i also look better than ron jeremy but for some reason no one wants me to film porn
― you got me again, beets!!! (forksclovetofu), Thursday, 15 September 2011 06:06 (twelve years ago) link
I was going to make a ron jeremy did 9/11 joke but I don't want the cap'n to post a smearogram about that
― puff puff post (uh oh I'm having a fantasy), Thursday, 15 September 2011 06:08 (twelve years ago) link
I just read walkthroughs.
― Jeff, Thursday, 15 September 2011 12:54 (twelve years ago) link
I have no idea if a gamer article of mine would be under appreciated. I never tried submitting one anywhere.
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 14:23 (twelve years ago) link
still holding out hope for quality
― Nhex, Thursday, 15 September 2011 16:50 (twelve years ago) link
there are a lot of good blogs out there imo (as we discussed in that link thread)
I think I'll go home and write a feature article for 1up and see what happens. I'm thinking that my topic will be along the lines of "best old school multiplayer games"
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 16:56 (twelve years ago) link
http://www.pippinbarr.com/inininoutoutout/?p=2550
― bamcquern, Thursday, 15 September 2011 20:26 (twelve years ago) link
(i've lost interest in writing an article. maybe some other time)
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 21:41 (twelve years ago) link
http://news.yahoo.com/online-gamers-crack-aids-enzyme-puzzle-175427367.html
― polyphonic, Monday, 19 September 2011 23:57 (twelve years ago) link
this was pretty good, about applying basic film making ruless to cut sceneshttp://www.wired.com/gamelife/2011/09/videogame-cutscenes/?pid=1986&viewall=true
― zappi, Tuesday, 20 September 2011 12:41 (twelve years ago) link
i was hoping that would have the kind of insights you actually need to go to film school to get tbh
― thomp, Tuesday, 20 September 2011 16:35 (twelve years ago) link
cut scenes are long and boring
there, now you don't need to read the article
― Mordy, Tuesday, 20 September 2011 16:47 (twelve years ago) link
i hate how final fantasy cutscenes always have the camera tilting and swooping around
― anorange (abanana), Tuesday, 20 September 2011 17:07 (twelve years ago) link
mordy that is unfairly reductive
point 1 cut scenes are long and boringpoint 2 cut scenes are long and boringpoint 3 cut scenes are long and boringpoint 4 cut scenes are long and boringpoint 5 there is a cut scene in mass effect ii that breaks the 180 degree rule
there you go
― thomp, Tuesday, 20 September 2011 17:59 (twelve years ago) link
http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
really curious admittedly how accurate the math in this is, since i have no clue
also, since I don't play The Sims Online I didn't know about the gameplay "advance" in that game, so it was interesting to me
― Nhex, Saturday, 24 September 2011 03:48 (twelve years ago) link
I finally got around to watching Codes of Honor - loved it
― Nhex, Saturday, 24 September 2011 04:04 (twelve years ago) link
― thomp, Tuesday, September 20, 2011 12:35 PM (6 days ago) Bookmark
hah, those insights dont exist
― The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 14:15 (twelve years ago) link
glad it only took you a week to annotate my joke ade
― thomp, Monday, 26 September 2011 14:58 (twelve years ago) link
that looks pissier than i have any justification for being, sorry
pfft i didnt see it until now
― The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 15:22 (twelve years ago) link
http://www.wired.com/magazine/2011/07/mf_chainworld/all/1
from :D to ¯\(°_0)/¯ in four easy pages
― antiautodefenestrationism (ledge), Thursday, 20 October 2011 09:48 (twelve years ago) link
nutty
― loads of personality, loved to chase chickens (forksclovetofu), Thursday, 20 October 2011 18:14 (twelve years ago) link
what a shit ending to a great story
― BIG HOOS aka the steendriver, Monday, 24 October 2011 02:21 (twelve years ago) link
the av club podcast (lol) has a segment this week abt videogame reviewing that, while not partic groundbreaking, is sort of interesting. the frustration and bitterness in john teti's voice is p heartbreaking, oddly
― so solaris (Lamp), Wednesday, 9 November 2011 18:10 (twelve years ago) link
i keep thinking about how i'd run a videogame publication/site. with, like, a manifesto, and pretty strict firewalling b/w advertisers and contents.
― the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:47 (twelve years ago) link
http://www.auntiepixelante.com/?p=1319#comments
Article is good. Comments are pretty good too.
― bamcquern, Thursday, 17 November 2011 06:20 (twelve years ago) link
s1ocki we should talk more about that idea at some point.
― Alderaan Duran (Will M.), Thursday, 17 November 2011 08:19 (twelve years ago) link
Has Teti posted on here? I know at least one AV Club game reviewer has been on here.
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 17 November 2011 08:29 (twelve years ago) link
In Brazilian arcades we used to tape over the lifebars on Street Fighter II, to great effect.
― do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 14:20 (twelve years ago) link
― Alderaan Duran (Will M.), Thursday, November 17, 2011 3:19 AM (6 hours ago) Bookmark
yes!
will and i talked about this IRL the other day.
(for those of you following along at home.)
― the jazz zinger (s1ocki), Thursday, 17 November 2011 14:30 (twelve years ago) link
I would contribute fwiw
― polyphonic, Thursday, 17 November 2011 17:51 (twelve years ago) link
xpost forks yeah I really want to try a fighting game without visible health bars too. That sounds terrifying and fun.
― polyphonic, Thursday, 17 November 2011 17:52 (twelve years ago) link
^ http://en.wikipedia.org/wiki/Bushido_Blade_%28video_game%29
― TracerHandVEVO (Tracer Hand), Thursday, 17 November 2011 18:13 (twelve years ago) link
buuuuuuushido
― BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:17 (twelve years ago) link
god i loved that game
― BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:18 (twelve years ago) link
that's like 30% of what made bushido work.you could still signal visually how damaged the character was.Or make them less reactive.Both of which bushido did.
― do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 19:06 (twelve years ago) link
that intellivision post reminded me how awesome Air Fortress is, and now i'm watching youtube videos of some annoying dude going through all of Air Fortress (i think as a kid i used to just play the first three fortresses over and over)
― the third kind of dubstep (Jordan), Thursday, 17 November 2011 19:16 (twelve years ago) link
http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012?printable=true
― Mordy, Sunday, 5 February 2012 21:13 (twelve years ago) link
good read!
― "bruh" is the black bro (forksclovetofu), Sunday, 5 February 2012 22:57 (twelve years ago) link
concur
― Nhex, Monday, 6 February 2012 01:36 (twelve years ago) link
definitely, that was one of the more interesting things i've read in forever
ketamine dreamz
― Z S, Monday, 6 February 2012 01:46 (twelve years ago) link
uh, "forever" was supposed to be "a while"
― Z S, Monday, 6 February 2012 01:49 (twelve years ago) link
that Dirty Bathroom game in the sidebar would fuck me up
― Andrew Kornfan, Monday, 6 February 2012 19:20 (twelve years ago) link
http://www.themillions.com/2012/02/the-arcades-project-martin-amis-guide-to-classic-video-games.html
― ledge, Friday, 17 February 2012 15:00 (twelve years ago) link
wow
― congratulations (n/a), Friday, 17 February 2012 15:30 (twelve years ago) link
:-) that just looks amazing.
― thomasintrouble, Friday, 17 February 2012 15:50 (twelve years ago) link
Here's a report with some gameplay vid of SnowWorld from about 4 years ago:
https://www.youtube.com/watch?v=jNIqyyypojg
I'm curious how they've been able to update & re-EQ the game's therapeutic abilities in the interim. This looks like a project you could easily crowdsource art assets and gameplay contributions for.
― Spleen of Hearts (kingfish), Saturday, 18 February 2012 17:12 (twelve years ago) link
I think it's really great how they're doing this, but I have to admit when I first saw the pictures of these various demos I was thinking, what is this, 1997? You can crap out better engines now in Flash or Unity or whatever.
― Nhex, Sunday, 19 February 2012 03:30 (twelve years ago) link
it's so weird that it's paul simon
i don't know whether military funding and crowdsourcing really go together. i dunno either if VR 3d uses the same sort of assets as regular 3d, come to think
― desperado, rough rider (thomp), Sunday, 19 February 2012 10:41 (twelve years ago) link