the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.
― Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (twelve years ago) link
http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
― thomp, Tuesday, 24 April 2012 12:54 (twelve years ago) link
Yeah that was brilliant and now I wanna work for valve
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (twelve years ago) link
i love how it looks like a 90s computer game manual
― Mordy, Tuesday, 24 April 2012 15:37 (twelve years ago) link
xp mega, mega OTM
― Nhex, Tuesday, 24 April 2012 15:39 (twelve years ago) link
Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:
http://gameological.com/2012/04/games-played-in-inches/
― Nhex, Tuesday, 1 May 2012 04:15 (twelve years ago) link
In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.
― thomp, Tuesday, 1 May 2012 08:03 (twelve years ago) link
http://www.gamasutra.com/view/feature/169159/the_origins_of_night_trap_an_.php
― "in this super-sexy postracial age" (forksclovetofu), Tuesday, 1 May 2012 18:18 (twelve years ago) link
dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"
― Nhex, Wednesday, 2 May 2012 04:04 (twelve years ago) link
coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:
http://www.wired.com/gamelife/2012/04/halo-movie-generation-xboxhttp://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/
― Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (twelve years ago) link
http://www.nybooks.com/blogs/nyrblog/2012/may/01/zone-chernobyl-tarkovsky-video-game/
Stalker, game & film
― Choad of Choad Hall (kingfish), Wednesday, 2 May 2012 18:36 (twelve years ago) link
i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.Free on youtube! Hit CC for english subtitles.https://www.youtube.com/watch?v=JYEfJhkPK7o
― "in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (twelve years ago) link
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html
that Nephalem Valor buff sounds like amazing design
― the acquisition and practice of music is unfavourable to the health of (abanana), Saturday, 5 May 2012 11:10 (twelve years ago) link
i guess i'm gonna buy this
― (Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (twelve years ago) link
definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough
if there's a good launch deal i'll get it, otherwise i can wait
― Nhex, Saturday, 5 May 2012 19:51 (twelve years ago) link
This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.
http://www.actionbutton.net/?p=426(for some reason my Chrome warns me of Malware at this site)
His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (twelve years ago) link
nooooooooooooooooooooo Tim Rogers
― Nhex, Tuesday, 8 May 2012 04:07 (twelve years ago) link
Hah. He's like the Pitchfork Reviews Reviews of videogames.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (twelve years ago) link
*cough*iknowthatguy*cough*
― polyphonic, Tuesday, 8 May 2012 04:31 (twelve years ago) link
is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person
― Nhex, Tuesday, 8 May 2012 04:42 (twelve years ago) link
*cough*idon'tlikehim*cough*
― polyphonic, Tuesday, 8 May 2012 04:43 (twelve years ago) link
hah!
― original bgm, Tuesday, 8 May 2012 04:56 (twelve years ago) link
Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (twelve years ago) link
I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.
― Andrew Farrell, Tuesday, 8 May 2012 11:13 (twelve years ago) link
my guess is eventually there will be a maxed character build that everyone uses
btw i will admit i used to love some of rogers' earlier stuff, but he eventually crossed this threshold where i couldn't take his style anymore. i think it was around the time he wrote this 20 page article on FF7 with about 2 pages about the game itself
― Nhex, Tuesday, 8 May 2012 11:59 (twelve years ago) link
"The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial)."
The "this is crucial" tick is v. v. Tim Rogers. Anyone know where he got it from particularly?
Also this a tim rogers thing is this indiedev fetishism of simplicity:
"The game begins with our hero, Mario, facing the right. He must now run to the right. The “visual language” communicates the character’s goal in a dreamlike fashion to the player: our hero is standing just to the left of the screen, facing right. Finish three stages, and Mario enters a castle. The castle feels different — more dangerous — than the other levels."
My problem with him is basically that the games he likes, which are about mood and twitch in equal parts, are nothing like the games I like, which are about escapism and transitory accomplishment and never feeling too anxious because there's enough to be anxious about already thank you.
― s.clover, Wednesday, 9 May 2012 00:32 (twelve years ago) link
It is a very nice article though, once it warms up, and makes a good case for SMB3 as a sort of Disco Tex "Keep Dancin'" moment.
― s.clover, Wednesday, 9 May 2012 00:47 (twelve years ago) link
he makes no bones about wanting to be as "punk rock" as possible
― Nhex, Wednesday, 9 May 2012 01:52 (twelve years ago) link
i think lots of tim rogers' ideas are thoughtful and accurate and i like the severity of his taste but christ his prose. i've read a lot of him anyway because he has an aesthetic and when the style settles down a bit he writes well about mechanics. he's also good at making me want to play games; he has a really evocative thing about the original diablo (embedded in a furiously and pretty convincingly negative review of the sequel, itself embedded i'm sure in a cloud of irrelevant bullshit) that describes the atmosphere w/ total accuracy and joy. but yeah.
― their private gesture for bison (difficult listening hour), Wednesday, 9 May 2012 16:44 (twelve years ago) link
http://www.eurogamer.net/articles/2012-05-07-definitive-years-in-gaming-history-1991http://www.eurogamer.net/articles/df-hardware-the-ultimate-console-collectors-guideNB: I have not read these yet
― (Name Withheld to Avoid Hassle) (forksclovetofu), Wednesday, 9 May 2012 16:54 (twelve years ago) link
Not only videogames, but a nice article: http://www.randsinrepose.com/archives/2012/05/09/two_universes.html
― s.clover, Wednesday, 9 May 2012 19:06 (twelve years ago) link
Cool articles. If I ever see a PC Engine at a reasonable price I am picking it up. Lots of really cool, undiscovered gems on it.
― Emperor Cos Dashit (Adam Bruneau), Wednesday, 9 May 2012 19:27 (twelve years ago) link
i read a bit, liked what i read, but didn't make it all the way through those EG articles
― Nhex, Thursday, 10 May 2012 03:06 (twelve years ago) link
i really liked that article comparing photoshop to portal, mostly because it's one the few things i've seen (recently anyway) that explains why gamification is actually a cool concept (yay fun learning fast!) without hammering on its abuses
― Nhex, Thursday, 10 May 2012 03:11 (twelve years ago) link
t’s incredibly satisfying to sneak out of a tight spot by performing an action you didn’t know you could do, but created instinctively because of your experience.
shooting the moon was the absolute peak moment of this.
― Touché Gödel (ledge), Thursday, 10 May 2012 10:22 (twelve years ago) link
http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/
not sure if this is worth reading, or just because i want to pooh-pooh it
― Nhex, Tuesday, 15 May 2012 22:39 (twelve years ago) link
very well-meaning and very dumb i think
― Mordy, Tuesday, 15 May 2012 22:48 (twelve years ago) link
just glancing at that article, the first line i saw was "Again, Tentacle Bento won’t make anyone rape a girl" Go Back One Page
― (Name Withheld to Avoid Hassle) (forksclovetofu), Thursday, 17 May 2012 01:01 (twelve years ago) link
this is worth reading b/c it is stupid and ridiculous and New Games Journalism should just take a max payne slow mo bullet to the jaw http://killscreendaily.com/articles/essays/dealing-urban-decay/
― adam, Thursday, 17 May 2012 01:06 (twelve years ago) link
Verdigris is the word I thought of most through Infamous 2, along with corrosion.
You are lying, sir!
― Mordy, Thursday, 17 May 2012 01:10 (twelve years ago) link
I liked that article a lot, though I would like it less if it ended "7/10"
― Andrew Farrell, Thursday, 17 May 2012 05:55 (twelve years ago) link
http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/
― Hungry4Ass, Wednesday, 23 May 2012 04:52 (twelve years ago) link
so that tentacle game had its kickstarter revoked
― thomp, Wednesday, 23 May 2012 09:33 (twelve years ago) link
Mr. Cadice: as a fellow game developer and designer, I hope you're reading this page and still open to comment and critique of your work despite the conflicts that have erupted around your game.
It sounds to me you're trying to have your cake and eat it too -- you're claiming that your game references rape, but doesn't actually include rape. So what you've created ends up looking like a painting with a big rape-shaped hole cut out of the middle of it
― thomp, Wednesday, 23 May 2012 09:48 (twelve years ago) link
classical japanese manga hentai action linkified
― Mordy, Wednesday, 23 May 2012 12:19 (twelve years ago) link
Cool NSFW image. Mods???
― Hungry4Ass, Wednesday, 23 May 2012 13:17 (twelve years ago) link
i am giving that post the shifty eye, just so you know
― thomp, Wednesday, 23 May 2012 13:41 (twelve years ago) link
"rape-shaped hole" is a top ten ugggggggh phrase
― phooey and nuts and phooey (forksclovetofu), Wednesday, 23 May 2012 15:30 (twelve years ago) link
do y'all thing this'll be good? http://www.theverge.com/about-vox-games
― markers, Wednesday, 23 May 2012 15:31 (twelve years ago) link
is Tyler Bleszinski related to Cliffy? i don't recognize i think any of the names on the masthead but that doesn't necessarily mean anything...
i'd say it won't be good just bc 99% of video game writing isn't
― Mordy, Wednesday, 23 May 2012 15:45 (twelve years ago) link