...deserves its own thread
I am already very stuck on some of the early puzzles - this is the developer's take on that:"some of the puzzles will be hard. but when you manage to solve those hard puzzles, you will feel very good about it. the game will feel very rewarding. don't rob yourself of that feeling by reading a walkthrough!"
― webinar, Thursday, 7 August 2008 10:02 (fifteen years ago) link
there's a couple of jigsaw pieces at the end of world two that are near the massive jigsaw and I just cannot fathom how to get these at all
my gf has had to solve a number of the puzzles for me already tho, bcs I'm too dumm
― webinar, Thursday, 7 August 2008 10:26 (fifteen years ago) link
I'm defintiely going to give this a go, as soon as geometry wars stops eating up my few gaming hours. Dude needs our money too, it seems...
― JimD, Thursday, 7 August 2008 10:55 (fifteen years ago) link
played the demo last night, and it's pretty fantastic. slightly reminds me of LostWinds, but with more depth. smart to let us see how the time effects are different in each level, what with the glimpses of worlds three and four and everything. I will probably pay money for this tonight.
― Garrett Martin, Thursday, 7 August 2008 13:48 (fifteen years ago) link
makes me wish i had a 360
― abanana, Thursday, 7 August 2008 13:56 (fifteen years ago) link
abanana, I'm pretty sure the game is coming out on PC too - yup, just looked and blow says on his blog, "PC version will come… in a while."
I've only gone through the first two levels so far, but I'm liking it a lot. Especially the art and mood. Also jumping on things heads. I'm not super into the puzzles and the time rewind thing yet, as I haven't really figured it out and have probably skipped half the puzzles so far. Also it's weird that you can do that. Did I mention I really like the way the lion head creature things groan when you jump on them? It's a beautiful game, but I guess I haven't decided yet if it's actually a fun game?
― Jeff LeVine, Thursday, 7 August 2008 16:32 (fifteen years ago) link
looking forward to playing this some more tonight
― jeff, Thursday, 7 August 2008 17:27 (fifteen years ago) link
this puzzle is fiendish http://www.1up.com/media/03/5/9/1/lg/222.jpg
― webinar, Thursday, 7 August 2008 20:56 (fifteen years ago) link
Oh, the game itself is much better than the demo, and the puzzles are fucking hard. This might be this year's Portal, I think. The way you use time to your advantage is amazing.
― polyphonic, Friday, 8 August 2008 07:40 (fifteen years ago) link
yeah, wow, difficulty jumps exponentially in the second world, the first section after you unlock the full game.
also, that screenshot above: what're the legal issues when it comes to just straight-up recreating famous and iconic level designs from other games? I'm sure it's just visual, with little gameplay similarity, and obviously an homage. Still, though, if that was a song Nintendo would be sharing credit.
― Garrett Martin, Friday, 8 August 2008 11:16 (fifteen years ago) link
Colour me ignorant: what's it from?
― Andrew Farrell, Friday, 8 August 2008 13:10 (fifteen years ago) link
okay, it's not exactly like the first level of Donkey Kong, but it's obviously designed to make you think of that.
― Garrett Martin, Friday, 8 August 2008 13:46 (fifteen years ago) link
http://www.radiosonic.fm/rick/images/donkey_kong_screen.jpg
a number of differences, but I still immediately thought of Donkey Kong when I saw that screenshot. Can't wait to get to that level on Braid and see how it plays.
― Garrett Martin, Friday, 8 August 2008 13:48 (fifteen years ago) link
There are several things in this game meant to evoke Mario levels. In fact, that room in the game is called "Jumpman"-- which was Mario's name in that game. This one I didn't find that hard, though.
I KNOW THE EXACT ONES YOU MEAN, I CANNOT GET THEM.
― Will M., Friday, 8 August 2008 14:41 (fifteen years ago) link
Me neither!
― JimD, Friday, 8 August 2008 15:07 (fifteen years ago) link
I got one of them and when I figured out the puzzle I instantly fell in love with the game
the puzzle I posted above is ingenious and I've not yet had a proper go at cracking it
*minor spoilers*
it is in the first or second room in world 3, when you walk forwards time goes forwards, and when you backtrack time goes back, so the little head-dudes are continually going back and forward... it doesn't seem that tricky until you realise that you can't get onto the last run of the structure because the way the little dudes are placed is perfectly co-ordinated to mean you always hit a little dude when you're trying to jump from the third run up to the last
sorry, that's not the best explanation, but hopefully you get the gist
― webinar, Friday, 8 August 2008 15:21 (fifteen years ago) link
I really struggled with the two on "irreversible" as well
*spoilers*
until I took a hint from the level title...
― webinar, Friday, 8 August 2008 15:22 (fifteen years ago) link
guys, I LOVE braid
the one I posted above turned out to be pretty simple
I've now got both the jigsaw pieces near the big jigsaw in world 2
some of the puzzles in worlds 5 and 6 are unholy
― cozwn, Saturday, 9 August 2008 13:10 (fifteen years ago) link
anyone else notice it namechecks david lynch, italo calvino and a few others in the credits?
and the credits quote christina rossetti:
Who has seen the wind? Neither you nor I: But when the trees bow down their heads, The wind is passing by.
― cozwn, Saturday, 9 August 2008 13:12 (fifteen years ago) link
Just did the demo for an hour; this is pretty special.
― forksclovetofu, Saturday, 9 August 2008 14:58 (fifteen years ago) link
seriously, fuck some of these puzzles
― cozwn, Saturday, 9 August 2008 15:17 (fifteen years ago) link
I'm the world with the shadow doppelganger and lordy is it a mind-bender at times. Somehow I've avoided frustration even while spending thirty minutes or so on the same damn puzzle.
― Garrett Martin, Saturday, 9 August 2008 15:19 (fifteen years ago) link
Took the homage to its or at least a logical conclusion Braid + mushrooms is pretty gawddam awesome, you guyz. Although I spent like ten minutes in the snow-globe level just playing and rewinding in order to hear the musicbox-music playing backwards. And the snowflakes!
Those were a neat trick, for real. The one jump in I think the Leap of Faith level took me ~ 12 minutes of rewinding and replaying to get. Only got to World 5 (the one with the time-shadow) and I cannot figure out a couple of the pieces in the Crossing the Gap level. SO HARD!
― Lamp, Saturday, 9 August 2008 15:25 (fifteen years ago) link
just solved "hunt"; that was nasty
― cozwn, Sunday, 10 August 2008 14:56 (fifteen years ago) link
god, I can't get any of those pieces in "crossing the gap" : /
― cozwn, Sunday, 10 August 2008 14:59 (fifteen years ago) link
"fickle companion" is so annoying because the key seems to behave in random ways; it's hard to use logic against it
― cozwn, Sunday, 10 August 2008 15:10 (fifteen years ago) link
in case you were wondering, I can confirm the first piece in the level before "crossing the gap" is actually possible - I was sure it wasn't for the longest time
― cozwn, Sunday, 10 August 2008 15:16 (fifteen years ago) link
I can confirm that all of the pieces in the game are possible just based on what's around you if you think about it long enough, but one or two of them I would never have figured out without cheating.
― polyphonic, Sunday, 10 August 2008 17:49 (fifteen years ago) link
If you are trying to use mega-finesse to get any of the pieces, you're probably doing it wrong.
― polyphonic, Sunday, 10 August 2008 17:50 (fifteen years ago) link
Should I buy this game or Madden 09?
― Mr. Snrub, Sunday, 10 August 2008 22:19 (fifteen years ago) link
yeah, I don't think I've got a piece yet using mega-finesse (nor cheating :P)
― cozwn, Sunday, 10 August 2008 22:35 (fifteen years ago) link
I only cheated twice!
But yeah, I lack patience for that sort of thing.
― polyphonic, Sunday, 10 August 2008 22:39 (fifteen years ago) link
four to go, haven't cheated once, but I might god-damn have to soon...
― Garrett Martin, Monday, 11 August 2008 00:45 (fifteen years ago) link
A couple of the world 5 pieces brought me to the verge of cheating but, seriously, fuck that. The one nice thing is that it got easier as you went along the last couple of levels (Lair + the last one) were straightforward.
I figured that one okay the problem was getting the timing of the shadow down + the placement of the key. The Crossing the Gap one that drove me crazy was the last one up and to left of the door I was actually thinking about it all today finally figured it out like one of those magic eye puzzles I'd been looking at it all wrong and then I refocused and saw the firetruck or the light or w/e.
Which are you stuck on, GM? Decided to give it a rest before I start on World 6.
― Lamp, Monday, 11 August 2008 04:37 (fifteen years ago) link
I had a braid dream last night.
― forksclovetofu, Monday, 11 August 2008 06:06 (fifteen years ago) link
the puzzle for the last piece in "crossing the gap" was definitely a neat trick
― cozwn, Monday, 11 August 2008 09:10 (fifteen years ago) link
I can't see this thread without thinking of all those Jade Tree samplers they sent to my radio station about 8-9 years ago.
― kingfish, Monday, 11 August 2008 15:22 (fifteen years ago) link
Braid was on Polyvinyl, fool.
― David R., Monday, 11 August 2008 17:32 (fifteen years ago) link
NARY a difference. I just remember getting handed a stack of samplers to review, and wanting to kill myself from the overload of adenoids by the time i was halfway thru
― kingfish, Monday, 11 August 2008 17:39 (fifteen years ago) link
I don't know the name of the level, but the one that I'm most stuck on (with two to go now) involves a platform high above the exit door, and green goomba guys that aren't affected by the rewind, and a ladder partially blocked by a carpet so that you can't jump from the ...
oh shit I think I just figured it out
― Garrett Martin, Monday, 11 August 2008 18:11 (fifteen years ago) link
some light reading
http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php
http://www.alessonislearned.com/
http://www.davidhellman.net/
http://www.metafilter.com/74031/Braid
― cozwn, Monday, 11 August 2008 21:14 (fifteen years ago) link
Just started playing this today. Love this game. Completed 2 + 3 without any problem. Two more pieces left in 4.
― Mordy, Tuesday, 12 August 2008 02:15 (fifteen years ago) link
5 pieces total left.
― forksclovetofu, Tuesday, 12 August 2008 05:08 (fifteen years ago) link
So far only two of the puzzles seem unfair. The fickle key one behaved so poorly that I only solved it by accident, and there was one particular jump that I couldn't make about a dozen times, but didn't require any special solution. You just had to time it correctly.
― Mordy, Tuesday, 12 August 2008 05:31 (fifteen years ago) link
i am actually listening to this douche's presentation, god help me
― thomp, Tuesday, 12 August 2008 17:18 (fifteen years ago) link
The only ones I found unfair were those two in World 2 which seemed to introduce a mechanic into the game without making it clear in any way whatsoever. Maybe I'm just bitter because I had to ask my friend for hints. Maybe it was genius. I still hate it.
Anyone read any of the insane theories about the game's themes? IT's spoilerheavy so I won't talk aobut it here but WOW I just read one that took me kinda aback.
― Will M., Tuesday, 12 August 2008 17:32 (fifteen years ago) link
link it so we can read it when we've finished too?
― cozwn, Tuesday, 12 August 2008 19:08 (fifteen years ago) link
Really satisfying ending. This is ridiculously emo but gets all kinds of bonus points for trying new things. What a great way to get introduced to a new system!
― forksclovetofu, Wednesday, 13 August 2008 04:46 (fifteen years ago) link
Seems to be drawing the xkcd crowd: "What is Braid? One may as well ask what life is. It is art, it is love, it is pain, it is a journey. It is itself. I don't mean to sound pretentious."
Wanna get a copy of the soundtrack.
― forksclovetofu, Wednesday, 13 August 2008 04:57 (fifteen years ago) link
I think the puzzles in Braid are largely better than the puzzles in Portal.
― Your body is a spiderland (polyphonic), Thursday, 4 March 2010 21:52 (fourteen years ago) link
portal has a lot more replay value to it tho
braid is trash & way to overimpressed w/itself. if u dont like the puzzles then theres absolutely nothing there 4 u
― (Head) (Lamp), Thursday, 4 March 2010 21:54 (fourteen years ago) link
Braid has my favourite puzzles of any game - they are genuinely hard and genuinely fair. If you don't like them you should quit and play something else!
― Gravel Puzzleworth, Thursday, 4 March 2010 21:59 (fourteen years ago) link
Braid doesn't seem impressed with itself if you never read any of those book things.
― Your body is a spiderland (polyphonic), Thursday, 4 March 2010 22:58 (fourteen years ago) link
i quit a few worlds in and never went back
― First and Last and Safeways (jjjusten), Thursday, 4 March 2010 22:59 (fourteen years ago) link
if u dont like the puzzles then theres absolutely nothing there 4 u― (Head) (Lamp), Thursday, March 4, 2010 9:54 PM (Yesterday) Bookmark Suggest Ban Permalink
got to agree w/this but don't see why that makes it trash
― ©H0©080ZO (cozen), Friday, 5 March 2010 08:35 (fourteen years ago) link
https://www.youtube.com/watch?v=e_wl7bInMIo
― 8o---e*.\\\||///.*ə---o8 (forksclovetofu), Friday, 13 August 2010 05:55 (thirteen years ago) link
https://www.youtube.com/watch?v=YvsZOcdxHpI^better indication of how lame this likely was
― 8o---e*.\\\||///.*ə---o8 (forksclovetofu), Friday, 13 August 2010 05:57 (thirteen years ago) link
Uh…
Where do I begin... Braid has changed my life. I thought I was once another lost soul in this infinite universe, but know I have realized I am the son and the father of chaos and anarchy. One mind, one body, one soul woven, "braided," into space and time. This game makes you look into the darkest caves of the mind, the depths of mankind, until you reach the madness in search for an answer, for her. Defying the law of physics to reach the goal of salvation. Our whole lives we fight the evil, and strive to conquer our demons, but in the end we are the demons. We are the universe observing itself. We are the universe destroying itself.
― litel, Friday, 13 August 2010 07:22 (thirteen years ago) link
this is $2 on steam for a couple days so i got it, opened this thread hoping someone would say like, we figure out he was the bad guy all along or smth, but jesus this "story" !!
it's like... an extreme for terrible indie game writing. it's the unfortunate thing about so many talented people w/backgrounds and livelihoods in computers and not basic storytelling. sometimes it can be a good thing (! pixar movies have mostly been written by animators) but so much of the time it's just this basic lazy drivel about some boring breakup barely translated into anything anyone would ever care about especially cause the writer just comes off as a misogynistic jackass. i can imagine horrible people really loving it.
― my whole family is catholic so look at the pickle i'm in (zachlyon), Sunday, 19 January 2014 02:57 (ten years ago) link
"She never understood the impulses that drove him, never quite felt the intensity that, over time, chiseled lines into his face."
― my whole family is catholic so look at the pickle i'm in (zachlyon), Sunday, 19 January 2014 05:07 (ten years ago) link
Yeah it's hilariously bad. But the puzzle-solving is as great as advertised imo
― Matt Armstrong, Sunday, 19 January 2014 19:55 (ten years ago) link
yupi like the limbo story way better and it was never explicitly stated
― this harmless group of nerds and the women that love them (forksclovetofu), Sunday, 19 January 2014 19:56 (ten years ago) link
what's great about the horrible self-serving narration stuff is that, when I played it, every time Tim died - which was very often, I'm pretty clumsy - i laughed.
― if you're happy and you know it, it's false consciousness (c sharp major), Sunday, 19 January 2014 19:59 (ten years ago) link
i will continue to rep for the soundtrack tho
― this harmless group of nerds and the women that love them (forksclovetofu), Sunday, 19 January 2014 20:04 (ten years ago) link
i should probably go back and finish this, shouldn't I... i vaguely remember getting stuck on one level and never going back to it
― Nhex, Monday, 20 January 2014 06:28 (ten years ago) link
I vaguely remember getting stuck on most levels.
― the "Weird Al" Yankovic of country music (stevie), Monday, 20 January 2014 07:23 (ten years ago) link
its really hard
― lag∞n, Monday, 20 January 2014 16:27 (ten years ago) link
how do we get this dude to quit the gaming industry forever
― Wendy Carlos Williams (jjjusten), Monday, 20 January 2014 16:28 (ten years ago) link
video games fixation w and awful execution of storytelling is really funny and point missing
― lag∞n, Monday, 20 January 2014 16:28 (ten years ago) link
these people wld try to give poker a plot
― lag∞n, Monday, 20 January 2014 16:29 (ten years ago) link
http://www.governorofpoker4.net/wp-content/uploads/2013/11/1-home.jpg
― Mordy , Monday, 20 January 2014 16:30 (ten years ago) link
lol
― lag∞n, Monday, 20 January 2014 16:31 (ten years ago) link
no idea what this is about but it felt relevant
http://i.imgur.com/4qCaGxT.png
why is david schmimmer sitting in that barn
― Wendy Carlos Williams (jjjusten), Monday, 20 January 2014 17:55 (ten years ago) link
I have up on this game on like the last level. Could never beat it.
― Jeff, Monday, 20 January 2014 18:11 (ten years ago) link
I'm still glad that I skipped reading 99% of everything in this game. I'm sure it's horrible but I wouldn't know.
― polyphonic, Monday, 20 January 2014 19:05 (ten years ago) link
I'll quote Lars Von Trier and say that sometimes you've got to take the good with the evil.
― Nhex, Monday, 20 January 2014 20:30 (ten years ago) link
Braid's artsy-fartsyness/pretentiousness/preciousness is the package you cannot divorce from the gameplay
― Nhex, Monday, 20 January 2014 20:36 (ten years ago) link
It's very easy to divorce it. Just walk past the books without clicking on them.
― polyphonic, Monday, 20 January 2014 20:41 (ten years ago) link
You're still controlling that little painted man across a storybook landscape.
― Nhex, Monday, 20 January 2014 20:43 (ten years ago) link
Mario you pretentious fuck
― polyphonic, Monday, 20 January 2014 20:44 (ten years ago) link
i like how its mario thats p funny
― lag∞n, Monday, 20 January 2014 20:53 (ten years ago) link
thank you
― polyphonic, Monday, 20 January 2014 21:05 (ten years ago) link
all video games shd be mario just spitballin
― lag∞n, Monday, 20 January 2014 21:08 (ten years ago) link
However, others—including new media academics—have disagreed, praising the philosophical complexity of the game, saying "Jonathan Blow's Braid is the sort of ontological labyrinth that Jorge Luis Borges might have made. Embedded in the simple gameplay design are genuinely huge concepts."[90]
― my whole family is catholic so look at the pickle i'm in (zachlyon), Tuesday, 21 January 2014 01:06 (ten years ago) link
[90] I murdered this guy
― lag∞n, Tuesday, 21 January 2014 01:08 (ten years ago) link
Braid has also garnered academic interest and acclaim for its complexity, with narratologists saying "Anyone who thinks... the unique constraints of game play cannot possibly be used to best structure a story has probably not encountered Braid, which marries pure mechanics and story into a philosophical platform." [109] Braid's use of narrative elements and puzzle-making has been compared to similar techniques of "imperative storytelling" in novels such as Life A User's Manual and Through the Looking-Glass.[110]
― my whole family is catholic so look at the pickle i'm in (zachlyon), Tuesday, 21 January 2014 01:10 (ten years ago) link
Barf
― Jeff, Tuesday, 21 January 2014 01:11 (ten years ago) link
Braid barf.
Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction.[23][24]
Others have likened Braid to punk rock,
― my whole family is catholic so look at the pickle i'm in (zachlyon), Wednesday, 22 January 2014 01:12 (ten years ago) link
so these films interweave the narrative right into the whole work v interesting v unusual have to think abt that
― lag∞n, Wednesday, 22 January 2014 01:13 (ten years ago) link
you forgot punk rock don't forget punk rock
― my whole family is catholic so look at the pickle i'm in (zachlyon), Wednesday, 22 January 2014 01:18 (ten years ago) link
xkcd: the game
― Matt Armstrong, Wednesday, 22 January 2014 01:33 (ten years ago) link
I just started this game I think yesterday? I am at the end of world 5 or 6. I am going to be so sad when this game is over.
― "Jiggle It" - 2 in a Zoo (Stevie D(eux)), Monday, 31 March 2014 01:34 (nine years ago) link
I don't think I've gotten as excited on an intellectual level abt a game since EarthBound. Is Portal really this good??
why is david schmimmer sitting in that barn― Wendy Carlos Williams (jjjusten), Monday, January 20, 2014 12:55 PM (2 months ago) Bookmark Flag Post Permalink
― Wendy Carlos Williams (jjjusten), Monday, January 20, 2014 12:55 PM (2 months ago) Bookmark Flag Post Permalink
― linda cardellini (zachlyon), Monday, 31 March 2014 02:17 (nine years ago) link
http://arxiv-web3.library.cornell.edu/abs/1412.0784
― celfie tucker 48 (s.clover), Friday, 5 December 2014 20:16 (nine years ago) link
https://vimeo.com/36579366#t=13m24s
some clever thinking on playing with code to design games using already created templates
― Fuck the NRA (ulysses), Wednesday, 15 January 2020 16:59 (four years ago) link
https://www.youtube.com/watch?v=c53fGdK84rcand xpost to portal and russian doll too i suppose
― Fuck the NRA (ulysses), Wednesday, 11 March 2020 04:03 (four years ago) link