MAKE YOUR CASE: A Thread for Defending an Individual PS2 Game

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For the purposes of the following poll:
ILX: Press × To Continue, Press Δ To Cancel: Best PS2 Games Of All Time NOMINATIONS/FORMAT DISCUSSION THREAD

For the moment, one per customer; make sure the game is on our best-of poll. Check to see if someone's already claimed a game or put in dibs on it on the poll thread. Images, YouTubes, links, etc. are welcome.

forksclovetofu, Monday, 1 March 2010 18:54 (fourteen years ago) link

as previously mentioned, I got God Hand. also these will obviously go on the C&P blog as well.

/no cobo (jamescobo), Monday, 1 March 2010 19:42 (fourteen years ago) link

is there a way, however, to pin the nom thread/eventually the voting thread to the top? it'd be ideal if that stuff stayed at the top for the sake fo non-confusion

I'm not fat - I'm a macrogastronomist (Will M.), Monday, 1 March 2010 19:56 (fourteen years ago) link

oh yeah, I can just set the date of the post to like 12/31/9999 or something; that way everything else appears underneath it. alternately I can put a big link in bold on the sidebar somewhere.

/no cobo (jamescobo), Monday, 1 March 2010 20:03 (fourteen years ago) link

Ah, don't pin it. I'm sure somebody will be posting in this at least once a week?

Nhex, Monday, 1 March 2010 20:42 (fourteen years ago) link

OK: The Warriors.

Okay, well talking about this game, what stands out is the violence. I think people were pretty put off by the violence in a game which aspires to update the side-scrolling beat-em-up to the 3D era-- they remember the violence in those games being kinda lower-stakes or something. But when I think back to Double Dragon and Final Fight and the rest, I didn’t WANT them to be cute-- I wanted them to be as brutal as possible, and in a sense I guess they were. For the time Double Dragon has stuff that’s just as shocking when you think about it as The Warriors is.

I think actually that The Warriors is the most violent game I’ve ever played, and I’m like a master sommelier of violent video games. I’ve played bloodier games, and gorier games, and games with a lot more death, but never a game where the violence says so much and has so much impact. I think even more than the movie the violence in this game is really frightening, and frighteningly addictive-- the heaviness of every blow, the sickening crunches. You never get tired of it, and it never loses its impact, and it’s fun and ugly and addictive all at once. It never stops feeling really AWFUL, actually, especially when you’re terrorizing people on the streets, but it stays completely compelling.

Every time I read like a Hubert Selby novel I’m surprised at how brutal street life before the drug scene seems to have been-- I guess we get this “there’s no sticking, just a little jabbing” idea from 50s and 60s movies and TV, but when I read books from that time, like The Wanderers by Richard Price and the Sol Yurick book The Warriors is based on, it gives you a very different idea-- feral, sadistic, bloody, this ever-present threat of terrible and immediate violence with permanent consequences-- and I feel like you get that from the game in a big way. It really gives you a sense of the freedom and camaraderie that must have made street gangs before the drug culture so appealing, and the compelling addictiveness of the brutality seems like it says something real, gives you a deeper experience than the violence in a lot of games does.

Oh, the minigames-- from that shameful era of gaming where everything had to be a stupid twiddly little minigame. But they all make sense in the context of The Warriors, and they never really get tiresome; they’re right in the sweet spot of challenging enough that you feel the time pressure but no so challenging that they’re not worth doing. It also has fantastic enemy AI, really. The bad guys aren’t using advanced evade-and-detect tactics, but they’re not supposed to-- these aren’t Special Ops soldiers. They use swarm and pincer strategies that really seem to adapt on the fly, and unlike every other beat-em-up of all time, you can never really identify an attack pattern you can turn around against the guys you’re fighting (except with the bosses, where you’re supposed to). And the multiplayer integration is fucking awesome.

Is this the best movie license game of all time? I can’t think of anything else that comes close to what The Warriors does--adapting the aesthetic of the movie perfectly, expanding on its story pretty extensively without beggaring its believability, and delivering a really deep and human experience, I think, in something that’s totally unpretentious and like nothing except the action game that it is.

antexit, Monday, 1 March 2010 21:29 (fourteen years ago) link

Interesting. I was probably gonna skip this, honestly, with all the PS2 games I want to get to, but as a fan of the movie I was already a little enticed... I'll put it on the list.

Nhex, Monday, 1 March 2010 21:45 (fourteen years ago) link

The Warriors is probably going to be the top Western-developed game on my list; it's just so goddamn great. and I've never even seen the movie!

/no cobo (jamescobo), Tuesday, 2 March 2010 19:21 (fourteen years ago) link

It's better than the movie!

Your body is a spiderland (polyphonic), Tuesday, 2 March 2010 19:25 (fourteen years ago) link

whoa, had no idea the warriors was so well-regarded!

so, 4 the brawlerz: who's played both god hand and the warriors? besides presentation, is the warriors a significantly different experience? an inferior one?

I've already played god hand and I'm not sure I need another ps2 brawler.

original bgm, Tuesday, 2 March 2010 20:09 (fourteen years ago) link

but these comments are definitely piquing my curiosity...

original bgm, Tuesday, 2 March 2010 20:47 (fourteen years ago) link

God Hand has a deeper/more refined mechanic, but the Warriors gives you way more shit to do. presentation-wise, most people would probably give it to the Warriors hands-down although I personally adore God Hand's intentionally shitty aesthetic.

/no cobo (jamescobo), Tuesday, 2 March 2010 20:51 (fourteen years ago) link

I've never had more fun with the mechanics of a brawler than I did with god hand. usually I get bored pretty quick but the way you're constantly learning new skills paired with the steep but fair difficulty made for a consistently fun/intense game. loved it.

the aesthetic was was cool too. totally. lol'ed a lot playing it.

original bgm, Tuesday, 2 March 2010 21:39 (fourteen years ago) link

you should DEFINITELY check out Bayonetta if you haven't already; it's the only game I've ever played which actually gives God Hand a run for its money as far as depth, plus the camera isn't an obstacle.

/no cobo (jamescobo), Tuesday, 2 March 2010 22:02 (fourteen years ago) link

duly noted. the character designs kind of gross me out but I might bite when the price goes down.

original bgm, Wednesday, 3 March 2010 14:45 (fourteen years ago) link

jeez i just wrote the warriors off tbh, but i'll nick it from my brother's discarded/finished games pile tonight for sure.

quiz show flat-track bully (darraghmac), Wednesday, 3 March 2010 14:57 (fourteen years ago) link

the Warriors writeup is now on the blog; I'll post any other Make Your Cases as y'all post them.

anyone else planning on doing one, btw? I'm doing God Hand and Forx is doing SotC, but I think that's all that's been spoken for so far.

/no cobo (jamescobo), Wednesday, 3 March 2010 19:45 (fourteen years ago) link

Yeah, somebody convince me that I NEED to put in 100 hours into Persona 3 or 4. Seriously! Or Final Fantasy X-2!

Nhex, Wednesday, 3 March 2010 20:16 (fourteen years ago) link

i have singlehandedly revived the warriors franchise

rockstar send me $$$ pls

antexit, Wednesday, 3 March 2010 20:16 (fourteen years ago) link

anyone else planning on doing one, btw?

I'm going to wait to see what gets taken.

Your body is a spiderland (polyphonic), Wednesday, 3 March 2010 20:21 (fourteen years ago) link

Has anyone played this series? I'm very interested in which ones are worth playing.
http://en.wikipedia.org/wiki/List_of_Simple_series_games#Simple_2000_Series

Philip Nunez, Wednesday, 3 March 2010 20:30 (fourteen years ago) link

I've played a few of those simple 2000 games. I wouldn't recommend any too strongly but earth defense force 2 is pretty cool in a cheap and brainless sort of way. stay far, far away from the oneechanbara games.

original bgm, Wednesday, 3 March 2010 20:46 (fourteen years ago) link

atlus's persona 3 FES is a gothic-tinged rpg that came out in the waning days of the PS2. the player takes on the role of a silent, mysterious transfer student to a japanese high school. on your 1st night in your new dorm you and your housemates are attacked by a slinking inky mass of arms and faces called 'shadows'. after shooting yourself in the head you summon an otherworldy spirit guide - classically allusioned and perfectly art-designed - to defeat the shadows & save yourself and your housemate. all of this takes place after about 35 minutes of introductory cut-scenes, expository dialogue and cryptic visitations.

so persona 3 divides its time btw the world of shadows & the day-to-day life of a japanese high school student. & as you make way through both of these worlds, studying for exams, building friendships, occasionally venturing into the shadowlands to defeat monsters and gain strength the two worlds begin to build inwards upon each other, permeating their counterparts in strange & unexpected ways. like twin peaks P3FES does an incredible job of portraying a mundane world that is constantly under threat from the unknowable & mysterious horrors that underlie our everyday world. but unlike twin peaks the 'regular' existence never feels like an afterthought, the pleasures of simply being in this world & the social link mechanic are equal to the pleasure of dungeon crawling & the story-driven mystery elements of the game that mostly take place in the hidden shadow world.

it seems kinda crazy that a part dungeon-crawler rpg part japanese dating sim game can be summed up using em forster's famous maxim 'only connect' but persona 3 FES is above all about the longing for contact & the terror of isolation. its most meaningful moments take place in the spaces btw how we see ourselves & how the other characters see us. i think its a mistake to want the game's dialogue trees and social interactions to function in the same way as they do in d&d-influenced western rpgs. in a western rpg the focus is on developing a character & so the best games give a sense of true possibility and naturalism. whereas with persona there is always a right answer, a correct path. the point isn't to give the player a blank slate to write his intentions on, to chose a 'good' or 'evil' path & then make descions based upon your character's intentions. in P3FES your character is a mirror held up to the npcs. you reflect their vanities & insecurities, their hopes & fears. and so the player is forced to consider them, who they are & at best you can understand and help that person. your goal, your job is to build relationships, not a character.

finally - finally! - the combat in P3FES is one of the most tactically interesting mechanic of any turn-based rpg. every npc is self-directed and their actions will often - frustratingly - shadow their reallife personalities. as battle leader you can give them directives but you cant control their actions perfectly. so combat begins to double the social link aspect of the game, you're forced to predict the actions of your comrades to know their strengths & weaknesses & so to understand them as people. the difficulty of this makes what is a very grind-heavy game both more fraught and more engaging. never a game to miss an opportunity death literally haunts the game's dungeon & his shadow is always present in P3FES. even regular combats are perilous & you will die. a lot.

the best that i can say for P3FES is that unlike almost any other game the memory of its events stayed with me. although its mechanically frustrating, overlong & exacting it manages to create a plausible, engrossing world like no game before or since.

Lamp, Wednesday, 3 March 2010 20:51 (fourteen years ago) link

fuck that sounds great

begs the question, when is enough enough (Euler), Wednesday, 3 March 2010 20:52 (fourteen years ago) link

i have to agree!

Nhex, Wednesday, 3 March 2010 20:54 (fourteen years ago) link

antexit and Lamp have both made me really really wanna play those games, great writing guys.

STFU Alumni (Noodle Vague), Wednesday, 3 March 2010 20:56 (fourteen years ago) link

good work Lamp! now i wanna P3 again.

zappi, Wednesday, 3 March 2010 21:23 (fourteen years ago) link

great posts, lamp otm re P3, and now I need to play the warriors

don't know what game I want to make a case for but will def have a think now, hope I can contribute something

Hideous Lamp (cozen), Wednesday, 3 March 2010 22:28 (fourteen years ago) link

thinking back MGS2 was probably the game I played through most on PS2, probably completed that 3 or 4 times and the first rig section I went through about 20 times trying to collect all the dog tags. don't think I cd say anything about the game now tho and in fact I can't even remember when I played it tbh

Hideous Lamp (cozen), Wednesday, 3 March 2010 22:32 (fourteen years ago) link

probably back when you were a blond gay man-loving gay man

antexit, Wednesday, 3 March 2010 22:34 (fourteen years ago) link

Hah, I was actually having similar feelings about MGS2. Problem is, I haven't played it at all since release, and I never got around to MGS3 either which everybody seems to agree is superior anyway, so it's hard to me to come up with an adequate defense or appraisal now. But still, I absolutely loved it at the time.

Nhex, Wednesday, 3 March 2010 22:49 (fourteen years ago) link

he doesnt post here anymore but el tomboto's series of posts on dq8 deserve 2 b reposted iit:

about 40 hours in on playthrough #2 (this time it's for keeps!) and a few thoughts

1. the knowledge to build and operate an alchemy pot has got to be some close-hold black helicopter shit because there's no way you could let people play with these things willy-nilly and expect a barter economy to survive - clearly king trode, despite his ignorance of the scepter's significance, has been keeping good notes on THIS (and who can blame him, it basically prints money, or should I say moon's mercy)

1a. interestingly, however, the fortune-teller's trade is a common one, and valued at jack of all shit in the epoch our adventure occupies; compare and contrast with the 21st century where the "knowledge worker" and "creative" class rule the roost and people who make things are regarded as either the globe's poo-poo or at best a troop of rustic craftsmen who just couldn't deal with a real career; in the age of equities trading it's the motherfuckers with the crystal balls who run the show and not some lil' dude with a pot in his wagon

2. the party structure, even given the addition of the monster team (Donkey Force Alpha, if you must ask, maxed out the 18 character limit, that's right) argues for small elite units in military operations and takes a very clear stance against conscription; sure the world is full of tough guys and bad-asses and all manner of talented privateers, but any mission worth doing demands a far more discriminate bunch of revenge-bent lunatics highly motivated individuals

2a. in contrast to 1a, we see this actually playing out in modern times, where asymmetric warfare has become the rule and laggardly divisions of draftees are the exception

3. I'm certainly not the first to point this out but it is quite disappointing that the simple switch from fishnet stockings to the much more effective ruby of protection as an accessory means having to give up the bunny girl costume altogether. That shit doesn't even make any sense.

4. Man I'm happy I read the gameFAQs this time around, jesus

oh and 5. is Jessica adopted or is it just me

or perhaps she has the same problem as Angelo/Marcello, right place, wrong parent? Actually that goes for the Hero as well I suppose, man these kids are all fucked up

this shit is so much more enjoyable to think about than my job or the economy, unfortunately it keeps me up just as late (but less drunk)

5. Marcello's speech to the gathered boojwahzee on Neos is great; the whole game's plotline (bloodline? lol!) is rooted in the business of family descent, and then he just stands in front of everyone and goes off on how meritocracy is the way of the future also PS. fuk u if u disagree

5a. Sounds vaguely acceptable at first but then you realize he's actually a proto-fascist or a pretty boy bolshevik, especially the part where he calls out the Goddess as just another false idol. It's a nicely done moment because at this point you've been to Tyran Gully and dealt with all sorts of discrimination yourselves, this fuckwit up on the dais may be ahead of the curve on a couple of points but one more putsch and he's going to be gassing the fatties and belt-sanding the nuts off every male who doesn't enlist in the Templars. Compared to Marcello that Charmles looks harmless, amirite.

5b. The bit after DQ9/11 happens and Angelo saves him almost out of spite is money. "You know I REALLY don't care," in the Jude Law voice and everything. I basically never gave two shits about Angelo outside of casting Multiheal until he said that.

6. Pickham is an interesting social experiment, a bit sci-fi really. Why does every city have to have its own accompanying slums? Why not just have one city that's all the slums at once? The dregs of every major area wind up sleeping on the dusty floors in a den of thieves and fighting over scraps. Plus you put it just far enough out of the way that they don't bother anyone else, except to consume the occasional gambling addict who can't afford to sail to Baccarat anymore. The whole Swordsman's Labyrinth fetch-quest could practically be a John Carpenter film by way of Sam Raimi.

7. Are Slimes the Jews of monsterdom?

(Head) (Lamp), Thursday, 4 March 2010 06:22 (fourteen years ago) link

haha cozen earlier today i was actually contemplating replaying MGS2 - would be my first time playing it since... whenever i first played it

fuck that sounds great

― begs the question, when is enough enough (Euler), Wednesday, March 3, 2010 3:52 PM (Yesterday) Bookmark

it was a good post, but the game itself sounds like something i would pay to avoid playing tbh

yakko warner (cankles), Thursday, 4 March 2010 06:41 (fourteen years ago) link

u shld write something up 4 gta: sa

(Head) (Lamp), Thursday, 4 March 2010 06:49 (fourteen years ago) link

yeah I meant for me it sounds really great to play---I missed like two entire generations of RPGs (and am only waking up now to a third, though on DS which isn't really a new generation of RPGs) and have never played a JRPG aside from uhh Zelda if that even counts, so there's ~a whole new world~ out there.

begs the question, when is enough enough (Euler), Thursday, 4 March 2010 07:30 (fourteen years ago) link

i'll give it a shot re: san andreas

i played it for a while before going to sleep last night. i started by heading to my wardrobe to fiddle around with my character's outfit for about 15 minutes (i always loved the paper doll aspect of this game, and it's a lot more advanced than it was in VC), then went outside and shot a few random people before hopping into my rhino tank parked under an overpass. i turned my turret around so that it was facing behind the tank, then accelerated forward while firing behind me to increase speed. i rampaged my way to my airstrip, where i got out of the tank and got into a harrier jet, which conveniently has a radio. i turned it to the deep house station and listened to some guy sing about living in harmony while i unleashed fiery death upon the denizens of las vegas (i forget what it's called in-game). eventually i make the mistake of flying over area 51 (forgot its in-game name too) and i almost get shot down but i bail out in time, except i forget how to work my parachute and end up splatting on the ground.

why san andreas over gta3 or vice city? well, it's just better, but i guess that isn't as self-evident as i thought. gameplay-wise it makes the others seem hopelessly crude, 'fixing' a lot of the simple issues that would jar you out of the game experience - swimming, jumping, targeting, car physics, camera, etc. (this stuff is a big deal, because it makes the game that much more playable!) its range of environments makes vice city seem monochrome and monotonous (vice city feels really cramped to me, and there's no range as far as what it evokes - it just makes you feel like a drug lord from beginning to end), the writing's at its funniest and most interesting, the missions are amazing and the voice acting owns (the gta games are the only ones where celebrity v/o make sense)

some things i didn't like about it:

-not enough options after you finish the game - it would've been nice if you could've had the option to replay any mission from the game (there's some amazing set-piece missions in this game), or at least be able to initiate gang-wars again

-cutting off some songs early, meaning no monster breakdown on Rusty Cage and no sick instrumental section of Freebird ;_;

-wardrobe interface pretty clunky and slow

-it pushes the limits of the ps2 and out of neccessity the draw distance is very low, making things difficult when you're piloting the high speed harrier

those are extremely nit-picky and are basically the only things i could possibly hold against the game. something i keep coming back to when i think about san andreas is, funnily enough, something s1ocki said about goodfellas once - talking about the scene where sorvino slices garlic with a razor blade, he simply says 'there's nothing else like that.' well, there's nothing else in gaming like san andreas. except maybe gta4 but i havent played it and i heard it was boring anyway plus it's on another system so who cares. i mean, gta's main legacy is probably the proliferation of sandbox games, but i can't think of a single game in that style that reminds me at all of gta, especially san andreas - nothing with the ambition or the ability to see that ambition through. i mean, nobody else even WANTS to make a game where you can fly a jetpack, murder cops with a dildo, get into dofgights 2 thousand feet above the ground while listening to wreckx-n-effect, decide between a caesar and a fade - let alone TRIES.

That basically how I break it down to an extent.

Are Slimes the Jews of monsterdom? (cankles), Thursday, 4 March 2010 16:37 (fourteen years ago) link

why san andreas over gta3 or vice city? well, it's just better, but i guess that isn't as self-evident as i thought.

haha. i def need to replay the ps2 gtas (gta IV is aight but not special in the way u mention i think). ill admit that the smaller scale and more modest ambitions of vice city make it more approachable/playable for me ~ the possibilities were big enuff to be thrilling w/o being so wide as to be intimidating.

(Head) (Lamp), Thursday, 4 March 2010 17:44 (fourteen years ago) link

canks: GTA4 is absolutely jaw-droppingly beautiful, but there is just less to do in the city and the mission design is a lot less interesting than SA's.

i'm thinking of writing one of these up for mercenaries but i don't know if it's really worth it tbh

goole, Thursday, 4 March 2010 17:59 (fourteen years ago) link

This thread is making me sad I got rid of my ps2 and my ps3 isn't backwards-compatible. What happened to my ps2, anyway? I can't even remember.

antexit, Thursday, 4 March 2010 18:38 (fourteen years ago) link

gta iv: 'ballad of gay tony' feels closest to gta: sa to me at least as far as story/characters.

i'm #FFFFFF btw (bnw), Thursday, 4 March 2010 18:42 (fourteen years ago) link

it's like the lightbulb went off when they were making SA: if we make all these places and cars and weapons, we should have the plot incorporate going to all of them and using all of them. i swear 65% of IV is, "drive six blocks, watch cutscene, shoot 6 guys, get $400".

goole, Thursday, 4 March 2010 18:48 (fourteen years ago) link

http://www.djc.com/blogs/BuildingGreen/wp-content/uploads/2009/01/shrugging.jpg

"IT'S A LIVING!"

antexit, Thursday, 4 March 2010 19:08 (fourteen years ago) link

The online play in GTA IV is so underrated.

Your body is a spiderland (polyphonic), Thursday, 4 March 2010 21:54 (fourteen years ago) link

It's such a drag that no one ever plays the Lost and the Damned multiplayer mode called Chopper vs. Chopper, because it is THE BEST.

Your body is a spiderland (polyphonic), Thursday, 4 March 2010 21:55 (fourteen years ago) link

it's basically Road Rash, right?

antexit, Friday, 5 March 2010 15:43 (fourteen years ago) link

updated the blog w/ Tombot and Canx' writeups and the most current ballot

/no cobo (jamescobo), Friday, 5 March 2010 23:24 (fourteen years ago) link

blog?

goole, Friday, 5 March 2010 23:27 (fourteen years ago) link

http://cointandplick.wordpress.com

basically just a hub for ILG's collective polling shenannnigans

/no cobo (jamescobo), Friday, 5 March 2010 23:33 (fourteen years ago) link

speaking of which, one of the top referring search terms is "Dom Passantino"

/no cobo (jamescobo), Saturday, 6 March 2010 00:54 (fourteen years ago) link

lol

Are Slimes the Jews of monsterdom? (cankles), Saturday, 6 March 2010 01:05 (fourteen years ago) link

u no what: http://img.golivewire.com/ib/349724_f.jpg

super hot old dudes (Lamp), Thursday, 11 March 2010 21:00 (fourteen years ago) link

it's basically Road Rash, right?

No. One of you is in an attack helicopter, and the other is on a motorcycle. The helicopter is supposed to kill the guy on the motorcycle as quickly as possible, and you take turns. Whoever gets the most kills within a set period of time wins.

Getting murdered via helicopter blades is very common.

It is sooooo awesome.

Your body is a spiderland (polyphonic), Thursday, 11 March 2010 21:22 (fourteen years ago) link

eight months pass...

something s1ocki said about goodfellas once - talking about the scene where sorvino slices garlic with a razor blade, he simply says 'there's nothing else like that.'

https://www.youtube.com/watch?v=F6awlN1HawY

antexit, Saturday, 20 November 2010 17:16 (thirteen years ago) link

yeah yeah

actually tried replaying GTASA earlier this year - as in starting from the beginning and playing through the game - its still a very entertaining game, but... yeah, a bit dated now. big post up there probably has some rose colored glasses goin on

Onigaga (Princess TamTam), Saturday, 20 November 2010 17:38 (thirteen years ago) link

yeah there's no support for 3D televisions for example

antexit, Saturday, 20 November 2010 18:20 (thirteen years ago) link

i mean, nobody else even WANTS to make a game where you can fly a jetpack, murder cops with a dildo, get into dofgights 2 thousand feet above the ground while listening to wreckx-n-effect, decide between a caesar and a fade - let alone TRIES.

classic

shirley summistake (s1ocki), Saturday, 20 November 2010 21:38 (thirteen years ago) link


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