The Thread Where We Are Board Game Geeks

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sorry, by 'the above' i mean the VASSAL stuff. i would also play intifada, though my korean is in no way, shape, form up to it

the ghost of tom, choad (thomp), Sunday, 26 March 2017 11:30 (seven years ago) link

i mean it's just kind of baffling that it exists

https://pbs.twimg.com/media/Ci3-WaGUgAA0dKx.jpg

the ghost of tom, choad (thomp), Sunday, 26 March 2017 11:34 (seven years ago) link

to sit around a dinner table drinking wine and telling yourself you're increasing your understanding of what they went through feels naive at best, and maybe disrespectful?

fwiw i don't think playing these games gives you any insight into what it's like to be a soldier on the battlefield. i think it gives some insight into the strategic considerations that led to that soldier being there. these aren't about simulating the chaos and fear of battle.

Mordy, Sunday, 26 March 2017 12:52 (seven years ago) link

played Dead of Winter again last night. again no Betrayer and this time everyone fulfilled their win conditions. somehow it's less satisfying to win when everyone else wins too.

in the middle of a COIN game (Falling Sky). playing as the Arverni. it's... okay. the mechanics still take some getting used to and it's not always clear what moves would best move me towards my win condition. especially since my win condition depends on removing legions from the board, which means i'm somewhat reliant on Rome spreading thin so i can pick them off - i'm kinda waiting around and marshaling my forces. it's also not my ideal theme - tho hopefully after this i'll understand the system well enough that i can jump into, eg, andean abyss, without much trouble.

also terra mystica port to ios news

Mordy, Sunday, 2 April 2017 15:27 (seven years ago) link

Ordered Tokaido from amazon this weekend. Hoping it gets my family excited about gaming again.

Moodles, Sunday, 2 April 2017 15:41 (seven years ago) link

i have tokaido and haven't taken it out of the box once yet. i keep intending to but never seem to get around to it.

Mordy, Sunday, 2 April 2017 15:43 (seven years ago) link

My son and I tried the two player variant a while back and it was pretty fun. A pretty chill and somewhat counterintuitive gaming experience. I'm sure it will be improved with more players.

Moodles, Sunday, 2 April 2017 15:55 (seven years ago) link

played terra mystica again last weekend and i'm still so bad at it - i always get caught up in some macro strategy and do a poor tactical job of getting points from the round objective. i'm also bad at planning out what i'm going to do on the map so i rarely get the 'most connected' bonuses which are a lot of points.

ciderpress, Thursday, 13 April 2017 14:12 (seven years ago) link

Above and Below is cool - a worker placement with fun and unusual Fighting Fantasy-esque side quests.

chap, Thursday, 13 April 2017 14:22 (seven years ago) link

one thing i've found with eurogames is that i tend to most enjoy the ones that have a fixed game length rather than a point-based ending condition, especially when there's a very visible progression built into the game e.g. Keyflower or Tzol'kin. my group was playing a lot of Scythe recently since its the hot new thing these days and that game just always seems to end very abruptly and it feels bad/wrong

ciderpress, Thursday, 13 April 2017 14:27 (seven years ago) link

otm

Played scythe once, it felt overstuffed and opaque

softie (silby), Thursday, 13 April 2017 14:37 (seven years ago) link

Haven't played Scythe, but really didn't like the guy's previous game (Euphoria).

chap, Thursday, 13 April 2017 14:39 (seven years ago) link

Yeah, agreed - always a drag when you think you have more time to carry out some plan and then kind of suddenly someone draws the last Grain Card or whatever and oops, if that stack is empty and there are fewer than five locomotives left on the board then that means the game is over after this turn! Much prefer games on a 'clock' - they may also feel a turn too short but you at least know it's coming, and are scrambling to get your ducks in a row and deal with what feels like a more tightly planned scarcity of available moves/actions.

long dark poptart of the rodeo (Doctor Casino), Thursday, 13 April 2017 14:39 (seven years ago) link

AFAICT, Scythe sold purely on the artwork.

behavioral sink (Sanpaku), Thursday, 13 April 2017 15:41 (seven years ago) link

i don't think it's a bad game, it just doesn't stand out over other area control euros other than the production value. people lose their minds over miniatures for some reason

ciderpress, Thursday, 13 April 2017 15:51 (seven years ago) link

Played some good ones recently -- Scythe, Networks, Burgle Bros, Flashpoint Fire Rescue, Churchill. Churchill was the most notable of the bunch.

The Thnig, Thursday, 13 April 2017 21:08 (seven years ago) link

Played Inis the other week which I loved.

chap, Thursday, 13 April 2017 22:54 (seven years ago) link

I'd really like to try Churchill

Mordy, Thursday, 13 April 2017 22:55 (seven years ago) link

have heard good things about Inis, i'm always wary of "dudes on a map" games though since i haven't liked most of them that i've played

ciderpress, Thursday, 13 April 2017 23:51 (seven years ago) link

Twilight Struggle is on Steam but y'all probably know that already? I've played it a little and I totally suck at it, but man you'd have to be SERIOUS to play it on an actual board..

officer sonny bonds, lytton pd (mayor jingleberries), Friday, 14 April 2017 00:57 (seven years ago) link

It's not that bad really.

softie (silby), Friday, 14 April 2017 00:58 (seven years ago) link

I was dragging into participating in a game of Grand Europa (maps, for scale) decades ago. I think we made it to 1941 in a year of Sundays. To this day, people set up rooms to play World in Flames. I've little to fear from games that actually end in an evening.

behavioral sink (Sanpaku), Friday, 14 April 2017 01:29 (seven years ago) link

i tried twilight struggle once or twice on vassal and the guys on there were so quick and knew the game so well. irl it's easier to find ppl with comparable skills to mine (i.e. non-existent) tho games are long enough that it rarely gets played. i tried the steam release but didn't love the UI in general i find it easier to see the entire map at once instead of having to scroll around to take all the information in.

Mordy, Friday, 14 April 2017 01:54 (seven years ago) link

i played the US side a bunch vs a friend and never made it past the halfway point without dying

ciderpress, Friday, 14 April 2017 02:05 (seven years ago) link

i'm always wary of "dudes on a map" games

Oh I tend to like them.

chap, Friday, 14 April 2017 08:11 (seven years ago) link

one month passes...

keyflower update: keyflower is still the best eurogame

ciderpress, Monday, 5 June 2017 20:43 (seven years ago) link

two months pass...

Colt Express a hell of a lot of fun!

chap, Wednesday, 16 August 2017 11:32 (six years ago) link

Just bought Jaipur and Duel. Jaipur is a 2-player token/card game with a charming but rather orientalist visual design. It's basically 7-card whist with extra gubbins, but it's a nice, fun quick game.

Duel is the 2-player version of 7 Wonders. It's supposed to be great but it has one of those long manuals you can never be fucked to read, so we haven't played it yet.

Chuck_Tatum, Wednesday, 16 August 2017 12:35 (six years ago) link

Jaipur is great, pretty much a classic at this point

ciderpress, Wednesday, 16 August 2017 14:06 (six years ago) link

Duel is good - worth learning. Me and my girlfriend overdid it a bit though and haven't played for a while - there's not huge amount of variety to the gamplay.

chap, Wednesday, 16 August 2017 15:13 (six years ago) link

yep colt express, cottage garden and camel up are the best i've played recently
feel colt express suffers from some characters being overly more powerful than others
the apps p good tho

nxd, Wednesday, 16 August 2017 15:15 (six years ago) link

some stuff i've been playing lately:

Keyflower - this is still my favorite board game. it's a really clever synthesis of auction and worker placement mechanics, where each player is building their own village out of hex tiles and you use your worker meeples both as currency to bid on the tiles and as workers to activate tiles for resources & various other effects. because of the auction and the ability to use and block your opponent's tiles, it's much more mean and cutthroat than other eurogames of this style. you also only use around half of the tiles in a 3-4 player game, so the games can play out wildly differently depending on what comes out.

Concordia - this was out of print for a couple years and built up a considerable amount of hype during that time - it just finally became available again and i picked it up and i'm glad i did. it squeezes a really rich resource management/hand management game out of a very simple ruleset (the rulebook is just 4 pages, and that includes full descriptions of every card in the game). it's probably the easiest middleweight eurogame to teach to the uninitiated, without sacrificing any amount of depth.

Terraforming Mars - i didn't really like this. as a drafting game, it reminded me of the MTG sets with 'tribal' themes where once you decide whether you're the elf deck, or the goblin deck, or the wizard deck, it just becomes a routine set collection exercise - here it's the microbe engine, or the electricity engine, or the plant engine, but it's the same deal where the strategies are clearly delineated and prescribed, and after everyone plants their flag in one, the game feels very scripted. with MTG you still get to play games of magic after the draft, but here choosing the cards you want is pretty much the entire game. i'm willing to play this again, since it is incredibly popular and maybe i'm missing something, but i wasn't impressed - it felt almost like it was halfway between a eurogame and an 'experience generator' game.

Great Western Trail - finally got to play this last weekend and unlike Scythe and TMars, i think this one lives up to the hype. the rulebook is kind of scary, this game has a lot of 'side dish' systems in it, but the core gameplay loop of building a deck of better and better cows while doing laps around a growing action board is surprisingly fun and intuitive, and the folks i taught it to went from apprehensive to engaged after the first lap. the game is nicely tuned to always give you a manageable number of options every turn, so even though it's a long game, it didn't feel that long since no one got frozen up. really want to play this again, there's a bunch of cool stuff that we barely touched in our first play since the random setup didn't favor it.

ciderpress, Wednesday, 16 August 2017 16:02 (six years ago) link

Anyone played mad king Ludwig? I kind of want a carcasonne-type game that isn't carcasonne

Chuck_Tatum, Wednesday, 16 August 2017 17:25 (six years ago) link

Xpost - ok! duel! i'll try harder! we took about two years to bother reading the RFTG rules and that was definitely worth the effort in the end...

Chuck_Tatum, Wednesday, 16 August 2017 17:27 (six years ago) link

I love Mad King Ludwig! Deceptively hard.

chap, Wednesday, 16 August 2017 18:07 (six years ago) link

It's more mathy than I remember Carcasonne being (only played the latter once).

chap, Wednesday, 16 August 2017 18:15 (six years ago) link

xp i think Isle of Skye is a better game than Mad King Ludwig, it's got almost the same tile-pricing mechanic but it plays a lot faster due to everyone setting their prices simultaneously rather than waiting for one person to do it at a time. it's just as dry as carcasonne though - if the theme / wacky tile shapes of Ludwig is what appeals to you then go for it, it's still a fine game.

ciderpress, Wednesday, 16 August 2017 18:23 (six years ago) link

Favorite plays in the last year: Chicago Express, my favorite "build a railway across America while not going into too much debt" game, Mississippi Queen with the "Black Rose" expansion, a good step up from Sorry! for those who want a race and some bumping people around; Shadows Over Camelot, a co-op with a lovely theme and (possibly!) a secret traitor, as you run back and forth putting out fires and watching everything go to hell, and very little space for players to try and make everybody else conform to their personal plan of action; Stone Age, the best worker-placement game I've tackled despite some visual clutter and serious need for individual plastic organizers to keep your tableau under control.

yellow is the color of some raisins (Doctor Casino), Wednesday, 16 August 2017 22:06 (six years ago) link

Stone Age is great fun, I don't know whether it's that it's just gateway enough (always being able to farm food for example) that it becomes less of a points salad that makes it such an attractive default option when you don't know what to play.

Sagrada is maybe the thing I've played the most this year - dice pool rolling and placement on player board, quite nice action card modifiers, relatively simple scoring. Better than the filler descriptor some might give it, but short enough to feel that way.

Kodama is still very entertaining and the thing people seem to want to play as filler. Is it just the cute factor? There has to be a more game-y reason why I think but I'm struggling to think of it.

Shem Phillips' North Sea trilogy have reached Expansion stage and I haven't even managed to play them as RuneSaga yet. I thought he was in with a fighting chance for Spiel but the judges didn't agree.

Deep Space D-6 is the most fun solo game I've got and the forthcoming expansion looks great. Reprint soon to be available for those that missed out on kind of a dicey worker placement rpg-ish cheapie.

Dwar7s Fall is top of my to be played pile, with Manhattan Project: Energy Empire below it.

I appreciate this really makes me look like a worker placement guy.

Thomas Gabriel Fischer does not endorse (aldo), Thursday, 17 August 2017 09:09 (six years ago) link

Recent stuff:

Roll Player: fluff, but clever and the dice are pretty
Shadows of Malice: A+, cannot recommend enough
Nemo's War: looks great, plays great, not sure how many times you can play it though

The Thnig, Thursday, 17 August 2017 13:36 (six years ago) link

I had totally missed Shadows of Malice but it looks a lot of fun (and interesting to see a game on BGG where solo is the recommended number of players).

Thomas Gabriel Fischer does not endorse (aldo), Thursday, 17 August 2017 13:40 (six years ago) link

recommended of 1 on a co-op game usually just means 'this game has nothing in it that prevents quarterbacking' which is only an issue if you have That Guy in your crew

ciderpress, Thursday, 17 August 2017 14:59 (six years ago) link

one month passes...

after playing Great Western Trail some more, I think it's now my favorite board game. there's a lot of rules overhead even for a eurogame, but once you get everyone on board it plays fast and is just magical.

ciderpress, Tuesday, 26 September 2017 15:21 (six years ago) link

sounds good, will check it out

enjoyed incan gold recently
only just saw yesterday 'camel up' is now an app game too and plays pretty well as a multiplayer pass n play!

nxd, Tuesday, 26 September 2017 15:25 (six years ago) link

A Feast for Odin: fun, and fun to look at, but I wonder how many times you can play it. There seem to be a few obvious "best" ways to proceed.

The Thnig, Tuesday, 26 September 2017 16:38 (six years ago) link

We played the first game of Seafall about 8 weeks ago and haven't managed to get together for a second session yet (the first doesn't even count as part of the campaign really, it's just a tutorial). So at this rate we'll be wrapping it up around 2020.

JimD, Tuesday, 26 September 2017 16:49 (six years ago) link

two weeks pass...

cottage garden is now out as an app!
plays pretty smoothly, if a little slow, hopefully it's just down to the speed i set it at

nxd, Friday, 13 October 2017 11:51 (six years ago) link

This morning I recieved Alien Frontiers as a birthday present from my girlfriend. I'm not generally the biggest fan of worker placements, and I've yet to play it obviously, but it would appear to be a beautiful game. Perhaps the clearest rulebook I've ever read.

chap, Wednesday, 25 October 2017 10:26 (six years ago) link

one year passes...

Anyone played Mansions of Madness? I'd been idly contemplating it as a fun holiday game for the family and then I was suddenly surprised to find it significantly marked down over the weekend (its MRSP is fairly $$$) and so, well, now I own it and hope I don't regret owning it.

Fantasy Eyelid (Old Lunch), Monday, 26 November 2018 13:11 (five years ago) link

It's very atmospheric and immersive but I'm not sure I'd describe it as a fun family holiday game! It's long, fiddly and (deliberately) frustrating. But maybe your family's into that. I'm sure you'll enjoy it with the right group, at its best it can be gripping and tense.

nb, I take it you mean the second edition, the first is even moreso.

chap, Monday, 26 November 2018 15:45 (five years ago) link


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