― Cozen (Cozen), Wednesday, 15 January 2003 20:31 (twenty-three years ago)
www.darlashop.com
And if you haven't already feel free to browse our website at www.supermadrigalbros.com. Granted, it hasn't been updated much in the past month, but nontheless it should be a fun experience..
Let us know what you think of it!
― Adam Bruneau, Thursday, 16 January 2003 18:56 (twenty-three years ago)
― Momus (Momus), Thursday, 16 January 2003 23:28 (twenty-three years ago)
― zemko (bob), Friday, 17 January 2003 00:48 (twenty-three years ago)
― s trife (simon_tr), Friday, 17 January 2003 03:01 (twenty-three years ago)
I'm finally making a Super Madrigal Bros. videogame. Learning how to do 2d-platformers in Unity, currently getting together the basic engine and learning how to do little things. For instance last night I figured out how to have an infinite scrolling background. The plan so far is to only use High Medieval->Renaissance art so I have mostly been downloading things and cutting out interesting elements for use as sprites. It should end up sort of like a playable Monty Python and the Holy Grail, but more psychedelic. I went through a bunch of old SMB music the other day, gathering together repeatable sound files for level music, and it was pretty weird stuff! Hadn't heard it in a long time...
― ©Oz Quiz© (Adam Bruneau), Monday, 9 March 2015 16:55 (eleven years ago)
http://www.youtube.com/edit?o=U&video_id=poaoMZCOwsQ
For some reason exporting from Unity is not going as well as I'd like so this is a video of me running the game in Unity. I still have to tune a ton of stuff but this is kind of cool at the moment.
― ©Oz Quiz© (Adam Bruneau), Sunday, 29 March 2015 19:10 (eleven years ago)
https://www.youtube.com/watch?v=poaoMZCOwsQ
Sorry this is a proper link.
― ©Oz Quiz© (Adam Bruneau), Sunday, 29 March 2015 19:18 (eleven years ago)
https://www.youtube.com/watch?v=djlcYm1jum4&feature=youtu.be
I've given up collaging images because it is difficult to maintain the same pixel density and scaling. Now trying to get a more unified and pixelated look. Been trying my hand at pixel art, and came up with some hand-drawn tiles for muddy scorched earth and simple forest trees. It's probably hard to tell but the playable character is a peasant carrying a sack of refuse. Stayed up til 6am last night trying to get the character to stop sliding all over the place, to no avail. May have to go with a different character controller.
Anyone on ILM/ILE do Unity?
― AdamVania (Adam Bruneau), Sunday, 14 June 2015 19:48 (ten years ago)