Magic: The Gathering C/D

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yeah i guess i'm more inclined to trust lsv's judgment on slower multicolored sets. all these guys are going to be drafting at the pro tour in a couple weeks though so there's a weird conflict of interest with them giving out all their best tips in articles right now.

ciderpress, Wednesday, 1 May 2013 15:29 (eleven years ago) link

punish the enemy is also up there for best commons

iatee, Wednesday, 1 May 2013 15:29 (eleven years ago) link

crisis of confidence yesterday. i have hit a groove that i am ok with for now, playing phantom sealeds and going 2-1 p much every time, and cashing in the boosters so i get to play a lot without spending too much. i won a gtc earlier this week and decided to put my 3 boosters into a draft just for the hell of it. i got a watery grave p1p1 and dimir was wide open from that point. i was psyched with my deck, it felt like an embarrassment of riches on a good curve. i went out first round to another dimir deck 0-2. both times i lost to a turn 3 nightveil specter, with the other dude casting my good spells. i swear the only other cards he played out of his own deck were a gutter skulk, a frilled oculus and a psychic strike the only time i dug out any of my removal. i had a feeling i should just quit there but i jumped into the last seat of a gtc phantom and got a horrible pool of cards, all white and black but like 4 x guildscorn ward and purge the profane was 2 of 3 gold cards. the curve ended up being too heavy and i just got destroyed by two aggro decks. not satisfied that i had hit rock bottom yet i entered a rtr phantom. i cobbled together what i thought was actually a pretty good controlly izzet splashing white with a bunch of fliers. first match i quickly lost 0-2, just totally mana-screwed despite reasonable fixing. i wanted to just hard shutdown my computer and go to bed, and probably never play ever again. instead i stuck with it and won both the last matches without dropping another game, with a deck that worked perfectly when it was given the chance to. so, 10 tix and 3 gtc boosters = 1 rtr booster. a successful outing.

Roberto Spiralli, Thursday, 2 May 2013 13:30 (eleven years ago) link

yeah its interesting how variance always feels worse to me playing online than irl even though you can play more events in X amount of time online to offset the variance.

ciderpress, Thursday, 2 May 2013 13:43 (eleven years ago) link

Bleh that's the worst, where you lose quickly in a tournament and get on a losing streak. There's this compulsion that you can't stop playing until you win something and at least for me, it's really easy to spend (lose, really) a lot of money in a short period of time.

Vinnie, Thursday, 2 May 2013 13:48 (eleven years ago) link

what's your sn on modo rs?

iatee, Thursday, 2 May 2013 13:49 (eleven years ago) link

3 events isn't really a good sample size. I went on a real bad downswing when I started doing phantom sealeds...like 7 or so without going 2-1 in any of them (a stretch in which my rating fell nearly 200 points). Recently I accidentally joined RTR and GTC drafts at the same time (they both fired within one minute of each other, too) so I was drafting two decks at once and my internet went out through some of pack 2 - I missed picks 1-7 in Gatecrash and like 1-5 in RTR, wound up with two pretty awful 3-color decks, and 3-0'd them both. One game I won even though my opponent played Assemble the Legion before I even got to cast a spell thanks to Master Biomancer and me using Stolen Identity on an extorter and stacking Cipher to get in that final point of damage. I won a game 3 in RTR where it was clear after turn 15 or so that neither of us could win by damage barring some sort of rare/mythic effect but my opponent had clocked down to like a minute when I had 5 cards left in my deck so he wound up just trying to deck me while I tried to clock him (I won by about 5 seconds). Just crazy good variance for me with two of the worst draft decks I've ever made. Then I get what feels like a perfect Orzhov deck with bombs and like 7 cheapo extorters and go 1-2 with it.

frogbs, Thursday, 2 May 2013 13:58 (eleven years ago) link

i went on about a 30-draft losing streak during triple innistrad, but that format was so fun and deep that i barely even got discouraged. when the same thing started happening with gatecrash though i just sort of shut down and stopped playing the format because i didn't like it much.

ciderpress, Thursday, 2 May 2013 14:02 (eleven years ago) link

yeah I mean magic has a large element of luck to it. I don't get mad when my good deck draws poorly, I do get very mad when I have internet/computer problems...which is fairly often.

iatee, Thursday, 2 May 2013 14:03 (eleven years ago) link

very likely gonna go to the providence gp

iatee, Thursday, 2 May 2013 14:03 (eleven years ago) link

internet dropping during a draft really sucks because then you think "I could have just passed a Sphinx's Revelation and I'll never know..."

frogbs, Thursday, 2 May 2013 14:04 (eleven years ago) link

eh I just think 'I am an idiot for doing this w/ shitty internet'

iatee, Thursday, 2 May 2013 14:05 (eleven years ago) link

iatee I'm planning on going too, should be a really fun event. With so many packs there should definitely be enough cards for one really solid aggro deck, while the other two decks may be a bit slower. I just hope my friends and I can agree on deck construction and who plays what deck haha.

Vinnie, Thursday, 2 May 2013 14:13 (eleven years ago) link

cool, we can hang out

iatee, Thursday, 2 May 2013 14:15 (eleven years ago) link

Yeah man, it'd be cool to finally meet an ilxor. It's shameful how long I've been on this site without ever meeting anyone in person!

Vinnie, Thursday, 2 May 2013 14:17 (eleven years ago) link

so are the lorwyn draft queues worth doing? i didn't like shadowmoor nearly as much as i thought i would, but my roommate is always talking up lorwyn as his favorite limited format, while i've heard the opposite from other people whose judgment i also trust

ciderpress, Thursday, 2 May 2013 14:20 (eleven years ago) link

it's very very linear...same as RTR and GTC are about "picking guilds" rather than colors, Lorwyn is very much about picking a creature type and hoping you get enough to support it

frogbs, Thursday, 2 May 2013 14:55 (eleven years ago) link

yeah it looks better designed than onslaught but i still don't really like full on tribal sets, plus it seems very 'spikey' because of the clash mechanic, which seems like it would increase variance until you realize that it adds scry 1 to tons of cards in the set. will probably try it once or twice just to get a taste though, and i do think changeling is one of the coolest keyword mechanics they've ever done.

ciderpress, Thursday, 2 May 2013 15:08 (eleven years ago) link

also, bonus points if you can name morningtide's 2 exclusive keywords from memory. i don't think either of them ever showed up in constructed

ciderpress, Thursday, 2 May 2013 15:15 (eleven years ago) link

one of them is the thing were you look at your top to see if it shares a type. I remember because getting like 8-9 Ink Shredders in a triple Morningtide draft swept a tournament. don't know the other.

I kinda liked Onslaught draft back in the day but yeah Lorwyn is probably better. Its just that it is kinda hard to get too creative because all the tribes have their own strategy and the set didn't have much room for deviations. Still, IMO there hasn't really been a 'bad' draft format in a long time. Maybe AVR or full block Scars where Infect was in all 5 colors.

frogbs, Thursday, 2 May 2013 15:36 (eleven years ago) link

Nah, I don't think it's that linear. Definitely less linear than Onslaught block. Sure, the nut decks are all elves or all treefolk or whatever, but more often there's balancing between quality and consistency. Like taking a powerful but narrow non-tribal card, or staying open with a Changeling card. It's actually a pretty challenging and fun format to draft, I think you should give it a shot, cider. I like it way more than Shadowmoor, anyway.

Vinnie, Thursday, 2 May 2013 16:31 (eleven years ago) link

Sorry that was actually two separate things I rolled into one point. Meant "powerful but narrow tribal card, powerful but non-synergistic non-tribal card, or Changeling."

Vinnie, Thursday, 2 May 2013 16:34 (eleven years ago) link

Onslaught had some nuance as well, but Lorwyn definitely allowed you to do some nutso things, especially if you got one of the good tribal rares. plus the power level of some of the uncommons was unreal - the WW 2/2 that gave all your Kithkin +1/+1 is just nuts for a two-drop, and right there it seems like your goal is just to get as many Kithkin (or Changelings) as you can. That said it's been years since I've done either. Onslaught has Sparksmith which is easily one of the top 5 Limited format-warping commons ever (next to Armadillo Cloak and Pestilence)

frogbs, Thursday, 2 May 2013 16:39 (eleven years ago) link

I might be misremembering these sets, it's been years for me too. Come to think of it, the bulk of play in Onslaught block wasn't that linear, I was only remembering the cards that were (like Amplify, a terrible mechanic). I remember it being more easy to draft though, as in, the best card in the pack was usually very obvious. There were more choices in Lorwyn draft.

Oh yeah, that uncommon lord cycle was stupid. I do recall there there being a lot of removal in Lorwyn, spread across the colors too, but cards like Imperious Perfect shouldn't be uncommon.

Vinnie, Thursday, 2 May 2013 16:47 (eleven years ago) link

There's a certain type of Magic card that kind of just makes you nervous sitting across the other end; like, "I have to deal with this real quick or it's going to overwhelm me, and I know exactly how it's going to play out". Usually these things are rares like Ogre Slumlord or Mercurial Chemister; occassionally uncommons like say Vitu-Ghazi Guildmage. Lorwyn was just full of cards like that at both Uncommon and Rare.

frogbs, Thursday, 2 May 2013 16:50 (eleven years ago) link

i can understand armadillo cloak and even sparksmith but that they decided to put pestilence at common still floors me

the one of those that annoys me the most though is sprout swarm, since it's a blight on a limited format that's otherwise really fun and well balanced and also my personal favorite

ciderpress, Thursday, 2 May 2013 16:56 (eleven years ago) link

xp lorwyn also had way more efficient removal at common than recent sets though so in theory it balances out

ciderpress, Thursday, 2 May 2013 16:58 (eleven years ago) link

though it also had 5 planeswalkers at regular rare which seems kind of nuts in retrospect

ciderpress, Thursday, 2 May 2013 17:00 (eleven years ago) link

well at least they were generally at a lower power level than the "modern" planeswalker. Garruk was the only real bomby one IIRC. Jace, Chandra, and Ajani all seemed good (Ajani was really good with Kithkin IIRC), while Liliana was only borderline playable.

it is true that Lorwyn had a lot of ways to deal with creatures, which I think was a great decision. Crib Swap is one of my favorite designs ever (at least from a flavor perspective)

and yes Sprout Swarm definitely belongs on the list. I imagine for MTGO players it must be that much more obnoxious since it takes so long to resolve at EOT. awesome design but just an overall stupid card in a slow format that made the opponent feel helpless.

frogbs, Thursday, 2 May 2013 17:08 (eleven years ago) link

it's not really that annoying on mtgo compared to GRAFT

ciderpress, Thursday, 2 May 2013 17:12 (eleven years ago) link

i have seen RGD matches won and lost on time entirely due to one player having a couple aquastrand spiders in play in a long game

ciderpress, Thursday, 2 May 2013 17:19 (eleven years ago) link

my suspicions about woodlot crawler were confirmed. got to play with it for the first time in my match today. it is extremely good. color-hating abilities are just so much better in a format where people play 3 colors. as in, there's a 60% chance that little bug shuts down the board. which it certainly did for me.

the format remains slow. in my draft today i played against two decks which tried to go fast. they failed.

i still haven't tried the 5-color ramp deck. i think you guys are right about needing to p1p1 an expensive bomb to get into it.

cocktail onion (fennel cartwright), Friday, 3 May 2013 05:10 (eleven years ago) link

still haven't drafted this yet, will for the first time at FNM tomorrow, but i have some vague ideas on how to make fast decks work. i think izzet/azorius tempo decks are going to be the most fun proactive decks to play though so that's what i'm going to be looking for early on.

ciderpress, Friday, 3 May 2013 05:19 (eleven years ago) link

had a pretty good draft last night w/ a RUG deck

weapons surge is a scary card to play against

iatee, Saturday, 4 May 2013 16:56 (eleven years ago) link

my first DGR draft went kind of mediocre since i raredrafted a sacred foundry over a warleader's helix pack 1 then got cut from my colors pack 2 becasue of it, plus i raredrafted a gyre sage in pack 2 over a card for my deck since i needed 1 more for my standard deck.

i did a 4-man draft afterwards though where i ended up with a really fun grixis tempo deck that had so many spells that i actually ran Uncovered Clues and it kept hitting 2 every time (even though it should have only hit 1 on average)

ciderpress, Saturday, 4 May 2013 20:45 (eleven years ago) link

i had a fun time yesterday at a DGR sealed GPT. i had a couple really borderline violations (accidentally drawing 8 cards at the start of r1g1, registering a 39 card deck after a last-second splash) that led to judge-ordered game losses in rounds 1 and 2. thankfully, i played them out and lost proper matches each time, giving me some peace of mind. 0-2 and disgruntled, i decided i'd play round 3 as a bit of a fuck you round, and also just to get some practice. i ended up running the table and finished 12th, good enough to get me 3 packs. started from the bottom!

also i just played against eggs for the first time in modern and wow that is an unpleasant deck. i hope the second sunrise ban nerfs it enough that i won't see any at GP

beetlejuice mane (fennel cartwright), Sunday, 5 May 2013 16:55 (eleven years ago) link

Drawing eight cards at the start of a game shouldn't be a game loss anymore, iirc, I think you just shuffle a card back at random and get a warning. Maybe you don't even get a warning. They've taken good steps in recent years to not punish players for making mistakes that are easily undoable. And yes, I think the Eggs deck is well and fully nerfed (or so I hope).

Vinnie, Monday, 6 May 2013 13:23 (eleven years ago) link

yeah if your deck is randomized then drawing 8 cards should be considered 'something that happens before the game begins'

but I guess this could be taken advantage of - like not if the cards were draw face down, but if someone drew 7 face up and didn't like the average quality of card or w/e they could 'accidentally' draw an 8th and have a chance at a slightly better hand.

I guess if you ensured that they had to return that 8th card rather than a random card that wouldn't work.

iatee, Monday, 6 May 2013 13:32 (eleven years ago) link

yeah the Eggs deck seems to appeal to a very specific type of Magic player and it's often the kind of dude you hate even playing casual against

frogbs, Monday, 6 May 2013 13:39 (eleven years ago) link

I didn't think about the possibility of cheating by drawing the 8th card after the first 7, but that seems like a pretty small gain. There must be a warning attached I guess, since over the course of a tournament doing that every game would give you some advantage.

Vinnie, Monday, 6 May 2013 13:44 (eleven years ago) link

i think the problem is that if they don't get caught people will just keep that 8th card

frogbs, Monday, 6 May 2013 13:55 (eleven years ago) link

looks like Slivers are back in M14! except, they only affect Slivers YOU control. guess they felt the other way 'round was too confusing?

frogbs, Tuesday, 7 May 2013 03:56 (eleven years ago) link

not too confusing but it made slivers randomly awful in limited which is not something they want to do in a core set. lots of nerd rage over this sliver reboot though from what i've seen (they look a lot different in the arts too)

ciderpress, Tuesday, 7 May 2013 12:49 (eleven years ago) link

i used to feel that the random downsides like that were part of what made the game fun and interesting but i've relented a bit on that position. i do remember siding in random bad Slivers during Onslaught and Time Spiral and it's kind of a weird experience. the change is a little surprising because Slivers were always the one thing that hit your opponents guys too and even though you know they'd change it if they had a do over I didn't know if they'd be willing to create a world with essentially two different types of Slivers. but I guess it's best to bite the bullet now?

frogbs, Tuesday, 7 May 2013 13:09 (eleven years ago) link

cant say I like the art much direction though. can't really tell what is a Sliver and what is an odd humanoid thingy anymore

frogbs, Tuesday, 7 May 2013 13:15 (eleven years ago) link

I've been in favor of a lot of changes that haven't been that popular, even the shift to reducing cards with downsides, but this one seems strange. Slivers are so well-defined already, and this makes playing with both types of Slivers potentially very confusing. It's not really a big deal to me, but if their goal is to bring back one mechanic each core set, it's odd to change one of the fundamental parts of the mechanic. It might have been cool to instead make a new creature type that was a clear homage to Slivers, but then people would probably complain that it wasn't Slivers.

Vinnie, Tuesday, 7 May 2013 13:18 (eleven years ago) link

playing casual Slivers vs. Slivers will definitely be very confusing but they must figure that matchup won't happen very often (and they're probably right). I don't think there are any one-off Slivers that see much play. what they're trying to solve is the situation where say, you have the 4/4 Sliver that gives +2/+0 in your hand but don't want to play it because it helps your opponent more than it does yourself. they've really tried to shy away from that type of gameplay. probably not a bad thing in the long run but I loved the flavor and art direction of Slivers and this kinda nerfs them both.

frogbs, Tuesday, 7 May 2013 13:29 (eleven years ago) link

I've been doing pretty well w/ izzet splash decks in block draft so far. ran a deck w/ 3 maze gliders tonight. blue is good.

iatee, Wednesday, 8 May 2013 02:22 (eleven years ago) link

can't wait for block draft to be up on mtgo, i can't get out of work early enough to get to weeknight drafts anymore. awkwardly the mtgo prerelease drafts are 3x DGM which seems like a bad format but i'll probably play it anyway since i need 5 QPs before the release queues go up

ciderpress, Wednesday, 8 May 2013 03:13 (eleven years ago) link

haha that's a terrrrrible format

iatee, Wednesday, 8 May 2013 03:14 (eleven years ago) link


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