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that show real LOVE has gone into something, not just easter eggs but they're an example sometimes...

The one I'm thinking of is in Super Smash Brothers Melee, when you use the camera control on the character select screen, and it works! You like tilt the 2d selectable papercard around, it's so totally pointless but it really shows that when they were making this someone could spend forty minutes programming stuff like this and testing it and everyone was, like, "haha great idea!".

Tell me more!

Gravel Puzzleworth (Gregory Henry), Thursday, 20 October 2005 15:13 (twenty years ago)

I apologize for writing yet another post about Katamari Damacy, but really that's one of the things I love about it the most. The level of detail, especially in the bigger levels, makes exploring such a pleasure and makes it so replayable. It might be the 15th time I've gone through a particularly level, but I always feel like I find something new and surprising and often laugh out loud funny. The incredible variety, and imagination that must have gone into building those levels, blows my mind.

Laura H. (laurah), Thursday, 20 October 2005 16:03 (twenty years ago)

manipulable mario face in mario 64

cozen (Cozen), Thursday, 20 October 2005 16:18 (twenty years ago)

The second I saw Manipulable Mario Face was the second I realised buying the Playstation was a mistake.

melton mowbray (adr), Thursday, 20 October 2005 17:39 (twenty years ago)


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