The Legend of Zelda: Breath of the Wild

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this is Nintendo's attempt at 'modernizing' Zelda into an open-world game; looks equally inspired by Elder Scrolls, Shadow of the Colossus, and maybe a bit of Minecraft, plus the puzzles are based on a physics engine which i think is also new territory for Nintendo. supposedly out sometime next year on Wii U and also as a launch title for their still-mysterious new console. it's a big enough departure for the series that i think it deserves a thread.

trailer here:
https://www.youtube.com/watch?v=1rPxiXXxftE
plus there's lots of gameplay demos from E3 on their youtube channel

i'm cautiously excited, Nintendo hasn't made a game of this style or scale before so there's a lot that could go wrong, but on the other hand, filling out the world with tons of little secrets to find has always been a strength of this series

ciderpress, Friday, 17 June 2016 15:07 (two years ago) Permalink

Yeah, cautiously excited. I don't think open-world is necessarily a better game structure, but it's time for the series to do something different.

jmm, Friday, 17 June 2016 15:24 (two years ago) Permalink

More important than just making it open world is telling the story in a different way - and I love how they talk about you unearthing the story in pieces - no backstory unload at the beginning - and in whatever order your journey around the world defines. Super curious what they'll do with NPCs and towns, which they said specifically were kept out of the demo area.

The visual style is perfect.

100s of mini dungeons litter the world, apparently. Big dungeons still in.

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

abcfsk, Saturday, 18 June 2016 20:17 (two years ago) Permalink

One of the few games announced recently that I'm looking forward to.

My favourite Zelda was Ocarina, but I also loved all the 2D games on the handhelds. I'm hoping this is going to relight that love and joy I had playing those games.

Drop soap, not bombs (Ste), Saturday, 18 June 2016 21:01 (two years ago) Permalink

this looks amazing

because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (two years ago) Permalink

This was the only game that made me excited in E3 week.

remove butt (abanana), Sunday, 19 June 2016 01:06 (two years ago) Permalink

this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.

the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.

i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!

AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (two years ago) Permalink

My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert

Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (two years ago) Permalink

Oooo this looks good.

Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (two years ago) Permalink

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink

lol yeah i was about to make this complaint

i would play this if it had some chill music and minimal voice acting

the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (two years ago) Permalink

TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.

Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (two years ago) Permalink

five months pass...

another trailer out though not much to glean from it

https://www.youtube.com/watch?v=vDFZIUdo764

ciderpress, Friday, 2 December 2016 23:01 (one year ago) Permalink

I gleaned that there is a doggie woof woof!

Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?

El Tomboto, Saturday, 3 December 2016 02:30 (one year ago) Permalink

They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.

Pheeel, Saturday, 3 December 2016 22:39 (one year ago) Permalink

three months pass...

imo, this game is good

art, Saturday, 4 March 2017 02:47 (one year ago) Permalink

not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.

art, Saturday, 4 March 2017 02:52 (one year ago) Permalink

It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke

Noticed this in a review over there, although I can't verify how accurate it is:

Differences Wii U version compared to Switch:

The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install

Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.

PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (one year ago) Permalink

once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.

erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (one year ago) Permalink

i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.

art, Sunday, 5 March 2017 13:32 (one year ago) Permalink

im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game

lag∞n, Sunday, 5 March 2017 18:08 (one year ago) Permalink

here it is if u wld like a twitch free experience

https://www.youtube.com/watch?v=CE8PS7r3IGM

lag∞n, Sunday, 5 March 2017 18:10 (one year ago) Permalink

i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.

https://www.twitch.tv/kss7749

i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.

Karl Malone, Sunday, 5 March 2017 18:12 (one year ago) Permalink

maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters

Karl Malone, Sunday, 5 March 2017 18:15 (one year ago) Permalink

the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing

ciderpress, Sunday, 5 March 2017 18:18 (one year ago) Permalink

the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter

lag∞n, Sunday, 5 March 2017 18:24 (one year ago) Permalink

like if u want a sitting around playing games w pals type session then fine

i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes

Karl Malone, Sunday, 5 March 2017 18:27 (one year ago) Permalink

10 more mins pass "maybe try throwing an apple at it?"

lag∞n, Sunday, 5 March 2017 18:28 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (one year ago) Permalink

Will be playing dis asap

calstars, Sunday, 5 March 2017 22:05 (one year ago) Permalink

I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.

Andrew Farrell, Sunday, 5 March 2017 22:43 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink

gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.

i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.

art, Sunday, 5 March 2017 23:01 (one year ago) Permalink

I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.

erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (one year ago) Permalink

WANT THIS

need a job tho

PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (one year ago) Permalink

I mean you can be a virtual opal miner

rb (soda), Monday, 6 March 2017 16:48 (one year ago) Permalink

:)

Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.

“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

Then they watched and waited. And watched. And waited.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

http://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234

Karl Malone, Tuesday, 7 March 2017 16:41 (one year ago) Permalink

THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.

jamiesummerz, Wednesday, 8 March 2017 11:15 (one year ago) Permalink

It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.

CraigG, Wednesday, 8 March 2017 11:49 (one year ago) Permalink

where are yall buying the switch from like did you preorder it or what

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (one year ago) Permalink

you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.

ciderpress, Wednesday, 8 March 2017 21:12 (one year ago) Permalink

the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release

ciderpress, Wednesday, 8 March 2017 21:17 (one year ago) Permalink

its not uncommon for popular electronic products ramping up the production of new stuff is difficult

lag∞n, Wednesday, 8 March 2017 21:24 (one year ago) Permalink

oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (one year ago) Permalink

i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(

kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (one year ago) Permalink

if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne.
which is probably everything i've ever wanted from a game?

jamiesummerz, Thursday, 9 March 2017 12:02 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (one year ago) Permalink

the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48

The second one just meant Demon Souls/Dark Souls/Bloodborne

Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (one year ago) Permalink

jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)

removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (one year ago) Permalink

i guess the souls comparison mainly comes from the fact that:

1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.
2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda
3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.

fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

jamiesummerz, Thursday, 9 March 2017 16:23 (one year ago) Permalink

also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.

also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.

aaaanyway, great game.

jamiesummerz, Thursday, 9 March 2017 16:28 (one year ago) Permalink

good strategy

sometimes it's fun to try something above your level (like another divine beast or a lynel) and get the stuffing kicked out of you

THEN, when you go back and try again in a couple of weeks/months/blood moons' time, kicking its ass feels even more satisfying

Chuck_Tatum, Wednesday, 13 June 2018 15:40 (one week ago) Permalink

more random thoughts probably expressed upthread:

- i turned off the HUD a couple hours in, and i loooooooove it. do you all play with the HUD? gotta turn that shit off.
- with no HUD/minimap, it really forces you to pay attention to your position in the landscape, and that's where the game's use of landmarks really shines. the positions of the Castle and the giant Mountain (mount doom?) become key. the Castle is in the middle of the map, and then the relative position of the mountain lets you calibrate NWSE from there. it's sooooo pleasant to be making my way down a river, lose track of myself for a second, then glance to the right to see the tip of mount doom, thinking "ok, i'm heading west", or whatever
- i'm still on the fence with the constant weapon breaking. i've gotten used to it, and i'm glad it forces me to use new weapons pretty consistently. i just wish there was a quickbutton/shortcut for dropping/switching out melee weapons without going into the inventory.
- goddamn, let me cook in bulk. let me save recipes, once i discover them, and then cook that way (just gray out the options where i don't have the correct ingredients). cooking is cool when you have a specific meal in mind that will help with a situation, but most of the time it is tedious.
- can you give apples to horses? my horse and i don't get along that well, yet, and it would be nice to feed it

obviously DLC (Karl Malone), Wednesday, 13 June 2018 15:42 (one week ago) Permalink

karl! you got a switch! good work dude

i had some help :) i've been so addicted

obviously DLC (Karl Malone), Wednesday, 13 June 2018 15:42 (one week ago) Permalink

"- i'm still on the fence with the constant weapon breaking. i've gotten used to it, and i'm glad it forces me to use new weapons pretty consistently. i just wish there was a quickbutton/shortcut for dropping/switching out melee weapons without going into the inventory."

right on the d pad ?

droit au butt (Euler), Wednesday, 13 June 2018 15:45 (one week ago) Permalink

I wish there was a way of removing the HUD but keeping the map

I found changing the camera speed from normal to fast during big fights was really helpful. But you don't need it when you're just wandering.

Chuck_Tatum, Wednesday, 13 June 2018 15:49 (one week ago) Permalink

right on the d pad ?

right, so d-pad brings up onscreen quick-inventory. but what if you try to pick up a new weapon and you get the warning that your melee weapons inventory is full? is there anything you can do other than pausing and going into the the full inventory? i would prefer to be able to drop them from the quick-inventory, onscreen. just a nitpick, but i really dread inventory management in all games so the less time i'm dealing with it, the better

obviously DLC (Karl Malone), Wednesday, 13 June 2018 15:55 (one week ago) Permalink

oh, yeah, can't do that.

in retrospect I wish I'd gotten more roster spots sooner, but I couldn't remember how to do it & at that point I wasn't looking things up

droit au butt (Euler), Wednesday, 13 June 2018 15:56 (one week ago) Permalink

also, one more question: how does sorting work? i can kind of see how it's working, sometimes, and at others (like with food) it seems to just arbitrarily reorganize. it'd be cool to be able to sort by item value, rarity, monsters vs critters, the kind of buff an item gives (stamina, attack up, defense, etc).

obviously DLC (Karl Malone), Wednesday, 13 June 2018 15:59 (one week ago) Permalink

i went from hating weapon (non-)durability to loving it. making you constantly care about getting new weapons all thru the game was v cool

Roberto Spiralli, Wednesday, 13 June 2018 16:05 (one week ago) Permalink

it keeps groups together, i only use that for keeping armor sets together since I'm switching between them so frequently

droit au butt (Euler), Wednesday, 13 June 2018 16:05 (one week ago) Permalink

ah, gotcha. it's still early going for me so i just have the champion's tunic + the stealth one

obviously DLC (Karl Malone), Wednesday, 13 June 2018 16:06 (one week ago) Permalink

Sorting is good for items as it puts firewood at the back, which makes it easier to grab a quick nap at night and avoid the skeleton stuff, if you want to minimise fiddling around.

Chuck_Tatum, Wednesday, 13 June 2018 16:10 (one week ago) Permalink

ah, i didn't realize that, thanks! i'm not sure i've even collected firewood yet. i haven't memorized good spots to find the basic toolsy weapons (stonecutter, axe, torches) yet, so ever since they broke i haven't really cut down any trees or collected too many gems or minerals because doing so breaks the other weapons so quickly.

obviously DLC (Karl Malone), Wednesday, 13 June 2018 16:15 (one week ago) Permalink

you can quickly drop most weapons by equipping and throwing them

Tapes 'n Tapes of Osho (Sufjan Grafton), Wednesday, 13 June 2018 18:06 (one week ago) Permalink

Oh fuck - of course you can. Thanks!

Chuck_Tatum, Wednesday, 13 June 2018 20:03 (one week ago) Permalink

yeah, that's a good tip, thanks!

obviously DLC (Karl Malone), Wednesday, 13 June 2018 20:07 (one week ago) Permalink

There's also a pretty easy way to get gems etc without breaking weapons but I dunno if that would be a spoiler to say it

Screamin' Jay Gould (The Yellow Kid), Wednesday, 13 June 2018 20:39 (one week ago) Permalink

I just fought Ganon. Naturally it was no big deal after all the gear I’d collected. I’ll play a different game now but I do wish BOTW could go on and on as well.

droit au butt (Euler), Wednesday, 13 June 2018 20:42 (one week ago) Permalink

Did a lot of weapon throwing yesterday. So satisfying.

Chuck_Tatum, Thursday, 14 June 2018 14:08 (one week ago) Permalink

I spent an embarrassing amount of time in the Zora divine beast before finally realizing I needed to ice rune my way into the room with a map at the very beginning.

obviously DLC (Karl Malone), Thursday, 14 June 2018 14:18 (one week ago) Permalink

i still keep sadly firing this game up even tho i’m done (champions dlc aside) cos i just ... i just like being in this world. the trees and grasses and flowers, the sunrises and sunsets, the rock pools and frog ponds and hot springs. the amusing npc conversations. the soundtrack, oh the soundtrack.

i used to wonder at ppl who played wow for years but now i get it.

Stoop Crone (Trayce), Saturday, 16 June 2018 07:21 (one week ago) Permalink

Yesterday I was in the mountains surrounding Zora domain for the first time, in twilight, overlooking Satan mountain. It was so lovely. I knew part of the reason was just that classic teal & orange combo, but it was still so relaxing to wander around in the night up there.

obviously DLC (Karl Malone), Saturday, 16 June 2018 14:25 (one week ago) Permalink

BOTW has the best rendered grass in all of gaming. the hillsides of grass blades in shades of green and teal (in the moonlight) are so beautiful blowing in the wind.

i got to the castle and ended up letting a friend beat the game for me lol. i figure i will come back and beat it later. so i've reloaded an earlier save and fled. there are sidequests to do, memories to discover, shrines to stumble upon in my travels. i am coming on close to a year of playing this game.

the castle indeed is really cool and fulfills any need i had to see a traditional dungeon in this game. it's a huge level with lots of approaches, lots of side areas, lots of explorable space in which to find loot/treasure. so rather than seeing Hyrule Castle as just the end of the game, it can be the stronghold that you crash from time to time, looting weapons, quest items, etc. gg this game never stops expanding.

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 14:46 (one week ago) Permalink

s just the end of the game, it can be the stronghold that you crash from time to time, looting weapons, quest items, etc.

Glad you said this! I had been planning on just saving it all for the end, based on comments upthread, but now I might poke around there a bit beforehand, at least when I get strong enough. right now I’m still at 7 hearts, 20 shrines down.

obviously DLC (Karl Malone), Saturday, 16 June 2018 15:02 (one week ago) Permalink

yeah that is def do-able. just run past everyone and grab a bunch of OP weapons!

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 15:46 (one week ago) Permalink

The variety of ways to play---I didn't go into the castle into the end, but I can see now why it wouldn't have been bad to venture there earlier---is one of the best things about this game. You can just watch the grass flow, or maybe spend time cutting grass, looking for crickets, lizards, and fairies, enjoying the breezes. What a remarkable game.

droit au butt (Euler), Saturday, 16 June 2018 16:47 (one week ago) Permalink

newly discovered joy last night - using the bow while paragliding.

i also ventured over to the SE, tropical jungle edge of the map. i think i will be avoiding that area for a while. it really captures the humid sweaty jungle feeling of being constantly attacked by mosquitos and other insects

obviously DLC (Karl Malone), Saturday, 16 June 2018 16:53 (one week ago) Permalink

but it has such yummy fruits...

droit au butt (Euler), Saturday, 16 June 2018 16:55 (one week ago) Permalink

i think i prefer to just make some extra money finding gems in the mountains, then using it to buy durian so i can make that kickass creamy milk soup that grants several extra hearts. but then i forget where to find the person/place that sells durian! i kind of prefer it that way, though, just bumbling around the world, making do with what i have.

obviously DLC (Karl Malone), Saturday, 16 June 2018 17:03 (one week ago) Permalink

if you need a hearty durian you pluck it from the trees

Hazy Maze Cave (Adam Bruneau), Saturday, 16 June 2018 20:41 (one week ago) Permalink

I spent days finding some wildberries for a sidequest and was so happy and then my reward for completing it was literally a melon

worth it though

Chuck_Tatum, Saturday, 16 June 2018 22:03 (one week ago) Permalink

Mozzie-laden jungle area is where the durian live, ja. Also lightningbolt dragon comes on down there by the bridge in the mornings.

Stoop Crone (Trayce), Sunday, 17 June 2018 03:23 (one week ago) Permalink

first dragon sighting is so magical

Tapes 'n Tapes of Osho (Sufjan Grafton), Sunday, 17 June 2018 03:56 (one week ago) Permalink

i just got the first dozen memories photographs. after defeating the 4 guardians i decided to try to get all of these and it has been a lot of fun. many of them have some very nice cutscenes that are strong in lore, i highly recommend finding all of these to really "complete" the game. it is interesting that they are just scattered around the world. the ideal way to find them is just to explore.

SPOILERS the last one i found (photo 8) involved Princess Zelda and the King and was a revealing look at life at Hyrule Castle before Calamity. when the King appeared they played a musical cue from ALTTP and it was very nice to hear.

Hazy Maze Cave (Adam Bruneau), Tuesday, 19 June 2018 23:17 (six days ago) Permalink

as for the weapons degradation mechanic, i love it, it is one of the brilliant choices they made, one of the design decisions that gives this game life. most RPGs i am on a mission to only use the best of the best and ignore everything else. in BOTW, the game facilitates constantly switching it up, and as a result, the weapon/equip options end up being as exploration-based as the game world.

Hazy Maze Cave (Adam Bruneau), Tuesday, 19 June 2018 23:20 (six days ago) Permalink

I've never run out of weapons - they're everywhere! If anything, I don't have enough inventory space for them. I really don't understand why people would have a problem with that setup.

Chuck_Tatum, Wednesday, 20 June 2018 10:34 (five days ago) Permalink

A con of having rapid weapon breaking is that I struggled to develop a single style of fighting, because I had to change between so many different types of fighting. But that’s a pretty minor con, especially since it’s not until you’re fighting lynels that the fighting requires you to know how to backflip, dodge and block, and by then you’ve learned how the weapons work so you can git good on more complex techniques.

I wish I’d started fighting lynels earlier, they drop such amazing gear.

droit au butt (Euler), Wednesday, 20 June 2018 11:21 (five days ago) Permalink

I got all the memories and enjoyed the “extra” ending after beating Ganon that my boy didn’t get since he didn’t bother much with the memories.

droit au butt (Euler), Wednesday, 20 June 2018 11:21 (five days ago) Permalink

Oh! That's a good tip. I got two left to collect and I'll do that before Ganon now.

Although one of the memory photographs - that the painter doesn't give you a clue about - is basically "some trees somewhere". I've just been hoping I'll stumble on it.

Chuck_Tatum, Wednesday, 20 June 2018 11:39 (five days ago) Permalink

I never really got the hang of dodge/flurry rush so my lynel battles all involved savage lynel bows + bomb arrows. Fire off a barrage of those babies over and over and he's going DOWN.

Stoop Crone (Trayce), Thursday, 21 June 2018 03:20 (four days ago) Permalink

The point where you're riding a Lynel and stabbing him in the head with a sword is the only jarringly violent part of the game, like Link is straight-up murdering them.

My Lynel strategy: use stasis, whack him with a spear as many times as poss, run away, repeat

Chuck_Tatum, Thursday, 21 June 2018 11:15 (four days ago) Permalink

my general lynel strategy: aim to shoot them in the face so that you can get on their back and pound them. your weapons don't degrade when you do that so you can use your best (probably lynel) weapons for your four bashes, then re-equip something less precious once you're off. the easiest way to shoot them in the face is to catch updraft from the fire they breathe. this doesn't work in places without grass like the snow, but it works for the places most lynels are ime.

droit au butt (Euler), Thursday, 21 June 2018 12:44 (four days ago) Permalink

Huh, I didnt know about the non-degradation tip. Wish I'd known earlier!

Stoop Crone (Trayce), Friday, 22 June 2018 00:34 (three days ago) Permalink

This weekend Im gonna try and finish the Champion Ballad trials. Want dat bike!

Stoop Crone (Trayce), Friday, 22 June 2018 00:34 (three days ago) Permalink

The bike owns

valorous wokelord (silby), Friday, 22 June 2018 00:58 (three days ago) Permalink

there was a point about halfway through the Lomei Labyrinth Island where i was about to declare it the greatest level/puzzle/whatever that I have ever played, of anything. that first descent into the area from the nearby akkala ancient tech lab was incredible. i hadn't done much advance scouting of the area so i just kind of impulsively jumped toward it, even though it was during the middle of a really long and loud lightning storm. i loved the way the sheer magnitude of the labyrinth reveals itself as link floats toward it. and it's psychedelic as hell once you land, consulting the map to determine correct paths, switching between the deep canyons and the peaks, finally finding the ladder. then a barbarian helm at the end? fuck yeah! 10.0 album of the year

Karl Malone, Monday, 25 June 2018 02:46 (two hours ago) Permalink

Oh that barbarian gear set is ultra useful, I wish I'd found it a lot sooner, but somehow all the labyrinths didnt show up that obviously for me til ages into the game!

Stoop Crone (Trayce), Monday, 25 June 2018 03:24 (two hours ago) Permalink

Known in our household as “male empowerment armor”

valorous wokelord (silby), Monday, 25 June 2018 03:29 (two hours ago) Permalink

with the exception of one set that's pretty much all the armor in the game

Nhex, Monday, 25 June 2018 03:50 (one hour ago) Permalink

Eh I dunno about the Tingle armour...

Stoop Crone (Trayce), Monday, 25 June 2018 04:05 (one hour ago) Permalink


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