The Legend of Zelda: Breath of the Wild

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this is Nintendo's attempt at 'modernizing' Zelda into an open-world game; looks equally inspired by Elder Scrolls, Shadow of the Colossus, and maybe a bit of Minecraft, plus the puzzles are based on a physics engine which i think is also new territory for Nintendo. supposedly out sometime next year on Wii U and also as a launch title for their still-mysterious new console. it's a big enough departure for the series that i think it deserves a thread.

trailer here:
https://www.youtube.com/watch?v=1rPxiXXxftE
plus there's lots of gameplay demos from E3 on their youtube channel

i'm cautiously excited, Nintendo hasn't made a game of this style or scale before so there's a lot that could go wrong, but on the other hand, filling out the world with tons of little secrets to find has always been a strength of this series

ciderpress, Friday, 17 June 2016 15:07 (one year ago) Permalink

Yeah, cautiously excited. I don't think open-world is necessarily a better game structure, but it's time for the series to do something different.

jmm, Friday, 17 June 2016 15:24 (one year ago) Permalink

More important than just making it open world is telling the story in a different way - and I love how they talk about you unearthing the story in pieces - no backstory unload at the beginning - and in whatever order your journey around the world defines. Super curious what they'll do with NPCs and towns, which they said specifically were kept out of the demo area.

The visual style is perfect.

100s of mini dungeons litter the world, apparently. Big dungeons still in.

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

abcfsk, Saturday, 18 June 2016 20:17 (one year ago) Permalink

One of the few games announced recently that I'm looking forward to.

My favourite Zelda was Ocarina, but I also loved all the 2D games on the handhelds. I'm hoping this is going to relight that love and joy I had playing those games.

Drop soap, not bombs (Ste), Saturday, 18 June 2016 21:01 (one year ago) Permalink

this looks amazing

because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (one year ago) Permalink

This was the only game that made me excited in E3 week.

remove butt (abanana), Sunday, 19 June 2016 01:06 (one year ago) Permalink

this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.

the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.

i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!

AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (one year ago) Permalink

My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert

Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (one year ago) Permalink

Oooo this looks good.

Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (one year ago) Permalink

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink

lol yeah i was about to make this complaint

i would play this if it had some chill music and minimal voice acting

the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (one year ago) Permalink

TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.

Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (one year ago) Permalink

five months pass...

another trailer out though not much to glean from it

https://www.youtube.com/watch?v=vDFZIUdo764

ciderpress, Friday, 2 December 2016 23:01 (one year ago) Permalink

I gleaned that there is a doggie woof woof!

Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?

El Tomboto, Saturday, 3 December 2016 02:30 (one year ago) Permalink

They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.

Pheeel, Saturday, 3 December 2016 22:39 (one year ago) Permalink

three months pass...

imo, this game is good

art, Saturday, 4 March 2017 02:47 (ten months ago) Permalink

not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.

art, Saturday, 4 March 2017 02:52 (ten months ago) Permalink

It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke

Noticed this in a review over there, although I can't verify how accurate it is:

Differences Wii U version compared to Switch:

The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install

Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.

PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (ten months ago) Permalink

once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.

erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (ten months ago) Permalink

i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.

art, Sunday, 5 March 2017 13:32 (ten months ago) Permalink

im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game

lag∞n, Sunday, 5 March 2017 18:08 (ten months ago) Permalink

here it is if u wld like a twitch free experience

https://www.youtube.com/watch?v=CE8PS7r3IGM

lag∞n, Sunday, 5 March 2017 18:10 (ten months ago) Permalink

i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.

https://www.twitch.tv/kss7749

i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.

Karl Malone, Sunday, 5 March 2017 18:12 (ten months ago) Permalink

maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters

Karl Malone, Sunday, 5 March 2017 18:15 (ten months ago) Permalink

the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing

ciderpress, Sunday, 5 March 2017 18:18 (ten months ago) Permalink

the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter

lag∞n, Sunday, 5 March 2017 18:24 (ten months ago) Permalink

like if u want a sitting around playing games w pals type session then fine

i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes

Karl Malone, Sunday, 5 March 2017 18:27 (ten months ago) Permalink

10 more mins pass "maybe try throwing an apple at it?"

lag∞n, Sunday, 5 March 2017 18:28 (ten months ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (ten months ago) Permalink

Will be playing dis asap

calstars, Sunday, 5 March 2017 22:05 (ten months ago) Permalink

I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.

Andrew Farrell, Sunday, 5 March 2017 22:43 (ten months ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink

gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.

i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.

art, Sunday, 5 March 2017 23:01 (ten months ago) Permalink

I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.

erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (ten months ago) Permalink

WANT THIS

need a job tho

PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (ten months ago) Permalink

I mean you can be a virtual opal miner

rb (soda), Monday, 6 March 2017 16:48 (ten months ago) Permalink

:)

Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.

“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

Then they watched and waited. And watched. And waited.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

http://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234

Karl Malone, Tuesday, 7 March 2017 16:41 (ten months ago) Permalink

THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.

jamiesummerz, Wednesday, 8 March 2017 11:15 (ten months ago) Permalink

It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.

CraigG, Wednesday, 8 March 2017 11:49 (ten months ago) Permalink

where are yall buying the switch from like did you preorder it or what

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (ten months ago) Permalink

you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.

ciderpress, Wednesday, 8 March 2017 21:12 (ten months ago) Permalink

the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release

ciderpress, Wednesday, 8 March 2017 21:17 (ten months ago) Permalink

its not uncommon for popular electronic products ramping up the production of new stuff is difficult

lag∞n, Wednesday, 8 March 2017 21:24 (ten months ago) Permalink

oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (ten months ago) Permalink

i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(

kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (ten months ago) Permalink

if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne.
which is probably everything i've ever wanted from a game?

jamiesummerz, Thursday, 9 March 2017 12:02 (ten months ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (ten months ago) Permalink

the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (ten months ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48

The second one just meant Demon Souls/Dark Souls/Bloodborne

Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (ten months ago) Permalink

jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)

removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (ten months ago) Permalink

i guess the souls comparison mainly comes from the fact that:

1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.
2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda
3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.

fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

jamiesummerz, Thursday, 9 March 2017 16:23 (ten months ago) Permalink

also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.

also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.

aaaanyway, great game.

jamiesummerz, Thursday, 9 March 2017 16:28 (ten months ago) Permalink

not entirely on topic but

Adam: JBs usually have a pile, the one in Barkly Square did a few weeks back anyways.

just walked into a suburban jb which had the smo wedding box set. kringle sorted, and now i have a $60 eshop card oh well

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 04:05 (one month ago) Permalink

I just completed Eventide Island finally! It wasnt so hard this time round, with more skill and more hearts.

Stoop Crone (Trayce), Saturday, 16 December 2017 04:22 (one month ago) Permalink

two weeks pass...

i've just come back to this game after a couple of weeks on mario. as luck would have it i came back right at the point where you have to attack that cyber mechanoid elephant in the lake by freeze-shattering flying blocks and mines that launch at you while you're moving. which would be fine if the control in this game weren't absolute pants. i had to turn of motion controls just to keep the fucking thing still enough to hit the blocks (that's when cryonis mode wasn't randomly cancelling itself just as i was about to fire, which happened at least 20 times), and then trying to fire shock arrows into those pink things was basically trial and error, partly because there's like a million different and inconsistent buttons and things you have to do just to engage each weapon/rune and then make it fire (e.g. freezing stuff is a, firing arrows is r/zr/whatever, and it's way too easy to hit the wrong button at a crucial moment). and then i get inside the elephant and fall down a thousand times because the camera is fucking epileptic. not counting all the times i pressed the wrong button to do a simple thing because you have to execute borderline tekken combos just to scratch your arse. and then you pick up a weapon and it says your inventory is full without bothering to open the inventory. don't tell me to open the inventory, just open the fucking inventory. and then you suddenly lose a heap of life and it takes ~4 hours to navigate the menus just to find a food item that will restore two hearts (+ then l/r then right-stick right-stick right-stick right-stick right-stick then left-stick left-stick left-stick left-stick left-stick left-stick left-stick left-stick left-stick). really this should have been called zelda: button memory game.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 02:27 (two weeks ago) Permalink

and now somehow i've fallen off the entire elephant.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 02:30 (two weeks ago) Permalink

I was quite happy it let me jump off the elephant. It is a hallmark of good game design that if there is a dramatic precipice the player has the agency to jump off it and die.

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:31 (two weeks ago) Permalink

Best implemented in Bastion, a game with a start to precipice interval (a key game design metric ) or less than a second, where the narrators first sentence about our hero awakening has just enough time to finish that it runs smoothly into ,"and then he fell off a cliff and died "

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:33 (two weeks ago) Permalink

xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:34 (two weeks ago) Permalink

pretty much the only thing well implemented in bastion. as far as i remember at this point that's the game's actual story. there was a guy he woke up he fell off a cliff and died

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:34 (two weeks ago) Permalink

it sux that you're having a frustrating experience and I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

i do think this is the unfortunate side effect of choosing to put a game down right before the first point it asks the player to demonstrate mastery tho. (for me and i think others this was a memorable high point of the whole thing)

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:37 (two weeks ago) Permalink

'xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload'

can't you fast travel back to the opening of the elephant? or do i misremember

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:39 (two weeks ago) Permalink

yeah, i would have persisted just a few minutes longer if i'd known the zora kingdom was about to go crazy.

I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

my biggest gripe with switch zelda/mario (apart from camera ai apparently going backwards 15 years) is the inconsistency in controls. with zelda you dash while running with b, but dash while swimming with x. with mario you press the right stick to exit look-around mode, but you press zl to exit binoculars look-around mode. there's a load of these inconsistencies and it only gets in the way.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:43 (two weeks ago) Permalink

can't you fast travel back to the opening of the elephant? or do i misremember

when i was stood in a dead-end alcove on top of the elephant and i fell off, it took me back to the dead-end alcove.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:44 (two weeks ago) Permalink

alcoves. towers. Zelda In Bruges.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 04:59 (two weeks ago) Permalink

Wow I did NOT have an issue with controls (apart from never getting a hang of the slo-mo parry/dodge trick). I'm tempted to boot the game up just to try to understand exactly what you could possibly mean. "Menuing" was indeed annoying every time you're reminded your inventory was full though.

Evan, Monday, 1 January 2018 14:55 (two weeks ago) Permalink

i swapped the jump and run buttons right away and never had any control issues after that

ciderpress, Monday, 1 January 2018 16:41 (two weeks ago) Permalink

my main issue with the control is that it sometimes recommends that I press a button by letter, and my brain always wants to sort the button letters alphabetically left-to-right. so I am constantly mixing up X with Y and A with B.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 17:12 (two weeks ago) Permalink

also funny that they stuck to the original B/A confirm/cancel assignments which is the opposite of Playstation and Xbox

Nhex, Monday, 1 January 2018 17:14 (two weeks ago) Permalink

It’s not the opposite of Japanese PlayStations, which use O to confirm and X to cancel, I hasten to pedantically observe.

Anyway Nintendo has been using the same button layout this whole time, why would they change

The Bridge of Ban Louis J (silby), Monday, 1 January 2018 17:28 (two weeks ago) Permalink

oh man, it is definitely the xbox which has ruined me for switch controls.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 18:57 (two weeks ago) Permalink

i def struggled with the aiming controls at first. for the first week i had my switch i thought i had a defective right joycon. every time i tried to aim an arrow the camera would be jittery and shakey. eventually i realized it is setup to use not just motion control instead of analog stick controls but both at the same time.

ive somehow found a way to make it work. really think that having both options at once is an optimal setup even if its weird at default. you can aim by pointing at the screen and you can also swing the camera around w the stick if that isn't doing it for you.

AdamVania (Adam Bruneau), Monday, 1 January 2018 19:42 (two weeks ago) Permalink

yeah, I had no complaints with the combo mode after I realized what was happening

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 20:25 (two weeks ago) Permalink

i swapped the jump and run buttons right away and never had any control issues after that

― ciderpress, Tuesday, 2 January 2018 03:41 (four hours ago) Bookmark Flag Post Permalink

fantastic! cheers, i will definitely do that.

i had a crack at water ganon and walked away because (a) i still only have five hearts (b) trying to aim an arrow while monitoring for various attacks is a nightmare (c) the. fucking. camera. pretty bloody hard to attack an enemy who appears behind you and pulls off a one-hit kill before you can even find the bastard.

one of the beautiful things about oot was the camera never ever getting in the way. not once. maybe i'm doing it wrong but the whole elephant dungeon feels like the buggiest part of morrowind.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 21:06 (two weeks ago) Permalink

You can switch that motion control off, you know.

Stoop Crone (Trayce), Tuesday, 2 January 2018 11:27 (two weeks ago) Permalink

oh i did that

rove mcmanus island (Autumn Almanac), Tuesday, 2 January 2018 11:40 (two weeks ago) Permalink

i kinda love the motion control for precise aiming, but it feels natural on the handhold and weird on the big screen -- but yeah i've been playing the last of us this week and i keep trying to aim by tilting the ps4 pad

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 14:01 (two weeks ago) Permalink

the first thing I played on my switch was 50 hours of Splatoon so now the motion controls are totally natural and I can't deal with any game that doesn't use them for aiming

ciderpress, Tuesday, 2 January 2018 16:01 (two weeks ago) Permalink

I cant use it, my hands arent steady enough. Tho obviously its neccesary for the tilt puzzles in some of the shrines.

Stoop Crone (Trayce), Wednesday, 3 January 2018 03:35 (two weeks ago) Permalink

the first time i had one of those i was so annoyed that you can't really just glide over there and do it manually. i mean you can but it's even futzier than it is to just do the tilt puzzle.

the ghost of tom, choad (thomp), Wednesday, 3 January 2018 05:35 (two weeks ago) Permalink

just did the korok trials. they were extremely annoying, and I loved it. think I might try dragging out the main quest for a full year. don't want to disappoint the weapons connoisseur.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:52 (one week ago) Permalink

low note swell when you're swallowed by the lost woods fog is very twin peaksy

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:53 (one week ago) Permalink

would welcome major briggs head shield dlc

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:54 (one week ago) Permalink

I can read a thousand more of these "why Breath of the Wild is so great" gushing articles.
https://www.polygon.com/2018/1/10/16868292/zelda-breath-of-the-wild-best-games-2017-year-in-review

Nhex, Thursday, 11 January 2018 10:11 (six days ago) Permalink

One of my hands doesn't work that great anymore - I can play Ocarina on the GameCube fine - but would you say Breath is stupidly difficult? I've always kinda hated complex-control games, right back to when Elite made me cry out of boredom.

Chuck_Tatum, Thursday, 11 January 2018 14:24 (six days ago) Permalink

i didn't find the controls complex so much as i found that they require lots of menuing, which to me is the opposite of complex because it doesn't require me to master complicated real-time fluid hand gestures - the fact that i can't quite remember how to shoot arrows a lot of the time and wound up trial-and-erroring it didn't really keep me from beating the game. i can see how having to spend 30 seconds scrolling through your inventory to find a healing item can break immersion, though.

Arnold Schoenberg Steals (rushomancy), Thursday, 11 January 2018 14:42 (six days ago) Permalink

it's more difficult than the other 3d zeldas - you can't just mash your way through fights like you can in much of Ocarina. you need to either use your tools and the environment in clever ways or get good at dodge/parry timing.

ciderpress, Thursday, 11 January 2018 14:48 (six days ago) Permalink

Love it, had it delivered today, accidentally played for six hours. It turns out the wee controls are perfect for somebody with slightly incapacitated movement.

Chuck_Tatum, Sunday, 14 January 2018 02:07 (three days ago) Permalink

awesome!

Dat Login was the dname u doofus (Sufjan Grafton), Sunday, 14 January 2018 02:34 (three days ago) Permalink

I am dying a lot. Don't save your game on top of a broken temple roof. Still amazing though!

Chuck_Tatum, Sunday, 14 January 2018 15:48 (three days ago) Permalink

the game autosaves pretty much any time you're about to encounter anything, i only ever manually save when i'm done playing

ciderpress, Sunday, 14 January 2018 16:08 (three days ago) Permalink

finally saved up 13 hearts and made it to the master sword. 2 divine beasts down but i think i will wander aimlessly, im in no hurry to finish this game ever.

AdamVania (Adam Bruneau), Sunday, 14 January 2018 16:37 (three days ago) Permalink

yeah thats about as far as i ever got as well

ciderpress, Sunday, 14 January 2018 17:00 (three days ago) Permalink

been doing all side/shrine quests. Amazing how much you miss following the main quest.

Dat Login was the dname u doofus (Sufjan Grafton), Sunday, 14 January 2018 17:02 (three days ago) Permalink

I've been saving before I cook so I can experiment with different recipes

Not a sentence I was expecting to type after I bought Zelda, but part of the fun is knowing nothing in advance

Chuck_Tatum, Sunday, 14 January 2018 19:48 (three days ago) Permalink

yeah I have one beast to go (the desert one's internal puzzles are actually really confusing, so I'm not sure I can do it!) and Ive wandered a lot. Actually havent touched zelda in a few weeks tho - I got caught up playing civ V during my hols.

Stoop Crone (Trayce), Monday, 15 January 2018 03:43 (two days ago) Permalink

Tip also for anyone who didnt know: when you see the very start of a blood moon happen (you'll see a red moon rise, then eventually notice the misty smoke in the air), cook if you're near a cookfire! All recipes will get the bonus.

Stoop Crone (Trayce), Monday, 15 January 2018 03:45 (two days ago) Permalink

there's a blood moon cooking bonus??

Nhex, Monday, 15 January 2018 04:23 (two days ago) Permalink

yep! its a pretty small window but time seems to stop when you throw food in the pot so if you do that over and over in quick succession Ive found I can fit in at least 4 or 5 recipes if I time it right.

That said I never seem to be near a bloody pot when it happens.

Stoop Crone (Trayce), Monday, 15 January 2018 04:26 (two days ago) Permalink

The bonus appears to stop after the moon peak/cut scene, its worth noting.

Stoop Crone (Trayce), Monday, 15 January 2018 04:27 (two days ago) Permalink

that is really cool, first i've heard of this bonus!

im unlocking the various shrines in the lost woods. this game is magic

AdamVania (Adam Bruneau), Monday, 15 January 2018 15:16 (two days ago) Permalink

blood moon cooking bonus is news to me as well. finished up goron beast yesterday. felt like a stroll through tarry town square after gerudo beast. I can see by what you carry (about 40 loads of wood) that you come from tarry town.

Dat Login was the dname u doofus (Sufjan Grafton), Tuesday, 16 January 2018 20:58 (yesterday) Permalink


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