From Wired News:Army Sets Up Video-Game Studio By John Gaudiosi
02:00 AM Jun. 21, 2004 PT
CARY, North Carolina -- The U.S. Army, riding the success of its action video game America's Army, has set up a video-game studio with industry veterans to write other kinds of software to simulate training for a variety of armed forces and government projects.
The Army got into the game business when it released America's Army in July 2002, essentially as an interactive Army recruitment ad. The game is available for download free, and 3.4 million gamers have registered to play it.
To build on that success, the America's Army Government Applications office was quietly opened in January in Cary, North Carolina, with a team of 15 video-game creators, simulation specialists and ex-Army personnel. Many of the studio's employees come from local video-game companies like Interactive Magic, Timeline, Vertis, SouthPeak Interactive, Vicious Cycle Software and Red Storm Entertainment.
[...]
The office was born when other government agencies, including the Navy and the Secret Service, expressed interest. The game's realistic 3-D environments, which cost $12 million to develop, are opening new avenues for training. For example, there is a classified virtual White House simulation for training Secret Service agents. Special operations forces also practice adoptive training and leadership negotiation with indigenous cultures through a research project with Sandia National Laboratories...
Say, has anyone actually played America's Army yet?
I'm still waiting for America's Air Force. I WILL HAVE A GOOD A-10 WARTHOG SIMULATOR, DAMMIT.
oh yeah, and the guy heading up the studio is a video game dev and was an Apache pilot for 13 years.
― Kingfish of Burma (Kingfish), Tuesday, 22 June 2004 04:53 (twenty-two years ago)
The US Army are producing more games all the time, it's a recruitment drive there was the free Americas Army released a while ago and one of the biggest online FPS games and now Full Spectrum Warrior on Xbox.
If you want to fly an A10 try the Desert Combat mod for BF1942 it has one, it may not be the most realistic simulation but it is multiplayer.
― Jarlr'mai (jarlrmai), Tuesday, 22 June 2004 07:36 (twenty-two years ago)
I can't even eat. The food keeps touching. I like military plates, I'm a military man, I want a military meal. I want my string beans to be quarantined! I like a little fortress around my mashed potatoes so the meatloaf doesn't invade my mashed potatoes and cause mixing in my plate! I HATE IT when food touches! I'm a military man, you understand that? And don't let your food touch either, please?
― cutty (mcutt), Tuesday, 22 June 2004 16:31 (twenty-two years ago)
I get a good laugh out of the concept that military sims simulate anything real about Us or any other type of warfighting. It's relatively simple for computer game manufacturers to drum up any number of military men to spout glib nonsense about how they're great training tools, fun and exactly model this, that and the other thing. After all, Chuck Yeager was willing to have his gob pasted all over a wretched antique flight simulator because the money was OK.
If military sims were really accurate, they wouldn't be fun or a challenge.
Anything that purports to simulate US Air Force capability is a non-game. The US Air Force has no competitors, everyone has left the arena of combat and those still there in token ways can't fight a modern war. So a game should just have endless hours of flight tasking, a variety of boring turkey shoots where the enemy can't see or detect what is destroying him, and bombers in holding patterns, waiting for "actionable intelligence" on the blower ordering them to drop JDAMs on buildings or other geographical points, all undefended.
Just for sport, one supposes there could be more bombing missions of
airfield, bridges, train tracks, old decrepit Soviet tanks, chicken coops thought to be harboring stockpiles of WMDs but which don't, bunkers thought to be harboring political leadership but which don't.
A good army sim would have, in full combat mode, an armored column complete with air support stomping through an urban conclave, suffering no casualties and smashing anything that even looks a little threatening. The rest of the game should have the player driving a hummvee hither and yon to no apparent purpose with a random chance of being wounded or killed by an improvised roadside bomb.
Alternatively, you could have the gamer as a soldier sitting in his bivouac, doing soldierly things like sweeping the parking lot, with short periods of excitement caused by a random mortar attack.
A good navy sim would have the US Navy sailing around, aircraft carriers conducting pointless flight operations, with the occasional skiff or dhow thought to belong to al Qaeda drug smugglers being sunk with heavy machine gun fire.
And, of course, as above -- a couple friendly fire incidents would be key. One game could simulate running a Patriot battery: No real targets, but lots of false alarms and opportunities to shoot down friendlies. The advanced computer software running the battery would be programmed to randomly run wild, not respond to user input, and shoot down a friendly, just like in real life. The rest of the game would have the player deal with the press.
And, of course, the best game would be called "Abu Ghraib." Lots of opportunities for realistic interaction: decisions on how many digital cameras to make available to soldiers and rules under which they can and cannot be used, a brain-storming session among lawyers in the Pentagon and DoJ on what exactly the legal of definition of "torture" is, how to handle sexual fraternization among soldiers, how many private Pentagon contractors to allocate to interrogations, how to handle internal investigations without alerting the press...
― George Smith, Tuesday, 22 June 2004 19:51 (twenty-two years ago)