Magic: The Gathering C/D

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (10014 of them)

I'm working on a jund deck that's falling somewhere between aggro and midrange. Does this look viable? Will it be too slow?

4 Arbor Elf
1 Experiment One
2 Ulvenwald Tracker
4 Strangleroot Geist
3 Flinthoof Boar
4 Dreg Mangler
2 Deadbridge Goliath
2 Desecration Demon
2 Ghor-Clan Rampager
1 Wrecking Ogre

2 Vraska the Unseen
1 Domri Rade

2 Searing Spear
4 Dreadbore
3 Rancor

4 Overgrown Tomb
4 Woodland Cemetary
2 Blood Crypt
1 Drogonskull Summit
4 Rootbound Crag
1 Stomping Ground
1 Gruul Guildgate
6 Forest

Sideboard
1 Abrupt Decay
4 Ultimate Price
1 Rancor
2 Golgari Charm
1 Gruul Charm
1 Rakdos Charm
1 Tragic Slip
2 Pit Fight
2 Deathrite Shaman

I'm probably going to track down a couple more copies of Experiment One to swap with Ulvenwald Tracker and also a set of Skullcrack for the sideboard.

Moodles, Wednesday, 6 February 2013 17:23 (eleven years ago) link

set redemption on MTGO just shot up from $5 to $25 - ouch. not good for online card prices

frogbs, Wednesday, 6 February 2013 17:26 (eleven years ago) link

That's steep! I still haven't fully embraced MTGO and this isn't really helping much.

Moodles, Wednesday, 6 February 2013 17:28 (eleven years ago) link

actually isn't that better for online card prices but worse for paper prices? redemption was a non-trivial source of paper mythic rares and was also the thing that kept mythics really expensive on mtgo relative to the other cards

ciderpress, Wednesday, 6 February 2013 17:58 (eleven years ago) link

if there are fewer paper cards they'll increase in price, so it depends on your definition of worse

iatee, Wednesday, 6 February 2013 18:00 (eleven years ago) link

oh right. i'm in the higher price = worse mindset, i don't care about the value of my collection either irl or online

ciderpress, Wednesday, 6 February 2013 18:03 (eleven years ago) link

lower prices for mythics/chase rares on mtgo makes drafting more expensive

888 (Lamp), Wednesday, 6 February 2013 18:13 (eleven years ago) link

yeah, sorry - that's what i'm talking about

to be honest I dont really know the effect this'll have because I don't know how many sets ultimately get redeemed but it was nice to pick up junk foil mythics as a 3rd pick and know you'll probably get 5-6 tix for it

frogbs, Wednesday, 6 February 2013 19:09 (eleven years ago) link

for context, how much does say, the rtr complete set go?

iatee, Wednesday, 6 February 2013 19:10 (eleven years ago) link

go for

iatee, Wednesday, 6 February 2013 19:10 (eleven years ago) link

in human monies

iatee, Wednesday, 6 February 2013 19:11 (eleven years ago) link

price complete sets depends on the price of the chase rares/mythics - ravnica is probably like 250+ whereas something thats out of standard but still redeemable like nph is way less

888 (Lamp), Wednesday, 6 February 2013 19:15 (eleven years ago) link

but thats retail - if you cashed in your complete set of rtr and just wanted cash quickly you'd probably be able to get like $150 for it

888 (Lamp), Wednesday, 6 February 2013 19:16 (eleven years ago) link

I guess $20 is pretty significant then

iatee, Wednesday, 6 February 2013 19:21 (eleven years ago) link

in general online card prices are about half of paper but when it comes to garbage rares, they're way way cheaper. RTR has what, 80 rares? of those I bet you could get 60 of them for about 3 tickets.

frogbs, Wednesday, 6 February 2013 19:28 (eleven years ago) link

do you guys think there's a good reason why they haven't allowed fractional tickets as currency?

iatee, Wednesday, 6 February 2013 19:29 (eleven years ago) link

allowed meaning 'actually created'

iatee, Wednesday, 6 February 2013 19:30 (eleven years ago) link

my guess is that people end up buying more tickets when they can't make fractional purchases

Moodles, Wednesday, 6 February 2013 19:36 (eleven years ago) link

i dont think theres an explicit reason - its just one of a hundred ways mtgo could be improved if the programming team wanted to take the time. also WoTC doesn't usually make moves to appease the secondary market unless the price of certain cards is driving people away.

frogbs, Wednesday, 6 February 2013 19:37 (eleven years ago) link

moodles' guess makes sense too

like I think wizards doesn't want the mtgo economy to get *too* efficient. things like bots don't really need to exist, in theory. it wouldn't be that hard to design a single open market. but if it became too easy to get rid of stuff, prices would fall even further.

iatee, Wednesday, 6 February 2013 19:52 (eleven years ago) link

ah. good thing the 2 RTR sets i've been sitting on aren't affected. but i suppose it's time to finally cash out.

i've been going heavy dimir on my cockatrice drafting lately. i'm "forcing" it, but considering nobody drafts it, it hardly needs to be forced. i've actually been having quite solid success. as usual, the age-old wisdom of "follow signals" stands up. last draft, i got passed 2 stolen identity, 2 dinrova horror, lord of the void, among other goodies. simic was open too, so i made a very nice BUG deck with 3 cloudfins and 3 drakewings to tune up the early part of the curve while giving me some guys to cipher spells onto.

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 21:55 (eleven years ago) link

at this point I wouldn't really be surprised with any new development on MTGO that nerfs the players. not to say they'll actually do this but I fear that one day they'll stop making the packs tradeable to stop drafters from getting draftsets for slightly cheaper (in the same way Cube tix aren't tradeable, which is real fucking stupid)

frogbs, Wednesday, 6 February 2013 22:04 (eleven years ago) link

they won't do that. the problem with cube was that the first time they released it, in just one weekend it absolutely destroyed the economy for dark ascension packs and that set has never recovered in value since. so now they're super wary about cube since it's actually just too popular a format to have real prizes without repercussions

ciderpress, Wednesday, 6 February 2013 22:23 (eleven years ago) link

I downloaded this game on ipad the other day and have no idea what you guys are talking about

panettone for the painfully alone (mayor jingleberries), Wednesday, 6 February 2013 22:41 (eleven years ago) link

thats DoTP - different thing

dunno why DKA tanked so hard - could it be because you only need 1 of those and 2 INN, while prizes gave them out roughly equally?

frogbs, Wednesday, 6 February 2013 22:47 (eleven years ago) link

i think that's almost certainly why frog. i imagine the #1 thing driving pack prices is availability of prize packs. so now with RTR phantom events, there's a glut of RTR packs out there, driving down RTR value. i don't think it has anything to do with quality of the set. i think it's just a product of prize packs vs. draft packs.

cocktail onion (fennel cartwright), Wednesday, 6 February 2013 23:00 (eleven years ago) link

the evidence I have of pack prices being affected by quality of set is AVR - don't think they still are, but when Bonfire blew up as this 30+ tix mythic, the price of AVR packs went to 3.99. can't say it's a direct coorelation but it did occur to me that this happened despite the fact that nobody really liked drafting it.

anyway - onto a different topic. what do you guys think of bluffing attacks early on? here's a situation I faced last night - opponent and I are both playing Selesnya. I play Drudge Beetle, he plays Call to get the 3/3 Centaur. If he attacks I'm not gonna chump the Beetle so I decide to just attack and bluff Swift Justice or Giant Growth or Common Bond...and he takes the damage. Of course, he doesn't want to potentially lose the Centaur. I realize that these bluffs actually have worked a lot - I do this fairly often. It wouldn't work on me however, since unless my hand is particularly dire, I tend to just make them play the trick. I don't know if this is a good idea or not. Basically my theory is that if you attack a 2/2 into a 3/3 and he takes it, not only did you get 2 damage in, but your opponent is going to be playing around a combat trick you don't have. Thoughts?

frogbs, Thursday, 7 February 2013 22:24 (eleven years ago) link

really depends on who you're playing, there's sorta a game theory element to it

iatee, Thursday, 7 February 2013 22:37 (eleven years ago) link

If it works it works, but I think the correct move by the opponent would be to block in that situation. Wouldn't it be better to lose the centaur rather than a bunch of life and then leave drudge beetle on the board?

Moodles, Thursday, 7 February 2013 22:38 (eleven years ago) link

in that particular scenario even if he were 70% sure you were bluffing, it still might not be worth the risk, if populating is key to his deck working

I think this happens less than you'd think it might because, well, in the scenario above you end up trading 2 damage for 3 damage

I def always play into combat tricks unless I have something really important

iatee, Thursday, 7 February 2013 22:40 (eleven years ago) link

well losing 2 life on turn 3 isn't really much, but essentially the idea is the opponent thinks the Beetle's staying no matter what, and that blocking gives a card like Swift Justice to become a reverse-Swords to Plowshares. I think it works alright on Centaurs since the presence of populate gives the G/W player extra incentive to leave them on the field

frogbs, Thursday, 7 February 2013 22:42 (eleven years ago) link

that was an xpost by the way

if I have populate cards and no other centaur generators in hand, I'm not going to block. then again I have yet to catch a 'bluff' like this. so I do assume they are going to have a combat trick the rest of the way.

I do play into combat tricks a lot - it's alright when it's something like Savage Surge since that one can really bite you later, but running into an obvious Swift Justice makes you feel stupid (since it's just one mana), and then there's Rootborn Defenses which can be the mother of all combat tricks if there's a lot of creatures on board.

frogbs, Thursday, 7 February 2013 22:45 (eleven years ago) link

right but in that above scenario these are the possibilities:

1. they block, you lose creature, lose 3 life next turn
2. they don't block, you're racing 3 life vs 2 life per turn or you block eventually
3. you don't attack, you chump block
4. you don't attack this turn and don't block, then race 3/2

I mean 2 isn't horrible but it's not so much better than 3 or 4 that it's worth risking 1

iatee, Thursday, 7 February 2013 22:47 (eleven years ago) link

which is why it's rarely tempting to bluff - the gains aren't worth the risk

iatee, Thursday, 7 February 2013 22:49 (eleven years ago) link

Wouldn't bluff in your situation, frog. The most likely situation for me to bluff is if I play a vanilla guy or two, my opponent plays a bomb creature and I have no way in hand to kill it or race it. I will probably lose this game unless I take risks. If I still have a chance to win the game based on my hand and the board, I almost never bluff. It's usually right for players to block and make you use the trick, and I've found it hard to gauge how opponents will react to a bluff.

I do the "attack my 3/3 into your 2/5" all the time, and the "suicide my team when I'm about to die", but those aren't really bluffs, huh?

Vinnie, Thursday, 7 February 2013 22:50 (eleven years ago) link

Although if my opponent won't block my 3/3 with a 2/5, I am very likely to make more bluff attacks that round XD

Vinnie, Thursday, 7 February 2013 22:51 (eleven years ago) link

iatee - I'd simplify it even further - I'm not chumping the Beetle to save 3 damage, and the next turn the board is going to look different, as 3-drop is usually the most common in most limited decks. If you succeed, you get 2 points in and your opponent thinks that you have a card you don't. If it doesn't, you lost your guy for nothing. So the question is, what are each of these sides worth, and how often do people actually block here? (I have nowhere near enough data) At my local store I kind of have a reputation for doing this which is why it never works for me anymore against some of those guys. Online you don't really have that problem.

frogbs, Thursday, 7 February 2013 23:00 (eleven years ago) link

if it doesn't you're also revealing that you don't have a trick! which is more significant than fooling them into thinking you do.

bout to go play sealed.

iatee, Thursday, 7 February 2013 23:06 (eleven years ago) link

Having your opponent think you have a trick isn't really that valuable, IMO. Most players, most good ones anyway, try to figure out what their opponents could have based on their attacks and what mana they leave up. I try to play as if my opponent could have any trick. So that just leaves the 2 extra damage, which is usually not at all worth the loss of your 2/2. Even if your opponent will not block 4 out of 5 times, the 2 damage will rarely make the difference, while the 2/2 can often make the difference.

Vinnie, Friday, 8 February 2013 16:24 (eleven years ago) link

Question about extort:

When I cast a card with extort does it trigger extort on itself?

In other words, if I have 3 lands open, no cards on the battlefield and I cast Syndic of Tithes, can I use the last land to extort off of Syndic?

Moodles, Saturday, 9 February 2013 19:33 (eleven years ago) link

nope

iatee, Saturday, 9 February 2013 21:02 (eleven years ago) link

the creature is a creature spell not a permanent when you cast it so its abilities are meaningless, once it resolves and enters the battlefield and has those abilities it's not a spell anymore, so you can't extort it

iatee, Saturday, 9 February 2013 21:05 (eleven years ago) link

thanks!

Moodles, Saturday, 9 February 2013 21:24 (eleven years ago) link

So I went 2-1 at draft last night playing Simic for the first time. I beat a Gruul deck and a Boros deck, but then got killed by another Simic deck. His Sapphire Drake + Evolve guys was just too much for me to deal with.

Still, it was nice to see that Simic can actually be viable.

Moodles, Saturday, 9 February 2013 21:47 (eleven years ago) link

hey frog, i'm thinking of making a boros aggro standard deck. it's gonna be pretty cheap. no hellriders, maybe no reckoners. most $$ card is thalia - the finishers are firemane and odric.

what's your mtgo username? mine is kennebec. if you have spare cards kicking around i would be happy to buy them from you.

cocktail onion (fennel cartwright), Sunday, 10 February 2013 09:08 (eleven years ago) link

Jopkeloops is my name - don't have anything but RTR cards at the moment though

frogbs, Sunday, 10 February 2013 20:07 (eleven years ago) link

i'm doing some Gatecrash drafts, went 2-1 with Boros and 2-0-split with Orzhov (had to eat dinner), was not really satisfied with my deck either time.

For Boros I know this sounds obvious but you really just need a lot of creatures. I had 14 + a Keyrune and it didnt' feel like near enough. Also cheap removal is really, really key because you just need to get a few attacks through.

As for Orzhov, holy cow is Extort a powerful mechanic, at the expense of nearly all your creatures being tiny. So again, removal is real key, as is stuff like Smite (which is awful vs. Dimir by the way). If you have the Guildmage, know that you can activate his second ability twice and deal double damage when you gain life. Also, Syndic of Tithes is definitely my favorite common, because 1) it's really powerful, 2) the name sounds like "Syndic of Titties", and 3) the art makes looks like he's delivering a pizza. A+ card all around/

frogbs, Sunday, 10 February 2013 20:10 (eleven years ago) link

that 1/4 extort wall also key

iatee, Sunday, 10 February 2013 20:39 (eleven years ago) link

no kidding...I had a dude drop 5 extort dudes by turn 4 (Thrull Parasite, the 1/2 flyer, then the wall, then on turn 4 a Syndic and another flyer) - either the most insane deck I've seen thus far or the most insane draw. either way it's neat to see a limited deck that wins while doing almost no combat damage

frogbs, Sunday, 10 February 2013 20:49 (eleven years ago) link

oh yeah and Hands of Binding is really, really good. even better than it looks.

frogbs, Sunday, 10 February 2013 21:05 (eleven years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.