The Legend of Zelda: Breath of the Wild

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an ilx poster might just have some pics for you

crocus bulbotuber (Sufjan Grafton), Thursday, 14 December 2017 21:14 (six years ago) link

I gave no fuxx about amiibos but now I have a whole heap. Guardian is one of the few I am missing. Its hard to find outside of ebay now (little wonder - it gives the most useful drops)

Ma cru (sorry for hueg)
https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/24296611_10154743211657757_2580463527887018046_n.jpg?oh=f078adda8aad1bc6ae9b5a48c1180fb1&oe=5AC697EB

Stoop Crone (Trayce), Thursday, 14 December 2017 23:57 (six years ago) link

conserve those guardian arrows, link

crocus bulbotuber (Sufjan Grafton), Friday, 15 December 2017 00:00 (six years ago) link

haha cute xp

rove mcmanus island (Autumn Almanac), Friday, 15 December 2017 00:00 (six years ago) link

conserve those guardian arrows, link

i think you just solved a problem for me

rove mcmanus island (Autumn Almanac), Friday, 15 December 2017 00:01 (six years ago) link

BTW dont use guardian arrows on big enemies, cos they'll just pffft into nothingness, and then you wont get their awesome weapon and parts drops. I wish I'd learned that a lot earlier than I did.

Stoop Crone (Trayce), Friday, 15 December 2017 00:04 (six years ago) link

I see Guardian amiibos all over the place locally! They're bigger and more expensive than standard amiibos

Nhex, Friday, 15 December 2017 00:28 (six years ago) link

ooh ta trayce

fwiw shit-all zelda amiibos here, probably because of xmas (so bang goes that kringle idea)

rove mcmanus island (Autumn Almanac), Friday, 15 December 2017 02:16 (six years ago) link

I see Guardian amiibos all over the place locally!

Awww man, really? Thats the main one I want dammit.

Stoop Crone (Trayce), Friday, 15 December 2017 03:41 (six years ago) link

Adam: JBs usually have a pile, the one in Barkly Square did a few weeks back anyways.

Stoop Crone (Trayce), Friday, 15 December 2017 03:42 (six years ago) link

oh cool, because both the cbd ones i tried today only had smash bros or whatever

rove mcmanus island (Autumn Almanac), Friday, 15 December 2017 03:45 (six years ago) link

Its possible theyve since sold out... try less obvious places as well like Myers, you'd be suprised!

Stoop Crone (Trayce), Friday, 15 December 2017 03:47 (six years ago) link

ahh too late, i got him an eshop card

rove mcmanus island (Autumn Almanac), Friday, 15 December 2017 04:03 (six years ago) link

not entirely on topic but

Adam: JBs usually have a pile, the one in Barkly Square did a few weeks back anyways.

just walked into a suburban jb which had the smo wedding box set. kringle sorted, and now i have a $60 eshop card oh well

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 04:05 (six years ago) link

I just completed Eventide Island finally! It wasnt so hard this time round, with more skill and more hearts.

Stoop Crone (Trayce), Saturday, 16 December 2017 04:22 (six years ago) link

two weeks pass...

i've just come back to this game after a couple of weeks on mario. as luck would have it i came back right at the point where you have to attack that cyber mechanoid elephant in the lake by freeze-shattering flying blocks and mines that launch at you while you're moving. which would be fine if the control in this game weren't absolute pants. i had to turn of motion controls just to keep the fucking thing still enough to hit the blocks (that's when cryonis mode wasn't randomly cancelling itself just as i was about to fire, which happened at least 20 times), and then trying to fire shock arrows into those pink things was basically trial and error, partly because there's like a million different and inconsistent buttons and things you have to do just to engage each weapon/rune and then make it fire (e.g. freezing stuff is a, firing arrows is r/zr/whatever, and it's way too easy to hit the wrong button at a crucial moment). and then i get inside the elephant and fall down a thousand times because the camera is fucking epileptic. not counting all the times i pressed the wrong button to do a simple thing because you have to execute borderline tekken combos just to scratch your arse. and then you pick up a weapon and it says your inventory is full without bothering to open the inventory. don't tell me to open the inventory, just open the fucking inventory. and then you suddenly lose a heap of life and it takes ~4 hours to navigate the menus just to find a food item that will restore two hearts (+ then l/r then right-stick right-stick right-stick right-stick right-stick then left-stick left-stick left-stick left-stick left-stick left-stick left-stick left-stick left-stick). really this should have been called zelda: button memory game.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 02:27 (six years ago) link

and now somehow i've fallen off the entire elephant.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 02:30 (six years ago) link

I was quite happy it let me jump off the elephant. It is a hallmark of good game design that if there is a dramatic precipice the player has the agency to jump off it and die.

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:31 (six years ago) link

Best implemented in Bastion, a game with a start to precipice interval (a key game design metric ) or less than a second, where the narrators first sentence about our hero awakening has just enough time to finish that it runs smoothly into ,"and then he fell off a cliff and died "

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:33 (six years ago) link

xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:34 (six years ago) link

pretty much the only thing well implemented in bastion. as far as i remember at this point that's the game's actual story. there was a guy he woke up he fell off a cliff and died

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:34 (six years ago) link

it sux that you're having a frustrating experience and I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

i do think this is the unfortunate side effect of choosing to put a game down right before the first point it asks the player to demonstrate mastery tho. (for me and i think others this was a memorable high point of the whole thing)

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:37 (six years ago) link

'xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload'

can't you fast travel back to the opening of the elephant? or do i misremember

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:39 (six years ago) link

yeah, i would have persisted just a few minutes longer if i'd known the zora kingdom was about to go crazy.

I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

my biggest gripe with switch zelda/mario (apart from camera ai apparently going backwards 15 years) is the inconsistency in controls. with zelda you dash while running with b, but dash while swimming with x. with mario you press the right stick to exit look-around mode, but you press zl to exit binoculars look-around mode. there's a load of these inconsistencies and it only gets in the way.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:43 (six years ago) link

can't you fast travel back to the opening of the elephant? or do i misremember

when i was stood in a dead-end alcove on top of the elephant and i fell off, it took me back to the dead-end alcove.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:44 (six years ago) link

alcoves. towers. Zelda In Bruges.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 04:59 (six years ago) link

Wow I did NOT have an issue with controls (apart from never getting a hang of the slo-mo parry/dodge trick). I'm tempted to boot the game up just to try to understand exactly what you could possibly mean. "Menuing" was indeed annoying every time you're reminded your inventory was full though.

Evan, Monday, 1 January 2018 14:55 (six years ago) link

i swapped the jump and run buttons right away and never had any control issues after that

ciderpress, Monday, 1 January 2018 16:41 (six years ago) link

my main issue with the control is that it sometimes recommends that I press a button by letter, and my brain always wants to sort the button letters alphabetically left-to-right. so I am constantly mixing up X with Y and A with B.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 17:12 (six years ago) link

also funny that they stuck to the original B/A confirm/cancel assignments which is the opposite of Playstation and Xbox

Nhex, Monday, 1 January 2018 17:14 (six years ago) link

It’s not the opposite of Japanese PlayStations, which use O to confirm and X to cancel, I hasten to pedantically observe.

Anyway Nintendo has been using the same button layout this whole time, why would they change

The Bridge of Ban Louis J (silby), Monday, 1 January 2018 17:28 (six years ago) link

oh man, it is definitely the xbox which has ruined me for switch controls.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 18:57 (six years ago) link

i def struggled with the aiming controls at first. for the first week i had my switch i thought i had a defective right joycon. every time i tried to aim an arrow the camera would be jittery and shakey. eventually i realized it is setup to use not just motion control instead of analog stick controls but both at the same time.

ive somehow found a way to make it work. really think that having both options at once is an optimal setup even if its weird at default. you can aim by pointing at the screen and you can also swing the camera around w the stick if that isn't doing it for you.

AdamVania (Adam Bruneau), Monday, 1 January 2018 19:42 (six years ago) link

yeah, I had no complaints with the combo mode after I realized what was happening

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 20:25 (six years ago) link

i swapped the jump and run buttons right away and never had any control issues after that

― ciderpress, Tuesday, 2 January 2018 03:41 (four hours ago) Bookmark Flag Post Permalink

fantastic! cheers, i will definitely do that.

i had a crack at water ganon and walked away because (a) i still only have five hearts (b) trying to aim an arrow while monitoring for various attacks is a nightmare (c) the. fucking. camera. pretty bloody hard to attack an enemy who appears behind you and pulls off a one-hit kill before you can even find the bastard.

one of the beautiful things about oot was the camera never ever getting in the way. not once. maybe i'm doing it wrong but the whole elephant dungeon feels like the buggiest part of morrowind.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 21:06 (six years ago) link

You can switch that motion control off, you know.

Stoop Crone (Trayce), Tuesday, 2 January 2018 11:27 (six years ago) link

oh i did that

rove mcmanus island (Autumn Almanac), Tuesday, 2 January 2018 11:40 (six years ago) link

i kinda love the motion control for precise aiming, but it feels natural on the handhold and weird on the big screen -- but yeah i've been playing the last of us this week and i keep trying to aim by tilting the ps4 pad

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 14:01 (six years ago) link

the first thing I played on my switch was 50 hours of Splatoon so now the motion controls are totally natural and I can't deal with any game that doesn't use them for aiming

ciderpress, Tuesday, 2 January 2018 16:01 (six years ago) link

I cant use it, my hands arent steady enough. Tho obviously its neccesary for the tilt puzzles in some of the shrines.

Stoop Crone (Trayce), Wednesday, 3 January 2018 03:35 (six years ago) link

the first time i had one of those i was so annoyed that you can't really just glide over there and do it manually. i mean you can but it's even futzier than it is to just do the tilt puzzle.

the ghost of tom, choad (thomp), Wednesday, 3 January 2018 05:35 (six years ago) link

just did the korok trials. they were extremely annoying, and I loved it. think I might try dragging out the main quest for a full year. don't want to disappoint the weapons connoisseur.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:52 (six years ago) link

low note swell when you're swallowed by the lost woods fog is very twin peaksy

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:53 (six years ago) link

would welcome major briggs head shield dlc

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:54 (six years ago) link

I can read a thousand more of these "why Breath of the Wild is so great" gushing articles.
https://www.polygon.com/2018/1/10/16868292/zelda-breath-of-the-wild-best-games-2017-year-in-review

Nhex, Thursday, 11 January 2018 10:11 (six years ago) link

One of my hands doesn't work that great anymore - I can play Ocarina on the GameCube fine - but would you say Breath is stupidly difficult? I've always kinda hated complex-control games, right back to when Elite made me cry out of boredom.

Chuck_Tatum, Thursday, 11 January 2018 14:24 (six years ago) link

i didn't find the controls complex so much as i found that they require lots of menuing, which to me is the opposite of complex because it doesn't require me to master complicated real-time fluid hand gestures - the fact that i can't quite remember how to shoot arrows a lot of the time and wound up trial-and-erroring it didn't really keep me from beating the game. i can see how having to spend 30 seconds scrolling through your inventory to find a healing item can break immersion, though.

Arnold Schoenberg Steals (rushomancy), Thursday, 11 January 2018 14:42 (six years ago) link

it's more difficult than the other 3d zeldas - you can't just mash your way through fights like you can in much of Ocarina. you need to either use your tools and the environment in clever ways or get good at dodge/parry timing.

ciderpress, Thursday, 11 January 2018 14:48 (six years ago) link

Love it, had it delivered today, accidentally played for six hours. It turns out the wee controls are perfect for somebody with slightly incapacitated movement.

Chuck_Tatum, Sunday, 14 January 2018 02:07 (six years ago) link

awesome!

Dat Login was the dname u doofus (Sufjan Grafton), Sunday, 14 January 2018 02:34 (six years ago) link


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