i like how the guy's next game is myst.
― adam, Wednesday, 18 April 2012 14:21 (twelve years ago) link
what an asshole/also what a terrible article/also like the worst issue of the atlantic i've ever read--did yall see the piece about how qaddafi's son was sad when his dad died and the reader is supposed to give a shit? or the kanye thing? tho the br meyers takedown of chad harbach was good.
― adam, Wednesday, 18 April 2012 14:23 (twelve years ago) link
His face, bounded by a closely cropped widow’s peak on top and a clenched jaw on the bottom
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:25 (twelve years ago) link
Friendship with Blow requires patience for his rigid, often puzzling personal codes. He enjoys talking, but abhors idle conversation and is intensely private.
what a deep and paradoxical fellow!
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:27 (twelve years ago) link
fuck braid
― goole, Wednesday, 18 April 2012 14:27 (twelve years ago) link
coming close to that opinion without ever actually having played it.
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:28 (twelve years ago) link
nah, braid was cool. soulja boy nailed it.
― Nhex, Wednesday, 18 April 2012 14:57 (twelve years ago) link
braid was gorgeous and inventive and fun but of course every think piece about how paradigm-shifting it was concentrates on the parts before each level where you read some coy prose about being a sad boy, because obviously that's where the Art is
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:01 (twelve years ago) link
nah fuck braid, any game that relies that much on hushed artifice and a busted prince of persia gameplay mechanic is just as phony and overblown as modern warfare 3 but way less honest.
― adam, Wednesday, 18 April 2012 15:09 (twelve years ago) link
i don't even like braid that much but whaaaa?
― Mad God 40/40 (Z S), Wednesday, 18 April 2012 15:10 (twelve years ago) link
braid is great, jblow sucks
― polyphonic, Wednesday, 18 April 2012 15:52 (twelve years ago) link
i always walked past the books without reading them
― polyphonic, Wednesday, 18 April 2012 15:56 (twelve years ago) link
"he enjoys talking, but abhors listening"
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:57 (twelve years ago) link
"he enjoys blazers, but abhors long pants"
― Lamp, Wednesday, 18 April 2012 16:04 (twelve years ago) link
ignore the overblown plot and braid is a very sweet game; preferred limbo where shit was less spelled out if more tim burtony
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Wednesday, 18 April 2012 18:20 (twelve years ago) link
interview made me want to replay infocom's trinity tho, maybe i could get somewhere in it now that i'm not 11
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 18:21 (twelve years ago) link
― adam, Wednesday, 18 April 2012 15:21 (5 hours ago) Bookmark Flag Post Permalink
lol first thing i thought when i read about it
― aboulia banks (Noodle Vague), Wednesday, 18 April 2012 19:37 (twelve years ago) link
I liked Braid until it got too hard for me (about 10 minutes in as I am totally uncoordinated) but that article seriously made me regret giving him any of his giant pile of money which he feels such ostentatious indifference towards
(didn't buy it full price, but then I bought it on its own and bought some bundle with it in, so I guess I gave him money twice)
― instant coffee happening between us (a passing spacecadet), Wednesday, 18 April 2012 20:47 (twelve years ago) link
At some point, Steam holiday sales will deliver them all to me anyway
― Choad of Choad Hall (kingfish), Thursday, 19 April 2012 04:00 (twelve years ago) link
http://www.brainygamer.com/the_brainy_gamer/2012/04/dissident-designer.html
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 19 April 2012 13:38 (twelve years ago) link
blow currently responsible for reinventing: myst, marshall mcluhan, sturgeon's law, the wheel...
― Touché Gödel (ledge), Thursday, 19 April 2012 13:44 (twelve years ago) link
wish Michael Abbott wrote more often
― Nhex, Thursday, 19 April 2012 16:29 (twelve years ago) link
since there isn't a "rolling thread of furniture worth buying on videogames"
http://www.gizmag.com/nintendo-controller-coffee-table/22224/
― Touché Gödel (ledge), Friday, 20 April 2012 10:38 (twelve years ago) link
ha, and it actually works!
http://images.gizmag.com/inline/nes-table-3.jpg
although admittedly, that looks like the kind of activity that you hype up all day but only end up doing for about 3 minutes.
― Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (twelve years ago) link
the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.
http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
― thomp, Tuesday, 24 April 2012 12:54 (twelve years ago) link
Yeah that was brilliant and now I wanna work for valve
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (twelve years ago) link
i love how it looks like a 90s computer game manual
― Mordy, Tuesday, 24 April 2012 15:37 (twelve years ago) link
xp mega, mega OTM
― Nhex, Tuesday, 24 April 2012 15:39 (twelve years ago) link
Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:
http://gameological.com/2012/04/games-played-in-inches/
― Nhex, Tuesday, 1 May 2012 04:15 (twelve years ago) link
In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.
― thomp, Tuesday, 1 May 2012 08:03 (twelve years ago) link
http://www.gamasutra.com/view/feature/169159/the_origins_of_night_trap_an_.php
― "in this super-sexy postracial age" (forksclovetofu), Tuesday, 1 May 2012 18:18 (twelve years ago) link
dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"
― Nhex, Wednesday, 2 May 2012 04:04 (twelve years ago) link
coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:
http://www.wired.com/gamelife/2012/04/halo-movie-generation-xboxhttp://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/
― Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (twelve years ago) link
http://www.nybooks.com/blogs/nyrblog/2012/may/01/zone-chernobyl-tarkovsky-video-game/
Stalker, game & film
― Choad of Choad Hall (kingfish), Wednesday, 2 May 2012 18:36 (twelve years ago) link
i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.Free on youtube! Hit CC for english subtitles.https://www.youtube.com/watch?v=JYEfJhkPK7o
― "in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (twelve years ago) link
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html
that Nephalem Valor buff sounds like amazing design
― the acquisition and practice of music is unfavourable to the health of (abanana), Saturday, 5 May 2012 11:10 (twelve years ago) link
i guess i'm gonna buy this
― (Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (twelve years ago) link
definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough
if there's a good launch deal i'll get it, otherwise i can wait
― Nhex, Saturday, 5 May 2012 19:51 (twelve years ago) link
This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.
http://www.actionbutton.net/?p=426(for some reason my Chrome warns me of Malware at this site)
His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (twelve years ago) link
nooooooooooooooooooooo Tim Rogers
― Nhex, Tuesday, 8 May 2012 04:07 (twelve years ago) link
Hah. He's like the Pitchfork Reviews Reviews of videogames.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (twelve years ago) link
*cough*iknowthatguy*cough*
― polyphonic, Tuesday, 8 May 2012 04:31 (twelve years ago) link
is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person
― Nhex, Tuesday, 8 May 2012 04:42 (twelve years ago) link
*cough*idon'tlikehim*cough*
― polyphonic, Tuesday, 8 May 2012 04:43 (twelve years ago) link
hah!
― original bgm, Tuesday, 8 May 2012 04:56 (twelve years ago) link
Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (twelve years ago) link
I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.
― Andrew Farrell, Tuesday, 8 May 2012 11:13 (twelve years ago) link
my guess is eventually there will be a maxed character build that everyone uses
btw i will admit i used to love some of rogers' earlier stuff, but he eventually crossed this threshold where i couldn't take his style anymore. i think it was around the time he wrote this 20 page article on FF7 with about 2 pages about the game itself
― Nhex, Tuesday, 8 May 2012 11:59 (twelve years ago) link
"The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial)."
The "this is crucial" tick is v. v. Tim Rogers. Anyone know where he got it from particularly?
Also this a tim rogers thing is this indiedev fetishism of simplicity:
"The game begins with our hero, Mario, facing the right. He must now run to the right. The “visual language” communicates the character’s goal in a dreamlike fashion to the player: our hero is standing just to the left of the screen, facing right. Finish three stages, and Mario enters a castle. The castle feels different — more dangerous — than the other levels."
My problem with him is basically that the games he likes, which are about mood and twitch in equal parts, are nothing like the games I like, which are about escapism and transitory accomplishment and never feeling too anxious because there's enough to be anxious about already thank you.
― s.clover, Wednesday, 9 May 2012 00:32 (twelve years ago) link