S/D: when Games stress you out

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I quit playing X-Men Legends when I hit the timed mission. Fuck timing my shit, I play games to reduce my stress level.
-- adam (hexenductio...), October 21st, 2005 10:23 AM.

Since one of the points of playing games is to relax a bit, why do designers feel the need to make it either too harsh or too pedantic? I'm not necessarily talking about just making the thing simple, but just less frustrating and driving you to anger.

Here's an example of what I thought was a great use of a stressor: in the first Tomb Raider game, you encounter the Lost Valley area. It's a large, lush expanse with a black sky, filled with only a handful of pissant monsters running around. No problem, right? Then you hear something, you turn the camera around, and it's a big-ass T-rex chasing after you. I thought this was GREAT; a moment of intense, transistive stress that acts both as a thrill as an immersive element. I got to this level about 4AM and getting surprised by the dino freaked me the fuck out.

So, now that we have a good example of a stressor's proper use, what are some bad ones? (aside from the aformentioned X-men Legends)

kingfish neopolitan sundae (kingfish 2.0), Friday, 21 October 2005 16:50 (twenty years ago)

oh yeah, that t-rex in the first tomb raider was totally classic!

i have a soft spot for the original TR. i got stressed out at the last level, when my cheapass memory card lost all its save info.

latebloomer (latebloomer), Friday, 21 October 2005 16:59 (twenty years ago)

the first silent hill really stressed me out to the point of me not being able to play it anymore. god, that game was creepy as fuck!

latebloomer (latebloomer), Friday, 21 October 2005 17:01 (twenty years ago)

Yeah, I'm not really down with suspense games. Same reason I don't really like horror movies. My life is not so relaxing and idyllic that I need to add additional fear and stress to it in my recreational time.

TMNT for NES underwater level had both impossible difficulty and the aforementioned timing, and is one of the all time most stressful.

I find very high difficulty levels more stressful than timing. Particularly ones where a very small fuck up punishes you very badly (also why I am not a Rogueist).

Laura H. (laurah), Friday, 21 October 2005 17:08 (twenty years ago)

Tho with survival horror, there's a definite balance between "intense situation" or "overloading and deliberately exacting." there were plenty of great moments in the very first survival horror game(the first Lovecraftesque "Alone in the Dark") which were great "oh fuck oh fuck oh fuck OH FUCK" as your guy ran down the hall whilst blasting at zombies with an antiquated shotgun.

contrast this with more of an exasperated "You know what? FUCK this" kinda reaction from certain set pieces in something like "Dino Crisis."

kingfish neopolitan sundae (kingfish 2.0), Friday, 21 October 2005 17:18 (twenty years ago)

Resident Evil 4 has great creepy atmosphere and enough "shocker" moments (zombies villagers sneaking up behind you, the first spiky regenerator in the lab), but it's anti-roguist tendencies (infinite continues, knowing that a death won't set you back too far, plentiful save points) make it safe for me to relax and enjoy the suspense without worrying about fucking up my progress.

Games with high difficulty levels don't stress me out, they just turn me off, and then I turn them off. This is the same whether it's a result of me being dumb (Advance Wars 2) or the camera making it impossible to play (X-Men Legends).

Jordan (Jordan), Friday, 21 October 2005 17:54 (twenty years ago)

Indiana Jones and the Emporer's Tomb turns into a shit version of Crash Bandicoot when you get chased by a tank. It's awful and turns against the flow because the jumping model isn't designed for such gameplay.

Navek Rednam (Navek Rednam), Friday, 21 October 2005 18:40 (twenty years ago)

TMNT for NES sucked because I never got good at the levels after the water simply because it was so annoying!

jw (ex machina), Friday, 21 October 2005 18:47 (twenty years ago)

RPGs stress me out--I'll be cruising along, watching goofy anime cutscenes and killing slimes or whatever and then BOOM super hard boss fight. Often the thought of backtracking and level grinding for hours causes me to take the game out and play Burnout for a while.

adam (adam), Friday, 21 October 2005 19:55 (twenty years ago)

That reminds me, racing games stress me out! Having to hang on to the lead, getting all tense for five minutes knowing that one fuck-up means it's all over. This is why I only played crash mode in Burnout 2.

Jordan (Jordan), Friday, 21 October 2005 19:58 (twenty years ago)

ESCORT MISSIONS. GAAAAAAAARRRRRRGH

TOMBOT, Friday, 21 October 2005 20:04 (twenty years ago)

why I never tried ICO

TOMBOT, Friday, 21 October 2005 20:06 (twenty years ago)

Haha! I can only remember doing escort missions in Wing Commander. And in Colony Wars, but that game kinda sucked.

Jordan (Jordan), Friday, 21 October 2005 20:07 (twenty years ago)

yeah I hate escort missions so much!

inside the whale in ocarina of time

only two games I can remember transcend the usual frustration:

ICO (not wholly); and,

resident evil 4 (not wholly)

c7n (Cozen), Friday, 21 October 2005 20:21 (twenty years ago)

other fuck-off annoying escort missions?

c7n (Cozen), Friday, 21 October 2005 20:22 (twenty years ago)

Yeah, Ashley in RE4 is pretty good about staying out of the way and following orders.

Don't the GTA games have some annoying escort missions? Or are those "escort" missions?

Jordan (Jordan), Friday, 21 October 2005 20:28 (twenty years ago)

fuck, almost every game with a "mission" structure has escort missions.

kingfish neopolitan sundae (kingfish 2.0), Friday, 21 October 2005 20:31 (twenty years ago)

I hated escort missions in Wing Commander and Mech Warrior 2

jw (ex machina), Friday, 21 October 2005 20:43 (twenty years ago)

I think it's the fourth mission in X-Wing - a really nasty escort mission.

The Yellow Kid, Saturday, 22 October 2005 03:35 (twenty years ago)

Escort missions are right up there annoyance-wise with "don't damage your car/self" missions.

melton mowbray (adr), Saturday, 22 October 2005 11:51 (twenty years ago)

yeah cos the annoyance relies on essentially the same thing: you are out of control of some factor crucial to the completion of the mission (even in the missions in gta where you have complete control of your car you are still at the whim of the camera and all the city's AI)... and the penumbra of non-control (the escorted person, the world around you) almost ALWAYS does you in cos AI ain't that great... not yet

c7n (Cozen), Saturday, 22 October 2005 12:17 (twenty years ago)

like I say, I get stressed when I feel like either I am not in control or more importantly that the game is conspiring against me in its idiocy to NOT let me execute accurately the PERFECT JAW-BONE muscle-hunk leet skillz I have honed over years! the game is broken!

c7n (Cozen), Saturday, 22 October 2005 12:20 (twenty years ago)

Pro Evo 5.

jeffrey (johnson), Saturday, 22 October 2005 13:46 (twenty years ago)

sign me up as an escort mission hater too

s1ocki (slutsky), Saturday, 22 October 2005 15:11 (twenty years ago)

Yeah, I'm not really down with suspense games. Same reason I don't really like horror movies. My life is not so relaxing and idyllic that I need to add additional fear and stress to it in my recreational time.

I think Laura hit the nail on the head here as to how I feel about a lot of games and films, but there are some suspense games and horror films which I love and I'm not sure what makes them different to others.

Some of the time a bit of fear and suspense can be good to help me forget about things which would be going through my head if I weren't playing the game, and give me something else to worry about. The Resident Evil series, for instance, I love because it's scary and tense enough to make me forget about anything that's bothering me, but also chilled out enough to let me take things at my own pace without having to worry about strict time limits and the like.

I'm not really a big fan of racing games because you'll have the stress of having a time limit or being behind hanging over you for a whole race, which really raises the stress levels, but some games pull this off so well. The Sega AM2 arcade games like OutRun and Super Hang On have the perfect balance of time limit vs playability because the sections are so short that if you piss it up too badly it'll be over soon enough not to bother you much. There's also something about them which seems to remind you that it's only a game, and the fun is in the playing rather than the winning.

This is a bit of a ramble, as I know I have something really appropriate to say about this thread, but I don't know what it is at all.

melton mowbray (adr), Saturday, 22 October 2005 15:51 (twenty years ago)

I'll third the original TMNT game. Not only because if you do happen to survive the dam(n) level and eventually get to the Technodrome, and finally make it to the last corridor before Shredder, you face about a billion very strong flying enemies whose lasers take a whole lot of life out of you. The punchline to all that is that Shredder's actually not that hard to beat, once you do reach him.

the pr00de abides (pr00de), Saturday, 22 October 2005 20:08 (twenty years ago)

Pro Evo 5 is so fucking stressful.

Ronan (Ronan), Sunday, 23 October 2005 13:02 (twenty years ago)

water levels, where the characters are unmanouverable... like in kirby: canvas curse

c7n (Cozen), Sunday, 23 October 2005 13:16 (twenty years ago)

also excessive swimming

"get there already"

c7n (Cozen), Sunday, 23 October 2005 14:12 (twenty years ago)

Towards the end of Ico, excessive swimming started to get to me. It didn't exactly stress me out though because, well, I don't think you can get stressed out by Ico.

Leisure Suit Larry and the other early Sierra games are guilty of this too, with his ridiculously slow walking from one point to another.

melton mowbray (adr), Sunday, 23 October 2005 14:29 (twenty years ago)

Ultimate Spider-man I had to take back to the shop. Not only was every 'story' level a mass of finickity 'if you don't do exactly this YOU DIE' play, it was over in about 4 hours. Not recommended.

Ultimate Hulk is occasionally frustrating in that the military are always chasing after you and if you fight back they send a giant posse of robomen to try to kill you, but then again, that's a fairly realistic depiction of the life of the Hulk. LEAVE HULK ALONE PUNY MEN etc.

xpost - Police Quest II. Halfway through and you die because your sights are off, if you haven't been run over first.

Vic Fluro (Vic Fluro), Sunday, 23 October 2005 14:39 (twenty years ago)

i hate 'alarms' in games, Second Sight i think it was called I watched my house mate almost tear up the xbox in disgust at the constant stream of bad guys coming at him due to the alarm being raised. Just the sound of them is enough for me to turn a game off.

GTA was a special case in this area. It managed to stress me out like no other game could, I'm talking about GTA3 and Vice City mainly, but the rewards and wanting to see the rest of the game were just so over-powering I still remained addicted.

Ste (Fuzzy), Monday, 24 October 2005 09:30 (twenty years ago)

ARRRGGHH Back on Hulk Ultimate Destruction. This game is no longer fun. It's like being bullied, only the graphics aren't as nice.

There must surely be ways to make games long-lasting and satisfying without making them insanely frustrating and difficult?

Vic Fluro (Vic Fluro), Tuesday, 25 October 2005 18:55 (twenty years ago)

four weeks pass...
S: Anything horror. The fact that I have trouble playing RE4 in the dark alone means they're doing their job.

D: The end bossfight in MGS3. (I just realized that works on two levels, I hated both "The End" and The End Boss.) The End was awesome conceptually, and apparently there are ways to skip it, won't spoil 'em. I didn't have any light-coloured camouflage at the end of the game and died for days on end until I would just switch off in frustration. I stopped playing for three weeks, realized that if you used L1 you could move while shooting (something not very useful for most of the game), and beat it in 5 minutes.

Great game, horrid fights.

ethanol demagogue (ethdem), Thursday, 24 November 2005 11:44 (twenty years ago)

I nominate the 'vehicle training' missions R* decided to add to GTA:SA. The airplane ones in particular -- where you have to control a small plane that handles like shit and fly it through about 20 checkpoints -- had me gnashing my teeth to the point of ridiculousness. Took me hours and hours to get past these, but had to do it to see the rest of game as someone mentioned above.

57 7th (calstars), Thursday, 24 November 2005 12:48 (twenty years ago)

Also the eating requirement in GTA:SA. I don't play games, especially GTA, to micro-manage the main character's gastronomic requirements. Thankfully this bit was left out of LCS.

57 7th (calstars), Thursday, 24 November 2005 12:49 (twenty years ago)

I agree re. training in GTA. The worst part IMHO is the racing, the camera can make it even harder than it needs to be.

Also escort or preserve your vehicle in any game is shit. c7n puts it so much better than I could.

Kv_nol (Kv_nol), Thursday, 24 November 2005 13:11 (twenty years ago)

the eating is definitely unnecessary and i hope they don't pursue it with future versions. though not strictly all that stressful compared to things like Zero's missions.

Ste (Fuzzy), Thursday, 24 November 2005 13:44 (twenty years ago)

Zeros missions weren't that hard when I went back to them (I saved over by mistake my +60% game). On the PC that is, the mouse makes aiming much easier. I couldn't have completed basically all the missions as fast this time without the PS2 controller. Just the last one to go and yes, that is a real stress fest!

Kv_nol (Kv_nol), Thursday, 24 November 2005 14:36 (twenty years ago)

My high stress points in San Andreas:

Car Driving Lessons (getting gold):
Parallel parking
burn and lap
city slicker
and the one where you had to roll in mid air over some cars and land

Zero:
shooting down the rc planes

NRG mission on San Fierro

Car Street Race 'Freeway' (on Los Santos)

Trucking, the final mission

Ste (Fuzzy), Thursday, 24 November 2005 14:53 (twenty years ago)

you have to take PARALLEL PARKING lessons in san andreas? LAME

s1ocki (slutsky), Thursday, 24 November 2005 15:04 (twenty years ago)

well you have to do it cool like, approach from a perpendicular angle really fast and hand-brake the car in between two other cars. at nowhere else during the game did i find this to be useful.

Ste (Fuzzy), Thursday, 24 November 2005 16:12 (twenty years ago)

At first I liked it cos it felt like those old cop shows but then it just grew tiresome to say the least.

Stress missions:

Mad dogg's House - took me the most tries of any mission. Only passed it when I redid whole game with new controller.

NRG - Have failed so many times. Ditto BMX and Chilliad.

City Slicker - Never got gold in the schools. Never saw the point really. Bike school was surprisingly easy!

Starting Gang wars and then the police start on you. Bastards.

Funnily enough, I can't remember individual missions that well. To me the problem really is the racing, I don't like the whole pressure thing ;)

If I could go back I'd like to do the one in Area 69 again and the russian mafia one with Smoke; basically any mission where you got to shoot the living shit out of things. Nice.

Kv_nol (Kv_nol), Thursday, 24 November 2005 16:18 (twenty years ago)

God of War.

Underwater section with the moving platforms. Swim, swim. Get pushed along and die. Restart. After a few times it asks if you want to switch to easy mode (will only affect combat)--well that's useful.

Navek Rednam (Navek Rednam), Thursday, 24 November 2005 18:45 (twenty years ago)

The zero missions weren't that bad, but hearing David Cross squeal his glee and frustration for about 2 hours straight? Grinds on the nerves.

ethanol demagogue (ethdem), Friday, 25 November 2005 04:30 (twenty years ago)

So true. The wuzi races were rough the first 10 times I tried as well!

Kv_nol (Kv_nol), Friday, 25 November 2005 11:52 (twenty years ago)

The two most terrifying phrases in the english language are "burn and lap" and "NRG-500 challenge". generally though, SA got the challenge-to-reward ratio spot on, and I felt pretty proud of myself after finishing each new obscenely difficult challenge, mostly because the game is so unusually engaging. a lot of games that are significantly less difficult have bored and frustrated me to a high degree.

IN UR BASE KILLING ALL UR DUDES (Adrian Langston), Friday, 25 November 2005 20:33 (twenty years ago)

I really liked all the racing in San Andreas, but I love racing, and racing games in general. I think I beat almost all of them on the first try. I always liked the driving (and riding and flying) parts of the GTA games 10000x better than the running/jumping/shooting parts.

The levels I hate the most are what I call 'glug glug' levels, where you have to swim somewhere and you have limited oxygen, and drown a million times. I like to take things slowly and explore every inch of a room before moving on, and the glug-glug levels force you to do just the opposite, and I end up feeling like there were lost atlantises full of treasures down there under the water that I missed because I had to swim by too fast.

MGS2 had the ultimate shitty combination: An Escort + Glug-Glug sequence

tylero (tylero), Sunday, 27 November 2005 08:53 (twenty years ago)

Still not brave/desperate enough to try NRG 500.

Ste a while ago we discussed Oysters, well you'll be happy to know I'm stuck on 49. Haven't a clue which one I missed. Blast you me on a couple of beers playing this weekend!

Kv_nol (Kv_nol), Monday, 28 November 2005 12:16 (twenty years ago)

yeah i'm on 49 still too, been there for a while as well, my 49th oyster was one i had to relook for, and it was soooooooo obvious.

okay i'm up for that, maybe i can find the last couple of horseshoes and tags while i'm at it. i'm positive that tags are harder to see on the xbox version.

Ste (Fuzzy), Monday, 28 November 2005 13:17 (twenty years ago)

There was some discussion of that on the older thread on ILX. I think the major problem is that they are hidden in hard to spot areas which means way more chances of missing them unless there's light etc.

See the funny thing is I am 99% sure of where I've missed but when I go there it's not there but I know it's there somewhere even though I can't be sure I haven't been there before but then I'm nearly sure it must be there somewhere! Twould make a man weep...

Horseshoes were surprisingly hard for such a small area. Jetpack baby, it's the only way of doing it.

Kv_nol (Kv_nol), Monday, 28 November 2005 15:03 (twenty years ago)

I've been playing the awesome Open Transport Tycoon Deluxe lately which is the most awful micromanagment game ever. Lately, the awful AI train track layouts have been annoying the shit out of me by forcing my track layouts to take insane routes. WTF computer :(

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 15:23 (twenty years ago)

Playing Mario Kart 150cc Special Cup on a silent train is like trying to have sex with your parents in the next room. It's so hard to keep quiet and not scream obscenities when you get screwed by blue shells three times in a row. Fucking stressful, and playing wifi can be even more nerve-wracking--when you're playing real people it feels like there's so much more on line in terms of personal embarassment when do something totally boneheaded. Search.

Laura H. (laurah), Monday, 28 November 2005 16:06 (twenty years ago)

Laura soooo otm! It was actually 100cc Special that took me forever, but I guess I fluked the 150cc (it still took a few attempts). Pretty sure I woke the house up last night though on the 150cc Shell Cup, shouting, "Fuck you Donkey Kong!" at 4am.

melton mowbray (adr), Monday, 28 November 2005 16:16 (twenty years ago)

I'm playing Ratchet & Clank: Up Your Arsenal now. It was fun and breezy all the way through, and then I got to one of the last levels (Qwark's Hideout) and there are infinite waves of very hard-to-kill robots. My two best guns run out of ammo in a couple minutes and then I'm fucked. I had to turn it off last night.

This game is supposed to be cartoony and fun, not frustrating!

Jordan (Jordan), Monday, 28 November 2005 16:44 (twenty years ago)

I'm getting stressed out by the paucity of ammo in RE4. How come the crazy weapons vendor has like rocket launchers and shit, but DOESN'T SELL AMMO?

n/a (Nick A.), Monday, 28 November 2005 17:22 (twenty years ago)

There are usually boxes of ammo to grab by the merchant though, right?

I remember running out of shotgun ammo a couple times, but never out of handgun ammo.

Jordan (Jordan), Monday, 28 November 2005 17:38 (twenty years ago)

But the handgun is dumb! I ONLY want to use the shotgun.

n/a (Nick A.), Monday, 28 November 2005 18:06 (twenty years ago)

Let's not talk about how I ALMOST completed a GTA III mission (where you collect packages in a boat and then try to shake FBI agents on dry land) after MANY MANY MANY tries only to have my computer freeze just before I reached the Spray & Paint place. Oh, lordy, I was beside myself in *#*@(& that night.

David R. (popshots75`), Monday, 28 November 2005 21:38 (twenty years ago)

The handgun is a MAN'S weapon. You actually have to AIM and shit, and when you upgrade a few times you can get one-hit headshots.

(I'm just kidding, I only want to use the shotgun too.)

Jordan (Jordan), Monday, 28 November 2005 22:10 (twenty years ago)

Playing Mario Kart 150cc Special Cup on a silent train is like trying to have sex with your parents

!!!

JimD (JimD), Monday, 28 November 2005 23:47 (twenty years ago)

a GTA III mission (where you collect packages in a boat and then try to shake FBI agents on dry land)

Ah, that takes me back! Yes, that mission was a bastard. I'm just about to get onto the second island in GTA:LCS though, and I'm looking forward to being back there. The thing with GTA games is that the world is so dynamic (read: random) that sometimes even fairly simple missions can COMPLETELY KICK YOUR ARSE REPEATEDLY just because you get unlucky a bunch of times in a row.

JimD (JimD), Monday, 28 November 2005 23:51 (twenty years ago)

Ha, I knew someone was going to call me on my garden path parsing.
xpost

Laura H. (laurah), Tuesday, 29 November 2005 00:34 (twenty years ago)

One good thing about GTA - I FUBAR'd another mission (well, the spoils of the mission, thanks to a Magic Disappearing Bulletproof Hummer), so, in retaliation, I went on a rampage. Blew up about 4 cop cars, killed about 15 people (fucking Yardies, man), and shot down a copter w/ a rocket launcher. Good times.

David R. (popshots75`), Tuesday, 29 November 2005 01:48 (twenty years ago)

JimD otm about the dynamic missions in GTA, this was what made the game great. Some of the more buggy random events would cause heaps of stress but hilarious when in mid mission you accidentally run over a random cop and then things just domino into chaos.

I think it's fooked on xbox, it constantly crashes on the save point on the second island.

Ste (Fuzzy), Tuesday, 29 November 2005 10:05 (twenty years ago)

Found it. Fucking wrong place in the end.

Stress: Trying to start a gang war and biker cops appear out of nowhere. They're not on the radar and shoot enough of them and the choppers start! *grinds teeth*

Kv_nol (Kv_nol), Tuesday, 29 November 2005 10:50 (twenty years ago)

seven years pass...

bump

Hockey Drunk (kingfish), Thursday, 11 April 2013 05:43 (thirteen years ago)

Curious what spawned that bump

My Chemical Romance did 9/11 (jjjusten), Thursday, 11 April 2013 06:17 (thirteen years ago)

thread hadn't been updated in 7 years, and I randomly found it linked to on another thread.

Hockey Drunk (kingfish), Thursday, 11 April 2013 06:29 (thirteen years ago)

Ah I see

My Chemical Romance did 9/11 (jjjusten), Thursday, 11 April 2013 06:30 (thirteen years ago)

I used to yell profanities at Wipeout that were audible from the street.

check your privy (ledge), Thursday, 11 April 2013 08:21 (thirteen years ago)

The fucking boss fights in Deus Ex: Human Revolution. Grrrr.

bizarro gazzara, Thursday, 11 April 2013 09:57 (thirteen years ago)

Anyone else feel intense stress/pressure when someone else is watching you play a one-player game?

the Shearer of simulated snowsex etc. (Dwight Yorke), Thursday, 11 April 2013 10:44 (thirteen years ago)

i am usually fine with stress in games and i can enjoy it as part of the experience, but my kyptonite in this regard is platformers. somehow missing the same jump over and over on og super mario for ex used to send me ballistic, i think because it was so dumb and i wasn't enjoying it in the first place. this is def why i feel so strongly about any platformy elements in 1st person perspective, that is simply taking the piss

Roberto Spiralli, Thursday, 11 April 2013 11:29 (thirteen years ago)

just getting started on Starcraft 2 multiplayer, and at the moment it's 20 mins of project management stress with about a minute of panic, then I surrender.

and this is against the easy computer, lord knows what it'd be like against someone who has a human emotion to beat me.

my opinionation (Hamildan), Thursday, 11 April 2013 12:04 (thirteen years ago)

An old flatmate of mine once left a fist-sized dent in the kitchen wall after punching it in frustration when he kept getting killed during the fight against multiple Mear Gears at the end of MGS2. Good times.

bizarro gazzara, Thursday, 11 April 2013 12:09 (thirteen years ago)

Shitty platforming sections stress me out eventually, but they're part of a general thing where I dislike anything that seems like a dick move made by the developer and/or something the developer has put in or done to create artificial difficulty. Example: in the ancient 8 bit era top down castle explorer game Ravenskull, the second magic scroll you get kills you when you use it. That's all it does. It has no other purpose. No warning, no hint that this pointless item has been put in the game apparently just to mess with you. Also, same game, the limited area around your character shown by the top down viewpoint, which results in you having to learn about the position of enemies and hazards not by skill, but by blindly running into areas and getting killed over and over again.

Will you see a political publicity stunt? (snoball), Thursday, 11 April 2013 12:18 (thirteen years ago)

I wonder which console had the most per capita destroyed controllers.

I'm thinking NES due to a combination of the age of most players and wack game design

Hockey Drunk (kingfish), Thursday, 11 April 2013 13:02 (thirteen years ago)

Dark Souls

Neil S, Thursday, 11 April 2013 13:03 (thirteen years ago)

I only tend to get stressed or frustrated when I think the design of the game is unfair and that's what's keeping me from progressing. Dark Souls is a difficult game but it feels like each death is only a reflection of my own pitiful ineptitude. It's harsh but fair!

bizarro gazzara, Thursday, 11 April 2013 13:13 (thirteen years ago)

An old flatmate of mine once left a fist-sized dent in the kitchen wall after punching it in frustration when he kept getting killed during the fight against multiple Mear Gears at the end of MGS2. Good times.
what, how could he be mad at FISSION MAILED

Nhex, Thursday, 11 April 2013 13:27 (thirteen years ago)

i know right what a n00b lol

bizarro gazzara, Thursday, 11 April 2013 13:32 (thirteen years ago)

I'm thinking NES due to a combination of the age of most players and wack game design
Those bricks were smaller, surprisingly durable and had fewer parts. i had a lot worse luck with SNES controllers, a lot more buttons to break. And Street Fighter II.

Nhex, Thursday, 11 April 2013 13:54 (thirteen years ago)

even just trying to type out my experience of the last bit of metroid (the original NES version) is stressing me out. let's just say i had a missile crisis, and to gather up enough missiles required a bunch of backtracking and standing at an enemy generator for 20 minutes, waiting for it to poop out enemies that would randomly give me missiles. i was running late for a real life event but i really wanted to beat this fucking game. the whole thing just put me in a bad mood, and i didn't even beat the damn game.

persistent cause of stress: falling off ledges in 3D games. i am the king of pulling off an impossibly dexterous series of moves, slicing through the enemy, landing the rare triple-somersault turboboost special move, and then directly walking off the ledge 20 feet away to my death.

your holiness, we have an official energy drink (Z S), Thursday, 11 April 2013 14:20 (thirteen years ago)

yeah my #1 example of this is puzzle platformers. once i get the concept of what i am supposed to do, dont fucking make me do it 70 times because you have it set to some sorta twitch response. fez and portal/P2 are brilliant at never doing this, uncharted and god of war are mostly ok but sometimes a tad infuriating, quantum conundrum is never getting played again in my house thanks to this.

My Chemical Romance did 9/11 (jjjusten), Thursday, 11 April 2013 16:09 (thirteen years ago)

Time missions. Always stressful. Urgh.

These are my every day balloons (Ste), Friday, 12 April 2013 21:34 (thirteen years ago)

Stealth levels in games that don't have a proper stealth mechanic. Games like MGS are fine, but FPSes that are the standard 'shoot everything' type except for one stupid enforced stealth mission really stress me out.

Will you see a political publicity stunt? (snoball), Friday, 12 April 2013 21:41 (thirteen years ago)

yeah flawed stealth mechanics pretty much enforce me to turn a game off frankly.

These are my every day balloons (Ste), Friday, 12 April 2013 21:43 (thirteen years ago)

I think it's because you're memorising a series of moves (go left here, duck behind the big crates, count to four to leave enough time for the guard to walk past) rather than actually playing the game, and that breaks immersion. Also it kind of reminds me of that thing kids do where they have to walk across a room with a tiled floor in a knight's move pattern, and that stopped being fun for me a looooooooooong time ago.

Will you see a political publicity stunt? (snoball), Friday, 12 April 2013 21:46 (thirteen years ago)

Race missions, escort missions, missions where AI is involved? These are all horrible.

Saints Row 3: great game, only missions left are escort and snatch. Total mares. I've only 9% left of last island, I don't think I'll get the rest.

hyggeligt, Saturday, 13 April 2013 22:32 (thirteen years ago)

Race Missions depend entirely on how good the driving physics are; SR3 and Sleeping Dogs are far better than GTA4 for driving, for example

Hockey Drunk (kingfish), Sunday, 14 April 2013 04:09 (thirteen years ago)

GTA has always had horrible driving and vehicle controls, somewhat ironically. Who doesn't remember the legendary, awful mission from Vice City where you have to control an RC helicopter laying explosives across a building?

Nhex, Sunday, 14 April 2013 05:16 (thirteen years ago)

That would be the point where I quit San Andreas and never picked it up again

O_o-O_O-o_O (jjjusten), Sunday, 14 April 2013 05:17 (thirteen years ago)

gta driving is great u nubs

These are my every day balloons (Ste), Sunday, 14 April 2013 14:45 (thirteen years ago)


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