RPG cliches you'd like to see!

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We've all seen the Grand List of CRPG Cliches.

What little aspects would you actually LIKE to be a part of all RPGs, as opposed to the usual angsty teenage blonde guy and a demure brunette? they can be little fixtures of other games that you've played, or just sheer flights of fantasy...

After playing Divine Divinity all weekend, my suggestions:

-whorehouses(also seen in Fallout 2)
-cheese-eating
-your character getting drunk and stumbling around
-characters like El Shrimpo. El Shrimpo is hero to all Atlantean children!
-gay marriage

Still, there's gotta be better ideas than going out to beat up bishounen or Killing Foozle for every single game. This goes for both Japanese and Western RPGs.

kingfish neopolitan sundae (kingfish 2.0), Monday, 24 October 2005 18:30 (twenty years ago)

#
# Pretty Line Syndrome (or, Crash Bandicoot: The RPG)
Seen in most modern RPGs. The key to completing your quest is to walk forward in a straight line for fifty hours, stopping along the way to look at, kill, and/or have meaningful conversations with various pretty things.

jw (ex machina), Monday, 24 October 2005 21:27 (twenty years ago)

Also in Fallout, more amusing descriptions when you use the "look" function on a toilet.

disco violence (disco violence), Tuesday, 25 October 2005 00:12 (twenty years ago)

Ability to select starting character class from the following choices:

Fighter
Thief
Magic-User
Jack Russell Terrier

TOMBOT, Tuesday, 25 October 2005 14:39 (twenty years ago)

four weeks pass...
A hideous creature that breeds like rabbits, has its own musical theme, and populates the entire game world. Preferably ridable.

Suggestions:

-Ostrich or emu-like creatures, esp. if there are nuances of dodo.
-Llama or camel analogues.
-Formless blobs/clouds/etc., but with eyes and mouths that sort of move around.

ethanol demagogue, Wednesday, 23 November 2005 09:04 (twenty years ago)

More games set in 1590s London.
More games set in 1690s London.
More games set in 1790s London.

Gravel Puzzleworth (Gregory Henry), Wednesday, 23 November 2005 11:33 (twenty years ago)

How about an RPG set in the cold war?

Occam's Reznor (ex machina), Wednesday, 23 November 2005 18:44 (twenty years ago)

yes! more spycraft.

elmo (allocryptic), Wednesday, 23 November 2005 18:50 (twenty years ago)

I'll field this one.

In Mother Russia, game plays you.

ethanol demagogue, Thursday, 24 November 2005 11:11 (twenty years ago)

Those are MILIEUS, not CLICHES. Fools.

I would like to see more games which follow a few more of the points in the Evil Overlord list. And have random encounters that you have to run away from instead of monotonous grinding through forests full of seemingly endless low-level imbeciles, until it becomes just cognitively disruptive to see groups of enemies that are both outnumbered by your party and more poorly equipped basically throwing themselves at you kamikaze-style for your benefit. Keep that "next level up" integer hidden away, I don't want to see that shit.

More weapons that are not swords or axes!

TOMBOT, Thursday, 24 November 2005 18:48 (twenty years ago)

are there any video game rpgs without the level system?

s1ocki (slutsky), Thursday, 24 November 2005 19:08 (twenty years ago)

levels are totally pointless in final fantasy viii because enemies level up with you; i'm guessing they were thrown in at the last minute to please fans.

älänbänänä (alanbanana), Thursday, 24 November 2005 19:33 (twenty years ago)

Or to piss off the people who seem proud for some reason because they got to level 99 on the first island, and now because of that the game will be harder for them instead of easier.

Final Fantasy X didn't have levels, just points that let you move further around the grid with all the stats on it.

Cressida Breem (neruokruokruokne?), Thursday, 24 November 2005 19:41 (twenty years ago)

Level systems are great. The more inane abstraction the better. Since I've killed more skeletons and orcs than you, I'm all-around better at EVERYTHING. Also, saving throws.

adam (adam), Friday, 25 November 2005 03:00 (twenty years ago)

FF Tactics, FFTA and the Fire Emblem games eschew traditional level/xp systems for this odd, but sensible workaround wherein the amount of xp or ability points you get is based on the relationship between your level and the level of whomever you're beating up, plus they eliminate the points-on-defeat system for points awarded for every successful action. E.g. if you hit a dude who is 3 levels below you you get like 3 xp instead of the 10 you would get if the two of you were evenly matched.

It makes for some very weird "cheating" schemes in FFT/FFTA where you just spend a lot of time hitting and healing your own people, but it does keep random battles from being completely nonsense. Cheating in those is kind of idiotic anyway, since as in FFVIII the enemies level up relative to you.

TOMBOT, Friday, 25 November 2005 21:43 (twenty years ago)

The FFVIII system was cool in concept, and it mostly worked for me since I'm a "blast through the game" type rather than a level-grinder. However, the last boss is still super-hard, and if you haven't maxed out by the time you get stuck there then you're fucked.

Jordan (Jordan), Friday, 25 November 2005 21:51 (twenty years ago)

The trick is to get as many items/item refining abilties as possible without levelling up too much, then converting items to rare magic and junctioning it to your statistics. Cards are good, a couple of the rarer cards (Laguna and another that I forget) can be turned into items that make you invincible for a short while, which makes the last battle a lot easier. I think you can still get one of the cards on disc 4, but it requires finding chocobos and one tiny area in a desert which isn't marked.

Cressida Breem (neruokruokruokne?), Friday, 25 November 2005 22:12 (twenty years ago)

Boss fights in RPGs are a cliche I'd like to see obliterated.
So pointless and stupid.

TOMBOT, Friday, 25 November 2005 22:13 (twenty years ago)

TOMBOTM--the boss fight dread always leads to me pointlessly conserving mana/MP, hitting "Attack" over and over throughout the dungeon because I don't want to get to the boss with no healing/casting ability. Then the boss is either a total pussy or annihilates me effortlessly anyway.

adam (adam), Friday, 25 November 2005 22:20 (twenty years ago)

adam I need updates on Dragon Quest 8! I'm playing vicariously through you until we move house and see if we have any money left

TOMBOT, Friday, 25 November 2005 22:23 (twenty years ago)

"levels are totally pointless in final fantasy viii because enemies level up with you; i'm guessing they were thrown in at the last minute to please fans."

this is why i liked ff8 best out of the ps1 generation FF games - the system encouraged a lot of lateral thinking in order to make the most of your party, and just going through the motions as you're accustomed to (eg. summoning guardian forces, drawing magic, leveling up) ends up being the least productive way to get the best results. unfortunately they didn't do much to emphasize this in-game, which probably led to a frustrating experience for a lot of people.

IN UR BASE KILLING ALL UR DUDES (Adrian Langston), Friday, 25 November 2005 23:20 (twenty years ago)

by "best" i mean "best besides FFT" obv

IN UR BASE KILLING ALL UR DUDES (Adrian Langston), Friday, 25 November 2005 23:21 (twenty years ago)

yeah people like me ):

i remember thinking "oh, i can get to strength 255 really easily when my natural strength is like 70 ... they probably didn't mean for you to do that. that makes it like cheating. i won't do that."

tom west (thomp), Saturday, 26 November 2005 00:17 (twenty years ago)

I like boss battles, it's an excuse to let loose with all the MP and powerful shit that you're otherwising conserving for, well, boss battles.

Jordan (Jordan), Saturday, 26 November 2005 03:26 (twenty years ago)

i do not mind the boss battle. It's one of those computer game staples that is reassuring to have around, plus what jordan said. they can get rid of the smash all boxes and barrels thing though.

jeffrey (johnson), Saturday, 26 November 2005 04:34 (twenty years ago)


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