Possible early game spoiler:
So I'm walking around near the smugglers cave by the very first city and I hear screaming. I turn around and I see this body drop out of the sky. wtf. So I stand over the body and I start to jump up and down (involuntarily). wtf. So I search the body and read this guy's journal. He's been working on some sort of super leaping ability and met an early demise during the experiments.
I also spent 20 minutes trying to find a decent place to sleep.
― laurence kansas (lawrence kansas), Tuesday, 17 January 2006 18:58 (twenty years ago)
― kingfish kuribo's shoe (kingfish 2.0), Tuesday, 17 January 2006 19:34 (twenty years ago)
― adam (adam), Tuesday, 17 January 2006 20:08 (twenty years ago)
I couldn't get into Morrowind for some reason. It reads wrong with both one and two w's, maybe that's why.
― Gravel Puzzleworth (Gregory Henry), Tuesday, 17 January 2006 20:24 (twenty years ago)
― laurence kansas (lawrence kansas), Tuesday, 17 January 2006 20:38 (twenty years ago)
― laurence kansas (lawrence kansas), Tuesday, 17 January 2006 20:39 (twenty years ago)
― adam (adam), Wednesday, 18 January 2006 05:35 (twenty years ago)
― Andrew Farrell (afarrell), Wednesday, 18 January 2006 12:20 (twenty years ago)
― laurence kansas (lawrence kansas), Wednesday, 18 January 2006 16:31 (twenty years ago)
omg i said rad.
― the kit! (g-kit), Thursday, 19 January 2006 08:40 (twenty years ago)
― laurence kansas (lawrence kansas), Thursday, 19 January 2006 14:08 (twenty years ago)
― the kit! (g-kit), Saturday, 28 January 2006 12:12 (twenty years ago)
Beast Tongue is great.
― laurence kansas (lawrence kansas), Monday, 30 January 2006 16:43 (twenty years ago)
I basically bought all of my training in Enchanting. I got the impression that it would take forever to do it the hard way.
― save the robot (save the robot), Monday, 30 January 2006 21:22 (twenty years ago)
― the kit! (g-kit), Tuesday, 31 January 2006 10:18 (twenty years ago)
Otherwise go to Balmora and get involved in the infighting bewteen the various guilds.
― laurence kansas (lawrence kansas), Tuesday, 31 January 2006 16:17 (twenty years ago)
― the kit! (g-kit), Wednesday, 1 February 2006 10:30 (twenty years ago)
― laurence kansas (lawrence kansas), Wednesday, 1 February 2006 17:09 (twenty years ago)
― kingfish kuribo's shoe (kingfish 2.0), Wednesday, 1 February 2006 18:09 (twenty years ago)
― the kit! (g-kit), Thursday, 2 February 2006 10:25 (twenty years ago)
I have joined the IMPERIAL CULT and am currently begging in Ald'Ruhn.
Have you noticed that the Blades dude in Balmora has quite a drug problem?
― laurence kansas (lawrence kansas), Thursday, 2 February 2006 13:53 (twenty years ago)
― the kit! (g-kit), Thursday, 2 February 2006 14:30 (twenty years ago)
― laurence kansas (lawrence kansas), Tuesday, 14 February 2006 16:02 (twenty years ago)
― the kit! (g-kit), Tuesday, 14 February 2006 16:18 (twenty years ago)
― the kit! (g-kit), Tuesday, 14 February 2006 16:19 (twenty years ago)
― adam (adam), Monday, 20 March 2006 02:25 (twenty years ago)
― teh_kit! (g-kit), Monday, 20 March 2006 22:40 (twenty years ago)
― adam (adam), Thursday, 23 March 2006 00:48 (twenty years ago)
― Zora (Zora), Thursday, 23 March 2006 18:44 (twenty years ago)
― adam (adam), Friday, 24 March 2006 02:04 (twenty years ago)
― JimD (JimD), Sunday, 26 March 2006 22:12 (twenty years ago)
Throwing a fireball at a fully-laden table and watching plates and books and shit fly across the room is awesome. Also telekinetically chucking fruit at annoying NPCs.
― adam (adam), Monday, 27 March 2006 00:14 (twenty years ago)
― teh_kit!!1 has 0 friends (g-kit), Monday, 27 March 2006 07:48 (twenty years ago)
― peter in montreal (spaces are allowed), Monday, 27 March 2006 13:32 (twenty years ago)
― adam (adam), Monday, 27 March 2006 13:49 (twenty years ago)
― teh_kit!!1 has 0 friends (g-kit), Monday, 27 March 2006 14:25 (twenty years ago)
― teh_kit!!1 has 0 friends (g-kit), Tuesday, 28 March 2006 06:59 (twenty years ago)
Also (like most people I guess) I hate the UI, and I want to be sure the UI mods aren't buggy before I get sucked in. Once I let it happen, I just know I won't see daylight for a long time. o.O
― Zora (Zora), Tuesday, 28 March 2006 08:38 (twenty years ago)
I'm quite fond of the UI, though there are probably a few things I woudl change (like being able to hit separate keys for "my stuff" and "my maps")
― Andrew Farrell (afarrell), Tuesday, 28 March 2006 11:27 (twenty years ago)
― teh_kit!!1 has 2 friends (g-kit), Tuesday, 28 March 2006 11:55 (twenty years ago)
This game is eating up horrific amounts of my time.
And yeah, I'm having strange performance issues too kit. Having to run in 800x600 to get it decently playable, but the thing is, I'm fine at higher resolutions except for when there's lots of characters on screen (which tends to mean low framerates during battles, just when I don't need them), or else buildings with lots of polygons (so when I walk past churches I need to look at the ground, the other villagers must think I'm part of some strange sect).
Where can I find shopkeepers who are loaded? The people in the inperial citadel (or whatever it's called) don't ever have enough cash to pay me for the fancy magic rings and things I've picked up, so they should be worth 1500-2000 but the offers I'm getting are being limited to 800ish.
― JimD (JimD), Tuesday, 28 March 2006 12:17 (twenty years ago)
― teh_kit!!1 has 2 friends (g-kit), Tuesday, 28 March 2006 12:42 (twenty years ago)
― teh_kit!!1 has 2 friends (g-kit), Tuesday, 28 March 2006 12:44 (twenty years ago)
Uninstalled now, because I need a job.
― Andrew Farrell (afarrell), Tuesday, 28 March 2006 13:38 (twenty years ago)
― teh_kit!!1 has 2 friends (g-kit), Tuesday, 28 March 2006 13:43 (twenty years ago)
Performance tweak presumably isn't an option for me, since I've got a radeon 9800 pro and not an nvidia card. Also, I'm still on a p4-2ghz cpu, so I should be happy it runs at all, really.
― JimD (JimD), Tuesday, 28 March 2006 13:55 (twenty years ago)
-- Andrew Farrell (afarrel...), March 28th, 2006 1:27 PM. (later)
Scaled levelling is where everything in the game world is levelled alonside the player character. You're level 1 and wearing fur armour = the bandits are level 1 and wearing fur armour. You're level 26 and wearing daedric = the bandits are level 26 and wearing daedric.
There are 2 things I don't like about this.
Firstly, there are no areas in the game where the enemy levels have a minimum setting. That means that there are no areas (like daedric ruins in Morrowind) where your rusty-spoon wielding level 2 character is guaranteed to get her arse kicked. You want to be thinking 'Ooh! That's a scary place! I'd better go somewhere else and come back when I'm a bit more uber.' But you don't - there's no point - you can take them on anyway, and if you do come back when you're more uber, so will the mobs in that ruin be.
Secondly, those too-hard mobs that don't exist in Oblivion ought to be guarding some cool stuff. There are quests that sound super-difficult and talk about great rewards, but in fact it's all levelled to you - difficulty and loot alike. So you go and kill the Bad Scary Wizard of Scary, only he's not all that, and his loot chest contains 5g and a level 3 spell. If you want cool stuff, just wait until you're a high enough level and you won't need to quest for it or kill anything really tough, it will appear on all the 2-bit bandits who jump you in the road for 100g.
Eh - sorry for the rant! I guess I feel quite strongly about this.
Anyway, levelled lists are the way the mob, npc & loot levels are controlled; they're just a kind of stat table. You can create new tables for different areas as well as being pegged to the player character's level. There are several player mods written already that change the way these work, and there will be more and better ones in the pipeline. I'm just going to hang on until the modders have had time to look at all the quests and make sure they're not unbalanced by the levelled list tweaks.
The UI is just too clunky for me - I'm a bit of a UI design geek, sadly. I'd like to be able to see my backpack contents alongside a shopkeepers contents window instead of having to click back and forth, I want to be able to see more items in a list at once, etc.
How do you all feel about the quest compass?
― Zora (Zora), Wednesday, 29 March 2006 08:43 (twenty years ago)
The scaling does mean that you can't really level up your non-major skills, you can't go take a rusty knife to some lvl 1 goblins to build up your Blade Weapons at lvl 10. You'd have to make your major skills ones that you basically never level up, so that you could do them at your own rate.
Selling a bunch of stuff is an enormous pain, all right. The quest compass is grand, it's mostly just a representation of the stuff on the new map. Though the "there's something just.. over.. there" has led to making a few short walks much longer.
Also like Morrowind: the dungeons look lovely, but it doesn't take long until they all look lovely in Exactly The Same Way.
― Andrew Farrell (afarrell), Wednesday, 29 March 2006 10:29 (twenty years ago)
― kingfish ubermensch dishwasher sundae (kingfish 2.0), Wednesday, 29 March 2006 15:30 (twenty years ago)
ps i am sick of being a vampire now, and have no idea HOW i became one.
― teh_kit!!1 has 2 friends (g-kit), Thursday, 30 March 2006 08:32 (twenty years ago)
i can't believe i am posting this on a message board
― cutty (mcutt), Thursday, 8 February 2007 16:47 (nineteen years ago)
― Russo Drama (Russo Drama), Thursday, 8 February 2007 17:51 (nineteen years ago)
― kingfishy (kingfish 2.0), Thursday, 8 February 2007 18:03 (nineteen years ago)
http://img164.imageshack.us/img164/4488/screenshot03tu.gif
― kingfishy (kingfish 2.0), Thursday, 8 February 2007 18:08 (nineteen years ago)
― webber (webber), Thursday, 8 February 2007 21:36 (nineteen years ago)
― cutty (mcutt), Thursday, 8 February 2007 21:42 (nineteen years ago)
― cutty (mcutt), Friday, 9 February 2007 01:00 (nineteen years ago)
― Russo Drama (Russo Drama), Friday, 9 February 2007 01:39 (nineteen years ago)
― cutty (mcutt), Friday, 9 February 2007 04:33 (nineteen years ago)
― teh_kit never wins (g-kit), Friday, 9 February 2007 08:37 (nineteen years ago)
― cutty (mcutt), Friday, 9 February 2007 13:33 (nineteen years ago)
― teh_kit never wins (g-kit), Friday, 9 February 2007 13:40 (nineteen years ago)
― kingfishy (kingfish 2.0), Friday, 9 February 2007 15:19 (nineteen years ago)
― Russo Drama (Russo Drama), Friday, 9 February 2007 15:59 (nineteen years ago)
Sorry, was being silly. I like the idea of a pet dog in a game!
― Kv_nol (Kv_nol), Friday, 9 February 2007 16:02 (nineteen years ago)
― webber (webber), Sunday, 11 February 2007 03:56 (nineteen years ago)
Our 360 has carked it, which is muchos annoying. It freezes up doing pretty much anything now - even streaming music over the media centre frigged it up yesterday. We've lodged an RMA but havent sent it off for fixin' yet. I might have to restart on the PC :( Still, at least now I can actually do fingers of the mountain properly which I managed to fuck up on the xbox by not giving bitchface her stupid book!
― Trayce (trayce), Sunday, 11 February 2007 10:11 (nineteen years ago)
― cutty, Thursday, 22 February 2007 16:35 (nineteen years ago)
― funny farm, Thursday, 22 February 2007 19:35 (nineteen years ago)
― kingfish, Thursday, 22 February 2007 21:02 (nineteen years ago)
― melton mowbray, Friday, 23 February 2007 02:19 (nineteen years ago)
― g-kit, Friday, 23 February 2007 09:28 (nineteen years ago)
― melton mowbray, Saturday, 24 February 2007 15:02 (nineteen years ago)
― Trayce, Tuesday, 27 February 2007 00:42 (nineteen years ago)
― webber, Tuesday, 27 February 2007 09:07 (nineteen years ago)
― Dy, Tuesday, 27 February 2007 18:16 (nineteen years ago)
― Zora, Thursday, 8 March 2007 05:01 (nineteen years ago)
― melton mowbray, Thursday, 8 March 2007 13:17 (nineteen years ago)
― Trayce, Thursday, 8 March 2007 21:48 (nineteen years ago)
― Dy, Sunday, 11 March 2007 05:03 (nineteen years ago)
Why are there bipedal Russian cats in this, who the fuck thought that was a good idea
― That mong guy that's shit, Thursday, 17 January 2008 12:40 (eighteen years ago)
^^^ That's racist
Second best game of all time. Best, some days.
― The blue-green world is drenched with horse gore, Thursday, 17 January 2008 15:00 (eighteen years ago)
Seriously I'm gonna get on some cat genocide when I've finished the main stuff
― That mong guy that's shit, Thursday, 17 January 2008 15:13 (eighteen years ago)
The Bosmer with the comedy voices are way more annoying. And those fucking Nords that keep shouting at you for no obvious reason.
― The blue-green world is drenched with horse gore, Thursday, 17 January 2008 15:32 (eighteen years ago)
time for my annual appreciation: the ash storms. the smugglers' caves. "jobasha's rare books". the wizard cities where none of the towers have stairs cuz wizards can fly. the underground railroad you only find out about if you happen across and free a dozen slaves. the guy who falls screaming out of the sky without warning, described in this thread's OP. the fighters' guild questgiver you gradually realize is just sending you on hits, because the fighter's guild is in the pocket of a nationalist crime syndicate. the nobleman in his mansion at the highest point of the capital, who'll only "sponsor" you if you strip for him. the town inside a giant crab shell. the FORTRESS you BUILD. and then there's the stuff i actually identify with: the remote volcanic island under an imperial occupation that's lasted long enough to be called a government; the sparse ring of civilization around a huge jungle-and-lava wilderness; the natives who call you outlander; your spy boss, hanging around shirtless in his one-room apartment surrounded by open history books and drug paraphernalia. morrowind rules; games where you can move faster than a crawl for the opening ten hours drool.
― a hauntingly unemployed american (difficult listening hour), Monday, 8 October 2012 05:55 (thirteen years ago)
i found the strategy guide for this at a goodwill and in the "notes" section in the back someone's written a grisly little poem about beating someone w a baseball bat, feat. some nasty stuff about teeth and a very seriously misspelled "hemorrhage". but they also wrote down the ingredients for Cure Common Disease and Cure Blight potions, so it's all good.
― a hauntingly unemployed american (difficult listening hour), Monday, 8 October 2012 06:06 (thirteen years ago)
I have never ever played this past the first hour. I probably should, since it'll run on the work laptop and I travel weekly.
― Fiendish Doctor Wu (kingfish), Monday, 8 October 2012 06:12 (thirteen years ago)
still far and away the best exploration of colonial politics in a video game ever, still far and away the best invention of a plausible world in a video game ever
― vegetarian beef (Noodle Vague), Monday, 8 October 2012 07:13 (thirteen years ago)
Amazed by my posts upthread, thought I'd only ever played this for the first hour or two but it sounds like I actually put days and days into it. So why can't I remember anything about it?
― JimD, Monday, 8 October 2012 07:53 (thirteen years ago)
your posts were about oblivion, i think (most of this thread is about oblivion)
― a hauntingly unemployed american (difficult listening hour), Monday, 8 October 2012 13:29 (thirteen years ago)
nv otm, the politics/worldbuilding are what put this above every other bethesda game (except fallout:nv, which also has politics, and is prob something like the best RPG ever made, like better than o.g. fallout maybe, but which belongs in obsidian's column rather than bethesda's). the way you're slooooooooowly pulled into the knot of allegiances, until your druggie supervisor finally suggests halfway through the game that you might, now bear with me cuz this is gonna seem ridiculous, be The One. "the emperor is taking this very seriously, and so should you." (compare to oblivion where your status as The One is confirmed by the emperor in person within three minutes of boot.)
― a hauntingly unemployed american (difficult listening hour), Monday, 8 October 2012 13:35 (thirteen years ago)
http://media.tumblr.com/tumblr_makxekLc111qdkja0.bmp
this is best game. i didn't have internet at my house when it came out so i spent a really, really long time trying to figure out what the fuck to do and where the fuck to go.
― adam, Monday, 8 October 2012 15:44 (thirteen years ago)
also it's fun to say "cliff racer" like the ridge racer announcer.
― adam, Monday, 8 October 2012 15:45 (thirteen years ago)
i hate when the cliff racers just park themselves directly above you about fifty feet in the air and follow you around cawing and making the danger music play. at least i did before i got this crossbow.
― a hauntingly unemployed american (difficult listening hour), Tuesday, 9 October 2012 01:31 (thirteen years ago)
lol sometimes you just have to wander into an open space where they can get down within sword range, i don't like wasting bolts/arrows on the mangy fuckers tbh
― vegetarian beef (Noodle Vague), Tuesday, 9 October 2012 11:06 (thirteen years ago)
your posts were about oblivion
Oh yeah, I was talking about Oblivion just now too. I only started Morrowind this year when I got it in the steam summer sale and I'm really loving it. To the extent that when I saw that link about people making Morrowind in the Skyrim engine I was kind of disappointed that they weren't making Skyrim in the Morrowind engine instead.
― JimD, Tuesday, 9 October 2012 11:33 (thirteen years ago)
the technologically advanced vanished civilization whose subterranean ruins you're hired to explore by mage's guild grad students, and the last surviving member of which, ancient, sustained by a mechanical chassis, you meet in a magic leprosy colony maintained in an underground cave network by a dispassionately experimenting wizard (attended by his several wives, whom he also created, "though we aren't really his daughters or anything, but it's LIKE we were his daughters, because he made us, you see?") where you end up having to stay for a while after contracting magic leprosy. the native gods, beloved protectors of the people and avatars of the great cities, who turn out to have been, essentially, adventurers who found a treasure, long ago. the creeping madness of these gods. the grotesque shape into which one power-hungry false god stretches and pinions another, across the machines with which the murdered false god had been seeking true immortality. the shipwrecks full of undelivered pillows. the main quest you can finish while attaching yourself to any one of a number of late-colonial political positions--imperial jingoist; native nationalist; pragmatic trader; whatever--but which you can't finish without destroying the island's deities, reducing them to mortals, and clearing the way for imperial religion and eventual assimilation. the satanic fortress and final dungeon, built into the sides of an active volcanic crater. the little red pool of slow-flowing lava below its towers, which seen from an altitude achieved by a home-brewed flying potion (1 part cliff racer plumes : 1 part trama root--the curling, thorny shrub that grows, wild, in the island's northern ashlands; and cultivated in the gardens of the redoran canton in the far-southern capital of vivec, to remind the redoran of their desert home) glows just like kilauea seen from a little plane. the "foyadas", "fire-roads", bare trenches carved from the island's summit to its shores by old flows--unpaved, but the fastest way in or out of the interior. the island's swampy southern coast, dotted with the private compounds of the native businessmen who've prospered during the occupation: stone walls surrounding imperial-style villas that oversee thatched slave barracks. creeper. the hidden vampire lairs, which you can clear out like particularly tough dungeons, or live in and quest from should a case of porphyric hemophilia go untreated. (for the years of off-and-on play in which i was a vampire, my clan was based out of a honeycombed maze underneath a snaky island off vvardenfell's north shore, pretty much the most remote place in the game; before curing myself--by following a clue planted in a passing remark in the extremely rare second volume of an otherwise common three-volume series of books about vampires, which you might find in a wizard's library somewhere, or, if you're lucky, in a used shop--i returned to the lair to kill all of its inhabitants, including the ancient queen, who had earlier given me an amulet that would teleport me to her throne room from anywhere in the game, which i planned to continue using, after regaining my mortality, to access the empty lair easily, for use as a storage facility, but which became inert and magicless when the queen was dead.) the demon who stands beside a shrine at the center of the "puzzle canal" underneath the capital's palace, whose job is to perform a sacred ritual with pilgrims to the shrine, and who sighs and prods you through the steps like a surly docent. the talking merchant crab, who can, alone in the game, actually pay for the stuff you find. moon sugar, and the skooma refined from it, which is flooding into the island through foreign smugglers not unconnected to the trade lords in the southern villas. (mostly it's consumed by the cat-people slave class, but your boss in imperial intelligence has what the locals call a sweet tooth.) the snowy second island an expansion adds, inhabited by fantasy scandanavians who once, long ago, occupied the larger island, and whose stories foreshadow pieces of skyrim, as if oblivion won't exist.
― playlists of pensive swift (difficult listening hour), Tuesday, 18 August 2015 02:29 (ten years ago)
that post makes me want to quit my job and play morrowind
― adam, Tuesday, 18 August 2015 11:52 (ten years ago)
Yep. Yep, yep, yep.
― Andrew Farrell, Tuesday, 18 August 2015 13:59 (ten years ago)
tried to take a screenshot of my longrunning char's bedroom but it didn't work so here's a picture of my irl room instead
http://img.photobucket.com/albums/v87/Inuxx/MGE%20Screenshot%20007_zpsfnw2wtnw.png
― playlists of pensive swift (difficult listening hour), Tuesday, 18 August 2015 23:34 (ten years ago)