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http://www.guardian.co.uk/technology/2008/aug/30/nintendo.games

cozwn, Sunday, 31 August 2008 09:10 (fifteen years ago) link

No offence to you personally cozwn, but I could shoot holes in that article all day. Then I noticed it was written by Stephen Fry, who should really know better. His "the Arctic Monkeys are a popular beat combo" shtick is pissing me off. And his deliberate stuffed-shirt use of painfully obscure words like "rorty".

snoball, Sunday, 31 August 2008 09:19 (fifteen years ago) link

you have hurt me heavy in my heart

cozwn, Sunday, 31 August 2008 14:02 (fifteen years ago) link

The column is called "Dork Talk", but it's written by tweedy men who should be smoking pipes and growing giant vegetables. Worse than Fry is the fucker with two Amstrad PCWs...

With books, I send the manuscript to the publisher and they have to key it into their computer. With journalism, I print out a copy, then fax it.

It makes my blood boil the way he casually makes unnecessary work for other people. In both cases someone has to type the information in again, or in a best case scenario, OCR it and then check it for OCR errors.

snoball, Sunday, 31 August 2008 14:37 (fifteen years ago) link

And "rorty" means "incorrigible", so why didn't he just say that, instead of trying to show off his big vocabulary AAAAAAARRRRRGGGGGGGGHHHHHHHH!!!

snoball, Sunday, 31 August 2008 14:42 (fifteen years ago) link

Anyway, none of this is aimed at you, cozwn

snoball, Sunday, 31 August 2008 14:43 (fifteen years ago) link

It's just that everyone in England at the moment seems to be either a middle aged person pretending to be a teenager, or a teenager pretending to be a gangsta...

snoball, Sunday, 31 August 2008 14:44 (fifteen years ago) link

It makes my blood boil the way he casually makes unnecessary work for other people. In both cases someone has to type the information in again, or in a best case scenario, OCR it and then check it for OCR errors.

-- snoball, Sunday, August 31, 2008 2:37 PM (1 hour ago) Bookmark Link

oh no somebody has a job!

s1ocki, Sunday, 31 August 2008 16:37 (fifteen years ago) link

And that typing/OCRing would be done by an intern who has more than enough work to get on with already. One of the cornerstones of technology is it's ability to reduce the need for repetitive work. This guy's attitude flies in the face of that (or rather, flew, because he replaced the Amstrads with a Mac).

snoball, Sunday, 31 August 2008 17:25 (fifteen years ago) link

two months pass...

haha, take two

http://infovore.org/talks/if-gamers-ran-the-world/

czn (cozwn), Saturday, 29 November 2008 21:24 (fifteen years ago) link

Tom explains a bit more

Andrew Farrell, Monday, 1 December 2008 10:27 (fifteen years ago) link

the guy behind passage

czn (cozwn), Monday, 1 December 2008 12:24 (fifteen years ago) link

czn oyu linked page 2 of that article!

Everyone is a Jedi (Will M.), Monday, 1 December 2008 16:05 (fifteen years ago) link

passage is that zelda on rails with no enemies and bad graphics innit

El Tomboto, Monday, 1 December 2008 18:38 (fifteen years ago) link

That makes it sound better than it is.

polyphonic, Monday, 1 December 2008 18:41 (fifteen years ago) link

http://blog.wired.com/games/2008/12/best-of-2008-to.html

Nintendo's little console that could is shattering sales records left and right, and might just move more units in 2008 than any game system in history. Casual hits Wii Play, Mario Kart, and Wii Fit continue to captivate new players. But meanwhile, Nintendo's loyal fans, the ones who stuck with the company through the lean years, are feeling a bit like when you go to high school and your former best geeky friend is suddenly all hot and popular and doesn't talk to you anymore.

^^^^ lol!

TOMBOT, Tuesday, 2 December 2008 17:10 (fifteen years ago) link

http://www.guardian.co.uk/technology/2008/aug/30/nintendo.games

was this written by stephen fry the famous homosexualist actor

cankles, Tuesday, 2 December 2008 17:25 (fifteen years ago) link

^^^ Yes

snoball, Tuesday, 2 December 2008 18:02 (fifteen years ago) link

gaylord british

El Tomboto, Tuesday, 2 December 2008 19:28 (fifteen years ago) link

can somebody make one of them things where you have a picture and then a big equals sign and then another picture, and then another row of the same thing but two different pictures, and it makes a concise argument or something? I'm busy. It should look like this

totally sweet dos bootup screen into command line = ps3 controller with that fucked-up lookin blackberry keyboard addon
old-ass macintosh system <7 black and white GUI = wiimote

El Tomboto, Tuesday, 2 December 2008 20:09 (fifteen years ago) link

except I guess a dos pc was always hella cheaper than the mac so it doesn't hold up

El Tomboto, Tuesday, 2 December 2008 20:10 (fifteen years ago) link

did we ever have an actual console argument thread on here or ILE?

El Tomboto, Tuesday, 2 December 2008 20:10 (fifteen years ago) link

idk! let's make a poll!!!!

cankles, Tuesday, 2 December 2008 20:13 (fifteen years ago) link

or better yet a series of polls a la the gamefaqs CHARACTER BATTLES, we can argue whether goku could beat up sephiroth!!!!

cankles, Tuesday, 2 December 2008 20:13 (fifteen years ago) link

yeah we need to do a SEVENTH GENERATION CONSOLE WARS POLL so we can combine all the truths from the mind

El Tomboto, Tuesday, 2 December 2008 23:20 (fifteen years ago) link

pls do

czn (cozwn), Tuesday, 2 December 2008 23:34 (fifteen years ago) link

anyone read this?

czn (cozwn), Saturday, 6 December 2008 12:03 (fifteen years ago) link

not read this, just putting it out there
http://www.chewingpixels.com/?p=1605

cozwn, Tuesday, 16 December 2008 23:24 (fifteen years ago) link

the magical wasteland article they (he?) mention really is excellent and i would be interested in what some posters here think (or thought) of it. i'm also really glad he mentions the time extend articles which are a good template for what games reviews (as opposed to criticism) should look like. i was a lot less impressed with the "if gamers rule the world" article which strained so much to make its point it ended up sounding like a jonathan franzen parody.

handsome dude (Lamp), Wednesday, 17 December 2008 02:48 (fifteen years ago) link

Some interesting stuff. I suppose every games writer has to overcome some kind of inferiority complex coming from society at large?

Nhex, Wednesday, 17 December 2008 02:52 (fifteen years ago) link

What the heck is this?
http://amusement.fr/
http://pingmag.jp/2008/12/15/amusement/

Desire: Where Sex Meets Addiction (forksclovetofu), Wednesday, 17 December 2008 15:22 (fifteen years ago) link

not read this, just putting it out there
http://www.chewingpixels.com/?p=1605

― cozwn, Tuesday, December 16, 2008 11:24 PM (Yesterday) Bookmark Suggest Ban Permalink

something about the fact that you have to make it through 700 words of meandering philosophizing to get to his list makes me value this dude's judgment a lot less

s1ocki, Wednesday, 17 December 2008 18:29 (fifteen years ago) link

what, you didnt need ten paragraphs lovingly outlining this guyz movie-selection process?

j3W1SH LAGG4RD (Lamp), Wednesday, 17 December 2008 19:15 (fifteen years ago) link

ya i dont know if i trust that guy's opinion on good writing.

s1ocki, Thursday, 18 December 2008 00:17 (fifteen years ago) link

you shd def check out the magical wasteland blog, most stuff on their is pretty decent

cozwn, Thursday, 18 December 2008 00:20 (fifteen years ago) link

man there's this great crazy japanese dude on the eurogamer forums who always posts these massive screeds about jp RPGs. totally tl;dr but I'll gobble this up all day long:

"As long as we're talking about Square Enix's output this generation, I think I'll rank everything they've done:

Egg Monster Heroes - a pleasant B-grade RPG with neither enough depth or a good enough story to be really special, but certainly very fun while you play it.

Children of Mana - still one of my favorite DS action RPGs. I really like making Mana into a dungeon hacking game. The enemy animations are awesome, I love combining magic and weapon attacks to make my own strategies and doing random errands for the villagers to get stronger stuff. The gems system is great, the boss battles are epic and I like the random different requirements for each floor of the dungeon.

Mario Basketball - another fun take on Mario sports, I'm not sure why but the portable versions are always better than the console ones. Since this is Square Enix-made the bonus Square characters are a nice touch and the dribbling with stylus feel was well-used, as well, its got lots of hidden depth and a well-tuned challenge level, but is still easy to play. Another winner.

Final Fantasy III - a superb remake of a classic game. Really nice to have the difficulty kept despite Square Enix's tendency to make games easier in their remakes. Except they really should have kept developing until they could get more than 3 enemies on the screen at a time, as that is the only thing that wasn't as good as the original. Loved the mog mail elements and redone characters. Also has probably the best DS intro movie ever.

Rocket Slime 2 - As the sequel to the incredibly fun original, absolutely nothing is lost, except a great chance to use the stylus. Better yet, the highly unique tank gameplay makes it better than ever. Fantastic humor and charm; its one of the DS's top tier games and its one of the first original games on the system to deserve the title of future classic.

Final Fantasy Fables: Chocobo Tales - Leave it to Square Enix to be one of the only companies who can follow up on Nintendo's trend of mini-game collections and make an excellent game out of it. From all the loving references to the series, to the absurd character of Mog, the Super Hero, to the great and tricky card game, its a good one. Some of the minigames aren't as good as others, but luckily most of them are pure gold and the game's got a lot more to accomplish than most mini-game collections.

Heroes of Mana - The first in the burgeoning RTS meets SRPG gameplay concepts, despite some control hiccups, this one was great. It really mixed the Mana world concepts with RTS ideas well. Better yet, knowing that AI and control features weren't a match for a typical RTS, its depth was found elsewhere and thus it had a completely different feel than a Western RTS. Also, a really long and involved game.

Front Mission 1st - a port of the PS2 remake with a few more enhancements, I feel like they totally didn't pay attention to the needs of a DS game with this one. The basic game is unchanged in that its a good SRPG and the enhancements make it even better, but a failure to make sure it plays comfortably on the DS means that some of the appeal is harder to get into. Should have had more of a graphical remake as well. So great game at the core, but a lazy job done on this version.

Final Fantasy XII: Revenant Wings - beside the somewhat iffy way the CG characters were animated, a feeling that it doesn't have enough side content and they could have done more to make gambits more flexible, this game's light-hearted plot was a welcome throwback to the whimsical nature of Final Fantasies of old, and as the second marriage of RTS and RPG gameplay, it surprisingly plays very differently from Heroes of Mana. Overall, a much better spin-off sequel than FFX-2 and still one of the most beautiful games on the system, with an incredible soundtrack.

Dragon Quest & Mario in Itadaki Street Special - Not much to surprise here, as usual, these are great multiplayer and singleplayer board games and this one is yet another well done game in that line, except made again fresh with boards and characters with a Mushroom Kingdom and Dragon Quest theme. This and the PS2 Final Fantasy & Dragon Quest game are probably the highest peak the series has reached. As always, the AI is surprisingly challenging, making for an infinitely replayable singleplayer game on top of the multiplayer.

Dragon Quest Monsters Joker - Mmmm, yummy. What the game loses in random dungeon flexibility and the total uniqueness of the caravan gameplay in the third title it makes up for with impressively 3D environments, great online tournaments and some awesome improvements to the base gameplay. Like Tactics A2, a game that can suck up hundreds of hours if you let it.

Shall We Listen to the Classics on the DS? - Yes, I bought one of Square Enix's ventures into new gaming territory. The idea of this one was that you listened to classical music and learned all about it, with visual aids and quizzes and the like. Except, only a small piece of the whole tune is played with information on how to buy the entire thing. It plays like an elaborate ad and feels like such a cheap ripoff that I feel bad just giving it attention in this paragraph. Since classical music largely in the public domain, why on earth did they do this? Also, since several of Square Enix's composers are famous, why did they not solicit their comments on the music? Koichi Sugiyama's comments especially would have been incredible. While its true that I learned an awful lot about classical music from it, seemed like a wasted opportunity. I want them to make it up by including full tunes and doing a 100 best songs/arrangements of Square Enix game.

Blooming Flowers DS Gardening Life - Now this may not please gardening maniacs or pros, but as a beginner who always wanted to know about this stuff, but never really tried, this is excellent. Thanks to this title, I finally was able to learn all the names of flowers and plants that I could only guess at before, know how to pick flowers and plants to grow in my house that I could afford to keep up and put in the right place and even start an herb garden for cooking (which amazingly, I started due to Cooking Navi, the DS is truly a monster). Excellent, easy to use, very handy and a fantastic introduction to gardening and plant knowledge. Why Square Enix got plants and flowers so very right and not music is beyond me though.

Yosumin - Did you guys know this is probably coming to you in the near future? Be very glad, as this game kicks ass. It's a puzzle game where you select smilie thingies of the same color to make a square and they disappear replaced by random other tiles. The basic rule is that you have to make a certain amount of colors disappear on each stage before time runs out. Play a free version of the game here: http://game.nifty.com/cs/catalog/game_freetitle/free2/cat... Of course as you play, new elements get introduced. The basic strategy of bigger squares netting you more points, but potentially wiping out other colors you could use to make a square is really well balanced and the DS game adds so many ways to play, that it's basically endless. Yosumin is the best puzzle game on the DS, period.

Final Fantasy: Crystal Chronicles: Ring of Fates - An enormous singleplayer improvement on the Gamecube game and an extremely deep action RPG. Playing dress up with weapons and armor makes for varied replay and the puzzles, environments, enemies and abilities make for a game with a constantly evolving feel. This is where the series started threatening the Tactics games as the best Final Fantasy spin offs.

Final Fantasy Tactics A2 - After the crack cocaine addiction of the first, comes another multi-hundred hour epic. There's just so much friggin detail and so many ideas packed into this one and its so damn well thought out and fun, it will take you ages to plumb all of the jobs, side elements and ways to play it. On the other hand, it just has so much to it, it makes you wonder how they can possibly think of anything new to put in another one. You can make a case of which type of game is better, Advance or the original Tactics, but this one just smacks them both down.

The World Ends With You - 100% fresh, with all sorts of innovative ideas, totally its own identity and a great setting. The only thing really wrong with it is that it can't seem to rise above the types of characters it also wants to criticize and is kind of infected with them. Other than that, its really hard in this day and age to make an RPG that be compared with anything else, but this one achieved that. It may not have sold billions, but it seems to have been influential on the RPG market, as Blazer Drive and Devil Survivor both seem to take after it.

Final Fantasy IV - Voice-acting, new abilities, a more Celtic soundtrack, far better difficulty that brings more of the game's true depth, I remember I used to dream that RPGs would be like this one day. I can't believe it came true. Since the Dragon Quest remakes are ports of already well-done remakes, this stands as Square's best remake on the system. One wishes they kept the bonus dungeons in some form though.

Dragon Quest IV: Chapters of the Chosen - I'm still pissed that they took out party chat for English players, but the fact that this game received another dose of polish and refinement makes it easily the best version of the game you can play. It helps that its always been better than most RPGs since its release as well.

Front Mission 2089: Border of Madness - As a port of the two cellphone games, this is sooo much better handled than Front Mission 1st. Appropriately adapted and enhanced for the DS, the only downer is the lack of original music, as they are all remixes of other Front Mission tunes. Still as a prequel to the first, everything but how the antagonists are drawn is strongly of interest to the Front Mission series' plotline and carried out well. The branching missions and plot lines are as ever, fun to compare and the hugely tweaked gameplay makes it one of the balanced games in the series. Also, its great to also see cameos from Front Mission 2, aka the best game in the series.

Nanashi no Game (The Game with No Name) - Okay, so its controls are little awkward, and the gameplay is super simple, and some of the plot details are "Eh?" worthy and there's too little content. But none of that matters when this game managed to completely frighten me to the bone more so than any console game with far more graphic power at its disposal can. I guess it just shows how incredibly strong Square Enix's graphic designers and scenario writers are that they were able to accomplish this on the weakest hardware of the generation. Also an excellent example of experimenting with the culture of games itself within the game and how to make a truly powerless protagonist without using violence, and using that to make things even scarier. Running away from the threat in this game once unnerved me so badly that I called a friend and asked to stay over at his house for the night.

Dragon Quest V: Hand of the Heavenly Bride - Because of the somewhat lower quality music, whether this is the best version of the game is up for debate, but all the other enhancements make its gameplay the best version. One of the greatest RPG stories in the history of the genre just gets even better. As usual, if you've only played the original this is going to seem like such an incredibly thorough remake you won't believe they went through all the effort they did, but even the DS version shows a lot of attention to tweaking the game to be as perfect as it can be.

Sigma Harmonics - The very idea of making murder cases wherein the detective therein can solve them in different ways is fresh. Combining it with an outstanding setting and an interesting RPG part makes it even more so. Though its not as thoroughly thought out as Remnant, Vermilion, Yosumin or World Ends With You, its another great example of what terribly unique things Square Enix comes up with when they birth new franchises.

Chocobo and the Mysterious Dungeon + - I've not finished it yet, but its nice to play the Wii game on the DS where its easier to start and stop, and dare I say it, but the DS's quainter graphics and inability for the story to get in the way as much as the console game make it stronger (not to mention the fact that its got more content). Not nearly as strong a game as Shiren, but definitely the runner-up to the roguelike crown on the DS.

Chrono Trigger DS - I hate it when a classic gets updated and I don't feel everything is an improvement. I've always felt companies should offer a way to play the original in the same package. It's nice to see them listen for once. Because you can play the original in any way you want, you can ignore the albiet nice enhancements and make sure that nothing ruins them. Again, the DS version of a classic turns out to be the definitive one. So that's 4 (definitive: this, FFIV, DQIV & V) vs. 2 (FFIII and Front Mission 1st).

Valkyrie Profile: Covenant of the Plume - strategic, typically morbidly fascinating character storyline in Norse mythology trappings with hella unique ideas backing it up. It's 3 for 3 for this series in terms of not being able to tell which one is best and up there in my games of the year for 2008. Probably my favorite brand new DS game that Square Enix has made thus far.

Final Fantasy Tactics: War of the Lions - as much as this has some great enhancements, I can't help but feel the new cutscenes reduce some of the old charm unlike the way it was handled in FFIV. Also the new guest characters break up a little consistency of the world in a game where that's kind of an important thing. Nothing added is really all that necessary and the glitches are little annoying. It's nice to have it portable of course, but of all the ports they've done, this is the only one where I think the original version was unquestionably better. Though I guess its different for the English version, since people can now actually make much more sense of the story due to the cleaned up translation.

Final Fantasy - Yep, I've bought this game a total of five times and I'll probably keep buying it as long as they add new stuff, as the original is still one of my favorites in the whole series. The new dungeon in this one is better balanced than the ones they added before, but it still lowers the game's difficulty too much to make all these changes. The graphics have gotten unbelievably good looking, I can't believe the game has changed so much from the original. At the same time, I can't but feel that it's another case of it just being a different flavor of the original and not the definitive version, mostly because of the lacking challenge now.

Final Fantasy II - On the other hand, this one keeps getting better each time they remake it, its tweaked to play even better. Better yet, the new dungeon that makes more use of the unique keyword and item system is extremely clever and was totally awesome way of getting more use out of that system. Again, the even more vibrant graphics are appreciated. Definitely the definitive version, especially since the Dawn of Souls version finally was the one that brings it up to quality with the rest of the series.

Star Ocean: First Departure - Gorgeous, gorgeous new graphics engine make this game really stand out, but the decision to go 3D on the world map takes a little charm out of the original. Otherwise, the item creation getting beefed up to the standards of the second game and the new playable characters making it a little more in-depth totally improve the game so that it can stand toe-to-toe with the rest of the series now.

Star Ocean: The Second Story - Kind of lazy in comparison to all the other ports and remakes, but the extras are unequivocally good and since the original is one of my all time favorites anyway, and this is the definitive version, *shrugs* its good to play it again and discover once again why I was so hooked to it when it first came out. I love this game's flexibility. I always get addicted to the item creation and bonus bosses for hours.

Dragon Quest & Final Fantasy in Itadaki Street Special - it's basically a way to play the PS2 game on the go and as such, I only bought it for that reason so I could get rid of the PS2 version. If you omit the time I spent playing the PS2 version, which is brilliant, I played the DS one a lot more.

Valkyrie Profile: Lenneth - The basic game is pretty much unchanged, but I don't feel like any of the additions add any real value whatsoever and in a way kind of detract from the original's feel, but only a little bit really. It's basically just as good as the original version, and at the same time, it's Valkyrie Profile, one of the best games ever. More people need to play it and see why. So Square Enix's PSP remake/port grades stand at 3 (definitive: Itadaki Street, Second Story and Final Fantasy II) vs. 4 (other versions might be better: this, First Departure, Final Fantasy and War of the Lions).

Final Fantasy VII: Crisis Core - Very addictive to clear out all the missions, the random element to battle keeps the game fresh, a great example of how to design a complex game to be portable and all the Final Fantasy VII cameos and references are very fun. That said, beside some well done references and Zack's characterization culminating in the great, great, GREAT ending, man does the story stink of overthinking some good and bad ideas and mixing it together into third rate anime shlock.

Final Fantasy: Dissidia - When this game wakes up in the morning, it showers itself in AWESOME. When it has to go the bathroom, it shits out pure, unspoiled AWESOME. When it speaks, the whole room shakes in fear at its great and exalted words o' AWESOME. Where it steps, flowers of AWESOME grow. If Final Fantasy: Dissidia looks at you, you will quake in righteous fear at the power of its all-encompassed AWESOME. Yeah, I've only had it for a few hours, but in that little amount of time I must conclude that Square Enix has completely bitch slapped the shit out of fighting game makers for not thinking creatively enough (even though they still make great games, if they thought like this the genre would not be losing popularity on consoles) and has designed the best character compilation fighter ever. The Vs. series and Smash Bros. lie in shame at the feet of this game. I love how even though its based entirely on old IP, it's gameplay is the freshest and most original I've seen for a fighter since the days of the original Smash Bros. and Bushido Blade. Dear God in heaven and alive is this game AWESOME. I've never played characters who play as uniquely as Exdeath, Onion Knight or Kekfa do in any other fighter. You can laugh at Nomura all you like for some of his absurdly bad character designs in comparison to Amano, but with games like Kingdom Hearts, The World Ends With You and this, he truly has inherited the Square and the Enix round of developers ability to bring innovation in the most unlikely ways. I'm not going to be surprised if this turns out to be my all time favorite PSP game or game of the year with more play.

Infinite Undiscovery - Hmmmm, like Radiata Stories, it seems like a game where most of its ideas don't get the chance to shine as much as they could, but its still a great game in spite of that. Even though it may have been their idea to engender roleplaying responses without it, one really wishes for easier and more control of the other characters. Otherwise, it's beautiful, got lots of unique ideas and I'm probably the only person in the world who absolutely loves the main character. I also like the, "Good lord, what have I got myself into?" FFVIII feel of the plot.

The Last Remnant - SaGa team! Already talked about how much I like this game despite the technical flaws in this thread. May the SaGa team live forever, creating games that don't hold you by the hand and play so very differently than other RPGs.

Dragon Quest Swords: The Masked Queen and The Tower of Mirrors - I thought this might be the first time ever that a Dragon Quest game, spin off or otherwise, wasn't AAA. Very fortunately, I turned out to be wrong. A wonderful mix of RPG and arcade gameplay that requires the best understanding of both worlds, I hope to see many sequels and games one day take advantage of the beautiful ideas present here. I especially love the great ingenuity of implementing the various shields and how very arcade-game-style high score replayable the game is.

Chocobo's Mysterious Dungeon: Maze of Forgotten Time - Great little roguelike with fantasy remixed Final Fantasy music, but the DS game, graphics aside is the better version. Wii betrayal! Duh duh duh! Also, although its at least charming with the classic Final Fantasy characters, everything else is up there with Crisis Core as most pathetically awful plot for Square Enix this generation. What on earth were they thinking with that green haired alien baby...thing?

Final Fantasy: Crystal Chronicles: My Life as a King - As I said before, Ring of Fates is where the series started challenging Tactics as the best spin-offs, and here is where that challenge became even stronger. A simulation of what its like to run an RPG kingdom, so very novel and its extremely well made in that the basic idea is taken and run with as far as it can go. Rockman 9 aside, this still feels like the best Wii Ware game yet.

Lord of Vermilion - Card-based arcade RPGs are a dime a dozen these days, especially in a fantasy setting. But leave it to Square Enix to totally knock it out of the park. Moreso than Last Remnant, World Ends With You, Nanashi no Game, Yosumin or Sigma Harmonics, this feels like their most completely well-roundedly accomplished new franchise. Easy to start, easy to play, but hard to master, I'm surprised they struck such a great balance for their second arcade game. One of those arcade games where you wish you could take the cabinet home, it's so pretty and sexy.

Dragon Quest Monsters: Battle Road - Addictive in small doses as a distillation of the Dragon Quest Monsters game, and always fun to see classic monsters rendered so lovingly, but I can't help but feel there's always a more they could do with it.

Final Fantasy IV: The After - I hate to tell you this people, but Before Crisis was a great game, even though it was only on mobile phones. I also hate to tell you that this is a great game too. Again, it's such a better a sequel than FFX-2 in all its unbelievable suck was. It is so much of what you could want with an extended stay in the world of FFIV and is so fun to revisit old areas under new storylines. Lately, it seems like so many RPGs are getting lost in meaningless additions to a battle system, but this game's Chrono Trigger-esque links are a truly meaningful and well-carried out idea. I also like the Shin Megami Tensei use of moon phases, which is especially appropriate considering the plot of the original. It's also really cool to be able to play the middle portion of the game, each character's chapter in order you please like the end of Final Fantasy VI. This is too high profile not to port to the PSP or DS, so hopefully, like Border of Madness, we see that happen. The last chapter is set to be released soon, so I can't wait to see how it ends. :)

Friends of Mana - a kind of low-scale MMO, where you live in one of three Mana villages and work with the villagers by raising pets to do various things to help out the villagers. As you and your friends work together to go on quests and scenarios of varying lengths, the Mana Tree grows, the happiness ranking goes up and more things become available to do. From fall harvesting to playing board games together to fishing to summer and spring events, it's like Animal Crossing meets an RPG with Dark Chronicle-like kitchen sink array of elements to take part in. Better yet, it's been out for nearly 2 years now and Square Enix is still sending new content out for it. Very charming to dip into casually while on a train over the weeks and months, especially because of the warm Mana-esque graphics.

Seiken Densetsu - The original updated in a more conventional manner, unlike Sword of Mana, while I love Sword of Mana for doing all sorts of cool new things with the concept of the original, I feel like losing the old puzzles was kind of a downer as well. So it's nice to have a second version like this that is more faithful to the original, but updates the graphics and music a great amount. I like both remakes for different reasons.

Dragon Quest Monster Friends - It's Dragon Quest Tamagotchi! Talk, pet and raise a dozen or so Dragon Quest monsters until they introduce you to your friends and you can then use them to replace your cell phone's convenient features in a Dragon Quest fashion. Ever fancied being woke up by a Dragon alarm in the morning? Well now you can! A must for a Dragon Quest nut like me for the small price. The dialogue is so awesomely funny in this game. (Did you know those lava rock monsters have to be careful of their allergies because if they sneeze, they might blow up? Man, it's gotta be a tough life to be a Dragon Quest monster.)

Crystal Guardians - Though I feel like for once, the graphics effects could be stronger, as you don't really get much of a feel for the difference in technique between the different jobs, this SRPG puzzle game is really cool. You basically pay gil to place different Final Fantasy Tactics jobs on a field with a road on it. Waves of monsters run down the road and based on how you placed your jobs, they will be taken care of or escape and steal crystals. The better you protect crystals the more you get to work with in leveling up your jobs and such. During waves you place new jobs and power them up accordingly to handle the new threat. New elements like special crystals, new jobs and summons appear as new versions of the game get released. Tricky and fun to replay different ones, it's really quite a cool idea and well done for what it is. Again, needs a port to one of the portable systems so everyone can experience it.

Demon Chain - An original puzzle game somewhat like Puzzle Quest. You have a grid of different colored icons and if you match up three icons or three colors, you can make them disappear and affect your abilities, such as powering up two types of skills, recovering HP or damaging the enemy. When you make one set disappear, at the bottom a marker shows a color or icon that if you next make disappear will result in a chain, at the end of chain the power up effects are even stronger. You fight against six opponents until you can reach a new level and then repeat the process. As you go on, you can change costumes for each character which gives them jobs with different skills. Not as deep as it might sound, but well balanced and quite fun.

Hokkaido Serial Killer Crimes: Disappearance in Ohotsk - A remake of the Famicom of one of the adventure games before Yuji Horii got huge with Dragon Quest. Since the original is very old, this complete remaking of the visuals and gameplay take it and make it playable for a new generation. A pretty good adventure game experience somewhat like the Jinguji Saburou games.

Ellark - Due to the destruction of the world below and the lack of precious resources, a floating ark in the sky called Ellark is trying to rebuild the world piece by piece by using magical books to create new worlds. You wake up without your memory wandering which book you came from. You travel from book to book from the ark, carrying out adventures in Dragon Quest RPG fashion, except it's an online RPG (not an MMO) that you play by e-mail by sending in new decisions each week and then preparing for the next week once you get the results. I don't feel like you can do quite enough in each week for the pace of the game, but its an interesting idea with lovely graphics and the little stories are fun to take part in, as is looking at your avatar as you outfit him or her with new armor and such to change their appearance. Reminds me of the old Sword of Hope Gameboy games."

♪☺♫☻ (cozwn), Thursday, 18 December 2008 14:10 (fifteen years ago) link

getting to the bottom of that required no less than six page-downs

jamescobo, Thursday, 18 December 2008 17:15 (fifteen years ago) link

I know, right? a forum post! crazy!

♪☻♫☺ (cozwn), Thursday, 18 December 2008 17:41 (fifteen years ago) link

GameSpot UK: Why are you sick of Katamari Damacy?

Keita Takahashi: Wouldn't you be?

cankles, Thursday, 18 December 2008 18:25 (fifteen years ago) link

Yesterday As I Was Enjoying The Sonic Demo For The 1,000,000 Time My Picture Started To Go All Black And Grainy I Wasn't Sure Of The Problem So I Went Back To The Dashboard And The Screen Was Fine Apart From My Avatar That Was Also Grainy. So I Decided To Turn Off My Xbox And Switch It Back On. But When I Switched It Back On I Got 1 Red Ring And On The Screen Saying In Loads Of Diffrent Languages System Error.

I Also Got A Code At The Bottom Of The Screen Saying E 74. So I Went To Xbox.com And Went To Find Out What The Problem Was. The Only Help They Could Give Me Was Unplug Everything And Plug It All Back In. So I Did. Same Screen Came Up And I Still Had One Red Ring. It Also Said It Could Be A Problem With A Bit Of Hardware. Customer Support Was No Help The Robot Gave Me The Same Information. But I Found If I Unplug The Wire That Goes 2 The Back Of My TV Then The Red Quadrent Does Not Come Up.

Could This Have Any Thing 2 Do Wif It?

Cheers

when dont't you connect and im flying darkness (cozwn), Saturday, 20 December 2008 17:35 (fifteen years ago) link

man, it must be onerous to feel compelled to capitalize like that. plus you can never get an iphone!

jamescobo, Saturday, 20 December 2008 18:04 (fifteen years ago) link

this is some pretty enraging shit: http://www.lrb.co.uk/v31/n01/lanc01_.html

the curious case of poster burt_stanton (Lamp), Monday, 22 December 2008 05:55 (fifteen years ago) link

i mean loldon review of books lol john lanchester lol this isnt a viditorial lol who cares but, i mean seriously: "[Bioshock] was a huge hit, and I have yet to encounter anyone who has ever heard of it." O RLY

the curious case of poster burt_stanton (Lamp), Monday, 22 December 2008 05:58 (fifteen years ago) link

"Older media have largely abandoned the idea that difficulty is a virtue; if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable. It’s a bit of an irony that difficulty thrives in the newest medium of all."

difficulty in meaning, reading or understanding /= difficulty of execution, or playing

OɔIXEW (cozwn), Monday, 22 December 2008 11:36 (fifteen years ago) link

btw the mental image of john lanchester hunched over a controller is a bit unbearable

http://www.smh.com.au/ffximage/2007/07/13/JL_070713111214469_wideweb__300x375.jpg
"fuckin tubular!"

OɔIXEW (cozwn), Monday, 22 December 2008 11:47 (fifteen years ago) link

haha I liked that article, I didn't really disagree with anything in it

TOMBOT, Monday, 22 December 2008 14:13 (fifteen years ago) link

i agree with some of his assertions and disagree with others but concluding with such a hands-in-pockets, shoulder-shrugging, bet-hedger is pretty lame. "are games art? well, not now, probably, with some exceptions but it's likely they might be, in the future, probably."

and the whole thing is really lazily argued and glib and inept esp when he's talking about games and the way they function. he invokes poole but doesn't really understand him or try considering the ramifications of routine as ritual, for example. i actually think he's right about the second way in which games can become art but that point deserves to be made better, with more clarity and rigour and generosity and less emphasis on mechanics.

i'm dreaming of a white xmas btw (Lamp), Monday, 22 December 2008 16:15 (fifteen years ago) link

the way I read it, his main point was that we at least need to be having the conversation (something that gets brought up every year by different people, but his version was enjoyable enough that I actually read it) and paying attention to some of these questions - he starts off with $$$, which should tell you right away he's not trying to find a big answer in this piece.

TOMBOT, Monday, 22 December 2008 16:19 (fifteen years ago) link

i think lanchester tries to tell ppl reading the lrb "hey, video games are a thing now, here's why" and then he tries to answer the "is it art?" qn. and it feels to me like he's doing the former to justify even asking the latter which gets my hackles up, and maybe it shouldn't. but that's such a big, important question to some many ppl in the industry, not just me, that i can't help but feel he's not equipped to answer it.

also the other big flaw, and i think it leads from his relative unfamiliarity with the medium, is that he keeps complaining about sequels and corporations and the money-men and yet gives no indication of playing anything other than "blockbuster" releases himself. its fair play to say that considerations of developers and others aren't important to the end result but lanchester tries to have it both ways here sating "that nothing within a world so fully made by a corporation can be truly creative" and then refusing to engage with the desires motivating "corporate" designers.

ugh i can tl;dr about this for hours but the article bothered me which is probably lame but there it is

i'm dreaming of a white xmas btw (Lamp), Monday, 22 December 2008 16:25 (fifteen years ago) link

i'm such an illiterate

give the gift of gabbneb (Lamp), Monday, 22 December 2008 18:01 (fifteen years ago) link

I think that if all those writers (Lanchester, Klosterman, etc) wrote about video games instead of writing about how we should write about video games, then there would no longer be a reason to write about how we should write about video games.

Mordy, Monday, 22 December 2008 18:03 (fifteen years ago) link

Also, maybe if video games are too hard for the "older generation," then they should just resolve themselves to the fact that they will never totally *get* this new artform. Fuck blaming the medium for their own inabilities. When was the last time a professor blamed Joyce for a student not enjoying Ulysses?

Mordy, Monday, 22 December 2008 18:06 (fifteen years ago) link

I'm really happy Klosterman's not writing about video games, thanks.

Desire: Where Sex Meets Addiction (forksclovetofu), Monday, 22 December 2008 18:22 (fifteen years ago) link

But yeah, I get your point Mordy and I think there will be some worthwhile video game writing anthologies by end of '10.

Desire: Where Sex Meets Addiction (forksclovetofu), Monday, 22 December 2008 18:23 (fifteen years ago) link

i thot the article was ok, more interesting ("interesting") for revealing the limitations of the standard boomer literate liberal worldview in assessing what happens in video games. i think the writer gets this but maybe not.

burt_scantron (goole), Monday, 22 December 2008 18:39 (fifteen years ago) link

as in, never meeting anyone who's ever heard of bioshock isn't video games' problem it's your problem.

burt_scantron (goole), Monday, 22 December 2008 18:40 (fifteen years ago) link

^ OTFM.

Mordy, Monday, 22 December 2008 18:44 (fifteen years ago) link

Isn't it possible that until recently, there hasn't been that much source material for critical video game writing? At the outset of the century, there were a relative handful of games that could plausibly warrant "serious" critical analysis (Fallout, the rise of MMORPGs, fill in the blank). Now, in the past couple of years alone, we have LittleBigPlanet, Fable 2, Fallout 3, Bioshock, Spore, etc. Point out all of the forward thinking 80s and 90s games that you want, but I think it would be difficult to argue that there aren't more thought provoking games coming out than ever right now. As such, the writing on video games will evolve along with the games themselves. I don't think it's anything we need to advocate for, it'll happen naturally.

(Z S) (Z S), Monday, 22 December 2008 18:54 (fifteen years ago) link

I have to disagree with that. The Inform era of gaming had plenty of things worth talking about (A Mind Forever Voyaging never really got its due). And I can't think of a single year where there wasn't a single game worth discussing. Maybe not in the plentiful numbers we have recently (it has definitely been a couple amazing years for gaming), but great source material has always existed.

Mordy, Monday, 22 December 2008 18:58 (fifteen years ago) link

hay guys i saw someone, somewhere on ilg, mention a distinction btw 'ludic elements' and 'narrative elements'? is there a particular writer who has fleshed this out? if so i'd like to read it.

burt_scantron (goole), Monday, 22 December 2008 19:01 (fifteen years ago) link

Emily Short does a lot of writing on that.

Mordy, Monday, 22 December 2008 19:02 (fifteen years ago) link

i half wrote and then abandoned a post on another thread - i think where we discussed the grammar of fun - about what it was like writing about games in the mid-90s and how much that's changed. the best writing back then was either about games culture or like, nintendo power. most if not all mags followed the formula of this is a game about X similar to games Y and Z and here is where you find the key in the second castle. of course this was time that a 14 y/o could write about japanese imports.

i have a really half-formed theory about how the internet changed the way ppl write about games but its probably not necessary.

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:02 (fifteen years ago) link

Also, though not in videogames, indie-rpgs.com does a similar breakdown into Gamist V. Narrativist functions in second-person gaming.

Mordy, Monday, 22 December 2008 19:02 (fifteen years ago) link

xp
I don't disagree about the great source material always existing. I only mean that there has to a critical mass of existing worthwhile material before a literature rises up around it. Who knows, I'm rong about pretty much everything these days, but I doubt that book and film criticism/analysis would be as robust as it is today if there were only three or four books or films worth discussing each year.

(Z S) (Z S), Monday, 22 December 2008 19:07 (fifteen years ago) link

I hear you. I'm trying to remember where I read the argument that critics create the context of quality source material and not vice-versa. It was a really well put argument... Hmmm. Maybe it was a New Yorker article about book reviewers? From... two years ago, I think?

Mordy, Monday, 22 December 2008 19:10 (fifteen years ago) link

that's an old argument, Mordy but james wood had something about that in a cormac mccarthy review. don't know if that's what yr thinking of

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:14 (fifteen years ago) link

Lemmi see if I can find it.

Mordy, Monday, 22 December 2008 19:14 (fifteen years ago) link

I think it wasn't tied to any particular book. And I think it was about how there is a dearth of book criticism being written - and it may have been written around when Sontag died.

Mordy, Monday, 22 December 2008 19:16 (fifteen years ago) link

yah i found the wood article it wasn't what i was thinking of either. maybe i should just repost this:

Some interesting stuff. I suppose every games writer has to overcome some kind of inferiority complex coming from society at large?

― Nhex, Tuesday, December 16, 2008 9:52 PM (6 days ago) Bookmark

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:25 (fifteen years ago) link

"if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable" — yeah, wait, what, really? REALLY?

thomp, Monday, 22 December 2008 20:59 (fifteen years ago) link

(Seriously: who outside of a few annoying wanker fringe elements ever justified what they're doing by claiming difficulty is their desired effect? Trying to subtly rearrange the history of all cultural thought evah just to justify being artistically conservative is just ... clodlike.) (Maybe I should read the rest of the article, now.)

thomp, Monday, 22 December 2008 21:05 (fifteen years ago) link

if my grandma would dare sit down and watch me play a video game... let's just say she is pretty out of it when it comes to video games... if she watched me play bioshock and wasn't apalled by the violence and bloodshed, maybe she would admit that the oldtimey music and plot concept is actually cool. This would last for 2 seconds at most... I have yet to see her take an interest in any of my interests even once in the past 15 years.

❤ⓛⓞⓥⓔ❤ (CaptainLorax), Monday, 22 December 2008 23:06 (fifteen years ago) link

but boy she sure likes hugging me and would loves new photos of the grandchildren to put in her picture framss. (yet still she would never care about my interests or video games)

❤ⓛⓞⓥⓔ❤ (CaptainLorax), Monday, 22 December 2008 23:08 (fifteen years ago) link

you guys are really being some bitches about that article. he addresses the problem of the difficulty convention really well, I think, and he also sums up the promise of good video games as well as I've ever read it imo -

This sense of agency is the cultural and aesthetic USP of video games. The medium doesn’t have, and probably never will have, a sense of character to match other forms of narrative; however much it develops, it can’t match the inwardness of the novel or the sweep of film. But it does have two great strengths. The first is visual: the best games are already beautiful, and I can see no reason why the look of video games won’t match or surpass that of cinema. The second is to do with this sense of agency, that the game offers a world in which the player is free to act and to choose. It is this which gives the best games their immense involvingness. You are in the game in a way that is curiously similar to the way you are in a novel you are reading – a way that is subtly unlike the sense of absorption in a spectacle which overtakes the viewer in cinema. The interiority of the novel isn’t there, but the sense of having passed into an imagined world is.

^^^^ completely otm except I dunno if involvingness is a word

El Tomboto, Monday, 22 December 2008 23:16 (fifteen years ago) link

having read the whole thing even the bit that annoyed me is more of a gag in context, actually : /

thomp, Wednesday, 24 December 2008 00:23 (fifteen years ago) link

I liked the lanchester article. I didn't agree with everything, but I thought it was a well-considered piece on the whole.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 24 December 2008 00:32 (fifteen years ago) link

four weeks pass...

Great series of articles from 1up: they tracked down the composer for Contra, Hidenori Maezawa:

http://www.1up.com/do/newsStory?cId=3172388

I absolutely loved these games soundtracks, anyone else who's an insane nerd over those NES scores must read these now.

Nhex, Wednesday, 21 January 2009 20:18 (fifteen years ago) link

three weeks pass...

I thought this guy's takes on TWEWY, Layton and L4D were pretty spot on.

http://www.hiwiller.com/2009/02/10/best-games-of-2008/

Nhex, Tuesday, 17 February 2009 20:23 (fifteen years ago) link

three months pass...

How is there no X-Com thread?

Anyway, here's an interesting read:

http://www.edge-online.com/magazine/the-making-of-x-com-enemy-unknown

Fascinating that the whole strategy element was imagined by the publisher, not the Gallops, so they could create an epic product that would compete with Civilization, and explains why (sadly) it doesn't exist in their later products at all.

Nhex, Sunday, 17 May 2009 23:47 (fourteen years ago) link

one month passes...

Sirlin on subtractive game design. Good article.

Nhex, Saturday, 4 July 2009 05:14 (fourteen years ago) link

http://www.auntiepixelante.com/?p=459

bamcquern, Sunday, 5 July 2009 02:15 (fourteen years ago) link

really liked that auntie pixelante piece

Nhex, Sunday, 5 July 2009 03:35 (fourteen years ago) link

http://www.escapistmagazine.com/articles/view/issues/issue_210/6252-Time-to-Move-On

I can't believe that anti-Leigh Alexander bit quoted isn't some kind of over-the-top parody!

Nhex, Tuesday, 14 July 2009 22:25 (fourteen years ago) link

That article in general is really problematic. I imagine much of the "new" popularity of games is due to gamers growing up. Not due to games somehow magically finding a new audience.

Mordy, Tuesday, 14 July 2009 22:30 (fourteen years ago) link

cool pixelante piece

aw super mario land

so dope

canks: for the memories (s1ocki), Tuesday, 14 July 2009 22:35 (fourteen years ago) link

i like his thesis, but there's not much meat there

"In those days it was fairly common for an article in The Escapist to drag on for more than 3,000 words"

gosh, not three thousand words. that's, like, a lot of words.

nhex did you click through to the whole thing? in places it's almost as batshit as that patent doc:

"The solution to the riddle that woman has always been for man is childbirth. The sexes are distinguished by many other minor differences, but this is the most important, the most fundamental one. Thus man's primeval instinct is for war, whilst woman's for childbearing. With this insight in one's mind there's no sexually conditioned problem one cannot solve. The reason, therefore, that men are so easily seduced by virtual worlds whereas women are generally indifferent towards them (and in fact usually fail to even see the point in them), is because man's vital function, war, can be just as easily performed in virtual worlds as in the real one (and in fact even more easily there), whereas woman's vital function, childbirth, cannot be performed in them at all -- thus spoke Zarathustra."

thomp, Tuesday, 14 July 2009 23:01 (fourteen years ago) link

Make childbirth simulators!

Mordy, Tuesday, 14 July 2009 23:04 (fourteen years ago) link

now i am on his forum.

"Yes, Schopenhauer is inappropriate, but random modern philosophasters wouldn't be. For your information, it is the anti-racists and the anti-sexists who are the bigots: there is no more racist person than the anti-racist, and no more sexist than the anti-sexist. "

thomp, Tuesday, 14 July 2009 23:06 (fourteen years ago) link

seriously i know this isn't a productive addition but can someone fucking stab this cunt plz

thomp, Tuesday, 14 July 2009 23:06 (fourteen years ago) link

"Another thing I've already talked about here (in the "Icy's Genius" thread). Style is not a "decision". Only someone who has never created anything could think that it is. Style, as Schopenhauer somewhere explains, is a direct reflection of the author's character. And character is NEVER a decision. It is "an order of fate" as Baudrillard would put it. All I did was express myself as genuinely, as honestly, as directly as I could.

Man, it gets tiring having to clear up the same little misunderstandings for people again and again. I live on a planet with 6 billion people, all of whom operate under a number of unfathomably crude and simple-minded assumptions. What is education doing, eh? Still teaching people about "equal rights", "freedom", "justice", "proofs" and other such mythical beasts no doubt."

*ahem*

ohhh ... senpai ...

thomp, Tuesday, 14 July 2009 23:08 (fourteen years ago) link

Yeah, the levels of craziness are just amazing in that one! I just skimmed over that guy's article, didn't even want to look at the rest of the site, once I realized that wow he might be actually serious and this isn't an Onion-style piece. It's like if Dave Sim was into video games.

Pretty much agree with you thomp on Pitt's article, but I guess I appreciate the intent nonetheless - I really am surprised how video games really "returned" to the mainstream in the last couple of years (beyond the typical Madden type stuff during the last gen) with the Wii and DS, with much older and female audiences really catching on - lots of anecdotal evidence for me personally, yet weirdly it seems the 'hardcore' are getting moreso in response to this. Not saying if any of it is good or bad, but most analyses tend to get obnoxiously navel-gazing more than insightful anyway... hrm

Nhex, Tuesday, 14 July 2009 23:30 (fourteen years ago) link

The misogyny in the post is pretty horrific. But, that said, he picks targets that really are ripe for ridicule.

Mordy, Tuesday, 14 July 2009 23:34 (fourteen years ago) link

mordy if you at his forum where ppl are like "i agree with you that leigh alexander and c. are overhyped and not very good but do you really think calling them a lot of different words for slut is clever?" he is like "you just don't understand how above considerations like that i am and so i am banning you"

i dunno: i quite like the idea of leigh alexander. there aren't really many outlets that would commission her to seriously think through some of her stuff in an organised way, though, is the thing.

nhex when i went to edinburgh with a crowd of ppl i'd known since sixth form earlier this year it was only the girls that brought videogames. (tho one of them was dating a guy that was carrying around what was basically a handbag with the gears of war logo on it, which i don't know what to think.) i guess in terms of ppl i know who at least halfway make a hobby of videogames it's an even split. but it is pretty much only girls i hear saying "oh videogames are lame." (including one person who IS WRITING A POSTGRADUATE THESIS ON THE COMIC BOOK BONE, which i gotta say, the hour i spent trying to beat brigan in odin sphere just now is a more culturally enlightening use of my time or anyone's, wait, i can't remember what my point was

thomp, Tuesday, 14 July 2009 23:59 (fourteen years ago) link

not really something to 'read' but i can't think of a better thread to put it:

http://tasvideos.org/PasswordGenerators.html

thomp, Wednesday, 15 July 2009 00:00 (fourteen years ago) link

i have to admit that i am sort of bored w/the whole hardcore vs. wii grandmas debate at this point - doesnt seem to really be much more to say

PLURrrrrrggghhhh (jjjusten), Wednesday, 15 July 2009 00:08 (fourteen years ago) link

not in reference to to what you were saying thomp - i think that the shifts in the male/female divide in gamers is way more interesting

PLURrrrrrggghhhh (jjjusten), Wednesday, 15 July 2009 00:09 (fourteen years ago) link

jesus christ dude

wax onleck, wax affleck (jjjusten), Saturday, 18 July 2009 20:57 (fourteen years ago) link

omg the article is so long, but i will read it all eventually

Nhex, Sunday, 19 July 2009 07:51 (fourteen years ago) link

that thing is depressing

thomp, Sunday, 19 July 2009 11:55 (fourteen years ago) link

"Final Fantasy VIII uses the series’ rich history of meaningful names to enhance the game’s plot."

thomp, Sunday, 19 July 2009 12:00 (fourteen years ago) link

Also warning - that article has a sort of crazy amount of spoilers for Mother 3 and many many other games.

Nhex, Sunday, 19 July 2009 18:29 (fourteen years ago) link

holy shit

Tracer Hand, Tuesday, 21 July 2009 16:58 (fourteen years ago) link

Does anyone have Martin Amis's book on Space Invaders to scan in?
I haven't read Martin Amis but I enjoy making fun of him and that Space Invaders book looks like a goldmine.

Philip Nunez, Tuesday, 21 July 2009 17:26 (fourteen years ago) link

he wrote a BOOK on space invaders? like a 33 1/3?

1p3 freely (s1ocki), Tuesday, 21 July 2009 17:31 (fourteen years ago) link

hey u know what, someone should do a 33 1/3 series but on video games!

1p3 freely (s1ocki), Tuesday, 21 July 2009 17:32 (fourteen years ago) link

^^^^^^^^^^^^^

PLEASE SIT TIGHT WHILE WE MAKE NEW ARRANGEMENTS (forksclovetofu), Tuesday, 21 July 2009 17:32 (fourteen years ago) link

would read

Ømår Littel (Jordan), Tuesday, 21 July 2009 17:33 (fourteen years ago) link

haha i would feel sickened by the idea but mainly because i feel i would do it better than whoever ended up writing them : /

nunez you may have seen these?

http://www.martinamisweb.com/commentary_files/ma_space_invaders.pdf
http://www.villagevoice.com/2005-09-20/books/their-back-pages/

tbh i think reading the whole thing would make me like him, at least a little: his new maps of hell mb

thomp, Tuesday, 21 July 2009 17:36 (fourteen years ago) link

two weeks pass...

Iwata Asks for Punchout http://us.wii.com/iwata_asks/punchout/vol1_page1.jsp

zappi, Friday, 7 August 2009 18:01 (fourteen years ago) link

Oh whoops didn't realize this link had already been posted (or even that there was an ignored Punch Out thread)

Nhex, Friday, 7 August 2009 21:21 (fourteen years ago) link

http://www.eurogamer.net/articles/the-edge-of-reason?page=1

the tale of an acclaimed iPhone game and how it's been hogtied by the actions of an unconscionable douchelord

passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 8 August 2009 06:45 (fourteen years ago) link

geez that sounds awful....

Nhex, Saturday, 8 August 2009 08:31 (fourteen years ago) link

What an asshole.

Mr. Snrub, Tuesday, 11 August 2009 02:06 (fourteen years ago) link

This NYTimes article on Beatles Rock Band is EPIC:

http://www.nytimes.com/2009/08/16/magazine/16beatles-t.html

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 12 August 2009 17:22 (fourteen years ago) link

terrible title and probably could've been edited down a couple pages, but interesting

Nhex, Wednesday, 12 August 2009 19:05 (fourteen years ago) link

followed by bleep blorp buzz! video games, not just for nerds anymore

Nhex, Wednesday, 12 August 2009 19:06 (fourteen years ago) link

I think the subject matter of that article is absolutely worth examining, but I can't feel everytime I read one that covers these games they fall pretty short of achieving real insight into those games, the communities around them, etc. I mean it's a pretty diehard subculture that goes through the trouble of hacking these games, making story and interface translations and so on... but of course these dudes are just pervs so why look too deeply, right? That one above kind of tries, a little...

Interview: Stardock's Wardell On Matchmaking Out The 'Jerks'

Stardock trying some kind of social data/preference gathering for matchmaking in their Impulse service. Pretty good idea, I think - SFIV and GFWL would be helped greatly by this kind of thing, as it is you can just submit good/bad reports, preferring/avoiding players, but it's pretty blunt, lacking useful nuance. Of course, it's just as possible the griefers could hijack and ruin the system, or people simply being dishonest or unintentionally misusing the system. Worth a try, though.

Nhex, Thursday, 27 August 2009 00:14 (fourteen years ago) link

ilg favourite leigh alexander used to write a regular column about japanese sex games

Stardock trying some kind of social data/preference gathering for matchmaking in their Impulse service

ok in context i thought you meant, like, actual matchmaking. like qiran.com or something

thomp, Thursday, 27 August 2009 16:03 (fourteen years ago) link

one month passes...
three weeks pass...

http://www.gamasutra.com/view/feature/4151/valves_writers_and_the_creative_.php

Nhex, Tuesday, 3 November 2009 05:16 (fourteen years ago) link

admit i like this because primarily because i support the workplace ideas

http://www.sirlin.net/blog/2009/11/5/making-games-faster.html

They said that if you see your time as an unending ocean ("hey, I'll be here for another 15 hours anyway today, and again tomorrow"), then it doesn't even phase you if the solution to a problem would take 5 hours of menial labor from you. But when your time is limited, you think about alternate solutions, or question the framing of the problem that is leading to the tedious work.

i look at life this way - it is an unending ocean, so everything takes forever and hence nothing is ever finished

Nhex, Friday, 6 November 2009 22:20 (fourteen years ago) link

one month passes...

New blog I found about minority gaming: http://borderhouseblog.com/

I actually love the idea.

Mordy, Saturday, 19 December 2009 22:30 (fourteen years ago) link

if only Token Minorities was still updating

Nhex, Saturday, 19 December 2009 22:48 (fourteen years ago) link

two weeks pass...

accessibility article. i tht v interesting.

http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php

Tracer Hand, Thursday, 7 January 2010 13:31 (fourteen years ago) link

some good points. i like the point about positive permanence. for me one benefit of that is not having to run menial tasks over and over again every time u die, which doesn't make the game more challenging- just more boring

meryl streep post-brazilian (s1ocki), Thursday, 7 January 2010 16:06 (fourteen years ago) link

two words of rebuttal: -YOU DIED-

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Thursday, 7 January 2010 16:12 (fourteen years ago) link

REAL DEMON'S SOULS IGNORES THIS ARTICLE.

my opinionation (Hamildan), Thursday, 7 January 2010 18:49 (fourteen years ago) link

That was interesting but I hate the canonization of Canabalt as some sort of golden model of game design :(

Gravel Puzzleworth, Thursday, 7 January 2010 19:03 (fourteen years ago) link

it's getting coint and plick love...

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Thursday, 7 January 2010 19:13 (fourteen years ago) link

I love it! I even included it in my best of 2009 ballot.

Mordy, Thursday, 7 January 2010 19:17 (fourteen years ago) link

ditto

/no cobo (jamescobo), Thursday, 7 January 2010 19:47 (fourteen years ago) link

http://www.wired.com/gamelife/2010/01/npd-analysis-how-to-sell-a-wii-game/

More boring industry numbers, I know

Nhex, Saturday, 16 January 2010 07:48 (fourteen years ago) link

two weeks pass...

Miss those old insanely long, nostalgia-drenched write-ups of FF games by Tim Rogers?

http://socksmakepeoplesexy.net/index.php?a=patff

I admit, I read the ones for IV and VI.

Nhex, Thursday, 4 February 2010 02:59 (fourteen years ago) link

The Decade That Was: Influential Faces

Nhex, Wednesday, 10 February 2010 01:33 (fourteen years ago) link

OK I know nobody reads this thread - and as far I can tell there's no "serious games" etc. thread, but the video lecture by Jesse Schell here is awesome. The second half in particular is fascinating and terrifying, you gotta watch it. (The Sirlin text is pretty ignorable and not a particularly good summation.)

http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html

Nhex, Tuesday, 23 February 2010 00:23 (fourteen years ago) link

interesting so far!

forksclovetofu, Tuesday, 23 February 2010 00:29 (fourteen years ago) link

yeah, everyone here should watch that video

forksclovetofu, Tuesday, 23 February 2010 22:44 (fourteen years ago) link

He sounds like Mitch Hedberg.

Your body is a spiderland (polyphonic), Tuesday, 23 February 2010 22:47 (fourteen years ago) link

http://www.call-to-adventure.com/?p=704

i liked this but it also made me a little sad. probably full of untruths passed off as truths but i'll leave that to the aspie rubes to pick apart.

I'm not fat - I'm a macrogastronomist (Will M.), Friday, 26 February 2010 16:25 (fourteen years ago) link

How many of you are still playing Portal? How many of you still love your girlfriends? And now how many of you are ready to admit to yourselves, in a whisper, that you’re liars?

o_0

on in the b.g. while you're grouting (stevie), Friday, 26 February 2010 16:58 (fourteen years ago) link

man, i can just barely read that; it's so thick with HEAVY MEANING and counterintuitive points that i don't agree with/sympathize with at all

forksclovetofu, Friday, 26 February 2010 17:15 (fourteen years ago) link

I mean: "What is it about gaming — the compulsive, strung-out bender sessions — that makes it so humiliating? Could it be that I was pressing buttons to make scantily clad women and heaving, hormonal man-beasts pummel each other over and over again? Was it the number of hours that I spent playing that was so shameful? Starting at 8:00pm and then fighting till 4:00am? Is it the compulsion?"

uh, i'm totally happy telling people i spent all night playing whatever i played if i did; you're a gaming journalist and you feel weird about it? maybe time for more meds?

forksclovetofu, Friday, 26 February 2010 17:17 (fourteen years ago) link

self hate is the ugliest of ugly

Hideous Lamp (cozen), Friday, 26 February 2010 17:18 (fourteen years ago) link

remind me how watching tv all night is any less depressing than playing games. or reading L. Ron Hubbard. or playing d&d. or riding a stationary bike.
you're not watching porn or eating tubs of ice cream or cutting yourself; you are engaging in an activity that pacifies your heart. just keep swimming

forksclovetofu, Friday, 26 February 2010 17:24 (fourteen years ago) link

wait swimming what? am I doing it wrong

Hideous Lamp (cozen), Friday, 26 February 2010 17:28 (fourteen years ago) link

joeks

gotta think I cda learned sanskrit w/all those self-hate-filled 700 hrs of SFIV tho ;_;

Hideous Lamp (cozen), Friday, 26 February 2010 17:30 (fourteen years ago) link

https://www.youtube.com/watch?v=CmyUkm2qlhA

forksclovetofu, Friday, 26 February 2010 17:30 (fourteen years ago) link

That article makes me glad I haven't yet started a gaming blog to pour out my depression to the world. Self-hate is for your self!

and c'mon Cozen, if there was something more enjoyable and fulfilling than FADCing into Ultra a thousand times you probably would have or will pursue it

Nhex, Friday, 26 February 2010 19:48 (fourteen years ago) link

Okay, let's go back to that Jesse Schell presentation that Nhex was talking about here:
http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html

Where he posits a strange future where you "Get Points" at work by getting your reports done and becoming more adept at the programs you use.

So here I am downloading this now:
http://www.officelabs.com/ribbonhero

forksclovetofu, Tuesday, 9 March 2010 00:06 (fourteen years ago) link

the singularity is coming!

Nhex, Tuesday, 9 March 2010 00:47 (fourteen years ago) link

I liked that Schell lecture, too.

bamcquern, Wednesday, 10 March 2010 21:16 (fourteen years ago) link

I've played it for like three people now; i think he's spot fucking on

forksclovetofu, Wednesday, 10 March 2010 22:31 (fourteen years ago) link

Yeah, it's got that McLuhan insight but the tone is tailored well to his audience.

bamcquern, Wednesday, 10 March 2010 22:35 (fourteen years ago) link

UGH HATE

http://abcnews.go.com/Technology/toddler-dies-mistaking-gun-wii-controller/story?id=10056190

Cheyenne Alexis McKeehan of Norene, Tenn., shot herself Sunday night after her stepfather left his loaded Smith & Wesson handgun out on a table, Wilson County Sheriff Terry Ashe said.

...

"The unfortunate thing is that this Nintendo game called Wii had what looks like a solid black, basically automatic-looking type mechanism that operates the game," he said.

NO YOU FARTKNUCKLE THE UNFORTUNATE THING IS THE FUCKING DIPSHIT OF A DAD LEFT A LOADED HANDGUN ON A TABLE WITHIN EASY REACH OF A TODDLER

but actually it is impossible to have a penis on the body of a mermaid (dyao), Thursday, 11 March 2010 16:13 (fourteen years ago) link

How many of you are still playing Portal? How many of you still love your girlfriends? And now how many of you are ready to admit to yourselves, in a whisper, that you’re liars you've already GISed my name to see if i am hot or secret fattey?

how i would have ended that article

First and Last and Safeways ™ (jjjusten), Thursday, 11 March 2010 16:46 (fourteen years ago) link

wtf @ that article dyao posted

That sheriff is like the dumbest person on Earth

we call him black Nev coz he's black & his names Neville (HI DERE), Thursday, 11 March 2010 16:50 (fourteen years ago) link

If this leads to the Wii being banned I'm all for it.

Your body is a spiderland (polyphonic), Thursday, 11 March 2010 17:34 (fourteen years ago) link

i can't find the Black Isle alumni thread, but here's an interview with Obsidian's Chris Avellone done by sometime ILG-er Chris Dahlen:

http://www.avclub.com/articles/avc-at-gdc-10-an-interview-with-alpha-protocol-cre,39091/

Sex Sexual (kingfish), Friday, 12 March 2010 03:31 (fourteen years ago) link

worth watching, not reading but clever
https://www.youtube.com/watch?v=aIZVCCJxIQ4

forksclovetofu, Friday, 12 March 2010 06:17 (fourteen years ago) link

neato

Nhex, Friday, 12 March 2010 08:30 (fourteen years ago) link

anyone got a list of these BRUTAL & FILTHY games so we can poll them?
http://www.complex.com/blogs/wp-content/uploads/2008/10/tracychriscover_large.jpg

cozen, Friday, 12 March 2010 09:16 (fourteen years ago) link

(pause)

but actually it is impossible to have a penis on the body of a mermaid (dyao), Friday, 12 March 2010 09:17 (fourteen years ago) link

Brian Ashcraft: Child Porn Advocate

/no cobo (jamescobo), Wednesday, 17 March 2010 03:26 (fourteen years ago) link

jeez that article links to some deeply heinous shit

forksclovetofu, Wednesday, 17 March 2010 04:57 (fourteen years ago) link

lol @ child porn advocate

no chapo (Lamp), Wednesday, 17 March 2010 07:20 (fourteen years ago) link

guy's a sleaze. i know i've posted this x times before, but nearly every story he posts is about some creepy underage-looking model/popstar/videogame character. also, he can't write, which doesn't distinguish him from the rest of kotaku.

aw beat de holy jasus.. (stevie), Wednesday, 17 March 2010 08:13 (fourteen years ago) link

Cannabalt is an adult’s game. It embarrasses no one.

That article is ugh, but this is a really good summary of my instinctive dislike for that game!

Gravel Puzzleworth, Wednesday, 17 March 2010 08:23 (fourteen years ago) link

gonna play the devil's advocate here and say i'm more disturbed that you can jail people for drawing gross cartoons than that there are people out there jerking off to said cartoons. i mean they're drawings, that's really nothing compared to, you know, the actually horrifying practices of child pornography that they are equating it with

but of course, to defend this stance means you have to go in with the pedos :( and brian ashcraft

Nhex, Wednesday, 17 March 2010 08:25 (fourteen years ago) link

xp haha, what do you mean?

Nhex, Wednesday, 17 March 2010 08:25 (fourteen years ago) link

xp haha, what do you mean?

Well, the whole article touched on something that I've been thinking about for a while. My issue isn't so much with Canabalt (which I played a few times and enjoyed) but with the reviews of it I read, and with its presence on game of the year lists etc. So much of what I read was about how easily non-gamers were converted to playing it, how smooth and non-cheesy and, well, grown-up it seemed, in theme and execution, how easy it was to learn...

I feel the same way about 'Passage' which I actually found v. affecting! It's just that I'm very conscious that Canabalt is 'showing' what 'Passage' is to 'talking about' - something that you use when justifying your hobby to people who don't share it. And while I understand that, for me, that's not gaming. That's the gateway drug to gaming, but it shouldn't ever be confused with the end product. The end product is that really deep engagement with ruleset, that staying-up-until-five-playing-Civilisation feeling, Braid with its stupid adolescent writing and really hard, unforgiving, honest, satisfying puzzles, Ninja Gaiden, Madden played on hardest with all its stupid unrealistic aspects and ai glitches and needless intricacies. If you've only got an hour a day to play games that's cool, I'm in the same boat! But don't tell me that Canabalt is the deepest pleasure the medium can give.

I sound like table-is-the-table on the gay thread!

Gravel Puzzleworth, Wednesday, 17 March 2010 11:00 (fourteen years ago) link

re: the Ashcraft article, I'm as staunch a 1st-amendmentist as they come and I actually completely agree with Ashcraft's position in this circumstance. on the other hand it's the most gut-bustingly hilarious gaming blog tard revalation since Tim Rogers spent a few paragraphs talking about "hypothetically" wanting to s3X0r his sister in the middle of a review of like Gears of War or something.

re: Canabalt, I think a lot of the problematic writing stems from the fact that it was one of the titles that helped define and/or legitimize the iPhone as a gaming platform in a lot of people's mind (it certainly did for me, anyway). I still think it's a masterpiece (and still play the hell out of it), but every time I've tried to harangue someone into checking it out I end up explaining the whole experience to them and I completely see how that would sap the fun right out of any game experience - imo that moment when you suddenly fully comprehend the totality of a game's mechanics is (or should be) every bit as significantly impactful as a plot twist like who Keyser Soze is or w/e, and blowing that reveal for people is kind of a dick move.

/no cobo (jamescobo), Wednesday, 17 March 2010 17:13 (fourteen years ago) link

Actually the more I think about that article the more stimulating I find it! Like: there really *is* something important to me in the idea of games being to some degree shameful - after writing that post I had a craving that's lasted all day to just say fuck it and play a videogame all night but I have too much stuff lined up tomorrow that I actually enjoy to just write the whole day off - to a degree it *is* a preserve of the unhappy and that is part of its texture. It's the feeling too, that people were talking about on the chatroulette thread, a nostalgia for 'the old weird internet' we grew up with, that wasn't safe at all but offered possibilities that the modern me-and-my-friends facebook net seems to lack. Like: maybe one day all games will be accessible to the people they want to reach but at that point they won't be for *me* anymore? idk idk.

Gravel Puzzleworth, Wednesday, 17 March 2010 21:34 (fourteen years ago) link

Is there a specific term for "i resent the successful rise to acceptability of this particular type of otherness i have a sentimental attachment to"? Because it is a common feeling!

Gravel Puzzleworth, Wednesday, 17 March 2010 21:35 (fourteen years ago) link

in music it's called "hipsterism"

forksclovetofu, Wednesday, 17 March 2010 21:36 (fourteen years ago) link

haha! that's pretty otm

Gravel Puzzleworth, Wednesday, 17 March 2010 21:39 (fourteen years ago) link

ugh why did i read that

Nhex, Monday, 22 March 2010 00:46 (fourteen years ago) link

that is the worst thing I've read since Tim Rogers review of Braid

Contemplative Punk (jamescobo), Monday, 22 March 2010 01:11 (fourteen years ago) link

Worth watching, if only for the horrible UK tabloid hackery:

https://www.youtube.com/watch?v=ryH2WemACIM

http://www.rockpapershotgun.com/2010/03/22/the-alan-titchmarsh-show-on-videogames/

James Mitchell, Monday, 22 March 2010 23:12 (fourteen years ago) link

tsunami of violence

there are tons of lame posts with your login underneath: write a book! (ksh), Monday, 22 March 2010 23:21 (fourteen years ago) link

i want 2 be a games journalist so bad

Lamp, Wednesday, 24 March 2010 07:08 (fourteen years ago) link

or at least have sum1 pay me to write abt painscription drug abuse & playing atelier rorona for 80 hours

Lamp, Wednesday, 24 March 2010 07:10 (fourteen years ago) link

brother, i have the same dream

Nhex, Wednesday, 24 March 2010 08:19 (fourteen years ago) link

http://juxtapixel.wordpress.com/2010/03/24/theyre-just-videogames-right/

yes, it is another mini-autobio entry about what games mean to a man, but i liked this one more than the one about the cokehead. also I can identify really strongly with some bits here, especially delivering passionate monologues to others about games (who do not understand it)

Nhex, Sunday, 28 March 2010 22:49 (fourteen years ago) link

http://botherer.org/2010/03/21/the-observer-the-beguiling-nature-of-videogames/

Saw this linked from gamesetwatch. It's in response to that irritating coke/gta4 Observer piece.

bamcquern, Friday, 2 April 2010 15:26 (fourteen years ago) link

not tremendously insightful, but gently amusing: geoff dyer on gta3 a few years back:

http://www.guardian.co.uk/technology/2005/jul/24/games.shopping1

Time sped by. There was, obviously, a certain amount of maiming and killing going on. At one point, due to a random press of an inadequately understood button, I picked up a knife and slashed a couple of cops. There's no shortage of hookers in San Andreas and I am informed you can score points by having sex and then beating them up instead of paying. Now this, it hardly needs saying, is not nice. Nor is it quite what Matthew Arnold had in mind when he wrote of culture toggling us towards the sweetness and light.

caek, Friday, 2 April 2010 15:30 (fourteen years ago) link

two weeks pass...

http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
nothing new here but ebert betrays his lack of interest in supporting his central point by not even taking the time to more clearly understand the games he's dismissing.

forksclovetofu, Saturday, 17 April 2010 18:54 (fourteen years ago) link

yeah, i can't help but feel he's just straight up linkbait trolling here. also from what he writes, i think he is basing his judgment on videos and what other people are saying as opposed to debasing himself by actually, you know, playing a video game

Nhex, Saturday, 17 April 2010 19:04 (fourteen years ago) link

The best thing about his trolling is that it is totally working.

I bet he actually loves videogames.

no turkey unless it's a club sandwich (polyphonic), Sunday, 18 April 2010 00:04 (fourteen years ago) link

He does love videogames! He wrote a very positive review to one of those CD-ROM games back in the day.
The central point that validates his position, one that Ebert weirdly is a little ambivalent about, is that games are anti-art by their very nature.

Philip Nunez, Sunday, 18 April 2010 00:14 (fourteen years ago) link

"Braid .... a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie."

Ebert OTM

aztec gamera (zappi), Sunday, 18 April 2010 01:16 (fourteen years ago) link

Also, I think Ebert is OTM about the reason for all the video game is art handwringing -- that they're trying to use "art" as legitimization. Why can't peeps just enjoy playing video games without making all kinds of other claims for them?

Mordy, Sunday, 18 April 2010 01:18 (fourteen years ago) link

Lots of games are resembling work more and more, so if they're not getting paid for it, I totally feel their need to legitimize seemingly uncompensated labor.

Philip Nunez, Sunday, 18 April 2010 01:26 (fourteen years ago) link

Toward the end of her presentation, she shows a visual with six circles, which represent, I gather, the components now forming for her brave new world of cinema as art. The circles are labeled: Development, Finance, Publishing, Marketing, Education, and Executive Management. I rest my case.

etrian odysseus (cozen), Sunday, 18 April 2010 14:58 (fourteen years ago) link

two weeks pass...

http://www.clicknothing.com/click_nothing/2010/05/451-weeks.html

kind of interesting but immediately upon finishing it, i wanted to yell at this guy, wait - so why the fuck are you quitting? why write this thing if you're just going to talk around the reasons and "bad habits" that you have developed? what a bizarre semi-inspirational yet passive-aggressive resignation notice, the most eye-rolling bit is the "i have to walk on coals" shit - he's quitting because he job is just too damn good for him to live with

Nhex, Tuesday, 4 May 2010 20:51 (thirteen years ago) link

i read that and then realized i had no idea what he had actually said

sir gaga (s1ocki), Tuesday, 4 May 2010 21:02 (thirteen years ago) link

one month passes...

So I liked a bunch of Extra Lives -- which is the thing worth reading on videogames, not my review of it that I'm linking to right here and hoping the total tackiness of linking to myself will be overlooked since I mentioned it myself: http://popculturecurator.tumblr.com/post/709868739/book-review-extra-lives

Mordy, Friday, 18 June 2010 01:54 (thirteen years ago) link

is that by the guy who wrote about doing coke while playing GTA? my eyes are already rolling

Nhex, Friday, 18 June 2010 02:07 (thirteen years ago) link

It was so good! I don't know how/where he wrote about it elsewhere, but that sequence in the book is my favorite.

Mordy, Friday, 18 June 2010 02:10 (thirteen years ago) link

If anyone wants to pay me to write a book about doing drugs & playing videogames, feel free to contact me.

breaking that little dog's heart chakra (Abbott), Friday, 18 June 2010 02:11 (thirteen years ago) link

If you write that book, I will buy a copy. But no advance, I'm afraid.

Mordy, Friday, 18 June 2010 02:12 (thirteen years ago) link

Also, I will contribute a chapter about my experiences parachuting through snow-capped mountains in Lost Cause 2 while completely stoned with the volume turned down and some dubstep turned up.

Mordy, Friday, 18 June 2010 02:14 (thirteen years ago) link

Oh my god I checked whether the library had that Bissell book today but finding out that he's the coke Observer gta guy I hate you for recommending it. Is it really a recommendation? I don't actually hate you. But god.

bamcquern, Friday, 18 June 2010 06:43 (thirteen years ago) link

I'm surprised you guys don't like the cocaine piece. Is it just that you feel an article about drugs + video games is inherently self-congratulatory and fratty? Because I find it really open and honest and real. Or did you just think it was poor writing?

Mordy, Friday, 18 June 2010 09:55 (thirteen years ago) link

An article about drugs is inherently self-congratulatory however honest.

I tried Rainbow Islands on acid once, it was shit.

Higuain in the Membrane (Noodle Vague), Friday, 18 June 2010 09:57 (thirteen years ago) link

There is something really cool about seeing the graph paper drawings for planning out Pac-Man.

http://kotaku.com/5569439/secret-pac+man-drawings

Nhex, Wednesday, 23 June 2010 05:23 (thirteen years ago) link

So I liked a bunch of Extra Lives -- which is the thing worth reading on videogames, not my review of it that I'm linking to right here and hoping the total tackiness of linking to myself will be overlooked since I mentioned it myself: http://popculturecurator.tumblr.com/post/709868739/book-review-extra-lives

I was high as fuck and blindbought a Kindle copy of this based on your recommendations itt before realizing the author was Captain Cokey McCahzinNico

/wrists

Can the XBox 360 endure a virgin birth? (jamescobo), Wednesday, 23 June 2010 17:27 (thirteen years ago) link

Your narrative about being on drugs and reading books about video games is A++ imo.

Mordy, Wednesday, 23 June 2010 17:39 (thirteen years ago) link

Kotaku makes my netbook throw up. It took 5 minutes to load that page.

bamcquern, Wednesday, 23 June 2010 18:06 (thirteen years ago) link

your netbook is clearly looking out for your best interests

Can the XBox 360 endure a virgin birth? (jamescobo), Wednesday, 23 June 2010 18:11 (thirteen years ago) link

UPDATE ON THAT SHITTY BISSEL BOOK: so far I am guardedly enjoying it?!?? it is as self-serving and self-congratulatory as a post-success Nick Hornby book but since the whole collection is basically attempting to be an aesthetic study of vidya games that is to be expected, and fortunately (and incredibly) he occasionally makes semi-trenchant points. nothing as risible as the GTA essay, although it's looming at the end of the book.

that being said, that essay about Resident Evil can swing from my ballhair. STOP USING THE SECOND FUCKING PERSON, SOME OF US DIDN'T GET TO PLAY VIDEO GAMES WHEN WE WERE BABBYS

Can the XBox 360 endure a virgin birth? (jamescobo), Thursday, 24 June 2010 18:07 (thirteen years ago) link

Haha!

Mordy, Thursday, 24 June 2010 18:19 (thirteen years ago) link

also did not realize that Bissell was the one behind that CliffyB NYT profile from a few years back; blech on that one too

Can the XBox 360 endure a virgin birth? (jamescobo), Saturday, 26 June 2010 19:39 (thirteen years ago) link

oh wow, that guy is pretty terrible

obvious and old and bannable (forksclovetofu), Sunday, 27 June 2010 02:53 (thirteen years ago) link

TOM SHITTYBISSELL BOOK UPDATE

the Mass Effect essay is maybe the worst thing I've ever read of his, GTA and CliffyB essays included. the correlation between the quality of his writing and his personal affinity for whatever he's writing about is downright Hornbyesque.

Can the XBox 360 endure a virgin birth? (jamescobo), Tuesday, 29 June 2010 21:44 (thirteen years ago) link

downright Hornbyesque.

this is worse than being described as Mcsweeney-ish in my book

johnny crunch, Tuesday, 29 June 2010 21:58 (thirteen years ago) link

The best thing I have read about videogames for ages? http://www.boingboing.net/features/nomenludi.html

Gravel Puzzleworth, Tuesday, 29 June 2010 22:07 (thirteen years ago) link

whoa

emotional radiohead whatever (Jordan), Tuesday, 29 June 2010 22:20 (thirteen years ago) link

that's for real?

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 05:37 (thirteen years ago) link

impressed.

Nhex, Wednesday, 30 June 2010 06:10 (thirteen years ago) link

great story...

anyway, i dig Herpes (stevie), Wednesday, 30 June 2010 07:09 (thirteen years ago) link

that's for real?

Read further down in the comments. It's fiction.

Christine Green Leafy Dragon Indigo, Wednesday, 30 June 2010 07:22 (thirteen years ago) link

ah, that's a bit more believable then.

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 15:04 (thirteen years ago) link

Do you guys read RetroGamer magazine? The magazine is filled with articles very much like that story with maybe a little less fictionalization (though there is always a haze of fiction when dealing with nostalgia) and less drama (though not always -- last issue had an interview with John Romero)

Philip Nunez, Wednesday, 30 June 2010 16:37 (thirteen years ago) link

keep meaning to get a sub

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 17:13 (thirteen years ago) link

uh holy shit like 150 bucks for 13 issues, no.

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 17:18 (thirteen years ago) link

Ha! Nostalgia is expensive in more ways than one, and one of those ways is money.

Philip Nunez, Wednesday, 30 June 2010 17:26 (thirteen years ago) link

(Sometimes I think that if I could get funding to do any phd in the world and did not need a job afterward I would want to do nerd culture 1986-1988? Nostalgia is the wrong word really 'cos I was at, y'know, nursery at the time but it's definitely some kind of yearning?)

Gravel Puzzleworth, Wednesday, 30 June 2010 17:32 (thirteen years ago) link

why those years specifically? Post-Robocop to pre-Burton Batman?

Philip Nunez, Wednesday, 30 June 2010 18:47 (thirteen years ago) link

finally done with this shitass book, and here is what I've learned:

- many people in the game industry got their start by making mods with the Unreal Engine
- stories in games are inferior to those in movies
- "ludonarrative"
- Jonathan Blow is apparently the voice of reason within the game industry (LOLOLOLOLOLOLOL)
- Resident Evil made it okay for games to have stupid stories
- Tom Bissell should be dropped from a great height
- Kindle offers a "read the first chapter for free" feature which I really need to start taking advantage of before blindly buying shit while stoned

TOM SHITTYBISSELL (jamescobo), Friday, 2 July 2010 18:47 (thirteen years ago) link

in summary, it was exponentially more fun to hate on this book than to actually read it

TOM SHITTYBISSELL (jamescobo), Friday, 2 July 2010 18:48 (thirteen years ago) link

how does this guy's war journalism compare?

Philip Nunez, Friday, 2 July 2010 20:20 (thirteen years ago) link

Haha, thank you for blogging.

bamcquern, Friday, 2 July 2010 21:58 (thirteen years ago) link

why those years specifically? Post-Robocop to pre-Burton Batman?

So I have this series of six very small books, published 1988, in a series called 'Oss The Quick'. They're basically CYOA books for a very young audience (I'd say mid-ability eight-year-olds or bright 7s) that are, well, they're AD&D. Monsters are called things like 'The Nasty'. It's not actually possible to lose in most of them. But they star a rogue, a fighter and a magic user, and the setting is pure generic Gygax, through a kid-friendly sensibility. You even get a character sheet!

Anyway why I like them so much is that they were published by Oxford University Press! I'm not really sure why! I get the idea that there was a moment somewhere in these years when it seemed like geeks would surely inherit the earth but no-one quite knew in what aspect, whether computers would turn out to be the important thing or whether it would be painting lead figures, when the world seemed to be seeing and laying approving eyes for the first time on this new and multiplying sect.

Gravel Puzzleworth, Saturday, 3 July 2010 01:48 (thirteen years ago) link

http://quod.lib.umich.edu/cgi/t/text/text-idx?c=dcbooks;cc=dcbooks;rgn=div2;view=toc;idno=5682627.0001.001;node=5682627.0001.001:2.1
^full version of This Gaming Life available online

obvious and old and bannable (forksclovetofu), Thursday, 8 July 2010 18:31 (thirteen years ago) link

Stack Exchange, but for gamers...
http://gaming.stackexchange.com

ninjas and lasers and gold and (snoball), Thursday, 15 July 2010 07:33 (thirteen years ago) link

pc zone comes to an end
http://www.bbc.co.uk/news/technology-10641398

I didn't know that it had hailed from Zero in 1992 though.

Guru Meditation (Ste), Thursday, 15 July 2010 09:26 (thirteen years ago) link

Ah, lost count of the number of floppies in my box (/mrcursor) that were reformatted PC Zone cover disks.

ninjas and lasers and gold and (snoball), Thursday, 15 July 2010 09:36 (thirteen years ago) link

Er, was it three?

Three issues in, the decision was taken to give away a free CD Rom every issue, full of game demos.

Main PC Zone memory was buying the issue with the Quake demo/shareware/whatever it was while on holiday. Holiday was then mostly ruined cos I just wanted to get home again to play it.

JimD, Thursday, 15 July 2010 10:07 (thirteen years ago) link

hahaha

Guru Meditation (Ste), Thursday, 15 July 2010 10:13 (thirteen years ago) link

heh, sounds like good times

Nhex, Thursday, 15 July 2010 13:43 (thirteen years ago) link

one month passes...

http://thoughtcatalog.com/2010/video-games-atari-macintosh-pc-computer/

leigh alexander is writing about every video game console she has ever owned

and for some reason doing so in the style of tao lin?

thomp, Tuesday, 31 August 2010 16:43 (thirteen years ago) link

<< Previous Next >>

these scare quotes are killing me, but she hasn't made a diversion yet about what her dude-bro is texting her, so it reads pretty purged of Tao Lin

peacocks, Tuesday, 31 August 2010 18:09 (thirteen years ago) link

oh man fuck this

peacocks, Tuesday, 31 August 2010 18:09 (thirteen years ago) link

'feels like' either the HROisms get pretty 'unbearable' by page 3, or I'm grumpy at being reminded that for Americans the 80s were a giant gulf between Atari and the NES filled only by playing Solitaire on $1200 monochrome Macs, which they somehow find more pleasingly retro than our European plasticky 8-bit micros for $300 with a joystick, a bucket of garishly coloured games, and the secret knowledge of '10 PRINT "HI" 20 GOTO 10'

(returns to trying, failing to derive some extra hilarity from knowing someone male with the same name as the author)

vampire headphase (a passing spacecadet), Tuesday, 31 August 2010 19:22 (thirteen years ago) link

unreadable

real s1ock (s1ocki), Tuesday, 31 August 2010 19:22 (thirteen years ago) link

I like this

first intro to ‘indie games’, via a CD entitled ’99 Shareware/Freeware titles’ all of which involved clicking + various degrees of ‘broken-ness’. A game entitled ‘Pencils’ taught me the concept of the Egyptian sphinx in merely one example wherein things that

but not to the end of the sentence, so I cut it off.

peacocks, Tuesday, 31 August 2010 20:01 (thirteen years ago) link

minus the quotes

peacocks, Tuesday, 31 August 2010 20:02 (thirteen years ago) link

I guess I like the idea of shareware games being broken, because they are unless you pay for them. She doesn't even mean that, does she?

peacocks, Tuesday, 31 August 2010 20:04 (thirteen years ago) link

Anna Anthropy needs to write a book.

peacocks, Tuesday, 31 August 2010 20:04 (thirteen years ago) link

Oh man, I thought the "Part 1 of 4" at the top referred to the pages 1-5 linked at the bottom (never was good at maths), but there is a sequel, and another, and presumably another is due

vampire headphase (a passing spacecadet), Tuesday, 31 August 2010 20:42 (thirteen years ago) link

so is carles tao lin?

daλo suzuki (diamonddave85), Tuesday, 31 August 2010 20:48 (thirteen years ago) link

http://nplusonemag.com/cave-painting

Not saying I love this but it's worth reading.

no gut busting joke can change history (polyphonic), Thursday, 9 September 2010 17:54 (thirteen years ago) link

http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=1&_r=1&hp

long nyt magazine article on the use of games and game design in education. thought it was p interesting/worth thinking about:

Game design is the platform that we can hook them into because this is where they live. Video games are more important to them than film, than broadcast television, than journalism. This is their medium. Games are this generation’s rock and roll.

swagula (Lamp), Wednesday, 15 September 2010 21:35 (thirteen years ago) link

^ I haven't read this but I've thought about it and this needs to be done, especially with gamemaker and klik n play so cheap and easy to use.

bamcquern, Wednesday, 15 September 2010 21:44 (thirteen years ago) link

good god what the hell is wrong with this leigh alexander person, its all babelfishy and idiotic wtf

Gerard Depardeauxnt (jjjusten), Wednesday, 15 September 2010 21:51 (thirteen years ago) link

no comment

Gulab jamun (Gulab Jamun) into the syrup please. (forksclovetofu), Wednesday, 15 September 2010 21:51 (thirteen years ago) link

good god what the hell is wrong with this leigh alexander person, its all babelfishy and idiotic wtf

this is the new articulation fwiw no ppl that right short stories in this 'voice' alla time. p sure ilx poster 'thomp' knows more about the avant origins of this style but its ~everywhere~ now

swagula (Lamp), Wednesday, 15 September 2010 21:54 (thirteen years ago) link

also how many times can one person use "bro" in an essay before someone hunts them down

Gerard Depardeauxnt (jjjusten), Wednesday, 15 September 2010 21:56 (thirteen years ago) link

two weeks pass...

http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp

funky house skeptic (polyphonic), Friday, 1 October 2010 18:03 (thirteen years ago) link

omg that's amazing. one of the best 'process' interviews i've ever read.

Enter the Noid (s1ocki), Sunday, 3 October 2010 07:03 (thirteen years ago) link

two months pass...

Slate video game club kinda awful this year. New Yorker has a big-ass (14 page) Miyamoto profile this week.

Mordy, Friday, 17 December 2010 14:12 (thirteen years ago) link

http://thoughtcatalog.com/2010/video-games-atari-macintosh-pc-computer/

leigh alexander is writing about every video game console she has ever owned

and for some reason doing so in the style of tao lin?

― thomp, Tuesday, August 31, 2010 12:43 PM (3 months ago) Bookmark

"stuff worth reading"

xX_420_GoKu_ChRiStWaRrIoR_Xx (Princess TamTam), Friday, 17 December 2010 14:20 (thirteen years ago) link

one month passes...

new jane mcgonigal book comes out tomorrow

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850/ref=ntt_at_ep_dpt_1

Mordy, Wednesday, 19 January 2011 20:49 (thirteen years ago) link

two weeks pass...

http://www.gamasutra.com/view/news/32828/Behind_The_Scenes_Microsofts_Attempt_To_Woo_Conan_OBrien_For_Xbox_Live.php

Microsoft has been busy speaking with several media companies about acquiring content for a pay-television subscription service that would stream through the Xbox 360 dashboard. It's possible the service could launch this holiday season, but that's dependent upon the company locking in a sufficient number of partners and development running on schedule.

Last November, Reuters reported the company was discussing a number of options, including creating a "virtual cable operator" to be delivered online or using the 360 to authenticate cable subscribers to watch shows - similar to its current deal with AT&T's Uverse. Another option could be creating additional individual content channels for providers, as the company has done with ESPN.

"You meet with these guys and they show you all this stuff that they're developing and it's mind blowing," said Ross. "I think it's coming and it's big. It's just that we weren't in a position at that point to figure out what it was."

الله basedأكبر (forksclovetofu), Monday, 7 February 2011 18:53 (thirteen years ago) link

two weeks pass...
one month passes...

interview with the guy who made the waiting for godot game
http://therumpus.net/2011/03/the-rumpus-interview-with-mike-rosenthal/

Mordy, Sunday, 27 March 2011 18:36 (thirteen years ago) link

Rumpus link. Instant ignore.

bamcquern, Sunday, 27 March 2011 19:03 (thirteen years ago) link

idgi

Mordy, Sunday, 27 March 2011 19:23 (thirteen years ago) link

one month passes...

remember Tom Bissell and his shitty ramblings about doing lines and playing GTA4? well:

http://www.gamestop.com/xbox-360/games/gears-of-war-3-epic-edition/90535

Art and Design of Gears of War by Tom Bissell

you penis-curling she-devils (jamescobo), Saturday, 21 May 2011 00:02 (twelve years ago) link

I remember that book. Dude's drug-induces paeans made me wanna punch him

Crazed Mister Handy (kingfish), Saturday, 21 May 2011 04:56 (twelve years ago) link

whats funny or 'funny' is that he wrote a very long profile of cliffy b & the last modern warfare game for the newyorker

ᵉ( ᷅ʷɣʷ)ᵊ (Lamp), Saturday, 21 May 2011 05:25 (twelve years ago) link

argh GEARS of war

ᵉ( ᷅ʷɣʷ)ᵊ (Lamp), Saturday, 21 May 2011 05:26 (twelve years ago) link

According to zadie smith, in the 90s Tom bissell was responsible for rehabilitating or even establishing the outstanding literary reputations of Paula fox and Richard Yates. You still suck, Tom bissell.

Anna anthropy's book is gonna come out soon and it's probably gonna be great.

bamcquern, Friday, 27 May 2011 06:14 (twelve years ago) link

four weeks pass...

http://waxy.org/2011/06/kind_of_screwed/

On pixel art fair use. BS lawsuit, IMO

Nhex, Friday, 24 June 2011 16:24 (twelve years ago) link

the one thing that sort of tips me in favor of the photo guy was that they
had gone to the trouble of clearing the music, which was certainly transformed
much more than the photo was.

Philip Nunez, Friday, 24 June 2011 18:15 (twelve years ago) link

No nah, all did they were cover versions, which you don't even need a real license for (i.e. you don't need permission from the song owners). Sure you technically need get a mechanical license, but as long as you send checks at the compulsory rate you're pretty much in the clear.

Nhex, Friday, 24 June 2011 20:03 (twelve years ago) link

what i mean is the fact that they even bothered to get a mechanical license (though it seems from his post like they may have even secured further permission of some sort), but not for the cover photo, makes me more sympathetic to the photo guy. that, plus their charging of money for it, but I'm not sure what to think about that part. I doubt The Advantage is paying royalties to DuckTales composer/programmer #3, or whomever, and I'm cool with that.

Philip Nunez, Friday, 24 June 2011 21:45 (twelve years ago) link

Love reading Sulla's games:http://garath.net/Sullla/civ4MP.html

Gravel Puzzleworth, Saturday, 25 June 2011 18:43 (twelve years ago) link

http://www.eurogamer.net/articles/the-edge-of-reason?page=1

the tale of an acclaimed iPhone game and how it's been hogtied by the actions of an unconscionable douchelord

Only just got round to reading this one. Holy shit.

I'm sure this guy Langdell has always been a total chancer. The Edge's catalogue was full of games that were either mediocre or just plain awful(the screenshots in that article speak for themselves), and clearly most were rushed out to make a quick buck with little regard to quality control. The worst was probably Warlock, a game so lousy it had to be given away free in early Atari ST bundles.

Also I was wondering if Langdell had ever tried to sue Edge Magazine, but it turns out he was recently sued by them, for using their logo without permission. Haha.

Pheeel, Sunday, 26 June 2011 00:11 (twelve years ago) link

xp I only knew his tutorials before now but wow -- reading these games are really amazing. In the middle of reading RBPB2.

Mordy, Sunday, 26 June 2011 01:05 (twelve years ago) link

two weeks pass...

love this article.
http://insertcredit.com/2011/07/11/the-world-warrior/

Nhex, Wednesday, 13 July 2011 05:02 (twelve years ago) link

+1

ledge, Wednesday, 13 July 2011 10:35 (twelve years ago) link

+2

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 12:47 (twelve years ago) link

three weeks pass...

stuff worth hearing about videogames?

https://www.youtube.com/watch?v=-uKl3xeBVY4

Mordy, Saturday, 6 August 2011 00:46 (twelve years ago) link

haha i new you would be the one who posted that

Lamp, Sunday, 7 August 2011 06:26 (twelve years ago) link

http://www.auntiepixelante.com/?p=1228

Some mainstream games for you ilg people who pay more than $15 for games.

bamcquern, Thursday, 18 August 2011 08:52 (twelve years ago) link

pitchfork does games now?

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Monday, 5 September 2011 02:55 (twelve years ago) link

bissell now in new yorker o_O

Mordy, Monday, 5 September 2011 02:55 (twelve years ago) link

oh god

Frogbs (Pray Like Aretha Franklin (in Whiteface)) (Noodle Vague), Monday, 5 September 2011 02:56 (twelve years ago) link

Shadow of the Colossus is the Wilco of video games tbf

Frogbs (Pray Like Aretha Franklin (in Whiteface)) (Noodle Vague), Monday, 5 September 2011 02:56 (twelve years ago) link

lol

matte prick (haitch), Monday, 5 September 2011 02:58 (twelve years ago) link

Bioshock would fit the bill better.

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Monday, 5 September 2011 03:02 (twelve years ago) link

Bioshock is the Kid A of video games.

Mordy, Monday, 5 September 2011 03:05 (twelve years ago) link

in short -- do not want

Nhex, Monday, 5 September 2011 03:21 (twelve years ago) link

more than a little wankery, but it had its moments i thought.

BIG HOOS aka the steendriver, Monday, 5 September 2011 03:28 (twelve years ago) link

http://killscreendaily.com/

^ they're just irregularly poaching a writer from killscreen btw--i dig killscreen

BIG HOOS aka the steendriver, Monday, 5 September 2011 03:31 (twelve years ago) link

http://www.pcgamer.com/2011/09/04/dont-quit-how-to-save-adventures-225/

yet another article about what's up with adventure games these days, but this one is actually good

Nhex, Monday, 5 September 2011 03:41 (twelve years ago) link

ha, clever.
http://killscreendaily.com/articles/reviews/infinity-blade

Nhex, Monday, 5 September 2011 03:44 (twelve years ago) link

"I insert the game card, gently, into the slot of my Aqua Blue system. As I walk over to a red chaise lounge the system slips out of my fumbling hands, falling onto the carpet. I flashback to my first kiss, in my parent’s garage—It gets betterthe more you do it, she told me—and with that in mind, I begin my quest."
aaaaaand i stopped reading there

thank got forks showed up (forksclovetofu), Monday, 5 September 2011 05:50 (twelve years ago) link

gonna have to live through a lot more shitty games writing before the field matures... sigh

that said, maybe there's some kind of history to this sort of pap that i'm not getting, like cherished jazz reviews or some shit, i don't know

Nhex, Monday, 5 September 2011 06:01 (twelve years ago) link

i think the history of this particular pap is early p4k writing

Mordy, Monday, 5 September 2011 06:28 (twelve years ago) link

^

they even use the fonts pfork used to use

BIG HOOS aka the steendriver, Monday, 5 September 2011 06:32 (twelve years ago) link

not reading, but this is awesome:

https://www.youtube.com/watch?v=4WPZbwDHz-0

In the long run, we will all be cyberpunks (Z S), Thursday, 8 September 2011 23:48 (twelve years ago) link

A+ would watch again

thank got forks showed up (forksclovetofu), Friday, 9 September 2011 05:07 (twelve years ago) link

The pastebin bit has somegood points

Blind Diode Jefferson (kingfish), Friday, 9 September 2011 17:14 (twelve years ago) link

That was awesome, ZS

polyphonic, Friday, 9 September 2011 18:47 (twelve years ago) link

http://www.joystickdivision.com/2011/09/videogames_are_awesome_because.php

(I am not Gus Mastrapa)

GM, Saturday, 10 September 2011 03:27 (twelve years ago) link

http://killscreendaily.com/articles/everybodys-doing-it

thomp, Tuesday, 13 September 2011 15:27 (twelve years ago) link

the conclusion more belongs in a games o_O thread though, if there is one

thomp, Tuesday, 13 September 2011 15:28 (twelve years ago) link

haha we talked about that terrible piece in the p4k thread

Lamp, Tuesday, 13 September 2011 15:29 (twelve years ago) link

there was much o_Oing

Lamp, Tuesday, 13 September 2011 15:29 (twelve years ago) link

well why in the hell were you talking about videogames or indeed anything in a pitchfork thread

thomp, Tuesday, 13 September 2011 15:32 (twelve years ago) link

i think about 60% of that piece is pretty smart, anyway! it's just the rest of it is very much smdh or o_o or other territory better expressed by internet shorthand than by actual words

thomp, Tuesday, 13 September 2011 15:34 (twelve years ago) link

also talked abt it upthread

BIG HOOS aka the steendriver, Tuesday, 13 September 2011 15:36 (twelve years ago) link

yeah i really cant see anything of value in that piece

i got sucked into the p4k thread bcuz they/we were talking about n+1

Lamp, Tuesday, 13 September 2011 15:37 (twelve years ago) link

omg that last graf

TracerHandVEVO (Tracer Hand), Tuesday, 13 September 2011 15:38 (twelve years ago) link

https://www.youtube.com/watch?v=HO1OV5B_JDw

TracerHandVEVO (Tracer Hand), Tuesday, 13 September 2011 15:39 (twelve years ago) link

The pastebin bit has somegood points

― Blind Diode Jefferson (kingfish), Friday, September 9, 2011 1:14 PM (4 days ago) Bookmark

yeah, i consider it the final word on DNF

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 01:34 (twelve years ago) link

i'm seriously so fucking sick of every 'serious' (seriously gay lol) games writer who has Important Things To Say About Zelda/Mario. i have more respect for paid IGN shills than these dipshits revisiting the same shiggy suckfest over and over

i dont think there's ever been a games journalist who had anything of value to say about games. 99% of the time actual devs are the only people worth listening to (most of them are morons too obv, but thats still where you find the real shit) - JE Sawyer's formspring is worth a thousand leigh alexanders

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:14 (twelve years ago) link

hmmmmm

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 02:14 (twelve years ago) link

yeah yeah

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:17 (twelve years ago) link

dont give me the LAmp treatment pal!!!

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:19 (twelve years ago) link

lol

caek, Wednesday, 14 September 2011 02:20 (twelve years ago) link

well i think, i suppose fairly self-interestedly although the amount of paid writing i do about videogames atp is essentially zero blah blah blah anyway, that the sort of big picture, look-at-the-culture, how are games experienced writing that non-developers like to produce has a fair bit of value, and that while the sort of near-adult 'what do i get from gaming' think pieces tend towards the solipsistic and the tedious there needs to be space for those type of questions

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 02:23 (twelve years ago) link

i would rather read a quartertothree game journal these days than another think piece about 'video games + art' or 'is [blank] the next braid'

Mordy, Wednesday, 14 September 2011 02:26 (twelve years ago) link

i see what you're saying & it comes down to what you find interesting - im predisposed to a fascination with nuts and bolts discussions of How Things Work more than i am in, i dunno, narratives about how things make you feel - but to me the questions that accompany discussion about game programming & design are so vast and interesting that i dont even see the point in tepid distractions like wondering what Modern Warfare 2 says about our culture. to me its like the difference between jaws and kornheiser - one guy wants to educate you on the game, the other doesnt care about the game and just wants to talk about his made-up storylines. the latter approach has value in that some people enjoy it, but it means nothing to me

didnt know you did any games writin m8 :0

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 03:05 (twelve years ago) link

sure, i like How Things Work pieces as well but i think, at least in larger sense its impossible to talk about the mechanical or formal aspects of video games w/o thinking/discussing how 'we' xp them, what the consumer is getting out of them, 'what the mean to the player' all those cliches!

i mean i could v. happily never suffer through another 'are games art: y/n?' piece again but i reading about how other people xp'd a game does give me a some insight into ~how it works~ on a design level. good games criticism is really about thinking processes, which i think lends itself well to a written narrative.

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 03:13 (twelve years ago) link

'how we experience games' is important but again its something that devs tend to have a more interesting, more informed perspective on, one thats totally wrapped up in their development experience. when i want the perspective of people who only play games, i just talk to other gamers.

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 03:44 (twelve years ago) link

developers are never going to really xp a game the same way a player would, both have necessary and potentially interesting things to say about how a game works

i mean, you like what you like, im not really interested in convincing you otherwise, but i am interested in staking out space for writers/critics to work their way through the xp of gaming, or their reaction to a game. like that zelda piece is really terrible and ok partly im bitter that they rejected my piece on sakura wars but i dont think its a priori illegitimate

one thing we mb do agree on is that i think the type of writing im defending reaches too quickly for metaphor as a way of explaining/obscuring the actual process stuff that is imo 'important'

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 04:24 (twelve years ago) link

zap! clang! bang! video games aren't just for kids anymore!

you got me again, beets!!! (forksclovetofu), Wednesday, 14 September 2011 04:29 (twelve years ago) link

hmmmmm

Lamp, Wednesday, 14 September 2011 04:39 (twelve years ago) link

bjorksclovetofu

anorange (abanana), Wednesday, 14 September 2011 05:47 (twelve years ago) link

didnt know you did any games writin m8 :0
https://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, September 14, 2011 3:05 AM (2 hours ago) Bookmark Suggest Ban Permalink

lamp short for leigh alexander my pseudonym

is it hrostep? (cozen), Wednesday, 14 September 2011 05:56 (twelve years ago) link

first of all,

hmmmmm

― Lamp, Wednesday, September 14, 2011 4:39 AM (1 hour ago) Bookmark

http://bossip.files.wordpress.com/2011/08/yung-humma-e1312834671395.jpg?w=600

second, w/r/t the actual conversation at hand, people writing about their experiences with games can be incredibly useful when I'm trying to determine whether I want to play a game; I've probably wasted a shitty used car's worth of money in my life on the sheer basis of reading someone describe a really satisfying time they had with a game and gone AW I WANT THAT.

however when that tactic is applied to cultural criticism I would rather inject diarrhea directly into my eyeballs than read it, typically because the writers involved can't imagine any sort of strange paralell universe where experiences/conclusions other than theirs might actually have some sort of value or relevance. they also only ever seem to approach the issue from a self-centered humanist perspective ("let me tell you about how this made me feel") rather than bring any discipline to the table; one reason why I like Sean Malstrom so much despite his shameful Palin-boner is the fact that at least he's looking at the experience of playing games in another context (specifically the business context). people tend to come up with better points when they have to prove they're experts on two things instead of just one, imo.

punk rock hyrax (jamescobo), Wednesday, 14 September 2011 06:10 (twelve years ago) link

I feel like I could write a pretty enjoyable "gamer perspective only" piece with agreeable but self-centered, humanist points. Is there any respectable gamer sites that offer freelance writers a chance to make their front page? I'm thinking that I could write a better article than a lot of stuff that ends up in 1up's features section

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 06:02 (twelve years ago) link

i also look better than ron jeremy but for some reason no one wants me to film porn

you got me again, beets!!! (forksclovetofu), Thursday, 15 September 2011 06:06 (twelve years ago) link

I was going to make a ron jeremy did 9/11 joke but I don't want the cap'n to post a smearogram about that

puff puff post (uh oh I'm having a fantasy), Thursday, 15 September 2011 06:08 (twelve years ago) link

I just read walkthroughs.

Jeff, Thursday, 15 September 2011 12:54 (twelve years ago) link

I have no idea if a gamer article of mine would be under appreciated. I never tried submitting one anywhere.

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 14:23 (twelve years ago) link

still holding out hope for quality

Nhex, Thursday, 15 September 2011 16:50 (twelve years ago) link

there are a lot of good blogs out there imo (as we discussed in that link thread)

Nhex, Thursday, 15 September 2011 16:50 (twelve years ago) link

I think I'll go home and write a feature article for 1up and see what happens. I'm thinking that my topic will be along the lines of "best old school multiplayer games"

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 16:56 (twelve years ago) link

http://www.pippinbarr.com/inininoutoutout/?p=2550

bamcquern, Thursday, 15 September 2011 20:26 (twelve years ago) link

(i've lost interest in writing an article. maybe some other time)

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 21:41 (twelve years ago) link

this was pretty good, about applying basic film making ruless to cut scenes
http://www.wired.com/gamelife/2011/09/videogame-cutscenes/?pid=1986&viewall=true

zappi, Tuesday, 20 September 2011 12:41 (twelve years ago) link

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

thomp, Tuesday, 20 September 2011 16:35 (twelve years ago) link

cut scenes are long and boring

there, now you don't need to read the article

Mordy, Tuesday, 20 September 2011 16:47 (twelve years ago) link

i hate how final fantasy cutscenes always have the camera tilting and swooping around

anorange (abanana), Tuesday, 20 September 2011 17:07 (twelve years ago) link

mordy that is unfairly reductive

point 1 cut scenes are long and boring
point 2 cut scenes are long and boring
point 3 cut scenes are long and boring
point 4 cut scenes are long and boring
point 5 there is a cut scene in mass effect ii that breaks the 180 degree rule

there you go

thomp, Tuesday, 20 September 2011 17:59 (twelve years ago) link

http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

really curious admittedly how accurate the math in this is, since i have no clue

also, since I don't play The Sims Online I didn't know about the gameplay "advance" in that game, so it was interesting to me

Nhex, Saturday, 24 September 2011 03:48 (twelve years ago) link

I finally got around to watching Codes of Honor - loved it

Nhex, Saturday, 24 September 2011 04:04 (twelve years ago) link

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

― thomp, Tuesday, September 20, 2011 12:35 PM (6 days ago) Bookmark

hah, those insights dont exist

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 14:15 (twelve years ago) link

glad it only took you a week to annotate my joke ade

thomp, Monday, 26 September 2011 14:58 (twelve years ago) link

that looks pissier than i have any justification for being, sorry

thomp, Monday, 26 September 2011 14:58 (twelve years ago) link

pfft i didnt see it until now

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 15:22 (twelve years ago) link

three weeks pass...

http://www.wired.com/magazine/2011/07/mf_chainworld/all/1

from :D to ¯\(°_0)/¯ in four easy pages

antiautodefenestrationism (ledge), Thursday, 20 October 2011 09:48 (twelve years ago) link

nutty

loads of personality, loved to chase chickens (forksclovetofu), Thursday, 20 October 2011 18:14 (twelve years ago) link

what a shit ending to a great story

BIG HOOS aka the steendriver, Monday, 24 October 2011 02:21 (twelve years ago) link

two weeks pass...

the av club podcast (lol) has a segment this week abt videogame reviewing that, while not partic groundbreaking, is sort of interesting. the frustration and bitterness in john teti's voice is p heartbreaking, oddly

so solaris (Lamp), Wednesday, 9 November 2011 18:10 (twelve years ago) link

i keep thinking about how i'd run a videogame publication/site. with, like, a manifesto, and pretty strict firewalling b/w advertisers and contents.

the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:47 (twelve years ago) link

http://www.auntiepixelante.com/?p=1319#comments

Article is good. Comments are pretty good too.

bamcquern, Thursday, 17 November 2011 06:20 (twelve years ago) link

s1ocki we should talk more about that idea at some point.

Alderaan Duran (Will M.), Thursday, 17 November 2011 08:19 (twelve years ago) link

Has Teti posted on here? I know at least one AV Club game reviewer has been on here.

Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 17 November 2011 08:29 (twelve years ago) link

In Brazilian arcades we used to tape over the lifebars on Street Fighter II, to great effect.

hm!

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 14:20 (twelve years ago) link

s1ocki we should talk more about that idea at some point.

― Alderaan Duran (Will M.), Thursday, November 17, 2011 3:19 AM (6 hours ago) Bookmark

yes!

will and i talked about this IRL the other day.

(for those of you following along at home.)

the jazz zinger (s1ocki), Thursday, 17 November 2011 14:30 (twelve years ago) link

I would contribute fwiw

polyphonic, Thursday, 17 November 2011 17:51 (twelve years ago) link

xpost forks yeah I really want to try a fighting game without visible health bars too. That sounds terrifying and fun.

polyphonic, Thursday, 17 November 2011 17:52 (twelve years ago) link

buuuuuuushido

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:17 (twelve years ago) link

god i loved that game

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:18 (twelve years ago) link

that's like 30% of what made bushido work.
you could still signal visually how damaged the character was.
Or make them less reactive.
Both of which bushido did.

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 19:06 (twelve years ago) link

that intellivision post reminded me how awesome Air Fortress is, and now i'm watching youtube videos of some annoying dude going through all of Air Fortress (i think as a kid i used to just play the first three fortresses over and over)

the third kind of dubstep (Jordan), Thursday, 17 November 2011 19:16 (twelve years ago) link

two months pass...

good read!

"bruh" is the black bro (forksclovetofu), Sunday, 5 February 2012 22:57 (twelve years ago) link

concur

Nhex, Monday, 6 February 2012 01:36 (twelve years ago) link

definitely, that was one of the more interesting things i've read in forever

ketamine dreamz

Z S, Monday, 6 February 2012 01:46 (twelve years ago) link

uh, "forever" was supposed to be "a while"

Z S, Monday, 6 February 2012 01:49 (twelve years ago) link

that Dirty Bathroom game in the sidebar would fuck me up

Andrew Kornfan, Monday, 6 February 2012 19:20 (twelve years ago) link

wow

congratulations (n/a), Friday, 17 February 2012 15:30 (twelve years ago) link

:-) that just looks amazing.

thomasintrouble, Friday, 17 February 2012 15:50 (twelve years ago) link

Here's a report with some gameplay vid of SnowWorld from about 4 years ago:

https://www.youtube.com/watch?v=jNIqyyypojg

I'm curious how they've been able to update & re-EQ the game's therapeutic abilities in the interim. This looks like a project you could easily crowdsource art assets and gameplay contributions for.

Spleen of Hearts (kingfish), Saturday, 18 February 2012 17:12 (twelve years ago) link

I think it's really great how they're doing this, but I have to admit when I first saw the pictures of these various demos I was thinking, what is this, 1997? You can crap out better engines now in Flash or Unity or whatever.

Nhex, Sunday, 19 February 2012 03:30 (twelve years ago) link

it's so weird that it's paul simon

i don't know whether military funding and crowdsourcing really go together. i dunno either if VR 3d uses the same sort of assets as regular 3d, come to think

desperado, rough rider (thomp), Sunday, 19 February 2012 10:41 (twelve years ago) link

that thing about martin amis' video game book is 1) omg holy shit and 2) really good! this isn't actually about video games but "the scrupulous, almost paranoiac abstention from banality at the level of the sentence" is a totally accurate bit of criticism of martin amis

also omg holy shit that book, complete YES with obligatory hitch anecdote

the "intenterface" (difficult listening hour), Sunday, 19 February 2012 20:43 (twelve years ago) link

easy duz it harder

little clouds of citrus spritz as i peel (forksclovetofu), Monday, 20 February 2012 02:36 (twelve years ago) link

re that piece on Amis, the LRB are pushing their review of the book (+ an intro to RPGs) from 1982:
http://www.lrb.co.uk/v04/n24/tom-shippey/vidkids

woof, Monday, 20 February 2012 11:19 (twelve years ago) link

two weeks pass...

last week's sunday papers at rps was full of pretty good stuff, i'm noticing

desperado, rough rider (thomp), Saturday, 10 March 2012 11:41 (twelve years ago) link

bets on whether this is real plz:

http://www.mediumdifficulty.com/2012/03/01/call-of-apathy-violent-young-men-and-our-place-in-war/

I am a private military contractor, and I have an issue with the depiction of war in videogames — or more specifically, the soldiers in those games.

When I say soldier, let me be clear that I am talking about the Infantryman and the Special Forces operator, as I have next to no knowledge about anything outside of this relatively small percentile of service personnel.

Unfortunately, the vast majority of games featuring the military focus on these frontline combat troops in “realistic” action. And that’s where we get problems.

Imagine a war game where you could only move at a slow walking pace. Imagine Skyrim when your inventory is too full, except you can’t drop any of it. This war game has a prone button like Call of Duty, but your character takes 2-3 seconds to change position. Every time you press it, the animation gets slower because your character becomes more and more tired.

Every mission is set in the same level. They each take 12 hours to complete.

desperado, rough rider (thomp), Saturday, 10 March 2012 11:45 (twelve years ago) link

this would be good if the person had actually read kristeva

http://www.slowdown.vg/2012/03/03/isaac-and-the-grotesque-body-horrors/

desperado, rough rider (thomp), Saturday, 10 March 2012 11:55 (twelve years ago) link

this is like 2000 words on the game design possibilities of the medusa heads in castlevania and is just great

http://kotaku.com/5888474/the-perfect-moves-of-a-video-game-bad-guy

desperado, rough rider (thomp), Saturday, 10 March 2012 11:58 (twelve years ago) link

this blog actually seems to be getting academic writing about games right, which surely not:

http://www.playthepast.org/?p=2509

desperado, rough rider (thomp), Saturday, 10 March 2012 12:21 (twelve years ago) link

I was v excited for how a cultural studies interpretation of a 20y/o game with examination of source code was going to be the best article ever, until it turned out that the author has either never programmed in his life or is being extremely disingenuous

leaving aside my geekier reservations, you might as well ask "why do the ghosts in Pac-man move in set patterns and eat Pac-men instead of dots, what do these assumptions say about the developer" and, yes, examining the cultural value of those assumptions is all very well, but also, good luck programming a playable game on a 16k arcade board without making any assumptions

instant coffee happening between us (a passing spacecadet), Saturday, 10 March 2012 15:15 (twelve years ago) link

haha yeah

i kind of want to give them the benefit of the doubt, if there's more coming. i think the construction of 'politics' (or w/e) in sid meiers games is kind of interesting, and okay there's a schoolboy error there but it's a good start. i dunno, a lot of the other stuff on the blog seems like that too ... good start, now say something

desperado, rough rider (thomp), Saturday, 10 March 2012 15:18 (twelve years ago) link

i should write up my thing about why adorno's analysis of jazz music is exactly like multiplay first person shoot em ups no i shouldn't

desperado, rough rider (thomp), Saturday, 10 March 2012 15:18 (twelve years ago) link

yes, you should! but I might need a few drinks to get through it

(btw it wasn't just the "schoolboy error" that everyone else has pointed out in the comments, although that was a red flag, but also, among other even more pedantic or handwavily longwinded thoughts:

- author identifies that there are 30 code blocks which are only run if the character is or is not "native", lists screenshots of results of this search, but doesn't actually say what any of these code blocks does - they may just change the random name selection or the sprite displayed. I'm sure there's stuff in some of them which would further support the thesis, but the fact that he doesn't go into any of them or even acknowledge there is anything more to go into adds to the suspicion that he's no idea what any of it does

- where is this source code from? Is it the original code? Is it tidied from the output of decompiling the executable, in which case the variable names are not original and the internal logic may be slightly different due to compiler optimisations? Or is it just a remake by some guy on the internet? We can still analyse the latter, but if this is in preparation for a "book chapter", the real book needs to be more specific

see, I said they were geeky)

but, I read it all and will probably read more of their articles now, so...

instant coffee happening between us (a passing spacecadet), Saturday, 10 March 2012 15:42 (twelve years ago) link

thanks thomp... the medusa head one especially is killin it

Nhex, Saturday, 10 March 2012 18:10 (twelve years ago) link

yeah, ditto!

1986 Olive Garden (Z S), Saturday, 10 March 2012 18:11 (twelve years ago) link

yea medusa one is excellent!

surprising that castlevania 3 didnt do much of note with the heads. iirc the level design was quite good. but I'll take this guy's word for it.

original bgm, Saturday, 10 March 2012 18:41 (twelve years ago) link

Not sure the right thread for this. Was reading through the radian games blog and saw this:

"This interview from Kill Screen makes me sound depressed, which is not true (the vast majority of the time). The interviewer asked a lot more questions than is shown, so when I give too much information about having to cut back or things like that, it was because he kept asking for more specifics. This interview from DIYGamer is a lot more accurate about how I’m feeling these days. I’d describe my current status as “uncertain”."

(http://radiangames.com/blog/?p=997)

So I read the kill screen interview and sure enough it seems like it's really a pretty one-sided cut compared to the other interview or other things on the developer's blog. Really more related to "what's wrong with kill screen" and a "state of videogame crit" discussion but the c&p thread is well beyond that now.

s.clover, Sunday, 11 March 2012 01:29 (twelve years ago) link

Missing that ! means 'not,' is a really very basic programming error that undermines the author's entire authority...

Mordy, Sunday, 11 March 2012 01:37 (twelve years ago) link

w/r/t colonization: http://en.wikipedia.org/wiki/The_Seven_Cities_of_Gold_(game)

also yeah, the ability of folks to actually carefully read code in the broader context of how it's written and what it means and not just in isolation for what it sounds like it might mean is the stumbling block of much of critical code studies at the moment. I don't think the notion is doomed, but I have yet to see it executed well.

s.clover, Sunday, 11 March 2012 02:44 (twelve years ago) link

I feel like unless it becomes architectural/linguistic studies of code (which exist already), it's always going to be limited to either a) finding how coders described sections of the code in comments/names of functions and show how that's "problematic" (ie: Natives as a variable) or b) just extracting things without context because they sound interesting. I could see a really interesting, maybe super-Levi-Straussian structural analysis of code develop, but aren't the really serious questions about code mostly already covered by computer science + game theory + stuff? And the things this guy wants to study (broad identity studies w/ a nod towards critical theory/cont. phil) he would probably be better served writing about the game on a game level. Anything embedded in the code is going to occur on the surface too. You don't need to open up the code to realize that you aren't given the choice to play as the natives in the game. Going through the code to show how even if you hack the game, there still aren't sufficient options for the natives is just redundant.

Mordy, Sunday, 11 March 2012 02:58 (twelve years ago) link

but I have yet to see it executed well.

haha

Andrew Kornfan, Sunday, 11 March 2012 19:14 (twelve years ago) link

i don't think it's redundant - the screenshot of the empty town it creates manifests something interesting you couldn't get at in other ways. and i think there's stuff that (if you had code-literate ppl doing this) it would make more sense to get from the code, like e.g. how the AI makes decisions about native behaviour, than to observe and reverse-engineer the design principles. (a couple things i read about how the alien team thinks on the worryingly comprehensive x-com wiki made me go 'huuuuh'. i'm not sure x-com is as interesting to deconstruct for 'meaning' though.)

desperado, rough rider (thomp), Sunday, 11 March 2012 19:36 (twelve years ago) link

man, nothin on rps this sunday worth reading at all. fu british games journalism

desperado, rough rider (thomp), Sunday, 11 March 2012 19:51 (twelve years ago) link

some likeminded bros of mine have started some pretty cool gaming blogs

crystalprisonzone.blogspot.com
gamefeel.tumblr.com/
pldevelopment.blogspot.com
gamergoku.blogspot.com
shutupandgame.blogspot.com
finalbrutalweapon.blogspot.com

they're mostly coming from anti-narratologist POVs

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 00:59 (twelve years ago) link

looking forward to exploring that list

God: Huummm (forksclovetofu), Monday, 12 March 2012 04:23 (twelve years ago) link

who are these ppl and why didn't they start one nonbuttugly blog

desperado, rough rider (thomp), Monday, 12 March 2012 18:21 (twelve years ago) link

why do that when you can start an ironic webring

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 18:24 (twelve years ago) link

http://crystalprisonzone.blogspot.com/2012/03/bioware-day-one-dlc-developed.html

i guess this is an example of 'critical code studies' that tells us something we couldn't know without looking at the code

xpost do they actually have little webring .gifs and stuff that i missed bcz they totally should

desperado, rough rider (thomp), Monday, 12 March 2012 18:28 (twelve years ago) link

if 'critical code studies' consists of uncovering whether companies are lying about dlc ripping you off or not, i'm not interested in the field.

Mordy, Monday, 12 March 2012 18:30 (twelve years ago) link

like, this isn't critical code studies. it's consumer watchdogism bolstered by code analysis.

Mordy, Monday, 12 March 2012 18:31 (twelve years ago) link

i'm sorry i just thought it would be a thing to say that would make me sound clever

desperado, rough rider (thomp), Monday, 12 March 2012 18:34 (twelve years ago) link

they're mostly coming from anti-narratologist POVs

huh

Lamp, Monday, 12 March 2012 18:34 (twelve years ago) link

aka privileging gamism + ludic components over story/narrative (if i understand it correctly)

Mordy, Monday, 12 March 2012 18:35 (twelve years ago) link

i should start a blog, about videogames

desperado, rough rider (thomp), Monday, 12 March 2012 19:30 (twelve years ago) link

haha tim rogers first game is out

desperado, rough rider (thomp), Monday, 12 March 2012 19:32 (twelve years ago) link

I have it. It's kind of fun but I got bored of it pretty fast.

polyphonic, Monday, 12 March 2012 19:43 (twelve years ago) link

i would like to blog about video games however i am terrible at updating blogs bc i lose interest and never update it.

i would like to blog about video games on someone else's blog. i think this would be ideal.

Mordy, Monday, 12 March 2012 20:44 (twelve years ago) link

yeah blogs require too much dedication for me (ie. a nonzero amount). i'll stick to postin'

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 21:10 (twelve years ago) link

those dudes seem to be at abt the same level of discourse as ILG, they should post here instead, that would require the less effort of not typing a different address in my web browser

bosomy English rose (thomp), Monday, 12 March 2012 21:21 (twelve years ago) link

god, chrome has the eight most frequently visited sites and i only even use about five of those, what happened to the internet

bosomy English rose (thomp), Monday, 12 March 2012 21:22 (twelve years ago) link

lol i wouldnt inflict ILG on them. they all post on another board im on, u should join it instead

these pretzels are makeing me horney (Hungry4Ass), Tuesday, 13 March 2012 14:22 (twelve years ago) link

cruel!

Mordy, Tuesday, 13 March 2012 14:31 (twelve years ago) link

lol ade. what is this other forum?

bosomy English rose (thomp), Tuesday, 13 March 2012 15:14 (twelve years ago) link

http://www.quartertothree.com/fp/2012/03/13/bioware-plays-the-gay-card/

s.clover, Thursday, 15 March 2012 00:04 (twelve years ago) link

one of the reasons i love tom chick

Mordy, Thursday, 15 March 2012 00:57 (twelve years ago) link

g1

Nhex, Thursday, 15 March 2012 02:46 (twelve years ago) link

lol ade. what is this other forum?

Permalink
― bosomy English rose (thomp), Tuesday, 13 March 2012 15:14 (2 days ago)

bamcquern, Thursday, 15 March 2012 03:02 (twelve years ago) link

hope this hasn't already been posted: http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

s.clover, Saturday, 17 March 2012 21:37 (twelve years ago) link

ah, nhex posted it back in november. still a great read.

s.clover, Saturday, 17 March 2012 22:51 (twelve years ago) link

http://www.quartertothree.com/fp/2012/03/24/the-official-journey-review-faq/

my fave part: had no idea Chick was a Harvard divinity student who learned Hebrew

Mordy, Sunday, 25 March 2012 01:03 (twelve years ago) link

ha for a mo I thought you meant Jack Chick lol

Large Sack (Empty) (latebloomer), Sunday, 25 March 2012 05:15 (twelve years ago) link

well, he does clarify that in the article

thomp, Sunday, 25 March 2012 09:53 (twelve years ago) link

two weeks pass...

nice story!

i like this one too, even if it's a bit bloggy:

http://insertcredit.com/2012/04/09/playing-to-win-at-life/

Nhex, Tuesday, 10 April 2012 22:31 (twelve years ago) link

more worth seeing than reading but:
http://www.campbellwhyte.com/8-bit-dreams/8-bit-requim-for-a-dreams/
he's selling originals for fifty bucks, i'm tempted by a few of these
http://www.etsy.com/listing/79423771/adventures-of-lolo-original-nes?ref=v1_other_2

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 03:30 (twelve years ago) link

some of those are pretty neat. i would certainly not pay money for them

Nhex, Thursday, 12 April 2012 04:08 (twelve years ago) link

i suppose i wouldn't either but i'd entertain the idea

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 04:12 (twelve years ago) link

i guess what i'm saying is, don't do it man :P

Nhex, Thursday, 12 April 2012 04:17 (twelve years ago) link

heh, okay

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 04:36 (twelve years ago) link

i often feel the past couple years have been a futile waste of time but then i read a sentence like "i spent a year and a half playing starcraft 2" and momentarily feel better about myself

thomp, Thursday, 12 April 2012 07:32 (twelve years ago) link

I bet you guys are real excited to read another long feature about JBlow, the game industry's "most cerebral developer":

http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/

polyphonic, Thursday, 12 April 2012 19:20 (twelve years ago) link

stopped here:

“It just drives home how fictional money is,” Blow said, squinting against the unseasonably bright December sun. “One day I’m looking at my bank account and there’s not much money, and the next day there’s a large number in there and I’m rich. In both cases, it’s a fictional number on the computer screen, and the only reason that I’m rich is because somebody typed a number into my bank account.” For the world’s most existentially obsessed game developer, coming into seven figures just provided another opportunity to ponder the nature of meaning in the universe.

jesus christ STFU

original bgm, Thursday, 12 April 2012 20:11 (twelve years ago) link

tell you what, let me hold six of those figures and then call me back about existential meaning

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 20:58 (twelve years ago) link

nothing jblow says there is as bad as whoever wrote it

thomp, Thursday, 12 April 2012 22:35 (twelve years ago) link

^^^^^^^^^^

I accidentally sonned your dome (stevie), Friday, 13 April 2012 06:58 (twelve years ago) link

Yeah, the bit where he tries to make out that games were wall-to-wall Call of Duty and nothing else before Braid came along is the worst.

if, Friday, 13 April 2012 07:04 (twelve years ago) link

What I got from that article is that one of the philosophical changes made by fictional money is that it will cause some journalists to cast you as the next Howard Roark rather than say "Dude has autism-spectum disorder".

Andrew Farrell, Saturday, 14 April 2012 07:40 (twelve years ago) link

the atlantic's such a good magazine, why would they have published this laughable profile?

I accidentally sonned your dome (stevie), Saturday, 14 April 2012 09:25 (twelve years ago) link

this bugged me the most but it's my problem really

This means, somewhat incredibly, that Blow doesn’t believe in even trying to communicate a game’s central message in words; the medium itself, he argues, is the message.

YOU DON'T SAY

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:12 (twelve years ago) link

i wonder what the odds are that the profiler thought "the medium is the message" was an original blow nugget

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:13 (twelve years ago) link

jotted it down in excitement w/ a little arrow pointing to it: "somewhat incredible!"

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:14 (twelve years ago) link

although since most professional editors get paid by the inserted adverb (bonus pay if what it's modifying is already an adverb) i'd say chances are good the first draft called that insight straight-up incredible

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:17 (twelve years ago) link

although since most professional editors get paid by the inserted adverb

lol i wish. in fact, reading this i just thought if i'd been editing it, i'd have given up halfway through as a bad job. such a credulous interviewer, such a douchebag interviewee, such a bad combination. and i enjoyed Braid, kinda.

I accidentally sonned your dome (stevie), Saturday, 14 April 2012 15:16 (twelve years ago) link

lol at little arrow saying "somewhat incredible"

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Saturday, 14 April 2012 17:54 (twelve years ago) link

not even gonna read that sigh

Nhex, Saturday, 14 April 2012 18:54 (twelve years ago) link

i like how the guy's next game is myst.

adam, Wednesday, 18 April 2012 14:21 (twelve years ago) link

what an asshole/also what a terrible article/also like the worst issue of the atlantic i've ever read--did yall see the piece about how qaddafi's son was sad when his dad died and the reader is supposed to give a shit? or the kanye thing? tho the br meyers takedown of chad harbach was good.

adam, Wednesday, 18 April 2012 14:23 (twelve years ago) link

His face, bounded by a closely cropped widow’s peak on top and a clenched jaw on the bottom

Touché Gödel (ledge), Wednesday, 18 April 2012 14:25 (twelve years ago) link

Friendship with Blow requires patience for his rigid, often puzzling personal codes. He enjoys talking, but abhors idle conversation and is intensely private.

what a deep and paradoxical fellow!

Touché Gödel (ledge), Wednesday, 18 April 2012 14:27 (twelve years ago) link

fuck braid

goole, Wednesday, 18 April 2012 14:27 (twelve years ago) link

coming close to that opinion without ever actually having played it.

Touché Gödel (ledge), Wednesday, 18 April 2012 14:28 (twelve years ago) link

nah, braid was cool. soulja boy nailed it.

Nhex, Wednesday, 18 April 2012 14:57 (twelve years ago) link

braid was gorgeous and inventive and fun but of course every think piece about how paradigm-shifting it was concentrates on the parts before each level where you read some coy prose about being a sad boy, because obviously that's where the Art is

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:01 (twelve years ago) link

nah fuck braid, any game that relies that much on hushed artifice and a busted prince of persia gameplay mechanic is just as phony and overblown as modern warfare 3 but way less honest.

adam, Wednesday, 18 April 2012 15:09 (twelve years ago) link

i don't even like braid that much but whaaaa?

Mad God 40/40 (Z S), Wednesday, 18 April 2012 15:10 (twelve years ago) link

braid is great, jblow sucks

polyphonic, Wednesday, 18 April 2012 15:52 (twelve years ago) link

i always walked past the books without reading them

polyphonic, Wednesday, 18 April 2012 15:56 (twelve years ago) link

"he enjoys talking, but abhors listening"

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:57 (twelve years ago) link

"he enjoys blazers, but abhors long pants"

Lamp, Wednesday, 18 April 2012 16:04 (twelve years ago) link

ignore the overblown plot and braid is a very sweet game; preferred limbo where shit was less spelled out if more tim burtony

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Wednesday, 18 April 2012 18:20 (twelve years ago) link

interview made me want to replay infocom's trinity tho, maybe i could get somewhere in it now that i'm not 11

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 18:21 (twelve years ago) link

i like how the guy's next game is myst.

― adam, Wednesday, 18 April 2012 15:21 (5 hours ago) Bookmark Flag Post Permalink

lol first thing i thought when i read about it

aboulia banks (Noodle Vague), Wednesday, 18 April 2012 19:37 (twelve years ago) link

I liked Braid until it got too hard for me (about 10 minutes in as I am totally uncoordinated) but that article seriously made me regret giving him any of his giant pile of money which he feels such ostentatious indifference towards

(didn't buy it full price, but then I bought it on its own and bought some bundle with it in, so I guess I gave him money twice)

instant coffee happening between us (a passing spacecadet), Wednesday, 18 April 2012 20:47 (twelve years ago) link

At some point, Steam holiday sales will deliver them all to me anyway

Choad of Choad Hall (kingfish), Thursday, 19 April 2012 04:00 (twelve years ago) link

blow currently responsible for reinventing: myst, marshall mcluhan, sturgeon's law, the wheel...

Touché Gödel (ledge), Thursday, 19 April 2012 13:44 (twelve years ago) link

wish Michael Abbott wrote more often

Nhex, Thursday, 19 April 2012 16:29 (twelve years ago) link

since there isn't a "rolling thread of furniture worth buying on videogames"

http://www.gizmag.com/nintendo-controller-coffee-table/22224/

Touché Gödel (ledge), Friday, 20 April 2012 10:38 (twelve years ago) link

ha, and it actually works!

http://images.gizmag.com/inline/nes-table-3.jpg

although admittedly, that looks like the kind of activity that you hype up all day but only end up doing for about 3 minutes.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (twelve years ago) link

the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (twelve years ago) link

http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf

thomp, Tuesday, 24 April 2012 12:54 (twelve years ago) link

Yeah that was brilliant and now I wanna work for valve

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (twelve years ago) link

i love how it looks like a 90s computer game manual

Mordy, Tuesday, 24 April 2012 15:37 (twelve years ago) link

xp mega, mega OTM

Nhex, Tuesday, 24 April 2012 15:39 (twelve years ago) link

Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:

http://gameological.com/2012/04/games-played-in-inches/

Nhex, Tuesday, 1 May 2012 04:15 (eleven years ago) link

In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.

thomp, Tuesday, 1 May 2012 08:03 (eleven years ago) link

dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"

Nhex, Wednesday, 2 May 2012 04:04 (eleven years ago) link

coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:

http://www.wired.com/gamelife/2012/04/halo-movie-generation-xbox
http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/

Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (eleven years ago) link

i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.
Free on youtube! Hit CC for english subtitles.
https://www.youtube.com/watch?v=JYEfJhkPK7o

"in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (eleven years ago) link

http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html

that Nephalem Valor buff sounds like amazing design

i guess i'm gonna buy this

(Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (eleven years ago) link

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

if there's a good launch deal i'll get it, otherwise i can wait

Nhex, Saturday, 5 May 2012 19:51 (eleven years ago) link

This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.

http://www.actionbutton.net/?p=426
(for some reason my Chrome warns me of Malware at this site)

His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (eleven years ago) link

nooooooooooooooooooooo Tim Rogers

Nhex, Tuesday, 8 May 2012 04:07 (eleven years ago) link

Hah. He's like the Pitchfork Reviews Reviews of videogames.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (eleven years ago) link

*cough*iknowthatguy*cough*

polyphonic, Tuesday, 8 May 2012 04:31 (eleven years ago) link

is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person

Nhex, Tuesday, 8 May 2012 04:42 (eleven years ago) link

*cough*idon'tlikehim*cough*

polyphonic, Tuesday, 8 May 2012 04:43 (eleven years ago) link

hah!

original bgm, Tuesday, 8 May 2012 04:56 (eleven years ago) link

Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (eleven years ago) link

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.

Andrew Farrell, Tuesday, 8 May 2012 11:13 (eleven years ago) link

my guess is eventually there will be a maxed character build that everyone uses

btw i will admit i used to love some of rogers' earlier stuff, but he eventually crossed this threshold where i couldn't take his style anymore. i think it was around the time he wrote this 20 page article on FF7 with about 2 pages about the game itself

Nhex, Tuesday, 8 May 2012 11:59 (eleven years ago) link

"The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial)."

The "this is crucial" tick is v. v. Tim Rogers. Anyone know where he got it from particularly?

Also this a tim rogers thing is this indiedev fetishism of simplicity:

"The game begins with our hero, Mario, facing the right. He must now run to the right. The “visual language” communicates the character’s goal in a dreamlike fashion to the player: our hero is standing just to the left of the screen, facing right. Finish three stages, and Mario enters a castle. The castle feels different — more dangerous — than the other levels."

My problem with him is basically that the games he likes, which are about mood and twitch in equal parts, are nothing like the games I like, which are about escapism and transitory accomplishment and never feeling too anxious because there's enough to be anxious about already thank you.

s.clover, Wednesday, 9 May 2012 00:32 (eleven years ago) link

It is a very nice article though, once it warms up, and makes a good case for SMB3 as a sort of Disco Tex "Keep Dancin'" moment.

s.clover, Wednesday, 9 May 2012 00:47 (eleven years ago) link

he makes no bones about wanting to be as "punk rock" as possible

Nhex, Wednesday, 9 May 2012 01:52 (eleven years ago) link

i think lots of tim rogers' ideas are thoughtful and accurate and i like the severity of his taste but christ his prose. i've read a lot of him anyway because he has an aesthetic and when the style settles down a bit he writes well about mechanics. he's also good at making me want to play games; he has a really evocative thing about the original diablo (embedded in a furiously and pretty convincingly negative review of the sequel, itself embedded i'm sure in a cloud of irrelevant bullshit) that describes the atmosphere w/ total accuracy and joy. but yeah.

their private gesture for bison (difficult listening hour), Wednesday, 9 May 2012 16:44 (eleven years ago) link

Not only videogames, but a nice article: http://www.randsinrepose.com/archives/2012/05/09/two_universes.html

s.clover, Wednesday, 9 May 2012 19:06 (eleven years ago) link

Cool articles. If I ever see a PC Engine at a reasonable price I am picking it up. Lots of really cool, undiscovered gems on it.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 9 May 2012 19:27 (eleven years ago) link

i read a bit, liked what i read, but didn't make it all the way through those EG articles

Nhex, Thursday, 10 May 2012 03:06 (eleven years ago) link

i really liked that article comparing photoshop to portal, mostly because it's one the few things i've seen (recently anyway) that explains why gamification is actually a cool concept (yay fun learning fast!) without hammering on its abuses

Nhex, Thursday, 10 May 2012 03:11 (eleven years ago) link

t’s incredibly satisfying to sneak out of a tight spot by performing an action you didn’t know you could do, but created instinctively because of your experience.

shooting the moon was the absolute peak moment of this.

Touché Gödel (ledge), Thursday, 10 May 2012 10:22 (eleven years ago) link

http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/

not sure if this is worth reading, or just because i want to pooh-pooh it

Nhex, Tuesday, 15 May 2012 22:39 (eleven years ago) link

very well-meaning and very dumb i think

Mordy, Tuesday, 15 May 2012 22:48 (eleven years ago) link

just glancing at that article, the first line i saw was "Again, Tentacle Bento won’t make anyone rape a girl"
Go Back One Page

(Name Withheld to Avoid Hassle) (forksclovetofu), Thursday, 17 May 2012 01:01 (eleven years ago) link

this is worth reading b/c it is stupid and ridiculous and New Games Journalism should just take a max payne slow mo bullet to the jaw http://killscreendaily.com/articles/essays/dealing-urban-decay/

adam, Thursday, 17 May 2012 01:06 (eleven years ago) link

Verdigris is the word I thought of most through Infamous 2, along with corrosion.

You are lying, sir!

Mordy, Thursday, 17 May 2012 01:10 (eleven years ago) link

I liked that article a lot, though I would like it less if it ended "7/10"

Andrew Farrell, Thursday, 17 May 2012 05:55 (eleven years ago) link

so that tentacle game had its kickstarter revoked

thomp, Wednesday, 23 May 2012 09:33 (eleven years ago) link

Mr. Cadice: as a fellow game developer and designer, I hope you're reading this page and still open to comment and critique of your work despite the conflicts that have erupted around your game.

It sounds to me you're trying to have your cake and eat it too -- you're claiming that your game references rape, but doesn't actually include rape. So what you've created ends up looking like a painting with a big rape-shaped hole cut out of the middle of it

thomp, Wednesday, 23 May 2012 09:48 (eleven years ago) link

classical japanese manga hentai action linkified

Mordy, Wednesday, 23 May 2012 12:19 (eleven years ago) link

Cool NSFW image. Mods???

Hungry4Ass, Wednesday, 23 May 2012 13:17 (eleven years ago) link

i am giving that post the shifty eye, just so you know

thomp, Wednesday, 23 May 2012 13:41 (eleven years ago) link

"rape-shaped hole" is a top ten ugggggggh phrase

phooey and nuts and phooey (forksclovetofu), Wednesday, 23 May 2012 15:30 (eleven years ago) link

do y'all thing this'll be good? http://www.theverge.com/about-vox-games

markers, Wednesday, 23 May 2012 15:31 (eleven years ago) link

is Tyler Bleszinski related to Cliffy? i don't recognize i think any of the names on the masthead but that doesn't necessarily mean anything...

i'd say it won't be good just bc 99% of video game writing isn't

Mordy, Wednesday, 23 May 2012 15:45 (eleven years ago) link

lol

markers, Wednesday, 23 May 2012 15:52 (eleven years ago) link

thanks mod, i almost got peeped at work with that post. ilx needs a spoiler hider

btw the tentacle hentai thing moved to its own site and already exceeded their donations on kickstarter, proving once again - nothing

Nhex, Wednesday, 23 May 2012 21:26 (eleven years ago) link

also the only name i recognize in there is Crecente, not a good sign

Nhex, Wednesday, 23 May 2012 21:27 (eleven years ago) link

http://en.wikipedia.org/wiki/Nazi_board_games

Hungry4Ass, Thursday, 24 May 2012 18:15 (eleven years ago) link

http://i.imgur.com/TYfJS.jpg

Hungry4Ass, Thursday, 24 May 2012 18:15 (eleven years ago) link

http://www.buzzfeed.com/jwherrman/physics-are-the-new-graphics

polyphonic, Tuesday, 29 May 2012 18:33 (eleven years ago) link

tom bissell's cool http://www.grantland.com/story/_/id/7989584/on-rockstar-games-max-payne-3

Hungry4Ass, Thursday, 31 May 2012 15:23 (eleven years ago) link

http://crpgaddict.blogspot.co.uk/

i don't know whether this is so much 'worth reading' as 'a thing that i just spent six hours reading' so eh

thomp, Monday, 4 June 2012 10:58 (eleven years ago) link

that bissell piece was better than i expected, i guess he goes on my very short list of People Actually Capable of Writing About Videogames

thomp, Monday, 4 June 2012 10:59 (eleven years ago) link

super cool blog! xp

Mordy, Monday, 4 June 2012 12:53 (eleven years ago) link

i've got his wasteland blogs opened up in my browser to read throughout the day

Mordy, Monday, 4 June 2012 12:56 (eleven years ago) link

whelp thomp, u have fucked me royally here as not only do i want to read every entry in this blog, but i'm thinking about playing thru a bunch of these games on a DOSBOX emulator myself. goodbye lif.

Mordy, Monday, 4 June 2012 19:04 (eleven years ago) link

unsurprising and depressing
http://www.bbc.co.uk/news/magazine-18280000

bnw, Tuesday, 5 June 2012 00:07 (eleven years ago) link

Tom Bissell sucks dick.

nb, I did not read the Max Payne article.

bamcquern, Tuesday, 5 June 2012 01:34 (eleven years ago) link

Multiplayer taunting is & has been generally incredibly juvenile and offensive to everyone involved for a long, long time.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 June 2012 01:39 (eleven years ago) link

the bissell article was ok, but he still needs a few more to undo the "gta iv on coke" crap

Nhex, Tuesday, 5 June 2012 02:28 (eleven years ago) link

this CRPG website has broken my brain

Mordy, Tuesday, 5 June 2012 17:53 (eleven years ago) link

mordy i feel ur pain brah, i have like 48 hours left to hand in my dissertation and i'm still going 'i'll just finish the entries on might & magic ii'

thomp, Saturday, 9 June 2012 08:12 (eleven years ago) link

guy plays same game of Civilization II for 10 years, posts the results
http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

zappi, Tuesday, 12 June 2012 15:46 (eleven years ago) link

lol that is fucking mental

goole, Tuesday, 12 June 2012 16:07 (eleven years ago) link

The results are as follows.

The world is a hellish nightmare of suffering and devastation.

There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.

“Argh!” I cry. But I really don’t care. (forksclovetofu), Tuesday, 12 June 2012 16:37 (eleven years ago) link

I like that there are people proposing victory strategy, and he's going "That would take an actual year! Thank you!"

Andrew Farrell, Tuesday, 12 June 2012 16:39 (eleven years ago) link

I guess there is no shortage of the materials to make nuclear weapons and other weapons of war? Despite there being shortages of everything else?

polyphonic, Tuesday, 12 June 2012 17:01 (eleven years ago) link

i don't think civ2 really simulates material shortages. natural resources are never exhausted in 4 (my civ) and iirc it was the same in 2. the food shortages are because the world's been nuke-trashed and farms don't work at all. although the cities are so depopulated i'm a little unclear on where he's getting the workforce to pump out icbms and tanks. maybe he has a couple industrial hellholes where he's managed to keep people concentrated and working. anyway, shortages of everything except weapons is very soviet.

i played a game of age of empires once that was so prolonged eventually every nonrenewable resource on the map was exhausted and none of the players could train advanced units and everyone went back to fighting with clubs over the decaying cities no one knew how to build anymore.

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 19:03 (eleven years ago) link

civ2 doesn't really simulate anything!

goole, Tuesday, 12 June 2012 19:09 (eleven years ago) link

i don't really understand that post. how do you play until the year 4000 with two other civs remaining? that guy sucks.

goole, Tuesday, 12 June 2012 19:10 (eleven years ago) link

also iirc if you have spies in your own cities it prevents other spies from doing anything

man i'd love to play this again, haha

goole, Tuesday, 12 June 2012 19:11 (eleven years ago) link

also how does it take ten years, he must be playing this game very occasionally indeed

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 19:12 (eleven years ago) link

He mentions that he's 'won' the game already (you just have to get to 2020), and once again by the space race. He's just interested in the fact that he's got a balanced stand-off, I reckon.

Andrew Farrell, Tuesday, 12 June 2012 19:45 (eleven years ago) link

what an asshole! man fuck that guy

Mad God 40/40 (Z S), Tuesday, 12 June 2012 19:48 (eleven years ago) link

Oh, ha, just posted that to a different thread. I guess it's not surprising, but still. Fuck humanity.

emil.y, Tuesday, 12 June 2012 20:14 (eleven years ago) link

don't lose sight of the fact she has shattered her goal.

bnw, Wednesday, 13 June 2012 00:00 (eleven years ago) link

the epic civ game had a mention on Today on BBC Radio 4 this morning.

http://www.bbc.co.uk/programmes/b01jrj7v#synopsis

(details not there as i type as programme has just finished)

koogs, Wednesday, 13 June 2012 08:17 (eleven years ago) link

a better link (beware the audio starts automatically)

http://news.bbc.co.uk/today/hi/today/newsid_9728000/9728077.stm

koogs, Wednesday, 13 June 2012 09:55 (eleven years ago) link

http://www.theverge.com/2012/6/12/3051197/tetris-future-touchscreens-buttons

although lols at zach gage getting interviewed for every article about video games ever it seems.

s.clover, Wednesday, 20 June 2012 05:31 (eleven years ago) link

this is crack to me:
http://crpgaddict.blogspot.com/2012/06/wizardry-v-final-rating.html

Mordy, Thursday, 21 June 2012 02:32 (eleven years ago) link

i fell down that hole too when thomp first posted it. here i go again.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:36 (eleven years ago) link

i used to have a gold box copy of pool of radiance yknow. with the code wheel and the map and and and. i got it for fifty cents at a rummage sale at the kailua public library on oahu. i wonder if it's still at my parents' house. probably not. it might as well be a box of baseball cards.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:40 (eleven years ago) link

i don't know that the world needs an exhaustive survey of the early history of CRPG's, but i'm still kinda glad it is getting one

Mordy, Thursday, 21 June 2012 02:42 (eleven years ago) link

give this guy a book contract and put him on this project full time until it's done

Mordy, Thursday, 21 June 2012 02:42 (eleven years ago) link

even then i bet he'd still die before he got to fallout.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:44 (eleven years ago) link

this is gonna be embarrassing but after i read a bunch of those entries i booted up ultima 4 and stared at the screen and really tried to ~use my imagination~, like i walked my (the) stifflegged avatar along a swampy coast square-by-square and thought about the smell of salt, and then i fought an orc, which ran away into the forest, snapping branches in my head. it was great and my gpu's fan didn't spin at all. it's still weirdly hard to find the dungeons in that game though, or maybe i'm just a pampered 90s wimp no matter how hard i try. i did beat ultima 1 when i was a kid! what a strange game to beat.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:51 (eleven years ago) link

wow that site is insane and a dangerous potential time sink

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 04:04 (eleven years ago) link

hey forks, i sent u email

Mordy, Thursday, 21 June 2012 04:05 (eleven years ago) link

will check it out.

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 04:08 (eleven years ago) link

that guy didn't like Larn, he is dead to me :(

(but his blog is still amazing and ALSO I learnt things I didn't know about Larn from the comments, so, win)

(I might not like Larn either if it hadn't been my first ever RPG - there are many infuriating things about it which have not aged gracefully, even for those with a high ASCII roguelike tolerance. Like when you prowl around the last dungeon level wondering which door the guardian boss dude is lurking behind and bam, it turns out you fell into a pit, and since it's the last level, oh, it's a bottomless pit, game over)

instant coffee happening between us (a passing spacecadet), Thursday, 21 June 2012 09:43 (eleven years ago) link

i have read the entire thing. mordy have you read the entire thing yet or am i the only one.

this is gonna be embarrassing but after i read a bunch of those entries i booted up ultima 4 and stared at the screen and really tried to ~use my imagination~, like i walked my (the) stifflegged avatar along a swampy coast square-by-square and thought about the smell of salt, and then i fought an orc, which ran away into the forest, snapping branches in my head. it was great and my gpu's fan didn't spin at all. it's still weirdly hard to find the dungeons in that game though, or maybe i'm just a pampered 90s wimp no matter how hard i try. i did beat ultima 1 when i was a kid! what a strange game to beat.

― a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:51 (7 hours ago) Bookmark Flag Post Permalink

when i was ... nine? i played the (gorgeous) master system version of u4 for hours until the contacts got dirty or something and random tiles loaded on every screen and the save function wouldn't work. i got absolutely nowhere: just wandered around and found the towns and recruited i think everyone, but found the way in to one dungeon and was a little too worried to go there. (despite being, like, max level.) (which is funny because the overworld enemies scale so i was spending all my time, like, running the hell away from balrogs.) i had very little idea what to do on the main quest because i. as a child i was not exactly a lateral thinker ii. for some reason the spellbook and 'codex of britannic wisdom' or whatever it was came in french so i was very vague on what exactly i was doing, save for saving up for new swords and running away from balrogs

thomp, Thursday, 21 June 2012 10:45 (eleven years ago) link

i got absolutely nowhere: just wandered around and found the towns and recruited i think everyone, but found the way in to one dungeon and was a little too worried to go there.

Ha! That's exactly the same as what I did with The Ring of Darkness when I was the same age.

JimD, Thursday, 21 June 2012 11:04 (eleven years ago) link

i've said this before but i wasted an entire summer to beat ultima 1 nes and it's still the hardest game i've ever beat

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 14:04 (eleven years ago) link

the hardest game i've ever beat is the hugely underrated zelda 2. the final boss fight (yourself) (it's pretty deep) was nervewracking beyond belief. i mean i was six so maybe it'd be easier now but not that much easier, i hope.

in defense of nine?-year-old thomp the U4 main quest is kinda designed to mess with your preconceptions about video games. like one of the things you have to do to progress is not kill fleeing enemies. (but you also can't flee yourself, i think, so those balrogs drive you down.)

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 14:30 (eleven years ago) link

Hardest game I ever beat was Ancient Domains of Mystery, took me two years of playing through leisure time and a five-day binge at the end. This was followed by a renewed interest in physical fitness and no patience for videogames of any kind

DJ Pete Campbell (Ówen P.), Thursday, 21 June 2012 15:00 (eleven years ago) link

hardest game i ever beat was Adam Cadre's Varicella. i did use some hints to solve it, but i was proud that i figured a lot of it out myself. that game is a puzzle gauntlet.

Mordy, Thursday, 21 June 2012 15:02 (eleven years ago) link

oh i'd forgotten about IF! i beat infocom's sorcerer without help. i was so proud of that. then spellbreaker i never got anywhere.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 15:05 (eleven years ago) link

honestly the most amazing thing to me about that CRPG blog is how many of them he beats. all of them! except the ones he decides are No Fun. and he has some seriously forgiving standards in that department.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 15:07 (eleven years ago) link

Oh god, Varicella did my head in.

emil.y, Thursday, 21 June 2012 15:43 (eleven years ago) link

Owen, did you read crpg addict's four or five posts about Omega? I read them all and their comments late last night. I used to play the town over and over again and die in a lot of random ways. I used to play the first adom dungeon to the southeast (?) as if that were the whole game. The inscrutability and vastness and mystery of some crpgs and roguelikes appealed to me a lot. Beating them seemed beside the point.

bamcquern, Thursday, 21 June 2012 23:58 (eleven years ago) link

on an unrelated note, Film Crit Hulk is on the latest ep of the Indoor Kids, talking about game-related OCD

http://www.nerdist.com/2012/06/the-indoor-kids-50-ocd-gaming-moments-with-film-crit-hulk/

Fiendish Doctor Wu! (kingfish), Friday, 22 June 2012 01:30 (eleven years ago) link

For 1989, I've structured my game list so that a game I know (or at least strongly suspect) that I'll like comes up every four or five games. These cornerstones include NetHack (version 3), Magic Candle, Curse of the Azure Bonds, Starflight 2, Dragon Wars, and Hero's Quest: So You Want to Be a Hero (the game that was later re-named Quest for Glory).

Excited for him to do Hero's Quest. In my eyes it's the first 'modern' RPG game.

Mordy, Friday, 22 June 2012 15:14 (eleven years ago) link

Reading these made me realize I've never actually played a dungeon crawler. And level grinding is usually my favorite part of RPGs!

Emperor Cos Dashit (Adam Bruneau), Friday, 22 June 2012 15:22 (eleven years ago) link

Had zero interest in Spec Ops: The Line, but these conflicting articles have my interest:
http://penny-arcade.com/report/editorial-article/spec-ops-the-line-ditches-faux-heroism-for-a-harrowing-look-at-how-war-make
http://gameological.com/2012/06/the-greatest-of-ease/

Nhex, Saturday, 30 June 2012 16:02 (eleven years ago) link

-an acquaintance gave me 'ready player one' to read - 5th generation snow crash xerox copy, ugh

Faith in Humanity: Restored (dayo), Saturday, 30 June 2012 16:04 (eleven years ago) link

oh dangit, i linked the wrong gameological article
http://gameological.com/2012/06/the-horror/

Nhex, Saturday, 30 June 2012 19:28 (eleven years ago) link

I love this whole series, Saturday Crapshoot, about only old PC games. This week it's "Street Fighting Man", which looks awesome in a bad way.

http://www.pcgamer.com/2012/06/30/saturday-crapshoot-street-fighting-man/

Emperor Cos Dashit (Adam Bruneau), Saturday, 30 June 2012 20:52 (eleven years ago) link

i dont know where to put this so im putting it here: http://howlongtobeat.com/

also someone is doing a crpgaddict thing for jrpgs at http://allconsolerpgs.blogspot.co.uk/ apparently? but he can't write and is kind of dense.

thomp, Tuesday, 3 July 2012 10:42 (eleven years ago) link

and how have i not been to the terrifyingly completist (e.g.) http://segaretro.org/ before?

thomp, Tuesday, 3 July 2012 11:06 (eleven years ago) link

I've always loved the disparity between the boxart and screenshots on retro games.

give me back my 200 dollars (NotEnough), Tuesday, 3 July 2012 12:14 (eleven years ago) link

fun: http://gamasutra.com/view/news/172990/The_psychology_of_Diablo_III_loot.php

Mordy, Wednesday, 4 July 2012 01:08 (eleven years ago) link

good article

Nhex, Wednesday, 4 July 2012 22:53 (eleven years ago) link

-an acquaintance gave me 'ready player one' to read - 5th generation snow crash xerox copy, ugh

― Faith in Humanity: Restored (dayo), Saturday, June 30, 2012 12:04 PM (6 days ago) Bookmark

this was like the da vinci code written by a tv tropes nerd as imagined by whiney

now all my posts got ship in it (dayo), Friday, 6 July 2012 23:42 (eleven years ago) link

i'm afraid Spector hasn't put his money where his mouth is for quite some time, but i never played Epic Mickey

Nhex, Saturday, 7 July 2012 04:20 (eleven years ago) link

anna anthropy's book is terrible, hamfisted, reductive. the fucked up thing is that i basically agree with her thesis but man the way she goes about advancing it is progressive self-defeating bullshit 101.

adam, Saturday, 7 July 2012 14:12 (eleven years ago) link

i guess i should have known from her blog but i was really hoping for a good thoughtful book on videogames and how they could be better.

adam, Saturday, 7 July 2012 14:13 (eleven years ago) link

/goes back to saints row 3, beats prostitute to death with giant purple cock, sips coffee, laments, considers

adam, Saturday, 7 July 2012 14:15 (eleven years ago) link

it's published by random house? hunh

thomp, Saturday, 7 July 2012 14:45 (eleven years ago) link

oh, never mind, it's seven stories press but on the random house website because they're the distributor

thomp, Saturday, 7 July 2012 14:47 (eleven years ago) link

that's disappointing to hear about anthropy's book; i still kinda wanna give it a shot, but i'm already inclined to fear what you're saying about it

Nhex, Saturday, 7 July 2012 15:53 (eleven years ago) link

my mouth is literally hanging open

du. duplass. duplass mich. (goole), Monday, 9 July 2012 18:49 (eleven years ago) link

uh that is crazy

polyphonic, Monday, 9 July 2012 18:49 (eleven years ago) link

egad

EZ Snappin, Monday, 9 July 2012 18:51 (eleven years ago) link

sold for 1.2 million dollars.
holy shit in every way

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Monday, 9 July 2012 19:08 (eleven years ago) link

the laserdiscs really make the package

Roberto Spiralli, Monday, 9 July 2012 19:49 (eleven years ago) link

man, some UPS guy is going to have a really bad day

Mad God 40/40 (Z S), Monday, 9 July 2012 19:54 (eleven years ago) link

isn't $1.2M still less than original retail value?

Philip Nunez, Monday, 9 July 2012 20:01 (eleven years ago) link

also "Unfortunately, Shaq-Fu never was released in Japan" is a sentence i never expected to read.

Philip Nunez, Monday, 9 July 2012 20:06 (eleven years ago) link

i wonder how much the lot is worth broken down by piece and based on previous ebay prices.

Mordy, Monday, 9 July 2012 20:27 (eleven years ago) link

Reminds me of when i was a kid and i dreamed about winning the lottery and buying every single videogame ever made. Only this is real!

Emperor Cos Dashit (Adam Bruneau), Monday, 9 July 2012 21:15 (eleven years ago) link

and you really would've had to have won the lottery to get it

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Monday, 9 July 2012 22:24 (eleven years ago) link

That is insane

Steam Sale Jonesin' (kingfish), Tuesday, 10 July 2012 06:32 (eleven years ago) link

isn't $1.2M still less than original retail value?

― Philip Nunez, Monday, July 9, 2012 4:01 PM (Yesterday) Bookmark

$175 per game? i doubt it...

Black_vegeta (Hungry4Ass), Tuesday, 10 July 2012 07:10 (eleven years ago) link

In the questions at the bottom, someone asked if it includes all the consoles, and he said 'yes', that it also includes consoles either brand new in packaging, or at least mint in box. Still doubt that rounds the average out to significantly less than $175/game though...

CraigG, Tuesday, 10 July 2012 07:44 (eleven years ago) link

I was looking at your collection and I was really impressed until I saw you were missing the Time Gal spine card

lol @ this guy.

JimD, Tuesday, 10 July 2012 08:12 (eleven years ago) link

how much were the games in japan? (plus adjust for inflation, import from japan, shipping etc...)
i'm thinking this might actually be a bargain.

Philip Nunez, Tuesday, 10 July 2012 18:28 (eleven years ago) link

yes, a bargain.

du. duplass. duplass mich. (goole), Tuesday, 10 July 2012 18:34 (eleven years ago) link

pennies a day. practically pays for itself.

du. duplass. duplass mich. (goole), Tuesday, 10 July 2012 18:35 (eleven years ago) link

you could probably flip it for $2M to some hollywood manchild.

Philip Nunez, Tuesday, 10 July 2012 18:42 (eleven years ago) link

Tom Cruise has got plenty of time on his hands at the moment.

second dullest ILXor since 1929 (snoball), Tuesday, 10 July 2012 18:46 (eleven years ago) link

Couldn't you argue that the men and women who make Battlefield and Modern Combat and Call of Duty are making the world a demonstrably worse place? I think you could. Sometimes I wonder how they sleep at night. Sometimes, when I can't sleep at night, I play Call of Duty.

Tom Bissell piece on shooters & Spec Ops: The Line, worth reading...
http://www.grantland.com/story/_/id/8157257/line-explores-reasons-why-play-shooter-games

JCL, Thursday, 12 July 2012 16:39 (eleven years ago) link

g1

Nhex, Friday, 13 July 2012 03:18 (eleven years ago) link

castlevania bloodlines
butthole brothers: the opening
a boy and his abortion
gurglefest 9: browngurgle
simple beans: fancy kitten hugs
Chocoholic breastmilk
Floor club for men
Epic Flower
The Cavalcades of Sir Rudelman Horcrotch
Just Some Dude
Feather Tickle: Tickle the Pickle
Upside-Down Hedgehog Vengeance
Klondike Explorer: Return of Numbness
Patriarch of Tushybutt Kingdom
Collect Stamp: The Stamp Collection Game for Collectors of Stamps and Stamp-like Collector's items
Frantic Reading
Leisure Suit Larry 14: Sit at Home and Read a Book
Porthole: The Portholening
Practice Makes Perfetc
Sponge: The Official Game of the Movie
Thirsty: The Search for Water
Galileo's Tuxedo
Amputee Battle
Burning Sensation 12
Progress Bar 3: 75%
Slather (From the makers of Butter Lips)
Sondlifect: The Word that Means Nothing
Internet Cat Upload
Magic is Real: The Parent Convincing Game
Headband: The Game
Go Outside And DIE
Dashboard Smash
SmashBoard
Excessively Hungry Hippopotami
California Texas
The Blair Science Project
Cords vs. Wires
Carrot Top's Fitness Program
Phlegm Produce 2
Babysitter Blastoff
Trachea 800
A Gentleman and a Bentleman
Dong Sludge
Watermelon Pregnancy
Nostrilfist 2: Nostrilfist's Revenge
Various Indian Cuisines
Super Mario Brothels
Paper Cut: Decapitation
Hailstorm: The Basement's Adventure
Susan Goes to Liverpool
Boner Javelin
Happy: The Shitty Dwarf
Loose Power Cord
Hands Aren't Feet
The Man Who Killed Larry The Cable Guy (and his Subsequent Rise to Fame)
Tooth in the Wrong Place
Watching Mr. Belvedere: An Enthusiast's Journey
Flashing Pictures
Salad Bowl Slipperooni
Fetus Mouth
Marvel vs. A Wooden Leg
General Custard: A Pudding's Story
The Pair of Plegics
Divorce Brigade
Bridge Over Meat
R.T.D.: Random Turtle Division
French Fry and Potato
Ben and the Last Name Debacle!
The Last Bojangle
C.S.I. Bedrock
Vapidiot 3: Palin
Sadman Forlornia
Upchuckle
A Flair for the Uniform
Simple: A Game for Babies
Cart B. 4: The Horse
Snakewhip
The Lonely Eyeball
Triscuit Flambe
Cavalier Wimbledon
Larry King's Jacks
Larry King's Cup and Ball
Larry King's Wheel Make
I Want Earl
My First Tramp Stamp
The Computer Turn-Off Turn-On
Annoying Friend
Papier Machet Giraffe Neck
Opaque Window
Kitten Disembowel
Freedom 3: Abortion
Tree 2: The Deciduous Project
Palindrome 2: Emord Nilap
Beyond Pudding
Pages of Fury
The Blabberfest
Sweat Spot
Puddle of DOOM
Calamari: The Squiddening

bamcquern, Friday, 13 July 2012 03:22 (eleven years ago) link

idgi but lol

du. duplass. duplass mich. (goole), Friday, 13 July 2012 04:45 (eleven years ago) link

Tom Bissell lives in Portland now, I think, and I have issues with the part of his Extra Lives book where he goes on and on about how much he loved GTA4, a love that just so happened to coincide with his intake of mounds of blow, which could JUUUUUUUUST color his impressions a little.

Steam Sale Jonesin' (kingfish), Friday, 13 July 2012 07:36 (eleven years ago) link

it's kinda amazing to me that after doing all that coke he was cool with sitting down for marathon GTA sessions in his livingroom

Mordy, Friday, 13 July 2012 12:49 (eleven years ago) link

Kinda strikes me as undeniable proof that dude is hella boring

but how can a drug abuser be boring yo???

Nhex, Friday, 13 July 2012 14:31 (eleven years ago) link

ughhhh that bissell piece on spec ops the line is awful. his smarty pants hardman bullshit is fucking infuriating especially when there's a little picture of his stupid bearded lambchop-album-buying face down by the byline. fuck you bissell you are not elevating the discourse the right way and you make us all look bad.

adam, Monday, 16 July 2012 15:56 (eleven years ago) link

smarty pants is not actually an insult.

Andrew Farrell, Monday, 16 July 2012 15:57 (eleven years ago) link

Maybe, in the end, "blowing off steam" is the only kind of experience a shooter needs to enable. The shooter is merely a vent. OK. I suppose I can accept that. But I just went and looked into the vent of my apartment's air conditioner. You know what? It was filthy.

yeah it is

adam, Monday, 16 July 2012 16:23 (eleven years ago) link

No, no it fucking isn't. What he is doing there is making a) a joke and b) a point at the same time. Either of these are largely out of the reach of most games journalists, it's nice that there's someone who can do both.

Also the article told me about things I didn't know about, and connected them to other things in a smart way - again that's just journalism, but it stands out.

Andrew Farrell, Monday, 16 July 2012 16:33 (eleven years ago) link

The gentleman declines to answer, so Sam sticks his knife into the gentleman's clavicle. The gamer is then given an onscreen prompt to twirl around his controller's joystick, which in turn twirls around Sam's knife in the gentleman's wound. The screaming gentleman gives Sam the info he needs — and, suddenly, it's "moral choice" time, for Sam has to choose whether to kill or knock out his freshly tortured victim. Let's review: a moral choice — after an interactive torture sequence.

this is seriously fucked up.

du. duplass. duplass mich. (goole), Monday, 16 July 2012 16:42 (eleven years ago) link

goole otm, what the hell

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 16:47 (eleven years ago) link

i didn't think the article quite pushed all the way into the places i wanted it to go but like is the objection here that his metaphors are pretentious or that he called shooters filthy or what, because i thought that metaphor was serviceable and shooters are obviously filthy

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 16:51 (eleven years ago) link

what is the joke? what is the point? a physical vent is dirty so maybe his psychological vent is too? great.

i acknowledge that games journalism is terrible but sticking some dumbass klosterman/simmons/blog narcissism into it isn't going to fix anything.

adam, Monday, 16 July 2012 16:51 (eleven years ago) link

it's unfair to compare anyone to dfw, but i couldn't help but think of the lobster festival profile where he discusses some of the moral issues involved w/ eating lobster. one thing about the shooter article is that he makes ethical decisions but doesn't seem to implicate himself in them. whereas for dfw the ethics were always personal and collective, bissel kinda posits himself as a moral hero fighting for truth + justice. this is a guy btw who think GTA is the epitome of video gaming (and if you look at his list of *good* shooters, if you've played many of them you may notice that they don't really handle violence in a particularly sensitive way - they are just better designed aesthetically and ludically. which i guess makes it easier to enjoy them w/out feeling bad about yourself).

Mordy, Monday, 16 July 2012 16:55 (eleven years ago) link

like if his answer for why ppl like video game violence is that it taps into reptilian brain consciousness and helps blow off steam - seems like a huge missed opportunity to get at some deeper things about american culture, gaming culture, etc. of course u could try to write a big piece that addresses those things and lack just as much substance. i didn't hate the article fwiw, i found it enjoyable in that superficial Bissel way where he clearly cares about these things but maybe isn't so ambitious about how he approaches writing about them.

Mordy, Monday, 16 July 2012 16:57 (eleven years ago) link

bissel kinda posits himself as a moral hero fighting for truth + justice

Not really.

JCL, Monday, 16 July 2012 16:59 (eleven years ago) link

The paragraph that JCL's quote above came from seems to implicate himself fairly well - not in a sense that he is railing against and/or trying to extricate himself, but I guess he doesn't do that so much?

Andrew Farrell, Monday, 16 July 2012 17:00 (eleven years ago) link

one thing about the shooter article is that he makes ethical decisions but doesn't seem to implicate himself in them.

the impression I had was that he spent the entire article asking "exactly how sick am I that I love these games?"

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:01 (eleven years ago) link

yeah when i said "the places i wanted it to go" i meant that i want articles about this kind of thing to really be rigorous about extracting+describing the evil worm in the writer's soul. this kinda talked about it: my favorite line in the whole thing was "for me shooters aren't about blowing off steam; they're about taking in steam." i don't actually think that metaphor quite works but i get the idea. most of the article shies away from that. prolly cuz it's the single most unpleasant subject a human can address. then there's questions like "why do we want our puzzles to bleed and scream?" which he asks and immediately drops.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:02 (eleven years ago) link

Videogame violence needs to be discussed in the correct context. They exist in world where (most non-vg playing) people watch the evening news, stories about the murders and rapes and crisis of REAL PEOPLE. Where TV and movies glorify violence using not shaded polygons but REAL PEOPLE. They exist in a world where we outspend every other nation on war and national defense. Blowing up REAL PEOPLE overseas.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:02 (eleven years ago) link

in the second half it just turns into a straight review of the game -- Terrifying Knife Guy and stuff -- which is fine, especially since even halfway decent game reviewing is so rare, but i think he sort of skips over the surface of all the dangerous stuff he brings up.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:03 (eleven years ago) link

Blowing up REAL PEOPLE overseas.

with joysticks, from airconditioned basements

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:04 (eleven years ago) link

. then there's questions like "why do we want our puzzles to bleed and scream?" which he asks and immediately drops.

I don't think this is a question that can be answered outside of a psychology study

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:04 (eleven years ago) link

sure, it is modest and probably smart of him to not try to be a psychologist. but i mean he's a writer. maybe i just want a little more hubris.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:06 (eleven years ago) link

i don't know how much we really need to tease out the appeal of shooters--like, at what point in human history were games not about violence (some games, that is. maybe most)? we just have the tech to do it better now.

really i feel like the dominant mode of "smart" game criticism draws too much from pop psychology (like my point immediately above) (but we don't have a critical vocabulary with which to properly tackle these topics) (yet). like bissell is not far removed from gladwell in terms of intellectual rigor. that's my main objection. also his face.

adam, Monday, 16 July 2012 17:06 (eleven years ago) link

lol adam

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:07 (eleven years ago) link

xp Sure, but there is still a line between "I am aware of this and may support other people doing it" and "turn right thumbstick to make suspect scream"

Andrew Farrell, Monday, 16 July 2012 17:08 (eleven years ago) link

(that basically serves as a response to adam as well - The immense increase of popularity and profile of manshoots is definitely a new thing in the last decade or so)

Andrew Farrell, Monday, 16 July 2012 17:11 (eleven years ago) link

(and the realism is the actual connection between the two posts)

Andrew Farrell, Monday, 16 July 2012 17:11 (eleven years ago) link

can we not use the term "manshoots", this is not ILTMI

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:12 (eleven years ago) link

Throwing Bowser into a giant lake of fire is pretty fucked up

polyphonic, Monday, 16 July 2012 17:14 (eleven years ago) link

not really, he's got a carapace

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:15 (eleven years ago) link

this is from 98 but has some interesting info if you have access to sciencedirect or some other journal database:

Dill KE, Dill JC. Video game violence: a review of the empirical literature.  Aggression Violent Behavior.1998;3:407-428.

i'm looking for literature about violence in childhood play throughout history, no luck yet.

adam, Monday, 16 July 2012 17:18 (eleven years ago) link

"Although youngsters would be denied admittance to the latest Steven Segal movie without parental supervision, they are able to enter any department or toy store in America and purchase graphically violent games like Mortal Kombat or Killer Instinct without censure."

adam, Monday, 16 July 2012 17:21 (eleven years ago) link

thinking of non-violent videogames now, of which I guess the historical standard is Tetris? maybe Pong?

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:22 (eleven years ago) link

It gets easier to find them as you go back to before they were big bu$ine$$.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:24 (eleven years ago) link

i remember Nickelodeon had a show called 5W or something (reference to Who What Where When Why questions of journalism) where kids did 'investigative reporting' and one of the episodes was about violence in video games and showed footage from Doom

Mordy, Monday, 16 July 2012 17:25 (eleven years ago) link

doom seems so quaint now, like, these are demons from hell! fucking shoot them!

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:29 (eleven years ago) link

my parents pretty much let me play whatever but once i was playing wolf3D and my dad stood behind me and watched me shoot nazis for a while and then launched into this impromptu dramatic scene where he played both the dead nazi's wife and the dead nazi's son, who was waiting up that night for his father to come home because he'd made him some kind of present but his father was late coming home and it was way past his bedtime and his mother was saying just go to bed dear you'll see him in the morning etc

parenting

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:30 (eleven years ago) link

nazis tho! i mean if you can't shoot nazis whom can you shoot

i guess that's the point

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:31 (eleven years ago) link

it's also hard to extricate violence from conflict in terms of games. in pong you are in direct conflict with your opponent (or simulated opponent if you are playing agains the fiendish AI) and while you are not committing acts of violence upon his or her avatar in-game i am willing to bet that a lot of the neurochemical reactions are the same ones that go down when you pop some motherfucker with a sick headshot in call of duty.

so then i guess one could ask why pong 2012 (virtua tennis?) isn't selling 40 billion copies.

adam, Monday, 16 July 2012 17:32 (eleven years ago) link

hah awesome.

Yeah im trying to think of a non-violent videogame and it's just not coming to my head. The Monkey Island series is pretty non-violent.

Maybe that's what we get with a medium invented on military equipment developed for World War II.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:34 (eleven years ago) link

Tiny wings. Orbital. Trainyard (omg train crashes though!). Does Fez have baddies in? Violent ones?

ledge, Monday, 16 July 2012 17:39 (eleven years ago) link

most adventure games are mostly nonviolent, especially the myst strain; there are lots of complaints to make about dumb ol myst (tho not about riven which is that genre's one stone masterpiece) but i always thought a lot of the vitriol directed its way by Real Gamers was connected to its lack of violence

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:40 (eleven years ago) link

a few years back i wrote up a short scene set around the kitchen table of a generic enemy from the first level of Castlevania III. he gathers his immediate family, along with his best friend who works in the second level of Donkey Kong Country, to deliver the bad news - Trevor is approaching Dracula's castle, and he is rumored to be very good at Castlevania III. death is a certainty. they then go on to have a frank and rewarding discussion about the inevitability of death and the meaning of service.

your friend, (Z S), Monday, 16 July 2012 17:40 (eleven years ago) link

hahahahahaha

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:43 (eleven years ago) link

yeah there are totally lots of non-violent games, just like there are games or other forms of play that are non-violent/non-conflictual. i'm just saying that conflict/violence simulation must scratch a particular neurological itch, which is all right and natural, but i'm curious (and i think bissell is too even if he's not all that good at saying it) about what attracts us to the trappings of realistic violence.

adam, Monday, 16 July 2012 17:48 (eleven years ago) link

so in the last splinter cell game, conviction, there's an occasional minigame where michael ironside drunkenly interrogates foreigners and effeminate men by smashing their heads into objects in the environment. it's only one button press (B on the xbox) and dude goes into this whole animation and audio thing.

new splinter cell is taking us one step closer to 1:1 torture control (better with kinect!) which feels like a separate neurological path from conflict entirely.

adam, Monday, 16 July 2012 17:51 (eleven years ago) link

Does Fez have baddies in? Violent ones?

Well, the longer you play, the more you rip apart the fabric of the universe. There are bombs but no sentient baddies.

polyphonic, Monday, 16 July 2012 17:56 (eleven years ago) link

i really should get around to picking Fez up

Nhex, Monday, 16 July 2012 18:03 (eleven years ago) link

I couldn't get into Fez at all :(

Partially because of the performance stuttering with its constant autosaving. Partially because I felt it was vague and somewhat poorly designed / structured. Regret buying it, tbh.

JCL, Monday, 16 July 2012 18:16 (eleven years ago) link

I finished it and definitely enjoyed it, but I have no desire to try to find the rest of the blue cubes.

polyphonic, Monday, 16 July 2012 18:25 (eleven years ago) link

> Yeah im trying to think of a non-violent videogame and it's just not coming to my head

pong

koogs, Monday, 16 July 2012 19:00 (eleven years ago) link

Animal Crossing

polyphonic, Monday, 16 July 2012 19:16 (eleven years ago) link

xp couldn't you say this of like 90% of all adventure games or puzzle games ever made?

also ZS i wanna read that

Nhex, Monday, 16 July 2012 19:27 (eleven years ago) link

Kayin wrote this over on the tigsource forums and I found it interesting:

Though you mostly just seems like your butthurt over how popular me and my game are.

Yeah, I'll admit that I don't understand why these games have been so popular. It's frustrating because they aren't really anything exceptional from a design, art, or compositional stand-point (sorry). I think most of my criticism is directed at the first game, less towards this new one, which offers better presentation but yes, I find this particular genre of games to be un-fun. It's not that I don't like to be challenged! I just don't like it when I have to perform the same task over and over again without any sort of reward.

Yet people do often like doing things over and over, in horrible, brutal ways. Even with modern design aesthetics (Dark Souls)! Some people like harsh learning. Some people spend hours every day trying to juggle. Other spend hours every day trying to hit a base ball. Others do speed runs of Super Metroid under intense, uncompromising standards. Others like more brisk, fun experiences. The spectrum of resistance potential players can enjoy is huge. It's fine if you don't like it -- there are plenty of popular things I don't like. But you should understand it, because it's a real thing. They might be a smaller segment of the population, but the deserve to be served by willing devs all the same and doing so is not inherently "bad design".

Lately I've been playing the original Spelunky on PC. This game is a good example of near-perfect design, AND it's extremely challenging. I've invested hours into the game already and I'm constantly wanting to come back for more. I'm sure we could get into all of the reasons that Spelunky works as well as it does, but I'm sure plenty of other thread do. I think the bottom line is that if you mess up in Spelunky it's entirely the player's fault. You failed to look before you leap. Your games, on the other hand, are completely unpredictable. It's like hanging out with somebody who seems cool at first until he sucker-punches you in the gut... again... and again. It's just not fun (for me).

First, there is no perfect design, nor is something like challenge and difficulty a neat little number line where "Oh, Spelunky hits all the notes just right". For example, I love Spelunky, but it was, FOR ME, just too damn easy and playing it, especially for score, became very tedious or even luck based (you need a lot of stuff going for you to be able to do things like farm diamonds from ghosts). Playing "casually" was just a formality in beating the game for the 100th time.

Now, that's all good and fine. I enjoyed the game a ton. Same for like, Binding of Isaac which I helped playtest and got crazy win/death ratios on. Difficulty means different things to different people and the type of difficulty they enjoy is ALSO different. Heck, with Spelunky, the balance is excellent when just playing to win. "Yeah you only fail because you made a mistake", but when you play the game at a high level, you get fucked over all the time. You play Castlevania and it starts off unfair and near impossible and becomes a very fair game about run optimization. They're thinking the same thing you're thinking about their games about the games you like, because difficulty can't be tuned perfectly for every skill level. Not that IWBTG is fair, but we'll get to that.

Spelunky might have hit a lot of great notes, but so did the Beatles and not everyone likes them. Perhaps Spelunky deserves more credit (in fact, I'd agree with that!), but it can't be everything to everyone.

You say that you're appealing to a niche, but I strongly disagree; your view count/downloads reflect quite the opposite. Gameplay footage of your original game has 1.5 million views on Youtube, which is more than the most-viewed videos of Spelunky, Super Meat Boy, and VVVVVV combined. The problem I have with that is that your games appear sloppy, lazy, and gimmicky compared to these other titles, which feature original graphics and themes, while yours uses ripped sprites and tiles and rudimentary gameplay that offers nothing fresh or new besides extreme masochism.

Okay sure, but keep in mind, not all those views are PLAYS. Some games are better to watch than others. IWBTG has a LOT of downloads and, based on that list, Spelunky is the only game that's free. So that's not a great metric. That said, you're right. Last time I talked about this someone said to me "That's not fair to say. People at my college were talking about how much they liked it". So okay, it's not expressly NICHE, but it's definitely a very particular thing... anyways, I think the foolish thing you're doing is thinking that the game does nothing fresh or new "besides extreme masochism"(one thing the game definitely does NOT originate. We both grew up in the NES era). IWBTG could not exist out of context. It could not be sent back in time. It examines, parodies and lampshades old games. It also does a lot with player psychology. The game gets in peoples heads. It surprises them. You might not find it interest or surprising when you play the game for 5 minutes (which I don't hold against anyone), but the people who DO play it CAN appreciate those elements. The game has a sense of psychology and absurdity that has surprising appeal. That's why many games that came after IWBTG stumbled. All the "IWBT-blank-" fangames or Abobo's Big Adventure (which had 10000000000x more visual polish than IWBTG but no sense of comedic timing) sorta fell flat, but IWBTG remained the king of it's weird little dumb pseudo-genre.

Look, I'm sorry for being such a dick about this and responding to your work so harshly; no doubt you've also worked hard to make these games and you loved what you were doing, which is great. I just disagree with your design philosophy entirely and it saddens me that it works so well. I guess traditional methods of game design are obsolete. I might as well stop developing now, because this era of consumers clearly isn't my demographic.

This is silly. Like Upthorn said, IWBTG appeals to old sentiments, not modern consumerism (Which isn't a real thing anyways, but whatever). Also instead of being so grumpy, bitter and defeatist about it, why don't you LEARN from it? I don't even mean this in an arrogant "I'm awesome" way. You can learn from EVERYTHING. So if a game you think looks like crap is super insanely popular, maybe you should stop and go "Okay, but why?" while not falling into a defeatist mindset. The sense of psychology and player prediction in IWBTG can definitely be used else where. The pacing and comedic timing? Telling jokes through stage design? This doesn't have to be linked to killing the player. That doesn't have to be linked to a hard game (though it probably helps). Heck, you don't even have to use any of it -- just being aware of it gives you more context to learn from other games you experience, increasing your expertise in general!

It's sorta like Chesterton's Fence. Don't take down a Fence until you understand why it was put there to begin with. If you're just going to dismiss something that's popular that doesn't appeal to your ideology, you're just going to lose out.

Also talking like traditional good design is dead is ridiculous and unfounded. People should be happy that weird niche games can achieve crazy popularity along with more focused, polished games. If IWBTG in it's "Hey guys check out my first game" laziness can achieve such popularity, well... that's a sign that there is a lot of potential design space in that direction. That's awesome! IWBTG only worked in it's barely finished state because that segment of the market was unserved.

Heck if I thought IWBTG was the future, I'd give up too, because I wouldn't wanna live in that world either, but fortunately it's a ridiculous idea.

bamcquern, Wednesday, 18 July 2012 03:25 (eleven years ago) link

The non-italicized bits are his.

bamcquern, Wednesday, 18 July 2012 03:28 (eleven years ago) link

forks, that adam ellis post was great

referring to IWBTG, i'm not sure the guy adequately defended his game, if that's what he was going for (i'm not sure) but i'm on the side that it's great as an art piece and absolutely terrible as a "game"

Nhex, Wednesday, 18 July 2012 04:16 (eleven years ago) link

I'm having fun with the new one, which is what he's talking about. It's actually pretty well-designed, and there are times when I'm playing when I get flashbacks to cutting my teeth on a super difficult nes game or FLaiL or something, and I think, This game is easier. It has a lot of variety, both in what you look at and in what you do, and I haven't felt like giving up, yet - and this comes from someone who doesn't try to finish 99% of the games he plays.

bamcquern, Wednesday, 18 July 2012 04:25 (eleven years ago) link

Tonight I was playing a section of a stage I've been on for a couple of days, and it said, "What a horrible night to have a curse," and then the screen became red tinted and the spinning fireball wands from the smb boss levels started going backwards. It was funny, and I had to figure out a new way to get through the level, which turned out to be easier. Still can't beat that boss, though.

bamcquern, Wednesday, 18 July 2012 04:30 (eleven years ago) link

ugh you're gonna make me boot into Windows so i can play this eh. fiiiine. (soon) also, FLaiL?

Nhex, Wednesday, 18 July 2012 04:33 (eleven years ago) link

Oh, man, I don't really want to recommend it to anyone. I like it, that's all.

FLaiL is by the give up, robot guy. It's the ninth one down on this page:

http://www.mattmakesgames.com/

It's precision platforming in the N+ style. I didn't finish FLaiL, either, but it's good if you like precision platforming.

bamcquern, Wednesday, 18 July 2012 04:42 (eleven years ago) link

p.s., the new iwbtg crashes sometimes. It boots back up pretty fast, so it doesn't bother me.

bamcquern, Wednesday, 18 July 2012 04:43 (eleven years ago) link

oh yeah, i've played Give Up Robot and MoneySeize. i'll give it a try, but for some reason i didn't get hooked on those, though the presentation of both was pretty good

Nhex, Wednesday, 18 July 2012 04:52 (eleven years ago) link

that booksofadam guy otm. playing games is the best. these days most of the stuff i'm reading on videogames are long discursive passages about nethack minutiae. it seems endlessly fascinating to me but idk about anyone else.

Mordy, Thursday, 19 July 2012 02:54 (eleven years ago) link

Looking forward to geeking out on Ultima with this:

http://www.scribd.com/doc/48188850/The-Official-Book-of-Ultima

Emperor Cos Dashit (Adam Bruneau), Friday, 20 July 2012 04:33 (eleven years ago) link

I like Leon Arnott's twitter:

http://twitter.com/webbedspace

bamcquern, Saturday, 28 July 2012 22:24 (eleven years ago) link

my parents pretty much let me play whatever but once i was playing wolf3D and my dad stood behind me and watched me shoot nazis for a while and then launched into this impromptu dramatic scene where he played both the dead nazi's wife and the dead nazi's son, who was waiting up that night for his father to come home because he'd made him some kind of present but his father was late coming home and it was way past his bedtime and his mother was saying just go to bed dear you'll see him in the morning etc

omg

TracerHandVEVO (Tracer Hand), Monday, 30 July 2012 13:22 (eleven years ago) link

i liked the bit near the end of snake eater where you have to brush shudderingly past the moaning zombie bodies of every single enemy you killed to get to that point

TracerHandVEVO (Tracer Hand), Monday, 30 July 2012 13:23 (eleven years ago) link

spoiler alert! jk, man i gotta get around to that one

Nhex, Monday, 30 July 2012 16:13 (eleven years ago) link

someone tell me if this fits here:
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/print/

ledge, Wednesday, 1 August 2012 10:10 (eleven years ago) link

It was posted last week on Curt Schilling, 38 Studios, and Rhode Island , but it is def. worth reading.

It's an interesting question whether it's really 'about' videogames, like is it just that now games are Bigger Than Hollywood, they take the monorail slot of things dumb people on town / county / state councils can be easily convinced are worth throwing money at.

And the fact that Curt Schilling was apparently an enormous WoW-head - he must've been a nightmare, albeit a familiar one.

Andrew Farrell, Wednesday, 1 August 2012 10:20 (eleven years ago) link

Though I've heard of various states/countries offering tax incentives for video game developers, this is the first true Monorail-style public funding debacle (love this use of the Monorail ref btw) revolving around a video game company

Nhex, Wednesday, 1 August 2012 13:04 (eleven years ago) link

http://www.sirlin.net/blog/2012/8/1/playing-to-win-in-badminton.html

I knew he'd have something to say about the bizarre Badminton Olympic scandal, as it was a perfect example of "playing to win" (but getting lol DQ'd)

Nhex, Thursday, 2 August 2012 03:02 (eleven years ago) link

(not really "on videogames")

JimD, Friday, 3 August 2012 17:33 (eleven years ago) link

I like that he started it with a content schema

Fiendish Doctor Wu (kingfish), Friday, 3 August 2012 18:31 (eleven years ago) link

https://www.youtube.com/watch?v=wt-iVFxgFWk

Sorry, this is not worth 'reading' but most definitely interesting stuff. John Carmack of iD software giving a 3.5 hour presentation at 2012 QuakeCon. It's very fascinating, and at the very least it's gotten me extremely excited to see what they do with Doom 4. He spends a large chunk of this discussing Virtual Reality. I'm of the generation that saw Dactyl Nightmare at a mall in the 90s and it's interesting to hear a sort of refresher course on the state of VR these days. After diving into that world and finding the advances to be really rather underwhelming, he's spent a lot of time and thought researching the field, tinkering with homemade VR headsets, thinking about the future of gaming, etc.

At the very end, he's asked about the end goal of the march towards realism. Is it photo-realistic graphics? I like his answer in that we pretty much have that in sight now (the seamlessness of CGI in current movies) but that the evolution of I/O devices is really what going to take the future of games to a whole new level.

It's a really amazing talk and if anyone wants to discuss what he's talking about, I'd be all too happy to do so!

Emperor Cos Dashit (Adam Bruneau), Thursday, 9 August 2012 03:01 (eleven years ago) link

Carmack is still a great speaker - I'm probably gonna spend several days watching this thing to completion. Though it makes me a little sad that I never did play Doom 3 or Rage (or Quake 4, or Enemy Territory: Quake Wars) but tbh none of them looked that exciting

Nhex, Thursday, 9 August 2012 04:38 (eleven years ago) link

Not playing Doom 3 is nothing to be sad about if you spent that time walking about, smelling flowers, or alternatively playing Resident Evil or something.

Andrew Farrell, Thursday, 9 August 2012 10:15 (eleven years ago) link

Yeah i never played Doom 3 either. I did marvel at how amazing Rage looked (my roommates had it) but when i tried playing using PS2 controls i just royally sucked. I think i will be forever a mouse-and-keys guy...

Emperor Cos Dashit (Adam Bruneau), Thursday, 9 August 2012 14:37 (eleven years ago) link

Really want to know what's up with VR and why we aren't walking around in headsets 24/7 already goddamnit, but not enough to watch a 3.5 hour developer talk.

kmfdotm (ledge), Thursday, 9 August 2012 15:13 (eleven years ago) link

There are some shorter videos where Carmack is talking about the Oculus Rift headset. Main problem is that current VR gear has terrible latency - there's a big delay between you moving your head and the view changing to match.

gonna win all over your face (snoball), Thursday, 9 August 2012 15:22 (eleven years ago) link

Also current VR headsets have a very narrow field of view - like looking at everything through a couple of toilet rolls.

gonna win all over your face (snoball), Thursday, 9 August 2012 15:23 (eleven years ago) link

ledge: shorter pitches here: http://oculusvr.com/

I dont even know that I think this sucks per se (forksclovetofu), Thursday, 9 August 2012 15:24 (eleven years ago) link

this is a really interesting video. damn, 2 hours to go. :(

Nhex, Friday, 10 August 2012 01:41 (eleven years ago) link

VR is too immersive, nobody wants to be blind and deaf to the outside world. the two people i saw playing dactyl horror(?) looked like complete dorks from the outside.

(that said, i did fancy those char davies VR art pieces though)

koogs, Friday, 10 August 2012 08:39 (eleven years ago) link

(the google glasses might be a way around that, although i'd argue that's AR rather than VR)

koogs, Friday, 10 August 2012 08:40 (eleven years ago) link

I'm fine with being blind and deaf to the outside world if I'm doing it at home rather than in an arcade. No problem looking like a dork if nobody's watching.

JimD, Friday, 10 August 2012 09:31 (eleven years ago) link

dork like no-one is watching

kmfdotm (ledge), Friday, 10 August 2012 09:44 (eleven years ago) link

it's not like anyone can see your face

smash sbros (Will M.), Friday, 10 August 2012 15:21 (eleven years ago) link

it's like pooping in public restrooms

get over yourself, hide your shoes so nobody recognizes you, it feels great dude

smash sbros (Will M.), Friday, 10 August 2012 15:22 (eleven years ago) link

thanks for reminding me of all those times i played the original guitar hero in public

Nhex, Friday, 10 August 2012 17:44 (eleven years ago) link

Biggest problem will be, where are you going to do this? If you are playing an FPS in your room you're going to walk into the wall within a minute or two. Treadmills, spinning gyroscopic machines, etc is all too weird. Maybe it will just be instead of using your mouse to aim and look around, you'll do so with your head, but moving forward and shooting and all that will still be with a controller. Direct neural stimulation seems like the only complete solution.

It would probably be way cool to just play a game with the headset they are working on, with a giant range of view, tho.

Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:51 (eleven years ago) link

'all too weird' should be 'all to weird and expensive for the average consumer'

Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:52 (eleven years ago) link

i can't believe in 2012 i'm still into watching john carmack talk endlessly. but he's still a shockingly good speaker - i mean, i can only reference maybe 25% of what he's talking about but i get the gist of what he's saying

really want to try out this headset now - i definitely appreciate his couching of expectations (the individual screens are only 680x800) - but yeah, I do think about how right now they're cumbersome and wired, and as he mentions, what they would do to create a play room with props to interact. Ya know, just like Nick Arcade! Carmack sidestepped talking AR since apparently Michael Abrash was coming in the next day to specifically talk about it, but that of course seems like a natural fit for the headset.

the neural stimulation stuff he briefly mentions at the end sounds pretty scary to me actually, but it makes sense that at some point we'll have tech that can go there - not sure if it'll happen within our lifetime

bottom line, he's a fascinating dude and it's cool that he takes all this time outside of gaming to work on mad science

Nhex, Saturday, 11 August 2012 03:07 (eleven years ago) link

the future of gaming http://tinypaperclips.com/wp-content/uploads/2011/11/home.jpeg

Mordy, Saturday, 11 August 2012 04:00 (eleven years ago) link

one month passes...

Playing violent games may increase tolerance to pain by up to 65%

Lee626, Thursday, 13 September 2012 06:52 (eleven years ago) link

http://www.wired.com/dangerroom/2012/09/vilerat/

Mordy, Thursday, 13 September 2012 12:33 (eleven years ago) link

i feel like a blithe anthropologist whenever I read EVE pieces

Nhex, Thursday, 13 September 2012 18:19 (eleven years ago) link

I didn't even know that game existed, basically.

pun lovin criminal (polyphonic), Thursday, 13 September 2012 19:18 (eleven years ago) link

There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember

Nhex, Thursday, 13 September 2012 19:22 (eleven years ago) link

kinda love these rabbit hole obsessions -
http://www.hardcoregaming101.net/akira/jimgregory.htm

Nhex, Friday, 14 September 2012 04:45 (eleven years ago) link

http://www.smbc-comics.com/comics/20120916.gif

Mordy, Saturday, 15 September 2012 23:10 (eleven years ago) link

Awes

This cad needs a cordial introduction to Eugene of Oxbow. (forksclovetofu), Sunday, 16 September 2012 05:33 (eleven years ago) link

i want to read this, come on Kickstarter

http://www.kickstarter.com/projects/darrenwall/sensible-software-19861999-by-read-only-memory

stet, Tuesday, 18 September 2012 09:55 (eleven years ago) link

It's so fucked up when internet people you have a connection to or share a board with get caught up in world events and don't make it out. Like, it's one thing to hear about horrid shit going on, and quite another to have an online connection in some way.

Fiendish Doctor Wu (kingfish), Wednesday, 19 September 2012 05:56 (eleven years ago) link

http://www.tomvsbruce.com/index.php/2012/09/17/tom-vs-bruce-dune-wars

The Dune series featured an all-powerful emperor who ruled the universe and whose autocratic methods spawned the cleverly named Fremen (a disguised spelling of the words “free men” meant to get past the era’s draconian entertainment media censorship) paralleling the civil rights marchers and Congolese mercenaries who were their contemporary philosophic brethren. Games of that time were often centered on all-powerful characters, known as “bosses”, who were the apotheoses of various oppressive ideologies and whose defeat in computer games presaged their real life demise. Political figures like Richard Nixon, military leaders like Marshal McLuhan, and religious demagogues like the Pope of Greenwich Village all met their virtual doom at the hands of rocket-launcher-wielding social reformers. The groundbreaking game “Doom”, known for its seemingly endless succession of boss fights, was actually a play on the name “Dune” and was largely an homage to its predecessor’s anti-establishment ethic. Today’s video games, centered on vapid exchanges between electronic “friends” sharing no common experience except the acquisition of a few more broadband approval badges, are a far cry from the pioneering days of computer gaming, when so many developers were harassed, imprisoned, and even executed for daring to squeeze a few bytes of democracy into 16k of code.

Mordy, Thursday, 20 September 2012 19:01 (eleven years ago) link

There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember

― Nhex, Thursday, September 13, 2012 2:22 PM (1 week ago) Bookmark Flag Post Permalink

totally remember that one, pretty fascinating, it was basically a William Gibson novel

catbus otm (gbx), Thursday, 20 September 2012 19:05 (eleven years ago) link

military leaders like Marshal McLuhan

am i missing something here

goole, Thursday, 20 September 2012 20:24 (eleven years ago) link

I have only read a bit of it so far but I am guessing that it's talking about the Civ4 thing where "great people" will be born, and it'll be a randomly cohsen "great person" name and they might have different job than what you expect (ie. Isaac Newton, Diplomat... etc).

I should probably read it tho.

#1 Thwartstop Prospect (Will M.), Thursday, 20 September 2012 21:42 (eleven years ago) link

ohhh

goole, Thursday, 20 September 2012 21:44 (eleven years ago) link

Thus, my opening paradox. The artform of gaming is at a strange juncture. In a way, it's similar to the stalled mainstream cinema of today: just take a look at all those repetitive superhero movies getting one boring retread after another. But then, at least today in cinema, there is a vibrant indie and underground scene.

um

So where are our independent games producers? There's plenty of games out there coming from small producers but, believe me, they're terrible, so bad a baby would get bored with them.

um... even on iOS alone that claim is patently wrong

skrill xx (cozen), Sunday, 23 September 2012 10:00 (eleven years ago) link

case #2139993824 of ignorant lack of research in a video game article

Nhex, Sunday, 23 September 2012 18:02 (eleven years ago) link

i have not read/listened to either of these things yet but i've been meaning to

wonkbook post on greek economist and valve employee Yanis Varoufakis

http://www.washingtonpost.com/blogs/ezra-klein/wp/2012/09/28/the-economics-of-video-games/

interview with him by Doug Henwood from july

http://www.leftbusinessobserver.com/Radio.html#S120705

goole, Friday, 28 September 2012 18:31 (eleven years ago) link

i thought that economics of video games article was fascinating

Roberto Spiralli, Friday, 28 September 2012 18:53 (eleven years ago) link

yeah i love reading about EVE but fuck if i'm ever playing it.

goole, Friday, 28 September 2012 19:04 (eleven years ago) link

i had no idea of the complexity. it made me think back to reading reamde, the whole set up of which i guess is much less naive or fanciful than i thought at the time.

Roberto Spiralli, Saturday, 29 September 2012 00:24 (eleven years ago) link

Richard Cobbett's saturday morning crapshoot series is wonderful. He often turns up the most batshit insane games, and it's always an entertaining read.

http://www.pcgamer.com/2012/09/29/saturday-crapshoot-gag/

Emperor Cos Dashit (Adam Bruneau), Saturday, 29 September 2012 17:18 (eleven years ago) link

just saved a bunch of those to read later, thanks

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 02:30 (eleven years ago) link

http://videogametourism.at/node/1663

Mordy, Sunday, 30 September 2012 21:23 (eleven years ago) link

love that sentiment

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 21:32 (eleven years ago) link

good read

i still find it odd to see serious board games covered on video game sites, but this is has been more and more the case over the last few years - like game designers giving up completely on tech to focus completely on rules

Nhex, Friday, 5 October 2012 13:35 (eleven years ago) link

two weeks pass...

a nice human interest story on L.A. Noire
http://www.eurogamer.net/articles/2012-10-09-night-and-the-city

Nhex, Monday, 22 October 2012 04:43 (eleven years ago) link

i liked that!

difficult listening hour, Monday, 22 October 2012 05:23 (eleven years ago) link

molyneux's at it again
http://www.wired.com/gamelife/2012/10/ff-peter-molyneux/all/

ledge, Monday, 22 October 2012 14:57 (eleven years ago) link

the LA Noire piece is great, and makes me want to play the game more than anything else I've read on it.

Chief Queef (stevie), Monday, 22 October 2012 15:01 (eleven years ago) link

three weeks pass...

do ppl itt know this errant signal dude? his take on the 'violence' bit is interesting imo

https://www.youtube.com/watch?v=wSBn77_h_6Q

BIG HOOS aka the steendriver, Monday, 12 November 2012 00:31 (eleven years ago) link

not bad

Nhex, Monday, 12 November 2012 01:57 (eleven years ago) link

I remember watching his wonderful piece about Doom. Need to pay more attention to this guy.

Millsner, Tuesday, 13 November 2012 06:27 (eleven years ago) link

yeah, i am liking this guy

Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 17:09 (eleven years ago) link

brainy gamer gets caught off guard by papo y yo
http://www.brainygamer.com/the_brainy_gamer/2012/11/the-wreckage-and-the-way-out.html

Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 15:25 (eleven years ago) link

i gave up like eleven paragraphs in. that was really badly written.

Chuck_Norris_on_the_topic_of_obesity (stevie), Sunday, 18 November 2012 08:52 (eleven years ago) link

the bit where they quote a bunch of random forum posts for two paragraphs is o_O but it's generally interesting enough to be worth it

abanana, Sunday, 18 November 2012 15:29 (eleven years ago) link

not sure how to react to the papo y yo article, but i am interested

silicon knights downfall definitely interesting to me, just for their work on Eternal Darkness and Twin Snakes, but it sounds like their glory days are long gone

Nhex, Sunday, 18 November 2012 19:43 (eleven years ago) link

It's a seemingly unavoidable fact that not every game can be great, or good, or even average.

seemingly

Z S, Monday, 19 November 2012 03:59 (eleven years ago) link

paragraph 2:

So how does a game, one made by a celebrated studio and backed by one of the richest game publishers in the world, turn out to be a bad video game? This is a story about exactly that.

paragraph 7:

The following story excerpts extensive interviews with former Silicon Knights employees who describe their experiences at what they say was a disorganized, unfocused company that squandered ample time and resources before being forced to release a game it was far from proud of.

paragraph 12:

But X-Men: Destiny stands alone as the worst game that Silicon Knights has released since it was founded. How did a company that was once known for compelling, original, quality video games come to release a title best described as "mediocre," "mindless," "generic", and "an absolute mess"?

JUST FUCKING TELL ME

Z S, Monday, 19 November 2012 04:07 (eleven years ago) link

spoiler: poor leadership

Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 04:13 (eleven years ago) link

Thanks for linking the Errant Signal guy - enjoyed the violence one and the DOOM one equally. Nice takes, feels pretty on-the-money without ever trying to be the single definitive take or anything.

Doctor Casino, Monday, 19 November 2012 05:18 (eleven years ago) link

yeah, they've all been good
can't say anything for the "game grumps" thing he recommended though

Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 06:28 (eleven years ago) link

https://www.youtube.com/watch?v=cB2ty4Qhdlw
i kinda hate bastion but the points he makes are all good. it's just no fun to play is all.

(alternatively, “Respec’”) (forksclovetofu), Tuesday, 20 November 2012 01:17 (eleven years ago) link

His Sonic the Hedgehog one is pretty quietly truth-bomby too I think.

Doctor Casino, Tuesday, 20 November 2012 06:33 (eleven years ago) link

nice read on Bastion! admittedly by the end I was kind of trudging though the fights, the music and graphics got me through it. i also really appreciated the themes/ending as discussed well in the video (regardless of the heartbreak interpretation)

Nhex, Tuesday, 20 November 2012 06:52 (eleven years ago) link

I liked the article in general, but "Kid finds a memento from a girl he knew. Always used to fancy her" to "This is about the breakup of a serious long term relationship" is nearly hilariously creepy.

Andrew Farrell, Tuesday, 20 November 2012 20:18 (eleven years ago) link

Or he played braid.

(alternatively, “Respec’”) (forksclovetofu), Tuesday, 20 November 2012 20:49 (eleven years ago) link

Oh yeah!

Andrew Farrell, Tuesday, 20 November 2012 21:13 (eleven years ago) link

this might not be worth reading, but i dug it
http://gameological.com/2012/11/on-the-level-secret-of-mana/

Nhex, Saturday, 24 November 2012 02:48 (eleven years ago) link

CRPG and The Adventure Gamer are simultaneously playing through So You Want to Be a Hero

Mordy, Saturday, 24 November 2012 02:51 (eleven years ago) link

http://i.imgur.com/Eo9kJ.png

(alternatively, “Respec’”) (forksclovetofu), Wednesday, 28 November 2012 01:51 (eleven years ago) link

this is going to confuse the hell outta metacritic
http://www.oxm.co.uk/47898/reviews/family-guy-back-to-the-multiverse-review

ばか ざっぴ (zappi), Wednesday, 28 November 2012 02:53 (eleven years ago) link

are there any other smart youtube channels like errant signal? or is he in a league of his own?

( ͡° ͜ʖ ͡°) (diamonddave85), Wednesday, 28 November 2012 02:53 (eleven years ago) link

i certainly wish he wasn't; i could watch a dozen of those every day

(alternatively, “Respec’”) (forksclovetofu), Wednesday, 28 November 2012 04:28 (eleven years ago) link

tenuous, but http://gameological.com/2012/11/the-stuff-of-knightmare/

stet, Wednesday, 28 November 2012 10:37 (eleven years ago) link

Where are those graphs from forks? Are they releases or sales? Presumably the former. Weird that that don't always sum to 100% either - I mean I can maybe believe that 10% of the games released in 2010 don't fit into any of those genres, but 20% of the games released in 1982 weren't on any platform? huh?

JimD, Wednesday, 28 November 2012 11:48 (eleven years ago) link

Maybe other platforms not covered? 5200, Colecovision... just guessing, though.

Doctor Casino, Wednesday, 28 November 2012 13:39 (eleven years ago) link

honestly, i found the graphs on a random tumblr; no sense of veracity or methodology.
but GRAPHS! INFORMATION!

(alternatively, “Respec’”) (forksclovetofu), Wednesday, 28 November 2012 18:44 (eleven years ago) link

Id love the data set, maybe make something a bit more legible

Thwartstop (Will M.), Wednesday, 28 November 2012 19:55 (eleven years ago) link

holy crap that family guy review is amazing

If you will not name your dog "Ping Pong" you are no longer my friend (jjjusten), Wednesday, 28 November 2012 20:03 (eleven years ago) link

are there any other smart youtube channels like errant signal? or is he in a league of his own?

― ( ͡° ͜ʖ ͡°) (diamonddave85), Wednesday, November 28, 2012 2:53 AM (2 days ago) Bookmark Flag Post Permalink

i certainly wish he wasn't; i could watch a dozen of those every day

― (alternatively, “Respec’”) (forksclovetofu), Wednesday, November 28, 2012 4:28 AM (2 days ago) Bookmark Flag Post Permalink

he did a collabo video with "HyperBitHero" on RE 5 that really just underlines how good he is and how unnatural the other guy is imo

https://www.youtube.com/watch?v=J0Xtbb669eg

BIG HOOS aka the steendriver, Friday, 30 November 2012 05:44 (eleven years ago) link

Interesting piece from Eurogamer on GTA San Andreas and the story behind Hot Coffee: http://www.eurogamer.net/articles/2012-11-30-who-spilled-hot-coffee

bizarro gazzara, Friday, 30 November 2012 14:30 (eleven years ago) link

"Why would a 17-year-old be allowed to run around the city bearing weapons, a game in which you're free to shoot cops and beat up women but in which you're not allowed to make love to his girlfriend after dating her for a while?" - Patrick Wildenborg

Emperor Cos Dashit (Adam Bruneau), Friday, 30 November 2012 17:25 (eleven years ago) link

i kinda forgot about sweet home... and that it's based on a kiyoshi kurosawa movie, one of the only one of his i haven't seen. gotta watch that. maybe my fave movie director!

Thwartstop (Will M.), Friday, 30 November 2012 17:46 (eleven years ago) link

errantsignal has some good stuff. just watched the Deus Ex: Invisible War one which is pretty on point, though I will slightly defend that game as passably fun, more awful in comparison to the original

Nhex, Saturday, 1 December 2012 03:46 (eleven years ago) link

i like the holographic britney manque in dx:iw who appears in every level turns out to be an advanced form of AI surveillance equipment and ends up helping you in oblique oracular ways, and then after you become accustomed to thinking of her as v wise you meet the actual flesh-and-blood pop star she's a holograph of and she's a stereotypical Dumb Pop Star; that was kind of neat. but yeah, he's otm that every single room had a keypad, a vent and a guard. and the right answer was always the vent because it didn't use any consumables.

difficult listening hour, Saturday, 1 December 2012 04:54 (eleven years ago) link

ha, i remember that - nice running subquest plot

Nhex, Saturday, 1 December 2012 09:04 (eleven years ago) link

i know "games as art" is a dead horse, but i really think this is a well-written, researched, original article

Nhex, Tuesday, 4 December 2012 04:52 (eleven years ago) link

Yeah, interesting stuff. Mainly, though, it reminded me of how much fun I had playing Rock Band games, and then super-annoyed all over again at Activision for running the videogame/band idea into the ground with their torrent of shitty Guitar Hero titles.

bizarro gazzara, Tuesday, 4 December 2012 10:59 (eleven years ago) link

I don't mind that these titles don't get released any more though, because they don't need to. Rock Band 3 is basically a platform in itself now, it does everything you'd want one of those games to do and the content updates still come like every week or whatever.

JimD, Tuesday, 4 December 2012 11:12 (eleven years ago) link

kinda wanna know from anyone who's played Far Cry 3 is this article has some teeth to it, or is just total garbage:

http://killscreendaily.com/articles/reviews/kill-screen-review-far-cry-3-first-game-about-millennials/

Nhex, Saturday, 8 December 2012 21:30 (eleven years ago) link

wow, totally! The sort of thing that's changed sort of gradually and you forget how everything used to look.

Doctor Casino, Tuesday, 11 December 2012 06:21 (eleven years ago) link

i went to an arcade auction recently, so definitely feelin' it

Nhex, Tuesday, 11 December 2012 06:25 (eleven years ago) link

kinda wanna know from anyone who's played Far Cry 3 is this article has some teeth to it, or is just total garbage:

haven't played it & read that article & it sounded interesting but then i read dude's article on hotline miami and i am thinking maybe he is just future EUKARYOTE thread fodder

"the first postmodern videogame?" ha ha ha ha ha ha ha ha ha ha ha

Thwartstop (Will M.), Tuesday, 11 December 2012 21:35 (eleven years ago) link

punctuation his not mine btw

Thwartstop (Will M.), Tuesday, 11 December 2012 21:35 (eleven years ago) link

people are trying really hard to pretend far cry 3 is an unflinching stare into the heart of awful bro dudes instead of, like, a really hamfisted embrace of awful bro dude ideology in service of stupid, stupid storytelling.

adam, Tuesday, 11 December 2012 21:51 (eleven years ago) link

i really like this piece

http://killscreendaily.com/articles/essays/press-x-not-die/

Nhex, Wednesday, 12 December 2012 23:20 (eleven years ago) link

http://www.tested.com/tech/gaming/2982-a-link-to-the-past-how-to-add-crt-filters-to-16-bit-games-on-pc/

I haven't really done the emulator thing in a while, but this CRT emulation is pretty interesting. Problem is it seems like there's no standard easy to use collection of this stuff, you kind of have to download multiple filters and then mix them up? Or is there a simple and good-looking all-in-one thing?

Emperor Cos Dashit (Adam Bruneau), Monday, 24 December 2012 00:00 (eleven years ago) link

(vaguely disappointed that the Butterfields pictured are not stoot barfield's parents)

(sorry, I have never had the patience for war games, so the rest is lost on me)

a panda, Malmö (a passing spacecadet), Saturday, 29 December 2012 01:20 (eleven years ago) link

Depressing article:
http://nightmaremode.net/2012/12/the-negative-influence-of-games-an-autobiographical-essay-24380/

Nhex, Tuesday, 1 January 2013 22:46 (eleven years ago) link

These were all pretty good:
http://www.rockpapershotgun.com/2012/12/28/the-very-best-of-rps-2012-gaming-made-me/

Nhex, Saturday, 5 January 2013 19:27 (eleven years ago) link

forks posted this interview on xcom thread w/ lead designer on xcom and it's worth reading:
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/

Solomon: Yeah. The idea of consequences is something really interesting, because DayZ is… I know you’re a big DayZ player. That and Walking Dead and FTL and XCOM, you’re right. 2012 was almost the year of consequence. Players, I think, are looking for authentic experiences. These are games that give you those real, authentic emotions when you play.

And difficulty, too, which I think of as being related to but separated from consequence. You look at Dark Souls as well, and the popularity that’s had on all platforms. And Amnesia, in 2011. I think people are ready for brutal experiences again.

Solomon: I think that’s true, and I think that it’s been the sort of thing where… The pendulum swings a little bit. I don’t honestly know. My head is so far down in my own development experience. But it’s funny how all these things have coalesced. Maybe that’s a coincidence, although it’s probably not. It’s probably people acknowledging that… There were some forerunners with Dwarf Fortress and Minecraft’s survival mode. Then you have these experiences where then you do get things like FTL or XCOM or DayZ. I think people are ready for these experiences are that are bringing a little more of the challenge back into games. I love playing narrative-driven shooters, but there’s a lot of ways to get your fill of that. Maybe there was a void that some of these games are filling.

i think this is very otm and i've been thinking about these things - consequences, difficulty, finality (that seem to me like rogue influences) - bc my ballot this year is dominated by these kinds of games. partially i think bc a lot of them are shorter experiences - FTL is maybe an hour max, XCOM you can drop in for a mission or two and it only takes an hour (or less), Walking Dead eps are relatively short - that are easier to slot into tight schedules. also tho i do find them very gamey + satisfying to play.

Mordy, Wednesday, 9 January 2013 05:11 (eleven years ago) link

...

Nhex, Wednesday, 9 January 2013 05:23 (eleven years ago) link

two weeks pass...

The visual freedom of early video games opened the path for a certain abstract-motion expression, concerned with gameplay visuality and not necessarily sacrificed to verbal storytelling, a path shared by cinema during its first decades. Such coexistence of images without words, movements without plots and attractions without boundaries questions our assumptions about film and game culture, proving that the richness, multiplicity and differential nature of both mediums goes way beyond the restrictions of allegedly cinematic techniques like cutscenes, verbal dialogue and hyperrealism.

http://gameplaygag.com/videos/

This is a wonderful article and I've been tempted to write something like it. This site looks like it may swallow up a few of my evenings.

I was playing Super Mario Galaxy 2 last night and at some point it just because blatantly obvious that it was a loving homage to Buster Keaton-style silent film action serials. Even the music was some form of ragtime piano roll, just synthesized. I'd always thought there was a connection from Mario to early silent film. Take the title screen to Super Mario Bros. 2 -- it is very much in the style of those old films. Maybe this is intentional? Maybe Nintendo realized the early years of videogames could draw allusions to the early years of movies. Sound was very primitive -- any text is spoken and there was a maximum of 3 note polyphony -- so it was a good idea to focus on catchy atmospheric themes that could be repeated over and over like a piano roll. Maybe this was all intentional? I can imagine Koji Kondo getting the scoring job for SMB and being told "Make it sound like a Charlie Chaplin movie". And of course you can look back to Pac-Man's cutscenes and it's a pretty faithful recreation of early film.

At any rate I've been looking around online for stuff that talks about this. I'm tempted to write an essay but my knowledge of early film is limited and I'm not that good a writer but I still may give it a shot. Odd that connecting early videogames to early films doesn't seem to come up when the "Are videogames art?" discussion is brought up. You could even draw parallels between how the evolution of technology has affected both mediums.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 17:46 (eleven years ago) link

http://www.youtube.com/watch?feature=player_embedded&v=bEyfaM9pQBE#!

I mean this is just brilliant. When they made the Super Mario Bros. movie they should have just done it as a silent film homage.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 18:11 (eleven years ago) link

http://henryjenkins.org/2009/08/on_games_and_gags_between_sile.html

Here's more, referencing the above works. This kind of stuff is immensely fascinating to me. These writings seem to be focused on the kinetics of the storytelling between the two mediums. The content of silent film/early videogames as an expression of motion. However I think there is also alot to be said about presentation, aesthetics, staging, etc, that has yet to be touched upon. Take parallax scrolling backgrounds, for example, are highly evocative of theatrical sets, which were a huge influence on film before editing and cinematic tricks became the norm.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 18:44 (eleven years ago) link

Loving those links and your comments, Adam. I don't really have anything useful to add but thanks for posting that, serious food for thought.

Can people who know more about film elaborate on why the silents tended to favor a "2D platform" kind of presentation? Everything more or less in "elevation," in a plane parallel to the film plane, moving from left to right... is it a legacy of how'd you stage things in theater, a reflection of assumptions about what would be easy for audiences to process/understand, or something somehow inherent to the film-making technology itself - like a narrow depth of field making it important to keep important stuff in the same focal plane?

Also reminded of the Errant Signal thing about violence (or, really, action) in games, that in part it stems from the kind of interface that's available and what sorts of things are actually easy to do, versus simulating diplomacy or something. Maybe this points up something (obvious and well-known, probably) about early film: given that it was silent, it was kind of bad at courtroom dramas but great at slapstick and tower-climbing, pit-leaping adventure.

Doctor Casino, Thursday, 24 January 2013 00:05 (eleven years ago) link

Well yeah i just watched a wonderful lecture about the history of film by David Bordwell (https://vimeo.com/57245550). Basically the idea is that early film relied on Tableau staging (basically filming a theater production from the front, which introduces line-of-sight issues that effect storytelling) vs. Cinematic editing (basically multiple cameras, multiple perspectives the cut, playing w time, more freeing and stylistic and cinematic). Tableau is sort of a legacy left over from the theater-based origins of plays, dramas, vaudeville, etc. Maybe you could liken it to a shift from a 2D perspective to a 3D perspective.

If there is a camera shooting a theater setup in front of it, everything is sort of locked into a 2d representation. Actors can only go left or right, up or down, but not really in front of each other, because then they will be blocking each other from the camera. However this actually lends itself to some interesting techniques that Bordwell talks about, 2-dimensional visual tricks that shift the eye from one object to another, maybe someone is blocking a doorway that someone else stands behind, and they move, revealing a previously unseen character.

That lecture is very interesting, though doesn't have anything to do w videogames.

Emperor Cos Dashit (Adam Bruneau), Thursday, 24 January 2013 02:28 (eleven years ago) link

btw this is also brilliant

https://www.youtube.com/watch?v=EV-k9ESCZ8Q

Compared editing between Samuel Beckett's visual work in "Film" (1965) and "Quadrat 1+2" (1982), and a selection of glitches from Super Mario 64 (1996).

Emperor Cos Dashit (Adam Bruneau), Thursday, 24 January 2013 02:37 (eleven years ago) link

unintended consequences of posting that, but the beckett clip (quadrat 1 + 2) is completely blowing my mind. i want to find a local dance group and try to make them do absurd things. completely awesome

Z S, Thursday, 24 January 2013 02:57 (eleven years ago) link

COMPLETELY BLOWING MY MIND

Z S, Thursday, 24 January 2013 02:57 (eleven years ago) link

three weeks pass...

Ooh, that last one was a good read. I was arcade-age in the early 90s, so I remember the Street Fighter II era as a lot more varied and exciting and "golden age" like than it's depicted here, though I don't doubt that the economics and scale of the industry were drastically different. But I totally dig that idea of the spaces where kids were left alone to socialize and impress each other and all that kind of thing. Even just an hour and a half while the parents were doing grownup shopping at the mall...it was a significant part of my childhood really.

(In addition to fighters I think we mostly played the side-scrolling beat-em-ups, which are similar in mechanics but I think not in play patterns or the social life they engender.)

Doctor Casino, Wednesday, 20 February 2013 16:45 (eleven years ago) link

Yeah, absolutely. if anything it was the opposite, like you would play with your pals, or randomly friend up with other kids playing those beat'em ups like X-Men, The Simpsons, Final Fight, etc. while Street Fighter II was the kind of game that was so heated and competitive you could get into a real fight over it.

Also interested in the topic about socializing/kid's spaces - I'd like to see an article that really digs into that notion. A tiny little arcade that opened in my small town during the early '90s was constantly being threatened by the town board and various concerned parents, they actually posted clippings about it from the local paper in pride on their walls... until it finally was closed down a year later.

Nhex, Wednesday, 20 February 2013 17:14 (eleven years ago) link

I think those kinds of spaces were particularly crucial for me because, living in the sprawl age, I was inundated by fictional images of childhood derived from urban or small town existence (where there was a big 'gang' of kids doing things together, building tree forts, going on adventures, whatever) while my actual world was largely circumscribed by the bounds of our cul-de-sac street and its two other kids that were my age. Arcade space (here including all arcade-like worlds) was really the only zone of existence that came close.

Doctor Casino, Wednesday, 20 February 2013 17:26 (eleven years ago) link

Also re beat em ups/fighters: totally different relation to the learning curve...if you sucked at X-Men you might be sort of a drag on the team but you could keep feeding it quarters and to some extent people are so busy with what they're doing that they won't notice your bumbling (not allowing for spectators). If you sucked at Street Fighter, you're out in two rounds and somebody else is playing the winner, so you're back to the end of the line.

Doctor Casino, Wednesday, 20 February 2013 17:28 (eleven years ago) link

Yeah i can't wait to read this. I came from the exact same era as you guys. I remember seeing the TMNT arcade game for the first time and just overwhelmed by how cool the graphics/sound/play was.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 20 February 2013 17:45 (eleven years ago) link

Book pitch: The Latchkey Archipelago.

Doctor Casino, Wednesday, 20 February 2013 18:07 (eleven years ago) link

This is pretty interesting. It's also kind of sad that there has been a war on videogames from even before there were videogames!

Emperor Cos Dashit (Adam Bruneau), Wednesday, 20 February 2013 19:01 (eleven years ago) link

TMNT arcade game was excellent.

The side-scrolling ones were so great in that usually no one cared if you stayed on the machine for a long period of time, and usually people would end up cycling in and out so even if someone beat the game, it usually wasn't the same group of people that started. The four player large versions of those games with the multi-panel screens were so cool. I think, with friends, I beat the Simpsons and X-Men ones a few times, but the arcade that had TMNT had the difficulty set pretty high.

☠ ☃ ☠ (mh), Wednesday, 20 February 2013 21:18 (eleven years ago) link

Helloooo. Just dropping in on ILG as a total noob to ask if there are threads about interactive fiction? I played Howling Dogs this morning and started reading up a tiny bit but wondered if I could peruse any threads only search has not turned up any. I see Emily Short got one mention in this thread but...no further discussion?

lets just remember to blame the patriarchy for (in orbit), Thursday, 28 February 2013 02:13 (eleven years ago) link

some discussion on these threads iirc:

Christine Love, Emily Short, Jane McGonigal and Other Indie Female Game Designers I Love
Text adventure games

Mordy, Thursday, 28 February 2013 02:47 (eleven years ago) link

Perrrrfect. It's annoying not to be able to see threads more than four weeks back.

lets just remember to blame the patriarchy for (in orbit), Thursday, 28 February 2013 03:02 (eleven years ago) link

this is a more recent thread that might be relevant:
StoryNexus (Fallen London, Zero Summer, and more)

Mordy, Thursday, 28 February 2013 03:03 (eleven years ago) link

three months pass...

wait, that IS the James Franco I'm thinking of. weird!

Nhex, Wednesday, 29 May 2013 20:31 (ten years ago) link

dude is badly overeducated

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 29 May 2013 20:35 (ten years ago) link

Extra Lives is a search for what is so attractive about video games, but it is also a kind of modernist investigation into the essence of the medium and what video games can do better than other mediums. If we tried to translate the agency given to the player in video games to other mediums, you’d get something like elaborate coloring books or extensive choose your own adventure books. But to the nth degree, because videogames are now able to contain random interactions, unplanned occurrences between the player avatar and the unscripted independently programmed characters and elements of the game world. This means that the video games are approaching the open-ended dynamic of life.

reads like a college essay through and through but with sentence fragment issues

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 29 May 2013 20:36 (ten years ago) link

When he talks about himself and sad-robot coke habit then he's tedious. Much better is when he writes about his reaction to a game - a lovely passage on resident evil springs to mind. You can tell he's a travel writer by trade. I suppose it's hard to talk about your reaction to something without coming across overly narcissistic, which he def does at times, but the good bits of the book make me want to read more personal emotional reactions to games (ilg is v good at this)

Random .mdb Memories (NotEnough), Thursday, 30 May 2013 06:15 (ten years ago) link

I couldn't really find a good thread for this but:

http://www.polygon.com/2013/6/6/4403602/interplay-repurchases-freespace-ip-thq-volition

Only $7,500? Wow. What does Interplay even do these days?

Nhex, Friday, 7 June 2013 14:25 (ten years ago) link

one month passes...

good read

worldstar (am0n), Thursday, 11 July 2013 16:05 (ten years ago) link

Yeah, that was cool! Never heard of that before.

Doctor Casino, Thursday, 11 July 2013 16:44 (ten years ago) link

that opening paragraph is great but the rest of the article doesn't seem to refer back to it. or did i miss something?

NI, Thursday, 11 July 2013 22:41 (ten years ago) link

you missed something

“They didn’t contact us,” said Teller. “Someone sent me a news story about the event over e-mail. So I got in contact.” Saunders e-mailed Teller back, thanking him for his interest. He asked if Teller might consider giving the team an encouraging phone call to inspire what had become a “hub of sleep deprivation.” After Morgan van Humbeck hung up on him, Teller found another number to reach the team, and asked what they’d like for lunch.

wombspace (abanana), Thursday, 11 July 2013 22:58 (ten years ago) link

ah thanks, my fault for rush-reading

NI, Friday, 12 July 2013 00:18 (ten years ago) link

two weeks pass...

http://mentalfloss.com/article/51930/legend-oregon-trail

Mordy , Wednesday, 31 July 2013 18:08 (ten years ago) link

thanks!

Nhex, Wednesday, 31 July 2013 22:26 (ten years ago) link

ok, not really any new information here but i lol'd once i realized zombie boner
http://www.polygon.com/features/2013/8/8/4595050/adults-only-ao-games

Nhex, Friday, 9 August 2013 03:21 (ten years ago) link

http://www.newstatesman.com/games/2013/08/returning-alter-ego

emil.y, Friday, 9 August 2013 15:52 (ten years ago) link

Excellent article.

Nhex, Friday, 9 August 2013 16:22 (ten years ago) link

http://arstechnica.com/gaming/2013/07/time-to-feel-old-inside-the-nes-on-its-30th-birthday/
No shocking developments, but a solid piece, and definitely some good photos and videos selected along with the article I hadn't seen.

Nhex, Friday, 16 August 2013 02:47 (ten years ago) link

Christian Cantamessa, a former Rockstar employee who worked as a level designer on the game, took a similar stance when I approached him. “It is a little like asking the U.S. government to discuss Area 51, isn’t it?” he said. “The only appropriate comment is ‘No comment.’ ”

http://www.nytimes.com/2013/08/23/us/cia-acknowledges-area-51-exists-but-what-about-those-little-green-men.html

Mordy , Wednesday, 28 August 2013 01:47 (ten years ago) link

do u guys Believe???

Andrew Kornfan, Wednesday, 28 August 2013 02:49 (ten years ago) link

(and is there a game myths-relevant thread? I love that shit)

Andrew Kornfan, Wednesday, 28 August 2013 02:49 (ten years ago) link

Yeah that's a cool article! Personally I don't think it's there - if hackers have discovered Hot Coffee by now, they should've discovered a bigfoot model. But that article puts up a good argument for both sides!

Emperor Cos Dashit (Adam Bruneau), Wednesday, 28 August 2013 14:43 (ten years ago) link

i remember some weird kid at my school telling me that he had 'hacked' the cartridge for zelda 64 and discovered a secret fish at the lake you can fish at

sleepingbag, Wednesday, 28 August 2013 15:14 (ten years ago) link

was it the loach? 'cause the loach is in there by design. I could never catch it tho

Andrew Kornfan, Thursday, 29 August 2013 04:59 (ten years ago) link

http://www.bogost.com/writing/consumption_and_naturalism_in_.shtml

Mordy , Saturday, 7 September 2013 22:25 (ten years ago) link

Good behind-the-scenes piece from lolKotaku on the demise of Lucasarts: http://kotaku.com/how-lucasarts-fell-apart-1401731043

bizarro gazzara, Friday, 27 September 2013 20:15 (ten years ago) link

yeah, that's a good read and should also be on the george lucas crimes thread because it sounds like he had a big hand in fucking that company up

erect, sporadic, notorious, genitals (forksclovetofu), Friday, 27 September 2013 22:24 (ten years ago) link

god damn you george lucas

Nhex, Saturday, 28 September 2013 01:10 (ten years ago) link

None of those abandoned games sounds like a big loss tbh

idembanana (abanana), Saturday, 28 September 2013 01:21 (ten years ago) link

Day of the Tentacle HD sure does.

bizarro gazzara, Saturday, 28 September 2013 08:14 (ten years ago) link

http://www.wired.com/gamelife/2013/10/hiroshi-yamauchi-henk-rogers/

Nhex, Friday, 4 October 2013 15:33 (ten years ago) link

via Tom - http://tevisthompson.com/on-videogame-reviews/

etc, Thursday, 17 October 2013 19:00 (ten years ago) link

that's pretty good, yeah

goole, Thursday, 17 October 2013 20:45 (ten years ago) link

I can't wait to play Infinite and find out if these guys are right

Nhex, Thursday, 17 October 2013 22:50 (ten years ago) link

http://www.nytimes.com/2013/10/20/technology/this-is-war-for-a-game-industrys-soul.html

i don't agree with the article's idea that the health of DICE is a canary for the whole industry, but still a nice profile

Nhex, Monday, 21 October 2013 16:52 (ten years ago) link

Tevis makes good points and I generally agree but the "I'd give it a 2/10" biz is slightly distracting.

GM, Monday, 21 October 2013 20:20 (ten years ago) link

Well, there's really two separate points being made - "I am really critical of this game and here's why" and "I am concerned by how unvaried the 'criticism' is in this field." The challopsy 2/10 stuff is more about the latter than about this game as such, as I took it. I thought it was a really good read, although I haven't played any Bioshock whatsoever.

Doctor Casino, Monday, 21 October 2013 20:40 (ten years ago) link

yeah his primary point is right on and painfully valid and he's a fantastic writer so all around it is a really good read. it also lead to four or five days of annoying and defensive debate on a game writer list serve.

GM, Monday, 21 October 2013 20:47 (ten years ago) link

do you guys have any links to forums or msg boards where people are debating this tevis piece? thought it was superb, nails all my distrust of game reviewers (across the board 9/10s for la noire was the point where it properly hit me)

NI, Tuesday, 22 October 2013 17:10 (ten years ago) link

Neogaf thread: http://www.neogaf.com/forum/showthread.php?t=698719

haven't read it

zanana rebozo (abanana), Tuesday, 22 October 2013 17:17 (ten years ago) link

thanks

NI, Tuesday, 22 October 2013 17:22 (ten years ago) link

i'm smacking myself for forgetting to buy it, even after i posted about it in the deal thread

Nhex, Sunday, 3 November 2013 01:37 (ten years ago) link

it's a sega title though, it'll go on sale again

Nhex, Sunday, 3 November 2013 01:38 (ten years ago) link

just read the article, ha, i love that they put so much effort into getting it out

Nhex, Sunday, 3 November 2013 01:41 (ten years ago) link

If a half an hour is good, imagine how good 2 hours/day is!

schwantz, Tuesday, 5 November 2013 20:13 (ten years ago) link

You need to play more videogames (see my post right above yours)!

;)

schwantz, Tuesday, 5 November 2013 21:52 (ten years ago) link

ha my ilx stylesheet hides linked text too well

Bart get out I'm piss (am0n), Tuesday, 5 November 2013 22:37 (ten years ago) link

two weeks pass...

I imagined someone would have already polled the list in this on the board, but probably for the best that it did not happen.
http://gamepolitics.com/2013/11/25/official-report-does-not-tie-sandy-hook-shooting-video-games
who would've guessed he was hardcore into DDR, though (mentioned in a lot of articles today)

Nhex, Tuesday, 26 November 2013 15:13 (ten years ago) link

Relevant to this thread?
http://storybundle.com/

Dreamcast Worlds by Zoya Street
Kill Screen Issue 1 by Kill Screen Magazine
Blue Wizard Is About To Die by Seth Barkan
Kill Screen Issue 7 by Kill Screen Magazine
The Guide to Classic Graphic Adventures by Kurt Kalata
Vaporware by Richard Dansky
Rise of the Videogame Zinesters by Anna Anthropy
A Slow Year by Ian Bogost
Replay: The History of Video Games by Tristan Donovan

in it for the Kalata and Anthropy books, interested in the playable Bogost Atari 2600 "games" too

Nhex, Thursday, 5 December 2013 03:41 (ten years ago) link

omg i need to stop posting about these bundles and then forgetting to buy them :(

Nhex, Friday, 13 December 2013 16:00 (ten years ago) link

pm me if you want me to send them over, there's no drm and I wouldn't have picked them up without your tip off so I reckon sharing them is pretty much justified.

JimD, Friday, 13 December 2013 23:43 (ten years ago) link

two weeks pass...

http://www.polygon.com/2014/1/2/5264192/dayz-early-access-lessons
Good article. Though I have absolutely zero interest in spending time with this game, I like to know what's appealing about it.

Nhex, Thursday, 2 January 2014 21:04 (ten years ago) link

its been the top seller on Steam for almost the whole of the winter sale despite never having a discount. it's the sort of game i'd rather read about than play (see also: Eve Online)

( X '____' )/ (zappi), Thursday, 2 January 2014 21:11 (ten years ago) link

looks like open world mmorpg demons souls

i can't wait for it to come to mac

Mordy , Friday, 3 January 2014 04:49 (ten years ago) link

Ayo, what's a good place to pitch longform pieces on games to? I have a few years worth of writing experience but have never written 'properly' about games before? It'd be based on this:

https://pbs.twimg.com/media/BdTufijCQAAiKz_.jpg:large

Hell, is there a thread in this topic?

the Shearer of simulated snowsex etc. (Dwight Yorke), Monday, 6 January 2014 16:09 (ten years ago) link

sounds like something maybe for game studies, or a relevant gaming conference CFP - i can't see a mainstream video game review magazine being particularly interested in lacan

Mordy , Monday, 6 January 2014 16:11 (ten years ago) link

gamestudies.org

Mordy , Monday, 6 January 2014 16:11 (ten years ago) link

Nice one Mordy, thanks - checking out game studies now.

the Shearer of simulated snowsex etc. (Dwight Yorke), Monday, 6 January 2014 16:30 (ten years ago) link

thought this was interesting, guy made a minigame diary using Warioware DIY for the DS
http://tinycartridge.com/post/72792526317/my-warioware-life-four-years-of-video-game
original blog http://microcartridge.tumblr.com/

( X '____' )/ (zappi), Friday, 10 January 2014 12:18 (ten years ago) link

emily short on the failings of gone home:
http://emshort.wordpress.com/2014/01/09/reading-and-hypothesis/

Mordy , Sunday, 12 January 2014 13:04 (ten years ago) link

Not quite videogames-related, but Michael Lewis' book The New, New Thing, which that Gamecube article takes a lot from, is well worth reading for an insight into the madness of the dotcom boom days and also one mega-rich obsessive's quest to build a fully computer-controlled luxury yacht.

bizarro gazzara, Monday, 13 January 2014 11:44 (ten years ago) link

really belongs on the rolling thread of stuff worth reading on boardgames thread:
http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html

Mordy , Wednesday, 15 January 2014 03:51 (ten years ago) link

http://joeposnanski.com/joeblogs/tecmo-super-bowl/

polyphonic, Thursday, 16 January 2014 20:26 (ten years ago) link

Has nightmaremode.net disappeared for good? They hadn't updated for weeks and the page is 404ing now.

Ramnaresh Samhain (ShariVari), Saturday, 18 January 2014 23:55 (ten years ago) link

mordy i saw that, and i started playing 'gate' (the more recent one inspired by robot odyssey—which when i looked at it at first, cold, was just incomprehensible and cryptic). it's super engrossing! (i never play games anymore either, so it's weird to just become engrossed in something like that.) i programmed from when i was an adolescent all up through college, have a math degree, studied lots of logic, etc., but never learned about circuits, so just that extra twist is super goading—like, i understand all the right things, but not the language, not the way of organizing things, so the puzzles are all the more challenging. and suddenly i'm feeling the cruftiness of engineering, or of some of the worst code i ever wrote—solving levels in 'gate' with whatever works rather than with the kind of overview of what makes a solution a correct one that i learned from all the years of writing proofs, etc.

: )

j., Monday, 27 January 2014 18:08 (ten years ago) link

Jeff Walker (VP of sales and marketing, Capcom USA):

Every meeting we had, the kid would do something bizarre. He'd get really wasted ... He's the kind of guy who would like run up behind you and try to pull your pants down when we were in Japan. Just a nut 24 hours a day.


AkiranishitaniAkira Nishitani (Planner, Capcom Japan):

We often would work really hard, all through the night and into the morning, so during the daytime I would sometimes doze off. One time I fell asleep in a meeting, and Mr. Okamoto turned off all the lights, changed the clock to say 3 a.m. and made everybody leave the room, so when I woke up I felt like, "Oh shit, I slept until 3 a.m."

http://www.polygon.com/a/street-fighter-2-oral-history

Emperor Cos Dashit (Adam Bruneau), Monday, 3 February 2014 21:26 (ten years ago) link

Some fans have pointed out that Ken's theme sounds similar to the Cheap Trick song "Mighty Wings" from Top Gun. "I have heard people say that," says Yoko Shimomura. "And I watched the movie before I composed the song, so I can't deny I may have been inspired subconsciously. But I didn't go into it thinking, 'OK I'm gonna make this song sound like Mighty Wings.'"

Emperor Cos Dashit (Adam Bruneau), Monday, 3 February 2014 21:33 (ten years ago) link

uhh that guy's stupid and so is the thing he wrote

Hungry4Ass, Tuesday, 4 February 2014 18:44 (ten years ago) link

Arcade games use microtransactions I guess but they also let you keep playing based on your merit. Most good arcade games are hard enough to keep you putting quarters in but can still be beaten on one quarter. Freemium games have nothing to do with this model. They're not designed to be beaten, only expanded. Do you want more skins? Deluxe items? Do you want to try non-trial levels? Do you want to unlock the ability to have a high score? In an arcade game you can play the game for a quarter and have a complete gaming experience, without commercials or artificial delays or barriers.

polyphonic, Tuesday, 4 February 2014 19:00 (ten years ago) link

putting a quarter in a game to play it isnt the same as in-app purchases because you were still just paying to play the game, not paying extra to play a cooler Turbo Laser Mach 5 edition

Hungry4Ass, Tuesday, 4 February 2014 19:17 (ten years ago) link

that article was horrible

Lamp, Tuesday, 4 February 2014 19:42 (ten years ago) link

I don't know, games like Final Fight and TMNT and all those sidescrollers all suffer from bosses that take absurd amounts of damage just so you have to keep putting in quarters. It wasn't always based on merit.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 5 February 2014 00:24 (ten years ago) link

It would be cool if arcade games gave you the first life free, but that's pretty impossible to do, at least with 80s technology.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 5 February 2014 00:26 (ten years ago) link

man that pile of green stuff for 70 foreign currency dollars looks GREAT

PSY talks The Nut Job (forksclovetofu), Sunday, 9 February 2014 17:54 (ten years ago) link

it IS the Best Value

Nhex, Sunday, 9 February 2014 18:46 (ten years ago) link

Ouch.

Doctor Casino, Sunday, 9 February 2014 18:59 (ten years ago) link

such a shame. i remember dk1 very very fondly

Mordy , Sunday, 9 February 2014 18:59 (ten years ago) link

Always was curious about it, maybe put off a bit by the cover art. Worth tracking down?

Doctor Casino, Sunday, 9 February 2014 19:55 (ten years ago) link

Yes on gog atm

Mordy , Sunday, 9 February 2014 19:57 (ten years ago) link

definitely one of those oldies i always meant to get around to. i think my PC couldn't run it in the late 90s

Nhex, Sunday, 9 February 2014 20:15 (ten years ago) link

Ha, never realized it was Molyneux! That is tempting. Wonder if the ad copy is a subtle joke at his expense: That's right--Dungeon Keeper, Bullfrog's classic dungeon management strategy, gives you no extra credit for having any morals. After all, the underworld isn't black and white!

Doctor Casino, Sunday, 9 February 2014 21:28 (ten years ago) link

ugh though, every time i go to gog i'm tempted to spend like $50 pointlessly on games that just catch my eye and look pretty, e.g. "Banner Saga" which I've never heard of, or random shit that won game of the year like fifteen years ago but i never played but it's still $10 and ehh, i could spend that on so many other things...

Doctor Casino, Sunday, 9 February 2014 21:30 (ten years ago) link

haha i know what you mean. at least know everything will eventually go on sale at GOG or Steam during a holiday. that said, if they ever ported Planescape Torment to Mac i'd buy it again in a heartbeat

Nhex, Sunday, 9 February 2014 21:36 (ten years ago) link

I think dk was out before b&w

PSY talks The Nut Job (forksclovetofu), Sunday, 9 February 2014 21:49 (ten years ago) link

It was - I'm assuming here for the sake of my own mild amusement that the ad copy is GOG's.

Doctor Casino, Sunday, 9 February 2014 22:00 (ten years ago) link

probably, they like doing that kind of stuff

Nhex, Sunday, 9 February 2014 23:08 (ten years ago) link

Surprised he didn't mention the fuss about the sub 2 hours runtime that the next MGS has

( X '____' )/ (zappi), Tuesday, 11 February 2014 17:23 (ten years ago) link

re: Dungeon Keeper: original is now FREE on Gog.com for the next couple days. Ha!

Doctor Casino, Friday, 14 February 2014 14:08 (ten years ago) link

Nice!

Nhex, Friday, 14 February 2014 14:13 (ten years ago) link

great game, many hours lost to that back in th' day

Roberto Spiralli, Friday, 14 February 2014 14:30 (ten years ago) link

download queue is apparently long as fuck, understandably. hey, it's free!

Kinda LOL at the parallel 90% off sale though. Oh boy, Rise of the Triad for only $2.99!!! Duke3D for $1.19 is cool though.

Doctor Casino, Friday, 14 February 2014 15:42 (ten years ago) link

some great stuff in the 80% off pile - don't let the multiplayer description fool you, there's stuff like System Shock 2 and Alpha Centauri in there for buttons

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 15:52 (ten years ago) link

sorry, that is the 90% off pile, 80% is other RPGs, might take the punt on Neverwinter Nights 2 cos at that price if it runs like shit on my machine i won't feel hard done by

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 15:53 (ten years ago) link

oh, didn't realise you had to buy the whole pack full of stuff i already own

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 16:03 (ten years ago) link

once you add the game to your account, you can always download it later - give 'em a few days. i might buy DK2 for $1.50 for the hell of it, though sadly it's not mac compatible. There's also that Chaos Engine remaster

Nhex, Friday, 14 February 2014 17:00 (ten years ago) link

System Shock 2 i'll wait for a sale on Steam.. for the Steam cards. yes I'm ashamed

Nhex, Friday, 14 February 2014 17:01 (ten years ago) link

alpha centauri has been my best (well from one perspective worst) gog purchase so far. idk if i've played a better strategy game.

90% list also has magic carpet and ut2004 -- the former totally sui generis, the latter representing the furthest quakestyle shooters were willing to take themselves before turning towards military hardware and people who can't jump 15 feet in the air

Great article. I tend to love these EVE anthropology stories

Nhex, Tuesday, 25 February 2014 21:57 (ten years ago) link

fantastic article, best I've read in the "explaining the appeal of EVE online" subgenre

anonanon, Tuesday, 25 February 2014 22:12 (ten years ago) link

predictable post, but, good article

the ghosts of dead pom-bears (a passing spacecadet), Thursday, 27 February 2014 21:30 (ten years ago) link

i really need to play left behind still huh

PSY talks The Nut Job (forksclovetofu), Thursday, 27 February 2014 23:08 (ten years ago) link

great piece, makes me wish left behind was on xbox. laura was a fantastic editor on comics alliance.

you are clinically deaf and should sell you iPod (stevie), Friday, 28 February 2014 09:23 (ten years ago) link

https://www.youtube.com/watch?v=2KMlXRshQ0Y
New Chrontendo! Covering:
Defender of the Crown
Cobra Triangle
Thundercade
Strider
Mother(!!!!)
Famista '89: Kaimaku Han!!
Splatterhouse: Wanpaku Graffiti
Twin Cobra
Cosmic Wars
Meimon! Daisan Yakyuubu
Moeru! Oniisan/Circus Caper
Magma Project - Hacker
Melville's Flame
Shingen the Ruler
Captain Ed

PSY talks The Nut Job (forksclovetofu), Sunday, 2 March 2014 23:25 (ten years ago) link

an episode of this is two hours!?? sorry man

Nhex, Monday, 3 March 2014 21:47 (ten years ago) link

you never seen chrontendo? dude is playing through every nintendo/famicom game ever made and giving background, creator stories, design commentary... they're great. best served by skipping around though. I had no idea there was an nes splatterhouse

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 00:50 (ten years ago) link

it's SUPER nerdy stuff but loads of fun

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 00:51 (ten years ago) link

crazy stuff going on in the world of professional gaming
http://www.dailydot.com/esports/league-of-legends-promise-suicide-match-fixing/

( X '____' )/ (zappi), Thursday, 13 March 2014 14:43 (ten years ago) link

yikes. and i thought the pot-splitting in the fighting scene was bad! this sort of thing is inevitable once gambling creeps in, unfortunately

Nhex, Thursday, 13 March 2014 15:18 (ten years ago) link

Uhhhhhhhh I'm just going to put this here.

polyphonic, Tuesday, 1 April 2014 19:14 (ten years ago) link

Just skimming the photos - these are teenagers doing an elaborate performance piece for April Fools, right? Or am I old?

Doctor Casino, Tuesday, 1 April 2014 19:25 (ten years ago) link

I can't get over how long that thing is

polyphonic, Tuesday, 1 April 2014 19:27 (ten years ago) link

thanks for reminding me this dude still exists. and by thanks I mean BLARRRFFFFFFFFF

Nhex, Wednesday, 2 April 2014 16:54 (ten years ago) link

It says he wrote 3 essays on SMB3? I've only read the one on Actionbutton, are the others published online?

▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Wednesday, 2 April 2014 17:44 (ten years ago) link

Starbaby

am0n, Wednesday, 2 April 2014 20:01 (ten years ago) link

i preferred seanbaby

We hugged with no names exchanged (forksclovetofu), Wednesday, 2 April 2014 21:44 (ten years ago) link

DISC 1: Roy Ozaki of Mitchell Corp / Kouichi Yotsui of Strider / Westone offices / Ryuichi Nishizawa of Wonderboy / Cannon Dancer director's commentary / TGS 2013 tour / Yusaku Yamamoto of GameSide / BEEP Shop with Takayuki Komabayashi / Keigo Matsubara and his 14,000 books / Data East's Deco Cassette / unseen footage of Flash Boy & Ninja, the rarest Deco games / Michitaka Tsuruta of Solomon's Key / Sony Indies Stream / Yuzo Koshiro of Sega / Bare Knuckle 4 / Professor Yoshihiro Kishimoto of Pac-Land / BONUS: photo slideshows

DISC 2: Hifumi Kouno, Masaki Higuchi, and Masatoshi Mitori on Human Entertainment / Toru Hidaka, legendary Enix programmer / Yutaka Isokawa of Catrap / dissecting Namco's neGcon controller / visiting Kobe, Kyoto and Osaka / unreleased MSX game by Yuichi Toyama / PCE vs FC audio with Takayuki Hirono / design documents for Guardian Legend, MUSHA, and Aleste 2 / Masayuki Suzuki explains Taito pixel art / parallax scrolling on PCE / artist Satoshi Nakai / flying to Hokkaido / composer Yasuhito Saito / Sapporo by night / capsule hotel / Hudson's abandoned R&D laboratory / The Game Preservation Society / the rarest PCE game / OutRun tapes with Yoji Ishii / Famicom programming with Manabu Yamana / Yoshiro Kimura / unreleased CBM game / Hiroshi Suzuki / Masakuni Mitsuhashi / prototype MSX / Akira Takiguchi / rock, paper, scissors with Kotaro Hayashida of Alex Kidd / Akihabara / Nakano Broadway / Night photography / BONUS: photo slideshows

http://www.hardcoregaming101.net/japandvd/japandvd.htm

A DVD accompanying a book, with lots of interviews of Japanese game developers. Looks very interesting!

▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Thursday, 3 April 2014 17:08 (ten years ago) link

40 pounds, fffffffffffff

Nhex, Thursday, 3 April 2014 18:38 (ten years ago) link

three weeks pass...

articles about EVE never not good:
http://www.rockpapershotgun.com/2014/04/28/eve-diary-part-three-oui-together/

Mordy , Monday, 28 April 2014 21:56 (nine years ago) link

true but also supports the axiom that its more interesting to read about eve than it is to play it

panettone for the painfully alone (mayor jingleberries), Monday, 28 April 2014 23:11 (nine years ago) link

a great chick article even if i don't imagine i'll ever get around to playing the game: http://www.quartertothree.com/fp/2014/05/05/ten-reasons-imperialism-ii-greatest-strategy-game-ever-made/

wat is teh waht (s.clover), Tuesday, 6 May 2014 03:46 (nine years ago) link

i disagree w/ his take on civ iv (that it has no opinion about history - i think it pretty obviously has a techno-neo-liberalism opinion), and i think he's a little confused about french colonialism (and the ottoman empire's endurance), or just eliding it. otherwise pretty great and makes me want to play.

Mordy, Tuesday, 6 May 2014 04:13 (nine years ago) link

still maintain that despite all the obvious nonsense in its modeling (and only at slow speeds) civ4 can teach you stuff abt how history works in a v general tolstovian way because it's such a sandbox, because things you do (or find in the ground) ripple outwards in coherent ways you don't always expect. have never played imp2 but played a lot of 1 and chick is right that it is much more specific: most of what it is is an elegant lil game-model of an industrial economy (raw materials, labor, manufactured goods, imports, exports) so if yr even a lil bit marxist and who isn't it's immediately more provocative and interesting than civ (where cities can't even feed each other).

difficult listening hour, Tuesday, 6 May 2014 04:31 (nine years ago) link

mordy right about civ4's ideology too. alpha centauri is much more opinionless i think (a strength). in civ4 unless your plan is to kill everyone on the planet the right answer by the end is almost always to be a democratic capitalist state with freedom of religion and maybe a lil bit of environmentalism if the game goes on long enough; in smac i've built glittering rich-and-happy regimes of every political kind. though i favor total thought control.

difficult listening hour, Tuesday, 6 May 2014 04:36 (nine years ago) link

my takeaway from that article is that imperialism 2 is a terrible game for which the writer has fabricated an elaborate personal narrative

Roberto Spiralli, Tuesday, 6 May 2014 07:50 (nine years ago) link

but maybe that's just how paradox games get you. anyway, i've got to get back to orchestrating genoa's global trade empire.

Roberto Spiralli, Tuesday, 6 May 2014 07:52 (nine years ago) link

the Civ games always come from a liberal capitalist perspective, maybe 4 more than most, will have to think about it later when i've read the article

nostalgie de couilles (Noodle Vague), Tuesday, 6 May 2014 09:03 (nine years ago) link

I actually owned a copy of Imperialism II when I was in high school, and remember playing for many hours. Most of the stuff he says is bang on, but most of what I still remember about the game these days is how broken the combat model was once everyone maxed their artillery out. I might try loading it up again.

Millsner, Tuesday, 6 May 2014 15:45 (nine years ago) link

two weeks pass...

eh, he complains about this all the time
and also steadfastly refuses to make games that look like they were made after 1994

Nhex, Friday, 23 May 2014 05:33 (nine years ago) link

I've been getting into rpgs lately for pretty much the first time in my life. Now that I'm older and smoke weed I have a lot more patience for the reading/slow pace. And general strangeness of it all.

Moral of the story..smoke some weed before you read things in video games.

Dreamland, Friday, 23 May 2014 06:50 (nine years ago) link

two words deus ex

difficult listening hour, Friday, 23 May 2014 07:38 (nine years ago) link

three weeks pass...

Perhaps this

https://pbs.twimg.com/media/BqcJOa5CQAAa9L3.jpg

polyphonic, Wednesday, 18 June 2014 20:38 (nine years ago) link

someone else read it and get back to us

Nhex, Wednesday, 18 June 2014 20:42 (nine years ago) link

i accidentally read to 1002 and my life turned into a glitchy mess of random shapes and numbers, worried i might be dead

Doctor Casino, Wednesday, 18 June 2014 20:54 (nine years ago) link

weed + video games is the most classic combo

Mordy, Wednesday, 18 June 2014 22:23 (nine years ago) link

um - not videogames but this board is called i love games + it's good:

http://grantland.com/features/diplomacy-the-board-game-of-the-alpha-nerds/

Mordy, Thursday, 19 June 2014 04:26 (nine years ago) link

Today I will mostly be getting high and playing oblivion.

DISMISSED AS CHANCE (NotEnough), Thursday, 19 June 2014 06:20 (nine years ago) link

Wow somebody wrote a book about my backlog.

JimD, Thursday, 19 June 2014 09:56 (nine years ago) link

xps That Diplomacy article was interesting, but like with those EVE articles, I feel like I'm looking at an alien culture that bizarrely spends its free time filling itself with bile and anger.

Nhex, Thursday, 19 June 2014 13:58 (nine years ago) link

one month passes...

Atari E.T. burial and excavation documentary trailer:

https://www.youtube.com/watch?v=rIaWAyHIqok

Lee626, Saturday, 26 July 2014 10:16 (nine years ago) link

getting bored of people overstating The Great Videogame Crash Of 1983 which only happened in the US really, the rest of the world was getting on fine thanks

( X '____' )/ (zappi), Saturday, 26 July 2014 10:45 (nine years ago) link

one month passes...

that video is some scary shit
http://www.boeing.com/defense-space/ic/des/hel_md_0514_vid.html

the other song about butts in the top 5 (forksclovetofu), Thursday, 11 September 2014 18:00 (nine years ago) link

stephen thecatamites @thecatamites · Sep 16
♫ flann o'briens newpaper column is funny ♫ but he's so cranky all the time ♫ i don't want to read this ♫ i want to read a strategy guide ♫

http://ellaguro.blogspot.com/2014/09/on-gamers-and-identity.html

does any one here read noyb's zero feedback?
http://zerofeedback.tumblr.com/

bamcquern, Friday, 19 September 2014 05:39 (nine years ago) link

that ellaguro blog isn't bad

Nhex, Friday, 19 September 2014 06:21 (nine years ago) link

liz ryerson is cool. This is one of my favorite things she's done:
https://www.youtube.com/watch?v=FylamIJ19n8

bamcquern, Friday, 19 September 2014 06:35 (nine years ago) link

heh, that's great. killer boards too!
"for those of you who know history"

the other song about butts in the top 5 (forksclovetofu), Friday, 19 September 2014 06:50 (nine years ago) link

hahaha this rules, and yeah those levels are amazing, super awesome to see people using DOOM engine to create the kind of trippy freaky environment that the original maps were going for but only rarely came close to.

"It really resonated with me, so much that I turned on no clipping and just kinda.. swam around in this area for a while, cause I, liked it. I mean, not for very long, but, just long enough to appreciate it."

"And here's where the player sort of enters in the portal where they can...where it, the self-examination begins and you start to see, something about our own sort of internalized beliefs and acceptances of colonialism, um, through shooting people in the face. But you know, the game is really artful about that, in how it presents that."

"And this is where the game starts to be challenging and critical and really forward-thinking in a lot of ways, and not to mention a really kind of deep look into the subconscious of your character, which is a thing that very few artists, let alone game designers really care to engage in, and Cliffy B, I mean, he has to be credited for this very adventurous and risky move, especially in the context of a AAA game."

Doctor Casino, Friday, 19 September 2014 16:08 (nine years ago) link

That is really amazing. I used to make Doom levels back in the day, but never saw anything as impressive as those! The cave-like environments must have taken forever to do.

©Oz Quiz© (Adam Bruneau), Friday, 19 September 2014 16:19 (nine years ago) link

The cynicism was really funny but didn't need to go on for 15 minutes
Those Doom levels were sick!!

Nhex, Friday, 19 September 2014 18:35 (nine years ago) link

I think I've watched it all the way through about four times. If it's not clear, (I think it is at least from the sidebar recs), Liz is really into doom and doom wads. She's done some good writing about amateur doom and wolfenstein maps.

bamcquern, Friday, 19 September 2014 19:26 (nine years ago) link

I feel like it needed at least 10 to 12 minutes to adequately parody droning, badly-argued reviews for shooters labelled ingenious and artistic, but it's a fair point.

Doctor Casino, Friday, 19 September 2014 20:22 (nine years ago) link

I guess I should get around to playing B:I someday...

Nhex, Friday, 19 September 2014 23:42 (nine years ago) link

Must play a character named after legendary 5-time World Champion Booker T

Nhex, Friday, 19 September 2014 23:43 (nine years ago) link

three weeks pass...

via noyb, for people interested in interactive fiction, curation, and criticism in an age with more games than we can possibly keep track of:

http://www.intfiction.org/forum/viewtopic.php?f=4&t=10865

bamcquern, Monday, 13 October 2014 07:45 (nine years ago) link

four weeks pass...
four weeks pass...

https://medium.com/message/playing-with-my-son-e5226ff0a7c3
"it's about ethics in video game parenting"

a stupid red mute juggalo (forksclovetofu), Tuesday, 9 December 2014 18:53 (nine years ago) link

that's great!

bizarro gazzara, Tuesday, 9 December 2014 19:49 (nine years ago) link

awesome

Nhex, Tuesday, 9 December 2014 20:22 (nine years ago) link

The Chosen One!

schwantz, Wednesday, 10 December 2014 22:06 (nine years ago) link

This came back - I'll actually grab it this time:
https://storybundle.com/games
Less than a day to go

Nhex, Thursday, 18 December 2014 07:27 (nine years ago) link

one month passes...

Great read - thanks!

schwantz, Tuesday, 20 January 2015 21:27 (nine years ago) link

now i want to read that guy's book

am0n, Thursday, 22 January 2015 22:31 (nine years ago) link

vice article reminds me of how in simcity 2000 people would recommend demolishing all churches because people can't live in them

poxy fülvous (abanana), Saturday, 24 January 2015 04:23 (nine years ago) link

That cartridge history article was great. Never seen the Channel F before and I thought I was pretty up on these things! Boggling to think of paying $169 in 1977 dollars - over six hundred dollars today - for the system.

Doctor Casino, Saturday, 24 January 2015 06:04 (nine years ago) link

Last day or so for Storybundle Video Game Bundle V
http://storybundle.com/games

I've been wanting to read A Mind Forever Voyaging for some time now. Guess I'll spring for Tier 2 too.

Nhex, Wednesday, 28 January 2015 21:41 (nine years ago) link

have you played the game it's named after? one of my alltime faves.

Mordy, Wednesday, 28 January 2015 22:38 (nine years ago) link

never played it, but sounds interesting!

Nhex, Thursday, 29 January 2015 15:25 (nine years ago) link

play it before we do the new alltime gaming poll so you can vote for it

Mordy, Thursday, 29 January 2015 15:34 (nine years ago) link

heh. i don't know if I have the stones to do IF anymore, tbh...

Nhex, Thursday, 29 January 2015 16:38 (nine years ago) link

two weeks pass...

http://www.thenation.com/article/197849/videogame-yanis-varoufakis-used-study-eurozone

It began with an email. “I have been following your blog for a while,” wrote Gabe Newell, president of the videogame developer Valve, in October 2013. “Here at my company we were discussing an issue of linking economies in two virtual environments (creating a shared currency), and wrestling with some of the thornier problems of balance of payments, when it occurred to me ‘this is Germany and Greece’ . . . . Rather than continuing to run an emulator of you in my head, I thought I’d check to see if we couldn’t get the real you interested in what we are doing.”

polyphonic, Thursday, 12 February 2015 19:26 (nine years ago) link

nerrrrrrrd

Roberto Spiralli, Thursday, 12 February 2015 20:09 (nine years ago) link

guilty

polyphonic, Thursday, 12 February 2015 20:12 (nine years ago) link

lol. key question is, how often do you run emulators of other ppl in your head?

Roberto Spiralli, Thursday, 12 February 2015 20:13 (nine years ago) link

three weeks pass...

http://www.forbes.com/sites/ryanmac/2015/03/03/minecraft-markus-persson-life-after-microsoft-sale/

THESE DAYS Persson pays less attention to the heckling on Twitter and more to the insults hurled his way by close friends on a WhatsApp group they’ve crudely titled Farts. The unleashed Persson has regressed toward adolescence. At the temporary office for Rubberbrain, jokes about male genitalia and laughter bounce off the ceiling and elicit annoyed floor banging from the upstairs neighbor.

Persson ignores the foot-thumped berating much like he’s done with the armchair trolls. He says he’s taken fondly to the mute button on Twitter, which allows him to tune out unkind people without notifying them that they’ve been blocked. Occasionally, though, his curiosity will get the best of him, and he’ll reply. Lately he’s been responding to his haters with a moving image from the movie Zombieland of Woody Harrelson wiping tears away with a wad of money. “I’m aware that tweeting the image is a little douchey,” he shrugs. He’s equally gauche with people he likes, broadcasting his vacations via chartered jet on Snapchat. As for girls, “I tried to use Tinder, it didn’t work. In Sweden it’s horrible; there’s only like four people.” Hence the $180,000 nightclub bills.

Karl Malone, Thursday, 5 March 2015 01:51 (nine years ago) link

Offworld is back and it's Leigh Alexander's now
http://offworld.com/

Maybe in 100 years someone will say damn Dawn was dope. (forksclovetofu), Tuesday, 10 March 2015 03:08 (nine years ago) link

visuals are pretty unfortunate; writing is interesting tho

Maybe in 100 years someone will say damn Dawn was dope. (forksclovetofu), Tuesday, 10 March 2015 03:10 (nine years ago) link

Does Laura still hang out here? I don't know what anyone's called any more.

JimD, Tuesday, 10 March 2015 18:38 (nine years ago) link

This feels huge to me in terms of what it could inspire going forward and the completely fresh perspective it brings.
New African brawler/fantasy rpg from a Cameroonian studio has just been greenlit on steam.
http://killscreendaily.com/articles/aurion/
http://media.moddb.com/images/articles/1/166/165049/auto/10582932_903941302953687_5558424645125961737_o.jpg
http://kiroogames.com/en/en/kiro-o-tales.html
http://steamcommunity.com/sharedfiles/filedetails/?id=386449558

tsrobodo, Thursday, 12 March 2015 23:16 (nine years ago) link

three weeks pass...

good article on fighting games, I can definitely relate
http://boingboing.net/2015/03/31/the-existential-dread-of-fight.html

Nhex, Thursday, 2 April 2015 14:39 (nine years ago) link

maddy myers is great

goole, Thursday, 2 April 2015 16:33 (nine years ago) link

first thing i've read of hers, i'll look her work up

Nhex, Thursday, 2 April 2015 16:37 (nine years ago) link

three months pass...

Another Story Bundle that I'll never get around to reading.
A whole book on Bible Adventures?
https://storybundle.com/games

Nhex, Thursday, 2 July 2015 18:52 (eight years ago) link

Ex-ILG-mod Laura Hudson writes a wonder excoriation of the sequel to "Ready Player One:"

http://www.slate.com/articles/arts/books/2015/07/armada_by_ernest_cline_follow_up_to_ready_player_one_reviewed.single.html

Armada often feels like it's being narrated by that one guy in your group of friends who never stops quoting the Simpsons, a tic that feels increasingly tiresome and off-putting in the face of the novel’s supposedly apocalyptic stakes. On more than one occasion, soldiers salute each other en route to world-ending battles by solemnly swearing that “the Force” will be with them, and one character flies to his supposedly tragic and moving death while screaming quotes from Star Trek II: The Wrath of Khan. This is a book that ends with someone unironically quoting Yoda.

Purves Grundy (kingfish), Wednesday, 8 July 2015 00:14 (eight years ago) link

too nice imo

♛ LIL UNIT ♛ (thomp), Wednesday, 8 July 2015 00:42 (eight years ago) link

wow that sounds baaaaaaaaad

a chamillionaire full of mallomars (Doctor Casino), Wednesday, 8 July 2015 03:57 (eight years ago) link

Indeed, after Zack blasts off to join the Earth Defense Alliance, he explains how he feels again and again not by telling us, but by referencing the experiences of main characters from better versions of this story: “I felt like Luke Skywalker surveying a hangar full of A-, Y- and X-Wing Fighters just before the Battle of Yavin. Or Captain Apollo, climbing into the cockpit of his Viper on the Galactica’s flight deck. Ender Wiggin arriving at Battle School. Or Alex Rogan, clutching his Star League uniform, staring wide-eyed at a hangar full of Gunstars.”

like waaaaait, slow down here buddy break it down for me

actually also... been a long time but isn't ender like totally not into the whole battle school thing? like it's a fucking nightmare? what is he going for here?

a chamillionaire full of mallomars (Doctor Casino), Wednesday, 8 July 2015 04:00 (eight years ago) link

i put ready player one into the paper recycling rather than give it to the thrift store because i didn't want anyone else to have to have it

♛ LIL UNIT ♛ (thomp), Wednesday, 8 July 2015 05:19 (eight years ago) link

there weren't any a-wings at the battle of yavin

difficult listening hour, Wednesday, 8 July 2015 06:21 (eight years ago) link

I'm normally extremely cynical when it comes to puff pieces about developers with a fatal disease, but then I realized this was the team that made Quadropus Rampage, which I loved. Not at all into these Minecraft-style games, unfortunately.
http://www.polygon.com/features/2015/7/3/8863381/inspiring-story-of-crashlands

Nhex, Saturday, 11 July 2015 18:34 (eight years ago) link

watch not read, but worth revisiting:
http://criticalpathproject.com/

you are extreme, Patti LuPone. (forksclovetofu), Wednesday, 15 July 2015 19:08 (eight years ago) link

very interesting. had no idea Home was successful on any level!

Nhex, Wednesday, 29 July 2015 15:47 (eight years ago) link

turns out some people just can't resist the opportunity to spend good money on virtual santa suits and yachts i guess

bizarro gazzara, Wednesday, 29 July 2015 15:55 (eight years ago) link

looks like i imagine the second life might if you removed all the horrifying furry cybersex

head clowning instructor (art), Wednesday, 29 July 2015 15:58 (eight years ago) link

two months pass...

Article on pixel art to HD remakes, partially on how bad the recent FFV release on PC turned out.
http://gamasutra.com/blogs/LarsDoucet/20150929/254782/Doing_an_HD_Remake_the_Right_Way.php

Nhex, Wednesday, 30 September 2015 08:16 (eight years ago) link

I can relate to that guy's perfectionist choices on upscaling

The Once-ler, Wednesday, 30 September 2015 19:16 (eight years ago) link

two weeks pass...

http://shmuplations.com/streetsofrage2/

Whole site is a goldmine tbh.

AdamVania (Adam Bruneau), Thursday, 15 October 2015 00:01 (eight years ago) link

http://shmuplations.com/wp-content/uploads/2015/09/sor03.jpg

This interview is an in-depth look at the making of Streets of Rage 2 (Bare Knuckle II in Japan) with its designer Ayano Koshiro. Although a veteran of game design whose work has graced classics like Actraiser, Lunar, and Ys, in the West she is still largely unknown except as the sister of famous composer Yuzo Koshiro. In any event, this candid interview serves as an excellent introduction to her own significant contribution to gaming.

This interview appeared on Ancient’s blog as a celebration of the recent 3DS port of Streets of Rage 2. They also shared the planning docs for the game, including much of Ayano Koshiro’s original concept art. I’ve translated a selection of these for your enjoyment here!

AdamVania (Adam Bruneau), Thursday, 15 October 2015 00:02 (eight years ago) link

very cool, thanks!

Nhex, Thursday, 15 October 2015 01:58 (eight years ago) link

this article is totally great - love the all the in-the-trench anecdotes!

Nhex, Thursday, 15 October 2015 02:06 (eight years ago) link

good read

Nhex, Monday, 19 October 2015 06:32 (eight years ago) link

Although Western fans may mourn the loss, McCarthy doesn’t share their despondency. “Honestly, I am not so sure that any threat to yet another shouting, shooting game full of American grunts saving democracy from the wiles of dark-skinned terrorists is any great loss to the art,” he said.
Harsh. http://www.newyorker.com/tech/elements/why-did-hideo-kojima-leave-konami

Nhex, Tuesday, 20 October 2015 04:36 (eight years ago) link

What is he talking about?

AdamVania (Adam Bruneau), Tuesday, 20 October 2015 06:09 (eight years ago) link

Looking at his company's website it all makes sense.

http://www.cybird.co.jp/en/

AdamVania (Adam Bruneau), Tuesday, 20 October 2015 06:13 (eight years ago) link

The guy you fall in love will be a selfish wife candidate or an extreme sadistic tutor

a llove spat over a llama-keeper (forksclovetofu), Tuesday, 20 October 2015 13:47 (eight years ago) link

that quote seems incoherent

♛ LIL UNIT ♛ (thomp), Tuesday, 20 October 2015 14:28 (eight years ago) link

or truncated, maybe

♛ LIL UNIT ♛ (thomp), Tuesday, 20 October 2015 14:28 (eight years ago) link

just engrish-y: http://www.cybird.co.jp/en/service/ikemen-o-oku/

In the gorgeous and luxurious gender switching inner palace, there are many hansome made characters full of individuality that everyone is fascinated, such as a selfish wife candidate, a mysterious inner palace’s head, and an amorous concubine candidate, etc

a llove spat over a llama-keeper (forksclovetofu), Tuesday, 20 October 2015 14:34 (eight years ago) link

i meant “Honestly, I am not so sure that any threat to yet another shouting, shooting game full of American grunts saving democracy from the wiles of dark-skinned terrorists is any great loss to the art"

i'm confused. "i'm not so sure that another shouting, shooting game ... is any great loss" would make sense. "i'm not sure that any threat to another (etc.) ... is any great loss" is just confusing!

♛ LIL UNIT ♛ (thomp), Tuesday, 20 October 2015 14:48 (eight years ago) link

he's just throwing shade on Kojima

Nhex, Tuesday, 20 October 2015 14:54 (eight years ago) link

It's confusing bc it makes it sound like Metal Gear games are basically the same thing as Call of Duty rather than the weird sci fi soap operas they are.

AdamVania (Adam Bruneau), Tuesday, 20 October 2015 17:43 (eight years ago) link

to a mobile dating sim F2P worker drone, all gun games look the same

Nhex, Tuesday, 20 October 2015 18:41 (eight years ago) link

but he's throwing shade on kojima with syntax that is inappropriate for the task

♛ LIL UNIT ♛ (thomp), Wednesday, 21 October 2015 14:56 (eight years ago) link

cheap plug in case y'all aren't up on that thread yet, but this is videogames and will be worth reading

EVERYTHING IS PIXELATED: The top 127 games from the third generation of home video game consoles (Nintendo Entertainment System, Sega Master System, Atari 7800)

nerd shit (Will M.), Wednesday, 21 October 2015 15:17 (eight years ago) link

thanks for the heads-up will!

please don't shampoo your eyes (stevie), Wednesday, 21 October 2015 16:14 (eight years ago) link

ILE SELLOUT
j/k i'll read it

Nhex, Wednesday, 21 October 2015 17:56 (eight years ago) link

one month passes...

i've often wondered about this
https://www.youtube.com/watch?v=TU7VuXg0vFg

Eugene Goostman (forksclovetofu), Monday, 30 November 2015 01:51 (eight years ago) link

huh, neat. real dick patent move, i gotta say.

Doctor Casino, Monday, 30 November 2015 02:14 (eight years ago) link

knew about this, but didn't know the patent was set to expire.
have to wonder though, can't Namco just renew the patent?
Also, if they had the patent, why didn't Namco keep making loading screen minigames? (or maybe they did and I just never saw them)

Nhex, Monday, 30 November 2015 05:25 (eight years ago) link

one month passes...

as someone who went to a state school, i take exception to the idea that learning to sail is a better use of your time than videogames

carly rae jetson (thomp), Saturday, 2 January 2016 15:49 (eight years ago) link

more like max write

ciderpress, Saturday, 2 January 2016 19:47 (eight years ago) link

HEYO

Nhex, Monday, 4 January 2016 15:37 (eight years ago) link

https://tcrf.net/Shadow_of_the_Colossus

polyphonic, Tuesday, 5 January 2016 23:46 (eight years ago) link

v interesting!

Copy rights, pleasing all star wars fans, hiring professionals. (forksclovetofu), Wednesday, 6 January 2016 00:50 (eight years ago) link

i couldnt finish maxs article but i reminded me of this tweet i made:

https://twitter.com/wutsreal/status/682262421814263808

-san (Lamp), Wednesday, 6 January 2016 06:11 (eight years ago) link

one month passes...

http://bigstory.ap.org/a0adbb01bd844feab958e692c21491cc

Some manufacturers have unveiled machines giving gamblers the option of playing classic video games like "Space Invaders" and "Pac Man" as a sort of bonus round to earn more betting credits in between typical slot machine play.

Others are toying with gambling versions of arcade games like pinball and video game console products like "Guitar Hero." Still others are developing casino gambling versions of popular smartphone games like" ''Angry Birds" and "Words with Friends."

reggae mike love (polyphonic), Thursday, 18 February 2016 22:49 (eight years ago) link

Anybody been to a casino in the last 5-10 years? Video slots are culturally acceptable ways for older folks to indulge their video game playing. Any casino now is just acres and acres of video slots, each more licensed than the last.

Darkest Cosmologist junk (kingfish), Friday, 19 February 2016 09:14 (eight years ago) link

Very hard to shake the impression, all the way through that, that I'd glance up and realise it was an Onion article.

Andrew Farrell, Sunday, 21 February 2016 01:03 (eight years ago) link

Good point. I feel like an Onion article would have included even more obvious ringers than a half-dozen college acquaintances from beer country, somehow.

Sith Dog (El Tomboto), Sunday, 21 February 2016 01:28 (eight years ago) link

three weeks pass...

a link tombot posted on the AI thread to an interview with the DeepMind founder has lots of stuff relevant to the gaming world as well, including references to cutting edge ILG topics like peter molyneux

http://www.theverge.com/2016/3/10/11192774/demis-hassabis-interview-alphago-google-deepmind-ai

Karl Malone, Monday, 14 March 2016 20:27 (eight years ago) link

Well well well, walking simulators have made the NYTimes

http://mobile.nytimes.com/2016/03/17/arts/video-games/video-games-where-hearts-not-guns-drive-the-action.html

Darkest Cosmologist junk (kingfish), Friday, 18 March 2016 07:11 (eight years ago) link

It's emulation's long association with piracy, Cifaldi said, that has given it a bad name. Nintendo in particular seems to have a particular aversion towards it, he noted, pointing to their official statement on the issue which has been available at their corporate website for the last 16 years.

How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

But this language, Cifaldi claims, is disingenuous because the Wii U's Virtual Console is nothing more than an emulator.

More damning, Cifaldi claims to have found a piece of hexadecimal code from a freely available Nintendo Entertainment System emulator — a kind of watermark from a Nintendo emulator known as iNES — embedded within the code of the version of Super Mario Bros. for sale on the Virtual Console right now.

"I would posit," Cifaldi said, "that Nintendo downloaded Super Mario Bros. from the internet and sold it to you."

http://www.polygon.com/2016/3/18/11265988/emulation-isnt-a-dirty-word-and-one-man-thinks-it-can-save-gamings

AdamVania (Adam Bruneau), Saturday, 19 March 2016 15:03 (eight years ago) link

one month passes...

Creative Director: “Yes, we definitely need doors in this game.”
Project Manager: “I’ll put time on the schedule for people to make doors.”
Designer: “I wrote a doc explaining what we need doors to do.”
Concept Artist: “I made some gorgeous paintings of doors.”
Art Director: “This third painting is exactly the style of doors we need.”
Environment Artist: “I took this painting of a door and made it into an object in the game.”
Animator: “I made the door open and close.”
Sound Designer: “I made the sounds the door creates when it opens and closes.”
Audio Engineer: “The sound of the door opening and closing will change based on where the player is and what direction they are facing.”
Composer: “I created a theme song for the door.”
FX Artist: “I added some cool sparks to the door when it opens.”
Writer: “When the door opens, the player will say, ‘Hey look! The door opened!’ “
Lighter: “There is a bright red light over the door when it’s locked, and a green one when it’s opened.”
Legal: “The environment artist put a Starbucks logo on the door. You need to remove that if you don’t want to be sued.”
Character Artist: “I don’t really care about this door until it can start wearing hats.”
Gameplay Programmer: “This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script.”
AI Programmer: “Enemies and allies now know if a door is there and whether they can go through it.”
Network Programmer: “Do all the players need to see the door open at the same time?”
Release Engineer: “You need to get your doors in by 3pm if you want them on the disk.”
Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game.”
Tools Programmer: “I made it even easier for you to place doors.”
Level Designer: “I put the door in my level and locked it. After an event, I unlocked it.”
UI Designer: “There’s now an objective marker on the door, and it has its own icon on the map.”
Combat Designer: “Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door.”
Systems Designer: “A level 4 player earns 148xp for opening this door at the cost of 3 gold.”
Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”
QA Tester: “I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door.”
UX / Usability Researcher: “I found some people on Craigslist to go through the door so we could see what problems crop up.”
Localization: “Door. Puerta. Porta. Porte. Tür. Dør. Deur. Drzwi. Drws. 문”
Producer: “Do we need to give everyone those doors or can we save them for a pre-order bonus?”
Publisher: “Those doors are really going to help this game stand out during the fall line-up.”
CEO: “I want you all to know how much I appreciate the time and effort put into making those doors.”
PR: “To all our fans, you’re going to go crazy over our next reveal #gamedev #doors #nextgen #retweet”
Community Manager: “I let the fans know that their concerns about doors will be addressed in the upcoming patch.”
Customer Support: “A player contacted us, confused about doors. I gave them detailed instructions on how to use them.”
Player: “I totally didn’t even notice a door there.”

http://kotaku.com/designing-a-video-game-as-illustrated-by-doors-1774319142

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 3 May 2016 23:59 (seven years ago) link

Founder, Doors.com: I love masturbating to these doors

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 4 May 2016 00:00 (seven years ago) link

That's awesome. Thank you.

bothan zulu (El Tomboto), Wednesday, 4 May 2016 03:01 (seven years ago) link

this killed me

i loled at tools programmer

oh wow and this is made by someone at ubisoft no wonder it sounds so fucking familiar

yellow despackling power (Will M.), Wednesday, 4 May 2016 04:37 (seven years ago) link

three weeks pass...

https://twitter.com/tha_rami/status/737594641562767363

ulysses, Tuesday, 31 May 2016 19:12 (seven years ago) link

marco ‏@elrokxxo May 31
@tha_rami a skull near a toilet, enviromental story telling gets me

AdamVania (Adam Bruneau), Thursday, 9 June 2016 00:02 (seven years ago) link

three weeks pass...

Dr Finkel should probably know. His job title is the Assistant Keeper of Ancient Mesopotamian Script, Languages and Cultures in the museum's Department of the Middle East. In a multiple choice scenario you would not struggle to match his headshot with his occupation. Unless one of the other options was "wizard".

This guy is amazing! Here is a video of him talking about the Game of Ur (as mentioned in that article): https://www.youtube.com/watch?v=wHjznvH54Cw

a passing spacecadet, Tuesday, 5 July 2016 21:32 (seven years ago) link

(good article, thank you)

a passing spacecadet, Tuesday, 5 July 2016 21:32 (seven years ago) link

ditto!

thrusted pelvis-first back (ulysses), Thursday, 7 July 2016 15:38 (seven years ago) link

four weeks pass...

http://shmuplations.com/iq/

thrusted pelvis-first back (ulysses), Thursday, 4 August 2016 03:44 (seven years ago) link

just read that article on senet; any poker players on ilg? the only game i've been playing on the reg lately is android texas hold-em, and I often think about what a stupid card game texas hold-em is, hardly a game at all really, until of course you throw the betting game on top, and then it's fantastic.

the foremost senet expert mentions betting may have been involved, though there doesn't seem to be any obvious evidence for it. anyway, fascinating that there are games we don't know how to play anymore

it's sort of a layered stunt (sheesh), Friday, 12 August 2016 06:23 (seven years ago) link

which android hold 'em do you prefer?

no poke balls (rip van wanko), Friday, 12 August 2016 07:00 (seven years ago) link

not sure if I've tried them all, but I've given three or four of them a shot and the only one I can get into is dragonplay, aka live holdem pro.

it's the best i've found but it's still not very good. very strange I think that there isn't one obvious best mobile poker game, maybe poker is waning in popularity a bit? anyway if I knew how to program smart phone games I would make the best one available by a country mile and retire to a cozy cottage on the beach, que sera sera

it's sort of a layered stunt (sheesh), Friday, 12 August 2016 08:01 (seven years ago) link

https://www.youtube.com/watch?v=tvYlxnHOY-Q

AdamVania (Adam Bruneau), Tuesday, 23 August 2016 03:22 (seven years ago) link

Took me like 5-10 minutes to get used to the narrator's voice ("compwession"??) but this is really, really good so far. Love the crazy prog-rock album cover style of the company early on. Damn this is long though, I'll have to finish it in pieces over the week.

Nhex, Saturday, 27 August 2016 02:41 (seven years ago) link

that was excellent

Roberto Spiralli, Saturday, 27 August 2016 21:08 (seven years ago) link

yeah he does have a distracting speech impediment but he also does his research and puts a lot of work into these.

Psychnosis games always tripped me out. i remember being amazed at a display Amiga running Shadow of the Beast inside a Software, Etc. someday i will play through those games...

i also love that there is a shooter called "Agony" where you play as an owl.

AdamVania (Adam Bruneau), Sunday, 28 August 2016 16:12 (seven years ago) link

Think Kim identifies as female, according to twitter: https://twitter.com/kimxxxjustice

These videos are great. The narration takes getting used to, and some jokes fall super-flat, but the knowledge and research is superb. Was Kim a videogame journalist or programmer back in the 8/16-bit days, or simply a megafan?

NI, Tuesday, 6 September 2016 19:24 (seven years ago) link

there's a 5 part / 4 hour history of molyneux on her channel too which is excellent - well worth a watch

jamiesummerz, Thursday, 8 September 2016 10:36 (seven years ago) link

two weeks pass...

well this is an absolutely fantastic read

http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen

jamiesummerz, Monday, 26 September 2016 14:09 (seven years ago) link

yeah, that's great - thanks for sharing

the whole star citizen debacle is endlessly fascinating

the devastation is very important to me (bizarro gazzara), Monday, 26 September 2016 14:46 (seven years ago) link

Great article!

Nhex, Tuesday, 27 September 2016 21:26 (seven years ago) link

unless they're a star citizen fan i think everyone has concluded by now that the entire project is - tho likely initially well-intentioned - abandonware and never going to live up to its initial promises.

Mordy, Wednesday, 28 September 2016 03:34 (seven years ago) link

Fantastic article

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 28 September 2016 06:21 (seven years ago) link

yeah that was long and also really good, what a weird story. has anyone played any of the games mentioned in the article?
I

erudite beach boys fan (sheesh), Wednesday, 28 September 2016 06:51 (seven years ago) link

my uncle was an og Wing Commander dude, wonder if he was in on the kickstarter...

erudite beach boys fan (sheesh), Wednesday, 28 September 2016 06:53 (seven years ago) link

my first pc (a 75mhz pentiium) was bundled with a copy of wing commander 3 and it seemed impossibly futuristic to me at age 14. full-motion video with luke skywalker ffs!

the devastation is very important to me (bizarro gazzara), Wednesday, 28 September 2016 07:47 (seven years ago) link

first wing cmdr was a key experience for me

goole, Wednesday, 28 September 2016 15:44 (seven years ago) link

I watched my friend's Russian dad play a lot of Wing Commander. And I played a ton of Wing Commander 2, it was very difficult (and barely ran on our computer iirc) but also mind-blowing at the time.

sam jax sax jam (Jordan), Wednesday, 28 September 2016 15:51 (seven years ago) link

http://i.imgur.com/TVXFyl.jpg

sam jax sax jam (Jordan), Wednesday, 28 September 2016 15:51 (seven years ago) link

http://i.imgur.com/NzVH5A9.png

ciderpress, Wednesday, 28 September 2016 16:01 (seven years ago) link

apparently wing commander images are my proustian madeleines

Immediate Follower (NA), Wednesday, 28 September 2016 16:12 (seven years ago) link

"It's true, sir. The Kilrathi have invisible fighters."

― Doctor Casino, Tuesday, 1 April 2008 15:17 (eight years ago) Permalink

Doctor Casino, Wednesday, 28 September 2016 16:29 (seven years ago) link

god i loved wing commander 2 SO MUCH

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:08 (seven years ago) link

https://www.youtube.com/watch?v=wfAoVX_VWWs

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:09 (seven years ago) link

SPEAK OF YOUR PLANS NOT OF YOUR TOYS was a regular catchphrase for us in junior high

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:10 (seven years ago) link

and let's not forget "evaluation.... TOTAL LOSS"
https://www.youtube.com/watch?v=7qYItb4g6qg

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:13 (seven years ago) link

I will go to bat for privateer - it was awesome when I was a yoot. WC3 I will not go to bat for. Its a prime example in the list of new computer games I bought as a kid that would never, ever play on my slightly outdated 486 rig that I could never keep up to date because I was 12.

carthago delenda est (mayor jingleberries), Wednesday, 28 September 2016 22:48 (seven years ago) link

ahahah yes "SPEAK OF YOUR PLANS NOT OF YOUR TOYS" is pretty great

i've talked about this before but this was the perfect era for digitized speech - - - still rare enough that every line really could glow bright as it rattled around in the brain.

Doctor Casino, Thursday, 29 September 2016 01:06 (seven years ago) link

love how much that opening cinematic is packing in, too. kind of a lurching, herky-jerky sort of plot too. great.

Doctor Casino, Thursday, 29 September 2016 01:10 (seven years ago) link

I feel like I'm from another planet from you guys

Anacostia Aerodrome (El Tomboto), Thursday, 29 September 2016 01:57 (seven years ago) link

i.e. I grew up strictly Apple -> NES -> Mac, and then emulators, and I totally missed out on the whole WC thing
I did have a neighbor who was big time into Star Control II and such, so at least I'm not 100% game-vegan

Anacostia Aerodrome (El Tomboto), Thursday, 29 September 2016 02:00 (seven years ago) link

i also never played WC i think it was maybe an age thing? bc i was only in 6 in 1990. but i definitely played return to zork (1993), myst (1993), civilization (1991), and railroad tycoon deluxe (1993) - which were i'm thinking games my parents were probably more okay w/ me playing and also just a tad later than WC.

Mordy, Thursday, 29 September 2016 02:05 (seven years ago) link

i never got into Wing Commander cos X-Wing and Tie Fighter were both fun and once DOOM came out i gave up on flight sims completely. i do remember seeing a demo or something and thinking it looked really cool. i bet it was a great influence on George Lucas in how to film the Star Wars prequels.

AdamVania (Adam Bruneau), Thursday, 29 September 2016 02:29 (seven years ago) link

My pal Andy was way more into X-Wing and Tie Fighter than WC. Everybody with a PC owned and played WC, I think, but they played through it like once and that was that. It may actually have been that it was too easy for my PC gamer buddies to beat, so I barely got to see it. Stuff like SCII and the LucasArts games took longer to beat and came with more replay value. I could also just be hypothesizing right out my butthole here.

Anacostia Aerodrome (El Tomboto), Thursday, 29 September 2016 02:35 (seven years ago) link

The chronology is important. Wing Commander was released a year and a half before Wolf 3D, two years before Star Control II, two and a half before X-Wing, three before DOOM. The engine was state of the art in terms of getting arcade-type gaming at home, with very good graphics, very smart use of sprites to fake a 3D experience (as in Wolf, etc.) and fast action. For reference, look at Flight Simulator 4.0 of the previous year, which is polygonal but er... not so pretty, or Red Baron (also 1990) which is polygonal, smooth and fast but also pretty boring to play and visually dull. The initial flurry of Wing Commander product (first two games, plus several add-ons for both) also took advantage of PC capacity to offer a full storyline and a ton of very good-looking cutscenes (mostly just 'closed-captioned,' no voice, but still).

For a little more context, in terms of canonical gaming history, the other key Christmas-season releases for 1990 were both adventure games: the Secret of Monkey Island and King's Quest V. The latter was, like Wing Commander, a top-of-the-line "time to upgrade the system" kind of title, on ten 3.5" floppies and with so many gloriously rendered VGA backgrounds you might not notice that the gameplay was essentially unchanged since the second in the series, or that the story was a substantial step back from the third and fourth. Monkey Island, less technically ambitious but more lovable, focused on puzzles and writing and it's probably the real essential classic of the year (though fans of CRPGs - the only one of these genres that really only makes sense as a PC game) will point, rightly, to Ultima VI.

Those are the top-tier games you had to gawp at. The overwhelming majority of other stuff on the shelf lagged way behind technically... which was fine, because most people were not going to upgrade to 486 and a SoundBlaster just like that! But in trying to understand how people relate to something like Wing Commander it's probably important to remember that it wasn't just fun but dazzling. We never got the first Wing Commander though - I was ten years old that Christmas, I begged for King's Quest V and got it. My jaw dropped just to behold the opening screen.

Doctor Casino, Thursday, 29 September 2016 02:49 (seven years ago) link

Doc Casino OTM really. The Lucas games, Wing Commander and iD were what was up when I was in junior high and high school; we played the ever living shit out of them. I kinda want to talk about this a lot but the memories are hazy, like it was someone else playing those games. it's been over twenty-five years!

thrusted pelvis-first back (ulysses), Thursday, 29 September 2016 05:43 (seven years ago) link

WC was sort *gulp* AFTER my time.

My parents had a PC XT and we played STARFLIGHT (1986) which provided the same sense of a massive universe and months-long gameplay that I hear people talk about with WC

illegal economic migration (Tracer Hand), Thursday, 29 September 2016 08:55 (seven years ago) link

otm that wing commander even before its hamill/mcdowell days was a spectacle. (origin also responsible for ultima underworld two years later -- still pre-doom, and the one i really spent a lot of time with. this too was an amazement, a sort of giant goblin-infested terrarium in a box.) the later wing commander games (3 and 4, i mean, not the pretty much forgotten 5 or the one everyone has a soft spot for, privateer) play to me now like standard casualties of the FMV era (you have to watch luke skywalker walk across a room basically any time you click a menu option, like you're playing phantasmagoria) and having the story/dialogue enacted by actual human professionals instead of cartoons tends to throw its ultraderivative goofiness into boring relief. still fun to shoot kilrathi tho, or whomever you're shooting at that point.

(by the way i'm pretty sure the original wc2 voice of lt. blair also appears in the ultima underworld intro --

https://www.youtube.com/watch?v=gW-Eo2Y8PmQ

-- which was a big catch-phrase source itself when i was a kid. TREACHERY AND DOOM! whether thou speak TRUTH... or FALSEHOOD... i CANNOT SAY. DC otm that there is a real lovability to scarce digitized speech that vanishes as games become more openly "cinematic", a grail chris roberts chased harder than anyone and one the medium could probably have done without. btw i saw the wing commander movie four times in the theater, and read the novelization.)

given all this ambition it's unsuprising to read that roberts didn't actually have a lot to do with privateer, a game whose defining positive feature in its genre is really lack of ambition. it came out the same year as david braben's second elite game and would look childish in comparison (tiny galaxy instead of absurdly huge procedural universe; planets and space stations as point-and-click menus instead of physical spaces; sprites instead of polygons) if it didn't work so much better: slicker combat, more coherence, a functional but not intrusive plot. funny that the open-world wing commander seemed like a minor, modest work next to the on-rails wing commanders, once they turned into movies.

now the most evocative part of privateer to me was when you pressed the "rear view" button (num 2, i think?) and got a shot of the interior of your cabin, over your shoulder, with a door leading to the rest of your ship. i dreamed of that door. the most tantalizing promise made by star citizen is the promise that that door will open. (i put what that kotaku article reassures me is a comparatively minuscule amount of money into star citizen, and even the tiny ship i have, which you can't climb into without briefly sticking your head inside a bulkhead like you're the cameraman in mario 64, is along these lines a sort of thrill -- as by the way is what as far as i'm concerned is the coolest thing in the game, which is that you can climb out of your ship wherever you want.)

star control 2, while a stone classic, not really in the same genre as all this stuff -- it had modest 2D sprite graphics even in its definitive, slickest form on the 3DO, a console nobody owned. (fortunately it's this version that's since been ported back to PC, in open source, as the ur-quan masters.) still, again, as wing commander became increasingly cinematic it became increasingly obvious star control 2 was much better-written.

lucasarts games of course a thread of their own. best developer of the 1990s? idk. but an incredible range. they basically owned the graphical adventure genre (every sierra game holds up worse imo) and probably perfected the space shooter one, but they also made dark forces, which had the best level design in a first-person shooter until idk what, if anything.

this stuff for me obv is the core, the heart games -- console knowledge of the time comparatively blank.

florence foster wallace (difficult listening hour), Thursday, 29 September 2016 10:10 (seven years ago) link

i dreamed of that door. the most tantalizing promise made by star citizen is the promise that that door will open.

this is great. so many of these sorts of dreams in early gaming.

The first ever speech I heard coming from a computer was THIS (from a TRS-80, and the game was called "Bug-Out" .. not sure how copyright worked in those days..)

https://www.youtube.com/watch?v=RB-y4qHI7cQ#t=3m33s

utterly thrilling and uncanny

illegal economic migration (Tracer Hand), Thursday, 29 September 2016 10:21 (seven years ago) link

er not Bug-Out - 'MegaBug" - HERE'S the 'we gotcha' i remember: https://www.youtube.com/watch?v=b6-OHckz7hU&7m3s&t=7m3s

illegal economic migration (Tracer Hand), Thursday, 29 September 2016 10:26 (seven years ago) link

ha, xp, that magnifying glass thing's a neat variant on pacman. the way it just obscures medium-range enemies seems terrifying/maddening.

florence foster wallace (difficult listening hour), Thursday, 29 September 2016 10:28 (seven years ago) link

yes.... yes it was

illegal economic migration (Tracer Hand), Thursday, 29 September 2016 10:32 (seven years ago) link

I wholly recognize Dr. Casino's story, we're probably the same age. Kings Quest V was indeed the big one: I was ten or eleven and after much hassling I got my parents to buy a new pc too, mostly because of that game. It felt like a watershed moment for gaming for me and my buddies, the dawning of a new era.

I was throwing away some boxes in the attic recently and found a copy of the manual and the official KQV hint book. That manual was essential because unlike Dr. Casino I copied the game. Remember how it would ask you every now and again for like the tenth word on the sixth page or something as copy protection? Those were the days.

the tightening is plateauing (Le Bateau Ivre), Thursday, 29 September 2016 10:46 (seven years ago) link

by the way i'm pretty sure the original wc2 voice of lt. blair also appears in the ultima underworld intro

you can also psychically communicate with some big cats in Ultima Underworld II who mention being related to a mighty space warrior race that they hear is doing rather well a few galaxies across. UWII was my Wing Commander (looks wistful)

now the most evocative part of privateer to me was when you pressed the "rear view" button (num 2, i think?) and got a shot of the interior of your cabin, over your shoulder, with a door leading to the rest of your ship. i dreamed of that door. the most tantalizing promise made by star citizen is the promise that that door will open.

hah

I wished (and dreamed too, yes) so hard that one day I would pull over some driver in Police Quest and the backdrop houses/restaurants would suddenly be new locations I could walk into. and yes, many other off-the-map dreams and longings of early games. not sure if a function of my age at the time or if genuinely a feature of that era of gaming that even the most rigidly plotted linear games seemed like vast open universes if only you knew how to unlock them; probably 90% just my age but oh well, still a magical feeling to recall.

a passing spacecadet, Thursday, 29 September 2016 10:48 (seven years ago) link

booming post, dlh.

we didn't have the digitized-speech version of underworld but later, in high school, i heard a few of those lines quoted at me, particularly "TREACHERY AND DOOM!" baron almric's voice is very definitely richard "lord british" garriott - his stiff and banal lines from the Serpent Isle intro cinematic are burned in my brain. "INDEED! PUT IT ON THE TABLE!" that game and The Black Gate were also critical digitized-speech games for me, mainly for the Guardian and the Great Earth Serpent. "AVATAR!"

Doctor Casino, Thursday, 29 September 2016 12:18 (seven years ago) link

everyone otm on the wonder of digitised speech - i still have vivid memories of the little speech clips in the spectrum version of robocop and of my stunned amazement when i booted the amiga version of cannon fodder for the first time and heard not just speech but holy shit an entire song with vocals coming from my portable tv's speakers

https://www.youtube.com/watch?v=PiYuq6Ac3a0

do kids still have these revelatory experiences playing games now or has the pace of innovation slowed enough that it's impossible to get as excited about, i dunno, increased draw distances on the ps4 version of watch dogs 2 or whatever?

the devastation is very important to me (bizarro gazzara), Thursday, 29 September 2016 12:27 (seven years ago) link

I think my real "digitized speech" moment wasn't speech at all but the first time I heard the Manic Miner intro music playing and it had these - gasp - polyphonic bits in it. two notes at once! mind blown.

i bill everything i duck (Noodle Vague), Thursday, 29 September 2016 12:44 (seven years ago) link

but otoh I cannot see the word Sega without a Pavlovian digitized voice in my head

i bill everything i duck (Noodle Vague), Thursday, 29 September 2016 12:46 (seven years ago) link

ha, otm

shortly followed by a distantly echoing 'to be this good takes sega'

the devastation is very important to me (bizarro gazzara), Thursday, 29 September 2016 12:48 (seven years ago) link

important reference work: best computer game sound

Doctor Casino, Thursday, 29 September 2016 13:03 (seven years ago) link

a friend had a hardware speech synth for the BBC Micro; was briefly amazing but I don't recall a game using it. aged 8 we would just spell out mildly rude words or our names + " is mega cool dood" at the BASIC prompt (imagine our disbelieving protestations when his elder sister told us that we were all dumb little babies and that isn't even how you spell "dude")

the sound was busted (possibly deliberately disabled by my Dad) on my Speccy and then I went to the PC speaker, so no great audio joys for me until I bought a Soundblaster and played Monkey Island / Speedball II

though now I think about it, even though I had heard much better sound coming out of C64s and Amigas at my friends' houses, I still remember being amazed by the PC beeper's attempts at some of those early soundcard-era games, possibly including those two, possibly the .mod file player I acquired which would cram all 4 channels of Amiga-arranged digitised 8.3kHz sound into one horrible PC speaker squall which was nonetheless impressive to me

a passing spacecadet, Thursday, 29 September 2016 13:12 (seven years ago) link

also some chatter (mostly from me) on digitized speech treasures here: King's Quest

Doctor Casino, Thursday, 29 September 2016 13:13 (seven years ago) link

"INDEED! PUT IT ON THE TABLE!"

lolololol otm

guardian's speech in u7:tbg is an all-time intro. the goofy meta way his face appears on the avatar's pc monitor, interrupting an idyllic game about butterflies (also called ultima vii). your fist banging the side of the monitor to clear it. behind your house lies the circle of stones.

florence foster wallace (difficult listening hour), Thursday, 29 September 2016 13:23 (seven years ago) link

(that last line might actually be from u5 or 6. so evocative tho.)

florence foster wallace (difficult listening hour), Thursday, 29 September 2016 13:24 (seven years ago) link

as i always do when WC comes up, i need to shout out Colony Wars (PS1). it was similarly difficult and felt massive (i never finished it), and i thought it looked amazing. although, the plot didn't have the charm of WC or WC2. maybe it didn't even really have a plot, just a campaign.

i clearly remember being at a friend's house in high school, seeing some fighting game on Dreamcast or PS1 for the first time, and thinking it absolutely looked like the future, like i couldn't believe what i was seeing.

sam jax sax jam (Jordan), Thursday, 29 September 2016 14:34 (seven years ago) link

yeah i've got memories of some videogames moments that will probably be some of my most vivid recollections when my life flashes before me on my deathbed :(

the scent of a roast chicken dinner will always remind me a bit of the smell in my house on the sunday night when my 56k modem finally finished downloading the first quake demo and i could play this over and over and over again

https://www.youtube.com/watch?v=N-MLnwaIreY

controlling the real-time-animated t rex on a friend's playstation was staggering

https://www.youtube.com/watch?v=YCtZIlolG6w

watching the e3 reveal of mgs2 back in 2000 left me totally fucking dumbfounded

https://www.youtube.com/watch?v=8BzmH1NBXCg

the devastation is very important to me (bizarro gazzara), Thursday, 29 September 2016 15:10 (seven years ago) link

Colony Wars was absolutely amazing though no role-playing element or even plot really, just missions of increasing complexity/skill, like many games of that era (Tenchu, Ghost In The Shell, etc)

Space felt so big, so impersonal. And the ships did NOT have the aerodynamics of airplanes or helicopters. There was no lift, downforce etc it was all about thrusting, stopping on a dime, etc. Some of the timed levels were diabolical.

illegal economic migration (Tracer Hand), Thursday, 29 September 2016 15:33 (seven years ago) link

everyone otm on the wonder of digitised speech - i still have vivid memories of the little speech clips in the spectrum version of robocop and of my stunned amazement when i booted the amiga version of cannon fodder for the first time and heard not just speech but holy shit an entire song with vocals coming from my portable tv's speakers

first time speech in a game blew my damn mind was dune 2.

YOU MEAN ALL THESE THINGS TALK WHEN I CLICK ON THEM????????

carthago delenda est (mayor jingleberries), Friday, 30 September 2016 01:15 (seven years ago) link

I don't think I ever got that from speech effects. Or video capture stuff. It wasn't that big a deal to me.

You know what I still remember though? How good the sound chips were on the Dreamcast. My USAF pal had one and the music on that thing sounded great. I remember I had to look it up. It was all Yamaha sample synths. I swear I'm being real with you guys.

Anacostia Aerodrome (El Tomboto), Friday, 30 September 2016 01:24 (seven years ago) link

I mean if you have the Talking Moose on your Mac LC, you're basically inured to all voices coming from all computers, even today. Destiny's voice cast definitely doesn't have anything on MacinTalk 1.0 and I mean after the DLC that killed Tyrion

Anacostia Aerodrome (El Tomboto), Friday, 30 September 2016 01:27 (seven years ago) link

apparently wing commander images are my proustian madeleines

new board description plz

erudite beach boys fan (sheesh), Friday, 30 September 2016 02:11 (seven years ago) link

i remember DR. SBAITSO, who was a digitized voice AI included with the Sound Blaster driver and suite. still don't think that one's been topped.

i used to play the LucasArts games before we even had a soundcard, so my first memory of Monkey Island 1/2 is with the speaker music, which was still quite glorious

AdamVania (Adam Bruneau), Friday, 30 September 2016 15:01 (seven years ago) link

looooooooooove dr. sbaitso, wd be surprised if i havent started a thread or more about it, his wonderfully odd pronunciations and enunciations, the way he'd react if you swore at him, everything.

Doctor Casino, Friday, 30 September 2016 15:10 (seven years ago) link

totally forgot about dr sbaitso! i got way too many hours of fun out of typing unpleasant things at him - sorry doc :(

meat emissions (bizarro gazzara), Friday, 30 September 2016 15:13 (seven years ago) link

I WILL GET PARITY ERROR IF YOU CONTINUE SPEAKING IN THIS WAY

DOCTOR CAISNO, BYCREATIVELABBUS (Doctor Casino), Friday, 30 September 2016 17:27 (seven years ago) link

i used to play the LucasArts games before we even had a soundcard, so my first memory of Monkey Island 1/2 is with the speaker music, which was still quite glorious

― AdamVania (Adam Bruneau), Friday, September 30, 2016 3:01 PM (eight hours ago) Bookmark Flag Post Permalink

so true.. I had no idea those games even had speech until I played loom at someone's place who had a sound blaster. mind. blown.

carthago delenda est (mayor jingleberries), Friday, 30 September 2016 23:15 (seven years ago) link

They didn't, originally! CD-ROM versions. Thankfully, the Lucasarts approach of dialogue floating around the character as the mouths warbled and limbs gesticulated was far more expressive anyway. The ironic asides in particular would surely have grated coming from no-budget actors...

DOCTOR CAISNO, BYCREATIVELABBUS (Doctor Casino), Saturday, 1 October 2016 02:16 (seven years ago) link

secret at least never had speech, i think -- cd-rom version featured VGA graphx, icons instead of text for yr inventory, and iirc pre-recorded music tracks rather than speaker/MIDI. but nobody talked till (the underrated) curse. (2000s "special edition" had speech i assume but i never played this.)

loom tho yeah that had speech in a later version. WELCOME TO THE AGE OF THE GREAT GUILDS. for space tho it was often altered from the orig text. by orson scott card, weirdly.

florence foster wallace (difficult listening hour), Saturday, 1 October 2016 02:25 (seven years ago) link

agree that the captions over the wild gesticulations are a Style and that the games were written for that style.

florence foster wallace (difficult listening hour), Saturday, 1 October 2016 02:27 (seven years ago) link

two weeks pass...

yeah, even the ads for that have been very UH

the notes the loon doesn't play (ulysses), Sunday, 16 October 2016 20:21 (seven years ago) link

it's a shame because i do like the concept/setting

Nhex, Sunday, 16 October 2016 21:54 (seven years ago) link

i haven't actually read it yet but it makes me v happy to see this
http://crpgaddict.blogspot.com/2016/11/hillary-clinton-for-president.html

Mordy, Friday, 4 November 2016 01:23 (seven years ago) link

three weeks pass...

I enjoyed this review of FF XV - actually got me interested in playing it
http://kotaku.com/final-fantasy-xv-the-kotaku-review-1789400066

Nhex, Tuesday, 29 November 2016 20:14 (seven years ago) link

is it a mmorpg or no? if no, i may have to try?
i hate this answer tree

the notes the loon doesn't play (ulysses), Tuesday, 29 November 2016 20:49 (seven years ago) link

it's a classic single player FF, though sounds like the fight system is pretty different from previous FFs (real time, can't control party members)

Nhex, Tuesday, 29 November 2016 20:54 (seven years ago) link

real time fights you say? welp, there goes christmas.

the notes the loon doesn't play (ulysses), Tuesday, 29 November 2016 21:07 (seven years ago) link

can't control party members? ok i'm like interested but i've been burnt so many times by FF as of late. i thought FF X was garbage

Mordy, Tuesday, 29 November 2016 21:20 (seven years ago) link

I enjoyed the heck out of FF XII

El Tomboto, Tuesday, 29 November 2016 21:39 (seven years ago) link

13 made me never want to play another.

but...

Roberto Spiralli, Tuesday, 29 November 2016 21:51 (seven years ago) link

12 is awesome, 14 was even pretty fun for a MMO

13 is bad

adam, Tuesday, 29 November 2016 21:54 (seven years ago) link

i have honestly forgotten what number was the last one i played

the notes the loon doesn't play (ulysses), Tuesday, 29 November 2016 22:17 (seven years ago) link

I have a challopion belief that FF is the worst iteration of console RPGs

brex yourself before you wrex yourself (Noodle Vague), Tuesday, 29 November 2016 22:19 (seven years ago) link

thats barely a challop tbrr. hard to think of a worse one

mint challop (Will M.), Tuesday, 29 November 2016 22:20 (seven years ago) link

jimmy maher at the digital antiquarian keeps getting better. right now he's doing a (three-part?) series on a world war i dogfighter, i guess as a prelude to his coverage of cinemaware's "wings" (1990). considered dropping the blog when he finished with the infocom games (his primary wheelhouse), but not as long as he keeps writing the way he has been.

http://www.filfre.net/

xiphoid beetlebum (rushomancy), Tuesday, 29 November 2016 22:38 (seven years ago) link

Thanks Will I needed that

brex yourself before you wrex yourself (Noodle Vague), Tuesday, 29 November 2016 23:05 (seven years ago) link

I have a challopion belief that FF is the worst iteration of console RPGs

the latest ones, or the series in general? confused by "iteration" there

Karl Malone, Tuesday, 29 November 2016 23:53 (seven years ago) link

i will stab anyone who has a bad word to say about IV-VI. the rest are pretty flawed, but i haven't gotten through a full one since VII

Nhex, Tuesday, 29 November 2016 23:56 (seven years ago) link

i haven't played one since IX. i'm excited for the new one, though, and will take it on when i'm done with the witcher.

Karl Malone, Wednesday, 30 November 2016 00:00 (seven years ago) link

Karl you should play X. it is really good. the combat is amazing. i'm playing IX right now for the first time and while it's really good, it feels like one of the most linear of the series. there are long stretches where i am just watching stuff happen. the story is pretty cool though.

XV looks really cool and i've played the demos and it seems like a good mix of modern HD graphics and weird fantasy stuff (very cool random monster design from what I've seen) i would already have this if it was on Steam GET WITH IT SQUARE ENIX!

AdamVania (Adam Bruneau), Wednesday, 30 November 2016 00:36 (seven years ago) link

oh yeah, XIII was vastly underrated. the story was dumb and impenetrable but it looked amazing and the combat was so much fun. juggling enemies in the air was a blast. they should have just ditched the world map completely.

AdamVania (Adam Bruneau), Wednesday, 30 November 2016 00:43 (seven years ago) link

the latest ones, or the series in general?

all of them!

brex yourself before you wrex yourself (Noodle Vague), Wednesday, 30 November 2016 06:36 (seven years ago) link

7 and 8 are ok ish.. X is fine.. everything since is garbage

carthago delenda est (mayor jingleberries), Wednesday, 30 November 2016 18:50 (seven years ago) link

XII was fun!

mint challop (Will M.), Wednesday, 30 November 2016 19:02 (seven years ago) link

two weeks pass...

did we ever make a thread about horrible pay-to-win games like Game of War and the ridiculous, horrible things they do to people's lives?

a Warren Beatty film about Earth (El Tomboto), Sunday, 18 December 2016 02:31 (seven years ago) link

like this guy?

http://www.latimes.com/local/lanow/la-me-ln-game-of-war-california-stolen-money-20161212-story.html

Ater stealing $4.8 million from his employers, Kevin Lee Co went a spending spree and bought everything from season tickets for the Sacramento Kings to plastic surgery.

But his oddest expenditure was on the addictive smartphone game “Game of War.”

According to federal prosecutors, Co spent a lion’s share of the embezzled funds – approximately $1 million – on the game.

carthago delenda est (mayor jingleberries), Tuesday, 20 December 2016 01:14 (seven years ago) link

That's a fun read, thank you!

Wonder if the WAD community and its descendants might also fit into the narrative. The novelty-play Goldeneye modifications discussed in the article were surely inspired by things like Barney Doom, where fans dove into the code and started reverse-engineering it. And then at a certain point you don't really need or want 'codes' because the novelty effect of being able to moonwalk or whatever is actually now an unlockable thing if you collect all the hidden skate tapes.

That also makes me think that the novelty just wears off, particularly when the average gamer is 16 rather than 10. But maybe most important at all is that games got less hard. Something like Contra virtually begs for some cheat, any cheat, for you to have a snowball's chance of seeing most of the levels. That's pretty much a dead model.

mega pegasus for reindeer (Doctor Casino), Thursday, 22 December 2016 15:21 (seven years ago) link

no way dude I beat Contra before cheats
shoulda gotten a badge or patch or something

droit au butt (Euler), Thursday, 22 December 2016 15:27 (seven years ago) link

that badge is called "take a blurry Polaroid of the TV set and get Nintendo Power to print it"

mega pegasus for reindeer (Doctor Casino), Thursday, 22 December 2016 15:28 (seven years ago) link

I remember when Activision games asked for that, on 2600. think maybe we did it once?

droit au butt (Euler), Thursday, 22 December 2016 15:32 (seven years ago) link

no way dude I beat Contra before cheats
shoulda gotten a badge or patch or something

same, it was sheer memorization

sam jax sax jam (Jordan), Thursday, 22 December 2016 17:30 (seven years ago) link

im in that Contra club.

i was super impressed with the cheat codes in GTA:SA. "make everyone a clown" "make everyone an Elvis impersonator" "cars have moon gravity" etc.

AdamVania (Adam Bruneau), Thursday, 22 December 2016 18:38 (seven years ago) link

http://kotaku.com/the-year-in-video-game-paintings-1790382713

Karl Malone, Tuesday, 27 December 2016 17:25 (seven years ago) link

not worth reading (apparently neither Orland nor his editors know which decade WWI belongs to; only one non-PS4/Windows/XB1 game makes the cut) but I thought this pattern was of interest. The parallel evolution of games and cinema end-of-the-year detritus?

http://arstechnica.com/gaming/2016/12/ars-technicas-best-video-games-of-2016/

20. August 2
19. October 6
18. October 13
17. March 11
16. October 21
15. June 29
14. October 10
13. November 29
12. November 17
11. October 28
10. October 28
9. August 23
8. February 5
7. October 18
6. May 10
5. November 11
4. May 12
3. January 26
2. February 25
1. May 23

The beaver is not the bad guy (El Tomboto), Tuesday, 27 December 2016 18:08 (seven years ago) link

think it's worse for video games because you need a ton of time to really examine them (especially certain genres like multiplayer shooters and RPGs) unlike films. video game reviews generally have the deadline rush problem

Nhex, Wednesday, 28 December 2016 02:48 (seven years ago) link

one month passes...

http://www.vulture.com/2017/02/video-games-are-better-than-real-life.html

(as with most things on the internet, ignore the headline/URL)

Karl Malone, Wednesday, 22 February 2017 21:54 (seven years ago) link

kind of an interesting article. tbh i'm not sure if i agree with the final assertion. the world IS shit, but is that why video games are great? um... no.

Nhex, Thursday, 23 February 2017 06:25 (seven years ago) link

four weeks pass...

Castlevania is where the series starts and more or less defined what the follow two games will sound like. The heavily syncopated rhythm with the octave leaping bass in "Vampire Killer", the first level of the game, is present in nearly every level track of the game and is very common amongst these three games (as well as most Konami games of this era). Every song is also in a minor mode, which is a bit unique. While the levels have a distinct Konami esq. rock like drum accompaniment (indicative of their style and the era), there are still numerous baroque influences that dot the OST. The "Alberti Bass" figure that accompanies boss fights and the second phrase of the level five music are perhaps the biggest indicators of a Gothic/baroque influence. Even though "Alberti Bass" figures relate to classical technique, it's especially synonymous with older harpsichord and clavecin music so the intent is rather clear.

AdamVania (Adam Bruneau), Thursday, 30 March 2017 21:28 (seven years ago) link

three weeks pass...

Interesting analysis by Liz Ryerson on Duke Nukem & toxic masculinity, in Jacobin of all places:
https://www.jacobinmag.com/2017/04/duke-nukems-dystopian-fantasies/

zchyrs, Thursday, 20 April 2017 21:41 (seven years ago) link

^^^ enjoyed this, thanks.

✓ (Doctor Casino), Friday, 28 April 2017 01:12 (six years ago) link

Yah me too

i believe that (s)he is sincere (forksclovetofu), Friday, 28 April 2017 01:42 (six years ago) link

two weeks pass...

https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive

I love Steam sales but yeah, this is pretty otm

Nhex, Wednesday, 17 May 2017 16:23 (six years ago) link

hard to argue with any of that, really

thx for posting

wow that is a truly terrible article. the premise is that valve is a business and not our buddy, written by someone who apparently thought valve was their buddy and is now bitter about it. powerful.

Roberto Spiralli, Wednesday, 17 May 2017 19:32 (six years ago) link

If you were to ask the average PC gamer, they’d swear up and down that there’s no way they’d ever give their money to such a corporation. They’d not only be caught dead before helping a company like that come to power, they might even join the resistance to stop them.

lol are you serious

AdamVania (Adam Bruneau), Wednesday, 17 May 2017 20:23 (six years ago) link

Valve didn’t always seem like the sort of corporation which thought of its customers as meaningless numbers in a colossal profit machine

so does this guy realize that Microsoft exists and has been doing this for not just games but all global software since MS-DOS

AdamVania (Adam Bruneau), Wednesday, 17 May 2017 20:27 (six years ago) link

that was awesome

Adam I think you're missing the point

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 21:10 (six years ago) link

I mean, the thrust of the piece is that lots of gamers who will rail against Microsoft, and EA, and various other big evil companies, continue to put Steam and Valve on a pedestal, when its practices are right up there with other terrible tech companies. I enjoyed it. I didn't know about the Australian court case or about the insane "workshop" aspect at all.

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 21:12 (six years ago) link

the workshops section is the very worst part despite stiff competition. completing ignoring the reasons why anyone might benefit from engaging with the steam platform, like oh idk, an insanely huge install base and a level of exposure that doesn't exist anywhere else.

Roberto Spiralli, Wednesday, 17 May 2017 21:19 (six years ago) link

"Maybe it's time for all of us to wake up." jfc

Roberto Spiralli, Wednesday, 17 May 2017 21:20 (six years ago) link

lots of gamers who will rail against Microsoft, and EA, and various other big evil companies, continue to put Steam and Valve on a pedestal

they do? are there really lots of articles praising Valve and Steam these days necessitating this? feels like one of those controversies that only exists on message boards and in comments.

i never played Half Life and am pretty oblivious to any hype Valve as a company gets. i signed up for Steam a few years ago and just like anything on the internet plenty of people knock it, plenty of people like it.

AdamVania (Adam Bruneau), Wednesday, 17 May 2017 21:22 (six years ago) link

Steam is Good, and Origin is Bad. Steam is run by Good Guy Valve, and Origin is the devilspawn of EA, the Evil Corporation Who Doesn't Care About You. We know these things to be true ... right?

i don't really have a borse in this race. it seems like you really need to be bought into this thing that is similar to the Console Wars but about digital game download services for the same platform. ridiculous consumerist purity wars. i thought Polygon was started so there could be more intelligent game writing? sad that they have sunk to perpetuating outrage cycles by validating the vapid consumerist purity wars of videogame message board detritus. there is some interesting stuff in here, the legal cases are good to note in particular, but i wish they would tone the divisiveness down rather than capitalizing on it.

AdamVania (Adam Bruneau), Wednesday, 17 May 2017 21:49 (six years ago) link

JOIN THE RESISTANCE

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 17 May 2017 23:46 (six years ago) link

guys, this massive multibillion dollar corporation is EVIL

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 17 May 2017 23:50 (six years ago) link

WAKE UP SHEEPLE

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 17 May 2017 23:50 (six years ago) link

Fairly certain that you guys are helping prove his point

I DON'T BUY GAMES ANYWHERE ELSE
SO FUCK YOU IF YOU DON'T LIKE IT

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 23:53 (six years ago) link

IT'S JUST CAPITALISM LOSERS

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 23:54 (six years ago) link

i used to pirate games and then signed up for Steam to be legit and use multiplayer but i'm cool with going back to pirating games if it is helping The Resistance

AdamVania (Adam Bruneau), Wednesday, 17 May 2017 23:55 (six years ago) link

with a dash of "It's just another global corporate monster like apple, microsoft, facebook and whatever, I don't know why anybody needs to single this firm out for scorn when they ALL DO IT"

Seriously let's get into the robust defenses of Steam's monopoly, come on dudes

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 23:56 (six years ago) link

Oh Adam thank goodness there was a service that made it easy for you to stop blatantly stealing other people's work without suffering any consequences

your cognitive privilege (El Tomboto), Wednesday, 17 May 2017 23:57 (six years ago) link

the resistance is free to join but if you want access to the higher ranks and badges you need magic gems which are only $2.99 for 100 or $5.99 for 250

Karl Malone, Wednesday, 17 May 2017 23:57 (six years ago) link

tombo, i would argue that it's phenomenally naive writing and is being written with the presumption that I as the reader have all sort of preconceptions that i flat out don't have
corporations are inherently amoral by definition

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 17 May 2017 23:59 (six years ago) link

please note all resistance dues accrue directly to @CEO who reserves the right to dole them back out to the loom operators and mining subcontractors at @CEO's discretion, dependent on quarterly expectations - we are beyond criticism because this is literally how every other company works we swear. did you know Windows is actually developed by slaves it's a fact

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 00:02 (six years ago) link

corporations are inherently amoral by definition

oh fuck I need a drink now

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 00:03 (six years ago) link

i will join the street team at microsoft if they give me 500 magic gems for $6.99

Karl Malone, Thursday, 18 May 2017 00:04 (six years ago) link

A well written critique of Steam's poor business practices would be of interest to me!
This one includes the following sentences:

Good Guy Valve worked hard to make us believe that willingly installing surveillance and control software onto our computers was a morally benevolent, perhaps even righteous act — and we swallowed it hook, line and sinker.

But it took the better part of a decade for enough people to start noticing that Steam's refund policy wasn't so much a “policy” as the words “eat shit and die” printed in huge size 72 font and to start raising hell about it.

This is the Good Guy everyone seems too afraid to call out, the toxic friend who is so popular that upsetting him will just make things worse for you, so you convince yourself he's really not that bad and that everyone else is over-reacting

xp show me a for-profit that's kept to a morality-above-profit mission statement and I'll pour you that drink

personally, i am extremely smart and don't need a filthy article to point out a monopoly, but p sure monopolies are still problo

people really do like valve. and EA has been seen as the quintessential heartless corporate philistine for like decades now. when they tried to wrest some distribution control from valve it was annoying and made the consumer experience worse and there's nothing more morally obscene to consumers than worsening their experience.

anyway this about covers it i think?

god this is written in an irritating fashion, but it makes a good point

— Inventor of Leftism (@ByYourLogic) May 17, 2017

difficult listening hour, Thursday, 18 May 2017 00:10 (six years ago) link

NO SALE, NO OWNERSHIP, NO REFUNDS
We all eventually discovered that our close, personal and entirely fictional relationship with Valve did not entitle us to any kind of refund on our purchases.

*11 paragraphs follow about how shitty Valve was for not offering refunds*

Even when Valve finally did get around to launching a refund program (a full two years after the supposedly evil EA did it!), many people quite accurately and angrily observed that the default refund option was in Steam credit, which means Valve wins either way. It's almost like Good Guy Valve just ... doesn't want you to have your money back.

ffs they made you uncheck a box get a grip

AdamVania (Adam Bruneau), Thursday, 18 May 2017 00:18 (six years ago) link

We love the Steam Sales and the discounts they bring. But perhaps even more than we love the low, low prices, we love The Sale Event itself. We love the pre-sale videos that we carefully cut together to hype each other up for the imminent spending spree. We love the in-jokes and the memes, the constant banter about the bleeding wallets and the screaming, tortured credit cards that just can't take any more.

There's a word that people use to describe “creating a sense of excitement to improve spending on an upcoming commercial event,” and that word is “marketing.” Marketing is a job, and in the real world, people get paid for it.

But in the world of Good Guy Valve we give that marketing away, for free, to a billion-dollar corporation every year (sometimes twice a year, if he asks nicely), doing our bit to help that corporation make more money during a sale event.

We’re colleagues in the sense that Valve gets our money and our labor, a topic we’ll talk more about later. We do our part with the memes, the articles and the social media posts, and our good friend Valve does the rest. The rest meaning taking our money.

what is he talking about he is professionally writing about all of this for a major publication presumably he is being paid for this. is he upset that Valve isn't paying him directly for message board comments and retweets?

AdamVania (Adam Bruneau), Thursday, 18 May 2017 00:29 (six years ago) link

lol otm that article was dumb

Mordy, Thursday, 18 May 2017 00:45 (six years ago) link

DLH OTM

Adam and Tofu just more accelerationist than the rest of us

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 00:54 (six years ago) link

Adam, yes, please go back to being a thief, that seems to be your aim here

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 00:56 (six years ago) link

as monopolies go valve/steam isn't much of one

Mordy, Thursday, 18 May 2017 02:02 (six years ago) link

it's approximately as much of one as twitch, youtube and the itunes store

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 02:03 (six years ago) link

yeah none of which i think are particularly egregious. in the "video game" space steam isn't even the biggest player. it's the biggest player in the PC gaming online retail space.

Mordy, Thursday, 18 May 2017 02:05 (six years ago) link

All of the arguments against this piece seem to be just going around the point entirely. So it's not egregious - that's the same as being okay?
Is it perfectly acceptable that we have to rely on lawsuits in other countries to keep this company from exploiting its "exclusive distributor" status to an even greater extent?

your cognitive privilege (El Tomboto), Thursday, 18 May 2017 02:10 (six years ago) link

what is steam exclusive distributor of?

Mordy, Thursday, 18 May 2017 02:17 (six years ago) link

...

El Tomboto, Thursday, 18 May 2017 02:25 (six years ago) link

I dunno man I tried my best maybe you can load more results than me

https://encrypted.google.com/search?hl=en&q=exclusive%20on%20steam

I'm slow, that's also maybe why I needed forks to tell me corporations aren't moral beings

El Tomboto, Thursday, 18 May 2017 02:28 (six years ago) link

Half Life, Left 4 Dead and Team Fortress? Is that the complaint? It's not like they're three particularly hot franchises atm.

Mordy, Thursday, 18 May 2017 02:28 (six years ago) link

steam is valve's exclusive distributor which is not exactly a monopoly, it's just the delivery service for the games they make

i dunno why this got under your skin tom but i'll happily pour you that drink now
http://static.giantbomb.com/uploads/original/16/161375/2254963-link_receives_red_potion.jpg

i'm with you tombot

Nhex, Thursday, 18 May 2017 07:36 (six years ago) link

_If you were to ask the average PC gamer, they’d swear up and down that there’s no way they’d ever give their money to such a corporation. They’d not only be caught dead before helping a company like that come to power, they might even join the resistance to stop them._

lol are you serious

I had a hard time finishing the article after reading this. The article reads like an angry Reddit post.

beard papa, Friday, 19 May 2017 19:14 (six years ago) link

I think the average PC gamer is only worried about big corporations when they don't adhere to ethics in journalism

The Remoans of the May (Noodle Vague), Friday, 19 May 2017 20:53 (six years ago) link

luckily nothing unethical happens during the manufacturing of those PCs

AdamVania (Adam Bruneau), Friday, 19 May 2017 20:56 (six years ago) link

three weeks pass...
four weeks pass...

good piece, albeit depressing

this is nuts:

Jake Stoner at Cap'n Games in Sparks, Nev. simply has an Amazon Prime account and preorders one copy of every new game. Since Amazon offers 20 percent off preorders, he gets a lower per-unit price than distributors offer. Then he turns those around for a $5 profit on each.

"I don't try to mislead my customers, but I'll let them know that I'll have one," he says. "So if you want it, that's great. I don't have an issue with that. But I'll only have one. And that works OK. But most of the time, I just refer people elsewhere."

For some like Brossman at Complete in Box, though, it's worth it to suck it up and play the distribution game. He points out that certain items have even worse margins than new games, noting that he pays $29.90 for a Microsoft gift card that sells for $30. If a customer buys that with a credit card, his store loses money on the sale.

bitumen: the animated series (bizarro gazzara), Tuesday, 18 July 2017 08:36 (six years ago) link

fell into a youtube hole last night watching a series called 'boundary break', where a guy pokes around in areas outside the limits of videogame spaces

super-dorky but i love this shit - here's the dark souls iii one

https://www.youtube.com/watch?v=VbaA6_84gyY&list=PLYfhW_P-MkU7vBmWwwyqdIWNDzXfEZwnO&index=24

bitumen: the animated series (bizarro gazzara), Tuesday, 18 July 2017 08:40 (six years ago) link

two weeks pass...

directly related but not specifically about games - http://www.gamesindustry.biz/articles/2017-08-04-bungies-13-year-battle-to-kill-crunch-culture

El Tomboto, Sunday, 6 August 2017 00:25 (six years ago) link

"A lot of people get burned out because they don't take the vacation, so as a manager part of your job is to make sure they do," Timmins said. "Leadership needs to set examples. It can take years for a culture to develop; for people to believe it's okay to take a vacation, that it's not a crazy crunch culture where something bad is going to happen when they come back."

i wish i could staple this to my PMs' foreheads (i don't work in games, but i am a software dev; at one point this summer i worked 29 days in a row, and we still haven't launched)

the portentous pepper (govern yourself accordingly), Sunday, 6 August 2017 02:43 (six years ago) link

good article. hope people in the business read it!

Nhex, Sunday, 6 August 2017 18:17 (six years ago) link

two months pass...

https://gamehistory.org/aladdin-source-code/

AdamVania (Adam Bruneau), Sunday, 15 October 2017 17:43 (six years ago) link

herne bay arcade, kent. not rly heavy on video games but there’s some good vignettes:

http://www.seasphotography.org.uk/search/results/6b8242cef3ec13ea3a46da0b9e2ecbf7

Fizzles, Wednesday, 25 October 2017 19:34 (six years ago) link

good one

Nhex, Sunday, 12 November 2017 02:32 (six years ago) link

So the developers behind one the first idle RPGs to take off have announced they’re abandoning the free-to-play model because it’s unethical:

http://www.clickerheroes2.com/paytowin.php

El Tomboto, Saturday, 25 November 2017 19:42 (six years ago) link

Regarding Metal Gear Solid samples in Burial's 'Untrue'.

https://kottke.org/17/12/the-making-of-burials-untrue

reggae mike love (polyphonic), Wednesday, 6 December 2017 19:12 (six years ago) link

Not a whole lot on Metal Gear Solid, but thanks for linking that, lots I didn't know yet

Le Bateau Ivre, Wednesday, 6 December 2017 20:11 (six years ago) link

this is not "worth reading" but is it weird that i think Tim Rogers is my favorite person to hear talk about videogames? is anyone else a tim rogers fan?

Karl Malone, Saturday, 16 December 2017 01:41 (six years ago) link

Where be the kingfish

El Tomboto, Saturday, 16 December 2017 01:58 (six years ago) link

me, usually

difficult listening hour, Saturday, 16 December 2017 02:44 (six years ago) link

Tim Rogers and his little lackey wanted to fight me and my friend at an E3 party because he was wasted and mad we didn't know who he was

Joan Digimon (upper mississippi sh@kedown), Saturday, 16 December 2017 03:30 (six years ago) link

hah! that sounds right.

Nhex, Saturday, 16 December 2017 07:14 (six years ago) link

this is not "worth reading" but is it weird that i think Tim Rogers is my favorite person to hear talk about videogames? is anyone else a tim rogers fan?

yeah i read/listen to everything he does. i highly recommend the "violence island" podcasts. they are basically battle royales styled after grade school playground debates (basically: who would win in a fight, X or Y). my favorite moment was during a battle between Flubber and Bo Jackson, the two merge together and become the unstoppable Flubbo Jackson.

AdamVania (Adam Bruneau), Saturday, 16 December 2017 20:10 (six years ago) link

like some sort of overdriven bo jackson

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 20:57 (six years ago) link

i like tim rogers's more recent content. met him a couple times at pax and he seemed alright

ciderpress, Saturday, 16 December 2017 21:00 (six years ago) link

yeah he has a pretty cool series on Kotaku about translating FFVII

AdamVania (Adam Bruneau), Saturday, 16 December 2017 21:17 (six years ago) link

can't find violence island?

illegal economic migration (Tracer Hand), Saturday, 16 December 2017 21:56 (six years ago) link

the original podcast was hosted at www.earthblows.com. the site is down now but you can still find the archived shows:

https://web.archive.org/web/20160304064152/http://earthblows.com/

there are also some recent ones on youtube. this is the Christmas 2016 episode, "Violent Night", where they pit all the movie Santa Clauses against each other.

https://www.youtube.com/watch?v=7NYA0KlWoY4

AdamVania (Adam Bruneau), Saturday, 16 December 2017 22:27 (six years ago) link

the first episode of Violence Island has Godzilla vs. Tinkerbell i believe. they argue that she could either fly into his nasal cavity and disconnect his brain or explode his heart from within, or that she could sprinkle dust on him and cause him to float away (winning her the match by ring-out). when her character's homicidal tendencies were questioned they looked to her temper and the low key jealousy and violence shown towards Wendy in the "Peter Pan" film.

AdamVania (Adam Bruneau), Saturday, 16 December 2017 22:37 (six years ago) link

tink could also shoot godzilla with a gun

crocus bulbotuber (Sufjan Grafton), Sunday, 17 December 2017 07:29 (six years ago) link

or oversalt his tater tots after swapping his high blood pressure meds with sugar pills

crocus bulbotuber (Sufjan Grafton), Sunday, 17 December 2017 07:32 (six years ago) link

I love Tim Rogers’ content and also I have a crush on him.

.oO (silby), Sunday, 17 December 2017 19:16 (six years ago) link

the classic content-supplemented crush

Karl Malone, Sunday, 17 December 2017 19:37 (six years ago) link

http://mightyvision.blogspot.com/2017/12/cinco-paus-dev-notes.html

Knowing that the majority of my audience won't be able to read everything made an interesting design constraint, gave me extra inspiration about how to make everything deducible through reason and experimentation - not a bad goal anyway (as every game designer learns - players do not read the instructions)! From a few reactions I've gotten it seems like for some people it is much more upsetting to encounter a genuine foreign language than gibberish symbols or no text at all; I don't quite understand this but I find it a valuable experience to spend time in an environment where things aren't made for people like me, and if I can share some of this to challenge others then I'm happy.

Fizzles, Wednesday, 27 December 2017 15:48 (six years ago) link

oh wow adventures in subcontracting

El Tomboto, Wednesday, 3 January 2018 01:42 (six years ago) link

what there's another new brough game okay no one needs anything from me this month right

the ghost of tom, choad (thomp), Wednesday, 3 January 2018 05:35 (six years ago) link

i was too young to remember was a horrible human being Daryl Gates was

Nhex, Friday, 19 January 2018 07:50 (six years ago) link

good thing videogames have now moved on from blithely endorsing the misuse of state power huh

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 10:03 (six years ago) link

(that was a really good piece tho, thx for posting)

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 10:08 (six years ago) link

the 90s were terrible except for the techno

El Tomboto, Friday, 19 January 2018 11:01 (six years ago) link

a lot of the techno was terrible too tbf

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 11:04 (six years ago) link

That is true of all the days that have passed since MIDI

El Tomboto, Friday, 19 January 2018 11:18 (six years ago) link

i was too young to remember was a horrible human being Daryl Gates was

i remember the LA Riots and D.A.R.E., had no idea the guy behind all of those was brought in to take over the Police Quest series!

at this point it wouldn't be too hard to draw lines directly from Halo/COD and Microsoft to US military recruitment (and for people failing that, enrolling in police academy)

AdamVania (Adam Bruneau), Friday, 19 January 2018 11:46 (six years ago) link

he claims to have invented SWAT as well. he's like ground zero for paramilitary police propoganda

AdamVania (Adam Bruneau), Friday, 19 January 2018 11:47 (six years ago) link

this article from a couple of years ago is pretty good on the direct and indirect links between gaming and the military: http://www.gamesindustry.biz/articles/2015-02-02-the-military-recruitment-of-gamers

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 11:48 (six years ago) link

Great story on Police Quest. Game looks super pleasant!

https://www.youtube.com/watch?v=1BR1u-qT3J4&feature=youtu.be&t=3h18m50s

Chuck_Tatum, Friday, 19 January 2018 13:28 (six years ago) link

Oops, link here

Chuck_Tatum, Friday, 19 January 2018 13:29 (six years ago) link

thought the article was kind of patchily-written/edited but still well worth reading, thanks! ken williams perpetually coming off worse and worse in my mind. one of the living avatars of how easily west-coast/60s counterculturalism slid into reactionary 80s-mustached business conservatism.

Righteous wax chaperone, rotating Wingdings (Doctor Casino), Friday, 19 January 2018 13:50 (six years ago) link

The counter-cultural Sierra stuff was always pretty conservative! Leisure Suit Larry, for obvious reasons. And Space Quest, which I don't think has a female character till the 4th game.

(I never played any of the Roberta Williams stuff till recently - Colonel's Bequest holds up quite well!)

Chuck_Tatum, Friday, 19 January 2018 14:55 (six years ago) link

at this point it wouldn't be too hard to draw lines directly from Halo/COD and Microsoft to US military recruitment (and for people failing that, enrolling in police academy)

― AdamVania (Adam Bruneau), Friday, January 19, 2018 5:46 AM (three hours ago) Bookmark Flag Post Permalink

It sometimes occurs to how non-implausible it is that FPS-es could be employed as a Last Starfighter-esque tool by the military.

the smartest persin in the room (Old Lunch), Friday, 19 January 2018 15:08 (six years ago) link

drone pilots already use xbox controllers iirc

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 15:10 (six years ago) link

because hellworld

grim-n-gritty hooty reboot (bizarro gazzara), Friday, 19 January 2018 15:10 (six years ago) link

yeah i posted the article for the content, not the writing. i had a vague memory of the daryl gates police quest but hadn't really thought through the implications, and i didn't know about sierra's conservative underpinnings

na (NA), Friday, 19 January 2018 15:20 (six years ago) link

I wanted to know more about what happened next (like, did anyone quit/how it changed how people felt about Sierra/etc) but this was the 90s and your work options were "get used to it or quit"

Chuck_Tatum, Friday, 19 January 2018 16:48 (six years ago) link

I always looked at the PQ series as a bizarre outlier for Sierra's output. The police code crap was insane, even compared to LSL's stuff

Nhex, Friday, 19 January 2018 17:07 (six years ago) link

remember lucas arts taking shots at sierra

http://www.eeggs.com/images/items/4266.full.jpg

Mordy, Friday, 19 January 2018 17:19 (six years ago) link

One of the top Twin Galaxies record holders gets caught cheating multiple times; all his records are still on the site.

https://www.youtube.com/watch?v=8e-H4sEHB54

adam the (abanana), Wednesday, 24 January 2018 00:01 (six years ago) link

pretty good

Nhex, Monday, 29 January 2018 05:08 (six years ago) link

https://www.youtube.com/watch?v=DYjbCJXxWLg

Bennett Foddy, the maker of "Getting Over It" (and QWOP!), plays "Getting Over It" with Tim Rogers.

AdamVania (Adam Bruneau), Friday, 2 February 2018 01:46 (six years ago) link

glad to see Rogers still looks and acts like a tool

Nhex, Friday, 2 February 2018 02:29 (six years ago) link

i had been holding off on watching speedruns or anything so this is fascinating

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Friday, 2 February 2018 02:30 (six years ago) link

—How did the development of Revenge of Shinobi begin?

Ohba: Sega was upgrading their console hardware from the Mark III to the Megadrive, and in tandem with that we were trying to think of something new and exciting to do. At that time in America, the arcade version of Shinobi had become a huge hit. In fact, ninjas in general were all the rage in America then. And so we decided our next game would be ninja-themed.

On the technical side, since this was going to be on the new Megadrive hardware, we wanted to use as much parallax scrolling as we could. We wanted every stage, if possible, to have over 3 layers of background scrolling. Our idea was to come up with a style of gameplay that actually made use of those multiple backgrounds.

--

By the way, as for the title of the game (“The Super Shinobi” in Japan)… at the time, a lot of Sega games had “SUPER” in the title. We didn’t just want to go with plain old “Super Shinobi” though, so we (quite meaninglessly) added “The” in front of it. (laughs) Those were the days!

—By the way, this game is called “Shinobi”, but the hero never does anything stealthy! Why is that?

Ohba: Hmm, it’s probably because we wanted to show how cool and badass ninjas are. They can jump higher than normal people, they’re physically stronger… we wanted to show them off, I guess? (laughs)

--

—The game balance for Revenge of Shinobi is undeniably difficult in places, but it felt like if you practiced, you could clear it.

Ohba: I actually did very extensive simulations—on paper. We imagined a very good player and asked ourselves, how many points could this player get by X stage? How much life would he need to get through X part? I had mapped everything out and knew the item locations—plus, the number of enemies was limited by the hardware, so with all these variables in hand, I could actually simulate and predict a lot of things on paper alone.

--

—I understand you actually had permission to use the copyright for Spiderman; how did that happen?

Ohba: Sega had already acquired copyright permission for the Spiderman arcade game they were developing. We were actually asked by Sega to include Spiderman as part of the promotional effort for that game. In that case we were actually told to make him look more like Spiderman. (laughs) That’s also why he doesn’t die when you beat him, he just runs off.

http://shmuplations.com/shinobi/

AdamVania (Adam Bruneau), Saturday, 3 February 2018 18:14 (six years ago) link

discovered this via Metafilter and have only skimmed it so far but kudos on the work involved. a fanmade history of the CRPG:

https://crpgbook.wordpress.com/

drugs don't kill people, poppers do (Noodle Vague), Monday, 5 February 2018 17:41 (six years ago) link

is this a crpg addict project or totally unrelated?

Mordy, Monday, 5 February 2018 18:44 (six years ago) link

i think it's a different set of people - started at a site called RPG Codex. the reviews aren't all earth-shatteringly insightful but the scope of it and the design are really nice

drugs don't kill people, poppers do (Noodle Vague), Monday, 5 February 2018 21:16 (six years ago) link

i automatically read rpgcodex on whatever i'm playing because the people there have played everything and play v critically and have a whole conflicting assortment of furious dogmas that makes for good discourse, but a lot of posters there have more or less the political profile you might expect fyi (dunno who did the book tho)

have been meaning to start a thread about GRIMOIRE, the retro blobber developed by a megalomaniacal rightwing gen-x codex guy, which was vaporware for like decades but was "finally" "released" on steam last year, at premium prices, undocumented, and half-functioning-- well not about the game, which i have not played, but about the codex thread where he screams about how it's not priced for lazy millennials and sjws while a small coterie of fans adores him (and adores the game for being broken) and a furious nemesis (who also seems to be pretty rw) sets himself to cracking each new updated executable out of spite

difficult listening hour, Tuesday, 6 February 2018 02:12 (six years ago) link

soon to be a major motion picture

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Tuesday, 6 February 2018 15:50 (six years ago) link

that Atari article was really good, esp in light of Bushnell recently getting dissed

Hazy Maze Cave (Adam Bruneau), Tuesday, 20 February 2018 13:16 (six years ago) link

I enjoyed both of those, thanks Nhex. Lot of good Sierra reading-up to do on that filfre website.

Le Bateau Ivre, Tuesday, 20 February 2018 13:28 (six years ago) link

yeah, the atari piece was great

i've just finished reading john markoff's what the dormouse said, about the intersection of california counterculture and the early development of personal computing in the 60s and 70s, which covers some similar ground to the kotaku piece

it feels like there's a lot of potential for a mad men-style sprawlingly ambitious tv show about that whole era, something like halt and catch fire but with a different focus

NEW CHIMP THREAT (bizarro gazzara), Tuesday, 20 February 2018 13:45 (six years ago) link

^i love that book! it is as if the 60's hippie dream of no country boundaries where everything was free and shared was somehow made flesh by all those acid-dropping engineers.

Hazy Maze Cave (Adam Bruneau), Tuesday, 20 February 2018 13:57 (six years ago) link

yeah, it's great! been on my list for ages so i'm glad i finally got around to reading it

NEW CHIMP THREAT (bizarro gazzara), Tuesday, 20 February 2018 14:05 (six years ago) link

everything on jimmy maher's blog (filfre.net) is super worth reading, he's great

ziggy the ginhead (rushomancy), Tuesday, 20 February 2018 14:09 (six years ago) link

having now read quite of few of jimmy maher's articles i can confirm that he is indeed great

NEW CHIMP THREAT (bizarro gazzara), Thursday, 22 February 2018 11:00 (six years ago) link

this one, on the utterly bizarre story behind the neuromancer videogame, is particularly good: https://www.filfre.net/2016/11/turning-on-booting-up-and-jacking-into-neuromancer/

NEW CHIMP THREAT (bizarro gazzara), Thursday, 22 February 2018 11:05 (six years ago) link

two weeks pass...

was reading the good ol' sermon on the mount today and realized that jesus was talking about roguelikes in Matthew 6:19-21

“19 Do not store up for yourselves treasures on earth, where moths and vermin destroy, and where thieves break in and steal. 20 But store up for yourselves treasures in heaven, where moths and vermin do not destroy, and where thieves do not break in and steal. 21 For where your treasure is, there your heart will be also."

jesus is basically pioneering the structure of a roguelike, where you always start back from level 0 but you can spend accumulated treasure to increase permanent attribute bonuses or to purchase starting items or whatever. heaven is HQ, life on earth is the temporary attempt

and in my opinionation, the sun is gonna surely shine♪♫ (Karl Malone), Saturday, 10 March 2018 01:25 (six years ago) link

he's saying "spend some of that gold on this store here on the 4th floor, but don't forget to reserve most of it for after you die, where the bonuses are permanent. we should cut INT and boost CON"

and in my opinionation, the sun is gonna surely shine♪♫ (Karl Malone), Saturday, 10 March 2018 01:29 (six years ago) link

i believe i am finally ready to accept jesus christ as my saviour

Roberto Spiralli, Saturday, 10 March 2018 01:53 (six years ago) link

(massive bonus in exchange for in-game purchase)

and in my opinionation, the sun is gonna surely shine♪♫ (Karl Malone), Saturday, 10 March 2018 01:55 (six years ago) link

Revelations is like some surreal text adventure

 After this I looked, and, behold, a door was opened in heaven: and the first voice which I heard was as it were of a trumpet talking with me; which said, Come up hither, and I will shew thee things which must be hereafter.
> up

2 And immediately I was in the spirit: and, behold, a throne was set in heaven, and one sat on the throne.
>examine throne

3 And he that sat was to look upon like a jasper and a sardine stone: and there was a rainbow round about the throne, in sight like unto an emerald.
4 And round about the throne were four and twenty seats: and upon the seats I saw four and twenty elders sitting, clothed in white raiment; and they had on their heads crowns of gold.
>touch throne with scepter

5 And out of the throne proceeded lightnings and thunderings and voices: and there were seven lamps of fire burning before the throne, which are the seven Spirits of God.
> extinguish lamps

6 And before the throne there was a sea of glass like unto crystal: and in the midst of the throne, and round about the throne, were four beasts full of eyes before and behind.
> examine beasts

7 And the first beast was like a lion, and the second beast like a calf, and the third beast had a face as a man, and the fourth beast was like a flying eagle.

>examine him on throne

And I saw in the right hand of him that sat on the throne a book written within and on the backside, sealed with seven seals.
2 And I saw a strong angel proclaiming with a loud voice, Who is worthy to open the book, and to loose the seals thereof?

>look at book

3 And no man in heaven, nor in earth, neither under the earth, was able to open the book, neither to look thereon.

>open the book

4 And I wept much, because no man was found worthy to open and to read the book, neither to look thereon.

>give lion to elder

5 And one of the elders saith unto me, Weep not: behold, the Lion of the tribe of Judah, the Root of David, hath prevailed to open the book, and to loose the seven seals thereof.

>feed seals to lion

6 And I beheld, and, lo, in the midst of the throne and of the four beasts, and in the midst of the elders, stood a Lamb as it had been slain, having seven horns and seven eyes, which are the seven Spirits of God sent forth into all the earth.

>administer field sobriety test

7 And he came and took the book out of the right hand of him that sat upon the throne.

>give poison to elders

8 And when he had taken the book, the four beasts and four and twenty elders fell down before the Lamb, having every one of them harps, and golden vials full of odours, which are the prayers of saints.

thomasintrouble, Saturday, 10 March 2018 11:10 (six years ago) link

>sit on throne of god
>there’s someone sitting there!

>ask god to get up
>you can’t do that!

>craft throne
>you can’t do that!

>ask god to dance
>you can’t do that!

Man, revelations the game sucks, come on

and in my opinionation, the sun is gonna surely shine♪♫ (Karl Malone), Saturday, 10 March 2018 14:56 (six years ago) link

Now that's something you don't often hear about Goldeneye. pic.twitter.com/WLMG4MnVv0

— Kat Bailey (@The_Katbot) March 10, 2018

Miyamoto otm

valorous wokelord (silby), Sunday, 11 March 2018 16:54 (six years ago) link

it is true that james bond kills at least 700 people in the course of a typical goldeneye playthrough

i made that stat up, but the number is high

that's a lot of handshaking. just impractical.

Roberto Spiralli, Sunday, 11 March 2018 16:58 (six years ago) link

if only you could talk to sean bean and famke janssen, then perhaps you could try and make friends with them, form alliances... now that would be interesting

Doctor Casino, Sunday, 11 March 2018 16:59 (six years ago) link

maybe he could just shake the hands of the doctors that just saved hundreds of lives and tell them to pass on his well wishes to victims

you know within 5 minutes of the patch coming out, someone would be repeatedly crouching behind sean bean's butt and triggering the handshake animation and over again

xxp, and I’ve said this before, the Book of Judges is totally a warhammer / RTS setting waiting to happen

someone should also consider an Old Testament inspired MOBA at some point imo

El Tomboto, Sunday, 11 March 2018 17:03 (six years ago) link

three weeks pass...

good piece on the increasingly prophetic metal gear solid 2 in the era of cambridge analytica: https://www.gamesradar.com/how-metal-gear-solid-manipulated-its-players-warning-us-of-an-age-of-fake-news-cambridge-analytica-and-data-surveillance/

i've been meaning to replay mgs2 for a while, i really need to get around to it soon

someone’s burgling my miscellanea (bizarro gazzara), Tuesday, 3 April 2018 10:17 (six years ago) link

excellent piece

Nhex, Tuesday, 3 April 2018 17:29 (six years ago) link

Interesting fact: the IDGA is against unionization for its members.

http://www.jetlaw.org/2018/03/24/unionization-within-the-video-game-industry-is-a-looming-threat/

I wonder what the real underlying rationale is here, other than “the leadership of the IDGA are clearly on the take from the publishers” - and of course it probably is that simple, or worse, they’re just sissies

El Tomboto, Tuesday, 10 April 2018 12:25 (six years ago) link

This was good on the push for unions, GDC this year and the IDGA: https://waypoint.vice.com/en_us/article/7xdv5e/after-destroying-lives-for-decades-gaming-is-finally-talking-unionization

devvvine, Tuesday, 10 April 2018 12:28 (six years ago) link

tbf we're talking about an industry noted for the odd political maverick

vermicious kid (Noodle Vague), Tuesday, 10 April 2018 12:28 (six years ago) link

Jen MacLean, IGCA’s executive editor, is worried unionization may improve working conditions, but may also have unintended consequences. While increasing game developer’s leverage, MacLean raised concerns of unions controlling the jobs developers take, the projects they work on, and potentially force companies to be understaffed. She also discussed union abuses in other industries, specifically the construction industry.

i mean i think it's pretty obvious the underlying rationale is def 'we are deathly afraid of the terrifying power of our capitalist overlords'

star wars ep viii: the bay of porgs (bizarro gazzara), Tuesday, 10 April 2018 12:29 (six years ago) link

(also can we not call people 'sissies' pls)

star wars ep viii: the bay of porgs (bizarro gazzara), Tuesday, 10 April 2018 12:30 (six years ago) link

I totally forgot the connotations my bad

El Tomboto, Tuesday, 10 April 2018 12:43 (six years ago) link

Time to dust off the old craven poltroons

El Tomboto, Tuesday, 10 April 2018 12:44 (six years ago) link

*lowers cudgel*

star wars ep viii: the bay of porgs (bizarro gazzara), Tuesday, 10 April 2018 12:44 (six years ago) link

devvvine’s link is much better than mine btw, everyone should read the whole thing.

I’m now curious about what a national union for developers in games might mean for developers, period.

El Tomboto, Tuesday, 10 April 2018 15:17 (six years ago) link

"MacLean raised concerns of unions controlling the jobs developers take, the projects they work on, and potentially force companies to be understaffed."

lol this is classsssssic union-busting rhetoric, based around confusing people about what labor contracts actually look like. you negotiate over conditions of work, you don't magically become the owners and management of the company (sadly).

explosion from DOOM courtesy of id software (Doctor Casino), Tuesday, 10 April 2018 17:43 (six years ago) link

one month passes...

i know i'm violating the principle of the thread here, but man speaking as someone who's loved jimmy maher's writing up until now, this series he's doing on civilization is excruciating. he's been regurgitating fukuyama for months now. god, i hope this isn't a shark-jump.

Arch Bacon (rushomancy), Saturday, 12 May 2018 16:30 (five years ago) link

I’d buy an album titled Regurgitating Fukuyama

El Tomboto, Saturday, 12 May 2018 16:38 (five years ago) link

i googled "jimmy maher civilization" since i had no clue who he was, and the first thing that comes up is a post with a ludwig von mises quote at the top

obviously DLC (Karl Malone), Saturday, 12 May 2018 16:41 (five years ago) link

oh, that's probably the post that prompted you to bump this, rushomancy! it does look excruciating. he was good in the past, i guess?

obviously DLC (Karl Malone), Saturday, 12 May 2018 16:43 (five years ago) link

Fukuyama is pre-regurgitated iirc

hepatitis groan (Noodle Vague), Saturday, 12 May 2018 17:24 (five years ago) link

most of his writing is good, yeah. his series on tetris is pretty great.

Arch Bacon (rushomancy), Saturday, 12 May 2018 17:26 (five years ago) link

Had no idea Francis had written a book about Tetris, very interested in his lapsed neoconservative take

El Tomboto, Saturday, 12 May 2018 17:33 (five years ago) link

otm. he's usually a solid in-depth historian of pre-web games/computing culture, but this series on Civ has been painful, a liberal amateur history of everything that has happened. Started just fine when he was on home ground - business and personalities at Microprose, the narrative of development - but just flat summarising of ideas over the last few articles.

woof, Saturday, 12 May 2018 17:40 (five years ago) link

haha i've been trying to push back in the comments and i do appreciate him engaging with me but he ultimately concluded that we were talking past each other and that's kinda true because our premises/paradigms are soooooo different.

noel gallaghah's high flying burbbhrbhbbhbburbbb (Doctor Casino), Saturday, 12 May 2018 17:45 (five years ago) link

he is unbelievably worth reading on video games though.

noel gallaghah's high flying burbbhrbhbbhbburbbb (Doctor Casino), Saturday, 12 May 2018 17:46 (five years ago) link

in its worst moments, the civ series reminds me of precocious high school student essays on world history. huge armchair theories that explain everything, timeless correspondences where x always gives rise to y, economics/colonialism sidelined or inconsistently treated.... massive revenge of the grand narratives. he's so good on video games though. the best moments of the civ series still let that peek through, whenever he gets back to the actual game and tries to close-read the stories its mechanics are telling, he's on more solid ground. the first half of the most recent one on the game's economics is pretty good at doing a takedown of overly broad cross-time generalizations based on this game. maybe he's having second thoughts.

noel gallaghah's high flying burbbhrbhbbhbburbbb (Doctor Casino), Saturday, 12 May 2018 17:49 (five years ago) link

The idea to show the ideological premises of something like Civilization is awesome, but the last posts it's been more about explaining what he himself thinks about the world that Civilization doesn't explicitly agree with. The one on Religion was when I got off.

Frederik B, Saturday, 12 May 2018 17:59 (five years ago) link

haha yeah I saw you there Dr C (thinking "hmmm is that the ilxor or another Dr Casino?"). He's so good natured, but it's a hard gap to cross.

woof, Saturday, 12 May 2018 18:21 (five years ago) link

yeah he's thoughtful and considerate and meticulous and thorough and usually has a lot to offer on any topic he addresses - but here he just doesn't seem to have anything to say that fukuyama didn't say already, which is a disappointment.

Arch Bacon (rushomancy), Saturday, 12 May 2018 18:45 (five years ago) link

the thing is that the series has gotten me to think a lot about that game! and the kinds of assumptions baked into all such games. like the idea that the tradeoff mechanic is between cash, productivity, science research, and "luxuries"... he chooses to interrogate different aspects of that but it's really striking that it's "luxuries" and not "infrastructure" or "essential social services" or whatever. something that's passed by me unexamined since age 10, playing hundreds of hours of that game, and now to my eye strikes me as a profoundly reaganite way of thinking about the thing, a bunch of unnecessary goodies that are just placating people. IRL people don't turn to civil unrest and overthrow the government because of a lack of "luxuries" so on its face the game's logic is goofy. so, y'know, this got me thinking about that.

idk eventually he'll be done with civ and back to, i hope, deep dives on all kinds of crazy old gaming software and hardware history. when he's working in his own field the armchair theorizing is nowhere to be seen - he has this close-grained attention to the interrelationships between business decisions, personalities, technological developments, game genres., etc., that's so fantastic. you can learn mountains from practically any random article on there.

noel gallaghah's high flying burbbhrbhbbhbburbbb (Doctor Casino), Saturday, 12 May 2018 19:08 (five years ago) link

he is /unbelievably/ worth reading on video games though.


yeah i’ve been working my way through the digital antiquarian site for a while now and it’s really, really good stuff

Mahogany Loggins (bizarro gazzara), Saturday, 12 May 2018 19:11 (five years ago) link

Yeah, he is great. Still great.

Frederik B, Saturday, 12 May 2018 19:25 (five years ago) link

You guys are fuckin’ nerrrrrrrrrds

I want Mordy’s take now

El Tomboto, Saturday, 12 May 2018 19:29 (five years ago) link

https://kotaku.com/this-is-the-coolest-thing-ive-seen-in-vr-1826010054

interview with the creator of very cool psychedelic artsy VR

Hazy Maze Cave (Adam Bruneau), Monday, 14 May 2018 19:19 (five years ago) link

ugh Tim Rogers

Nhex, Monday, 14 May 2018 22:12 (five years ago) link

^

bamcquern, Monday, 14 May 2018 23:39 (five years ago) link

tim rogers will tear this board apart

ciderpress, Monday, 14 May 2018 23:54 (five years ago) link

I love Tim Rogers unreservedly and if he does actually publish a novel I will buy and read it

valorous wokelord (silby), Tuesday, 15 May 2018 02:42 (five years ago) link

Also I think he is cuet

valorous wokelord (silby), Tuesday, 15 May 2018 02:48 (five years ago) link

Xopher Wailord Barnett > Tim Rogers
5/14/18 12:33pm
I’m sick of seeing Tim Rogers’ pseudo-intellectual hipster face.

Tim Rogers > Xopher Wailord Barnett
5/14/18 12:37pm
yeah, me too

obviously DLC (Karl Malone), Tuesday, 15 May 2018 03:00 (five years ago) link

i like tim rogers a lot and can understand why someone wouldn't

obviously DLC (Karl Malone), Tuesday, 15 May 2018 03:00 (five years ago) link

post an interview w a female game designer, get 7 posts trying to out-dog the dude interviewer. :-/

did anyone watch this video and see the other games that this developer made? they look amazing. Paloma Dawkins makes these games of psychedelic worlds with hand drawn trippy line art animation. she is partially funded by the NFB of Canada, something i have always held in high esteem for producing so many great (and personally experimental) works of art like the work of Norman McLaren.

her work is very collaborative - they have designers and artists and musicians, a lot of them students just making things to make new work. as a former art student myself, it's always cool to see cool new stuff coming out of the art school community.

Hazy Maze Cave (Adam Bruneau), Tuesday, 15 May 2018 15:55 (five years ago) link

the one about the universe full of hands sounds neat. it is her response to the election of 2016 and is intended to express a painful & emotional experience, with harsh sound design, a sensory-overload-driven overwhelming fps.

Hazy Maze Cave (Adam Bruneau), Tuesday, 15 May 2018 15:57 (five years ago) link

i didn't have time to watch that interview last night. but just finished it, and wow! she's amazing

obviously DLC (Karl Malone), Tuesday, 15 May 2018 17:17 (five years ago) link

the games definitely look interesting

Nhex, Wednesday, 16 May 2018 06:43 (five years ago) link

one month passes...

Single Player As Local Co-Op

Nhex, Tuesday, 10 July 2018 17:50 (five years ago) link

that is great

illegal economic migration (Tracer Hand), Tuesday, 10 July 2018 21:19 (five years ago) link

loved that, brought back memories of playing games with a friend on his dad's computer and splitting up roles, Elite especially where one person was the pilot and the other in charge of missiles/hyperspace/trading

( X '____' )/ (zappi), Tuesday, 10 July 2018 21:45 (five years ago) link

dont think i ever divided roles like that with people, but there was always a lot of tagging in and out

i think the original smash bros was the game that killed 'single player as coop' for my childhood crew, that game raised the bar immensely for how much multiplayer time you could sink into it without getting bored

ciderpress, Tuesday, 10 July 2018 21:52 (five years ago) link

https://www.youtube.com/watch?v=QKn9yiLVlMM

id heard about this noclip documentary for a few weeks now. it's pretty good! making me curious about Morrowind

Hazy Maze Cave (Adam Bruneau), Wednesday, 11 July 2018 01:40 (five years ago) link

for me nothing will ever say "we built a world for you" like they have taken you from the imperial city-- first by carriage, then by boat-- to the east. to morrowind. we can remember it for you wholesale.

difficult listening hour, Wednesday, 11 July 2018 07:18 (five years ago) link

i really wanted to like that bethesda documentary but after the 15th time it cut to the same shot of the parking lot of the bethesda studio i had to turn it off. there are some interesting nuggets of information in those interviews but i lost my patience waiting.

sadly, when i saw the phrase "Single Player As Local Co-Op" i assumed it meant the move where you're yourself and you try to use both controllers at once. like taping NES controllers to a table so you tap buttons on both controllers without them sliding around. which is a profoundly depressing activity as a young child, if you keep going with it

Karl Malone, Wednesday, 11 July 2018 19:09 (five years ago) link

haven't watched that noclip doc yet. i remember that during oblivion development, bethesda's testing department was apparently one guy on a couch.

https://youtu.be/zvm0CN3tQFI?t=14m47s

adam the (abanana), Friday, 20 July 2018 21:54 (five years ago) link

digitalfoundry doing a series on the evolution of water rendering tech in games

https://youtu.be/V4MMlKhJfGI

ciderpress, Monday, 23 July 2018 19:56 (five years ago) link

Two Histories of Myst

a film with a little more emotional balls (zchyrs), Tuesday, 24 July 2018 18:28 (five years ago) link

worth reading

( ͡☉ ͜ʖ ͡☉) (jim in vancouver), Tuesday, 24 July 2018 19:00 (five years ago) link

i never played myst or any of its sequels or remakes

( ͡☉ ͜ʖ ͡☉) (jim in vancouver), Tuesday, 24 July 2018 19:01 (five years ago) link

Me neither, but I've always found them/their success fascinating. The metanarrative about collective memory is the main hook of that article, for me.

a film with a little more emotional balls (zchyrs), Tuesday, 24 July 2018 19:05 (five years ago) link

PC was my only gaming platform through most of the 90s. I played and loved Myst/Riven, and doom/quake, and all the lucasarts games. Author is otm, the rewritten history of that period is a really odd and probably unhealthy thing.

Rebought Myst recently actually. Made a start, and man I've got no idea how I ever had the patience for it first time around. I finished this thing! More than once! With no walkthroughs!

Actually, I probably do know how I managed that - it was a combination of long empty school holidays and the nagging guilt of having convinced my dad to actually spend £50 on it. Almost all the games I played back then were pirates swapped with friends but we couldn't copy CDs then, so paying up was the only way to play Myst (which only added to its appeal tbh). Having made that unprecedented investment, there was no way I could justify giving up a couple of hours in.

In fairness though I don't remember actually wanting to give up either - the atmosphere of that place was so compelling, and it really did look amazingly *real* at the time, I think I was happy walking back and forth flicking switches until something happened, just because it felt like a nice place to be hanging out anyway.

JimD, Friday, 27 July 2018 11:59 (five years ago) link

yeah, cool article! could be more tightly edited but i like the big points about gamer metanarratives and their authorship. the inability for the canon to deal with the success of games that appear in the $9.95 bin near the exit at Staples, or even with things like successful catalog titles. the focus of all mags being the kind of "gamer" eager to drop fifty bucks on "gamer"-targeted titles the week of release, it's easy to overlook that in the aggregate, the game that may have blown the most minds in 1998 was.... myst, purchased for $9.95 at Staples. or whatever.

This is a total Jeff Porcaro. (Doctor Casino), Friday, 27 July 2018 12:04 (five years ago) link

In fairness though I don't remember actually wanting to give up either - the atmosphere of that place was so compelling, and it really did look amazingly *real* at the time, I think I was happy walking back and forth flicking switches until something happened, just because it felt like a nice place to be hanging out anyway.

Yeah, I think this definitely gets at what made the game appealing and also possibly what makes it somewhat difficult to appreciate as much today. Graphics and especially sound design were truly top notch at the time, probably years ahead of what else was going on. I don't think too much thought was put into sound design for games at the time, the only other game from that era that I remember being impressed by on this front was Doom.

silverfish, Friday, 27 July 2018 13:08 (five years ago) link

i was, and still am, easily taken by wandering-around-in-pleasant-places games. i spent hours in the buggy, insulting and generally awful Ultima 9 just climbing hills, swimming into grottos, and imagining life in Britannia. wouldn't play it now with a gun to my head, but while staying with friends a couple weeks ago i got to play a little bit of breath of the wild, and it was the same itch. pretty sure that if I actually owned it it would drive me nuts because most of the mechanics i encountered seemed really fussy and overcomplicated and within an hour i was having to remember what like twelve different buttons did in the main interface and in the menus. but for climbing hills and swimming around and admiring views from the top of ruined abbeys, it couldn't be better.

This is a total Jeff Porcaro. (Doctor Casino), Friday, 27 July 2018 13:12 (five years ago) link

I love that article on Myst

Something about Myst that I remember very clearly was that it was an enormously popular game with girls and women. Not that my mom wasn't a Mario fan, or that my teachers wouldn't borrow a gameboy to play a game of Tetris at recess. But with Myst, I remember very clearly reading interviews with female public figures where they were eagerly talking about it. It felt like a watershed-- women were playing games with enthusiasm. It occurred to me that (aside from Roberta Williams) the development of games was largely a male enterprise-- and thus, the neurons that a game sought to stimulate were that of the male brain.

The article leans a lot on "violent content" as a symbol of "what makes a game male-oriented", but I think it's deeper than that, that it has to do with what a game is doing to you on a neurological level. Myst didn't come with instructions-- it was designed specifically to need none. There was no real goal, the beauty of the landscape was its own reward. It's non-objective gameplay, it was strictly world-building. You couldn't die, you could only get stuck-- and you'd still be stuck in this exquisitely rendered world.

It's impossible to really recreate in 2018 just how moving the images in the "slideshow" were, and the effectiveness of the world building. The 7th Guest contained too many anachronisms to be truly immersive. The graphical Zork games were not at all pretty. (The only game that was as successful at world-building as Myst, from around that time, as far as I'm concerned, were Jane Jensen's Gabriel Knight games.) And the reason why Myst's success cannot really be re-created directly is because the game's appeal was in the newness of the experience. The Sims is, as far as I'm concerned, the spiritual sequel to Myst. And Minecraft the spiritual sequel to The Sims. Games that aren't looking to capitalize on already existing subroutines that have been found to stimulate the brain "in a certain way that we have found to be saleable", but are creating new ways of stimulating the brain.

flamboyant goon tie included, Friday, 27 July 2018 13:59 (five years ago) link

Like, when a Myst or a Candy Crush or an Angry Birds or a Two Dots takes off in popularity, and the competitive ""modern"" gaming scene shudders, they're missing the point of those games' success. It's about stimulation, not about content-- it is comparatively like novelists bemoaning the rise in popularity of crossword puzzles

flamboyant goon tie included, Friday, 27 July 2018 14:02 (five years ago) link

animal crossing probably fits in there somewhere too

ciderpress, Friday, 27 July 2018 14:08 (five years ago) link

xxpost I would stop short of some of the essentializing male-brain part of that, but overall, you're definitely on to something. I think the style of Myst's puzzles is also significant to its crossover - while they were often baffling, it was clear what the puzzles were and where they were, and they were basically abstract (math and geometry and spatial relationships IIRC). The article compares them to the crossword puzzle but they might be closer to Sudoku (anachronistic comparison obv) in their disavowal of the need for either outside knowledge or, versus Zork, second-guessing of what the programmers imagined as a kooky creative left-field solution. It might be that Zork/Sierra/etc. appealed to a certain kind of nerdish emotional payoff - I'm so smart, I figured it out, I've outsmarted the game - that's subtly different from that of tinkering with little Towers of Hanoi or getting a gauge to add up to the right number with a mismatched set of switches.... but I could be reaching and/or misremembering how Myst actually played.

This is a total Jeff Porcaro. (Doctor Casino), Friday, 27 July 2018 14:09 (five years ago) link

i was mostly PC in the 90s and i the day i bought DOOM II a friend bought Myst (both our first CD-ROM games) and i played a little of it. it just paled in comparison, instead of fluid textured 60fps it was just entirely still 2D images. the rendering didn't excite me the way Donkey Kong Country did either, it just looked like those random Computer Graphics VHS tapes (which are pretty cool and actually full motion). the aesthetic was very Beige. compared to something like DOTT or Sam N Max the art design put me to sleep.

it was certainly a huge deal and instrumental in breaking CD-ROMs. before this most games came on floppy, or were just regular games with CD soundtracks. this was a tech demo basically. also a cool puzzle game and independently developed, demonstrating you could have massive success with ambient games that are nonviolent in nature. just not for me.

we picked up 7th Guest, which was more goth, more my style. never played it for more than a few hours. the most interesting thing about those interactive CD-ROMs is the high level of kitsch in all the FMV segments. they are almost the 60s Roger Corman biker/monster movies of the 90s. revisiting the low budget low res video cheese of old titles like Sewer Shark or Night Trap, maybe having FMV Movie Nights, is going to be a big thing in the future 90s nostalgia cycles imo.

Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 15:59 (five years ago) link

i suspect they overlap in aesthetics and in some cases maybe production equipment/personnel with 1980s direct-to-VHS horror movies and stuff like that. which of course have a corman lineage of their own.

This is a total Jeff Porcaro. (Doctor Casino), Friday, 27 July 2018 16:02 (five years ago) link

that particular '90s nostalgia cycle is already happening, you should see the VHS swap meets going on. I go to a monthly series at my local Alamo Drafthouse, Video Vortex, that cherishes this stuff

Nhex, Saturday, 28 July 2018 06:09 (five years ago) link

Well, some people would prefer to explain statistics like these: https://en.wikipedia.org/wiki/Women_and_video_games#Genre_preferences as being a reflection of the game's content. I think it's neurological. As for that sub-category, "atmospheric exploration"-- I can't think of a game more suited than Myst to be credited with effectively creating that genre

flamboyant goon tie included, Saturday, 28 July 2018 18:16 (five years ago) link

i think myst's a pretty linear evolution from high infocom. certainly all the zorks except maybe beyond (but def zero) count as "atmospheric exploration"-- so do enchanter, planetfall, starcross etc. (and before infocom, colossal cave). suspect these games were played by a lot of women too.

the sierra/lucasarts/westwood/revolution games took their cues from the less exploratory, more linear stuff, full of npcs and jokes-- hitchhiker's, leather goddesses, sorcerer. (the first couple king's quests count as "exploratory" maybe but aren't v atmospheric.) and when zork first made the jump to real graphics (literally a week before myst) it was more like those (or like beyond zork) than it was like 1/2/3/0: full of fmv characters and inventory items. and maybe most importantly, its interface was full of contextual popup text commands chosen from menus-- more elegant than lucasarts SCUMM interfaces of its time imo, but not more than the refined eye/hand/mouth SCUMM in full throttle and curse of monkey island-- while myst popularized a seamless mode of interaction so much more native to graphical adventures that it was immediately adopted not just by all its ripoffs but by both subsequent graphical zork games. the fully appropriate newborn simplicity of "click on what you want to touch" was the graphical-adventure analogy to "the computer asks you what you want to do and you type a reply", but i think the latter was fully as "accessible" in its day (scaled down for the pre-macintosh, pre-cdrom era) and led a lot of women around a lot of desolate and eerie environments.

otm tho that just being in this otherworld, wandering around it when "stuck", is a/the major appeal in this and its precedents. myst understood this v well, which is why the box said MYST THE SURREALISTIC ADVENTURE THAT WILL BECOME YOUR WORLD.

dc is otm about the puzzles in myst, which are often v grounded and physical-- the best "ages" are designed around you figuring out how they "work" holistically-- i.e. directing the water flow in channelwood where you need it; or understanding the sound codes in whatever the world w the sound codes is called (btw i think the article above mentions that myst requires you to draw maps-- this is infamously a tell that the player did not understand the sound codes). however there are also plenty of codes gratuitously concealed in v strange places (planetarium roof, engraved plaques in power generator, distant horizon etc.) that without sinking to the 7th guest's level of I AM THE DEMENTED PUZZLEMASTER! WELCOME TO MY PUZZLEMANSION are not always exactly what you would call elegant.

what is elegant is riven, which is a stone masterpiece of eerie ruin exploration in which all puzzles and obstacles are fully integrated into the physical fiction, in which everything is about figuring out how the place works. the rightful heir to zork 2 or enchanter and hugely surpasses both. interesting to read that article on false late-90s memories of myst "killing" adventure games because of course what killed adventure games was the ridiculous excesses of the sierra/lucasarts model (williams+jensen always get blamed for this, but the strangely canonized the longest journey is a perfect example of decadence, as are all the monkey islands after... well take yr pick, and tbph as are the puzzles in grim fandango, to say nothing of the interface). if anyone had made a better game than riven the genre might have gone somewhere.

difficult listening hour, Saturday, 28 July 2018 19:06 (five years ago) link

Great post

I never played Riven! I remember reading, when it came out, critical drubbings, and deciding not to sink my allowance into it.

I never thought about what "killed" the adventure game genre! But it's interesting to consider. For me, the extreme high-points in that format (Monkey Island, Tentacle, SQ3, KQ3) just were never surpassed by subsequent games. What was so good about the high-points was the lack of "rendered graphics" that made GK2 and KQ5 decidedly unlovely, the lack of speech that only created excruciating, spell-breaking loading times (SQ4, SQ5), really poor puzzle design (Sam & Max, Full Throttle). What was lost was fluidity. Even latter-day celebrants in the genre (Silent Hill 2, Monkey 3) felt clunky and inelegant. But man, those highs were high. SQ3 and Monkey Island are just amazing, and I don't think I've ever felt such a sense of accomplishment in a game as I did when I finally killed Manannan in KQ3

flamboyant goon tie included, Saturday, 28 July 2018 23:27 (five years ago) link

yeah kq3 is prob the unheralded sierra great. i'm biased tho cause it's the first computer game i can vividly remember arriving in our house, that fancy fancy box on the kitchen table, me not knowing how to pronounce "heir." i spent hours and hours and hours with that game. every environment is burned into my brain, it informed the way i thought crystal balls and the interiors of pirate ships should look, the way i thought rope ladders should unfurl from treehouses, a long-term affinity for orphan-raised-by-evil-wizard scenarios.... so great. even the bullshit of climbing up and down that mountain was worth it for how it enhanced the urgency of getting home before manannan returned - oh god i gotta stash this stuff under my bed and fast - and the triumph once you can come and go as you please. if you know what you're doing probably you can beat the whole game in like one trip down the mountain and back, but of course the first time through i lived out weeks and weeks of gwydion's sad little life. all the atmosphere a six- or seven-year-old could ever ask for.

This is a total Jeff Porcaro. (Doctor Casino), Sunday, 29 July 2018 00:04 (five years ago) link

i remember riven being mindblowing to me at the time, it's certainly an improvement on myst

ciderpress, Sunday, 29 July 2018 01:12 (five years ago) link

grim fandango ended up winning me over once they rereleased it with modern controls, that's probably my favorite game in the genre now

ciderpress, Sunday, 29 July 2018 01:16 (five years ago) link

fwiw The Witness is very intriguing and looks like it plays like what my dream version of Myst would be.

Hazy Maze Cave (Adam Bruneau), Monday, 30 July 2018 16:32 (five years ago) link

it's got the same vibe but the puzzles are quite different

ciderpress, Monday, 30 July 2018 17:05 (five years ago) link

never really played myst, though i watched others; i suspect that myst was atmosphere first, puzzles second; the witness is more the other way round - still has atmos and sense of discovery in spades though.

home, home and deranged (ledge), Monday, 30 July 2018 19:12 (five years ago) link

Was it someone here who recommended the crazy James Howell MGS2 Big Boss runthrough/commentary? It's pretty fascinating in a super dry way

Nhex, Saturday, 4 August 2018 07:45 (five years ago) link

two weeks pass...

I like his Last of Us videos!

Gwent Stefani (Leee), Sunday, 19 August 2018 17:06 (five years ago) link

His meaning James Howell.

Gwent Stefani (Leee), Sunday, 19 August 2018 17:06 (five years ago) link

two weeks pass...

I didn't know he did some, gotta check that out.

https://heterogenoustasks.wordpress.com/2018/05/02/caregiver-fantasy/

Nhex, Monday, 3 September 2018 20:12 (five years ago) link

that was great

illegal economic migration (Tracer Hand), Monday, 3 September 2018 21:22 (five years ago) link

Every Mission is a Suicide Mission

https://longreads.com/2018/08/07/galaga/

Karl Malone, Friday, 7 September 2018 02:44 (five years ago) link

The Bandai Namco documentation shared with me refers to Galaga’s original design as “simple, yet deep.” Its elegance lies in its ability to insist upon a high level of integrity in the gameplay. This is not a game that can be “point-pressed” by running up the score with needless actions. In Donkey Kong, by contrast, a player can mindlessly leap extra barrels for more points. Donkey Kong also boxes players in with a terminal “kill screen,” the interval where the game board simply doesn’t have the memory to continue play. The same is true of Pac-Man and Ms. Pac-Man. Scrambled code appears on the monitor and the game resets. Limited in such a way, the pursuit of a high score divorces itself from the game’s purpose: Dicking around with extra barrels has nothing to do with saving the princess. On Galaga’s hardest settings, however, the objective of the game and the achievement of a score are inextricably bound together. A high score is the product of existing well. At lunch a couple of days before ScoreWars, Mark tells me that’s the reason he loves the game: “It’s all on me.”

this is the comparative analysis i crave

Karl Malone, Friday, 7 September 2018 03:07 (five years ago) link

ooooooo

got the scuba tube blowin' like a snork (Doctor Casino), Friday, 7 September 2018 11:39 (five years ago) link

great great article

illegal economic migration (Tracer Hand), Friday, 7 September 2018 12:05 (five years ago) link

Yes

Paleo Weltschmerz (El Tomboto), Friday, 7 September 2018 19:28 (five years ago) link

one month passes...

brief twitter threads worth reading

every quarter, some of my students are familiar with the first video game easter egg. (warren robinett's name hidden in an extremely difficult-to-access room in 1980's Adventure for the atari vcs.) none of them know the connection it has to labor rights.

— ☽ anna anthropy ☾ (@adult_witch) October 22, 2018

Karl Malone, Monday, 22 October 2018 22:14 (five years ago) link

three weeks pass...

cool stuff

the insularity of jp devs' middleware extended pretty much all the way up until the past several years where they're now starting to adopt unreal engine en masse which is an interesting development

ciderpress, Thursday, 15 November 2018 19:11 (five years ago) link

Great article, thanks for that

calstars, Thursday, 15 November 2018 19:28 (five years ago) link

i can't recommend this series enough. very heavy on images.
Tracing the Influence: Stolen Images in Games

for example:

https://i.imgur.com/P3nF4yM.jpg
https://i.imgur.com/4Jrg5yk.jpg

Karl Malone, Monday, 26 November 2018 01:48 (five years ago) link

great find!

calstars, Monday, 26 November 2018 02:46 (five years ago) link

one month passes...

https://gamehistory.org/simcity/
With soundtrack, sprites and 1991 prototype NES Sim City ROM!

Fuck the NRA (ulysses), Friday, 4 January 2019 15:07 (five years ago) link

that is really cool!

|Restore| |Restart| |Quit| (Doctor Casino), Friday, 4 January 2019 15:19 (five years ago) link

Yeah that was awesome!

lbi's life of limitless european glamour (Le Bateau Ivre), Friday, 4 January 2019 17:00 (five years ago) link

two weeks pass...

this guy's obsession with fitting all the Mario universe games into a coherent timeline is entertaining

https://tay.kinja.com/tag/warped-pipes

El Tomboto, Thursday, 24 January 2019 02:41 (five years ago) link

Great stuff !

“Firstly, did the brothers actually even go on this journey together? Unlike its predecessor, The Lost Levels does not have a multiplayer mode and instead has players choose which character to play as at the start of the game. Also to the same point, the Princess specifically says “Our only hero” in the game’s conclusion. Is it possible that both brothers undertake this journey but separately and that only one succeeds in actually saving the Princess? Or are there even more timelines at work here then we realize? This will definitely be something to ponder moving forward.”

calstars, Thursday, 24 January 2019 04:04 (five years ago) link

if he hasn't figured out the Four Marios theory then he's gonna run into problems

ciderpress, Thursday, 24 January 2019 14:23 (five years ago) link

MUSHROOM KINGDOM HAS 4-CORNER SIMULTANEOUS 4-PIPE MARIO CUBE

|Restore| |Restart| |Quit| (Doctor Casino), Thursday, 24 January 2019 14:30 (five years ago) link

Enjoyed this

https://www.youtube.com/watch?v=jlLPbLdHAJ0

reggae mike love (polyphonic), Thursday, 24 January 2019 18:54 (five years ago) link

i know there are no good podcasts but suspend disbelief for a second...

are there any ‘ good ‘ gaming podcasts

||||||||, Sunday, 27 January 2019 23:34 (five years ago) link

thats pretty broad, what in particular are you interested in?

ciderpress, Monday, 28 January 2019 00:00 (five years ago) link

like news vs reviews vs analysis/deep dives into games

ciderpress, Monday, 28 January 2019 00:11 (five years ago) link

hardcoregaming101's top games of all time series would be great deep dives if they would only let the people talk who are good at podcasting and at playing with others.

|Restore| |Restart| |Quit| (Doctor Casino), Monday, 28 January 2019 00:24 (five years ago) link

the only gaming podcast i ever listen to is three moves ahead which is a strategy podcast that mostly talks about strategy video games but sometimes board games too. it's... ok.

Mordy, Monday, 28 January 2019 00:24 (five years ago) link

the only gaming podcast i ever listen to is three moves ahead which is a strategy podcast that mostly talks about strategy video games but sometimes board games too. it's... ok.

Mordy, Monday, 28 January 2019 00:24 (five years ago) link

argh dreaded doublepost

i used to listen to one shot which is a tabletop podcast but the RPG wasn't particularly good and the improv wasn't particularly funny. i'd like to follow something like three moves ahead but for tabletop/RPGs

Mordy, Monday, 28 January 2019 00:25 (five years ago) link

ive been meaning to check this out http://electricunderground.io/podcast/
based on the blog posts ive read on the site, it looks to be a very in-depth podcast about shmups

diamonddave85​​ (diamonddave85), Monday, 28 January 2019 00:27 (five years ago) link

that being said, this is worth reading: http://electricunderground.io/is-low-latency-emulation-cheating/

diamonddave85​​ (diamonddave85), Monday, 28 January 2019 00:28 (five years ago) link

i am also interested in the subject of gaming podcasts, i have never heard a good one

tho i find pretty much all books/film/media convo/review podcasts incredibly tedious

illegal economic migration (Tracer Hand), Monday, 28 January 2019 01:13 (five years ago) link

yeah thats my general feeling as well

like the 'personality-driven' review/podcast outlets like giant bomb or easy allies are real popular, but ime none of them are particularly insightful enough or share my taste enough to be worth my time

ciderpress, Monday, 28 January 2019 01:17 (five years ago) link

Pretty into the GI cast these days, although I mostly watch it on youtube. I see it as more of a workplace comedy than a podcast, per se.

reggae mike love (polyphonic), Monday, 28 January 2019 01:26 (five years ago) link

the sad thing is that anybody who REALLY knows enough, and can put it together well enough and with interesting enough takes, to justify a podcast, should probably be doing something more lucrative with those skills. i'd love to know what longworth of "you must remember this"'s work week looks like --- does she make enough off of ad reads to justify all the reading the show implies, not to mention the work of writing a proper documentary script? most conversational podcasts would be way better as edited transcripts or just essays, but that's a lot more work and i'm not paying anybody so...

|Restore| |Restart| |Quit| (Doctor Casino), Monday, 28 January 2019 01:28 (five years ago) link

GI?

xpost i don't know her figures but i'd be shocked if you must remember this doesn't make pretty good money. but that's a globally known, hit podcast. you're right that there are easier ways to make a buck. particularly if you're starting from scratch.

illegal economic migration (Tracer Hand), Monday, 28 January 2019 01:34 (five years ago) link

yeah I mean I bet she's doing good with it now but it's more like, how do you put that much work into it for so long while building that audience?

|Restore| |Restart| |Quit| (Doctor Casino), Monday, 28 January 2019 01:40 (five years ago) link

Game Informer

reggae mike love (polyphonic), Monday, 28 January 2019 17:37 (five years ago) link

three weeks pass...

https://youtu.be/iZT6JEOC3D8

I am not playing videogames for Presidents Day but watching videos of other people playing videogames.

A Grape Ape Agape (Leee), Monday, 18 February 2019 21:19 (five years ago) link

Blindfolded, that is.

That is what you call irony.

A Grape Ape Agape (Leee), Monday, 18 February 2019 21:19 (five years ago) link

Hahah wow, I mean that's a fun read and the pics are beautiful, but she writes it like she's expecting a pulitzer for it.

Reminds me actually, Martin Amis's Invasion of the Space Invaders: An Addict's Guide to Battle Tactics, Big Scores and the Best Machine got republished towards the end of last year and it's so great, definitely worth picking up (if you can stomach buying anything of his these days).

JimD, Thursday, 28 February 2019 11:47 (five years ago) link

Wonderful, joyous read that.

Uptown VONC (Le Bateau Ivre), Thursday, 28 February 2019 12:09 (five years ago) link

Thanks KM, good one

calstars, Thursday, 28 February 2019 20:57 (five years ago) link

“May all your quarters be red ones” lol

calstars, Thursday, 28 February 2019 20:57 (five years ago) link

“she writes it like she's expecting a pulitzer for it.”
Otm, tho still enjoyable!

i believe that (s)he is sincere (forksclovetofu), Thursday, 28 February 2019 21:37 (five years ago) link

Really like the idea behind the pac-man piece, the physical interaction and the real world signs. Like how you see a keyboard with worn WASD keys and you know the owner plays online shooters.

I'd never considered the imbalance of pac-man till now - trying to think of other coin-op games outside the pac-world that were one-handed. Was the atari Star Wars booth a single joystick?

Non, je ned raggette rien (onimo), Tuesday, 5 March 2019 21:52 (five years ago) link

I think it was more of a steering wheel with fire buttons on it?
QBert was one joystick, Marble Madness had one trackball.

( X '____' )/ (zappi), Tuesday, 5 March 2019 22:12 (five years ago) link

oh Frogger as well!

( X '____' )/ (zappi), Tuesday, 5 March 2019 22:14 (five years ago) link

I think it was more of a steering wheel with fire buttons on it?
QBert was one joystick, Marble Madness had one trackball.

― ( X '____' )/ (zappi)

it was a pilot's yoke, anyway you held it with two hands

the scientology of mountains (rushomancy), Tuesday, 5 March 2019 22:16 (five years ago) link

berzerk had two joysticks, one to move and the other to fire, which i found wonderful

illegal economic migration (Tracer Hand), Tuesday, 5 March 2019 22:27 (five years ago) link

there will be loads of other top-down games that are joystick only. Mr Do for instance. Arkanoid is almost spinner-only?

thomasintrouble, Tuesday, 5 March 2019 23:08 (five years ago) link

Back it up bro, Mr Do had a weapon

calstars, Tuesday, 5 March 2019 23:31 (five years ago) link

Berzerk didn't have two joysticks, that was Robotron

Screamin' Jay Gould (The Yellow Kid), Thursday, 7 March 2019 23:35 (five years ago) link

i was a little bit confused with this article at first, then quickly realized that it was because i always keep my idle hand close to the gaming hand when playing a one joystick game. wouldn't feel right to have it up on the side of the machine.

( ͡☉ ͜ʖ ͡☉) (jim in vancouver), Thursday, 7 March 2019 23:37 (five years ago) link

TIL that.. I have always confused Robotron with Berzerk!

illegal economic migration (Tracer Hand), Thursday, 7 March 2019 23:50 (five years ago) link

classic blunder

ciderpress, Friday, 8 March 2019 00:31 (five years ago) link

xp oh yeah wow you're right, I'd completely forgotten he could throw his ball thingy

thomasintrouble, Friday, 8 March 2019 19:14 (five years ago) link

one month passes...

jesus fucking christ

A report by the Washington Post found Activision Blizzard has been incentivising employees to give their data to Ovia Health - an organisation that offers a range of family planning and pregnancy tracking services. Companies can pay Ovia Health to access the aggregate data of their workers, which according to The Washington Post runs from "trying-to-conceive months to early motherhood".

The information that can be accessed includes how many workers have faced high-risk pregnancies, have given birth prematurely, the medical questions they researched, and the planned length of their maternity leave.

For each day of use, employees reportedly receive a $1 (£0.76) gift card from Activision Blizzard, and the company in turn gets to view the combined anonymous statistics.

Although Activision Blizzard stresses the program is voluntary, the financial incentive has clearly convinced many soon-to-be mothers to share their data, with one employee explaining the bonus helped provide "diaper and formula money". Activision Blizzard claims the scheme is popular and has saved the company roughly $1200 (£917) per employee in annual medical costs.

Speaking to the Washington Post, Activision Blizzard's lead android vice president of global benefits said the program is part of an attitude shift towards sharing private information with the company. Employees initially raised concerns over privacy when the company introduced Fitbit tracking in 2014, but since then the company has also offered financial incentives for tracking mental health, sleep, diet, autism and cancer - and Ezzard says workers are now more comfortable with sharing their data.

"People's sensitivity has gone from, 'Hey, Activision Blizzard is Big Brother,' to, 'Hey, Activision Blizzard really is bringing me tools that can help me out'," Ezzard said.

His other statements, however, point to the true nature of the program as a cost-saving exercise.

"I want them to have a healthy baby because it's great for our business experience.

"Rather than having a baby who's in the neonatal ICU, where she's not able to focus much on work," he felt the need to add.

https://www.eurogamer.net/articles/2019-04-11-activision-blizzard-pays-employees-to-share-their-pregnancy-data

arli$$ and bible black (bizarro gazzara), Friday, 12 April 2019 10:34 (five years ago) link

three weeks pass...

Super Bunnyhop did a really good video on unionization in the industry, 43 minutes. Some very unusual games at the end.
https://www.youtube.com/watch?v=2TSB5YQqDiY

Robert Adam Gilmour, Saturday, 4 May 2019 13:44 (four years ago) link

Activision is so evil

Blues Guitar Solo Heatmap (Free Download) (upper mississippi sh@kedown), Saturday, 4 May 2019 14:13 (four years ago) link

three weeks pass...

https://www.washingtonpost.com/arts-entertainment/2019/03/14/if-video-games-are-todays-rock-and-roll-music-videogamedunkey-might-be-its-lester-bangs/

In which a columnist at the WaPo likens Video Game Dunkey to ... Lester Bangs? Comparison maybe needs to be fleshed out a bit, but sure, why not.

Josh in Chicago, Monday, 3 June 2019 12:16 (four years ago) link

Lester Bangs = Tim Rogers, obviously.

closed beta (NotEnough), Monday, 3 June 2019 12:20 (four years ago) link

According to SocialBlade, which analyzes social media metrics, the 28-year-old Videogamedunkey might be making up to $1.7 million a year.

some copper-bottomed reporting right there

naked rollercoaster-riding world record holder (bizarro gazzara), Monday, 3 June 2019 12:21 (four years ago) link

He does mention Tim Rogers in the piece!

Josh in Chicago, Monday, 3 June 2019 12:55 (four years ago) link

Dude has had over 2 billion views, total, so while I have no idea what he makes each year, he's probably done very well for himself. Just like Lester Bangs.

Josh in Chicago, Monday, 3 June 2019 12:57 (four years ago) link

(Context clues helped, but I had to look up "copper-bottomed.")

Josh in Chicago, Monday, 3 June 2019 12:58 (four years ago) link

dunkey as lester bangs is the most fucked up comparison

Fuck the NRA (ulysses), Monday, 3 June 2019 15:28 (four years ago) link

I don't even think of dunkey as primarily a critic. He's a comedian.

jmm, Monday, 3 June 2019 15:43 (four years ago) link

Every once in a while - and it's been a while, I want to say - he goes critic. But he's usually just funny, even if him being funny sometimes comes off as criticism. Like, his recent ranking of youtube celebrities, it's pretty entertaining, but I haven't really thought too much about his point, though I do sort of suspect there *is* a point.

Josh in Chicago, Monday, 3 June 2019 16:53 (four years ago) link

Was curious about him ranking JonTron so high. Wasn't it only months ago he was against him for his racist turn? Surely JonTron didn't make a swift recovery from bigotry?

Robert Adam Gilmour, Friday, 7 June 2019 16:15 (four years ago) link

one month passes...

Tangentially game related, but I thought there were some interesting points made in this:

https://film.avclub.com/the-dead-eyed-new-lion-king-painfully-illustrates-the-d-1836338813

The crux I think being that in the eyes of many the success of many AAA video games hinges on their specs, how close it looks or plays like "real life," like you've been entertainingly immersed into this convincing or captivating world, even when the game activity itself is relatively mundane (like sweeping or shaving). But how the new "Lion King" essentially underscores that the somewhat related field of computer animation poses a paradox, in that often the "better" it is and the closer it comes to real life the *less* successful it is. Not least because film already documents things that are "real" and the rigorous composition of perfectly rendered CG lions mostly proves fruitless, since the results mimic something we can already see in movies/TV/docs, etc (real lions) while losing the artistry and expressiveness of what something like the original "Lion King" had to offer, despite traditional pen-and-ink (or equivalent) animation being more "primitive."

Josh in Chicago, Tuesday, 16 July 2019 12:09 (four years ago) link

That's not really what they're describing there, though - the CGI lions are good and convincing as real lions, but because of that, they're bad at musical singing.

Andrew Farrell, Tuesday, 16 July 2019 12:15 (four years ago) link

The major point being made is “ultra-realism in a game where you are exerting control over/directly influencing the environment enhances the experience; that same ultra-realism in a passive experience that, by its definition, limits the vocabulary needed to generate emotional investment in the experience detracts from the experience.”

Odds are an all-CGI rendering of The Lion King Broadway Muiscal would have much more emotional impact because you would be rendering human faces capable of conveying the emotional beats of the story. As it is, it looks like Fisney put out a tech demo with less soul and heft than Avatar.

brigadier pudding (DJP), Tuesday, 16 July 2019 12:30 (four years ago) link

IOW it isn’t ultra-realism as much as it is how they chose to use it

brigadier pudding (DJP), Tuesday, 16 July 2019 12:32 (four years ago) link

ultra realism sucks in games too because you end up with responsive control being held hostage by character animations and the like. you have to find a balance

ciderpress, Tuesday, 16 July 2019 14:05 (four years ago) link

Ultrarealism also focuses attention on what is not ultrareal, like your weirdass interactions with other characters

Karl Malone, Tuesday, 16 July 2019 14:16 (four years ago) link

I (and everyone) remain curious about Last of Us 2, because that tiny snippet they showed months ago sort of blew everybody's mind in the leaping over the uncanny valley sense. It wasn't so much that it looked "real," it's that they made something that looks "real" also seem relatively playable, per Dan's note about interactivity vs. passively watching something (including cut-scenes). There are other aspects of realism in games (and movies) that go beyond how things look, though. Like the illusion of gravity and the imposition of physics on what is in essence fancy digital drawings.

Josh in Chicago, Tuesday, 16 July 2019 21:43 (four years ago) link

i don't think games have reached the uncanny valley

ciderpress, Tuesday, 16 July 2019 21:49 (four years ago) link

No, room to grow! But there are aspects of that Last of Us 2 clip that are pretty uncanny nonetheless.

Josh in Chicago, Tuesday, 16 July 2019 22:52 (four years ago) link

rad (racer)! ZS alert here:

Experimenting with 'upscaling' old video games with @nvidia's #GauGAN pic.twitter.com/SleyareqFp

— Jonathan Fly 👾 (@jonathanfly) June 28, 2019

Fuck the NRA (ulysses), Thursday, 25 July 2019 18:11 (four years ago) link

wow that thread is amazing

another no-holds-barred Tokey Wedge adventure for men (bizarro gazzara), Thursday, 25 July 2019 18:25 (four years ago) link

yeah, this is great
https://www.youtube.com/watch?v=nCltDbOvr8Y

Fuck the NRA (ulysses), Thursday, 25 July 2019 18:30 (four years ago) link

whoa

Karl Malone, Thursday, 25 July 2019 18:53 (four years ago) link

i wonder how long it takes for people and beings in that world to stop constantly throwing up. probably not long! then after that they're all just trippin' perpetually

Karl Malone, Thursday, 25 July 2019 18:54 (four years ago) link

that weird moment when you've stopped throwing up and hear the ocarina over your shoulder

Karl Malone, Thursday, 25 July 2019 18:54 (four years ago) link

Did he try any top-down shmups? I feel like those would do well

El Tomboto, Friday, 26 July 2019 01:00 (four years ago) link

his work with depth mapping is equally interesting

Depth Mapping M. C. Escher pic.twitter.com/tFi8wbYqwU

— Jonathan Fly 👾 (@jonathanfly) July 22, 2019

Fuck the NRA (ulysses), Friday, 26 July 2019 02:05 (four years ago) link

https://www.youtube.com/watch?v=sBqk7I5-0I0

Josh in Chicago, Wednesday, 31 July 2019 13:59 (four years ago) link

*taps 'reading' in thread title, also hastily printed-and-taped 'particularly dunkey'*

Andrew Farrell, Wednesday, 7 August 2019 02:40 (four years ago) link

blog of a hackathon centred on michael brough’s work.

http://startingoverinraccooncity.blogspot.com/2019/08/7-day-broughlike.html

i think this is good. he identifies glitches and parity as two crucial concepts in brough games, which leads to this observation:

On a deeper level, Brough's corpus evinces a perspicacious balancing act between rigorous, obsessive symmetry (evenness) and tossed-off—or equally obstinate—asymmetry (oddness). His lapidary designs illuminate some of the profoundest mysteries of mathematics, yet they come to us in the rags of fever dreams recalling the harsh, protozoic digital death mazes of the early to mid-1980's.

i’d probably dial the language down a bit, but i think the observation is right. I thought Corrypt’s glitch mechanic really was great - while trying to solve the puzzles you got dragged into a situation where you realised you were destroying the environment. that you were in fact the enemy of the characters who lived in the cavern - they were not your enemies. and obv anyone who’s played any of his grid-based games will be very aware of parity as the tightrope difference between winning and losing and the ability to manipulate parity as being a significant power.

Fizzles, Sunday, 11 August 2019 18:38 (four years ago) link

thanks for this link, fizzles!

i have really been enjoying his new one P1 Select. i had low expectations because he made it quickly, during a game jam (or something), it has kept me playing constantly for weeks now. i still haven't managed to get 20 points in a single game.

btw, for those who are reading this and may have seen broughlike games in the coint and plick countdowns and stuff, this is as good a summary of a michael brough game as any:

Though an emerging and flexible sub-genre, certain recurring stresses are characteristic of Brough's approach:

  • Small, square boards & small integers
  • Orthogonal 4-way movement
  • Parity & zugzwang (or "compulsion to move," i.e. inability to freely "pass" a turn)
  • Streamlined controls, e.g. attacking with the same input as movement
  • Roguelike mechanics like procedural level generation, permadeath, teleport, polymorph, etc.
  • Numerology, i.e. conspicuously consistent integers
  • "Glitch" mechanics / aesthetics
  • Identification & decryption
  • Positional tactics: pushing, pulling, choke points & egress
  • Differentiated resource binaries, e.g. credits & energy, blood & mana, etc.
  • Unconventional scoring systems
  • Idiosyncratic art & audio
  • Topologies, synchronies, overlapping matrices

Karl Malone, Sunday, 11 August 2019 19:37 (four years ago) link

how can one not appreciate the "brough approach"

Karl Malone, Sunday, 11 August 2019 19:38 (four years ago) link

P1 Select. i had low expectations because he made it quickly, during a game jam (or something),

oh shit, he made it for the same jam that fizzles' link is about! that's really fucking cool. brough seriously is a genius

Karl Malone, Sunday, 11 August 2019 19:43 (four years ago) link

two weeks pass...

There's a nifty split screenshot at the bottom that shows what ray tracing can do:
https://www.polygon.com/reviews/2019/8/26/20829631/control-review-pc-ps4-xbox-one-ray-tracing

Melon Musk (Leee), Thursday, 29 August 2019 19:31 (four years ago) link

https://www.theguardian.com/games/2019/aug/27/click-whir-ping-lost-sounds-of-loading-video-games#comment-132378173

the article itself is fun but throwaway, the comments are awash with quality nostalgia too

Joe Proroguin' (Noodle Vague), Saturday, 31 August 2019 10:43 (four years ago) link

https://www.irishtimes.com/culture/books/stephen-sexton-for-me-death-and-super-mario-have-always-been-connected-1.3991940

a poetry book based on super mario (unfortunately no examples)

he talks about and reads a couple here:
https://www.bbc.co.uk/programmes/m0007x5w

koogs, Tuesday, 3 September 2019 13:09 (four years ago) link

two weeks pass...

no discussion of the guardian list of top 51 games of C21?

heard about you (||||||||), Thursday, 19 September 2019 14:18 (four years ago) link

oh no they di'nt

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 14:31 (four years ago) link

ok that's about as much use as their other lists, just let me know together a poll with 15 CoD's and a fictional Gaz Coombes walking sim

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 14:34 (four years ago) link

any best-of list that isn't just dark souls 50 times can gtfo

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Thursday, 19 September 2019 14:34 (four years ago) link

The only 3D Super Mario on the list was Odyssey -> into the bin.

Andrew Farrell, Thursday, 19 September 2019 14:40 (four years ago) link

https://www.theguardian.com/games/2019/sep/19/50-best-video-games-of-the-21st-century

Very corporate, with few indie games or commercial failures. no visual novels or graphic adventures. no games originating on phones or handhelds. some games for meatheads like gears 2.
strange to include a screenshot of wii sports's golf, the worst game on that disc.

wasdnuos (abanana), Thursday, 19 September 2019 14:46 (four years ago) link

i just got radge at the insanely low placement of Katamari, especially seeing as it was below the obligatory hat tips to Ico and Shadow of the MAYBE PUT SOME GAMEPLAY IN THERE EH LADS?

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 14:49 (four years ago) link

no Untitled Goose Game, no credibility

L'assie (Euler), Thursday, 19 September 2019 14:53 (four years ago) link

don't, i'm gonna stop up all night until it drops

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 14:57 (four years ago) link

9am tomorrow bruh

L'assie (Euler), Thursday, 19 September 2019 14:57 (four years ago) link

i am v much on it

also really clever putting the two worst GTA games of the 21st century in there and leaving out the great one

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 14:58 (four years ago) link

yeah chinatown wars ruled

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Thursday, 19 September 2019 14:59 (four years ago) link

just realised no Personas either jesus y'know i don't care what these doofuses think about albums by bands but this is just unforgiveable shit

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 15:02 (four years ago) link

Only a developer with Rockstar’s extremely deep pockets and fanatical attention to detail could have made something like this, a re-creation of turn-of-the-20th-century US so lifelike that it is at times difficult to believe.

I was there

L'assie (Euler), Thursday, 19 September 2019 15:05 (four years ago) link

there's a few good games on there

ciderpress, Thursday, 19 September 2019 15:09 (four years ago) link

no there all bad

heard about you (||||||||), Thursday, 19 September 2019 15:10 (four years ago) link

so glad to see I'm not the only ILXor enormously psyched for Untitled Goose Game

haven't decided whether to get it ASAP or wait until Steam release though

a passing spacecadet, Thursday, 19 September 2019 15:12 (four years ago) link

i only found out about it today on the switch thread and i'm already more excited about it than i've been about a game for as long as i can remember

i can only hope that honking simulator becomes a thriving subgenre

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Thursday, 19 September 2019 15:15 (four years ago) link

didn't realise it wasn't Steam straight away :/

see how it looks in the morning, i really wanna get my honk on

a wagging to the furious (Noodle Vague), Thursday, 19 September 2019 15:16 (four years ago) link

i haven't played any games in idk 4+ years but this looks amazing.

The Pingularity (ledge), Thursday, 19 September 2019 15:23 (four years ago) link

no jrpgs at all, katamari and the double-up of ico/colossus as the only non-"AAA" japanese games

cave story is a massive omission if you're picking for cultural impact which they seem to be

ciderpress, Thursday, 19 September 2019 15:25 (four years ago) link

i read it from the top:

good #1

witcher 3 absurdly high, suffers from map icon metastasis

halo mostly important for its innovations and its innovations are mostly "oh thank god they put in another stick now we can make a console fps"

bioshock just a lil too high, endgame is worse than system shock 2's

skyrim should be morrowind but that's okay of course

WoW prob too low tbh! i'd put it in the top 5 just for impact

resident evil 4 is peculiarly overrated and has been since release. sometimes people tell me it's their favorite game of all time; idgi. it's fun. it's got atmosphere. it's got a lake monster. it's got cramped lil maps pretending to be wide-open maps and you have to wander around them in circles a lot. have you played undying. have you played the resident evil 4 level of half-life 2. okay well i know you've played silent hill!

uncharted blah

not putting the sims in the top 10 is prob sexist

TWO GTAS AND NEITHER OF THEM ARE SAN ANDREAS AND ALSO YOU COULDN'T PUT MORROWIND ON?

majora's mask too low, an eerie masterpiece with some of the most punishing dungeons in zelda (not saying a whole lot admittedly)

haven't played the last of us because i object to games where you have to take care of spunky lil girls by (i'm imagining here) rescuing them from quicktime events, like having the developers on their knees just beseeching me to feel emotions

ico's prob good tho lol (bioshock infinite is not)

deus ex is at #29 of the century when obviously it should be #1 of all time. we'll move on

i thought josh in chicago's recent slightly disappointed frustration with shadow of the colossus was pretty otm

modern warfare okay whatever. i wonder if unreal tournament 2004 will make it, just kidding no i don't

arkham asylum: never got into this but played it enough to be able to recognize its excellent control system in pretty much every game that's been made since, so thanks for raising the bar

rest of this just kind of a random mush, katamari obv too low. surprised there's no token paradox game (mine is victoria 2) but i guess it's pretty overwhelmingly (wait... exclusively?) console action.

difficult listening hour, Thursday, 19 September 2019 16:42 (four years ago) link

p sure last of us has no QTEs. i know what you mean about the setup - and cmon, zombie survival horror? - but it's a tremendous game

Li'l Brexit (Tracer Hand), Thursday, 19 September 2019 16:58 (four years ago) link

9am tomorrow bruh

9am PST :(

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 08:29 (four years ago) link

*dejected honk*

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Friday, 20 September 2019 08:32 (four years ago) link

TWO GTAS AND NEITHER OF THEM ARE SAN ANDREAS

yeah this is def the biggest crime, san andreas is easily the best gta - perfectly balanced the sandbox and rpg elements across a colossal map packed with fun things to do

fuck a toy airplane level tho obv

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Friday, 20 September 2019 08:34 (four years ago) link

GTA: SA is one of the greatest games of all time full stop

IV and V very much are not

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 08:37 (four years ago) link

few better moments in gaming than tanking your stolen airplane down the runway at San Fierro airport straight into the sunrise with "Freebird" playing on the radio

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 08:39 (four years ago) link

V owns imo

heard about you (||||||||), Friday, 20 September 2019 08:44 (four years ago) link

full disclosure: i've not played much because it crashes on my PS3 but i used to listen to my son playing it a lot and it was just like being screamed at for hours by some cunt who'd read the Wiki summaries of Breaking Bad, no wit, no joy, no fun

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 08:47 (four years ago) link

Retaking that one territory in SA which was like 2 steps wide by 8 long wasn't fun - but even just having "retake all your territories by hand" as a plot point more than makes up for it.

Andrew Farrell, Friday, 20 September 2019 08:50 (four years ago) link

(I will rep for GTAIII, but I'm aware I'm on my own there)

Andrew Farrell, Friday, 20 September 2019 08:50 (four years ago) link

nah i like all the versions of 3 tbf, just SA spoiled us forever

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 08:52 (four years ago) link

i dunno if i'd want to replay much of it again tbh but iii remains one of the few genuinely revelatory gaming experiences i've ever had

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Friday, 20 September 2019 08:52 (four years ago) link

I have fond memories of IV because it was the first one that looked absolutely gorgeous, the streets shining in the sun after a rain shower. Also I spent far longer than I should have done grinding multiplayer to get a silver medal.

The Pingularity (ledge), Friday, 20 September 2019 08:54 (four years ago) link

iv looked amazing but niko moved like he weighed 3000lbs

Is it true the star Beetle Juice is going to explode in 2012 (bizarro gazzara), Friday, 20 September 2019 08:57 (four years ago) link

even a bad GTA is GTA so i've put plenty of hours in on IV but half those hours felt like wandering around in the prettiness looking for something fun to do

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 09:02 (four years ago) link

tbf GTA2 is probably the worst but i gave up on that after about an hour

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 09:03 (four years ago) link

9am PST :(

goose game is 9am PST (5pm BST?) on Epic but the Switch version is 9am in your region, so someone has it on twitch already

he's having fun but I guess it's more fun to play than to watch someone wander around in and I didn't want to see how to do all the things in the training area so I stopped watching for now

a passing spacecadet, Friday, 20 September 2019 09:04 (four years ago) link

yeah i have no Switch :/

i stopped watching the trailers quite quickly cos they felt too spoilery

a wagging to the furious (Noodle Vague), Friday, 20 September 2019 09:08 (four years ago) link

after work I'm gonna party like a horrible goose on switch

sorta curious about dipping into another gta, have only played bits of vice city & IV (hated the latter because it was so dreary). but the things i want to do are ignoble & probably I am better off just being a horrible goose instead

L'assie (Euler), Friday, 20 September 2019 09:12 (four years ago) link

I was just in Curry's and resisted the urge to buy a Switch just to be a horrible goose 3 hours earlier

a 9am PC release would have been perfect, I have the day off as leave but also have a cold so feel slightly cheated, a snuffly day on the sofa being a goose would've been a good compromise

(on the plus side I've pleaded too sick for German class this evening, which frees up the evening for some goose-ing, unless I baulk in horror at the price or the Epic Games t&c and wait for Steam after all)

I finally read that Guardian list and it mainly just made me feel old because I've not played that many of the games on it and also is Skyrim really 8 years old already? oof

a passing spacecadet, Friday, 20 September 2019 13:06 (four years ago) link

(answer courtesy of wikipedia: no, but it will be 8 years old in 7.5 weeks' time)

a passing spacecadet, Friday, 20 September 2019 13:10 (four years ago) link

(I will rep for GTAIII, but I'm aware I'm on my own there)

Not at all, I rate the 3-D big-ticket GTAs like so: 5 > 3 > SA > 4 > VC

fgti (flamboyant goon tie included), Friday, 20 September 2019 13:24 (four years ago) link

ya 5 is good

heard about you (||||||||), Friday, 20 September 2019 13:26 (four years ago) link

I'm a really big fan of the GTA3 soundtrack tbh. I kind of preferred when it was all unique music! It created the world more effectively, as nice as it was to speed down the highway and have "Music Sounds Better With You" come on just as the sun rose

fgti (flamboyant goon tie included), Friday, 20 September 2019 13:33 (four years ago) link

A friend of mine was crashing at somebody's house when GTA3 was in development, and randomly improvised some vocals for him and the results became "Stripe Summer". I love that song! Good project name, too: Dil-Don't. Ha

fgti (flamboyant goon tie included), Friday, 20 September 2019 13:37 (four years ago) link

<3 ha that song invented chillwave (maybe)

a passing spacecadet, Friday, 20 September 2019 13:46 (four years ago) link

Guessing the goose game which is untitled might be £20 in which case I dunno on the one hand I drink thru that in a couple of hours on the other hand that's why I need to think twice about reining in my spending

Fox Pithole Britain (Noodle Vague), Friday, 20 September 2019 13:55 (four years ago) link

xp Quite possibly! It's such a great song! I get songs from that soundtrack in my head all the time. Also, when the radio host Lazlow grills Fernando. "Where are you from?" "I am... Latin."

fgti (flamboyant goon tie included), Friday, 20 September 2019 13:56 (four years ago) link

three weeks pass...

https://www.wired.com/story/ripper/

Nhex, Sunday, 13 October 2019 08:04 (four years ago) link

enjoyed that, thanks! do wish Wired had let in a *pinch* more self-awareness about which publications it was, exactly, that built the hype train around FMV dreck like this...

weird ilx but sb (Doctor Casino), Sunday, 13 October 2019 13:24 (four years ago) link

Quinto Martin sounds like quite the character.

El Tomboto, Sunday, 13 October 2019 15:58 (four years ago) link

https://www.currentaffairs.org/2019/10/education-gamification

Lots of interesting stuff here, for example:

"You might assume SimCity isn’t a deliberate political project, just one that happens to be built on the particular presumptions and expectations held by the sort of white-collar designers employed by Maxis and later EA. However, in the case of SimCity, the ideological roots go much deeper to the spotty sociology of the anti-Great Society polemic Urban Dynamics, written by MIT computer scientist Jay Forrester. Urban Dynamics outlines an argument against taxation and social services, claiming that governments could better address poverty by catering to the needs of business. Forrester made these arguments in 1969, supporting them with then-state-of-the-art computer models. Will Wright, the original designer of SimCity, was inspired by Urban Dynamics and used parts of it to build his game. This isn’t something the game tells players. Players cannot adjust these inbuilt assumptions; they cannot interact with the model itself. They can only play in the margins of the inputs and outputs while the black box remains inaccessible. "

icy bike chain rain (zchyrs), Saturday, 19 October 2019 22:42 (four years ago) link

Been watching Movie Bob's channel and seen this comment, entirely new info to me

Back in 2012 The Escapist fired a whole bunch of content creators all at once, where once they had new content spaced out for everyday of the week they were reduced to Zero Punctuation only. The people who had bought out the Escapist and been replacing it's overseer staff were all very, very Rumsfieldian levels of conservatives. So folks like Bob, James Portnow, Lisa Foiles, Jim Sterling, Wisecrack were all told they could either support Gamergate or get out. Even those with semi-conservative politics did not like the ultimatum and there was a mass-"Letting go" except for Yahtzee, who the site bent over backwards to keep. They replaced the other days with pod-casts about how much the PCs were ruining everything.

This video, was one of many years Bob had put out for old movies before he left, which he had no access to. Go back to Bob's content post 2012 and you will see he just mentions he was on other websites and could not even mention it by name, let alone reference his own videos, same thing with Extra-Credits, and Jimquisition. It seems the new staff of the Escapists, which is to say the old staff who bought out the site from the previous crew, has allowed Bob to post the videos on his own channel, illegally tying it to him if for any reason he gets kicked out again.

Robert Adam Gilmour, Saturday, 26 October 2019 14:38 (four years ago) link

first paragraph i understand - second paragraph, what? if the videos were work-for-hire doesn't "Escapist" own his videos regardless?

Nhex, Saturday, 26 October 2019 16:06 (four years ago) link

that is incomprehensible

non-euclidean lenin (bizarro gazzara), Saturday, 26 October 2019 16:12 (four years ago) link

That's some really proactive conservatism, considering Gamergate started in 2014.

Andrew Farrell, Saturday, 26 October 2019 21:06 (four years ago) link

the creators quitting/being fired happened in late 2014 and it was indeed due to the site supporting gamergate. one of the site's owners published an article pretending to be an unbiased look at what game developers thought of gamergate, but he had solicited the opinions from a toxic 4chan board and got predictable results.

btw, yahtzee said a few vague things about being against censorship but never addressed gamergate directly.

wasdnuos (abanana), Monday, 28 October 2019 06:10 (four years ago) link

btw, yahtzee said a few vague things about being against censorship but never addressed gamergate directly.

― wasdnuos (abanana), Monday, October 28, 2019 6:10 AM

I remember him saying something, either in a video or column. Something silly about him not seeing how sexism effected the creation of games (the gaming community itself has always been the much bigger problem), but mostly it seemed like he just didn't want to get involved in the discussion.

Robert Adam Gilmour, Friday, 1 November 2019 19:56 (four years ago) link

one month passes...

https://www.vice.com/en_us/article/4aggzm/civilization-and-strategy-games-progress-delusion

sorry 4 vice but this explores some thoughts of value

Bojo Rabid (Noodle Vague), Saturday, 28 December 2019 15:51 (four years ago) link

ooh this looks good, been thinking about this since that unfortunate jimmy maher series totally failed to interrogate any of these concepts.

also every holiday i join my family's board game mania for a dozen or so titles and as the years go by am more and more startled by the unquestioned ubiquity of european-colonialist-themed games that abstract away violence, slavery, exploitation of all kinds... wonder if that's being debated in some corners of that scene.

Doctor Casino, Saturday, 28 December 2019 16:19 (four years ago) link

i've definitely been thinking for a long time about the normalization of Whig History in 4X games, and gameplay mechanics only gets you so far as an excuse

Bojo Rabid (Noodle Vague), Saturday, 28 December 2019 16:25 (four years ago) link

Very good article, thank you for sharing NV

But guess what? Nobody gives a toot!😂 (Karl Malone), Saturday, 28 December 2019 17:07 (four years ago) link

the linked le guin piece is a cracking read too.

Paperbag raita (ledge), Saturday, 28 December 2019 22:32 (four years ago) link

the last time i played diplomacy, i tried to convince as many countries to a ceasefire and to unite in defense against aggressors. i didnt get much support.

peloton for the painfully alone (m bison), Saturday, 28 December 2019 22:37 (four years ago) link

"then whats the point of the game?" thats for you and your clergy, therapist, or close friends to discuss, asshole.

peloton for the painfully alone (m bison), Saturday, 28 December 2019 22:38 (four years ago) link

Need to come up with a game called Nomadology now

Bojo Rabid (Noodle Vague), Saturday, 28 December 2019 23:02 (four years ago) link

mb it sounds like you need to do a better job of defining these aggressors. Russians or Islamists for example. Maybe Chinese tech giants.

El Tomboto, Saturday, 28 December 2019 23:09 (four years ago) link

https://www.themanequest.com/

Fuck the NRA (ulysses), Wednesday, 8 January 2020 20:10 (four years ago) link

beard papa, Thursday, 16 January 2020 02:09 (four years ago) link

The ILG equivalent of a white canvas painting or 4'33"?

Siouxie Sioux and the Vanjies (Leee), Thursday, 16 January 2020 04:09 (four years ago) link

I tried to paste a link from my phone and forgot to stick text between the url tags. I can't even remember what the article was.

beard papa, Thursday, 16 January 2020 18:18 (four years ago) link

presented as yet unread:
https://www.newyorker.com/magazine/2020/01/06/playing-metal-gear-solid-v-the-phantom-pain

Fuck the NRA (ulysses), Thursday, 16 January 2020 20:03 (four years ago) link

https://www.polygon.com/2020/1/21/21070333/life-is-strange-2-episode-5-border-wall-interview-immigration-michel-koch-raoul-barbet
Could've used a little more editing but overall a good read.

Nhex, Wednesday, 22 January 2020 15:54 (four years ago) link

Woah the New Yorker Metal Gear thing was riveting

handsome boy modelling software (bernard snowy), Sunday, 26 January 2020 17:48 (four years ago) link

yeah, i read after posting and yikes

Fuck the NRA (ulysses), Monday, 27 January 2020 03:02 (four years ago) link

https://www.rockpapershotgun.com/2020/02/05/rockstar-co-founder-and-head-writer-dan-houser-is-leaving/

Should be a standard press release-type deal about Dan Houser leaving Rockstar, but the writer couldn't resist snark, which I appreciated, especially that comment about Heat.

Nhex, Wednesday, 5 February 2020 14:28 (four years ago) link

two months pass...

https://www.rockpapershotgun.com/2020/04/23/who-made-fy_iceworld-a-forensic-investigation/

I'm not even a fan of Counter-Strike, but for reason found this article fascinating.

Nhex, Thursday, 23 April 2020 12:28 (four years ago) link

one month passes...

podcast, not reading, but The Life and Times of Video Games is fun listening for digging in deep on small things - the "Boss Button," color cycling in pixel art, the birth of digitized samples, etc.

Doctor Casino, Friday, 12 June 2020 18:23 (three years ago) link

tyvm!

Li'l Brexit (Tracer Hand), Friday, 12 June 2020 20:55 (three years ago) link

Polygon has been doing similar things - really enjoyed this recent video on the evolution of video game babble.

https://www.youtube.com/watch?v=xYZMWkmXX3k

Daniel_Rf, Monday, 15 June 2020 09:25 (three years ago) link

i enjoyed this on delay and roll back mechanism in online fighting games

Fizzles, Tuesday, 16 June 2020 11:48 (three years ago) link

good read, thx Fizzles

Nhex, Wednesday, 17 June 2020 00:23 (three years ago) link

Pretty good unless you know all this already
https://www.youtube.com/watch?v=fJiwn8iXqOI

Robert Adam Gilmour, Saturday, 11 July 2020 17:34 (three years ago) link

i knew most of that but it was well organized and presented!

Fuck the NRA (ulysses), Saturday, 11 July 2020 19:19 (three years ago) link

it's kind of like that mini-doc about the amen break, in that way

sound of scampo talk to me (El Tomboto), Sunday, 12 July 2020 16:55 (three years ago) link

three months pass...

listening rather than reading but... (it wasn't really fame-related lols)

https://www.bbc.co.uk/programmes/m000nv36

"Playing With The Dead

Jordan Erica Webber explores how video games allow us to play with people after they have died."

(about the memorialisation of people in games)

koogs, Thursday, 29 October 2020 10:16 (three years ago) link

one month passes...

https://www.youtube.com/watch?v=-e6xOBCAVvA

Nhex, Friday, 4 December 2020 02:40 (three years ago) link

that youtuber is a sex pest iirc if you care about such things

ciderpress, Friday, 4 December 2020 03:38 (three years ago) link

what? shit.

Nhex, Friday, 4 December 2020 04:04 (three years ago) link

I am honestly not sure what I think about The Hard Times having a gaming section.

Andrew Farrell, Friday, 4 December 2020 11:27 (three years ago) link

Be funny if it was just about speed runs.

Josh in Chicago, Friday, 4 December 2020 17:08 (three years ago) link

they're consistently funnier/more tuned in than the onion's gaming section

ciderpress, Friday, 4 December 2020 17:12 (three years ago) link

at least based on the ones that make it to my Feeds i dont read it actively

ciderpress, Friday, 4 December 2020 17:13 (three years ago) link

One of my best friends constantly texts me links from The Hard Times. I hate him for this.

Nhex, Friday, 4 December 2020 18:59 (three years ago) link

two weeks pass...

LOL I opened that in Dark Mode and got a creepy negativ-Miyamoto surrounded by black clouds. Good interview. Miyamoto, for all his beatific demeanor, sounds like a guy it kinda sucks to work for.

american primitive stylophone (zchyrs), Monday, 21 December 2020 13:12 (three years ago) link

couple of years old now, but i don’t *think* this piece on donkey kong high scores has been posted before?

Fizzles, Wednesday, 23 December 2020 08:34 (three years ago) link

couple of years old now, but i don’t *think* this piece on donkey kong high scores has been posted before?

Fizzles, Wednesday, 23 December 2020 08:35 (three years ago) link

it was posted fifty-nine minutes ago i think

Uptown Top Scamping (Noodle Vague), Wednesday, 23 December 2020 09:33 (three years ago) link

was going to make a joke to that effect and thought, no, no one will come in and gazump

spotted over the horizon urging his steed ever faster...

NV TO THE RESCUE

Fizzles, Wednesday, 23 December 2020 10:03 (three years ago) link

i can hear the Holy Grail music now

Uptown Top Scamping (Noodle Vague), Wednesday, 23 December 2020 10:07 (three years ago) link

one month passes...

just for the gimmick: https://www.washingtonpost.com/video-games/interactive/2021/can-you-pet-the-dog/

wasdnuos (abanana), Friday, 19 February 2021 03:05 (three years ago) link

lol nice

Nhex, Friday, 19 February 2021 04:13 (three years ago) link

one month passes...

Hooh, I remember perusing my local Egghead Software and Software Etc. and seeing these boxes all the time. Had no idea so many came from the same source. Owned the trapezoid boxes for Prince of Persia I and II. That Jetfighter II box definitely stood out (for the time, also a pretty good game iirc!) Lotta great stuff in this article, even baering the painfully '90s color aesthetic of some.

Nhex, Wednesday, 7 April 2021 01:46 (three years ago) link

Ahoy has a great video on boxes: https://www.youtube.com/watch?v=sWLMbmAv0tg

Millsner, Wednesday, 7 April 2021 06:57 (three years ago) link

packaging article is fantastic. the only ones i actually remember are the more generic NES ones and Prince of Persia, but it brings back the era for sure. actually i wonder if the lack of major, still-celebrated titles in that list is revealing in some way.

SimCity one is good too! from the subhead i was expecting it to be more specifically about Forrester's models, but it's a good overview and there are promising links to other pieces. was it on this thread that someone shared the 2-part piece about users' problems with homelessness in a recent version of the game?

sgt. pepper's one-and-only bobo honkin' band (Doctor Casino), Wednesday, 7 April 2021 12:13 (three years ago) link

was it on this thread that someone shared the 2-part piece about users' problems with homelessness in a recent version of the game?

i haven't read it, but is it this one?

https://inthesetimes.com/article/press-altf4-to-end-homelessness

for some reason, i have an are.na channel set up to collect things related to Sim City: https://www.are.na/zach-tbd/simcity--2

Zach_TBD (Karl Malone), Wednesday, 7 April 2021 16:42 (three years ago) link

nope, found it:

http://motherboard.vice.com/read/is-simcity-homelessness-a-bug-or-a-feature

(via Trayce)

― ♪♫_\o/_♫♪ (Karl Malone), Tuesday, January 20, 2015 1:28 PM bookmarkflaglink

sgt. pepper's one-and-only bobo honkin' band (Doctor Casino), Wednesday, 7 April 2021 17:17 (three years ago) link

(short article but i guess my brain subbed in the expensive two-part book?)

sgt. pepper's one-and-only bobo honkin' band (Doctor Casino), Wednesday, 7 April 2021 17:17 (three years ago) link

your brain remembered that the article is discussing a two-volume book:

You can read all of these proposed final solutions in Matteo Bittanti's How to Get Rid of Homelessness, "a 600-page epic split in two volumes documenting the so-called 'homeless scandal' that affected 2013's SimCity."

Zach_TBD (Karl Malone), Wednesday, 7 April 2021 17:39 (three years ago) link

yeah, that!

sgt. pepper's one-and-only bobo honkin' band (Doctor Casino), Wednesday, 7 April 2021 19:23 (three years ago) link

three weeks pass...

Haven't played tetris for 20+ years but thought this was a good watch:

https://www.youtube.com/watch?v=n-BZ5-Q48lE

I was born anxious, here's how to do it. (ledge), Tuesday, 4 May 2021 10:04 (two years ago) link

meant to post that in the 'are you any good at tetris' thread but might get a bigger audience here!

I was born anxious, here's how to do it. (ledge), Tuesday, 4 May 2021 10:16 (two years ago) link

lol wow amazing. "The method was first discovered by Cheezfish..."

Bobo Honk, real name, no gimmicks (Doctor Casino), Tuesday, 4 May 2021 12:16 (two years ago) link

That's President Cheezfish to you.

Draymond is "Mr Dumpy" (forksclovetofu), Tuesday, 4 May 2021 12:21 (two years ago) link

love it

Nhex, Tuesday, 4 May 2021 22:22 (two years ago) link

one month passes...

This was fascinating and sent me down several rabbit holes: https://if50.substack.com/p/1992-silverwolf

emil.y, Friday, 4 June 2021 16:40 (two years ago) link

wow that is interesting

na (NA), Friday, 4 June 2021 16:59 (two years ago) link

several rabbit holes

you weren't kidding. great article

diamonddave85​​ (diamonddave85), Friday, 4 June 2021 18:31 (two years ago) link

Yeah, I had to stop myself from going overboard with searching the femme-fantasy 'discipline and punish' internet archive, not sure my browser history wants too much of that. It's a shame that so much of it wound up being retrogressive, I was really hoping for a feminist text adventure utopia story.

emil.y, Friday, 4 June 2021 18:52 (two years ago) link

Fascinating article, love seeing weird bits of history unearthed like that. Anyone here alive/aware of this scene when they were around?

Nhex, Saturday, 5 June 2021 01:20 (two years ago) link

i used PAW a lot, there were a lot of PAW based games around at the time, most of them not very good. but the only one i recognise by name in the article was Very Big Cave Adventure.

koogs, Saturday, 5 June 2021 05:32 (two years ago) link

further down the rabbithole

https://i.imgur.com/TEOlI1Y.png

diamonddave85​​ (diamonddave85), Saturday, 5 June 2021 21:36 (two years ago) link

Whaaaaat?

emil.y, Saturday, 5 June 2021 22:40 (two years ago) link

lol

ciderpress, Sunday, 6 June 2021 03:03 (two years ago) link

what the

eisimpleir (crüt), Sunday, 6 June 2021 12:53 (two years ago) link

Holy shit at that article, not just for its mystery and weirdness, but for suddenly flashing me back to the early '80s when I was in a gifted and talented program called LEEP, which stood for ... learning experience enrichment program? Something like that. And I recall it had a rudimentary computer lab where we could play text based games like Zork and something else about a haunted house which I don't think I've thought about ever since.

Josh in Chicago, Thursday, 10 June 2021 00:48 (two years ago) link

two months pass...

It's a video, but this Dunkey essay on video game pricing makes some good points/observations.

https://www.youtube.com/watch?v=zvPkAYT6B1Q

I appreciate the implicit acknowledgment that even the best, most classic video games eventually face some form of forced obsolescence. Also that value is such a weirdly subjective thing, and pricing today is almost arbitrary.

Josh in Chicago, Monday, 16 August 2021 18:22 (two years ago) link

three weeks pass...

Aristasia has snuck up on me again. i've been learning japanese and watching some videos from a "virtual android sensei" named "cure dolly" (hxxps://www.youtube.com/watch?v=pSvH9vH60Ig). once you get over the creepiness and bad production, there's actually some good info in there.

i was curious who she was and did some digging and found out that she was some mother-earth lesbian and i was like ok i'm 100% down with this now. i even described her to my partner as "like the woman from that spanking cult with the commodore 64 but without the spanking."

well it turns out that cure dolly is likely miss martindale

diamonddave85​​ (diamonddave85), Friday, 10 September 2021 03:02 (two years ago) link

Wow! Curiouser and curiouser.

I've been slowly dipping in to the rest of the articles in Aaron Reed's series (as he is slowly rolling them out over the year), and honestly I'd recommend them all. I've played quite a few of the games so there is definitely an element of nostalgic fondness, but I genuinely think they're good overviews, too.

https://if50.substack.com/people/21082121-aaron-a-reed

emil.y, Friday, 10 September 2021 15:33 (two years ago) link

i don't recognize most of these titles, but THIS ONE:

A Mind Forever Voyaging (1985)

Pops out at me in a really strange way. like an early memory or something? maybe not. they just seem like an old memory somehow. anyone played it?

"HYYOOOOOOONK!" is the sound I make (Karl Malone), Friday, 10 September 2021 21:01 (two years ago) link

or possibly just a game that an ilxor (maybe emil.y!) raved about years ago here, i'm not sure :)

"HYYOOOOOOONK!" is the sound I make (Karl Malone), Friday, 10 September 2021 21:01 (two years ago) link

i want to read all of those articles, but i also want to play most of those games (esp. a mind forever voyaging). but i never get around to either :(

diamonddave85​​ (diamonddave85), Friday, 10 September 2021 21:12 (two years ago) link

is it a kind of standout among standouts of the genre? perhaps i just came across it in a "best of" kind of list. it's just...a REALLY good name for a game, immediately enticing

"HYYOOOOOOONK!" is the sound I make (Karl Malone), Friday, 10 September 2021 21:14 (two years ago) link

i've played it a bit, it's really clever and well done, especially for it's age

cheesons to be rearful (Noodle Vague), Friday, 10 September 2021 21:29 (two years ago) link

emil.y is probably the authority here but as for me, i saw it on a "best of" list and it piqued my interest (in no small part due to the awesome name)

diamonddave85​​ (diamonddave85), Friday, 10 September 2021 21:30 (two years ago) link

I have a interactive fiction app called Frotz on iOS, and you can use it to download titles like A Mind Forever Voyaging from the IFDB with it. It's a good way to go into them I think.

reggae mike love (polyphonic), Friday, 10 September 2021 21:32 (two years ago) link

yeah it's still pretty easy to play a lot of the IF classics from back then

cheesons to be rearful (Noodle Vague), Friday, 10 September 2021 21:38 (two years ago) link

problem is i'm not as patient as i was back in the 80s

cheesons to be rearful (Noodle Vague), Friday, 10 September 2021 21:38 (two years ago) link

It's definitely one of the best regarded of the old guard of IF, and stands up well today. I'd be surprised if I've not mentioned it before, but I'm not sure if I would have raved about it - it has incredibly interesting ideas but in my memory I didn't get that far into it, and has been on a mental "to revisit" list for a while.

It had some great promo materials, too:

https://www.filfre.net/wp-content/uploads/2014/05/joybooth.jpg

emil.y, Friday, 10 September 2021 21:39 (two years ago) link

problem is i'm not as patient as i was back in the 80s

― cheesons to be rearful (Noodle Vague)

I feel like a philistine but I've never been able to properly appreciate the really old games like Zork. Parsers are far too small, the world isn't interactive enough, they're too unforgiving on the cruelty scale, hand-mapping is required - pah!

emil.y, Friday, 10 September 2021 21:44 (two years ago) link

mordy likes amfv a lot iirc

it is often cited as a masterpiece yeah which is something it is openly attempting to be-- formalists may prefer a tight little knot like spellbreaker or one of the mysteries; i bet it's been argued that the austere suspended does the interplay between top-level you-are-a-menu and bottom-level get-keycard-go-west better than amfv (which also does this); many in search of deliberate masterpieces may prefer trinity anyway. i think about it (amfv) all the time tho, certainly more than any of those-- has a v nicely paced grim arc and uses the medium for emotional effect in ways that feel v natural. be sure to read the accompanying short story before beginning play lol

difficult listening hour, Friday, 10 September 2021 22:00 (two years ago) link

I guess I'm the Polygon simp now who'll share their videos on stuff at any opportunity, even as the actual writing on the site gets worse and worse, but truly this is a really fun video:

https://www.polygon.com/videos/22633055/weird-french-adventure-games-polygon-video

Daniel_Rf, Monday, 20 September 2021 10:24 (two years ago) link

That was good. I don't think I knew anything about any of that.

Robert Adam Gilmour, Monday, 20 September 2021 18:20 (two years ago) link

well done, good video
also agree that the site writing has been getting worse sadly

Nhex, Tuesday, 21 September 2021 05:09 (two years ago) link

it's all bad. there's not enough news to warrant covering 40 things a day. plus, it's one of those sites that look like this:

https://i.imgur.com/ASXJyY7.png

typo punishment #4: it feels better to me to be like there, this (Karl Malone), Tuesday, 21 September 2021 05:10 (two years ago) link

i don't really have a better idea and i'm not a designer but i recognize when i hate looking at the internet

typo punishment #4: it feels better to me to be like there, this (Karl Malone), Tuesday, 21 September 2021 05:11 (two years ago) link

Yeah, way it's shaken out is all the cool ppl that made me like the site have either left or are in the video team and the writing's been left to ppl with takes like "is Ace Attorney Chronicles a convincing critique of British imperialism?".

Daniel_Rf, Tuesday, 21 September 2021 09:40 (two years ago) link

Part of me wonders if they're straight-up clickbaiting the 'gaters with that stuff

Nhex, Tuesday, 21 September 2021 12:39 (two years ago) link

Eh, I think it's done earnestly. It's just that while I think "keep politics out of my culture!" is a fundamentally ridiculous stance to take, expecting a fun little adventure game to double as the definitive historical analysis of British imperialism is also, erhm, somewhat unhinged.

Daniel_Rf, Tuesday, 21 September 2021 13:00 (two years ago) link

i think it's a strength of that game that it goes hard on that stuff! i know what you're getting at though, there's a lot of headlines like that that are way more of a stretch

ciderpress, Tuesday, 21 September 2021 13:34 (two years ago) link

yeah the problem is too many gaming articles about the politics of games

look on my guacs, ye mighty, and dis pear (Noodle Vague), Tuesday, 21 September 2021 16:28 (two years ago) link

I don't think any of the stuff we're discussing here re: Polygon's output is really about "the politics of games", tbh.

Daniel_Rf, Tuesday, 21 September 2021 17:12 (two years ago) link

as in, holding tight to even the slightest patina of progressiveness in a game and then discussing the whole thing solely through that lens is not really analysing its politics in any meaningful way

Daniel_Rf, Tuesday, 21 September 2021 17:17 (two years ago) link

i just don't think critical writing has to be a tight mathematical thesis where you get to the QED, what's wrong with riffing on whimsy?

look on my guacs, ye mighty, and dis pear (Noodle Vague), Tuesday, 21 September 2021 17:19 (two years ago) link

there's many ways that a piece of writing can be bad but i don't think the tenuousness of its conceits is one of them

look on my guacs, ye mighty, and dis pear (Noodle Vague), Tuesday, 21 September 2021 17:21 (two years ago) link

"Riffing on whimsy" is p much the opposite of what I'm discussing here, tho - finding a political hook for a game and discussing how well it lives up to that hook is very much a formula! And when that formula gets adopted as the main way to write about p much anything you're going to be leaving out a lot of interesting stuff.

Like I'd be totally down for, say, an article that actually goes deep into British imperial history based on some Ace Attorney plot points but that's not what that is.

Daniel_Rf, Tuesday, 21 September 2021 17:26 (two years ago) link

With Polygon, there's so much of this kind of output, and some of it fairly half-assed, that I do wonder if the editor is just shrugging their shoulders saying "thoughtful... enough?" It's just in the games writing, it's like everything from comic book hot takes or a middling streaming movie review every week.

As said, they have to make filler content for everyday of the week...

Nhex, Tuesday, 21 September 2021 17:56 (two years ago) link

Like maybe they're still trying, or maybe they're just buzzfeed, I don't know anymore

Nhex, Tuesday, 21 September 2021 17:56 (two years ago) link

overall tiring trend in media of the phrase "all art is political" collapsing from meaning "all art has a political dimension" to "all art must be analyzed based on whether it has Good or Bad politics"

oiocha, Tuesday, 21 September 2021 17:59 (two years ago) link

What makes it sadder is that when Polygon was trying to be weirder apparently that just didn't bring in enough money.

Gotta say they still occasionally do good work, tho: Kazuma Hashimoto is always worth reading, a queer Japanese voice who can contextualise stuff in Japanese culture from that pov. Not video games at all, but I really enjoyed Kendra James' memoir piece on being in an Ornaldo Bloomps fan community, too.

Daniel_Rf, Wednesday, 22 September 2021 10:02 (two years ago) link

two months pass...
four weeks pass...

One of his video essays, more or less:

https://www.youtube.com/watch?v=Gvn9Pg4lUy8

Josh in Chicago, Monday, 10 January 2022 01:00 (two years ago) link

one year passes...

Some interesting stuff in here:

https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal

As the author suggests:

If you're wondering why a lot of video game publishers are announcing games years in advance these days, this is the main reason! PR-driven secrecy hurts the industry more than people realize: pic.twitter.com/Gwz8puuc4M

— Jason Schreier (@jasonschreier) June 1, 2023

Josh in Chicago, Thursday, 1 June 2023 16:30 (ten months ago) link

hoping companies will get the message that genocide is bad for business

Kate (rushomancy), Thursday, 1 June 2023 16:43 (ten months ago) link

Wait, I don't understand how that article quote relates to delaying video game announcments...

Nhex, Friday, 2 June 2023 19:38 (ten months ago) link

It's not about delaying game announcements, but more about why more publishers are announcing games earlier than in the past so they can avoid situations like with this one where the people applying were under the impression the game would be like Arkane's prior work as opposed to a multiplayer thing, which had to be kept secret since it wasn't announced yet.

Judi Dench's Human Hand (methanietanner), Friday, 2 June 2023 19:44 (ten months ago) link

oooh ok.

Nhex, Saturday, 3 June 2023 12:29 (ten months ago) link

Heh, the part about it being difficult to attract talent to Texas because it’s Texas is definitely a problem from my slim view of things. Cool state.

circa1916, Saturday, 3 June 2023 13:27 (ten months ago) link

Yeahhh, kinda felt like that was the bigger issue there. Well, that and for some weird reason not just being able to tell hires what they're supposed to be working on in the interview process, without giving away trade secrets, guess that's too hard or something

Nhex, Saturday, 3 June 2023 15:13 (ten months ago) link

Yeahhh, kinda felt like that was the bigger issue there. Well, that and for some weird reason not just being able to tell hires what they're supposed to be working on in the interview process, without giving away trade secrets, guess that's too hard or something

― Nhex

oh like anybody does the job they're paid to do, if i wanted to have privileges like doing the job i'm paid for i'd, i don't know, form a union or something

Kate (rushomancy), Saturday, 3 June 2023 18:55 (ten months ago) link

one month passes...

youtube documentary on vampire survivors including an interview with the creator:
https://www.youtube.com/watch?v=XQVdR8mJrds

i love that a zero-budget game by one guy and some asset packs can blow up.
interesting to learn that the bad pixel scaling was left in intentionally.

formerly abanana (dat), Monday, 17 July 2023 18:02 (nine months ago) link

oh i'm excited to watch that. love vampire survivors

c u (crüt), Tuesday, 18 July 2023 00:20 (nine months ago) link

Gah 2 minutes in and he's talking about going through a big box full of C64 cassettes and they use imagery of 3.5" floppies to illustrate that point. WHY CAN'T I GET PAST THAT SORT OF THING?

JimD, Tuesday, 18 July 2023 10:48 (nine months ago) link

https://www.youtube.com/watch?v=rVzSHVS-CT0

Albert Canoe (Leee), Wednesday, 26 July 2023 05:08 (eight months ago) link

That was cool. Simultaneously makes me want to play it and glad that I can't.

Josh in Chicago, Wednesday, 26 July 2023 12:37 (eight months ago) link

https://www.eurogamer.net/diablo-4-season-1-is-a-hell-of-my-own-making

I'm grimly fascinated that after the initial round of politely enthusiastic release reviews for Diablo 4, you now get these kind of articles from terminally Diablo-pilled people basically going "please don't ever play Diablo 4. I am completely incapable of taking my own advice on this because it's too late for me, but trust me"

hiroyoshi tins in (Sgt. Biscuits), Sunday, 6 August 2023 12:36 (eight months ago) link

that describes every service-based game these days. the reviewers don't get the real experience

ciderpress, Sunday, 6 August 2023 15:07 (eight months ago) link

two weeks pass...

A different take on the thread subject, I think. I found this thread with comments from video game fans living in far flung and often tough locations that make being a gamer really hard:

https://www.reddit.com/r/PS5/comments/15whag9/physical_games_are_almost_gone_where_i_live_and/

There's some of the usual posturing and debate, but mostly lots of stuff about the practical challenges of game costs, dwindling physical media, download speeds, lack of stable power, low wages/weak economy. Caught my eye.

Josh in Chicago, Tuesday, 22 August 2023 12:54 (eight months ago) link

one month passes...

Thanks to Leee on the Last of Us thread for recommending that Something Rotten podcast. I've listened to most of the LoU2 episodes, and while it's often chaotic or incoherent (per hang-out podcast protocol) and I often disagree with their takes (which are steeped in not just general cynicism but also the sort that comes from spending way more time with this particular game than the vast majority of people) it's also often very incisive, and it's all been worth it for the (more or less) last installment with Cameron Kunzelman, who I was unfamiliar with, and whose smart presence sent me scrambling for a pen and paper to note down all the other stuff I wanted to pursue. Kunzelman's book, for example, The World Is Born From Zero, and his other writing on video games, or writers like Stuart Hall, who I also don't know. Not to mention Jacob Geller's video essays, or the epic game analysis videos from Noah Caldwell-Gervais.

For example, I was watching one of Caldwell-Gervais's videos on the Souls games, and he brought up a very interesting point, how almost no matter what action game you are playing, from Last of Us to Doom to Spider-man to Uncharted or whatever, but especially conventionally story-driven games, no matter how easy or difficult, everyone ends up at the same place, more or less the same way. But in Dark Souls, et al., no two players - and in a lot of ways, no two playthroughs - are the same, and how you reach the end is as ambiguous as what the end even *is*, which makes the games particularly rich, mysterious and entrancing. As a more or less casual gamer I'd never really considered this aspect.

I've also got a bunch of books about games queued up. Blood, Sweat and Pixels; Masters of Doom; All Your Base are Belong to Us; Extra Lives. Go figure, there are a lot of books out there about video games.

Josh in Chicago, Saturday, 21 October 2023 13:41 (six months ago) link

three months pass...

Interesting interview with old heads in the industry: https://kotaku.com/activision-ageism-video-games-cliffy-b-warren-spector-1851220345

Not as in depth or groundbreaking as I'd like but it approaches game development from a different angle.

Temple of Selune Gomez (Leee), Saturday, 3 February 2024 16:21 (two months ago) link

https://www.polygon.com/reviews/24070454/banishers-ghosts-new-eden-review

Sounds like my kind of game, gotta keep an eye for this if it goes on sale

Nhex, Monday, 12 February 2024 19:49 (two months ago) link

three weeks pass...

hehe

karl...arlk...rlka...lkar..., Tuesday, 5 March 2024 12:49 (one month ago) link

lol that last pic, amazing

( X '____' )/ (zappi), Tuesday, 5 March 2024 13:01 (one month ago) link

so petty lol

Nhex, Wednesday, 6 March 2024 02:53 (one month ago) link

Yeah great pay off at the end there

H.P, Wednesday, 6 March 2024 04:33 (one month ago) link

https://www.youtube.com/watch?v=JqYKT3emSzA

Josh in Chicago, Tuesday, 19 March 2024 16:22 (one month ago) link

Longform on the pipeline between journalism and development: https://aftermath.site/games-journalism-game-development-ign-kotaku

Astarion Is Born (Leee), Saturday, 23 March 2024 15:01 (one month ago) link

three weeks pass...

wasn't familiar with that site; seems good, but it also made me kind of sad to read this as someone who consumed so much games writing in the '00s that so much of it is lost

Nhex, Tuesday, 16 April 2024 02:29 (one week ago) link

wow. booming post.

Humanitarian Pause (Tracer Hand), Tuesday, 16 April 2024 03:36 (one week ago) link


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