Dragon's Lair

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I had a version on PC that came on a few 3.5" floppies i'm pretty sure. It was CGA or EGA? Anyways yes this is a game completely reliant on the (amazing) animation, and it's sort of sad that aside from this and Space Ace there really weren't any interactive animation-based games on this level.

Emperor Cos Dashit (Adam Bruneau), Saturday, 10 November 2012 04:41 (eleven years ago) link

when i was young it had a kind of mythical status for me because i'd seen footage and screenshots, but didn't know anything about the game mechanics, so it looked a-million-levels-above-everything-else amazing.

i've still never played it, was it complex and difficult enough to feel like a real game or could you conceivably get through it first time in ten minutes with a total of fifty button presses and be done with it? the only game of that format i've ever played was road avenger: https://www.youtube.com/watch?v=OGMaSC0F8fU which, while enjoyable, also was only barely a game.

fun facts about human waste (Merdeyeux), Saturday, 10 November 2012 05:07 (eleven years ago) link

I don't know, I've always sucked at videogames but I played Dragon's Lair when it came out and it was hard as hell and not really fun. It looked amazing but didn't feel like you were really playing a game. I've never seen that whole animation though so that was cool to watch. Pretty funny how the boss at the end is Pete's Dragon. But I can't imagine how much money you would have to spend at the arcade to finish the game.

wk, Saturday, 10 November 2012 05:33 (eleven years ago) link

I also remember being super excited when I first saw Sega's Time Traveller game but then realizing that it was just more Dragon's Lair-style bullshit that was flashy and expensive but not really fun.

wk, Saturday, 10 November 2012 05:36 (eleven years ago) link

this is pretty funny
https://www.youtube.com/watch?v=9958AbBMG9w

wk, Saturday, 10 November 2012 05:41 (eleven years ago) link

I guess this is more or less responsible for the entire FMV boom that took place 10 years later on home systems like Sega-CD and 3D0. The main reason Dragon's Lair works is the animation is just beautiful and the character design is perfect and the feel of it all is just so cinematic. I probably watched the attract mode far more than I ever played the game and it was still a mesmerizing experience.

But the game mechanics alone are laughably weak and you combine that with low budget 90s z-grade video productions and no wonder the Interactive Movie craze crashed and burned.

Emperor Cos Dashit (Adam Bruneau), Saturday, 10 November 2012 05:49 (eleven years ago) link

Though 90s z-grade FMV is MASSIVELY fascinating to me. It's the single biggest realm of potent kitsch that has yet to be plundered by retro fetishists.

Emperor Cos Dashit (Adam Bruneau), Saturday, 10 November 2012 05:54 (eleven years ago) link

There was always a long line for Dragon's Lair, it cost 50ยข to play, no one could really play it since all the cut-scenes were so herky jerky...

but after that one dude made it to the Princess Daphne level, suddenly it became more interesting.

pplains, Saturday, 10 November 2012 16:43 (eleven years ago) link

I remember seeing this once in the mid 80s, and then never seeing it again. For years I thought I must have imagined it.

https://www.youtube.com/watch?v=T56LsYd-7ZY

Chewshabadoo, Saturday, 10 November 2012 17:02 (eleven years ago) link

Wow, now that was a crap game. It did remind me of the raytraced Star Trek game, and how much I loved that, especially when you had the sitdown cabinet.

https://www.youtube.com/watch?v=lZj9WLFe6cY

God, the sound design is still great

the max in the high castle (kingfish), Saturday, 10 November 2012 19:20 (eleven years ago) link


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