Magic: The Gathering C/D

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I think wojek, skyjek, shamble and raptor are all As

iatee, Wednesday, 20 February 2013 16:13 (eleven years ago) link

wight @ common might have also worked

iatee, Wednesday, 20 February 2013 16:14 (eleven years ago) link

mist raven is the most recent A+ common based on what i think of as an "A+ common"

ciderpress, Wednesday, 20 February 2013 16:15 (eleven years ago) link

well it was less the "A+" and more "A, also nobody off-guild is taking this, so you get passed it later than you should"

iatee, Wednesday, 20 February 2013 16:16 (eleven years ago) link

like making wojek 1R instead of WR would make it an even better card - it'd also make boros a slightly worse guild

iatee, Wednesday, 20 February 2013 16:19 (eleven years ago) link

this is inspirational https://twitter.com/tommartell/status/304089310859243520/photo/1

ciderpress, Wednesday, 20 February 2013 16:22 (eleven years ago) link

speaking of, what's your opinion on thrull parasite? the more extort dudes the better, or deceiving because you can't extort early and you're left w/ a 1/1 by the time you can extort?

iatee, Wednesday, 20 February 2013 16:28 (eleven years ago) link

it's alright

ars arcanum is up http://puremtgo.com/articles/ars-arcanum-gatecrash-draft-overview

guild winrate chart looks about how i expected

ciderpress, Wednesday, 20 February 2013 16:29 (eleven years ago) link

wight @ common might have also worked

definitely agreed though it's kind of an odd card for Dimir since big ground creatures really arent its thing. I'm okay with R&D underpowering guilds like Izzet and Dimir with the knowledge that less people will probably draft them and also because I think a strategy like what those guilds are trying to do being too powerful would likely hurt the format.

frogbs, Wednesday, 20 February 2013 16:30 (eleven years ago) link

speaking of, what's your opinion on thrull parasite? the more extort dudes the better, or deceiving because you can't extort early and you're left w/ a 1/1 by the time you can extort?

I'm leaning towards the former, I take Kingpin/Screecher/Syndic over it obviously but I like it better than say, Knight of Obligation because not only do cheap Extort dudes allow you to Extort more earlier but Orzhov also wants cheap spells for other Exorters in general.

frogbs, Wednesday, 20 February 2013 16:33 (eleven years ago) link

I think his analysis is flawed because people are more likely to play 'bad' boros decks and less likely to play 'bad' dimir decks. I'd be more interested in seeing what % of 3-0 decks are what guild and I highly suspect dimir would be #5 on that.

iatee, Wednesday, 20 February 2013 16:39 (eleven years ago) link

(even if you adjusted it for playrates)

iatee, Wednesday, 20 February 2013 16:43 (eleven years ago) link

i think gruul would be #5 on that, dimir 3 or 4

ciderpress, Wednesday, 20 February 2013 16:46 (eleven years ago) link

yeah maybe

but still I think that's the metric that matters. pure winrate is very deceiving.

iatee, Wednesday, 20 February 2013 16:47 (eleven years ago) link

dimir is the weakest guild, even if its a lot more playable than people initially gave it credit for. i've gone 6-0 with dimir but that's because the only times i've gone dimir it was a) ridiculously open and b) i opened/been passed multiple bombs. i have yet to play dimir in sealed and have only lost to to dimir in sealed a handful of times.

theres an interesting macro effect w/ dimir - and simic weirdly - where the more people avoid drafting it the better it is to draft but i agree w/ cider that it cant last. even cards that should be amazing in orzhov like grisly spectacle go way later than they should. but people will start having success w/dimir and more importantly start losing to dimir and then they'll be willing to move in on a fourth pick horror and dimir will go back to being really terrible because theres rarely two strong dimir decks at the table.

kill yuppies (Lamp), Wednesday, 20 February 2013 16:48 (eleven years ago) link

like clearly you *can* win with dimir but best deck, even considering the meta, is just straight up not the case. it's not great because nobody plays it, it looks great because people only play it when it's great. xp

iatee, Wednesday, 20 February 2013 16:49 (eleven years ago) link

how do you feel about Smog Elemental? Is this guy even playable at 6 cmc?

Moodles, Wednesday, 20 February 2013 16:50 (eleven years ago) link

that's actually p stupid - obviously any guild is going to be better to draft the more open it is my point was more that i don't trust the ars arcanum guys data to be that useful as people adjust their drafting strats. also that dimir disproportionately benefits from being open in a way that boros wouldnt.

kill yuppies (Lamp), Wednesday, 20 February 2013 16:50 (eleven years ago) link

nah smog sucks, might be cool if azorius were still around but it's pretty much a 3/3 for 6

iatee, Wednesday, 20 February 2013 16:51 (eleven years ago) link

oh he mentions 'win rate by popularity' later in the article which i assume is what you're talking about here and apparently orzhov wins that

ciderpress, Wednesday, 20 February 2013 16:51 (eleven years ago) link

well I'd rather see 3-0 rate adjusted by popularity than pure winrate

iatee, Wednesday, 20 February 2013 16:54 (eleven years ago) link

this is exactly what happened with Black in AVR - I used to do really well with it because you'd get like 9th pick Bone Splinters and 11th pick Butcher Ghouls

frogbs, Wednesday, 20 February 2013 16:55 (eleven years ago) link

AVR black was a lot harder to draft/build/play well than GTC dimir though imo

ciderpress, Wednesday, 20 February 2013 16:57 (eleven years ago) link

oh he mentions 'win rate by popularity' later in the article which i assume is what you're talking about here and apparently orzhov wins that

thats interesting but it's not what i really mean - it's more that given dimir is routinely underdrafted do dimir decks disproportionately benefit from having fewer drafters because the pool of playable commons is lower. also that dimir is getting a knock-on effect from the underdrafting of simic, so that it's current win rate or even win rate by popularity over represents its 'natural' win rate

kill yuppies (Lamp), Wednesday, 20 February 2013 16:57 (eleven years ago) link

something that gerry t said in mondays gamestate episode was that he was going to 'just take the best card from the first three packs' and then look to see what was open. i've really liked this strategy so far in gtc because i think drafting strategies are really, really terrible rn. i think - and i may have just been bad at rtr - but because rtr rewarded patience/forcing a lot more people have been over committing to guilds in gtc way too early and there is routinely one guild - almost always simic or dimir - thats really open. so all you have to do is wait for that fifth pick zameck guidmage or fourth pick grisly spectacle and move in.

kill yuppies (Lamp), Wednesday, 20 February 2013 17:02 (eleven years ago) link

in the big picture other guild %s suffer from all the people running terrible decks in guilds that weren't at all open, and *nobody* is running dimir when it's not open.

iatee, Wednesday, 20 February 2013 17:03 (eleven years ago) link

yeah when simic is open it's embarrassingly open

iatee, Wednesday, 20 February 2013 17:03 (eleven years ago) link

i agree that those winrates are obviously super-skewed by public perception still, but i feel like if everyone had perfect information then the results would be reasonably balanced. i don't think dimir is more than a couple percentage points worse than any other guild on card power level.

also the gold cards in this format tend to make for really strong signals, and it's super important to be in the right guild for your seat, so i wouldn't ever force a guild.

ciderpress, Wednesday, 20 February 2013 17:06 (eleven years ago) link

I don't agree that Ruination Wurm sucks. Gruul can get it out turn 5 and only Grisly Spectacle and Angelic Edict take care of it. I think one of the goals in Gruul is to just have the biggest dudes out in the late game and Ruination Wurm is a big honker for 6 mana. Smog Elemental is pretty bad though I would definitely side him in vs. Dimir. Him saying that an 8-drop that says "win the game" wouldn't make his deck sounds really inaccurate. Of course I would play that!

frogbs, Wednesday, 20 February 2013 17:08 (eleven years ago) link

anyway I do agree with a lot of his conclusions as they match up what I've been seeing so far but he is missing the whole part about how when people start drafting Dimir, it'll get a whole lot worse. the fact that Boros really is the best guild in Sealed is pretty telling.

AVR black was a lot harder to draft/build/play well than GTC dimir though imo

I never really felt this way - most of it was just abusing Butcher Ghoul and winning off the back of a Taskmaster or Homicidal Seclusion. I think its weaker than Dimir but it also would become quite clear when nobody was playing it and I would frequently wind up with decks that were nearly mono-black and were almost unbeatable.

frogbs, Wednesday, 20 February 2013 17:12 (eleven years ago) link

cider i think dimirs natural win rate is a decent amount lower than the other guilds because the pool of available commons is lower and theres less redundancy at common compared to the other four guilds. its not about power level. i do think its not so much lower that it makes sense to completely shun the guild and also taking the most open guild is always a better strategy than avoiding/forcing some guilds so it also doesnt actually matter. but i've decided to be super pedantic about this point

anyway i missed the daily last night cuz i decided to actually go out but i put some gloom surgeons in my board and won two 8-mans last night so thanks everyone for that suggestion

kill yuppies (Lamp), Wednesday, 20 February 2013 17:21 (eleven years ago) link

sweet, are you using the same maindeck you posted above?

ciderpress, Wednesday, 20 February 2013 18:12 (eleven years ago) link

i think so - i may have added a negate for a dispel

kill yuppies (Lamp), Wednesday, 20 February 2013 18:51 (eleven years ago) link

4 dimir charm seemed weird to me, its a pretty narrow removal that has some of the same limitations as abrupt decay and devour flesh (not hitting bigger things). how often do you end up using the non-removal modes on it? 3rd mode seems potentially more powerful than it looks but i haven't used it yet.

still not convinced this deck can ever beat a resolved thragtusk but i'll keep messing with it

ciderpress, Wednesday, 20 February 2013 18:56 (eleven years ago) link

i think 3 may be correct but i really like all three modes - the last mode is actually a really useful effect in conjunction w/duskmatle seer. i used it to get the last 4 points of damage against someone playing jund last night but it also can help dig for threats while giving shaman fodder. the counter is probably the least useful although mortars is seeing more play now and i like having it as an answer to pillar.

my plan is typically to keep the board pretty clear so that my devour fleshs are live to hit stuff like tusk and olivia. obv would kill to have dismember or go for the throat in this deck but i found utlimate price to be too underwhelming. tragic slip may actually be pretty good and it's something i've put in the sideboard.

kill yuppies (Lamp), Wednesday, 20 February 2013 19:24 (eleven years ago) link

yeah i have ultimate price and tragic slip in my board but i don't really want them maindeck. i'm pretty sure i want a counterspell that can hit creatures maindeck though, either syncopate or essence scatter

ciderpress, Wednesday, 20 February 2013 19:33 (eleven years ago) link

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/1174

Among the most powerful cards in Gatecrash is Burning-Tree Emissary. It has played a powerful supporting role in a variety of strategies. Inspired by smh's deck that went 4–0 in a Daily Event, we built and tested our own updated version of Naya Super-Fast Humans, largely adapted by Zvi Mowshowitz.

iatee, Wednesday, 20 February 2013 21:12 (eleven years ago) link

haha yeah that deck was like a lightning in a bottle thing, people notice new decks that go 4-0 and i did it at just the right time for a lot of people to notice i guess.

i kind of feel bad that i'm getting credited for it when the guy who built the initial list (NicotineJones on goodgamery forums, not sure who he is irl) has been the source of a bunch of good standard decks over the years and doesn't seem to get credited much.

ciderpress, Wednesday, 20 February 2013 21:49 (eleven years ago) link

What do you think about Wolfbitten Captive vs. Experiment One?

Moodles, Wednesday, 20 February 2013 22:27 (eleven years ago) link

captive might actually be better in humans decks since your guys tend to be 1/1 or 2/2 base and don't evolve the experiment much. experiment one is better in decks that play 3/3s and 4/1s and such though

ciderpress, Thursday, 21 February 2013 03:12 (eleven years ago) link

another take on 5-color GTC draft:

http://www.starcitygames.com/article/25711_First-Picking-Prophetic-Prism.html

Moodles, Thursday, 21 February 2013 16:40 (eleven years ago) link

did people really frequently spend removal spells on Axebane Guardians?

frogbs, Thursday, 21 February 2013 16:43 (eleven years ago) link

I don't know, but I can say that Stab Wound can absolutely shut down an Axebane Guardian deck.

Moodles, Thursday, 21 February 2013 16:45 (eleven years ago) link

how so? it would be like the equivilent of playing a Deathcult Rogue. usually once the Axebanes start falling it isn't long before the big boppers do too

frogbs, Thursday, 21 February 2013 16:50 (eleven years ago) link

It helps nullify your Defenders in the early game while seeping away your life. If your oppenent is playing a fast Rakdos deck, it gives them an opening to hit you very hard early on before you can start getting your big guys out. By the time you've ramped, you are already dead.

Moodles, Thursday, 21 February 2013 17:15 (eleven years ago) link

well Axebane doesnt really block much anyway, and I'd argue that a very fast Rakdos deck is going to do well vs. anybody with a Stab Wound. my problem with it is that it's kind of self-defeating to put it on a wall unless you're just trying to bleed them out. if you're attacking they'll just block with the Axebane and maybe "net" a life point or two they wouldn't have if you just played Auger Spree on it.

frogbs, Thursday, 21 February 2013 17:18 (eleven years ago) link

the problem is that if you start chumping with your defenders you are basically giving up your ramp engine

Moodles, Thursday, 21 February 2013 17:23 (eleven years ago) link

In other words, Stab Wound isn't an auto-win, but it can be abused in various ways to put the Axebane Guardian deck into some very awkward situations.

Moodles, Thursday, 21 February 2013 17:25 (eleven years ago) link

which is ultimately why the Rakdos player would rather spend a Auger Spree or Annihilating Fire on it ...why give them the option. Stab Wound is great at clearing out low-level stuff (say, something that would block a Chainwalker) or giving you late game reach when your offense sputters. it's a really great card of course. ironically it's probably best vs. Rakdos since they can't chump and are likely going to be left with a useless dude that's just killing them slowly.

frogbs, Thursday, 21 February 2013 17:26 (eleven years ago) link

most of the awkward situations an axebane guardian deck found itself in were self-induced

iatee, Thursday, 21 February 2013 17:38 (eleven years ago) link


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