive

Roberto Spiralli, Wednesday, 9 November 2016 18:30 (seven years ago) link

ive done slightly more than thirty leagues to very middling success but i dont really feel like i have a solid grasp of the format. i think green is kind of the trap color because its so much deeper so you (or at least i) end up misreading a late peema outrider or rhino as a signal instead of just variance in the common runs. so my trainwreck drafts typically start with me picking a strong green uncommon and then getting cut but not quite cut enough to give up on green and playing some 3+ color pile that doesnt really do anything. like all my 1-2 or 0-2 drafts are G/x/y. whereas i think once you have a solid idea of what exactly the red and blue decks should look like you can draft those if theyre open in yr seat/you get powerful rares &c.

i also dont really think this is a synergy format, i think the easiest way to lose is to overall card quality rather than someone 'going off' with a synergy deck. like i almost never lose reasonable games to the module/era of innovation jerkoff decks, which i think are kind of awful. i really like black in this format, or at least the mtgo meta because i think its underdrafted, particularly rush of vitality which is just insanely good imo. and no one respects the 4/6 croc which i love and always play. also dhund operative routinely goes too late. my most recent strat is taking every late sky skiff and the 1/1 drain life guy pack one as a backdoor out. if i dont get enough solid midrange cards p2 i just jam a million of those, the 3/4 and the black combat tricks and 14 land into my deck. managed to salvage two p awful drafts w/a 2-1 doing this

excited for the comp leagues although ive enjoyed being able to play out my drafts in this format. i also probably need to buy a new mouse to play those. its started to stick and ive misclicked my way out of three trophies so far including targeting my opponents operative with rush of vitality instead of my own freighter. i think that was the only possible way i lose that game

( ^_^) (Lamp), Wednesday, 9 November 2016 20:54 (seven years ago) link

I also have been doing terribly at this format fwiw. something about it seems way different from your normal limited format.

iatee, Wednesday, 9 November 2016 21:06 (seven years ago) link

ben stark put a draft guide up on cfb yesterday, pretty interesting. he organizes by single colours which i liked - i think during the draft you want to start in a colour and know what you can do with it, because the individual colours have more distinct identity than colour pairs, where there is a lot of overlap.

Roberto Spiralli, Wednesday, 9 November 2016 21:18 (seven years ago) link

i've done really well in this format so far. i wouldn't go as far as to say its not a synergy format but it's definitely a light synergy format rather than a heavy one - artifact count is important in a lot of decks and you often find yourself playing some crappy ones to reach whatever threshold your deck needs to operate, but beyond that you generally just want to play the highest impact cards at each slot.

ciderpress, Wednesday, 9 November 2016 21:53 (seven years ago) link

i was watching the vod of lsv's most recent draft on twitch & one of the subscribers was named burt_stanton which i thought was really funny

also i have been running kind of insanely bad at kld limited & need to just complain about it to someone, somehow. i finally was 2-0 in a draft tonight and my opponent in the finals had a million rares including skysovereign. i dont think ive ever been this tilted by magic in my entire life :/

( ^_^) (Lamp), Friday, 11 November 2016 08:49 (seven years ago) link

i think red is the trap color in this set, not blue

Yep I'm ready to call this now too. It's no green in BFZ and I'll splash Welding Sparks all day long, but I can't get success with base-red

I've gone 2-1 in about 90% of the KLD draft leagues I've done, weirdly consistent, and I've done more than 20 now. I guess I can't complain, but it's weird how tough it is to get that last win. I've had bonkers decks that win two rounds easily and lose the last due to luck or bad play; I've had trainwreck decks that somehow eke out two wins. as I mentioned, one of the only 3-0s I've done was with an partially-autodrafted deck, which is pretty lol since it's one of the only trophies I've received

Vinnie, Friday, 11 November 2016 10:56 (seven years ago) link

My god, yeah. the number of times I've started 5-1 in a Sealed League and finished 5-4 is disheartening, I always seem to run into the decks with two Smugglers Copters, or the ones that play six bomb rares. Dunno if this is just variance or what. I'm doing pretty poorly in this format too. In most formats I can usually judge my chances of winning by my opening hand - by turn 4 or 5 I'm usually fairly confident in what's going to happen. I seem to be wrong a lot about this in KLD - I've lost a lot of games where I thought my opponent was dead to rights, and I've won a few where I was a second away from conceding five turns prior. I'm not sure why that is.

frogbs, Friday, 11 November 2016 13:57 (seven years ago) link

its pretty easy to stabilize the board in this set, so there's a lot of games where your opening hand doesn't matter as much as your deck's ability to go long and mitigate land flood

ciderpress, Friday, 11 November 2016 14:01 (seven years ago) link

I'm definitely still struggling around how to draft this properly. I've had a lot of underpowered decks and a lot of try-hard trainwrecks. And yes, it was super tilting when I played against the guy with both green Gearhulk and Skysovereign in his deck.

Al Moon Faced Poon (Moodles), Friday, 11 November 2016 14:11 (seven years ago) link

I'm feeling pretty bad for Cassius Marsh

http://mtgfan.tumblr.com/post/153021179070/mtg-realm-magic-the-gathering-cassius-marsh

Of course, if I had all those sweet decks, I'd probably be a little more protective of them...

Al Moon Faced Poon (Moodles), Friday, 11 November 2016 14:13 (seven years ago) link

land flood in particular seems to be a problem. can't count the number of games where there's been 12 lands in the top half of my deck and there's really not much you can do about that. not a whole lot of sinks or ways to form long-term plans

frogbs, Friday, 11 November 2016 14:18 (seven years ago) link

draft aether theorists!

ciderpress, Friday, 11 November 2016 14:31 (seven years ago) link

interesting that you are playing the sealed league, seems like this would be a pretty poor sealed format. is that not the case? i've noticed that in 2-set-block world, the way they have been making them so far at least, the first set is pretty high synergy and poor for sealed and the second set gets watered down to good card decks and is great for sealed.

Roberto Spiralli, Friday, 11 November 2016 14:31 (seven years ago) link

sealed is fine, this set isn't nearly as linear as BFZ or SOI and artifact sets naturally solve some of the other problems with sealed

ciderpress, Friday, 11 November 2016 14:34 (seven years ago) link

renegade freighter is much more obnoxious in sealed where everyone has one though

ciderpress, Friday, 11 November 2016 14:37 (seven years ago) link

sealed league is just good value, you can break even winning like 56% of your matches. It's a decent sealed format though different than the SOI and BFZ formats, where you could often build say a W/G deck and a B/R deck and swap them out depending on matchup - with so many artifacts you often end up with 1 or 2 colors where you have less than 5 or 6 playables.

frogbs, Friday, 11 November 2016 14:51 (seven years ago) link

Huh did not realize the sealed leagues paid that well. I should switch to doing those sometimes. I haven't had to put money into MTGO for a long while now, despite coming close a couple times, but all these 2-1s plus not opening any money cards thus far, is quickly dwindling my ticket supply

Vinnie, Saturday, 12 November 2016 06:26 (seven years ago) link

Or maybe they can just bring back Shards of Alara drafts again. I 3-0d more in that format than I can count, cause apparently no one remembered that you just draft every good card plus fixing

Vinnie, Saturday, 12 November 2016 06:29 (seven years ago) link

https://www.goatbots.com/ev_calculator.php

always a good reference. breakeven is now 59% - guess it went up since many KLD cards went down in price

frogbs, Saturday, 12 November 2016 13:26 (seven years ago) link

Oh yeah totally forgot about that one. Thanks for the reminder, and yes, looks like sealed leagues pay out way better

Vinnie, Saturday, 12 November 2016 13:59 (seven years ago) link

tilttilttilttiltilt

Roberto Spiralli, Sunday, 13 November 2016 01:29 (seven years ago) link

had a fairly disappointing 3-3 performance with W/U flash at another PPTQ yesterday. This included dropping a couple of rounds in match ups that I consider pretty favorable. There was definitely a factor of bad draws, mana screw, and especially mana flood, but I know that this doesn't all just come down to luck. I kept a lot of functional opening hands that were primarily lands plus 3- or higher drops. This led to way too many slow starts, which just isn't going to work in this format. In order to fix this, I'm dropping a land from the deck, bringing the curve down a bit with a few more 2-drop creatures, and working on mulliganing more aggressively if I draw slow hands. The last will be the most difficult because I really don't like pitching hands that are even somewhat playable.

Al Moon Faced Poon (Moodles), Monday, 14 November 2016 15:34 (seven years ago) link

UW flash's main weakness is that it doesn't have cheap interaction, so sometimes it just folds to 1-drop 2-drop + removal for the spell queller that would otherwise block those and/or eat the 3-drop. not sure this is fixable within the colors without putting narrow cards in your deck that can punish you in other ways

ciderpress, Monday, 14 November 2016 15:56 (seven years ago) link

true, it may not be fixable. My answer is to lean a bit more in the direction of tribal by going like -1 Plains, -2 Thalia, -1 Reflector Mage, - 1 Selfless Spirit, + 3 Rattlechains, +2 Nebelgast Herald. Not a huge change, but could help with quicker starts and bit more protection for my spirits. This is a bit softer to delirium, which was already not a great matchup.

Al Moon Faced Poon (Moodles), Monday, 14 November 2016 16:25 (seven years ago) link

i did a couple drafts over the weekend. the one that got me riled i had a decent uw blink/control deck, nothing too powerful but solid and topped with cloudblazer and wispweaver. i lost match 2 to an aggro deck that had perfect curve out and draws all 3 games, which was fine, it was the most likely way i was going to lose. however, it did get to me a little bit and i spewed match 3 playing like a dickhead and that was what really got to me.

and then i drafted this: http://i.imgur.com/Ks7Jltq.jpg
proof again that i'm a match for anyone when i have a bunch of sweet rares in my deck.

Roberto Spiralli, Monday, 14 November 2016 20:55 (seven years ago) link

very nice deck

ciderpress, Monday, 14 November 2016 21:00 (seven years ago) link

oh my god that deck is stupid

frogbs, Monday, 14 November 2016 21:04 (seven years ago) link

my #2 key to this format, after drafting sweet rares, is to bump everything with scry up in your evaluation.

Roberto Spiralli, Monday, 14 November 2016 21:14 (seven years ago) link

yup. #3 rule is prophetic prism is better than whatever you're considering against prophetic prism

ciderpress, Monday, 14 November 2016 22:00 (seven years ago) link

Saheeli was pretty bad, in my experience, the one draft I had her. I also had an opponent play her and I ignored her and won easily. I mean, certainly still playable, but I think worse than a lot of commons. I can't imagine picking her up at the place where she's worth taking (mid-pack), because I never see planeswalkers go that late. Curious what you thought of her, Roberto

Vinnie, Tuesday, 15 November 2016 00:42 (seven years ago) link

i was passed her maybe 4th pack 2. i had her in play 3 times, and two of those occasions i was getting m/l the most my deck could out of her, one game scrying behind creatures and the other making an innovator a couple times. the planeswaker effect is real though, you can ignore her for sure but instead my opponents put a premium on getting her off the table. the +1 is honestly the best ability, the -2 is super slow and there are not many creatures in those colours you can get significant value from ETB

Roberto Spiralli, Tuesday, 15 November 2016 02:04 (seven years ago) link

she's pretty good, not nearly as good as whirler rogue but better than a 2nd or 3rd of your color's good commons i'd say

ciderpress, Tuesday, 15 November 2016 02:07 (seven years ago) link

http://i.imgur.com/8VnWofd.jpg

went 1-2 with this deck though I thought it was pretty solid. seem to be getting these sorts of builds a lot.

frogbs, Tuesday, 15 November 2016 03:10 (seven years ago) link

that deck does not look good to me. the black cards aren't particularly good, i would cut them all except aetherborn marauder and maybe die young, then just play 1 swamp (which is still 6 black sources) and run some of the red cards from your sideboard.

ciderpress, Tuesday, 15 November 2016 03:52 (seven years ago) link

Hazardous Conditions no good? Can see removing Tidy Conclusion, I just liked the straight removal.

frogbs, Tuesday, 15 November 2016 03:58 (seven years ago) link

but yeah Conclusion for Pyrohelix kind of a no brainer in retrospect, the whole deck is about bashing with a 2 drop

frogbs, Tuesday, 15 November 2016 04:03 (seven years ago) link

hazardous conditions is pretty garbage except as a sideboard card or in the hardcore GB counters deck. here it's just going to kill all your 3/2s

ciderpress, Tuesday, 15 November 2016 04:12 (seven years ago) link

yeah indeed. forgot I played two Quicksmiths.

but you're right, the deck wasn't very good. I think my first pick was the Marauder and 2nd was the Cub. Had to flip over to red and wound up with this.

frogbs, Tuesday, 15 November 2016 04:21 (seven years ago) link

xp yeah PWs can be great when the opponent has to make bad attacks or stop attacking you in order to take them out. I just don't see Saheeli being worth it to take out. I agree that the Scry is the best ability, but the other two are extremely situational. I'd put her on about par with Aether Theorist, but as a two-color card obviously that's worse. but if she worked well for you, Roberto, then maybe I need to try her more

frogbs, I think you have a pretty good deck hiding in there. I love Attune with Aether in energy decks, but you want to be running more Forests if you are using those to cut lands. yeah I'd cut exactly the cards cider mentioned and play Pyrohelix, Whirlermaker (sick with Handicraft and Geniuses), and maybe Bomat Courier. I don't even think Hazardous Conditions is that great in a dedicated counters deck, it just doesn't kill enough stuff - so many 3-toughness creatures and vehicles in this format. I've never even sided it in but I could see a theoretical matchup where it shines

Vinnie, Tuesday, 15 November 2016 10:19 (seven years ago) link

never considered Whirlermaker - hasn't been good against me but yeah I can see it as a good late game card

reason why I ultimately played Hazardous Conditions is because of the two Quicksilver Geniuses - can just pitch it if you won't get an advantage. I've played sealed leagues where it's been a one-sided Wrath but ultimately I think you guys are right, it just ain't that good. plus with all the Fabricate stuff they can play around it.

frogbs, Tuesday, 15 November 2016 13:43 (seven years ago) link

I don't think your deck is a great fit for Whirlermaker, but has some synergies, and there aren't any other RG creatures to put in. If you had any other two/three drop creature, I'd put that in instead

Vinnie, Wednesday, 16 November 2016 03:29 (seven years ago) link

Put another way, 12 creatures is very low for a deck that wants to be aggressive. That might even be a bigger problem than your being split between 3 colors

Vinnie, Wednesday, 16 November 2016 03:31 (seven years ago) link

Indeed, was really hoping for more than solid 2-drops

This, on the other hand...

http://i.imgur.com/Fvyds1H.jpg

deck is ultimately a bit slow but thus far it's doing well

frogbs, Wednesday, 16 November 2016 03:43 (seven years ago) link

Yeah that looks sick

Vinnie, Wednesday, 16 November 2016 08:25 (seven years ago) link

i have an early report on the draft league split. played a friendly league, drafted a p mediocre uw deck, 3-0 6-0, in the 2nd game of finals got stuck on 3 lands and my opponent cast dubious challenge and gave me a riparian tiger that i rode to victory

Roberto Spiralli, Thursday, 17 November 2016 18:48 (seven years ago) link

no one was in the competitive one yet last night, i had to wait a while for a draft whereas they fire instantly in friendly

ciderpress, Thursday, 17 November 2016 18:50 (seven years ago) link

getting the chandra prestige avatar might be harder than i thought

ciderpress, Thursday, 17 November 2016 18:50 (seven years ago) link

yeah it was like 1000 ppl on competitive vs 5500 on friendly when i went on

Roberto Spiralli, Thursday, 17 November 2016 18:55 (seven years ago) link

1000 is a lot more than the 120 that were in it when i was on

obv because of single elimination it'll show fewer people in the league at any one time though even if the throughput is the same

ciderpress, Thursday, 17 November 2016 18:57 (seven years ago) link

i have an early report on the draft league split. played a friendly league, drafted a p mediocre uw deck, 3-0 6-0, in the 2nd game of finals got stuck on 3 lands and my opponent cast dubious challenge and gave me a riparian tiger that i rode to victory

Dubious Challenge and Madcap Experiment are my two most opened rares by far in this set (still waiting on that Smuggler's Copter) so I'm glad someone's at least trying one of em out :)

as much as I like the payout structure of the competitives it looks like a bad run can shred through a ton of tickets very quickly. I do enjoy the friendly leagues giving you a gimme match every once in a while

frogbs, Thursday, 17 November 2016 19:02 (seven years ago) link

i'd be fine with just playing the friendly leagues if they hadn't moved the QPs and rewards to competitive only - i still kind of want to play in the MOCS events despite my long string of brutal failures in them a few years ago

ciderpress, Thursday, 17 November 2016 19:18 (seven years ago) link

yeah i liked always having enough tix whenever a limited mocs monthly came around. i do think it was the correct decision to move qps out of friendly tournaments tho. my aim will be to play competitive if there are enough ppl but i will be realistic about switching if i am getting murdered. i think it will be v format dependent for me.

Roberto Spiralli, Thursday, 17 November 2016 20:14 (seven years ago) link

i don't recommend playing the competitive draft league yet unless you don't mind waiting 5-10 minutes for matches

ciderpress, Friday, 18 November 2016 00:04 (seven years ago) link

Ugh that's disappointing to hear. As I'm in a time zone with few MTGO players to begin with, that translates to like 15-20 minutes for me, I'd bet

Vinnie, Friday, 18 November 2016 02:27 (seven years ago) link

i'm hoping by the weekend more ppl will have moved over, i want to see closer to 1k in the league (which would probably be equivalent to 2-3k in friendly league due to single elim) before i try again

ciderpress, Friday, 18 November 2016 02:48 (seven years ago) link

since the trophy counts have carried over for friendly i'm wondering if there might be some investment in that for grinders who otherwise would flip to competitive. that can't be huge numbers of ppl tho.

Roberto Spiralli, Friday, 18 November 2016 03:02 (seven years ago) link

you dont get anything for friendly league trophies after your 5th though, its just showboating after that

ciderpress, Friday, 18 November 2016 04:33 (seven years ago) link

but yeah i do wonder if it will take a new set reset to fully get everyone playing the 'right' queue for them

ciderpress, Friday, 18 November 2016 04:34 (seven years ago) link

just as an FYI, KLD pack prices are starting to bottom out, you can snap them up for about 2.50

effectively this makes the Sealed Leagues a total of 19 tix, if you've got the tickets you can just stockpile play points now.

frogbs, Friday, 18 November 2016 14:14 (seven years ago) link

realized yesterday that it is exactly 2 months until the release of aether revolt. meanwhile, eldritch moon was around for about 2 months total. mtg release calendar is really something.

Roberto Spiralli, Monday, 21 November 2016 16:08 (seven years ago) link

yeah I'm kinda overwhelmed by it lately

iatee, Monday, 21 November 2016 16:18 (seven years ago) link

yeah the fall set always gets the longest run because of the holidays, and the summer set gets the shortest run because it used to be core sets which were less popular

it actually looks like they're finally adjusting the release schedule next year to fix this though, the fall pro tour is scheduled for november which implies the set will release in october rather than september

ciderpress, Monday, 21 November 2016 16:31 (seven years ago) link

I've been hearing rumblings that Kaladesh has been a big flop. Is this true? What went wrong? Seems like a pretty good set to me. Are the masterpieces backfiring and causing the set to tank in value?

Al Moon Faced Poon (Moodles), Monday, 21 November 2016 17:03 (seven years ago) link

yeah that doesn't seem right to me

would suck to have sets like this flop while "Return to X" blocks do well, because we all know WoTC pays very very close attention to their bottom line

frogbs, Monday, 21 November 2016 17:11 (seven years ago) link

can't be sure about for constructed but for limited seems to have been generally well received? only ppl i can recall complaining about it are those e.g. pvddr who are convinced it is a one dimensional all aggro all the time format.

Roberto Spiralli, Monday, 21 November 2016 17:25 (seven years ago) link

lol what its definitely a fine format for control decks, theres no real tempo disasters to be on the wrong end of like aether adept style cards

ciderpress, Monday, 21 November 2016 17:31 (seven years ago) link

yeah, I haven't heard people complain about the set, only people saying it wasn't selling well. I have no idea if there's any truth to that though.

Al Moon Faced Poon (Moodles), Monday, 21 November 2016 17:32 (seven years ago) link

it ticks all the right boxes for me - nothing seems too underpowered or overpowered, there are a lot of skill-testing decisions (Fabricate), aggro is good but outside of the Longtusk Cub/Rhino draw it's not overpowering. plus there are a lot of fun rares to build around, like Animation Module and Panharmonicon (which is way better than I thought it was in Limited, since it triggers on every Fabricate and energy creature)

frogbs, Monday, 21 November 2016 17:38 (seven years ago) link

i'd rate it as 'fine' for limited and slightly problematic for constructed (the fact that a bunch of viable standard decks are essentially block constructed decks is worrying me given that there's still another set of this stuff coming. also aetherworks marvel is some real bs)

ciderpress, Monday, 21 November 2016 18:00 (seven years ago) link

and by 'fine' i mean better than most recent sets which other than eldritch moon have been uninspiring

ciderpress, Monday, 21 November 2016 18:04 (seven years ago) link

so far under the new system both small set limited formats have been significantly better than their parents imo, hoping that continues with aether revolt

ciderpress, Monday, 21 November 2016 18:16 (seven years ago) link

agreed. i think ktkx3, ogw/bfz and edm/soi are my clear favourite 3 draft formats since i started playing (c. gatecrash)

Roberto Spiralli, Monday, 21 November 2016 18:39 (seven years ago) link

kldx3 is not that far off, it has v high heights imo but if i'm not doing something fun with it it feels kinda flat. a big chunk of the format is solid/unexciting curve out decks that can feel p uninspiring. also some high impact aggressive low drop commons and uncommons plus the absence of the kind of smoothing mechanics they have done well with recently, and the scarcity of mana sinks, makes variance seem higher than normal too which harms the overall perception of the set.

Roberto Spiralli, Monday, 21 November 2016 18:52 (seven years ago) link

yeah i'm not a khans liker as everyone else seems to be, i've just never liked the morph mechanic, and on top of that it had the same issue as old ravnica where the common lands were too good and its not that interesting or fun, at least to me, to just draft a lot of lands.

i've drafted most sets going all the way back to invasion block, but since i started drafting a lot circa scars of mirrodin, the ones that i've had the most fun with are ISDx3, DKA/ISD, M13, THSx3, ORI, EDM/SOI, with an honorable mention to DGM/GTC/RTR sealed which is afaik the only time in the game's history where a sealed format has been significantly more fun than draft.

ciderpress, Monday, 21 November 2016 19:41 (seven years ago) link

on top of that it had the same issue as old ravnica where the common lands were too good and its not that interesting or fun, at least to me, to just draft a lot of lands.

yeah that's a big problem with KTK, especially since you're basically forced into a tri-color archetype. but I did love the format since all five of the combos were so well defined, they all had their own unique goals and ways of creating value. it was a slow format but the agro decks had a lot of ways to bust through. thought things got worse when Fate Reforged was introduced and DTK was pretty much a dud, though the dual concurrent draft format thing was pretty cool.

frogbs, Monday, 21 November 2016 19:50 (seven years ago) link

older formats that i enjoy but don't have enough reps to really compare them against the newer sets: invasion/planeshift/apocalypse, 3x champions of kamigawa and champions/betrayers, 3x time spiral, 3x shadowmoor, 3x rise of the eldrazi

ciderpress, Monday, 21 November 2016 19:52 (seven years ago) link

for my part i have enjoyed the additional decisions/tensions added by having to draft lands. i liked it in khans and thought it was a good feature of oath too.

Roberto Spiralli, Monday, 21 November 2016 20:09 (seven years ago) link

cider glad you mentioned thsx3, easy to forget how much fun that was with the subsequent sets really killing that block.

Roberto Spiralli, Monday, 21 November 2016 20:10 (seven years ago) link

i forced RB minotaurs like every draft

ciderpress, Monday, 21 November 2016 20:29 (seven years ago) link

yeah Theros is a good case study in how 2nd and 3rd sets can really ruin a draft format

my issue with drafting lands is that there's too much guesswork in it. I hated passing up good cards for lands because you're afraid you won't get enough, especially when you've got people trying 5-color builds where they just snap up every one they can get.

frogbs, Monday, 21 November 2016 20:31 (seven years ago) link

Man, I love Kaladesh draft, more than most of the formats mentioned here. I love that fun, build-around synergy decks are easy to make and competitive with straight-ahead decks, and the fact that pros STILL disagree on what archetypes are good is pretty remarkable IMO. The flavor of the set matches the gameplay well, and that also adds a little enjoyment value for me. It's my favorite format since ISDx3, I think

Vinnie, Tuesday, 22 November 2016 07:43 (seven years ago) link

have any of you had good RB decks in Kaladesh draft and if so what did they look like?

ciderpress, Tuesday, 22 November 2016 14:42 (seven years ago) link

also has anyone played the competitive draft league since my warning last week? i don't like how you have to lock in your entry fee before finding out how fast the draft queue is filling

ciderpress, Tuesday, 22 November 2016 14:44 (seven years ago) link

R/B is the one combo I don't think I've ever gone into, but there's a good artifact aggro deck there based around Salivating Gremlins, Embraal Bruiser, and Dhund Operative. The uncommon that kills a creature and hits the opponent for 3 is brutal.

frogbs, Tuesday, 22 November 2016 15:14 (seven years ago) link

i haven't had a good r/b deck. the common creatures are split in half between energy and artifact synergy and kind of meh overall. and the couple times i have tried the lookout/skiff deck i have wanted to quit magic. the problem with aggro (certainly in limited) is how dependent you are on your opening hand and i think however you go with this archetype that factor is even worse, adding in synergy elements as a layer on top of having the exact right mix of early beaters/tricks/removal. too easy to find yourself with just a handful of shit cards.

Roberto Spiralli, Tuesday, 22 November 2016 21:05 (seven years ago) link

anyway, i came to ask if anyone has tried the new cube, the one that won the competition. i haven't even looked at it. wouldn't mind trying something different over the holiday weekend and avacyn restored not really calling to me...

Roberto Spiralli, Tuesday, 22 November 2016 21:09 (seven years ago) link

Aggro in general isn't great in this format. One because red is a shallow color (and I would argue the worst of the five), two because there are a lot of very good midrange creatures - the 2W 3/3 and 2GG 4/4 Trample (with Fabricate) are tough roadblocks to get over. In fact Fabricate in general is bad for aggro since you don't want your opponent dropping two creatures a turn. Plus, there aren't a whole lot of good uncommons to support the archetype. Pretty much all the good aggro decks I've seen were based on dropping a Renegade Freighter and backing it up with combat tricks in order to force your opponent into bad decisions.

frogbs, Tuesday, 22 November 2016 21:29 (seven years ago) link

I like how they tried to bury AVR flashback week with this new cube

ciderpress, Tuesday, 22 November 2016 22:31 (seven years ago) link

yeah that format was pretty awful, so many all-or-nothing style cards and so little removal, plus the highest concentration of bomb rares I think I've ever seen in a set

frogbs, Tuesday, 22 November 2016 22:32 (seven years ago) link

i kind of like aggro decks in this format although my draft win % is the lowest its been since origins and i have my worst ever gp performance in this format so my opinion is pretty garbage. i havent drafted a tonne of r/b since i generally prefer pairing either color with white but i have had and played against some good r/b decks. unlicensed disintegration is obv a great card but the tricks in r/b are very strong and can be hard to beat with a lot of the other cards (w/ the exception of select which is such a killer trump) and engender a lot of bad blocks/misplaying by my opponents. i think ive gone 2-1 with every r/b deck ive done. i usually screen shot all my draft decks so i can probably find the handful of r/b decks ive drafted but theyre mostly just traditional aggro decks w/an emphasis on built to smash and the two mana black tricks. i also really like the bat in those decks. fwiw my worst results in this format are still with bad multi-color green decks

cider i played a couple of the competitive draft leagues last night and the average wait was like ~2.5 minutes for a match. cant remember how long i waited for the q but it wasnt that long. actually shorter than the twisted cube league q i played im pretty sure.

( ^_^) (Lamp), Tuesday, 22 November 2016 22:33 (seven years ago) link

ok good to know, when I tried it I waited 10 minutes for my 1-0 match and decided to go back to the other queue after that

ciderpress, Tuesday, 22 November 2016 22:36 (seven years ago) link

re: AVR, there's glimpses of a neat aggro-combo draft format in there, kinda reminds me of shadowmoor a bit, but the execution was so comically poor

ciderpress, Tuesday, 22 November 2016 22:43 (seven years ago) link

yeah they just got so many things wrong - completely nerfing Black for one, then giving it such a weird subtheme (cards that only work if you have one creature in play), stacking Green and Blue with most of all the good stuff, making Red and White both combo and aggro with a bunch of alpha-strike style cards, and to top it off filling it chock full of bomb rares that couldn't be beaten because there was so little removal in the set

frogbs, Tuesday, 22 November 2016 22:52 (seven years ago) link

but you're right, there is the core of something intriguing in there

frogbs, Tuesday, 22 November 2016 22:53 (seven years ago) link

I drafted R/B at my first irl Kaladesh draft this past weekend. Went 3-1, the deck was good. I leaned heavily on black cards and vehicles - I still think red is pretty weak in this set, and I was mainly playing it for the 3/3 dragon and Pia Nalaar

Vinnie, Wednesday, 23 November 2016 01:30 (seven years ago) link

AVR had a bunch of problems. Almost no control archetypes to speak of (like triple ZEN). Black was super underpowered, you had to open some key uncommons to make it work. Stupidly powerful commons like Mist Raven and Trusted Forcemage. The theme of the set is barely noticeable in the gameplay. I got the sense that they ran out of time developing it

Vinnie, Wednesday, 23 November 2016 01:40 (seven years ago) link

wondering if my lower win % (and maybe yours lamp) has something to do w/ playing in leagues rather than the format itself

iatee, Wednesday, 23 November 2016 01:59 (seven years ago) link

maybe - i had a string of about four 2-0 starts where i got stomped in my third round by insane decks that just wouldnt have been possible in my own draft pod but otoh ive def been the beneficiary of same so i think it averages out. i definitely have more 2-1 finishes than i used to - ive now done like 50+ leagues and 40 of them are 2-1 finishes - but if anything that probably helps my win rate. i just dont think im very good at drafting this format, the traditional sort of midrange 'take the best card' strats i like are just hard to put together because the overall card quality isnt there. amusingly i had a pretty high win rate in AVR when it was the new set (in fact i built my mtgo bankroll on the weird 16/8s the ran during AVR) because i just forced red aggro every draft. my problem in KLD is keep taking arborback stomper P1P1 and getting hooked, no discipline to just take that built to smash...

( ^_^) (Lamp), Wednesday, 23 November 2016 02:26 (seven years ago) link

one thing about leagues is that you miss those free wins you could easily pick up by opponents that just don't show up. if you went 0-2 in a Swiss you'd often get a free win just for showing up.

frogbs, Wednesday, 23 November 2016 03:13 (seven years ago) link

blow up the board and then cast another spell for free? what could possibly go wrong?

http://www.mtgsalvation.com/cards/aether-revolt/28071-yahennis-expertise

Al Moon Faced Poon (Moodles), Tuesday, 29 November 2016 23:06 (seven years ago) link

well that is a rather interesting idea

frogbs, Tuesday, 29 November 2016 23:11 (seven years ago) link

that is pretty good

there's also a new trinket/treasure mage that gets cmc 3 artifacts, which is peculiar

ciderpress, Tuesday, 29 November 2016 23:15 (seven years ago) link

artifact soulshift dude p interesting too, possibly a hint that sacrifice will be a theme, and more onbviosuly that recursion will be expanded on from kld

Roberto Spiralli, Tuesday, 29 November 2016 23:37 (seven years ago) link

onbviosuly!

Roberto Spiralli, Tuesday, 29 November 2016 23:38 (seven years ago) link

well those are all rares besides trophy mage so can't read too much into them

ciderpress, Tuesday, 29 November 2016 23:46 (seven years ago) link

true

Roberto Spiralli, Wednesday, 30 November 2016 00:31 (seven years ago) link

initial guess is that Energy will be back but Fabricate won't

frogbs, Wednesday, 30 November 2016 14:21 (seven years ago) link

energy and vehicles are obviously being continued. they said they were going to stop dropping major mechanics in small sets since people get mad every time they do it even when it makes sense

ciderpress, Wednesday, 30 November 2016 14:44 (seven years ago) link

and the couple times i have tried the lookout/skiff deck i have wanted to quit magic

so get this...the 4-5x Night Market Lookout decks are apparently very very good

(not necessarily because of the Lookout, but because of the 2cc Subtle Strike/Rush/Die Young at common)

frogbs, Friday, 2 December 2016 03:32 (seven years ago) link

nah i don't buy it. they are so fragile. if everything goes right they look unstoppable but if a single thing goes wrong they are total garbage.

Roberto Spiralli, Friday, 2 December 2016 04:05 (seven years ago) link

Since we're talking about black commons, every time I draft Dhund Operative, my brain sings it to the tune of Smooth Operator

Vinnie, Friday, 2 December 2016 08:43 (seven years ago) link

i played start your engines for the first time last night and it was good!

ciderpress, Friday, 2 December 2016 13:53 (seven years ago) link

lol. just as a bad trumpet blast or did you have a lot of vehicles?

Roberto Spiralli, Friday, 2 December 2016 14:48 (seven years ago) link

the only time i have ever seen it cast i was wrecked by it

Roberto Spiralli, Friday, 2 December 2016 14:49 (seven years ago) link

i had a bunch of sky skiffs, a copter, and the aradara express in my deck but was kind of light on actual creatures

it not only won me every game i drew it but would have won me all the games i lost as well had i drawn it on my last turn.

ciderpress, Friday, 2 December 2016 14:55 (seven years ago) link

the only time i have ever seen it cast i was wrecked by it

― Roberto Spiralli, Friday, December 2, 2016 9:49 AM (five minutes ago) Bookmark Flag Post Permalink

this is kind of definitional with sorcery pump spells

ciderpress, Friday, 2 December 2016 14:57 (seven years ago) link

yeah just 2 skiffs and an express and that is 18 hard to stop damage. that time i lost to it, the big thing was the sudden swing of them being able to attack with their regular dorks as well as the vehicles, it just blew open an otherwise stalled board.

Roberto Spiralli, Friday, 2 December 2016 14:59 (seven years ago) link

i had a v sweet 2-1 draft this week that started flatwheel cruiser into flatwheel cruiser. my loss was to a fumigate/consulate surveillance control deck.

Roberto Spiralli, Friday, 2 December 2016 15:02 (seven years ago) link

Always wanted to dick around with Start Your Engines - I've never had anyone play it against me even though people seem more than happy to play Inspired Charge (as the most obvious combat trick ever)...there seem to be enough tokens to make it work

As far as the Night Market decks - here's an example of one that went 3-0

http://i.imgur.com/6V49Yj8.png

Like I was saying, I don't think it's the Night Markets itself, it's the 2cc tricks that are so good with them

frogbs, Friday, 2 December 2016 15:27 (seven years ago) link

take those 5 1/1s out and put in 5 playable commons of m/l any colour and that deck is probably better. sometimes you win in 5 or 6 turns and you feel great. sometimes you don't and your opponent is ripping 4/5 drops and you are top decking 1/1s.

Roberto Spiralli, Friday, 2 December 2016 15:40 (seven years ago) link

otm

Vinnie, Saturday, 3 December 2016 02:11 (seven years ago) link

a 3-0 GW deck, a rarity for me: http://imgur.com/a/JZnsJ

ciderpress, Saturday, 3 December 2016 04:08 (seven years ago) link

eddytrail hawk is probably the card i've shifted on the most over the course of the format, i went from never wanting to play it to never wanting to play white unless i'm playing it

ciderpress, Saturday, 3 December 2016 04:10 (seven years ago) link

yeah, a lot of cards in this set have shifted in my estimation. I don't think it's clear whether Furious Reprisal is better than Chandra's Pyrohelix, which I would have laughed off if you told me at the beginning of the format

Vinnie, Saturday, 3 December 2016 13:02 (seven years ago) link

reprisal has won me enough games that i'm sure it's better but it's not far and away better

ciderpress, Saturday, 3 December 2016 16:50 (seven years ago) link

http://mythicspoiler.com/aer/cards/quicksmithrebel.html

this + Staff of Domination seems good

frogbs, Monday, 5 December 2016 17:54 (seven years ago) link

a lot of things combo with staff of domination

ciderpress, Monday, 5 December 2016 19:00 (seven years ago) link

Totally going to play the panharmonicon deck. It's a known quantity now, so probably less effective, but it looks really fun

Al Moon Faced Poon (Moodles), Thursday, 8 December 2016 17:16 (seven years ago) link

I've gotten to the point where that's a windmill slam in draft - I didn't consider that it worked with Fabricate and all the energy creatures, there's so much value you can grind out of it

frogbs, Thursday, 8 December 2016 17:20 (seven years ago) link

i haven't had panharmonicon in limited. i'd want to have a lot of fabricate. getting a bunch more energy doesn't seem like sufficient payoff.

Roberto Spiralli, Thursday, 8 December 2016 17:33 (seven years ago) link

managed another 3-0, the first i think without any bombs or anything broken going on, just a solid curve out. good lesson tho about building a regular deck around a single card. here i got the two marauders in my first 3 picks and so i just went all in on +1/+1 counters. in 8 games i drew a marauder one single time. all i wanted was seedsculptors and rhinos and i was actually a little bummed by the end of the draft, but the deck felt powerful to play. most of the time i could just attack into or past whatever my opponent was doing.

http://i.imgur.com/G3Z9V7H.jpg

Roberto Spiralli, Thursday, 8 December 2016 17:46 (seven years ago) link

xp

Oh it's fun and quite playable. You can build around it easily. Before this format rotates, I want to live the dream of Panharmonicon + Cloudblazer

Vinnie, Thursday, 8 December 2016 17:49 (seven years ago) link

yeah i have been across the table from that particular experience

Roberto Spiralli, Thursday, 8 December 2016 17:53 (seven years ago) link

i have done that it's okay but not as good as comboing off with whirler virtuoso

ciderpress, Thursday, 8 December 2016 18:31 (seven years ago) link

oh yeah, that is satisfying. even better when the opponent doesn't know it's there. those Era of Innovation decks are so much fun to play, but you need those Skygates to come down quick

thus far my biggest disappointment has been Fairgrounds Trumpeter, such a cool build-around type card, but the delayed counter makes it so it doesn't fit in a curve. that + Fretwork Colony is such a dream come true though

frogbs, Thursday, 8 December 2016 18:46 (seven years ago) link

trumpeter has been good for me and i plya it a lot

ciderpress, Thursday, 8 December 2016 18:47 (seven years ago) link

it's definitely a good card and one I'll definitely pick very early on the 2nd or 3rd pack, just something I've personally never gotten to work

frogbs, Thursday, 8 December 2016 18:49 (seven years ago) link

yeah i really like trumpeter. that are lots of ways of triggering it in green alone. ive been having a insanely hard time winning in the format though. i was planning on going to milwaukee this wknd but the other guys i was travelling with are backing out and i dont feel great about this format/going by myself/need the pro points

( ^_^) (Lamp), Thursday, 8 December 2016 18:53 (seven years ago) link

yeah I have resigned to not being good at this format. I don't think I really like it that much.

iatee, Thursday, 8 December 2016 21:53 (seven years ago) link

which was fine cause I liked the cube and <3 <3 rtr but gtc is terrible imo

iatee, Thursday, 8 December 2016 21:54 (seven years ago) link

someone just leaked this on reddit http://imgur.com/NHQCJYT

not confirmed real yet but it's got new art of recognizable mtg characters so it seems more likely than not?

ciderpress, Thursday, 8 December 2016 21:56 (seven years ago) link

yeah seems like faking something at that quality would be a ton of work

iatee, Thursday, 8 December 2016 22:00 (seven years ago) link

atlantean mesoamerica feels very on-the-nose for current mtg creative

ciderpress, Thursday, 8 December 2016 22:02 (seven years ago) link

agreed. kind of hope these are fake but they do look right.

Roberto Spiralli, Thursday, 8 December 2016 22:13 (seven years ago) link

could be mock-ups for market research, 'atlazan' sounds like a mtg plane name but 'conquest of power' is pretty dumb and could be a placeholder

ciderpress, Thursday, 8 December 2016 22:23 (seven years ago) link

i like the cat mask guy on the amonkhet pack though

ciderpress, Thursday, 8 December 2016 22:25 (seven years ago) link

is that vraska?

( ^_^) (Lamp), Thursday, 8 December 2016 22:40 (seven years ago) link

probably

ciderpress, Thursday, 8 December 2016 22:44 (seven years ago) link

kinda weird planeswalker for them to bring back but they do keep mentioning here in the stories

( ^_^) (Lamp), Thursday, 8 December 2016 22:47 (seven years ago) link

'conquest of power' is pretty dumb and could be a placeholder.

2nd/3rd set names are usually awful. That seems like exactly the kind of name they would use

Vinnie, Friday, 9 December 2016 04:35 (seven years ago) link

https://twitter.com/wizards_magic/status/807003341444161536

Roberto Spiralli, Friday, 9 December 2016 04:38 (seven years ago) link

I don't buy it, wizards

Al Moon Faced Poon (Moodles), Friday, 9 December 2016 04:40 (seven years ago) link

Is anyone else feeling the Frontier hype? Is now the time to start busing up baby Jace's?

Al Moon Faced Poon (Moodles), Monday, 12 December 2016 08:18 (seven years ago) link

Looking back through my friendly Kaladesh draft league decks that went at least 2-1 the rare that seems to crop up most often is Midnight Oil. That really wins a lot of games for me, and gets passed maybe more than it should.

AlanSmithee, Monday, 12 December 2016 13:21 (seven years ago) link

i'm a big fan and feel like i've also had it a lot because it goes late. if you can hang around a couple turns enough to play it and let it get going then it is a massive advantage. and once or twice i have played it turned 4 or 5 as a wildcard when i already know i am behind and turned the game around.

Roberto Spiralli, Monday, 12 December 2016 13:44 (seven years ago) link

played a couple gatecrash drafts over the weekend. so many junk commons, both times i felt i was in the right colours but ended up short a playable. took a solid simic deck to the finals (losing to the guy who got all the dimir cards) and then flamed out match 2 with an ok boros deck. i remembered evolve fondly and it stands up as a great mechanic. it is just a bad format tho i think.

Roberto Spiralli, Monday, 12 December 2016 13:54 (seven years ago) link

GTC one of the worst modern draft formats imo. only 6 decks available and 4 of them are boring prescriptive linear things and the other 2 couldn't beat the linear ones.

ciderpress, Monday, 12 December 2016 14:14 (seven years ago) link

also re: Frontier i don't think it's in wotc's interest to support it. by all accounts modern is doing really well at the store level and the frontier hype is from a small subset of players who don't like modern and would rather play khans standard again instead

ciderpress, Monday, 12 December 2016 14:22 (seven years ago) link

what is the 6th deck? fixing seems to be terrible, at least in rtr you had the time and resources to easily do 3+ colours off green to give more options.

Roberto Spiralli, Monday, 12 December 2016 14:33 (seven years ago) link

i was thinking the 5-color green deck but there's actually 2 "UB" decks (tempo cipher deck and esper control deck) so i guess there's 7 overall. None of those 3 decks does well against a decently constructed boros, gruul, simic, or orzhov deck though.

ciderpress, Monday, 12 December 2016 14:36 (seven years ago) link

i drafted a ton of UB in that format just because it was always open but even as the only UB drafter at the table i was only on even footing with the guilds that had 2-3 drafters

ciderpress, Monday, 12 December 2016 14:37 (seven years ago) link

the secret to gtc is to force esper removal. currently have a 100% win rate with this strategy. you need 10+ removal spells and usually at least one psychic strike but you beat everything else. also dont do this btw like 10PM and 3AM EST because im getting sick of fighting ppl for executioner's swings

( ^_^) (Lamp), Monday, 12 December 2016 15:38 (seven years ago) link

has anyone been cubing? i do enjoy a holiday cube. if they gave trophies for losing in the finals boy i would be killing it. i did beat oliver tiu in a finals tho, my 2nd best all time mtgo pro scalp after reid duke afaia.

Roberto Spiralli, Thursday, 22 December 2016 20:20 (seven years ago) link

i don't like the power cube as much as the normal one so i'm just taking a break until aether revolt right now

ciderpress, Thursday, 22 December 2016 20:26 (seven years ago) link

yeah idk i shape the way i play around minimizing variance because it can be so annoying and then this dumb shit comes along and somehow i can switch it off and just be like "congratulations on your turn 1 win sir, wp" and actually enjoy myself. itsamystery

Roberto Spiralli, Thursday, 22 December 2016 20:50 (seven years ago) link

this pre-previews approach of trickling out 1 new AER card every 4-5 days is p annoying

Roberto Spiralli, Thursday, 22 December 2016 20:52 (seven years ago) link

I love power cube and yeah the variance is incredibly wacky but that's what makes it fun, I guess. I never have any clue how my decks are going to do. My problem is that I wind up with the Green ramp deck nearly everytime, nobody ever takes Joraga Treespeaker early like they ought to

frogbs, Thursday, 22 December 2016 21:22 (seven years ago) link

I'm going to go for my first holiday cube draft today. No idea what cards to pick, unless I open Sol Ring I guess.

AlanSmithee, Thursday, 22 December 2016 21:25 (seven years ago) link

I prefer legacy cube in theory but I've been doing pretty well in vintage cube

here's a debate subject - what do you guys think about force spike? one of my friends who is a pretty solid player says he thinks it's really mediocre in cube whereas I think it's actually one of the more powerful cards and take it pretty high. would basically never cut it from any cube deck other than idk, the perfect 40 card storm deck, and even in storm I like playing it as flexible interaction.

iatee, Thursday, 22 December 2016 21:25 (seven years ago) link

I'm going to go for my first holiday cube draft today. No idea what cards to pick, unless I open Sol Ring I guess.

it's actually less difficult than drafting a standard set for the first time, since you often wind up with 32+ playables. you can switch colors halfway through and still wind up with good deck. my only advice is to avoid the W/R weenie-type strategies, just cuz Cube offers so many ways to destroy them

frogbs, Thursday, 22 December 2016 21:29 (seven years ago) link

while getting good at cube is probably easier than mastering something like khans limited, it's not intuitive at all. a lot of it is counter-intuitive e.g. pass doom blade. cube is all about knowing the card interactions, reading archetype signals, taking mana fixing and ramp over generic bombs, knowing what kinds of interaction the format wants (e.g. maindeck disenchant is fine to good.)

just drafting a good stuff deck out of your huge pile of playables works most of the time in real limited, but it's one of the worst things you can do in souped up cube.

iatee, Thursday, 22 December 2016 21:40 (seven years ago) link

I made a fairly horrible blue deck with ancestral recall, bribery, snapcaster, and ashiok plus mana stuff, removal and filler. Won one match out of the three, having been fairly close in one of the others. The one I did win involved losing horribly in the first game, decking them in the second game, and beating them down with a pack rat in the third after they mulliganed to five - so I was fairly lucky to win any matches at all.

Generally I felt I need to know what I'm doing a bit more in order to build a decent deck; but I'm not really willing to invest time and resources into multiple drafts when it's fairly likely I'm going to build bad decks to start with. It seemed difficult to pick cards to a curve.

AlanSmithee, Friday, 23 December 2016 14:06 (seven years ago) link

I think curves are less important in cube than synergies. partly because almost everyone is playing some form of ramp.

obviously you want to avoid playing 10 five drops, but there's a big difference between your turn 4/5 play being polukranos into some dragon (fast clock but beatable if your opponent has anything going on) and it being opposition into deranged hermit (close to unbeatable.) so you mostly want to maximize your opposition into deranged hermit type plays that your deck has. in fair limited, curve is super important because nobody is doing anything too stupid and you win a lot of games off small tempo margins. in cube, you just want to have the more powerful haymaker + you want flexible answer cards (hard counterspells, board resets) to whatever their broken play is gonna be. it's okay to miss a land drop or not play a card for a turn if you straight up win the game when you do hit the land drop.

you mostly get punished for having a bad curve vs the pure aggro decks (mono-r, mono-w) but they are a minority of opponents overall, so you can just hope to dodge them or have some sb plan. in a league I think you see those aggro decks less often than you do in a normal 8 man, since mono-r is generally very good and often the inevitable r3 end boss in a pod.

iatee, Friday, 23 December 2016 14:47 (seven years ago) link

incidentally curve is ridiculously important for those aggro decks for a similar reason - because they're playing fair, they have to win ASAP. there's a ticking clock on the other side of the board, and as soon as the opponent's deck starts working, they're going to have to deal with emrakul or whatever. I played a solid mono-red deck recently and my opponent had a tinker + sphinx of the steel wind / batterskull deck. even once he had one of those cards on the table I still had about a turn to win past it, and I lost both of 2/3 games on super thin margins (would have won with the top card of my deck in my hand both times.)

iatee, Friday, 23 December 2016 14:55 (seven years ago) link

Agree that curve is not really what you're thinking about in powered cube. Most often you want to prioritize fast mana. What you do with is it much less important, there's always something. Sol Ring and any power Mox get picked over literally everything. I personally like the high cost planeswalkers eg Karn, Ugin, the 6 mana Elspeth and Chandra as pretty straightforward and reliable game winners that can be brutal if dropped early. Watch out for Upheaval and draw 7s, these can go late and are busto with a lot of mana. Counterspells are much better than removal and cheap cantrip and selection spells to help find your good stuff are great which is why blue rules. There are a number of broken/combo style things to do that usually revolve around getting something huge down early eg sneak, show, channel, tinker, order. Try to identify redundancy if you go this route so you don't rely on drawing a single card to win. But if you do need one card, get tutors!

I think those are some fundamentals but there are tons of other things, powerful interactions and 2/3 card combos to discover, etc. That's a big part of the appeal. Watching cube streams and videos is usually a good time and you'll find out a lot that way.

Roberto Spiralli, Friday, 23 December 2016 15:13 (seven years ago) link

btw if this is all breaking your head a bit I will say the Stompy decks with Rofellos, Gaea's Cradle, Treespeaker (as Sol Ring), and 4-5 planeswalkers can be nuts, those sort of "mono-green" decks (usually with some splash of U or B) almost always go at least 2-1 for me

frogbs, Friday, 23 December 2016 15:21 (seven years ago) link

Counterspells are much better than removal

this is definitely true but I think most people figured that out - Bolt/Doom Blade type stuff winds up going very late. but having some good catch-all removal stuff is always key - Banishing Light/O-Ring/Vindicate/that thing that turns permanents into forests. every deck's gonna have a couple planeswalkers and those are just as likely to dominate the game as some big honkin' fattie.

frogbs, Friday, 23 December 2016 15:54 (seven years ago) link

yep counterspells > removal that hits walkers > creature removal that exiles > creature removal that kills. much like KLD the enchantment removal is a little softer here than eg in non-powered cube because there's so much incentive to main artifact removal that often incidentally kills enchantments.

Roberto Spiralli, Friday, 23 December 2016 16:12 (seven years ago) link

also because there's so little instant speed removal in decks and so few creatures on board, swords that give you card advantage or just win (u/g, u/r, b/g) are even more bomby than usual. fair magic equipment like jitte and batterskull are actually a little worse. I keep getting passed the u/g sword like 6-7th pick, which is absurd. (I also really like playing sfm decks.)

iatee, Friday, 23 December 2016 16:24 (seven years ago) link

yeah those swords are great, the two colors of protection is often very relevant. I'd also throw Lightning Greaves on that list, not giving your opponent a chance to prepare for something big is huge

one other thing - as tempting as it is, avoid the storm deck, since the cards that make that deck work are the same that everyone else wants, and it's all too easy to Empty the Warrens for 20 and lose anyway. even Brain Freeze doesn't work sometimes since the Elradzi instantly shuffle back. on the other hand it is by far the most fun deck to play and Cube is pretty -EV in general so

frogbs, Friday, 23 December 2016 16:33 (seven years ago) link

the u/g sword wheels! some of the cards ppl don't take, i literally have no idea.

Roberto Spiralli, Friday, 23 December 2016 16:44 (seven years ago) link

"i have trinket mage, manic vandal, clique and glen elendra as creatures. guess i will take this 2nd last pick sword of body and mind"

Roberto Spiralli, Friday, 23 December 2016 16:48 (seven years ago) link

I don't think storm is a trap, you just have to be careful about diving into it because if it turns out not to be open you've wasted a lot of picks on unplayables. when it is open you get the lane to yourself, similar to mono red, and you can pick all the ramp and fixing while LED wheels. when it is good it's one of the best decks and it's probably the most rewarding to draft and play. but you really need to know what you're doing.

I had a really annoying draft the other day where I had sapphire/jet/ruby/recall plus led/will/bargain but my storm deck still sucked cause either the key storm win cons were scooped up early by someone who switched out of storm or just weren't in the packs. brain freeze is just so much easier to win with than the other win cons, seeing an early brain freeze is one thing that might make me go into storm. opening a p1p1 lotus or crypt or something like that also makes me more willing to consider it.

iatee, Friday, 23 December 2016 17:00 (seven years ago) link

I will say, though I generally don't care much about pods vs. league in general, in Cube it's kind of jarring seeing the same power cards in 3 straight matches

frogbs, Sunday, 25 December 2016 20:48 (seven years ago) link

btw that totally sucks iatee, Cube is frustrating that way, you're always like 1 or 2 cards short of the perfect deck

frogbs, Sunday, 25 December 2016 20:49 (seven years ago) link

Ok so on my second attempt I natural ordered for a progenitus on turn 3 which was kind of fun (for me anyway). 1-2 again, but I thought my deck had a bit more going for it this time.

AlanSmithee, Tuesday, 27 December 2016 08:38 (seven years ago) link

I drafted a pretty horrible deck and went 3-0 with it, then turned around and 0-3'd what I thought was a pretty good Esper control deck, though in my defense I was constantly playing against opponents with 2-3 power 9 cards who drew them every single game. Though there's a ton of skill involved in this the variance is off the charts.

frogbs, Tuesday, 27 December 2016 13:34 (seven years ago) link

yeah the 'lose to fast power / channel / snt' openings are unfortunately just losses you have to suck up. one year the last cube I did involved me losing to black lotus -> tnn on the draw, so for a second there was nothing but a huge TNN on the battlefield. I was like 'I think I'm done with this for a while'. incidentally, I actually had those two cards in my deck last night but never got that start.

TNN is slightly underrated in cube, the least fair fair card. not really a p1 or p2 or worth forcing your draft around, but I don't think it should ever wheel.

iatee, Tuesday, 27 December 2016 14:34 (seven years ago) link

yeah "protection from target player" has got to be the most obnoxious ability ever printed on a creature

thus far my favorite match came vs. a reanimator deck, where both games I used Puppeteer Clique to kill him with his own creatures, and one game I cast Necromancy in response to his own in other to prevent him from getting his Grieselbrand

frogbs, Tuesday, 27 December 2016 14:52 (seven years ago) link

my legacy deck (death and taxes) is notoriously weak to the card and I think it's one of the dumbest things to ever be printed. I think the protection should have been templated as an ETB trigger...that would allow your opponent exactly one moment to deal with it, similar to mother of runes.

my favorite match was me playing storm, opponent plays lotus t2 tamiyo and keeps upticking. he vamps (presumably for force of will) and yawg wills his lotus back the turn after. I have a frozen magus of the will that I dark ritualed onto the table. he's tapped out with a lotus. I cast wheel of fortune with two mana untapped. he begrudingly force of wills (turn away from having infinite fows) - I force spike - he's not willing to crack his lotus again to pay, since he at least wants infinite lotuses next turn. I draw into a land and time walk, get an extra turn and now have magus of the will unfrozen, yawg will my yard up and win.

also had a wildfire/upheaval deck where this was my t2:

http://i.imgur.com/xiXyTqF.jpg

iatee, Tuesday, 27 December 2016 15:07 (seven years ago) link

I too often get starts like that where my one PW/creature gets killed or countered and then I topdeck lands forever. Hopefully you topdecked some 13cc artifact on turn 3

frogbs, Tuesday, 27 December 2016 15:20 (seven years ago) link

yeah I drew into Batterskull and Upheavaled after he Treacheried my germ, then playing 2 Batterskulls to an empty board

iatee, Tuesday, 27 December 2016 15:48 (seven years ago) link

these new legendary artifacts seem busted, would like them both to be put in the holiday cube immediately.

Roberto Spiralli, Thursday, 29 December 2016 14:51 (seven years ago) link

Paradox Engine doesn't seem quite as ridiculous as Jeskai Ascendancy, but could do some interesting stuff. Planar Bridge is very expensive, but we definitely needed more ways to cheat Emrakuls into play.

Al Moon Faced Poon (Moodles), Thursday, 29 December 2016 14:54 (seven years ago) link

Planar Bridge seems like it would fit in Tron pretty well.

frogbs, Thursday, 29 December 2016 15:03 (seven years ago) link

does replacing 1 or more of your threats with a card that lets you find specific threats really improve the deck? You still have to find your Planar Bridge to make this work. Does Tron even really care which threat you have, pretty much any big card ends the game quickly. Planar Bridge takes 2 turns to be effective, 1 to cast and 1 to activate. I'd rather just have my Karn or Ugin in hand.

Al Moon Faced Poon (Moodles), Thursday, 29 December 2016 15:08 (seven years ago) link

that planar bridge can find and dump a new threat every turn is the thing that makes it interesting. maybe overkill but an interesting wrinkle all the same.

the fact that paradox engine untaps everything but lands is surely going to give it way more application/potential then jeskai ascendancy.

Roberto Spiralli, Thursday, 29 December 2016 15:39 (seven years ago) link

5 mana is a lot for a combo card

planar bridge is at the very least *playable* in tron, though I think what the deck plays as finishers doesn't 'really matter'

iatee, Thursday, 29 December 2016 16:34 (seven years ago) link

also - I hate tron so much

iatee, Thursday, 29 December 2016 16:34 (seven years ago) link

fetch Omniscience, go to town

frogbs, Thursday, 29 December 2016 16:47 (seven years ago) link

really happy with AER previews so far, looks like an impactful set for constructed

ciderpress, Tuesday, 3 January 2017 13:11 (seven years ago) link

New mechanics seem like they'll make the Puzzleknots a lot better in Limited, at least

Inspirational Monuments seems potentially broken, considering it functions as a mana rock itself it seems better than it looks. Guessing they won't let themselves get burned like they did with Affinity but at least we got Ornothopter!

frogbs, Tuesday, 3 January 2017 14:42 (seven years ago) link

ooh I like this card a lot

http://mythicspoiler.com/aer/cards/rishkarsexpertise.html

Mechanized Production seems really cool - I missed at first that the "8 copies" condition could apply to any artifact, not just the one enchanted. So it could be Servos or Clues or Eldrazi Spawn or whatever.

frogbs, Tuesday, 3 January 2017 19:58 (seven years ago) link

seems totally broken w/ servos. i guess blue not a servo colour and card is not really a splash.

spawn/scions are not artifacts tho

Roberto Spiralli, Tuesday, 3 January 2017 20:02 (seven years ago) link

idk about 'totally broken' but that seems like the most easily doable alternate win in limited since Azor's Elocutors

ciderpress, Tuesday, 3 January 2017 20:04 (seven years ago) link

well i was initially just surprised that they would put it in a set with servos but on the one hand it's blue like i said and on the other it actually isn't really in a super heavy servo set because AER looks to have far fewer kicking about. in triple KLD tho it would be p trivial to build around this to get 8 servos in play.

Roberto Spiralli, Tuesday, 3 January 2017 20:17 (seven years ago) link

you can just remove the servo its on though, plenty of 'counterplay'

ciderpress, Tuesday, 3 January 2017 20:18 (seven years ago) link

no talk about black lighting bolt? will it revolutionize modern / see some play / basically change nothing?

iatee, Tuesday, 3 January 2017 20:50 (seven years ago) link

1 mana instant kill for goyf thru tks seems like it will have some application?

for this limited otoh it could really be a common

Roberto Spiralli, Tuesday, 3 January 2017 20:56 (seven years ago) link

xp if you mean fatal push, then yeah it's clearly a constructed staple in all formats. seems like it has the biggest potential impact on modern.

ciderpress, Tuesday, 3 January 2017 21:11 (seven years ago) link

in the current race-to-the-bottom modern metagame it's really close to a path to exile without the downside

ciderpress, Tuesday, 3 January 2017 21:22 (seven years ago) link

2 more days worth of previews and they're still all great wtf is going on

ciderpress, Thursday, 5 January 2017 14:45 (seven years ago) link

wow @ Gifted Aetherborn, that's a pretty powerful uncommon

frogbs, Thursday, 5 January 2017 14:48 (seven years ago) link

the cards seem strong in general and also kind of all over the place. lots going on

Roberto Spiralli, Thursday, 5 January 2017 14:59 (seven years ago) link

yeah the part i like is they're all narrow effects, theres no smugglers copter here that's obviously going to step on the toes of everything else

ciderpress, Thursday, 5 January 2017 15:20 (seven years ago) link

the blue Expertise is worrying though, that's the sort of card that could invalidate a lot of stuff if it ends up being good in standard

ciderpress, Thursday, 5 January 2017 15:21 (seven years ago) link

dunno if it's in the same league as Copter but Aethersphere Harvester seems really good

frogbs, Thursday, 5 January 2017 15:24 (seven years ago) link

I could see that Expertise being pretty sweet in my Panharmonicon deck

Al Moon Faced Poon (Moodles), Thursday, 5 January 2017 15:27 (seven years ago) link

yeah harvester is quite good

ciderpress, Thursday, 5 January 2017 15:29 (seven years ago) link

I dig the "you may play a card costing X or less from your hand" mechanic a lot, seems like a fixed version of the Urza's Saga "free" spells

frogbs, Thursday, 5 January 2017 15:31 (seven years ago) link

i think about half of the currently previewed cards ought to see standard play, which is an incredible rate.

ciderpress, Thursday, 5 January 2017 15:32 (seven years ago) link

severely disappointed in them reprinting Atog but not calling it Atog

frogbs, Thursday, 5 January 2017 20:18 (seven years ago) link

on the other hand, a legendary pirate that produces a monkey token

frogbs, Friday, 6 January 2017 01:25 (seven years ago) link

geist of saint traft has fallen on hard times

Roberto Spiralli, Friday, 6 January 2017 02:27 (seven years ago) link

that whole legendary creature cycle is going straight into my cube, they're all fantastic

ciderpress, Friday, 6 January 2017 02:33 (seven years ago) link

anyone else gonna be at gp louisville?

iatee, Friday, 6 January 2017 02:40 (seven years ago) link

Man I love that 3/4 green elephant for G. I get nostalgic for Rogue Elephant every time they print a 3 power creature for G, but this one actually seems good. I love that you can beat down or do some energy shenanigans, with some restrictions (I know you can't go above 2 energy with it)

Vinnie, Friday, 6 January 2017 07:01 (seven years ago) link

full set is up: http://magic.wizards.com/en/articles/archive/card-image-gallery/aether-revolt

ciderpress, Friday, 6 January 2017 15:55 (seven years ago) link

man, that was fast

frogbs, Friday, 6 January 2017 15:57 (seven years ago) link

"Caught in the Brights", looooool

frogbs, Friday, 6 January 2017 15:58 (seven years ago) link

http://media.wizards.com/2016/c1lRLirbrl_AER/en_50506d5iUZ.png
this guy can one-shot people if you have a wandering fumarole

ciderpress, Friday, 6 January 2017 17:23 (seven years ago) link

whoa, that is a strange ability to put on a card

frogbs, Friday, 6 January 2017 17:24 (seven years ago) link

interesting! am i crazy to think this is one of the best build arounds we have seen for a while:
http://media.wizards.com/2016/c1lRLirbrl_AER/en_T6xS2dXGa4.png

Roberto Spiralli, Friday, 6 January 2017 17:37 (seven years ago) link

did you miss the part where you sac it? i wouldn't call it a build-around, it's more of a niche tool for black energy & revolt decks.

ciderpress, Friday, 6 January 2017 17:43 (seven years ago) link

oh lol. i knew something didn't add up. that would be ridiculous.

Roberto Spiralli, Friday, 6 January 2017 17:53 (seven years ago) link

red and black look like the best colors to me on first pass. the red common 2-drop is insane and could end up being a higher pick than the (quite good) removal spells since it's the only one and thus an important bottleneck.

ciderpress, Friday, 6 January 2017 17:57 (seven years ago) link

omg @ saheeli rai + felidar guardian

standard splinter twin is back baby

ciderpress, Friday, 6 January 2017 18:08 (seven years ago) link

lol amazing

Roberto Spiralli, Friday, 6 January 2017 18:11 (seven years ago) link

that is a legitimately good combo for standard, theres tutors for both halves and she even helps find the felidar

ciderpress, Friday, 6 January 2017 18:18 (seven years ago) link

haha i got as far as felidar guardian in the card image gallery and was like ....

( ^_^) (Lamp), Friday, 6 January 2017 18:19 (seven years ago) link

its also on-color with reflector mage which gets re-triggered by both halves of the combo to buy you forever time

ciderpress, Friday, 6 January 2017 18:25 (seven years ago) link

i like how it's doable in limited this time too

ciderpress, Friday, 6 January 2017 18:31 (seven years ago) link

yeah. will probably work on this for standard & see if i can make it competitive. surprised by the # of strong non-creature effects in aether revolt. was already obv excited to test for prague/dublin but am really hopefully this limited/std ends up being interesting

( ^_^) (Lamp), Friday, 6 January 2017 18:34 (seven years ago) link

looks like some strong cards for green aggro in constructed. no idea how easy it will be to get revolt early in standard, presumably not that trivial?

was confused at first by the junky looking do-nothing uncommon artifact that brings along a servo for 2 generic but i guess it's there for turbo improvise. still, essentially strictly worse than the white puzzleknot. improvise makes servo expedition seem less lame too i guess.

a few ways to make vehicles creatures outside of crewing. most pretty ropey admittedly but might force reevaluation of some of the huge garbage vehicles out of KLD.

Roberto Spiralli, Friday, 6 January 2017 18:38 (seven years ago) link

you can make the 1 mana 7/11 vehicle into a 10/11 first strike on turn 3 with the red aura. seems pretty janky outside of limited though

ciderpress, Friday, 6 January 2017 18:52 (seven years ago) link

revolt seems kinda tricky to turn on in standard, like that G deathtouch guy is pretty strictly a plant for modern zoo type decks

ciderpress, Friday, 6 January 2017 18:58 (seven years ago) link

Greenwheel Liberator seems like it could see Modern play too. it's better than Goyf in the early turns

I thought I'd spec on Saheeli but I'm too late. it's already up to around 8 tix

Vinnie, Saturday, 7 January 2017 09:36 (seven years ago) link

yeah way too late, it's spiked pretty hard. i'm trying to identify other new interactions that could be good in standard but there's nothing anywhere near as in-your-face as that one

ciderpress, Saturday, 7 January 2017 17:30 (seven years ago) link

So...

Announcement Date: January 9, 2017

Effective Date: January 20, 2017

Magic Online Effective Date: January 11, 2017

Standard:

Emrakul, the Promised End is banned.

Smuggler's Copter is banned.

Reflector Mage is banned.

Modern:

Gitaxian Probe is banned.

Golgari Grave-Troll is banned.

Al Moon Faced Poon (Moodles), Monday, 9 January 2017 19:30 (seven years ago) link

Definitely have mixed feelings about these. Emrakul was a pain to play against, and I'm glad I sold every copy I opened. Still think Marvel would have made more sense to ban instead. I'm bummed about Copter as I've played a bunch of different decks since Kaladesh and all of them had Copter. Of course, that's probably exactly why it got banned. Don't really know why they banned Mage, except there may be some new combo that they are preemptively stopping. Not really sure that banning Gitaxian Probe will make a huge difference. I get Golgari Grave-Troll, Dredge is pretty ridiculous right now.

Al Moon Faced Poon (Moodles), Monday, 9 January 2017 19:35 (seven years ago) link

ok so I have like 6 Copters on MTGO and don't play constructed...should I sell ASAP while they're still legal for a bit or are they worth somehow holding on to? sucks that the one money rare (non-mythic) got nerfed.

frogbs, Monday, 9 January 2017 19:49 (seven years ago) link

They're already pretty much worthless since it goes into effect in 2 days on mtgo, take your ticket each or whatever if you can get it

ciderpress, Monday, 9 January 2017 21:25 (seven years ago) link

Probably a lot of ink spilled over this already, all I'll say is that historically standard bannings only happen when there's a significant downturn in tournament attendance at the local level. It's not just about power level of cards, it's about optics and getting people reinterested in a format they didn't want to play

ciderpress, Monday, 9 January 2017 21:36 (seven years ago) link

it seems like they've really been clutching at straws regarding Standard FNM attendance. First the change to rotation, then Saturday Showdown, and now this. Hopefully it's working. Standard attendance in Austin has improved over the Origins - Oath period, but it still could be better. I'm seeing Modern pull in more people than Standard at some shops, and now a bunch of Frontier events are popping up.

Al Moon Faced Poon (Moodles), Monday, 9 January 2017 21:46 (seven years ago) link

i still think a good standard season and/or good modern season might just kill all momentum that frontier has, it feels like such a reactionary format

ciderpress, Monday, 9 January 2017 21:48 (seven years ago) link

also i suspect if it ever became official they'd start it at origins rather than m15 since having yet another format's accessibility bottlenecked by fetchlands is not ideal

ciderpress, Monday, 9 January 2017 21:52 (seven years ago) link

it's true that it may not last or that wizards may support something similar but slightly different. For now though, I'm sleeving up a frontier deck to run on Wednesday night and it has Smuggler's Copter and Reflector Mage!

Al Moon Faced Poon (Moodles), Monday, 9 January 2017 22:10 (seven years ago) link

I like the Probe ban, it's similar to the Mental Misstep ban. It's a card that gets chucked into too many decks, and a small reason why Modern can feel repetitive. It's not busted but I think overall Modern will be more fun without it

Vinnie, Tuesday, 10 January 2017 01:02 (seven years ago) link

I'm pretty shocked at the Standard bans though. Like y'all said, attendance must have been way down - this is practically a brand new Standard format now

Vinnie, Tuesday, 10 January 2017 01:04 (seven years ago) link

Wonder if this means the 3/5 crew 1 dude with occasional lifelink is gonna get played. Seems nearly as good!

frogbs, Tuesday, 10 January 2017 14:28 (seven years ago) link

it's pretty different, more of a midrange card, but should get played

ciderpress, Tuesday, 10 January 2017 14:31 (seven years ago) link

renegade rallier is interesting in modern zoo with the cheap landfall guys

ciderpress, Tuesday, 10 January 2017 14:58 (seven years ago) link

t1 steppe lynx / t2 fetch, geopede / t3 fetch, rallier is lethal. you even have an extra mana on t3 to path or bolt a blocker

ciderpress, Tuesday, 10 January 2017 15:01 (seven years ago) link

starting to think printing fetches was not exactly a great decision

frogbs, Tuesday, 10 January 2017 15:04 (seven years ago) link

got a favorable impression of this set from the prerelease, though my pool was absolute garbage and i only won matches because i was playing vs new players. feels almost oldschool to have actual good removal at common at this point.

ciderpress, Tuesday, 17 January 2017 20:21 (seven years ago) link

black and/or red felt like the strongest colors to me, blue is bad but in a more fun way than usual

ciderpress, Tuesday, 17 January 2017 20:26 (seven years ago) link

some idle comments on colors

white - dawnfeather eagle is an unusually good finisher for a common, feels like it got a lot of white's power budget which is awkward since you can't play many
blue - blue only has 1 decent on-curve creature at common (the drake) and a ton of nonsense. you're relying a lot on cheap artifact dudes and will probably have to play off-color automatons in blue decks. good blue decks are going to look like total piles just like the bad ones and it'll take some nuance to figure out which is which.
black - we've had a bunch of crummy -x/-x commons lately but i think cruel finality does enough here to elevate it to a higher pick than things like die young or throttle were
red - red commons are just all really good for the format. shock is better here than 4 mana 4 damage which is better than aether chaser and sweatworks brawler, but all 4 of those look better than any blue common and also probably any white common that isn't the pacifism
green - none of the beaters are efficient enough to be higher picks than the mana guy, and they're interchangeable enough that prey upon probably comes in 2nd as well. peema outrider and thriving rhino outsize AER creatures really hard so green drafters get rewarded nicely in pack 3
artifacts - renegade map is the card that makes revolt a strong mechanic rather than a marginal one, while also working well with improvise. this kind of makes it the equivalent of both prophetic prism and renegade freighter at the same time in this set and i wouldn't be surprised if it becomes a consensus high pick common

ciderpress, Tuesday, 17 January 2017 20:56 (seven years ago) link

so frontier seems to be really picking up in Austin, TX. A bunch of stores are running events, some doing 2 a week. I took down the Wednesday night frontier event at my LGS two weeks in a row with a pretty sweet Jeskai Spirits deck. The crowd that's showing up on Wednesday nights is bigger than they've been getting for FNM, although maybe that will slow down once Aether Revolt is released. Everyone seems very enthusiastic, in part because the general quality of decks and level of play seems to be higher than with standard. Another local store is running a frontier 1K in a couple weeks, should be fun.

My only concern is going to be deciding how I split up my time going forward. I would like to continue with frontier and standard and maybe draft here and there. Also working on building Naya Burn for Modern. Don't know how I'm going to find the time to play all these formats though.

Al Moon Faced Poon (Moodles), Thursday, 19 January 2017 14:43 (seven years ago) link

Frontier reminds me of when Modern was first announced and they threw it up on MTGO before any major events and people were playing all sorts of wild & diverse decks, and then once PTs and GPs started up it turned out most of those decks weren't actually good. I think if Frontier ever comes under any scrutiny as a competitive format they'll have to ban Treasure Cruise/Dig Through Time since I'm certain those cards are still overpowered even in a smaller/newer format than Modern. Possibly Collected Company as well.

ciderpress, Thursday, 19 January 2017 15:30 (seven years ago) link

the format is nowhere near solved and throwing in Aether Revolt will bring some pretty big changes. I can see wizards supporting a similar format with some tweaks as you mentioned. I can say that Torrential Gearhulk into Dig is pretty disgusting. The Ensoul Artifact deck is pretty popular right now and will get more powerful with the new set. That all said, no one seems to have a credible plan against the deck I've been running, but I'm sure that will change eventually.

Al Moon Faced Poon (Moodles), Thursday, 19 January 2017 15:35 (seven years ago) link

yeah i'm just saying i find it funny that people are touting the diversity of the format as a draw when it hasn't been stress tested by the best players/deckbuilders yet. i was excited about the Rage Forger deck that was doing decently in MTGO events when Modern first started, and then it turned out the format was more about hardcasting Emrakul on turn 4

ciderpress, Thursday, 19 January 2017 15:39 (seven years ago) link

in the near term, the format is going to see some consolidation as people figure out what's good and what isn't. In the longer term, it will certainly get more diverse as more cards enter the pool.

Right now I think people are overvaluing the Khans block cards and strategies and not using enough powerful cards from more recent sets. A deck like Abzan just feels painfully slow to me.

Al Moon Faced Poon (Moodles), Thursday, 19 January 2017 17:47 (seven years ago) link

http://i.imgur.com/OuhiIVs.jpg

Finally got to live the dream before KLD draft season is over

Hadn't considered before what having all three modules out did but it is pretty lol when you get it going

frogbs, Friday, 20 January 2017 03:03 (seven years ago) link

it's basically just 1 mana for a 2/2 and an energy right?

ciderpress, Friday, 20 January 2017 04:14 (seven years ago) link

so how likely is it that Saheeli or Guardian will be banned following the PT? Are we now living in a world in which every new set will bring about an overpowered deck that dominates for a few weeks and then faces a ban? I'm looking forward to wild swings between playing in an un-fun environment and seeing massive destruction of card value. Surely that will bring more people to Standard!

Al Moon Faced Poon (Moodles), Saturday, 21 January 2017 17:18 (seven years ago) link

no one knows yet. week 1 events are not indicative of where the format will end up. standard bans are very rare and i don't expect them to happen more often going forward just because they're increasing the cadence of the announcement. historically they've happened about once every 5 years.

ciderpress, Saturday, 21 January 2017 17:47 (seven years ago) link

that is all true, but I still need to keep the possibility of a banning in the back of my mind as I move forward. The Saheeli combo fits neatly into the U/W decks that I've been playing. Despite Saheeli's elevated cost, I wouldn't normally consider it completely unreasonable to go in that direction. But faced with the prospect of losing $100+ in card value in the near future, it becomes much less attractive.

Al Moon Faced Poon (Moodles), Saturday, 21 January 2017 18:22 (seven years ago) link

In his article last week, Sam of R&D said that they are aware of the Saheeli combo and aren't worried because there are a lot of ways in Standard to handle it. Whereas they admit that Copter really didn't have a lot of answers (hence the banning). I'm gonna take him at his word and assume they won't need to ban, but the PT will be a good test. Everyone is aware of the combo, so the top decks should be able to handle it if the tools are there and the combo doesn't overpower everything else

Vinnie, Monday, 23 January 2017 04:34 (seven years ago) link

i flicked on the scg today for a couple minutes and one guy had boarded in authority of the consuls as an answer. i guess slightly more resilient than thalia 2 and being a blank otherwise is ok if you just have to stop the combo. 3 saheeli decks in the top 8 but looks like there was tons of them in the field in general and none made top 4.

Roberto Spiralli, Monday, 23 January 2017 04:49 (seven years ago) link

AER draft leagues are up

here's trophy #1: http://i.imgur.com/CjwJvJ5.png

ciderpress, Thursday, 26 January 2017 03:29 (seven years ago) link

just got to live the dream with Consolate Dreadnought + Siege Modification, I love this format already

frogbs, Thursday, 26 January 2017 03:40 (seven years ago) link

yeah that seems like the invisible stalker/butchers cleaver of this format

ciderpress, Thursday, 26 January 2017 03:45 (seven years ago) link

with the caveat that it's a lot easier to deal with. seems like the result a lot of times is gonna be block with Servo, blow up the artifact on your turn.

not sure what to think of Dreadnought as a whole. the thing that made those Crew 4-5 vehicles unplayable in KLD was that they ate up a spot in your curve where you really wanted to be playing a Riperian Tiger or some big flying body. Dreadnought can come out Turn 1 and at least help with Improvise spells in the meantime. I've gone from thinking this card was not very playable to thinking it may actually be an early pick.

frogbs, Thursday, 26 January 2017 15:52 (seven years ago) link

i don't think it's an early pick, it's pretty niche to turbo-improvise decks

ciderpress, Thursday, 26 January 2017 16:00 (seven years ago) link

even if it doesn't impact your curve you're still a card down if you can't ever do anything with it.

Roberto Spiralli, Thursday, 26 January 2017 16:05 (seven years ago) link

true

I guess its difficult to know how it'll play since the vehicles in KLD had a pretty linear ratio of mana cost/crew cost/power level

whether or not this is playable is gonna have a lot to do with how much a 1 drop artifact benefits your deck otherwise

frogbs, Thursday, 26 January 2017 16:14 (seven years ago) link

Another thing is, it comes online faster than you think. The issue with the big Crew KLD vehicles is that the creatures with high enough power to crew them were often in the same mana cost slot. Dreadnought comes out early and can be crewed by your 4 or 5 drop. The dynamic just seems different when you don't really have to pay mana to drop it.

frogbs, Friday, 27 January 2017 03:19 (seven years ago) link

just found out that Key to the City is way way better with all this Improvise stuff around

frogbs, Friday, 27 January 2017 04:26 (seven years ago) link

It was already a high pick for me

Vinnie, Friday, 27 January 2017 05:31 (seven years ago) link

thinking it might be good sideboard tech for my Esper Aggro deck running 4-of Metallic Rebuke, especially if I need to punch through some Ishkanahs

Al Moon Faced Poon (Moodles), Friday, 27 January 2017 05:33 (seven years ago) link

so I'm going to the scg balt team event and need to decide on a modern deck. because it's a team event (and I'm going w/ strong players) I want to be extra-spikey about it.

what do you guys think is a good meta-call right now? could probably acquire anything for the tournament. I have a lot of experience w/ dredge, grixis delver, decent amount w/ infect, affinity. would want to practice a bit w/ anything else.

iatee, Friday, 27 January 2017 14:28 (seven years ago) link

anyone have any experience w/ lantern?

iatee, Friday, 27 January 2017 14:37 (seven years ago) link

have no clue what the metagame looks like after the bans + fatal push. would guess that valakut is good rn especially the through the breach builds.

ciderpress, Friday, 27 January 2017 14:45 (seven years ago) link

to elaborate on that, it's a fast deck that didn't use probe and blanks fatal push

ciderpress, Friday, 27 January 2017 14:54 (seven years ago) link

the Sram Modern deck is pretty hilarious

frogbs, Friday, 27 January 2017 14:55 (seven years ago) link

is it just sram/puresteel paladin and all the 0 cost equips and retract? that seems powerful but fragile

ciderpress, Friday, 27 January 2017 14:57 (seven years ago) link

yeah somebody was running it at the event I went to last night, he was getting wrecked by a pox deck

iatee, Friday, 27 January 2017 14:58 (seven years ago) link

http://mtgtop8.com/event?e=14527&d=287116&f=MO

that's pretty much it, yeah

kinda laughing at the idea of a Puresteel getting to 6/27 or whatever on turn 2

seems like the sort of deck that wins one event and promptly dies

frogbs, Friday, 27 January 2017 14:59 (seven years ago) link

jeskai ascendancy is still my garbage combo deck of choice i think, if i had to play one

ciderpress, Friday, 27 January 2017 15:02 (seven years ago) link

i'd play something close to this list if i had an important modern event tomorrow
https://www.mtggoldfish.com/deck/552244#online

ciderpress, Friday, 27 January 2017 15:06 (seven years ago) link

yeah i was thinking abt playing titanshift in vancouver that same wknd, i think lands decks are pretty well positioned rn. theyre also pretty easy to play. a friend of mine has been 5-0ing leagues with amulet for the last few months and im genuinely thinking abt that but i dont know how easy a sell that is for yr teammates

i am in prague this wknd to play magic cards. life is kinda weird

( ^_^) (Lamp), Saturday, 28 January 2017 05:23 (seven years ago) link

yeah last year I ended up in a lot of weird trump-y parts of the country I certainly would have never ever seen w/o this game

prague seems slightly more fun than allentown

iatee, Saturday, 28 January 2017 06:00 (seven years ago) link

haha i was in columbus last week. before playing magic i had literally never been in ohio and now i at least drive through it every couple of months

( ^_^) (Lamp), Saturday, 28 January 2017 06:21 (seven years ago) link

yeah i was looking at the gp schedule and the next standard one i can go to is in omaha and its like...am i really going to omaha to play magic? maybe...

ciderpress, Saturday, 28 January 2017 16:41 (seven years ago) link

good lord does this set have some powerful Uncommons in it. Ridgescale Tusker is completely nuts. Winding Constrictor is also a bit over the top, though I guess being two colors helps.

frogbs, Sunday, 29 January 2017 18:24 (seven years ago) link

yeah I won a sealed pptq yesterday on the back of tusker in the sealed and hidden stockpile aka bitterblossom in the draft. I hadn't had any experience with this set beyond one prerelease so I don't know how people were judging that card but it's pretty nuts as a draft around.

iatee, Sunday, 29 January 2017 18:37 (seven years ago) link

tusker is top 10 card in the set including rares

ciderpress, Sunday, 29 January 2017 18:49 (seven years ago) link

awesome job iatee, Tusker is indeed insane

Managed to top 8 a Frontier 1K today with my jeskai spirits, was the top seed after 5 rounds of swiss, but got immediately destroyed in the semis by an ensoul deck that shrapnel blasted me to oblivion.

Al Moon Faced Poon (Moodles), Monday, 30 January 2017 00:28 (seven years ago) link

it's hard to look at the results for SCG Richmond and not think that wizards did more harm than good with the bannings

Al Moon Faced Poon (Moodles), Monday, 30 January 2017 02:58 (seven years ago) link

please don't panic before the pro tour, the SCG players pretty much never find all the good decks

ciderpress, Monday, 30 January 2017 03:26 (seven years ago) link

I'm not panicking, just not particularly thrilled about playing standard

Al Moon Faced Poon (Moodles), Monday, 30 January 2017 05:13 (seven years ago) link

Frank Karsten put Tusker as third-best card in the set. I haven't played any AVR yet, but it does seem like it could even outshine green Gearhulk in some rare instances, so I can buy it. Hooray for uncommon mythics

Vinnie, Tuesday, 31 January 2017 09:52 (seven years ago) link

Yeah it reminds me of Druid Familiar which was such an ass-kicking but it's even better than that card by a decent margin

frogbs, Tuesday, 31 January 2017 14:52 (seven years ago) link

just looking over his list and karsten really phoned this one in

Roberto Spiralli, Tuesday, 31 January 2017 15:10 (seven years ago) link

karsten's rankings are always a bit weird

iatee, Tuesday, 31 January 2017 15:33 (seven years ago) link

I'm gonna stick my neck out and say that nearly all limited reviews done before the person gets to actually play the format are fairly worthless. As much respect as I have for LSV when you look back on his articles they always seem to get a lot of things blatantly wrong.

frogbs, Tuesday, 31 January 2017 16:25 (seven years ago) link

Pick order articles in general just don't make a lot of sense anymore. Decks are way more about synergy so after one or two picks, the order really is meaningless. I prefer the articles that highlight overrated/underrated cards, but even then, no one really knows until the format is more defined. I feel like there's one card per set which would be great in 90% of all formats but the format is so skewed as to make that card decent at best. All that said, I still feel like most pre-PT articles written by pros have a small insight or three

Vinnie, Tuesday, 31 January 2017 21:43 (seven years ago) link

I felt that way about chandra's pyrohelix in kaladesh, I started drafting the set w/ decks w/ 3 of them thinking 'can't lose' and then I lost a lot

iatee, Tuesday, 31 January 2017 21:47 (seven years ago) link

ari lax does the best pre-release limited articles since he uses a holistic approach rather than going through every card one by one. they're behind the scg paywall though alas.

ciderpress, Tuesday, 31 January 2017 21:51 (seven years ago) link

Renegade Map seems like the potential "innocuous but surprisingly good" common in the set

frogbs, Tuesday, 31 January 2017 21:52 (seven years ago) link

but yeah the important questions never seems to be "which cards are best", but rather "do the best aggro creatures have 2 or 3 power", "which color combinations synergize the best", and "what turn does the game usually end on"

frogbs, Tuesday, 31 January 2017 21:54 (seven years ago) link

yeah map is def a very high pick in this format

iatee, Tuesday, 31 January 2017 22:00 (seven years ago) link

having fun out there

http://i.imgur.com/NxDuRZW.png

Roberto Spiralli, Tuesday, 31 January 2017 22:45 (seven years ago) link

my impression of the format so far is that the synergies have power and are well supported and playables run deep so you can and often should end up with a really good deck in draft. but having a deck that attacks every turn is still legit and probably the most consistent route to victory.

Roberto Spiralli, Tuesday, 31 January 2017 22:49 (seven years ago) link

starting with Amonkhet, online set releases are happening immediately after the paper prerelease rather than 2 weeks later, it's about damn time

ciderpress, Wednesday, 1 February 2017 00:52 (seven years ago) link

ooh that is excellent news. the last few limited GPs I've gone to have been close to the start of the format and I spend most of the Friday before the GP learning the format through grinders. nice to know that I can come in with more practice

Vinnie, Wednesday, 1 February 2017 06:55 (seven years ago) link

in fact, I'm planning to hit GP Beijing in May, which was originally planned to be two days after the MTGO launch

Vinnie, Wednesday, 1 February 2017 06:57 (seven years ago) link

yeah map is def a very high pick in this format

another potentially high pick - Scrounging Bandar. anything that lets you activate Revolt w/o a mana requirement seems good right now. Bandar has synergy with everything, it seems

frogbs, Thursday, 2 February 2017 19:09 (seven years ago) link

i don't think bandar is better than the mana guy, prey upon, or the big trampler for green common

ciderpress, Thursday, 2 February 2017 20:25 (seven years ago) link

its much better than cavalry i think and probably better than the druid

( ^_^) (Lamp), Thursday, 2 February 2017 20:28 (seven years ago) link

being able to revolt on a curve is such a plus in this format. my current sealed pool is G/W and it seems like if I get my Renegade Map or Bandar out early my chances are good, and if I don't the deck tanks. might take Prey Upon over it though.

frogbs, Thursday, 2 February 2017 20:40 (seven years ago) link

i think g/w revolt is kinda awful and am surprised by high many ppl seem to draft it

( ^_^) (Lamp), Thursday, 2 February 2017 20:52 (seven years ago) link

yeah cavalry is pretty hard to turn on on curve in limited

iatee, Thursday, 2 February 2017 21:03 (seven years ago) link

the Grixis improvise decks are really fun but I dunno if they're any good. feel like you load your deck up with some janky artifacts and you're really praying for those 3rd pack Prisms and Serpents. but I've managed to 2-1 a couple drafts with decks that look awful on paper.

frogbs, Thursday, 2 February 2017 21:33 (seven years ago) link

just saw the Friendly Draft League, these are...uh very strange

so you get to play 10 matches, but every match is 1 game

if you win 7 you get your 120 play points back. but there's nothing beyond that

goatbots EV calc thinks they're better than the intermediate/competitive draft leagues. not by a whole lot though

anyone tried them yet?

frogbs, Friday, 3 February 2017 13:55 (seven years ago) link

not really interested in 1-game matches of draft but multiple people have suggested that now that they have that structure coded in they should use it for a momir league, which i fully support

ciderpress, Friday, 3 February 2017 13:59 (seven years ago) link

absolutely, I wish MTGO would do more things like that which aren't possible in paper magic

bet Momir leagues would get a lot of new players on board

frogbs, Friday, 3 February 2017 14:03 (seven years ago) link

there used to be a lot of mtgo-exclusive formats like 10 years ago but people gradually stopped playing them over time other than momir and pauper

ciderpress, Friday, 3 February 2017 14:04 (seven years ago) link

well I'm talking more about formats that would be impossible or difficult to do in Paper magic. the flashback/cube stuff is a step in the right direction.

I had a buddy that played Prismatic a lot, really did love that format though at the time none of the Vintage stuff was available so it was a totally different format than the 250-card 5-color format that was popular at the time.

frogbs, Friday, 3 February 2017 15:30 (seven years ago) link

glad to see Mardu Vehicles making a showing at the PT. For now, this is the most viable direction for me to go in the new standard, but I've been pretty doubtful about its effectiveness vs saheeli and G/B.

Al Moon Faced Poon (Moodles), Friday, 3 February 2017 16:26 (seven years ago) link

just looking at the development article today and saw the card Inspiring Roar. i have done maybe 8 drafts online and a sealed and i have literally never seen this common once, not in a pack and not played. has anyone seen this card on mtgo? feel like i am going crazy.

Roberto Spiralli, Friday, 3 February 2017 18:02 (seven years ago) link

I assume it's like this card, which I haven't seen

https://cdn1.mtggoldfish.com/images/gf/Flame%2BLash%2B%255BKLD%255D.jpg

frogbs, Friday, 3 February 2017 18:44 (seven years ago) link

what the fuck is that???

Roberto Spiralli, Friday, 3 February 2017 18:50 (seven years ago) link

oh that's an intro pack card i guess

Roberto Spiralli, Friday, 3 February 2017 18:51 (seven years ago) link

yeah must be. probably ditto for the card you're referencing? its card number is 186/184 and it's worth a buck on MTGO.

speaking of, KLD Masterpieces are playable in limited if you get em, right? I have yet to see a single one on MTGO though I played this format a ton. bummer.

frogbs, Friday, 3 February 2017 18:53 (seven years ago) link

masterpieces aren't in packs on MTGO, they're in treasure chests

ciderpress, Friday, 3 February 2017 19:11 (seven years ago) link

ahhh didn't know that

I did occasionally see the Zendikar Expeditions cards, I thought it was odd that I never saw any of these

frogbs, Friday, 3 February 2017 19:12 (seven years ago) link

guy from my local store is now the mortal enemy of twitch chat after winning a game off his opponent's rules flub

ciderpress, Friday, 3 February 2017 19:29 (seven years ago) link

ha i saw that, that guy's local? awesome

Roberto Spiralli, Friday, 3 February 2017 19:32 (seven years ago) link

ruling seemed a lil harsh

Roberto Spiralli, Friday, 3 February 2017 19:33 (seven years ago) link

yeah the ruling was due to some really dumb new rule that judges decided on recently where you can't take priority in the start of combat step on your turn unless you're extremely explicit about it, just saying 'go to combat' means 'go to declare attackers'

ciderpress, Friday, 3 February 2017 19:38 (seven years ago) link

i kinda hate playing paper magic above Regular REL because of stuff like that

ciderpress, Friday, 3 February 2017 19:41 (seven years ago) link

I don't think this is a new rule, it's just getting more attention now due to vehicles and cards like Toolcraft Exemplar that require you to be very specific about what combat step you are in. I do agree that it's pretty dumb "go to combat" does not translate to beginning of combat.

Al Moon Faced Poon (Moodles), Friday, 3 February 2017 19:52 (seven years ago) link

yeah this rule has been in place at least since goblin rabblemaster. i got fucked in a random sealed pptq once by it a year ago

kinda happy to be vindicated in my opinion that vehicles was a really good choice for this wknd less happy that i argued against four fatal pushes. v v curious to see what the day two conversion rate was for various archetypes

( ^_^) (Lamp), Friday, 3 February 2017 20:39 (seven years ago) link

AAK trophy #2: http://imgur.com/a/l5qFO

ciderpress, Saturday, 4 February 2017 02:17 (seven years ago) link

tusker just too good

how are you guys judging the cantrippy artifacts? feel like the green one seems pretty obviously good since boosting a creature w/o costing a card is a real thing. the black one seems too expensive to be playable and the blue one seems fine in a deck that wants divination. but the white and red ones - just playable when you have a ton of revolt? medium-high picks? only playable in all-in revolt? it's a hard effect to judge and also kinda makes land-calculations hard for me.

iatee, Saturday, 4 February 2017 02:26 (seven years ago) link

red and white i play as filler when i have revolt and/or improvise going on. i think the black one is playable too. blue is a divination as you said. green is actively good but you still cant play too many. they all take up the 'nonsense' slots in your deck which means you can't really value them that highly, i dont take any of them over playable creatures really.

ciderpress, Saturday, 4 February 2017 02:32 (seven years ago) link

oops I just looked it up - I confused the black one with the black puzzleknot

black one is pretty decent actually

iatee, Saturday, 4 February 2017 02:35 (seven years ago) link

as long as they are doing something more than just what's on the card i'll play them. the BR improvise/sac deck can be very strong and that will play as many of them as it can get, and can drop a land or two to accommodate if it gets enough. the 5cmc improvise black uncommon 2/2 will wheel all day and if you have that on board with one of the guys that eats artifacts, getting the sac effect plus drawing a card plus getting a servo is constant fuel.

Roberto Spiralli, Saturday, 4 February 2017 04:37 (seven years ago) link

had this earlier http://i.imgur.com/Ynsilk9.png. was p strong but lost in the finals vs guy who managed to pick up 3 self assemblers in pack 3. couldn't ever get past them without the basker, which won me one game, or the call of unity which i never saw. did manage to kill that fucking bomb flying whale with harpooner followed by acrobatic maneuver with return trigger on the stack, almost as good as winning the match.

i seem to be white a lot. probably i am doing something wrong but results have been ok. both my trophies were WB decks. love the black uncommon -3/-3 revolt guy.

Roberto Spiralli, Saturday, 4 February 2017 04:48 (seven years ago) link

hadn't seen Monstrous Onslaught before. that...looks really strong

frogbs, Sunday, 5 February 2017 00:27 (seven years ago) link

I am enjoying this format a lot more than kaladesh and, related, winning a lot more

feels a lot more bread and butter, like reading a draft well and having a good curve will get you far

also keep getting passed p2 tusker, so I'm still getting some freebies

iatee, Sunday, 5 February 2017 06:38 (seven years ago) link

sealed deck - straight 2 colour 23 to the left or do you try to make room for the bestiary?

http://i.imgur.com/PVN1cW5.jpg

Roberto Spiralli, Sunday, 5 February 2017 15:22 (seven years ago) link

that deck looks fine without the Bestiary. think it would just gunk up the works a bit.

frogbs, Sunday, 5 February 2017 18:31 (seven years ago) link

whoa I didn't know Revolt worked with self-bounce stuff, makes Greenbelt Ravager even better

frogbs, Sunday, 5 February 2017 20:04 (seven years ago) link

went 6-2 in the mtgo ptq with the deck, no splash. bestiary is very strong i think and mitigates the worst failing of the deck, but not worth the disruption and i am sure i benefited from smoother mana more than the couple times i lost games on flood.

Roberto Spiralli, Sunday, 5 February 2017 22:03 (seven years ago) link

how good were your green cards? not sure that your red is all that strong and bestiary is really good

iatee are you going to be playing gp new jersey next month? im thinking abt going on my own if your playing

( ^_^) (Lamp), Sunday, 5 February 2017 23:43 (seven years ago) link

it was all fight spells - 2 each of preys and hunts and an onslaught. i looked at a green build but the only colours with enough creatures were red and white. a good amount of 3 power creatures at least.

Roberto Spiralli, Sunday, 5 February 2017 23:55 (seven years ago) link

Most boring PT I can remember in a long time. I don't think the metagame is settled or anything, but there were very few times on camera where they featured a deck other than Mardu Vehicles or some flavor of BG. And very few interesting games in the top ́8.

Vinnie, Monday, 6 February 2017 06:07 (seven years ago) link

having flying on all the pushed vehicles was just a format-ruining mistake imo

ciderpress, Monday, 6 February 2017 12:38 (seven years ago) link

Did they ban copter to coerce players into opening more hearts of kiran?

Al Moon Faced Poon (Moodles), Monday, 6 February 2017 13:06 (seven years ago) link

lamp I haven't decided whether I'm playing or just bumming around at side events while my friends play, but I'll def be there. I am at like ~2000 pwp and want to hit 2 byes for the vegas gps, going to another gp would almost certainly get me there but I'm not sure I want to pay $80 to play a format I don't play at all just for pwps. but...I might.

iatee, Monday, 6 February 2017 13:07 (seven years ago) link

heart of kiran is weaker than copter in the abstract, as crew 3 is way more than crew 1, but there's even fewer maindeckable things below 3cmc that answer it, and scrapheap scrounger does a ridiculous amount of work bridging the power difference

ciderpress, Monday, 6 February 2017 13:15 (seven years ago) link

yes, heart is a weaker card. It's fetching $25 on SCG. Did wizards ban copter to juice sales of heart?

Al Moon Faced Poon (Moodles), Monday, 6 February 2017 13:48 (seven years ago) link

no

ciderpress, Monday, 6 February 2017 13:54 (seven years ago) link

i think g/w revolt is kinda awful and am surprised by high many ppl seem to draft it

alright after drafting a bit I have to say no way, G/W revolt is arguably the most consistent deck in the format

the Improvise decks are definitely stronger if you get the right cards, but they also kinda lead you down a dead end a lot of the time. I've drafted a few B/R decks that just don't work if you don't get the right draw.

frogbs, Monday, 6 February 2017 14:37 (seven years ago) link

my strongest decks have generally been u/g 'good cards and tusker' and w/b 2-drops revolt. gw gives you access to a lot of good cards, but as far as payoff cards for the archetypes, rogue refiner is much better than the rallier since you get the value 100% of the time on curve. I have seen lots of pretty good gw decks but few insane ones. I def prefer to be u/g - all the +1/+1 counters / bandar work well with blue's common flyers too, and prey upon + the bounce spell give you enough removal. (if you're lucky maybe you pick up a hunt the weak too.)

w/ w/b if you see a hidden stockpile you can pretty easily draft a token engine (conviction or automaton as the pieces at common) which is just so strong in fair limited. loading up on alley stranglers helps support your 2 drops because once they've come close to stabilizing you still can get damage in with alpha strikes, and b/w token boards work well with eagle.

I've lost to grixis improvise a few times but never drafted it. I mostly seem to lose when they resolve ancestral recall, so I guess that, the ur dude and maybe barricade breaker are the cards that should guide you into the deck? 4/4 hexproof rarely felt relevant to me.

the only time I feel behind vs red-based decks seems to be when they have a scrapheap champion. red doesn't seem consistently fast enough in this format. aether chaser is a really pushed common in a vacuum, but it never seems to beat me, even when they play them t2 on the play.

iatee, Monday, 6 February 2017 15:23 (seven years ago) link

I did have one pretty insane G/W deck - had two Maps, two Implements, the land enchantment, a ton of Revolt cards (including the Rallier), the Greenbelt Ravager (which triggers Revolt), plus two Ninth Bridge Patrols and two of the self-bounce Mechanics. And an Ajani and a Tusker too, of course. Had some really crazy starts where you'd develop a great board position and keep a nearly full hand by turn 5. Alley Evasion by the way is particularly great in this archetype.

the one card I've soured on is Caught in the Brights. not only is there a lot of self-bounce but leaving the dude out there to Crew vehicles kinda nerfs your advantage, if you can't trigger the removal clause. I'm not sure how good the vehicles are in this format. The 6/6 Crew 3 has been pretty good though, not quite as good as Freighter but it's a tough one to deal with once it gets moving.

Grixis improvise is definitely fun but I think it takes a ton of skill to draft properly. You need to prioritize Renegade Maps and get those 3rd pack Prisms and Serpents. U/R Thopter guy is insane, if it comes down turn 3 you pretty much win b/c you can improvise out everything from there.

BTW is it just me or does this seem like a 16-land format?

frogbs, Monday, 6 February 2017 15:42 (seven years ago) link

3x KLD was a 16 land format, this one has more mana sinks so you can go either way depending on whats in your deck

ciderpress, Monday, 6 February 2017 15:46 (seven years ago) link

I think this is def a 16 land format for most decks, sometimes 15 because of maps, tons of cantrips etc

and yeah, pacifism effects are still removal so you play them, but lots of ways to get punished for them. lots of playable bounce and sac effects, even without considering vehicles.

I think almost everyone wants to prioritize renegade maps. is that just the best common? it has to be right?

iatee, Monday, 6 February 2017 15:47 (seven years ago) link

one reason I really like the automaton cycle is because it gives you late game potential w/o having to play 5/6 drops, so you can keep your land count low but still not be punished as much when you still flood w/ your 16 land deck. esp the black and green ones, which transform into legitimate threats.

iatee, Monday, 6 February 2017 15:50 (seven years ago) link

i've been taking the good removal and the mana elf over maps but its pretty high among the commons yeah

ciderpress, Monday, 6 February 2017 15:52 (seven years ago) link

IDK I only played 16 land in KLD if I got Attunes or a low curve. feel like "curving out" in that format and this format are a bit different.

think you're right about the Map. I'm not unhappy P1P1'ing it. I don't think other drafters have caught up either since I still see them going around as late as Pick 7, probably because the card feels so fillerish. BTW the argument I'd make for Rallier over the Refiner is that bringing back a map or Implement or the land enchantment allows you to hit Revolt on another card the turn after. you can just generate so much incidental value if you get enough of that stuff.

frogbs, Monday, 6 February 2017 15:53 (seven years ago) link

sure, best case scenarios with rallier are great. but it's impossible to ever get an implement with it on curve, and even getting land or draw + double revolt isn't stronger than draw + 2 energy. you never wouldn't play that card, but there are just gonna be plenty of games where you don't have something in your yard t3 + forcing your own revolt often requires mana.

iatee, Monday, 6 February 2017 15:56 (seven years ago) link

well most of the relevant cards are common. think you're right that Refiner is probably better overall but they're both cards you want passed to you. meanwhile U/R Improvise Thopterman and B/G Constrictor are the sort of cards I would first pick in a weak pack because they can just dominate. a couple days ago I went Constrictor/Bandar/Bandar which was a lot of fun, they both went from 2/2 to 4/4 to 9/9 to 25/25. actually almost lost the game too because I got cute.

frogbs, Monday, 6 February 2017 16:33 (seven years ago) link

g/w is bad because its plan is bad, you have all these creatures that want you to attack but half the format blanks your attackers and triggering revolt on the defensive requires you to play a bunch of shitty cards that arent creatures. g/w cant use vehicles effectively and has awkward removal. most of the time g/w decks are good is because they have good green cards or ajani. also its very easy to just never block against g/w and force them to lose value on their revolt cards. i think the set is pretty balanced and everything is playable given the right combination of cards but g/w is probably the most overvalued combination imo

also fwiw all of my 3-0s on mtgo are with b/g decks with constrictor in them. i have also yet to go worse than 2-1

@iatee cool. i have to figure out if i can stay w/a friend + how difficult getting from manhattan to the venue is but if i go ill msg you my number and maybe we can hang out.

( ^_^) (Lamp), Monday, 6 February 2017 16:48 (seven years ago) link

the "shitty cards that aren't creatures" are things like Maps, Implements and Unbridled Growth, all one-mana stuff which cycles. you can load your deck up with them and cut lands if you need to. the difference between that and the Improvise strategy is that the fail case on G/W is that you play a bunch of unexciting Bears n' Baloths, whereas Improvise you need both the artifacts and the big dudes or else the deck stalls. think both G/B and G/W rely a lot on good uncommons. Black's commons are pretty weak, the "destroy target creautre or vehicle" sorcery is good but not exactly a great value card, otherwise I think your best common is the 1/1 Deathtouch. White at least gives you a finisher with the Eagle and I think the 3/1 slots in rather nicely. Also think Alley Evasion + Conviction are pretty underrated.

frogbs, Monday, 6 February 2017 17:01 (seven years ago) link

i know the conventional wisdom is that blue sucks in this limited format but i've found i really want to be blue every draft (except for UW which is boring even when its good)

ciderpress, Monday, 6 February 2017 17:11 (seven years ago) link

it's the same place gp nyc was last year they just stopped pretending it was in nyc - still very easy to get there from manhattan. I took the nj transit bus w/ a friend from port authority and it was like 3 bucks and 15 minutes. it's probably no more than a $20 uber from midtown.

I agree w/ lamp on the everything seems playable, if I see a rallier midpack I might consider moving into GW, but more because it's open than because that card is reliably good. I really like sets w/ one pushed gold uncommon per set and what that does for signaling.

iatee, Monday, 6 February 2017 17:19 (seven years ago) link

yeah I like blue too, the 1u 1/2 flyer has been reliably good for me, and I get them late, and the uncommon 2/1 flyer is very pushed

iatee, Monday, 6 February 2017 17:21 (seven years ago) link

'one pushed gold uncommon per set' = 'one pushed gold uncommon per color pairing'

iatee, Monday, 6 February 2017 17:22 (seven years ago) link

yeah the gold 'signpost uncommons' thing that they started in theros has been a huge success for limited formats imo

ciderpress, Monday, 6 February 2017 17:28 (seven years ago) link

im reasonably happy to be in blue since i think both u/g and u/r are really good. the thrummingbird is probably my favorite uncommon, ive gotten to go off w/it and the bandar a bunch and its great. this might be colored by the fact that i mostly end up in blue because i first picked some great rare, i keep having baral's expertise in my deck and buddy is that a good card

frogs idk i know most of the revolt enablers cycle but theyre still just air they also prevent you from playing tricks because you still need a baseline level of creatures/removal. and the 3/1 is exactly the sort of card that makes me dislike being g/w. its awful with green's fight cards and cant block well and gets blanked by lots of other commons. you can enchant it w/holy strength of w/e but youve now spent two cards to trade with a peema outrider. *shrug*

( ^_^) (Lamp), Monday, 6 February 2017 17:41 (seven years ago) link

well it is a 2-drop, either you get in for 3 or trade for something which triggers revolt. I do see what you're saying, a lot of the strength of the deck is that it can so easily cycle into bomb uncommons and rares, there's no real power plays you can do with the Revolt stuff other than maybe the dude which kills a tapped creature. but it makes it easy to pick up extra creatures and counters here and there w/o losing cards.

frogbs, Monday, 6 February 2017 18:50 (seven years ago) link

i stopped trying to fight over green cards and now all my decks look like this http://imgur.com/a/zRTpx

ciderpress, Wednesday, 8 February 2017 02:42 (seven years ago) link

y'all play hearthstone?!?

mh 😏, Wednesday, 8 February 2017 02:45 (seven years ago) link

UR is great, not the flat out strongest colour pair but capable of lightning fast starts and the most fun imo. i def lean in that direction early in the draft.

Roberto Spiralli, Wednesday, 8 February 2017 02:58 (seven years ago) link

mh i tried it for a while but honestly it does pale

Roberto Spiralli, Wednesday, 8 February 2017 03:00 (seven years ago) link

without meaning to i built an aid from the cowl deck: http://i.imgur.com/Vxu63hX.png

it did some work the couple times i had it out but i think it is probably unplayable. my deck was good anyway and would've been much better with a daring demolition instead in most matchups.

Roberto Spiralli, Wednesday, 8 February 2017 03:06 (seven years ago) link

mh, there were a couple months in 2015 where I obsessed over hearthstone, playing all day every day, powering my way up the ladder, until one day I just stopped, and I never played again. It's a very well designed game and mtgo could learn a lot from it, but it completely lacks the depth and variety of mtg. It gets dull and repetitive real quickly.

Al Moon Faced Poon (Moodles), Wednesday, 8 February 2017 03:28 (seven years ago) link

I feel you

mh 😏, Wednesday, 8 February 2017 03:34 (seven years ago) link

i played hearthstone a bit when it first came out but got bored of it before they started releasing expansions and never went back

theres a thread for it in ILG i think

ciderpress, Wednesday, 8 February 2017 04:14 (seven years ago) link

I played it for a while too. I never felt like I had "solved" the game, but I also could tell it didn't have the same depth as Magic. Wish mtgo would play as well as it, that's for sure

Vinnie, Wednesday, 8 February 2017 12:41 (seven years ago) link

Hearthstone is designed for online play whereas MTGO has to conform to the whims and quirks of the paper game. If Magic was digital only I bet it would have been designed a bit differently.

kind of amazing how well the newer sets play in comparison to some of the older flashback drafts - just messes of weird triggers and oddly worded cards

frogbs, Wednesday, 8 February 2017 14:13 (seven years ago) link

did you ever play with the Graft mechanic online? that shit is a nightmare

ciderpress, Wednesday, 8 February 2017 14:21 (seven years ago) link

yeah funny you mention that, Graft was the reason why I waited so long to get into MTGO. I had a friend who was playing at that time and it seemed awful. not to mention Sensei's Divining Top, annoying in paper magic but super obnoxious on MTGO.

frogbs, Wednesday, 8 February 2017 14:23 (seven years ago) link

I find top less annoying on mtgo because slow players actually just time out instead of forcing draws

speaking of poor interface, I tend to play very fast, which has led me to cast chandra's revolution accidentally clicking on my own land twice. I felt a little less like an idiot when I witnessed an opponent do the exact same thing.

iatee, Wednesday, 8 February 2017 14:39 (seven years ago) link

build your own magma rift

iatee, Wednesday, 8 February 2017 14:40 (seven years ago) link

preparing to play some extremely good and interactive magic http://imgur.com/a/7Fa50

ciderpress, Wednesday, 8 February 2017 23:41 (seven years ago) link

lol. looks like a sweet build. are the statuaries there specifically to get a 2-3 mana discount on hardcast ulamog?

if anyone enjoys magic content for giggles would highly recommend the latest video series by caleb on channel fireball

Roberto Spiralli, Thursday, 9 February 2017 00:49 (seven years ago) link

statuaries are there as a plan b to ramp to ulamog off of clues/thopters/puzzleknots

ciderpress, Thursday, 9 February 2017 01:07 (seven years ago) link

oh yeah, forgot about clues. lol betraying myself as a non-constructed player.

Roberto Spiralli, Thursday, 9 February 2017 01:12 (seven years ago) link

wow, that looks like a fun deck

frogbs, Thursday, 9 February 2017 01:40 (seven years ago) link

its pretty good but idk if its better than the more straightforward build that just plays nissa's renewal as the bridge to ulamog

ciderpress, Thursday, 9 February 2017 01:45 (seven years ago) link

http://i.imgur.com/T155aSn.jpg

been drafting decks like this a lot, kinda plays out like Cube sometimes

frogbs, Friday, 10 February 2017 04:07 (seven years ago) link

i noticed that AER only has one unc0mm0n pr1ntrun online so i mapped it: https://pastebin.mozilla.org/8978613

it loops around bottom to top

please don't share this on bigger forums i don't want wotc to go in and reshuffle it

ciderpress, Friday, 10 February 2017 17:56 (seven years ago) link

sweet thanks dude.

i don't know if it is me or them but this block the uncommon runs have seemed much more obvious. i think they have been more deliberate about what they run together, e.g. the aether hub/meltdown/serv. conduit run in KLD. in AER i notice i am always passing hungry flames whenever i pick onslaught.

Roberto Spiralli, Friday, 10 February 2017 18:13 (seven years ago) link

yeah in past sets there have been multiple runs but there's clearly only 1 now, maybe 2 for large sets. i didnt think to do this with KLD and it wouldnt be as quick or useful to do now with it only being the 3rd pack of drafts

ciderpress, Friday, 10 February 2017 18:40 (seven years ago) link

wow cider, that's actually a pretty big catch

iatee, Friday, 10 February 2017 18:54 (seven years ago) link

yep I noticed this too but didn't think much of it. significant because 3 of the worst KLD uncommons always seem to go together

the fact that MTGO adheres to a print run at all is O_o

frogbs, Friday, 10 February 2017 20:45 (seven years ago) link

yeah it seems like it would be harder to do that than not do that

iatee, Friday, 10 February 2017 21:05 (seven years ago) link

in AER i notice i am always passing hungry flames whenever i pick onslaught.

yeah this was the first of these that i picked up on because its often been a difficult pick, similar to the veteran motorist/disintegration run or the underhanded designs/aetherborn marauder run (which isnt really close but was frustrating for signaling purposes) in KLD

pretty disappointed work commitments kept me from playing gp pittsburgh this wknd, i feel pretty good abt standard rn

( ^_^) (Lamp), Friday, 10 February 2017 21:11 (seven years ago) link

What are you running in standard these days?

Al Moon Faced Poon (Moodles), Friday, 10 February 2017 21:15 (seven years ago) link

xp they've always mimicked the paper print runs on modo, they just seem to have left out a step for this block. If you open a paper booster pack right now, I suspect you will find that 2 of the uncommons are within 2 spots of each other on my list, but the 3rd is not.

ciderpress, Friday, 10 February 2017 23:45 (seven years ago) link

http://i.imgur.com/nbEZ8bw.jpg

this one was fun

iatee, Sunday, 12 February 2017 04:58 (seven years ago) link

trophy #3: http://i.imgur.com/OZGOVMz.png

i won one game by 1-shotting my opponent with ninth bridge patrol via 2x felidar guardian, the rest by decking, looping thopters, or cogwork assembler tricks. just a normal day in the office

ciderpress, Sunday, 12 February 2017 06:14 (seven years ago) link

so much value everywhere

Roberto Spiralli, Sunday, 12 February 2017 14:01 (seven years ago) link

what do you guys cut here?

http://i.imgur.com/CanhUqf.jpg

iatee, Sunday, 12 February 2017 18:10 (seven years ago) link

barge, freighter, filigree crawler, a fen hauler

ciderpress, Sunday, 12 February 2017 18:27 (seven years ago) link

crawler seems like the easiest cut. I was also thinking revolution maybe, which means I wouldn't have to play 2 red cards off 3 red sources

maybe keep one of those vehicles for revolution? I feel like I want to be reliably curving out on artifacts and then landing one of the 7s on t4/5

iatee, Sunday, 12 February 2017 19:02 (seven years ago) link

obv the deck is removal light, but 4 drop removal splashed off 3 sources isn't super reliable interaction

iatee, Sunday, 12 February 2017 19:04 (seven years ago) link

this is the kind of deck where if everything goes right you don't attack until like turn 15. so all of the good removal is essential and i'd prob play the revolution even with the awkward mana. the freighter is an easy cut because it's just a clunky sometime 4/3 blocker - i would sooner play solvent as a random artifact, but i don't think that's necessary. crawler is an easy cut yeah. i agree one of the haulers too, you can't get clogged on those early and you have plenty to win with later. i kind of like barge, you are light on creatures but more than half have 3 power and barge blocks well. i might cut the either thief but i wouldn't feel good about it. prob that or the blue implement i guess.

looks fun tho. have you played yet?

Roberto Spiralli, Sunday, 12 February 2017 19:24 (seven years ago) link

nope haven't had time, but I'm looking forward to it

iatee, Sunday, 12 February 2017 19:41 (seven years ago) link

I thought about solvent as a mana dork too. I could play it + map + 15 lands but that makes ever using its ability even less likely.

iatee, Sunday, 12 February 2017 20:14 (seven years ago) link

went 2-1 with 15 + solvent + bomat - the 0/4. I only had mana problems the last round when I had both my red cards pretty early vs a gb deck that hit t3 cultivator's caravan both games. almost lost r2 to smugglers copter, but managed to stabilize. sided in select for inspection a lot.

iatee, Sunday, 12 February 2017 22:01 (seven years ago) link

You cut the Thief? That card seems really good to me, even in non-energy decks. Your mana requirements seem pretty rough for a 15 land deck: double blue, double black, and a red splash. I think Reverse Engineer is a good cut actually, since you have so many other 2-for-1s that support your Improvise plans, and probably Revolution like you were thinking earlier.

Finally got to do my first draft of this format: R/W aggro with 16 lands, multiple removal spells, and Angel of Invention. Thought I had a good chance to 3-0, but went 1-2 instead, getting lucky to win the one. I couldn't kill fast enough and my opponents would often start to get their card advantage spells to take over. Invigorated Rampage was a lot less useful than I thought it would be, and I had two of them

Vinnie, Monday, 13 February 2017 05:41 (seven years ago) link

thief is decent but in the end I decided to cut the least synergistic card. I think playing solvent was correct too, once the deck went off with card advantage into card advantage you actually could hit 7 mana pretty easily, despite playing 15 lands.

and yeah invigorated rampage doesn't really do what you want combat tricks to do since it doesn't give first strike or boost toughness. so instead it's effectively a lava axe that allows you to get 2 for 1'd. I don't think I would be happy playing it in very many decks.

iatee, Monday, 13 February 2017 07:06 (seven years ago) link

I took one of them over Precise Strike, and I would have preferred Precise Strike every time

Vinnie, Monday, 13 February 2017 16:52 (seven years ago) link

eh I think certain decks that want to alpha strike kinda like it, plus it's good with the Double Striker. but yeah R/W is really the only archetype that even remotely wants it

I keep drafting G/W/B revolt since it seems to be open a lot, you get some bombs early on then stock your deck with fixing/Revolt enablers. Had an interesting deck with Aid from the Cowl and Hidden Stockpile that would take a beating early but then stabilize and generate a bunch of incremental advantage. It wound up 3-0'ing but I still don't know if it's any good. I've mentioned it before but these matches definitely feel like Cube, you have to make a lot of decisions and be aware of what's in your deck, plus you have to pull games out of your ass a lot. But it's challenging in a way that Limited rarely is.

frogbs, Monday, 13 February 2017 17:57 (seven years ago) link

yeah this is my favorite limited format in a long time, probably for reasons similar to what you're saying. the powerful decks are very very powerful, doing things more comparable to a modern masters draft or cube. t1 renegade map enables a ton of different broken starts.

hidden stockpile is my favorite card. nonstop scrying and token making gives you the ability to both take over a game early or play a control game for inevitability.

iatee, Monday, 13 February 2017 18:53 (seven years ago) link

love the stockpile. BW still my most successful color pair, 3 trophies i believe, and i didn't even 3-0 my double stockpile deck, somehow. having 2 out at the same time, let me tell you. it's like having a bad assemble the legion but 1000% times more satisfying.

Roberto Spiralli, Monday, 13 February 2017 19:12 (seven years ago) link

from what i can tell i think overall ppl preferred 3xKLD to this format, but yet again i am enjoying the full block format more in the 2 set block world. i think the 3x formats are much tidier and more streamlined and i think i like the comparative messiness of the 2x1x formats. that's not exactly it maybe but that's about as well as i can describe it.

Roberto Spiralli, Monday, 13 February 2017 19:16 (seven years ago) link

Turn 2 crack a Map and play Stockpile is definitely my favorite early play in this format

I've actually never done straight BW but I'm sure I'll get into it sometime. I guess with Renegade Map and Unbridled Growth, playing 3 color is a breeze so I often just do that. That said Black revolt stuff never seems to be open when I draft, all I usually get is the Fen Hauler deck

frogbs, Monday, 13 February 2017 19:29 (seven years ago) link

i think 3x draft formats have to be really tightly woven to not just turn into a bunch of people on different rails chasing different subsets of cards. even the most heralded ones have some degree of this. KLD was actually on the low side but it was also a bit bland for other reasons

ciderpress, Monday, 13 February 2017 20:44 (seven years ago) link

knowing the uncommon runs has been really helpful in leagues, thanks cider

man i hated kld or at least never really figured it out. i did like 150 drafts on mtgo and went 3-0 in less than 20 of them. ive been doing much better in aer/aer/kld across a small number of drafts but i also dont really have a strong grasp on the format. large creatures seem good, so do fliers. i lose to rares a lot. idk

( ^_^) (Lamp), Monday, 13 February 2017 21:37 (seven years ago) link

man 150 drafts is so much...i havent even done 50 in a format since Theros

i did well in KLD over like 30 drafts, most of my winning decks involved Aether Theorist. haven't actually drafted this format much yet but i do like it better

ciderpress, Monday, 13 February 2017 22:42 (seven years ago) link

I mostly did sealed with KLD b/c it was pretty easy to stockpile player points that way. Packs got to 2.4 which meant you could do a sealed event for ~19 tix. I was not very good at drafting it - I found it was pretty easy to lead yourself into a dead end

frogbs, Monday, 13 February 2017 22:46 (seven years ago) link

http://i.imgur.com/S12bFfs.jpg

another 'help me build this'

should I play wind drake / turtle / die young? what do we think of the mana?

iatee, Wednesday, 15 February 2017 00:44 (seven years ago) link

I could cut almost all the black except cruel ults and play like 2 swamp for turtle/drake/blue automaton/fireforger's

not sure I'd be missing that much if I do that and I'd have better mana

iatee, Wednesday, 15 February 2017 00:51 (seven years ago) link

i would 100% cut the rest of the black, none of it is good enough here to junk your mana over. i'd go up a land too. if you do add an artifact, with 4 black sources i would play black implement over the red puzzleknot, it is so much better maindeck.

love that you have gone in on the dark intimations again. i've yet to see one cast.

Roberto Spiralli, Wednesday, 15 February 2017 01:03 (seven years ago) link

scratch the land add, i miscounted initially and meant to delete that

Roberto Spiralli, Wednesday, 15 February 2017 01:04 (seven years ago) link

yeah you got double blue and double red. if it were me though I'd still play the Sly Requisitioner. might sneak the Red Puzzleknot in too, I feel like AER has a decent amount of targets for that

frogbs, Wednesday, 15 February 2017 01:10 (seven years ago) link

yeah I like that suggestion roberto, I have a decent amount of card draw to hit those 4 sources and even if I don't it still does something as an artifact in play.

iatee, Wednesday, 15 February 2017 01:16 (seven years ago) link

as a big fan of sly requisitioner in the right deck, imo it is not doing enough to be included here.

Roberto Spiralli, Wednesday, 15 February 2017 01:25 (seven years ago) link

yeah this isn't much of a tokens deck and only barely has enough enablers

iatee, Wednesday, 15 February 2017 01:30 (seven years ago) link

went 1-2 with that :( had pretty poor draws, the only time I saw a chandra's revolution (for a walking ballista) it was negated

iatee, Wednesday, 15 February 2017 02:23 (seven years ago) link

right which is why I say "if it were me" - have a hard time shying away from cards like that even if they're wrong to play :)

frogbs, Wednesday, 15 February 2017 02:42 (seven years ago) link

how did the mini-Ultimatums work, by the way? I like the card but it's a bit...underwhelming?

frogbs, Wednesday, 15 February 2017 02:47 (seven years ago) link

I'm also curious to see how well those play. Sac a creature seems pretty bad in this format, but Raise Dead + draw + discard all seems good

Vinnie, Wednesday, 15 February 2017 04:17 (seven years ago) link

I've played with them a bunch now. they are good but you can't expect it to get you out of a bad situation if you're super far behind. in a fair board state you're going to go to massively ahead and probably win. the sac effect the least reliable for sure because you're probably playing some blue aura removal and everyone has servos, but when it's good it's also the strongest effect. g1 vs me a guy cast a peema outrider and made it a 4/4 to outclass my 3/3 - if he knew I was playing the ult, he woulda made the servo and the game wouldn't have effectively ended that turn.

iatee, Wednesday, 15 February 2017 04:26 (seven years ago) link

that was in retrospect a reason to be playing the puzzleknot main and I brought it in a lot

iatee, Wednesday, 15 February 2017 04:27 (seven years ago) link

well this is the most broken start I've gotten off to in this format

http://i.imgur.com/NlqjXy3.jpg

frogbs, Thursday, 16 February 2017 02:56 (seven years ago) link

ha nice

Roberto Spiralli, Thursday, 16 February 2017 03:20 (seven years ago) link

what do you guys think of the eldrazi tron deck in modern? I feel kinda set on playing lantern this weekend, but that deck has been doing pretty well

iatee, Thursday, 16 February 2017 15:59 (seven years ago) link

i don't think any one deck should be a factor in what you play in modern

are you playing the GP?

ciderpress, Thursday, 16 February 2017 16:37 (seven years ago) link

i dont think i would play lantern at a team event but have actively avoided playing modern for almost a year now and dont have particularly good opinions abt it

i think e_tron is probably good in so much as chalice of the void is really good rn but again see above

( ^_^) (Lamp), Thursday, 16 February 2017 17:05 (seven years ago) link

oh right this is the scg event

i still endorse through the breach valakut for modern. its braindead easy to play and has good matchups across the board

ciderpress, Thursday, 16 February 2017 17:46 (seven years ago) link

no I wasn't thinking lantern is bad because of e tron, it's prob pretty decent. lantern was one of the few decks that was still playable in eldrazi winter. was wondering if I should audible.

one of my teammates is pretty anti-valakut deck and another doesn't like the last minute audible idea so I think I'm priced into lantern.

iatee, Thursday, 16 February 2017 23:25 (seven years ago) link

yeah lantern sounds fine if you have recent practice w/ it

ciderpress, Friday, 17 February 2017 02:03 (seven years ago) link

frogbs: that reminds me of the time the owner of my LGS thought it would be fun to play his Vintage deck against my Onslaught draft deck

Vinnie, Friday, 17 February 2017 05:10 (seven years ago) link

modern seems like its pretty cheap online right now other than a few specific cards, with a new modern masters coming in a few weeks. i'm kinda tempted to start building out a collection rather than just maintaining one deck

ciderpress, Tuesday, 21 February 2017 19:31 (seven years ago) link

the price of modern cards has decreased significantly over the last two years (i think? i havent actually measured this, just anecdotally) which is kinda interesting. it feels like modern is significantly less popular on mtgo than it used to be

i have been spending several hours a day playing standard over the last few weeks and i honestly think its pretty fun

( ^_^) (Lamp), Tuesday, 21 February 2017 22:11 (seven years ago) link

What are you playing in standard?

Al Moon Faced Poon (Moodles), Tuesday, 21 February 2017 22:15 (seven years ago) link

standard is better than the last 2 seasons but still below average for the format i think

ciderpress, Tuesday, 21 February 2017 22:21 (seven years ago) link

I felt like Kaladesh had greater diversity of decks, but I'm making peace with Mardu Vehicles

Al Moon Faced Poon (Moodles), Tuesday, 21 February 2017 22:27 (seven years ago) link

Of course, part of that diversity came from a huge pool of new cards and mechanics that took longer to solve

Al Moon Faced Poon (Moodles), Tuesday, 21 February 2017 22:30 (seven years ago) link

ive been trying a bunch of stuff but mostly mardu and g/b energy aggro. a friend had a bant marvel deck that had an insane g/b match-up but was ultimately too inconsistent/bad against mardu. i also played a couple leagues with shouta's RUG tower deck but thought it was p underwhelming

i really liked vehicles but it can be an frustrating deck to play with

( ^_^) (Lamp), Tuesday, 21 February 2017 22:30 (seven years ago) link

lantern ended up being...idk, something between a bad choice and 'I got unlucky'. we went 5-3-1. fact that lantern won a gp (with a list very similar to what I ran) suggests it wasn't the worst meta call in the world, but I just didn't hit my bridges and had too many 0 land hands. I'm playing in my store's invitational this sunday and prob just gonna bring dredge.

iatee, Tuesday, 21 February 2017 22:36 (seven years ago) link

i still like BR aggro in standard, feels like it has more balanced matchups than mardu at a time when walking ballista is freaking everywhere (even mardu ppl are playing it now as a mirror breaker, yuck)

ciderpress, Tuesday, 21 February 2017 23:19 (seven years ago) link

having fun online http://imgur.com/a/7V0R0

ciderpress, Wednesday, 22 February 2017 03:14 (seven years ago) link

lost that deck to sideboard bug, disappointing. was fun while it lasted

ciderpress, Wednesday, 22 February 2017 04:19 (seven years ago) link

loool efficient construction is on my mental 'this persons a bye' list of cards

( ^_^) (Lamp), Wednesday, 22 February 2017 06:48 (seven years ago) link

it was actually pretty good but I needed more blockers and not aether swoopers to have time to set it up

ciderpress, Wednesday, 22 February 2017 06:58 (seven years ago) link

these decks are really good if you can get 2 Serpents. I've cast so many 2 mana 5/6s in this format. sadly I think the card moved way up in the pick order so good luck.

frogbs, Wednesday, 22 February 2017 14:18 (seven years ago) link

efficient construction has been good for me in grixis improvise decks. I don't take it highly cause they wheel, but it's def a card I'm happy to have as a one-of if my deck is 50% artifacts.

iatee, Wednesday, 22 February 2017 14:20 (seven years ago) link

i'm getting kinda weary of improvise decks now but they always seem to be the only thing open, along with UW which i hate

ciderpress, Wednesday, 22 February 2017 14:42 (seven years ago) link

this limited format definitely inspires some crazy, LSV-style decks

I recently 3-0'd a deck with 2x Call for Unity, it was such a dumb deck but it wound up working, I'd win by swinging in with a bunch of 7/7 Servos or something crazy like that. Granted most games I won I was at like 3 or 4 life but still.

frogbs, Wednesday, 22 February 2017 14:44 (seven years ago) link

UW is very much the open colour pair on mtgo right now, ppl are underdrafting both. in my last couple drafts i just leaned into it and got 3-0 both times with very similar decks - good fliers in combination with 3-power 2/3 drops and vehicles.

pvddr is the latest person i have seen saying that white is the weakest colour but more than half of my trophies have been with white decks, and although i haven't personally drafted it all that often, i do think WR is the strongest colour pair.

Roberto Spiralli, Wednesday, 22 February 2017 15:07 (seven years ago) link

yeah i could be down with some traditional UW fliers decks, its the aegis automaton grindfest UW deck that turned me off of the color pair

ciderpress, Wednesday, 22 February 2017 15:09 (seven years ago) link

the only improvise deck i want now is UR. if i have an opening 7 with say brawler and thopterist but no artifacts, it feels bad but i still have some % to win, whereas if my plan is to cast the 6s and 7s the range of unkeepable opening hands feels much broader.

Roberto Spiralli, Wednesday, 22 February 2017 15:13 (seven years ago) link

I've seen the U/W gold uncommon wheel so yeah, definitely underdrafted. IDK if it's so much that white is weak as it is the deck is just boring in an interesting format.

frogbs, Wednesday, 22 February 2017 15:26 (seven years ago) link

emergency 3xKTK flashback on mtgo! w00t

Roberto Spiralli, Wednesday, 22 February 2017 23:13 (seven years ago) link

lol is that compensation for them royally fucking up the old standard formats event?

ciderpress, Wednesday, 22 February 2017 23:14 (seven years ago) link

yep. i hope they sort that shit out because it sounds like a blast, but for now i'll take this.

this set if any ought to be a real gauge for how significant the effect of crosspod drafting is

Roberto Spiralli, Wednesday, 22 February 2017 23:17 (seven years ago) link

lost my first match to a naya deck

Roberto Spiralli, Thursday, 23 February 2017 00:27 (seven years ago) link

i have a love/hate relationship with khans where it's got some of my favorite individual cards and look&feel of the past 10 years but i've just never liked like the morph mechanic or formats where you have to draft mana fixing

ciderpress, Thursday, 23 February 2017 00:47 (seven years ago) link

really bummed that the flashback standard gauntlet got taken down before i got to play any

( ^_^) (Lamp), Thursday, 23 February 2017 16:39 (seven years ago) link

several of the decks were completely nonfunctional, it'll be back once they fix the bugs

ciderpress, Thursday, 23 February 2017 17:02 (seven years ago) link

opponent conceded on this turn. closest i came :(

http://i.imgur.com/jE3v8Nx.jpg

Roberto Spiralli, Friday, 24 February 2017 03:00 (seven years ago) link

lucky, making infinite cats on mtgo is a pain

Al Moon Faced Poon (Moodles), Friday, 24 February 2017 03:02 (seven years ago) link

Kari Zev has got to be the only 1/3 with First Strike

frogbs, Friday, 24 February 2017 03:04 (seven years ago) link

hello http://magiccards.info/tp/en/199.html

ciderpress, Friday, 24 February 2017 05:28 (seven years ago) link

I'm sick of your fake news, cider. Kari Zev is the ONLY 1/3 with first strike

Vinnie, Friday, 24 February 2017 17:20 (seven years ago) link

The only 1/3 with first strike and menace.

AlanSmithee, Friday, 24 February 2017 17:55 (seven years ago) link

oh damn, forgot about that dude. even still that guy has firebreathing so it makes sense. I wonder how many first strikers there are with greater toughness than power that don't have some sort of power boosting ability.

frogbs, Friday, 24 February 2017 18:01 (seven years ago) link

there's one other in AER

Roberto Spiralli, Friday, 24 February 2017 18:05 (seven years ago) link

yea I mean, besides that one

frogbs, Friday, 24 February 2017 18:07 (seven years ago) link

prophetic flameseeker is a 1/3 with DOUBLE strike (thats two strikes!!)

( ^_^) (Lamp), Friday, 24 February 2017 18:21 (seven years ago) link

theres a couple 1/3 first strike defenders too, one was in dragons of tarkir

ciderpress, Friday, 24 February 2017 18:35 (seven years ago) link

cant believe i forgot about prophetic flamespeaker, thats an old pet card of mine that never took off

i try to constantly keep tabs on JOU cards since the supply of that set on modo is so tiny that if anything ever enters modern it will skyrocket in price (for example eidolon of the great revel is currently 27 online vs 6 irl). i have piles of all these dumb cards like sage of hours and eidolon of blossoms on my account just in case something new comes out that works with them

ciderpress, Friday, 24 February 2017 18:42 (seven years ago) link

Double Strikers are different - stuff like the 2/4 First Strikers are just strange to me because the ability seems to be not relevant all that often. A lot of times they seem to be in common cycles where each creature has an ability and the white one always has to be first strike.

after some research here's what I've come up with

first off Cider's right, there are some 1/3 defenders with it, one was in Saga, another in DTK
Khans had the Gurmag Swiftwing (1/2 First Strike, Haste, and Flying for 1B)
Eventide had a hybrid 1/2 First Strike flyer
Shadowmoor has a 1/2 First Strike with wither
Kobold Overlord from Legends kinda counts, I guess
Master of Cruelties, from Rakdos. 1/4 with Deathtouch and First Strike
There are quite a few 2/3s with First Strike, mostly white cards. White has a couple of 3/4s too
Ancient Spider from Invasion is a 2/5 First Strike with Reach. So what, I guess it eats up all those 5/2s running around.

so, there's a few

frogbs, Friday, 24 February 2017 18:53 (seven years ago) link

first strike with 2 or more power makes double blocking harder so its not as weird on mid-sized creatures

ciderpress, Friday, 24 February 2017 18:54 (seven years ago) link

also obviously wither/infect change the math

ciderpress, Friday, 24 February 2017 18:55 (seven years ago) link

yeah it makes sense on those, plus stuff like the 2/3 from AER with the discard/draw when tapped ability

the 1/3 defenders are strange too. at least with Kari Zev it prevents you from double blocking with a 2/2 and a servo, the defender ones I can't figure out

frogbs, Friday, 24 February 2017 19:01 (seven years ago) link

its just so they can block all 2 power creatures, not too hard to figure out

ciderpress, Friday, 24 February 2017 19:04 (seven years ago) link

great against ball lightning type cards that pop up fairly frequently

Roberto Spiralli, Friday, 24 February 2017 19:05 (seven years ago) link

also speaking of wither, apparently amonkhet is gonna be a -1/-1 counter block. wither and persist are both worthy mechanics to return, i wonder which of the 2 they'll go with.

ciderpress, Friday, 24 February 2017 19:06 (seven years ago) link

ha! i read that the bunch of proliferate-like cards in AER were a vestige of that actually being a mechanic in the set, so that made me think -1s were coming up.

thought it might be a shard block but the presence of 5 gods plus bolas ruins the numbers for that, i think.

Roberto Spiralli, Friday, 24 February 2017 19:09 (seven years ago) link

the non-rares are probably pretty dependent on the context of their limited formats (e.g. toughness matters cards in KTK, bolster, the 1/2 was a limited payoff for that delve rare) and even the rares tend to be designed towards limited mechanics/environment

wld be very excited for persist to come back

( ^_^) (Lamp), Friday, 24 February 2017 19:09 (seven years ago) link

-1/-1 counters? sounds like a funny way to wreck snake decks

Al Moon Faced Poon (Moodles), Friday, 24 February 2017 19:10 (seven years ago) link

the 1/2 was a limited payoff for that delve rare

hah i never made this connection since they were in different sets

ciderpress, Friday, 24 February 2017 19:23 (seven years ago) link

its just so they can block all 2 power creatures, not too hard to figure out

then why give it first strike?

frogbs, Friday, 24 February 2017 19:46 (seven years ago) link

also speaking of wither, apparently amonkhet is gonna be a -1/-1 counter block. wither and persist are both worthy mechanics to return, i wonder which of the 2 they'll go with.

could perhaps be Infect as well?

frogbs, Friday, 24 February 2017 19:48 (seven years ago) link

xp so that it can stop bigger x/1s like conifer strider and atarka efreet

ciderpress, Friday, 24 February 2017 19:57 (seven years ago) link

a lot of people hate infect, i don't expect it to come back without phyrexia

ciderpress, Friday, 24 February 2017 19:59 (seven years ago) link

oooh yeah good call. I know this stuff is (now) somewhat deliberate. Reading a development article about how Merfolk of the Pearl Trident was added to a core set in order to combat Reckless Brute was pretty eye-opening.

frogbs, Friday, 24 February 2017 19:59 (seven years ago) link

if they're doing snakes, definitely seems like infect would fit more than wither

Persist is the one I'm hoping for - it's the sort of mechanic that seems to be made for this era of Magic, since it gives you creatures to sac, can hit leaves play/enters play triggers and come-into-play effects, and the -1/-1 counter can be toyed with or trigger other things, I can see a mechanic like that sustaining a lot in a Limited environment. Obviously that all applies to Undying as well but I never liked that mechanic because it felt kinda broken to me.

frogbs, Friday, 24 February 2017 20:02 (seven years ago) link

yeah a lot of the junk commons in modern sets are put there for specific sideboard reasons once they've run out of what they think that color's 'power budget' is

in your example merfolk of the pearl trident was also a throwback to alpha along with master of the pearl trident, since it and lord of atlantis were the only merfolk in alpha

ciderpress, Friday, 24 February 2017 20:03 (seven years ago) link

infect is a little too dangerous

iatee, Friday, 24 February 2017 20:09 (seven years ago) link

yeah it has balance issues too. i really don't expect it to come back to standard-legal sets. it'll probably get some supplemental cards at some point like how cascade got a planechase deck

ciderpress, Friday, 24 February 2017 20:13 (seven years ago) link

thinking about how you would bring infect back, it is kind of fun imaging how to make the archetype work if all/most of the infect creatures in the set have <1 power.

Roberto Spiralli, Friday, 24 February 2017 20:21 (seven years ago) link

quick google seems to suggest we've had only one card with negative power, altho i am not necessarily advocating reprinting char rumbler with infect.

Roberto Spiralli, Friday, 24 February 2017 20:24 (seven years ago) link

it was before i started playing but im told that infect wasnt a particularly good limited mechanic

( ^_^) (Lamp), Friday, 24 February 2017 20:27 (seven years ago) link

well it's like the mill problem but worse, right? can you reliably get a whole deck together working towards the alt win con?

Roberto Spiralli, Friday, 24 February 2017 20:30 (seven years ago) link

infect started as just the BG archetype in scars and then they added colors as the block went on and made some cards like viral drake and whatever the infect pinger was called that let you use it as a backdoor wincon rather than just an aggro + pump spells deck.

in triple scars you basically had to be BG to play it though and people fought over it and ended up with awful decks since the deck obviously had really limited resources creature-wise. occasionally you could get a UG or UB infect going with enough proliferate but that wasn't a reliable strategy until they added the small sets.

ciderpress, Friday, 24 February 2017 20:39 (seven years ago) link

the problem was it was strong enough that if no one contested it then the BG infect player just auto-won the draft, there had to be at least 2 BG drafters at the table for it to be balanced.

ciderpress, Friday, 24 February 2017 20:42 (seven years ago) link

iirc the Infect decks were alright, led to some interesting draft decisions since the stuff you'd want out of non-infect dudes is a bit different if you go that route. there were certainly enough at common, the issue was they just went overdrafted for a good while. I don't remember too many games where you'd get a guy to 6 poison counters and 8 life and then lose - the big problem would be when the person to your right would just suddenly switch into Infect

frogbs, Friday, 24 February 2017 20:43 (seven years ago) link

then again I never played that one online, just at my LGS where you'd always have a couple of drafters who would want to go Infect before the draft even started

frogbs, Friday, 24 February 2017 20:44 (seven years ago) link

yeah there were definitely People Who Forced Infect in that format which was fine with me because i liked the other decks better

i think that was one of the rare blocks where the middle format was the best - the first set had a few too many important cards to be a one-pack affair but not enough archetypes to be a good 3x

ciderpress, Friday, 24 February 2017 20:50 (seven years ago) link

plus bleeding infect to other colors was probably not a great choice

frogbs, Friday, 24 February 2017 21:05 (seven years ago) link

i liked the slight bleeds in the 2nd set - the white infect creatures made some variety possible (though GB was still the best)

ciderpress, Friday, 24 February 2017 21:15 (seven years ago) link

i'd kinda like to play that format again now that i'm thinking about it, but im pretty sure i'm the only one who a) likes that block for draft and b) likes specifically MSS best of the 3 iterations so i probably missed my only chance with the flashbacks last year

ciderpress, Friday, 24 February 2017 21:21 (seven years ago) link

Living Weapon was a really cool mechanic. too bad Batterskull pretty much overshadowed everything though

what were the great full, 3-set block draft formats? off hand it's hard to think of any that were clearly better than simply doing 3x the large set, though I tend to like the wackier formats like full Time Spiral block and RTR/GTC/Dragon's Maze.

frogbs, Friday, 24 February 2017 21:37 (seven years ago) link

most 3rd sets have sucked unfortunately so there's no obvious answer to this. invasion block is probably the best but it's a little antiquated when you hold it up against good modern limited sets.

time spiral block was very close but sprout swarm ruined it

journey into nyx is a good 3rd set but it's in a pretty mediocre block. still probably a runner-up.

i've never bought into the hype for either ravnica block, they both had big structural issues in draft. return to ravnica full block was my favorite sealed format ever though.

ciderpress, Friday, 24 February 2017 21:48 (seven years ago) link

my favorite draft formats:

invasion block: IPA
kamigawa block: CCC and CCB
time spiral block: TTT and 'fixed' TPF (replace all Sprout Swarms after the draft with Scatter the Seeds from ravnica)
zendikar block: ROE x3
innistrad block: III and DII
M13 x3
ORI x3
shadows block: EES

haven't really cared for any of the masters sets so far but i think a great one is possible. ROE only pulled off the 'bunch of non-intersecting tracks' thing by having most of its archetypes be unusual and new to limited. in a fully retrospective set it works against the experience imo.

ciderpress, Friday, 24 February 2017 22:20 (seven years ago) link

please not Infect again. Scars block was fun but that block really was defined by infect and I don't think we need another block like that. I wouldn't mind poison counters coming back in another form, but hard to imagine what that would be if not infect

Vinnie, Saturday, 25 February 2017 02:08 (seven years ago) link

I'm dipping my toe into modern with burn. It seems that naya isn't really the way to go right now, so will probably be focusing on pretty much straight up R/W with a small splash for Destructive Revelry. I tried my first event last night with more or less this build. Although I didn't do amazing, it felt like every match was very close and often came down to whether I top decked the right thing on the final turn. I think a few tweaks to the deck will help swing this more in my favor. I definitely learned a lot about some of the decks and tricky interactions in the format. My opponents were very nice and helpful, which I appreciated.

Al Moon Faced Poon (Moodles), Saturday, 25 February 2017 15:25 (seven years ago) link

oh man i love modern burn

i havent played it in quite a while though so i don't know what the good build is now - last time i played it it had deathrite shaman in it

ciderpress, Saturday, 25 February 2017 15:38 (seven years ago) link

This type of RW build seems to be doing best right now:

https://www.mtggoldfish.com/deck/573714#paper

The more creature-heavy builds aren't great because of cards like Fatal Push and Collective Brutality. It's also nice to have maindeck Lightning Helix to help mitigate all the damage you do to yourself. Against all the other aggressive decks out there, Helix can buy you that one extra turn to close things out.

One intriguing variation I've been seeing this past week is RB burn with Gonti's Machinations and Bump In The Night:

http://www.channelfireball.com/videos/channel-pmayne-modern-gonti-burn/

Al Moon Faced Poon (Moodles), Saturday, 25 February 2017 15:58 (seven years ago) link

yeah bump in the night was in deathrite burn

ciderpress, Saturday, 25 February 2017 16:07 (seven years ago) link

invasion block is probably the best but it's a little antiquated when you hold it up against good modern limited sets.

It was fun but it had its own 3rd set problem - it pushed hard for allied pairs and 3-color combos in Invasion and Planeshift, then by the time you got to Apocalypse where all the real good stuff was, you suddenly were shifted into enemy pairs, of which you'd only have one. Cards like Lightning Angel were basically unplayable for that reason. As I recall full block Rav had a similar problem.

frogbs, Saturday, 25 February 2017 17:09 (seven years ago) link

full block rav the problems were more that the common duals were way too strong to the point where it was correct to take off-color ones over most spells, so everyone ended up with sketchy manabases since the lands didn't fall to the right people. also there were weird color balance issues where e.g. the GW deck in pack 1 was really strong but also a trap, you needed to get like 2/3rds of your deck from pack 1 or you got screwed because it didn't lead into 3 color decks like the others.

ciderpress, Saturday, 25 February 2017 17:23 (seven years ago) link

RTR fixed those problems by going 5-5-10 instead of 4-3-3 but then they fucked that up by putting most of the linear mechanics in the same set

ciderpress, Saturday, 25 February 2017 17:29 (seven years ago) link

really hope the saheeli combo gets banned in standard asap

ciderpress, Sunday, 26 February 2017 04:43 (seven years ago) link

play mardu vehicles and watch them fold

Al Moon Faced Poon (Moodles), Sunday, 26 February 2017 04:56 (seven years ago) link

the 4 color build does fine vs mardu (and everything else)

ciderpress, Sunday, 26 February 2017 05:12 (seven years ago) link

i'm getting completely wrecked in this limited format after crushing 3x KLD

ciderpress, Sunday, 26 February 2017 19:12 (seven years ago) link

funnily enough i am the exact reverse. i think in KLD i was distracted by drafting decks that were appealing to me to play but only sometimes effective, whereas there are almost no viable options in this format that do not involve smashing face. also, your uncommon run breakout has been a delight.

Roberto Spiralli, Sunday, 26 February 2017 19:47 (seven years ago) link

it's mostly just let me know that green is never open, which i already knew. i think it'd be more valuable in a non-artifact format

ciderpress, Sunday, 26 February 2017 20:11 (seven years ago) link

knowing that revolutionary and tusker are in the same pack has saved from a bunch of frustrating pack ones

( ^_^) (Lamp), Sunday, 26 February 2017 20:16 (seven years ago) link

enemy fetches are a go in new Modern Masters

Al Moon Faced Poon (Moodles), Monday, 27 February 2017 16:27 (seven years ago) link

funnily enough i am the exact reverse. i think in KLD i was distracted by drafting decks that were appealing to me to play but only sometimes effective, whereas there are almost no viable options in this format that do not involve smashing face. also, your uncommon run breakout has been a delight.

ditto here. never quite got ahold of KLD, I'd often draft myself into a brick wall and wind up with decks that just didn't work. this format feels a bit more fluid to me. I love that wacky limited decks are suddenly in vogue since that's usually my strong suit. I've been dominating with U/R which is a color combination that's pretty much never Tier 1. IDK if it is here but I've been doing really well with decks that have 2-3x of each Sweatworks Brawler and Aether Swooper. Gear-Smasher is also somewhat vital in that deck.

frogbs, Monday, 27 February 2017 16:31 (seven years ago) link

just from the day 1 info i already suspect that this is going to be a better limited set than the last MM

ciderpress, Monday, 27 February 2017 16:39 (seven years ago) link

yeah i like the sound of this so far

Roberto Spiralli, Monday, 27 February 2017 17:26 (seven years ago) link

goblin guide in, though without the original art sadly

ciderpress, Monday, 27 February 2017 17:52 (seven years ago) link

original goblin guide is one of the rare triple threat cards (good card, good art, good flavor text)

ciderpress, Monday, 27 February 2017 17:53 (seven years ago) link

my exposure to the idea that the goblin guide art might be beloved for some reason comes from just reading someone speculating that the new art might be on purpose to maintain the price of the original, and now here.

i wish the damnation reprint had really terrible new art, that would've been hilarious.

Roberto Spiralli, Monday, 27 February 2017 18:00 (seven years ago) link

meanwhile, if i had a deck with terminates, i would go out of my way to get this exact version, in japanese:
https://pbs.twimg.com/media/C5uHAz5U0AA35PJ.png

Roberto Spiralli, Tuesday, 28 February 2017 14:26 (seven years ago) link

i dont understand that art but i like it anyway. the original with the volcano is good too tho

ciderpress, Tuesday, 28 February 2017 14:46 (seven years ago) link

Snapcaster Mage in at mythic

Al Moon Faced Poon (Moodles), Tuesday, 28 February 2017 16:19 (seven years ago) link

xp both the other versions (that i know anyway) are good actually, but i do really like this one. also the flavour text is apparently 'the sun always sets' in a p cool riposte to sun titan text.

Roberto Spiralli, Tuesday, 28 February 2017 16:32 (seven years ago) link

the one thing i know about shards of alara was that the fixing sucked in limited, so it is going to be pretty sweet actually being able to cast those 3/4 mana shard uncommons.

i think i have managed to not put any money on mtgo so far this year so i am v excited to use that as an excuse to piss away a small fortune on this set.

Roberto Spiralli, Tuesday, 28 February 2017 16:41 (seven years ago) link

yeah shards was weird, they made a big deal about doing a 3 color set and then just way undershot on the amount of fixing you need to play 3 colors in limited. full block fixed it with landcycling and borderposts and armillary sphere and such but in the first set you had to just play 2 colors with a small splash

ciderpress, Tuesday, 28 February 2017 17:09 (seven years ago) link

new stony silence art also v good imo
https://pbs.twimg.com/media/C5xj9aTWYAA-rt0.png

Roberto Spiralli, Tuesday, 28 February 2017 20:06 (seven years ago) link

that reminds me of this plains art http://media.wizards.com/2016/images/daily/V9pr1xWOgp_KW_Plains.jpg

ciderpress, Tuesday, 28 February 2017 20:21 (seven years ago) link

ok, im doing my part to get this shit banned http://imgur.com/a/ursDc

ciderpress, Wednesday, 1 March 2017 03:55 (seven years ago) link

so the new modern masters is looking pretty absurd. I've seen some speculation that this is wotc's move to cash out of modern, don't know if there's any truth to that.

this seems like a rare case where buying boxes might actually be good value. is $225 per box worth it or just crazy?

Al Moon Faced Poon (Moodles), Wednesday, 1 March 2017 15:38 (seven years ago) link

what does "cash out of modern" mean?

Roberto Spiralli, Wednesday, 1 March 2017 15:47 (seven years ago) link

basically dump out all the high demand cards in this set and then stop or ramp down their support for modern as a format going forward

Al Moon Faced Poon (Moodles), Wednesday, 1 March 2017 15:52 (seven years ago) link

interesting. i don't even know what kind of resources they actually commit to modern anymore outside of the masters sets.

Roberto Spiralli, Wednesday, 1 March 2017 16:06 (seven years ago) link

LOTV. they really have put everything in this.

Roberto Spiralli, Wednesday, 1 March 2017 16:15 (seven years ago) link

modern is popular and not going anywhere. they took it off of the pro tour because it doesn't hype/advertise the current set in the same way as standard does. it will continue to be a GP and PTQ format.

ciderpress, Wednesday, 1 March 2017 16:16 (seven years ago) link

craterhoof too, that card was quietly getting pretty pricey. can finally pick one up for my cube maybe.

ciderpress, Wednesday, 1 March 2017 16:18 (seven years ago) link

don't forget Liliana!

Al Moon Faced Poon (Moodles), Wednesday, 1 March 2017 16:33 (seven years ago) link

that's what LOTV is

ciderpress, Wednesday, 1 March 2017 16:52 (seven years ago) link

oops missed that post

Al Moon Faced Poon (Moodles), Wednesday, 1 March 2017 16:52 (seven years ago) link

burning tree emissary at common, look out pauper

ciderpress, Wednesday, 1 March 2017 17:24 (seven years ago) link

also def makes me want to draft this set even more

ciderpress, Wednesday, 1 March 2017 17:24 (seven years ago) link

I don't think wizards will 'cash out of modern' but they're going to run out of exciting modern cards to reprint pretty soon. and by pretty soon I mean 'right now'. not really sure what their plan is for keeping these sets popular.

iatee, Wednesday, 1 March 2017 17:29 (seven years ago) link

theres always more modern cards to reprint, next one will go thru khans block which has plenty of stuff to hit. and by then they can start hitting some of the ones from the first MM and they'll be exciting again.

ciderpress, Wednesday, 1 March 2017 17:47 (seven years ago) link

like chalice of the void and engineered explosives could be pushing $80 if theyre not in this one

ciderpress, Wednesday, 1 March 2017 17:49 (seven years ago) link

just to demonstrate, there's still a shitload of relevant cards that haven't gotten a modern masters or other wide reprint, without even adding in Theros and Khans as the next MM will likely do. Obviously a few of these are likely to show up in this set but not all of them:

Ancestral Vision
Scapeshift
Mishra's Bauble
Time Warp
Inkmoth Nexus
Through the Breach
Goryo's Vengeance
Huntmaster of the Fells (& all other double faced cards, i suspect they're trying to wait until both innistrad blocks + origins are within the modern masters window before they do these?)
Tamiyo the Moon Sage
the 'filter lands'
the scars of mirrodin 'fastlands'
Ensnaring Bridge
Thrun, the Last Troll
Consecrated Sphinx
Thalia, Guardian of Thraben
Steel Overseer
Oracle of Mul Daya
Koth of the Hammer
Ajani Vengeant
Batterskull
Phyrexian Obliterator
the scars block swords
Platinum Emperion
Wurmcoil Engine
Threads of Disloyalty
Runed Halo
Glimpse the Unthinkable
etc

and theres way more if you include cards that are money cards via casual formats like Bloom Tender or Master Transmuter or whatever (though i could also see them hitting these in some sort of Commander Masters set during a MM offyear, with a multiplayer draft format and all). i think there's easily enough for 1-2 more modern masters sets before they have to start doing heavier recycling (by which point the earlier reprints will have been out of print for many years again anyway)

ciderpress, Wednesday, 1 March 2017 23:42 (seven years ago) link

tarmogoyf again, cavern of souls. the hits keep coming. blood moon yesterday too.

Roberto Spiralli, Thursday, 2 March 2017 15:49 (seven years ago) link

yeah this is the strongest masters set for sure now

ciderpress, Thursday, 2 March 2017 15:51 (seven years ago) link

the only big holes at this point really are ancestral vision, noble hierarch (which was in the last one but still needs another printing pretty badly), and the janky artifacts that are worth a ton now like explosives and chalice

ciderpress, Thursday, 2 March 2017 15:53 (seven years ago) link

this is bonkers

Al Moon Faced Poon (Moodles), Thursday, 2 March 2017 16:22 (seven years ago) link

I've never felt any urge to buy a box of mtg packs, this is making me consider it

Al Moon Faced Poon (Moodles), Thursday, 2 March 2017 16:29 (seven years ago) link

with signets now on top of land based fixing cycles at common, uncommon and rare, it is going to be interesting to see if the synergies will be strong enough to prevent everyone going balls out 5 colour every time. suspect that the success as a limited format might hinge on that dynamic.

Roberto Spiralli, Thursday, 2 March 2017 16:40 (seven years ago) link

glad that signets are uncommon, they are stupid strong in draft

ciderpress, Thursday, 2 March 2017 17:16 (seven years ago) link

yeah different times etc but it is lunatic that they were common. also just weird inclusions for a supposedly 2 colour format.

Roberto Spiralli, Thursday, 2 March 2017 17:44 (seven years ago) link

even the mana myrs in scars of mirrodin were format warping in limited, a lot of the 2 and 3-drops in that set were garbage since your opponent was going like t2 gold myr t3 4-drop in such a large portion of games since they were 5 commons.

ciderpress, Thursday, 2 March 2017 18:07 (seven years ago) link

one of the worst things abt the MM2015 limited format was the superiority of 5c decks. none of the 2c archetypes were all that developed w/ maybe the exception of affinity and it made drafts really same-y and tedious not to mention how shitty it made the sealed format. i generally dont like formats with heavy fixing and am worried this is going to be another rares + rocks format

( ^_^) (Lamp), Thursday, 2 March 2017 18:33 (seven years ago) link

imo if you drafted any cards that weren't g/w/b you were doing mm2015 wrong. online either a convoke/tokens or spirits deck was wide open every time. my win% was through the roof on that format, 74% or something nuts.

Roberto Spiralli, Thursday, 2 March 2017 18:57 (seven years ago) link

i probably did less than 20 drafts in that format fwiw but i just remember feeling like it was very easy to slide into green-based ramp decks that splashed for all the good cards you cld get. and then having a really hard time drafting because there were no real signals or lanes, it was just 5+ ppl drafting the same basic deck

i did really like every other masters format limited (with VMA being my all time favorite draft format) so im hopeful for this one

( ^_^) (Lamp), Thursday, 2 March 2017 20:08 (seven years ago) link

i do feel weird though because i have no connection to/interest in the secondary price of cards really since i either already own or have no interest in owning any of these cards

( ^_^) (Lamp), Thursday, 2 March 2017 20:09 (seven years ago) link

damn this set really feels like it'll be the last MM, huh? nothing is being held back. (not actually saying this will be the last one.)

hadn't realized signets were moved to uncommon - a good move for limited I think

Vinnie, Friday, 3 March 2017 06:14 (seven years ago) link

full card gallery is up

http://magic.wizards.com/en/articles/archive/card-image-gallery/modern-masters-2017-edition?true

lot of AVR cards in here, a bold attempt at rehabilitating some of the good bits of that set

ciderpress, Friday, 3 March 2017 16:30 (seven years ago) link

though thunderous wrath at common is maybe a bit overeager

ciderpress, Friday, 3 March 2017 16:30 (seven years ago) link

i think this does look like it'll be a 4/5c goodstuff format. there are some clear themes but they don't seem pushed, and there's so many powerful gold cards.

Roberto Spiralli, Friday, 3 March 2017 17:09 (seven years ago) link

the UW blink theme seems well developed but the other pairs don't really come through as particularly strong to me just scanning the card list

ciderpress, Friday, 3 March 2017 17:21 (seven years ago) link

UB is supposed to be mystical teachings control apparently but there's no good instants to get with it. they chose grisly spectacle for the doom blade slot (??) and rewind is the only hard counterspell and a lot of the other good spells in UB are sorceries. theres basically no archetype payoff there

ciderpress, Friday, 3 March 2017 17:31 (seven years ago) link

there does seem to be a wide variety of strategies available in 3 color decks though, i assume that is intended as the default in this set.

ciderpress, Friday, 3 March 2017 17:44 (seven years ago) link

right, i noticed there is a lot of bleed off 2 colour themes that would encourage a 3rd colour. but even with the blink stuff, if you got say a strong themed bant deck together you are getting a couple 'free' 3/3s and occasionally bouncing things? at the minimum it's short like a mulldrifter at common or something. there's sort of go wide with some anthems but no overrun kind of haymakers that really push that, the sacrifice/regrowth stuff looks pretty sketchy and i don't know if something like blood artist would even make it enticing. seems to me, on first viewing anyway, that they're all at least a strong common short of being where i hoped they'd be.

anyway, that is a lot of complaining but in truth i am still extreme hype to actually play this thing. i really hope it comes together, so much goodness.

separate but related, this modern cube on mtgo seems like really weird timing. idk if it is supposed to whet the appetite for mm17 but i don't think the timing will be particularly beneficial to the success of either it or mm17.

Roberto Spiralli, Friday, 3 March 2017 17:59 (seven years ago) link

yeah i just said the same thing elsewhere, it feels like they step on the toes of each other pretty badly

also i realized mystical teachings is probably pretty good if youre grixis and not just straight UB since red has 3 instant burn spells at common and theres also augur spree. its just weird for it to be so lightly supported on-color, compared to white where if you look at the commons almost every single one is in the service of either populate or blink.

ciderpress, Friday, 3 March 2017 18:07 (seven years ago) link

it feels like aether revolt has been out forever but its still got almost 2 months left. i'll probably draft both the modern cube and mm3 a bunch just because theyre new

ciderpress, Friday, 3 March 2017 18:14 (seven years ago) link

same. for as much as it was a breath of fresh air for me after triple kld ended up somewhat frustrating, aer is pretty shallow outside of some wrinkles

Roberto Spiralli, Friday, 3 March 2017 18:28 (seven years ago) link

the color balance issues in AER have really manifested now that it's mostly good players left in the queues - i'm finding it harder and harder to compete with green decks, or to win with white decks

ciderpress, Friday, 3 March 2017 18:30 (seven years ago) link

interesting. single elim or 6-2-2-2?

Roberto Spiralli, Friday, 3 March 2017 18:48 (seven years ago) link

have only played 6-2-2-2 thus far

ciderpress, Friday, 3 March 2017 18:57 (seven years ago) link

interesting. my win rate has plunged from 80% to a more reasonable 68% although ive done way fewer drafts in this format because ive been playing so much more standard this season. my last couple of 3-0s were with R/W although i dont think ive managed to draft a green deck in a couple of weeks and have def lost a bunch to random ridgescale tuskers. i also lost the finals of a comp queue last nite to a dude that was monored which was... good.

( ^_^) (Lamp), Saturday, 4 March 2017 14:51 (seven years ago) link

my very first deck in this draft format was monored and it was an easy 3-0. haven't been able to replicate it since

ciderpress, Saturday, 4 March 2017 17:43 (seven years ago) link

lamp are you still coming to the gp next weekend?

iatee, Saturday, 4 March 2017 17:53 (seven years ago) link

like 80% probably? im not q'd for nashville so its a little less likely i go now but id still like to play it. are you playing?

( ^_^) (Lamp), Saturday, 4 March 2017 19:50 (seven years ago) link

I'm def gonna be there saturday, but I decided against playing w/ zero practice. just gonna look at overpriced cards, maybe play a side-event, return stuff I borrowed to like 4 different people. email me if you end up going and we'll find some time to hang out.

iatee, Saturday, 4 March 2017 20:45 (seven years ago) link

http://www.channelfireball.com/articles/the-aether-revolt-draft-guide/

this by ben stark is really interesting to me. many things that are contrary to my experience and make me want to reevaluate. i do think red is the strongest colour but inside that, revolution over shock and chaser i am not sure about, and all three of those over scrapper champion??? and then at the other end, i know white being the weakest colour is a pretty commonly held opinion and, even accounting for variance, i think i am benefiting from that personally. i believe 8 of my 10 3-0s played white. imo there are four strong white commons - eagle, brights, infiltrator, crusher. infiltrator is good to great because of crusher, and even bastion enforcer is playable because of it, although you can usually do better. and i think eagle is in contention for best common, even if you can only play a couple max. also, if you can get say 3 infiltrators plus a couple random revolt payoffs, a copy of conviction becomes a strong inclusion too. and for most of the life of this format you can be passed any of the good white cards up until late late in the draft.

Roberto Spiralli, Monday, 6 March 2017 18:33 (seven years ago) link

and also, laying it out like this supports a thought i've had that green often doesn't seem open not just because it is overdrafted but also because it is pretty shallow. i do think bandar is a very strong 2 drop but implement is not super exciting as the 2nd best common, although i agree it is, and after that the cards are varying degrees of filler.

Roberto Spiralli, Monday, 6 March 2017 18:42 (seven years ago) link

i think druid is the card he's the lowest on relative to conventional wisdom, most ppl i talk to had it as the best green common

ciderpress, Monday, 6 March 2017 18:54 (seven years ago) link

druid IS underwhelming though. the effect is unusually low impact and the 1 power really plays badly. i would probably take leaf gilder higher but still not over, idk, leopard?

Roberto Spiralli, Monday, 6 March 2017 19:10 (seven years ago) link

i think i tend to weight low cmc higher than most people in evaluating things, like i usually take the white 3/1 over dawnfeather eagle. you can always pick up crushers as finishers, or the 3/4 flying in pack 3, but if you prioritize eagle then you cant always get the 2-drops later. i've had too many drafts ruined by pack 3 being completely devoid of 2-drops with more than 1 power

ciderpress, Monday, 6 March 2017 19:24 (seven years ago) link

caught in the brights is currently my most drafted card from this set, which is really unusual for it to be a good removal spell rather than some middle of the pack common that i rate higher than most people

ciderpress, Monday, 6 March 2017 19:31 (seven years ago) link

i think a lot of ppl would straight up say it is the latter rather than the former, altho i do think that is crazy, even in a hostile environment for pacifisms.

Roberto Spiralli, Monday, 6 March 2017 19:40 (seven years ago) link

it does give you a sneaky way to trigger revolt though

I do agree that Revolution > Shock, because as mentioned cheap, limited removal isn't a lifesaver in this format the way it would be in others. Tapping a land with Revolution is surprisingly obnoxious.

that said it is kind of difficult to evaluate these cards in a vacuum, since the set is so big on synergy - a card like Defiant Scavenger can be incredible in the right kind of B/G deck, but it's mostly unplayable. Maybe this has just been my drafting style but I tend to go all-in on a Improvise or Revolt strategy. I play the R/G beaters deck in Sealed but I don't think I've ever drafted it. So my card evaluations are maybe a little off.

frogbs, Tuesday, 7 March 2017 16:26 (seven years ago) link

yeah white is so underdrafted at this point that 'always force white' is probably a viable strategy. like, white is relatively weak, but it's not like m14 draft where you'd pass p1p1 serra angel for divination. I think people have overreacted / there's a lot of groupthink with these things.

iatee, Tuesday, 7 March 2017 16:50 (seven years ago) link

I routinely see Eagles and the U/W uncommon wheel. I think the Skies deck is really underdrafted - maybe cuz it's kind of boring

frogbs, Tuesday, 7 March 2017 16:56 (seven years ago) link

owen turtenwald posted his draft stats for this format: https://twitter.com/OwenTweetenwald/status/838917736046587906

makes me want to start doing this myself, i've tracked my constructed matches in the past but never draft

ciderpress, Tuesday, 7 March 2017 17:47 (seven years ago) link

hope to see saheeli combo banned today - i can live with there being a really good aggro deck but emrakul was clearly bad for the format and i think this is worse

ciderpress, Monday, 13 March 2017 13:18 (seven years ago) link

the cards of a lot of high $ standard stuff kinda tanked on MTGO over the last week, I think they're anticipating something getting the axe

man, when was the last time there were standard bans? Ravager/Artifact Lands? Jace? I can't remember.

frogbs, Monday, 13 March 2017 13:22 (seven years ago) link

before kaladesh the last one was jtms/stoneforge mystic.

ciderpress, Monday, 13 March 2017 13:44 (seven years ago) link

haven't thought or read too much about the bans, but why was emrakul chopped instead of marvel?

i find ppl going OTT criticizing wizards at every opportunity is overall a pretty tiresome element of the culture of the game, BUT... missing the saheeli combo entirely is fucking unreal.

Roberto Spiralli, Monday, 13 March 2017 13:57 (seven years ago) link

it definitely feels like something about their internal testing has been off recently - they missed reflector mage as a standard-playable card too

ciderpress, Monday, 13 March 2017 14:05 (seven years ago) link

almost as if in both cases the pairing of a gold card with a card of a different colour confounded them.

Roberto Spiralli, Monday, 13 March 2017 14:07 (seven years ago) link

although i guess reflector mage had rally to abuse it first

Roberto Spiralli, Monday, 13 March 2017 14:08 (seven years ago) link

wow, I thought that combo was totally done on purpose. it was figured out like 10 seconds after the card was spoiled, how the hell do they miss that?

frogbs, Monday, 13 March 2017 14:08 (seven years ago) link

emrakul was banned more for its overeffectiveness as a finisher and for the traverse the ulvenwald interaction than for the marvel interaction - it's got a really unfun 'playing with your prey' style of closing the game that wore itself thin really fast when it happened literally every game thanks to traverse. it was also enough stronger than other finishers that it basically pushed traditional ramp decks and control decks out of standard relevance. the last standard deck i really enjoyed was the goggles ramp deck from SOI standard, and that deck literally went from fine to unplayable just due to that one card entering the format.

ciderpress, Monday, 13 March 2017 14:15 (seven years ago) link

The first set of bans was dumb, the second set will be worse. Confidence in wotc is crumbling because it's hard to predict whether your high cost cards will hold value for more than a couple months.

If they want things to improve, they should print more answers, stop having 1 or 2 ridiculously op cards in each set, go to a shorter rotation (they bailed on this much too quickly).

Moodles, Monday, 13 March 2017 14:19 (seven years ago) link

xp thanks, that makes sense.

Roberto Spiralli, Monday, 13 March 2017 14:21 (seven years ago) link

missing reflector mage seems okay to me, that card isn't obviously powerful. in standards where it was surrounded by worse cards, it wouldn't be oppressive.

I think before they sign off on any set they need to have someone be the combo police and go through literally every card in the set, attempting to break it for combo. they didn't know about twin either did they? it is always going to be very hard to predict a standard meta w/ a small group of playtesters so I don't fault them for having problems with that. but overlooking infinite combos means you're not doing your job.

iatee, Monday, 13 March 2017 14:23 (seven years ago) link

what was the issue with Reflector Mage? I don't really play Standard so I'm a bit ignorant there.

I think before they sign off on any set they need to have someone be the combo police and go through literally every card in the set, attempting to break it for combo.

it doesn't even really have to be that complex. Saheeli and Splinter Twin have "infinite combo" written all over them. Ditto with the 4-mana 2/2 that gets +1/+1 for each activated ability, though I don't know if such a combo exists in Standard. not a whole lot else with that sort of potential.

frogbs, Monday, 13 March 2017 14:29 (seven years ago) link

the types of cards that can lead to an infinite combo are very limited and few in number, it can't be that hard to keep tabs on them!

Roberto Spiralli, Monday, 13 March 2017 14:33 (seven years ago) link

emrakul is an interesting case re its development. i don't think the the un-fun-ness jumps of the card but maybe that should've come up in playtesting. probably there is too much of an onus on them to try lots of different things for ubiquity of a single card to really come up as an issue. that's an inherent flaw that ought to be addressed tho.

copter it's tempting to give them a pass because it's a new card type, but pushing a 2cmc card that every deck can play is playing with fire so much.

marvel seems so obliviously terrible for competitive play, i can't believe they gave that tournament-worthy #s

Roberto Spiralli, Monday, 13 March 2017 14:34 (seven years ago) link

and...no bans

Roberto Spiralli, Monday, 13 March 2017 14:38 (seven years ago) link

yea I'm gonna stick my neck out and say making a "take opponent's next turn" card that's pushed is gonna cause a lot of people to quit Standards

frogbs, Monday, 13 March 2017 14:43 (seven years ago) link

Thank goodness. The format is in terrible shape, but continuous bans aren't the way to go.

Moodles, Monday, 13 March 2017 14:52 (seven years ago) link

yeah as it turns out mindslaver is not a fun effect unless it happens very sparingly

ciderpress, Monday, 13 March 2017 14:54 (seven years ago) link

i do think saheeli combo will be gone by the summer PT unless there's some good answers in amonkhet

ciderpress, Monday, 13 March 2017 14:56 (seven years ago) link

standard could really use Banishing Light right now - they made that updated templating of the card as if it was going to become a regular reprint and then just haven't used it again since

ciderpress, Monday, 13 March 2017 14:59 (seven years ago) link

theyve been weirdly reluctant to print answers to planeswalkers specifically (nerfing hero's downfall into ruinous path, despise into harsh scrunity, o ring into stasis snare &c) that it seems reasonable to assume they want pw to be the face of magic and thus v playable and present in standard.

fwiw this is the first standard since rally that ive played extensively and really liked. i think the games are interesting and fun like 70% of the time and theres a lot of depth to sideboard decisions. im really happy to play mardu/4c four out of every five matches in my leagues because theyre generally really good games.

( ^_^) (Lamp), Monday, 13 March 2017 19:24 (seven years ago) link

whether or not this standard is fun, it seems to be one that rewards strong players. whether or not there are pros or a bunch of randos in t8s has always seemed like a telling mark. though part of that is 'strong players just don't play decks that aren't mardu/4c'. everyone in the room playing their fun deck is not actually in the competition

iatee, Monday, 13 March 2017 20:13 (seven years ago) link

i just remembered the card Dampening Pulse exists today - kind of funny vs 4c Saheeli, it neutralizes both the combo and whirler virtuoso and most of the lists don't have a way to remove it other than negate

ciderpress, Monday, 13 March 2017 21:05 (seven years ago) link

this standard has not been the complete worst but another large set without the kaladesh mechanics can only improve things

ciderpress, Monday, 13 March 2017 21:23 (seven years ago) link

MM 2017 online is 6-2-2-2 (4 tix entry - gross) or else phantom for 100pp entry and the usual 150/100/40/10 payout. the set is so loaded that the $$$ lottery is hugely appealing but the value of infinite 2-1 drafts has gotta trump all.

Roberto Spiralli, Wednesday, 15 March 2017 15:20 (seven years ago) link

normally a huge fan of the infinite 2-1 drafts but man have I gotten wrecked w/ the modern cube for some reason

iatee, Wednesday, 15 March 2017 15:28 (seven years ago) link

phantom draft works better for these sets since you dont have to first pick shitty cards like tarmogoyf

ciderpress, Wednesday, 15 March 2017 15:46 (seven years ago) link

i've only done 3 modern cube drafts but i did 3-0 twice. it is much less explosive than the vintage and legacy cubes altho i had a very solid mono green that was maybe only a turn or two slower than a legacy version and of course lacked the early win out of nowhere potential of natural order. i drafted a UB control deck in a seat that seemed very open for it and i ended up with a deck of half premium cards and then half like clunky counters and tier 3 finishers. it was fun tho!

Roberto Spiralli, Wednesday, 15 March 2017 16:18 (seven years ago) link

its fairly close in power to the cube i've been working on building for a while so i'm kind of afraid to play it and find out that i don't like it

ciderpress, Wednesday, 15 March 2017 17:26 (seven years ago) link

i think this cube has a few too many "why is this card here? (it's seems like a dumb inclusion)" rather than "why is this card here? (i am intrigued by the possibilities)". for example, winding constrictor and aethersphere harvester are reallylame inclusions imo, the former totally dependent on an archetype that doesn't come through and the latter not exciting or powerful enough for a card without a theme.

Roberto Spiralli, Wednesday, 15 March 2017 17:43 (seven years ago) link

that the highly simplified key to cube design, i guess i am saying. make ppl ask the latter not the former.

Roberto Spiralli, Wednesday, 15 March 2017 17:44 (seven years ago) link

yeah my favorite cards in that genre are the ones that ask a little bit of you but also enable themselves e.g. thopter spy network or ayli

ciderpress, Wednesday, 15 March 2017 18:23 (seven years ago) link

its harder to convince someone to put something in their cube deck that needs very specific support like winding constrictor

ciderpress, Wednesday, 15 March 2017 18:25 (seven years ago) link

how do you feel about the theros gods? they offer the level 1 payoff of animating them, which doesn't really demand anything extra in cube construction or the draft because cube type cards often lean more mana symbol heavy anyway, and a lot of them have a level 2 of an ability that can be built around.

Roberto Spiralli, Wednesday, 15 March 2017 18:45 (seven years ago) link

purphoros is great, the others i am not as keen on for various reasons

ciderpress, Wednesday, 15 March 2017 18:56 (seven years ago) link

thassa is a good card but most cubes don't really support a permanent-heavy blue deck. the other 3 and the multicolor ones are all kinda weak or boring or both

ciderpress, Wednesday, 15 March 2017 18:59 (seven years ago) link

I play base blue decks that always lose to purphoros

w/ this cube planeswalkers are just a little too good I think. in normal cube planeswalkers are haymakers but not the most powerful thing you can be doing, in this cube they're the top end. dragonlord silumgar feels like the defining card to me.

iatee, Wednesday, 15 March 2017 20:05 (seven years ago) link

that's disappointing - I don't really like how Cube matches turn into battles of planeswalkers. after losing a bunch I made an effort to just blindly draft more of them and I've been doing better ever since.

frogbs, Wednesday, 15 March 2017 20:14 (seven years ago) link

prioritizing planeswalkers already worked really well for me in legacy cube so it makes sense that it'd be even better here where you have (almost) all the same planeswalkers but fewer of the other powerful cards

ciderpress, Wednesday, 15 March 2017 22:22 (seven years ago) link

i think most small-medium cubes have about twice as many planeswalkers as they should. legacy cube is at least a 720 (i think?) so they're stretched more

ciderpress, Wednesday, 15 March 2017 22:23 (seven years ago) link

speaking of planeswalkers, I found this article interesting:

http://www.channelfireball.com/articles/how-to-fix-standard/

I have never loved the card type

iatee, Wednesday, 15 March 2017 23:08 (seven years ago) link

it's my longstanding belief that planeswalkers below 5cmc should not be 'generalists'. Tezzeret the Schemer, Arlinn Kord, Kiora Master of the Depths, Narset Transcendent all feel much more close to the right power level and positioning to me. i like the card type when they're targetted more specifically like that, but they've just been overstepping the bounds that they had previously set ever since they rebooted the storyline as planeswalker superhero comics

ciderpress, Thursday, 16 March 2017 00:24 (seven years ago) link

another planeswalker thought re: chandra - it used to feel really bad to run out planeswalkers like this just to kill a creature and gain 2 life, but spells have fallen so far behind that these minus abilities are equivalent to 3 mana spells rather than 2 mana now, so you're only paying 1 extra mana for the ability to run away with the game on stable boards

ciderpress, Thursday, 16 March 2017 13:04 (seven years ago) link

this is why decks can just jam a bunch of chandras even though the card should be bad from behind and bad in multiples - the opportunity cost relative to non-pw spells that fill that role is so small right now

ciderpress, Thursday, 16 March 2017 13:13 (seven years ago) link

looks like we're back to people mysteriously finding card from the next set in their booster that happens to have a set mechanic on it http://imgur.com/DEtClqY

but this is very strange. seems like one of those mechanics that gets 5 cards and then is done forever

ciderpress, Saturday, 18 March 2017 02:29 (seven years ago) link

(the mechanic is that the bottom half can only be cast from the graveyard - so basically a cross between split cards and flashback)

ciderpress, Saturday, 18 March 2017 02:30 (seven years ago) link

that is one ugly-ass template. is it confirmed to be real?

Vinnie, Saturday, 18 March 2017 04:26 (seven years ago) link

no but photo of physical card + untraceable art essentially always means real

ciderpress, Saturday, 18 March 2017 04:44 (seven years ago) link

i suspect the frame design is so that you can put them sideways in your graveyard and the front half will get covered up but the back half will stick out to the right like a mini-card. very much function over form.

ciderpress, Saturday, 18 March 2017 04:49 (seven years ago) link

Thats cool but ugly as hell

frogbs, Saturday, 18 March 2017 12:40 (seven years ago) link

here's the mtgo uncommon run for modern masters 3: https://pastebin.mozilla.org/8982924

hopefully no mistakes in there, i threw it together pretty quick this time

ciderpress, Thursday, 23 March 2017 00:21 (seven years ago) link

superb, thanks man. i'd love to now how, if you are willing to disclose your trade secrets.

currently joint 8th on the trophy board with 1, next stop pro tour

Roberto Spiralli, Thursday, 23 March 2017 00:53 (seven years ago) link

that should be know how, obv

Roberto Spiralli, Thursday, 23 March 2017 00:54 (seven years ago) link

i just pull up a bunch of twitch streams and fastforward through the recorded vids recording all the uncommons and then piece it together in a spreadsheet. there were so many people streaming drafts this afternoon that it didnt take long

ciderpress, Thursday, 23 March 2017 02:21 (seven years ago) link

that's smart. well, thanks again for sharing here.

Roberto Spiralli, Thursday, 23 March 2017 13:26 (seven years ago) link

i'm probably going to shoot an email to the magic online folks suggesting that they complexify it for future sets, i think it slightly cheapens the draft experience once you know about it and i'd rather have a better draft experience than a small edge

ciderpress, Thursday, 23 March 2017 13:38 (seven years ago) link

100% agree with that in principle i.e. i am still going to use your list in the meantime. even if they are committed to the idea of replicating print runs, there has to be more than one.

Roberto Spiralli, Thursday, 23 March 2017 13:45 (seven years ago) link

yeah this is way simpler than the paper print runs, which if they work how i think they do can never be narrowed down to fewer than 8 possible cards for a missing uncommon

ciderpress, Thursday, 23 March 2017 15:30 (seven years ago) link

the only evidence i have supporting my paper print run theory though is that i opened an upside down renegade wheelsmith once

ciderpress, Thursday, 23 March 2017 15:32 (seven years ago) link

For this format, is multi-colored good stuff generally the way to go? What would put you in just 2 colors?

My one draft so far was straight RB. I had a consistent unearth deck, but it still felt like I was doing it wrong.

Moodles, Thursday, 23 March 2017 16:02 (seven years ago) link

i think a strict 2 colour deck needs the pair to be really open. if you get the nut in RB, UW or GW those all look like they could be solid. i'm not convinced by GR and while i think UB could stand alone, since that deck is going to be more controlling i'm not sure why you wouldn't have 1 or more other colours with it. i actualy think RB is the one color pair that lends itself the most to 2 colour as it is the most dependent on synergy, i.e. a lot of the cards just suck if it doesn't come together.

i suspect the way to approach this draft format is to take whatever powerful cards 1-3 and then take lands and follow the lands you get to figure out the open colours.

Roberto Spiralli, Thursday, 23 March 2017 16:13 (seven years ago) link

it seems like there's a spectrum from 2-color aggro or linear deck to 2.5 color midrange to 3-5 color control. i think even the enemy-color pairs despite not being as supported are fine if your deck is focused because the card quality is so high across the board

ciderpress, Thursday, 23 March 2017 17:04 (seven years ago) link

i would approach this format like cube, as with all the modern masters sets - you're going to get 30 playables regardless of what you do so spend the first several picks figuring out what you want your deck's plan to be and then just draft with that endpoint in mind

i use this approach for every format but it becomes more correct the better the card quality

ciderpress, Thursday, 23 March 2017 17:09 (seven years ago) link

ive been drafting 3 color control decks simply because theyre easy to fall into - you draft a bomb, some removal, some fixing and then you cant really pivot into one of the leaner synergy-based decks w.o giving up too many picks. but i think the two color decks w/lots of synergy are the strongest decks you can draft, theyre what i keep losing finals too (although in leagues i know theres no guarantee theyre also 2-0)

but yeah ive just been trying to stay open and make sure i have a powerful enough topend to compete w/ w/e rares my opponents will have. counterspells have been really good for me, better than removal generally

( ^_^) (Lamp), Thursday, 23 March 2017 18:35 (seven years ago) link

wizards claimed draft league matching would be same record only. have they definitely deviated from that?

Roberto Spiralli, Thursday, 23 March 2017 18:40 (seven years ago) link

it generally is but i play at weird hours and have had non-matching records before. the MM3 league was busy enough last night i doubt that happened though

( ^_^) (Lamp), Thursday, 23 March 2017 18:42 (seven years ago) link

it looks for same record for a few minutes and then loosens more and more as it fails to find matches

ciderpress, Thursday, 23 March 2017 18:43 (seven years ago) link

i doubt you'll get mismatches in the intermediate draft leagues

ciderpress, Thursday, 23 March 2017 18:44 (seven years ago) link

ok makes sense

Roberto Spiralli, Thursday, 23 March 2017 18:45 (seven years ago) link

yeah it basically only happens when the draft league is slow which ime is like 4-6AM EST, later into a format. also a couple of times when ive played out an 0-2 draft ive gotten pair up presumably due to the lack of ppl playing out their 0-2. it happens more frequently in standard constructed leagues

( ^_^) (Lamp), Thursday, 23 March 2017 19:41 (seven years ago) link

it's really difficult to go any worse than 4-5 in the Friendly Sealed leagues because of that...if you start out 1-3 or something you WILL get to face a gauntlet of 48-card decks that splash two colors

frogbs, Thursday, 23 March 2017 19:44 (seven years ago) link

Lamp have you had any luck with GW yet? its best common should be call of the conclave but i'm worried that card is not actually playable because of the vast amounts of mist ravens and dinrova horrors i'm running into

ciderpress, Friday, 24 March 2017 02:09 (seven years ago) link

i've drafted core GW twice for combined 5-1. call and slime molding can easily outsize what a lot of decks are doing, especially if you throw in one of the anthems, and i suspect the advantage you can get is worth the danger of facing that one deck that will just murder your tokens. my one loss was to that deck of course, vanish into memory is a brutal beating, but even so it was close with the way the deck can curve out and flood the board. multiple token makers are good - a couple eyes in the skies recommended, fists of ironwood preferably on a moa, and lingering souls most of all of course.

Roberto Spiralli, Friday, 24 March 2017 02:31 (seven years ago) link

the 4-drop slot is really juiced in this set, as if signets weren't already good enough

ciderpress, Friday, 24 March 2017 04:29 (seven years ago) link

it's so hard to end up with enough 2s and 3s and also so hard to not end up with too many 4s

ciderpress, Friday, 24 March 2017 04:30 (seven years ago) link

i take it back there's lots of 2s, 3 is the awkward slot

this is the only aggro deck i've been able to do well with so far: http://imgur.com/a/iYVsV

ciderpress, Saturday, 25 March 2017 01:58 (seven years ago) link

i have not managed to draft a straight g/w deck yet but ive barely done any drafts. i think the splicers are pretty strong and rootborn defenses is a nutty limited card but yeah idk if thats enough to compensate for the amount of bounce effects at common plus flickerwisp at uncommon. ive done two paper drafts and eight mtgo ones on my own and then probably like a half dozen more w/friends where i wasnt the one drafting. so far it seems like straight u/w is the best two color deck (at least its the one that i lose to most, its never open for me) and the g/r aggro deck is the worst performing although a friend was saying he was crushing with burning-tree decks so idk. i kind of hate the 'fixing + bombs' formats so i dont imagine ill get much more fun out of this tbh

fwiw im most proud of going 3-0 with this insanely shitty u/r spells deck with two maindeck pyroclasms and no way of winning

( ^_^) (Lamp), Saturday, 25 March 2017 07:01 (seven years ago) link

from what i've seen so far it feels like there are 3 powerful shells - many-color control, UWx blink, and RBx sacrifice and the other stuff going on in the set is mostly just not on the same power level as those. GW has the problem that 4 of the populate commons are cards that don't really do anything on their own (rootborn, fog, W populate, naturalize) so you're just too thin on actual cards

ciderpress, Saturday, 25 March 2017 16:11 (seven years ago) link

currently 14-1 in the phantom league. my winning decks have been jund sac, esper control/blink, no-red ramp/control, GW go wide. standard of play seems to be slightly below a regular intermediate league. i guess a lot of the better players are going in for the booster lottery.

Roberto Spiralli, Saturday, 25 March 2017 21:35 (seven years ago) link

i am 12-12 in the phantom league so far, i have not gotten the hang of this set really.

ciderpress, Saturday, 25 March 2017 23:13 (seven years ago) link

i just 3-0ed with this despite not drawing most of the good cards ever http://imgur.com/a/ze7eA

it felt pretty clearly above the power level of my other decks

ciderpress, Saturday, 25 March 2017 23:15 (seven years ago) link

amonkhet mechanics seem...not exciting? cycling is always welcome tho.

Roberto Spiralli, Monday, 27 March 2017 16:31 (seven years ago) link

i like how clean they are tbh. cycling and flashback variants are always welcome. if this is all of them then i'm a little surprised there's no -1/-1 counter mechanic but maybe it's still to come

ciderpress, Monday, 27 March 2017 17:05 (seven years ago) link

it'd have to be wither or something new though since embalm rules out persist

ciderpress, Monday, 27 March 2017 17:06 (seven years ago) link

that 1/4 for 1B has me kind of suspecting wither since dedicated blockers have to be a bit tougher than usual in a wither set

ciderpress, Monday, 27 March 2017 17:11 (seven years ago) link

though i just realized that cycling is already a returning mechanic so nevermind

ciderpress, Monday, 27 March 2017 17:13 (seven years ago) link

yeah wither makes more sense than persist. i very much hope they continue to have limited gps later in the season, really enjoyed what a caught of orlando

( ^_^) (Lamp), Monday, 27 March 2017 18:10 (seven years ago) link

I like both new mechanics - both of 'em are things I've been wanting them to do for a while. Exert seems like it could be really skill-intensive.

frogbs, Monday, 27 March 2017 18:18 (seven years ago) link

I'm ready for a set with clean, easy mechanics. Exert especially looks good. It has the signs of a mechanic that is fun and skill-testing, but not flashy. I think the Egyptian setting will be flashy enough anyhow

Vinnie, Tuesday, 28 March 2017 00:36 (seven years ago) link

I also like the idea of having a counter for Exerted, because I think it will be easy to forget

Vinnie, Tuesday, 28 March 2017 00:37 (seven years ago) link

crashed to earth somewhat with 2 drafts where i went into GR tokens decks splashing white after first pick anthems and went 1-2 both times. maybe unlucky but hated being so dependent on opening hand and when i did get a good start half the time i couldn't quite finish them off and sat waiting 5-6 turns hoping to draw gruul war chant while getting killed. i think being naya was the problem, the white just didn't contribute enough. if i tried again i would go hard for jund, would've traded thoctar for a falkenrath noble in a heartbeat.

however, managed to get back to winning ways afterwards with a UW peach, 6-0 in 90 mins: http://i.imgur.com/3mn4BHP.png

Roberto Spiralli, Tuesday, 28 March 2017 02:19 (seven years ago) link

I also like the idea of having a counter for Exerted, because I think it will be easy to forget

just turn the card upside down

frogbs, Tuesday, 28 March 2017 04:10 (seven years ago) link

You mean turn it left instead of right? I don't think it's easily showable like Detain was

Vinnie, Tuesday, 28 March 2017 10:49 (seven years ago) link

nah, like upside down, then you rotate it 90 degrees during your untap step. that's how we'd probably do it.

speaking of, one gripe I have about the new flashback/split cards is that the design only really works if you keep your library and graveyard to the right of the play area, which some left-handed players don't do.

frogbs, Tuesday, 28 March 2017 14:44 (seven years ago) link

after seeing the other mechanics i'm even more convinced that those are just gonna be one cycle of rares or so - without them there's already 3 keyword mechanics including a different flashback variant in embalm

ciderpress, Tuesday, 28 March 2017 15:01 (seven years ago) link

yea definitely - since both halves are likely to be related and you have to put the Aftermath text on all of them it really crimps their design space

frogbs, Tuesday, 28 March 2017 15:04 (seven years ago) link

i'm also suspecting that they'll be the masterpiece inclusions from this set

ciderpress, Tuesday, 28 March 2017 15:06 (seven years ago) link

Can I just

Gravel Puzzleworth, Wednesday, 29 March 2017 00:37 (seven years ago) link

i'm also suspecting that they'll be the masterpiece inclusions from this set

I would actually switch over to utterly loving them if this happened, these cards in that frame would be actual perfection.

Gravel Puzzleworth, Wednesday, 29 March 2017 00:39 (seven years ago) link

lol now that ive seen the masterpiece frame i can't even envision that anymore - also it seems that they're not all spells like i thought so the gods are in play as the boring choice

ciderpress, Wednesday, 29 March 2017 00:41 (seven years ago) link

art is astounding on some of these cards but i literally can't believe anyone signed off on these title/type lines. maybe on paper they will be more legible.

Roberto Spiralli, Wednesday, 29 March 2017 01:53 (seven years ago) link

the wrath of god looks real good since the art palette matches the frame well and the rules text is short enough to look good centered, most of the rest im not fond of

ciderpress, Wednesday, 29 March 2017 01:56 (seven years ago) link

took me about a minute to determine if there were any actual letters on the Daze one

Moodles, Wednesday, 29 March 2017 02:09 (seven years ago) link

somebody needs to be fired

iatee, Wednesday, 29 March 2017 02:13 (seven years ago) link

nah, like upside down, then you rotate it 90 degrees during your untap step. that's how we'd probably do it.

Ah, I gotcha. Like detain, but in two steps. Think it's still more clear to use the token, if it's available

Man they had such a great opportunity with these card frames but the execution is so bad. too many different elements and fonts. it's like a 90's rap album cover

Vinnie, Wednesday, 29 March 2017 02:31 (seven years ago) link

I actually dig the new frame a lot. I mean it's definitely ugly and aesthetically questionable, but I like that they made something that looks so unlike a Magic card.

frogbs, Wednesday, 29 March 2017 02:35 (seven years ago) link

I'm fine with them outside of the unreadable lettering, some of the art is pretty cool, but these are such a huge step down from the inventions.

Moodles, Wednesday, 29 March 2017 02:48 (seven years ago) link

Oh yeah, I like how far out these are, but you can keep that and make these look much better. For example, the color bars on the sides are unnecessary for cards that are already so hard to parse. Just go all the way and ditch them to get the complete stone look, I say

Vinnie, Wednesday, 29 March 2017 02:54 (seven years ago) link

The art on most of these is excellent too. really dig the simplicity

Vinnie, Wednesday, 29 March 2017 02:56 (seven years ago) link

aven mindcensor is in the actual set as well as the masterpiece version, nice. been a while since the last time they hit a futureshifted card

ciderpress, Thursday, 30 March 2017 18:51 (seven years ago) link

Definitely an exciting inclusion!

Moodles, Thursday, 30 March 2017 18:53 (seven years ago) link

the color bars look like stone pillars to me. I like 'em

frogbs, Thursday, 30 March 2017 18:53 (seven years ago) link

mindcensor is a really nicely designed card. not sure about the bump to rare tho.

Roberto Spiralli, Thursday, 30 March 2017 20:04 (seven years ago) link

if it was a new card i don't think anyone would blink at it being rare - "hatebears" almost always are

ciderpress, Thursday, 30 March 2017 20:33 (seven years ago) link

my god, I had no idea these went up to $10 a year ago. I have like 25 of them. Whoops

frogbs, Thursday, 30 March 2017 20:37 (seven years ago) link

cycling duals very pushed

iatee, Friday, 31 March 2017 15:02 (seven years ago) link

these look nice, coming into play tapped keeps them from being unreasonable

Moodles, Friday, 31 March 2017 15:25 (seven years ago) link

holy shit

ciderpress, Friday, 31 March 2017 16:23 (seven years ago) link

these seem better than the theros temples which were Very good in standard

ciderpress, Friday, 31 March 2017 16:35 (seven years ago) link

scry lands were probably better for early game and these are probably better in the late game

Moodles, Friday, 31 March 2017 16:51 (seven years ago) link

scry lands were good late game compared to pretty much every land except these

ciderpress, Friday, 31 March 2017 16:51 (seven years ago) link

wonder why they gave 'em the basic types

frogbs, Friday, 31 March 2017 17:06 (seven years ago) link

are there any standard-legal cards that would make these good search targets? can't imagine wanting to fetch these over other fetchable lands in other formats.

Moodles, Friday, 31 March 2017 17:11 (seven years ago) link

no but I'm guessing there will be. I don't think they just do that randomly.

frogbs, Friday, 31 March 2017 17:46 (seven years ago) link

basic land types make them play well with the SOI duals and i'm sure they'll be relevant with some future thing too

ciderpress, Friday, 31 March 2017 17:58 (seven years ago) link

man this is the best i've done in a draft format since the last modern masters. i wonder if there is a reason or if it's just coincidence. anyway, i now have 8 trophies from 18 drafts, which is the amount i got in 3xKLD - i think my worst format to date - over ~60 drafts.

Roberto Spiralli, Saturday, 1 April 2017 02:41 (seven years ago) link

roberto, are you still playing 100% online? I feel like you are probably good enough at this point that you could prob crush at some irl competitive limited events

iatee, Saturday, 1 April 2017 02:45 (seven years ago) link

I always liked the tension with the previous cycling lands - play them early so that the tappedness isn't a problem, or hold them to get value later. This seems like it will be a very widely played cycle

Vinnie, Saturday, 1 April 2017 02:54 (seven years ago) link

xp my results are pretty variable overall but i do have streaks. the sum total of my paper experience is playing occasionally with gentleman of this parish call all destroyer.

Roberto Spiralli, Saturday, 1 April 2017 03:03 (seven years ago) link

boston kinda sucks for events bigger than FNM, everything is really far out in the suburbs

ciderpress, Saturday, 1 April 2017 04:41 (seven years ago) link

there's a scg event in worcester next weekend actually. cider, any chance you're going? (I am.)

iatee, Saturday, 1 April 2017 04:48 (seven years ago) link

not sure yet. not up to speed on legacy these days but might play the modern event on saturday

ciderpress, Saturday, 1 April 2017 04:54 (seven years ago) link

I might play that if I flame out in legacy d1. I kinda want to build grixis shadow, looks fun, might want to play that in vegas.

iatee, Saturday, 1 April 2017 04:58 (seven years ago) link

anyway if you're around you should hit me up

iatee, Saturday, 1 April 2017 05:00 (seven years ago) link

http://media.wizards.com/2017/dw466ytu5_akh/en_3zm4wIPG70.png

i like how much cleaner this is than the theros gods while still being a similar mechanic

ciderpress, Monday, 3 April 2017 15:00 (seven years ago) link

I liked Devotion, but yeah this is pretty cool

Moodles, Monday, 3 April 2017 15:03 (seven years ago) link

I agree w/ everything in this article:

https://www.channelfireball.com/articles/modern-masters-2017-draft-guide/

I have gone into every draft thinking 'force dimir'. I remembered liking the last mm a little better, though I barely remember what was even in the set at this point.

iatee, Monday, 3 April 2017 17:56 (seven years ago) link

yeah i quit mm3 after 8 drafts because it was clear that there were only 3 decks (+ a potential 4th in GW that requires a very high power level to compete since it's too disadvantaged vs the blue cards)

ciderpress, Monday, 3 April 2017 18:39 (seven years ago) link

shifting dinrova horror down to common was a pretty big mistake i think. falkenrath noble and mist raven should also probably not be common

ciderpress, Monday, 3 April 2017 18:45 (seven years ago) link

I have done somewhere from 15-20 drafts and have yet to see a real gw populate deck. I've seen a few okay RG and RW aggro decks. aggro is in a weird place - those 4c control decks are actually soft to it in theory, but I think it's hard to build a deck that reliably curves out w/ good cards to punish them. usually you just don't get punished for durdling for 4 turns and can just jund out the other guy.

and yeah, dinrova horror is rare-level powerful, especially in a set filled w/ tokens and flicker effects. I'm okay w/ the noble at common because it's so core to the br sac deck actually working, and that deck isn't overpowered.

iatee, Monday, 3 April 2017 19:10 (seven years ago) link

this is the only good green deck i managed to draft, needing green rares in order to have a high enough power level to beat blue commons is not a good place to be
http://imgur.com/a/ze7eA

ciderpress, Monday, 3 April 2017 19:30 (seven years ago) link

my sole 3-0 BR deck had 0 nobles -_-

ciderpress, Monday, 3 April 2017 19:30 (seven years ago) link

there are several different decks under the esper umbrella and several under jund but within each they are close enough to be functionally the same, although for the former there is a much faster WU deck. i haven't had GW really come together since my first online draft except the time i opened craterhoof. i have been beaten a couple times now by GW soul warden / the fog populate / the indestructible populate decks which count among my most miserable magic experiences. in terms of off the wall decks, i lost handily with a strong jund deck to the ol' UG explore/mist raven/flicker/genesis deck. i literally only saw those cards, and in multiplies. i think overall the payoffs for bant aren't there, RW and naya are very bad, and a UR/grixis core while intriguing seems hard to pull off.

but yeah, i did a couple more drafts over the weekend and realized i was just choosing between esper or jund.

Roberto Spiralli, Monday, 3 April 2017 19:42 (seven years ago) link

looking at the deck cider posted there, lingering souls plus a couple anthems really is how you are trying to win with GW

Roberto Spiralli, Monday, 3 April 2017 19:43 (seven years ago) link

lingering souls is just an absurd card in limited regardless of the format

ciderpress, Monday, 3 April 2017 20:02 (seven years ago) link

i think it was probably the 2nd best card in DKA, after huntmaster and ahead of sorin. a true mythic uncommon

ciderpress, Monday, 3 April 2017 20:08 (seven years ago) link

i recently took souls p1p1 over voice of resurgence. i wasn't 100% sure that i was right but i slammed it all the same.

Roberto Spiralli, Monday, 3 April 2017 20:11 (seven years ago) link

phantom, obv

Roberto Spiralli, Monday, 3 April 2017 20:11 (seven years ago) link

it's def better than voice

ciderpress, Monday, 3 April 2017 20:13 (seven years ago) link

yeah lingering souls always seems like the easiest first pick in the format. not only is it always strong in limited, but this particular grind-y format is the perfect place for it. also lots of the rares aren't even that strong in limited. the rares I'm looking out for are niv mizzet, deadeye navigator, cruel ult, olivia, thragtusk. I think souls is better than any other non-mythic rare.

iatee, Monday, 3 April 2017 20:18 (seven years ago) link

oh wait olivia is mythic

iatee, Monday, 3 April 2017 20:20 (seven years ago) link

I thought of another...damnation

iatee, Monday, 3 April 2017 20:56 (seven years ago) link

Drave Heaven looks pretty solid - better than Lightning Rift even? Not sure why the "cycle or discard a card" wording is necessary, unless they're just helping people to connect the dots.

frogbs, Tuesday, 4 April 2017 15:47 (seven years ago) link

I mean obviously it'll depend on what the cycling cards look like. but it seems like a viable Standard build-around card.

frogbs, Tuesday, 4 April 2017 15:48 (seven years ago) link

Standard is faster now than in Astral Slide's heyday, but I think it's possible. Depends a lot on what the Std cards look like - so far Renewed Faith slots in pretty well

Vinnie, Tuesday, 4 April 2017 17:18 (seven years ago) link

wanted to say it makes a neat combo with Smugglers Copter but then I remembered it was banned

frogbs, Tuesday, 4 April 2017 17:54 (seven years ago) link

there may be others but a little sad to see the cycling buildaround at rare.

blue god is kind of interesting. it doesn't seem particularly strong in any deck that would care about getting a dragon out for 3 mana, but maybe a control finisher in some format? idk, hand size requirement maybe just too finicky for the payoff.

Roberto Spiralli, Tuesday, 4 April 2017 18:20 (seven years ago) link

yea really would love if it was "6 or more" but that seems a bit too good

frogbs, Tuesday, 4 April 2017 18:22 (seven years ago) link

6 or more would be obnoxious since it would come down online on turn 3 without any additional work

ciderpress, Tuesday, 4 April 2017 21:18 (seven years ago) link

right - but you'd still be limited to playing one card per turn

that said I did misread the activated ability, which lets you online this on turn 4

it still seems a bit hard to use. I'm not sure really what kind of deck wants this. It looks like a finisher for the sort of draw-go decks that don't really exist anymore. Skies-type decks can't use it. It's easy to imagine a deck using the Red one, this one on the other hand....

frogbs, Tuesday, 4 April 2017 21:23 (seven years ago) link

nu-Gideon is hilarious, wotc is really trolling all the people who have been calling for a ban on the BFZ one.

Moodles, Wednesday, 5 April 2017 16:06 (seven years ago) link

i think the planeswalker card type would just be better all round if the typically competitive/midrange pw were 5 mana and the cheap/aggro one 4, rather than 4 and 3. they would be less dominant and they could do more with them.

Roberto Spiralli, Wednesday, 5 April 2017 16:21 (seven years ago) link

gotta sell those packs tho

Moodles, Wednesday, 5 April 2017 16:21 (seven years ago) link

remember that when they developed this set, it was supposed to rotate BFZ out of standard. so we're gonna see some weird vestiges of that, like the discard spell that's real similar to transgress the mind, and this gideon

ciderpress, Wednesday, 5 April 2017 16:30 (seven years ago) link

that said, this gideon is one of those cards that reads better than it is. it's not nearly on the same level as the BFZ one.

ciderpress, Wednesday, 5 April 2017 16:30 (seven years ago) link

yea the "ultimate" is probably not very good at all - I wonder how often it'll actually get used

frogbs, Wednesday, 5 April 2017 16:34 (seven years ago) link

as one of my friends put it 'if you control a planeswalker, you can't lose' is not actually an emblem, mostly just a description of a magic board state

iatee, Wednesday, 5 April 2017 16:52 (seven years ago) link

the emblem is more interesting in eternal formats where there are decks whose plan vs planeswalkers is 'ignore them and combo kill opponent'

ciderpress, Wednesday, 5 April 2017 16:53 (seven years ago) link

yeah legacy dnt is the deck I have the most experience w/ and I was excited about the possibilities for like, 3 seconds, but there just aren't enough of those decks in legacy / they generally have some way to do damage to a planeswalker too. even fewer in modern. even the purest of combo decks in modern (storm / ad naus) win can kill a walker on their combo turn.

iatee, Wednesday, 5 April 2017 17:06 (seven years ago) link

ad naus could play this instead of phyrexian unlife in some matchups though heh

ciderpress, Wednesday, 5 April 2017 17:08 (seven years ago) link

the throwback standard gauntlet thing is back today. maybe it will work this time. i am def intrigued, could be fun to try out altho my own expectations for actually winning anything would be pretty low.

of course, my expectations are low in general currently after getting a sound beating at the hands of iatee in an mm3 league match yesterday.

Roberto Spiralli, Wednesday, 5 April 2017 17:14 (seven years ago) link

this was my deck btw

http://i.imgur.com/IojCWtE.jpg

gifts package def felt like cheating

iatee, Wednesday, 5 April 2017 17:26 (seven years ago) link

RS what's your mtgo name? curious if i've played you in the past year or however far back the game logs go

ciderpress, Wednesday, 5 April 2017 17:32 (seven years ago) link

I've played one of lamp's friends while he watched before, and I've played multiple of my irl friends

it's kinda crazy what a small world mtgo is

iatee, Wednesday, 5 April 2017 17:35 (seven years ago) link

the player numbers on the draft leagues look high until you realize that pretty much everyone who plays mtgo plays those

ciderpress, Wednesday, 5 April 2017 17:39 (seven years ago) link

right yeah. for legacy leagues it's like a small town where everyone knows each other.

iatee, Wednesday, 5 April 2017 17:43 (seven years ago) link

yeah gifts was a real groan both times. i was v jealous of how much more fun your deck was than mine.

btw i could see your last couple msgs after i conceded but of course it wouldn't let reply. another great mtgo innovation.

cider my username is onami. are you still smh? i don't recall ever seeing you

Roberto Spiralli, Wednesday, 5 April 2017 17:45 (seven years ago) link

yeah i've been playing on an alternate account a bunch lately since it had some play points / QPs on it that i wanted to use but smh is still my main one and i'll be back on it for amonkhet

ciderpress, Wednesday, 5 April 2017 17:50 (seven years ago) link

I remember frogbs figured out from this thread that he and I had played against each other in Cube

Vinnie, Wednesday, 5 April 2017 17:50 (seven years ago) link

sounds about right. I remember once playing against someone in a draft whose username was the name of a good friend of mine, someone I'd been playing Magic with since I was 11, but didn't know played online. I messaged him on FB - "dude, am I playing you on MTGO" right now? turns out it was him. he kicked my ass, by the way.

frogbs, Wednesday, 5 April 2017 19:00 (seven years ago) link

we get Cat lord

frogbs, Thursday, 6 April 2017 13:05 (seven years ago) link

also some good hosers for Scrapheap Scrounger, Saheeli, and artifacts in general

Moodles, Thursday, 6 April 2017 13:13 (seven years ago) link

cat lord so strong for limited, getting ready to hate that card.

the throne strikes me as more of a fun that competitive card, but it is interesting coming right after improvise. could maybe be something there for standard.

Roberto Spiralli, Thursday, 6 April 2017 14:41 (seven years ago) link

and another efficiently costed large blue flyer. i wonder if there might be some kind of blue dump-your-hand aggro deck here.

Roberto Spiralli, Thursday, 6 April 2017 14:45 (seven years ago) link

lol at this 4/4 lifelink for 1w. always watching is still legal right? if we can get white a competitive planeswalker, maybe one that makes tokens even, there might be something here.

Roberto Spiralli, Thursday, 6 April 2017 14:48 (seven years ago) link

Throne being legendary makes it more difficult as a build around but it still seems quite good - are there any viable improvise decks in standard?

frogbs, Thursday, 6 April 2017 14:51 (seven years ago) link

Really like some of the exert designs. The exert to draw creature seems like it creates two interesting decisions: a decision between racing and card advantage if they don't have a blocker; and a decision whether to "cycle" the card if they have a big blocker. combined with actual cycling, my hunch is that this will be a limited format pros will like

Vinnie, Thursday, 6 April 2017 14:57 (seven years ago) link

the ceiling on this limited format is pretty high since it essentially has both of the 2 best limited mechanics (flashback and cycling)

ciderpress, Thursday, 6 April 2017 15:15 (seven years ago) link

one thing that people tend to get wrong though is they see mana sink mechanics with expensive costs like embalm, flashback, monstrosity and assume that they are getting a slow grindy format when it actually has the opposite effect - more things to do with mana means proactive decks get to play more turns before they run out of gas, and their 6th/7th land can remain live where in a set like kaladesh it was just a dead draw

ciderpress, Thursday, 6 April 2017 15:26 (seven years ago) link

the liliana is very good and deserves more attention than the gideon imo

ciderpress, Thursday, 6 April 2017 16:00 (seven years ago) link

5 mana walkers have to clear a pretty high bar, even for standard. I think it will see some play, but I'm not convinced it's very good.

iatee, Thursday, 6 April 2017 16:02 (seven years ago) link

planeswalkers that can make blockers every turn without spending loyalty have an extremely high floor

ciderpress, Thursday, 6 April 2017 16:03 (seven years ago) link

strong card but this is kind of exactly the kind of thing i was thinking of when i was talking about how they should do planeswalkers. i do think this will be impactful on standard but i can't imagine it ever getting the moans that gideon AOZ has.

not a fan of the name tho.

Roberto Spiralli, Thursday, 6 April 2017 16:05 (seven years ago) link

it is awkward that the EMN liliana is so good already and does similar stuff, i'd probably want a split of 1 of these and 2-3 of the EMN one in liliana decks for now

ciderpress, Thursday, 6 April 2017 16:15 (seven years ago) link

so Champion of Rhonas, there's no possible way this card is healthy at all

Moodles, Friday, 7 April 2017 18:21 (seven years ago) link

what the hell

frogbs, Friday, 7 April 2017 18:25 (seven years ago) link

not to be extremely magic player but it seems worse than marvel currently? and marvel isnt all the great rn

( ^_^) (Lamp), Friday, 7 April 2017 18:36 (seven years ago) link

did elvish piper ever see constructed play?

ciderpress, Friday, 7 April 2017 18:38 (seven years ago) link

this effect is never quite as good as you think, is what i'm getting at. at least on a tap ability on a creature.

ciderpress, Friday, 7 April 2017 18:41 (seven years ago) link

ha i was wondering the same thing so i did a quick mtgtop8 search and it was played in 12-post in modern before that deck got banned out. could not find any other finishes. also a popular edh card unsurprisingly

i like how all the trials are just replacements for the (should be) rotating oaths. having a hard time getting a handle and the new set: nothings all that powerful but lots of hate for vehicles.

( ^_^) (Lamp), Friday, 7 April 2017 18:41 (seven years ago) link

the embalm angel eats planeswalkers which is useful in standard

ciderpress, Friday, 7 April 2017 18:42 (seven years ago) link

this set reminds me of theros not only in the ancient civ theme but also in how unconcerned it seems with what's going on in the sets preceding it

ciderpress, Friday, 7 April 2017 18:52 (seven years ago) link

does champion of rhonas have potential to be better right now than previous examples of this effect because of traverse?

there seem to be a fair amount of overlap with SOI but i guess unsurprisingly little connection with KLD

Roberto Spiralli, Friday, 7 April 2017 18:57 (seven years ago) link

KLD is the classic example of the lifecycle of a set whose constructed-worthy mechanics are linear - it takes over standard on release when it's a large % of the cardpool and then its influence wanes as its decks can't get new cards. we saw the same thing with Theros and devotion. KLD has hit particularly hard because of how much of a bust BFZ was, there aren't really any allies or eldrazi decks competing for metagame share.

ciderpress, Friday, 7 April 2017 19:08 (seven years ago) link

does champion of rhonas have potential to be better right now than previous examples of this effect because of traverse?

traverse imposes a different set of deck-building constraints that dont match up all that well w/this card. maybe if theres a variety of interesting cycling cards that bridge that gap? idk. i think the big problem is that almost anything thats really powerful to cheat into play needs a cast trigger, which this card doesnt provide.

i normally dont care abt/pay attention to spoilers but the steady drip of cards is deeply irritating to me i just want to be able to see all the cards so i can start thinking abt the new formats

( ^_^) (Lamp), Friday, 7 April 2017 20:07 (seven years ago) link

http://mythicspoiler.com/akh/cards/bountyoftheluxa.jpg

feel like this is the most confusing way they could've templated this

frogbs, Sunday, 9 April 2017 02:18 (seven years ago) link

theres no good way to do it really but yeah

ciderpress, Sunday, 9 April 2017 02:18 (seven years ago) link

Really cool design for a card, at least

Vinnie, Sunday, 9 April 2017 03:08 (seven years ago) link

yeah no doubt

frogbs, Sunday, 9 April 2017 22:19 (seven years ago) link

got11th (11-2-2) at the scg open, lost for t8 on camera :(

iatee, Monday, 10 April 2017 02:15 (seven years ago) link

had a good on camera miracles blowout match earlier in the day too

iatee, Monday, 10 April 2017 02:16 (seven years ago) link

Sorry for the loss, but that's an awesome run and a great finish either way! Now I'm eager to see your footage. I missed most of today's coverage because I was busy playing like crap at a modern 1K.

Moodles, Monday, 10 April 2017 02:19 (seven years ago) link

playing your usual death&taxes deck? i didn't see any of the coverage

ciderpress, Monday, 10 April 2017 02:19 (seven years ago) link

yeah dnt w/ red splash

iatee, Monday, 10 April 2017 02:27 (seven years ago) link

what's the red for now that there's a white recruiter?

ciderpress, Monday, 10 April 2017 02:28 (seven years ago) link

oh moon man

ciderpress, Monday, 10 April 2017 02:29 (seven years ago) link

yeah moon in the main and cunning sparkmage and pia kiran in the board

iatee, Monday, 10 April 2017 02:32 (seven years ago) link

I beat elves twice w/ those cards and elves is a total nightmare matchup

iatee, Monday, 10 April 2017 02:32 (seven years ago) link

that's good shit dude, sorry you just missed

Roberto Spiralli, Monday, 10 April 2017 02:40 (seven years ago) link

looks like Roar of the Wurm is back and even better

frogbs, Monday, 10 April 2017 21:26 (seven years ago) link

amused at all the people getting mad about the cycling force spike because it's not miscalculation. that's a pretty good card!

ciderpress, Monday, 10 April 2017 21:33 (seven years ago) link

I think this card will be quite good

iatee, Monday, 10 April 2017 22:22 (seven years ago) link

it seems like drake haven is getting enough support to be a deck, without even seeing all the black cycling cards yet

ciderpress, Monday, 10 April 2017 23:16 (seven years ago) link

I was gonna say, Censor looks like a card that will definitely get Standard play

Vinnie, Tuesday, 11 April 2017 02:09 (seven years ago) link

amused at all the people getting mad about the cycling force spike because it's not miscalculation. that's a pretty good card!

I know everyone on ilx etc etc but reddit really has been uniquely maddening this spoiler season, the particular blend of entitlement and metronome-regular getting every single card-evaluation wrong is so unbearable

Gravel Puzzleworth, Tuesday, 11 April 2017 14:13 (seven years ago) link

yeah the reddit MTG crowd is especially whiny. I mean most Magic online communities are but Reddit definitely seems a bit worse. Censor definitely looks like it'll see some play - it's worse than Miscalculation but I like that you can cycle it Turn 1 if you have a Turn 2 play, for example.

frogbs, Tuesday, 11 April 2017 14:20 (seven years ago) link

cool planeswalker design alert

Roberto Spiralli, Tuesday, 11 April 2017 15:03 (seven years ago) link

i wouldnt even look at the mtg reddit if it wasn't the board that's the fastest at getting all the preview card links in one place

ciderpress, Tuesday, 11 April 2017 15:05 (seven years ago) link

jk i would still look at it to read all the bad takes

ciderpress, Tuesday, 11 April 2017 15:06 (seven years ago) link

idk why nissa is blue now but that's at least an interesting pw card

ciderpress, Tuesday, 11 April 2017 15:06 (seven years ago) link

interplay between the 1st and 2nd ability is super sweet design imo. should stay on the good side of swingy rather than the marvel side. just seems like it has a ton of play to it, strong but pretty balanced.

oh yeah, didn't even think about the blue. weird

Roberto Spiralli, Tuesday, 11 April 2017 15:08 (seven years ago) link

zombie lord looks decent. interesting having that at uncommon. zombie deck will be overdrafted every time, clearly has ackbar.jpg written all over it.

Roberto Spiralli, Tuesday, 11 April 2017 15:15 (seven years ago) link

yeah that Nissa design is cool, even if the ultimate is a bit underwhelming. Scry 2 is pretty interesting since you can't put either on the bottom for it to work with the 2nd ability. Also I was kinda wondering when they'd do a 'walker with an X in the cost

Green god looks awesome

frogbs, Tuesday, 11 April 2017 15:26 (seven years ago) link

the ultimate is only underwhelming if you were expecting to be able to cast a 8 mana 'you win the game' or whatever, and that didn't work out so well with emrakul. it has to be something that doesn't auto-win.

ciderpress, Tuesday, 11 April 2017 15:28 (seven years ago) link

its more the fact that the lands revert at end of turn, you'd expect a Nissa ultimate to make them creatures permanently

that said it is kind of an instant 10 damage in a lot of cases, so maybe not so bad

frogbs, Tuesday, 11 April 2017 16:06 (seven years ago) link

whoa Harsh Mentor seems like a pretty efficient combo killer and potentially maindeckable, if the environment's right

frogbs, Wednesday, 12 April 2017 15:44 (seven years ago) link

doesn't trigger on planeswalker activated abilities :(

ciderpress, Wednesday, 12 April 2017 17:13 (seven years ago) link

it's def gonna see legacy play, prob has some role in modern

iatee, Wednesday, 12 April 2017 17:49 (seven years ago) link

someone's going to make a hilarious deck with this:

http://mythicspoiler.com/akh/cards/shadowofthegrave.html

frogbs, Thursday, 13 April 2017 13:01 (seven years ago) link

looks like it has the potential to cause mischief somewhere

Roberto Spiralli, Thursday, 13 April 2017 13:05 (seven years ago) link

that looks like a card that does something in eternal formats if anywhere

ciderpress, Thursday, 13 April 2017 13:21 (seven years ago) link

very good with Contract from Below

frogbs, Thursday, 13 April 2017 13:41 (seven years ago) link

I think this is good:

http://mythicspoiler.com/akh/cards/hieroglyphicillumination.html

missed this card yesterday, think there's a potentially very fun Improvise deck brewing here. if I was still building Standard decks I'd take something like this to FNM

http://mythicspoiler.com/akh/cards/harvestseason.html

frogbs, Thursday, 13 April 2017 14:59 (seven years ago) link

With the cycling Shatter, a green Manic Vandal, and Shatterstorm x-spell, looks like there is a lot more Standard playable hate for artifacts

Vinnie, Thursday, 13 April 2017 17:02 (seven years ago) link

i think standard looks pretty grim if they drag their feet on banning saheeli combo again.

ciderpress, Thursday, 13 April 2017 17:28 (seven years ago) link

set is very interesting for limited on first look through. there's some extreme durdle/value but also hellbent aggro in red and huge efficient beaters in green. an the former might be string enough not to be totally crowded out by the latter. the uncommon 2U instant bounce tapped creature cantrip is going to be first pickable is my prediction, with things like the cartouches, but also all of these giant idiots that come into play way undercosted but make you put -1/-1s on your own stuff. there are a few 1/3s and 1/4s that may be in demand because of that theme too.

Roberto Spiralli, Friday, 14 April 2017 16:13 (seven years ago) link

i'm surprised at the raw volume of cards with cycling - last time they brought it back in alara i don't remember nearly this much

ciderpress, Friday, 14 April 2017 18:25 (seven years ago) link

though they didn't do cycling-matters in that set iirc, it was just a smoothing mechanic there

ciderpress, Friday, 14 April 2017 18:26 (seven years ago) link

does seem like a 'cycling deck' will actually be a viable thing in draft

Roberto Spiralli, Friday, 14 April 2017 18:30 (seven years ago) link

other observation is the common creature quality is really high - and in addition to that a few colors have an extra creature over what they usually do (black and red have an extra 2-drop, blue has an extra 3-drop).

ciderpress, Friday, 14 April 2017 18:37 (seven years ago) link

fall set is called Ixalan, sounds as if that'll be the mesoamerica-themed thing we saw fake booster art for previously

also GP Providence in september will be a release weekend event for it (team sealed)

ciderpress, Tuesday, 18 April 2017 15:32 (seven years ago) link

makes sense, nice idea for a theme tho kind of funny right on the heels of amonkhet. also, i wonder how they are pronouncing that.

Roberto Spiralli, Tuesday, 18 April 2017 15:40 (seven years ago) link

oh cool I'm def gonna go to that gp

iatee, Tuesday, 18 April 2017 15:41 (seven years ago) link

looks like the mtgo folks read the email i sent them about the uncommons, they're pretty thoroughly shuffled in this set

ciderpress, Monday, 24 April 2017 18:29 (six years ago) link

ha!

Roberto Spiralli, Monday, 24 April 2017 18:50 (six years ago) link

apparently exert doesn't work with "attack with all" on mtgo. if you want to choose to exert you have to click attackers individually or else the option is not presented

Roberto Spiralli, Monday, 24 April 2017 19:05 (six years ago) link

yeah it's not a trigger, it's just an additional choice you make when you declare attackers

ciderpress, Monday, 24 April 2017 19:19 (six years ago) link

big shakeups in the eternal scene

iatee, Monday, 24 April 2017 20:57 (six years ago) link

What changed that made top/miracles a ban target?

Moodles, Monday, 24 April 2017 21:43 (six years ago) link

miracles had been the best deck for a while, at least in the hands of experienced players

ciderpress, Monday, 24 April 2017 22:46 (six years ago) link

4-5 in my first Amonkhet sealed league. Thought it was supposed to be a friendly league ;_;

Exert made combat much trickier than I thought it would. Rather than figuring out what creatures should attack and what creatures should block, you have three states now. And exerting forces you to think a turn ahead. And then you have to do the same thing for your opponents creatures. I thought it would be straightforward, but there were several times I wasn't sure I was making the right play

Vinnie, Tuesday, 25 April 2017 11:49 (six years ago) link

I don't play Legacy but I really hate Top, so good riddance

frogbs, Tuesday, 25 April 2017 11:56 (six years ago) link

miracles was the best deck for like 4 years straight, which is pretty unprecedented

I think it was mostly just them listening to people complaining though, I liked the legacy meta under pax miraclecana. it's probably going to be like souped up modern now.

iatee, Tuesday, 25 April 2017 15:24 (six years ago) link

top is the 2nd most miserable card ever printed and i approve of its removal from every format possible

ciderpress, Tuesday, 25 April 2017 16:03 (six years ago) link

ok, what's the 1st

frogbs, Tuesday, 25 April 2017 17:43 (six years ago) link

mental misstep

the actual answer is probably shahrazad but that card is so miserable that it's banned in vintage which means it transcends any list placement

ciderpress, Tuesday, 25 April 2017 17:57 (six years ago) link

idk I think if you include MTGO then Top is way more obnoxious, it pretty much singlehandedly adds 5+ extra minutes to the match, can't think of another card like that offhand

personally I find Jace TMS the most miserable card to play against, I was so happy when that got banned

frogbs, Tuesday, 25 April 2017 18:00 (six years ago) link

top in cube is particularly obnoxious. overall if my opponent is playing top i figure i am getting like +5% win equity at the cost of sitting through 10 minutes additional pointless fucking around time.

Roberto Spiralli, Tuesday, 25 April 2017 18:11 (six years ago) link

top can be strong in cube in decks that look more or less like legacy miracles (lotta fetches, maybe some actual miracles)

the card is obviously very poorly designed, for sure. it's funny can any number of small tweaks (add a mana here or there, make the draw effect sorcery speed, etc.) would have made it a totally fine card, but in the end it's just a little bit too efficient.

iatee, Tuesday, 25 April 2017 18:30 (six years ago) link

if you had to tap to do the Sylvan Library ability that would help too. a lot of my frustrations with the card had to do with the fact that I could never kill it. plus I remember a lot of "upkeep Top, crack fetch, Top again" where people would spend 2 full minutes before getting to their main phase.

frogbs, Tuesday, 25 April 2017 18:32 (six years ago) link

my one amonkhet discovery so far is that, because all of the cycling synergy stuff triggers off discard, the 1U sometime looter guy can potentially be strong in that archetype. effectively makes any non-creature spells you cast potentially count as a cycle, which could be very important for critical mass. just at common, that guy into the 2/3 sentinels that pump on discard is a p nice start

Roberto Spiralli, Tuesday, 25 April 2017 19:09 (six years ago) link

I did one draft last night and opened the stupid dragon + lili so I 'did okay' but the one deck that scared me was a mono-cycling deck that really went off one game. I guess you try and dive into that deck if you open a powerful enabler early? I wonder how fringe it's gonna be.

iatee, Tuesday, 25 April 2017 19:12 (six years ago) link

drake haven is actually unbeatable unless you have one of the two enchantment removals in the set, both of which have cycling so the drake haven drafter is gonna cut them from other people if they're smart (they're also both white so if you're not playing that color then you're just screwed from the start)

ciderpress, Tuesday, 25 April 2017 19:21 (six years ago) link

it's not quite pack rat but it feels similarly futile if they have it on t3

ciderpress, Tuesday, 25 April 2017 19:24 (six years ago) link

That card is bonkers, yes. It basically reads "1U: drake" in the right deck. I Lay Claimed it because my opponent was going off, and still lost just to the two drakes he/she had already made

Vinnie, Wednesday, 26 April 2017 01:17 (six years ago) link

i just had an opponent play it vs me and my immediate reaction was 'oh fuck i'm dead' and then they made a single drake with it over 3 turns and i was like 'oh phew they drew the wrong part of their deck to use it' and then they played sandwurm convergence and i died. quite the emotional rollercoaster

ciderpress, Wednesday, 26 April 2017 01:26 (six years ago) link

i just got hit for 24 on turn 4 in draft

Roberto Spiralli, Thursday, 27 April 2017 00:20 (six years ago) link

did it involve that 4/1 mythic?

iatee, Thursday, 27 April 2017 00:53 (six years ago) link

Buh bye, Felidar Guardian.

Moodles, Thursday, 27 April 2017 00:56 (six years ago) link

it's the right thing to do but the optics are really really bad for them to not have done it on Monday.

ciderpress, Thursday, 27 April 2017 01:23 (six years ago) link

they should just get rid of the set release B&R announcement and only have the mid-season one imo, makes everyone's job much easier

ciderpress, Thursday, 27 April 2017 01:24 (six years ago) link

Do you buy their explanation? I think people are generally happy enough that they'll look past or forget about the clumsy way it was handled.

Maybe they should just announce bans whenever they need to rather than worrying about a schedule.

Moodles, Thursday, 27 April 2017 01:28 (six years ago) link

the schedule is important so that players can prepare for events appropriately

ciderpress, Thursday, 27 April 2017 01:33 (six years ago) link

i don't really buy the stated explanation, i think 2 days of mtgo data is not enough to base a decision on. i think they were planning to hit it in the next one in 6 weeks to be consistent with the previous B&R message about waiting until after PT Amonkhet, but the community pressure plus fear of a stagnant PT forced their hand.

ciderpress, Thursday, 27 April 2017 01:36 (six years ago) link

Would be cool if we get a real wild assortment of decks at scgatl, will probably just be 50/50 Mardu and GB thiugh.

Moodles, Thursday, 27 April 2017 01:40 (six years ago) link

you'll see marvel too. ppl dont usually find radically new stuff before the PT unless its super obvious like drake haven or w/e

ciderpress, Thursday, 27 April 2017 02:09 (six years ago) link

this is my favorite deck i've drafted so far though sadly i hit the ass end of variance in the games http://i.imgur.com/MklfkLd.png

ciderpress, Sunday, 30 April 2017 00:24 (six years ago) link

This is my favourite sealed format I think I've ever played - you can do so many different things across all five colours and they all seem to work really well. The number of unbeatable cards is really small - like Rhonas, Glorybringer, Samut, Liliana, maybe the R/W gods or the Sphinx, but that's about it - nothing at rare.

Gravel Puzzleworth, Sunday, 30 April 2017 00:32 (six years ago) link

i haven't tried sealed yet, i got annoyed at that format because there was a long string of sets where BUG were way better than R and W in sealed and it got boring always playing the same colors

ciderpress, Sunday, 30 April 2017 00:58 (six years ago) link

also 5 matches feels like a marathon compared to the only 4-round events for some reason

ciderpress, Sunday, 30 April 2017 01:00 (six years ago) link

*old

ciderpress, Sunday, 30 April 2017 01:00 (six years ago) link

I've had little success in Sealed so far but lots of close, fun matches. The number one thing that bugs me is the lack of enchantment removal, cause there are some game winning enchantments, but I did manage to outrace the black curse one match, which was thrilling. Glorybringer also should've been mythic, I have yet to beat that card

Vinnie, Sunday, 30 April 2017 01:35 (six years ago) link

yeah idk why that one is the rare and the double combat step one is the mythic

ciderpress, Sunday, 30 April 2017 01:43 (six years ago) link

complexity maybe? idk. i've had glorybringer one time and the only time i drew it it got cloned and then killed. terrible card.

i'm winding up super grindy almost every draft, probably i ought to correct for some biases. as far as enchantment removal goes, i was in a very control-y game with drake haven vs an opp whose way to win the game was convergence, also happening to nerf my win con, and i was able to win by using the griptide/timetwister card to get rid of it for long enough. felt almost like cube.

earlier today i had someone plague wind me by casting blazing volley 4 times in one turn.

Roberto Spiralli, Sunday, 30 April 2017 02:32 (six years ago) link

4 times? how did that happen?

rares and mythics have the same level of complexity I think - it's more the uh epicness that distinguishes them. or something. I don't know anymore. on paper, the double combat step guys seems very powerful, maybe even mythic level powerful, but no cards with that effect have been playable in constructed... ever? I'm predisposed to be disappointed by double combat step cards

Vinnie, Sunday, 30 April 2017 04:42 (six years ago) link

t I did manage to outrace the black curse one match

Yeah I can't evaluate that card at all - I've faced it a lot on t2, where it's like "drain 7" - which is a good card in a format that can be race-y at times, but I also don't see the games where it's stuck in their hands being embarrassing, so... I don't think it's a for-sure maindeckable card but I could be totally wrong.

Gravel Puzzleworth, Sunday, 30 April 2017 12:22 (six years ago) link

i think he meant the 7 mana curse.

i experimented with the 2 mana curse after 1st picking the cycle drain 2 enchantment. i had enough early good blockers and interaction to make board stalls likely, and if you can get to mid game alive and have a couple of those on the battlefield it's a real thing. my win cons were drain and a couple big fliers, i don't know if i would consider it outside of exactly that kind of shell. in the game i was referencing, i was in a long stall vs a guy playing a bunch of RW dorks and we both had a pretty full hand - i had a bunch of cyclers and had decided to wait to draw the enchantment as it didn't seem like there was much urgency, and i assumed he had little creatures he wasn't playing because of the couple of curses i had down. but no, he was collecting his blazing volleys until he had all 4... i still won tho!

Roberto Spiralli, Sunday, 30 April 2017 12:34 (six years ago) link

Yeah I meant Cruel Reality, the sac a creature or planeswalker every turn. yeah I don't think the drain curse is very good

Vinnie, Sunday, 30 April 2017 12:34 (six years ago) link

xp lol I am not surprised that you beat a person with 4 Blazing Volley in their deck

Vinnie, Sunday, 30 April 2017 12:36 (six years ago) link

yeah but of course i happened to play that guy when it was actually reasonable tech against me! who knows what he thought he was doing otherwise. and it was g1 too.

the other time i built around the drain 2 enchantment i neglected to included the additional win support. i had a few big ground creatures - the 4 drop that gets indestructible, a couple of the 5 drop black dude that gets a boost, the blue 6 serpent - but if you don't get those down pretty early, later on it's hard to break a stall with them. every single game i decked with me at 30 life at opp at 4.

Roberto Spiralli, Sunday, 30 April 2017 12:41 (six years ago) link

the 24 damage in turn 4 was t2 dork t3 red mythic w/ double attack step t4 white trial and red cartouche, falter my blocker, both creatures attack twice because of vigilance

Roberto Spiralli, Sunday, 30 April 2017 12:45 (six years ago) link

Oh! I forgot about the 7 mana one, sorry.

Gravel Puzzleworth, Sunday, 30 April 2017 13:12 (six years ago) link

xp aurelia the warleader was played in standard a bit - the double combat phase effect really needs to be on a haste creature to be effective.

ciderpress, Sunday, 30 April 2017 17:19 (six years ago) link

i think i now have gust walker and hooded brawler as my highest priority commons in draft, alongside magma spray. the drawback on the pacifism is surprisingly massive in this format - it doesn't actually answer a lot of the good cards and even when it does it just gives the green and black creatures a spot to dump their counters and come out bigger.

ciderpress, Monday, 1 May 2017 18:01 (six years ago) link

i like the pacifism a lot. those downsides are valid in ordinary paced games but having a simple answer to a 4 power 2 drop or 5 power 3 drop is huge, enough to offset the downsides imo.

ppl seem to be taking hooded brawler highly now, i never see it anymore past like pick 4. green commons being a bit lackluster outside of the cartouche is probably contributing too.

Roberto Spiralli, Monday, 1 May 2017 18:47 (six years ago) link

Finally managed to draft a deck that wasn't a trainwreck

https://dl.dropbox.com/s/39uw992kj5ukrdz/WG%20Exert.PNG?dl=0

Moodles, Monday, 8 May 2017 05:19 (six years ago) link

3-0 with my dream deck. #PTAKH pic.twitter.com/daMntuaFBc

— Owen Turtenwald (@OwenTweetenwald) May 12, 2017

ok, i give up

Roberto Spiralli, Friday, 12 May 2017 18:43 (six years ago) link

Hahaha at that draft deck

Gravel Puzzleworth, Saturday, 20 May 2017 02:34 (six years ago) link

I've played about 30 more sealeds in this format, and it's only gone up in my estimation

Gravel Puzzleworth, Saturday, 20 May 2017 02:35 (six years ago) link

yeah it's a good set. not one of the best ever but above average imo.

ciderpress, Saturday, 20 May 2017 02:51 (six years ago) link

objectively i think i would agree but personally i don't enjoy it and i haven't been playing it. it's a forgiving environment for high variance strategies, actually i would say welcoming more than forgiving, and while i think every good limited format should allow the dream of going all in on some bullshit, that shouldn't be tier 1. you have to be open to drafting decks where you can just look at your top 10 cards instead of playing the game, and that's not fun for me.

have to admit i only played a couple sealeds right at the release so although it seemed like 'who's got the bombs' i can't give that initial impression too much weight. might give sealed another shot actually. if only to keep me from looking at constructed decks...

Roberto Spiralli, Saturday, 20 May 2017 14:21 (six years ago) link

I think every small set format has been better than its respective triple large set format since they​ went to the new system, so the bar for Hour of Devastation is high

ciderpress, Saturday, 20 May 2017 16:13 (six years ago) link

really? i thought aer sucked

i have played 0 sealed of this format but have a bunch of sealed events coming up so i need to start practicing. i hear that it is good tho

( ^_^) (Lamp), Saturday, 20 May 2017 16:31 (six years ago) link

Yeah, I think to some extent the things that make it a flawed-but-good draft format are the same that make it a great sealed one - I feel like a lot of sealed formats end up as midrange vs control vs more midrange, whereas because RW 1/2-drop aggro is so deep it's actually a sealed deck you can play which feels very fresh to me. And the same with combo - you never normally get to build around cool effects in sealed but it feels like cycling means you can a bit more.

MM2017 is the worst sealed format imaginable so I might just be biased that it isn't that.

Gravel Puzzleworth, Friday, 26 May 2017 20:25 (six years ago) link

exert is a really good non-linear aggro mechanic which is what most sealed formats are missing. aggro decks in sealed usually aren't cohesive enough to beat someone who just trades 1 for 1 with your guys, whereas this set has a bunch of cheap common creatures that are hard to trade evenly with.

there's also a bigger thing going on here in the past 5 years where giving green removal has been great for draft but has tended to unbalance sealed in favor of green midrange decks. several things that green does like creature size and color fixing have always been a lot more valuable in sealed than draft, and having fewer answers on average in green/x decks was a counterbalance that's now gone.

ciderpress, Friday, 26 May 2017 20:54 (six years ago) link

Wow that's a great point about green, cider. I've noticed the overrepresentation of green in sealed the last few years but didn't connect it to removal. Was there a good green removal spell in BFZ? That's the only recent format where I think green was not great in sealed (and of course, it was horrendous in draft)

Vinnie, Saturday, 27 May 2017 03:09 (six years ago) link

there's also a bigger thing going on here in the past 5 years where giving green removal has been great for draft but has tended to unbalance sealed in favor of green midrange decks. several things that green does like creature size and color fixing have always been a lot more valuable in sealed than draft, and having fewer answers on average in green/x decks was a counterbalance that's now gone.

yeah, just chiming in to say this was an amazing post!

Gravel Puzzleworth, Saturday, 27 May 2017 03:16 (six years ago) link

Wow that's a great point about green, cider. I've noticed the overrepresentation of green in sealed the last few years but didn't connect it to removal. Was there a good green removal spell in BFZ? That's the only recent format where I think green was not great in sealed (and of course, it was horrendous in draft)

yeah - moving tail slash-style cards from red to green has always kinda bothered me but its particularly noticeable in sealed. i think w/bfz it wasnt absence of good green removal (nissa's judgement was legit) but that green creatures didnt size that well against the rest of the format because of the eldrazi so it couldnt accrue natural card advantage by simply having the biggest/best creatures.

( ^_^) (Lamp), Saturday, 27 May 2017 03:22 (six years ago) link

yeah bfz had a fight card (iirc 3 mana instant) but the problem in that set was that green lost its big creature advantage to Eldrazi. ROE got around this by having green really own ramp (overgrown battlement, ondu giant, growth spasm all good ramp cards at common) whereas the best common in BFZ for ramping into eldrazi is uh Kozilek's Channeler. no green necessary!

ciderpress, Saturday, 27 May 2017 04:28 (six years ago) link

Converting one of my stores to an $12 Friday Night Magic with three packs for prize support so I can move inventory - the group that has been coming in has explicitly told my staff that they buy everything online and just want to use my FNM for discount packs and promos. It'll probably kill FNM there until new players crop up but I'd rather just not be open late for it than lose money every week catering to these schmucks.

Suspicious that this game is going to have another hard crash in a year or two - WOTC's unwillingness to set any kind of MAP guidelines has made it all but impossible for the stores where their players play to compete with online retailers.

El Tuomasbot (milo z), Sunday, 28 May 2017 23:30 (six years ago) link

yeah there's been some troubling signs lately but also Standard is going through an extended rough patch so there's abnormally low demand for singles (and thus product in general) from the current sets

the store i play at has always done $15 FNM with heavy prize support (currently 12 prize packs per 8 player draft pod) and done fine, but they're the only store with adequate play space in the entire city so they can probably do whatever the heck they want.

ciderpress, Sunday, 28 May 2017 23:53 (six years ago) link

3 mana wrath, good times

Moodles, Thursday, 1 June 2017 14:24 (six years ago) link

that's actually a 6 mana wrath you've been tricked

ciderpress, Thursday, 1 June 2017 14:40 (six years ago) link

I fully expect some kind of shenanigans to circumvent the drawback

Moodles, Thursday, 1 June 2017 14:46 (six years ago) link

then its a 3 + cost of the shenanigans mana wrath

ciderpress, Thursday, 1 June 2017 14:48 (six years ago) link

there's really no way around losing a turn's worth of mana when you cast this. i don't think it's gonna be very good.

ciderpress, Thursday, 1 June 2017 14:55 (six years ago) link

back during the summer of Goblins I could imagine a 3-mana Wrath being really useful. dunno if there's gonna be a deck like that again.

frogbs, Thursday, 1 June 2017 15:00 (six years ago) link

so I qualified for the pro tour today via rptq...

iatee, Monday, 12 June 2017 00:45 (six years ago) link

GRATS!

Gravel Puzzleworth, Monday, 12 June 2017 00:46 (six years ago) link

great job dude!

Roberto Spiralli, Monday, 12 June 2017 01:35 (six years ago) link

niiice

ciderpress, Monday, 12 June 2017 01:42 (six years ago) link

its the japan one next month? or the one after that?

ciderpress, Monday, 12 June 2017 01:42 (six years ago) link

bunch of big announcements coming this week about the Future Of Magic and all that

ciderpress, Monday, 12 June 2017 01:46 (six years ago) link

Awesome news, iatee!

Moodles, Monday, 12 June 2017 02:13 (six years ago) link

great job iatee! what format? which PT did you qualify for?

Vinnie, Monday, 12 June 2017 03:36 (six years ago) link

it's kyoto. I qualified with sealed. idk if I can actually make it because it's so soon + a 14 hour plane trip in both directions and I just started a new job / already taking a bunch of pto. hopefully either my boss is really excited for me and wants me to take even more pto...or I can defer the invite.

had a good pool with a masterpiece attrition and gideon. then in the t8 draft I had a very good rg deck with hazoret and a great curve. only had to win one match in the t8 and curved out into hazoret twice.

iatee, Monday, 12 June 2017 05:01 (six years ago) link

Attrition! good lord that must have been good in sealed

had the same trouble when I won a PTQ for Barcelona several years back, and the PT was scheduled right after my already-booked 10 day vacation. basically had an 20-minute conversation with my boss where I had to explain MTG and the Pro Tour and by the end, he let me take the time off. best of luck convincing your boss of the same - the free trip to Kyoto alone seems too good to pass up

Vinnie, Monday, 12 June 2017 09:49 (six years ago) link

maro's article is up, big change this time is they're getting rid of small sets entirely and having 3 large sets and a core set each year

ciderpress, Monday, 12 June 2017 14:41 (six years ago) link

I think every small set format has been better than its respective triple large set format since they​ went to the new system

me too...

Roberto Spiralli, Monday, 12 June 2017 14:54 (six years ago) link

fwiw i think that was mostly happenchance. there's no reason eldritch moon needed the pack of SOI cards to be great, in fact they kind of felt disconnected because investigate went away and the werewolf mechanic changed.

ciderpress, Monday, 12 June 2017 15:04 (six years ago) link

and i don't think AER was appreciably better than KLD in the end, just a little different.

ciderpress, Monday, 12 June 2017 15:04 (six years ago) link

my theory is they are too full-on with the applying the particular set themes and the dilution of BBA is a material benefit to gameplay

Roberto Spiralli, Monday, 12 June 2017 15:08 (six years ago) link

but anyway, i am pretty unmoved by the changes, seems like fixing a problem that didn't exist but we'll see what they do with it.

Roberto Spiralli, Monday, 12 June 2017 15:10 (six years ago) link

It feels a bit like they are continuing to flail from one fix to another, trying to find something that sticks. I'd be relieved to see fewer changes at some point.

Moodles, Monday, 12 June 2017 16:15 (six years ago) link

I appreciate them being proactive at least instead of waiting for sales to drop off before making changes. I think their massive effort on focus testing has paid off, and might be the reason why the game is still alive today.

That said I'm curious as to what this'll do to design. One thing I really liked about small sets is how they'd expand upon the mechanics in new and interesting ways that would influence Limited in neat ways (for example, introducing non-mana morph costs).

frogbs, Monday, 12 June 2017 16:33 (six years ago) link

yeah I am losing faith in them recently Moodles. doesn't the idea of regimenting all sets to be drafted alone go against what Maro is saying, that they want the flexibility to suit the design ideas they have? it precludes the possibility of unique draft formats like 3xRTR vs RTR-GTC-DGM. but whatever, I'm sure that two more years down the line they will break this rule too

I'm not sure why they need to announce a structure at all - they were happy enough to break the large-large-small model as needed since Lorwyn. maybe just say, hey we're gonna have four sets a year

Vinnie, Monday, 12 June 2017 16:50 (six years ago) link

I am also for them being proactive btw, but this change feels like a walkback for the most part

Vinnie, Monday, 12 June 2017 16:51 (six years ago) link

oops should be large-small-small. WotC is making me confused, obv

Vinnie, Monday, 12 June 2017 16:53 (six years ago) link

marvel naturalized

Roberto Spiralli, Tuesday, 13 June 2017 14:47 (six years ago) link

I'm glad, way overdue. I actually think Marvel was the real problem card way back when they did the initial banning. Now can we unban copter and mage, pretty please?

Was kind of hoping Dredge and Death's Shadow would be hit, but I guess not today.

Moodles, Tuesday, 13 June 2017 15:02 (six years ago) link

i don't think standard unbans are a thing that will ever happen. mayyyybe theres a chance they unban copter at rotation if there's enough removal for it in the format by then.

ciderpress, Tuesday, 13 June 2017 15:10 (six years ago) link

I'm not sure why they need to announce a structure at all

Exactly. I really dug the period where there were a few blocks in a row that were structured in unique ways. I don't know why they can't just wing it according to the needs of the set. I don't think it's controversial to say some worlds deserve multiple sets and some don't.

frogbs, Tuesday, 13 June 2017 16:06 (six years ago) link

Was kind of hoping Dredge and Death's Shadow would be hit

do you think either of these is actually too powerful? seems like modern is in an ok spot right now. on a related note, i spotted our resident professional tourist iatee hanging out in the 5-0s for the mtgo modern competitive league with dredge.

Roberto Spiralli, Tuesday, 13 June 2017 16:51 (six years ago) link

dredge is really powerful and somewhat problematic in that it often turns matches into the question "did you draw your sideboard card in your opening hand" - it has less ability to play around dedicated hate than other decks and ignores a much higher % of maindeckable/non-dedicated hate than other decks

ciderpress, Tuesday, 13 June 2017 17:36 (six years ago) link

i doubt it has the numbers to justify a ban right now though.

i'm also not yet convinced that death's shadow has ban-worthy performance, we've seen time and time again these thoughtseize decks secretly struggling to crack 50% winrate below the highest levels of play, while being upheld as the Best Deck because pro players love them for the balanced matchup profile.

ciderpress, Tuesday, 13 June 2017 17:41 (six years ago) link

haha I have another 5-0 they didn't put up. dredge and death's shadow are both fine I think, dredge is soft to unfair decks and can always be hated out - I've found it very easy to get 3-2s and 4-1s but hard to get 5-0s because somebody out there is prepared. death's shadow...I think it's a cool card - I think it opens up a lot of different builds, it's kinda the delver of secrets in legacy. there are lots of ways to interact with a one mana creature, most people should be playing them anyway.

the decks I think are problematic are counters company and storm, both of which can win on t3 pretty frequently. the old company decks were more interesting than a fast infinite mana combo, and the old storm deck didn't have easy deterministic kills. overall modern does seem to be in a better place than it has been for a while though, like death's shadow is the fair deck that needed to exist to go toe-to-toe with all the busted crap everywhere.

iatee, Tuesday, 13 June 2017 17:45 (six years ago) link

also valakut and tron should be banned or they should give us a better ghost quarter

iatee, Tuesday, 13 June 2017 17:47 (six years ago) link

no you can't take my valakuts away from me again...

ciderpress, Tuesday, 13 June 2017 17:56 (six years ago) link

dredge also serves as a good check on the death's shadow decks, especially grixis, which is a super lopsided match-up. I dunno, maybe I'm biased and dredge should be banned since it eats up so much sideboard space, but I'm generally cool w/ busted decks as long as they are hard to play and have interesting decisions.

as for valakut, I am generally pro-banning all good decks that could reasonably be played by some simple computer program. I think modern's lack of good land disruption is a long-term problem that they are gonna have to solve in one way or another.

there's a new thalia and friends human aggro deck going around that I've lost to a few times...I think it's pretty solid. maybe not tier 1 but not far from it.

iatee, Tuesday, 13 June 2017 18:00 (six years ago) link

the board hate vs dredge is good against a bunch of other decks rn tho right? including shadow. doesn't seem like it has to unbalance sideboarding.

the gw humans deck seems to be a real beater, can accumulate very quickly, often quick enough to get around the 1/2 toughness sweepers.

Roberto Spiralli, Tuesday, 13 June 2017 18:07 (six years ago) link

how do the Shadow decks reduce their life total so quickly? just saclands and Wraiths or is there something more to this deck?

frogbs, Tuesday, 13 June 2017 18:10 (six years ago) link

those plus shocklands and thoughtseize. doesn't take much.

Roberto Spiralli, Tuesday, 13 June 2017 18:13 (six years ago) link

the other way they reduce their life total is you-trying-to-beat-them. I think the dynamic is pretty interesting overall, since whether or not you help them reduce their life total is rarely straightforward.

and most board hate vs dredge is also solid vs grixis shadow, and cages are okay vs the chord decks - so at this very moment it's not terrible to force peoples' hands and make them play it. during periods where there are a wider range of linear oppressive decks it can be more annoying.

iatee, Tuesday, 13 June 2017 18:20 (six years ago) link

RIP and cage great against storm too. possibly worth throwing in a cage vs any deck with snapcaster.

Roberto Spiralli, Tuesday, 13 June 2017 18:26 (six years ago) link

yep good point. what do you play in modern rs?

iatee, Tuesday, 13 June 2017 18:29 (six years ago) link

Reminds me of a Standard deck I had that abused the "Fateful Hour" mechanic that would give your dudes a special boost if you were at 5 or less life. I would use Hex Parasite to take myself down to 4 life and swing in with a massive army. It was pretty fun (mostly for the bewildered look on my opponents' faces) but most matches were over in like five minutes.

frogbs, Tuesday, 13 June 2017 18:31 (six years ago) link

is modern burn playable right now? i'm in serious rdw withdrawal from it being gone from standard for so long

ciderpress, Tuesday, 13 June 2017 18:33 (six years ago) link

I don't think it's tier 1 after the printing of collected brutality and the fast lands but it's not unplayable or anything.

iatee, Tuesday, 13 June 2017 18:36 (six years ago) link

brutality is a beating for sure and blessed alliance is in a lot of sideboards now because of shadow.

Roberto Spiralli, Tuesday, 13 June 2017 18:39 (six years ago) link

i picked up eldrazi taxes (fun & relatively cheap) online after i decided i was done with amonkhet

Roberto Spiralli, Tuesday, 13 June 2017 18:42 (six years ago) link

Burn drops some creatures vs brutality as a response.

Moodles, Tuesday, 13 June 2017 18:43 (six years ago) link

yeah im pretty sure you should only be playing goblin guide, swiftspear, and eidolon

ciderpress, Tuesday, 13 June 2017 19:09 (six years ago) link

Probably so, although I'm still stubbornly on Nacatls.

However, vs brutality at least Goblin Guide should be sided out, maybe more.

Moodles, Tuesday, 13 June 2017 19:12 (six years ago) link

i think i disagree

ciderpress, Tuesday, 13 June 2017 20:02 (six years ago) link

yeah goblin guide is still your best turn 1 play and best shot at getting 6-8 damage out of one card. I think swiftspear would be a better thing to side out (especially on the draw) because a t1 swiftspear that gets brutalitied means you traded a card + a mana for 1 damage. dunno how burn usually boards though, I've never played it.

iatee, Tuesday, 13 June 2017 21:32 (six years ago) link

keldon marauders and hellspark elemental are old phased-out burn cards that don't care about collective brutality, i wonder if we'll ever see them again

ciderpress, Tuesday, 13 June 2017 21:45 (six years ago) link

hate to be the clueless dude here but what makes collective brutality so good

frogbs, Tuesday, 13 June 2017 21:47 (six years ago) link

burn needs a critical mass of spells to deal 20 damage, and has no real defenses so its on a strict clock to put that together vs any non-control deck. all 3 modes on collective brutality can be worth a card vs burn, so it lets you 2 for 2 or 3 for 3 them for just 2 mana which slows the game down enough that they usually can't draw into the win in time.

ciderpress, Tuesday, 13 June 2017 21:54 (six years ago) link

meanwhile it fills up the graveyard for delve and snapcaster

Moodles, Tuesday, 13 June 2017 21:55 (six years ago) link

wizards got back to me and is cool w/ me deferring the invite if need be which is great cause even if I didn't have the work stuff, this whole thing was a little too last minute. so I am actually more excited now than I was before since before it was like "wow this might be a huge pain in the ass / I might not get to go at all."

I'll probably try to get into standard now, not that it's thattt useful since it's going to be an unsolved format, but I have played literally 0 competitive REL games of standard in my life.

iatee, Wednesday, 14 June 2017 01:50 (six years ago) link

if you're doing the fall one in albuquerque, it'll actually be like a month and a half into the format since they're running worlds as the set release tournament instead of the PT

ciderpress, Wednesday, 14 June 2017 02:00 (six years ago) link

probably a lot more favorable to ppl without teams

ciderpress, Wednesday, 14 June 2017 02:02 (six years ago) link

oh that's great actually

iatee, Wednesday, 14 June 2017 02:06 (six years ago) link

http://i.imgur.com/rLEI9Yv.png

very...interesting cards.

Roberto Spiralli, Wednesday, 14 June 2017 15:06 (six years ago) link

announcements are up

Fall and Winter - Ixalan and Rivals of Ixalan - jungle world w/ pirates and dinosaurs, vraska is a main character for some reason
Spring 2018 - Dominaria - standalone large set, they brought back richard garfield for the design team
Summer 2018 is a core set as previously announced, no details yet
they finally let Maro make a 3rd Un-set, its called Unstable and is out in december
there's a 25th anniversary masters set out next spring that's not the same thing as 'iconic masters' - sounds like iconic masters is more of a casual set whereas this one will be more like a modern masters set

ciderpress, Wednesday, 14 June 2017 15:25 (six years ago) link

oh wow, as an old-school player I'm really excited for the Dominaria set

frogbs, Wednesday, 14 June 2017 15:27 (six years ago) link

don't especially care for pirates and dinosaurs in particular but ixalan does sound like it is going to be a fun setting

Roberto Spiralli, Wednesday, 14 June 2017 15:34 (six years ago) link

there's also a from the vault: double faced cards, for all the people who were waiting for fancy delvers and such

ciderpress, Wednesday, 14 June 2017 15:38 (six years ago) link

I generally don't care about flavor but dominaria is pretty much the only plane that I'm ever gonna look forward to

I don't get un-sets. why do people buy them? what do you do with the pack when you open it? it's like paying $3.50 for a comic strip.

iatee, Wednesday, 14 June 2017 15:47 (six years ago) link

un-sets are really fun to draft, plus the lands inside are generally worth a buck or two

I agree they're a tough sell but I did think the last one was really funny

frogbs, Wednesday, 14 June 2017 15:51 (six years ago) link

i don't like un-sets so i can't help you there. the only card from the last one i think is funny is http://magiccards.info/uh/en/29.html and i'm not even sure why

ciderpress, Wednesday, 14 June 2017 16:04 (six years ago) link

this one is totally stupid but I love it

http://magiccards.info/uh/en/43.html

frogbs, Wednesday, 14 June 2017 16:18 (six years ago) link

I also dig how they use the opportunity to make all sorts of legitimately interesting cards that just couldn't be done in "real" Magic due to all the rules nightmares. Reminds me of the ol' "if you disagree on rules, just flip a coin" days

frogbs, Wednesday, 14 June 2017 16:19 (six years ago) link

none of those gotcha type cards are actually fun though because the optimal thing to do is just not talk ever

ciderpress, Wednesday, 14 June 2017 16:22 (six years ago) link

yeah I think even Maro admitted those were a mistake

frogbs, Wednesday, 14 June 2017 16:44 (six years ago) link

i didn't see that the Dominaria set is actually called Dominaria. that in itself is kind of interesting

Roberto Spiralli, Wednesday, 14 June 2017 18:19 (six years ago) link

I'm curious if it'll have a Time Spiral vibe to it

frogbs, Wednesday, 14 June 2017 18:22 (six years ago) link

i wonder. that could've been a p cool alternative tack for a masters set

Roberto Spiralli, Wednesday, 14 June 2017 18:24 (six years ago) link

most really old cards suck so it'd be hard to make an exciting masters set out of just dominaria sets

ciderpress, Wednesday, 14 June 2017 18:32 (six years ago) link

that would for sure be an obstacle. there've got to be a few thousand cards tho.

Roberto Spiralli, Wednesday, 14 June 2017 18:37 (six years ago) link

i guess bad creatures alone might be enough to kill it

Roberto Spiralli, Wednesday, 14 June 2017 18:38 (six years ago) link

dinosaur set - cool
Dominaria - YES
Un-set - never expected this to happen, surprised it is buried at the end of the article

did a Unglued draft back in college and it wasn't that fun, actually. heard similar about Unhinged. some of the cards in both sets crack me up though. very curious what a modern Un-set would look like, after 13 years of lessons learned. I think they'll make it play a lot better than the last two, certainly

Vinnie, Thursday, 15 June 2017 01:35 (six years ago) link

unsets are the sort of corny non-humor that makes me hate nerds so much. them existing makes magic a worse game

happy abt a return to dominaria

( ^_^) (Lamp), Thursday, 15 June 2017 06:14 (six years ago) link

3rd Un-set already exists, it's called Future Sight

still pretty curious as to what an Un-walker will look like. can't believe Unhinged was really that long ago, wow

frogbs, Thursday, 15 June 2017 13:26 (six years ago) link

i had a couple akh packs sitting on my account so i decided to do a draft for the first time in weeks. looking at the first pack i just wanted to turn my computer off and go for a walk.

Roberto Spiralli, Thursday, 15 June 2017 14:28 (six years ago) link

hehe i still like AKH fine but i don't love it like i thought i was going to at the start. i'm ready for the next thing.

ciderpress, Thursday, 15 June 2017 14:43 (six years ago) link

they're doing a team pro tour next summer

ciderpress, Thursday, 15 June 2017 14:44 (six years ago) link

I only did one sealed but that's mostly because I've gotten back into online poker. Feel like I'm too far behind to start drafting this now.

frogbs, Thursday, 15 June 2017 14:45 (six years ago) link

also someone leaked a photo of part of the Ixalan rare sheet on reddit. no keyword mechanics in sight but there's a pirate guy that makes Treasure tokens that are basically lotus petals, and Sunpetal Grove is on there so we're getting that land cycle back finally.

ciderpress, Thursday, 15 June 2017 14:47 (six years ago) link

https://i.redd.it/r7yoylx9ht3z.jpg

also has the pithing needle people have been asking for, though you have to pay an extra mana for the privilege of looking at your opponent's hand

ciderpress, Thursday, 15 June 2017 14:48 (six years ago) link

It seems like there are always too many people trying to force red white aggro, and the other colours are subsequently very open. Lay claim seems to go crazily late.

AlanSmithee, Thursday, 15 June 2017 14:49 (six years ago) link

I like that way better than Pithing Needle. One extra mana isn't that big a difference is it?

frogbs, Thursday, 15 June 2017 14:51 (six years ago) link

not really since generally when you want needle you're using it to turn off your opponent's deck, not just 'trade' it for any old card. but in that case the hand peek doesn't matter much either.

ciderpress, Thursday, 15 June 2017 14:53 (six years ago) link

right, i think 1 mana vs 2 prob will prob come up more often than there being a selection of things you want to needle

Roberto Spiralli, Thursday, 15 June 2017 14:55 (six years ago) link

those effects are always overrated anyway, both needle effects and cranial extraction effects. people try to use them on everything when they're only particularly effective vs one-dimensional combo decks.

ciderpress, Thursday, 15 June 2017 14:57 (six years ago) link

It seems like there are always too many people trying to force red white aggro, and the other colours are subsequently very open

i admit i'm curious what kind of correction has been going on if any in response to this kind of thing. didn't learn anything from my draft, was just a mess.

Roberto Spiralli, Thursday, 15 June 2017 15:05 (six years ago) link

wow, look at those rares. 3 drop haste that...makes mana, a 7 mana draw 7, 5 mana anthem+. looks like might be a touch slower than akh.

Roberto Spiralli, Thursday, 15 June 2017 15:09 (six years ago) link

xp i suspect GB or UG will be wide open most drafts, but uh they're not very strong pairs so you have to be sure that's actually the case.

ciderpress, Thursday, 15 June 2017 15:21 (six years ago) link

not really since generally when you want needle you're using it to turn off your opponent's deck, not just 'trade' it for any old card. but in that case the hand peek doesn't matter much either.

right but Needle as sideboard to shut off combo always felt like kinda dumb gameplay to me, which is why I sorta like the one-for-one nature of this one

frogbs, Thursday, 15 June 2017 15:26 (six years ago) link

3-mana Conspiracy is nice

frogbs, Thursday, 15 June 2017 15:27 (six years ago) link

new Jace as well, with an interesting ultimate (looks like he makes copies of himself). this is quite the announcement week

Vinnie, Thursday, 15 June 2017 15:48 (six years ago) link

a wider but blurrier photo of the rare sheet is going around now - kinda thinking maybe i wont look at all of these right now

ciderpress, Thursday, 15 June 2017 16:51 (six years ago) link

brings back memories of when an Invasion card sheet leaked but was so lo-res that you could barely make out anything besides the gold and split cards (which no one seemed to figure out, everyone thought it was a misprint)

frogbs, Thursday, 15 June 2017 17:49 (six years ago) link

So many of the comments on mtgsalvation are that this leak is intentional. Because yeah, it makes sense to spoil mechanics, reprints, and chase rares for your fall set days before we even get spoilers for the set coming out in a few weeks. Meanwhile, I am expecting yet another article about why leaks are bad for the game

Vinnie, Friday, 16 June 2017 02:37 (six years ago) link

I think the "future card in booster" thing is intentional but this, no way

frogbs, Friday, 16 June 2017 02:40 (six years ago) link

Yep exactly. They are very controlled with leaks, and this totally steps on the toes of Hour of Devastation

Vinnie, Friday, 16 June 2017 03:01 (six years ago) link

i looked at a few of the cards but when it became clear that the entire rare sheet was out there and not just a subset i stopped - would prefer to just talk/think about HOU rn

ciderpress, Friday, 16 June 2017 13:39 (six years ago) link

relevant information for anyone doing leagues:

https://www.reddit.com/r/magicTCG/comments/6hjf20/do_not_draft_on_magic_online_you_are_being/

frogbs, Friday, 16 June 2017 13:43 (six years ago) link

yeah i call bullshit. would be insanely easy to spot this kind of collusion.

Roberto Spiralli, Friday, 16 June 2017 13:44 (six years ago) link

yeah i wouldnt be surprised if people pull that off occasionally but i think it would fail a considerable % of the time

ciderpress, Friday, 16 June 2017 14:01 (six years ago) link

I know the more astute online poker sites would sniff this sort of thing out immediately. I don't exactly have that sort of faith in the MTGO staff though the popularity of that Reddit post tells me they're at least gonna look at it

frogbs, Friday, 16 June 2017 14:23 (six years ago) link

It would seem unlikely that you could get 8 people into the same draft, even if it was when the queues were quiet at night - plus it's an international game, so night isn't night everywhere.

And then it seems a logistical nightmare for everyone to share their card pools, agree on the best 8 decks (or 7 if you're sacrificing one player) and then allocate them out given the time constraints.

All this effort for what? An increased but not guaranteed chance of some 3-0s. It just seems like fake news.

AlanSmithee, Friday, 16 June 2017 15:18 (six years ago) link

Yeah it seems difficult to pull off and the EV of this has got to be quite low for all that effort. But c'mon, you know *some* people have tried this.

frogbs, Friday, 16 June 2017 15:35 (six years ago) link

It would definitely be a risk if the potential winnings increase. But I can just imagine people trying it and it being a car crash. Dude, I was supposed to be taking the slitherblades

AlanSmithee, Friday, 16 June 2017 16:06 (six years ago) link

if you need to collude to draft a slither blade deck i'm not too worried about playing against you

ciderpress, Friday, 16 June 2017 16:42 (six years ago) link

if that was at all true then i wouldnt have to wait so goddam long for drafts to fire at 3AM

( ^_^) (Lamp), Friday, 16 June 2017 23:37 (six years ago) link

Haha yeah I wish this was true. This is way too much effort for little payoff, and sounds a lot less fun than actually, you know, doing a normal draft

Vinnie, Saturday, 17 June 2017 01:45 (six years ago) link

http://mythicspoiler.com/hou/cards/solemnity.jpg

is it just me or does this card singlehandedly kill a lot of decks

nice

frogbs, Wednesday, 21 June 2017 14:08 (six years ago) link

i hate counter's

ciderpress, Wednesday, 21 June 2017 14:25 (six years ago) link

Supreme Will and The Locust God are the only cards i particularly like in this set so far

ciderpress, Wednesday, 21 June 2017 14:48 (six years ago) link

Solemnity also auto-cracks Dark Depths

I like the new Angel that blinks and exiles.

Moodles, Wednesday, 21 June 2017 15:27 (six years ago) link

overrun at +2/+2 probably still p gross

Roberto Spiralli, Friday, 30 June 2017 15:26 (six years ago) link

gameplay-wise this set looks more similar to its parent set than any of the previous few small sets - afflict isn't really a game-changer so the only real change is the A/B mechanic goes from trial/cartouche to deserts

ciderpress, Friday, 30 June 2017 15:28 (six years ago) link

yeah i was thinking the same. aggressive again. on board complexity maybe a little higher.

Roberto Spiralli, Friday, 30 June 2017 15:33 (six years ago) link

It's weird having a set with nothing that feels pushed/dangerous - I'm kinda foggy on how the power budget for this kind of thing is meted out, like it makes sense to have 'pendulums' but it feels a bit like a set which just arbitrarily got the short straw from a constructed POV.

Gravel Puzzleworth, Saturday, 1 July 2017 23:03 (six years ago) link

yeah this set is really hiding its constructed power if it's there - even the biggest flop of recent times, Born of the Gods, still had one blatant format staple in Courser of Kruphix

ciderpress, Saturday, 1 July 2017 23:09 (six years ago) link

i do think most of the rare Eternalize guys are good and Earthshaker Khenra should be an auto-include in red aggro if that deck exists, but i don't know that any of them are as high impact as you'd expect from the best cards in a set

ciderpress, Saturday, 1 July 2017 23:15 (six years ago) link

yeah this set has the feel of a major blunder, worse than born of the gods possibly. weakest turnout i've seen at a boston prerelease in 6 years, including core sets. the 5 HOU rares in my pool were not particularly playable, i went 1-1 with common green creatures and an overrun and then dropped because i was tired and bored.

ciderpress, Saturday, 8 July 2017 18:20 (six years ago) link

:(

Roberto Spiralli, Saturday, 8 July 2017 18:36 (six years ago) link

The high volume of multicolor rares make deckbuilding in sealed kind of a pain, especially when you are trying to balance that against Desert synergies.

Moodles, Saturday, 8 July 2017 18:38 (six years ago) link

Of course, it could just be that I got a weird pool of cards. I had Nicol Bolas, which is utterly ridiculous and pretty much unbeatable, but my other rares were Reason to Believe, Temmet, Abandoned Sarcophgus, Dread Wanderer, Hostile Desert, and Scavenger Grounds. So 3 multicolor cards that only had blue in common, and then 2 colorless lands. Luckily Bolas balanced out the utter worthlessness of the other rares. After trying out an ill-conceived 5-color build, I landed on G/R beatdown splashing for Nicol Bolas, which was pretty solid.

Moodles, Saturday, 8 July 2017 21:12 (six years ago) link

yeah there were a lot of spots open in nyc prereleases too. I had a fun 3 unsummon tempo deck and lost to glorybringer in the finals, as one does.

it was fun (mostly because I played interesting games against good players and not 10 y/os) but does feel like a super forgettable set already. eternalize is the new megamorph.

iatee, Sunday, 9 July 2017 00:15 (six years ago) link

iatee i'm one trophy ahead of you in the vintage cube competition you didn't know we were having and times running out...

Roberto Spiralli, Monday, 10 July 2017 01:55 (six years ago) link

i realized recently that you can filter the trophy lists by your buddy list which provides a good source of motivation

ciderpress, Monday, 10 July 2017 01:58 (six years ago) link

my buddy list is just trade bots lol

Roberto Spiralli, Monday, 10 July 2017 02:03 (six years ago) link

ha! well roberto it's good to know I was grinding those leagues for *some* reason. I got one more last night and ended with 13 so we might have tied unless you also got another one. I would def have more if I just kept to a 'never draft storm ever' philosophy.

iatee, Monday, 10 July 2017 16:35 (six years ago) link

I think mono-w was underrated in the cube, I had a lot of success with it. as long as you got a few pushed pieces like a mox, strip mine, etc. you were gonna get 100% of the rest of the deck, so you could aggressively grab anything someone else might want (eg STP, Wasteland) knowing that the cards you needed more like thalia would wheel.

iatee, Monday, 10 July 2017 16:42 (six years ago) link

mono-w is free wins in all of the mtgo cubes. i guess most people find it boring

ciderpress, Monday, 10 July 2017 16:48 (six years ago) link

legacy dnt is my pet deck so I find it pretty fun. I think people think mono-red is boring but super powerful while mono-w is boring but a bit underpowered. my guess is that's because they build and play it wrong. limited manabases are very tight on colors so stuff like revoker/relic warder your signet and waste your dual will often win a game.

iatee, Monday, 10 July 2017 17:14 (six years ago) link

also underrated - commit to memory, which I think is in the high tier of blue cards, but always seems to wheel. new cards that people have to read tend to be underrated for a while.

iatee, Monday, 10 July 2017 17:16 (six years ago) link

i played one match vs the guy who topped the board with ~45 trophies. he was running a mono W smokestack/resource denial deck. i beat him with my...BW smokestack deck

iatee i got 14. i thought i was done sunday early evening and just thought to take a look to see if you guys were playing. i saw you had 13 too and i was like, ok one more. pulled it out with a W deck w/ light U splash.

so yeah, i think we're all on the same page! i drafted base G a bunch too because it seemed opened all the time. but also always have my share of "this seems like it will be fun" decks

Roberto Spiralli, Monday, 10 July 2017 17:47 (six years ago) link

I try not to draft ramp because I hate playing green. it's def one of the stronger archetypes, but I loathe pure ramp in all formats. would rather play mono-red.

it's interesting that the guy w/ 45 trophies was on smokestack, I wonder if he plays it a lot and it's secretly underrated or something. I generally try to avoid smokestack and wildfire type strategies, they just seem to require too many pieces (many of which are in high demand) and they don't even guarantee a win when you have them all. in total I think I played against exactly one deck that beat me with smokestack.
attrition strategies don't feel as great when everyone is topdecking powerful swingy cards - like I think LotV is actually fairly overrated in cube.

wildfire decks are a little better because you can do a lot of simultaneous things w/ big artifact ramp / tinkerer effects.

iatee, Monday, 10 July 2017 18:58 (six years ago) link

iirc his deck was a p classic white weenie cube deck of the kind that tries to get value/disruptive low drops down and then blow resources up with an armageddon or stack. mine was more token makers, clamp, stack/braids except i sided those out against him.

Roberto Spiralli, Monday, 10 July 2017 19:37 (six years ago) link

it's not really something i look for often but when you can get braids or stack down turn 3 and follow up with souls or ophiomancer that doesn't leave a ton of outs. and that kind of deck is resilient to/can run wraths and recover a board presence quickly.

Roberto Spiralli, Monday, 10 July 2017 19:42 (six years ago) link

weird, I never consider ss in ww, maybe I should be.

I think those stack/braids openings *do* leave a ton of outs. e.g. bolt your braids/ophiomancer. so many of the token makers are easy to kill. so you ultimately have a one-key-spell game plan which also just loses to counterspells without even winning 100% of the time when you do resolve your one key spell. plus you can't really play blue, which also neuters you deck.

iatee, Monday, 10 July 2017 22:11 (six years ago) link

For you guys that play MTGO a lot: are you basically infinite at this point or do you still have to put money into the game sometimes? And which format gets you the most value? I remember the calculator frogbs linked but curious if you all have a format where your winrate is particularly high. After about three years of not having to put in money, I am totally out of tix/points/cards to sell and I've been putting off paying again cause of wounded pride. HoD will be a fine set to skip it seems anyway

Vinnie, Tuesday, 11 July 2017 01:21 (six years ago) link

been pondering this a lot lately myself. Been slowly talking myself into investing in a standard or modern deck (or both) for MTGO so that I can get more reps in, but I don't know if this is the best way to build value or a collection. Limited definitely doesn't seem to be the best route for me, but I play much more constructed IRL.

Moodles, Tuesday, 11 July 2017 02:01 (six years ago) link

i've had a couple good stretches, nearly a year once and another time 6 months, but it is super hard to do playing (non-phantom) limited only. the ingredients for the stretches i had were consecutive formats that clicked and also had decent card value but for true infinite you have to be really good, like 1900+ the whole time. i've heard in the past of ppl (marshall lr?) playing constructed to pay for limited but idk if that is still a thing with current payouts.

Roberto Spiralli, Tuesday, 11 July 2017 02:15 (six years ago) link

i put a lot of money in a long time ago and have basically been bleeding out extremely slowly ever since they got rid of daily events.

constructed play is still sustainable if you're average or better. sealed you have to be pretty good to break even, draft is a losing game unless you're among the best players.

ciderpress, Tuesday, 11 July 2017 03:18 (six years ago) link

I've moved to online poker lately, but I definitely think I've been breaking even in the friendly sealeds, which admittedly are not the most fun event

frogbs, Tuesday, 11 July 2017 03:19 (six years ago) link

yeah going infinite off limited is pretty tough, esp if the current set doesn't have many chase rares. I usually build the mtgo bankroll other places and play current limited for fun. I borrowed modern dredge from a friend to prep for the last gp and it really felt like I was printing money. playing a tier 1 constructed deck at above average competency in leagues seems like the way to go.

flashback drafts have also been pretty good to me, I like to get good at all these old formats w/ decent money rares. I think people walk into those queues expecting to lose / have a good time, so they can be weirdly high value.

iatee, Tuesday, 11 July 2017 04:28 (six years ago) link

flashback drafts are super soft yes. especially for sets prior to like innistrad or RTR which was when the biggest influx of players happened i think. most people just don't know which cards are good in old sets and don't care enough to learn for a 1 week event.

ciderpress, Tuesday, 11 July 2017 04:45 (six years ago) link

Yeah I think I underestimated how much of my winrate/card value was from flashback drafts. I was doing about 50/50 flashback and latest set drafts for a while - when draft leagues became a thing, I basically stopped the flashbacks. Kaladesh + Aether Revolt quickly dwindled what I had built up

Vinnie, Tuesday, 11 July 2017 05:45 (six years ago) link

http://i.imgur.com/34UOWtE.jpg

first draft went pretty well, I think I solved this format

iatee, Wednesday, 12 July 2017 02:42 (six years ago) link

seems decent

Roberto Spiralli, Wednesday, 12 July 2017 02:57 (six years ago) link

my first hand in the format was 4 basics, cycle land, 3/2 white lifelink 3 drop and an aven initiate, that i kept with a sigh thinking to myself 'this ain't cube any more kid'

Roberto Spiralli, Wednesday, 12 July 2017 03:02 (six years ago) link

The ol' draft Nicol Bolas strategy.

Moodles, Wednesday, 12 July 2017 03:07 (six years ago) link

the browser triple threat...

ciderpress, Wednesday, 12 July 2017 03:44 (six years ago) link

three weeks pass...

3-0

http://i.imgur.com/kxuylpL.png

yeah, idk

Roberto Spiralli, Wednesday, 2 August 2017 19:43 (six years ago) link

Awesome, you must have been real fun to play against.

Moodles, Wednesday, 2 August 2017 19:47 (six years ago) link

yeah i kept thinking how tilted i would've been to lose to this deck

Roberto Spiralli, Wednesday, 2 August 2017 20:01 (six years ago) link

i haven't really been playing this set but inferno jet is the thing i like most about it

ciderpress, Wednesday, 2 August 2017 21:39 (six years ago) link

I love that deck so much.

Gravel Puzzleworth, Thursday, 3 August 2017 09:00 (six years ago) link

two weeks pass...

hey cider/anyone that knows is it better to fly into boston and take the train to providence or to just attempt a flight into providence? its ~$200 more to fly into providence but idk how easy to use the commuter train is

( ^_^) (Lamp), Monday, 21 August 2017 21:43 (six years ago) link

Take the train

Moodles, Monday, 21 August 2017 22:21 (six years ago) link

it's pretty straightforward. silver line from logan to south station is prob 15 mins and that's where the providence train leaves from. if money is more of a consideration than time i wouldn't hesitate.

Roberto Spiralli, Monday, 21 August 2017 22:22 (six years ago) link

the commuter trains are fine, i've used that line a lot. the only caveat is the schedule is pretty sparse on the weekends and off-hours so i'd look at that ahead of time, there's sometimes as much as a 2 hour gap between trains.

ciderpress, Monday, 21 August 2017 22:34 (six years ago) link

in addition to it costing a bunch more its actually less travel time to fly to boston and take the train because otherwise i have to connect through jfk as there are no direct flights into providence. but it looks like the flight i want gets into boston later than the last train to providence so i might be stuck taking a direct flight anyway :/

( ^_^) (Lamp), Monday, 21 August 2017 23:15 (six years ago) link

yeah theres no trains between like midnight and 5am

ciderpress, Monday, 21 August 2017 23:26 (six years ago) link

are there are non-amtrack trains because the last one of those is like 9:36pm

( ^_^) (Lamp), Monday, 21 August 2017 23:34 (six years ago) link

yeah there's commuter trains that run until midnight http://www.mbta.com/schedules_and_maps/rail/lines/?route=PROVSTOU&direction=O&timing=W&RedisplayTime=Redisplay+Time

ciderpress, Monday, 21 August 2017 23:41 (six years ago) link

thanks thats perfect, the flight i want gets in at 10:10 so i should be good to catch one of those. ill buy you a drink if youre in providence that wknd

( ^_^) (Lamp), Monday, 21 August 2017 23:48 (six years ago) link

there's also bus lines that go between Boston and Providence - the Greyhound bus is like 10 bucks or something

Screamin' Jay Gould (The Yellow Kid), Tuesday, 22 August 2017 01:45 (six years ago) link

http://i.imgur.com/fuLrklE.png

tfw you accidentally play your land instead of cycling it. apparently.

Roberto Spiralli, Saturday, 26 August 2017 23:47 (six years ago) link

The internet's a cool place

Moodles, Sunday, 27 August 2017 00:28 (six years ago) link

So my gf and I bought one of those paired duel deck packs, Nissa v Ob Nixilis. It was really fun! Nice to know that it's basically the same game and the mechanics aren't inscrutable for someone who played in the mid '90s.

The black deck won 3 out of 3 though and feels way more interesting and powerful. It's too bad, because it doesn't seem like it would have been that difficult to make the green one a little less one-dimensional.

We don't want to go into the rabbit hole of actually buying packs and building decks, but would it be possible to buy a different duel set and then have four to choose from? Or are they at really different levels? I really like the idea of having some evenly-matched decks around where it could go either way. Since it's just the two of us playing, there's no point to one of us building the killer deck.

change display name (Jordan), Sunday, 27 August 2017 23:23 (six years ago) link

most of the duel decks are around the same power level so you could probably mix and match a bit. If you can find "blessed vs cursed" that's a recent one that people seem to think is well balanced. the only one i would avoid is "mind vs. might" as it's got a higher power level and i don't think it would mix and match well.

ciderpress, Sunday, 27 August 2017 23:55 (six years ago) link

Sometimes, even when we aren't looking for it, adventure manages to find us. Who's ready to brave the unknown with #MTGXLN? pic.twitter.com/MAfLW5FhL2

— Magic: The Gathering (@wizards_magic) August 28, 2017

really like this special frame for the transformed land, nice bounceback after the gross amonkhet invocation ones

ciderpress, Monday, 28 August 2017 14:22 (six years ago) link

yeah i like it a lot

Roberto Spiralli, Monday, 28 August 2017 14:30 (six years ago) link

whoa that's a neat card

frogbs, Monday, 28 August 2017 14:33 (six years ago) link

http://magic.wizards.com/en/articles/archive/news/behind-scenes-alleged-ixalan-card-theft-2017-08-28

official reveal all of the cards that were spoiled in the leak

Roberto Spiralli, Monday, 28 August 2017 14:54 (six years ago) link

http://media.wizards.com/2017/xln/en_gfDHwBBPHF.png

if this uncommon is anything to go by, they have really turned the dial way down on vehicles, for limited at any rate.

Roberto Spiralli, Monday, 28 August 2017 15:04 (six years ago) link

lmao @ Star of Extinction, I love when they go all-out on a card like that

admittedly I've missed the last half-year or so but this set seems kinda like a retread of the last 2-3 years of Magic? I'm sure it'll play very well of course but it's starting to feel very mix n' match here

frogbs, Monday, 28 August 2017 15:14 (six years ago) link

there are a couple recent mechanics reused and some other callbacks in the cards so far for sure but i think there's a good chance the flavour and the influence that has on the design will make it feel more unique. we'll get a better feel for that when we see some more commons and in particular uncommons.

Roberto Spiralli, Monday, 28 August 2017 15:53 (six years ago) link

gotta say I do dig dinosaur world a lot, but they've really set the bar high for this sort of thing. they've really pushed some dragons and angels in the past and thus far idk if any of these big honkin dinos look good enough to play. I think dudes like Carnage Tyrant (the 6cc 7/6 trample hexproof) have been good in the past, but I don't see any chase cards there thus far. That said I'd be surprised if they didn't make at least one that was really pushed.

love "Walk the Plank" too, definitely got a chuckle out of me

bit confused on Hostage Taker - if you cast it, what happens if Hostage Taker dies? I assume the creature only comes back if you *don't* cast it, which I think makes this quite good?

frogbs, Monday, 28 August 2017 16:01 (six years ago) link

yeah that's how it works. unfortunately, if you play on an empty board it creates an infinite loop so they've had to errata it already to say another creature. now it only infinite loops if there are 2 of them...

Roberto Spiralli, Monday, 28 August 2017 16:07 (six years ago) link

admittedly I've missed the last half-year or so but this set seems kinda like a retread of the last 2-3 years of Magic? I'm sure it'll play very well of course but it's starting to feel very mix n' match here

― frogbs, Monday, August 28, 2017 11:14 AM (fifty-five minutes ago) Bookmark Flag Post Permalink


agree that they haven't really taken any Big Risks in the actual sets for a while, they're kinda coasting on these thematic/stylized worlds for now. they're fun enough but i hope sets like ROE or Innistrad 1 that play differently from anything before them aren't completely off the table.

ciderpress, Monday, 28 August 2017 16:16 (six years ago) link

i think wotc would claim kaladesh was supposed to be that

Roberto Spiralli, Monday, 28 August 2017 16:21 (six years ago) link

yeah agreed and it's probably true for casual play but i felt like it only got halfway there in competitive play, the contraption-y decks only came together every so often in KLD and even less so in AER draft. whereas a substantial amount of innistrad and DKA draft decks and almost 100% of ROE draft decks were Weird Magic.

ciderpress, Monday, 28 August 2017 16:30 (six years ago) link

kind of funny thinking about that by contrast, i was just thinking recently about how many ppl are saying the current format is an all-time limited format, and it really is quite vanilla, just strong fundamentals, good balance and range of play options. if ixalan isn't quite as fine tuned, and is also essentially pretty ordinary, it will just suffer by comparison even if it is good on its own merits. a successful vanilla-ish formal actually increases the need for the 90 degree turn of a 'weird' set.

Roberto Spiralli, Monday, 28 August 2017 17:27 (six years ago) link

thanks ciderpress!

change display name (Jordan), Monday, 28 August 2017 17:43 (six years ago) link

my last 5 leagues with modern dredge: 4-1, 4-1, 4-1, 5-0, 4-1. I am pretty sure it is the best deck in modern and nobody realizes it. driven/despair patched up a lot of match-ups (valakut/combo).

iatee, Tuesday, 29 August 2017 23:01 (six years ago) link

its probably been the best deck the whole time since prized amalgam/insolent neonate came out

ciderpress, Tuesday, 29 August 2017 23:13 (six years ago) link

modern cube out next week, i think in the end i was p lukewarm on it, altho it's still cube. feel like they are forever putting things on mtgo like 2 days after a holiday weekend.

Roberto Spiralli, Friday, 1 September 2017 16:40 (six years ago) link

ending up playing a reasonable amount of HOU draft and recently sealed but p much done with it now

Roberto Spiralli, Friday, 1 September 2017 16:41 (six years ago) link

i didn't play much HOU but i do get why people liked it. i never seem to do much more than 10 drafts per set now that they're swiss drafts and i'm not constantly tilt-requeuing after a round 1 loss. my LGS changed from 8-4 to pack-per-win too so it happened on both fronts.

ciderpress, Friday, 1 September 2017 17:23 (six years ago) link

lmao at the new Jace art. who knew he looked like a member of One Direction all along.

frogbs, Friday, 1 September 2017 21:05 (six years ago) link

there is a lot of good material in this set for a very fun limited environment. all depends on how well they have put the various pieces together and balanced them but i am hopeful

Roberto Spiralli, Friday, 8 September 2017 15:23 (six years ago) link

some of these blue cards are exciting

ciderpress, Friday, 8 September 2017 16:19 (six years ago) link

set feels a little like a reboot of pre-eldrazi zendikar which is fine, that setting deserves a better limited format than we got the first time around

ciderpress, Friday, 8 September 2017 16:23 (six years ago) link

also if you missed it they showed off an alpha build of their new digital game MTG Arena yesterday, it's basically a hearthstone style f2p MTG implementation that has the full rules engine and will have standard and limited but not older formats.

ciderpress, Friday, 8 September 2017 16:33 (six years ago) link

MTG arena is very intriguing, I hope they can get it right

Moodles, Friday, 8 September 2017 16:35 (six years ago) link

it looked fine. definitely curious how it will impact mtgo.

Roberto Spiralli, Friday, 8 September 2017 16:38 (six years ago) link

a functioning standard with a ranked ladder is enough to get me on board tbh

ciderpress, Friday, 8 September 2017 16:44 (six years ago) link

The main things I'd still like to know are whether it will support full booster drafts and what options you have for building your collection. To compete with hearthstone there needs to be F2P modes that allow you to grind out games to gain rewards.

Moodles, Friday, 8 September 2017 16:45 (six years ago) link

it is supposed to have drafts available on launch

Roberto Spiralli, Friday, 8 September 2017 16:47 (six years ago) link

I'm still trying to figure out the best option for two pre-constructed decks that are balanced and fun. These look interesting?

http://www.cardkingdom.com/catalog/shop/battle-decks

change display name (Jordan), Friday, 8 September 2017 16:48 (six years ago) link

iconic masters cards are starting to get shared. new resto and kamigawa dragons art looks super nice

Roberto Spiralli, Friday, 8 September 2017 16:49 (six years ago) link

xxp

I'm under the impression that it is still an open question whether that means full drafts or something closer to HS arena mode

Moodles, Friday, 8 September 2017 16:51 (six years ago) link

oh i see what you mean. would be a hell of a bait and switch if they said draft and then it wasn't real booster draft.

actually think several of those sound like a blast jordan but impossible to tell how balanced they'd be. tho for the price you could get 3 or 4 and see which played best.

Roberto Spiralli, Friday, 8 September 2017 16:53 (six years ago) link

I've never seen these 3rd party precons before - curious if they actually put anywhere close to $10 worth of cards in them or if it's just a way to move bulk. Card kingdom has enough of a reputation that id be surprised if they were complete ripoffs.

I guess being 3rd party gives them latitude to include a bunch of cheap rares and get more powerful decks out of it whereas wotc can't acknowledge that some rares are in lower demand than others.

ciderpress, Friday, 8 September 2017 17:28 (six years ago) link

arena seems more fun to play than mtgo already - I don't care if it looks exactly like HS and the similar games. from the preview, I saw a number of things that seemed well thought-out, like having the buttons say things appropriate to their context rather than just "ok" or "yes", and showing the suggested mana payment if you drag the card out but don't cast, in addition to the many visual tricks they are borrowing from other games. I am dubious that this will co-exist nicely alongside mtgo like they say - if they implement std and draft well enough, seems like that would essentially kill mtgo

I wonder whether arena would be better with booster draft against other players or Hearthstone-style draft. I mean, implemented right, they could work almost the same, and the advantage of HS-style is that you can go as fast as you want. I'm assuming the games would be league-style anyway so that it doesn't matter who you draft against

Vinnie, Wednesday, 13 September 2017 17:13 (six years ago) link

sounds like they are committed to having regular booster draft on arena so the possibility of exploring alternative draft approaches would presumably depend on numbers. if a HS-style option doesn't threaten the reliability of booster drafts firing i can imagine them trying it. i just listened to the latest LR episode with the ex-host who is now on the digital team and they seem to be p openly exploring the intersection of traditional magic and the innovations of the digital only ccg world.

Roberto Spiralli, Wednesday, 13 September 2017 17:55 (six years ago) link

i don't usually like tribal sets but Ixalan looks very tight so far

ciderpress, Wednesday, 13 September 2017 18:56 (six years ago) link

as long as it feels like there are sufficient directions to take a draft. the development article yesterday was interesting in explaining how they tried to give the 2 color pairs within the 3 colour tribes their own identity but we'll see how well that was realized

Roberto Spiralli, Wednesday, 13 September 2017 19:56 (six years ago) link

yeah i was reassured by stoddard's claim that they were intentionally trying to fall well short of lorwyn style critical mass tribal

ciderpress, Wednesday, 13 September 2017 21:38 (six years ago) link

yes I was also glad to see that (though I think Lorwyn was fun to play with, if not very interesting to draft)

Vinnie, Thursday, 14 September 2017 17:35 (six years ago) link

my first impression is that this is going to be a weird set for limited

Roberto Spiralli, Friday, 15 September 2017 16:00 (six years ago) link

the treasure tokens are interesting since it enables 5c blue instead of green's usual monopoly on being the base color for that archetype

ciderpress, Friday, 15 September 2017 17:38 (six years ago) link

blue also has better aggro cards than it usually gets. good set for blue all around

ciderpress, Friday, 15 September 2017 17:42 (six years ago) link

aggressively costed fliers and tons of tempo plays in blue. looks like that will be what 'aggro' is in this format. hard to tell how reliable treasure will be to support 5c or even just 2/3 card splashes, there is scant other fixing.

Roberto Spiralli, Friday, 15 September 2017 17:55 (six years ago) link

control-ish decks probably want to start in white or black for the abundant lifegain. white preferably because you have some dino payoff built in. black looks like kind of a mess, may only be a supporting color for one of its two tribal types.

Roberto Spiralli, Friday, 15 September 2017 18:00 (six years ago) link

there sure are a lot of 2-drops in this set

ciderpress, Friday, 15 September 2017 21:36 (six years ago) link

set seems fun so far but the merfolk deck is the most frustrating to play against limited deck they've made in years

ciderpress, Tuesday, 26 September 2017 16:04 (six years ago) link

My prerelease involved lots of long board stalls, that mostly ended with someone landing a giant dino.

Moodles, Tuesday, 26 September 2017 16:13 (six years ago) link

my draft games haven't stalled at all but they've mostly involved blue which has a ton of evasion in this set

ciderpress, Tuesday, 26 September 2017 16:15 (six years ago) link

3 good fliers and an unblockable at common, plus the aggressively costed flying aura

ciderpress, Tuesday, 26 September 2017 16:15 (six years ago) link

1 draft, 1 trophy. think i may retire. p sure i've already seen the most the format has to offer.

https://i.imgur.com/BWajvVS.jpg

Roberto Spiralli, Saturday, 30 September 2017 02:33 (six years ago) link

^^^ilx needs a "like" function

call all destroyer, Saturday, 30 September 2017 03:01 (six years ago) link

People seem to be really down on it.
Is it as bad as everyone says?

Moodles, Saturday, 30 September 2017 03:25 (six years ago) link

Having not done a single draft but having watched several, it doesn't look promising to me. in what I watched, there were not many tough decisions to make while drafting OR playing. gameplay was pretty run-of-the-mill, not far from a core set. few strong build-arounds to encourage weird decks. I'd love to be wrong and I still intend to hit up the sealed Hong Kong GP in October

Vinnie, Saturday, 30 September 2017 05:24 (six years ago) link

some ppl were saying it was one of the worst sets, or the actual worst set, within like 2 days of the prerelease, which you can draw your own conclusions about. it looks to me like they sacrificed raw power for synergy, but the synergy is also not particularly strong. i think there are a limited amount of decks there but they do seem p fun. so for the limited directions to go and the lack of build-arounds i suspect it will not have staying power, but i think it should be okay in the meantime.

Roberto Spiralli, Saturday, 30 September 2017 13:57 (six years ago) link

my prediction (of course) is that rivals will be a significant improvement and the legacy of the 2 set block era going into the 1 set block era will be that the BBA formats were all, or nearly all, better than the respective AAA formats

Roberto Spiralli, Saturday, 30 September 2017 14:01 (six years ago) link

so far i don't think it's that bad, just average

ciderpress, Saturday, 30 September 2017 14:42 (six years ago) link

It seems bad in comparison to HOU drafts which were great. Cycling really is the most interesting mechanic.

Most of my success in XLN draft so far has come from black red pirate aggro, but I think blue green tempo is the strongest archetype. Dinosaur decks seem way too slow.

AlanSmithee, Saturday, 30 September 2017 16:40 (six years ago) link

have been doing a few sealed leagues because i'm planning to play the mocs monthly on sunday. unsurprisingly, a synergy set does not make for a great sealed format. you can actually get a reasonable amount of fixing in green and blue especially but the synergy focus plus the depressed power level means you can easily have a pool with nothing powerful in it to splash. so far i actually think the best colour combo might be golgari, which is funny given that pair's technical omission from the set.

speaking of the omitted colour pairs, i'm sure everyone has figured this out now but favorable winds is the missing WU 'gold' common. that deck is very good. i guess the chupacabra is the BG one, although grim captain's call kinda sorta fits too. i'm not rushing the break the BG explore archetype in draft anytime soon tho.

Roberto Spiralli, Wednesday, 4 October 2017 19:41 (six years ago) link

hey did any of you guys end up going to gp pvd? how did you get on?

Roberto Spiralli, Thursday, 5 October 2017 18:02 (six years ago) link

haha yeah my team flamed out and couldn't convert 5-2 to d2. we def put too many lands in two decks. I think explore and treasures make it really hard to have 'the right' manabase in this format.

iatee, Thursday, 5 October 2017 18:21 (six years ago) link

oof sorry man. v much agree on the challenge with land count.

Roberto Spiralli, Thursday, 5 October 2017 18:29 (six years ago) link

what decks did you put together?

Roberto Spiralli, Thursday, 5 October 2017 18:45 (six years ago) link

we had one very good dinosaurs deck w/ huatli + settle the wreckage, one pretty good BR pirates deck that I played and one mediocre UG merfolk tempo deck that could steal matches from bad players but was underpowered. my deck needed to be 16 lands and the merfolk deck actually needed to be 15 lands. I got pretty unlucky regardless - I had some good rares (captivating crew, barrage) but I was basically never in a spot to really benefit from them - I had captivating crew on board twice over 9 rounds, once as a chump blocker, and once in a game where he resolved the draw 7. I drew into 9/10 lands so many times in the tournament that I lost count.

I think our cardpool was solid, so mostly bummed about misbuilding our decks / getting fairly unlucky. I didn't even feel like I made many in-game misplays since I just didn't have any opportunities to. with such an enormous sideboard I think there's lots of room to 'misplay' in not boarding in the right 8 cards - I think that's the area where the pros really get their edge in this format.

one weird thing was how everyone seemed to match our seating configuration - our dino deck was center, and he played against like 5-6 dino decks. I played pirates and played against 5-6 pirate decks.

iatee, Thursday, 5 October 2017 19:14 (six years ago) link

huh that is weird. and i guess the way the tribes are distributed you are almost guaranteed everyone has 1 dino deck, 1 pirate, and then whatever's best out of what's left. also, variance in team sealed for this type of set has to be huge, some people are just going to open disgusting full-on synergy decks.

Roberto Spiralli, Thursday, 5 October 2017 19:37 (six years ago) link

ha yeah we sat next to PGO r7 at 5-2 and next to PVD/Stark/Efro r8 and I was like "well if these guys are doing horribly too, maybe all that matters is whether you open up an insane tribal pool" - d2 results seemed to suggest otherwise...

iatee, Thursday, 5 October 2017 20:26 (six years ago) link

I'm thinking of locking in ramunap as my deck choice for the pt, it seems like the format probably won't be broken in any other direction by then and the deck seems easier to play than temur emergy.

iatee, Tuesday, 10 October 2017 00:00 (six years ago) link

as long as people aren't maindecking hate i think that deck will be good

ciderpress, Tuesday, 10 October 2017 00:18 (six years ago) link

It's a reasonable choice, although I think energy is stronger. But then I've been playing an assortment of control varieties, so what do I know?

Moodles, Tuesday, 10 October 2017 00:20 (six years ago) link

I feel like red gives me the best chance at just getting lucky and hazoreting people out, whereas energy requires playing super well. I have still played 0 games of standard in my life fwiw, though I'm gonna start grinding leagues soon I guess.

iatee, Tuesday, 10 October 2017 01:04 (six years ago) link

my other plan is to have everyone pass me this deck again:

https://i.imgur.com/qAG9AfB.jpg

iatee, Tuesday, 10 October 2017 01:07 (six years ago) link

I think Ramunap is a good choice for someone with not much experience. I played Block Constructed Robots at PT Nagoya for the same reason: I never play constructed, it was easy to play, it required little format knowledge. OTOH, my 4-color control deck at the next PT was a train wreck because I never knew what was a threat. If I ever make it back to the PT, I'm just playing the easiest deck

Vinnie, Tuesday, 10 October 2017 01:14 (six years ago) link

i suspect this red deck is harder to play than most standard RDWs

ciderpress, Tuesday, 10 October 2017 01:20 (six years ago) link

seems like all the pros are pretty dismissive about remunap now...

iatee, Wednesday, 11 October 2017 16:07 (six years ago) link

There are some good options for lifegain, good answers to Hazoret, and ways to blow up their deserts
All combined, red is definitely weaker in current standard.

Moodles, Wednesday, 11 October 2017 16:15 (six years ago) link

rdw is always better than people say it is

ciderpress, Wednesday, 11 October 2017 16:28 (six years ago) link

yeah also everyone agreeing that it's bad might actually make it a good time to play it

iatee, Wednesday, 11 October 2017 23:03 (six years ago) link

https://www.channelfireball.com/articles/mono-red-at-worlds/

pvddr comments at the end basically boil down to red is still just fine, tier 1, although he wouldn't necessarily recommend it

Roberto Spiralli, Thursday, 12 October 2017 12:53 (six years ago) link

I'm thinking of locking in ramunap as my deck choice for the pt, it seems like the format probably won't be broken in any other direction by then and the deck seems easier to play than temur emergy.

i honestly don't know how true that is - the rug decks mostly rely on landing a single threat that you're opponent can't answer and then just riding it to victory whereas red requires you to make some real tough decisions about sequencing. also i think there's more skill to the mirror. i think its a good deck - its likely what im playing at nationals this wekend - but like most standard decks it has real play to it

fwiw i wouldnt lock in my deck this early - there's almost no benefit to doing it this far out and nothing in standard is complex enough that you couldn't pick it up closer the the event and still become proficient. also format knowledge as a whole is more important than deck knowledge imo so just playing lots of ~this standard~ with any reasonable deck has real value. finally a lot of yr % is going to come from the flex slots you use to tune yr deck and you're going to make better choices just playing the format for three weeks and not having blinders on

also if you want to borrow standard cards on mtgo msg me ive been playing lots in prep as well

( ^_^) (Lamp), Friday, 13 October 2017 01:01 (six years ago) link

I 5-0d my first standard league with it monored so clearly it's the best deck haha. I def got a sense of how the deck has nuanced sequencing decisions, though I think that's probably a skill that's fairly transferable from the decks/formats I play a lot, more than like, midrange mirror sideboarding in standard would be. I may take you up on borrowing stuff, I have access to red/temur on a friend's account but not control stuff. I'm all ears on advice in general.

iatee, Friday, 13 October 2017 16:23 (six years ago) link

anyone have any deep thoughts on standard? I've been brewing this deck with a friend who's also going: https://www.mtggoldfish.com/deck/801143#paper

it has okay temur/red matchups but gets super wrecked by that stupid abzan token deck, which I keep playing again and again online. not sure deep down if it's a better call than monored, or maybe even mardu vehicles. I don't really want to play temur.

I do feel like I have a pretty good sense of standard after grinding a ton of leagues online, though I really have no clue what to play.

iatee, Monday, 23 October 2017 02:19 (six years ago) link

tokens deck seems like the sort of deck thats overrepresented online due to being cheaper than other decks + gimmicky

ciderpress, Monday, 23 October 2017 02:20 (six years ago) link

Mono red has pretty much dried up over here. I've been seeing tons of both temur and sultai energy, a fair amount of control variants, and then just dribs and drabs of other decks. Tokens is absolutely not a big player IRL.

Moodles, Monday, 23 October 2017 02:34 (six years ago) link

lamp, any chance you have mardu vehicles stuff online? (or anyone else)

iatee, Monday, 23 October 2017 02:43 (six years ago) link

okay I've decided to lock in monored

iatee, Thursday, 26 October 2017 01:09 (six years ago) link

I'm doing alright with it online and the temur matchup isn't unwinnable or anything

iatee, Thursday, 26 October 2017 01:09 (six years ago) link

yeah i came to the same conclusion though there might be a good heart of kiran deck too

ciderpress, Thursday, 26 October 2017 01:22 (six years ago) link

Modern GPs in Hartford, Providence and Toronto next year, maybe it's time for me to relearn that format

ciderpress, Thursday, 26 October 2017 17:01 (six years ago) link

yeah modern seems kinda fun right now actually, that new humans deck is cool. I think unclaimed territory might open up some other tribal strategies eventually. the format still has the same core issues it always has w/ super linear strategies / sb cards etc. but overall the meta is a little less 'burn/tron/valakut/affinity' than it used to be.

iatee, Friday, 27 October 2017 19:10 (six years ago) link

well i'm one of the valakuts so

ciderpress, Friday, 27 October 2017 19:14 (six years ago) link

you don't have to be...

iatee, Friday, 27 October 2017 19:33 (six years ago) link

sorry iatee i dont look at ilx v much anymore - coincidentally i have been playing vehicles this week and can lend you the deck on mtgo if you still want

( ^_^) (Lamp), Friday, 27 October 2017 21:21 (six years ago) link

are you preparing for this anyone btw? i can ask abt adding you to our group chatz if you want

( ^_^) (Lamp), Friday, 27 October 2017 21:22 (six years ago) link

I have 2 guys that I'm going with so kinda, but we're not a formal team or anything. I'd be up for joining your chat if it's nbd.

how are you feeling about vehicles? the sense I've gotten from playing against it is that it's a little too clunky after rotation, also has pretty bad mana. but it does play a lot of sledgehammer cards. I've liked monored in testing, I don't feel like the temur matchup is unwinnable or anything.

iatee, Friday, 27 October 2017 21:38 (six years ago) link

the online meta is weird though, I think it might be really misleading. competitive leagues are...not really that competitive.

iatee, Friday, 27 October 2017 21:39 (six years ago) link

there's been a lot of players - even really good players - trying extremely fringe-seeming strategies in the comp leagues. i've been playing against u/b/x tezzeret decks all standard season and they've basically put up no 5-0 lists which makes me think its eitger a) they really are bad or b) are so good that ppl are deliberately conceding to conceal info

of all the hazoret decks i think its the most versatile and powerful. the mana is better than last season's although its still worse than your other options. unclaimed territory is legit good and dragonskull summit also helps. i played a small warm-up tournament and two leagues with it and have only lost once and convinced someone else to play two leagues to a 9-1 record but im the only one in our group that really likes the deck still because it can just be so clunky and poorly-matched based on how it draws. conversely it nuts really hard and feels unbeatable with a good draw

( ^_^) (Lamp), Friday, 27 October 2017 22:14 (six years ago) link

I think I can actually just make the deck online, I have monored and can just rent hearts / courtyards.

do you have a list you like?

iatee, Saturday, 28 October 2017 01:46 (six years ago) link

I just top 8'd the Hong Kong GP! My top 8 draft deck was excellent - thought I had a shot of winning the whole thing (I think they'll have it up on the website soon.) Lost in the quarterfinals in three close games, even after my opponent mulled to 5 game 3. I think I could have played a bit differently, and luck played a part, but obv the weekend was a success on the whole

Vinnie, Sunday, 29 October 2017 14:20 (six years ago) link

that's fantastic, congratulations!

Roberto Spiralli, Sunday, 29 October 2017 14:39 (six years ago) link

congrats vinne!

iatee, Sunday, 29 October 2017 15:23 (six years ago) link

whoa congrats

ciderpress, Sunday, 29 October 2017 16:29 (six years ago) link

awesome, great job!

Moodles, Sunday, 29 October 2017 16:57 (six years ago) link

Thanks y'all

Vinnie, Sunday, 29 October 2017 23:38 (six years ago) link

damn homie gj. ilx takes over the pt

iatee - I'm on my phone but I'll send you a list I liked. I 5-0d a league this wknd but idk how good the deck is. when do you leave for NM?

( ^_^) (Lamp), Monday, 30 October 2017 01:18 (six years ago) link

thurs morning - I'm prob just gonna play monored tbh, since it's what I know and I'm not gonna have a lot of time to test in the next few days

iatee, Monday, 30 October 2017 02:02 (six years ago) link

GOOD LUCK ILXORS

Gravel Puzzleworth, Saturday, 4 November 2017 01:20 (six years ago) link

Went 3-5, felt like I got pretty unlucky overall, wasn't super outplayed or anything. Most of my matches went to G3.

My friends who decided not to wimp out and stuck with that mono white vampires deck we were brewing ended up doing pretty well (8-2 in matches) and were all over the coverage. That deck really isn't that good though, I've played like 15 leagues with it.

iatee, Saturday, 4 November 2017 01:38 (six years ago) link

I mean it's okay. But they def had good hands and the deck has some real bad ones.

iatee, Saturday, 4 November 2017 01:39 (six years ago) link

Oh cool, that was your team? That's rad!

Gravel Puzzleworth, Saturday, 4 November 2017 01:46 (six years ago) link

PTs don't have a day 2 cutoff anymore, right? Good luck tomorrow, you can still place well

Vinnie, Saturday, 4 November 2017 01:54 (six years ago) link

no, 4-4's the cut off :(

my draft deck was a pretty good but not insane merfolk deck - a 2-1 deck that I 1-2d with. my only rare was the control magic, but I had a lot of cheap creatures and 4 run agrounds. merfolk seemed pretty open but I opened poorly. I won r1 vs ur pirates, getting him with the +5/+5 spell out of nowhere. lost to legion's landing r2g1 and got color screwed r2g3. lost to a ub deck that splashed sunbird's invocation r3 - just got buried in card advantage.

with monored I won the mirror pretty cleanly r4, lost to black cartouche on a hydra out of 4c energy r5, lost a close mirror r6 where my opponent mulling helped him get his hazoret online first. r7 lost again to 4c energy, actually beat a cartouche g2 but g3 he just had too many good cards. and won my pride match r8 vs esper reanimator.

I got to play magic arena, which was pretty cool. I think it'll be big.

iatee, Saturday, 4 November 2017 03:21 (six years ago) link

this was my draft deck:

2 Jungle Delver
2 Shaper Apprentice
2 Shipwreck Looter
2 Ixalli's Keeper
1 Atzocan Archer
1 Sailor of Means
1 Vineshaper Mystic
1 Ravenous Daggertooth
1 Tempest Caller
1 Jade Guardian
1 Prosperous Pirates
4 Run Aground
1 River Herald's Boon
1 Entrancing Melody
1 Emergent Growth
1 Chart a Course
1 Crash the Ramparts
8 Forest 8 Islands

iatee, Saturday, 4 November 2017 16:13 (six years ago) link

my friend who played our mono-w brew ended up 22nd, I kinda feel a tinge of regret for not being ballsy enough to play it and instead didn't even convert my safe-choice-deck into d2. he did get very lucky and knew it - every time he was on camera he had insane draws and not the 3 legions conquistador 4 plains hands. I think I maybe underrated how good the deck is against temur. I just wasn't winning online but he went 6-1 vs temur in the end, so at the very least it's probably favored. we noticed that pros were way better at figuring out how to play the matchup than everyone else. unsurprisingly I guess. anyway, I had fun, maybe one day when I have more time I'll try to grind my way back on.

iatee, Sunday, 5 November 2017 22:01 (six years ago) link

glad to hear you had an ok time. its so hard to q for a pt i wish it were a little more rewarding to play one although ive never q'd for anywhere good, which might change things

( ^_^) (Lamp), Monday, 6 November 2017 03:28 (six years ago) link

boy i hope iconic masters is fun

Roberto Spiralli, Wednesday, 15 November 2017 14:09 (six years ago) link

ixalan draft hasn't been horrendous, it was just shallow. there were fun elements for sure, and games played out well more often than i'd have expected, but the experience of actually drafting was really bad. the only draft strategy was to try not to trainwreck. on reflection, i do think i liked 3x amonkhet even less, the big difference being the games played poorly in that format. up to amonkhet i was definitely still in that noobish phase of any limited is good limited but that format broke me out of that, and i had no compunction about just quitting on ixalan and doing something else.

Roberto Spiralli, Wednesday, 15 November 2017 14:24 (six years ago) link

i haven't loved any of the masters sets in draft yet, theyve all ended up being 5-10 different "on rails" synergy decks except MM3 which was just horribly unbalanced in favor of UBx control

ciderpress, Wednesday, 15 November 2017 14:25 (six years ago) link

i liked mm2 a lot but it definitely fit that description. i ended up lukewarm on mm3 and vm. i wish i had played mm1, that seems to be the one that gets the most positive mentions.

Roberto Spiralli, Wednesday, 15 November 2017 14:31 (six years ago) link

I think ixalan ended up being a pretty bad format. in the end everyone just realized that you wanted to be playing bogles.

iatee, Wednesday, 15 November 2017 14:42 (six years ago) link

i did my first draft in a few weeks a couple days ago and an opponent played the 4/3 2 drop, one with the wind turn 3, mark of the vampire turn 4, and i died with ixalan's binding in hand and no fourth land. a truly fitting final memory of the format.

looked thru the iconic masters cardset again and altho there are clear themes they are not anything like as deliberate or synergy heavy as we have seen previously. hopefully a positive sign.

Roberto Spiralli, Wednesday, 15 November 2017 14:51 (six years ago) link

Basically the more transparent a set is about having you pick from a menu of strategies, the less I like it. Tribal sets like Ixalan are the worst offenders here

ciderpress, Wednesday, 15 November 2017 14:55 (six years ago) link

an opponent played the 4/3 2 drop, one with the wind turn 3, mark of the vampire turn 4

These are the games of this format that I hate, but I don't think they're all like that. Maybe one in four. This set plays a bit better than I first thought, though drafting is boring

Vinnie, Wednesday, 15 November 2017 17:27 (six years ago) link

played a bunch of IMA over the weekend. it's good. v much less on rails than other masters sets

Roberto Spiralli, Monday, 20 November 2017 14:36 (six years ago) link

The Immortal Sun
6
Legendary Artifact

Players can't activate Loyalty abilities of Planeswalkers.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

Roberto Spiralli, Monday, 20 November 2017 20:59 (six years ago) link

cube staple at the very least

Roberto Spiralli, Monday, 20 November 2017 21:00 (six years ago) link

one month passes...

presumably they put all of their energy into making this weird ass set play really well because they appear to have invested no effort at all into design aesthetics or flavour. case in point, this 'blood sun' card is p revolting next to the beautiful design of blood moon, but i imagine it will play much much better.

Roberto Spiralli, Friday, 5 January 2018 17:30 (six years ago) link

urzatron decks certainly like it since it turns off ghost quarter but not their bullshit

ciderpress, Friday, 5 January 2018 17:48 (six years ago) link

i loled when i saw the squadron hawk vampire in the card gallery again

ciderpress, Friday, 5 January 2018 17:49 (six years ago) link

have any of you sold off a lot of cards at once and what channel did you do it through? i don't really play irl constructed anymore and don't want to own 2k worth of modern cards

ciderpress, Friday, 5 January 2018 17:58 (six years ago) link

ive buylisted stuff at GPs before and it was always a pretty good process - once with scg once with face to face and once with some smaller midwestern vendor. i sent them a list of what i had (or in scg's case used their on-line trade tool) and indicated which gp i'd be at. in general i got like 75-80% of what id have gotten selling directly to other players but i got paid in cash and it took very little time

(° . ° )― (Lamp), Friday, 5 January 2018 18:39 (six years ago) link

I've sent a bunch of cards to cardkingdom and was always pretty happy w/ their grading. I think you probably get worse prices at a GP because people who are dumping cards are more willing to take whatever. kinda case by case though, sometimes vendors at events have very good buylist prices for random cards.

iatee, Friday, 5 January 2018 21:46 (six years ago) link

rip standard

ciderpress, Monday, 15 January 2018 15:57 (six years ago) link

what happened

frogbs, Monday, 15 January 2018 16:37 (six years ago) link

loooool

Roberto Spiralli, Monday, 15 January 2018 17:06 (six years ago) link

okay I don't keep up with Standard at all but wtf at banning those four cards specifically. how the hell is that land ban worthy ??? Attune w/ Aether? wow

frogbs, Monday, 15 January 2018 17:19 (six years ago) link

my guess is that event attendance is way down and ixalan has sold like shit to the point where they're okay doing heavy handed stuff to make it relevant. i don't know anyone who's actually played this standard willingly. anecdotally pretty much all my mtg friends and acquaintances have tuned out and are waiting to see what happens with dominaria

ciderpress, Monday, 15 January 2018 19:27 (six years ago) link

'ban-worthy' is all context dependent here. they're trying to allow the decks to still exist in a nerfed version, not necessarily kill the best cards.

it does feel like they have completely changed the philosophy when it comes to the standard ban-list though. it used to be 'uh well I guess memory jar probably shouldn't...be a magic card' whereas now they're willing to ban pushed but not broken cards just to tweak the standard environment in one direction or another. eg none of the current banlist is even played in modern.

iatee, Monday, 15 January 2018 19:28 (six years ago) link

I don't know if these bans will fix Standard, but they make sense to me. These cards allowed energy and mono red to ignore the natural drawbacks of their colors/archetypes. Attune allowed you to play a 3+ color deck while skimping on lands, which meant you could cram in more ridiculously powerful spells, plus it powered up your energy. Any multicolor strategy that didn't use Attune just felt bad by comparison because it was forced to pack in more lands and was still less consistent. Rogue Refiner gives you free card advantage and enegry accrual on a stick. The only way to stop Attune and Refiner is through countermagic, which never feels good because then you waste critical answers for finishers like Hydra or Scarab God. So, in most cases, they are just free spells with basically zero opportunity cost.

Red has similar problems. A red deck traditionally must win in the early game and would be outclassed if a game extends for a long time. Key weaknesses for red decks are mana flood and lifegain. Ruins invalidated mana flood and gave a way to win in the late game that was nearly impossible to stop. Weirdly, mono red decks often play more lands now than energy decks, which should be an indication of how messed up things have been. Ferocidon is more controversial, it takes away lifegain, but is also pretty easy to kill. I think mostly it was killing off go-wide and token strategies. Apparently it was created to fix the Saheeli combo, but then that got banned and only the hoser remained.

So again, Standard may just be swapping one set of problems for another. I think Scarab God, in particular, is only going to get more obnoxious in U/B decks. But I think these cards were having a unhealthy impact on the format.

Moodles, Monday, 15 January 2018 19:30 (six years ago) link

I get that these were popular decks and the bans are going to cause a lot of invested players to be unhappy. For me, Standard over the last few months has been a grindy nightmare. I stayed away from both Attune and mono red decks, and instead spent my time beating my head against the wall with control variants and Grixis midrange. Both seem like they should be decent options, but the just don't have the consistency of energy and red. I've gotten really burned out on Standard, so I hope that these changes are a shot in the arm for the format. We'll see.

On a more positive note, this weekend I played some Modern burn for the first time in many months and did a couple prereleases. Both were really fun and a breath of fresh air. With Modern, it was just nice to have games that ended in a reasonable amount of time instead of the endless grind of Standard. With the prerelease, I think they've made a big improvement from the misery of Ixalan sealed. I put together a couple fun decks that did a bunch of interesting things and had fun playing with them. I'm now considering going to GP Houston to try my hand at some more Rivals sealed.

Moodles, Monday, 15 January 2018 19:37 (six years ago) link

even though standard is (was?) pretty bad, I wonder how much of this is due to the magic growth plateau'ing and wizards freaking out. there were some other pretty terrible standards in recent history (pack rat...) and they seemed to be okay with waiting them out.

iatee, Monday, 15 January 2018 19:37 (six years ago) link

One big mistake they made was abandoning the twice per year rotation before really testing it out. Kaladesh was supposed to be rotating out in a couple months, but got an extra 6 months of life, which just seems too long for such an overpowered set.

With that said, I'm seeing a lot of people saying that Kaladesh is one of the all-time worst sets, and I have to strongly disagree. I think it is a truly great set that felt like a really fun change from the tentacle-fest of Battle and Shadows blocks. It had great design, lots of fun new mechanics and a ton of interesting cards. Unfortunately, too much of the set was ridiculously overpowered. I hope all these bans do not discourage WOTC from going out on a limb with design innovations in the future.

Moodles, Monday, 15 January 2018 19:46 (six years ago) link

yea I like the idea of sucking it up and rushing good counterstrategies into the next set. would really bother me to get invested in a deck and then be told that the deck isn't banned outright, but will get like 25% weaker. that's the sort of thing that would make me quit playing for a while.

frogbs, Monday, 15 January 2018 19:56 (six years ago) link

pack rat standard at least had a healthy 2nd tier of decks that weren't far behind the pack rat deck and the thassa deck - i played the red devotion deck to good success in that one as it had a favorable black matchup and non-terrible blue matchup if played correctly. standard is always going to have 1-3 consensus best decks just due to the nature of competitive play, and that's okay, but good standard formats will have those angles and openings for other decks to exploit and i'm not sure we've had as much of that since kaladesh

ciderpress, Monday, 15 January 2018 19:59 (six years ago) link

as cliche as the '5 factions' (or 4 in ixalan case) set structure has become, i think it's secretly acted as a failsafe for a long time against decks like energy or affinity dominating standard, as it prevents linear decks from getting too high a percentage of the format's real estate

ciderpress, Monday, 15 January 2018 20:19 (six years ago) link

too bad Ixalan failed to do that

Moodles, Monday, 15 January 2018 20:22 (six years ago) link

Lol four cards banned, huh? Well, I would love Standard to be fixed, but given the history of the last year, some other deck will become the new best deck soon enough. I liked this article about what can be done to fix Standard: http://www.starcitygames.com/article/36311_How-To-Fix-Standard.html

Vinnie, Tuesday, 16 January 2018 02:00 (six years ago) link

mtg is one of those things where 'weird mtg' is for normies and normal mtg is for weirdos

ciderpress, Friday, 19 January 2018 23:04 (six years ago) link

^^^^ so otm

davey, Saturday, 20 January 2018 02:41 (six years ago) link

i had a sealed pool with tetzimoc and nearly no other playable black cards, so i didn't run it. i have since realized that was incorrect.

there are a LOT of very dumb cards in this set

Roberto Spiralli, Tuesday, 23 January 2018 01:38 (six years ago) link

Truly a prince format

Moodles, Tuesday, 23 January 2018 02:28 (six years ago) link

Catching up on the weekend's SCG and I... don't get how Jadelight Ranger is okay.

Gravel Puzzleworth, Tuesday, 23 January 2018 02:34 (six years ago) link

And yet not as busted as attuned + refiner

Moodles, Tuesday, 23 January 2018 03:23 (six years ago) link

yeah the commons/uncommons in this format just don't seem that powerful

ciderpress, Tuesday, 23 January 2018 12:13 (six years ago) link

two weeks pass...

https://i.imgur.com/TXICbqu.png

love too interact with the magic online community

Roberto Spiralli, Thursday, 8 February 2018 16:38 (six years ago) link

mtgo v3 stored the word list for the curse filter as just a plain text file in the game directory which was pretty funny

ciderpress, Thursday, 8 February 2018 16:41 (six years ago) link

it was quite a piece of technology

Roberto Spiralli, Thursday, 8 February 2018 16:43 (six years ago) link

lmao

does anyone still have that list

frogbs, Thursday, 8 February 2018 16:47 (six years ago) link

haven't played a ton of RIX but it seems p good overall. and again - u kno i have to point it out - every single BBA format of the 2 block era now either clearly or arguably better than the AAA. we'll see what happens with dominaria i guess.

theros flashbacks later this month, seems weird

Roberto Spiralli, Thursday, 8 February 2018 16:54 (six years ago) link

theros was pretty average in limited, probably not gonna touch that one. if it's full block the renowned weaver/grim guardian shenanigans decks i used to draft were kinda fun though

ciderpress, Thursday, 8 February 2018 17:33 (six years ago) link

every single BBA format of the 2 block era now either clearly or arguably better than the AAA

Aether Revolt hurt the Kaladesh format a fair amount, I thought

Vinnie, Friday, 9 February 2018 02:13 (six years ago) link

that's the closest for sure. the first couple of weeks, when there seemed so many possibilities and fun combos to explore, was the peak of the block and a brief highlight of recent limited magic in general. it was quickly ground into the earth by renegade freighters though. in the end you were either beating face with freighters or you were trying to do something cool and either not quite having the time or all the pieces; and the promise of that made the eventual disappointment worse. AER stabilized things and made the format more ordinarily but ultimately more fun to play than the bulk of the lifespan of 3xKLD, imo.

Roberto Spiralli, Friday, 9 February 2018 02:25 (six years ago) link

Hit a personal goal today of making top 8 in a PPTQ. I ended up 3rd out of 48 and took home $100 with Grixis Energy. My overall record was 5-2-1. Feeling pretty proud as it's the first time I've won actual cash in an event, and I'm looking forward to tuning the deck some more and running it back again next week.

Moodles, Sunday, 11 February 2018 02:53 (six years ago) link

nice one!

Roberto Spiralli, Sunday, 11 February 2018 04:09 (six years ago) link

congrats Moodles

xp yeah Freighter sucked. apart from games involving it, I thought Kaladesh draft was quite fun. Aether Revolt took away some of what made the format fun, even if it had less Freighter games

Vinnie, Sunday, 11 February 2018 09:31 (six years ago) link

jace and bloodbraid elf unbanned in modern. im ok with this

ciderpress, Monday, 12 February 2018 17:04 (six years ago) link

BBE is fine. I think there will be a Jace backlash some time in the next 12 months.

Moodles, Monday, 12 February 2018 17:27 (six years ago) link

Funny that they got unbanned when every single take I read was "modern is good, don't risk fucking it up". I'm sure Wizards is happy to have a new chase mythic for a master's set

Vinnie, Tuesday, 13 February 2018 08:32 (six years ago) link

losing to jtms is really unfun

iatee, Tuesday, 13 February 2018 16:14 (six years ago) link

yeah it does the same thing as lantern control where it puts you 99% dead in a lot of games rather than 100% so you feel obligated to play it out

ciderpress, Tuesday, 13 February 2018 16:25 (six years ago) link

yeah exactly

iatee, Tuesday, 13 February 2018 16:30 (six years ago) link

I still remember seeing JTMS on the spoiler and thinking "that's horrendously broken" even though I'd misread the CMC as 5

frogbs, Tuesday, 13 February 2018 19:02 (six years ago) link

whatever they did to the mtgo decklist reporting, it's uncovering some next level shit now: https://www.mtggoldfish.com/deck/943097#paper

ciderpress, Sunday, 18 February 2018 17:14 (six years ago) link

that's a good one

Moodles, Sunday, 18 February 2018 17:18 (six years ago) link

two weeks pass...

Oh hey, another set where half the cards are leaked early. So far looks like this will be a very flavorful set, almost like a core set

Vinnie, Friday, 9 March 2018 09:16 (six years ago) link

standard looks pretty fun now tbh. we're back to just Slow Midrange Stuff being the consensus deck which gives so much more breathing room

ciderpress, Monday, 12 March 2018 17:13 (six years ago) link

https://i.imgur.com/kjRUxp1.png

did it

Roberto Spiralli, Thursday, 15 March 2018 01:46 (six years ago) link

masters 25 seems v good to me, if anyone was on the fence about trying it

Roberto Spiralli, Saturday, 17 March 2018 14:20 (six years ago) link

*claps*

Vinnie, Saturday, 17 March 2018 15:34 (six years ago) link

https://magic.wizards.com/en/articles/archive/ways-play/join-brawl-2018-03-22

60 card standard-legal commander on mtgo

The short version is this: You build a 60-card Standard-legal deck around a legendary creature or planeswalker. You can only have one copy of any given card in your deck other than basic lands. Your legendary creature or planeswalker starts in the command zone and works the same way that you might be used to from Commander: you can cast it for its mana cost, and then again for an additional two mana each time. Each player starts with 30 life.

Roberto Spiralli, Thursday, 22 March 2018 17:50 (six years ago) link

that sounds more fun than commander to me but i bet commander players will see it as infringing on their format and throw a fit

ciderpress, Thursday, 22 March 2018 18:10 (six years ago) link

also lets them have a commander-like format on Arena which i'm sure was a big consideration here

ciderpress, Thursday, 22 March 2018 18:15 (six years ago) link

xp that's exactly what i thought. there's a p good chance i will at least give it a try. curious how the meta might develop for it, the singleton format with a smaller card pool might make it more susceptible to having 1 or 2 dominant decks than regular standard is.

Roberto Spiralli, Thursday, 22 March 2018 18:24 (six years ago) link

generally in these singleton formats you get a lot of just ramp + haymaker decks and control decks but theres not as good redundancy for those archetypes in standard so will be interesting to see what people come up with

ciderpress, Thursday, 22 March 2018 18:47 (six years ago) link

I feel like I've been at a crossroads with this lately. I've been playing since Alliances (when I was in 5th grade) and for the next decade Magic was a huge part of my life. Back in the day that *was* my social group and even now I'm still in touch with a lot of those people. Even after college, I still played, though only casually. But it's probably been about 3 years since I played an actual, physical game of Magic. MTGO used to fill the void but this last year I've been playing online poker, since I've been actually making money at that. I don't really know anything after Kaladesh.

The thing is, I've still got loads and loads of cards. I spent a lot of my paper route money buying cards, including a large collection which had several P9 cards and 40 dual lands. Over the years I drafted a ton but never actually sold anything, since MTG prices always trended upwards. I have a few sealed boxes and probably about 200 various unopened boosters. Yesterday I was crawling through MTGGoldfish and realized that my collection is probably worth way more than I thought. There are a ton of cards that I never gave a second thought to that are now worth $15-25. Celestial Colonnade is up to $70, christ. I don't really have much of a plan here. One day one of my kids may get into the game, but that seems like a silly reason to hold onto so much old stuff. Everything is so scattered and disorganized, it would probably take an entire day to make a box full of "money cards", and even then, I don't know what I'd do with them. It kind of seems wrong to sell out, but at the same time I feel like it would be stupid not to. Anyone else ever feel that way?

frogbs, Thursday, 22 March 2018 18:48 (six years ago) link

i've been gradually selling off my collection lately and it feels nice, no real regrets. i'm holding onto a couple longboxes of common/uncommon constructed staples, and a bunch of useless cards from the late 90s sets for nostalgia's sake, but everything else is gonna go

ciderpress, Thursday, 22 March 2018 19:21 (six years ago) link

just noticed they sent me a MTG Arena beta invite in January and i missed it until now lol

ciderpress, Thursday, 22 March 2018 19:38 (six years ago) link

imo you have not missed much

Roberto Spiralli, Thursday, 22 March 2018 19:49 (six years ago) link

I wouldn't mind selling off most of it. I want to keep the duals and the power cards but I have a bulk of assorted stuff from the last 15 years that I really would need someone to comb through. By the way, real disappointed to find out that Aven Mindcensor was a $10 card at one point. I collected those because it was such a great card for 5-color. Probably have like, 20 of 'em. Kind of worthless now, though.

frogbs, Thursday, 22 March 2018 21:18 (six years ago) link

actually enjoying the puzzle of figuring out what the best constructed deck i can make is with the 10 precons + 12 boosters they start you with

ciderpress, Thursday, 22 March 2018 21:46 (six years ago) link

i haven't seen the precons yet, they're new. i wish they'd had them from the start.

unfortunately i think ixalan has got to be the most boring block for a block constructed format in recent memory. i think they might have added amonkhet block into the mix now tho?

Roberto Spiralli, Thursday, 22 March 2018 22:21 (six years ago) link

yeah amonkhet is on there so now it's 2/3 of standard which is a bit more interesting

ciderpress, Thursday, 22 March 2018 23:23 (six years ago) link

i got a wild mythic so i think the boring answer is just to turn it into a scarab god and play UB control

ciderpress, Thursday, 22 March 2018 23:23 (six years ago) link

I watched some arena streaming today, and I'm honestly excited to try it out, despite what looks like some horrific lag issues. Seems like it has a decent balance between F2P and pay options, not unlike Hearthstone. With Hearthstone it seemed fairly easy to build a solid deck with a mix of grinding and small investment of cash. It never felt as unobtainable as mtgo. Too bad it was also terribly repetitive. I really hope theyve found a good balance between the quality of play you expect from magic, but with a more affordable cost structure than mtgo. I've been feeling increasingly frustrated that I don't have a decent way to practice outside of paper events.

Mario Meatwagon (Moodles), Friday, 23 March 2018 00:59 (six years ago) link

from what i've seen it's going to take a substantial time investment to grind out the cards for a competitive standard deck on there, though the same is true of hearthstone.

ciderpress, Friday, 23 March 2018 01:25 (six years ago) link

I'm cool with it. I'm down with playing magic all day if it doesn't make me go broke.

Mario Meatwagon (Moodles), Friday, 23 March 2018 01:29 (six years ago) link

I've also been gradually selling off my collection over the past few years once I decided to give up on Modern - makes traveling to GPs largely free. $70 for Colonnade, huh? Time to unload those

Vinnie, Friday, 23 March 2018 02:03 (six years ago) link

Kind of sad watching kripp try arena. Dude's in way over his head and his fans are very confused.

Mario Meatwagon (Moodles), Friday, 23 March 2018 03:09 (six years ago) link

Just found out that my LGS is shutting down. They've been around less than 2 years, but to me, they were the best shop in town. They have a really nice store that is specifically set up to be very comfortable and welcoming for game tournaments. Ever since the most recent standard bans, they've been packing people in for tons of events spanning the entire week, but I guess it just wasn't enough. It sounds like maybe they will try to relocate, but it will be very difficult to find a new store that comes close to what they built. Very bummed.

Mario Meatwagon (Moodles), Friday, 23 March 2018 05:51 (six years ago) link

got my arena key this morning and have been playing all day. It's lots of fun! I understand the complaints about the economy, if they don't make any tweaks to it, it will take a very, very long time to build a top tier deck. After playing for hours, I've opened one rare wild card and zero mythic ones. My starter packs were pretty much entirely bad. On the flip side, I haven't played against any decks that are anywhere near the power level of tier 1 standard. After completing my missions, I've just focused on the UB deck, steadily making improvements to it with more Chupacabras and Supreme Wills, plus a Search and a Contempt. All the starter decks are decent and are pretty easy to improve by quite a lot.

I think if you are looking for an experience that mirrors Standard, or if you want a quick way to get all the most powerful cards, you will be disappointed. However, I don't think that's what they are going for. I've been playing game after game and they have mostly been interesting and interactive. The gameplay is pretty smooth, although I have had some glitches and crashes here and there. The only serious issue I had so far is that there doesn't seem to be a way to order triggers. This only came up for me once when I had multiple attack triggers that needed to stack a particular way. I can see this getting annoying when I have more complex cards like Scarab God, where I'll want to stack upkeep triggers.

I've seen a lot of complaints about the auto tap, but it's been fine for me. It's a nice feature, you just need to be aware of situations where you need your mana to tap a certain way before slamming spells.

Mario Meatwagon (Moodles), Sunday, 25 March 2018 00:46 (six years ago) link

they just wiped everyones accounts like 2 days ago and you cant buy cards with money yet so no one has cards yet. once it's properly released you'll see real standard decks on there pretty quickly, especially assuming they have a ranked ladder system

ciderpress, Sunday, 25 March 2018 01:06 (six years ago) link

until then though im just playing riddleform.dek because why not

ciderpress, Sunday, 25 March 2018 01:18 (six years ago) link

I’m also currently on riddleform - you can have some pretty explosive turns with insult and enigma drake.

I just want Arena to be good enough and available on iPad.

AlanSmithee, Sunday, 25 March 2018 15:50 (six years ago) link

I was up to about 5 am grinding away at this until I finally got that damn mythic wild card.

Mario Meatwagon (Moodles), Sunday, 25 March 2018 16:23 (six years ago) link

i have a wild mythic from my starter packs but haven't cashed it in for anything yet

ciderpress, Sunday, 25 March 2018 16:50 (six years ago) link

I immediately went for Scarab God, and then opened Immortal Sun. Deck is pretty absurd at this point.

Mario Meatwagon (Moodles), Sunday, 25 March 2018 17:44 (six years ago) link

ill probably just make rekindling phoenixes and go for RG beatdown, no way am i gonna play enough on the beta to get anywhere near a completed deck of that though

ciderpress, Sunday, 25 March 2018 17:46 (six years ago) link

continuing to grind away with UB on Arena. It definitely is frustrating how slowly the rewards progress. If their goal is to compete with Hearthstone, they'll need to fix this. Otherwise, I think this is a superior game, but you need to feel a sense of purpose for putting in the time to level up. I did finally get my first vault, which had a Nissa, Harsh Mentor, Drover of the Mighty, 1 rare wild card and 2 uncommon wild cards. Not bad, but I wish there was a way to earn vaults or other prizes outside of the paltry daily missions.

I've decided to try to build a version of my paper Grixis deck, but with Dusk Legion Zealots replacing Siphoners and Sailor of Means / Champion of Wits replacing Whirler. We'll see how it goes, I need to add one more Scarab God and a couple Glorybringers to make it viable, which could potentially take the rest of my life.

Mario Meatwagon (Moodles), Thursday, 29 March 2018 14:34 (six years ago) link

so is this gonna kill MTGO

frogbs, Thursday, 29 March 2018 14:41 (six years ago) link

doubtful

Mario Meatwagon (Moodles), Thursday, 29 March 2018 15:07 (six years ago) link

if they put real drafts on this thing that could split the audience pretty hard but what they've got right now is a pretty different experience and not one that hyper competitive players are going to be interested in i think

ciderpress, Thursday, 29 March 2018 15:16 (six years ago) link

i wouldn't be surprised though if they initially went with a draft setup where instead of pods of 8 people there's just a huge pool of all packs being drafted and you just get a random 15 card pack from the pool, then a 14, then a 13 and so on. it gets rid of signaling in favor of no wait time and the ability to just leave a draft partway through and resume later. overall deck quality will be lower but that's not really a dealbreaker imo

ciderpress, Thursday, 29 March 2018 15:24 (six years ago) link

yeah, I wouldn't be at all surprised if they came up with some kind of asynchronous draft scheme that isn't dependent on having 8 people all there at one time.

Mario Meatwagon (Moodles), Thursday, 29 March 2018 15:41 (six years ago) link

the power level of dominaria seems p high at uncommon and common. i think this might be a pretty fun limited set.

also, somehow despite not really having thought about it at all since the announcement, i find i have become extremely hype abt brawl

Roberto Spiralli, Tuesday, 10 April 2018 14:31 (six years ago) link

http://mythicspoiler.com/dom/cards/yarglegluttonofurborg1.jpg

the answer to the question: what if the crappy high power low toughness black common 5 drop that always shows up was an uncommon instead? or someone at wotc got drunk. make it a frog spirit, call it yargle, let's hit the bar.

Roberto Spiralli, Wednesday, 11 April 2018 20:09 (six years ago) link

9/3, that's a new one

frogbs, Wednesday, 11 April 2018 20:12 (six years ago) link

bothers me that it doesn't have menace

Roberto Spiralli, Wednesday, 11 April 2018 20:20 (six years ago) link

whoa it's a Vanilla legend? that's kinda cool I guess

is there a reason for the Legend rule to exist anymore? always felt that was just weird baggage from the early days.

frogbs, Wednesday, 11 April 2018 20:23 (six years ago) link

they've changed it a few times and i know maro is still in favor of getting rid of it but has always been overruled because they like it to be available as a balancing tool for effects they don't want to stack

ciderpress, Wednesday, 11 April 2018 20:25 (six years ago) link

Thalia 1 a good example of legend rule as balancing mechanism

ciderpress, Wednesday, 11 April 2018 20:27 (six years ago) link

there was a good preview article on dominaria recently, by dave humpherys maybe, that talked about the case for the legend rule but of course it is impossible to find on the wizards website. that's the essence of it tho, that it allows certain things that they couldn't put in the game otherwise.

Roberto Spiralli, Wednesday, 11 April 2018 20:48 (six years ago) link

full set is up on the mothership

i went from lukewarm to excited after seeing the commons, lots of fun stuff in there for draft and more subtle/graceful throwbacks than all the legends they've been previewing

ciderpress, Thursday, 12 April 2018 16:05 (six years ago) link

I think the Legend rule allows for some cool designs and I think its a neat idea for the game in general. But if it wasn't introduced 25 years ago they'd never come up with something like that now. Which I think is sort of the benchmark they've been using. Oh well.

frogbs, Thursday, 12 April 2018 17:48 (six years ago) link

ok I wonder if the 5/5 deathtouch is a throwback to the days when creatures had random abilities they absolutely didn't need

frogbs, Friday, 13 April 2018 12:53 (six years ago) link

set definitely looks interesting for limited. seems pretty grindy with plentiful and reasonably costed removal, various graveyard shenanigans, bits of incidental lifegain at common, and mana sinks everywhere. there are some strong looking aggro cards too tho. prob an 18 land format outside of those.

UR wizard tempo looks well supported and fun. RG mana plus huge and/or hasty dudes may beat a lot of faces. there's set up for an awesome looking UW self mill/artifact recursion/artifact matters deck, but i wonder about the redundancy/density of the required pieces, and there might just be too many different parts needed for it to really come together. also, for a set with a focus on artifacts, there are not that many compelling ones at common/uncommon.

Roberto Spiralli, Friday, 13 April 2018 15:22 (six years ago) link

kicker is closer to a tempo-neutral mana sink than something like flashback or monstrous which actually push the tempo because they give two proactive 'plays' out of one card.

i'd anticipate a medium speed format

ciderpress, Friday, 13 April 2018 15:47 (six years ago) link

really like it when they're willing to put commons like ghitu chronicler into red, it's lame when red has no contribution to control decks in limited other than 'its the color i happened to get removal in to go with my blue cards'

ciderpress, Friday, 13 April 2018 15:57 (six years ago) link

also, red's other common 2-drops are both 2/2s with upside, how far we've come in such a short time...i think eldritch moon was the first set to have a no-downside grizzly bear in red

ciderpress, Friday, 13 April 2018 15:59 (six years ago) link

yep, i had exactly the same thought

Roberto Spiralli, Friday, 13 April 2018 16:07 (six years ago) link

have been brawling on mtgo. put every good b and g card i have in a vraska deck and played a couple leagues. pretty fun. i like that just from playing limited i already have a bunch of different decks i could play and the singleton format means i don't feel pressured to pick up the one or two rares i'd ideally put in but don't have. otoh getting a crappy draw in a one game match is an exciting new world of tilt i am thrilled to explore. lost to a bolas deck and a couple scarab god ones, which i guess are the early tier 1s.

Roberto Spiralli, Friday, 20 April 2018 01:15 (six years ago) link

yeah the problem with commander (& brawl) as a competitive format is that the power level flattening effect of being singleton is undermined by the commander mechanic - having a card that's always in your 'opening hand' in a singleton format means its hard to justify having that card be anything other than the best possible card

ciderpress, Friday, 20 April 2018 01:28 (six years ago) link

it plays out in a variety of ways tho, there's a tension between ideal colour identity and the strict best cards. zacama is maybe the strongest standalone card, but the rest of that deck is not doing much otherwise and is easily interfered with. bolas is up there too but of course the color identity makes for a much better deck overall. both of those decks are all about getting their commander out, ideally a few turns early. meanwhile, the scarab god deck seems stronger overall, but scarab god itself is just a good card in the deck, not really central to the deck's plan and not the most important card.

Roberto Spiralli, Friday, 20 April 2018 01:51 (six years ago) link

anyway, with it only being a friendly league hopefully it'll find a good level, and the glut of new legendaries hitting tomorrow will make things interesting. i'll see where it's at after i've played the new limited a while.

Roberto Spiralli, Friday, 20 April 2018 01:54 (six years ago) link

yeah i think once the new set is out there will be enough options to make it interesting

ciderpress, Friday, 20 April 2018 03:26 (six years ago) link

playing 2 prerelease together, gf and I opened up a playset of karns. pretty nuts. wondering whether to trade off our bounty or hold on to them. my instinct is hold.

iatee, Sunday, 22 April 2018 12:03 (five years ago) link

*prereleases

iatee, Sunday, 22 April 2018 12:04 (five years ago) link

Jeez, that's nice. Split the difference? Hold 2, trade 2.

Mario Meatwagon (Moodles), Sunday, 22 April 2018 13:01 (five years ago) link

I think Karn is a solid hold. If he's good, he's gonna be used in a lot of decks, possibly as a 3-4 of. Lot of potential for the price to skyrocket

Vinnie, Sunday, 22 April 2018 14:32 (five years ago) link

i don't think Karn is very good and he's being priced as if he's a format staple. i'd sell em if i had em

ciderpress, Sunday, 22 April 2018 22:28 (five years ago) link

this is a really interesting draft format, as expected. the possible hole is how poor red appears to be, but i think that is being somewhat overplayed right now. ppl have got used in recent sets to dropping an aura on a 2 drop and winning the game, and that's not really on the menu here because the 2 drops are pretty crappy and the removal is better and/or cheaper. red wants to have some kind of synergy, and i think UR wizards and RG kicker can be legit archetypes (maybe WR equipment?) and red being so poor as one of 2 colours in a non-synergy deck means that although the colour is spread thin across these archetypes, no one else should be taking the cards these deck wants. i can't imagine playing BR in this format unless it is an all-removal plus bombs deck.

so there aren't that many assertive decks, and as a result the format looks like it will be a bunch of slowish midrange decks with a high power level due to really op uncommons. to be competitive those decks really need those uncommons, and so there is a very strong incentive to splash. based on my experience so far, if you aren't splashing one or two cards you are probably doing it wrong. the twist is that the colour fixing is horrrrible, which in practice creates a pretty compelling tension. in the draft i did yesterday, i picked a WB rare and a strong B uncommon, and 3rd pick with no strong cards in either W or B i took the 3 drop green dude that colour filters, as that increased the chances i could play both my first 2 picks. green is the deepest colour at common but it is going to get stretched pretty thin when everyone is trying to use it as the base for 3/4 colour decks.

i would guess the ppl who end up loving this format are going to be the ppl who recognize this and draft around it; whereas there are going to be a bunch of ppl steadfastly playing sensible 2 colour decks, or playing 666 mana every draft, who come out of the format hating it.

Roberto Spiralli, Wednesday, 25 April 2018 12:46 (five years ago) link

It definitely seems like first picking a powerful gold card is a much more reasonable option than usual.

Mario Meatwagon (Moodles), Wednesday, 25 April 2018 13:06 (five years ago) link

I've done three drafts so far, red each time. First one started with Siege-Gang into Chainwhirler, ended up with a 3-0 mono-red deck, splashing a couple removal spells. The Cyclops pairs really well with removal (obv)

Next went 1-2 with what I thought was an insane control deck. triple Fight with Fire, double Vicious offering, Fiery Intervention, Wizards Lightning with Josu Vess and Darigaaz as finishers. Kept losing to six-toughness creatures like Zahid and the Wurm, which might be the magic toughness number this set

Then 1-2 with a terrible RW aggro deck. Actually, I haven't played against a single aggro deck yet, maybe because there aren't the commons for one

It's a weird format so far. There's a lot of uncommons on power level with rares, but also a lot of removal to keep them in check

Vinnie, Wednesday, 25 April 2018 15:54 (five years ago) link

Opened a Karn in my draft tonight. Never drew it, still 3-0ed with my BG deck, then opened another Karn in prize packs. Not too shabby. Knocks off about $85 from the UW control deck I'm scrambling to build. All these new mythics are killing me!

Mario Meatwagon (Moodles), Saturday, 5 May 2018 03:50 (five years ago) link

Yeah seriously the new WG deck is like just all the expensive mythics in Dominaria

Vinnie, Saturday, 5 May 2018 10:02 (five years ago) link

Still need Lyras, but I got to test my control deck today with Gideons and History of Benalia's in the sideboard. Seemed pretty powerful, especially when I went full superfriends. Will need to test more to see if it is viable without the angels.

The Raff versions of UW are intriguing, but I'm not convinced the flash ability is that great or necessary. Meanwhile, Blink of the Eye was surprisingly good. Bounce/draw is great, it's basically Cryptic Command.

Mario Meatwagon (Moodles), Monday, 7 May 2018 01:32 (five years ago) link

I usually ignore Std because I suck at it (and it also sucks, often) but this time I need to test for the PT. Started out with GW midrange and struggled with sideboarding and sequencing - there were a lot more decisions than I anticipated! Think I need a more mindless deck to start with

Vinnie, Monday, 7 May 2018 12:02 (five years ago) link

There are a number of different aggro varients that seem good at the moment. I like the looks of the BW one.

Mario Meatwagon (Moodles), Monday, 7 May 2018 12:34 (five years ago) link

Yep think that's my next deck to try

Vinnie, Tuesday, 8 May 2018 01:09 (five years ago) link

changes to brawl: https://magic.wizards.com/en/articles/archive/news/future-brawl-2018-05-10

biggest are the detachment of brawl banned list from standard and the change to 20 starting life in 1 vs 1. brawl banned list is now baran, spyglass, copter. i like the former a lot, having recently done a whole 5 game league vs baral decks with my vraska. i don't love the life total change, i think it will really push curves down which is a bit less fun, but i imagine overall the format will be better for having viable aggro.

Roberto Spiralli, Thursday, 10 May 2018 18:54 (five years ago) link

singleton already pushes against aggro hard enough i think

ciderpress, Thursday, 10 May 2018 20:43 (five years ago) link

this draft format is really wonderful, possibly the best regular expansion since i started playing. however, i think i have to tap out already because i can barely win a match. i did p mediocre in ixalan block but i put that down to just hating it so much. but i think i may just be bad now? v sad.

Roberto Spiralli, Saturday, 12 May 2018 14:46 (five years ago) link

It's been kind of feast or famine for me depending on how solid my curve is. I tend to gravitate towards the more control oriented cards, which works given enough cheap removal and blockers, plus solid top end, but can fall flat in the face of good avgr decks. Also, I need to stop falling in the trap of picking the triple color rares if my mana base doesn't support it well.

Mario Meatwagon (Moodles), Saturday, 12 May 2018 15:48 (five years ago) link

I've been impressed by how challenging the draft still is after about 15 drafts. Lot of choices between synergy, power, and consistency. Cards that are filler (like that 5/5 artifact trampler or the 2/2 that adds counters to Sagas) get way better in the right deck. The play is interesting too, and while I wouldn't say aggro is great, I've had some success with lower-curve tempo decks that bounce and remove blockers, or evade. It's a good format overall

Vinnie, Saturday, 12 May 2018 16:19 (five years ago) link

idk i think this format is trash - the power level of cards is widely disparate the answers are weird and clustered in only a few colors games are often very uninteresting play/draw matters too much &c &c &c

(° . ° )― (Lamp), Sunday, 13 May 2018 14:08 (five years ago) link

Apart from the power level being disparate, that's been pretty opposite my experience. About 1/3 or more of my games have gone long (though I still wouldn't ever draw in draft) and usually come down to something breaking the stall. I've found it pretty interesting whether to sandbag removal for said bombs or try to use it to tempo my opponents out

Vinnie, Sunday, 13 May 2018 15:17 (five years ago) link

three weeks pass...

i don't think Karn is very good and he's being priced as if he's a format staple. i'd sell em if i had em

― ciderpress, Sunday, April 22, 2018 6:28 PM (one month ago) Bookmark Flag Post Permalink

i was wrong about this, sorry all

ciderpress, Sunday, 3 June 2018 17:40 (five years ago) link

Lol, Karn's ok

Been enjoying playing uw, even doing decently against red decks, but I'm probably just dodging their nut draws. I'm sure in another week I'll be extremely sick of all red decks.

Mario Meatwagon (Moodles), Sunday, 3 June 2018 18:21 (five years ago) link

I am the king of holding onto the wrong cards, so it's pure coincidence that I called Karn correctly. Case in point, I thought Walking Ballista would go even higher than 30 tix and now I'm stuck holding a couple that I'll probably take a 10 tix loss on

I went 3-5 at the PT, overall had a fun experience. Both draft and standard are in a good place and I had a lot of great matches, including an epic game against Craig Wescoe. Made a huge blunder in round 8 that likely cost me making day 2, but can't complain much. Most proud that I was only a few cards off a couple of the top 8 decks

Vinnie, Monday, 4 June 2018 12:32 (five years ago) link

I'm playing uw at a team rptq this weekend, anyone have any tips / sb guides? 0 reps so far.

iatee, Monday, 4 June 2018 13:39 (five years ago) link

What is your list looking like?

Mario Meatwagon (Moodles), Monday, 4 June 2018 13:40 (five years ago) link

I was gonna go off the brad nelson pro tour list maybe: https://www.mtggoldfish.com/deck/1127540#paper

iatee, Monday, 4 June 2018 14:49 (five years ago) link

Looks solid. One card I really like right now is Gideon. I play 1 main, 1 side. It's great at buying you more time to dig for key spells.

I also like Hieroglyphic a bit more than Glimmer. I play 2 Hieroglyphics and 1 Glimmer in the main. If you can cycle a Hieroglyphic or Cast Out on turn 1, it's almost always correct to do so to dig into lands or cheaper action. The cycle is huge in helping to hit lands.

Another good one for me is Aether Meltdown. It gets vigilance creatures and vehicles. It's nice because it leaves creatures in play that can be mopped up with fumigate for max lifegain value. Fumigate is a key card, so play it wisely. Settle, OTOH, gets played around most of the time, so don't be afraid to fire it off for a single creature, especially if it can he recurred with gearhulk.

You can bounce History with Blink and re-play to get more knights.

If you play teferi and minus vs red, be prepared to lose it to Chainwhirler. Disallow bomat sac ability can be devastating to red. Many red decks right now go bigger than the ranumap versions. You need to hold removal for their 4 and 5 drops. They are very bad at coming back once they burn through their hand.

Vs. Mono-green be careful of their many anti-control cards: Blossoming Defense, Brontodon, Carnage Tyrant, Heroic Intervention, Serpopard.

With sideboarding, I almost always side into more and cheaper threats, taking out some number of teferi and gearhulk (aporoach for you), plus taking out some card draw and dislows vs creature decks.

For these versions without any maindeck creatures, you need to be extra mindful of the clock. I think opponents recognize this and have a tendency to slow play.

Mario Meatwagon (Moodles), Monday, 4 June 2018 15:20 (five years ago) link

I like the deck, but without reps, I wouldn't play UW because it's too easy to draw the match. In a control mirror (and you'll run into that often), you need to play fast to have a chance of finishing. After five leagues with the deck, I still often timed out online. Lot of annoying things to remember like untapping lands with Teferi, using Azcanta on your own turn because Teferi untaps it, etc

Vinnie, Monday, 4 June 2018 16:36 (five years ago) link

Yeah, I steered away from the no win condition version because of this, but you do get to a point where every turn has a bunch of triggers and activations to manage. Luckily, if you get to that point you are probably winning. I feel like I've gotten to the point where I can play pretty fast, especially if my opponent isn t painfully slow. Hoping to run this in upcoming pptqs.

Mario Meatwagon (Moodles), Monday, 4 June 2018 16:46 (five years ago) link

iatee i think our current configuration is esper/monored/snake. which rptq are you guys playing?

(° . ° )― (Lamp), Monday, 4 June 2018 23:25 (five years ago) link

the jersey one. we're on mono-red, mono-green and uw, but none of us have practiced much. my practice was mostly 'watch the pro tour' but I'm borrowing the deck online tonight.

vinnie, I basically agree with you, but someone on our team has to play the blue deck. I generally play pretty fast fwiw.

iatee, Tuesday, 5 June 2018 15:57 (five years ago) link

Running uw control at a PPTQ in the morning. The build I have has been feeling pretty good lately, but I have a feeling it's going to be tough going.

Mario Meatwagon (Moodles), Saturday, 9 June 2018 06:09 (five years ago) link

Good luck!

Roberto Spiralli, Saturday, 9 June 2018 13:22 (five years ago) link

Thanks!

Mario Meatwagon (Moodles), Saturday, 9 June 2018 14:08 (five years ago) link

We top 8'd our rptq but couldn't convert. I played Lyra main instead of approach as an rptq meta-call and it was quite good.

iatee, Monday, 11 June 2018 01:03 (five years ago) link

Nice work nonetheless. Yeah Lyra basically forces BR to have a Disintegration or lose. That and Hazoret were the cards I least wanted to see

Vinnie, Monday, 11 June 2018 04:40 (five years ago) link

the lyra thing is interesting - our control seat played a slow esper deck and didnt finish that many of his matches and his one loss was our match for the invite to b/r. pretty disappointed. we played esper/snake/scrounger red and the two aggro decks felt pretty good

(° . ° )― (Lamp), Monday, 11 June 2018 14:30 (five years ago) link

that's really disappointing lamp. we were green splash black/red/uw. we lost to red/esper/green, I was on route to beat the green player and our green seat would have beat his opponent g3 if he had a half decent hand.

anyone gonna be in vegas? I'm going but skipping modern and just playing limited.

iatee, Monday, 11 June 2018 15:04 (five years ago) link

four weeks pass...

Anyone else following EFro's WSOP run. Dude is sitting on $10M in chips, which should put him very close to the top of the pack. The field has already narrowed to under 100 people from around 8000.

Mario Meatwagon (Moodles), Tuesday, 10 July 2018 21:20 (five years ago) link

He's currently in 5th. I don't recognize any of the other names in there so I'm gonna pull hard for him. Always loved to see Magic dudes achieve success in the poker world. My Dad pushed me hard in that direction when I was a kid..."it's like that shit you play, except you can actually make money at it!!" ...in retrospect he was absolutely right

frogbs, Tuesday, 10 July 2018 21:24 (five years ago) link

poker was accessibly lucrative for a minute in the mid 00s but now you have to be actually good at it again

ciderpress, Tuesday, 10 July 2018 21:45 (five years ago) link

honestly feel like my life would be significantly different had I ran good back in '04 when I had my first go at it, instead of losing my fifty bucks and swearing it off for over a year. back then you could crush $2/$4 NL without being any good. not only that but you could clear like $1k in bonuses every month pretty easily if you knew what you were doing. sadly I figured that out only a few months before it all went downhill :/

frogbs, Tuesday, 10 July 2018 22:11 (five years ago) link

efro is like the pro version of the guy I hate at every lgs, I refuse to ever root for anyone with a literal neckbeard

iatee, Wednesday, 11 July 2018 01:08 (five years ago) link

everyone i know whos played vs him at PTs/GPs says he's mildly unpleasant which definitely fits that profile

ciderpress, Wednesday, 11 July 2018 02:12 (five years ago) link

WOTC revoked WPN status for a shop with Kekistani flags and other bullshit, predictable meltdown has ensued.

louise ck (milo z), Friday, 20 July 2018 17:58 (five years ago) link

yeah keep coming across random complaints about it in various inappropriate places, but gratifyingly always being shouted down in volume. wotc seems to be sincerely, and effectively, taking responsibility for the overall experience of its player community

Roberto Spiralli, Friday, 20 July 2018 18:16 (five years ago) link

just gave two fat boxes worth of cards to 4 kids in the neighborhood who wanted to get into the game. didn't give them any of my epics of anything, just a decent selection of cards from when i was playing (eldrazi/mirodan sets). felt really good to get 2 fat boxes out of my house and into the hands of ppl who will actually use them!

Mordy, Sunday, 29 July 2018 17:11 (five years ago) link

i have a giant box of cards i dont need sitting around hoping i'll have a chance to do that at some point but haven't run into an opportunity yet. feels weird to put them in the recycling even if they've already been picked clean of cards that are worth more than the cardboard they're printed on

ciderpress, Sunday, 29 July 2018 17:18 (five years ago) link

https://www.youtube.com/watch?v=6l0U13vCZ4U&feature=youtu.be

this looks like it should be p good

Roberto Spiralli, Thursday, 9 August 2018 18:42 (five years ago) link

https://www.youtube.com/watch?v=6l0U13vCZ4U

Roberto Spiralli, Thursday, 9 August 2018 18:43 (five years ago) link

I once gave all my cards (incl. the good ones) to the neighbor kid circa '99, now I regret it.

I will however take free crappy cards if anyone is going to throw them away! My partner & I have enjoyed playing again, but not enough to justify spending money on it.

change display name (Jordan), Thursday, 9 August 2018 18:50 (five years ago) link

three weeks pass...

despite complaining about the boringness of a whole year of ravnica I'm actually really feeling the first handful of preview cards

ciderpress, Monday, 3 September 2018 04:50 (five years ago) link

It looks good and I am so ready for rotation. Bailing on the shortened rotation schedule was an incredibly stupid move.

Mario Meatwagon (Moodles), Monday, 3 September 2018 05:37 (five years ago) link

the core set looked really boring, and I more than got my fill of Dominaria, so I'm also looking forward to a new set. the new mechanics and revealed cards look fine, nothing earth-shattering, but I generally prefer multicolor blocks. also, I keep forgetting the name of the set because Guilds of Ravnica is basically the same as Ravnica: City of Guilds

Vinnie, Monday, 3 September 2018 12:23 (five years ago) link

http://mythicspoiler.com/grn/cards/assassinstrophy.jpg

this card is insane

iatee, Monday, 10 September 2018 15:21 (five years ago) link

is it the first 2cmc 'destroy target permanent'? i can't think of another.

what is the flavour of this card??

Roberto Spiralli, Monday, 10 September 2018 15:29 (five years ago) link

it's probably the first 2 cmc vindicate, and it's instant speed. this is the most pushed card since the delve stuff imo.

iatee, Monday, 10 September 2018 15:31 (five years ago) link

nice card

it's weird to call these efficient removal spells pushed though, they're never going to break the game like the delve draw spells or whatever. i don't think this is a bigger deal than fatal push

ciderpress, Monday, 10 September 2018 15:35 (five years ago) link

lmao

http://mythicspoiler.com/grn/cards/imperviousgreatwurm.html

frogbs, Monday, 10 September 2018 15:42 (five years ago) link

it's funny, obv it is a powerful card but i wonder if there is a modern deck that even wants this? e.g. jund, would you swap any number of terminates or abrupt decays for this?

Roberto Spiralli, Monday, 10 September 2018 15:43 (five years ago) link

the big convoke beefer that had me rolling my eyes was the 7/5 hexproof uncommon. why does every set have to have a variation on a large hexproof dork now?

Roberto Spiralli, Monday, 10 September 2018 15:47 (five years ago) link

in bigger formats abrupt decay hits a really high % of things so this might be relegated to sideboard

ciderpress, Monday, 10 September 2018 15:47 (five years ago) link

if I were building a jund deck I would start with this as a 4-of

iatee, Monday, 10 September 2018 15:47 (five years ago) link

being able to hit lands is no joke though

ciderpress, Monday, 10 September 2018 15:48 (five years ago) link

yeah, in legacy half the decks literally don't play basics

in modern, jund gets perpetually wrecked by stuff like tron-lands

iatee, Monday, 10 September 2018 15:50 (five years ago) link

I'm sure everyone's experienced dying to inkmoth nexus with an abrupt decay in hand

ciderpress, Monday, 10 September 2018 15:50 (five years ago) link

ah v good point, ghost quarter alternate mode is definitely relevant, hadn't considered that

Roberto Spiralli, Monday, 10 September 2018 15:51 (five years ago) link

This seems straight up better than Decay in Modern. How relevant is can't be countered at this point?

Mario Meatwagon (Moodles), Monday, 10 September 2018 16:00 (five years ago) link

in modern, vs death's shadow + stubborn denial (but this also has the upside of hitting angler) or maybe like, goblin electromancer + remand type situations. it's pretty low-relevance, there aren't any real delver decks at the moment. the get-a-basic drawback matters a little more, since your opponent is probably doing something stupid and you're ramping them.

in legacy counterbalance is still around (and was the reason abrupt decay was printed) and daze is never going away, so it matters more, but the card is also more powerful in legacy.

iatee, Monday, 10 September 2018 16:07 (five years ago) link

death's shadow seems to be rapidly dying out in Modern

Mario Meatwagon (Moodles), Monday, 10 September 2018 16:10 (five years ago) link

yeah I thought it was overrated even when it was good

iatee, Monday, 10 September 2018 16:12 (five years ago) link

a deck like jund in particular, with a resource denial element, suffers from giving the opponent a land

Roberto Spiralli, Monday, 10 September 2018 16:15 (five years ago) link

the can't be countered text on abrupt decay was a pretty big deal vs delver, before RTR uwr delver was a major modern deck and it pretty much vanished because that card swung the midrange matchups away from it too hard

ciderpress, Monday, 10 September 2018 16:17 (five years ago) link

well that card plus deathrite shaman i should say

ciderpress, Monday, 10 September 2018 16:19 (five years ago) link

i forgot how cringey izzet spell names are

ciderpress, Monday, 10 September 2018 16:24 (five years ago) link

guild aesthetics tier list

A tier: selesnya, orzhov, rakdos
B tier: golgari, simic, azorius, dimir, gruul
C tier: izzet, boros

ciderpress, Monday, 10 September 2018 16:28 (five years ago) link

Trophy currently getting snapped up at $20 a pop

Mario Meatwagon (Moodles), Monday, 10 September 2018 18:14 (five years ago) link

it's a large set rare cmon

ciderpress, Monday, 10 September 2018 18:22 (five years ago) link

2 color too

this isn't a bigger deal than abrupt decay which was like 5-8 bucks during its standard run iirc

ciderpress, Monday, 10 September 2018 18:24 (five years ago) link

stil sad about Mt. Gox

Rabbit Control (Latham Green), Monday, 10 September 2018 18:31 (five years ago) link

http://mythicspoiler.com/grn/cards/guildsummit.jpg

i hope this is a fun card to build around in draft, but it looks like it might be a clunky trap. maybe a sideboard card for a control match up when your deck already wants gates.

Roberto Spiralli, Tuesday, 11 September 2018 14:54 (five years ago) link

ionize is clean

district guide is a candidate for my favorite card in the set

art in this set is standing out a little more than usual too

ciderpress, Tuesday, 11 September 2018 15:06 (five years ago) link

3u draw 2 instant with jump-start - better than hiero illumination? is amonkhet even in standard anymore? probably overall better than glimmer was too, esp in a world without gearhulk

Roberto Spiralli, Tuesday, 11 September 2018 15:23 (five years ago) link

amonkhet was never in standard

ciderpress, Tuesday, 11 September 2018 16:17 (five years ago) link

but yeah that's obv the glimmer equivalent going forward

ciderpress, Tuesday, 11 September 2018 16:18 (five years ago) link

still hilarious to me that after rotation the standard ban list is going to consist of "the second best red 3/3 for 3"

ciderpress, Tuesday, 11 September 2018 16:20 (five years ago) link

based on the 2 spoiled so far, the new guildmages are a little sad compared to their predecessors

Roberto Spiralli, Wednesday, 12 September 2018 20:14 (five years ago) link

they're more old-school guildmages

ciderpress, Wednesday, 12 September 2018 20:20 (five years ago) link

gates instead of basics in every booster and an explosive vegetation that also gets gates. this set is going to be so good for both draft and sealed.

Roberto Spiralli, Friday, 14 September 2018 13:19 (five years ago) link

knight of autumn is unreal

ciderpress, Friday, 14 September 2018 13:28 (five years ago) link

i still had harmonic sliver in my modern deck a few years ago, how far we've come

ciderpress, Friday, 14 September 2018 13:28 (five years ago) link

this cycle of AABB uncommons all seem very good, the tension between getting those out on 4/5 lands vs ppl wanting to play 4/5 colour decks is going to be really interesting i think. everyone is going to want gates, which will slow the format by at least a turn on its own. will also be very interesting to see the common 1-3 drops in red and white, figure out how strong a gateless aggro deck might be.

Roberto Spiralli, Friday, 14 September 2018 13:30 (five years ago) link

yeah i assume the idea behind those is to have a payoff for playing a 2 color deck that's not accessible to the guildgate abusers

ciderpress, Friday, 14 September 2018 13:47 (five years ago) link

glad they acknowledged the issue i had with the last ravnica go around esp gatecrash where with 5 guilds and 8 drafters, 2 people would always come away with much tighter decks, the solution being to push more people into 3+ colors

ciderpress, Friday, 14 September 2018 13:53 (five years ago) link

I'm really enjoying the pvd/sam black/mike sigrist podcasts, I'm not a podcast person at all and it's def the first magic podcast where I feel like it's worth it to listen to every episode

iatee, Friday, 14 September 2018 16:45 (five years ago) link

gerry t's podcast is the only one i feel like that about

ciderpress, Friday, 14 September 2018 16:46 (five years ago) link

it's obv not as relevant if you don't play a lot of constructed though

ciderpress, Friday, 14 September 2018 16:47 (five years ago) link

yeah I like gerry t but don't play enough standard to care

iatee, Friday, 14 September 2018 16:51 (five years ago) link

i've caught pro points once or twice and it is good, PV and sam in particular are smart, articulate, interesting dudes. i listen to the first couple of episodes of lord of limited after a new set comes out, those guys are very good at quickly nailing down a few key things about a new draft format in a way pre-LSV LR used to be.

Roberto Spiralli, Friday, 14 September 2018 17:29 (five years ago) link

I'll check that one out. LR has always been kind of wack, they have a pretty narrow minded approach to the point where in certain formats it's been easy to identify the LR listeners just by how they draft and play

ciderpress, Friday, 14 September 2018 17:48 (five years ago) link

man these spoilers are really making me wanna get back into Magic Online

frogbs, Friday, 14 September 2018 17:48 (five years ago) link

i went on my account the other day and bought playsets of glacial fortress and friends...

ciderpress, Friday, 14 September 2018 18:26 (five years ago) link

i was playing a lot of live poker this summer and came to really enjoy both pro points and gam podcasts, as a person who previously never listened to podcasts

most standard stuff is really cheap rn on mtgo

(° . ° )― (Lamp), Friday, 14 September 2018 19:23 (five years ago) link

I've been playing standard on arena and enjoying it, it's not super competitive compared to mtgo but I've grown to like the arena software and I think that mtgo straight up won't exist in 3 years

iatee, Friday, 14 September 2018 19:28 (five years ago) link

online poker pretty much took over all my MTGO time

is now a good time to sell off ? my account has a ton of play points and a decent collection worth maybe 500-600 tix or so

frogbs, Friday, 14 September 2018 19:35 (five years ago) link

I don't think there's an immediate urgency, but who knows

iatee, Friday, 14 September 2018 19:43 (five years ago) link

I took the introduction of Brawl to be an acknowledgement that older cards wouldn't be making it on to Arena anytime soon, so I would guess mtgo has a little longer horizon than that, but they can't keep them running in parallel for too long. I wouldn't be surprised if by the fall set next year new limited formats aren't available on mtgo anymore. I think it's very likely to die in stages.

Roberto Spiralli, Friday, 14 September 2018 19:49 (five years ago) link

mtgo is a necessary practice tool for competitive play and i wld be very surprised if it phased out anytime w/in the next three years in any way. its also p much the only way i play magic so i wld be sad to lose it, although its probably not going to be around forever

(° . ° )― (Lamp), Friday, 14 September 2018 19:56 (five years ago) link

yeah i don't think mtgo is going anywhere soon

ciderpress, Friday, 14 September 2018 20:02 (five years ago) link

they will condense event offerings long before they discontinue so that'll be the early indicator

ciderpress, Friday, 14 September 2018 20:05 (five years ago) link

So what's the best prerelease guild from a value perspective?

I think Dimir will get me the most cards I need if I want to continue playing standard control decks, but Golgari might have the most raw card value because of Trophy and Vraska.

Thoughts?

Mario Meatwagon (Moodles), Monday, 24 September 2018 04:05 (five years ago) link

they all seem roughly even to me. but yeah golgari if you want to fish for the overpriced card and then rip off some kid in a trade if you hit on it

ciderpress, Monday, 24 September 2018 04:20 (five years ago) link

Lol, ok, wasn't looking to rip off any kids

Mario Meatwagon (Moodles), Monday, 24 September 2018 04:21 (five years ago) link

like all ravnica sets once people actually start playing the dual lands will become the most valuable cards other than a couple mythics that are hard to predict

ciderpress, Monday, 24 September 2018 13:18 (five years ago) link

True, that's also been a consideration of mine as I imagine some guild pacts would have shocks. I have playsets of Temple Garden and Sacred Foundry, but need the other 3, especially Watery Grave.

Mario Meatwagon (Moodles), Monday, 24 September 2018 13:21 (five years ago) link

mtg arena open beta starts today, with the final account wipe

I'll probably mess around a bit but save all my resources for a future standard deck

ciderpress, Thursday, 27 September 2018 17:51 (five years ago) link

Teferi getting oracled, still busted.

I'm strongly thinking I need a 4th copy despite the absurd price. Still waffling over whether I should jump on Nexus.

Mario Meatwagon (Moodles), Friday, 28 September 2018 16:33 (five years ago) link

well the errata makes it (ever so slightly) better

frogbs, Friday, 28 September 2018 16:36 (five years ago) link

Yeah, being forced to untap lands was a pain, it makes sense.

I just find it funny that was the part they felt they needed to fix.

Mario Meatwagon (Moodles), Friday, 28 September 2018 16:53 (five years ago) link

4-0'd my prerelease with disinformation campaign. card feels really busted for an uncommon, like the raw advantage it gives you once you've got an engine going is planeswalker-esque

iatee, Monday, 1 October 2018 19:33 (five years ago) link

Nightveil Sprite + Disinformation Campaign was pretty busted for me.

Dipping my toes back into Arena now that the new set is there and everything's been wiped. Might see what GRN sealed is like on there.

Mario Meatwagon (Moodles), Monday, 1 October 2018 19:57 (five years ago) link

i went 3-1 with golgari, it was solid but super boring compared to the first 2 ravnica iterations, they replaced the shoveling stuff into your graveyard with incremental trading and sacrificing, doesn't really feel any different than a generic core set GB strategy. pretty disappointing. there's also no raise dead effect at common in the golgari set which is ???

meanwhile dimir has like 50 surveil cards and lots of payoffs for it

more interested in standard than limited for this one

ciderpress, Monday, 1 October 2018 21:10 (five years ago) link

It would be cool if standard turbo surveil works as a deck.

Mario Meatwagon (Moodles), Tuesday, 2 October 2018 05:52 (five years ago) link

hard for it to be turbo when it's 1 or 2 on most cards, past standard dredge decks needed to put 3-4 cards in the gy per enabler spell to work properly

ciderpress, Tuesday, 2 October 2018 12:16 (five years ago) link

imo surveil, at least how it has been implemented in this set, is too strong and dimir is the clear strongest guild as a result. mostly i think the problem is that it doesn't have a cost - it's put on cards that could easily be, or that we've actually seen recently, at the same rate without it.

Roberto Spiralli, Tuesday, 2 October 2018 12:32 (five years ago) link

that's fair though...Dimir was super weak in Gatecrash, which was kinda nice since everyone knew it was weak so it was always open

frogbs, Tuesday, 2 October 2018 12:43 (five years ago) link

I didn't even feel like 'dimir is always open' got you much, since the best dimir deck was at par with an okay boros deck

but yeah, surveil as an ability is just 'you get way better card selection' which is already pure upside, you don't have to do anything to make that good. but then they loaded a bunch of bonuses on top of that (and this creature gets bigger!)

so far the dimir decks I've played have weirdly felt like blue decks in legacy. half the deck is card selection so you never draw another land when you don't want to, and you have a massive amount of virtual card advantage (plus actual card advantage with that 2/3 common, disinformation campaign etc.) I haven't figured out whether that means you can cheat on lands and go down to 16 sometimes, since you can generally burn through your deck to find lands when you need to. but at the same time dimir removal is expensive and maybe you just want to ensure you hit your early land drops, and surveil is your flood insurance, so maybe you play even more lands. or maybe these things cancel out and you play 17 lands.

iatee, Tuesday, 2 October 2018 14:18 (five years ago) link

but yeah, surveil as an ability is just 'you get way better card selection' which is already pure upside, you don't have to do anything to make that good. but then they loaded a bunch of bonuses on top of that (and this creature gets bigger!)

yep, plus I think they have a high percentage of cards that surveil or get bonuses. seems like every Dimir deck will be a Surveil deck and will want the build-arounds, whereas Golgari can go Undergrowth or not, Izzet doesn't want every Jump-start card, etc. Dimir seems like the clear best guild, but I've also played this set zero times so far so my opinion is totally unqualified

Vinnie, Tuesday, 2 October 2018 14:40 (five years ago) link

yeah that's what i was getting at with my previous post, dimir is the only guild in this set where this iteration of it is more exciting than its versions in the previous 2 ravnicas and it feels like they've seriously overcompensated for gatecrash

ciderpress, Tuesday, 2 October 2018 17:06 (five years ago) link

like even just looking through the card file before playing anything gave the impression that this is The Dimir Set, their mechanic shows up way more than the 10-12ish cards guild mechanics usually get

ciderpress, Tuesday, 2 October 2018 17:09 (five years ago) link

just to back up my point, # of cards with mechanic word on them in large rav sets:

RAV
convoke - 15
radiance - 10
dredge - 12
transmute - 12

RTR
populate - 11
overload - 12
detain - 9
scavenge - 10
unleash - 11

GTC
battalion - 11
cipher - 11
bloodrush - 11
extort - 11
evolve - 11

GRN
convoke - 14
jump-start - 10
undergrowth - 12
mentor - 13
surveil - 28

real curious what their internal justification was for this big of a break with the rav formula for a single guild

ciderpress, Tuesday, 2 October 2018 17:33 (five years ago) link

Could be they see it as a replacement for cycling in standard, a plentiful way to smooth out draws, and reduce the luck factor a bit.

Mario Meatwagon (Moodles), Tuesday, 2 October 2018 18:30 (five years ago) link

yeah I don't think it's fair to compare surveil - which is really just scry - to stuff like populate and cipher

the problem isn't that it's everywhere, the problem is that the payoffs seem a little too good and the cards are undercosted. you don't need a payoff for scrying.

iatee, Tuesday, 2 October 2018 18:36 (five years ago) link

yeah i think if there was one payoff card at each rarity it'd be fine but there's like 5 uncommon ones which is insane

ciderpress, Tuesday, 2 October 2018 18:41 (five years ago) link

just have the spybug and the enchantment that +2s your surveils, that's enough

ciderpress, Tuesday, 2 October 2018 18:42 (five years ago) link

convoke - 14
jump-start - 10
undergrowth - 12
mentor - 13
surveil - 28

Jeez, this is nuts

Vinnie, Wednesday, 3 October 2018 01:17 (five years ago) link

And I know that they intend for Izzet and Golgari decks to use Surveil cards too, but still that's so out of balance

Vinnie, Wednesday, 3 October 2018 01:18 (five years ago) link

can't believe they printed a red tarmogoyf this rules so much

ciderpress, Wednesday, 10 October 2018 14:08 (five years ago) link

Feeling really smart right now. I've been playing Deafening Clarion in all my standard decks since rotation and only just realized I can choose both modes.

Mario Meatwagon (Moodles), Thursday, 18 October 2018 23:45 (five years ago) link

Not really your fault, it's a very unintuitive card. Seems like one of those cards Maro would use as an example of poor card design

I only figured out Soul-Scar Mage allows you to kill Hazoret and Rhonas AFTER the PT, long after I had dismissed the card for being underpowered

Vinnie, Friday, 19 October 2018 01:32 (five years ago) link

There have been literally dozens of times when I've cast it lamented not be able to use both modes, especially with my jeskai drakes deck.

Mario Meatwagon (Moodles), Friday, 19 October 2018 02:19 (five years ago) link

So Revitalize is essentially Cryptic Command printed at common for 1W, huh?

Mario Meatwagon (Moodles), Tuesday, 30 October 2018 18:30 (five years ago) link

it's no runeboggle

ciderpress, Tuesday, 30 October 2018 18:34 (five years ago) link

I don't know 3 mana for force spike/draw seems pretty steep, lol

Mario Meatwagon (Moodles), Tuesday, 30 October 2018 18:37 (five years ago) link

one month passes...

they're making some major organized play announcement tied in with the game awards tonight which i assume means a mtg arena based pro circuit

ciderpress, Thursday, 6 December 2018 14:24 (five years ago) link

Intriguing, I've been playing a huge amount of arena, it's been a real game changer for me. I don't really play other video games, but I'm planning to get a cheap graphics card just to give it a bit of a boost. If there ends up being real competitive play on there, I may well need to step it up.

Mario Meatwagon (Moodles), Thursday, 6 December 2018 14:32 (five years ago) link

yeah pro-level arena tournaments seems inevitable, the question is how hard they're willing to go both in terms of $ and in terms of replacing the pro tour / gps as a focus point for the game.

iatee, Thursday, 6 December 2018 15:27 (five years ago) link

it would honestly be good for spectators, the twitch overlay for arena that pops up all the card images seems like a big deal for getting the game watchable for lapsed or less invested players

ciderpress, Thursday, 6 December 2018 15:33 (five years ago) link

Arena has been a boon for magic streamers, I think people will absolutely tune into high level Arena competitions.

Mario Meatwagon (Moodles), Thursday, 6 December 2018 15:40 (five years ago) link

Wow, shit ton of changes. I was gonna joke that MTGA tournaments will eventually spell the end of the PT as we know it, but they went way beyond what I thought they would, almost completely changing the pro structure. And back to 4 PTs, lol

Vinnie, Friday, 7 December 2018 15:12 (five years ago) link

how's MTGO been lately? should I think about selling out?

frogbs, Friday, 7 December 2018 15:12 (five years ago) link

It has to be pretty jarring for pros the way they constantly go back and forth on these decisions.

Mario Meatwagon (Moodles), Friday, 7 December 2018 15:30 (five years ago) link

xp yeah seems like the value of cards is dropping a lot, queues not firing, etc. I haven't been on it much, just reading what players are saying

Vinnie, Friday, 7 December 2018 16:01 (five years ago) link

wait does this undo the new 6 PT system they just made earlier this year?

ciderpress, Friday, 7 December 2018 17:26 (five years ago) link

that's some whiplash

ciderpress, Friday, 7 December 2018 17:27 (five years ago) link

just peeped some MTGO prices and wow

my account has a bunch of playpoints in it, what do you do with those? just sell the account and someone takes over? how could I do such a thing?

frogbs, Friday, 7 December 2018 17:36 (five years ago) link

you could just enter a bunch of sealed leagues or drafts and convert the play points into cards & then sell. idk how much of a market there is for accounts

(° . ° )― (Lamp), Friday, 7 December 2018 18:41 (five years ago) link

I have like 7000 of them, this might take a long time :)

frogbs, Friday, 7 December 2018 18:48 (five years ago) link

Cardhoarder has apparently even stopped buying tickets or singles for cash (temporarily), so I don't know if you would get a lot for your acct

I've got like 100 tix left, and I'll probably try to just play a bunch of cube from here on out. If everyone's going to Arena for the new sets, they won't be able to justify keeping MTGO online for more than a year longer, I think. Not enough money flowing into the system

Vinnie, Saturday, 8 December 2018 01:52 (five years ago) link

there's probably a nonzero chance they'll "buy out" old MTGO accounts if they really do intend on shutting it down

frogbs, Saturday, 8 December 2018 01:55 (five years ago) link

i have like a standard and a modern deck's worth of tix on there, just gonna wait it out i think since i dont think anyones gonna buy at a good price right now and if i can get a shitload of arena currency for it then thats fine with me

ciderpress, Saturday, 8 December 2018 02:29 (five years ago) link

yeah pro-level arena tournaments seems inevitable, the question is how hard they're willing to go both in terms of $ and in terms of replacing the pro tour / gps as a focus point for the game.


they went pretty hard...

iatee, Saturday, 8 December 2018 03:27 (five years ago) link

prediction: serious rules overhaul in the next year which makes the game more arena-friendly

iatee, Saturday, 8 December 2018 03:49 (five years ago) link

What kind of rules changes do you have in mind?

Mario Meatwagon (Moodles), Saturday, 8 December 2018 03:55 (five years ago) link

if it were up to me the two big ones would be to vastly simplify combat and to merge untap/upkeep/draw

iatee, Saturday, 8 December 2018 04:09 (five years ago) link

magic has a lot of dumb rules but 'phases are too weird and complicated' are the most relevant to arena

iatee, Saturday, 8 December 2018 04:11 (five years ago) link

yeah there's at least 3 priority

ciderpress, Saturday, 8 December 2018 05:51 (five years ago) link

err priority passes per turn that you can just get rid of without really impacting the game much

ciderpress, Saturday, 8 December 2018 05:51 (five years ago) link

Would love to merge untap/upkeep/draw, but I think that's basically saying Arena will never have older cards

End of combat seems like an easy one to eliminate though. Yes, it affects play but the times you need to do something end of combat are quite rare

Vinnie, Saturday, 8 December 2018 08:35 (five years ago) link

Have been enjoying Arena. Haven't experienced any bugs personally since the beta opened and they're making incremental improvements the whole time. Meanwhile, I fired up mtgo for the first time in a while for UMA and filed for reimbursement on my first event.

Roberto Spiralli, Saturday, 8 December 2018 10:16 (five years ago) link

start of combat can be eliminated too, it does affect gameplay in that you have to use tappers before the opponent's last chance to play things precombat but if we're already streamlining the game with major functional changes then i think it's fine. you could even get rid of the priority pass between declare attacks and declare blocks without changing the core gameplay of magic combat though it would have bigger ramifications than the others

ciderpress, Saturday, 8 December 2018 17:48 (five years ago) link

three weeks pass...

birthing pod is back baby

ciderpress, Friday, 4 January 2019 00:20 (five years ago) link

three weeks pass...

WE'RE EXCITED WE GET TO MAKE THIS ANNOUNCEMENT! IN LEAGUE WITH DRAGONS: THE CURE FOR SUMMONING SICKNESS. 12 NEW SONGS FROM @mountain_goats, WHO PLEDGE THE OATH OF THE COWL PROWLER. RELEASED 4/26 AND AVAILABLE FOR PRE-ORDER NOW AT https://t.co/m9O2ZdSkx7. pic.twitter.com/FqrHtQFn3O

— Magic: The Gathering (@wizards_magic) January 28, 2019

ciderpress, Monday, 28 January 2019 16:22 (five years ago) link

that was a surprising ilx in real life moment for me

(° . ° )― (Lamp), Monday, 28 January 2019 16:42 (five years ago) link

wotc investing in ilx instead of gp coverage

ciderpress, Monday, 28 January 2019 16:51 (five years ago) link

haha yeah I learned about this by stupid magic players complaining about just that

iatee, Monday, 28 January 2019 18:08 (five years ago) link

sweet album cover, wish magic art could still be that cool

iatee, Monday, 28 January 2019 18:08 (five years ago) link

there's been occasional arts in the past few sets that give me older magic vibes (see: Bedevil)

ciderpress, Monday, 28 January 2019 18:12 (five years ago) link

my LGS posted a pic of the card Snowfall on FB (for obvious reasons) and it made me really nostalgic, not just for the days of art like that but also the era of cards that featured a wall of text and were effectively useless. Ice Age was such a goldmine for that sort of thing.

frogbs, Monday, 28 January 2019 18:18 (five years ago) link

This Soccer Mommy track was the last thing I cut from my ballot.

Mario Meatwagon (Moodles), Monday, 28 January 2019 18:25 (five years ago) link

Oops, ignore

Mario Meatwagon (Moodles), Monday, 28 January 2019 18:25 (five years ago) link

balduvian shaman is still the funniest wall of text card especially since it was a common

ciderpress, Monday, 28 January 2019 18:29 (five years ago) link

hahah I remember that card well, I got one in the first pack of Ice Age I ever bought and felt really intimidated by it since I didn't even know the rules of the game yet. it was really strange how early Magic was obsessed with stuff like that, cards that changed color words or landwalk abilities, given how few cards even had that sort of text to begin with. how many cards could you actually use the Shaman on, anyway? The COPs, Justice....anything else ???

another favorite was Ice Cauldron, I recall *no one* being able to figure out what the hell that thing did back in the day. not that the concept was hard to figure out, it's just the way they worded it was so convoluted (see also: Camouflage and Animate Dead). It's kind of a neat card though - I remember someone used to use it to "preload" counterspells so they could tap out during their turn. Wouldn't be surprised if there's some bizarre modern-day rules-abusing combo with that one today.

frogbs, Monday, 28 January 2019 18:42 (five years ago) link

anyway, anyone have deep thoughts about deep thoughts about wizards slow strangle of gps? it feels like the business decision I would probably make if I were in charge of wizards, since nobody actually watches the coverage, but it sucks for me personally, as someone who enjoys going to gps and finds scg events pretty meh. I feel like there needs to be some sort of competitive arena circuit for the rest of the world and they haven't really planned that out yet.

iatee, Monday, 28 January 2019 18:53 (five years ago) link

oops -1 'deep thoughts about' or you can give meta-level thoughts I guess

iatee, Monday, 28 January 2019 18:55 (five years ago) link

xp yeah it was basically supposed to be an anti circle of protection card as far as i can tell, because blue is the color that needed that??

ciderpress, Monday, 28 January 2019 19:10 (five years ago) link

cutting gp coverage sucks but it seemed inevitable with their pivot to arena/esports model. definitely empathize with that post criticizing it on grounds of diversity - after spending years slowly trying to increase the visibility of women on the competitive side of the game, suddenly dropping that in favor of laser focusing on an elite group that afaik is going to be 100% men is shitty

also not posting the round by round standings publicly online is awful, that is the absolute minimum they should do. they'll probably just get the TO to do it though.

ciderpress, Monday, 28 January 2019 19:22 (five years ago) link

xp - I think that's backwards, it allowed you to play any color COP you wanted in your deck, and then 'change' the text to whatever color you needed for as long as you could handle the Cumulative Upkeep (which made it kind of worthless, but whatever, it was a 1 mana creature)

just reminds me of how brutal color hosers were back in the day, cards that literally said "destroy all islands" or "bury all green creatures" priced at 3 or 4 mana. kids these days will never know the feeling of hopelessness that comes with a turn-2 COP:Red when your deck is mono-red, just frantically trying to outpace your opponent until you get 8-for-1'd with a Wrath of God

frogbs, Monday, 28 January 2019 19:33 (five years ago) link

I think they could probably get way more women on camera than they do at a gp if they host more invite only competitions w/ the goal of diversity in mind.

xp

iatee, Monday, 28 January 2019 19:37 (five years ago) link

also on the subject of women in magic, my gf opened up a foil jace in chaos sealed at the gp. (last time she did one she opened up a snapcaster.)

iatee, Monday, 28 January 2019 19:38 (five years ago) link

xp yeah i have to assume that is what will end up happening? its been a bit since i read the new plans, are there invitational events worked in that aren't just based on the top 32 performers or whatever?

ciderpress, Monday, 28 January 2019 19:42 (five years ago) link

my other concern is the modern format getting the legs cut off it, it was really picking up in popularity and its entire purpose was to have a sustainable non rotating format and a lot of people felt comfortable investing in a deck for it because of that, and now it suddenly doesn't seem to have a place in the ecosystem

ciderpress, Monday, 28 January 2019 19:52 (five years ago) link

kinda just saw scg evolving into the modern-show

iatee, Monday, 28 January 2019 19:53 (five years ago) link

i haven't paid attn to scg lately, are they running a lot of modern?

ciderpress, Monday, 28 January 2019 19:55 (five years ago) link

yeah quite a bit

iatee, Monday, 28 January 2019 19:56 (five years ago) link

im actually interested to see what the inevitable arena 'classic' format looks like down the line if they really don't plan on adding old sets. modern's gotten a little too critical mass-y, i always liked the extended cardpool size more

ciderpress, Monday, 28 January 2019 20:04 (five years ago) link

As of this last weekend, SCG finally started doing time shifted matches, which fills a bunch of dead time. I suspect they will move away from Modern a bit in the future, but they embraced it pretty hard last year.

The Magic world has done a miserable job of promoting women competitors, and making women feel welcome in general. It's pretty embarrassing and awful.

Mario Meatwagon (Moodles), Monday, 28 January 2019 20:06 (five years ago) link

<i>anyone have deep thoughts about deep thoughts about wizards slow strangle of gps?</i>

it certainly feels like someone on the business side of wizards did the math on how much it costs to run organized play and started questioning if the roi was really there for gps and pts. i think there are ways to run gps that make sense but like, pay $100,000 for a huge tournament for a few thousand people to play is just a weird use of money and has never seemed to really drive engagement. i imagine there is also belief that in the markets where its profitable smaller tournament series can and will take the place of gps

(° . ° )― (Lamp), Tuesday, 29 January 2019 00:55 (five years ago) link

have they cut money for GPs in ways besides coverage? I felt like the move to make GPs into Magicfests - conventions rather than tournaments - was smart. I love going to GPs for the so-many-players experience but rarely watch them at home. (though part of that is maybe self-fulfilling, due to the fact that the GP coverage has never been great.) I much prefer they go big on coverage for a few tournaments like PTs or Magic World Championship where the player caliber is higher

Vinnie, Tuesday, 29 January 2019 13:22 (five years ago) link

I don't think they've cut money but at least some value was tied to the prestige of the event, which is tied to the coverage. kinda seems like the plan is to make them 'big ptqs'.

I agree that spending $100k per GP always seemed like it was burning money, though some of the returns on that are a little abstract. NJ was my first MF and unsurprisingly didn't seem much different from any previous GP. I think to really convert it into 'not a GP' you probably need some bigger marquee side-events. but thinking about it more - I haven't seen this specific point brought up yet - killing GP coverage doesn't just save them money, it helps de-emphasize the GP aspect of the MF.

iatee, Tuesday, 29 January 2019 16:24 (five years ago) link

they cut the prize pool both by having fewer gps and by creating the tiered prize pool structure (although that one is pretty negligible its like $15K less in prizes this quarter) and losing the equity that pro points gave is a long-term savings for them, although they are still paying those out atm.

moving from a single tournament model to a sort of convention model in which a bunch of events including one or two more prestigious tournaments take place makes a lot of sense & is obviously the direction they are moving. i wrote an article about this a few months ago before a bunch of the op changes had been announced but it also is in tune with how they seem to want to position playing "tabletop" magic, as a sort of social & creative experience rather than a purely competitive one.

(° . ° )― (Lamp), Tuesday, 29 January 2019 18:16 (five years ago) link

This is all just really weird to witness - like I'm personally fine with it but it's totally surreal that it's all happening so fast, I think of Wizards as this super conservative company and they've just kinda gone wildly all-in very quickly.

Gravel Puzzleworth, Thursday, 31 January 2019 21:18 (five years ago) link

they're not super conservative with organized play, they changed the pro play qualification structure constantly throughout this decade

ciderpress, Thursday, 31 January 2019 21:20 (five years ago) link

wizards def are here to wring every dollar they can from the game. the big change in direction seems less wild to me, and rather calculated and market optimized. i'm pretty curious about the business aspects of it. making MTG a legit e-sport is probably worth $$$.

davey, Thursday, 31 January 2019 21:24 (five years ago) link

wish i had more time for Magic these days. i've gone from a pretty steady limited player to not having played a single draft of the new set :/

davey, Thursday, 31 January 2019 21:25 (five years ago) link

yeah i went from doing like 10-20 drafts every set, or even more for ones that i particularly liked, to 'maybe i'll try it once'

ciderpress, Thursday, 31 January 2019 21:26 (five years ago) link

they're not super conservative with organized play, they changed the pro play qualification structure constantly throughout this decade

yeah but PTs and GPs have been the core of competitive magic since the dawn of competitive play.

in any case I think that this: https://magic.wizards.com/en/articles/archive/feature/and-mtg-arena-2019-01-31 is the real eye opener. like the future of competitive magic isn't just 'not the pro tour', it's also maybe 'not the same rules as paper magic'.

iatee, Thursday, 31 January 2019 21:54 (five years ago) link

this announcement is pretty discouraging for a few reasons but i think it does tie in to what i was saying upthread - i dont know how good the roi on the old model of organized play was & it feels like things really are moving in a different direction.

magic has been my primary non-work activity for like three years, its been a sorta weird few months thinking about what i want to do w/ it, how much i still want to play &c &c

(° . ° )― (Lamp), Thursday, 31 January 2019 21:58 (five years ago) link

yeah I didn't have a lot of time to play this year but was planning on going to a bunch of gps this year and and now my plans seem really hazy.

iatee, Thursday, 31 January 2019 22:14 (five years ago) link

i havent been to a gp in a while due to non-magic reasons but would still hit up modern ones in the northeast i guess. i don't really play enough to justify keeping up with standard anymore even though it's historically been my favorite format

ciderpress, Thursday, 31 January 2019 22:19 (five years ago) link

Dude from my LGS just took down SCG Dallas with mono blue.

Mario Meatwagon (Moodles), Monday, 11 February 2019 01:51 (five years ago) link

yeah the blue deck seems strong

ciderpress, Monday, 11 February 2019 04:15 (five years ago) link

so, magic

iatee, Thursday, 21 February 2019 23:36 (five years ago) link

Feeling kind of burned out lately

Mario Meatwagon (Moodles), Friday, 22 February 2019 00:07 (five years ago) link

yeah I've been burnt out since ixalan but still follow from a distance

ciderpress, Friday, 22 February 2019 01:11 (five years ago) link

I've actually been playing a ton more, thanks to Arena. Love how fast drafting and playing goes, and I'm surprised how invested in the ranking system I am (just shy of platinum right now, so still a ways off from the top). Ravnica Allegiance is also one of the better draft sets in recent memory, though the bots consistently underdraft gates and gate payoffs

I don't play constructed at all unless I run out of currency for drafts, and hope not to put any real money into the game. Right now, I kind of like that if I run out of currency, I have to wait for quests - kind of a built-in control on my play time

Vinnie, Friday, 22 February 2019 07:07 (five years ago) link

I am new to it and am so obsessed right now. I play with a friend at lunch every day, and after the kids go to bed, I just build decks, that is my leisure activity. playing mono red today, I don't have a lot of faith in this deck as I don't have a high enough number of the right cards to make it do what I want it to do but the play is so fun to me and I have been working so fuckin hard these past few years, I really can't overstate how much good it's doing me to have this thing that's new to me that I'm getting very incrementally better at & will probably never be better than average at but which allows me to just be a guy playing a fun game & occasionally pulling a rabbit out of the hat & winning 17-0 before getting his ass handed to him by a Sharktocrab again

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Friday, 22 February 2019 12:08 (five years ago) link

Yeah Sharktocrab is my bane

Cool to see you in this thread, JCLC, hope you stick around. I was wondering if you played the game at all after I saw that tie-in that was discussed upthread

Vinnie, Friday, 22 February 2019 14:09 (five years ago) link

good shit

ciderpress, Friday, 22 February 2019 14:43 (five years ago) link

JCLC if you have any free time this weekend, you should check out the mythic championship going on on right now: https://www.twitch.tv/magic

it's the biggest event in competitive magic

iatee, Friday, 22 February 2019 23:06 (five years ago) link

One of my hometown buddies made the top 8 of the MC, which made me more invested than usual, but I thought that was one of the best top 8s to watch in recent memory. five different decks, few non-games. the finals was especially good, and the winner played superbly

Vinnie, Monday, 25 February 2019 07:10 (five years ago) link

yeah i ended up watching the replay when i got home last night & i think this was the best played and most exciting top 8 to watch since shota played out of his mind to win pt kaladesh. this top 8 was also just incredibly solid, a real testament i think to what a skillful format this is

(° . ° )― (Lamp), Monday, 25 February 2019 15:22 (five years ago) link

Agreed, some incredible next level plays happening, great stuff

Mario Meatwagon (Moodles), Monday, 25 February 2019 15:27 (five years ago) link

got my ass handed to me by a friend yesterday over lunch -- after building two decks that were actual winners (one a dinosaur-heavy monster, the other mill/removal which is the style of play that suits me best), I got careless.. watched the Mythic thing all weekend, just really enjoying a new whole thing to be into.

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Wednesday, 27 February 2019 15:24 (five years ago) link

one month passes...

i guess this set was inevitable with the marvel-ization of the game's story that they started several years ago, but i hate it and hope they've gotten it all out of their system here so we can go back to adventuring in the fall

ciderpress, Monday, 1 April 2019 17:49 (five years ago) link

hasn't MaRo spent the last 10 years insisting they'll never do a Planeswalker themed block

frogbs, Monday, 1 April 2019 18:15 (five years ago) link

He really needed to find out just how shitty and unplayable a planeswalker could be.

Mario Meatwagon (Moodles), Monday, 1 April 2019 18:23 (five years ago) link

one month passes...

Gf and I were having a great time looking up the Unstable cards last night, so wacky and creative.

Would it be a dumb idea to buy some to make decks out of, just to play against each other? If not, it looks like there are some 'cubes' on ebay, and complete sets, what's the move?

change display name (Jordan), Tuesday, 14 May 2019 16:16 (four years ago) link

haha this might not be the best place to ask tbh

iatee, Tuesday, 14 May 2019 16:21 (four years ago) link

ha, is that because you guys are serious tournament ppl? Or, like, don't keep up anymore?

change display name (Jordan), Tuesday, 14 May 2019 16:25 (four years ago) link

I love how those un-sets are basically just excuses to make neat concept cards that they wouldn't dare to in real Magic. I wonder how much of that set is made up of rejected stuff the Rules Manager killed. the Augment-Host stuff is really cool.

frogbs, Tuesday, 14 May 2019 16:28 (four years ago) link

Plainswalkers ruined Magic for me and I had been playing since 1993. Just so dumb and overpowered, which has totally warped the game.

I miss the old days of playing for ante. THAT was pressure.

Mazzy Tsar (PBKR), Tuesday, 14 May 2019 16:33 (four years ago) link

dunno about the un-sets since stores don't crack massive amounts of those to sell singles to tournament players, but most sets you can buy bulk commons/uncommons cheap which is a lot more economical than booster packs if you just want some cards to play with and don't care about the rares

ciderpress, Tuesday, 14 May 2019 16:35 (four years ago) link

Haha PBKR, have played with the new set? Now more planeswalkers than ever!

Mario Meatwagon (Moodles), Tuesday, 14 May 2019 16:38 (four years ago) link

Yeah, we bought one of those paired Planeswalkers pre-built deck sets (our only foray into modern MtG), and were not super into that mechanic. I don't think we ever had a game where they both came out, so whoever got theirs out first basically won.

xp

change display name (Jordan), Tuesday, 14 May 2019 16:38 (four years ago) link

they work out fine in competitive play where decks are streamlined, but tend to be runaway one-card win conditions in casual play

ciderpress, Tuesday, 14 May 2019 16:41 (four years ago) link

I haven’t played much in years and when I do it’s mostly a cube with limited infinity/type 4 rules (no lands/infinite mana/one spell per turn).

Mazzy Tsar (PBKR), Tuesday, 14 May 2019 16:43 (four years ago) link

That's a good idea, ciderpress xp

change display name (Jordan), Tuesday, 14 May 2019 16:43 (four years ago) link

my issue with the Planeswalker mechanic is that they treated it like a big and important development in the game that had to be popular, so they decided to make them stupidly overpowered to ensure people would play with them. the original 5 planeswalkers felt balanced to me but they went overboard really quick, especially since so many of them have a self-defense mechanism built in. sometimes it kinda reminds me of the old days where you'd face off against a Circle of Protection that completely ruined your game.

I still play Cube every now and then (mostly online) and it is pretty obnoxious how most games just become a battle of the Planeswalkers. they have an advantage built in since they don't have "summoning sickness" and there are so few ways to directly deal with one.

frogbs, Tuesday, 14 May 2019 16:51 (four years ago) link

I feel like the uncommon planeswalkers in war of the spark are actually fantastic designs - they’re powerful enchantments that you can kill - which solves the normal issue of ‘enchantments are too hard to interact with’

iatee, Tuesday, 14 May 2019 18:13 (four years ago) link

Ok we're going in on an Unstable cube, will report back

change display name (Jordan), Tuesday, 14 May 2019 18:56 (four years ago) link

xp

I think they are cool designs, and I definitely approve of wotc going all in on creative ideas. My only complaint is that they create a lot of board conditions that get difficult to track. I think for more casual players in particular, all the static drawbacks in play can end up making the game confusing and unfun.

Mario Meatwagon (Moodles), Tuesday, 14 May 2019 19:35 (four years ago) link

Yeah I’ve found this format to be incredibly cube-like, both in game play and weird niche situations that come up. More so than the masters sets even, which had generally had powerful strategies that were very streamlined. Yesterday I lost to someone using the switch-creatures sorcery mid combat because they had a teferi.

iatee, Tuesday, 14 May 2019 22:15 (four years ago) link

Yeah, this set is cube-like mostly because the complexity is through the roof. It must be the most complicated Standard set since Time Spiral block. The planeswalker passives make gameplay challenging to even play without accidentally breaking a rule. Pretty fun set, but still find I lose to bomb rares too often

Vinnie, Tuesday, 14 May 2019 22:50 (four years ago) link

This set is... actually really fun to draft? Realising that you really, really, really want 2-drops helped a lot.

Gravel Puzzleworth, Thursday, 23 May 2019 15:04 (four years ago) link

i dunno if i like sets with the 2 drop bottleneck, i still have lingering resentment from drafting gatecrash way too many times

ciderpress, Thursday, 23 May 2019 15:19 (four years ago) link

I bought a couple of unstable packs in Madison a week or so ago, they're a riot

WOTS is fun if to my mind a little simpler/easier than Allegiance but it's the Modern Horizons previews that're really punching my buttons

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Thursday, 23 May 2019 15:31 (four years ago) link

We got our Unstable cards in the mail last night, also in Madison. I think it's the whole set plus a certain amount of doubles? I think the plan is to painstakingly examine every card before trying to figure out decks, but they look hella fun.

Gonna have to use the dog for the cards that require a person outside the game to make a decision.

change display name (Jordan), Thursday, 23 May 2019 15:42 (four years ago) link

I think WAR is the set I’ve enjoyed drafting the most, although I only started (after an 18ish year break) with Kaladesh.

AlanSmithee, Thursday, 23 May 2019 15:49 (four years ago) link

you just missed my favorite by 1 set then

ciderpress, Thursday, 23 May 2019 16:40 (four years ago) link

flamed out of gp providence after a 4-0 start, but at least we got to scalp the rietzl/williams/sperling dream team along the way by playing to a low chance out. I'm like 60% sure rietzl whispered to sperling that he saw my hand was a forest, which is legal but put a bad taste in my mouth. they had a pretty nutty pool too, time wipe, widespread brutality, red god, bolas, bolas's citadel, massacre girl.

iatee, Tuesday, 28 May 2019 01:22 (four years ago) link

nice! i've never gotten a good read on any of those three

ciderpress, Tuesday, 28 May 2019 01:47 (four years ago) link

they pretty much lived up to expectation, sperling was pretty dour, williams was nice though

iatee, Tuesday, 28 May 2019 03:04 (four years ago) link

Think I've played Rietzl three times, very friendly before the match each time, serious when it started. First time I played Williams he was extremely unfriendly; found out later his Vintage deck had just been stolen. My team also played Sperling/Rietzl/Williams at a prior GP Providence and everyone was in good spirits, even us after we lost to them. Team GPs are the absolute best

Vinnie, Thursday, 30 May 2019 02:15 (four years ago) link

three months pass...

decided to check out spoilers for the latest set. I knew there would come a time when new Magic cards are basically unrecognizable to me but I didn't think it would be so soon.

frogbs, Friday, 13 September 2019 20:18 (four years ago) link

I've started playing magic. i suck

Seany's too Dyche to mention (jim in vancouver), Friday, 13 September 2019 20:19 (four years ago) link

Have been feeling seriously burned out on Standard for a while. Thinking of shifting my focus to limited and seeing if that's more fun. New set looks pretty cool. Yes, the Adventures are pretty exotic, but I personally love the design.

Mario Meatwagon (Moodles), Friday, 13 September 2019 20:22 (four years ago) link

havent really been following previews that closely but got a good laugh out of them accidentally previewing "trapped in the tower" on 9/11

i like this set's mechanics, haven't drafted regularly since amonkhet but i'm ready to give it a spin again

ciderpress, Friday, 13 September 2019 21:02 (four years ago) link

yeah that was the thing that made me realize there's a new set being previewed. that's like "cardId=1488" levels of 'c'mon, who did this'

frogbs, Friday, 13 September 2019 21:04 (four years ago) link

i dont really see whats unrecognizable here though. theres a split card mechanic with a weird frame, theres food which works the same as clues but for life, and theres a monocolor subtheme

ciderpress, Friday, 13 September 2019 21:11 (four years ago) link

two months pass...

doing my periodic check in and it appears that they've just banned the color green from standard

ciderpress, Tuesday, 19 November 2019 15:09 (four years ago) link

I can see how oko got past them (it’s considerably more powerful than it reads) but I have no idea what got them to print once upon a time. There’s no way that card wasn’t going to lead to ridiculously consistent starts for green decks.

iatee, Tuesday, 19 November 2019 15:24 (four years ago) link

Oko is egregiously bad. I'm not convinced it should be legal in any format.

Mario Meatwagon (Moodles), Tuesday, 19 November 2019 15:40 (four years ago) link

yeah there's no reason oko should have gotten past them with those loyalty numbers. not even most 4 mana pws are allowed to go to 6 the turn you play them and they certainly aren't allowed to have their removal ability be a plus

ciderpress, Tuesday, 19 November 2019 15:46 (four years ago) link

Veil of Summer is the one that confuses me, is that actually too powerful or is this just an attempt to swing the balance back

frogbs, Tuesday, 19 November 2019 15:49 (four years ago) link

the latter, it's the most effective of its cycle in the color that needed it least

ciderpress, Tuesday, 19 November 2019 15:51 (four years ago) link

the thing that gets me is them pontificating in their article over how green ought to deal with creatures if they can't just give it OP flametongue kavus, when the historical actual answer to that (go over the top) is the strategy they rushed to ban at the start of the format

ciderpress, Tuesday, 19 November 2019 16:05 (four years ago) link

I surprisingly enjoyed watching the most recent MC, even though it was the least diverse MC I've ever seen (er I think). Playing Standard on Arena has been decidedly less fun

Veil was definitely too good in the pre-ban Standard. when you can answer the most popular over-the-top cards in the format - Mass Manipulation and Casualties of War - for one mana and draw a card, that's pretty insane. it's possible Veil is fairer in a meta not defined by Oko, but I'm ok with them banning it now

Vinnie, Wednesday, 20 November 2019 01:47 (four years ago) link

four weeks pass...

got MTGO going again for Holiday Cube. so far I've gone 0-3 with an insane G/U deck where I got nearly every card I wanted and 3-0 with a pretty bad B/W deck that played several subpar cards because my computer crashed halfway through the draft. Cube is back baby!!!

frogbs, Thursday, 19 December 2019 19:21 (four years ago) link

the fun police white creature decks are always the most underdrafted in cube relative to their power level, you can usually just force them and win

ciderpress, Thursday, 19 December 2019 19:54 (four years ago) link

yea one of those wins was because I had Containment Priest and it literally shut down my opponent's entire deck

frogbs, Thursday, 19 December 2019 22:32 (four years ago) link

two weeks pass...

man I just drafted the most insane Goblin Welder deck, I had the Scrap Servant, Tinker, a bunch of draw/discard stuff, 3 bomb artifact creatures, Mindslaver, not to mention Ancestral Recall & Mox Jet

went 0-3 obv

frogbs, Monday, 6 January 2020 16:24 (four years ago) link

i hope you learned your lesson about goblin welder

ciderpress, Monday, 6 January 2020 16:55 (four years ago) link

the one game I won was a lot of fun though

frogbs, Monday, 6 January 2020 18:24 (four years ago) link

one month passes...

I like this new Chaos Draft thing they're doing. its sort of the anti-Cube, there's no synergy and the decks are super weak but it's kind of fun anyway. there's something immensely satisfying about winning a match because you managed to rip a Marker Beetles off the top

frogbs, Friday, 14 February 2020 16:05 (four years ago) link

every time I do one of those I regret it before the draft is even over

iatee, Friday, 14 February 2020 16:17 (four years ago) link

I've played a lot of higher powered chaos drafts with friends and I think it's actually a surprisingly great format once you start including masters packs because the decks aren't complete garbage and you get to look for weird new synergies across sets

iatee, Friday, 14 February 2020 16:20 (four years ago) link

back in the day "booster draft" just meant mix and matching 3 packs of whatever you wanted, since the sets weren't really designed for that back then. so I guess it gives me nostalgia for that time. I feel like a lot of modern draft formats hold your hand a little too hard, I miss having to figure out how to get the most out of your cards on your own. I agree the draft itself can be frustrating but the games are actually pretty fun

frogbs, Friday, 14 February 2020 19:35 (four years ago) link

idk I feel like there are usually 2 cards in your deck that do anything. it does remind me of magic 20 years ago though. the gameplay reminds me of the game 20 years ago as much as the draft - a lot of draw go because both decks are so bad, you have a 1/3 and they have a 1/3.

iatee, Friday, 14 February 2020 19:37 (four years ago) link

it definitely challenges you to figure out how to generate card advantage and yeah it brings back some bad memories of "well I just drew 3 lands in a row, guess I lose". but I do love how each matchup is its own thing, you genuinely have no clue what your opponent is about to do

frogbs, Friday, 14 February 2020 19:43 (four years ago) link

one month passes...

would be nice if they left the Vintage Cube up until we've defeated Covid-19. Drafts seem to be firing every 45 seconds or so.

wound up scrubbing out of one in about 30 minutes with this terrible R/B burn/storm deck, unless I'm just awful with it I have come to the conclusion that the red storm/Wheel of Fortune/Past in Flames decks simply DO NOT WORK. but what made this funny is that out of the 6 games I lost, 5 of them were due to god draws - turn 2 Grieselbrand, turn 2 Sundering Titan, turn 2 Channel/Emrakul, turn 3 Natural Order into Progenitous, and another one who played that "can't draw more than 1 card a turn" Walker and then Timetwistered, the bastard. funny that it all happened against a deck that could barely win on its own. though I did get one guy down to 8

frogbs, Tuesday, 31 March 2020 21:08 (four years ago) link

as I don't play Arena/MTGO I'm fuckin jonesing. played socially-distant magic in the back yard the other day, which was fine, but man. just miss playing.

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Tuesday, 31 March 2020 21:12 (four years ago) link

there was a full beta set on antiques roadshow that aired last wk, it was cool - https://www.pbs.org/wgbh/roadshow/season/24/phoenix-az/appraisals/1993-magic-the-gathering-beta-cards--201901A18/

johnny crunch, Tuesday, 31 March 2020 21:14 (four years ago) link

i haven't played in a couple years now but kinda looking forward to seeing the next set since its a totally new from-scratch one. i guess eldraine technically was too but it was so heavily based on real world stuff

ciderpress, Tuesday, 31 March 2020 21:17 (four years ago) link

Most of my knowledge of storm is received wisdom from lsv's streams and even he loses with it more often than not. I think it's intended to be a tier 2, "challenge yourself to win with this" deck. You're at the mercy of so much: what people at the table open and whether you're the only drafter, the draws you get off a draw 7 or Mind's Desire, and whether your opponent just incidentally locks you out with a Thalia or Sulfuric Vortex. but the wins are so satisfying when everything comes together. Wheel is sometimes a good card in storm decks, but PiF seems slightly too expensive

I'm still plugging away at Arena but mill in Eldraine wore thin pretty quick and Theros is also a so-so set. The mostly unconfirmed rumors of Ikoria look enticing though

Vinnie, Tuesday, 31 March 2020 23:27 (four years ago) link

yea Storm is arguably the worst combo option in Cube because it relies on getting so much specific stuff and a lot of the cards that really make it work are in high demand anyway. last time I drafted Storm I had the Lotus, a Mox, Ancestral, Sol Ring, and most of the cards I wanted (like Yawgmoth's Will) and still only managed 1-2. in general I think decks like that and Splinter Twin are sort of a trap (cuz who knows when the key cards are coming). even Reanimator can sorta be that way, for one you really really want to grab the Grieselbrand, for two if someone nabs the Putrid Imp or Oona's Prowler you're kinda screwed. the decks I've had the most success with are way more open ended, stuff like Green beatdown (Questing Beast is such an MVP type card, it's nearly first pick material) or standard U/W control, man I forgot how great Force of Will is in formats like this

another cool revelation is how much stuff gets nerfed by Containment Priest, the fact that they gave that Flash is pretty funny

frogbs, Wednesday, 1 April 2020 00:04 (four years ago) link

I've found most success starting with dual lands and blue card filtering/draw like Ponder and Preordain. Lets you easily move into whatever combo is open (Storm, Twin, Reanimator), or control like UW, and can even be decent in UG ramp. By contrast, if you start with Storm or Reanimator pieces, the cards are useless outside those archetypes. And yeah, like you said, if anyone fights you for the key pieces, you're screwed. I don't think Twin is as narrow as those two decks because other than Twin itself, the key cards aren't useless, e.g. Kiki as a value card, Exarch as a blocker, Conscripts as a finisher

Vinnie, Wednesday, 1 April 2020 01:45 (four years ago) link

yeah twin is very strong in cube - it leads you towards drafting cards you want in your deck anyway (blue and red cards, counterspells) and it's really not that hard to put together a 2 card combo in limited. plus your backup deck if the twin pieces aren't there is going to be fine. in vintage cube especially, people don't play a lot of instant speed removal, so the combo wins at a pretty high %. and if it doesn't, you probably have some planeswalkers or something to win with - you don't just fold to a counterspell.

iatee, Wednesday, 1 April 2020 03:17 (four years ago) link

you can find yourself accidentally drafting a U/R deck with a bunch of great cards but no real way to win though

frogbs, Wednesday, 1 April 2020 14:10 (four years ago) link

don't sound like great cards to me if they can't win the game

ciderpress, Wednesday, 1 April 2020 14:11 (four years ago) link

cube is more about not-losing than about winning. the strong decks are usually doing something very powerful, very fast and if you have the right answer for that (a counterspell vs combo, a wrath vs a mono-colored deck) then it doesn't take much to pull ahead w/ a fair blue deck - your win cons barely matter, and you'll incidentally end up with some planeswalkers or creatures that attack. when I'm playing cube to win I force fair blue and take counterspells over basically anything non-power.

cards I think are underrated:
riftwing cloudskate
force spike (sadly out of the current iteration) / mana tithe / daze
moat
karakas
ashiok and shelldock isle are underrated insofar as they should never be passed and sometimes are

overrated:
signets

iatee, Wednesday, 1 April 2020 15:00 (four years ago) link

tangle wire is overrated in that it sees play in greater than 0% of decks

iatee, Wednesday, 1 April 2020 15:01 (four years ago) link

every deck should start with a tangle wire in play

ciderpress, Wednesday, 1 April 2020 15:08 (four years ago) link

are there really people who haven't figured out shelldock isle still

ashiok is 2 colors at least

ciderpress, Wednesday, 1 April 2020 15:11 (four years ago) link

err wait its hybrid isnt it whoops

ciderpress, Wednesday, 1 April 2020 15:12 (four years ago) link

theres like 50 cards of every planeswalker now and i hate it

ciderpress, Wednesday, 1 April 2020 15:12 (four years ago) link

no it's not hybrid, so there's def some people who should be passing it pack 3, but it's a solid p1p1 over anything but power.

iatee, Wednesday, 1 April 2020 15:14 (four years ago) link

Control Magic seems a bit overrated to me. I used to 1st pick that card but it's never really performed well. Treachery on the other hand is still good

one 'gift' card I've gotten a ton of utility out of is Flickerwisp. I love that that card's still in there, it has interactions with like half the cards in the Cube

frogbs, Wednesday, 1 April 2020 16:05 (four years ago) link

what's this Modern Horizons set they're doing? did they really print a whole new set that's legal in Modern but not Standard? pretty cool

frogbs, Wednesday, 1 April 2020 18:07 (four years ago) link

not cool, its bad

ciderpress, Wednesday, 1 April 2020 18:35 (four years ago) link

it broke all formats its legal in while ruining the 'sanctity' of modern only containing cards that were considered sane enough for standard at some point

ciderpress, Wednesday, 1 April 2020 18:38 (four years ago) link

yeah it basically ruined modern and legacy

fun limited set though

iatee, Wednesday, 1 April 2020 18:38 (four years ago) link

mind expounding on that a bit? just curious. I never actually played Modern, even when I was still big into the game. That new FoW seems like a bad, bad idea

frogbs, Wednesday, 1 April 2020 18:57 (four years ago) link

look at wrenn and six and imagine that card in a format with wasteland (and lots of decks built around 1 toughness creatures)

ciderpress, Wednesday, 1 April 2020 19:01 (four years ago) link

and in modern Hogaak put dredge back over the edge

also a bunch of decks have to play snow basics now because arcum's astrolabe is stupid efficient and combos with various stuff, which is a pain since now even your few basic lands are hard to come by

ciderpress, Wednesday, 1 April 2020 19:06 (four years ago) link

to be fair now that hogaak is banned there are a lot of cool new modern decks but its weird for such an established format to have changed so much overnight and some peoples decks theyve been playing for ages probably suck now

ciderpress, Wednesday, 1 April 2020 19:11 (four years ago) link

isn't Wrenn and Six banned in Legacy? Wasteland ain't modern legal is it?

Acrum's Astrolabe...that's super annoying

frogbs, Wednesday, 1 April 2020 19:25 (four years ago) link

it is now, yeah. we're back to "normal" but modern is still pretty different than it was before

ciderpress, Wednesday, 1 April 2020 19:28 (four years ago) link

i am pretty tempted by the thopter foundry modern deck but the game has been so unstable the past couple years that i'm not at all willing to re-enter right now. if that deck's still there and decent in a year i might trade off the remainder of my collection for it

ciderpress, Wednesday, 1 April 2020 19:43 (four years ago) link

yeah I have pretty little desire to get back into organized paper play anytime soon - that's assuming paper events even happen again in the next 6 months. feel like coronaworld might be a catalyst for them moving pretty much all serious OP away from paper, can you imagine going to a GP right now? it's also hard to imagine wanting to go to a local draft again anytime soon, and that was most of my paper play w/ strangers in the last half year. still been playing a lot of sealed at home with my s/o (mystery boosters are fun) and MTGO still exists.

iatee, Wednesday, 1 April 2020 21:30 (four years ago) link

maybe for the best. when I was big into the game as a teenager I lived for those kind of events but at some point realized I pretty much never had fun at them. on the contrary I've had some pretty bad experiences. I did manage to finally live my dream of making a unique & funny combo deck that was actually very good, wound up dominating one of those tournaments until I got deck checked and DQ'd because I didn't shuffle my sleeves properly. made me feel like quitting the game for good. managed to do it again about a decade later with an even weirder combo deck based around Laboratory Maniac and a very bizarre rules interaction (which had to be confirmed by a judge in 4 separate matches) but after playing perfectly all day I messed up Game 3 of the semis in a pretty simple way

of course these things are poorly run slogs for a number of other reasons

frogbs, Wednesday, 1 April 2020 21:47 (four years ago) link

I still enjoyed going to gps for the social aspect but in the last year I definitely turned into a side event player. Legacy had been my go-to format but competitive legacy went from hanging by a thread to dead this year. I really enjoyed my one pro tour a few years ago but have zero desire to qualify for the players tour or grind arena competitively. I still play a lot of magic but the high level competitive play has really lost any appeal.

iatee, Wednesday, 1 April 2020 23:48 (four years ago) link

Yeah basically same for a while now. The last tournament I went to was PT Dominaria, and though I had fun, I honestly regret the amount of testing I put into it. Constructed is always gonna feel like a chore to me, and you practice for PTs to get to other PTs, and the PT is always gonna have Constructed. The realization really made me rethink my relationship to competitive Magic. Now with a young son and COVID-19 around, even limited GPs are the last thing on my mind. I'll stick to Arena

Vinnie, Thursday, 2 April 2020 00:19 (four years ago) link

MTG Flashback Stories:

First game I ever played was in late-December 1993. My friend and I each bought a starter deck (which was basically random 60 cards including land) and a booster or two. We each shuffled our cards into our own massive deck (no deckbuilding). My ante that first game was Craw Wurm, which at 6/4 was the biggest creature either of us had scene. I lost the game and my Craw Wurm, which seemed like a catastrophe at the time (lol).

In the next few months, the game was like the wild west: you would show up with friends, acquaintances, game nights with a deck or two and play for ante. The pressure of cutting for ante was intense! There were no card lists available so you only knew about cards that you had or had seen in games. There were no rules for deck construction, so people would be playing anything from 60 card to 200 card decks. I witnessed my friend use demonic attorney twice in two games to take four cards off some kid. I thought the kid was going to cry. I won six card in one massive multiplayer game.

Some of my fondest MTG stories are from Summer of 1994 (Legends Summer). Multicolor cards broke everyone's minds ("are they allowed to do that?").

First tournament in 1994, I ran a UR control/ramp/burn deck: mana flares, high tides, candelabra of thawnos, lots of counterspells, lightning bolts, and disintegrate/fireball for finish. I don't think I had any creatures, which was radical at the time. I won one game by mana shorting my opponent's library of alexandria. I won another game by using mirror universe when I was at 4 and my opponent was at 17 or 18. I got knocked out later because I got land screwed in my opening hand two games in a row and didn't know that the formerly unofficial mulligan rule had been adopted for tournament play. This is pre-DCI days, pre-ban lists.

Why, I would make a fantastic Nero! (PBKR), Thursday, 2 April 2020 13:12 (four years ago) link

I think I started in '96, I was 10 years old and remember walking past the Magic displays in stores and being very curious about it. First pack was Fallen Empires and I pulled a Deep Spawn which I immediately thought was the coolest card ever (looking back...holy shit it sucks). Read the rules and was heartbroken to find out that not only could you not save mana from one turn to the next, but you actually got penalized for doing so.

Some random memories from the card shop in those times: lots and lots of group games, full of Mana Flares and Howling Mines, where no one wanted to attack each other because they didn't want to make enemies and eventually we'd either deck ourselves or get Fireballed for 30. My obsession with flying creatures, which I thought were severely underrated, and the endless U/G decks I built that would attempt to win by constantly casting Giant Growth on a Storm Crow. Discovering that Scaled Wurm was a common (holy shit!!!), spending 40 cents to get 4 copies of it, needing to play several games until I actually got to cast one, only to have it immediately Terrored (learned a hard lesson that day). All the crazy "wall-o-text" cards that were written in such a bizarre way that no one at the store could figure out what they actually did. Playing my first tournament and getting DQ'd because I had Hydroblast in the sideboard instead of Blue Elemental Blast (I think Ice Age had just rotated out). Getting all excited for Visions, buying 5 packs with my birthday money and pulling THREE Squandered Resources, a card which I immediately declared as the worst rare in the set. I still have a binder of cards from those days.

frogbs, Thursday, 2 April 2020 14:01 (four years ago) link

ikoria looks appealing enough - the creature stacking mechanic doesn't have as much built-in safety as bestow so games will probably be swingy. cycling is always welcome.

ciderpress, Thursday, 2 April 2020 16:51 (four years ago) link

also how dare former you disrespect squandered resources, one of the extremely rare "hat trick" cards that has the complete package of good rules text, art, and flavor text

ciderpress, Thursday, 2 April 2020 16:58 (four years ago) link

the endless U/G decks I built that would attempt to win by constantly casting Giant Growth on a Storm Crow.

This the realness. I had a friend who played a 200 card mono green deck with numerous Scryb Sprites, Llanowar Elves, and Gaea's Liege. Just a big pile of green blah.

I am now remembering one of my earliest very focused decks was a control deck with a bunch of Prodigal Sorcerers, Psychic Venoms, and Counterspells. It was very satisfying watching your opponent slowly kill themselves by tapping psychic-venomed lands only to counter whatever it was they were casting, then pinging their last few points of life away. I remember beating a guy whose entire deck was lightning bolts, other direct damage, and mountains that no one had been able to beat.

I didn't play much from 1997-2004 and then picked up again in Kamigawa and played pretty seriously through Time Spiral. Intermittently since and mostly just sealed.

Why, I would make a fantastic Nero! (PBKR), Thursday, 2 April 2020 17:07 (four years ago) link

that mutate mechanic is interesting but I suspect in paper Magic it's gonna lead to a ton of misplays. MTGO should at least make it very clear what a creature is or isn't

Companion is very cool, love outside the box mechanics like that though I will point out several TCGs were effectively ruined by including 'side deck' stuff like this. that said the fact that there's a deck building restriction is a good solution. really hoping for one that requires you to play a 250 card deck. also imagine some people are a bit scared they're gonna push the envelope and accidentally create some really consistent combo deck

frogbs, Thursday, 2 April 2020 17:09 (four years ago) link

also how dare former you disrespect squandered resources, one of the extremely rare "hat trick" cards that has the complete package of good rules text, art, and flavor text

I was still 10 when Visions came out (I guess I started playing at 9? damn). All I fucking wanted was a Shivan Dragon or Force of Nature but I kept pulling Fungusaurs. Anyway I could not for the life of me understand why someone would sacrifice a land just for one extra mana. Back then I thought of Magic as just a "build up your army" sort of game.

frogbs, Thursday, 2 April 2020 17:15 (four years ago) link

Ikoria mechanics revealed. I understand that flavor partially dictates mechanics, but this feels like a year's worth of complexity in one set (felt similarly about War of the Spark). I thought Bestow was borderline too complex as a mechanic and Mutate is probably moreso. Despite that, the set looks fun so far

Vinnie, Friday, 3 April 2020 02:46 (four years ago) link

what the hell

http://mythicspoiler.com/iko/cards/zilorthastrengthincarnate.jpg

frogbs, Friday, 3 April 2020 13:10 (four years ago) link

i guess those are special alt art versions like the weird heiroglyphic ones in amonkhet or whatever, the actual name of the card is under the fake name up top

ciderpress, Friday, 3 April 2020 13:28 (four years ago) link

not thrilled about companion, I really hope the restrictions are all significant enough that none of these see competitive play.

iatee, Friday, 3 April 2020 14:40 (four years ago) link

http://mythicspoiler.com/iko/cards/colossification.html

damnit this card makes me want to start playing again

frogbs, Friday, 3 April 2020 14:44 (four years ago) link

it's no eldrazi conscription

ciderpress, Friday, 3 April 2020 14:48 (four years ago) link

so much for all the companion cards being too weak for constructed

ciderpress, Tuesday, 7 April 2020 13:20 (four years ago) link

Rielle seems really good

alternate art stuff looks amazing

frogbs, Tuesday, 7 April 2020 13:37 (four years ago) link

This companion mechanic seems like a pain in the ass.

Mario Meatwagon (Moodles), Tuesday, 7 April 2020 13:44 (four years ago) link

I feel bad for all the people who are gonna p1p1 those

frogbs, Tuesday, 7 April 2020 13:47 (four years ago) link

the bw one is really good just as a card in your deck though

ciderpress, Tuesday, 7 April 2020 13:51 (four years ago) link

Would be interesting to see someone use one successfully in limited though. Allowing sideboard cards to break the companion rule just seems bad to me.

Mario Meatwagon (Moodles), Tuesday, 7 April 2020 13:53 (four years ago) link

the "each card must be unique" one almost invites you to cheat in limited

frogbs, Tuesday, 7 April 2020 13:54 (four years ago) link

in limited all the cards not in your deck are in your sideboard though so it has to work that way to be doable. not that its worth going for rather than just putting the rare creature in your normal deck

ciderpress, Tuesday, 7 April 2020 13:54 (four years ago) link

other than the highlander one yeah that seems very doable

ciderpress, Tuesday, 7 April 2020 13:56 (four years ago) link

there's some interesting deckbuilding challenges you could get around in Modern but idk if any of these cards are good enough to jump all the hoops for

frogbs, Tuesday, 7 April 2020 14:15 (four years ago) link

of course I'm always wrong about stuff like this so I fully expect one of these to be banned by July

frogbs, Tuesday, 7 April 2020 14:16 (four years ago) link

yeah the lifelinker is gonna be a stupid free roll in a lot of decks. I hope it’s banned quickly. stupid, stupid mechanic.

iatee, Tuesday, 7 April 2020 15:28 (four years ago) link

full spoiler is out. I think Zirda is the companion card that really needs to be watched. I can see some U/R artifact based deck doing some stupid things with this. idk how many Standard decks are gonna try these out but Modern with its huge cardpool seems like it'll have the pieces to do something broken with these

frogbs, Tuesday, 14 April 2020 22:22 (four years ago) link

UW one is better than it looks in modern, i think playing a cantrip-heavy 80 card deck is worth it if you always start with a 4/5 mulldrifter in hand

ciderpress, Tuesday, 14 April 2020 22:29 (four years ago) link

as an 8th card in hand even

ciderpress, Tuesday, 14 April 2020 22:29 (four years ago) link

I feel like the popularity of edh has made them overrate how popular this will be among the very-not-edh. I have no desire to play any competitive format where one guy gets a commander.

iatee, Tuesday, 14 April 2020 23:36 (four years ago) link

I'm willing to give this a try, but highly skeptical that it will create an enjoyable experience.

Mario Meatwagon (Moodles), Tuesday, 14 April 2020 23:50 (four years ago) link

Although the commanders themselves are not the primary reason I steer clear of edh.

Mario Meatwagon (Moodles), Tuesday, 14 April 2020 23:51 (four years ago) link

Companion is one of those mechanics that on the surface seems fun and encourages interesting deckbuilding, but too many of them limit the card pool to the point where I think the ideal decklists will look very similar. The U/W one might be an exception if it's good enough, that one encourages more variety of cards played. For limited, I guess a couple of them are doable but it might be better to just put the card in your deck

Vinnie, Wednesday, 15 April 2020 01:55 (four years ago) link

I guess a couple of the ones that restrict permanents are freerolls in older formats, and could be played in any number of decks if they are good enough

Vinnie, Wednesday, 15 April 2020 01:57 (four years ago) link

yea the freeroll thing occurred to me too but I wonder if those decks will want to give up the sideboard spot

frogbs, Wednesday, 15 April 2020 02:37 (four years ago) link

14 card sideboard is an easy trade for an 8 card hand

iatee, Wednesday, 15 April 2020 02:40 (four years ago) link

the U/W will not create variety of cards played, it will cause every deck to have 4 arcums astrolabe, 4 ice-fang coatl, 4 abundant growth, etc

ciderpress, Wednesday, 15 April 2020 04:17 (four years ago) link

Wow!

I support @seiu200united and TCGPlayer warehouse workers work to organize a union. Now more than ever, workers need a union contract to protect their wages, benefits, and safety on the job. https://t.co/N3FUldba2r

— Bernie Sanders (@BernieSanders) April 16, 2020

Mario Meatwagon (Moodles), Thursday, 16 April 2020 17:22 (four years ago) link

new set's been pretty fun. idk if the Cycling decks are the strongest but it's definitely the architype I've seen (and played) the most. I've had several games where I've nearly decked myself which seems not ideal. Mutate seems to result in a lot of reverse 2-for-1s but when you start chaining creatures with Mutate abilities some crazy things happen

btw I've noticed that some of the companion cards are fetching high prices which is probably not good for the game

frogbs, Sunday, 19 April 2020 19:15 (four years ago) link

one of my friends suggested that lurrus was the strongest card ever printed (at least in the perspective of older formats) and I think that's certainly true for vintage and legacy. haven't been paying attention to what's being broken in modern and pioneer. I really, really hope they just ban the mechanic outside of standard, but I have to imagine at least one of these guys is gonna break standard too.

iatee, Sunday, 19 April 2020 19:21 (four years ago) link

UG and GW ones basically already have standard decks and GB is easy to build around. and i don't think anything other than a combo deck is going to compete at 7 starting cards vs 8 in standard. lurrus won't be a problem though at least!

ciderpress, Sunday, 19 April 2020 20:03 (four years ago) link

all the pushed cards they've made since WAR are so unsatisfying to look at & read too, its nightmare wall of text after wall of text. give me back smuggler's copter, i'll live with that now

ciderpress, Sunday, 19 April 2020 20:11 (four years ago) link

whoever's designing the cards now has no nuance, every rare is a sledgehammer

ciderpress, Sunday, 19 April 2020 20:13 (four years ago) link

I don't know where they lost the script, but each new set is making me feel less likely to jump back in

Mario Meatwagon (Moodles), Sunday, 19 April 2020 21:42 (four years ago) link

Planeswalkers

Fetch the Bolt Thrower (PBKR), Sunday, 19 April 2020 21:43 (four years ago) link

I came to the game well after planeswalkers and enjoyed it for years. However WAR does seem like a more recent tipping point.

Mario Meatwagon (Moodles), Sunday, 19 April 2020 21:46 (four years ago) link

All I play is limited and from that perspective it's been really fun. Drafting against human players on Arena is a big improvement, too. Signals in the draft are readable now. Just went 7-1 with a BW go wide deck, feels good.

davey, Sunday, 19 April 2020 22:05 (four years ago) link

Also I have no idea what to do with the 80 mythic and 200 rare wildcards I've accumulated on Arena. Maybe I'll try historic or smthg

davey, Sunday, 19 April 2020 22:05 (four years ago) link

other than JTMS planeswalkers were fine for their first 10 years. they intentionally started pushing them after Origins

maybe elspeth knight errant and liliana of the veil were a little too good too but whatever, i'll accept that as the high end of planeswalker power

ciderpress, Sunday, 19 April 2020 22:27 (four years ago) link

and the former doesn't even cut it anymore in any format i don't think?

ciderpress, Sunday, 19 April 2020 22:28 (four years ago) link

yeah even veil and jtms see less and less play in older formats

iatee, Sunday, 19 April 2020 22:42 (four years ago) link

was looking at some of my decks from delver standard and i want to go back to that format where you could play birthing pod and it wasn't the boogeyman somehow

ciderpress, Sunday, 19 April 2020 23:00 (four years ago) link

it did seem pretty clear at a glance when the set was first released that oko was gonnna break a few formats prolly

davey, Sunday, 19 April 2020 23:08 (four years ago) link

oko felt like an honest mistake - they saw it as something that made 3/3s every other turn and occasionally swapped them for something

there's no excuse with companion though - it was obvious that this mechanic was going to change the game significantly. edh is popular - probably even the most popular way to play magic, so it's easy to understand their urge to push the game in that direction. but edh only works because it's a casual format.

I think this set will sell terribly, will go down as a saga-level disaster and I hope they don't blame it all on coronavirus.

iatee, Sunday, 19 April 2020 23:38 (four years ago) link

i don't know if this set will sell terribly but i think people will start to check out and the next few sets will take a hit

they really need the fall set to be confidence-restoring, it's going to be a make or break moment for the entire competitive portion of the playerbase

ciderpress, Monday, 20 April 2020 00:50 (four years ago) link

the ??? part of oko is its loyalty numbers are way better than other 3 mana planeswalkers so they clearly thought his abilities were low impact or something

ciderpress, Monday, 20 April 2020 01:04 (four years ago) link

Saga was busted in more ways than just one, idk if you can compare it to anything. there are so many "what the fuck were they thinking" cards in that block. iirc it sold quite well, it was Mercadian Masques that people weren't really thrilled with

whoever's designing the cards now has no nuance, every rare is a sledgehammer

as a strictly limited player for the last decade I agree with this, kinda sick of every bomb rare being a 5-mana 6/6 that 3-for-1s when it enters play

frogbs, Monday, 20 April 2020 01:34 (four years ago) link

saga was a mistake you can justify because they had a very basic understanding of what they were doing at the time - most of the sets before that were underpowered, some so underpowered that it might have been a real threat to the game's future. they pressed the gas pedal too hard, but that had basically never happened before.

but everyone knows better now - any competitive player could have told you that giving a player an extra card that goes in their hand every game was going to be a disaster.

iatee, Monday, 20 April 2020 02:09 (four years ago) link

some of the stories that came out of Saga block were insane. Tinker was originally supposed to have the Transmute Artifact "make up the difference in mana" clause but they axed it because the card got too wordy. Time Spiral was supposed to be a 6 mana Timetwister but they wanted big splashy cards to put the "untap x lands" mechanic on. Tolarian Academy was originally just colorless but was changed to blue to fit the mini cycle. Memory Jar....first card to ever be banned before it was even released. even my 13 year old self knew this stuff was obviously insane BUT as you mention it had been a long time since a truly broken card had ever come out

frogbs, Monday, 20 April 2020 02:28 (four years ago) link

underworld breach is the most saga ass card they've printed in a while and they managed to top it immediately

ciderpress, Monday, 20 April 2020 02:33 (four years ago) link

you just know there were meetings where the sole topic was "how do we print another Yawgmoth's Will"

frogbs, Monday, 20 April 2020 02:48 (four years ago) link

whats funny is that post-Saga I remember that Maro had written a bunch of articles about what went wrong, and what design rules should never be broken, stuff like "don't circumvent mana costs" and "avoid lands that tap for more than 1" and "don't just let players draw as many cards as they want", then after 3-4 years of sets that made basically zero impact on older formats they decided to start breaking things again

frogbs, Monday, 20 April 2020 02:55 (four years ago) link

btw Companion cards are super annoying in Draft too, it sucks to pick them and just be unable to draft the cards you want. at the same time starting with 8 cards is very good

this limited format is pretty fun and full of synergy but its also feels pretty flawed. I've played a lot of games that have gone into stalemate and Mutate can do some strange things, I've seen a number of games punted because a creature had 6 lines of abilities and wound up doing something unexpected.

frogbs, Monday, 20 April 2020 20:23 (four years ago) link

i don't really like this set at all, even ignoring the balance issues i don't like any of the mechanics except cycling

ciderpress, Monday, 20 April 2020 21:03 (four years ago) link

I've also had that happen to me, where I missed an ability a mutated creature had. Also had a game where I needed to find out what creatures were in a pile of mutated creatures but I wasn't able to figure it out quickly when I was playing and made a bad decision. And then had a game where I tried to remove the counters from Momentum Rumbler in combat only to discover it gains actual double strike, it doesn't gain a double strike counter... still too early to say how much I like the set, but the learning curve has been high, with lots of feel-bad moments similar to figuring out the static walker abilities the hard way in War of the Spark

Vinnie, Monday, 20 April 2020 23:44 (four years ago) link

I would like to confess that I bought a Dell & a fuckin monitor from the local recycled-tech-stuff store to play arena, because the prospect of no magic at all until all this shit has subsided was too awful. I am struggling to get into it but it's better than nothing.

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Tuesday, 21 April 2020 00:31 (three years ago) link

dang do they still not have it on other platforms besides pc?

ciderpress, Tuesday, 21 April 2020 00:40 (three years ago) link

yeah this is probably the most complex limited set in a while, not complex like Future Sight where there were just a ton of keywords to learn but rather in that there are a lot of "I want to do this but I'm not sure what would happen" moments. what happens when you bounce a Mutated creature? what happens when you kill the base creature in response? why do there have to be 4 triggered abilities every time something happens?

frogbs, Tuesday, 21 April 2020 00:55 (three years ago) link

even a card text like "enchanted creature loses all abilities" has a lot of room for interpretation

frogbs, Tuesday, 21 April 2020 00:57 (three years ago) link

yeah it's funny that they both wrecked constructed to create an ability aimed at casuals/new players and created a limited format that is absurdly complex. playing arena with my s/o she peppered me with rules questions about mutate and I just had no idea what the answers were.

though it's likely maro doesn't care if kitchen table players get their mutate triggers wrong and the joy they get in making a blobby monster is worth it.

iatee, Tuesday, 21 April 2020 01:18 (three years ago) link

also this set reintroduced one of my least favorite limited architypes, the B/U deck that's nothing but high-toughness creatures, counterspells, and removal

frogbs, Tuesday, 21 April 2020 01:41 (three years ago) link

welcome to the trap JCLC

not playing paper magic sux

davey, Tuesday, 21 April 2020 03:20 (three years ago) link

arena is coming to mac and smartphones, soon there's gonna be nowhere to hide

davey, Tuesday, 21 April 2020 03:21 (three years ago) link

even a card text like "enchanted creature loses all abilities" has a lot of room for interpretation

Oh lord yes, this is the worst set to have a card like that. I forgot one funny moment I had where I had played that card on my opponent's creature that already had a lifelink counter from their Mentor. They attacked and I made a block hoping they wouldn't realize they could still pump their creature with Mentor. They did try to pump but the creature did not get a +1/+1 counter, so we both learned something about layers

Vinnie, Tuesday, 21 April 2020 04:54 (three years ago) link

yeah it's funny that they both wrecked constructed to create an ability aimed at casuals/new players and created a limited format that is absurdly complex. playing arena with my s/o she peppered me with rules questions about mutate and I just had no idea what the answers were.

though it's likely maro doesn't care if kitchen table players get their mutate triggers wrong and the joy they get in making a blobby monster is worth it.

Maro himself gave an incorrect explanation of what happens when you kill a creature that has mutated in his Ikoria Design article, which had to be corrected. It's a very confusing mechanic

Vinnie, Tuesday, 21 April 2020 04:59 (three years ago) link

also the whole "can't mutate Humans" clause seems like a poor design choice. for one, newer players don't really pay attention to creature types, and I bet if there was a paper prerelease you'd see people mutating humans all over the place. for two, having the set's marquee mechanic just not work on a third of the creatures creates a lot of frustrating moments, several times I've kept a hand thinking I could ramp into a turn 3 or 4 Mutate and then realize oh actually you can't do it because that's a Druid Human

frogbs, Tuesday, 21 April 2020 14:56 (three years ago) link

https://i.imgur.com/IoQONEC.png

https://i.imgur.com/lqi0xV3.png

seriously how are you supposed to play this set in paper Magic

frogbs, Tuesday, 21 April 2020 21:56 (three years ago) link

when i saw they were doing keyword counters my immediate thought was "so this has to be instead of +1/+1 counters, just like how they don't do +1/+1 and -1/-1 in the same set, right?" and then it wasn't

ciderpress, Tuesday, 21 April 2020 22:06 (three years ago) link

you can play arena on a Mac if you do some annoying shit. both my gf's brothers have it set up on their MacBooks

COVID and the Gang (jim in vancouver), Tuesday, 21 April 2020 22:08 (three years ago) link

i have a new opinion which is that small sets were good for the game and they should go back to large-small-large-core as their annual cycle like e.g. the zendikar or innistrad years

ciderpress, Tuesday, 21 April 2020 22:21 (three years ago) link

that would be a nice change back.

i don’t think i enjoy this limited format very much.

and i mostly play on my mac via remote desktop bec im too lazy to pull my rolling desk in front of the tv, lol

davey, Wednesday, 22 April 2020 02:32 (three years ago) link

everyone otm about the sucky new mechanics

davey, Wednesday, 22 April 2020 02:32 (three years ago) link

I wonder how long it's gonna take them before they're going to say 'mistakes were made' - there hasn't even been a prerelease yet!

iatee, Wednesday, 22 April 2020 02:57 (three years ago) link

you can play arena on a Mac if you do some annoying shit. both my gf's brothers have it set up on their MacBooks

because my Mac is also essentially my workplace I don't wanna run Wine/Bootcamp, etc, I installed at one point but it created several headaches. However I did buy a refurb'd Dell last week specifically to play Arena, which is tragic, but the prospect of no Magic at all is worse. Arena is pretty much exactly as "it'll have to do" as i suspected but whatever.

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Wednesday, 22 April 2020 14:59 (three years ago) link

Vintage Cube is back on MTGO...kind of suspicious timing

I know it's only at the rare level but Companion also seems like a dud in a Limited setting. It's not really fun to try to draft around them and it's virtually impossible to make a good sealed deck out of any of them but the Highlander one. It's also not fun to play against an opponent to starts with a bomb rare in their hand every game.

ultimately I wish they'd saved the ability counter/ability lord stuff for another set. there's too much stuff going on here already and I don't like how like 90% of the set seems to be in service of its mechanics

frogbs, Wednesday, 22 April 2020 21:58 (three years ago) link

ciderpress - interested why you say that re: small sets

Gravel Puzzleworth, Wednesday, 22 April 2020 22:37 (three years ago) link

just that the game's balance has been increasingly unstable ever since they committed to making 4 limited environments per year rather than 2 or 3 plus expansions. also keeps them honest with regards to how much complexity they shove into a set if they have to hold back some ideas for the expansion

ciderpress, Thursday, 23 April 2020 00:46 (three years ago) link

also means fewer instances where a linear mechanic has one shot to be good enough for standard and they overjuice it to make sure it happens, there was much talk about this during eldraine standard re: food decks.

ciderpress, Thursday, 23 April 2020 00:54 (three years ago) link

lmaooo I had not seen this, talk about bad timing

https://shop.tcgplayer.com/magic/ikoria-lair-of-behemoths/spacegodzilla-death-corona-void-beckoner

frogbs, Thursday, 23 April 2020 16:17 (three years ago) link

Never played Arena but I'm cautiously curious about it once it hits Android

change display name (Jordan), Thursday, 23 April 2020 16:18 (three years ago) link

statement on spacegodzilla

ciderpress, Thursday, 23 April 2020 17:15 (three years ago) link

I'm cautiously curious about Arena hitting Android, having never played it.

change display name (Jordan), Thursday, 23 April 2020 17:51 (three years ago) link

Arena is great! I played it so much, I completely burned out and may never play again.

Mario Meatwagon (Moodles), Thursday, 23 April 2020 19:54 (three years ago) link

how time consuming and/or expensive is it to build a standard deck on there now? i never really gave it a fair shake compared to mtgo since i have cards on mtgo already

ciderpress, Thursday, 23 April 2020 20:17 (three years ago) link

I think grinding out a full standard deck from zero would take a long time. Getting all the dual lands is a real killer. If you want to open packs instead, I'd guess around $100. I haven't played in a few months, but I doubt much has changed.

Mario Meatwagon (Moodles), Thursday, 23 April 2020 20:27 (three years ago) link

I would typically drop $20-30 on packs from a new set and grind out the rest to keep my decks up to date.

Mario Meatwagon (Moodles), Thursday, 23 April 2020 20:31 (three years ago) link

had a fun Cube match last night, my Red-Blue artifact/combo deck vs Blue-White control

first two games were massive grinds with lots of topdecks, G2 came down to him decking himself while I also had an empty deck

for Game 3, we both had about 3 minutes on the clock, which is enough to win with little to no resistance, but not enough if you have to actually navigate board states or use planeswalkers. and neither of our decks were exactly fast. so the dilemma was "do I try to win, or keep passing to clock my opponent out?" and I had to switch from one mode to the other every turn or so. anyway, I won in the end

frogbs, Thursday, 23 April 2020 20:42 (three years ago) link

just sold/shredded over 20k cards off my mtgo account, pretty therapeutic. all i have left now is tickets, my basic lands of choice, and a pauper deck

the collection screen UI is way faster now, shoulda done this back when i was actually playing

ciderpress, Tuesday, 28 April 2020 18:42 (three years ago) link

yeah that lost me about halfway through. major props for figuring that out though

MTGO has Invasion block drafts this week, maaan this game has come a long way since those days. can't believe how clunky some of these cards are

frogbs, Thursday, 30 April 2020 14:21 (three years ago) link

that was the first good draft format!

ciderpress, Thursday, 30 April 2020 14:38 (three years ago) link

oh it was definitely better than say Saga block where 8 of the best 10 commons were Black and half the creatures randomly had protection from a color, I'm just stunned by how 2-dimensional this format is considering how excited I was to draft it as a teenager

lotta mana flooding, double blocks, tapping 7 mana to play a dumb 5/5

frogbs, Thursday, 30 April 2020 15:01 (three years ago) link

yeah it's good not great, the first great draft format was champions of kamigawa

ciderpress, Thursday, 30 April 2020 15:05 (three years ago) link

remember when the worst thing that could happen to you in a draft was when someone played an Armadillo Cloak

frogbs, Thursday, 30 April 2020 15:36 (three years ago) link

ok that Flagbearer thing might be one of the worst Limited mechanics of all time, just straight up blanks a bunch of your deck

frogbs, Wednesday, 6 May 2020 16:10 (three years ago) link

the 1/1 is just kinda samite healer level annoying but the 2/4 is a mess to deal with

ciderpress, Wednesday, 6 May 2020 16:42 (three years ago) link

if you're not in black there are very few ways to get rid of it. super annoying because Invasion block is full of "target creature gets XXX" effects and good creature enchantments

frogbs, Wednesday, 6 May 2020 16:52 (three years ago) link

It's a cool design but blanks too many cards in practice, yeah. I think that way more common in the old days - cards that have interesting abilities but end up not actually being that fun for play

To my surprise, I've actually been enjoying Ikoria draft on Arena more than the last couple sets. Maybe I'm a Timmy at heart because I find it fun to mutate into big monsters (and the mechanic has more decisions than I thought). I also like how most of the Companions greatly affect your draft decisions, but I know not everyone enjoys that tension. If they ever put Ikoria on Quick Draft, they'll have to tune the bots to prioritize RW cycling highly, or else everyone will draft it every time

Vinnie, Thursday, 7 May 2020 00:09 (three years ago) link

I lied earlier, ended up playing a shameful number of Ikoria drafts. Was similarly surprised, format turned out pretty fun for limited. In my best run I went 7-0 with the GB cost reducer companion guy and other creatures only in the deck. I have now uninstalled Arena to stave off further time spent in a drafting trance. Will reinstall when the next set drops. Glad I don't play constructed, all my free time would be consumed by Arena, probably.

davey, Thursday, 7 May 2020 12:58 (three years ago) link

Also wishing I could sell my Arena account for a decent price, having all these wildcards and a good collection and zero interest in constructed, but the secondhand market hasn't to a place where it'd be worth it.

davey, Thursday, 7 May 2020 13:01 (three years ago) link

*gotten to

davey, Thursday, 7 May 2020 13:01 (three years ago) link

i'm getting the itch to play again but gonna try to wait until the fall set to go all in

ciderpress, Thursday, 7 May 2020 14:34 (three years ago) link

yeah it's a fun set, very swingy and almost cube-like in how big plays can just come out of nowhere. I think that playing it on MTGO/Arena paper over the set's main flaw, that it's just too complex and requires a pretty comprehensive knowledge of the rule book. it's not just Mutate creatures with walls of text or the fact that you're frequently stacking 3+ triggers, it's the fact that all these different keywords and abilities interact in strange ways - for example Monstrous Step on a Menace creature forcing your opponent to double block even when they don't want to

frogbs, Thursday, 7 May 2020 17:42 (three years ago) link

Ya, the conveniences of the online platforms (enforcing rules, remembering triggers, pairing up matches quickly etc.) make me wonder whether there's a bright future for paper magic, or at least whether I'll play much paper magic in the future.

davey, Thursday, 7 May 2020 22:30 (three years ago) link

i think magic fades away in like 5-10 years max if they stop making the paper game

ciderpress, Thursday, 7 May 2020 23:25 (three years ago) link

Mutate is probably the first time I'm not happy with how they handled the look for a mechanic on Arena. They're usually pretty good about making it intuitive, but it should have looked a bit more like paper, where you could hover over a mutated creature and see the whole stack of cards easily. Putting all the abilities on the top card becomes too hard to read past two creatures. And putting the names of the Under creatures on the top with no link to the actual card is next to useless

And yes, much more complex interactions than previous sets. I don't know why they put cards like Monstrous Step, Mystic Subdual, and Reptilian Reflection (try mutating onto it, over or under) in this set. There's also some incidental counters, for example Blood Curdle, that are easy to miss

Vinnie, Thursday, 7 May 2020 23:57 (three years ago) link

so my latest sealed pool has a Quartzwood Crusher and Jengantha. obviously my deck is better if I start with the Jengantha in my hand every game but it means I can't play a bomb rare that's in my colors. laaaame

frogbs, Sunday, 10 May 2020 01:00 (three years ago) link

god Lutri is so busted in Limited, it's like starting with 9 cards in your hand every game. just a whole new level of broken

frogbs, Monday, 11 May 2020 20:43 (three years ago) link

Lutri is obv worth the usually minuscule tradeoff of not playing duplicates, but I did have a RW cycling deck that I had to severely weaken when I picked up Lutri in pack 3, to the point where I'm not sure I even should have

Vinnie, Monday, 11 May 2020 23:26 (three years ago) link

I've played most of the Companions in draft but never managed to make a Lurrus deck until today. I am used to passing him but today I was going RW cycling and only had the 2-mana payoffs when I saw him in pack 2 - only card I had to cut was a Marmoset. I even ended up splashing an Ominous Seas but never got to make an 8/8. One of the best and most fun decks I've had this format

Vinnie, Tuesday, 12 May 2020 04:48 (three years ago) link

Companion creates some super awkward deckbuilding decisions in Limited, like wtf am I supposed to do with this

https://i.imgur.com/LRnSVST.png

wound up using Jegantha as a companion and just having to sideline two bomb rares

frogbs, Tuesday, 12 May 2020 14:19 (three years ago) link

Yeah you've mentioned that a couple times and I think most people also hate those kinds of Sophie's choice decisions in deckbuilding that Companions cause more than usual, but I stupidly enjoy them

Vinnie, Tuesday, 12 May 2020 16:03 (three years ago) link

starting with a bomb in your hand is worth having 3 in your deck is the way I see it

funny you mention Ominous Seas - maybe not first pick worthy but way better in this format that I would have expected. for one, there's a ton of card draw, even beyond the cycling stuff. with 3 Fire Prophecies and a Facet Reader, plus some cycling cards, if I play it Turn 2 it looms large right away. secondly, the games in this format tend to be pretty long. thirdly, it has cycling itself, which I actually didn't know until I actually played it

frogbs, Tuesday, 12 May 2020 17:02 (three years ago) link

Yeah I think that's about right, most are worth greatly altering your draft for. In addition to getting it guaranteed every game, you can also plan your gameplay well, e.g. ensuring you reserve a good spell to copy with Lutri, or as I just did, trading off your creatures before you drop Lurrus

If it didn't have cycling, I'm not sure Seas would be playable but yes, it has strongly performed. I played against a deck which only played AFAICT three Seas and then all cyclers and draw spells, maybe one removal spell. They made a total of 5 8/8s before I lost

Vinnie, Tuesday, 12 May 2020 23:53 (three years ago) link

yea Lutri + a card like Rockslide or Mutual Destruction is just game over a lot of the time

Lurrus is the one I'm not sure if I could make work as a Companion (unless I p1p1'd it) but holy shit is it an obnoxious card in combination with Dead Weight & Sleeper Dart. the fact that they gave it Lifelink as well is just lol

the more I play this format the more I realize that being Human is a significant downside, not being able to ramp into your mutate dudes or get the counter from those uncommon keyword lords seems to come into play a lot. otoh the presence of Mutate makes stuff like Durable Coilbug way more playable, I'm wondering if stuff like the 2/4 2G Vigilance dude is better than it looks

frogbs, Wednesday, 13 May 2020 14:55 (three years ago) link

also I just listened to a podcast arguing that Companion is the worst mechanic of all time, as it hits a bad mechanic Bingo - all 10 cards are being played, several are likely to be banned, it breaks a fundamental rule of the game, & they're non-interactive, since you can't make your opponent discard them and many of them provide an immediate benefit so removal doesn't really help. it definitely warps Limited, even though they're all rares - I'd really like to see the MTGO stats on how often a deck with a Companion beats one without, I know from my own personal results that my win percentage is like, 20 points higher when I've got one. and that's in a format where Companion's downside is pretty significant.

frogbs, Wednesday, 13 May 2020 17:08 (three years ago) link

it also might produce the first card(s) banned in vintage for power level reasons as restricting doesn't work on a mechanic that bypasses the library

ciderpress, Wednesday, 13 May 2020 20:46 (three years ago) link

I thought the same re: Lurrus in limited, frogbs, but now that I've made the deck and played against a couple of Lurrus decks, it's definitely strong enough given the right set of cards. In addition to the two commons you mentioned, Springjaw Trap is also excellent. Just draft a few of the many cards that let you return a creature from the GY to keep Lurrus around and it's an extremely consistent strategy. I don't play much Constructed but I'm already getting a little bored of them in Limited so I can imagine how boring it must be in Constructed

Not much payoff for Humans, is there? I made a double Sanctuary Lockdown deck once, and I like having a couple early Humans if I have Of One Mind. Otherwise, non-Humans all the way. Most decks want Mosscoat Goriak over Alert Heedbonder, I believe

Vinnie, Thursday, 14 May 2020 00:04 (three years ago) link

Yeah that would be crazy to see a Vintage ban. Chaos Orb and Shahrazad need company

Vinnie, Thursday, 14 May 2020 00:06 (three years ago) link

Not much payoff for Humans, is there? I made a double Sanctuary Lockdown deck once

lol I actually have never seen this card before.

frogbs, Thursday, 14 May 2020 01:09 (three years ago) link

okay after 11 straight match losses I think I am finally done with this format

just sick of constantly getting bodyslammed by bomb rares and decks that perfectly mutate curve out, having to play against the same stupid companions every single game, playing game after game where I either draw 2 lands or 12.

seriously I think I've gone 2-7 and 3-6 in every friendly sealed outside of the ones where I go 5-1 and get swept in round 3, I have never had a run like this in any format

frogbs, Friday, 15 May 2020 18:52 (three years ago) link

lol make that 13 straight matches, 18 straight games

my deck actually isn't that bad, I have all the same bombs as everyone else, they just immediately get killed

frogbs, Friday, 15 May 2020 19:10 (three years ago) link

You're talking about sealed or draft? I haven't played sealed this format but it seems like you're gonna run into Companions way more than with draft, and sealed is always more weighted towards seeing bombs

Though I feel you about the losing streak. My first five or six Ikoria drafts were poor, including a couple 0-3s, and I was tempted to write off the format but I still found the cards fun so I kept playing and losing. then I watched Ben Stark on Twitch and saw that RW basically HAS to be cycling, UR HAS to be spells-matter, etc. Format is very non-intuitive, a lot of cards that look good are not and vice versa. I went on a string of 7-x drafts after that

Vinnie, Saturday, 16 May 2020 00:06 (three years ago) link

Sealed and yeah I think with 6 packs and 10 companions you basically open one half the time. Whether you can make a deck with one is another thing

I'd be curious what exactly I'm missing here. I'm wondering if this is just one of those formats where Draft plays much better than Sealed, since basically all the best decks in Sealeds are 4/5-color bomb heavy mutate madness, unless you're lucky enough to get a good W/B human build. I seem to be forced into bad W/R/G decks a lot. I'm not sure if I'm just bad or unlucky. Would be curious what's better/worse than it looks

Farfinder is the obvious 'better than it looks' one, I think the "you can mutate this" factor is pretty huge with this card, since you can curve into all the good 4 CMC mutate guys and then the fact that it's 1/1 doesn't matter, whereas the vigilance definitely does. plus smoothing your mana is good, especially since the format is slow. Durable Coilbug also seems pretty good for a bear.

as far as trap cards...some of the mutate commons that don't provide immediate card advantage seem to be pretty bad. Vulpkeet & Cloudpiercer in particular. Everyone seems to play those cards but I avoid them when I can. I think people misplay Mutate a lot, I'm seeing them use it on a 3/3 when just playing the creature itself would put them in a better position. again, that's why Farfinder is so much better than it looks

frogbs, Saturday, 16 May 2020 01:39 (three years ago) link

sealed is the format with the most bad beats, that's not really specific to this set..

ciderpress, Saturday, 16 May 2020 02:22 (three years ago) link

Ikoria is the set I’ve drafted the least since coming back to Magic (exclusively on mtgo) a few years ago. I’ve not enjoyed it - although I don’t know whether that’s because of outside factors with everything going on, or because of the set itself. I don’t like the cycling deck being a thing, and I don’t like companion as a mechanic in limited.

AlanSmithee, Saturday, 16 May 2020 03:06 (three years ago) link

it seems like an unusually divisive one

ciderpress, Saturday, 16 May 2020 03:47 (three years ago) link

Hard to give a full list of what was better/worse than I thought, but the format is almost entirely a synergy format so the card values vary wildly based on what you're making. Checkpoint Officer, for example, would usually be a first pick in a regular RW format but RW cycling plays a very low land count and would prefer Drannith Healer. One-mana cycling cards have overperformed, cheap BG creatures that can be mutated on to have overperformed (Almighty Brushwagg, Boot Nipper, Durable Coilbug). White mutate is hard to put together so cards like Vulpakeet and even Cubwarden go down in value unless you happened to pick up a lot of non-Humans already. The expensive non-BG cyclers like Avian Oddity and Sanctuary Smasher have underperformed. Even Dead Weight and Pacifism have underperformed - sometimes they don't have good targets

Vinnie, Saturday, 16 May 2020 05:13 (three years ago) link

yeah I'm on board with pretty much all of that, though IMO the problem with Checkpoint Officer lies more in the fact that it costs 2 to activate instead of 1. Dead Weight & Pacifism still solid picks but yeah they don't exactly swing games. the Mutate guys essentially having haste makes sorcery speed removal less good.

sealed is the format with the most bad beats, that's not really specific to this set..

I've missed a few sets but there does seem to be an abnormally high number of bomb rares in this set, and since you can easily play 3+ colors in Sealed most deck have like 4 bombs in them. meanwhile I seem to open pools with 3 Triomes in them a lot. every match is just a slog, it's almost like Cube where crazy shit just comes out of nowhere. I am so sick of seeing that fucking gorilla every other matchup. also I seem to just be on a bad run of luck, I feel like my opponents get a free game every match when I can't draw my 3rd land or just get flooded with the one color I don't have. which I get is part of the game but lol not for the people I've been playing against

frogbs, Sunday, 17 May 2020 03:13 (three years ago) link

As soon as I wrote that, I realized that me calling it a first pick is too strong because usually W gets a one-mana activation tapper and Officer costing two to tap makes a big difference. Even at two mana I would expect it to be good in RW most formats, and here I'm unhappy if I have to play it. To that extent that for a while I missed that it's actually pretty good in BW

Another reason Pacifism is worse than usual is that it's sometimes the opponent still wants to Mutate everything onto one creature, and it doesn't really matter if it can't attack or block

Vinnie, Sunday, 17 May 2020 06:40 (three years ago) link

lol yeah I've definitely lost games to a creature I had locked down with a Capture Sphere, that Auspicious Starrix card is just insane sometimes. really fun to play with though.

speaking of tappers Frondland Felidar is such a stupid card, Vigilance + tapping is dumb by itself but when you got a whole army of them its not even a game anymore, you're on the Opposition level of "not fun to win with, really not fun to play against"

anyway I have gone on a bit of a winning streak since posting I was done with the format. then started 3-0 in a Sealed and ended 3-6. this format is so streaky. I'm not quitting until I live the dream of Cycling a Yidaro into play. I know I can do it

frogbs, Tuesday, 19 May 2020 20:31 (three years ago) link

I don't mind Felidar that much, but I also haven't played against it a ton. GW is the color combo I encounter the least, and even then I've rarely seen the opponent have more than one vigilance creature. But that could be a sealed/draft difference. Obv still a strong card

Zenith Flare is my bogeyman of the format. Stupidly good for an uncommon

Vinnie, Wednesday, 20 May 2020 00:05 (three years ago) link

there are a few commons in G/W with it, plus Farfinder & a few uncommon lords. plus the companion that gives a bunch of types +1/+1 and vigilance, I see those two together sometimes

from what I've seen the difference between sealed & draft is that draft decks are more focused & on theme while the best sealed decks are 3-5 colors and play 4+ bomb rares plus a bunch of big mutate dudes. B/W humans is hard to do (since you can't stockpile Whisper Squads), the cycling decks tend to spin their wheels a lot and generally suck. U/R spells is pretty good.

frogbs, Wednesday, 20 May 2020 01:44 (three years ago) link

btw I'm really starting to appreciate Forbidden Friendship - gives you a Mutate target, something for the Human triggers, a spell for Sprite Dragon, Mutual Destruction fodder....

frogbs, Wednesday, 20 May 2020 20:53 (three years ago) link

And sets up Of One Mind single-handedly, and it's a creature that helps Spelleater Wolverine. Yeah overall way overperformed for a sorcery speed Raise the Alarm

Vinnie, Wednesday, 20 May 2020 23:39 (three years ago) link

it's called dragon fodder

ciderpress, Thursday, 21 May 2020 01:34 (three years ago) link

lmao they just used the June 1st B/R update to change how companion works

now you can't cast it automatically, you instead have to pay 3 to put it in your hand

pretty crazy, I can't remember them ever errata'ing an entire mechanic like this. maybe when they changed the Urzas Saga 'free' spells to read "you actually have to cast it to untap the lands" but even that was more like "yeah obviously that's how this was *supposed* to work" instead of "whoops this is too good, let's straight up nerf it"

frogbs, Monday, 1 June 2020 17:44 (three years ago) link

looking at the banned cards, not sure what the issue with Agent of Treachery is (I don't play Standard) but Fires of Invention seems remarkably dumb, like Urza's-level "whats the worst that can happen" thinking

frogbs, Monday, 1 June 2020 17:51 (three years ago) link

it's not a broken card really, just an unpleasant effect to have at the center of the format. think of it as being like the reflector mage ban i guess

ciderpress, Monday, 1 June 2020 21:42 (three years ago) link

yeah idk what kind of mana accel there is but I can see a card like that effectively making a bunch of 4-6 CMC cards unplayable. the fact that killing the creature doesn't give you your permanent back seems like an important pretty safety valve to get rid of

frogbs, Monday, 1 June 2020 21:58 (three years ago) link

it's being cheated out on turn 4 or 5 (and then blinked for another steal via your yorion which is always available to follow it up every game)

ciderpress, Monday, 1 June 2020 22:25 (three years ago) link

yes I am proud of myself

https://i.imgur.com/DFc4NEN.png

frogbs, Wednesday, 3 June 2020 04:21 (three years ago) link

A frog and 4 otters

Mario Meatwagon (Moodles), Wednesday, 3 June 2020 04:28 (three years ago) link

I thought Lukka would get a ban. The Lukka/Omen of the Sun combo seems like it will work with something else, if it's not Agent of Treachery. Agent was a good ban though, it's become really unfun to play against. Companion change is really strange, like the kind of nerfing that Hearthstone does to individual cards

Vinnie, Wednesday, 3 June 2020 06:00 (three years ago) link

This seems like overkill to me but what do I know:

https://www.polygon.com/2020/6/10/21287154/racist-magic-the-gathering-cards-banned-removed-from-database-wizards-apology

pomenitul, Thursday, 11 June 2020 16:59 (three years ago) link

yeah that's just a kneejerk marketing dept response that no one was asking for

ciderpress, Thursday, 11 June 2020 17:05 (three years ago) link

I mean if you really want to go down that route MTG itself can easily be construed as racist.

pomenitul, Thursday, 11 June 2020 17:06 (three years ago) link

playing an irl game of magic tonight (you're allowed to hang with up to 6 people where I live)

Rik Waller-Bridge (jim in vancouver), Thursday, 11 June 2020 20:17 (three years ago) link

supposedly the 1488 thing was just a weird coincidence, as they were indexed in alphabetical order

frogbs, Thursday, 11 June 2020 20:30 (three years ago) link

fwiw WoTC has kind of a checkered history with race issues, particularly when it comes to their hiring practices. its been sort of an open secret for a while.

frogbs, Thursday, 11 June 2020 20:31 (three years ago) link

GWoTC

Rik Waller-Bridge (jim in vancouver), Thursday, 11 June 2020 20:34 (three years ago) link

I was pretty shocked to see some of these, and I think there's nothing wrong with throwing them out, even if it is a bit of an empty gesture.

Mario Meatwagon (Moodles), Thursday, 11 June 2020 22:29 (three years ago) link

Weird to see these cards dredged up again after 25 years. I was definitely not old enough to understand what was going on on Invoke Prejudice (which I think I own a copy of somewhere)

Vinnie, Friday, 12 June 2020 00:57 (three years ago) link

banning a bunch of cards that nobody has played with in a decade is pretty fucking weird, it is practically by definition performative activism since nobody would ever think of these cards otherwise and now they're gonna sit on a ban list forever.

frogbs, Friday, 12 June 2020 01:25 (three years ago) link

anyway I have not played a game of paper Magic in about a year but I had a dream last night that I was a Pro Tour player and every time I won a game I'd scoop up my cards, look my opponent in the eye and say "abracadabra"

frogbs, Friday, 12 June 2020 02:48 (three years ago) link

that's a strong bit

ciderpress, Friday, 12 June 2020 02:55 (three years ago) link

this Jumpstart idea seems extremely cool and kind of brilliant from a marketing perspective

can't believe it's taken this long for them to come up with it

frogbs, Thursday, 18 June 2020 02:45 (three years ago) link

i dont care about jumpset but i love how aggressive the reprints/pseudo-reprints in this core set are, lots of cards from ~10 years ago when i was really into standard, which is making me want to play again

ciderpress, Thursday, 18 June 2020 03:05 (three years ago) link

lol they really did bring back phasing for one mythic rare, how weird

frogbs, Thursday, 18 June 2020 16:06 (three years ago) link

the reminder text is way cleaner than you'd expect!

ciderpress, Thursday, 18 June 2020 16:14 (three years ago) link

that almost makes it stranger, they do exile/return effects all the time and the differences with phasing (which, if I remember correctly, are that counters & auras stay on, and it's in a different place than the 'exile' zone) don't really seem significant enough to bring back a 23 year old keyword which was kind of famous for confusing everyone. but I'm really amused that they did.

frogbs, Thursday, 18 June 2020 16:46 (three years ago) link

Wizards is about to drop another big artist I think. Been a long time coming for this guy.

Kim, Monday, 22 June 2020 15:25 (three years ago) link

Yep he's out. Unfortunately gonna be seeing his art for many months to come due to how early in advance they produce things

Vinnie, Monday, 22 June 2020 23:33 (three years ago) link

gotta love the final days of a sealed league

https://i.imgur.com/2YdJxc9.png

frogbs, Thursday, 25 June 2020 15:58 (three years ago) link

im worried thats what mtgo standard is gonna be like if i try to play again this fall. don't really want to get into arena though

ciderpress, Thursday, 25 June 2020 17:23 (three years ago) link

update

https://i.imgur.com/Hxuwgk1.png

frogbs, Thursday, 25 June 2020 20:46 (three years ago) link

Nice of you to give Patroclus a bit of hope

Vinnie, Thursday, 25 June 2020 23:13 (three years ago) link

I felt bad for him, we had basically the same deck but he was losing in every fashion possible; he had the stuck at 2 land game, the mull to 5 game, the topdecked 4 lands in a row game, the oops forgot that had reach game, the can’t believe you fucking drew more removal game, the wow that mythic is stupidly good game, etc.

frogbs, Friday, 26 June 2020 00:54 (three years ago) link

anyway I’ve played 2 matches of M21 and wow what a stark difference, I forgot what the “grind out card advantage” style of Magic was like

frogbs, Friday, 26 June 2020 00:56 (three years ago) link

I really love Core Sets

J Edgar Noothgrush (Joan Crawford Loves Chachi), Friday, 26 June 2020 01:18 (three years ago) link

I like how core sets have just become a dumping ground for cool designs that just don't fit into other sets. though Brash Taunter has got to be one of the most unfun cards I've ever played against.

I got lucky to open Teferi, can anyone explain why this card is so expensive? It actually seems kinda underpowered for a big blue planeswalker

frogbs, Friday, 26 June 2020 15:53 (three years ago) link

its the face card of the set, people are gonna assume its good until proven otherwise

remember that you can activate him on all your opponents turns too bc of his instant speed clause

ciderpress, Friday, 26 June 2020 16:03 (three years ago) link

lol yeah I literally *just* figured that out

I am guessing this means it's gonna be huge in Commander which yep means $$$$$$

frogbs, Friday, 26 June 2020 16:04 (three years ago) link

I think the best color in the set is Red. Shock & Scorching Dragonfire take out a huge % of creatures and the Spellgorger Weird is quite good, costing 3 instead of 4 is huge and the format has a lot of cheap cantrips to power it up. Second is probably Green. Drowsing Tyrannodon is ridiculously easy to turn on and the mana dork is super good value. Plus you've got Hunter's Edge which is obviously great. Weakest has got to be Black. Grasp is good but it doesn't really hit much that Dragonfire doesn't, plus BB can be difficult when you really don't want Black as your main color. As far as the archetypes go:

B/W lifegain can do ridiculous things but it's a bit awkward that the triggers are just at the end of *your* turn, so you can't hold lifelinkers back on defense. I've done well with this deck but the games are challenging.

G/R monsters w/ 4-power triggers is probably the most solid archetype, especially with Garruk's Whatever & Furious Rise, both of which take care of the main problem this deck has, a lack of card advantage.

U/R spells has worked really well for me. Fun to play too. Then again I always seem to get 2-3 Kinetic Augur.

G/W +1/+1 counters....looks better than it is. You can make some insane plays with the uncommon Hydra & Invigorating Surge but you need to draw solid opening hands and have things play out in a certain way. You lose to the decks with a lot of good removal.

Least favorite card has to be Brash Taunter, every time I play it it dies immediately but when my opponent has it I have one of those decks with exactly zero answers for it

Second least favorite is Teferi's Ageless Insight, between the special border & the mana cost I think I got the planeswalker whenever I open it in Sealed, which would make the event a freeroll (and then some). The card is weirdly playable though.

frogbs, Tuesday, 7 July 2020 21:25 (three years ago) link

I've only done one draft so far but I drafted a UB control with 4 Finishing Blow and card draw and got run over 3 out of 5 games. I obv don't know how fast the format is with so little data but combined with what I've heard it seems I can't durdle like in the last few formats

Brash Taunter seems like a really annoying card

Vinnie, Wednesday, 8 July 2020 00:59 (three years ago) link

from what i've seen this is one of those sets where slow decks just can't keep pace with good aggro/tempo decks unless you manage to get a shitload of the 1-2 mana removal spells. think original zendikar. finishing blow seems bad

ciderpress, Wednesday, 8 July 2020 01:13 (three years ago) link

last night i played against someone named "tombrady", when it started I wrote "hey good luck on the Bucs next season" and he spent the whole match chatting as though he actually WAS Tom Brady which was pretty funny and honestly I can't prove that it wasn't

frogbs, Monday, 13 July 2020 18:51 (three years ago) link

three weeks pass...

They finally pulled the trigger on Teferi and Reclamation bans, along with various others. I'm wondering if it's now time to start dipping my toes back into this stupid game.

Mario Meatwagon (Moodles), Monday, 3 August 2020 14:56 (three years ago) link

just wait for fall rotation at this point imo

ciderpress, Monday, 3 August 2020 15:19 (three years ago) link

still think its extremely not coincidence that standard gets more unstable the more 'blocks' they have per year

ciderpress, Monday, 3 August 2020 15:21 (three years ago) link

last night i played against someone named "tombrady"

I just played against TomHanks, cool to see more celebs getting into the game

Vinnie, Monday, 3 August 2020 15:23 (three years ago) link

It's kind of hilarious that they are doing this so close to rotation. Wilderness Reclamation has been a miserable card pretty much since it was printed.

Mario Meatwagon (Moodles), Monday, 3 August 2020 15:24 (three years ago) link

three weeks pass...

the new "Supreme Draft" format on MTGO is pretty neat.

frogbs, Wednesday, 26 August 2020 19:15 (three years ago) link

they just did a big reveal stream

zendikar rising mechanics are:
kicker
landfall
"party" mechanic (stuff that cares about you having a wizard, a warrior, a rogue, and a cleric)
double faced split cards that are land/spell, or land/land for the duals

winter 2021 set is kaldheim, viking theme
spring 2021 set is strixhaven, magic school theme
summer 2021 set is a d&d crossover set instead of a core set
fall 2021 is some sort of innistrad vampires vs werewolves double set, no details on how that will work

ciderpress, Tuesday, 1 September 2020 15:53 (three years ago) link

two weeks pass...

tried a sealed league with Zendikar Rising

some very very early takeaways:

average power level is pretty strong, very rare to see weak/vanilla cards in anyone's deck
dunno what to make of the Party mechanic, it's cool but seems like something you'd want in a set without a lot else going on? there's tons of stuff happening here
U/B Rogues are pretty powerful, lots of synergy and high-value cards. doesn't seem too hard to mill someone to death
much like Ikoria there appears to be a lot of game-ruining rares

frogbs, Friday, 18 September 2020 15:33 (three years ago) link

kinda got the itch to draft this one, for the first time since...amonkhet?

i'll wait a week or 2 for the format's pace and priorities to get figured out though.

ciderpress, Friday, 18 September 2020 16:25 (three years ago) link

I haven't played any magic since the beginning of the year, but would like to get back into paper drafts if that ever happens again.

Mario Meatwagon (Moodles), Friday, 18 September 2020 17:53 (three years ago) link

was going to be playing a paper draft tomorrow but we nixed it as there's been a real uptick in VID cases here recently. Sad!

rascal clobber (jim in vancouver), Friday, 18 September 2020 17:57 (three years ago) link

trying to decide if i want to be a sealed guy or a draft guy this time around

ciderpress, Friday, 18 September 2020 21:36 (three years ago) link

one difficulty with sealed is that you wind up with decks that want you to go heavy on say Warriors but also benefit you to have Clerics Rogues and Wizards, it's tribal and anti-tribal in the same set

the 2/1 for 2 artifact that's all 4 creature types seems like a very important common, I'd wager it's like Farfinder where the decks with it just perform better than the decks without, though otoh 1 toughness creatures are particularly vulnerable here, there's like 20 ways to kill it

frogbs, Friday, 18 September 2020 21:46 (three years ago) link

between that and the cards that double as lands the set definitely has some interesting wrinkles. I have no idea how to value those.

frogbs, Friday, 18 September 2020 21:52 (three years ago) link

I would value them pretty highly, as I usually do lands with any kind of ability. They take up land slots so it's like getting to play 24th, 25th, 26th cards in your draft deck. The only thing we don't know yet is how fast the format is, which affects how many CIPT lands we can feasibly run. If it's a slow format though, I'd run a ton of them

Vinnie, Saturday, 19 September 2020 00:01 (three years ago) link

lol just played a guy who managed to get out 3 Attended Healers and 2 Kor Celebrants in both games, that was so fucking dumb

frogbs, Tuesday, 22 September 2020 21:58 (three years ago) link

Or just play Scute Swarm. In the right deck, it's ridiculous, and otherwise it's merely very good. My opponent went Swarm, 6th land, immediately into Roiling Regrowth, and then no amount of removal could catch me back up

I have been loving MDFC as expected, take them highly. So good with the land bouncing cards

Vinnie, Wednesday, 23 September 2020 00:41 (three years ago) link

hah, that's nuts. this is definitely one of those sets where you find yourself saying "wait, that card does WHAT??" a lot. the 3/4 insect that gives you a token for each +1/+1 counter you put on a creature is pretty crazy for an uncommon. if you can untap with it there are so many ways to just go hog wild with it the next turn

frogbs, Wednesday, 23 September 2020 01:13 (three years ago) link

I wonder if that's the first card they've printed to have a truly exponential effect all by itself? I can't think of another one

kind of interesting that half the rares are super broken in Limited like we've been used to lately and half are like, throwbacks to the Invasion power level

frogbs, Wednesday, 23 September 2020 01:30 (three years ago) link

does that one that turns creatures it damages into itself count

ciderpress, Wednesday, 23 September 2020 01:51 (three years ago) link

also Mirror-Sigil Sergeant goes exponential if you control a blue permanent which i guess is a more interactable-with condition than 6 lands but still

ciderpress, Wednesday, 23 September 2020 01:55 (three years ago) link

watching Kaervek shut down Scute Swarm tonight just made my day completely. dude resigned at 20 life

J Edgar Noothgrush (Joan Crawford Loves Chachi), Wednesday, 23 September 2020 04:53 (three years ago) link

I'm sure y'all have figured this out already but Stonework Packbeast is such an incredibly important card, not only does it fill out your party but it also hits every tribal effect in the set. Plus it's one of the only ways to fix your mana (albeit in a not very efficient way). I would be pretty happy p1p1'ing it

frogbs, Thursday, 24 September 2020 00:44 (three years ago) link

I've drafted a *lot* but I absolutely do not get the party decks, the payoffs just don't make sense to me.

On the other hand I'm 13-0 with Ruin Crab in my deck - last draft I took the vampire nighthawk guy over it p1p1 and I think that was just a mistake.

Gravel Puzzleworth, Thursday, 24 September 2020 01:07 (three years ago) link

yea I played one person who went t1 Ruin Crab, t2 Ruin Crab mill 6, I was like...hmm never lost a limited game on Turn 2 before

party is probably more relevant in sealed than draft, since you can't really control what creature types you'll get. Id think the payoffs for tribal Cleric or Rogue are way better.

frogbs, Thursday, 24 September 2020 02:09 (three years ago) link

ive lost a limited game on turn 2 a bunch of times thanks to RTR limited

ciderpress, Thursday, 24 September 2020 02:11 (three years ago) link

lol took me a sec to figure out what card you were talking about

Vinnie, Thursday, 24 September 2020 02:17 (three years ago) link

lol ok I forgot about that one

honestly think for Limited's sake that might the worst design of all time. if you had to design a card that would be absolutely, brain-bustingly broken in Limited but mediocre in Constructed, that would be it

frogbs, Thursday, 24 September 2020 02:19 (three years ago) link

it wasn't even mediocre in constructed, it was a staple of black decks in theros standard

ciderpress, Thursday, 24 September 2020 02:23 (three years ago) link

funny I forgot given I said this eight years ago:

Oh and I should mention that Pack Rat is one of the stupidest limited cards they've printed, a big reason why I was able to start 6-0. I won a game this weekend by playing turn 2 Pack Rat and then NO OTHER CARDS.

Vinnie, Thursday, 24 September 2020 02:23 (three years ago) link

the 1W guy in this set that makes a +1/+1 counter every turn looks like it ought to be a t2 -> runaway win card in that sort of way though not as extreme

ciderpress, Thursday, 24 September 2020 02:25 (three years ago) link

yeah it was slept on for a while because everyone made the same assumption as you, frogbs, but eventually it proved pretty good in constructed

Vinnie, Thursday, 24 September 2020 02:25 (three years ago) link

I guess my gauge of that is if they're worth any tix on mtgo, I don't think Pack Rat ever was.

and yeah if you play turn 2 Pack Rat you don't need to play anything else

frogbs, Thursday, 24 September 2020 02:26 (three years ago) link

people would run 39 swamps 1 pack rat and mulligan to it and that would have a better success rate than playing a real deck if your pool wasn't otherwise strong. would be even better today with the new mulligan rules

ciderpress, Thursday, 24 September 2020 02:29 (three years ago) link

and i think it took thoughtseize for it to be good in constructed, it wasn't secretly good in the thragtusk format or anything

ciderpress, Thursday, 24 September 2020 02:30 (three years ago) link

xp one big difference though, Pack Rat needs to be killed the same turn its played and I remember there only being like 2 ways to do that in common (assuming it's played on turn 2), one of which was a red card you really didn't want to play.

frogbs, Thursday, 24 September 2020 02:32 (three years ago) link

just realized now how neat the design of the new Jace is

frogbs, Friday, 25 September 2020 14:29 (three years ago) link

i was against the whole static abilities on planeswalkers thing but i'm glad it's led them to set mechanics on planeswalkers which is good

ciderpress, Friday, 25 September 2020 14:39 (three years ago) link

yea making every PW "+1 small effect -3 medium effect -8 you win" was getting pretty boring

anyway I'm proud to say I have found my "sick of constantly losing to this" rare early on, it's Maul of the Skycleaves. wtf are you supposed to do against that

frogbs, Friday, 25 September 2020 16:50 (three years ago) link

disenchant it

ciderpress, Friday, 25 September 2020 17:04 (three years ago) link

Steal it with the blue rare for style points.

AlanSmithee, Friday, 25 September 2020 20:56 (three years ago) link

just wanna point out that I'm on the 8th match of my Sealed League and FIVE of my opponents have had that card

frogbs, Saturday, 26 September 2020 01:35 (three years ago) link

i saw it in a 5-0 modern deck earlier

ciderpress, Saturday, 26 September 2020 01:42 (three years ago) link

do you wanna hear a sad story

once upon a time, maybe 15 years ago, my local store had a tournament where the 1st place prize was a pack of Antiquities

I wound up winning the tournament. Thanks to some peer pressure I wound up opening the pack. Wound up paying off because the pack had a Mishra's Workshop in it. At the time I believe the price had inflated to $300 because it had just gotten unrestricted in Type 1. in fact that was really the whole reason why a pack of Antiquities was worth anything at all.

anyway, I immediately put it in a hard case and filed it away. and just never touched it.

We moved about 4 years ago. recently I've had serious thoughts about selling off my collection. actually I would do it if I could get everything sorted and organized. anyway, I open the box where I thought I put it, and...it's gone

now I recall at *some point* moving it to somewhere safe because I knew it was valuable. the trouble is, I can't remember exactly where I put it. I've searched everything. It's just not there. Maybe there's a chance it was stolen, I brought that box to the store a few times and maybe someone took it when I went to the bathroom and I never noticed. idk, I'm a pretty trusting person. I've had a Lotus stolen off me before (back when it was "only" $350)

so I'd say there's a 50/50 shot it's *somewhere* in this house, but I cannot for the life of me figure out where. I just looked up the price - they sell for like $2,000 on average now but I am pretty sure I could get this PSA graded and score at least a 9. I mean this thing went straight to a hard case and wasn't touched. It might be worth as much as my car.

Wherever it is.

frogbs, Monday, 28 September 2020 14:57 (three years ago) link

my only speculative mtg holding is a playset of serra's sanctums i bought in 2012 because i figured it'd break tolarian academy style on a long enough timeline. hasn't happened yet but commander has really propped it up instead

ciderpress, Monday, 28 September 2020 15:05 (three years ago) link

Uro banned in standard, no action on Omnath. unclear if this will change anything or if we still have a mono-ramp format

ciderpress, Monday, 28 September 2020 15:06 (three years ago) link

Wow, that sucks. I hope you find it.

I have a few cards that have gone missing that are probably worth some $$$ like some Arabian Nights/Legends stuff that I know I had at one point.

I got into the game very early on and bought tons of packs but was never a big tournament player. I sold off the most valuable cards I had in 1999, including the red and blue moxes (at least one of which was black border, meaning Alpha or Beta), Ancestral Recall, and Timetwister (black border) along with a bunch of OG dual lands. None of these cards went for more than about $150, which seemed crazy back then. It always makes me wince when I see the prices they go for now.

Quiet Storm Thorgerson (PBKR), Monday, 28 September 2020 15:13 (three years ago) link

xp to frogbs

Quiet Storm Thorgerson (PBKR), Monday, 28 September 2020 15:14 (three years ago) link

xp that sucks, hope that you find it or remember where it is. My (possibly annoying) zen take is that Magic cards are inherently impermanent though. I've had my entire collection stolen, I've lost cards, I've had cards get wet or damaged, I've had friends borrow cards and forget to give them back, I've thrown away copies of commons and uncommons that shot up in price years later. Not to mention the old cards I still own but was foolish enough to play without sleeves back in the day. Just seems part-and-parcel in a way that doesn't apply to all collectibles. But I still hope you find it

Vinnie, Monday, 28 September 2020 15:15 (three years ago) link

I've pretty much given up on it, my last hope is that next time we move it'll miraculously appear

i've had a number of regrets - sold a Beta Mox Sapphire for $300 because I had to fix the head gasket on my car. don't even wanna see what that's worth now. back in the days of 250 (AKA "5-color") I always left my deck in my car and the cards got warped by the sun, including a full set of dual lands. I know one guy who collected Wastelands and drew all over them.

frogbs, Monday, 28 September 2020 15:39 (three years ago) link

My wife & I just went camping for a week, and we took a couple decks in case we had a rain day and had to stay in the tent. The days were beautiful and we never played, but it did rain overnight and we left one plastic box of stuff out accidentally. Turns out it wasn't water tight and one of the decks was ruined, oops.

Not a big deal in terms of value, it's just one of those Duel decks (Nissa vs Ob Nixilis), but the most fun way we've found to play after picking it back up is a mirror match with two Ob Nixilis decks. Since we're not trying to buy cards or build decks it was an easy way to play a fair game once in awhile.

change display name (Jordan), Monday, 28 September 2020 15:41 (three years ago) link

one month passes...

played a match on MTGO that was lopsided in my favor - he was stuck at 2 lands game 1, game 2 I curved out and played all my bombs by turn 5. dude keeps berating me in the chat for getting lucky, which I don't like to respond to because these guys tend to go on and on forever. then he started saying stuff like "you are what's wrong with Magic. players like you are the worst. you should apologize". so I say "I'm sorry, I won't do it again" and he suddenly strikes a new tone - "that's okay man, it happens. I just hope you learned something". Magic players are truly bizarre individuals sometimes

frogbs, Thursday, 12 November 2020 17:46 (three years ago) link

Love those players who like to make it clear that the only possible way they could be beaten is by pure dumb luck. They usually have endless war stories about all the times they were horribly unlucky.

There was one guy at my LGS who often beat me, but on the rare occasions where I'd win, he'd piss and moan endlessly about his bad luck. My favorites were the times I'd draw the sideboard card I'd included that hosed his deck, which was a travesty of course because "the standard version of that deck usually doesn't have that card in the sideboard."

Mr. Cacciatore (Moodles), Thursday, 12 November 2020 17:57 (three years ago) link

Just received 400 mixed cards in the post today. Having played (casually) with red the whole time, I recently decided to build a black deck and I'm finding it infinitely more effective. Probably down more to the individual cards I have than any specific colour imbalance, but things like lifelink just feel wonderfully OP in a lot of games.

tangenttangent, Thursday, 12 November 2020 18:06 (three years ago) link

one tournament memory that sticks with me was at some PTQ when I was 15. I won the first two matches and wound up at Table 1, against a player who was apparently fairly well known. won the first game, lost the 2nd, then on game 3 I remember attacking all-out and watching this guy think for like 2 minutes. he made his blocks and I cast Might of Oaks on the unblocked guy for the win. the dude just erupted. "FUCKING MIGHT OF OAKS. FUCKING MIGHT OF OAKS KID." maybe his frustration was somewhat understandable, nobody really played that card and honestly it might have been the only card in the game that would've won me that game, but still. dude was talking about it several rounds later, and I could tell because he was so loud. definitely put me off big tournaments for a while.

frogbs, Thursday, 12 November 2020 19:48 (three years ago) link

i realized pretty quickly after switching to online magic only (bec pandemic) that i don’t ever want to go back to playing paper magic against people outside my circle. there are too many miserable people who have way, way too much personal investment in winning matches. and many of them have bad personal hygiene. and you can play like three times as many games on arena in the same amount of time as you would in a paper tournament

davey, Thursday, 12 November 2020 23:09 (three years ago) link

Been enjoying this guy's MTG song parodies:

https://www.youtube.com/watch?v=5nwtHai3fMc

Vinnie, Thursday, 12 November 2020 23:38 (three years ago) link

might start playing some modern again. standard seems to have fully switched over to arena where i have no cards and it also seems like a nightmare to switch decks on there every 3 months like i used to do

ciderpress, Thursday, 12 November 2020 23:49 (three years ago) link

last 3 Sealed results: 0-5 drop, 0-5 drop, 9-0. turns out the 3 color landfall decks really blow while the focused tribal decks are quite excellent

frogbs, Friday, 13 November 2020 02:27 (three years ago) link

i'm currently 2-1 in my sealed run. got a pretty good UB deck with Gonti, Torrential Gearhulk, Baral's Expertise and Metallurgic Summonings. nice to be back in Kaladesh this way :)

davey, Friday, 13 November 2020 02:43 (three years ago) link

lol 2-3 i'm dead

davey, Friday, 13 November 2020 03:36 (three years ago) link

No Renegade Freighter makes Kaladesh Remastered a so much better experience

Vinnie, Friday, 13 November 2020 13:26 (three years ago) link

the balance patch

ciderpress, Friday, 13 November 2020 13:43 (three years ago) link

two weeks pass...

so in arena sometimes people are dicks and they use the "good game!" emote to taunt you when they think they're about to easily win a one-sided game against you—as some nerd did to me just now.

this time i decided i'd teach him a lesson, so i commenced to play as slowly as possible, letting the timer fuse nearly run out during every phase of every turn. maybe it would teach him some manners. i could at least get the moral victory.

i was the BW life gain draft deck, and i managed to scrape by for quite a while... more than half an hour passed where my average game takes five, maybe ten minutes.

then he got that artifact that makes a dude fly, and he thought he could start closing, so he made a little swing to knock my life total back down. but i had the little nerd that pumps the whole team, and a pretty wide board, so in my following i ended up swinging back for lethal.

it felt nice. ppl should learn not to abuse the emotes.

davey, Saturday, 28 November 2020 21:10 (three years ago) link

Nice

Politically homely (jim in vancouver), Saturday, 28 November 2020 21:42 (three years ago) link

lol i did the GG emote back before the last damage step because i'm petty

davey, Saturday, 28 November 2020 21:46 (three years ago) link

finally decided to bite the bullet and pick up arena since mtgo is kind of dead other than modern (though modern is pretty nice). gonna just accumulate gold for 2 months off the daily bonuses and hope that kaldheim is a good draft set

ciderpress, Thursday, 3 December 2020 02:57 (three years ago) link

I once pulled a pretty egregious angleshot on some dude I was getting frustrated by because he was taking so damn long. Game 3 he had less than 2:30 on his clock and I had like 17 minutes. As usual when I'm in this situation he curves out perfectly while I have to mull and find myself unable to really play anything. Anyway with about 30 seconds left on his clock he swings for lethal with a big pump dragon (Hellkite Punisher), my only card in hand is a Grasp of Darkness. not enough to buy me another turn cuz he can pump it 4 times. but I figure maybe if I just keep clocking and make him believe I ragequit (the MTGO way) I can play it and catch him off guard. indeed the plan worked. but I felt pretty guilty about it. still, fuck him for taking so long.

frogbs, Thursday, 3 December 2020 03:24 (three years ago) link

one month passes...

Time for Kaldheim!

tangent x (tangenttangent), Thursday, 28 January 2021 19:29 (three years ago) link

yup, time to get into this the way I do every new format: base my entire deck around some mediocre rare and marvel at the variety of insane shit I get owned by

frogbs, Thursday, 28 January 2021 19:37 (three years ago) link

i've caught the bug again so i'll be drafting this one a bunch

ciderpress, Thursday, 28 January 2021 20:13 (three years ago) link

I'm gonna have to memorize all the Forecast cards aren't I

frogbs, Friday, 29 January 2021 02:40 (three years ago) link

there's like 40 cards with foretold, just memorize the instant/flash ones like you would in any set

ciderpress, Friday, 29 January 2021 02:43 (three years ago) link

definitely enjoying this so far, there's a bunch of stuff going on at once and a lot of powerful things to do. Between Foretell and Boast you're kind of forced to think differently about your mana.

frogbs, Friday, 29 January 2021 22:52 (three years ago) link

Foretold is such a nice way of dealing with leftover mana, and the boast mechanic is (at least in this early stage) genuinely surprising for opponents.

I'm still new to Arena (as of last month) and it's a bit difficult to tell where I should be focussing my attention. I like dimir decks the best, but that doesn't seem to be where all the action is with the new expansion and so far I'm drafting much better in every other colour. Any tips on how to get a jump on this season? I like the cat very much.

tangent x (tangenttangent), Friday, 29 January 2021 22:57 (three years ago) link

this set has so many 2-color cards at uncommon that i feel like you'll get rewarded unusually strongly in draft for being the only person in your color pair (assuming we're talking about player drafts here and not bot drafts). good incentive to work on reading the table.

ciderpress, Friday, 29 January 2021 23:11 (three years ago) link

in Sealed I see a lot of people trying 3 and 4 color decks. it seems kinda doable and the gold cards are generally worth it. all the Sagas are pretty good & there's a lot of stuff you'd think would be rare, like the U/W legendary flyer that lets you draw every time you play a Foretold card. I've had a lot of games feel like Cube despite not a single rare being played

frogbs, Friday, 29 January 2021 23:49 (three years ago) link

i honestly don't like it when the uncommons are closer to rares than to commons but that seems to be their current experiment

ciderpress, Saturday, 30 January 2021 01:44 (three years ago) link

the RG uncommon saga does a disgusting amount of stuff for a 2 mana uncommon

ciderpress, Saturday, 30 January 2021 01:45 (three years ago) link

yeah that thing's kicked my ass a number of times already. it's all three modes of the 3GG rare inscription from the last set in one.

the way Skull Raid handles discard is neat (where you draw the difference if they don't have enough in their hand) - I hope they do this much more from now on

frogbs, Saturday, 30 January 2021 02:10 (three years ago) link

it's like that because regular mind rot would be unplayable in the foretell set. dunno if it'll stick around after its served that purpose

ciderpress, Saturday, 30 January 2021 02:56 (three years ago) link

in general making discard more playable sounds like a bad idea to me unless you enjoy the topdeck war part of magic games

ciderpress, Saturday, 30 January 2021 02:58 (three years ago) link

discard is the great equalizer in Limited, I think it's good to have one playable spell per set at least

in other news I had to name "Tribal" for Alrund because I only had 2 cards left in my library and had no idea what they were, thank you WoTC for making that a card type for some reason

frogbs, Saturday, 30 January 2021 19:50 (three years ago) link

does anyone else find themself surprisingly delighted by the flavor/artwork of the new set?

nostalgia is a factor for me: this one is a throwback to Ice Age if i'm not mistaken, which was released during the peak of my middle-school MTG obsession, so i'm glad to find that this set honors the earlier look of magic really well. it feels like they intentionally brought back the much more human, painterly style of artwork from the old days. but they improve on it! some of the old art looked pretty lazy and hastily/carelessly done and this set doesn't have that problem.

so much of the recent MTG art direction has been (for my tastes) overly digital, boring comic book art, and it's been a real pleasure to find lots and lots of cards in this set that i actually enjoy looking at :)

davey, Sunday, 31 January 2021 07:24 (three years ago) link

yeah this set's pretty good. it's not a throwback to ice age though (they did that already years ago with Coldsnap) so much as it's a new wintry setting

the showcase versions of the legendary creatures are pretty cool in this one: https://scryfall.com/search?order=set&q=set%3Akhm+frame%3Ashowcase&unique=prints
and some of the arts for the saga cards are actual physical wood reliefs rather than paintings: https://scryfall.com/search?q=set%3Akhm+type%3Asaga&unique=prints&as=grid&order=set

ciderpress, Sunday, 31 January 2021 15:19 (three years ago) link

ah yea it figures. a proper Ice Age throwback would have to include Icy Manipulator, wouldn't it.

thank u for the links. i hadn't seen these showcase frames. to my eye they look silly on a computer screen, but i bet they look gr8 on paper. and it's neat that WoTC commissioned some woodworking craftspeople for the sagas. those translated really well to the digital format. it would be so sick to hang one of the originals in yr game room. i wonder where they'll end up, probably Hasbro HQ f0rever huh.

this set is fun in the limited formats so far. after a several humiliating attempts i finally got to 7 wins on arena in sealed, so i've moved on to sucking at drafting.

davey, Monday, 1 February 2021 21:02 (three years ago) link

yeah this is definitely a fun Limited format, I think it beats the last two. though I second cider's complaint that there are a ton of uncommons that feel like rares. and the snow mechanic feels kind of weird, it feels like a quarter of Coldsnap made it into the set somehow. though I suspect it plays much better in draft than Sealed

frogbs, Monday, 1 February 2021 21:13 (three years ago) link

yeah it doesn't seem like a great sealed set because of how snow works - you either want lots or none and sealed gives you something in the middle

ciderpress, Monday, 1 February 2021 21:19 (three years ago) link

some of the snow stuff still works in Sealed, don't forget about all the common snow taplands. that said I kinda view it as a positive since the snow decks look incredibly frustrating to play against

frogbs, Monday, 1 February 2021 21:25 (three years ago) link

well in draft the non-snow decks have higher power level too, it works out

ciderpress, Monday, 1 February 2021 21:26 (three years ago) link

fwiw I do suspect that in a couple weeks half the decks in Sealed will be 4-color snow

frogbs, Monday, 1 February 2021 22:38 (three years ago) link

Yeah I usually like how snow plays out in draft (including in this set) but don't like it in sealed or constructed formats. Still undecided how much I like Kaldheim but I do miss the Zendikar Modal DFC

Vinnie, Tuesday, 2 February 2021 00:10 (three years ago) link

Obv I mean the ones that are lands on one side

Vinnie, Tuesday, 2 February 2021 00:31 (three years ago) link

I miss them too, with this set comes the realization that sometimes a one-land hand is just a one-land hand

this set feels very Cube-ish, not just in that it's swingy but also because there are a ton of powerful, high-impact cards at uncommon - very good legendary creatures, the Sagas which can be tremendous value, even the lands which can sacrifice for a pretty big effect. also it kind of welcomes playing 3 or 4 colors so you see a lot of decks that can do a ton of crazy shit.

not wild about the fact that there are 2 board sweepers, was kind of nice that the last set didn't have any

frogbs, Thursday, 4 February 2021 16:28 (three years ago) link

also I strongly suspect in a week or two the format's gonna be all 4-color snow & W/R aggro boast decks

frogbs, Thursday, 4 February 2021 22:51 (three years ago) link

by which I mean Equipment decks, as the RW uncommon legend & the Runesearching equipment are pretty nutso

frogbs, Thursday, 4 February 2021 22:57 (three years ago) link

As a weaker player I love and rely on the board-sweepers.

tangent x (tangenttangent), Thursday, 4 February 2021 22:57 (three years ago) link

also I just found out that Valki is going for 92 tix (!!!!!!) so I am really trying to scrub out of this league fast so I can sell it

frogbs, Thursday, 4 February 2021 22:58 (three years ago) link

everyone switched to arena for draft so mtgo has supply issues for new cards playable in modern/legacy

ciderpress, Friday, 5 February 2021 00:05 (three years ago) link

also why is Tibalt's Trickery valuable? what are people planning do to with it?

frogbs, Friday, 5 February 2021 03:39 (three years ago) link

people are playing gimmick decks where they use it to cast a turn 2 ugin in standard, or cascade into a turn 3 emrakul in modern. these decks fizzle half the time and auto-lose to any counterspell but some folks just want to flip coins for wins

ciderpress, Friday, 5 February 2021 04:15 (three years ago) link

hah best of luck to 'em

gotta say I dig the "randomly mill 1-3 cards" thing, makes it feel like blackjack

frogbs, Friday, 5 February 2021 04:19 (three years ago) link

to clarify, the modern deck is: 4 violent outburst, 1 tibalt's trickery, 4 emrakuls, and then 51 lands of various utility (cycling, etc). you mulligan to violent outburst and then cast it on turn 3 and it hits trickery which counters it and turns it into an emrakul. if you can't find a violent outburst you lose, if your trickery gets countered you lose.

ciderpress, Friday, 5 February 2021 04:20 (three years ago) link

obviously if you get thoughtseized you probably lose too, have to draw another one of your 3 outbursts

ciderpress, Friday, 5 February 2021 04:21 (three years ago) link

yeah I cannot see that deck having any tournament success once it's out in the wild

frogbs, Friday, 5 February 2021 04:24 (three years ago) link

and yet if I worked for the DCI I'd ban it for being too stupid

frogbs, Friday, 5 February 2021 04:27 (three years ago) link

two weeks pass...

this might be the most skill intensive non-Cube limited format I've ever played. there are so many weird little things you have to keep track of. even how you tap your lands matters a lot.

frogbs, Saturday, 20 February 2021 18:42 (three years ago) link

yes. there's a great many subtleties and i haven't quite got it wired. i've made a couple entries into this weekend's arena open and gotten wrecked.

davey, Saturday, 20 February 2021 20:19 (three years ago) link

the snow decks are really strong but its a headache to play through the board stall-y mirror matches they create so i've mostly been drafting aggro

ciderpress, Saturday, 20 February 2021 21:34 (three years ago) link

I've only played the format a small amount so far, but I've been disappointed by how many long board stall games I've had. I used to enjoy that type of game more but Arena has really changed my preferences

Vinnie, Saturday, 20 February 2021 23:00 (three years ago) link

Also I was shocked to start seeing Strixhaven previews. I know we're not in preview season yet but I don't think I even know all the Kaldhiem cards yet!

Vinnie, Saturday, 20 February 2021 23:02 (three years ago) link

the relentless barrage of new sets plus the constant overly pushed cards that require bannings has really put me off of playing in general. The main thing I miss at the moment is the social aspect of drafting in person, and that's not happening any time soon.

Mr. Cacciatore (Moodles), Saturday, 20 February 2021 23:12 (three years ago) link

theres still the same 4 "real" sets per year as there always was, they just do a million supplemental products now. i ignore them

ciderpress, Saturday, 20 February 2021 23:21 (three years ago) link

this is true, and I mostly ignored the other stuff too, but the ramping up on Modern-relevant sets made that more difficult

Mr. Cacciatore (Moodles), Saturday, 20 February 2021 23:24 (three years ago) link

I've only played the format a small amount so far, but I've been disappointed by how many long board stall games I've had. I used to enjoy that type of game more but Arena has really changed my preferences

― Vinnie, Saturday, February 20, 2021 5:00 PM (two hours ago) bookmarkflaglink

Yeah definitely noticed I have to leave like 40 minutes open to play a match, I’ve had to concede a few cuz they took way too long and I had things to do

One thing that makes this set extra complex is a bunch of creatures have types like “Elf Berserker” where both elves and berserkers have their own tribal shit going on

frogbs, Sunday, 21 February 2021 01:20 (three years ago) link

most of the tribal cards are at rare so you don't have to pay attention to it much unless you take one to draft around. the only playable common that cares about tribal is Squash

ciderpress, Sunday, 21 February 2021 01:23 (three years ago) link

got destroyed at the Open today, very discouraging

J Edgar Noothgrush (Joan Crawford Loves Chachi), Sunday, 21 February 2021 01:44 (three years ago) link

I suppose it doesn't help that every other uncommon has like 3 paragraphs of text on it

frogbs, Sunday, 21 February 2021 02:27 (three years ago) link

its certainly been a real trial by fire set to get back into drafting with. not a favorite but i don't think it's a stinker either

ciderpress, Sunday, 21 February 2021 02:55 (three years ago) link

Sad that I missed the first limited Arena Open (I really, really miss limited GPs) but the timing of the Opens is always a little rough for me here in Asia. But I probably couldn't have helped myself from rebuying like five times, so guess I saved myself some money?

Vinnie, Sunday, 21 February 2021 09:49 (three years ago) link

i qualified for day 2, and, yes, i think it was like the fifth try lol smdh @ myself. here in honolulu, entry for the second day is from 4am — 6am, so i will be pulling an all-nighter. ahaha, aha. god help me.

davey, Sunday, 21 February 2021 11:33 (three years ago) link

Congrats! I think you've got a worse time zone than me for this

Vinnie, Sunday, 21 February 2021 11:39 (three years ago) link

thank you. yea, 4am is just about the least convenient time... 25 minutes until showtime and i am inebriated enough to not give a shit that the format is sealed deck and luck is going to be the major deciding factor ¯\_(ツ)_/¯

davey, Sunday, 21 February 2021 13:39 (three years ago) link

i don't really understand why they have a 2 hour window to check in when you can play the matches at any time during the day

ciderpress, Sunday, 21 February 2021 15:08 (three years ago) link

that struck me as odd, too. i'd guess it might be to get people in the door early so players won't be waiting around for pairings, but idk.

davey, Sunday, 21 February 2021 15:24 (three years ago) link

or, more likely, it's because it's (up to) 7 best-of-three matches, and that could take close to 10 hours including breaks and such

davey, Sunday, 21 February 2021 15:30 (three years ago) link

went 4-2. almost every match was super close. i had a really good pool, but my own sweeper ended up losing it for me in the last one, owing to my forgetting about that dumb troll that can make itself indestructible. ah well. it was lots of fun. it turns out i like this level of play. this was my first time and i'm probably going to do more of these.

davey, Sunday, 21 February 2021 20:04 (three years ago) link

i'm looking forward to the next constructed one now that i have some decks. not a huge fan of sealed in most sets and this one's no exception

ciderpress, Sunday, 21 February 2021 21:32 (three years ago) link

just lived the dream and 0-9'd a Sealed league

frogbs, Friday, 26 February 2021 15:19 (three years ago) link

I've kinda gotten back into the groove of enjoying long matches, so now I'm *thumbs up* on Kaldheim. Though still probably happier when RW comes together and I can finish the draft in half the time

Vinnie, Friday, 26 February 2021 16:00 (three years ago) link

kaldheim definitely plays against my strengths as a drafter since some of the 'open lanes' are just really weak even when you're getting all the cards e.g. WB midrange is always open but can't beat much. in most sets after my initial exploration i like to find an underappreciated deck and get really good at drafting it but i haven't found one here.

ciderpress, Friday, 26 February 2021 16:12 (three years ago) link

basically, battlefield raptor + goldvein pick, tuskeri firewalker + run amok, and icehide troll + berg strider are the only 3 winning ideas at common, everything else requires specific higher rarity cards to come together

ciderpress, Friday, 26 February 2021 16:20 (three years ago) link

sarulf's packmate is the best common by far because the power level is high and you can put it in all 3 of those decks

ciderpress, Friday, 26 February 2021 16:23 (three years ago) link

Yeah I get what you're saying. You do get forced into W-based aggro, R-based aggro, or snow most of the time (I'd also add UR to that, which sometimes goes more controlling), and so far I've had no success with black except as a secondary color, usually for powerful uncommons/rares. Feed the Serpent would usually be a top 5 common in a set, but the double black commits you to a color you just don't want to be in. In spite of that, I have felt there's enough variation in the play of the games to enjoy it. Snow in particular can draft and play quite differently depending on what you open

Vinnie, Saturday, 27 February 2021 00:41 (three years ago) link

two weeks pass...

So, we get five Standard-legal sets this year. For the first time ever, I think? Wonder if it will become the new norm

Vinnie, Thursday, 18 March 2021 16:02 (three years ago) link

because of the double innistrad set? they still haven't explained how that's going to work have they, or is it actually just two completely separate sets? i figured they'd share a common foundation like a pokemon red vs blue thing

ciderpress, Thursday, 18 March 2021 16:27 (three years ago) link

going to try to get back into booster drafts once I get my vaccine

Mr. Cacciatore (Moodles), Thursday, 18 March 2021 16:47 (three years ago) link

apparently the number of standard-legal sets isn't changing, they're just spacing the sets differently next year. so there won't be a january set, the november one is that slot but pushed back 2 months.

ciderpress, Thursday, 18 March 2021 17:45 (three years ago) link

err pushed forward. whichever one means earlier

ciderpress, Thursday, 18 March 2021 17:45 (three years ago) link

Kaldheim draft post-mortem:

I warmed up to the set a lot in my last dozen drafts when I really started to get a better feel for when to dip into the 'bad' color pairs vs. avoid them, and how to use some of the reject commons to salvage weaker drafts. I still wouldn't call it a favorite due to the elephant-in-room color balance issues. and also the narrowness of the commons meaning that you're too often looking for exact cards in the draft to make your deck function rather than ranges of cards. which leads to a lot of frustratingly not-quite-there decks whenever you try to go off the beaten path of snow or white aggro.

some late pick commons that i gained an appreciation for over the course of the format:

Raider's Karve - 4/4 is massive in a world where all the other 3-drops are 3/2s. every color except white has good pilots. if it hits a land once it's already outperformed most commons in the set and sometimes it hits two or more since no one can block it well until turn 5. i'm actively looking to play this card in midrange decks.
Draugr Thought-Thief - this is below rate on its own but it's the best common in the set at driving the Karve to new lands
Funeral Longboat - not nearly as good as the karve but still a decent beater in GW or GB aggro decks that goes last pick.
Cinderheart Giant - it's weirdly easy for even aggressive decks to hit 7 mana in this set via treasures and Jaspera Sentinel. i often want one of these in GR and even RB, not just the UR giants deck.
Karfell Kennel-Master - ought to be an indicator that RB wants to be curving out with decently statted creatures and not the 1-drops + equipment of the other aggro decks, though a lot of people don't seem to have taken the hint. this is my favorite common in the set and i wish i got to play it more but much like a lot of the commons it's only good in the one deck.
Arachnoform + Snakeskin Veil - i've tried this a couple times to mixed results but i do think there's something there. if i'm starting my draft in white aggro i keep an eye on how many Arachnoforms are in the first few packs as they'll all table, and if the good equipment is being contested this is a high risk high reward alternative

ciderpress, Thursday, 18 March 2021 19:28 (three years ago) link

good evaluation here. that Karfell Kennel nerd wrecked me just now. it's been fun to watch the limited format evolve as ppl figure out more ins and outs, but even so i agree there's too little room for error off the beaten path.

i'll put in an honorable mention for Masked Vandal (exiles a nerd from the graveyard to destroy an artifact or enchantment) since it often played an important role, and Bind the Monster had the least bad downside among blue interaction. at uncommon i found Firja, Judge of Valor very difficult to stop once it got going, and eventually i was splashing for it where i could. 3-way tie for the most un-fun cards to play against: Koma, Kaya, and Immerstrum Predator all snowball and were almost always impossible to stop.

davey, Friday, 19 March 2021 11:14 (three years ago) link

props for them making the pacifism/arrest card enchant permanent this time, i beat kaya a couple times just by putting that on it

ciderpress, Friday, 19 March 2021 13:54 (three years ago) link

I agree that Raider's Karve is underrated, seems like one of those cards that gets punted a lot because there's so much going on in the set.

also yes on Cinderheart Giant - a big creature that 2-for-1s if they kill it is always nice and it's definitely easier to get out than you think...in most Limited formats it would be unplayable.

Masked Vandal is great, dunno where it goes in the pick order but between Changeling & 3 toughness & the ability to wipe out some very obnoxious rares it's definitely a card I want in every green deck.

3-way tie for the most un-fun cards to play against: Koma, Kaya, and Immerstrum Predator all snowball and were almost always impossible to stop.

yes to all three of these, especially since they're all cards that I've always managed to avoid in my pool, except Koma once - I threw it in my deck without really reading it, and when I got it out I was astounded at how insane it was. almost Pack Rat-esque, you basically get one small window to take care of it and if you don't, good luck fucker. Kaya is stupidly powerful, that ghostform ability is just stupid. Predator I am just constantly losing to as well. I'd also give an honorable mention to Arni Slays the Troll, which as mentioned upthread is just insane value for a 2-drop uncommon. so often that card just completely turns the tide in a game I think I'm winning.

frogbs, Friday, 19 March 2021 14:15 (three years ago) link

ah interesting that they've just pushed up the January set. that will make a long wait for the next Standard set but presumably they'll shift the schedule or find other non-Standard sets to tide people over

Koma is a truly unfun card to play against. pretty much it's "have instant-speed removal right now or lose", though I guess it won't always bring you back the way a Wrath could. I've never beaten it. Immersturm Predator has more answers for it but still annoying to play against

Agree that Masked Vandal and Cinderheart have overperformed, but I think the Longboat is bad. it trades with too many things and the aggro decks have plenty of similar options at that p/t. Karve at 4/4 with a good ability is much better

Vinnie, Friday, 19 March 2021 14:26 (three years ago) link

hoping strixhaven is functionally different from a 5-guild ravnica set since those have a pretty low ceiling imo, even the ones where none of the 5 decks are a flop

ciderpress, Friday, 19 March 2021 14:41 (three years ago) link

I played against someone with both Koma and the Predator in their deck and I found that Trickster God's Heist is a good way of dealing with them

frogbs, Friday, 19 March 2021 14:46 (three years ago) link

yes! i just won a game with that, stealing their Cinderheart giant nerd

davey, Friday, 19 March 2021 15:07 (three years ago) link

its neat when MTGO offers an old set (like the Time Spiral Remastered thing they're doing now) and you can see just how much the gameplay has evolved over the years. it's just a mess of small creatures with weird abilities and between Slivers and cards like Sporoloth Ancient you wind up with tons of text on all your cards. so much going on yet so few ways to actually win, half the games are just "fuck this I concede"

frogbs, Thursday, 25 March 2021 18:53 (three years ago) link

that said it is kind of nice to play games that don't just suddenly turn on a dime due to mythics/rares/uncommons that do 3 things at once

frogbs, Thursday, 25 March 2021 19:00 (three years ago) link

3x time spiral is the best draft format of that era imo but yeah the games play really differently from current stuff. lots of utility creatures with tap abilities which they don't do as much of anymore

ciderpress, Thursday, 25 March 2021 19:08 (three years ago) link

also mixing the best cards from the 3 sets together probably changes the texture of the set substantially, i haven't played it but it looked like there's a lot more removal than vanilla time spiral so its probably harder to close games

ciderpress, Thursday, 25 March 2021 19:09 (three years ago) link

like e.g. in the original block amrou scout was still good but you couldn't pick them up knowing you already had copies of bound in silence for it to fetch because that was in a later pack, it was only getting other low impact creatures

ciderpress, Thursday, 25 March 2021 19:21 (three years ago) link

strixhaven looks corny af and is another set with novel-length double-faced rare legends to parse, but i appreciate that it doesn't do the full on 5 keyword mechanics for the 5 factions thing like a ravnica set, it looks fairly lightweight so far outside of individual rares.

learn mechanic seems the sort of thing that will give the set unique texture in draft much like a mutate or snow. while piling on a zillionth 'this card is actually n different cards' mechanic onto the current standard, what an exhausting format that is to play right now

ciderpress, Thursday, 25 March 2021 19:37 (three years ago) link

I like that mechanic a lot, feels almost like a Conspiracy thing. wonder if they're gonna nerf it so it doesn't break formats like Companion or if they're just gonna have to go "whoops I guess allowing people to tutor a bunch is broken"

frogbs, Thursday, 25 March 2021 19:53 (three years ago) link

there's already a card in standard that lets you pull any instant/sorcery from your sideboard and not just a small curated subset, don't see how this will break anything that that didn't

ciderpress, Thursday, 25 March 2021 20:21 (three years ago) link

oh, idk what card that is, just thinking about how a pushed version of this mechanic might make control decks really obnoxious

frogbs, Thursday, 25 March 2021 21:24 (three years ago) link

i would rather a wish mechanic be good than the 'ramp into 7 mana win the game' that control decks are doing currently

ciderpress, Thursday, 25 March 2021 21:43 (three years ago) link

three weeks pass...

only played a few matches of Sealed with this new set but it's pretty fun! lots of dynamic cards, nothing (thus far) seems overly broken, and the Learn/Lesson mechanic gives the deck a bit of reach. also someone just cast a Swords to Plowshares on me???

frogbs, Monday, 19 April 2021 15:03 (three years ago) link

very cute and charming flavor too, the school thing

davey, Monday, 19 April 2021 15:15 (three years ago) link

yeah one of my cards was like "Professor Bear" or something, incredibly cute

frogbs, Monday, 19 April 2021 16:16 (three years ago) link

also dig Tome Shredder, literally "dog ate my homework"

frogbs, Monday, 19 April 2021 16:20 (three years ago) link

hah i didn't catch thats what that card was representing

ciderpress, Monday, 19 April 2021 16:42 (three years ago) link

professor bear is good, top 3 common in the set imo along with frost trickster and the 4 damage red spell

ciderpress, Monday, 19 April 2021 16:43 (three years ago) link

thus far the format seems to be pretty slow so Rise of Extus is probably up there as well

frogbs, Monday, 19 April 2021 18:27 (three years ago) link

its good but its 6 mana so you cant really play too many copies so you cant value it that much higher than the crowd

ciderpress, Monday, 19 April 2021 18:28 (three years ago) link

wait scratch that I misread it, I thought it returned an instant or sorcery to your hand

huge disconnect between MTGO/Tabletop prices on Magma Opus & Prismari Command, wonder why that is. neither of those cards seem very good to me but rn the Command is worth 27 tix which is insane for a normal rare

frogbs, Monday, 19 April 2021 18:34 (three years ago) link

might be some modern application, thats the main constructed format on mtgo these days

ciderpress, Monday, 19 April 2021 18:36 (three years ago) link

no standard play means the entire set value gets shifted into the modern/eternal cards

ciderpress, Monday, 19 April 2021 18:38 (three years ago) link

sure but why is that card any good in Modern? seems worse than Kolaghan's Command and probably worse than Electrolyze...either way I've got one so I'm gonna try to finish this league ASAP so I can unload it for 42 tix (!!!)

frogbs, Tuesday, 20 April 2021 18:20 (three years ago) link

utility card for UR decks that aren't playing black for k command. depends how important killing artifacts is re: electrolyze comparison. it doesn't have to be great in a vacuum, just has to be the highest interest rare in the set

magma opus plays cleverly with torrential gearhulk which is already used in pioneer so maybe that's whats going on there

ciderpress, Tuesday, 20 April 2021 18:26 (three years ago) link

ah yeah I was wondering what the 'reanimate spell' card was that would make Magma Opus work. I think of Gearhulk as a Cube card, sometimes need to remind myself those are real cards too

anyway I 9-0'd my first Sealed which is funny because I don't think I ever did better than 7-2 in Kaldheim. as someone who naturally gravitates towards U/R spell archetypes I think this set may be good for me (obviously I got tremendously lucky, but still). btw is it just me or do there not really seem to be streamlined aggro decks in the recent Limited formats? since taking up MTGO again with Ikoria I've noticed every format has been pretty grindy and time intensive, much less of the solitaire style matches where two good cheap creatures + two removal spells could win you the game by itself.

frogbs, Tuesday, 20 April 2021 19:48 (three years ago) link

i haven't played any of the recent formats besides kaldheim and this but i'm told M21 was quite fast

ciderpress, Tuesday, 20 April 2021 20:37 (three years ago) link

if you only play sealed though then it's possible the answer is that there's been none

ciderpress, Tuesday, 20 April 2021 20:37 (three years ago) link

WR and WG aggro were the best decks in kaldheim draft once the snow lands became contested and stopped wheeling

ciderpress, Tuesday, 20 April 2021 20:39 (three years ago) link

yeah those archetypes were nearly nonexistent in Sealed now. whereas back around RTR there always seemed to be a good R/W archetype based around 3 power 2 drops. M21 was definitely faster than other recent formats but it was also prone to those 20+ turn topdecking wars

frogbs, Tuesday, 20 April 2021 20:49 (three years ago) link

whipping ass at sealed and dying at draft so far in this one. my constructed half kaldheim/half strixhaven deck that leans hard on Koma & Ascended Spirit w/all snow lands just rolls over everybody.

J Edgar Noothgrush (Joan Crawford Loves Chachi), Wednesday, 21 April 2021 00:12 (two years ago) link

Aggro is still common in recent draft formats but the nature of sealed formats has always made aggro difficult. you need a very specific set of cards. I can count on one hand the sealed formats I remember where aggro was often viable - Zendikar, Gatecrash, Ixalan

Vinnie, Wednesday, 21 April 2021 00:43 (two years ago) link

I'm liking Strixhaven so far (three drafts in). UG has been the most fun, tons of synergy cards and huge tokens. In UR, I had some bonkers turns with Storm-Kiln Artist. LSV on stream pulled off a Grapeshot for five, wiped the opponent's board, and attacked for 11 with it!

Vinnie, Wednesday, 21 April 2021 00:52 (two years ago) link

yea I really dig how the nuts things you can do in this set are fundamentally different than what you get in most other Limited formats

frogbs, Wednesday, 21 April 2021 01:08 (two years ago) link

Yeah it has a different feel. The Mystical Archive cards also contribute to that - unexpected moments because I haven't learned all the cards they brought back yet. Very Time Spiral in feel

Vinnie, Wednesday, 21 April 2021 01:24 (two years ago) link

love the artwork on those

frogbs, Wednesday, 21 April 2021 01:27 (two years ago) link

I'm currently playing a U/R deck in Sealed with 4 creature cards in it, it's pretty wild. No clue if it's good or not but I can definitely say I've never played a deck like this in Limited before. Also my deck contains both a Shock and a Lightning Bolt. I love this set

frogbs, Tuesday, 27 April 2021 15:29 (two years ago) link

two of those creatures don't really attack much either. the other 2 are Storm-Kiln Artists. I mostly win by using Learn spells to generate tokens

frogbs, Tuesday, 27 April 2021 15:46 (two years ago) link

Yeah creature-light decks are viable this time around. I thought Codie, Vociferous Codex would be straight up unplayable in draft but if turns out to be amazing if you're in that spell-heavy type of deck

Vinnie, Tuesday, 27 April 2021 23:38 (two years ago) link

idk about draft pick orders but I feel like Environmental Sciences is a card every deck wants to have. it's saved my ass so many times

frogbs, Thursday, 29 April 2021 18:05 (two years ago) link

you will be pleased to learn that it is the highest pick common then in draft (or should be, dunno if everyones on board yet)

ciderpress, Thursday, 29 April 2021 19:18 (two years ago) link

it may be boring but adding mana fixing to 20 cards in the set lets you draft a much more powerful deck and the earlier you have it the earlier you can act on that

ciderpress, Thursday, 29 April 2021 19:20 (two years ago) link

I've also found it's hard too have ~~too much~~ land in this set

frogbs, Thursday, 29 April 2021 20:08 (two years ago) link

idk if I'm just connecting with this format but my results have been insane so far: 9-0, 8-1, 7-2, 4-5, 8-1, and 7-2. I'm 3 place in trophies through only 6 leagues.

frogbs, Thursday, 29 April 2021 20:16 (two years ago) link

how many people are in those friendly leagues? i started a competitive league yesterday and theres only ~500ish people and the wait times for matches were like 5 minutes

ciderpress, Thursday, 29 April 2021 20:57 (two years ago) link

it says 750 at the moment. wait times are not bad now, usually after 4-6 weeks they get pretty brutal

biggest downside of those leagues is having to play 9 matches but there's so much you can do in this set that I don't mind at all. that U/R deck I mentioned earlier I'd gladly play another few leagues with.

frogbs, Thursday, 29 April 2021 21:06 (two years ago) link

ok sounds about the same then. i've been in a sealed mood but arena is not really an option for the format

ciderpress, Thursday, 29 April 2021 21:17 (two years ago) link

btw Quandrix Apprentice is pretty busted, even though it only gets you lands the sheer card advantage this thing can very quickly generate is insane

frogbs, Friday, 30 April 2021 13:48 (two years ago) link

yeah terrific card. blue green generally really strong in draft imo

J Edgar Noothgrush (Joan Crawford Loves Chachi), Friday, 30 April 2021 14:20 (two years ago) link

can't say I've ever wound up at this particular life total before

https://i.imgur.com/CzUEXCJ.png

frogbs, Tuesday, 11 May 2021 17:00 (two years ago) link

Starting to get sick of this format. I kinda forgot how these five deck draft formats have shorter lifespans, and this time around, I'm ready to call Lorehold a trap. I've never had a successful Lorehold deck, and rarely find I lose to them either. I like Learn as a mechanic but it also leads to a lot of similarity in games, e.g. I've lost count of the number of games someone goes turn 3 Field Trip, turn 4 Elemental Summoning

Vinnie, Wednesday, 12 May 2021 01:07 (two years ago) link

yeah i think putting learn in a 5-faction format was a big mistake, its 2 things that severely narrow the ways in which games can play out in the same set

ciderpress, Wednesday, 12 May 2021 01:23 (two years ago) link

I assumed Lorehold probably worked better in draft, but yeah. I'm not really sure what the theme is there. The guy that makes spirits every time something is exiled from your 'yard can be pretty insane though.

I still like the format a lot though I'm finding in Sealed I'm pretty much going RUG every time. Dunno if it's the best choice always but they're fun decks to play. Side note I just now found out that Learn actually allows you to discard/draw, after accidentally clicking on my hand and thinking I'd just experienced some very bizarre glitch. One side effect of playing only MTGO is that I don't really read the cards anymore.

one card I've really began to appreciate is Test of Talents - not only are there a lot of targets for it but getting a free peek at your opponent's hand in such a spell-based format is really useful

frogbs, Wednesday, 12 May 2021 16:38 (two years ago) link

Yeah there are some bomb rares/mythics that push you into Lorehold like the one you mentioned or the Elder Dragon, but overall the commons/ uncommons are very weak and the deck lacks a cohesive strategy. White didn't get a Pacifism effect this time around, and only one good evasive creature (Combat Professor)?it's hard for the deck to get around a 5/5 fractal. Silverquill performs much better

I end up UG splashing B or R probably half of all drafts. Coincidentally, it was the same experience in Kaldheim!

Test of Talents is great. I originally picked Negate over it, because why wouldn't you, but it's so rare to run into artifacts, enchantments, and PWs, and the peek is valuable

Vinnie, Thursday, 13 May 2021 00:07 (two years ago) link

lorehold is fine, it's not as good as silverquill or quandrix but it's in the second tier with the other two. you need to stay pretty aggressive with it though, building around the graveyard stuff is a trap, just treat it as an incidental bonus. i see so many people posting their lists that have stonerise spirit in them and that card is just embarrassing unless you have a bunch of 4+ power creatures to jump, which you usually don't in WR.

ciderpress, Thursday, 13 May 2021 00:25 (two years ago) link

most decks in Sealed tend to be 3 color so Lorehold generally "works" as part of a W/R/B deck that's mostly built to take advantage of certain bombs. the decks just don't have the kind of synergy you want, I feel like I'm just playing a bunch of disconnected cards and attempting to cobble together some form of card advantage. when it's strong it's generally because you cleared the way for Ardent Dustspeaker.

I agree Stonerise Spirit is bad, but I did get completely owned by it after attacking right into it not even realizing what the card did

frogbs, Thursday, 13 May 2021 17:01 (two years ago) link

Yeah I dunno, to me it's not even second-tier. There's been times I'm the only Lorehold drafter and it still sucks. A lot of the gold commons/uncommons aren't as good payoffs as they are for the other colors (the Apprentice is laughably bad). I'm sure the deck comes together sometimes but ime I usually lack a way to close the game out after an aggressive start the way I can with Silverquill. Now when I open one of the bomb RW rares/mythics, I usually aim for Prismari splashing W

Vinnie, Friday, 14 May 2021 00:49 (two years ago) link

I wouldn't be surprised to find the Lorehold stuff was nerfed or shifted around at the last minute. It feels like there must have been some Spirit/graveyard stuff yanked at the end.

one card that's sometimes been crazy valuable is Whirlwind Denial - all the instant/Magecraft stuff can result in like 10 things going on the stack and it's really crazy to be able to just counter everything

frogbs, Friday, 14 May 2021 14:30 (two years ago) link

(And no this is not intended for magic the gathering players, you’re cool w/ me)

— Alexandria Ocasio-Cortez (@AOC) May 13, 2021

AlanSmithee, Friday, 14 May 2021 20:00 (two years ago) link

three weeks pass...

Ok SO, I finally got MtG Arena working on a device (it was my dj laptop, since all the portable devices in the house are too old be supported, and even that was after a battery of Windows updates that me feel like installing a game in the '90s).

It's really fun so far, so nice to have all the phases and rules automated & set in stone. I'm almost done with the Color Challenge (so far I've won my matches against other humans with starter decks, although somehow I also got matched with a couple people who clearly had 'real' decks and it was just savage). I'd like to keep playing for fun (so I doubt I'll get in deep enough to compete against people with crazy meta decks), and I'm also never going to spend any actual money on this game. Advice???

Should I just keep playing matches and slowly upgrading my starter deck of choice? The draft formats are a little confusing, and all seem to cost some amount of in-game currency...I've never played draft before, but it seems like it could be fun since everyone is theoretically starting out on equal footing, right?

change display name (Jordan), Sunday, 6 June 2021 22:28 (two years ago) link

some promo codes for free packs here, some might have expired but most of them should still be working: https://draftsim.com/mtg-arena-codes/#MTG_Arena_Booster_Pack_Codes
every new set will also have a code like this for 3 free packs

just try to complete your daily quests (the ones that give 500/750 gold + 500 xp) as much as you're able and willing to play. also try to clear the first 15 wins per week as those give 250 xp each. if you do both of those things you'll accumulate a decent amount of free packs from the xp.

you can save up your gold for drafts or just spend it on packs if you don't like drafting. if you're an inexperienced player you should expect to get wrecked in draft until you improve, but you still get to keep the cards you drafted even if you don't win additional prizes so it's never a waste of gold.

ciderpress, Sunday, 6 June 2021 23:04 (two years ago) link

also, sit on all the rare and mythic rare wild cards you get, they're the most valuable resource and you'll need a lot of them if you ever decide you want to build a more competitive deck.

ciderpress, Sunday, 6 June 2021 23:11 (two years ago) link

Nice, Jordan! I also decided early on I'm not gonna put money into the game. If you stick to mostly Draft like I do, that's fine. When I don't have enough gold for Draft, I will jump into Arena once every three days and complete the three quests that have accumulated. I find it a bit of a grind tbh but usually the quests overlap and if they don't you can cycle one of them per day. I can finish three quests in 20-30 minutes and it's a means to my end of playing Draft without putting money into the game

As a new player, definitely start with Quick Draft. The main difference is Quick Draft you are drafting against AIs instead of real players, but you play twice as much for the same price as Premier, and thus open twice as many cards. Once you are good enough to break even or better, the prize structures make both queues about the same in terms of expected value, but you still get to play twice as much with Quick Draft

cider is right, Draft is very tough for a new player. There are many guides out there for general draft tips. If Sealed is available as a format, you might have more luck there - it's similar but takes a little less skill imo

Vinnie, Sunday, 6 June 2021 23:44 (two years ago) link

Thanks guys!

I wouldn't say I'm a new player, I started playing in the '90s when Antiquities came out and stopped around Ice Age, then my wife & I started playing for fun in the last few years with old cards and some Duel Decks. So while I'm sure I'm not great, I'm definitely comfortable with playing the game. But I've never drafted before and I'm sure that has its own strategies. I wish there was a free AI draft version (no gold) where you didn't keep the cards, just for practice.

change display name (Jordan), Monday, 7 June 2021 15:08 (two years ago) link

Ah gotcha. There are some sites like draftsim where you can do a draft for free but you don't end up playing with the deck so might not be what you're looking for

Vinnie, Monday, 7 June 2021 15:11 (two years ago) link

I still remember the days of Netdraft. What a shitshow that was. Troll around mIRC for a half hour in order to find 8 drafters, only to have one of them troll the draft by refusing to pick the 45th card, thereby crashing it for everyone. Good times!!

frogbs, Monday, 7 June 2021 15:20 (two years ago) link

the "how we finally made Asmoranomardicadaistinaculdacar" story is pretty funny

https://magic.wizards.com/en/articles/archive/making-magic/horizons-part-1-2021-06-07

frogbs, Monday, 7 June 2021 15:54 (two years ago) link

I've been slowly modding the starter mono decks, but then the 'Stomp, Stomp' R/G deck showed up in my inventory and it seems pretty good! Just got a few wins with it. Guess I'll just keep messing around with the normal play matches, I've got enough gold now to try a draft but I'm scared to blow it all (also it seems like it could take a long time to play, and I usually only have like 1/2 an hour?).

I also don't know if I should work toward a certain deck, or if I should just take the cards that come my way and let that shape the deck. I played against a black lifelink + deathtouch deck that was pretty brutal and seemed to be based on relatively common cards.

change display name (Jordan), Monday, 7 June 2021 18:00 (two years ago) link

the starter 2-color decks are a lot stronger than the 1-color decks, i think it gives you 1 a day once you finish the color challenge until you have all 10

ciderpress, Monday, 7 June 2021 18:16 (two years ago) link

lol, I thought looking stuff up on Youtube would be helpful, but listening to people talk about MtG is largely terrible (and long-winded)

xp oh nice!

change display name (Jordan), Monday, 7 June 2021 18:21 (two years ago) link

Started my first quick draft yesterday, I didn't know that you draft against a bot but play against humans, that's cool though. I was relieved to see that you don't need to play all the games in the same session - so far I lost one, but also won one!

I was a bit confused at the step where you modify your deck before playing, I took out a few lands of a certain color and wasn't sure how to get them back, also didn't know if I had to remove more from the deck (since it said "54/40" cards or something), but it seems to be workable. Sort of overwhelming reading all those new-to-me cards, but it's nice playing against someone who also doesn't have a finely tuned deck.

change display name (Jordan), Tuesday, 8 June 2021 14:10 (two years ago) link

you can add basic lands by hitting the land icon in the deckbuilder ui, they're in there

40 cards is the minimum deck size for draft and generally you want to stick to that as it means you draw your best cards more often. 23 creatures/spells and 17 lands is the optimal ratio.

ciderpress, Tuesday, 8 June 2021 15:00 (two years ago) link

I haven’t played since junior high, when Tempest came out, but picked up an old Portal starter set on eBay to see if I can convince my partner to play a game for nostalgia's sake. (I’m a little too intimidated by all that’s changed, and my lack of skills, to play strangers online).

Found a fan-made single player program called Forge that lets you set parameters like only cards/rules before a certain edition; maybe I’ll try and recreate all those InQuest magazine decks and pretend its 1997 again.

blatherskite, Tuesday, 8 June 2021 15:11 (two years ago) link

Oooh and you can edit your deck inbetween draft matches, I see :)

change display name (Jordan), Tuesday, 8 June 2021 16:11 (two years ago) link

Aaand I promptly lost the next two, badly. I think my deck was way too big, I just couldn't decide between a bunch of seemingly decent cards.

But then I won the next two regular games, after adding a few of the new cards into the Stomp Stomp deck. The last one was pretty exciting, eked out a win with Radha Heart of Keld + Unleash Fury (double power) + trample token, so she was something like 28/14.

Sorry for blogging!

change display name (Jordan), Tuesday, 8 June 2021 17:49 (two years ago) link

no matter how good it feels, going above the minimum deck size is always a risky proposition

Mr. Cacciatore (Moodles), Tuesday, 8 June 2021 18:00 (two years ago) link

especially in draft where your best cards are way better than your average cards

ciderpress, Tuesday, 8 June 2021 18:11 (two years ago) link

I had a hard time differentiating, idk if I just didn't get any killer cards in my packs, or I was too focused on making a reasonable balanced/color-limited deck rather than being too tempted by flashy cards.

Oh well, something to keep in mind for the next time I get 5000 gp.

change display name (Jordan), Tuesday, 8 June 2021 19:12 (two years ago) link

I think I have all the free decks now. I hit a wall with the ones I was using, kept running up against the same swarm-type decks where they would end up with literally 100+ little insects, or a ton of medium-sized creatures through crazy synergy. But I'm having good luck with this black/white 'Life Skills' deck.

Also tried another draft, where this time I didn't try to build a coherent deck or stick to colors, just picked the best cards and tried to keep it closer to 40 cards. I lost 3 in a row, but they were all extremely close (like had the other play down to 1 life).

Basically now I feel like I have a ton of cards to choose from and lots of wildcards (still haven't used any), and would like to actually make my own deck that's competitive, but have no idea what that deck would be yet.

change display name (Jordan), Monday, 21 June 2021 16:54 (two years ago) link

generally in draft you want to stick to 2 color decks unless the set you're drafting explicitly supports more. otherwise you lose too many games to not drawing the right lands at the right time

ciderpress, Monday, 21 June 2021 18:03 (two years ago) link

I think I kept it to 3

change display name (Jordan), Monday, 21 June 2021 18:33 (two years ago) link

While I know that not having the ability to message players is absolutely key to the game's enjoyability, every now and then I wish I could let someone know that I had only a ridiculous amount of mana in my hand, or to ask what's in their cool deck (played against one that was very similar to the Life Skills one I've been messing with, except with a bunch of fun 'food' cards).

It's kind of fun to try and communicate using the limited number of phrases they give you in-game, kinda like Dark Souls gestures. Although most people don't seem to want to engage...I can usually tell it will be a more fun game if they answer back my initial "hello!".

change display name (Jordan), Tuesday, 22 June 2021 21:56 (two years ago) link

heh, yes it is. i try to return hellos.

also (as i've mentioned here previously), it's a pet peeve of mine when opponents (ab)use the "good game" emote at the end of a game that's been one-sided in their favor the whole time. if i'm feeling spiteful i'll put them on mute and finish it out as slowly as possible.

davey, Wednesday, 23 June 2021 00:32 (two years ago) link

Ha, I'll try and keep that in mind. I've been using it in two scenarios:

-as a courtesy before the final blow, whether I'm winning or conceding

-in the middle when it's actually a good game and might go either way, like if they come back from a deficit or there's a lot of cool stuff going on

change display name (Jordan), Wednesday, 23 June 2021 03:14 (two years ago) link

I use "Nice!" a lot for the second situation Jordan, although sometimes I worry people might think I'm being sarcastic or bitter.

Nature's promise vs. Simple truth (bernard snowy), Wednesday, 23 June 2021 16:39 (two years ago) link

Ha, I do that too, I try to keep it super positive.

I started playing ranked instead of the normal player queue, it's fun so far. Made it to silver and I'm curious at what point my deck is going to hit a wall against crazy meta decks. So far the only deck I wasn't able to counter was a mill deck, where it didn't matter that I had 40 life, I just wasn't able to kill them before my deck ran out.

change display name (Jordan), Wednesday, 23 June 2021 16:53 (two years ago) link

Unfortunately, some players see a "good game" from a winning position like bragging, even if the game is locked up. I pretty much don't use emotes except to return "Hello" and "gg" if the opponent actually uses it to concede (but I wonder if most of the time they concede so quickly they don't see my response). Magic Online has full chat and I occasionally miss discussing a good game with my opponent, but I'd also be just as likely to run into annoying players

I also play Rocket League which has full chat enabled by default and yeesh, it's toxic. limiting it to only emotes makes the experience 10 times better

Vinnie, Wednesday, 23 June 2021 23:42 (two years ago) link

you can get to platinum rank with nearly any deck with enough games, since below that you gain 2 ticks for a win and only lose 1 for a loss so you only need to win at >33% rather than >50%

ciderpress, Thursday, 24 June 2021 00:41 (two years ago) link

Ever since I hit gold I've won very few matches, although they certainly have been interesting, lol. I played against a Shrine deck that was pretty cool -- 0 creatures, tri-color lands, just a bunch of Shrines that had crazy effects multiplied by the number of shrines (so all of my creature-control cards, most of which are key for the life gain aspect, were useless).

change display name (Jordan), Saturday, 26 June 2021 20:30 (two years ago) link

Slowly scrabbling up (and sometimes down) the Gold ranks, had to redeem some wildcards for a little bit of extra firepower. It's very satisfying when one of those cards actually comes in handy and turns into a win.

Seeing some crazy decks, the most ominous ones are those that don't do anything for many turns except play cards to draw more cards and take out your cards, then set up some insane elder god combo for the win.

change display name (Jordan), Monday, 28 June 2021 21:15 (two years ago) link

Also when someone has so many synergies that you spend what feels like 5 minutes a turn just clicking resolve on their triggers, well, it's just demoralizing.

change display name (Jordan), Monday, 28 June 2021 22:05 (two years ago) link

Yeah I got no patience for that stuff. As I mentioned, I only play Constructed to earn gold but I also only play aggro decks to minimize the amount of time I play (also, a lot of quests are creature-centric). Once you get to the "stacks of triggers" part of the match, I've usually already lost and I just concede

Vinnie, Monday, 28 June 2021 23:27 (two years ago) link

now that Strixhaven is winding down I just wanna give a shoutout to Crackle with Power, a card which has won me an insane number of games in Sealed lately, including several where I cast it for 2 and used Rootha to just hit my opponent for 20 in one turn. It is a fantastically dumb card in limited, it reminds me of the days where you basically had to play around a single bomb rare the entire match.

frogbs, Wednesday, 30 June 2021 19:48 (two years ago) link

So what happens with Strixhaven now? It's still in Standard for awhile, but now drafts & rewards will be based around the next expansion? Still getting the hang of all this.

change display name (Jordan), Wednesday, 30 June 2021 20:19 (two years ago) link

when the new set comes out, most of the events and rewards will switch to it, yeah. strixhaven cards will still be in standard until fall 2022 and the set might still occasionally pop up in the rotation for quick draft

ciderpress, Wednesday, 30 June 2021 20:35 (two years ago) link

finished at Diamond 1, stayed on the grind to the end. now building unspeakably bad jank with which to assault the new seasons

J Edgar Noothgrush (Joan Crawford Loves Chachi), Wednesday, 30 June 2021 20:51 (two years ago) link

What's the general strategy for dealing with control decks, if you don't have counterspells? Get counterspells? Aside from ridiculous meta decks, this is probably where I run into the most trouble. My deck has decent counters against creatures and enchantments, but when every single card I play gets wiped off the board, well, there's not much to do.

I do feel like my life gain/life drain deck is kinda slow and missing draw cards, maybe that's it (not being able to replace what gets eliminated and having an empty hand)? Games end up being very long, I often end up with a massive life lead but not being able to seal the deal, and then they eventually get their setup to click and it's all over.

change display name (Jordan), Thursday, 1 July 2021 15:45 (two years ago) link

be aggressive, have a backup spell to play after their counter, don't overextend into board sweepers

Mr. Cacciatore (Moodles), Thursday, 1 July 2021 16:21 (two years ago) link

life gain is useless against control decks so unfortunately you're playing from a disadvantage there with your particular deck.

but yeah counterspells can't play catchup, they can only maintain parity, so playing vs control the idea is to get ahead on the board early, which then creates windows to play more stuff as they have to use their mana to deal with your board rather than holding it up for counters.

ciderpress, Thursday, 1 July 2021 16:50 (two years ago) link

Thanks. I re-tuned my deck slightly (got rid of some cards that weren't proving routinely useful -- Silversmote Ghouls, Hallowed Priests), and added four of these little Soulmenders (with the idea of speed + more ways to gain life and trigger other cards), and started winning again! Could be coincidence but I like the idea that there's hope without going stacking a bunch of rares.

I'm still at 65 cards, but I don't know what to cut at this point, I'm still terrible at that.

xp heh fair enough, thanks!

change display name (Jordan), Thursday, 1 July 2021 16:52 (two years ago) link

(although now that I think about it, the Hallowed Priests would be more useful now with the Soulmenders -- maybe I should just start getting rid of some of my bigger creatures?)

change display name (Jordan), Thursday, 1 July 2021 17:02 (two years ago) link

silversmote ghoul is actually the sort of card you want vs control as they can't easily get rid of it

ciderpress, Thursday, 1 July 2021 17:10 (two years ago) link

It keeps coming back from the graveyard, but my problem was that it comes back tapped, so rarely ended up being useful for attacking or blocking. It's nice to sacrifice and draw a card occasionally, but a bit unwieldy just for that?

change display name (Jordan), Thursday, 1 July 2021 17:20 (two years ago) link

get down to 60 cards!

Mr. Cacciatore (Moodles), Thursday, 1 July 2021 17:27 (two years ago) link

If I post my deck here will y'all tell me what to cut? :)

change display name (Jordan), Thursday, 1 July 2021 17:49 (two years ago) link

Yeah do it!

Vinnie, Thursday, 1 July 2021 23:21 (two years ago) link

Ok, I've been tweaking it a lot even today, but here's the current state:

1 Baneslayer Angel (M21) 6
3 Vito, Thorn of the Dusk Rose (M21) 127
1 Temple of Silence (M21) 255
4 Scoured Barrens (M21) 250
8 Plains (M21) 260
7 Swamp (M21) 266
1 Speaker of the Heavens (M21) 38
1 Impassioned Orator (ANB) 10
4 Indulging Patrician (M21) 219
1 Gingerbrute (JMP) 466
1 Clackbridge Troll (ELD) 84
3 Griffin Aerie (M21) 22
2 Faith's Fetters (M21) 17
3 Revitalize (M21) 31
2 Bake into a Pie (ELD) 76
1 Erebos's Intervention (THB) 94
1 Shadowspear (THB) 236
2 Light of Hope (IKO) 20
2 Zof Consumption (ZNR) 132
2 Unexpected Fangs (IKO) 102
1 Plains (ELD) 250
1 Malakir Rebirth (ZNR) 111
2 Nighthawk Scavenger (ZNR) 115
1 Heliod's Intervention (THB) 19
1 Revenge of Ravens (ELD) 104
1 Cleric of Life's Bond (ZNR) 222
1 Mazemind Tome (M21) 232
1 Environmental Sciences (STX) 1
3 Soulmender (M20) 37
2 Alseid of Life's Bounty (THB) 1

change display name (Jordan), Thursday, 1 July 2021 23:41 (two years ago) link

Maybe lose Clackbridge Troll? It's a fun stunt card, but I rarely do any damage with it -- usually it's just a magnet for unsummon/murder cards, so the most I can hope for is a few life + a draw.

I've tilted it to smaller creatures recently so it feels faster out of the gate, but I'm ending up with a midgame where my hand is gone and I'm just hoping to draw something useful. Are there b/w cards that let me draw when I gain life or do damage?

change display name (Jordan), Friday, 2 July 2021 19:55 (two years ago) link

white doesn't really get card draw and black usually has to pay life or sacrifice creatures for it

i'd suggest maxing out on cleric of life's bond, it's one of the best creatures in this strategy and it's not rare

ciderpress, Friday, 2 July 2021 20:31 (two years ago) link

Yeah, I've had good luck with that! Moreso than the Hallowed Priests. And once you add the Shadowspear or the Unexpected Fangs + a Vito or Indulging Patrician, whew. Will have to find even more cards to take out though. :/

change display name (Jordan), Friday, 2 July 2021 20:42 (two years ago) link

Ok I did as you suggested, trimmed down to 62 cards, and played two thoroughly ridiculous games:

1) Ended up with two superpowered Clerics of Life's Bond w/lifelink, and 93 life at game's end

2) Held the line against someone with a pure white lifegain/angel deck. At one point I was down to just a handful of life and they had 90+, and eventually we were at a point where we were at stalemate creature-wise, and every turn I would attack with my unblockable lifelinked Gingerbrute + use Soulmender, triggering a few Indulgent Patricians and Vito. I got him down to 50 life before he conceded, lol.

I think the most frustrating thing about MtG is that you have these dramatic games, and it sounds like the dumbest thing ever when you try to recount them (and total gibberish if you're not familiar with all the cards).

change display name (Jordan), Friday, 2 July 2021 21:35 (two years ago) link

I'd cut Revenge of Ravens if you haven't already. It's a dead card against control and even against aggro they can play around it sometimes. With all your lifegain, you should be doing pretty well against aggro decks already

Vinnie, Friday, 2 July 2021 23:05 (two years ago) link

Oh interesting, I've had it work well as a deterrent (people don't attack bc they don't want to trigger it when they're at low life), and it seems potentially useful as anti-swarm decks? You're probably right but I have a hard time parting with it, it seems so good on the surface.

change display name (Jordan), Friday, 2 July 2021 23:33 (two years ago) link

I can see the appeal - it buys some time against swarm decks and is synergistic. But it's almost useless against control, which you said you were having trouble with, and it's not good when you've traded off resources with your opponent and you need a threat to close the game. I'd go for something more proactive. Compare just having another Nighthawk Scavenger, which performs a similar role: lifegain to slow down the aggro decks but also an evasive threat to close the game

Vinnie, Saturday, 3 July 2021 01:04 (two years ago) link

on paper this dnd set is my favorite in several years, since amonkhet probably. hope it plays as well as i'm imagining

ciderpress, Saturday, 3 July 2021 15:37 (two years ago) link

Ok I made some tough choices and got it down to 60 (although I did just throw in a Luminous Broodmoth after seeing it in someone else's deck, just to see how it does). It's going well, even if I don't get my main life drain cards or I'm not drawing lands, it's way faster and I can get a lot done with 2 - 3 mana if necessary. Fun.

I've got maybe 20k gold saved up, guess I'll use that for D&D drafts? I'm curious to see what it's like when a new expansion drops. I'm a little afraid of Premier draft, just the time pressure of absorbing all those cards and making good picks.

change display name (Jordan), Monday, 5 July 2021 20:55 (two years ago) link

for player drafts i would recommend at least reading all the commons in the set in advance, since that's the vast majority of the cards you'll be seeing

ciderpress, Monday, 5 July 2021 21:17 (two years ago) link

-The Forgotten Realms release clearly brought back a ton of players with less than killer decks, because all of a sudden I'm in platinum after bouncing around gold forever

-Speaking of killer decks, I've gone up against a few recently with 'destroy land' spells and, well, that's just mean

-Excited to try a draft of the D&D stuff this weekend

change display name (Jordan), Thursday, 8 July 2021 18:06 (two years ago) link

I like this whole D&D crossover, not sure if it will be enough to bring me back, but it has my attention

Mr. Cacciatore (Moodles), Thursday, 8 July 2021 18:20 (two years ago) link

I remember when I read Maro's blog a while back the question of "will you ever do a D&D crossover" came up all the time. Although I haven't played since I was 12 I'm still very fond of the idea, I remember back in the days of InQuest and Scrye there'd always be a page of people trying to make their D&D characters & spells into Magic cards. and the designs would always be horrible, like "4GR, 5/5, 2GGR, T: Tap target black creature"

this set otoh looks pretty well designed. I suspect they may regret printing that Demilich card though

frogbs, Thursday, 8 July 2021 18:27 (two years ago) link

Oh neat I got a Sphere of Annihilation

change display name (Jordan), Friday, 9 July 2021 01:16 (two years ago) link

definitely getting a vintage Magic feel from this set - a lot of trading & incremental effects, not just constant haymakers the way the last few sets were. since so many cards were based on D&D things I guess it makes sense that this would feel old school. the dice rolling thing is cool, idk why it took them so long to do this. The dungeons are also fun and I like how they don't really take over the game but rather are just neat side quests. Kinda nice to play a set where I'm not constantly getting wrecked by bomb uncommons but everyone but me seems to get some stupid ass dragon you can't do shit about.

frogbs, Friday, 9 July 2021 16:35 (two years ago) link

It’s seemed to me so far that games are more about the rares and mythics than usual. Maybe it’s because the power level of the other cards is relatively low and flat.

AlanSmithee, Friday, 9 July 2021 18:57 (two years ago) link

oh absolutely, I've had a lot of games where it's like "I got this unless they have some crazy ass rare" and lo and behold

I've done a couple of Sealed leagues, idk if my pools have been bad but I feel like I'm getting 19-20 playables and then have to decide between splashing or playing some modal cards I don't really like. hard to really get a gauge on how difficult it is to splash w/ all the Treasure tokens around.

I like how this set gives you a lot of things to do with your mana late in games, otoh games don't really seem to go past turn 7 or 8 a lot. maybe its just a small sample size but the format feels fairly quick compared to Strix

frogbs, Friday, 9 July 2021 21:30 (two years ago) link

Is it just me or are these Celestial Unicorn commons kind of insane? They become very large unicorns with in a few turns provided you have multiple ways of gaining life, put Unexpected Fangs on them and things get ridiculous quickly.

change display name (Jordan), Saturday, 10 July 2021 14:07 (two years ago) link

it's just a less efficient version of the several 2 mana 2/2 versions of that card that exist

ciderpress, Saturday, 10 July 2021 14:23 (two years ago) link

this is the first time it's at common though, to be fair

ciderpress, Saturday, 10 July 2021 14:24 (two years ago) link

Huh I guess Hallowed Priest is 'whenever you gain life' too, for some reason I thought that was limited to once per turn (like Cleric of Life's Bond).

change display name (Jordan), Saturday, 10 July 2021 15:12 (two years ago) link

Ajani's Pridemate is the original version of that type of card but it's not in standard at the moment

ciderpress, Saturday, 10 July 2021 15:41 (two years ago) link

incidentally, i'm playing a WB life-gain deck in sealed rn. the Celestial Unicorn is good. i haven't buffed mine up yet, but if i didn't have removal on hand in my last game i would have lost to it.

Vorpal Sword and the Spider Queen Lolth planeswalker are also in my deck and both are so, so busted. it's extra fun winning with a card that has LOL right there in the name, lolol

davey, Saturday, 10 July 2021 16:01 (two years ago) link

The brightness on the Unicorn art being cranked way up is pretty neat. Agreed that this thing is pretty busted at common - I assumed it was uncommon until I kept seeing it over and over

frogbs, Saturday, 10 July 2021 16:29 (two years ago) link

one month passes...

I was messing around with best-of-3 standard (usually just play standard ranked or 2022 ranked), and I finally got a game that crashed the app.

First game I saw they were doing a lot of scute swarm, whatever. Second game I sideboarded Revenge of Ravens in, and ended up with a scenario where they had scute swarms + Prosperous Innkeeper (meaning they create hundreds of 1/1s every turn and gain life correspondingly), and I had Revenge of Ravens + Vito. So their life goes up to near 100, they attack me with everything (honestly I think they kept doing it accidentally, because they were constantly pressing space bar?), my life goes up correspondingly and theirs goes down, the attacks go through, and we're back where we started.

Eventually they started getting some bigger creatures out and I kept drawing only lands, but the stack was getting ridiculous and my game just completed crashed (had to restart my laptop).

change display name (Jordan), Tuesday, 24 August 2021 18:46 (two years ago) link

Otherwise I've been stuck in Platinum forever, my decks are very 50/50. I've got a Goblin deck for 2022 that's very dumb and fast, not nearly as fun as the life gain/drain deck but good for a quick game.

Kind of bored with AFR, I should really stop playing until after rotation so I can actually make some music rather than play Arena (although I do always practice on the drum pad while playing MtG).

change display name (Jordan), Tuesday, 24 August 2021 18:56 (two years ago) link

they've announced all the upcoming standard sets through next year now:

Standard 2021-2022:
Innistrad: Midnight Hunt - innistrad set with werewolf focus, this was already announced and is out next month
Innistrad: Crimson Vow - innistrad set with vampire focus, this was already announced and is out in November
Kamigawa Neon Dynasty - the original kamigawa block was set way in the past compared to the main magic storyline so they're doing a 'present day' return set where its now urban and sci-fi-ish
Streets of New Capenna - art-deco mafia/gangster themed world?

Standard 2022-2023:
Dominaria United - another return to dominaria set
The Brothers War - retelling of the classic brothers war portion of the magic storyline via a full set

ciderpress, Tuesday, 24 August 2021 19:55 (two years ago) link

when I used to read Maro's blog it was funny how often the same questions would come in over and over and how Maro would always shut them down...he wouldn't say never but he'd always say it's very unlikely that we'll ever return to Kamigawa, or give black enchantment removal, or use "mill" as a keyword, or use dice rolling as a mechanic, or make non-mythic planeswalkers, etc etc...and now they've done all that

frogbs, Tuesday, 24 August 2021 20:20 (two years ago) link

Very excited for the Brothers War set, I used to have the graphic novel as a kid and it's pretty much the only Magic lore I've ever been into

Vinnie, Tuesday, 24 August 2021 23:34 (two years ago) link

Kamigawa was the set when I got back into MtG after a 6-year break, and started to play competitively for the first time. Not sure about cyberpunk Kamigawa.

Taliban! (PBKR), Tuesday, 24 August 2021 23:55 (two years ago) link

it was kind of a poster child for how not to design a Magic set - the Arcane shit was awful as was the Saviors mechanic that required you to not play any of your cards. it had the most busted card in Limited EVER which nearly ruined the format. but the game itself is so fun that it still kinda worked

frogbs, Wednesday, 25 August 2021 02:12 (two years ago) link

champions of kamigawa was an excellent draft set and betrayers was good too as long as no one opened a jitte

ciderpress, Wednesday, 25 August 2021 02:22 (two years ago) link

champions is in the top quartile of sets in terms of overall design imo, the only knock on it is that the mechanics don't work outside the set which isn't really that big a deal, its the same as snow or a bunch of other stuff they've done in more modern sets

ciderpress, Wednesday, 25 August 2021 02:33 (two years ago) link

I don't even know how well they worked within the set...having both your main mechanics be "draft as many cards with this word on them" led to a lot of frustrating scenarios. I also remember a ton of cards that wanted you to have Legends out which I also thought was bad design...you don't build Legend Tribal decks. My lasting memory of the set is that it was just hard to get anything to work in Limited, and the set was mostly underpowered in Constructed. Also it gave us Sensei's Divining Top which is one of my least favorite cards ever, I feel like 25% of the time I've spent in my life playing Magic was just waiting for people to Top. And you couldn't even remove it! The artwork and theme of it was really cool though!

frogbs, Wednesday, 25 August 2021 02:55 (two years ago) link

Wow, got an absolutely overwhelming slew of reward cards after the newest update.

It's funny to me that all these sets I've never heard of are considered old-school or throwback now, since they all came out after I initially stopped playing.

Similar, I cannot stand the 'guild' nomenclature people use when referring to color combinations (ie "Orzhov" for black/white). I get that these were apparently guild names from some MtG set based around them, fine, but they're not on cards before or since! Just saw black/white or B/W, it's much easier!

change display name (Jordan), Thursday, 26 August 2021 21:06 (two years ago) link

yeah i agree with that, unfortunately ravnica is extremely popular and after Return to Ravnica's run in standard back in 2012 all the magic broadcasts and publications decided to continue using the nomenclature even when the decks were no longer using the cards/mechanics associated with the guilds

ciderpress, Thursday, 26 August 2021 21:13 (two years ago) link

they do it for every 3 color combo too, I remember seeing some deck recently called "Jeskai Control" and it was Red White and Blue. back in my day we just called that Captain America

frogbs, Thursday, 26 August 2021 21:52 (two years ago) link

i promise i will never do it myself unless the deck is built around the actual guild cards then its fine

ciderpress, Thursday, 26 August 2021 22:00 (two years ago) link

two things I dig about AFR that I hope they do more of: Ward, which seems like a great way to make things hard to kill without making them busted, and Phasing, as it feels more useful design-wise than the exile/return shit, which is used pretty much exclusively to abuse ETB effects and blow up tokens

frogbs, Friday, 27 August 2021 23:47 (two years ago) link

ward was in strixhaven too, seems to be a permanent addition

ciderpress, Saturday, 28 August 2021 00:10 (two years ago) link

Yeah Ward is great. I'm happy if Hexproof never comes back, though Ward can't be used on instants. Ward 10 on the Tarrasque is pretty silly I guess. Phasing out I'm still not sure has enough of a place, we'll see

Vinnie, Saturday, 28 August 2021 05:25 (two years ago) link

it's an interesting discussion, because phasing seems to be way more in the spirit of "blink" effects, while simultaneously getting rid of everything interesting about them

another thing I hope becomes evergreen are the Treasure tokens, feels like such a useful mechanic & it can make games a lot smoother

frogbs, Sunday, 29 August 2021 02:53 (two years ago) link

treasures have been in the last 3 sets, i think they're semi-evergreen now like hybrid mana and colored artifacts and such

ciderpress, Sunday, 29 August 2021 03:16 (two years ago) link

right well....keep it that way

frogbs, Sunday, 29 August 2021 03:19 (two years ago) link

it's a great addition to red color pie to finally make up for rituals being removed a decade ago

ciderpress, Sunday, 29 August 2021 03:52 (two years ago) link

I like Treasures but not in the large amount AFR had. I didn't like that BR could reliably splash any card with a single mana symbol

Vinnie, Sunday, 29 August 2021 05:37 (two years ago) link

two weeks pass...

Regular standard was getting boring, so I made a Standard 2022 version of my black/white deck, and it was kinda wrecking shop yesterday?

Midnight Hunt looks cool, lots of vampire-themed cards with life drain + gain within black alone, looking forward to rotation and making yet another version of this deck.

change display name (Jordan), Monday, 13 September 2021 18:11 (two years ago) link

my biggest disillusionment moment with MTG was when they introduced the more frequent rotation schedule, and then almost immediately went back to the old schedule

Mr. Cacciatore (Moodles), Monday, 13 September 2021 18:26 (two years ago) link

that was a bad idea from the start imo. the stability of full year long 'seasons' is good

ciderpress, Monday, 13 September 2021 18:59 (two years ago) link

it just gets dull much quicker than that for me, cards wear out their welcome but then linger around for 2 years. I like keeping it fresh.

Mr. Cacciatore (Moodles), Monday, 13 September 2021 19:03 (two years ago) link

i think eldraine kinda poisoned the well on this topic, obviously people want to get rid of that set but do they really want to get rid of any arbitrary set faster? wait a few more months until january and then ask yourself 'do i really want to get rid of kaldheim from standard right now' because thats when it would be leaving under fast rotation

ciderpress, Monday, 13 September 2021 19:37 (two years ago) link

I played a bunch of Standard 2022 when AFR came out and found it a very refreshing change of pace, though I haven't been spending money so don't have the wildcards to really fill out my decks.

Instead I've started playing a lot of Historic with a U/R Dragon's Rage Channeler deck, after a streamer I follow pointed out that it's fairly budget-friendly for a competitive historic deck. (Not so much the manabase, but I did already have full sets of all the U/R duals). I got to Diamond Rank 1 with it this weekend, and am hoping to hit mythic for the first time ever very soon!

Nature's promise vs. Simple truth (bernard snowy), Monday, 13 September 2021 20:01 (two years ago) link

I've still never made it out of platinum. :( This might be my shot though.

I'm very happy to have spent $0 though, and at this point I have plenty of wildcards and gold saved up for the Innistrad sets.

change display name (Jordan), Monday, 13 September 2021 20:07 (two years ago) link

I don't know the exact details of how it works but there's currently a huge bug affecting Mythic players - they are unable to win or lose games! A lot of people couldn't play in the recent Arena Open because of it. Just a word of warning to bernard or anyone else shooting for mythic this season

Vinnie, Monday, 13 September 2021 23:50 (two years ago) link

lol

ciderpress, Tuesday, 14 September 2021 01:00 (two years ago) link

It didn't end up mattering as I promptly reeled off an epic losing streak, including losses to fucking MERFOLK of all things (never found my third land, drew 4 Wizard's Lightning in a row with nary a wizard to be seen)

Nature's promise vs. Simple truth (bernard snowy), Tuesday, 14 September 2021 11:31 (two years ago) link

Couldn't get back to sleep this morning, so I drafted a b/w Midnight Hunt deck and so far I'm up 3 wins with 1 loss, this is unprecedented.

I think this is the first time I've actually had fun playing draft (and not just because I'm winning, it feels like an actual deck of sorts).

change display name (Jordan), Friday, 17 September 2021 14:30 (two years ago) link

(also I'm assuming that Midnight Hunt is draft-only for the moment and not quite in Standard? It didn't look like I was able to search for or craft cards for my standard deck)

change display name (Jordan), Friday, 17 September 2021 14:39 (two years ago) link

it's in Standard upon release, might be a bug? the servers were crapping out a lot yesterday

ciderpress, Friday, 17 September 2021 14:40 (two years ago) link

also note that as the September set, it rotates standard so your deck may not be standard-eligible anymore.

ciderpress, Friday, 17 September 2021 14:47 (two years ago) link

Yep, I made this deck to be 'standard 2022' a few days ago, and it said standard in the search window. Weird, I'll mess around with it later.

change display name (Jordan), Friday, 17 September 2021 14:52 (two years ago) link

i'd guess its just a search/filter bug then

ciderpress, Friday, 17 September 2021 15:08 (two years ago) link

Reddit to the rescue: "You have to change the deck type from standard 2022 to just standard."

change display name (Jordan), Friday, 17 September 2021 16:20 (two years ago) link

Went 7-1 in a draft today! I played blue/black, with a splash of green for Briarwood Tracker and Old Stickfingers. Wasn't sure about Sticky, but then I ran into someone who had turn 5 Wrenn & Seven. I managed to tap down the treefolk token with Skaab Wrangler (amazing card in this format) while my fliers chipped away at the walker's loyalty to stop her making a second one. Eventually they killed my Wrangler and I just started throwing dudes into the meatgrinder until my X/X was big enough to trade for theirs.

Nature's promise vs. Simple truth (bernard snowy), Saturday, 18 September 2021 23:11 (two years ago) link

*Briarbridge Tracker, the 2/3 vigilance that gets +2/+0 as long as you control a token of any kind, and makes a Clue token when it ETBs

Nature's promise vs. Simple truth (bernard snowy), Saturday, 18 September 2021 23:13 (two years ago) link

initial thoughts for draft:
-blue is the best color, red is the worst color
-organ hoarder is the best common, treat it like sarulf's packmate from kaldheim. better than common removal and many uncommons.
-UR spells archetype is a trap that doesnt have enough commons to come together often, don't try to force it based on having a payoff card, you need to make sure you're getting a lot of good spells first
-RG werewolves archetype just sucks, i wouldn't play this without some rares. treat all the common werewolves as curve filler, none of them are good and the more you have the harder it is to beat a good deck since they'll be able to keep it daytime via card advantage and flashback. i suspect there may be a backdoor RG 'control' deck you can make out of unwanted RG cards if people adjust to this situation but that's idle speculation.

ciderpress, Sunday, 19 September 2021 02:25 (two years ago) link

I've done 5 drafts so far but had 7 wins with the three black decks I made (UB, UB, BW). Black has crazy good removal options this time around at common (all three close to hard removal), and Diregraf Horde also gives a ton of value at common. Several great uncommons like Morbid Opportunist. I had a very good RG Werewolf deck but I do feel cider's point that it came down to the uncommons and rares

Vinnie, Sunday, 19 September 2021 02:56 (two years ago) link

I've only played 1 match but it seems U/B decks have a lot they can do with those dumb Zombie tokens

frogbs, Sunday, 19 September 2021 03:00 (two years ago) link

G/W seems to have a lot of explosive potential. I haven't quite figured out how to build it myself, but I lost some matches to it where I went second and OP was like: T1 Trapper, T2 Join the Dance, T3 3/3 vigilance with coven that pumps their whole team, T4-5 tap down my best blocker and swing for 8

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 03:40 (two years ago) link

Ummm what's "U"?

I did two drafts just sticking to B/W which made it much less stressful, made remarkably similar decks and went 3/3 both times.

change display name (Jordan), Sunday, 19 September 2021 03:51 (two years ago) link

Meanwhile my new constructed B/W deck has been fun, I had a ridiculous game where someone kept attacking with Angel of Destiny against my Marauding Blight Priests and Celestial Unicorns for some reason, I ended up with something like 116 life, lol.

change display name (Jordan), Sunday, 19 September 2021 03:56 (two years ago) link

Sorry, "U" is blue because mtg players try to make it as hard as possible for new players to learn heh

Vinnie, Sunday, 19 September 2021 04:15 (two years ago) link

U is blue because B is black and L is land so U is the next available letter in 'blue'

ciderpress, Sunday, 19 September 2021 04:38 (two years ago) link

i don't know if thats actually the reason

ciderpress, Sunday, 19 September 2021 04:41 (two years ago) link

Morbid Opportunist is disgusting, i had 3 in my deck today because people kept passing them to me, don't do this. i got to just chain removal spells and draw my whole deck every game

ciderpress, Sunday, 19 September 2021 04:42 (two years ago) link

Yeah I had a game where I traded creatures on my turn, killed a creature with a spell on their turn, attacked with a Decayed Zombie on my turn, then killed another creature on their turn. Enough to get the concession lol

I think that is the reason U is blue, comes from the early days of card design

Vinnie, Sunday, 19 September 2021 04:56 (two years ago) link

Needed a vowel to make WUBRG even vaguely pronounceable.

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 08:22 (two years ago) link

I have made one new Standard deck, running 4x Thermal Alchemist, a couple of the red and blue dorks with abilities that trigger on day/night change (blue draws a card, red loots away 0-2 cards from your hand), and a bunch of instant speed interaction + flashback.

Seize the Storm is the win con, along with a single Smoldering Egg (didn't have the wildcards for more). I also managed to pick up a single Galvanic Iteration late in a draft bc it's obviously garbage in Limited, and it plays well here: spell doubling effects are usually too situational to play outside of dedicated combo decks like Experimental Frenzy, but the ability to loot this one away and then flash it back whenever you need to double a Frost Bite or a Crush the Weak is nice.

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 15:32 (two years ago) link

initial thoughts for draft:
-blue is the best color, red is the worst color
-organ hoarder is the best common, treat it like sarulf's packmate from kaldheim. better than common removal and many uncommons.
-UR spells archetype is a trap that doesnt have enough commons to come together often, don't try to force it based on having a payoff card, you need to make sure you're getting a lot of good spells first
-RG werewolves archetype just sucks, i wouldn't play this without some rares. treat all the common werewolves as curve filler, none of them are good and the more you have the harder it is to beat a good deck since they'll be able to keep it daytime via card advantage and flashback. i suspect there may be a backdoor RG 'control' deck you can make out of unwanted RG cards if people adjust to this situation but that's idle speculation.

― ciderpress, Saturday, September 18, 2021 9:25 PM (two days ago) bookmarkflaglink

agree with all this, though I haven't seen anyone actually try to do the UR spells thing yet. U/B seems to be the best archetype right now, it's so full of card advantage and there are enough removal spells to ensure you don't get trucked by a bunch of fatties. Werewolves doesn't seem viable since there's just so much flashback & disturb, your opponent has too much control over what happens. also there don't seem to be enough instants/mana sinks that allow you to do something important while you don't play any spells.

G/W is what I'm running right now, I think it may be second to U/B, as bernard mentioned it's pretty explosive and the Coven stuff is pretty easy to trigger. that 0/2 Trapper is kind of neat in that regard. also it seems to have enough longevity later in the game. the 3W 2/3 that gives you two +1/+1 counters does a lot of work

frogbs, Monday, 20 September 2021 14:36 (two years ago) link

my RG control musing is because 3 of the 4 common werewolves have defensive stats which is a bizarre design choice unless that's the intended archetype

ciderpress, Monday, 20 September 2021 14:51 (two years ago) link

Lol I'm dumb (re: "U"), thanks. I was a pre-internet Magic player before coming back to it, so there were no abbreviations necessary. :)

Standard feels fun rn but my main deck needs some work, at least I'm losing in some new and interesting ways (poison counters, lots of control, lots of stealing my creatures, etc). Gonna try adding some more removal.

change display name (Jordan), Monday, 20 September 2021 15:29 (two years ago) link

Also I really wanted to make Vengeful Strangler work for my deck but it's just too fiddly, they're usually just going to sacrifice whichever permanent I attach it to. I guess it would be cool to attach it to a planeswalker, but at that point I've got bigger problems and the Strangler isn't going to change the game.

Its main use is probably having a creature that your opponent doesn't want to kill, which actually is pretty good maybe?

change display name (Jordan), Monday, 20 September 2021 15:40 (two years ago) link

I've only drafted green that one RG deck that I mentioned - green feels way overdrafted, never open. And I've only played against WG once in ~10 drafts!

Vinnie, Monday, 20 September 2021 15:42 (two years ago) link

the strangler is one of those effects that looks better than it actually is because it gives the opponent too much choice - it kills their guy when their guy isnt super important, and it doesn't kill their guy when their guy is actually winning them the game

ciderpress, Monday, 20 September 2021 16:08 (two years ago) link

Makes sense, totally.

Btw bernard snowy, I'd love to see your decklist for that. Not gonna steal it directly, but I need some inspiration for a new deck type and that sounds fun (and aggro is boring for me, I've learned).

change display name (Jordan), Monday, 20 September 2021 16:12 (two years ago) link

Yeah Jordan, I'll post a list tonight when I get home. It's definitely still a work in progress, but I have a lot of fun whenever I play it.

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 16:57 (two years ago) link

idk how it is on Arena or in actual paper Magic but these new lands make it kinda hard to tell which colors you have in your opening hand

frogbs, Monday, 20 September 2021 19:15 (two years ago) link

Here's the list Jordan:

CREATURES:
4x 1R Thermo-Alchemist
2x 1R Obsessive Astronomer
2x 3U Firmament Sage

SPELLS:
3x R Frost Bite
2x U Consider
2x U Secrets of the Key
1x U You See a Guard Approach

2x UR Arcane Infusion
2x UR Expressive Iteration
1x 1U Test of Talents
1x UR Galvanic Iteration

3x 1UU Saw It Coming
3x 2R Moonrager's Slash
2x 2R Electric Revelation
2x 1UR Prismari Command

1x 2UU Memory Deluge
1x 2RR Unexpected Windfall

2x 4R Seize the Storm

1x 6UR Magma Opus

2x XRR Shatterskull Smashing

LANDS:
9x Snow-Covered Island
8x Snow-Covered Mountain
4x Frostboil Snarl

SIDEBOARD: 4x Crush the Weak, 2x You See a Guard Approach, 2x Test of Talents, 2x Reject, 2x Sea Gate Stormcaller, 1x Frost Bite, 1x Malevolent Hermit, 1x Smoldering Egg

WOULD LOVE TO RUN MORE IF I HAD THE WILDCARDS: Prismari Command, Memory Deluge, Malevolent Hermit, Smoldering Egg

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 21:27 (two years ago) link

Thank you! Cool, I was looking up similar decks and wrote down some of these cards to investigate/experiment with too:

Suspicious Stowaway
Geistflame Resevoir
Demilich
Fading Hope
Magic Missle
Roil Eruption
Cathartic Pyre

change display name (Jordan), Monday, 20 September 2021 21:48 (two years ago) link

just playing this new set on MTG Arena and there's no way in hell the day and night thing isn't going to confuse the hell out of me in IRL games

《Myst1kOblivi0n》 (jim in vancouver), Monday, 20 September 2021 21:53 (two years ago) link

XP I haven't opened a Geistflame Reservoir yet, but it seems like a fun piece for this deck.

Demilich could be a good wincon in a version of this deck that runs more cheap interaction (Play With Fire, Fading Hope, You See A Guard) and no Seize the Storm.

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 21:56 (two years ago) link

are there any good podcasters or you tubers who dissect new sets? I find it really hard to get a grip of this stuff

《Myst1kOblivi0n》 (jim in vancouver), Monday, 20 September 2021 21:57 (two years ago) link

It seems like there's a ton out there, but I find MtG content unlistenable/unwatchable because it requires such familiarity with all the cards involved. Like to understand a single sentence I would need them to slow down and explain each card, lol.

I also can't imagine some of the games I've played happening on paper, with all the crazy synergies and mechanics.

change display name (Jordan), Monday, 20 September 2021 22:06 (two years ago) link

I always enjoyed the Limited Resources set reviews, even though after a few of them you can fairly well predict how they'll rate cards

Mr. Cacciatore (Moodles), Monday, 20 September 2021 22:11 (two years ago) link

i dont really listen to LR since its kind of the level 1 draft strategy podcast and i need the level 2 stuff but it was still a bummer to see them promoting crypto on their recent shit

ciderpress, Monday, 20 September 2021 22:49 (two years ago) link

the level 2 stuff is sam black's ramblings

ciderpress, Monday, 20 September 2021 22:52 (two years ago) link

I made a haphazard version of that red/blue burn deck, just out of whatever I had lying around + a draft and some extra wildcards. Got some fun wins when I was able to draw the Thermo Alchemists and keep them on the board, but the losses have been pretty spectacular. Like if they have good aggro or they're able to quickly pump up a few creatures out of the range of my burn spells, and I'm just fiddling around with a hand of draw spells like Expressive Iteration/Electric Revelation without being able to do much about it.

Definitely need to keep tuning it (and I'm already going to take out Demilich and some of the other ones that haven't amounted to anything), but maybe I need some more small creatures to play defense/draw fire?

3 Roil Eruption (ZNR) 155
1 Bloodthirsty Adversary (MID) 129
2 Expressive Iteration (STX) 186
1 Shock (STA) 44
1 Demilich (AFR) 53
4 Frost Bite (KHM) 138
1 Consider (MID) 44
1 You See a Guard Approach (AFR) 85
3 Saw It Coming (KHM) 76
1 Electric Revelation (MID) 135
1 Prismari Command (STX) 214
1 Unexpected Windfall (AFR) 164
4 Thermo-Alchemist (MID) 164
1 Smoldering Egg (MID) 159
1 Obsessive Astronomer (MID) 152
1 Crush the Weak (KHM) 128
2 Play with Fire (MID) 154
1 Firmament Sage (MID) 53
1 Geistflame Reservoir (MID) 142
1 Shock (ANB) 84
1 Birgi, God of Storytelling (KHM) 123
1 Galvanic Iteration (MID) 224
2 Fading Hope (MID) 51

1 Island (MID) 381
1 Frostboil Snarl (STX) 265
9 Snow-Covered Island (KHM) 279
8 Snow-Covered Mountain (KHM) 282
5 Mountain (MID) 383

change display name (Jordan), Friday, 24 September 2021 15:09 (two years ago) link

Imo this deck is not really worth playing if you're not playing Seize the Storm, as it's the main win con. Death by 1000 Thermo-Alchemist pings is a nice backup plan, but as you noted, those guys tend to draw removal and they don't block super well against the aggressive decks of the format. It feels bad when you're on the draw and they go Ranger Class, level up, attack into your Alchemist with a 3/3 wolf; in those situations, I take the 3 damage and save the Alchemist to block something even bigger next turn. Turning the corner usually involves Seize the Storm making a huge token and shutting down their attacks, but if they get your life total low enough then it can be too little too late.

Against green, I jam the Seize first chance I get. Blizzard Brawl usually won't kill the token, though they can hit it hard enough that it dies from combat damage if you block with it that turn.

Against white, I try not to play Seize until I have a way to protect the token -- it makes a very tempting target for Portable Hole (though thankfully it dodges Skyclave Apparition). I also try to save my removal for their fliers as much as possible. Foretelling Crush the Weak is usually a better turn 2 play than anything else you can do (protects it from Spellbinder). Don't be afraid to play instant speed card draw or burn on your turn to get around Paladin Class.

Angels are a tough matchup, thanks to the combination of high toughness + fliers. I've added some Heated Debates (the 4 damage for 3 mana spell that's uncounterable and gets around Ward), and it seems to help. I also brought in a single copy of Burn Down the House, for those times when Crush the Weak just doesn't get the job done.

Nature's promise vs. Simple truth (bernard snowy), Friday, 24 September 2021 16:10 (two years ago) link

Wow, you weren't kidding. I put in four of those and promptly won a bunch of matches, some with alchemists and some just with Seize (never drew them both in a match though, weirdly). Also took out Bloodthirsty Adversary in favor of another Galvanic Iteration.

I also underestimated how much people hate playing against control, I've had people concede in a few turns when they might have won otherwise.

change display name (Jordan), Saturday, 25 September 2021 17:41 (two years ago) link

I actually think Werewolves are decent in Limited, the fact that they can come into play transformed when it's nighttime is a big advantage on the old ones. It doesnt have the reach of other decks but sometimes just always having the biggest dudes on board wins you games

frogbs, Monday, 27 September 2021 15:37 (two years ago) link

I don't understand how anyone gets out of platinum, every time I go on a win streak I end up having some bad match-ups or ridiculously bad shuffles and end up back at the bottom, lol. I've had some fun games though, including one mirror match with the red/blue deck (they got lucky and had their Fading Hopes handy for my Seize the Storm tokens, I didn't have any counters handy).

change display name (Jordan), Monday, 27 September 2021 15:52 (two years ago) link

so far in my Sealed leagues I'm 16-2 with R/W and 13-14 with everything else. it's not as flashy as the U/B Zombie nor as explosive as G/W Coven but it's got the most straightforward gameplan

frogbs, Friday, 1 October 2021 17:45 (two years ago) link

Still having fun with the red/blue deck (and doing better as I'm getting used to it), but also crafted a black/green Poison Elves deck based around Fynn the Fangbearer and Saryth, the Viper's Fang. Only played 2 matches with it so far but promising so far.

Still feeling like draft is just a fun way to get cards and packs, constructed/standard is the real game for me.

change display name (Jordan), Friday, 1 October 2021 19:56 (two years ago) link

so far in my Sealed leagues I'm 16-2 with R/W

16-2!!

J Edgar Noothgrush (Joan Crawford Loves Chachi), Friday, 1 October 2021 22:49 (two years ago) link

three weeks pass...

I actually won a game with Vorpal Sword's ability. O_O

Been refining that Poison deck (actually ended up taking out Saryth in favor of more deathtouch creatures) and having fun with it.

change display name (Jordan), Thursday, 28 October 2021 16:08 (two years ago) link

absolutely addicted to MTGA now.

my favourite aspect of magic is limited. I like drafting. to do premium draft on MTGA without paying anything you have to play a bunch each day and you maybe get to play once a week. it's a shame, but I guess beggar's can't be choosers.

incidentally I am fucking shit at drafting and not improving at a particularly quick rate.

looking forward to the new set which is out a week on Friday iirc

《Myst1kOblivi0n》 (jim in vancouver), Monday, 1 November 2021 18:14 (two years ago) link

it's definitely something that takes a lot of experience, especially with how good they are these days at making all the sets play really differently from each other - a lot of the classic heuristics no longer work

but it's also very rewarding since as you improve you'll be able to squeeze more and more drafts out of each entry fee via winnings

ciderpress, Monday, 1 November 2021 18:43 (two years ago) link

I've only played one draft and a few Sealed tournaments, but my initial impression is that this is a significantly slower and grindier format than Midnight Hunt -- which is great! Games seem to have some real tension strategic tension between holding extra lands to cycle with your blood tokens, or playing them out so you can get to 7 or 8 mana and be able to protect your bomb rare on the turn you play it.

No flashback and no disturb cards that return as creatures means there aren't a lot of non-land cards you're happy to pitch to discard effects. Cards in hand seem even more important here than in most other formats, because of the potential to cycle things away late. If you're in red and/or black, anything that gets you card advantage is playable, no matter how situational. Blood Fountain plays much better than it initially looks, and the 1-drop skeleton that can return from the graveyard to the battlefield plays much worse (you'd rather have it back in your hand 95% of the time). A well-timed Aim for the Head can be absolutely back-breaking, and it's not totally dead late because of the potential to redraw with a blood token (or, very occasionally, to cast it as targeted Zombie removal). The black common that draws 2 and makes a blood token seems excellent, and unlike Infernal Grasp (the "destroy a creature, lose 2 life" instant) in the last format, you're rarely under do much pressure that the 2 life risks costing you the game.

I haven't seen it yet, but I have a feeling that Green/White is the gonna be the hardest combination to make work, as neither color has good ways to get card advantage at common. (Mulch is nice, but it's a lot better in a color combo where you can make blood tokens and cycle the lands to draw spells.) There are some strong uncommons in green that can draw multiple cards if they stick around, but they're all very situational (one triggers off Humans dying, one triggers off Wolves and Werewolves dying, and one triggers off +1 counters being placed on Humans). White does have ample ways to repeatedly gain small amounts of life (Traveling Minister and Heron of Hope are two of the best), which pair very nicely with the uncommon W/B vamp who lets you pay 2 to draw a card at the end of your turn if you gained any life.

Nature's promise vs. Simple truth (bernard snowy), Sunday, 14 November 2021 17:02 (two years ago) link

Cool, I've done a couple drafts and I'm having more fun with it then usual. Went 1-3 with a slapped together blue/red deck, but now I have a BW deck going that pulled Voice of the Blessed and won its first match against the same colors.

Seems like the cards that give blood tokens another benefit could be key?

change display name (Jordan), Sunday, 14 November 2021 17:33 (two years ago) link

it's a much more color-balanced format than the past couple, red and black are a little better than the other colors (due to having the best removal in a set where removal is particularly good), but not to the ridiculous extent that blue and black were in Midnight Hunt, and there's no color weak enough to avoid. the early crowdsourced data does show GW in last place of the ten pairs but only by a tiny margin.

best commons are Abrade, Bleed Dry, and Flame-Blessed Bolt and then a dropoff to the rest of the good removal and creatures.

there's a lot of fuck-off rares that just win the game on the spot unless they're answered immediately at instant speed. definitely going to be a format that rewards people who can shrug off losses to bombs and not tilt. also makes evolving wilds and the green mana guy better than usual for splashing them

ciderpress, Sunday, 14 November 2021 17:43 (two years ago) link

Both green mana dorks seem very good.

My most tilting loss so far was a Sealed game where I was way behind on life, cast Dreadfall Demon (true fuck-off rare, a 6/6 flying demon that eats your other non-Demon creatures and craps out more 6/6 fliers) to answer my opponent's Henrika Domnathi (another fuck-off rare, it has flying and deathtouch and lifelink and can pump the rest of the squad). I also had a Kessig Wolfrider (solid but not game-breaking rare; very good with the Demon though since you can make a wolf token for it to eat every turn) and was feeling pretty good about my position... Until my opponent untapped and cast Path of Peril (the 6 mana W/B wrath with cleave)

Jimmy Iovine Eat World (bernard snowy), Sunday, 14 November 2021 18:26 (two years ago) link

*that should say DreadFEAST Demon

Jimmy Iovine Eat World (bernard snowy), Sunday, 14 November 2021 18:27 (two years ago) link

My first draft involved joining a queue without realizing the client hasn't performed the necessary update, so I couldn't see any of the cards at all! First time the game has not auto-updated or given me an error when I tried to log in. By the time I performed a manual update, my draft was over and it auto-picked everything for me. Was hoping it would at least stick to two colors but it was all over the place, and I had to make a three-color deck which I was damn lucky to go 2-3 with

So it's pretty embarrassing that in the two drafts I've done since I've gone 1-3 and 1-3 haha. Still don't have a very good handle on the format clearly. My first deck (BW) lacked two drops and my second deck (GW) had a good curve but nothing to break through a stall. I also lost one game to turn 1 Traveling Minister, turn 2 Voice of the Blessed, which was uh fun

Vinnie, Monday, 15 November 2021 02:22 (two years ago) link

Vinnie, you should write to Wizards support and ask them to reimburse you for the draft that didn't work at all. Their software is supposed to update itself to the latest version when you open the client. I wrote to them when the prerelease launch bugged out, hung repeatedly and eventually dropped me, unprompted, from the sealed event I'd entered. They refunded me twice over, since I'd asked for some consideration for the lengthy amount of time I'd lost.

I just drafted that exact Traveling Minister + Voice of the Blessed combo, heh. Haven't started playing matches, but I hope I can run it out on turn two at least once ^o^

davey, Monday, 15 November 2021 02:39 (two years ago) link

Oh here's the support link btw: https://mtgarena-support.wizards.com/hc/en-us/requests/new

davey, Monday, 15 November 2021 02:39 (two years ago) link

Already wrote them but cheers

Vinnie, Monday, 15 November 2021 02:40 (two years ago) link

they're generally pretty good about refunding your draft entry if anything goes wrong

ciderpress, Monday, 15 November 2021 02:44 (two years ago) link

agree with a lot of these assessments. every match I seem to get into some board state reminiscent of those old "Magic: the Puzzling" articles Mark Rosewater would do for InQuest - you have so many moving pieces on the board, you know you can do something, but you can't really get through by attacking so many creatures have high toughness. I have a U/B deck going in Sealed like that...half the creatures form an engine of some kind but I'm never quite sure what I'm supposed to be doing with them. Conversely, when I do have removal it's often not clear what I'm supposed to be targeting with it. Ultimately, I just wind up winning with Hullbreaker Horror.

I guess in some respect it's a real skill testing format but I am hearing a lot of players better than me say it's poorly designed in the same way Avacyn Restored was. There's not a lot of good removal and there are a bunch of backbreaking rares. Also, idk if this is just the deck I'm playing, but there are some parasitic mechanics which force you into interesting choices but aren't a lot of fun. The Blood tokens can be used for like a dozen different cards, and also you want to sac them to cycle, but my deck seems to want way more than I can produce. Several cards exile stuff from your graveyard but others want you to keep it full. There just seems to be a lot of tension within your own deck. I suppose you could make the argument that this is actually good gameplay and that recent sets tend to hold your hand way more but in my first few tries at least I'm not finding this very fun.

I do wonder if the presence of Blood tokens makes this a format you want to play 18 lands in. What are the pros doing?

frogbs, Tuesday, 16 November 2021 14:35 (two years ago) link

people who think this set is like avacyn restored didn't play avacyn restored. the removal here is totally average for a modern limited format, and AVR was bottom 1 all time. AVR was also not a very bomby format, half the time you played your bomb it got bounced by Mist Raven and you died to commons

ciderpress, Tuesday, 16 November 2021 14:41 (two years ago) link

AVR had normal power level rares that couldn't be dealt with because there was no removal in the set, this set has some really high power level rares and normal removal which makes it more comparable to war of the spark or theros beyond death

ciderpress, Tuesday, 16 November 2021 14:42 (two years ago) link

idk I do think the removal is at least less efficient than other sets. Black has a 1 mana -2/-2 and a 4 mana one for 2BB. Red's common removal costs 5 and deals 4 damage. Blue has a -X/-0 one that I suspect is really not any good. Green's fight spell is kinda weak. White gets one that's either 2 or 6. It doesn't feel on the order of Defenstrate/Moonragers Slash/Candletrap/Duel of Dominance to me

AVR's problem was it based its Limited play around the Soulbond mechanic which I think necessitated that instant-speed removal at least was hard to come by, since it would make it too easy to blow out your opponent and make its central mechanic unfun. I guess I can't say if it really did have more bomb rares but my impression was that it was heavy on rares that were not really playable in Constructed but could utterly unravel a game in Limited if left alone for more than a turn. this set seems to have that problem too...too many rares like Tolovar's Huntmaster, where either you kill it right away and wind up a little behind, or just watch helplessly as it ruins everything

frogbs, Tuesday, 16 November 2021 16:32 (two years ago) link

xp I think I played 18 lands in the R/B sealed deck I've already mentioned, because I had blood tokens and mana sinks (Kessig Wolfrider) and my gameplan was "Stay alive until I can find and cast my 7 mana demon." But I haven't like adopted it as a general rule

Jimmy Iovine Eat World (bernard snowy), Tuesday, 16 November 2021 16:38 (two years ago) link

Red also has Flame-Blessed Bolt at common, and White has Sigarda's Imprisonment.

Wolf Strike is strange to me because it almost seems like an anti-Werewolf card. If you're playing werewolves, +2 power at night isn't super relevant because your creatures are already bigger than everything else. If you're U/G or G/W, though, you can potentially trade the Strike and one of your 2/2 or 3/3 dorks for a couple big beefy werewolves (as long as they don't Strike your creature in response and blow you out)

Jimmy Iovine Eat World (bernard snowy), Tuesday, 16 November 2021 16:53 (two years ago) link

ah, forgot about the bolt

Sigara's Imprisonment is fine as alluded to above there seems to be a bigger difference in this set between removing a creature and making it useless in combat

frogbs, Tuesday, 16 November 2021 16:56 (two years ago) link

red also has Abrade, its got 2 really good removals at common. the 4 damage one sucks but you don't need it

red, black, and white all have 2 good common removals plus an extra weaker one, green has one good one, and blue has 2 playable counterspells. pretty sure that's running above average for recent sets. MID was an outlier (and even then only for black and blue, white and red have better removal in this set imo and green is a wash)

(for comparison, in AVR red had one good common removal and all other colors had 0)

ciderpress, Tuesday, 16 November 2021 17:04 (two years ago) link

if youre playing sealed as usual, maybe your pools have just sucked removal-wise. i promise it's there

ciderpress, Tuesday, 16 November 2021 17:08 (two years ago) link

that could be true, I don't look at spoilers and I didn't even see Abrade yet

to be clear I don't mean to imply this is as bad as AVR but in my limited experience it does bring back that feeling of "what's that do, holy shit that's bad for me, I don't think I have a single card in my deck that can deal with that" a lot. or maybe I'm just running into too many Sorins :)

frogbs, Tuesday, 16 November 2021 17:10 (two years ago) link

yeah basically i'm trying to say that it's not AVR until you're saying "I don't think I have a single card in my deck that can deal with that" about commons and not rares

ciderpress, Tuesday, 16 November 2021 17:15 (two years ago) link

personally i'm just glad to finally have a set where none of the 10 color pairs is a trap, its been a while

ciderpress, Tuesday, 16 November 2021 17:19 (two years ago) link

I was playing draft the other day and thinking 'should I really keep discarding lands for these blood tokens? What if i draw my DREADFEAST DEMON, I'm going to want those lands!'

Currently sitting at 3-2 with that deck, obviously I'm going to lose the next match but it's been fun.

change display name (Jordan), Tuesday, 16 November 2021 17:20 (two years ago) link

xp re: Two playable counterspells in Blue -- every single time I have put Syncopate in a deck & drawn it, it's like some kind of alarm goes off in my opponent's head and they play around it perfectly. I've literally never countered a relevant threat with. I don't *think* I'm telegraphing it, but... I guess I must be? Since they don't even get the telltale Arena priority stick until there is something on the stack that I can target.

Jimmy Iovine Eat World (bernard snowy), Tuesday, 16 November 2021 17:24 (two years ago) link

yeah there shouldn't be a priority tell for counterspells, just suspicious open mana. obviously cards like syncopate get way better the more instant speed things you have in your deck since you don't lose your mana when they play around it

ciderpress, Tuesday, 16 November 2021 18:35 (two years ago) link

I mean if you F6 a bunch (pass all priority) or whatever the Arena equivalent is and then you suddenly don't it's an obvious tell that you've got something

counterspells are weird in these sets b/c blue doesn't really have much night/day stuff and passing the turn to counter something can really hurt you in fact

frogbs, Tuesday, 16 November 2021 18:40 (two years ago) link

the white wrath effect in this set seems particularly good/brutal

frogbs, Tuesday, 16 November 2021 19:51 (two years ago) link

I don't know what level of players you're getting paired against, Bernard, but I think the higher you go, the more players play around counterspells. And Syncopate in particular is a good one to play around, because 1) unlike, say, Wash Away, there are windows where it's easy to play around and 2) it exiles, which is quite relevant this set. And unfortunately there is kind of an Arena tell, which is that the pause only happens when there's a spell on the stack. So if my opponent is holding up UU, I will cast a spell that won't tap me out (if I have the luxury) and if there's a pause there but not at beginning of combat, you can be sure they're holding Syncopate

Vinnie, Tuesday, 16 November 2021 23:24 (two years ago) link

Feeling quite pleased with myself -- In my last draft, I first-picked Dying to Serve (black enchantment, whenever you discard a card create a tapped 2/2 zombie token, limit 1x per turn), which I've been wanting to play with to see if it can be good in a deck full of ways to make blood tokens. I didn't want to force it, but when I got passed a second Bloodtithe Harvester in pack 2, I realized Black/Red Vampires was open and buckled in.

Somewhere along the way, I also managed to snag the busted mythic uncommon Dormant Grove (green enchantment, put a +1/+1 counter on a creature every combat, transforms into a creature and gives your whole team vigilance if the thing you put the counter on has toughness 6 or greater), plus enough mana-fixing to splash for it. I ended up with an absolute beast of a deck that went 7-1 (one loss could have been a win had I not badly misplayed, saccing my Bloodtithe Harvester to try and kill something with 3 toughness... when I only had one blood token on the board)

Full list:
1x Blood Fountain B

2x Doomed Dissenter 1B
1x Mindleech Ghoul 1B
1x Ragged Recluse 1B
2x Bloodtithe Harvester BR
1x Wedding Invitation 2

1x Dying to Serve 2B
1x Blood Hypnotist 2R
1x Bloody Betrayal 2R
1x Honeymoon Hearse 2R
1x Vampires' Vengeance 2R
2x Blood Servitor 3
1x Foreboding Statue 3

1x Bloodcrazed Socialite 3B
2x Bleed Dry 2BB
1x Dormant Grove 3G

2x Falkenrath Celebrants 4R

1x Grisly Ritual 5B

6x Swamp
6x Mountain
2x Forest
2x Evolving Wilds
1x Voldaren Estate

Jimmy Iovine Eat World (bernard snowy), Sunday, 21 November 2021 21:01 (two years ago) link

okay hmm I guess that's not how hidden text tag works

Jimmy Iovine Eat World (bernard snowy), Sunday, 21 November 2021 21:01 (two years ago) link

Yeah, nice when the synergy comes together

I'm about eight drafts in and not feeling this set much but hard to put my finger on why. Maybe the gameplay is not novel enough? I'm not totally sick of it yet but I suspect I'll be calling it early on this format. Tho there is going to be a draft Arena Open next month, which is enticing me to practice

Vinnie, Sunday, 21 November 2021 23:21 (two years ago) link

yeah I think a lot of people feel the same way. I've heard a lot of grouching about this set. feel like it might play better once you get used to it. one thing I will say is the -13/-13 instant exiling the creature seems super relevant - there are just so many death triggers/ways to bring things back. it deals with a bunch of those rares that otherwise would just win you the game.

my current pool has 3 Ancient Lumberknot and 3 Sheltering Boughs. so that's pretty fun, at least

frogbs, Monday, 22 November 2021 22:01 (two years ago) link

i dont think its a total dud of a set but i dont really feel like playing it since there's not enough good new stuff. the vampire/blood deck is new but pretty much every other color pair is stuck doing a less fun/impactful version of what they were doing in the last set. except for exploit which is a retread of a mechanic i didn't like much the first time around

ciderpress, Monday, 22 November 2021 22:12 (two years ago) link

well the Lumberknot deck is something new at least

had a fun game recently, I managed to stabilize and get into a winning position, then my opponent plays Avabruck Caretaker and I go from "I think it's okay as long as this isn't some totally busted rare" to "wow, that's pretty bad for me" to "holy shit it comes into play flipped and does WHAT!??"

frogbs, Monday, 22 November 2021 22:38 (two years ago) link

Yeah that's pretty much my exact feeling, cider

Caretaker is such a stupid ass card

Vinnie, Monday, 22 November 2021 23:15 (two years ago) link

luckily its a mythic and my one time running into it they played it into my counterspell

ciderpress, Monday, 22 November 2021 23:31 (two years ago) link

Note to WoTC make it uncounterable next time

frogbs, Monday, 22 November 2021 23:46 (two years ago) link

Btw am I the only one who needs to read the Cleave cards four times to understand what they do? I find the design weirdly unintuitive when at the end of the day it’s the same split/modal design they do every year

frogbs, Tuesday, 23 November 2021 00:37 (two years ago) link

It totally is unintuitive. It's a popular mechanic among amateur designers because it's clever but I think it reads worse than their usual way of wording it, and I'm disappointed that they made it into real cards. I just end up memorizing what the cards do. Liked this parody of the mechanic: https://i.imgur.com/IBXDQth_d.webp?maxwidth=640&shape=thumb&fidelity=medium

Vinnie, Tuesday, 23 November 2021 00:45 (two years ago) link

Cleave just seems silly,they should have just made them kicker cards

《Myst1kOblivi0n》 (jim in vancouver), Tuesday, 23 November 2021 01:37 (two years ago) link

This set has a lot of bombs. Too many maybe?

I tried a BU exploit deck and thought it was pretty good but it didn't work out for me

《Myst1kOblivi0n》 (jim in vancouver), Tuesday, 23 November 2021 01:39 (two years ago) link

lol Vinnie that gives me such a headache but bravo

frogbs, Tuesday, 23 November 2021 03:55 (two years ago) link

I am having a lot of fun with this set so far! For anyone who's burned out on drafting, I would recommend giving Sealed a try. Opening 6 rares makes it much more likely that you'll have a bomb rare to play with, but so will your opponents. There's a lot of strategy that goes into building your deck, and you can end up with some very funky builds that use cards you wouldn't normally play (or wouldn't normally play *together*) in a draft deck.

As an example: I am 4-1 with my current white/black sealed deck. I opened Halana and Alena, which is a legit game-breaking bomb rare; but all of my good removal was in white and most of my other good creatures were in black, so I ultimately decided not to play the best card in my pool. Instead, I went all-in on vampires and lifegain synergies, which then dictated the shape of my creature curve: I'm less worried about having two-drops to trade with theirs and prevent early damage, since I can easily gain 4+ life every turn once I get my Restless Bloodseeker + Gluttonous Guest + Heron of Hope engine online. And I ended up playing a Nebelgast Beguiler, which is generally too expensive to be good in draft, but fills multiple roles in my deck as a big ground blocker as well as a piece of pseudo-removal in case my opponent manages to draw out all my hard removal spells before playing their bomb.

Jimmy Iovine Eat World (bernard snowy), Tuesday, 23 November 2021 17:09 (two years ago) link

I don't have a problem with the Cleave cards, but lol @ that parody.

Avabruck Caretaker is ridiculous, it was very satisfying when someone played it against me in standard the other day, but far too late in the game for it to matter (also it still dies to 1/1s with deathtouch).

change display name (Jordan), Tuesday, 23 November 2021 17:19 (two years ago) link

encountered another incredibly stupid card: Toxrill. if you don't counter it and can't remove it right away, what the hell are you supposed to do?

frogbs, Wednesday, 24 November 2021 23:04 (two years ago) link

Dreadfeast Demon is another stupid one, where you pretty much have to counter it or have Bleed Dry up to survive

Vinnie, Wednesday, 24 November 2021 23:41 (two years ago) link

I hadn't played with Toxrill until today, and had to laugh at two stupid things I'd hadn't caught until playing with it. 1) that it triggers EVERY end step, not just on the controller's turn and 2) that the slugs can be sacked for cards. both are egregiously unnecessary additions to a card that's already a bomb. in the couple games I faced Toxrill before, I was too demoralized to even notice those details

Vinnie, Wednesday, 1 December 2021 10:18 (two years ago) link

its so fucking dumb. I guess its at least kinda nice that it doesn't put on actual -1/-1 counters, so if you manage to kill it on your turn you might wind up okay. that said you probably won't be holding hard removal by the time it lands. and if you can't kill it, its kind of hard to envision a realistic board scenario where you can still win after they play it. at least the Demon is just one creature that they can only trade 1-for-1 with, so if you've got a big board advantage you can still maybe get through.

first game I encountered Toxrill I had a huge advantage so I was like, "dont care about this" and then watched as my entire board got decimated after a single turn. second time I had 5 creatures out and they had none, I was up 28-2 in life, and still scooped immediately after my next draw was not my single Bleed Dry.

frogbs, Wednesday, 1 December 2021 15:34 (two years ago) link

Yeah that was one of my games today. Behind on board, behind on cards, think I was at like 4 life? First end step got me two slugs and after they didn't draw a removal spell, they had no shot and scooped. It's like the stupidly busted cards I designed when I first started playing the game in 8th grade

Vinnie, Wednesday, 1 December 2021 15:49 (two years ago) link

I feel like there are about 8 ludicrous bombs in this set but can only think of toxrill and dreadfeast off the top of my head. both have done for me.

I have only drafted this 4 times thus far because I have done so badly in all my drafts that I don't win hardly any gems

《Myst1kOblivi0n》 (jim in vancouver), Wednesday, 1 December 2021 18:00 (two years ago) link

look at the flip side of Avabruck Caretaker it's arguably worse than either of those - "all your permanents have hexproof" get the fuck outta here

frogbs, Wednesday, 1 December 2021 18:13 (two years ago) link

Caretaker might be the worst because of how hard it is to answer. Even the Day side is extremely good. My list of kill-them-immediately-or-lose bombs:

Avabruck Caretaker
Hullbreaker Horror
Toxrill
Dreadfeast Demon
Olivia

But the tier below that is the problem imo, where you get repeated card advantage or will end the game in 2-3 turns:

Sorin
Cemetary Desecrator
Henrika
Manaform Hellkite
Volatile Arsonist
Savior of Ollenbock
Welcoming Vampire
Glorious Sunrise
Bloodvial Purveyor
Wedding Announcement
Howlpack Piper
Eruth
Halana and Elena
Torens
Anje

It feels like there's a very wide gulf between these cards and the other rares/uncommons/commons imo. I'm not sure how it compares to other sets but it has felt like a higher percentage of my games have been decided by who draws their bomb

Vinnie, Wednesday, 1 December 2021 23:35 (two years ago) link

God, I keep having Toxrill stories: today, I was up on board, opponent dead on board but both of us low on life. then my opponent played Toxrill. I lost three creatures, they went up three slugs, and I said to myself, if I don't draw my Bleed Dry exactly, I'm going to concede. I did draw my Bleed Dry so I killed it, but at this point, it was almost even on board. they alpha'd and had the pump spell to make me dead to the stupid slugs!

Vinnie, Thursday, 2 December 2021 11:30 (two years ago) link

thats fun, draw your one out and still lose cuz the card is that good

frogbs, Thursday, 2 December 2021 14:00 (two years ago) link

anyway one thing about that list is that Olivia isn't necessarily a game winner on its own, you need stuff in your graveyard which may not be there for a number of reasons.

Wedding Announcement can be a pretty nutso card - feel like I never lose when I play it

frogbs, Thursday, 2 December 2021 16:34 (two years ago) link

That's a good point about Olivia and maybe it belongs in the second list, but I think it's very common to have at least one creature in the graveyard by the time you get Olivia down. Last week, my opponent played Olivia, pulled a Diregraf Scavenger out, drained me, and I traded with the Scavenger. Then I realized that the creatures Olivia brings back only get exiled when Olivia dies, not if you kill them. So next turn they did it again haha

Yeah I've never beaten Wedding Invitation and I've won every game I've played it

Vinnie, Thursday, 2 December 2021 23:30 (two years ago) link

funny enough I just had a match where I had Hullbreaker in hand and was certain I was gonna win, until I got trucked by...his own Hullbreaker. then Game 3 I was looking good until Olivia came in and whipped my ass. But there was good news - apparently Olivia has a bug on double-sided cards in MTGO, once I untapped and killed Olivia the creature still remained. typically in MTGO when you lose to a bug like that (can't say for sure I would've won otherwise, but it was probably 50/50) you get your whole entry fee returned, so actually this megabomb benefitted me greatly

frogbs, Friday, 3 December 2021 17:13 (two years ago) link

on a later match I managed to pitch Hullbreaker, play Runo to put it back on top of my library, flipped it into Krothuss, then later played the Hullbreaker, copied it TWICE with Krothuss (didn't know it did that), then played a Bleed Dry and bounced three creatures. my opponent in the chat was like "wait, what is happening here"

frogbs, Friday, 3 December 2021 17:23 (two years ago) link

ooh another card you can add there - Dollhouse of Horrors. Turns out repeatable reanimation for a single mana is pretty good!! Is there a constructed deck built around this card yet? If I still played Standard I'd be all over this thing

one thing I do appreciate about this set is how many abilities on permanents are sorcery speed only, having a bunch of weird combat tricks on board is never fun

frogbs, Monday, 6 December 2021 20:47 (two years ago) link

two weeks pass...

can't believe there's 6 1/2 weeks left of this format. Draft may be interesting but Sealed seems to have devolved into endless B/R vs B/R matches. obviously the other archetypes are viable but a lot of times it seems a mediocre B/R deck is on par with a great G/W humans/counters one. not only does B/R have nearly all the good removal, it also has a lot of access to Blood tokens to smooth things out. in addition a huge chunk of the really troublesome rares and mythics are in those colors.

I'm still trying to figure out how to make the Training deck work. you have to go like...2 drop, then 3 drop, then attack with both on turn 4, but by then a 2/3 probably isnt getting through. I like the flavor of it but it just like...doesn't play well

frogbs, Tuesday, 21 December 2021 16:37 (two years ago) link

yeah draft actually has good color balance this set compared to the last few. RB is the most popular because it's the most obvious and has the most first-pick commons but none of the 10 pairs is performing significantly better or worse than anything else

ciderpress, Tuesday, 21 December 2021 16:49 (two years ago) link

the 1/2 training guy isnt particularly playable, for the reasons you're describing. try using the flier or the 1/4

ciderpress, Tuesday, 21 December 2021 16:53 (two years ago) link

yeah it's too bad because that 1/2 guy seems like the glue that would hold a deck like that together. the 1/4 is easier to build up and the reach is very helpful. not super convinced by the flyer...unless you got the 3/1 1W spirit you can't really train on turn 4. I kinda feel like the point of that deck is to use cards like Travelling Minister to beef up your creatures to get the trigger. It doesn't work super well though. You always feel one turn behind. Even the 2GW 4/4 dude is not quite as good as it looks.

frogbs, Tuesday, 21 December 2021 19:02 (two years ago) link

like Radiant Grace is maybe supposed to be the sort of card you play here

frogbs, Tuesday, 21 December 2021 19:15 (two years ago) link

I've had times where the 1/2 has helped me run away with the game, but it usually involves removal on turn 4. Turn 2 Training guy, turn 3 3/3, turn 4 removal, can be enough on its own. I like the card more in RW than GW for that reason. Often it trades with a 3/2 leaving behind a counter, which is a solid exchange. And sometimes it's dead. So yeah not a high pick but it often makes my aggro decks. A 2-mana 2/3 is much better than most two-drops

That said, I haven't played this format in a couple weeks now. I probably played 20 drafts total and I've had my fill until Kamigawa. Despite the balanced colors, this has been my least favorite draft set in some time

Vinnie, Wednesday, 22 December 2021 00:05 (two years ago) link

wait a sec is the next one gonna be the vaporwave set

frogbs, Wednesday, 29 December 2021 03:51 (two years ago) link

Pretty much

Muad'Doob (Moodles), Wednesday, 29 December 2021 03:51 (two years ago) link

Lol read that as vaporware and thought they never actually finishedthe set or something

Vinnie, Wednesday, 29 December 2021 12:27 (two years ago) link

The basic lands for this set look amazing. I love when they put out things that don't even really look like Magic cards. Can see those fetching a decent price in 10 years. Otherwise based on the ten or so spoiled cards it looks like a predictable set of returning mechanics - Ninjutsu and Channel are in, Sagas are back again, and there appears to be a 5-color theme. Also one of the spoiled cards has Bushido without actually having Bushido, lol. Guessing they're gonna ditch the Splice/Arcane stuff though I still think there's something interesting there.

frogbs, Wednesday, 5 January 2022 16:36 (two years ago) link

nah arcane makes even less sense to do when its in 1 of 8 standard sets instead of 3 of 7. i wouldn't expect it to be a major part of the set if its even in there at all

ciderpress, Wednesday, 5 January 2022 17:22 (two years ago) link

Yeah I am pretty sure it won’t show up at all but the idea of chaining/combining spells is something they’ll probably revisit at some point

One interesting thing I noticed is that any creature that is enchanted, equipped, or has a counter on it is now called “modified”

frogbs, Wednesday, 5 January 2022 17:43 (two years ago) link

they did splice onto instant in one of those modern horizons sets

ciderpress, Wednesday, 5 January 2022 17:47 (two years ago) link

I haven’t so much as glanced at the spoilers yet, but I did win two entries into the Arena Decathlon finals so there’s a chance I’ll win the full (Arena) set this weekend :D

davey, Thursday, 6 January 2022 01:53 (two years ago) link

the lands look awesome indeed

Vinnie, Thursday, 6 January 2022 09:02 (two years ago) link

basics, I mean

Vinnie, Thursday, 6 January 2022 09:02 (two years ago) link

there's a Supreme Vintage draft on MTGO right now, where you get 18 packs and two picks from each one. its absolutely insane, everyone plays crazy blue artifact decks and twice I've had someone play a Time Walk AND a Mind Twist before I even got to play my first turn. immensely dumb format but it's fun to play high powered Magic sometimes.

frogbs, Friday, 14 January 2022 15:13 (two years ago) link

That is my kind of format.

Bullet Boys 2022 Complete "Freakshow" album live! (PBKR), Friday, 14 January 2022 17:10 (two years ago) link

it's definitely worth trying a couple times. I always found it interesting how every step from Regular Set -> Modern Masters -> Cube -> Vintage Cube you have to re-evaluate what types of cards are good and this is yet another level beyond even that. Like I think in this format the planeswalker that prevents your opponent from drawing more than one each turn may actually be better than Jace. From my very limited experience I think you really do want discard and hard counterspells. And Time Walk/Time Warp obviously. Half the games seem to come down to someone just saying fuck it and playing a Time Spiral. It rules.

(fwiw I haven't noticed any Storm cards in the pool because I suspect those would be insanely broken. I didn't see Force of Will either but who knows, that might be the top pick)

frogbs, Friday, 14 January 2022 18:36 (two years ago) link

love the look of the lands in kamigawa.

playing MTGA like an absolute madman these days. I made Mythic in constructed again this month, after doing it for the first time last month. still absolutely stink at limited, even though I much, much prefer that. oh well.

semi-looking forward to double feature. although with such a large pool of cards it feels like making synergies happen will be more difficult? might be best just to look for the best cards when drafting?

《Myst1kOblivi0n》 (jim in vancouver), Thursday, 27 January 2022 20:18 (two years ago) link

I lost interest in it all of a sudden, I started getting inspired to work on music again and MtG had been acting as a replacement when I was burned out.

change display name (Jordan), Thursday, 27 January 2022 20:44 (two years ago) link

same thing happened to me, I just haven't had mental space for MTG for the last couple years

Muad'Doob (Moodles), Thursday, 27 January 2022 20:49 (two years ago) link

the constant parade of OP cards that get banned after months of feel bad play wasn't helping either, but I do miss in person booster drafts

Muad'Doob (Moodles), Thursday, 27 January 2022 20:51 (two years ago) link

I have a little crew I do drafts with every set or so. it's a lot of fun. was my introduction to magic a few years ago - in my mid 30s, maybe this is an odd time to start this up - but I'm addicted to MTGA. I suppose because is was a big gamer as a younger man and have really jettisoned that part of my life - own no consoles, don't have a computer that can play games on it (just a work laptop I can't download things on).

《Myst1kOblivi0n》 (jim in vancouver), Thursday, 27 January 2022 21:27 (two years ago) link

Kamigawa releases on Arena later today! I'm glad that red isn't seeming like the dominant colour for the first time in a while. I'm really looking forward to playing some irritating Dimir Ninjutsu and Azorius vehicle decks in limited.

I've been playing Magic Arena on and off for about a year now and I'm still quite bad at it. It still feels difficult to gauge early on in a set what the right things to invest in are, and by the time I've caught up, everyone has shifted focus... If I can make diamond in standard and platinum in limited this set, that will be enough.

tangenttangent, Thursday, 10 February 2022 14:01 (two years ago) link

the Pilot token does not look like something from Magic: the Gathering

frogbs, Thursday, 10 February 2022 21:56 (two years ago) link

XP to Jim: Very normal stuff. MTGA is SO addictive, by design and everything. And I accept that.

Maybe I will try a sealed tourney or two, today. Kamigawa looks like fun.

davey, Friday, 11 February 2022 16:48 (two years ago) link

on my first sealed league, so far pretty fun, tons of synergy across the board and all the modular stuff will make this a high skill level format. feels nothing at all like the original Kamigawa which I'm guessing was on purpose

frogbs, Friday, 11 February 2022 18:52 (two years ago) link

I've been watching a lot of streams of people playing with the new set and it finally sucked me back in after uninstalling a couple of months ago. It definitely looks like a complex and fun set to draft!

Attached by piercing jewelry (bernard snowy), Sunday, 20 February 2022 15:33 (two years ago) link

I've been quarantined, then on vacation, then sick so I've also only watched streams but this new set looks great and I can't wait to do some drafts

Vinnie, Monday, 21 February 2022 00:34 (two years ago) link

yeah it's great. one of those sets that makes it feel like a new game entirely. I particularly love the Sagas that turn into creatures, that's a pretty clever way to do Suspend/Planeswalker-type things on a whole new card type.

not sure how much I've figured limited out, seems like a format you can easily splash in (3-4 color decks are pretty common) so there are a ton of archetypes I've seen crop up. R/W Samurai/Warrior decks are pretty good and maybe what you should aim to start with if you don't know the format. Ninjutsu decks are decent but depend on a lot of good uncommons. Kappa Tech-Wrecker is probably the best Uncommon in the set, it's surprisingly tough to play around

frogbs, Monday, 21 February 2022 16:38 (two years ago) link

Re: ease of splashing/mana-fixing in this format, last week I watched Jim Davis on Twitch get wrecked by his opponent ramping into a turn 5 Kami War (the 1WUBRG saga). Not every day you see that in Limited!

I'm still just playing Sealed while I get a feel for the cards. My coolest play so far came when I topdecked a Futurist Operative (uncommon ninja that's an unblockable 1/1 when tapped but can untap anytime for 2U), used it to crew my Mindlink Mech (rare vehicle, 4/3 flyer that gains the abilities of the creature that crews it) and attack past my opponent's giant Branch of Boseiju for the win.

Attached by piercing jewelry (bernard snowy), Tuesday, 22 February 2022 13:32 (two years ago) link

there's a lot of neat ninjutsu stuff you can do with the 1/1 flyer for U that taps something when it enters play. I think the best Limited formats resemble Cube in how there are all sorts of cool plays that you kinda just discover on the fly. in Sealed playing 3-colors & just stuffing your deck with cool uncommons and rares seems to produce a lot of cool results.

Ecologist's Terrarium looks like the Farfinder of this set; junk at first glance but maybe one of the most important commons in the set. It fixes your mana, provides an artifact which you can use for a number of things, and gives you a +1/+1 counter which can be used to hit the "modified" triggers

frogbs, Tuesday, 22 February 2022 18:49 (two years ago) link

Ninja's Kunai seems similarly underrated. It's a cheap artifact to play on turn 1, a cheap modified enabler, something to do with extra mana in the mid-to-late game, and unlike the Silent Dart variants we're used to seeing it can go face.

Attached by piercing jewelry (bernard snowy), Wednesday, 23 February 2022 19:04 (two years ago) link

17lands data seems to think Black is the best color. the two best "win rate when in hand" cards are Virus Beetle, which I like, and Okiba Reckoner Raid, which I thought was pretty bad. It also likes Imperial Oath a lot, which is nice because I've wondered a lot about if that card is good or not.

Most underrated cards in draft seem to be: Imperial Oath, Searchlight Companion, Suit Up, Season of Renewal, Harmonious Emergence, and Tamiyo's Safekeeping. Overrated cards seem to be Kami's Flare (!), Greater Tanuki, Intercessor's Arrest, Wanderer's Intervention & Befriending the Moths. All those cards are obviously good but I think the implication is (unless I'm understanding this wrong) removal is not quite as good as it is in other formats.
.

frogbs, Wednesday, 23 February 2022 19:49 (two years ago) link

reckoner raid is good, it does a huge amount of stuff for 1 mana

ciderpress, Wednesday, 23 February 2022 19:56 (two years ago) link

some more data: Blossom Prancer, Kappa Tech Wrecker & Behold the Unspeakable are the 3 best uncommons, on par with the best rares/mythics. Experimental Synthesizer also seems to be very underdrafted, even if red in general is overdrafted. B/G seems to be the best combo.

frogbs, Wednesday, 23 February 2022 19:58 (two years ago) link

I think what people are maybe missing with Experimental Synthesizer is you can sac it in other ways besides paying the 2R

frogbs, Wednesday, 23 February 2022 20:00 (two years ago) link

i don't put too much faith in the 17lands data but blossom prancer and behold the unspeakable are obviously "mythic uncommons"

ciderpress, Wednesday, 23 February 2022 20:00 (two years ago) link

synthesizer is at its best when it's being sacrificed to other stuff yeah. a slow 2/2 is simply the fallback option. the first time i read it i missed that it 'draws' a second card on exist

ciderpress, Wednesday, 23 February 2022 20:02 (two years ago) link

*on exit

ciderpress, Wednesday, 23 February 2022 20:02 (two years ago) link

Iron Apprentice seems to be another card that is playable along those lines

frogbs, Friday, 4 March 2022 19:44 (two years ago) link

After 10 drafts or so, I'm loving this set. Most of the color combos seem viable and the mechanics are all fun. Many cool synergies and opportunities to outplay. The flavor is also great, a nice bonus. We'll see how I feel after another 10 drafts but this is comfortably better than the last three sets for me

Vinnie, Saturday, 5 March 2022 15:50 (two years ago) link

I've been enjoying it a lot too, it seems to have a lot of legs. outside of the R/W deck what you see now is a lot different than what you got matched up against at the start. in Sealed I see a lot of 4-color decks that splash a lot of goofy shit. it helps that this format has a lot of cool individual cards that really make you think. I love the design of The Reality Chip, for instance.

my only complaints are 1) the Legendary Dragons are way too good (though at least you have Tamiyo's Compleation to deal with them) and 2) the board states get insanely complex sometimes. when both players have 7 creatures out and you have to keep track of which ones are artifacts and which ones are enchantments and which are "modified", not to mention all the Sagas which have goofy interactions...idk there are a lot of "whatever, lets see what happens" moments

frogbs, Monday, 7 March 2022 22:18 (two years ago) link

The dragons were insane the first time around. Auto four-of for many decks.

removing bookmarks never felt so good (PBKR), Tuesday, 8 March 2022 02:33 (two years ago) link

dont often post SL pitches here but want to put this thought somewhere:

Fay Jones is a one-time MTG artist & Richard Garfield's aunt.
She illustrated "Stasis"

At 86, she still resides in the Pacific Northwest

although unlikely, i think a FJ Secret Lair could be very compelling pic.twitter.com/6YSYsoOrW3

— MTG HISTORY — Daily facts on the worlds best game (@MTGHistory) March 14, 2022

Would totally buy it if they ever decided to make something like this

frogbs, Monday, 14 March 2022 17:01 (two years ago) link

I just checked what that card is going for even in heavily played condition and oh boy.

move over GAPDY, now there's BIG THIEF! (PBKR), Monday, 14 March 2022 17:38 (two years ago) link

That card = Stasis

move over GAPDY, now there's BIG THIEF! (PBKR), Monday, 14 March 2022 17:39 (two years ago) link

not much?

https://www.mtggoldfish.com/price/Revised+Edition/Stasis#paper

unless you're looking at Alpha/Beta/Unlimited, where everything is expensive

god, I fucking hated that card. so many people built Stasis decks back in the day and it just felt like you weren't even playing Magic anymore. even beating them never felt good because they tended to just beat themselves. at the same time I kind of love the card too just for how deeply bizarre it is. my friends and I had many discussions in 5th grade about what the fuck the artwork was supposed to be

frogbs, Monday, 14 March 2022 17:54 (two years ago) link

looking back it's amazing the game survived as long as it did back then, given how terrible some of the mechanics were. like Flying/First Strike/Trample were all great and are evergreen today but everything else was so dumb - either incredibly obnoxious like Protection or Regenerate or useless/confusing like Banding or Rampage. Even funnier that once the game had been out for a while they still couldn't seem to come up with better than shit like Cumulative Upkeep, Phasing, Shadow, or Buyback. I wonder what the first new mechanic was that actually worked well from a design perspective? Maybe Fading?

frogbs, Monday, 14 March 2022 18:01 (two years ago) link

rampage worked fine though wasnt that interesting since double blocking doesnt happen a ton in the first place especially in old magic

ciderpress, Monday, 14 March 2022 18:09 (two years ago) link

flanking also worked fine if you dont like rampage

ciderpress, Monday, 14 March 2022 18:11 (two years ago) link

yeah both mechanics "worked" but Rampage was basically never relevant (outside of that one 2/3 with Rampage 2 that had to be blocked by 3 creatures? that was neat)

Flanking was neat but the fact that it instantly killed 1-toughness creatures was weird. also the fact that it didn't work against non-Flankers, people kept forgetting about that

the Flanking card I most remember is Knight of the Mists which set off a long debate at our store about whether it was a misprint or a developer getting too clever

frogbs, Monday, 14 March 2022 18:24 (two years ago) link

unless you're looking at Alpha/Beta/Unlimited, where everything is expensive

My cards are in storage so i don’t remember which it is, but it’s one of those. I should probably unload all those.

move over GAPDY, now there's BIG THIEF! (PBKR), Monday, 14 March 2022 19:35 (two years ago) link

Stasis plus Serra Angel was tournament tech in like 1995-96.

move over GAPDY, now there's BIG THIEF! (PBKR), Monday, 14 March 2022 19:38 (two years ago) link

MTGO has Invasion drafts now, my god the game has come so far since then

Flagbearer mechanic might be the single most obnoxious mechanic ever printed. it's got so many pingers & cards that go from suck to overpowered if your opponent happens to have the right color creature in play. the drafts are set up to lead you down a dead end. even Kicker & the split cards, which felt like such cool mechanics at the time, now seem boring as hell - who gives a shit about modal cards if one of the modes is just Mons' Goblin Raiders?

frogbs, Monday, 21 March 2022 15:55 (two years ago) link

that set was a big step up for limited design at the time, imagine that

ciderpress, Monday, 21 March 2022 16:15 (two years ago) link

I came back to Magic after a three-year break, just in time to catch the tailend of Invasion block. That block, Odyssey, and Onslaught excited me a lot from a design standpoint - it was the first time the mechanical themes of a set came through strongly imo, like Invasion was THE multicolored block, Odyssey THE graveyard block. for sure I had fun playing drafts of those sets at the time, but they seem flawed compared to modern sets. The mechanics were really cool but not always well-utilized in the cards, as frogbs illustrates

Vinnie, Tuesday, 22 March 2022 02:54 (two years ago) link

right and after Mirrodin (THE artifact block) you kinda figured they were running out of broad themes to explore. but yeah at the time it was all pretty exciting. I guess a big difference is that online Magic hadn't really ramped up yet so you couldn't just do 15 drafts in a week like you can now. back in the days of Theros I'd play online and then do the weekly drafts at the store & just clean up because I knew exactly what was good and what wasn't. I forgot how long it usually takes to figure that out!

in retrospect it's kind of fun to see the power level rules they used to have in place when it came to creatures - everything seems so underpowered. and then there will randomly be a card like Quicksilver Dagger which can ruin an entire game. at least it's not like Urza's block where a 2/1 with protection can win by attacking 10 times

frogbs, Tuesday, 22 March 2022 16:35 (two years ago) link

i'd consider the eras of limited design to be like

Alpha thru Alliances - sets are non-functional in limited
Mirage block thru Masques block - sets are draftable but not fun or interesting, only a few cards are good enough to matter
Invasion block thru Mirrodin block - limited plays alright now but there's not a lot of interesting deckbuilding choices yet
Kamigawa block thru Innistrad block - there are now some color pair archetypes as we think of them today and deckbuilding choices become interesting but there's still a lot of unplayable cards
RTR block thru present - set structure becomes more rigid to ensure that most cards are playable and that color pair archetypes are well defined and supported, often heavy-handedly

ciderpress, Tuesday, 22 March 2022 18:50 (two years ago) link

I think MaRo wrote some article a while back where he split them up in roughly the same way

still remember when Coldsnap came out and stores tried to do the "Ice Age Block" draft. and you'd basically just wind up playing as many Coldsnap cards as you possibly could.

we also did an Ice Agex3 draft way back when. just stunningly unplayable even though most of us remembered Ice Age as the first "good" set. the MVP was like, the 3/3 Swampwalker for 3B

frogbs, Tuesday, 22 March 2022 19:24 (two years ago) link

two weeks pass...

this actually made me laugh out loud

http://mythicspoiler.com/CAP/cards/witnessprotection.html

frogbs, Monday, 11 April 2022 01:59 (two years ago) link

This card seems like a bad idea

http://mythicspoiler.com/CAP/cards/quezaaugurofagonies.html

frogbs, Tuesday, 12 April 2022 00:14 (two years ago) link

seems fine to me

KO combo with griselbrand, probably some other stuff too but not a big deal its an understatted creature

ciderpress, Tuesday, 12 April 2022 00:51 (two years ago) link

that costs 4 i should say

ciderpress, Tuesday, 12 April 2022 00:51 (two years ago) link

My first instinct is also that it looks acceptable, but I don't have a great track record at spotting broken cards

Vinnie, Tuesday, 12 April 2022 01:11 (two years ago) link

well I can't break it offhand but it feels like one of those cards that may eat an emergency ban in like Commander or something

frogbs, Tuesday, 12 April 2022 02:14 (two years ago) link

http://mythicspoiler.com/CAP/cards/lagrellathemagpie.html

God this takes me back to the old days where you’d have to read a card 5 times to figure out what it does

I’m pretty sure this was not intended to be a one-sided wrath so I’m wondering why they didn’t just write it as “for each player”

frogbs, Friday, 15 April 2022 19:22 (two years ago) link

yeah that is a genuine disaster of templating. it exiles one creature per player

ciderpress, Friday, 15 April 2022 20:50 (two years ago) link

When I read it the first time I also thought "wow, all the creatures come back under your control?"

Vinnie, Saturday, 16 April 2022 00:05 (two years ago) link

I remember when we did the first Apocalypse draft and people were half-jokingly suggesting that Dead Ringers should be banned until we figured out what the hell it was supposed to do

that card just seemed like a too-clever wording, this one almost seems designed to be as confusing as possible

frogbs, Saturday, 16 April 2022 02:43 (two years ago) link

Jewel Thief and Inspiring Overseer feel like two of the best commons we've seen in ages

frogbs, Friday, 22 April 2022 04:11 (one year ago) link

this new set looks kind of fun, almost makes me want to get back in

Muad'Doob (Moodles), Friday, 22 April 2022 04:20 (one year ago) link

getting gatecrash vibes. multicolor set but all the 2-drop commons are good and all the 4+ drop commons aren't

ciderpress, Friday, 22 April 2022 04:29 (one year ago) link

https://tappedout.net/mtg-card/tainted-indulgence/

another really weirdly worded one, it's very easy to interpret this in two ways and I think the most intuitive interpretation is actually the wrong one

frogbs, Sunday, 24 April 2022 03:26 (one year ago) link

What are the two ways? I only see one (and think I'm right?)

Vinnie, Sunday, 24 April 2022 15:16 (one year ago) link

one way is "5 different mana values" and another is "5 cards WITH mana values"

the former is how I interpret it but the latter makes more sense b/c it's incredibly hard to trigger otherwise AND the set does have a "discard a non land" mechanic

frogbs, Monday, 2 May 2022 20:20 (one year ago) link

anyway I bumped this because they did a Secret Lair: Pride release which includes this incredible Bearscape

A LGBT+ Pride secret lair, sold starting in May, with 8 cards, partly for charity! More previews at https://t.co/9ly5HdRCtG #MTGSLD

Source: https://t.co/EytCk3lOeX
🎨: @winonanelson,@rbessaaa pic.twitter.com/GCCr8viB91

— MTGGoldfish (@MTGGoldfish) May 2, 2022

frogbs, Monday, 2 May 2022 20:22 (one year ago) link

Ah I see your point now about Tainted Indulgence, it is a little unclear. My interpreting it correctly is probably more a side effect of knowing how they'd word it if they wanted it the other way

Vinnie, Tuesday, 3 May 2022 00:16 (one year ago) link

Surprised I am able to read that article here in Vietnam - WotC is getting some heat for blocking the Secret Lair: Pride article in countries that are not... receptive to the concept

Vinnie, Tuesday, 3 May 2022 00:18 (one year ago) link

okay so it appears to be you actually do need 5 different mana values. that mechanic seems kinda bad then, though I wonder if lands count as CMC: 0? idk I've never actually gotten it to trigger.

not sure if I'm supposed to be playing focused 2 color decks or splashy 4 color ones. there's a lot of fixing - two land cycles, plus a bunch of treasure tokens. but there aren't quite enough commons/uncommons you'd necessarily want to splash for. in Sealed I'm just playing the greediest possible decks and generally doing okay, which is funny because that's what a lot of Limited formats turn into after a couple months. this one may wind up being the opposite.

frogbs, Monday, 9 May 2022 20:06 (one year ago) link

lands definitely count as 0

ciderpress, Monday, 9 May 2022 20:08 (one year ago) link

after some practice I think splashy 4-5 color is the way to go. my best performing decks just shove as many sac/dual lands in as possible, plus whatever treasure stuff you got, and seeks to play 5-6 rares & whatever great uncommons you got. the unfortunate thing is other players are starting to realize this as well and so the format is quickly devolving into whoever's got the most bombs. a big part of the problem is there aren't really good aggressive decks, in Sealed you cant get enough good blitz cards to make B/R work and the format is really low on good 2 drops. in fact at common the 2/1 1W with connive is really the only one.

frogbs, Wednesday, 18 May 2022 20:24 (one year ago) link

also appears to be a lot of sweepers in this set - be wary, don't overextend

frogbs, Wednesday, 18 May 2022 20:39 (one year ago) link

I've been pretty busy lately and have only got in one draft so far, but the games did seem pretty slow, which makes sense when there's so many lands etb tapped. I tempo'd out one opponent but all the other games were grindy. Two came down to decking

Vinnie, Thursday, 19 May 2022 01:54 (one year ago) link

anyone wanna explain why Ledger Shredder is currently trading at 48 tix on MTGO right now? what format is this good in?

frogbs, Thursday, 19 May 2022 13:15 (one year ago) link

looks like UR spell decks in both modern and pioneer

https://mtgtop8.com/event?e=36304&d=473111&f=MO
https://mtgtop8.com/event?e=36305&d=473115&f=PI

ciderpress, Thursday, 19 May 2022 13:58 (one year ago) link

oooh wow, a lotta cards in those decks I had missed. those decks look like a lotta fun.

anyway I've been having fun w/ this format and generally getting good results but I'll probably be sick of it soon...since the format is so 4-5 color friendly you wind up seeing the same cards over and over and over again. always a turn 3 Jewel Thief or Overseer. way too much time spent figuring out if you tapped your lands right. I do dig getting 6 of the sac lands and gradually thinning your deck of lands though

frogbs, Thursday, 19 May 2022 16:07 (one year ago) link

i havent played it but it looks like the exact sort of gold soup format i hate. due to the new release schedule apparently this is the draft format until september which, i get why they did it to give these cards more time in standard but for limited it's ???

ciderpress, Thursday, 19 May 2022 16:16 (one year ago) link

presumably on arena they will run back some older format over the summer to change it up?

ciderpress, Thursday, 19 May 2022 16:17 (one year ago) link

Whoa I forgot there wouldn't be another Standard set till Sept. I think I've complained a bit about the window between sets sometimes being too short, but five months seems like an eternity. Any chance we get a remastered set? They usually announce those well in advance, right?

Vinnie, Thursday, 19 May 2022 23:55 (one year ago) link

i consulted with my friends who are paying more attention and apparently they're putting up an arena-specific variation of the baldurs gate commander set this summer so that'll be the draft format for a couple months

ciderpress, Friday, 20 May 2022 00:00 (one year ago) link

Been having good success with two-color decks that curve out. Had BR two times and an aggro deck is def viable there - so many of my opponents spent their early turns with taplands and so a well-placed removal spell or Plasma Jockey on their big blocker was enough to win. UW fliers also worked well

Vinnie, Saturday, 21 May 2022 09:38 (one year ago) link

Disclipined Duelist and Illuminator Virtuoso pretty much ruined what was otherwise an enjoyable format for me. One of those plus Majestic Metamorphosis or Revelation of Power is often game, and you run into that combo all the time. I lethaled someone out of nowhere with a double trick on a Virtuoso the other day

Vinnie, Tuesday, 31 May 2022 15:48 (one year ago) link

the Virtuoso isn't that big a deal IMO - 2 mana double strikers are annoying but it's not too difficult to kill and the fact that you have to discard nonlands makes it hard to just run away with it. Duelist on the other hand is just stupid, if you don't have Call in a Professional or the -3/-3 instant then you have to 2-for-1 yourself and pray they don't have a combat trick. giving a 3 mana double striker a shield counter seems like a development mistake

IMO the real problem is that WUG Ascendancy which gives your creatures a +1/+1 counter every turn. even if you have enchantment removal you still wind up behind because it triggers end of turn instead of upkeep as these cards usually do. I guess the fact that it's rare makes it much less of a format ruiner but I still seem to see it constantly

frogbs, Tuesday, 31 May 2022 17:13 (one year ago) link

Ascendancy is probably worse, I'll agree - I've never beaten it but I've also only played against it twice. Once I hit Diamond, it felt like I was playing against Brokers or UW nearly half the time, which would explain why I ran into that combo so much - I'm not sure if that's a function of players solving the format over time or the higher-ranked players figuring out that Brokers is the best tribe

I also ended up in Brokers about half the time myself, and often had no removal for either creature. The other tribes have an easier time removing Virtuoso, you're right

Vinnie, Tuesday, 31 May 2022 23:58 (one year ago) link

a big part of that is the Jewel Thief & Inspiring Overseer are so good, being able to play both is a big advantage. for that matter I think cards like Brokers Initiate and High-Rise Skyjack (?) are better than they look because they can stymie them.

one weird thing about this format is there are a bunch of Connive cards, but no cards you really want to discard to them? the 1/1 fishy dude is pretty much it

frogbs, Wednesday, 1 June 2022 00:12 (one year ago) link

the connive guys are pretty aggressively costed for creatures that come with a loot so i don't think thats an oversight the loot is just supposed to be good enough without synergy

ciderpress, Wednesday, 1 June 2022 00:15 (one year ago) link

like 2/1 that loots on etb has not been printed for 2 mana prior to this set as far as i know, even without the chance of being a 3/2

ciderpress, Wednesday, 1 June 2022 00:16 (one year ago) link

has not been printed at common i meant. theres probably higher rarity ones

ciderpress, Wednesday, 1 June 2022 00:17 (one year ago) link

Raffine's Guidance is also synergistic with Connive. it plays better than I thought it would in Brokers, I usually include one copy

High-Rise Sawjack is also better than it looks, for exactly the reason you mentioned, frogbs. not just Overseer (which is a stupid common), but Sky Crier, Obscura Initiate, Celestial Regulator, or unkicked Echo Inspector, all of which get play

Vinnie, Wednesday, 1 June 2022 04:15 (one year ago) link

oh right, I'd completely forgotten about that card. always thought that looked good enough to play.

I agree that the Connive cards are generally pretty good but the way sets are designed nowadays made me think they'd have more cards you'd want to chuck. they're pretty tricky later in the game.

frogbs, Wednesday, 1 June 2022 18:45 (one year ago) link

I routinely cut a land in my decks with a few Connive cards unless they have a high curve or difficult mana requirements. Which is nice because in addition to cheating on lands you end up getting the counter more often

Vinnie, Thursday, 2 June 2022 00:40 (one year ago) link

Same.

I don't love this set, nor do I hate it. Was more of a fan of neo

《Myst1kOblivi0n》 (jim in vancouver), Thursday, 2 June 2022 05:40 (one year ago) link

if you get several of the 1W 2/1 that's not a bad idea, but everything else is 3+

personally I like just getting 4-5 of those sac lands in my pool and running a splashy 18 land deck. it's nice to be able to just thin your deck out that way.

agreed that NEO was better. kind of obnoxious that this is the current Limited format for nearly twice as long. same thing happened with those Innistrad sets, where the 1st was way more dynamic and fun than the 2nd.

frogbs, Thursday, 2 June 2022 13:20 (one year ago) link

Yeah pretty average format. It's funny that I thought it was a slow format two weeks; I think people figured out quickly that the tempo decks are not just viable but actively good so the whole format speed increased. I end up in straight 2-color decks about the half the time, and I seem to win most with BR and UW, which to me is kind of a design failure for a tri-color set but *shrug*

Vinnie, Thursday, 2 June 2022 14:53 (one year ago) link

Two weeks ago*

Vinnie, Thursday, 2 June 2022 14:54 (one year ago) link

three months pass...

new format is giving me some flashbacks to Invasion block. dunno how it'll play in draft but in Sealed this domain stuff looks like it may be a wee bit too powerful. maybe having 10 common duals wasn't a great idea.

frogbs, Friday, 2 September 2022 14:20 (one year ago) link

even in sets without domain the 10 common duals thing tends to make draft smoother at the expense of sealed turning into 5 color mush, it's unfortunate but you have to balance for one format or the other and sealed is kind of fundamentally skewed towards certain strategies no matter what you do so balancing for draft is better

ciderpress, Friday, 2 September 2022 14:48 (one year ago) link

true but it's a particular issue in this format since not only can you splash all your off-color rares and Tier 1 uncommons but also just having those things in play makes the cards in your deck better. in some decks its worth it to play them just to get more land types out there even if you don't have anything of that color

frogbs, Friday, 2 September 2022 17:30 (one year ago) link

I'm having a hell of a time drafting this set. I played a lot of the Arena-only Baldur's Gate set and found it really fun, especially after the rebalancing; but Dominaria United just feels like every draft I'm getting rolled by domain decks. My last draft, I was trying to do a URw spells thing, and I thought I was in great shape when I got passed a Temporal Firestorm (the rare red sorcery that does 5 damage to everything, but lets you phase out your creatures first). But every time I drew it, I was facing some sick domain deck full of 4/6 treefolk and 8/8 or 10/10 Maros.

So ultimately I decided to shift my focus to Standard for the time being. I built a B/U/g Titan reanimator deck that just goes over the top of a lot of the obnoxious midrange planeswalker stuff, and it's been a lot of fun. I'm also trying to make some form of Suicide Black aggro work, using Stronghold Arena for card draw, and a neat little engine of Cult Conscript + Mukotai Soulripper + Jadar, Ghoulcaller to keep the pressure on.

Sonned by a comedy podcast after a dairy network beef (bernard snowy), Wednesday, 7 September 2022 03:48 (one year ago) link

one month passes...

I've been pretty busy lately but I did get in 8-10 Dom United drafts and didn't find the set very fun. Like Bernard, I also mostly lost to Domain decks, except when I drafted Domain, in which case I lost to aggro decks. seems a very stupid thing to complain about - one of the fundamental principles of gameplay - so probably the set is fine and I'm just losing interest in the game

I've never paid much attention to the collectible aspect of the game but it seems WotC is very much in a capitalize-on-whoever's-left-of-the-whales phase (the idea of the $250 proxy boosters astounds me) and it doesn't give me much faith in the company. so maybe it feels like things are winding down in general. even here it's been almost two months since the last post!

Vinnie, Monday, 31 October 2022 07:53 (one year ago) link

suspect that their ROI on Arena is pretty immense though

J Edgar Noothgrush (Joan Crawford Loves Chachi), Monday, 31 October 2022 12:20 (one year ago) link

Oh, no doubt, they've said as much. By all metrics, they're doing better than ever. Writing this out, I realize I don't have much of a case for things winding down except for a vaguely negative vibe in the mtg subreddit

Vinnie, Monday, 31 October 2022 13:12 (one year ago) link

the MTG 30 thing sounds insane but I suspect those cards will be worth a fortune in a decade

feel like they should just bite the bullet and get rid of the restricted list. the game's expensive cards are so entrenched where they are right now and just leaving open the possibility might drive prices down to a more reasonable level. just let me sell off my collection first :)

frogbs, Monday, 31 October 2022 13:14 (one year ago) link

theres definitely the feeling of a winding down among the long time players what with major irl events scaled back and new products being increasingly focused towards commander and collectors, the question is how much of the new audience arena brought in get attached to the game enough to stick around for 2+ decades like we did

in the meantime i will continue to draft each new standard set a dozen times or so to get the general set experience and otherwise not engage

ciderpress, Monday, 31 October 2022 14:11 (one year ago) link

I'm at a weird crossroads with it. For me Magic was a really great social thing and a lot of the friendships I still have are a result of that. I think Theros was the last time I actually physically drafted MTG and I remember it kinda feeling like it was the twilight years of the whole scene I'd grown up with. I have kids now so I don't have the time to hang out at the shop, nor do I think that scene even exists anymore. Been thinking about selling out multiple times but I'm not really sure where to start. My son is gonna be 8 soon and I think there is a really good chance he gets into Magic, so I've been thinking about saving my stuff for him, but all my cards are gonna be like 10-15+ years old by that point, so what's the point? When I get together with my friends one topic that always seems to come up is "wish I hadn't sold out, have you checked the prices lately?" But surely things can't keep going up at this rate...?

frogbs, Monday, 31 October 2022 14:24 (one year ago) link

the MTG 30 thing sounds insane but I suspect those cards will be worth a fortune in a decade

You're probably right, but it's hilarious how much that pack loses value after its opened. I imagine someone spending $250 to open a Chaoslace PROXY. The idea of the set means they don't plan to get rid of the RL anytime soon I imagine, just work around it

But surely things can't keep going up at this rate...?

Unless you're holding RL cards, are they still? I thought a lot of the complaints were about the number of reprints driving down prices (which I kinda like, as a player). My son is a bit younger than yours but I'm also hoping he gets into Magic when he's older. I don't have a collection to give him but I figure we'll probably want to try whatever the new set is

Vinnie, Monday, 31 October 2022 23:24 (one year ago) link

awww, that was pretty cute. I miss when the internet was full of weird creative writing exercises like that. and yeah it's unfortunate that Magic never benefitted from the boom in eSports though I think that comic lays out why pretty clearly. I recently watched a video of a guy I used to play with who made it to the semis in a Modern Grand Prix and it occurred to me a few minutes in that I just had no clue what either deck was trying to do. I even recognized nearly all the cards too. the broader issue is that yeah, as the comic mentions, there's really not a lot of personality in Magic players. those who do have a persona usually have a bad one. all the big tournaments I went to I remember leaving just irritated at how obnoxious half the people were. don't get me wrong you'd meet some cool people but they were always the one who dropped by Round 5. I still remember going to one of my first big tournaments at the age of 14, making it to Table 1, and beating some guy who was apparently a big name pro with a Might of Oaks, which caused him to berate me for several minutes and call me "Random Might of Oaks kid" the rest of the day. I Top 8'd and came away with a couple boxes of sealed boosters but still felt pretty crappy overall about the day.

frogbs, Tuesday, 1 November 2022 17:02 (one year ago) link

Bet he would have been singing a different tune if it had been a Blazing Shoal

My name is Mike Cyclops. I work for (bernard snowy), Wednesday, 2 November 2022 18:46 (one year ago) link

didnt even realize there was a new set out. very much feels like a different game, or at least back to the Eldrazi days. but I think this set is a lot more dynamic. lots of reprints w/ old borders too

there is a card called "The Stone Brain" which looks like a potential game changer against certain combo decks

frogbs, Wednesday, 16 November 2022 16:41 (one year ago) link

The Stone Brain

ciderpress, Wednesday, 16 November 2022 17:15 (one year ago) link

this set looks really cool on paper i haven't played it yet though. fun to see them return to the 90s storyline (also the one MTG novelization i read as a kid)

ciderpress, Wednesday, 16 November 2022 17:17 (one year ago) link

fwiw I totally called the next set being some artifact thing based on the Dominaria Karn. they love to do that sort of thing.

the Powerstone stuff is interesting, it definitely changes how you view the various mana costs in this set. a lot of the artifacts with activated abilities are probably better than they look.

frogbs, Wednesday, 16 November 2022 20:39 (one year ago) link

well the brothers war set was always going to be an artifact set, the original version of it was Antiquities which was an artifact set

the powerstone ramp thing is a neat way to go though

ciderpress, Wednesday, 16 November 2022 20:43 (one year ago) link

I'm casually interested in getting into MTG after having played and enjoyed Inscryption on the PS. I've got one friend who plays it and we've been up to Forbidden Planet to buy a starter pack. She gave me a very quick lesson in a noisy pub, but I still need to get my head around the basics. Any good resources?

Urbandn hope all ye who enter here (dog latin), Thursday, 17 November 2022 10:41 (one year ago) link

MTG Arena is the online free-to-play version, I think you could pick up a lot of the basics from that. I'm sure there's some good YouTube tutorials too but I don't know any specific ones to recommend

Vinnie, Thursday, 17 November 2022 11:00 (one year ago) link

And yeah, LSV played Brothers War draft today and it looked really fun to play

Vinnie, Thursday, 17 November 2022 11:01 (one year ago) link

it definitely is. I love sets that seem to tweak the balance of the game in a fundamental way. also think it fixes the problem the Eldrazi set had where you had to figure out how to kill the big mana stuff right away or die within 2 turns. I also really dig slotting in the random artifacts from the past. I have clue what's in there so it's pretty fun to just see random shit like that. less fun when you're starting down a Wurmcoil but still.

frogbs, Thursday, 17 November 2022 19:32 (one year ago) link

also I really like all the little references to Antiquities in there. some pretty subtle ones in there!!

frogbs, Thursday, 17 November 2022 19:57 (one year ago) link

two weeks pass...

ok so after getting trucked by Phyrexian Processor, Wurmcoil, and Sundering Titan in consecutive matches I'm not such a fan of the reprints anymore

frogbs, Tuesday, 6 December 2022 20:32 (one year ago) link

After my grousing upthread, I actually love this set. Been drafting the hell out of it. Despite the doomsaying, this set and Kamigawa from this year would probably be in my all-time top ten (that might be a fun list to make)

Vinnie, Wednesday, 7 December 2022 01:28 (one year ago) link

Although yes playing against Processor sucks

Vinnie, Wednesday, 7 December 2022 01:29 (one year ago) link

speaking of reprints, I opened a Charbelcher and built a whole mono-red deck around it only to realize it does NOT count the land you flip towards the damage it deals, so it can sometimes deal 0! I guess I had never seen the card operate in a fair context

Vinnie, Wednesday, 7 December 2022 04:49 (one year ago) link

hmm, not familiar with that one

*reads text of card*

Vinnie, we've got to fine tune your reading

mh, Wednesday, 7 December 2022 16:45 (one year ago) link

two months pass...

not sure how they managed this but phyrexia is empirically the most coinflippy draft format in a long time

https://i.imgur.com/AMC0a6z.png

ciderpress, Saturday, 25 February 2023 16:00 (one year ago) link

I've only done one sealed league but my impression was that there are a ton of good aggro cards and you often just find yourself needing to put down as many bodies as possible. Also there seems to be a lot of insane rares that can drop on turn 3 or 4 and just take over the whole game

frogbs, Saturday, 25 February 2023 18:34 (one year ago) link

Bit surprised that it's higher than all other recent sets but it's obv a tempo format. I've had way more success with aggro decks than control ones. I just played against a deck that played a couple cheap toxic creatures, then Mesmerizing Dose for my turn 2, turn 3, and turn 4 plays - I'm never winning that game on the draw, but I might have had a shot on the play

Despite that, I have been having fun with the format, but I don't think it'll have the legs of Kamigawa or Brothers War

Vinnie, Saturday, 25 February 2023 23:03 (one year ago) link

phyrexia ia some weirdo poison mechanic bullshit we’re all going to have to adjust for in Arena for the time being. honestly, you can go poison or artifact mechanic in the drafts and poison/corrupted is better

mh, Sunday, 26 February 2023 05:20 (one year ago) link

I've heard a lot more positive stuff about this set than I have in a long time. I started playing not long after the last phyrexia/poison block, so never got to do that whole thing. Not sure if it's enough to get me back into it but it has my attention.

Muad'Doob (Moodles), Sunday, 26 February 2023 06:07 (one year ago) link

still feel like I'm learning the format, but RG oil is as good as the poison decks imo, have had a lot of success with it. Blue only seems to work well with white, but I think all the other pairs can be good, as long as you're curving out

Vinnie, Sunday, 26 February 2023 09:08 (one year ago) link

RG is way ahead of the other decks very OP

ciderpress, Sunday, 26 February 2023 14:04 (one year ago) link

when it was just Fynn, poison counters were a cool sometimes thing that relied on deathtouch synergies - Toxic is kinda irritating in Standard already just because there's not much you can do against it except "win faste" although Cemetery Desecrator could help out if you make it to T6, also Dramatist's Puppet -- but a lot of these new Toxic creatures get active a lot quicker than T6. in Historic run 4x Solemnity to halt the plague of poison counters deck in Historic imo

J Edgar Noothgrush (Joan Crawford Loves Chachi), Sunday, 26 February 2023 14:26 (one year ago) link

Reprint Leeches, you cowards

Vinnie, Sunday, 26 February 2023 15:06 (one year ago) link

poison is way neutered this time compared to its previous run in standard from 2011. toxic can't kill people on turn 2 like infect could

ciderpress, Sunday, 26 February 2023 15:15 (one year ago) link

I got into Arena a couple years ago after a nearly 25 year hiatus from the game. I’ve been mostly playing standard but got into alchemy recently

It’s nice to win, but I mostly like having fun? I keep creating green/black decks where winning is contingent on milling as many of my own cards as possible

mh, Sunday, 26 February 2023 16:09 (one year ago) link

lol did you just whip my ass on arena

J Edgar Noothgrush (Joan Crawford Loves Chachi), Sunday, 26 February 2023 16:15 (one year ago) link

was the player name “watts”

mh, Sunday, 26 February 2023 16:42 (one year ago) link

Still haven't gone back to Arena but my Fynn deck was probably my most fun/memorable deck. These new poison/corrupted cards look insane though.

change display name (Jordan), Sunday, 26 February 2023 16:48 (one year ago) link

I did just finish four or five matches and won a couple. I smoked some blue/artifact guy who for some reason blocked my legendary with deathtouch with his 8/8 trample artifact and ended up in a deadlock with some all-wolves deck

mh, Sunday, 26 February 2023 16:50 (one year ago) link

I think I snuck in a Dreadhound/Ghoulcaller’s Harvest combo in, too.

Love to damage an opponent by killing my own guys

mh, Sunday, 26 February 2023 16:52 (one year ago) link

wolves decks are hard to beat and kinda boring, though some of the more bonkers wolf guys are at least funny

J Edgar Noothgrush (Joan Crawford Loves Chachi), Sunday, 26 February 2023 18:11 (one year ago) link

they slap down that guy who lets you draw more wolves and I start groaning

mh, Sunday, 26 February 2023 19:13 (one year ago) link

placed 2nd in a private pauper gathering this weekend

mono red blitz ftw!

corrs unplugged, Monday, 27 February 2023 11:25 (one year ago) link

I don't read the spoilers in advance anymore so let me just say this format has been full of me reading the text of some rare a few times and going "yeah there's actually nothing I can do about that, gg"

putting first strike and deathtouch on the same creature just feels wrong to me. especially a 3-drop 3/3 that ALSO has another ability. don't even get me started on the 4 mana 5/5 that you can't even deal damage to

frogbs, Monday, 27 February 2023 15:06 (one year ago) link

yeah, that 5/5 is obnoxious

I am looking forward to the day where I drop a Meathook Massacre on that stupid thing

mh, Monday, 27 February 2023 15:43 (one year ago) link

I started playing in like 1998 I think. I was 12. Ice Age and Alliances were the most recent sets. Back then there just weren't a whole lot of cards around so we did this thing in our group where we allowed people to make up their own cards on printer paper and play 2 copies in their deck. And of course some people would design the dumbest shit like "2R for a 3/5 flying, first strike, 2: deal one damage to any target" which our group would have to veto. But they really do design cards like that now. I guess it all started with Spiritmonger, the instant I saw that I was like "wow, that's insane and probably bad for the game"

frogbs, Monday, 27 February 2023 15:48 (one year ago) link

I threw in the towel around Eldraine, but the steady rise of feel bad cards started well before that for me

Muad'Doob (Moodles), Monday, 27 February 2023 15:56 (one year ago) link

the shit that broke me was playing against endless wilderness reclamation/nexus of fate decks

Muad'Doob (Moodles), Monday, 27 February 2023 15:58 (one year ago) link

thats like the complete opposite from undercosted/bloated creatures though. was a brief moment of magic decks playing like what they were in the late 90s / early 00s

ciderpress, Monday, 27 February 2023 16:00 (one year ago) link

yes, thanks for reminding me why I don't post here

Muad'Doob (Moodles), Monday, 27 February 2023 16:01 (one year ago) link

I remember around the time I started, Fallen Empires was the current expansion. It was kind of a dire time to get into mtg, because they had realized that some things were insanely overpowered and seemed to be paranoid about creating anything that’d break the game. There were some interesting bits, but overall, it was an underpowered and boring set. And magic had just gotten really big, so they printed eight zillion cards.

mh, Monday, 27 February 2023 16:13 (one year ago) link

i really like the visual look of the cards in that set at least. i remember stores sold packs of it really cheap but it still wasnt worth it

ciderpress, Monday, 27 February 2023 16:18 (one year ago) link

looking it up now and Fallen Empires packs are going for $15 apiece, nothing in them is particularly valuable (Rainbow Vale is 7 bucks) so I guess it's just a nostalgia thing. though it's hard to tell if any of these are actually selling. iirc Homelands was even worse, just a real weird era of Magic design where the cards were not only underpowered but also had basically no utility. some of that bled over into Ice Age, I remember cards like Balduvian Shaman and Ice Cauldron that were so wordy and strange and when you actually did figure out what they did you realized they were essentially useless. I remember Necropotence seeming like that too until a few months later when some guys were like "wait a second, this is insane"

frogbs, Monday, 27 February 2023 16:27 (one year ago) link

I mean they went through the trouble of doing the snow-covered land thing which is inherently confusing especially since there was very little benefit to them, especially compared to the number of cards which would punish you for them. One of my early Magic memories was playing snow-covered Forests cuz they looked cool only to lose to something which randomly had "snow-covered Forestwalk"

all this makes the Urza's stuff so surprising, idk if the game was flagging around then (didn't Tempest block do well?) but good lord, some of those cards were just obviously insane. I remember coming back to the game and seeing cards like Tinker and Time Spiral and wondering what the hell was going on in the design room.

frogbs, Monday, 27 February 2023 16:31 (one year ago) link

Ice Age at least seemed cool at the time. I can’t remember if it was the first time they made an expansion that was also standalone, in that you could buy both decks and boosters and they included land

mh, Monday, 27 February 2023 16:36 (one year ago) link

not to mention it had Scaled Wurm, a 7/6 (!!!!) for the low low price of 8 mana. most importantly it was a common. god, I still remember scouring the store's box for 4 of those, plunking down two quarters, putting all 4 in my deck, not being able to cast one until like eight games in, and then immediately having it die to a Terror

frogbs, Monday, 27 February 2023 16:42 (one year ago) link

lmao

mh, Monday, 27 February 2023 16:42 (one year ago) link

I wonder if kids today still experience the joy that comes from actually getting that one card in play that you always wanted to

mh, Monday, 27 February 2023 16:44 (one year ago) link

do kids today still play magic i assumed they shifted to making it for former kids like every other media property

ciderpress, Monday, 27 February 2023 16:45 (one year ago) link

yeah, I think there are a bunch of card games kids are more into

mh, Monday, 27 February 2023 16:49 (one year ago) link

My Hero Academia seems to be a big one at the moment

Muad'Doob (Moodles), Monday, 27 February 2023 16:51 (one year ago) link

you could just be making up a ridiculous name there and I’d have no idea

mh, Monday, 27 February 2023 16:55 (one year ago) link

I started real early and got out around the time of Ice Age, I remember it seeming boring in comparison to the previous sets (Legends, the Dark, etc), lol.

change display name (Jordan), Monday, 27 February 2023 16:57 (one year ago) link

yeah, it was only interesting compared to Fallen Empires lol

mh, Monday, 27 February 2023 17:08 (one year ago) link

I was just thinking of The Dark, which kind of had some themes but was mostly a collection of weird cards

mh, Monday, 27 February 2023 17:08 (one year ago) link

xp ah that makes sense if theres a card game for that. honestly have no idea what the media landscape is like for tweens or teens now besides anime. magic's aesthetics are rooted in stuff that hasn't been cool for a minute

ciderpress, Monday, 27 February 2023 17:13 (one year ago) link

i had this book as a kid which had every card up through 1996 and probably did a lot to save me from wanting to buy packs of those weaker mid 90s sets
https://i.imgur.com/BYd90jT.jpg

ciderpress, Monday, 27 February 2023 17:19 (one year ago) link

lol I had a friend who had that, I totally remember scouring those sets looking for secretly broken cards and coming up with nothing

frogbs, Monday, 27 February 2023 18:20 (one year ago) link

do kids today still play magic i assumed they shifted to making it for former kids like every other media property

― ciderpress, Monday, February 27, 2023 10:45 AM (one hour ago) bookmarkflaglink

from like age 12-19 there was this card shop I hung around pretty frequently with a bunch of kids around the same age (and some who were older), just messing around playing Magic and other games, hanging out, wasting time, etc. a lot of those people are still friends! but I do wonder if they still have shops like that anywhere. I visit local stores every so often and it's a bit depressing how there's never anyone in there anymore outside of like, FNM or whatever. back in the day it seemed like there were always people around.

frogbs, Monday, 27 February 2023 18:22 (one year ago) link

Moodles I hate wilderness reclamation too fwiw

J Edgar Noothgrush (Joan Crawford Loves Chachi), Monday, 27 February 2023 20:06 (one year ago) link

real kill or be killed vibe to this set. you either have to get a bunch of insane rares or build a tight aggro deck that constantly applies pressure. all the durdley proliferate stuff is okay but a lot of times these games just end with you getting trucked by a really stupid planeswalker. seriously I feel like 2/3rds of the decks in this set have one, it's absurd.

frogbs, Monday, 6 March 2023 22:03 (one year ago) link

There's several PW in the rare slots this set, which might explain that. I'm guessing there's a story reason for it. I was only able to make proliferate matter in poison decks, where obv it helps. In a lot of RG decks, adding a counter to your permanents really doesn't matter (eg the game is usually over before Lattice Blade Mantis makes its third hit).

I think I've had my fill of the format for the reason you mentioned. Too focused on aggro, too punishing to fall behind, in spite of being fun to play for a few weeks or so

Vinnie, Monday, 6 March 2023 22:19 (one year ago) link

one month passes...

ILX magic players, how do you feel about WotC sending literal Pinkertons to harass somebody at their home because they accidentally received cards before release date and made a youtube about it?

https://kotaku.com/mtg-aftermath-leaks-pinkertons-wotc-magic-the-gathering-1850368923

ian, Tuesday, 25 April 2023 22:33 (eleven months ago) link

yeah its pretty fucked up

ciderpress, Tuesday, 25 April 2023 23:07 (eleven months ago) link

insanely fucked up and the details are like… pinkertons?! for fucking magic the gathering?!

mh, Wednesday, 26 April 2023 00:55 (eleven months ago) link

they've been weird about spoilers for a while. I remember back in like 2002-2004 this dude on a forum named "rancored_elf" would post spoilers as apparently he had an inside man. WoTC wound up suing him into oblivion and basically ruining his life. I remember him being like "they could've just asked me to stop"

frogbs, Thursday, 27 April 2023 20:25 (eleven months ago) link

iirc it ended ok for him but apparently they really brought out the heavy artilery

frogbs, Thursday, 27 April 2023 20:26 (eleven months ago) link

i was just astounded that Pinkerton still existed

H in Addis, Thursday, 27 April 2023 20:45 (eleven months ago) link

three months pass...

I really know nothing about this game, except now this

Post Malone pays fan $2m for Magic: The Gathering 'One Ring' card

https://www.bbc.com/news/world-us-canada-66399865

Andy the Grasshopper, Thursday, 3 August 2023 18:40 (eight months ago) link


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