Magic: The Gathering C/D

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also i havent seen this thread for a bit iatee are you still going to providence? who are you going with? i really want to go, i think this should be a p dope sealed format

Socal Justice (Lamp), Wednesday, 8 May 2013 14:42 (eleven years ago) link

I am def going w/ a friend and we need a third. I was gonna ask you!

iatee, Wednesday, 8 May 2013 14:43 (eleven years ago) link

rootborn saves you from wraths and any populate instant as a response to a wrath keeps your board alive

how so?

frogbs, Wednesday, 8 May 2013 14:50 (eleven years ago) link

okay well the first part is true

iatee, Wednesday, 8 May 2013 14:51 (eleven years ago) link

quick rules question for you: if I have a Renegade Krasis on the board with no counters and I cast Exava, does Renegade Krasis' evolve ability cause Exava to get an additional counter or does it only work on creatures that were already in play?

Moodles, Wednesday, 8 May 2013 17:00 (eleven years ago) link

She'll get a counter. By the time Krasis' ability goes off, Exava is in play with a counter (assuming you unleashed).

Vinnie, Wednesday, 8 May 2013 17:08 (eleven years ago) link

Thanks! I'm considering building a deck around Savageborn Hydra and Renegade Krasis along with some evolvers like Experiment One and Gyre Sage. I'm pondering whether any of the unleash dudes would have a place in there.

Moodles, Wednesday, 8 May 2013 17:38 (eleven years ago) link

post the decklist here when you're done, that sounds like something I'd love to play in block

frogbs, Wednesday, 8 May 2013 17:51 (eleven years ago) link

Here's my first draft, not quite a block deck, but could be with some small changes. My plan is to play it at FNM Standard, I'm sure there are some improvements I could make. I really like the idea of playing Gyre Sage, Renegade Krasis, and Savageborn Hydra together.

Count Name
3 Rakdos Cackler
3 Experiment One
4 Gyre Sage
4 Burning Tree Emissary
4 Savageborn Hydra
4 Renegade Krasis
2 Exava, Rakdos Blood Witch
2 Corpsejack Menace
2 Master of Cruelties

3 Rancor
2 Searing Spear
2 Dreadbore
1 Abrupt Decay
2 Deadbridge Chant

4 Overgrown Tomb
3 Blood Crypt
4 Stomping Ground
3 Woodland Cemetary
2 Rootbound Crag
2 Kessig Wolf Run
4 Forest

Sideboard
2 Searing Spear
2 Dreadbore
2 Rakdos Charm
2 Golgari Charm
1 Domri Rade
2 Skullcrack
3 Skylasher
1 Tragic Slip

Moodles, Wednesday, 8 May 2013 21:21 (eleven years ago) link

fyi deadbridge chant doesn't really work in this deck, it's for slower decks with big 6+ mana creatures that you want to get into play for free. it even has anti-synergy with the hydra, bringing it back as a 0/0 that immediately dies again

ciderpress, Wednesday, 8 May 2013 21:30 (eleven years ago) link

That's a good point, I'd probably replace that with either a 4th cackler and experiment one or more removal. I'm also not completely sold on Exava and Master of Cruelties. They're good but I suspect there's better options for those slots.

Moodles, Wednesday, 8 May 2013 21:37 (eleven years ago) link

I'm also thinking that Korozda Gorgon might be a better choice than Master of Cruelties. It lacks the First Strike and reduce your opponent to 1 abilities, but it's activated ability could work nicely with all the counters that will be in play.

Moodles, Wednesday, 8 May 2013 21:57 (eleven years ago) link

i think gorgon is too low impact in standard, despite being good in limited

ciderpress, Wednesday, 8 May 2013 22:26 (eleven years ago) link

i'm wondering how worried WotC is that a bunch of other game companies are suddenly trying to jump into the digital TCG space while magic online is still in a bad spot developmentally - first it was solforge, and now blizzard and cryptozoic both have online TCG-style games coming. i don't know how comparable these new games are going to be to actual MTG rather than duels of the planeswalkers but it seems like the market is actually starting to try to exploit WotC's main weaknesses in the TCG realm which are software and accessibility

ciderpress, Wednesday, 8 May 2013 22:46 (eleven years ago) link

yeah I would guess 'very worried'

iatee, Wednesday, 8 May 2013 22:49 (eleven years ago) link

i don't like standard but i love sire of insanity so... i cobbled together a little zombie sire deck on cockatrice last night. i envision it like a weird control deck where you build mildly resilient board state with gravecrawler, nighthawk, and olivia, then stabilize with sire. i feel it has an identity crisis - doesn't seem to really attack or play defense all that well - but has potential? i only played a couple matches and never really got to drop sire too much, but i bet there's some way to make it work. anyways, i can really see the sire taking off and have been trying to get him in a good deck. zombies seems good just cuz it has some board resilience, and cuz olivia is a premier mana sink, but 4 nighthawks doesn't seem to defend well enough against aggro. maybe i just need to play more than 2 matches tho :/

beetlejuice mane (fennel cartwright), Thursday, 9 May 2013 00:57 (eleven years ago) link

SolForge is pretty well made - I don't think it'll take much from the MTGO faithful but it's a lot cheaper and they seem to want to keep their players. It's insane how terrible the MTGO software is - we're on what, a month of those "Game already active" messages? Is it really that hard to debug?

frogbs, Thursday, 9 May 2013 01:33 (eleven years ago) link

i think it was fixed in todays patch

ciderpress, Thursday, 9 May 2013 02:57 (eleven years ago) link

ars arcanum guy wrote about the 3-color combinations for full block draft, he thinks the best ones are BUG, BWG, and UWB, and the worst are WRG, UWR, and RUG. i'm all prepared to prove him wrong on the izzet ones though i do have to admit that RUG seemed pretty bad in sealed at the prerelease.

ciderpress, Thursday, 9 May 2013 20:26 (eleven years ago) link

I'm really looking forward to trying Grixis, which was real fun to play in RTR but really hard to actually win with

frogbs, Thursday, 9 May 2013 20:37 (eleven years ago) link

I've played 3 drafts and went UWR, UWR, RUG and had v good decks each time

iatee, Thursday, 9 May 2013 20:54 (eleven years ago) link

I don't think he was particularly otm w/ rtr or gtc in retrospect but a 'data-driven approach' is totally pointless w/ this format. each pool is so different, you really have to be flexible.

iatee, Thursday, 9 May 2013 20:57 (eleven years ago) link

he was at least partly otm with RTR in that he said selesnya was the best guild in his article before the prerelease, at a time when no one was really taking it seriously. obviously his methods aren't perfect and they work better for single set formats but i still take him pretty seriously since he's had good intuition about certain past formats (especially innistrad) and he clearly puts more work into his articles than any other MTG writer out there.

ciderpress, Thursday, 9 May 2013 21:17 (eleven years ago) link

selesnya was the best but bant wasn't as good as he suggested

w/ gtc he's still stuck on a revisionist history where he was the only human being who noticed that dimir was the best guild

iatee, Thursday, 9 May 2013 21:19 (eleven years ago) link

haha that's certainly true

i think by the end of gatecrash i'd completely full circled back to considering boros the best guild, the problem was red cards were always way overdrafted on MTGO for some reason so you couldn't get a good deck most of the time

ciderpress, Thursday, 9 May 2013 21:23 (eleven years ago) link

i think i won every gatecrash draft where i actually ended up in boros, but happened in far fewer than 1/5th of my drafts (fewer than 1/10th even i think)

ciderpress, Thursday, 9 May 2013 21:25 (eleven years ago) link

I think the general narrative has settled on selesnya and rakdos as the best for rtr and boros and orzhov as the best for gtc. boros being 'the best' def depended on it being open enough ie at most 2 people splitting it whereas orzhov could often support 3 pretty good decks.

iatee, Thursday, 9 May 2013 21:26 (eleven years ago) link

but again context dependent, context usually being 'cause nobody was drafting dimir...'

iatee, Thursday, 9 May 2013 21:28 (eleven years ago) link

i dont think boros was the best archetype in gtc but it was the archetype that defined the limited environment which is probably a more important thing to identify anyway - it gives you a sense of how you should be drafting + what you're looking to beat and also gives you a good sense of what other people are looking to draft and beat. i have some ideas about this new set but will wait until i can draft it on mtgo until really trying to formulate ideas

fwiw i think the ars arcanum guy is really bad at asking the right qn, but i still like his articles a lot

Lamp, Thursday, 9 May 2013 21:40 (eleven years ago) link

i haven't drafted gtc much, less than 10 times for sure, but even in that sample size a recurring theme was that there were no white cards. the couple times that i really tried to go all in for some kind of orzhov deck were disastrous. and the couple times i won were with simic.

Roberto Spiralli, Thursday, 9 May 2013 21:51 (eleven years ago) link

his articles definitely lost something once you became unable to view random replays. I do give him credit for being one of the few writers out there to insist that Dimir wasn't terrible but I think he's come to some pretty bad conclusions overall. like he says that Cipher + Extort is a huge thing for Dimir when in reality you probably average an Extort trigger off a Ciphered spell once a match. The guilds in GTC are really well balanced in my opinion. I do still think that Boros is the best guild though as I'm sure many of you have experienced it's so easy to wind up with 18-19 playables especially as the Orzhov and Gruul decks are tending to favor a little more aggression. Simic is one of the shakier strategies but when you curve out Cloudfin/Shambleshark/Croc you're really tough to beat.

frogbs, Thursday, 9 May 2013 22:12 (eleven years ago) link

ok boros battleshaper is a pain in the ass to play against

ciderpress, Friday, 10 May 2013 13:28 (eleven years ago) link

I successfully landed it a few times in the prerelease, dude really takes over a board

iatee, Friday, 10 May 2013 13:37 (eleven years ago) link

i came very close to winning a long game through it until my opponent, at 1 life facing down 3 fliers, revealed blast of genius off his melek which killed 2 of them and drew him into a warleader's helix to kill the 3rd and get out of extort range

ciderpress, Friday, 10 May 2013 13:40 (eleven years ago) link

UWR is so fun to play in this format

iatee, Friday, 10 May 2013 13:41 (eleven years ago) link

yeah agreed - i tried to force it in my first draft last week at FNM though and it went poorly because i passed a helix p1p2 to raredraft a sacred foundry, then unsurprisingly got completely cut in pack 2. that my resultant deck still played decently makes me think its a pretty deep color combo though

ciderpress, Friday, 10 May 2013 13:44 (eleven years ago) link

the other day I had tajic, nivix cyclops out turn 4, opponent dropped the 5/3 dude, I traitorous instincted and swung for 18 turn 5

iatee, Friday, 10 May 2013 13:44 (eleven years ago) link

traitorous instinct and act of treason work really well in this format cause you're not stealing a 2/2 anymore

iatee, Friday, 10 May 2013 13:45 (eleven years ago) link

also i think i've come around on helix as the best non-rare in the DGM pack, narrowly beating out far/away and turn/burn. and punish the enemy is better than i expected too.

ciderpress, Friday, 10 May 2013 13:48 (eleven years ago) link

yep I've already first picked punish the enemy. helix's life gain has been v relevant every time I've seen it used / used it...it's absolutely worth moving into those colors if you see it.

iatee, Friday, 10 May 2013 13:50 (eleven years ago) link

I think unexpected life swings are one of the defining things for this format - helix, punish, the green gatekeeper all have a way of screwing up the clock for your opponent.

iatee, Friday, 10 May 2013 14:03 (eleven years ago) link

I love these types of articles, although it takes away some of the fun of figuring things out yourself: http://www.channelfireball.com/articles/pvs-playhouse-dragons-maze-interactions/

Vizkopa Guildmage + Alive // Well is ridic.

Vinnie, Friday, 10 May 2013 15:06 (eleven years ago) link

I like the ivy lane/guildmage interaction

runner's bane is terrible due to what he mentions

iatee, Friday, 10 May 2013 15:12 (eleven years ago) link

Wow @ Korodza Guildmage + Ivy League Denizen

I did already notice some of the anti-Selesnya strategies in GTC, like Smog Elemental and Voidwalk. But yeah G/W doesn't look so hot in triple draft.

I have the sense that there are a lot more cool combos just waiting to be discovered. R&D work real hard on this.

Just recently I realized the extra value of Agoraphobia in GTC as a means of triggering more extort and getting a cheap on for Incursion Specialist.

frogbs, Friday, 10 May 2013 15:15 (eleven years ago) link

i think runner's bane is fine still as long as you're aware of that interaction - as long as it resolves, their guy is tapped and they can't blow you out by pumping it and attacking in the same turn unless they have a very specific card (savage surge, burst of strength, ???)

also note that korozda guildmage sacs nontoken creatures so you can't go infinite with it, you need other guys out to do that combo

ciderpress, Friday, 10 May 2013 15:17 (eleven years ago) link

well it falls off so easily that it's closer to being a tempo card than a removal card (unless you're playing it on a hover barrier)

iatee, Friday, 10 May 2013 15:19 (eleven years ago) link

agoraphobia tricks remind me of a scars block draft i did where i kept replaying forced worship on my opponent's guys to charge up my white shrine until he realized he was going to lose to it and had to just use a removal spell on his own guy to stop me

ciderpress, Friday, 10 May 2013 15:21 (eleven years ago) link

agoraphobia + simic manipulator pretty much wins the game

iatee, Friday, 10 May 2013 15:22 (eleven years ago) link

yep i've had that one

ciderpress, Friday, 10 May 2013 15:23 (eleven years ago) link

True but it gets exponentially bigger. I wonder if any of the other guildmage abilities will have neat interactions like that - thinking specifically of Dimir's "lose one life for each card that hits the graveyard" which has scored me a lot of surprise wins (such as activating it twice in reponse to the Mindeye Drake's death trigger - people seem to miss that quite often)

I do wonder how tough it'll be to really get a handle on this format - I started drafting 'seriously' around AVR so I've only done 3x whatever, I feel like it's really hard to force anything because you really just never know what you're going to get passed to you.

frogbs, Friday, 10 May 2013 15:23 (eleven years ago) link


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