Magic: The Gathering C/D

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pricy no, but it's the kind of rare that will likely sell on MTGO for 0.04 and may jump up if there are cheap, good enchantments worth playing. i'll probably spend 2-3 tixs on a flyer on that one.

frogbs, Wednesday, 26 June 2013 21:00 (ten years ago) link

anyone playing dotp 14?

iatee, Friday, 28 June 2013 00:54 (ten years ago) link

AAAAAHHH YES I pulled off the Notion Thief + Whispering Madness combo on turn 5 of the last game in the finals of a draft...it was so worth handicapping my deck for those two cards
(also had to furiously look up whether or not Cipher was a "you may" b/c I almost decked myself)

frogbs, Friday, 28 June 2013 02:22 (ten years ago) link

trying to decide whether to run RG aggro, GWB rites, or BWR aristocrats in the ptq tomorrow. i don't have voices for the rites sideboard and don't really want to sell the farm to get them for one ptq, but it doesn't seem like they're that crucial, y/n?. i'm on a heavy spot removal sideboard plan because of that but i'm not sure whether that's better or worse than jamming healers or smiters and trying to block vs aggro. in a normal world the latter would be the default plan but ghor-clan rampager makes it difficult to ever get that 'virtual card advantage' by having bigger guys

RG aggro deck has performed the best overall but i had a bad testing session with it last night and i think it's exploitable by the players i'd face in the late rounds of a ptq. i'm still the most comfortable with it though. aristocrats is barely on the table since i need more practice with it, but i actually like playing heavily draw-dependent decks in big tournaments.

ciderpress, Friday, 28 June 2013 14:09 (ten years ago) link

are people running gaze of granite for the aggro matchups or for the tokens/aristocrats decks? the interaction with that and fiend hunter seems awkward.

ciderpress, Friday, 28 June 2013 14:35 (ten years ago) link

gaze is for lingering souls/aristocrats decks which junk rites really has a hard time with. i was running curses side but have now started running golgari charms. tbh i think that's just a shitty match-up and mostly try to to just fade it/get lucky

voice is a really good card so it's never terrible but junk rites doesn't need them at all. you can't grow the elemental that big and the red decks are all running pillar for it anyway. i actually like running fiend hunters to take advantage of the aggro decks leaning harder on pillar now. and you really don't need them against control since your match-up is already really good and you'd rather be running obzedats. if you're really worried about g/r i've been siding in trostani on mtgo and it's really good - i've seen a couple of lists that even play two - and playing abrupt decay main. i've also added putrefy to my sideboard.

i think g/r aggro is a better four round deck than a 10+ round deck but i may just not be very good at aggro decks. and yeah, i would recommend avoiding aristocrats decks unless you've played them a bunch also i don't think they're very good

Lamp, Friday, 28 June 2013 14:44 (ten years ago) link

my current sb as of last night is like
1 slime (i'm playing the build w 3 maindeck since control is back in full force on mtgo)
1 obzedat
2 sin collector (have 2 maindeck)
2 deathrite shaman
2 garruk relentless
1 trostani
1 sever
1 fiend hunter (have 2 maindeck)
3 abrupt decay
1 gaze of granite

i think this is servicable. i had a putrefy in there at one point instead of the fiend hunter, it was okay. i don't like sever vs fast aggro at all but it seems really good in the mirror and vs bigger aggro decks

ciderpress, Friday, 28 June 2013 14:52 (ten years ago) link

i also jammed a bunch of games with the 4-color rites deck, i like it but without being able to play mana elves it just doesn't get rolling fast enough vs aggro. you need the turn 3 reckoner every time or you lose

ciderpress, Friday, 28 June 2013 14:55 (ten years ago) link

yeah i like sever a lot against midrange decks and the mirror. i like the putrefy against jund and midrange, i don't really bring it in for the same match-ups that i have fiend hunter. my paper sideboard is here on my desk and it's:

1 abrupt decay (2 main)
2 acidic slime (1 main but should probably be two)
2 deathrite shaman
1 fiend hunter (2 main)
2 golgari charm
1 obzedat
1 putrefy
2 sin collector (1 main)
1 sever
2 trostani (am trying this for the 1st time tonight)

Lamp, Friday, 28 June 2013 15:03 (ten years ago) link

ended up playing RG aggro, finished 5-4 after a 3-0 start, about identical to my last 2 ptqs. deck was pretty good and my friend is currently heading to top 8 with it, i just couldn't get a fast hand vs junk rites a bunch of times

ciderpress, Saturday, 29 June 2013 21:27 (ten years ago) link

cider, how do you feel about RG aggro against Esper or American control? Any particular strategies you can impart?

I got ground down against several control decks last night and don't really have a good answer. If I didn't have a nut draw that could close out the game quickly I was basically dead. The only card that helped me in longer games was Domri Rade. Is it worth going 4-of with Domri rather than 2-of? Or is there any other way to bend the matchup in my favor?

Alternatively, I'm considering ditching RG aggro for a Jund aggro deck that has more resilient cards like Strangleroot Geist, Experiment One, Rancor, Varolz, plus Dreadbore to deal with the likes of Jace and Ral.

Moodles, Sunday, 30 June 2013 01:49 (ten years ago) link

i had 3 domris in my sideboard for that matchup but i'm not convinced you need them. i board in skullcrack too but it's not great and i'm not sure you need that either. the important thing is to just be really dense on creatures, especially creatuers with haste.

the blue control decks are tricky to play against, you just need to practice a lot against them to get a feel for how far to extend. the more you play the matchups, the better your 'gut feelings' will get about whether they have a sweeper in hand etc.

ciderpress, Sunday, 30 June 2013 02:03 (ten years ago) link

skullcrack has been pretty useless for me. The challenge with feeling out the control decks for me is that it always feels like they have an answer whether it's a sweeper or just a constant flow of spot removal. It makes me feel like I just have to keep pushing out guys regardless in hopes that they'll run out of answers before I run out of dudes. Unfortunately, with Sphinx's that's pretty unlikely.

Moodles, Sunday, 30 June 2013 02:15 (ten years ago) link

oh and if you want the actual matchups, i think esper is favorable, and UWR is somewhere between slightly and very unfavorable depending on how many midrange creatures they're playing (boros reckoners are troublesome, resto angels less so)

ciderpress, Sunday, 30 June 2013 02:20 (ten years ago) link

I definitely held up better against esper, but the UWR gives me trouble when it ramps up to Aetherling

Moodles, Sunday, 30 June 2013 02:23 (ten years ago) link

managed to draft and win with another izzet cyclops/guttersnipe/flux deck. won two games with chemister's trick, which is a card I always wanted to play. in both cases it was just a more expensive downsize

iatee, Sunday, 30 June 2013 22:37 (ten years ago) link

i played chemister's trick a bunch during 3x RTR draft, it came around 13th/14th pick most of the time and was not that much worse than blustersquall when your deck needed that type of effect

ciderpress, Sunday, 30 June 2013 23:00 (ten years ago) link

Nice. I drafted a similar one yesterday with Melek, Biomancer, double Cyclops and a bunch of little aggressive guys like piker, double chainwalker and bomber corp. Chemister's trick was very good for me as a cyclops activator.

Moodles, Sunday, 30 June 2013 23:02 (ten years ago) link

The top 8 for GP Miami has been very entertaining today

Moodles, Sunday, 30 June 2013 23:03 (ten years ago) link

Finals on right now

Moodles, Sunday, 30 June 2013 23:04 (ten years ago) link

i played chemister's trick a bunch during 3x RTR draft, it came around 13th/14th pick most of the time and was not that much worse than blustersquall when your deck needed that type of effect

yeah this seemed like it should be true to me yet I'd never seen it cast despite having played a ton of rtr and dgm

iatee, Sunday, 30 June 2013 23:21 (ten years ago) link

yeah that was a very exciting top 8 broadcast

ciderpress, Sunday, 30 June 2013 23:36 (ten years ago) link

i haven't drafted in over a week :(. i really like this format too although the last time i drafted i scrubbed out round one against a terrible five color deck with my focused, efficient g/w beatdown deck #nojustice #skillgame &c

cider, how do you feel about RG aggro against Esper or American control? Any particular strategies you can impart?

i've been playing jvl's u/w/r tempo list to some success and i think the cards that really matter are burning-tree and hellrider. domri rade is fine but not impressive, although i'm probably running above average on having renounce in hand when my opponent plays him. i think it's worth extending into a hellrider draw particularly game one. i actually won the finals of my fnm because the r/g player was too afraid of overextending into a supreme verdict i had revealed with my auger. i had an extremely slow hand with only M10/ISD lands and no counter magic and the extra time that his sandbagging threats gave me was vital, although he obv had no real way of knowing how my hand was composed.

Lamp, Sunday, 30 June 2013 23:51 (ten years ago) link

gwb rites questions: do i go all slimes vs jund or do i still want thragtusks? do i cut unburial rites since they often have tons of ground seals in the sideboarded games?

ciderpress, Monday, 1 July 2013 03:46 (ten years ago) link

Lamp, I suspect the fear of overextending is a trap for the RG aggro deck. Giving up some dudes isn't nearly as bad as giving the opponent a chance to ramp up for massive card draw.

Moodles, Monday, 1 July 2013 04:36 (ten years ago) link

cider: i've added putrefy to my sideboard for jund since the only card they can have that beats you is olivia. currently i board out mulch, rites, and fiend hunter (i think he's bad against jund's removal) and bring in sever, putrefy and obzedat. tbh i like slime for wolf run as much as like it for mana-denial, w/o olivia and wolf run jund can just never beat you basically

Lamp, Monday, 1 July 2013 05:45 (ten years ago) link

i can't wrap my head around whether new chandra is good or bad

its got essentially the same +1 as the last one, which was mildly effective 2 standard cycles ago but not in the current or previous one. so it's obviously all about the 0 ability, which is a weak form of card draw but historically any card draw at all has been good enough on a 4cmc walker.

i'm kind of surprised it isn't splashier even if it was good enough in their internal testing - i guess sorin lord of innistrad set a high bar for 'planeswalker that reads well but doesn't play too strong' and a lot of dumb people got burned pretty badly on that one preordering it for $50+

ciderpress, Monday, 1 July 2013 13:22 (ten years ago) link

feel like it would be bad if it's 0 was -1, but as is it basically pays for itself w/ that ability. is the ultimate really that great tho?

iatee, Monday, 1 July 2013 13:27 (ten years ago) link

like you almost need to build a deck around it

iatee, Monday, 1 July 2013 13:27 (ten years ago) link

I think it's pretty good, and will see more play than any other Chandra (faint praise). Unlike Firebrand, there's always something useful to do with it. It maps close to what Domri does, but Domri is still better. Chandra's ultimate isn't great, probably not game-winning unless you build around it.

Vinnie, Monday, 1 July 2013 13:45 (ten years ago) link

ultimate is not too relevant, its a hail mary if your opponent has some huge play e.g. angel of serenity. most of the time if you're stabilized with her in play you're just going to 0 for more cards

ciderpress, Monday, 1 July 2013 13:51 (ten years ago) link

I'd like to see a mono-red deck with Chandra and the new Manabarbs. No one plays basics anymore.

Vinnie, Monday, 1 July 2013 13:55 (ten years ago) link

pretty sure new manabarbs, like the old, is an effective sb card vs control decks but little else

ciderpress, Monday, 1 July 2013 13:56 (ten years ago) link

what about some weird izzet chandra/ral deck

iatee, Monday, 1 July 2013 13:58 (ten years ago) link

if that becomes viable I will play standard

iatee, Monday, 1 July 2013 13:58 (ten years ago) link

Hmm that's a shame. I don't have much experience playing with Manabarbs but I thought it might be good against midrangey decks too. Does the fact that this one doesn't hurt you (in mono-red) make a difference?

Vinnie, Monday, 1 July 2013 14:01 (ten years ago) link

I am certain some of my desire to see Burning Earth do well is my bitterness at the price of manabases in Standard

Vinnie, Monday, 1 July 2013 14:02 (ten years ago) link

you can't afford to spend a turn not affecting the board against creature decks, especially when they can play a creature that gains life equal to the amount they lost from the manabarbs

also standard manabases are generally much cheaper now than in the past. dragonskull summit was a $10 card the first time around, now it's 3 and not even blood crypt is 10.

ciderpress, Monday, 1 July 2013 14:13 (ten years ago) link

if you pick up standard duals while their set is still being drafted, you can get them for 1/3 to 1/2 the price they'll be the following season, sometimes it's even more extreme. i remember trading for seachrome coasts at only $4-5 during cawblade season when they were currently a 4-of in the most powerful standard deck of the past 10 years. a year later they were brushing $20 despite a much more color-balanced standard.

ciderpress, Monday, 1 July 2013 14:19 (ten years ago) link

will we see shocks go up in price post rotatation? I assume the checklands will be gone at that point.

I'm wondering if this Manaweft Sliver will see any play. 2 CMC for any color mana is not bad.

Moodles, Monday, 1 July 2013 14:21 (ten years ago) link

http://ark42.com/mtg/pricehistory.php?q=Seachrome+Coast&d=0
http://ark42.com/mtg/pricehistory.php?q=clifftop+retreat&d=0

shocklands are interesting because they have a higher baseline of $8-10 instead of $4 so you'd expect them to go up to $20-30 next year but the other eternal-playable ones we've had recently, the zendikar fetchlands, were basically $10-12 their entire time in standard. so who knows, the point is get cards for next year during the summer

ciderpress, Monday, 1 July 2013 14:25 (ten years ago) link

Wow I didn't realize shocks had dropped so much. I should pick them up now huh.

Vinnie, Monday, 1 July 2013 14:47 (ten years ago) link

yeah they're fairly close to a freeroll right now since there's no way they're worth less next year and will likely be 50-100% more

ciderpress, Monday, 1 July 2013 15:10 (ten years ago) link

absolutely. i'm still getting them as a 3rd pick sometimes in draft - just trying to pick up as many as possible at this point

i'm kind of surprised it isn't splashier even if it was good enough in their internal testing - i guess sorin lord of innistrad set a high bar for 'planeswalker that reads well but doesn't play too strong' and a lot of dumb people got burned pretty badly on that one preordering it for $50+

I pulled two in the DKA events I did and wound up trading them for 4 Lillianas. Probably the best trade I've ever made!

frogbs, Monday, 1 July 2013 15:17 (ten years ago) link

i can't wrap my head around whether new chandra is good or bad

i think its just mediocre? i'm about as good at evaluating new cards as everyone else on the internet so who really knows, but i think the decks needs a creature at this spot that can force through extra damage like hellrider rather than a source of potential card advantage. i do think the +1 is the realest ability but ::shrug::

i like garruk's free cards a lot more tbh

Lamp, Monday, 1 July 2013 17:31 (ten years ago) link

this thing is quite odd

http://forums.mtgsalvation.com/attachment.php?attachmentid=143494&d=1372652332

frogbs, Monday, 1 July 2013 17:39 (ten years ago) link

it seems like it will be worth monies

iatee, Monday, 1 July 2013 17:39 (ten years ago) link

at the very least an edh staple but pretty easily breakable for other formats

iatee, Monday, 1 July 2013 17:39 (ten years ago) link

its even made so that it will look nicer in foil

Lamp, Monday, 1 July 2013 17:52 (ten years ago) link

scg has it at $1.49? really?

http://sales.starcitygames.com/category.php?cat=5260&color=A

I don't see how that effect is not gonna lead to *something*

iatee, Monday, 1 July 2013 17:55 (ten years ago) link


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