Hidden Worlds

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My friend recently showed me how to get to the minus world in super mario brothers, something I always wanted to do but could never manage. Do games still have things like this? I mean, "Hot Coffee" and secret rooms are one thing.... I mean self-contained little kingdoms existing outside of the linear gameplay. Are there any other examples of this?

polyphonic (polyphonic), Thursday, 29 September 2005 22:17 (twenty years ago)

in GTA:SA, there are ways to access the rooms only used in cutscenes, and in GTA3, you could fly the plane to the city block used in the opening cutscene.

kingfish superman ice cream (kingfish 2.0), Thursday, 29 September 2005 23:20 (twenty years ago)

That minus world thing is actually a bug to the best of my knowledge, it capitalizes on the way the warp pipes work (And how they can be broken).

There are nowhere near enough secrets in games anymore, everyone seems to have switched to the 'unlockables' model which removes all the cool factor of finding something cool.

PlayfulPuppy (playfulpuppy), Friday, 30 September 2005 03:26 (twenty years ago)

That minus world thing is actually a bug to the best of my knowledge, it capitalizes on the way the warp pipes work (And how they can be broken).

That seems unlikely. You walk through the wall to a room with one pipe (as opposed to three) that says -1 instead of 1 2 3 or etc. and it brings you to an endless and changing world of water? i mean, that's a pretty complex bug.

polyphonic (polyphonic), Friday, 30 September 2005 03:54 (twenty years ago)

I remember using a gameshark to access debug rooms and various unimplemented features in games like Final Fantasy VII and Resident Evil. It felt like I was uncovering some big mystery by putting in a code to see thirteen new types of Materia. I'm not sure why.

This sort of reminds me of the Triforce hoaxes that sprouted up here and there after everybody realized that it was not included in Ocarina of Time. There was often the sense that the game was rushed at the end and the original form can only be pieced together unfinished fragments.

Another great example of this is the intentionally mysterious FAQ somebody wrote about the "Hidden Zones" in Metroid. Check out the 1990 copyright on this thing. Unbelievable.

Allen E. Riley (allenriley), Friday, 30 September 2005 04:13 (twenty years ago)

Yeah, apparently the writer of that FAQ was too busy fucking around in hidden zones to actually finish the game:

Having gone through such a door, Samus may disappear from the screen, but--surprisingly, and much to your dismay--the scene does not change nor show you where he has gone, although if you are lucky you may still be able to hear the sound of his footsteps. In such cases it is sometimes possible to rescue and restore Samus to the screen, by walking and jumping him around offscreen in just the right manner while listening carefully to the sound of his footsteps.

Laura H. (laurah), Friday, 30 September 2005 04:23 (twenty years ago)

-1 is a glitch. it's just an endless looped version of 2-2. they fixed it on mario allstars.

the great secret world hunt

rio natsume, Saturday, 1 October 2005 15:49 (twenty years ago)


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