be warned, it's extremely anime
― ciderpress, Friday, 20 July 2018 15:11 (five years ago) link
well I'm gonna alternate this & persona 5 this fall so
― droit au butt (Euler), Friday, 20 July 2018 15:24 (five years ago) link
ah yeah get both the cool and the uncool sides of the shonen anime rpg experience
― ciderpress, Friday, 20 July 2018 15:30 (five years ago) link
i need to check out Xenoblade someday, it sounds up my alley. it is alongside Ni No Kuni and Beyond Oasis as games i need to play next.
OT is something special tho. i have been playing Final Fantasy XV and at around Chapter 9 just gave up. the level design, while gorgeous, became a nightmare to navigate, the quest system was just a menu of enemies to fight in an alleyway, combat was just holding down a button and moving the camera (it did look amazing, tho, certainly impressive for the first dozen or so hours).
this is easily the better Final Fantasy than that game. it really is like FF3 to me. in that game the character backstories were always a highlight, and it is neat to see those back, aggressively so. after so much confusing multi-syllabic cosmic bullshit, story is back on track, back to being about characters and their relationships.
these aren't incomprehensible CGI cutscenes, they are the classic pixel puppet plays of characters delivering lines of dialog and stage direction. even before FF6 this style of storytelling was in danger of becoming extinct, you had the anime comic book cutscenes of Phantasy Star IV, the animated cutscenes of Lunard and CD-ROM RPGs. especially alongside the Unreal Engine 4 graphical post production, it is almost frustrating how simple the story bits are delivered. but for that reason it must be a considered design choice.
ditching the cinematic realism of modern games, it allows the player to participate in the creative fiction that much more. imo a low resolution rendering of a mountain conjures an imaginative (idealized) image of the mountain in the mind of the gamer, since they are aware of "real" mountains and want to have an idea of how they would look if "real"y existed. this kind of interaction plays across all the low resolution elements of these games, from character models to background tiles to the low-production theatrical-style story bits. RPGs, ROLE playing games, are a particularly effective form of this immersive/interactive storytelling. maybe not as abstract and arcane of a ZORK or a text based but just on the edge of text + still image, putting it alongside books, rather than movies, in that realm of imaginative storytelling.
― Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:36 (five years ago) link
appy polly loggies for all the typos
― Hazy Maze Cave (Adam Bruneau), Friday, 20 July 2018 16:37 (five years ago) link
this is Great
― Roberto Spiralli, Sunday, 22 July 2018 01:55 (five years ago) link
i'm planning on playing this after i finish Hollow Knight
one thing though - i heard that after each character's unique prologue, you're really only playing one character for the rest of the game, other than in battle? is that kind of weird to get way into a character in a prologue and then never hear back from them again afterward except in a generic way? or did i totally hear wrong about all of this?
― Karl Malone, Sunday, 22 July 2018 02:49 (five years ago) link
15 hours in, 1 more character to discover. i am traveling counter-clockwise and just did Alfyn, Primrose, & Olberic's storylines so am wrapping up the first Chapter 1's with Tressa. just 8 of these missions took me 16 hours, and there are 3 more sets of these, meaning this is a big epic game for real.
hmm, actually from reading adam's post above i guess the character-specific structure continues throughout? sorry, i'm probably just asking about something that doesn't even exist, in a very confusing way
― Karl Malone, Sunday, 22 July 2018 02:51 (five years ago) link
Each character has their own four chapter storyline to follow, in which only they appear in cutscenes etc. You can switch between following each character’s story whenever you want, more or less. The first character you pick can’t be removed from your party (until after you beat their last chapter, i have heard?).
― devops mom (silby), Sunday, 22 July 2018 03:04 (five years ago) link
The stories are told as solo character stories despite you having a party with you for combat, maybe that's what you saw. The characters weigh in on each others stories via Tales style optional conversations that pop up, that's the only real party interaction outside of combat.
― ciderpress, Sunday, 22 July 2018 15:26 (five years ago) link
i am just doing my first chapter 2 (Therion's) right now. each character has 4 of these narrative story sequences, each with a dungeon/town. this means 32 story sequences in the game, cutscenes along with towns, NPCs, dungeons, bosses, etc. to go along with them.
storytelling doesn't bother me in the least. every game does not need to have the exact same structure, it is refreshing. and tbh a lot of the older games highlights were just centered around one character and their NPC relationships - think Celes's post-World of Ruin personal drama, Gau's flashback to his relationship w his father, etc.
it is just now this is modularly implemented into an Open World like game where you can customize it to your liking. if you want you can just follow one character's story through to the end, rather than having them come at you in a linear order. the content of the games is more or less the same as it always has been. fwiw i have already seen 2 FFIX-style Active Time Event scenes where you can check in on other party members chatting it up. this is a nontroversy.
― Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:37 (five years ago) link
gotta say i like how story is tied to the geography of the game. you pull up the map and can see where all the story chapters take place. there is fast travel but it's a convenience and you still have to walk to get anywhere - exploring the map is key to uncovering the story.
― Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:46 (five years ago) link
cool, thanks for the explanations!
― Karl Malone, Sunday, 22 July 2018 16:02 (five years ago) link
I started out with Ophilia the Cleric, recruited the blond guy from the tavern with the wind spell, and then got my ass kicked by the first boss who apparently has infinite HP. For the number of encounters and interactive elements involved, was it really necessary for all that to take longer than a fucking Marvel Cinematic Universe entry? Maybe I’ve just been away from “real” JRPGs for too long and I forgot all the tedium. I’m willing to dive back in a few more times but I need someone to tell me that Ophilia has the worst starting story, because if she isn’t, ⌛️
― El Tomboto, Sunday, 22 July 2018 21:54 (five years ago) link
ophilia's story is the least interesting through 2 chapters yeah, though none of them are grand world-saving plots. olberic and primrose's stories feel like they were written by a different person, they're more dramatic than the others.
― ciderpress, Sunday, 22 July 2018 22:31 (five years ago) link
oh Cyrus's is more dramatic too
― ciderpress, Sunday, 22 July 2018 22:32 (five years ago) link
I’m finally enjoying this but the rest of family is still making fun of me for it. “Do they ever stop talking? When is the game?”
― El Tomboto, Tuesday, 24 July 2018 03:39 (five years ago) link
Some people just don’t like doing the same thing over and over and they are entitled to their preferences I suppose.
― devops mom (silby), Tuesday, 24 July 2018 04:13 (five years ago) link
Octopath Traveler’s battle system is like a cross between Magic the Gathering and TurboTax.
― devops mom (silby), Tuesday, 24 July 2018 04:15 (five years ago) link
I mean Quicken.
if you think this game has a lot of text/dialogue, you should avoid every other jrpg made since about 2003
― ciderpress, Tuesday, 24 July 2018 04:24 (five years ago) link
I am aware of all jrpg traditions, but it’s been a long time since I played one on a big screen where other people (namely, my 7yo) can watch
― El Tomboto, Tuesday, 24 July 2018 14:08 (five years ago) link
dunkey rates this
― ||||||||, Tuesday, 24 July 2018 15:56 (five years ago) link
Played first 10 hours of this, good stuff. One of the kids just said "crivvens" which made me lol. Would play a FF5/6 remake in this engine.
― ( X '____' )/ (zappi), Tuesday, 24 July 2018 16:06 (five years ago) link
dunkey hates jrpgs in general
― ciderpress, Tuesday, 24 July 2018 17:16 (five years ago) link
I'm at like 35 hours and running out of steam now, haven't finished any of the stories yet but am about to attempt Alfyn's finale with a slightly underlevelled party. this game has not changed my theory that 6 is the ideal jrpg crew size, 8 is pretty common but always feels like it's stretching it.
― ciderpress, Tuesday, 24 July 2018 17:39 (five years ago) link
have you been trying to level everyone equally or mostly sticking with a core 4 and just switching in and out for stories?
― Roberto Spiralli, Tuesday, 24 July 2018 17:44 (five years ago) link
I've been using a core 2 and rotating the other 2 slots such that I have good coverage of weapon types and buffs/debuffs. the core 2 are level 45 now which is the recommended level for the last chapters, most everyone else is in the 30s and then poor Cyrus is still at 22
― ciderpress, Tuesday, 24 July 2018 17:55 (five years ago) link
Cyrus is my first character and tbh getting that free weakness every fight is pretty great. I walked up to my first chapter 2 boss yesterday with a party at levels 14-20 or so and got my face melted off.
― devops mom (silby), Tuesday, 24 July 2018 17:59 (five years ago) link
yeah I built Tressa as a scholar early on and liked it enough to stick with her which made Cyrus redundant. merchant has some good defensive abilities for glass cannon casters and the 4th merchant passive is halved SP costs so you can just spam the double hit spells once you have that.
― ciderpress, Tuesday, 24 July 2018 18:12 (five years ago) link
I like how guessable a lot of the weaknesses are once you've seen enough of them - bow or lightning against flying enemies, fire against plant enemies, holy against undead, lance against armored stuff, etc. it's pretty consistent at meeting my expectations, and then they always are sorted in the same order so the remaining ones get progressively easier to guess
― ciderpress, Tuesday, 24 July 2018 18:24 (five years ago) link
don't quote me on these but I think the sort orders are:sword lance axe dagger bow stafffire ice lightning wind light dark
more confident on the elements than the weapons
― ciderpress, Tuesday, 24 July 2018 18:29 (five years ago) link
I've been using a core 2 and rotating the other 2 slots such that I have good coverage of weapon types and buffs/debuffs
yeah this is me too. Theroin/Cyrus are my mains. Cyrus elemental magic just too powerful, at this point he can one-shot many random battles in the areas surrounding Chapter 2s. did Cyrus's Ch2 last night, thought it was pretty great (levels in 30-35). the evil sorcerer capturing people & making blood crystals makes a great villain.
Ophelia's is next. i would have done that last night too but i stumbled on a random dungeon and spent some time in there. i like how this game has so much optional explorable territory. almost feels closer to Secret of Mana or Zelda w its explorable open world.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 25 July 2018 14:12 (five years ago) link
finished Alfyn's story last night. it was fine. so far there's still only been one truly unexpected story beat in the game.
― ciderpress, Wednesday, 25 July 2018 14:46 (five years ago) link
I now find all the complaining people did about how the stories supposedly don't link up at the end pretty funny, given that the first 2 that I finished kind of did
― ciderpress, Thursday, 26 July 2018 18:50 (five years ago) link
cool! thats nice to hear. tbh i am enjoying the smaller scope.
the game really does things in a cool unique way. it is like going to one of the towns in one of the older JRPGs and playing as all of the different townspeople. you have the thief, the shopkeeper, the mage, the apothecary, etc.
you can follow the storyline of the hunter, someone who would probably introduce a dungeon to the main hero of a Final Fantasy game or something. you can follow the storyline and fight 4 bosses for the shopkeeper who sells the main hero his newest shiniest sword. this is a more democratic approach to storytelling.
― Hazy Maze Cave (Adam Bruneau), Thursday, 26 July 2018 22:49 (five years ago) link
it's not like the stories explicitly connect but the game makes it pretty clear there's something mysterious going on behind the scenes that relates to all of them in various ways
― ciderpress, Thursday, 26 July 2018 23:29 (five years ago) link
perhaps all the characters sense that they were all created by the same "company", and everything they choose to say seems like it was already chosen for them, somehow
― Karl Malone, Thursday, 26 July 2018 23:31 (five years ago) link
which is kind of more interesting honestly since it lets each one still play out in its own way rather than swerving into the same lane suddenly at the end
― ciderpress, Thursday, 26 July 2018 23:33 (five years ago) link
would play a jrpg written by Larry David
― Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Friday, 27 July 2018 00:14 (five years ago) link
You level up but nothing actually happens to your character?
― El Tomboto, Friday, 27 July 2018 00:32 (five years ago) link
Oh wait that’s Crashlands
― El Tomboto, Friday, 27 July 2018 05:24 (five years ago) link
So Primrose has this skill called Bewildering Grace that is essentially random, something good might happen like health restored, or something bad like losing SP. I was fighting this boss that was a few levels higher than me, slowly whittling away at its health. It was taking a long time. So occasionally I cast Bewildering Grace just to break up the tedium of the fight, and I was usually getting something good (JP x 2! EXP x 2! Fully restore party SP!). Finally the boss description turned red, I was on the verge of beating him. Let's do Bewildering Grace once more for luck I thought. Primrose summoned a giant mushroom thing that fully healed the boss and buffed his attack and defence, knocked all members of my party's HP down to 1 each and cast a mist that poisoned everyone. Served me right, really.
― ( X '____' )/ (zappi), Friday, 27 July 2018 09:27 (five years ago) link
lol. yeah BG is alot of fun. i have gotten JP X 5 and full restore, i have also gotten the full restore for the enemies. take me back to the Cait Sith gambling wheel
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 15:47 (five years ago) link
had to take a break from Olberic's chapter 2 (thank u backstage at the Colosseum save spot). it is very cool! i love the Colosseum stuff, the bit where they introduce all the people you will be fighting, and the crowd is yelling for their favorites. didn't realize there were going to be so many battles but this is really cool.
― Hazy Maze Cave (Adam Bruneau), Friday, 27 July 2018 17:01 (five years ago) link
that's the only chapter in the game that breaks the standard structure. i liked it. the promoter girl is my favorite side character
― ciderpress, Friday, 27 July 2018 18:53 (five years ago) link
lol I gotta grind so bad apparently
― devops mom (silby), Saturday, 28 July 2018 02:40 (five years ago) link
Holding out longer against my first chapter 2 boss but still falling to AoE eventually. Might swap out Alfyn for Ophilia for this boss because she can heal the whole party without me having to find ingredients for Concoct but she’s not even close to my MC’s level since I picked her up last. What to do.
― devops mom (silby), Saturday, 28 July 2018 02:42 (five years ago) link
can always make someone in your party a cleric, i can't imagine getting through most of the later bosses without Heal More
― ciderpress, Saturday, 28 July 2018 04:48 (five years ago) link
i've finished 5 of the 8 stories now, will finish up tomorrow and then probably bail on the postgame stuff because 50 hours is enough for now
― ciderpress, Saturday, 28 July 2018 04:52 (five years ago) link
just went through the dancer’s prologue and oh lord everything about that was a bad idea, executed poorly. (i did actually download the demo and start with that one, two years ago? and i deleted the demo before i even made it to a battle)
(battles are tite tho. i went and did a level two quest and some random dungeons once i had a team of four because i couldn’t deal with any more inept first chapters)
― the ghost of tom, choad (thomp), Wednesday, 1 April 2020 23:44 (four years ago) link
i wouldn't call it a well written jrpg but a few of the stories have their moments
― ciderpress, Wednesday, 1 April 2020 23:59 (four years ago) link
strength of the game is mostly the combat especially the boss fights. also the music
― ciderpress, Thursday, 2 April 2020 00:00 (four years ago) link
Imo if you’re playing a JRPG for the writing read a book
― silby, Thursday, 2 April 2020 00:07 (four years ago) link
unless that book is the novelization of octopath traveler in which case play the game
― Mordy, Thursday, 2 April 2020 00:10 (four years ago) link
lol i thought this was 'lamo' but i see it is 'imo' -- idk, i'm playing it for the battle system but i do wish the writing was less bad, one doesn't go to action movies for 'the writing' but the first couple terminator movies are a lot better written than suicide squad
― the ghost of tom, choad (thomp), Thursday, 2 April 2020 00:30 (four years ago) link
Fair enough
― silby, Thursday, 2 April 2020 00:32 (four years ago) link
the book version of the game of the novelization, though. Best in class
― Karl Malone, Thursday, 2 April 2020 00:40 (four years ago) link
yeah i don't think a novelization of, say, ff7 would be very good but as a rpg scenario it lands its story beats strongly
― ciderpress, Thursday, 2 April 2020 01:18 (four years ago) link
octopath is mostly doomed from the start because the 8 short stories thing doesn't really work
― ciderpress, Thursday, 2 April 2020 01:31 (four years ago) link
idk it worked fine in dragon quest iv
― the ghost of tom, choad (thomp), Saturday, 4 April 2020 04:01 (four years ago) link
i've never played any of the SaGa games w/ this gimmick or Live A Live, and i am curious now to see if they tick me off any less. the tonal inconsistency is what does it, the gross slippage from 'what if the merchant was the protagonist of the rpg?' (n.b. this is the fifth time i have seen this question answered) to the revenge thriller ft. human trafficking
― the ghost of tom, choad (thomp), Saturday, 4 April 2020 04:05 (four years ago) link
I have 70 hours in this but I am doomed to never finish it
― El Tomboto, Saturday, 4 April 2020 04:08 (four years ago) link
dear lord, does it get slower? i'm 18 hours in with 12 quests done
― the ghost of tom, choad (thomp), Saturday, 4 April 2020 04:20 (four years ago) link
No I just “took a break” after getting crushed in a boss fight and then our daughter took over the Switch for Minecraft and Splatoon purposes. I got another Switch for the adults and moved my game over, but have been anxious about diving in again. I feel like at this point I’ve forgotten how to win and it’s not going to be like a bicycle and the boss fight isn’t going to be any easier even this I’m intellectually 100% sure of what I got wrong. And so forth. Ugh.
― El Tomboto, Saturday, 4 April 2020 04:40 (four years ago) link
live a live is cool
all the other games that do this thing have you play each story separately rather than putting all the protags in the same party (or else they do that much later in the game)
― ciderpress, Saturday, 4 April 2020 05:03 (four years ago) link
And 70 hours seems like such a sunk cost I don’t want to start over. Double ugh.
― El Tomboto, Saturday, 4 April 2020 05:06 (four years ago) link
My ex played this, sunk ~100 hours into it and didn't bother for full completion because... ~boring~
Me I'm gonna finally play Secret Of Mana and then Seiken Densetsu 3
― we have no stan but to choice (flamboyant goon tie included), Saturday, 4 April 2020 13:19 (four years ago) link
most things are boring after 100 hours!
― Nudeln und Klopapier Gore (Sufjan Grafton), Saturday, 4 April 2020 17:09 (four years ago) link
i hit full completion in 55 hours, and its not like you can rush in this game since its got random encounters..
― ciderpress, Saturday, 4 April 2020 17:15 (four years ago) link
Yeah but you’re, like, actually good at video games I think
― El Tomboto, Saturday, 4 April 2020 17:33 (four years ago) link
only the ones that don't require dodge rolling
― ciderpress, Saturday, 4 April 2020 19:20 (four years ago) link
thirty hours in, about to finish my lead character's level 4 so i can swap her out. is this about when i ought to go looking for the other job shrines or are those really just a post-game thing?
― the ghost of tom, choad (thomp), Saturday, 11 April 2020 04:00 (four years ago) link
you can beat the bosses for those when your party is around level 40 iirc. or maybe a bit less even but they're tough
― ciderpress, Saturday, 11 April 2020 04:20 (four years ago) link
thx. i did one of them that seemed fairly straightforward and now the game seems to have some more interesting tactical decisions available. i do feel like if i focus on clearing the rest the remaining lv 3 and lv 4 quests are going to be entirely trivial, tho
― the ghost of tom, choad (thomp), Sunday, 12 April 2020 10:28 (four years ago) link
this game is super chill. i picked it up again and have been enjoying it
also, i didn't have to fight any bosses in the job shrines?? i've only just finished chapter 2 and i've found 5 of them
― real muthaphuckkin jeez (crüt), Monday, 21 December 2020 05:05 (three years ago) link
still slowly working my way through this every few months. an enemy just used a move called "These Nuts" on me
― eisimpleir (crüt), Saturday, 19 June 2021 15:14 (two years ago) link
top 5 Switch game
― What it's like. Havana Syndrome. What it's like. Havana Syndrom (Sufjan Grafton), Friday, 5 November 2021 19:19 (two years ago) link
before i argue, what are your other 4
― When Young Sheldon began to rap (forksclovetofu), Saturday, 6 November 2021 05:37 (two years ago) link
and why!
― just staying (Karl Malone), Saturday, 6 November 2021 05:44 (two years ago) link
I am planning to say why. However i've been playing more, and Tressa's story has turned into Karate Kid but where the karate is replaced with "selling geodes". well, i'm not so confident anymore.
― accordion folder full of Zoobooks (Sufjan Grafton), Thursday, 16 December 2021 18:07 (two years ago) link
hahaha
― my hands are always in my pockets or gesturing. (Karl Malone), Thursday, 16 December 2021 18:36 (two years ago) link