Experimental Games Design

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Shamelessly stolen from yesterday's slashdot thread:

this was interesting.
http://www.experimentalgameplay.com/
50 games, each of which took a week to make, emphasis on new gameplay.

(the thread was actually about some game programming competition in Stanford: http://graphics.stanford.edu/courses/cs248-videogame-competition/cs248-05/ some of which look interesting in themselves (the escher thing and the winner)

(have recently started coding my answer to that geometry wars video that someone posted on the XBox360 thread. it's top-down, vector based Defender, basically. or maybe Time Pilot. will start a thread when there's something to show or i have questions)

koogs (koogs), Thursday, 12 January 2006 10:25 (twenty years ago)

Geometry Wars looks like something I'd get addicted to. If someone gave me an Xbox360.

Ran across gate 88 a month or two ago. It's kind of like a RTS mixed with Subspace. The controls and interface are unconventional and feel weird at first but they're actually surprisingly well-designed; after a game or two it feels natural and everything is right where you need it.

sleep (sleep), Thursday, 12 January 2006 17:19 (twenty years ago)

Koogs, your first link has broken my day and/or life. These are fantastic.

melton mowbray (adr), Thursday, 12 January 2006 17:35 (twenty years ago)

fuck, these look superb. wonder if mrs fiendish can blag a laptop PC from her work next week so i can actually play the fuckers?

grimly fiendish (grimlord), Thursday, 12 January 2006 17:44 (twenty years ago)

I agree with the general sentiment and look forward to some downloado.

--

recuperating relevant info from an old ile thread:

http://www.i-p.se/index.aspx?page=mindball

"Mindball is an experience product, a game where two players control a ball with their brain waves. The player being most relaxed wins the game. The brain waves are detected by sensors attached to the headbands. The sensors (electrodes) are connected to a biosensor system. The biosensor system, registers the electrical activity in the brain \u2013 so called EGG. The brain waves increasing the chance to win Mindball are called Alpha- and Theta waves."


http://www.wilddivine.com/banner.php

"The first in a series of “Inner-Active” computer adventures that uses biofeedback to create a truly enlightening experience for the mind and body."


A good comment I came across about these games :"it would be progress if we could use advancing biosensor technology to change our attitudes and psychology to create and maintain more constructive relations".

S. (Sébastien Chikara), Thursday, 12 January 2006 18:10 (twenty years ago)

I'm really excited to play these but when I try to run them they sorta unzip-and-run in one weird motion and give an 'invalid escape' message and then run unplayable slow :(

That tree one!

Gravel Puzzleworth (Gregory Henry), Thursday, 12 January 2006 23:50 (twenty years ago)

sounds like you're missing accelerated 3d graphics gravel. do you have the right drivers?

got my spaceship accelerating in the direction it's pointing (a little thing but kinda crucial) last night. that said, gate88 makes me want to not bother going any further. bloody overachievers... 8)

koogs (koogs), Friday, 13 January 2006 10:11 (twenty years ago)

God anything gotta be better than Halo which, after all that hype Ive just watched Nick play and WTF? God it is so farking DULL.

Trayce (trayce), Friday, 13 January 2006 11:44 (twenty years ago)

Halo 2 was fun when I played it for 10 minutes...

A BOLD QUAHOG (ex machina), Friday, 13 January 2006 21:45 (twenty years ago)

Last night I got high and played this one. It was so fun that I don't even think I should bother playing it sober for fear of ruining it.

melton mowbray (adr), Friday, 13 January 2006 22:07 (twenty years ago)

http://www.persuasivegames.com/games/files/disaffected/game3.jpg
Disaffected! - a videogame parody of the Kinko’s copy store, a source of frustration from its patrons. Disaffected! puts the player in the role employees forced to service customers under the particular incompetences common to a Kinko’s store.

A BOLD QUAHOG (ex machina), Tuesday, 17 January 2006 18:52 (twenty years ago)

Whoa, that looks great!

melton mowbray (adr), Tuesday, 17 January 2006 22:22 (twenty years ago)

i do love that isometric 3d view. someone needs to update alien8.

wasn't there another similar game set in a japanese noodle bar, one actually sponsored by the noodle bar?

played a bunch of the experimental things at the weekend, mostly the geometric ones (Spaceball Munch) and other gravity-themed ones (Gravity Head). interesting motion and that great, bold abstract design thing that i like. On A Rainy Day i didn't understand. 8)

koogs (koogs), Wednesday, 18 January 2006 09:52 (twenty years ago)

"customers serviced"

the kit! (g-kit), Wednesday, 18 January 2006 10:39 (twenty years ago)

Disaffected!, on first play, seems really very blah. Frustrating controls, at least. I like the gimmick of the workers you don't control spending all their time mixing up the work orders, though.

Casuistry (Chris P), Friday, 20 January 2006 07:33 (twenty years ago)

this probably goes int he "video games as art" thread, but i can't find that one, so fuggit:

http://www.joystiq.com/2006/01/20/art-games-a-primer/

kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 17:18 (twenty years ago)

one month passes...
java 4k games thing currently being judged. all the games are here:

http://javaunlimited.net/games/java4k_2006.php?min=0&max=55&sort=2&order=0&screen=1

lots of knock offs of other things squeezed into 4k but some nice new ideas amongst them

http://javaunlimited.net/games/view.php?id=55 (i don't understand, but it's pretty)
http://javaunlimited.net/games/view.php?id=62

koogs (koogs), Thursday, 2 March 2006 16:59 (twenty years ago)

one year passes...

something posted at yakyak, a bloke trying to come up with 300 different new game dynamics, some of which sound great. and all nicely illustrated.

http://www.squidi.net/three/index.php

koogs, Friday, 1 February 2008 12:14 (eighteen years ago)


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