this was interesting.http://www.experimentalgameplay.com/50 games, each of which took a week to make, emphasis on new gameplay.
(the thread was actually about some game programming competition in Stanford: http://graphics.stanford.edu/courses/cs248-videogame-competition/cs248-05/ some of which look interesting in themselves (the escher thing and the winner)
(have recently started coding my answer to that geometry wars video that someone posted on the XBox360 thread. it's top-down, vector based Defender, basically. or maybe Time Pilot. will start a thread when there's something to show or i have questions)
― koogs (koogs), Thursday, 12 January 2006 10:25 (twenty years ago)
Ran across gate 88 a month or two ago. It's kind of like a RTS mixed with Subspace. The controls and interface are unconventional and feel weird at first but they're actually surprisingly well-designed; after a game or two it feels natural and everything is right where you need it.
― sleep (sleep), Thursday, 12 January 2006 17:19 (twenty years ago)
― melton mowbray (adr), Thursday, 12 January 2006 17:35 (twenty years ago)
― grimly fiendish (grimlord), Thursday, 12 January 2006 17:44 (twenty years ago)
--
recuperating relevant info from an old ile thread:
http://www.i-p.se/index.aspx?page=mindball
"Mindball is an experience product, a game where two players control a ball with their brain waves. The player being most relaxed wins the game. The brain waves are detected by sensors attached to the headbands. The sensors (electrodes) are connected to a biosensor system. The biosensor system, registers the electrical activity in the brain \u2013 so called EGG. The brain waves increasing the chance to win Mindball are called Alpha- and Theta waves."
http://www.wilddivine.com/banner.php
"The first in a series of “Inner-Active” computer adventures that uses biofeedback to create a truly enlightening experience for the mind and body."
A good comment I came across about these games :"it would be progress if we could use advancing biosensor technology to change our attitudes and psychology to create and maintain more constructive relations".
― S. (Sébastien Chikara), Thursday, 12 January 2006 18:10 (twenty years ago)
That tree one!
― Gravel Puzzleworth (Gregory Henry), Thursday, 12 January 2006 23:50 (twenty years ago)
got my spaceship accelerating in the direction it's pointing (a little thing but kinda crucial) last night. that said, gate88 makes me want to not bother going any further. bloody overachievers... 8)
― koogs (koogs), Friday, 13 January 2006 10:11 (twenty years ago)
― Trayce (trayce), Friday, 13 January 2006 11:44 (twenty years ago)
― A BOLD QUAHOG (ex machina), Friday, 13 January 2006 21:45 (twenty years ago)
― melton mowbray (adr), Friday, 13 January 2006 22:07 (twenty years ago)
― A BOLD QUAHOG (ex machina), Tuesday, 17 January 2006 18:52 (twenty years ago)
― melton mowbray (adr), Tuesday, 17 January 2006 22:22 (twenty years ago)
wasn't there another similar game set in a japanese noodle bar, one actually sponsored by the noodle bar?
played a bunch of the experimental things at the weekend, mostly the geometric ones (Spaceball Munch) and other gravity-themed ones (Gravity Head). interesting motion and that great, bold abstract design thing that i like. On A Rainy Day i didn't understand. 8)
― koogs (koogs), Wednesday, 18 January 2006 09:52 (twenty years ago)
― the kit! (g-kit), Wednesday, 18 January 2006 10:39 (twenty years ago)
― Casuistry (Chris P), Friday, 20 January 2006 07:33 (twenty years ago)
http://www.joystiq.com/2006/01/20/art-games-a-primer/
― kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 17:18 (twenty years ago)
http://javaunlimited.net/games/java4k_2006.php?min=0&max=55&sort=2&order=0&screen=1
lots of knock offs of other things squeezed into 4k but some nice new ideas amongst them
http://javaunlimited.net/games/view.php?id=55 (i don't understand, but it's pretty)http://javaunlimited.net/games/view.php?id=62
― koogs (koogs), Thursday, 2 March 2006 16:59 (twenty years ago)
something posted at yakyak, a bloke trying to come up with 300 different new game dynamics, some of which sound great. and all nicely illustrated.
http://www.squidi.net/three/index.php
― koogs, Friday, 1 February 2008 12:14 (eighteen years ago)