Do you think video game reviewing will become as specialized as other ways of reviewing art?

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With video gaming becoming more and more mainstream with the Nintendo generation getting older and a growing divide emerging between the "casual" gamer who only plays the most popular titles and the "hardcore" gamer who is a self-professed fanatic I have to wonder when we will see the evitable split between the two (or more) factions in terms of how people review games. The difference between a casual gamer has been put like this before, "I'd say a casual gamer is that guy who always talks about Madden/GTA/Halo, but when you ask him if he plays any games like Paper Mario or Final Fantasy, he calls you a nerd". When you have two very different people like that enjoying the same media it seems like they wouldn't get their reviews from the same place or review them the same way, but often times they do.

I can't help but feel the current way of reviewing video games where you can sum up a game with a "Fun Factor" score (lol GamePro) that is supposed to "universally measure" the appeal of how fun a game is to play will soon be badly dated and you will need all sorts of vague ways of judging a game, like in the other arts. You could even have the gaming equivalent of "rockism" where a game that is "fun" for various reasons would be condemned for not following the traditional way of thinking for how games are "supposed" to play.

Do you think video gaming will soon take the next logical step and have reviews become a lot more complicated in how they assess a game, with all sorts of different ways of thinking about games being considered and making it so you can no longer judge a game based on how "fun" it is to play, in the same way you can't judge a piece of music soley by how "catchy"? Or do you think people will resist temptation to complicated the simple and still judge games in a rather orthodox fashion in the near future?

Cunga (Cunga), Monday, 29 August 2005 01:18 (twenty years ago)

I haven't read your post because I have no attention span, but...


yes

Adam In Real Life (nordicskilla), Monday, 29 August 2005 01:22 (twenty years ago)

i think a great divide will come between those who prefer games of strategy as opposed to mindless shoot em ups. the former will bemoan the latter's lack of subtlety and intelligence and soul, the latter will call the former "fun-haters" and possibly "corny".

gear (gear), Monday, 29 August 2005 01:23 (twenty years ago)

not surprisingly, both sides are half-right.

gear (gear), Monday, 29 August 2005 01:23 (twenty years ago)

Already, I see some reviews that cover not only gameplay, but quality of code and artwork, playability on typical systems (well, where PC games are concerned anyway), cost, and etc.

I sure as hell know a lot of gamers (many of whom like my b/f work in the game industry) who take it really seriously. They have fun as well obv, but they're extremely nitpicky and expect a lot.

Trayce (trayce), Monday, 29 August 2005 01:48 (twenty years ago)

I don't think game crit will get quite as specialized as art crit, though maybe it will get to the level of mainstream movie crit ala Ebert & Roeper. The audience for video games is much more broad and general, and probably somewhat less literate on the whole (though there are certainly very literate people who play video games.)

Then again, we might start to see more "artistic" games that cater to the indie-film sort of audience.

Hurting (Hurting), Monday, 29 August 2005 01:58 (twenty years ago)

Games with *any* level of art, intelligence, any sense of hard, knotty plot/concepts etc are really thin on the ground. Its tricky - the big guns like EA have their claws so damn hard into the industry that doing anything indie, anything out of the usual, means they wont touch it (people like Molyneux and Will Wright aside).

Trayce (trayce), Monday, 29 August 2005 02:08 (twenty years ago)

In the year 2000, the videogame PLAYER and the movie CRITIC will become extinct, when an unexpected evolutionary turn causes human beings to lose their opposable thumbs.

Yeah. I know. Needs work...

M. V. (M.V.), Monday, 29 August 2005 02:09 (twenty years ago)

..and then cats will rule the earth? :D

Trayce (trayce), Monday, 29 August 2005 02:10 (twenty years ago)

Yes, but.

and sort of related:
http://www.gamestudies.org/

W i l l (common_person), Monday, 29 August 2005 02:12 (twenty years ago)

http://www.randomimage.us/files/gbacats.jpg

M. V. (M.V.), Monday, 29 August 2005 02:15 (twenty years ago)

Big divide in games not necessarily sophisticaty vs non-sophisticaty as original post makes clear and maybe gear gets wrong... just people really really into games vs those just buying popular stuff... like a lot of people quite seriously into music into really ostensibly really 'dumb' stuff albeit obscure and film-folk into crappy home-made horror or whatever...
I know nothing about games nowadays...I would buy Coldplay if it were a game...but I like the idea of the thread if I learn something...how the indie stuff & even retro stuff is relevant etc and what is more...

Eyeball Kicks (Eyeball Kicks), Monday, 29 August 2005 02:18 (twenty years ago)

I should draw Nicks attention to this thread hmm.

Trayce (trayce), Monday, 29 August 2005 02:31 (twenty years ago)

this already exists to an extent, and funnily enough I think it's the big mainstream sports titles like madden and pro evo soccer (big among the casual gamer set) that get the best explanation of actual game mechanics, why what they're doing is good, etc. this is probably because they've got real-world examples to compare against, I s'pose (it is fairly easy to look at a premier league game and then a game of pro evo, and see what the game is doing right and wrong in letting you have the freedom to recreate that experience in a realistic or fun way). still I think a lot of gamecrit and reviewing struggles with this without resorting to stupid metaphors or imposing "games SHOULD do this" ideologies (cf: edge's famed 7/10 review of doom where they slated it for not letting you talk to and form alliances with the demons you were trying to kill).

haitch online poker (haitch), Monday, 29 August 2005 02:40 (twenty years ago)

The first movies started appearing in 1895-ish and film criticism arguably didn't take off until the '50s. If we consider the first video game as 1958 then we shouldn't expect the Cahiers Du Video Games until 2013. The video game Ebert should surface sometime in the mid '20s.

walter kranz (walterkranz), Monday, 29 August 2005 04:23 (twenty years ago)

do a google search for "New Games Journalism". some folks are already trying to have game writing being more than just hacky reviews paid for by the advertiser.

(full disclosure: i'm a paid game semi-reviewer for a site, one that will hopefully be running more comprehensive reviews in the future)

The video game Ebert should surface sometime in the mid '20s.

remember that media culture in our modern age is far more accelerated than it has even been. I woulnd't be surprised if we had a gamer Ebert within 5 years.

also, i like how the diff between "casual gamer" and "hardcore gamer" involving only the obscurity of the game being played. Somebody playing "Seiken Densetsu 3" for a hour or two per day is a hardcore gamer; someone playing Halo or Madden for 12 hours per is not.

Also, what happens when obscure games get popularized? at what point does something like Katamari cross over into the "casual" side?

kingfish 'doublescoop' moose tracks (kingfish 2.0), Monday, 29 August 2005 04:41 (twenty years ago)

Part of the trouble with elevating video game criticism seems to be a lack of a distinct critical vocabulary, I think. I mean, people borrow critical terms and practices from film, literature, art, drama, etc and each contributes something valuable but doesn't encompass the whole experience of playing a game. Each one's like a blind man touching a bit of the elephant, getting the little bit under his hands more or less right but not getting the whole picture. The missing piece at the center, I think, is interactivity. That seems to be the big break from older media and narrative forms. So is there a critical school/method/whatever that deals with interactivity? That would seem to be the critical framework unique to gaming.

pr00de descending a staircase (pr00de), Monday, 29 August 2005 04:58 (twenty years ago)

also, i like how the diff between "casual gamer" and "hardcore gamer" involving only the obscurity of the game being played.

You're right. Someone who listens to every "MTV-type" album every week is just as much a hardcore pop music junkie as someone who listens to lost Aztec Camera demos that were never transferred past cassette or something soemwhat osbcure for an hour every day.

Cunga (Cunga), Monday, 29 August 2005 07:59 (twenty years ago)

Part of the trouble with elevating video game criticism seems to be a lack of a distinct critical vocabulary, I think.

But wasn't that the same for music criticism (and every other criticsm, incl film criticism)? If it doesn't exist, it'll be invented and/or borrowed.

I really like the magazine Edge - especially the look because I don't really read it. :-) I only read one or two articles but it seemed as though they are trying very hard to create some serious discourse or whatever.

nathalie's pocket revolution (stevie nixed), Monday, 29 August 2005 08:05 (twenty years ago)

I can't help but feel the current way of reviewing video games where you can sum up a game with a "Fun Factor" score (lol GamePro) that is supposed to "universally measure" the appeal of how fun a game is to play will soon be badly dated and you will need all sorts of vague ways of judging a game, like in the other arts.

All reviews scores are contextual anyway: a racing game could be a phenomenal example of its craft, and I still won't want to pick it up.

You could even have the gaming equivalent of "rockism" where a game that is "fun" for various reasons would be condemned for not following the traditional way of thinking for how games are "supposed" to play.

I have seen a related for of rockism in Edge Magazine (which is U&K to this thread), where they game Rome: Total War 9/10 and basically admitted that it was a complete blast but they weren't giving it a perfect score because it didn't push anything forwards, it was just made up of the best bits of other games.

The audience for video games is much more broad and general, and probably somewhat less literate on the whole (though there are certainly very literate people who play video games.)

WTF? How many movies do you think someone who's illiterate or barely literate can enjoy, vs how many games?

Andrew Farrell (afarrell), Monday, 29 August 2005 08:08 (twenty years ago)

I think gaming is still in its infancy when compared to music/cinema. I like to think it is gaining in respect in the sense people are coming to understand it's Not Just For Kids now. Many gamers are 20, 30 or more years of age. Theyve grown up with it and expect a lot from their gaming. I hope to see this reflected in development, storylines and so on eventually. I mean it has started to with things like GTA but it doesnt have to go down the violence path to be "adult" - for example I'm anticipating "The Movies" as somethign very interesting from a soapie/drama/reality TV POV as a game :D

Trayce (trayce), Monday, 29 August 2005 08:11 (twenty years ago)

Funny yhing is my POV on all this. I can't call myself a "gamer" at all really (Andrew I'm sure you're agreeing here heh). I've come into all this by dint of a partner whos in the industry, who lives and breathes PC and console games, and as a neutral observer I'm finding the industry machinations very fascinating indeed. I've written a bit on it. My POV might be seen as unhelpful as someone who really only plays strategy/sim things but, I like to observe a lot. I need to get more history tho.

Trayce (trayce), Monday, 29 August 2005 08:18 (twenty years ago)

One of the key differences between vgs and other artforms is that there are actual physical limits set on how much a consumer of the artform can actually take in, i.e. how good someone is at games. I don't play music at all but can still get something out of quite a 'difficult' or obscure piece of music, because I have ears. But there are parts of games, including significant and great games, that I simply cannot access because I have crappy reflexes and hand-eye co-ordination. I am fascinated by games as an emergent artform and I'm really hoping that games criticism doesn't make the same awful mistakes pop music criticism did - but there's no way I can partake in lots of this artform.

The idea of difficulty has to factor in to any critical vocabulary built up around games, I reckon. So you not only have the 'traditional' criteria by which we talk about art (emotional impact, profundity, whatever) which obviously videogames can fulfil, you also have the idea of interactivity which as pr00de says is new, and then you ALSO have this idea of personal challenge kind of like rock-climbing, which again is something fairly new to 'art'.

(Practically speaking btw, I don't think games should be easier, I have accepted my lot, but I do think an 'easy' difficulty level would be nice on big games for people who get off on exploration more than challenge.)

Tom (Groke), Monday, 29 August 2005 08:36 (twenty years ago)

That touches on the idea of what a game should be, really. Look at something like Myst - very popular with people who arent gamers. Maybe the concept of what an interactive plaything is can be expanded. What is a game? Should it simply be about button mashing and quick reflexes? I say no. I'm hopeless at platformers and FPS games but give me SimCity and I can have a beautiful, fully-functioning city within a day.

Trayce (trayce), Monday, 29 August 2005 08:44 (twenty years ago)

The caveat I suppose is, unlike other media, games demand a hell of a lot of a persons time and concentration to get the same results. Sure, you can spend all day reading a book, but I get the feeling games require even more devotedness to get anywhere.

Trayce (trayce), Monday, 29 August 2005 08:45 (twenty years ago)

steven poole is a sort of ebert, surely

cozen (Cozen), Monday, 29 August 2005 08:50 (twenty years ago)

(Andrew I'm sure you're agreeing here heh)

??? You enjoy digital cycles of effort and reward, you're a video gamer. You don't seem to be as interested in the adolescent boy side of things, so I'd say that we need (roughly) 15-20 million more like you, to offset people that think the X-Box's general product line is a good idea.

Andrew Farrell (afarrell), Monday, 29 August 2005 08:51 (twenty years ago)

For a start, games like The Sims 2 (I gather) and the Movies will start to open out the cycle, so that instead of reaching a certain point and getting a Reward Pellet, you actually find the game more rewarding, at your own speed. Which is an extension of something common to most good games: the reward for completing a section of the game is that you get to play more of the game.

Andrew Farrell (afarrell), Monday, 29 August 2005 08:56 (twenty years ago)

(xpost)

Thanks :) The only reason I made that aside is cos a few times on gamez threads I've made comments you've replied with "??" kind of responses and to be honest I thought "oh poo. I said something silly". I'm in an arena I'm new to, and very interested in, but compared to say, my IT/networking knowledge I'm a dolt, so I'm open to corrections =)

Trayce (trayce), Monday, 29 August 2005 08:58 (twenty years ago)

Also:

we need (roughly) 15-20 million more like you, to offset people that think the X-Box's general product line is a good idea.

ie we need MORE FEMALE INPUT. Seriously.

Trayce (trayce), Monday, 29 August 2005 09:00 (twenty years ago)

Trayce I'm good at strategy stuff too, or at least good enough to be able to explore most of what a strat game can offer. Strat games actually do tend to offer an easy-peasy level which anyone with a modicum of intelligence can do, but if they were like reflex-based games and came with a set difficulty level (say "King" on Civ II for instance), my comments would totally apply to them too.

Tom (Groke), Monday, 29 August 2005 09:14 (twenty years ago)

xpost - as opposed to stuff like Final Fantasy VII, where the actual meat of the game, the battles, are fairly dull stuff. The reasons for slogging through them are (i) numerical upgrades: only 512 more fights like that one before you upgrade your new powers! and (ii) cool CGI every once in a while.

It's sort of funny watching the guys at Penny Arcade talk about how they don't like having to unlock multiplayer content in the single-player game, because hey they paid they money, where's their stuff? I mean, they have a point, but then they are the hardest of the hardcore: it's hard to read their list of all the stuff that the Xbox 360 will absolutely have to have and still consider them to have any relevance to my life.

Andrew Farrell (afarrell), Monday, 29 August 2005 09:16 (twenty years ago)

But wasn't that the same for music criticism (and every other criticsm, incl film criticism)? If it doesn't exist, it'll be invented and/or borrowed.

Oh, totally. I was just wondering where it might come from or what form it might take.

pr00de descending a staircase (pr00de), Monday, 29 August 2005 11:17 (twenty years ago)

I think Penny-Arcade tends to be the voice of sanity on a number of issues. At least when Tycho and Gabe are on the periphery they're self-aware and acknowledge it, which is more than most people in either comics or gaming are ever even capable of.

At any rate, 1UP.com has moved the bar up another level for the mass-market industry coverage, there are about 5000 guys blogging here and there looking for a piece of the pie, and The Escapist has an article about Bungie's old Mac FPS series Marathon that made me curious about Halo, for christ's sake.

The question in the thread title is a matter of time, and more importantly, I think the "become as specialized" is the part that's inaccurate. Reviewing Art is becoming diffuse, not specialized. Everybody writes about music and film nowadays, I mean for fuck's sake Phil Two got a job as the video games editor on some website, I heard.

That all being said, when is Freaky Trigger getting a game section?

TOMBOT, Monday, 29 August 2005 13:46 (twenty years ago)

Eh on second thought I just read through the thread question completely and now I'm convinced Mr. Cunga must have not been perusing any of the same news sources I've been going to for videogames coverage in the past, I dunno, two years? Please to delete IGN from your bookmark, thank you goodnights.

TOMBOT, Monday, 29 August 2005 14:02 (twenty years ago)

Matt H to thread!

Raymond Cummings (Raymond Cummings), Monday, 29 August 2005 14:05 (twenty years ago)

Do you like Edge, Andrew? I'm not a gamer - I just like the odd Tetris(like) game - but always loved the layout and also writing of Edge. I can't really judge it because I know little about games.

nathalie's pocket revolution (stevie nixed), Monday, 29 August 2005 14:13 (twenty years ago)

tho, time was IGN had fairly accurate reviews. i found that tho the numerical score might be off, the reviewer enjoying the game meant that I would, too.

of course, this was pre-McGriddle IGN, so all bets are off now.

kingfish 'doublescoop' moose tracks (kingfish 2.0), Monday, 29 August 2005 16:33 (twenty years ago)

Game Players 1996 = Creem 1971

Alan Conceicao (Alan Conceicao), Monday, 29 August 2005 19:53 (twenty years ago)

speak of the devil, a piece from 1up.com about the maturation of games

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 01:52 (twenty years ago)

Yeah, that's a really bad article.

The Yellow Kid, Tuesday, 30 August 2005 03:58 (twenty years ago)

But it was Final Fantasy VII that really introduced the mainstream to console games, squashing the "Kids Only" stereotype with gritty graphics and a sweeping storyline. The world at large suddenly knew what it was like to play a game with a rich story and deep characters, and have demanded no less from their games since then.

The Yellow Kid, Tuesday, 30 August 2005 04:04 (twenty years ago)

hahaha wasn't the western version of FF VII the most-RETURNED game of its time or something?

haitch online poker (haitch), Tuesday, 30 August 2005 04:14 (twenty years ago)

yeah, that was a bit off. one wonders why they couldn't just say "popularized japanese rpgs beyond a relatively niche audience" or somesuch.

hell, even my brother knew one or two guys on his college football team who got addicted to that game.

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 04:15 (twenty years ago)

One of the key differences between vgs and other artforms is that there are actual physical limits set on how much a consumer of the artform can actually take in, i.e. how good someone is at games.

There are games that don't require you to be "good" at all (some of which are my favorite games -- The Sims or Animal Crossing, say).

Casuistry (Chris P), Tuesday, 30 August 2005 04:58 (twenty years ago)

Yeah thats what I was thinking, and in a way I think there should be more games like this (there probably are - I need to do me some more learnin'). It's tricky though, because it veers towards the idea of making populist games for the non-geek masses, and I can see why gamers might be angry at the idea. Tho that gets into videogame rockism territory, and lets not got there argh.

(what would a geek rockist be? A nerdist? A viddist?)

Trayce (trayce), Tuesday, 30 August 2005 05:02 (twenty years ago)

(what would a geek rockist be? A nerdist? A viddist?)

"hardcore gamer" usually suffices.

from what i gather, some folks here are not too keen on the action parts, which i can understand. it's like playing one of the Space Quest games, and getting bent out of shape by the stupid fucking mini-games that Sierra put in there. Here, look, let's race Roger Wilco to town! oops, you'll have to try again for the 17th time! Isn't this fun!

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 05:14 (twenty years ago)

ARGH! I hate that sort of shit! Slalom races, impossible plane flying missons (helLO, GTA: VC), stuff designed only to make you chuck the controller at the telly.

Trayce (trayce), Tuesday, 30 August 2005 05:17 (twenty years ago)

Game Players magazine! I still have a stack of six or seven of them lying around my mom's house that I'll occasionally flip through. If there was a gaming magazine of that quality still going I'd subscribe in a heartbeat even though I play video games maybe 50 hours a year. A shame they're probably impossible to find nowadays.

D.J. Anderson, Tuesday, 30 August 2005 05:28 (twenty years ago)

I am particularly fond of british gaming mags, they always seem to apply a cheeky sense of humour to their articles and reviews. One mag (I cant recall which off the top of me head) did a hilarious Sims 2 review wherein they created Sims who were the staff of the magazine, and they were all bachelor slobs who couldn't score with any Sim chicks. Great stuff :D

Trayce (trayce), Tuesday, 30 August 2005 05:40 (twenty years ago)

One of my good friends writes for two of the bigger video game magazines and one of the bigger video game websites, and his story is very similar to many of those that I've heard from people working in print and web media: the pay scale is really terrible, and there are limitations on what you're allowed to write. If you want to be the Greil Marcus of video games, fine. But in order to do it, you'll have to slog along within the restrictions until you make a name for yourself. Seanbaby, for example, has managed to develop a cult of personality that allows him a great deal of freedom, but he doesn't offer much in terms of a critical voice. Sean's big draw is that he does comedy reasonably well.

The second problem is that, for the most part, video games are not meant to be analyzed to any great degree. Grand Theft Auto is one of the best video games I've ever played, but the plot of the game is basically an amalgam of many of my least favorite films (Scarface, etc.). Most video games operate in a realm outside of criticism, and as thought-provoking as Black & White might have been, it simply is not as fun as Burnout 3 or Alien Hominid, imo.

The best avenue for video game criticism that I see is in the big picture approach. What is the future of gaming? Will programmers find a way to create games that operate outside of linear plotting that aren't goal-less wanderfests? Will they be any fun? Will someone write a game that offers true literary possibilities? Will THAT game be any fun?

polyphonic (polyphonic), Tuesday, 30 August 2005 05:56 (twenty years ago)

The second problem is that, for the most part, video games are not meant to be analyzed to any great degree.

I doubt any song was written with that intention either. Of course it's not meant to, but you are still able to. Or maybe I just misunderstood you.

nathalie's pocket revolution (stevie nixed), Tuesday, 30 August 2005 06:34 (twenty years ago)

You are still able to, and I'm sure a gifted writer could say plenty about Super Mario Brothers and have it be intelligent and thought-provoking, but it's significantly more difficult than writing intelligently about, say, Bob Dylan.

polyphonic (polyphonic), Tuesday, 30 August 2005 08:04 (twenty years ago)

>Game Players magazine! I still have a stack of six or seven of them lying around my mom's house that I'll occasionally flip through. If there was a gaming magazine of that quality still going I'd subscribe in a heartbeat even though I play video games maybe 50 hours a year. A shame they're probably impossible to find nowadays.<

Its funny, because if you were reading the mags up to that point when they "maturized" Game Players into a magazine for the older kids/adults, everything else didn't even dare take on the subject matter they did. Gamepro was busy trying to sell itself with its cheap cartoon character reviewers and garbage articles, and while EGM was better back in the day as well, it was chock full of boring fluff and still sort of "streamlined" against the more mature content. Now EVERYONE does the Game Players format with the wacky articles and all sorts of random pop culture garbage. Hell, EGM's old review team is completely gone and replaced with hacks like Seanbaby.

(luckily for me, I have the entire Game Players run from 1992 till their death in '98. and I do still occasionally flip through them. such a fantastic mag)

Alan Conceicao (Alan Conceicao), Tuesday, 30 August 2005 13:49 (twenty years ago)

I'm trying to remember how much better Computer Gaming World was in the the pre-Ziff buyout days.

Also, i do remember when EGM was like an inch thick, but i never read it since it covered stuff like the SNES or Genesis which i didn't have.

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 14:00 (twenty years ago)

>Also, i do remember when EGM was like an inch thick, but i never read it since it covered stuff like the SNES or Genesis which i didn't have.<

Yeah, EGM during its days when they were running nearly 300 pages an issue was a high point, because they were able to touch on things no one else did. Plus, their review system with 4 reviewers all doing each game for the month was additionally helpful. The "inside info" and various game previews (especially for the foriegn games) was great too. Somewhere around 96, it began to change a lot. And by the turn of the century, it was a glorified Gamepro that wanted to be Game Players...but wasn't.

Alan Conceicao (Alan Conceicao), Tuesday, 30 August 2005 14:08 (twenty years ago)

> You are still able to, and I'm sure a gifted writer could say plenty about Super Mario Brothers and have it be intelligent and thought-provoking,

my favourite bit in Edge every month is where they cast another eye over an old classic. The Yoshi's Island piece and the Tempest 2000 articles, for instance, were great.

was something i saw on slashdot a while ago about a quarterly fanzine that was available for download as a pdf. wonder if it made it to issue 2? ha, yes: http://www.gamersquarter.com/

koogs (koogs), Tuesday, 30 August 2005 14:33 (twenty years ago)

I enjoy the making-ofs in edge too (the "advance wars" was nice)

cozen (Cozen), Tuesday, 30 August 2005 14:47 (twenty years ago)

Last year, 1up.com did an entire series about different classics, calling the series "The Essential 50: The Most Important Games Ever Made." Since several writers were involved, the writing level changed dramatically, but several entries are still worth reading.

this year, they're doing a crucial classics series, covering games like Elevator Action, Civilization, Monkey Island, Bionic Commando, Oregon Trail, etc.

also, i like jeremy parish's work over at Toastyfrog. his thing on Western Religion in Japanese Games was great, including the whole "Xenogears on Golgotha" bit, too.

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 16:23 (twenty years ago)

from that first link

http://www.1up.com/media?id=1143241

would make a good t-shirt.

koogs (koogs), Tuesday, 30 August 2005 16:34 (twenty years ago)

yeah I haven't regularly read a lot of games writing in a long time, but j. parish is grebt. sharkey, nich maragos and andrew vestal are all good. i always liked gamegirladvance.com as well. i'm sure there's tons of good writers i don't know about.

sux2bu (Adrian Langston), Tuesday, 30 August 2005 16:50 (twenty years ago)

altho, the one on Monkey Island has some pretty glaring inaccuracies, since it decides to cover the entire genre of adventure/LucasArts games in under a thousand words. The impact of Myst is skipped over, yet Starship Titanic is included and described as "critically acclaimed". It wasn't. The game was funny, but a crap Myst-clone. Parish wrote this, too, which disappoints me.

Also, since this entry covers all LucasArts games, Grim Fandango is only given an "honorable mention" in a two paragraph sidebar write-up. Seems a bit of a disservice to what's pretty much the creative apex of what LucasArts could do, before all the creators split(Tim Schafer, Steve Purcell, et al), and it just became a mediocre Star Wars gamedev. It's going to be a long time before we get another game with Robert Frost jokes, beatnik skeletons, and Glottis.

Then again, perhaps that's too much to cover in a single entry.

kingfish 'doublescoop' moose tracks (kingfish 2.0), Tuesday, 30 August 2005 17:07 (twenty years ago)

"a realm outside of criticism" = an irrelevant one?

Tracer Hand (tracerhand), Tuesday, 30 August 2005 17:37 (twenty years ago)

I'm surprised the conversation has gotten this far without mentioning insert credit, whose forum members mostly comprise the Gamer's Quarter staff. If you wanna see something like "The Greil Marcus of Videogames," go check out their ridiculously long Zelda: Wind Waker review.

I remember somebody once reffering to that site as "the pitchfork of videogames" and it's sort of accurate, even if it does do the insert credit writers a huge disservice.

zoop, Tuesday, 30 August 2005 20:25 (twenty years ago)


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