Magic: The Gathering C/D

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I guess it all depends on what they're putting it on. like a 2/2 for 3 wouldn't be that great. I guess a 1/1 for 1 is prob inevitable and I guess that's pretty playable on your first turn.

iatee, Monday, 24 December 2012 21:39 (eleven years ago) link

even just a 1/1 for 1G with this ability seems like it'd be a high pick in limited

ciderpress, Monday, 24 December 2012 21:39 (eleven years ago) link

1/1 for 1 mana would be champion of the parish territory, and champion is arguably the best 1-drop in standard right now

ciderpress, Monday, 24 December 2012 21:40 (eleven years ago) link

yeah and if its g/u even higher

iatee, Monday, 24 December 2012 21:40 (eleven years ago) link

Evolve mechanic seems like an awful lot of fun. The fact that it's power OR toughness is quite interesting. So something like Hover Barrier (a 0/6 wall) would trigger evolve. Meaning Simic decks in draft probably could use some walls. Also the two spoiled cards both do something with the +1/+1 counters. The challenge is going to be building a deck that balances Evolve with bigger creatures to evolve from as a deck that's full of 1/1 or 2/2 guys with Evolve is going to be useless.

Two other mechanics were spoiled though they don't look as interesting. Boros has a mechanic that triggers if you attack with three creatures. I would imagine this would be very susceptible to removal but getting a bunch of these creatures together is going to be massive. Gruul seems to be discard for a temporary p/t boost, kind of the opposite of Scavange. It's interesting but seems real frustrating to play against, knowing your opponent could be full of combat tricks like that.

frogbs, Wednesday, 26 December 2012 18:32 (eleven years ago) link

yeah i'm a bit disappointed that gruul got a pretty straightforward pump mechanic again, that spoiled borborygmos was giving me hope that there would be some sort of land subtheme this time around to give the guild more mechanical depth than 'big creatures smashing'. hopefully there still is.

ciderpress, Wednesday, 26 December 2012 18:34 (eleven years ago) link

I have the feeling it's not going to appear on a whole lot of cards for Limited reasons. RTR really had a divide there, some guilds were really based around their keyword like Populate and Unleash, while others like Overload and Detain tied into the guild's identity, but weren't real "build around" mechanics. I think the Gruul mechanic will be like that, while I would imagine a good portion of Simic's cards are based around making Evolve work.

frogbs, Wednesday, 26 December 2012 18:37 (eleven years ago) link

the boros card they showed today is a home run though i think, it's in that sweet spot of not super powerful but still cool.

orzhov tomorrow presumably, which was the weirdest/most unique guild mechanically in the old rav block so i'm hoping they came up with something interesting this time too

ciderpress, Wednesday, 26 December 2012 18:39 (eleven years ago) link

Here's where I brag that I may have created the Evolve mechanic. WotC had a contest a couple years back where they would hire the winner as a card designer. For the first round of the contest, one of the finalists needed mechanics that involved evolution, and I pitched a mechanic to him that he ended up heavily using for the rest of the contest. He won the whole thing and worked on Gatecrash, which suspiciously has that same mechanic, name and everything. Only difference is that the one I made (and the one used in the contest) only checked power, not toughness. Very possible that WotC came up with it independently, but I prefer to think of this as my 15 minutes of uh self-recognized fame.

Boros mechanic looks very fun, but the Gruul one seems annoying to play against. Whether it's a "build-around" mechanic or not doesn't change how often it will show up, right? As a guild mechanic, we should see at least 3-4 commons that have it.

Interested to see the last two because Orzhov and Dimir weren't straightforward strategies in original RAV.

Vinnie, Wednesday, 26 December 2012 19:35 (eleven years ago) link

yeah if you're talking about Ethan Fleischer, this is confirmed to intentionally be his GDS mechanic, tweaked. do you know him irl or was this just an internet thing? pretty neat either way

i suspect dimir will get the requisite instant/sorcery mechanic, but who knows

ciderpress, Wednesday, 26 December 2012 19:51 (eleven years ago) link

overload was lifted from the older GDS contest, as well. they're definitely not shy about using/reusing good ideas, which is good i think

ciderpress, Wednesday, 26 December 2012 19:53 (eleven years ago) link

ilx is magic famous

iatee, Wednesday, 26 December 2012 19:57 (eleven years ago) link

Yep, Ethan. Don't know him personally, but helped out him and a couple of the other finalists via the Wizards site during the beginning of the contest.

Vinnie, Wednesday, 26 December 2012 20:02 (eleven years ago) link

Actually, come to think of it, the Boros mechanic showed up in the GDS as well. Totally forgot about that. Guess they are Amanda Palmering sets from now on.

Vinnie, Wednesday, 26 December 2012 20:05 (eleven years ago) link

well this is kind of a feelgood traditional block so straightforward/familiar mechanics work well. innistrad had some left-field mechanics like the double-faced cards and miracle, and i suspect they'll go back in that direction next year.

ciderpress, Wednesday, 26 December 2012 20:08 (eleven years ago) link

I think Overload was Ken Nagle's idea, who was one of the winners, so it makes sense that it showed up in what I believe was his first design lead. Still the Great Designer Search is kind of a dubious idea since I'm guessing all the contestants were getting help from outside sources. I know if I had tried it and made it that far I'd be asking every Magic player I know to help me think of a good mechanic. Either way, congrats!

I read Maro's tumblr from time to time and he admits they are using or plan to use a decent amount of the GDS submissions they got. Also that some suggestions from tumblr will make their way into future sets. Like cider says I think this is a good thing.

frogbs, Wednesday, 26 December 2012 20:17 (eleven years ago) link

there is sorta a limit to the # of mechanics that can even be suggested / exist w/o the game falling apart

iatee, Wednesday, 26 December 2012 20:18 (eleven years ago) link

yeah i'm convinced that there are a lot of really cool ideas left for individual cards but actual mechanics seem like a tough design area. that's why I didn't get so many people's hatred of Unleash when it was spoiled, to me that was a great design.

frogbs, Wednesday, 26 December 2012 20:22 (eleven years ago) link

xp I'm sure pretty much every mechanic WotC has made in the past decade has been thought up by someone outside the company before. There's so many wannabe designers out there. The real skill is just sifting through all the crap to figure out what's fun to play, which I think they've admitted. In that sense, the GDS was a fine way to test people since that's what the finalists had to do. I'm all for WotC using whatever ideas they see fit to use.

Vinnie, Wednesday, 26 December 2012 20:25 (eleven years ago) link

i dunno about that. the innistrad block stuff i mentioned before, double sided cards and miracles, do start to fuck with the rules a bit and feel a bit more invasive for that reason, but all the new ravnica ones have been pretty low-key and narrow in comparison. populate is the only one so far that feels like a new thing rather than just a variant on old ideas

ciderpress, Wednesday, 26 December 2012 20:26 (eleven years ago) link

there's sorta a spectrum where you can think of abilities that are very native to magic (ie draw a card), something that is mostly native to magic (create a token), something that is a little stretching it (idk..dredge?) and something that is realllly stretching it (double sided cards)

iatee, Wednesday, 26 December 2012 20:29 (eleven years ago) link

the 'a little stretching it' category seems like the most obvious spot to build a set around, but it seems to produce the most misfires of any spot on the spectrum - infect, soulbond, the untap symbol, dredge would all fall around there i think and none of them played particularly great. meanwhile, most of the really stretchy things have worked out fine.

ciderpress, Wednesday, 26 December 2012 20:45 (eleven years ago) link

haha I hate the really stretchy things but you can understand why they'd work better, cause there is more flexibility / design space when you don't have limitations

iatee, Wednesday, 26 December 2012 20:49 (eleven years ago) link

They're gonna need to keep stretching every now and then to keep players excited, but man, I didn't like double-faced cards and straight up hated Miracles. The less-stretchy stuff you mentioned, cider, I'm indifferent to. The stuff that's gotten me most excited in recent years are individual high-flavor cards like Endless Ranks of the Dead.

Vinnie, Wednesday, 26 December 2012 20:58 (eleven years ago) link

basically i just want more sets like zendikar/ROE that are based around completely new aspects of the game rather than one-upping an older block from years ago. i think there's a good chance that next year will be one though since they've hit on all their major go-to's in the past few years already if you count the tribal sub-themes in innistrad as hitting on tribal

ciderpress, Wednesday, 26 December 2012 21:28 (eleven years ago) link

The real skill is just sifting through all the crap to figure out what's fun to play

This is the area they've improved so much in lately - look at the original design of poison to Scars block and how much more dynamic and playable it became. Also the "snow land" concept in Ice Age vs. Coldsnap (and how it actually made sense in the end). I remember reading about Ranger en-Vec (the 1GW with First Strike and Regenerate) and how it made R&D learn that just mixing and matching different things is not good design. It seems like all the real "innovation" comes from mechanics that are either confusing (like Madness), broken (Dredge, Affinity, Storm), or things that they said they'd never do (Miracles, double-sided cards), all of which are good and bad for different reasons.

frogbs, Wednesday, 26 December 2012 21:42 (eleven years ago) link

won another draft w/ a 4 doorkeeper (+1 hover) deck.

<3 doorkeeper

iatee, Thursday, 27 December 2012 15:01 (eleven years ago) link

orzhov mechanic is Extort (whenever you cast a spell, you may pay {B/W}. If you do, each opponent loses 1 life and you gain that much life)

this is sufficiently weird and it should be hilarious to stack them in limited and drain life your opponent for a bunch every time you cast something late-game

ciderpress, Thursday, 27 December 2012 15:04 (eleven years ago) link

I like that one

iatee, Thursday, 27 December 2012 15:05 (eleven years ago) link

i hope there's a wall with it at common so there can be another doorkeeper style deck where you kill them with walls

ciderpress, Thursday, 27 December 2012 15:10 (eleven years ago) link

i like the orzhov mechanic the best, p into soul net the ability

fennel are you gonna draft tomorrow night? i have to work but my intention is to draft and get a last chance at another gitaxian probe promo

so real (Lamp), Friday, 28 December 2012 03:15 (eleven years ago) link

Dimir mechanic is Cipher and it appears to be Instant and Sorcery only. It's like a new twist on Imprint; after you cast the spell you attach it to a creature, and if that creature hits your opponent you get to cast it again for free. Previewed card is a 2UB Windfall with this ability, seems pretty good. Like Overload I predict it only shows up on like 8 or 9 actual cards but there's a lot of neat things possible with this.

frogbs, Friday, 28 December 2012 05:20 (eleven years ago) link

yeah this mechanic is super cool, was hoping there would be a more creative one in the set and there it is

ciderpress, Friday, 28 December 2012 05:26 (eleven years ago) link

lamp, i got stomach flu or something so i am basically bedridden. was intending to draft tonight but that's not happening. but i intend to draft at some point next week. we're probably gonna check out dueling grounds. my friend thinks the hairy t people are creepy conspiracy dudes, and checking out their website i have to agree.

designing cards is so fun. i've been actually working on crafting a set of my own. i'm like 20 cards deep or so, but have the main mechanics and flavor worked out. i like the MaRo idea of starting with flavor and then working that into mechanics, although i've strayed from my original flavor idea somewhat. my idea is loosely based on cronenberg body horror. basically, desperate people tap into a forbidden kinda ~~mystic power~~ and turn the world into horrifying fleshy things. so, i have one card in mind:

Orphanage Matron
3WW - Rare
Creature - Human

When Orphanage Matron enters the battlefield, put 3 white 1/1 Orphan tokens into play under your control.
As long as Orphanage Matron is untapped, Orphan tokens you control are indestructible.

1/2

in set 2, i intend to create a card that's basically the baby-eating mother from the brood. i'll call it "fleshbrood matron" or something and the intention is to have similar card art. whether i get to set 2 or not is a big question, but so far i find this a fun enough pastime that i can realistically see myself completing set 1.

fennel cartwright, Friday, 28 December 2012 05:49 (eleven years ago) link

still a bit wtf at the dimir preview card, it's a card that's BANNED IN LEGACY reprinted at one more mana but with a recursion/free spell mechanic. i really hope there's a way to 'go off' in standard with this and the wheel of fortune miracle

ciderpress, Friday, 28 December 2012 16:31 (eleven years ago) link

how can there not be? wouldn't this plus tormented soul basically be enough

iatee, Friday, 28 December 2012 16:49 (eleven years ago) link

i don't even think you need to use the cipher part, just chain a bunch of windfalls and wheels and then kill them with psychic spiral. i'll definitely be attempting this as much as possible when the set's out

ciderpress, Friday, 28 December 2012 16:52 (eleven years ago) link

I like the Orzhov mechanic, but worry about the Dimir one. I guess in Limited it will probably be fine. Not looking forward to Invisible Stalker getting more play than it already is though.

Windfall is banned in Legacy?? Don't they have like ten different other draw-7 effects in that format?

Vinnie, Friday, 28 December 2012 17:51 (eleven years ago) link

Huh, I just checked out the Legacy banned list. Didn't realize there were so many cards they've removed, but I don't follow it much. Looks like all the good draw-7s are banned.

Vinnie, Friday, 28 December 2012 18:04 (eleven years ago) link

they unbanned time spiral a year or 2 ago but yeah there's none available at 3cmc

ciderpress, Friday, 28 December 2012 18:07 (eleven years ago) link

i'm not too worried about stalker/cipher, presumably its the first thing the devs thought of too. any board disruption ciphers are likely to be very conservatively costed, i think even just unsummon would have to cost 3 or 4 mana to prevent the early soft-lock

ciderpress, Friday, 28 December 2012 18:15 (eleven years ago) link

the common ones will be small effects like...mill 3-4 cards, target creature doesn't untap next turn, draw 1, target player discards 1, etc

ciderpress, Friday, 28 December 2012 18:18 (eleven years ago) link

the windfall effect doesn't seem conservatively costed!

iatee, Sunday, 30 December 2012 17:26 (eleven years ago) link

first round of previews are up

http://media.wizards.com/images/magic/tcg/products/gtc/5htsd44dbw_en.jpg

without seeing the rest of the set i'm gonna go ahead and predict this will be my most owned card from gatecrash by the end of the format

ciderpress, Monday, 31 December 2012 09:45 (eleven years ago) link

you know I had misread 'evolve' until now and thought it was a one and done counter like unleash.

iatee, Monday, 31 December 2012 14:46 (eleven years ago) link

bloodrush is kinda lame, can't wait to play against decks w/ 10 combat tricks

I like the rest tho

iatee, Monday, 31 December 2012 15:01 (eleven years ago) link

The flavor text on Boros Elite makes me think there may be a new Gideon Jura in this set.

Moodles, Monday, 31 December 2012 15:11 (eleven years ago) link

I was excited about Bloodrush, but then realized I was reading "Discard" as "Sacrifice".

Moodles, Monday, 31 December 2012 15:17 (eleven years ago) link

Oh, and my son has requested that I let you guys know he'd really like to see a new Ajani card in this deck, but that probably isn't happening.

Moodles, Monday, 31 December 2012 15:19 (eleven years ago) link

the planeswalkers in this set are already confirmed as gideon (probably a W/R one since he's hanging out w/ the boros story-wise) and Domri Rade, a new R/G planeswalker. there could possibly be a 3rd but unlikely

ciderpress, Monday, 31 December 2012 20:31 (eleven years ago) link


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