Magic: The Gathering C/D

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here's where we are with the RBW deck right now: https://pbs.twimg.com/media/BFxZ214CQAAYuKr.png:large

i've got -1 liliana +1 falkenrath aristocrat in the board but otherwise the same. i was trying to fit in a couple sorins too because i've been on a sorin kick lately but i don't think they're necessary.

ciderpress, Wednesday, 20 March 2013 13:16 (eleven years ago) link

oh also i have -1 stronghold +1 vault main, i like the vault better

ciderpress, Wednesday, 20 March 2013 13:17 (eleven years ago) link

I don't find double queueing too stressful, but I generally play fast and my matches are usually done quick. My method of doing it (say if I wanted to try to grind out those last few QPs) is to join a draft, then once I'm done deckbuilding, to fire off a phantom Sealed queue (if my deck is slow I'll wait until after game one). You get 20 minutes to deckbuild but I usually only end up needing 3 or 4. I know that people hate doublers (and rightfully so, I guess), but my clock is usually ahead of my opponents anyway and I don't do the "5 minute break" thing because I know that pisses people off. It does get confusing at times, especially when both decks are very similar. But the idea is that if you time it all right, you won't have to be playing two games at once for too long because there's so much downtime in between rounds. By the way I am quite aware that spending more time thinking about my decisions would probably make me a better player but I've gotten better lately.

frogbs, Wednesday, 20 March 2013 13:44 (eleven years ago) link

double queueing is a road I will never go down, m/l for vinnie's reasons

iatee, Wednesday, 20 March 2013 13:52 (eleven years ago) link

i can usually play a limited match and a constructed event at the same time if i time things correctly e.g. i finish a round quickly and the draft fires right away but i cant play two limited events. the M13 one just took a long time to fire and i was actually doing dishes as well and i came back and saw my round still had a bunch of matches so i entered a GTC draft forgetting i was already queued. but i ended up running my boros reckoner into what should have been p obv smites three times (and why are so many boros players running gd smite?) and i lost another game because i F6'd past blockers. then i looted away a card i needed with rummaging goblin because i forgot the 4/4 vigilance spider had reach and i couldnt actually trumpet blast for lethal and my sequencing in general was really poor. my drafts actually went pretty well aided by the fact that i got a foil reckoner and a domri rade but i def cannot actually play two limited matches simultaneously and three was a nightmare.

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 15:40 (eleven years ago) link

yeah that type of double queueing seems like the only reasonable way to do it

also isn't it like, technically not approved by wizards

iatee, Wednesday, 20 March 2013 15:43 (eleven years ago) link

its fine, the TOS says you can't intentionally stall in games but that's more referring to the people who ragequit and make you wait out their clock and hold up the round for everyone instead of conceding

ciderpress, Wednesday, 20 March 2013 15:46 (eleven years ago) link

why do you think they don't allow splits

iatee, Wednesday, 20 March 2013 15:47 (eleven years ago) link

also you used to not be able to play 2 constructed events at once with the same deck (unless you owned 2 copies of everything in it) but they changed that, so presumably that's an implicit acceptance of multi-tabling.

ciderpress, Wednesday, 20 March 2013 15:47 (eleven years ago) link

you're allowed to work out a split with your opponent, there's just no built-in mechanism for it and it's at your own risk if you get scammed out of packs. have never had that happen to me though.

i suspect built-in prize splitting is on the long list of features they'd be willing to add if they weren't putting all of their dev work into making the new client functional

ciderpress, Wednesday, 20 March 2013 15:51 (eleven years ago) link

i hate splitting drafts but i probably would be more willing if the function was built into the program

also cider heres the list as of last night:

4 Geist of Saint Traft
2 Obzedat, Ghost Council
4 Resotration Angel
3 Snapcaster Mage

3 Azorius Charm
1 Cyclonic Rift
2 Dissipate
2 Feeling of Dread
4 Lingering Souls
3 Orzhov Charm
2 Runechanter's Pike
1 Swift Justice
2 Tragic Slip
1 Ultimate Price
3 Unsummon

2 Cavern of Souls
4 Hallowed Fountain
2 Drowned Catacomb
3 Glacial Fortress
4 Godless Shrine
2 Isolated Chapel
1 Moorland Haunt
4 Watery Grave

1 Island
1 Plains

3 Duress
2 Liliana of the Veil
2 Negate
4 Purify the Grave
3 Supreme Verdict
1 Sphinx's Revelation

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 16:23 (eleven years ago) link

cool i'll give it a try, though i suspect i'm going to want to try to add thought scours and the 4th azorius charm

ciderpress, Wednesday, 20 March 2013 17:01 (eleven years ago) link

yeah, i think the creature set is really good but the spell mix can use some work... i really hate thought scour for some reason, i think because i always milled the land i needed playing grixis delver. +1 azr charm -1 orz charm could work although i really, really like orzhov charm

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 17:16 (eleven years ago) link

i like having access to thought scour to strip whatever i azorius charmed if it's something i can't actually beat on board. plus it charges up pike but that's less important than just having a 1-mana cantrip to snapcast.

ciderpress, Wednesday, 20 March 2013 17:38 (eleven years ago) link

i guess that matters less with the black removal though huh

ciderpress, Wednesday, 20 March 2013 17:40 (eleven years ago) link

are there any cards you know of that grant or have the equivalent of Trample, but for blocking creatures instead of attacking creatures?

Moodles, Wednesday, 20 March 2013 18:01 (eleven years ago) link

what does that even mean? idgi

ciderpress, Wednesday, 20 March 2013 18:04 (eleven years ago) link

boros reckoner

iatee, Wednesday, 20 March 2013 18:05 (eleven years ago) link

like blockers that deal their extra damage to the attacking player? i don't think that exists

ciderpress, Wednesday, 20 March 2013 18:05 (eleven years ago) link

I guess reckoner doesn't do that

iatee, Wednesday, 20 March 2013 18:05 (eleven years ago) link

for example, you have a 3/3 with "blocker's trample" and you block a 1/1, you kill the 1/1 and deal the remaining 2 damage to your opponent

reckoner doesn't do that

Moodles, Wednesday, 20 March 2013 18:06 (eleven years ago) link

why would you need that

iatee, Wednesday, 20 March 2013 18:06 (eleven years ago) link

yeah that doesn't exist on a card yet to my knowledge

ciderpress, Wednesday, 20 March 2013 18:07 (eleven years ago) link

I don't personally need it, just interested to know if such a card exists because I think it would be a neat idea

Moodles, Wednesday, 20 March 2013 18:07 (eleven years ago) link

it would be difficult to template clearly and wouldn't be a very relevant ability (if it's going to trigger then your opponent is making a suicide attack anyway), so i doubt they'll do it unless they have a good reason

ciderpress, Wednesday, 20 March 2013 18:08 (eleven years ago) link

you are not attacking into bigger creatures often enough for it to be relevant that often

iatee, Wednesday, 20 March 2013 18:09 (eleven years ago) link

(xp)

iatee, Wednesday, 20 March 2013 18:09 (eleven years ago) link

oh i guess they could be attacking a 4/1 into a 3/3 with the ability and take 2, but that seems pretty narrow for how confusing the ability would be

ciderpress, Wednesday, 20 March 2013 18:10 (eleven years ago) link

it might work in something like

9/3 defender
all creatures your opponent controls must attack each turn if possible

iatee, Wednesday, 20 March 2013 18:10 (eleven years ago) link

yeah, I'd imagine it would either be a deterrent to attacks or perhaps you would attack into it if you had a bunch of creatures on the board

Moodles, Wednesday, 20 March 2013 18:11 (eleven years ago) link

the cost on a 9/3 defender would be horrible

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:12 (eleven years ago) link

also it would encourage horrible board stalls, which is something design seems to be actively moving away from

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:12 (eleven years ago) link

ya it would have to be like 5 or 6 for that card to be fair

iatee, Wednesday, 20 March 2013 18:12 (eleven years ago) link

Ghosts of 1994
Creature - Spirit Wall

Defender, Cumulative Upkeep 5

Whenever combat damage is dealt by ~ it deals that much damage to target player

9/3

ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:13 (eleven years ago) link

for each snow coevered land your opponent taps, prevent 1 damage

iatee, Wednesday, 20 March 2013 18:15 (eleven years ago) link

i'm still blown away that they actually thought it was a good idea to make a set with cumulative upkeep in it in the year 2006.

and yeah i know it was for the mechanical tie-in to ice age and i guess hibernation's end was a cool card but still

ciderpress, Wednesday, 20 March 2013 18:16 (eleven years ago) link

on the other hand if they actually did make a new snow block without all the early-magic bad design baggage of ice age attached i would probably love it to death

ciderpress, Wednesday, 20 March 2013 18:18 (eleven years ago) link

yeah ice age flavor is great

iatee, Wednesday, 20 March 2013 18:19 (eleven years ago) link

I think that despite NWO, they could easily slide back into the absurd mechanics of the past

Moodles, Wednesday, 20 March 2013 18:19 (eleven years ago) link

soulbond seemed like a somewhat intentional attempt at a modern version of the banding concept

ciderpress, Wednesday, 20 March 2013 18:21 (eleven years ago) link

that's exactly what it was, although it is somewhat more comprehensible

Moodles, Wednesday, 20 March 2013 18:23 (eleven years ago) link

I just think of soulbond like the two creatures are in love

iatee, Wednesday, 20 March 2013 18:24 (eleven years ago) link

wolfir silverheart has definitely stirred the emotions of many a furry

Moodles, Wednesday, 20 March 2013 18:26 (eleven years ago) link

I actually thought Coldsnap was a really well-made set and I loved how they did Cumulative Upkeep that often tied into what the card did. Limited definitely had its issues (especially Ice Age "block" draft which was awful) but the set itself was very cool!

frogbs, Wednesday, 20 March 2013 18:27 (eleven years ago) link

Also I was looking through some stuff last week and found a bunch of Unglued/Unhinged cards and I'm actually quite impressed by how funny some of them are. Kinda funny how Maro basically admits now that most silver-bordered cards are things that he tried to slot into regular sets at some point.

frogbs, Wednesday, 20 March 2013 18:29 (eleven years ago) link

Though really I'd say that Future Sight sort of bridges the gap between the Un-sets and regular Magic

frogbs, Wednesday, 20 March 2013 18:30 (eleven years ago) link

yeah i love coldsnap and the old ice age sets flavor-wise and nostalgia-wise but they just don't play that well. i'm hoping they try a redo on that concept sometime in the near future, much like how innistrad was vaguely like homelands.

ciderpress, Wednesday, 20 March 2013 18:30 (eleven years ago) link

if it had 300 cards and not 150 it would have been a really cool Limited format

frogbs, Wednesday, 20 March 2013 18:32 (eleven years ago) link

(pun totally intended, by the way)

frogbs, Wednesday, 20 March 2013 18:32 (eleven years ago) link

i have to think that norse mythology is on their shortlist of real-world things to mine for future blocks, which is somewhere snow could fit in okay

ciderpress, Wednesday, 20 March 2013 18:35 (eleven years ago) link


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