this is a really interesting video. damn, 2 hours to go. :(
― Nhex, Friday, 10 August 2012 01:41 (twelve years ago) link
VR is too immersive, nobody wants to be blind and deaf to the outside world. the two people i saw playing dactyl horror(?) looked like complete dorks from the outside.
(that said, i did fancy those char davies VR art pieces though)
― koogs, Friday, 10 August 2012 08:39 (twelve years ago) link
(the google glasses might be a way around that, although i'd argue that's AR rather than VR)
― koogs, Friday, 10 August 2012 08:40 (twelve years ago) link
I'm fine with being blind and deaf to the outside world if I'm doing it at home rather than in an arcade. No problem looking like a dork if nobody's watching.
― JimD, Friday, 10 August 2012 09:31 (twelve years ago) link
dork like no-one is watching
― kmfdotm (ledge), Friday, 10 August 2012 09:44 (twelve years ago) link
it's not like anyone can see your face
― smash sbros (Will M.), Friday, 10 August 2012 15:21 (twelve years ago) link
it's like pooping in public restrooms
get over yourself, hide your shoes so nobody recognizes you, it feels great dude
― smash sbros (Will M.), Friday, 10 August 2012 15:22 (twelve years ago) link
thanks for reminding me of all those times i played the original guitar hero in public
― Nhex, Friday, 10 August 2012 17:44 (twelve years ago) link
Biggest problem will be, where are you going to do this? If you are playing an FPS in your room you're going to walk into the wall within a minute or two. Treadmills, spinning gyroscopic machines, etc is all too weird. Maybe it will just be instead of using your mouse to aim and look around, you'll do so with your head, but moving forward and shooting and all that will still be with a controller. Direct neural stimulation seems like the only complete solution.
It would probably be way cool to just play a game with the headset they are working on, with a giant range of view, tho.
― Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:51 (twelve years ago) link
'all too weird' should be 'all to weird and expensive for the average consumer'
― Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:52 (twelve years ago) link
i can't believe in 2012 i'm still into watching john carmack talk endlessly. but he's still a shockingly good speaker - i mean, i can only reference maybe 25% of what he's talking about but i get the gist of what he's saying
really want to try out this headset now - i definitely appreciate his couching of expectations (the individual screens are only 680x800) - but yeah, I do think about how right now they're cumbersome and wired, and as he mentions, what they would do to create a play room with props to interact. Ya know, just like Nick Arcade! Carmack sidestepped talking AR since apparently Michael Abrash was coming in the next day to specifically talk about it, but that of course seems like a natural fit for the headset.
the neural stimulation stuff he briefly mentions at the end sounds pretty scary to me actually, but it makes sense that at some point we'll have tech that can go there - not sure if it'll happen within our lifetime
bottom line, he's a fascinating dude and it's cool that he takes all this time outside of gaming to work on mad science
― Nhex, Saturday, 11 August 2012 03:07 (twelve years ago) link
the future of gaming http://tinypaperclips.com/wp-content/uploads/2011/11/home.jpeg
― Mordy, Saturday, 11 August 2012 04:00 (twelve years ago) link
Playing violent games may increase tolerance to pain by up to 65%
― Lee626, Thursday, 13 September 2012 06:52 (twelve years ago) link
http://www.wired.com/dangerroom/2012/09/vilerat/
― Mordy, Thursday, 13 September 2012 12:33 (twelve years ago) link
i feel like a blithe anthropologist whenever I read EVE pieces
― Nhex, Thursday, 13 September 2012 18:19 (twelve years ago) link
I didn't even know that game existed, basically.
― pun lovin criminal (polyphonic), Thursday, 13 September 2012 19:18 (twelve years ago) link
There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember
― Nhex, Thursday, 13 September 2012 19:22 (twelve years ago) link
kinda love these rabbit hole obsessions -http://www.hardcoregaming101.net/akira/jimgregory.htm
― Nhex, Friday, 14 September 2012 04:45 (twelve years ago) link
http://www.smbc-comics.com/comics/20120916.gif
― Mordy, Saturday, 15 September 2012 23:10 (twelve years ago) link
Awes
― This cad needs a cordial introduction to Eugene of Oxbow. (forksclovetofu), Sunday, 16 September 2012 05:33 (twelve years ago) link
i want to read this, come on Kickstarter
http://www.kickstarter.com/projects/darrenwall/sensible-software-19861999-by-read-only-memory
― stet, Tuesday, 18 September 2012 09:55 (twelve years ago) link
It's so fucked up when internet people you have a connection to or share a board with get caught up in world events and don't make it out. Like, it's one thing to hear about horrid shit going on, and quite another to have an online connection in some way.
― Fiendish Doctor Wu (kingfish), Wednesday, 19 September 2012 05:56 (twelve years ago) link
http://www.tomvsbruce.com/index.php/2012/09/17/tom-vs-bruce-dune-wars
The Dune series featured an all-powerful emperor who ruled the universe and whose autocratic methods spawned the cleverly named Fremen (a disguised spelling of the words “free men” meant to get past the era’s draconian entertainment media censorship) paralleling the civil rights marchers and Congolese mercenaries who were their contemporary philosophic brethren. Games of that time were often centered on all-powerful characters, known as “bosses”, who were the apotheoses of various oppressive ideologies and whose defeat in computer games presaged their real life demise. Political figures like Richard Nixon, military leaders like Marshal McLuhan, and religious demagogues like the Pope of Greenwich Village all met their virtual doom at the hands of rocket-launcher-wielding social reformers. The groundbreaking game “Doom”, known for its seemingly endless succession of boss fights, was actually a play on the name “Dune” and was largely an homage to its predecessor’s anti-establishment ethic. Today’s video games, centered on vapid exchanges between electronic “friends” sharing no common experience except the acquisition of a few more broadband approval badges, are a far cry from the pioneering days of computer gaming, when so many developers were harassed, imprisoned, and even executed for daring to squeeze a few bytes of democracy into 16k of code.
― Mordy, Thursday, 20 September 2012 19:01 (twelve years ago) link
― Nhex, Thursday, September 13, 2012 2:22 PM (1 week ago) Bookmark Flag Post Permalink
totally remember that one, pretty fascinating, it was basically a William Gibson novel
― catbus otm (gbx), Thursday, 20 September 2012 19:05 (twelve years ago) link
military leaders like Marshal McLuhan
am i missing something here
― goole, Thursday, 20 September 2012 20:24 (twelve years ago) link
I have only read a bit of it so far but I am guessing that it's talking about the Civ4 thing where "great people" will be born, and it'll be a randomly cohsen "great person" name and they might have different job than what you expect (ie. Isaac Newton, Diplomat... etc).
I should probably read it tho.
― #1 Thwartstop Prospect (Will M.), Thursday, 20 September 2012 21:42 (twelve years ago) link
ohhh
― goole, Thursday, 20 September 2012 21:44 (twelve years ago) link
odd articlehttp://www.heraldscotland.com/mobile/arts-ents/film/game-on-and-on-and-on-and-on-and-on.18937122?_=c5aa09e5f00033397bb3eed2b4343318bc216f7b
― skrill xx (cozen), Sunday, 23 September 2012 09:59 (twelve years ago) link
Thus, my opening paradox. The artform of gaming is at a strange juncture. In a way, it's similar to the stalled mainstream cinema of today: just take a look at all those repetitive superhero movies getting one boring retread after another. But then, at least today in cinema, there is a vibrant indie and underground scene.
um
So where are our independent games producers? There's plenty of games out there coming from small producers but, believe me, they're terrible, so bad a baby would get bored with them.
um... even on iOS alone that claim is patently wrong
― skrill xx (cozen), Sunday, 23 September 2012 10:00 (twelve years ago) link
case #2139993824 of ignorant lack of research in a video game article
― Nhex, Sunday, 23 September 2012 18:02 (twelve years ago) link
i have not read/listened to either of these things yet but i've been meaning to
wonkbook post on greek economist and valve employee Yanis Varoufakis
http://www.washingtonpost.com/blogs/ezra-klein/wp/2012/09/28/the-economics-of-video-games/
interview with him by Doug Henwood from july
http://www.leftbusinessobserver.com/Radio.html#S120705
― goole, Friday, 28 September 2012 18:31 (eleven years ago) link
i thought that economics of video games article was fascinating
― Roberto Spiralli, Friday, 28 September 2012 18:53 (eleven years ago) link
yeah i love reading about EVE but fuck if i'm ever playing it.
― goole, Friday, 28 September 2012 19:04 (eleven years ago) link
i had no idea of the complexity. it made me think back to reading reamde, the whole set up of which i guess is much less naive or fanciful than i thought at the time.
― Roberto Spiralli, Saturday, 29 September 2012 00:24 (eleven years ago) link
Richard Cobbett's saturday morning crapshoot series is wonderful. He often turns up the most batshit insane games, and it's always an entertaining read.
http://www.pcgamer.com/2012/09/29/saturday-crapshoot-gag/
― Emperor Cos Dashit (Adam Bruneau), Saturday, 29 September 2012 17:18 (eleven years ago) link
just saved a bunch of those to read later, thanks
― EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 02:30 (eleven years ago) link
http://videogametourism.at/node/1663
― Mordy, Sunday, 30 September 2012 21:23 (eleven years ago) link
love that sentiment
― EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 21:32 (eleven years ago) link
http://www.quartertothree.com/fp/2012/10/04/if-you-stare-into-the-andean-abyss/
― Mordy, Friday, 5 October 2012 00:45 (eleven years ago) link
good read
i still find it odd to see serious board games covered on video game sites, but this is has been more and more the case over the last few years - like game designers giving up completely on tech to focus completely on rules
― Nhex, Friday, 5 October 2012 13:35 (eleven years ago) link
a nice human interest story on L.A. Noirehttp://www.eurogamer.net/articles/2012-10-09-night-and-the-city
― Nhex, Monday, 22 October 2012 04:43 (eleven years ago) link
i liked that!
― difficult listening hour, Monday, 22 October 2012 05:23 (eleven years ago) link
molyneux's at it againhttp://www.wired.com/gamelife/2012/10/ff-peter-molyneux/all/
― ledge, Monday, 22 October 2012 14:57 (eleven years ago) link
the LA Noire piece is great, and makes me want to play the game more than anything else I've read on it.
― Chief Queef (stevie), Monday, 22 October 2012 15:01 (eleven years ago) link
do ppl itt know this errant signal dude? his take on the 'violence' bit is interesting imo
https://www.youtube.com/watch?v=wSBn77_h_6Q
― BIG HOOS aka the steendriver, Monday, 12 November 2012 00:31 (eleven years ago) link
not bad
― Nhex, Monday, 12 November 2012 01:57 (eleven years ago) link
I remember watching his wonderful piece about Doom. Need to pay more attention to this guy.
― Millsner, Tuesday, 13 November 2012 06:27 (eleven years ago) link
yeah, i am liking this guy
― Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 17:09 (eleven years ago) link
brainy gamer gets caught off guard by papo y yohttp://www.brainygamer.com/the_brainy_gamer/2012/11/the-wreckage-and-the-way-out.html
― Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 15:25 (eleven years ago) link
http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny
― turds (Hungry4Ass), Sunday, 18 November 2012 02:30 (eleven years ago) link