What little aspects would you actually LIKE to be a part of all RPGs, as opposed to the usual angsty teenage blonde guy and a demure brunette? they can be little fixtures of other games that you've played, or just sheer flights of fantasy...
After playing Divine Divinity all weekend, my suggestions:
-whorehouses(also seen in Fallout 2)-cheese-eating-your character getting drunk and stumbling around-characters like El Shrimpo. El Shrimpo is hero to all Atlantean children!-gay marriage
Still, there's gotta be better ideas than going out to beat up bishounen or Killing Foozle for every single game. This goes for both Japanese and Western RPGs.
― kingfish neopolitan sundae (kingfish 2.0), Monday, 24 October 2005 18:30 (twenty years ago)
― jw (ex machina), Monday, 24 October 2005 21:27 (twenty years ago)
― disco violence (disco violence), Tuesday, 25 October 2005 00:12 (twenty years ago)
FighterThiefMagic-UserJack Russell Terrier
― TOMBOT, Tuesday, 25 October 2005 14:39 (twenty years ago)
Suggestions:
-Ostrich or emu-like creatures, esp. if there are nuances of dodo.-Llama or camel analogues.-Formless blobs/clouds/etc., but with eyes and mouths that sort of move around.
― ethanol demagogue, Wednesday, 23 November 2005 09:04 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Wednesday, 23 November 2005 11:33 (twenty years ago)
― Occam's Reznor (ex machina), Wednesday, 23 November 2005 18:44 (twenty years ago)
― elmo (allocryptic), Wednesday, 23 November 2005 18:50 (twenty years ago)
In Mother Russia, game plays you.
― ethanol demagogue, Thursday, 24 November 2005 11:11 (twenty years ago)
I would like to see more games which follow a few more of the points in the Evil Overlord list. And have random encounters that you have to run away from instead of monotonous grinding through forests full of seemingly endless low-level imbeciles, until it becomes just cognitively disruptive to see groups of enemies that are both outnumbered by your party and more poorly equipped basically throwing themselves at you kamikaze-style for your benefit. Keep that "next level up" integer hidden away, I don't want to see that shit.
More weapons that are not swords or axes!
― TOMBOT, Thursday, 24 November 2005 18:48 (twenty years ago)
― s1ocki (slutsky), Thursday, 24 November 2005 19:08 (twenty years ago)
― älänbänänä (alanbanana), Thursday, 24 November 2005 19:33 (twenty years ago)
Final Fantasy X didn't have levels, just points that let you move further around the grid with all the stats on it.
― Cressida Breem (neruokruokruokne?), Thursday, 24 November 2005 19:41 (twenty years ago)
― adam (adam), Friday, 25 November 2005 03:00 (twenty years ago)
It makes for some very weird "cheating" schemes in FFT/FFTA where you just spend a lot of time hitting and healing your own people, but it does keep random battles from being completely nonsense. Cheating in those is kind of idiotic anyway, since as in FFVIII the enemies level up relative to you.
― TOMBOT, Friday, 25 November 2005 21:43 (twenty years ago)
― Jordan (Jordan), Friday, 25 November 2005 21:51 (twenty years ago)
― Cressida Breem (neruokruokruokne?), Friday, 25 November 2005 22:12 (twenty years ago)
― TOMBOT, Friday, 25 November 2005 22:13 (twenty years ago)
― adam (adam), Friday, 25 November 2005 22:20 (twenty years ago)
― TOMBOT, Friday, 25 November 2005 22:23 (twenty years ago)
this is why i liked ff8 best out of the ps1 generation FF games - the system encouraged a lot of lateral thinking in order to make the most of your party, and just going through the motions as you're accustomed to (eg. summoning guardian forces, drawing magic, leveling up) ends up being the least productive way to get the best results. unfortunately they didn't do much to emphasize this in-game, which probably led to a frustrating experience for a lot of people.
― IN UR BASE KILLING ALL UR DUDES (Adrian Langston), Friday, 25 November 2005 23:20 (twenty years ago)
― IN UR BASE KILLING ALL UR DUDES (Adrian Langston), Friday, 25 November 2005 23:21 (twenty years ago)
i remember thinking "oh, i can get to strength 255 really easily when my natural strength is like 70 ... they probably didn't mean for you to do that. that makes it like cheating. i won't do that."
― tom west (thomp), Saturday, 26 November 2005 00:17 (twenty years ago)
― Jordan (Jordan), Saturday, 26 November 2005 03:26 (twenty years ago)
― jeffrey (johnson), Saturday, 26 November 2005 04:34 (twenty years ago)