― Forksclovetofu (Forksclovetofu), Thursday, 3 November 2005 21:59 (eighteen years ago) link
Talking to the folks at Telltale Games. Covers the Bone games(and negative reaction to), the new Sam & Max, etc.
― kingfish has gene rayburn's mic (kingfish 2.0), Tuesday, 28 February 2006 22:32 (eighteen years ago) link
http://www.telltalegames.com/comics/samnmax
― kingfish has gene rayburn's mic (kingfish 2.0), Tuesday, 28 February 2006 22:45 (eighteen years ago) link
"hundreds of secrets about DoubleFine's New Game" is all i can make out, along with the kitty whose as big as a mouse
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 05:19 (eighteen years ago) link
― Trayce (trayce), Thursday, 1 June 2006 06:09 (eighteen years ago) link
― Andrew Farrell (afarrell), Thursday, 1 June 2006 07:30 (eighteen years ago) link
― Laurah (laurah), Thursday, 1 June 2006 12:20 (eighteen years ago) link
also, the news post containing the image above mainly consists of Tim bitching about a nose pimple.
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 13:22 (eighteen years ago) link
― a.b. (alanbanana), Thursday, 1 June 2006 14:00 (eighteen years ago) link
Maybe it's just a really huge monitor?
― Jordan (Jordan), Thursday, 1 June 2006 14:37 (eighteen years ago) link
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 15:44 (eighteen years ago) link
― Jordan (Jordan), Thursday, 1 June 2006 15:47 (eighteen years ago) link
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 15:53 (eighteen years ago) link
― polyphonic (polyphonic), Thursday, 1 June 2006 16:15 (eighteen years ago) link
― kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 16:18 (eighteen years ago) link
― Forksclovetofu (Forksclovetofu), Thursday, 1 June 2006 17:55 (eighteen years ago) link
― Andrew Farrell (afarrell), Friday, 2 June 2006 09:13 (eighteen years ago) link
― treefell (treefell), Friday, 8 September 2006 13:18 (seventeen years ago) link
― Ste (Fuzzy), Friday, 8 September 2006 13:28 (seventeen years ago) link
But I wonder if the reason it didn't click is the protagonist. I never found Raz (was that his name?) that interesting. I liked the drama with his dad, and the way the final boss ties to his own neuroses more than some made-up external threat. They wrote some slick stuff in the story. But the noble boy with a heart of gold thing didn't do it for me. He's too Luke Skywalker, and maybe a maverick would've worked better?
That said, they got many things right - Peter McDonnell's music when you're wandering around the camp really sticks with me, and the camp's great - I took the time to find all 16 things in the scavenger hunt, just because it was so much fun to explore the place.
― save the robot (save the robot), Friday, 8 September 2006 16:21 (seventeen years ago) link
It doesn't really get impressive until you get through the semi-disguised training mode.
The game really kicks in beginning with Lungfishopolis.
― polyphonic (polyphonic), Friday, 8 September 2006 17:13 (seventeen years ago) link
What game protagonist is interesting? Leon from Resident Evil 4 is one of the least interesting characters in the history of video gaming. Most video game protagonists are relatively empty tough-guy vessels. I think Raz compares pretty explicitly with Jak from the original Jak & Daxter, or perhaps Ratchet from R&C -- two relatively-annoying cartoon characters who recede into the background in favor of the more entertaining Clank, or Daxter, or every other character in Psychonauts, or...
― polyphonic (polyphonic), Friday, 8 September 2006 17:16 (seventeen years ago) link
To take another example, in Dreamfall, I liked April Ryan but hated the new character, whazzername. The game got better for me every time it switched over to April's perspective. But again, you had to spend a lot of time alone with them, listening to them talk about stuff.
― save the robot (save the robot), Friday, 8 September 2006 19:11 (seventeen years ago) link
― Andrew Farrell (afarrell), Saturday, 9 September 2006 08:21 (seventeen years ago) link
― polyphonic (polyphonic), Sunday, 10 September 2006 01:57 (seventeen years ago) link
Tim Schafer's Double Fine Studios (originator of the double-plus awesome Psychonauts) has joined up with Vivendi to publish a title. The property, as yet unnamed, will be published under the Sierra Entertainment label.
From the article: "Said an atypically straight Tim Schafer, president and CEO of Double Fine Productions, 'The Sierra team has been awesome to work with. Everyone we've met brings experience from a small developer background, so they know where we're coming from and what we have to do to make a great game. Combine a developer-friendly attitude, support for innovation, major-publisher status with a worldwide scope and you have a perfect match for Double Fine.'"
http://www.gamasutra.com/php-bin/news_index.php?story=10802
― save the robot (save the robot), Sunday, 10 September 2006 18:48 (seventeen years ago) link
now distro'd by Steam, and marked down for $10 for PC/PS2
― kingfish prætor (kingfish 2.0), Tuesday, 19 September 2006 05:05 (seventeen years ago) link
― Kv_nol (Kv_nol), Tuesday, 19 September 2006 11:36 (seventeen years ago) link
― polyphonic (polyphonic), Tuesday, 19 September 2006 15:46 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Tuesday, 19 September 2006 16:58 (seventeen years ago) link
― Kv_nol (Kv_nol), Tuesday, 19 September 2006 22:05 (seventeen years ago) link
― Curse you, delicious marketing spokescar! (trayce), Wednesday, 20 September 2006 00:42 (seventeen years ago) link
I hate using the joystick for steering but I'll admit that's a personal choice. It does piss me off that every time I come out of saving I fuck up and go into my satchel! That habit will fade I hope.
I have completed the first training missions and was nearly finished the sharpshooter when, wouldn't you know it, I was killed at the very last minute! After that I thought "Well why not buy that arrowhead divining thingy and spend a few minutes doing that." Two hours people, two hours following vibrations and a piercing tone. That is how much I was enjoying the look and feel of this game!
I don't much enjoy the aiming and the floaty bear things freak me out (I was seriously knackered though which prob didn't help). The script is okay, was dead happy to hear Invader Zim again though (Richard Steven Horvitz) even without his wee robot buddy. I like the way that there is movement among the other characters and that they react differently at different points in the game. Tonight I have to go out (damn you social life) but I'll try to get some more in soon.
― Kv_nol (Kv_nol), Wednesday, 20 September 2006 09:30 (seventeen years ago) link
man, what a great game. it was one of those where i really had to go do something else (like sleep) but i just had to see what the next level looked like and once i got there, god DAMN it if i didn't have to play through it. wash rinse repeat.
― lemin (lemin), Thursday, 21 September 2006 12:41 (seventeen years ago) link
aw shit, missed this
― kingfish prætor (kingfish 2.0), Friday, 22 September 2006 06:12 (seventeen years ago) link
Tho the theatre / Napoleon levels are bumming me out slightly. Fuck a jumping puzzle. ESPECIALLY fuck a "must run max speed and jump at JUST THE RIGHT TIME else you fall to ground and must start over" puzzle.
― David R. (popshots75`), Monday, 23 October 2006 18:33 (seventeen years ago) link
― Abbott (Abbott), Monday, 23 October 2006 23:18 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 02:54 (seventeen years ago) link
― Kv_nol (Kv_nol), Tuesday, 24 October 2006 07:26 (seventeen years ago) link
― David R. (popshots75`), Tuesday, 24 October 2006 11:50 (seventeen years ago) link
http://www.telltalegames.com/samandmax
― kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 13:26 (seventeen years ago) link
This drove me insane. It gets harder from there, but that one "jump from the tree to the roof and to the other roof" part of Napoleon really was the single most frustrating part of the game.
They should make games like that easier, for those of us who want to "appreciate" them.
― save the robot (save the robot), Wednesday, 25 October 2006 17:58 (seventeen years ago) link
― polyphonic (polyphonic), Wednesday, 25 October 2006 18:30 (seventeen years ago) link
― David R. (popshots75`), Wednesday, 25 October 2006 18:53 (seventeen years ago) link
Poor hand-eye coordination dur
Yeah, the circus tent was insane. But part of it was psychological. My first time to the top, I was so worried about screwing up that I kept freezing. Once I got to the top, I actually fell all the way back down again - and boy, THAT felt good - but on the way back up, it went by much more quickly. You've gotta relax. Be the ball.
― save the robot (save the robot), Wednesday, 25 October 2006 19:43 (seventeen years ago) link
― David R. (popshots75`), Wednesday, 25 October 2006 19:47 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Wednesday, 25 October 2006 20:21 (seventeen years ago) link
SPOILER!!!
Does anyone have a hint for where I'm meant to go to when I reach the top of the asylum? There are two locked doors and stuff...
― Kv_nol (Kv_nol), Thursday, 26 October 2006 12:32 (seventeen years ago) link
― David R. (popshots75`), Thursday, 26 October 2006 12:39 (seventeen years ago) link
― Kv_nol (Kv_nol), Thursday, 26 October 2006 15:49 (seventeen years ago) link
Hopefully they DOSBox the '93/'94 versions for Mac - that had the better iMuse soundtrack anyway
― Nhex, Tuesday, 28 October 2014 16:51 (nine years ago) link
tie fighter is prob in my top 3 all time
― panettone for the painfully alone (mayor jingleberries), Tuesday, 28 October 2014 17:10 (nine years ago) link
Gog lets you choose versions of XW and TF
― DG, Wednesday, 29 October 2014 16:50 (nine years ago) link
https://www.youtube.com/watch?v=OW8W42FXze8
― Delbert Gravy (kingfish), Thursday, 30 October 2014 04:35 (nine years ago) link
That has really got the feel of Psychonauts. The music definitely helps.
― hyggeligt, Friday, 31 October 2014 20:26 (nine years ago) link
yeah, Peter McConnell always gonna have a place in my heart from the LucasArts days
― Nhex, Friday, 31 October 2014 22:45 (nine years ago) link
Broken Age has finally been released. Remember that kickstarter? that seemed to have huge backer money, before Exploding Uno came along? The documentary is probably more notable than the game. It shows how Schafer never makes budget or time concessions, hoping that the game will be a perrennial seller that revolutionizes gaming business.
http://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D
― poxy fülvous (abanana), Friday, 1 May 2015 19:21 (nine years ago) link
Didn't realize the Maniac Mansion thread was in ILM. I guess this is next most appropriate thread:
So the remastered Day Of The Tentacle is out for PC, PS4 and Vita now. Which is supposed to be great but which I've never played, so I'm mostly just excited about playing the embedded Maniac Mansion for the first time in ages.
― I am very inteligent and dicipline boy (Old Lunch), Friday, April 1, 2016 11:44 AM (2 hours ago) Bookmark Flag Post Permalink
Haven't played the remaster but the original DOTT was basically my favourite adventure game, probably my favourite game. I replayed it again recentlyish and I admit the whole point+click adventure thing is a little more frustratingly hunt-the-pixel/trial-and-"I don't wanna" than I'm used to these days but it still stands up pretty well once you get over that, I think. Have fun!
(I may have said this about some other Lucasarts adventure in my ILXing time because Grim Fandango and Monkey Island are up there too)
Any other Thimbleweed Park backers on here?
― a passing spacecadet, Friday, April 1, 2016 1:39 PM (11 minutes ago) Bookmark Flag Post Permalink
― I am very inteligent and dicipline boy (Old Lunch), Friday, 1 April 2016 18:52 (eight years ago) link
DOTT is a wonderful game.
― Mordy, Friday, 1 April 2016 18:56 (eight years ago) link
I like to root for Psychonauts as a cult classic in the making, even though I didn't enjoy it quite as much as I wanted to. I also read so many people who say, "I know this is a classic, I'll play it someday" - and then they don't.― save the robot (save the robot), Friday, 8 September 2006 17:21 (9 years ago)
Hmm, this is me! I loved Lucasarts, loved the sound of this game, kept saying I would play it - and I still haven't. I even got it cheap in some bundle a while ago and it still sits unplayed in my Steam queue.
Also, re DotT, still after all these years it will strike me from time to time that I am walking in a slightly Laverne-like manner, or making a Laverne-like face, and I'll crack up. <3 Laverne
― a passing spacecadet, Friday, 1 April 2016 19:25 (eight years ago) link
...OK, Psychonauts downloaded, I'm going in!
i should play it too. i actually have it installed and i still haven't touched it. i'll try to remedy that.
― Mordy, Friday, 1 April 2016 19:27 (eight years ago) link
In the same boat re: Psychonauts. We should all play together!
― I am very inteligent and dicipline boy (Old Lunch), Friday, 1 April 2016 19:29 (eight years ago) link
psychonauts advice: don't watch the intro movie right away. it's like half an hour long and not that good. play past the warzone area at least, then start a new game to watch the intro.
― remove butt (abanana), Friday, 1 April 2016 20:50 (eight years ago) link
some of the early levels are kinda nbd, but the mid to late levels are so awesome
― reggae mike love (polyphonic), Saturday, 2 April 2016 00:56 (eight years ago) link
it's really a rare example where it really IS worth slogging through the mediocre 5-hour tutorial to get to the wackadoo stuff in the second half of the game
― Nhex, Saturday, 2 April 2016 02:32 (eight years ago) link
I'm having fun but I don't think I've ever had the 3d-jumping-puzzle skills required for this game
― a passing spacecadet, Saturday, 2 April 2016 17:10 (eight years ago) link
the design and characterisation is lovely tho and yes I missed the voice of Invader Zim too
― a passing spacecadet, Saturday, 2 April 2016 17:12 (eight years ago) link
This is such a wonderful game in its writing and art direction and level design (even with pretty mediocre platforming mechanics), but the meat circus has to be one of the most frustrating final levels I can think of.
― one way street, Saturday, 2 April 2016 18:50 (eight years ago) link
they fixed that one annoying jump in computer versions.
― remove butt (abanana), Saturday, 2 April 2016 18:53 (eight years ago) link
Yeah, I played it with those pc revisions, but I still found that level pretty thoroughly irritating. I'm not that invested in 3d platformers, though, and was mostly posting through this for the writing and level design, so that probably informed my frustration.
― one way street, Saturday, 2 April 2016 19:14 (eight years ago) link
*playing through this, I mean
still in Basic Braining. hating the rotating log tunnel. resorted to watching a youtube in case there was one crazy trick, guy playing just breezed on through like it ain't no thing :(
tbf I am mainly playing (at least this level) with just the arrow keys as I'm on a laptop and touchpadding is too slow, but I'm also p. uncoordinated at all two-handed games so it's prob not going to go much better even if I hook a mouse/controller up
― a passing spacecadet, Saturday, 2 April 2016 21:06 (eight years ago) link
psychonauts is 100% a pad game, definitely get one. besides the analog control you'll later use more buttons for the different powers you get
― Nhex, Sunday, 3 April 2016 01:47 (eight years ago) link
I still haven't beaten the goddamned Meat Circus :( On the PS2, it was That Jump; on subsequent playthroughs I either trailed off before getting that far (the asylum tower is pretty tiresome) or, latest attempt, got stuck on the horrible Little Oly/save-the-bunny section of the Meat Circus.
― You guys are caterpillar (Telephone thing), Sunday, 3 April 2016 20:05 (eight years ago) link
I never got past the save the bunny thing either. Still think it might be my favorite game.
― EZ Snappin, Sunday, 3 April 2016 20:12 (eight years ago) link
about to get started on thimbleweed park!
― sktsh, Friday, 31 March 2017 19:06 (seven years ago) link
please let us know what you think, very curious about this game
― AdamVania (Adam Bruneau), Friday, 31 March 2017 20:29 (seven years ago) link
I'm about two hours in and really enjoying it. I'm not a big gamer anymore, and was a huge Lucasarts fan as a kid, so I'm probably not best placed to critique this. But so far it's a lot of fun. Certainly way more enjoyable than Broken Age.
― Chuck_Tatum, Sunday, 2 April 2017 22:25 (seven years ago) link
i spent most of the weekend playing thru it, just finished. it was pretty good but not nearly as good as it could have been with more focused writing imo, it kind of just abandons the twin peaks/x-files premise after the first act and becomes pretty slapdash by the end.
― ciderpress, Monday, 3 April 2017 04:31 (seven years ago) link
Psychonauts is free today on Humble Store:
https://www.humblebundle.com/store/psychonauts
― Hit to Death in the "Galactic Head" (kingfish), Thursday, 14 September 2017 21:39 (six years ago) link
As mentioned elsewhere, Grim Fandango(my personal fave Lucasarts game) is free today at GOG:
Is that a...❄️G❄️I❄️V❄️E❄️A❄️W❄️A❄️Y❄️?!The legendary and ridiculously delightful GRIM FANDANGO is FREEStill pretty much the best adventure game you'll play in 2017 Just hit "Get It Free" on the front page, you can keep it where your heart used to be... 💀 pic.twitter.com/3SxSmfagY7— ❄️GOG.com❄️ (@GOGcom) December 13, 2017
― Google Murray Blockchain (kingfish), Thursday, 14 December 2017 02:37 (six years ago) link
Double Fine bought by Microsoft.
― adam the (abanana), Sunday, 9 June 2019 23:19 (five years ago) link
Glad they have stability that they probably need. A little sad that the indie dream has died
― Nhex, Monday, 10 June 2019 14:30 (five years ago) link
being bought or funded by one of the big pubs IS the indie dream in 2019
― ciderpress, Monday, 10 June 2019 14:40 (five years ago) link
all too true
― Nhex, Monday, 10 June 2019 15:17 (five years ago) link