sending the trojan horse on a rescue mission to the underworld is fun since when it comes back your opponent gets it back and is stuck with it
― ciderpress, Wednesday, 2 October 2013 14:12 (ten years ago) link
I'm a big fan of the card even tho it's bad in most decks
― iatee, Wednesday, 2 October 2013 14:46 (ten years ago) link
seems really good to me in any deck that wants to go long
― ciderpress, Wednesday, 2 October 2013 15:24 (ten years ago) link
well it discourages you from attacking on the ground so a lot of green monstrous decks, despite wanting to go long, aren't gonna be getting much value from trojan horse into asp. but it's really good in basically any base blue deck - stalling til you get your bounce cards / smashing w/ vaporkins etc.
― iatee, Wednesday, 2 October 2013 15:34 (ten years ago) link
it seems pretty terrible, you skip your 4 drop in order to instead give your opponent a blocker that will, by turn 7, have produced three 1/1 creatures. play it any later than that and it gets even worse. plus it stops you from attacking with any ground creature bigger than a 3/3. at least there aren't a lot of sac effects.
that said, my Zedruu EDH deck loves it :)
― frogbs, Wednesday, 2 October 2013 15:36 (ten years ago) link
first two winning THS draft decks:http://i.imgur.com/xPLaaXd.jpghttp://i.imgur.com/d54LrkP.jpg
― ciderpress, Saturday, 5 October 2013 20:56 (ten years ago) link
Do people just not read the card Time to Feed? Because I'm getting them 11th pick, not only is it a Prey Upon w/ upside (for 2G), but it also triggers Heroic
― frogbs, Saturday, 5 October 2013 22:09 (ten years ago) link
theres a pretty big difference between G and 2G, which 3 life and heroic triggers doesn't really make up. its still a fine card and can be straight up good if you have a bunch of the green heroic guys but not every green deck needs the effect
― ciderpress, Saturday, 5 October 2013 22:28 (ten years ago) link
for a fight effect (which doesn't get played early anyway) the extra 2 mana doesn't seem to matter much. I dunno - I drafted 4 in my prerelease deck online and they've done a lot of work.
this set is playing really well so far. Scry is such a great limited mechanic.
― frogbs, Saturday, 5 October 2013 23:32 (ten years ago) link
here's another 3-0 draft deckhttp://i.imgur.com/F6JzkmT.jpg
been doing well with these BUG decks so far, this one's not abusing the graveyard really but it's possible to do some fun stuff with that in these colors
― ciderpress, Sunday, 6 October 2013 03:39 (ten years ago) link
actual lol @ those draft decks
― Lamp, Sunday, 6 October 2013 04:00 (ten years ago) link
they are pretty loose yes if that;s what you're loling about
― ciderpress, Sunday, 6 October 2013 05:01 (ten years ago) link
this last one was actually good though i think
haha thats the one i like the least. but it was mostly that you got triple searing spear. i've had triple searing spear once in this format, idk why people keep passing it, it is the best.
i went 2-1 twice today with so so decks. i have been forcing u/r tempo decks because lightning w/e and voyage's end have been consistently amazing for me in paper drafts and i cannot seem to pass either of those cards or the uncommon chimera. iatee keep trying to convince me that u/w is a way better tempo deck but im not having it.
― Lamp, Sunday, 6 October 2013 05:23 (ten years ago) link
i like UR tempo too but haven't won out with it yet. its better than white if you get 3 searing spears though!
― ciderpress, Sunday, 6 October 2013 05:38 (ten years ago) link
I feel like a lot of red creatures are bad in the ur build. but yeah searing spear is insane in this format.
― iatee, Monday, 7 October 2013 14:09 (ten years ago) link
http://www.mtggoldfish.com/limited/analysis/draft/theros-theros-theroshttp://www.mtggoldfish.com/limited/cards/draft/theros-theros-theros
color ranking fits my views on the format but the fact that these numbers are all within 1% of each other - and even the strongest performing deck, boros, is only at 54% - does suggest that this format is very balanced
― iatee, Tuesday, 8 October 2013 16:30 (ten years ago) link
i'm a bit surprised at how low UW is in the color pairs since that seems to be the thing i most consistently lose to, but the margins are so small that it's probably not significant yet
― ciderpress, Wednesday, 9 October 2013 03:03 (ten years ago) link
yeah UW heroic with a zillion combat tricks and lots of scry seems nearly impossible to beat sometimes
― frogbs, Wednesday, 9 October 2013 03:17 (ten years ago) link
3 color seems really doable in this format
yesterday I had a rad 4c 2 polis crusher, 2 chained to the rocks, 2 horizon chimera deck w/ tons of fixing
― iatee, Monday, 14 October 2013 17:15 (ten years ago) link
also my last 4 drafts have involved opening: 2 elspeths, xenagos, thoughtseize
I didn't open a single voice despite playing dgm all the time so this makes up for it
― iatee, Monday, 14 October 2013 17:17 (ten years ago) link
i have been killing theros limited. currently @ an 81% win rate across paper and mtgo. i have no specific strategy except never drafting green and its def working
― Lamp, Monday, 14 October 2013 18:00 (ten years ago) link
omg you were trying to convince me green was better than white like less than two weeks ago
― iatee, Monday, 14 October 2013 18:12 (ten years ago) link
green seems like it should be really good! it just somehow is terrible in practice. also i don't really like white that much either but partly because i feel like whites somewhat overdrafted
― Lamp, Monday, 14 October 2013 18:15 (ten years ago) link
green being good or not seems to depend on whether you can get one or more asps
― iatee, Monday, 14 October 2013 18:15 (ten years ago) link
like time and time again I run up against a green deck and the asp is pretty much the only relevant card they play but it is quite relevant. if the rest of green were better it might even be overpowered for a common, instead it just anchors an otherwise bad deck.
― iatee, Monday, 14 October 2013 18:21 (ten years ago) link
i feel like green just doesn't have enough ways to generate tempo in theros? the cards themselves are good and like r/g seems like it should just be amazing in this format but i am never happy to have a bunch of dumb green creatures, even the asp doesn't really do what i want cards in my draft deck to do, which is to generate tempo
― Lamp, Monday, 14 October 2013 18:24 (ten years ago) link
i've been pretty bad with it...winrate around 50%, winding up with a lot of heavy blue decks that have a lot of bounce and scry but no solid creature base. so basically my games have been me getting to turn 12, running out of stuff, and losing because I have no creature base - Sea God's Revenge doesn't do much when all you have are Omenspeakers on the board. Believe it or not green with its 9th pick Nissan Couriers and Time to Feeds is the only way I've had any success here.
that said I really dig the draft format. the decision to move clean, efficient removal out of common (and uncommon, come to think of it!) really makes a big difference. you can spend 12 mana total on a monster snake and know there are only a few cards at common and uncommon that will take care of it. the only unconditional kill spell at common costs 6! (and is very playable, too!) There doesn't seem to be any consensus first picks here - Lightning Strike seems like maybe the best common, but the other common removal is nowhere near as good, even Lash of the Whip (2nd best common removal spell?) is 5 mana. Wingsteed Rider is quite good. Griptide too.
― frogbs, Monday, 14 October 2013 20:22 (ten years ago) link
yeah best commons are strike, voyages end, griptide, rider, asp, nimbus. that's roughly the order I'd first pick them.
― iatee, Monday, 14 October 2013 22:56 (ten years ago) link
i dont think green's that bad, if it's the weakest color it's only by a tiny bit. i had a good one earlier but it had polukranos, boon satyr, and arbor colossus so yeah not the most representative of the color maybe
― ciderpress, Monday, 14 October 2013 23:26 (ten years ago) link
Lamp have you played any standard yet? i'm struggling to find a deck i enjoy that doesn't get crushed by red aggro or the Thassa deck which seem to be the main things you have to beat right now
― ciderpress, Monday, 14 October 2013 23:30 (ten years ago) link
Gray Merchant deserves a spot on that list IMO
― frogbs, Tuesday, 15 October 2013 00:29 (ten years ago) link
man people are really devoted to that guy but I think he's mediocre 75% of the decks he's in
― iatee, Tuesday, 15 October 2013 01:36 (ten years ago) link
i played a bunch pre-pt with some people here to test and i finished X-1 in a small cash tournament w/something that looked a lot like the orzhov midrange deck chapin and reitzel played at the pt this weekend. i had been playing around with a few different whip decks on mtgo and have had some success with golgari graveyard which played 7 enablers and lotleth trolls in order to fill the graveyard and a bunch of strong value creatures in g/b plus some removal. abrupt decay seems really good rn and it has a decent match-up against supreme verdict decks. the thassa deck wasn't really a thing yet though so i don't know how good yr devotion match-ups are? like, you have game against red for sure and i think scavenging ooze is actually p good against them but the blue decks require more removal than i was running and can probably just get ahead and sit on stuff while your answers are spread a little thin
― Lamp, Tuesday, 15 October 2013 02:37 (ten years ago) link
having your removal spell in hand be abrupt decay when they play a master of waves for 4 or 5 is pretty miserable i can tell you that
― ciderpress, Tuesday, 15 October 2013 02:56 (ten years ago) link
had a goofy old pack chaos draft last night w/ my friends and opened a wasteland
― iatee, Wednesday, 16 October 2013 13:50 (ten years ago) link
Finally got the R/U deck to work. Having 13 creatures definitely helped. Spellheart Chimera + Steam Augury was such a cool combo (or at least, it wound up being one). Still went 2-1 because of a nuts UW heroic deck (which I'm convinced is the best deck in the format) but at least it was fun to play!
― frogbs, Wednesday, 16 October 2013 19:24 (ten years ago) link
http://puremtgo.com/articles/ars-arcanum-theros-draft-overview
basically agree with this though I don't think 'black devotion' can really be drafted reliably enough to be considered an archetype. any deck that relies on drafting multiple copies of a single card is more of a gimmick deck than a format staple.
― iatee, Thursday, 17 October 2013 14:15 (ten years ago) link
note that he avoids mentioning that all his predictions were wrong
― iatee, Thursday, 17 October 2013 14:16 (ten years ago) link
there really aren't many good two-drop commons in this format are there? the 2/2 1G reach bestow guy maybe, Vaporkin...what else?
― frogbs, Thursday, 17 October 2013 15:13 (ten years ago) link
voyaging satyr, returned phalanx, baleful eidolon, leonin snarecaster, omenspeaker are all good though nothing's an auto-include really other than maybe leafcrown dryad
― ciderpress, Thursday, 17 October 2013 15:28 (ten years ago) link
is arena athlete an uncommon? i really like that guy
― Lamp, Thursday, 17 October 2013 15:30 (ten years ago) link
yeah thats unc
really surprised at the winrate chart since many people seem to think that UR is the weakest blue deck and even the weakest pair overall
― ciderpress, Thursday, 17 October 2013 15:31 (ten years ago) link
haha early on i was trying to convince iatee that u/r spells was the best archetype in theros. i am currently 22-5 drafting theros on mtgo and i was playing a lot of u/r. i think his point that it was just reasonably open compared to other stuff feels true, i was getting really solid red cards 8-10th. i often played 16 lands 10 creature decks in u/r stuff like form on the adept, lots of good twos to target with ordeals, great tempo.
― Lamp, Thursday, 17 October 2013 15:38 (ten years ago) link
u/r is great so long as you get enough creatures
― frogbs, Thursday, 17 October 2013 16:13 (ten years ago) link
you dont need that many creatures if your spells are good
― ciderpress, Thursday, 17 October 2013 17:32 (ten years ago) link
well. the way I see it having a bunch of bounce and low-level creature kill (stuff that kills small dudes but not fatties) will definitely help prolong the game but you still need your own dudes, particularly ones that don't die to most common removal. if you don't have that you just wind up waiting for your opponent to play the threat you can't kill.
― frogbs, Thursday, 17 October 2013 17:45 (ten years ago) link
never thought i'd be caught dead playing mono-black in standard, but had some success with it in testing last night and chaining gray merchants in constructed is pretty fun
― ciderpress, Friday, 18 October 2013 14:33 (ten years ago) link
I've been toying with this too, but I can't quite bring myself to ditching my green and red spells. My deck right now is more black devotion lite.
― Moodles, Friday, 18 October 2013 15:46 (ten years ago) link
http://www.mtggoldfish.com/deck/205992
^ cool standard deck imo
― Lamp, Friday, 18 October 2013 16:21 (ten years ago) link