Playing violent games may increase tolerance to pain by up to 65%
― Lee626, Thursday, 13 September 2012 06:52 (twelve years ago) link
http://www.wired.com/dangerroom/2012/09/vilerat/
― Mordy, Thursday, 13 September 2012 12:33 (twelve years ago) link
i feel like a blithe anthropologist whenever I read EVE pieces
― Nhex, Thursday, 13 September 2012 18:19 (twelve years ago) link
I didn't even know that game existed, basically.
― pun lovin criminal (polyphonic), Thursday, 13 September 2012 19:18 (twelve years ago) link
There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember
― Nhex, Thursday, 13 September 2012 19:22 (twelve years ago) link
kinda love these rabbit hole obsessions -http://www.hardcoregaming101.net/akira/jimgregory.htm
― Nhex, Friday, 14 September 2012 04:45 (twelve years ago) link
http://www.smbc-comics.com/comics/20120916.gif
― Mordy, Saturday, 15 September 2012 23:10 (twelve years ago) link
Awes
― This cad needs a cordial introduction to Eugene of Oxbow. (forksclovetofu), Sunday, 16 September 2012 05:33 (twelve years ago) link
i want to read this, come on Kickstarter
http://www.kickstarter.com/projects/darrenwall/sensible-software-19861999-by-read-only-memory
― stet, Tuesday, 18 September 2012 09:55 (twelve years ago) link
It's so fucked up when internet people you have a connection to or share a board with get caught up in world events and don't make it out. Like, it's one thing to hear about horrid shit going on, and quite another to have an online connection in some way.
― Fiendish Doctor Wu (kingfish), Wednesday, 19 September 2012 05:56 (twelve years ago) link
http://www.tomvsbruce.com/index.php/2012/09/17/tom-vs-bruce-dune-wars
The Dune series featured an all-powerful emperor who ruled the universe and whose autocratic methods spawned the cleverly named Fremen (a disguised spelling of the words “free men” meant to get past the era’s draconian entertainment media censorship) paralleling the civil rights marchers and Congolese mercenaries who were their contemporary philosophic brethren. Games of that time were often centered on all-powerful characters, known as “bosses”, who were the apotheoses of various oppressive ideologies and whose defeat in computer games presaged their real life demise. Political figures like Richard Nixon, military leaders like Marshal McLuhan, and religious demagogues like the Pope of Greenwich Village all met their virtual doom at the hands of rocket-launcher-wielding social reformers. The groundbreaking game “Doom”, known for its seemingly endless succession of boss fights, was actually a play on the name “Dune” and was largely an homage to its predecessor’s anti-establishment ethic. Today’s video games, centered on vapid exchanges between electronic “friends” sharing no common experience except the acquisition of a few more broadband approval badges, are a far cry from the pioneering days of computer gaming, when so many developers were harassed, imprisoned, and even executed for daring to squeeze a few bytes of democracy into 16k of code.
― Mordy, Thursday, 20 September 2012 19:01 (twelve years ago) link
― Nhex, Thursday, September 13, 2012 2:22 PM (1 week ago) Bookmark Flag Post Permalink
totally remember that one, pretty fascinating, it was basically a William Gibson novel
― catbus otm (gbx), Thursday, 20 September 2012 19:05 (twelve years ago) link
military leaders like Marshal McLuhan
am i missing something here
― goole, Thursday, 20 September 2012 20:24 (twelve years ago) link
I have only read a bit of it so far but I am guessing that it's talking about the Civ4 thing where "great people" will be born, and it'll be a randomly cohsen "great person" name and they might have different job than what you expect (ie. Isaac Newton, Diplomat... etc).
I should probably read it tho.
― #1 Thwartstop Prospect (Will M.), Thursday, 20 September 2012 21:42 (twelve years ago) link
ohhh
― goole, Thursday, 20 September 2012 21:44 (twelve years ago) link
odd articlehttp://www.heraldscotland.com/mobile/arts-ents/film/game-on-and-on-and-on-and-on-and-on.18937122?_=c5aa09e5f00033397bb3eed2b4343318bc216f7b
― skrill xx (cozen), Sunday, 23 September 2012 09:59 (twelve years ago) link
Thus, my opening paradox. The artform of gaming is at a strange juncture. In a way, it's similar to the stalled mainstream cinema of today: just take a look at all those repetitive superhero movies getting one boring retread after another. But then, at least today in cinema, there is a vibrant indie and underground scene.
um
So where are our independent games producers? There's plenty of games out there coming from small producers but, believe me, they're terrible, so bad a baby would get bored with them.
um... even on iOS alone that claim is patently wrong
― skrill xx (cozen), Sunday, 23 September 2012 10:00 (twelve years ago) link
case #2139993824 of ignorant lack of research in a video game article
― Nhex, Sunday, 23 September 2012 18:02 (twelve years ago) link
i have not read/listened to either of these things yet but i've been meaning to
wonkbook post on greek economist and valve employee Yanis Varoufakis
http://www.washingtonpost.com/blogs/ezra-klein/wp/2012/09/28/the-economics-of-video-games/
interview with him by Doug Henwood from july
http://www.leftbusinessobserver.com/Radio.html#S120705
― goole, Friday, 28 September 2012 18:31 (eleven years ago) link
i thought that economics of video games article was fascinating
― Roberto Spiralli, Friday, 28 September 2012 18:53 (eleven years ago) link
yeah i love reading about EVE but fuck if i'm ever playing it.
― goole, Friday, 28 September 2012 19:04 (eleven years ago) link
i had no idea of the complexity. it made me think back to reading reamde, the whole set up of which i guess is much less naive or fanciful than i thought at the time.
― Roberto Spiralli, Saturday, 29 September 2012 00:24 (eleven years ago) link
Richard Cobbett's saturday morning crapshoot series is wonderful. He often turns up the most batshit insane games, and it's always an entertaining read.
http://www.pcgamer.com/2012/09/29/saturday-crapshoot-gag/
― Emperor Cos Dashit (Adam Bruneau), Saturday, 29 September 2012 17:18 (eleven years ago) link
just saved a bunch of those to read later, thanks
― EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 02:30 (eleven years ago) link
http://videogametourism.at/node/1663
― Mordy, Sunday, 30 September 2012 21:23 (eleven years ago) link
love that sentiment
― EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 21:32 (eleven years ago) link
http://www.quartertothree.com/fp/2012/10/04/if-you-stare-into-the-andean-abyss/
― Mordy, Friday, 5 October 2012 00:45 (eleven years ago) link
good read
i still find it odd to see serious board games covered on video game sites, but this is has been more and more the case over the last few years - like game designers giving up completely on tech to focus completely on rules
― Nhex, Friday, 5 October 2012 13:35 (eleven years ago) link
a nice human interest story on L.A. Noirehttp://www.eurogamer.net/articles/2012-10-09-night-and-the-city
― Nhex, Monday, 22 October 2012 04:43 (eleven years ago) link
i liked that!
― difficult listening hour, Monday, 22 October 2012 05:23 (eleven years ago) link
molyneux's at it againhttp://www.wired.com/gamelife/2012/10/ff-peter-molyneux/all/
― ledge, Monday, 22 October 2012 14:57 (eleven years ago) link
the LA Noire piece is great, and makes me want to play the game more than anything else I've read on it.
― Chief Queef (stevie), Monday, 22 October 2012 15:01 (eleven years ago) link
do ppl itt know this errant signal dude? his take on the 'violence' bit is interesting imo
https://www.youtube.com/watch?v=wSBn77_h_6Q
― BIG HOOS aka the steendriver, Monday, 12 November 2012 00:31 (eleven years ago) link
not bad
― Nhex, Monday, 12 November 2012 01:57 (eleven years ago) link
I remember watching his wonderful piece about Doom. Need to pay more attention to this guy.
― Millsner, Tuesday, 13 November 2012 06:27 (eleven years ago) link
yeah, i am liking this guy
― Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 17:09 (eleven years ago) link
brainy gamer gets caught off guard by papo y yohttp://www.brainygamer.com/the_brainy_gamer/2012/11/the-wreckage-and-the-way-out.html
― Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 15:25 (eleven years ago) link
http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny
― turds (Hungry4Ass), Sunday, 18 November 2012 02:30 (eleven years ago) link
i gave up like eleven paragraphs in. that was really badly written.
― Chuck_Norris_on_the_topic_of_obesity (stevie), Sunday, 18 November 2012 08:52 (eleven years ago) link
the bit where they quote a bunch of random forum posts for two paragraphs is o_O but it's generally interesting enough to be worth it
― abanana, Sunday, 18 November 2012 15:29 (eleven years ago) link
not sure how to react to the papo y yo article, but i am interested
silicon knights downfall definitely interesting to me, just for their work on Eternal Darkness and Twin Snakes, but it sounds like their glory days are long gone
― Nhex, Sunday, 18 November 2012 19:43 (eleven years ago) link
It's a seemingly unavoidable fact that not every game can be great, or good, or even average.
seemingly
― Z S, Monday, 19 November 2012 03:59 (eleven years ago) link
paragraph 2:
So how does a game, one made by a celebrated studio and backed by one of the richest game publishers in the world, turn out to be a bad video game? This is a story about exactly that.
paragraph 7:
The following story excerpts extensive interviews with former Silicon Knights employees who describe their experiences at what they say was a disorganized, unfocused company that squandered ample time and resources before being forced to release a game it was far from proud of.
paragraph 12:
But X-Men: Destiny stands alone as the worst game that Silicon Knights has released since it was founded. How did a company that was once known for compelling, original, quality video games come to release a title best described as "mediocre," "mindless," "generic", and "an absolute mess"?
JUST FUCKING TELL ME
― Z S, Monday, 19 November 2012 04:07 (eleven years ago) link
spoiler: poor leadership
― Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 04:13 (eleven years ago) link
Thanks for linking the Errant Signal guy - enjoyed the violence one and the DOOM one equally. Nice takes, feels pretty on-the-money without ever trying to be the single definitive take or anything.
― Doctor Casino, Monday, 19 November 2012 05:18 (eleven years ago) link
yeah, they've all been goodcan't say anything for the "game grumps" thing he recommended though
― Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 06:28 (eleven years ago) link
https://www.youtube.com/watch?v=cB2ty4Qhdlwi kinda hate bastion but the points he makes are all good. it's just no fun to play is all.
― (alternatively, “Respec’”) (forksclovetofu), Tuesday, 20 November 2012 01:17 (eleven years ago) link
His Sonic the Hedgehog one is pretty quietly truth-bomby too I think.
― Doctor Casino, Tuesday, 20 November 2012 06:33 (eleven years ago) link
nice read on Bastion! admittedly by the end I was kind of trudging though the fights, the music and graphics got me through it. i also really appreciated the themes/ending as discussed well in the video (regardless of the heartbreak interpretation)
― Nhex, Tuesday, 20 November 2012 06:52 (eleven years ago) link
I liked the article in general, but "Kid finds a memento from a girl he knew. Always used to fancy her" to "This is about the breakup of a serious long term relationship" is nearly hilariously creepy.
― Andrew Farrell, Tuesday, 20 November 2012 20:18 (eleven years ago) link