Bioshock -- the "sequel in spirit" to System Shock 2

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i've never played the game, if that helps

Tracy Michael Jordan Catalano (Jordan), Monday, 16 February 2009 23:08 (fifteen years ago) link

me neither, but something tells me - kill them.

Ant Attack.. (Ste), Monday, 16 February 2009 23:11 (fifteen years ago) link

yeah i'm just going on g.p. here

Tracy Michael Jordan Catalano (Jordan), Monday, 16 February 2009 23:12 (fifteen years ago) link

lol

s1ocki, Monday, 16 February 2009 23:20 (fifteen years ago) link

I consider it more difficult to beat if you don't kill them. play with that in mind.

Also, the game will have toilets. (forksclovetofu), Monday, 16 February 2009 23:35 (fifteen years ago) link

is it like one big payoff thing at the end or something that will enhance a great part of the game?

(not killing)

s1ocki, Monday, 16 February 2009 23:43 (fifteen years ago) link

You get rewarded for not killing them too. Like every third one you save you get a chunk of ADAM. Also it's nice to not get a bummer ending.

There really isn't a significant difference in how much you ADAM you get in the long run.

circa1916, Tuesday, 17 February 2009 00:07 (fifteen years ago) link

oh

so you get adam from not killing them, as well as killing them?

might as well save them i guess?

s1ocki, Tuesday, 17 February 2009 00:08 (fifteen years ago) link

this is an ages-old quandry

Tracy Michael Jordan Catalano (Jordan), Tuesday, 17 February 2009 00:13 (fifteen years ago) link

to kill the dudes, or not to kill the dudes

Tracy Michael Jordan Catalano (Jordan), Tuesday, 17 February 2009 00:13 (fifteen years ago) link

hahaha

s1ocki, Tuesday, 17 February 2009 00:15 (fifteen years ago) link

KILL THEM

Lamp, Tuesday, 17 February 2009 03:37 (fifteen years ago) link

ps that chart is o-p dude doesnt even take time-value into account

Lamp, Tuesday, 17 February 2009 03:38 (fifteen years ago) link

kill them, and if you want to win easily just stick with electricity powers

CaptainLorax, Tuesday, 17 February 2009 03:44 (fifteen years ago) link

didn't realize ILG was so merciless.

just keep in mind if you harvest even one of them you get the "bad" ending so might as well go all or nothing.

circa1916, Tuesday, 17 February 2009 06:23 (fifteen years ago) link

can you drown them? might be an option

cozwn, Tuesday, 17 February 2009 08:26 (fifteen years ago) link

I saved them. So if you kill them, can you let us know what happens at the end? I only saw the good ending.

JimD, Tuesday, 17 February 2009 09:28 (fifteen years ago) link

Here's all three endings on youtube:
(Guess what, SPOILERS!)

Also, the game will have toilets. (forksclovetofu), Tuesday, 17 February 2009 13:39 (fifteen years ago) link

all 3 endings pretty much suck btw

CaptainLorax, Wednesday, 18 February 2009 22:51 (fifteen years ago) link

six months pass...

didn't realize the sequel is going to be multiplayer based until recently. Ugh :(

bnw, Wednesday, 19 August 2009 20:38 (fifteen years ago) link

no its weirder than that, from what ive read there are two totally independent teams working on it, one on the single-player and one on the multiplayer with like zero crossover (i mean im guessing the engine will be the same, but thats about it). unless thats bad info, which is possible.

please link to them and breathe into a paper bag (jjjusten), Wednesday, 19 August 2009 21:09 (fifteen years ago) link

three weeks pass...

see you in 2010 ;_;

A DOG, A BARREL... RIDICULOUS! (jjjusten), Thursday, 10 September 2009 16:39 (fifteen years ago) link

shite

bnw, Thursday, 10 September 2009 18:13 (fifteen years ago) link

oh well.

That is awful. I am sorry. Help it up. That is mean. (forksclovetofu), Thursday, 10 September 2009 20:04 (fifteen years ago) link

three weeks pass...

just started playing this! pretty great! i could probably hack less, basically every camera and gun bot thing i come across i hack, cos like 1 in 5 you come back across with enemies near it. and i love the camera! what a great idea

goole, Wednesday, 7 October 2009 16:06 (fourteen years ago) link

i understand there is some kind of meta switcheroo at some point... i (player) don't have any idea who i (character) am, so, does the character not know either? nice tattoos anyway dude.

goole, Wednesday, 7 October 2009 16:08 (fourteen years ago) link

excited for you! - this game is so dope

i hacked the shit out of stuff too, because the hacking minigame is actually kind of fun. what a concept!

fred phelps loves it in the poopchute googlerank outreach project (jjjusten), Wednesday, 7 October 2009 16:16 (fourteen years ago) link

yah there's definitely a moment where it clicks and yr like I AM MASTER OF PIPE

goole, Wednesday, 7 October 2009 16:19 (fourteen years ago) link

surprised at how upfront the libertarianism is, constant PA addresses about 'parasites' etc, i figured it would be a more like a half-assed subtext. there are some genuinely scary moments, too, usually accompanied by loud big-band jazz

goole, Wednesday, 7 October 2009 16:22 (fourteen years ago) link

Jazz! That's why I hated this game!

this must be what FAIL is really like (ledge), Wednesday, 7 October 2009 16:23 (fourteen years ago) link

the smuggler dudes were moving in BIBLES!

goole, Wednesday, 7 October 2009 16:26 (fourteen years ago) link

this is the only shooter where the levels really feel like actual spaces, not a sequence of challenge rooms imo. like the buildings actually make sense, and the layout wasn't just designed to give mr video game avatar a sequence of goals. play half life 2 through for the first time right now, and its def a great game, but it just reminds me of how flawlessly bioshock was put together to pull up the feeling of a real space that has been invaded by a game world if that makes sense?

fred phelps loves it in the poopchute googlerank outreach project (jjjusten), Wednesday, 7 October 2009 17:04 (fourteen years ago) link

this was great! but like everything it had problems. the meta-game switch was clever but everything after it felt rushed and uninteresting. i got sick of hacking. i got sick of fighting, honestly! surely something has gone wrong when your best strategy is "shock > beatdown w/ wrench" 95% of the time. near the end a lot of the splicers were all electro-y which felt cheap rather than challenging. never got into throwing out bees or even freezing dudes or w/e except on the level where your plasmids are randomized. didn't use half the weapons (or ammo types) the whole game. crossbow? what?

goole, Monday, 12 October 2009 19:04 (fourteen years ago) link

one month passes...

thought about picking this up for the Mac but the demo didn't grab me at all. gonna bootcamp and install CoD instead I think

囧 (dyao), Wednesday, 25 November 2009 01:19 (fourteen years ago) link

Bloody hell, that photo shoot!

DavidM, Wednesday, 25 November 2009 16:00 (fourteen years ago) link

one month passes...

So I finally got around to this, and played it non-stop for the last two days. Pretty awesome as everyone says!

Wrote about two pages for this post then realized - there's pretty little left to say about it, even in this thread! But in short, I will say that this game does certain things amazingly well - especially the story, characterizations and atmosphere, and a few things fall flat (design-wise), but overall it's a great game.

Nhex, Saturday, 9 January 2010 16:26 (fourteen years ago) link

cautiously excited about the sequel.

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Saturday, 9 January 2010 17:51 (fourteen years ago) link

That Big Daddy replica sold for only two grand! Crazy cheap!

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Saturday, 9 January 2010 17:52 (fourteen years ago) link

this makes me slightly more hopeful

http://www.gossipgamers.com/10-new-bioshock-2-screenshots/

bnw, Monday, 11 January 2010 22:25 (fourteen years ago) link

This new, 30 minute podcast from Irrational Games on Bioshock & the game they were working on before Bioshock is good fun...
http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/

Jeff LeVine, Tuesday, 12 January 2010 22:13 (fourteen years ago) link

Boo, why do people not transcribe these things?

Nhex, Wednesday, 13 January 2010 02:55 (fourteen years ago) link

wtf is going on w/the build up to this game? why are ppl being such negative nancys

I think ur a probotector (cozen), Wednesday, 20 January 2010 00:20 (fourteen years ago) link

I have to admit, when I realized there was a big multiplayer focus, and that you could pre-order from Gamestop to get EXCLUSIVE ONLINE CHARACTERS to play as, I did start to worry. Why does Bioshock need multiplayer at all? The shooty bits are just what I went through to get to the story, to play in that universe.

Nhex, Wednesday, 20 January 2010 00:25 (fourteen years ago) link

I just read that article on kotaku. My biggest problem with Bioshock 1 was that it wasn't any longer (also the last level and ending movies were pretty disappointing). I wondr what level "fort frolic" was... I might play through !ioshock 1 again before I start #2.

Is Bioshock 2 taking place during the 70s or something? Is the music/design aesthetic gonna no longer be 40s/50s stuff?

CaptainLorax, Wednesday, 20 January 2010 01:47 (fourteen years ago) link

Irrational isn't doing the dev and I think that's why people are tripping

forksclovetofu, Wednesday, 20 January 2010 01:53 (fourteen years ago) link

Fort Frolic was the Sander Cohen level with the plaster people sculptures and hunting down those guys and taking photos of them for the collage at the center of the shopping mall. That and the first level are probably my favorites.

I got the impression that it takes place in the aftermath of the first game, so I doubt there's a society down there to drawn upon the art and music of 1970, unless they come up with a newly populated working city and all...

Nhex, Wednesday, 20 January 2010 01:54 (fourteen years ago) link

The visual especially towards the beginning of that level - when you're about to take the bathysphere out but then Cohen shuts it down, instructing you over the loudspeaker while an enormous purple curtain envelops the area and the plaster corpses rise from the floor on pedestals - almost seemed like something out of Mulholland Drive.

Nhex, Wednesday, 20 January 2010 01:57 (fourteen years ago) link


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