DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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Haha yeah I shot about a two dozen arrows at the left sphere with no luck for some reason. I ended up giving up and jumping over the ravine and just thumping it with my fist! Jumping down to the middle root was no mean feat either. Too often a hand would just sweep me away mid-air. And when I finally managed to get the middle sphere, it killed me anyway! Not a fun boss.

Stomp Jomperson (dog latin), Wednesday, 9 August 2023 14:40 (ten months ago) link

I've got the Sunlight Maggot so that's a good light source.

I was very pained to see both Siegmeyer AND Solaire die within minutes of each other! Siegmeyer gave me no choice than to let him sacrifice himself to a couple of weak enemies. Solaire had been maddened by the Maggot. Apparently I missed him near the first Izalith bonfire, which is a shame - we didn't get to say goodbye!

Stomp Jomperson (dog latin), Wednesday, 9 August 2023 14:42 (ten months ago) link

For some reason I thought there were some weapons that have innate divine/holy/whatever damage that will permanently kill skeletons that didn't need so much faith. Maybe not.

That's one of my least favorite things about these games, enemies weak to very specific things that, unless you are really grinding, most players don't have the stats to wield or use. Makes some sections super annoying.

Josh in Chicago, Wednesday, 9 August 2023 14:42 (ten months ago) link

I'm currently running around with a hooning Black Knight Greatsword (I think), big heavy thing but it TWATS even very strong enemies into next Sunday

Stomp Jomperson (dog latin), Wednesday, 9 August 2023 14:44 (ten months ago) link

Heh, I think my first build was Black Knight Greatsword + tower shield. Classic first time build, max damage and defense, did as little dodging and parrying as possible.

My preferred/pvp build now is a katana, Gold Tracer, Grass Crest shield, and some pyro.

Btw I delved into the dlc the other day and did Artorias and Kalameet, I think I'm stopping there (no desire to throw myself against Manus again atm).

Random Restaurateur (Jordan), Wednesday, 9 August 2023 15:31 (ten months ago) link

Okay so I'm on the DLC now and man... after a fair few levels of "either I'm overleveled or this is kind of easy really", it's now become tough all over again.

I can't just get away with the old hack'n'slash here. Yeah I'm boasting a mad sword and tanky Stone armor, but the Sanctuary Guardian just mauled me and now I'm back in what looks like the Darkroot Garden but with much more difficult enemies. I slip up at all and I'm just a goner.
DARK SOUUUULS!

Stomp Jomperson (dog latin), Tuesday, 15 August 2023 00:05 (nine months ago) link

I mean, the tough parts about Tomb of the Giants was the darkness and the Catacombs was the respawning skeletons, but other than that it was a cakewalk. The bosses were silly easy. Thought I'd have the DLC done by the time Armored Core comes out. Not so sure now

Stomp Jomperson (dog latin), Tuesday, 15 August 2023 00:07 (nine months ago) link

Artorias is my go-to example of a boss that is totally punishing for the first few hundred goes, then once you get it, it becomes manageable and then finally becomes something like a dance..

Probs my favourite boss of the game...

my Nendoroid of Sigermeyer has just arrived after ordering it in December.

lil' dude's going to sit on the edge of my WFH desk and chill...

my opinionation (Hamildan), Wednesday, 16 August 2023 13:34 (nine months ago) link

I could be wrong about this, but I feel like the DLC bosses are more friendly to a dex/rolling & counterattacking build than to tanks, compared to the main game.

They all went down pretty easily on my recent run, although Artorias was much easier once I switched to a higher damage weapon (crystal Halberd) that knocked him out of his phase transitions. And Manus is always a beast, I still haven't replayed him since my very first time.

Random Restaurateur (Jordan), Wednesday, 16 August 2023 14:45 (nine months ago) link

The Sanctuary Guardian whooped me. I had several goes with different set ups before finally beating him with my OG big tanky black knight greatsword build, which felt less like skill and more a fluke. He was relentless. I may have to rethink my build, but it's very much based on Strength and Endurance atm.

Stomp Jomperson (dog latin), Wednesday, 16 August 2023 16:15 (nine months ago) link

It's been so long since I played this game that I've honestly forgotten big hunks of it, and thinking back, it's a wonder I ever beat it. It's kind of like having an out of body experience

Josh in Chicago, Wednesday, 16 August 2023 16:18 (nine months ago) link

Yeah, the dlc bosses were where I first had to really learn to read each move and the correct way to evade it. Replaying the base game, I noticed that you could skate by without doing that (barring a few big AoE or grab attacks) for most bosses depending on your build.

Random Restaurateur (Jordan), Wednesday, 16 August 2023 16:30 (nine months ago) link

seven months pass...

I was watching someone play a new mod, and ... how in the world do people make mods? New enemies, new bosses, new locations, new weapons, I just don't understand how it is done.

Josh in Chicago, Wednesday, 10 April 2024 20:33 (two months ago) link

Which mod? I wanna see that

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Wednesday, 10 April 2024 22:05 (two months ago) link

https://www.youtube.com/watch?v=pxYGeKIoOi4

Josh in Chicago, Wednesday, 10 April 2024 22:16 (two months ago) link

God I could just play these games over and over the rest of my life and feel completely satisfied

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Thursday, 11 April 2024 13:07 (one month ago) link

Ah this Archtthrones thing sounds amazing. Shame I can't play em on PS

your mom goes to limgrave (dog latin), Thursday, 11 April 2024 13:14 (one month ago) link

Josh I think it involves, y'know, editing the source code. Using existing assets (some of which may be in the code but not actually used in the final game) like taking an existing enemy but making them larger and swapping in the moveset from a different one, changing the speed & poise values, etc. But I don't really know how deep they go. It's certainly the pc nerds who always figure out through code things like the hidden poise system, iframe values, parry windows, for each new game.

Jordan s/t (Jordan), Thursday, 11 April 2024 16:27 (one month ago) link


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