― polyphonic (polyphonic), Thursday, 29 September 2005 22:17 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Thursday, 29 September 2005 23:20 (twenty years ago)
There are nowhere near enough secrets in games anymore, everyone seems to have switched to the 'unlockables' model which removes all the cool factor of finding something cool.
― PlayfulPuppy (playfulpuppy), Friday, 30 September 2005 03:26 (twenty years ago)
That seems unlikely. You walk through the wall to a room with one pipe (as opposed to three) that says -1 instead of 1 2 3 or etc. and it brings you to an endless and changing world of water? i mean, that's a pretty complex bug.
― polyphonic (polyphonic), Friday, 30 September 2005 03:54 (twenty years ago)
This sort of reminds me of the Triforce hoaxes that sprouted up here and there after everybody realized that it was not included in Ocarina of Time. There was often the sense that the game was rushed at the end and the original form can only be pieced together unfinished fragments.
Another great example of this is the intentionally mysterious FAQ somebody wrote about the "Hidden Zones" in Metroid. Check out the 1990 copyright on this thing. Unbelievable.
― Allen E. Riley (allenriley), Friday, 30 September 2005 04:13 (twenty years ago)
Having gone through such a door, Samus may disappear from the screen, but--surprisingly, and much to your dismay--the scene does not change nor show you where he has gone, although if you are lucky you may still be able to hear the sound of his footsteps. In such cases it is sometimes possible to rescue and restore Samus to the screen, by walking and jumping him around offscreen in just the right manner while listening carefully to the sound of his footsteps.
― Laura H. (laurah), Friday, 30 September 2005 04:23 (twenty years ago)
the great secret world hunt
― rio natsume, Saturday, 1 October 2005 15:49 (twenty years ago)