Awesome Vinnie! I voted for your card.
― Moodles, Monday, 13 May 2013 13:44 (ten years ago) link
Thanks, dudes. My favorite is probably the Mummy one, that's exactly the kind of weird, flavorful card I like them to print.
― Vinnie, Monday, 13 May 2013 13:46 (ten years ago) link
except it's really dumb with Vampire Hexmage
― frogbs, Monday, 13 May 2013 16:13 (ten years ago) link
Consuming Contract seems like the most interesting though it seems really abusable with bounce - I'd think it would need a "if this leaves play, you lose" clause plus indestructible
― frogbs, Monday, 13 May 2013 16:15 (ten years ago) link
Make that hexproof
i think its fine to let you bounce it! 2 card combo to generate delayed card advantage does not seem overpowered compared to even a wrath of god effect let alone sphinx's revelation
― ciderpress, Monday, 13 May 2013 16:28 (ten years ago) link
i guess it's all dependant on what the third ability is
i dunno, as much as I like the design, I'd like it more if people actually wound up losing to it from time to time
― frogbs, Monday, 13 May 2013 16:30 (ten years ago) link
Yeah the concept is great, and I guess they picked it despite thinking one mode was problematic. The thing about it being an enchantment is that the deck that plays this card probably won't run too many ways to save themselves from it. Bounce isn't that useful. So I could see a timely counterspell making someone lose the game - I think the card is fine as is.
― Vinnie, Monday, 13 May 2013 16:48 (ten years ago) link
would be even more interesting with like 3 positive modes and 2 negative ones (you lose the game and like 'discard a card' or something)
anyway - I had always wondered what the Vraska tokens looked like. every time I've gotten close to getting it to work my opponent has conceded (as a result of them being so far behind that the charged Lux Cannon functionality wasn't even that useful). BUT in a sealed I got it. Behold:
http://i.imgur.com/ZDb6Nn2.jpg
― frogbs, Tuesday, 14 May 2013 00:54 (ten years ago) link
I pulled one irl
― iatee, Tuesday, 14 May 2013 00:57 (ten years ago) link
I really wish you could play Vraska and Doubling Season together!
― frogbs, Tuesday, 14 May 2013 00:59 (ten years ago) link
wait a sec. you can do that in Modern can't you
lol @ your 2/2 Assassins
― Vinnie, Tuesday, 14 May 2013 01:48 (ten years ago) link
yeah that is a really good boardstate I got there for Limited
― frogbs, Tuesday, 14 May 2013 01:55 (ten years ago) link
it's called synergy
― Vinnie, Tuesday, 14 May 2013 02:29 (ten years ago) link
Vinnie were you thinking about Quest for the Gravelord with your design? The card it's up against also kinda reminds me of Quest for the Nihil Stone, because QUESTS.
― Gravel Puzzleworth, Tuesday, 14 May 2013 10:46 (ten years ago) link
Not consciously, though I read the YMTC thread on mtgsalvation and Quest for the Gravelord was mentioned there a zillion times. It's exactly the same concept, but it's one of those cards that made so little impact I'd completely forgotten about it. I like my card more, haha. Necrotic Ooze was on my mind for sure though.
― Vinnie, Tuesday, 14 May 2013 12:20 (ten years ago) link
ok I finally tried block draft and holy cow is this complicated. I'm so confused on what to do in the DGM pack and wind up just picking like 4-5 colors worth of stuff. So many decks I want to try!!
― frogbs, Wednesday, 15 May 2013 02:32 (ten years ago) link
I'm really not sure how high to take guildgates. Also I'm starting to realize that Pyroconvergence may actually be playable. Lobber Crew is nutso.
― frogbs, Wednesday, 15 May 2013 02:34 (ten years ago) link
my current strategy is to try to cut a gatecrash color pair during the DGM pack because otherwise the gatecrash pack tends to go terrible
guildgates are usually all gone by the midpoint of the pack so be careful that you don't end up playing the 6-6-6 manabase
― ciderpress, Wednesday, 15 May 2013 02:39 (ten years ago) link
grr had a pretty good jund deck tonight. lost to a top decked aetherling, one life away from a win.
― iatee, Wednesday, 15 May 2013 02:40 (ten years ago) link
I'm always in rtr color pairings w/ terrible gtc but it still works out for me
― iatee, Wednesday, 15 May 2013 02:41 (ten years ago) link
almost all my losses so far are to UWR decks
― ciderpress, Wednesday, 15 May 2013 02:49 (ten years ago) link
just won a game by casting Burst of Strength on an opponent's Unleash creature, huahuahauhaha
― frogbs, Wednesday, 15 May 2013 03:04 (ten years ago) link
I'm hearing the 'try to get an rtr guild and a gtc guild' thing a lot actually and I think the reason why it's not as sensible as it seems is that you're not really hedging your bets - "at least I'll get some stuff in each pack" - not necessarily - if someone to the left cuts guild 1 in gtc and someone to the right cuts g2 rtr, you got nothing. whereas if you accept that you'll prob have one bad pack, you're also going to have one good to great pack where it's almost impossible to be 100% cut.
also if you do it w/ rtr guilds and they were both flowing p1, the chances that the same guilds will be there p3 are pretty high. w/ gtc it's harder.
― iatee, Wednesday, 15 May 2013 03:06 (ten years ago) link
don't you get at least one guild of each no matter what combo you're playing? or am I misreading this
― frogbs, Wednesday, 15 May 2013 03:11 (ten years ago) link
yeah sorta but one is gonna be a bit off ie UWR you 'get boros' but most boros cards suck in UWR
― iatee, Wednesday, 15 May 2013 03:13 (ten years ago) link
for UWR pack 2 i just look to get all the skyjerks and assault griffins usually
― ciderpress, Wednesday, 15 May 2013 03:16 (ten years ago) link
yeah 3 power flyers really do work in this format
― iatee, Wednesday, 15 May 2013 03:17 (ten years ago) link
rakdos drake is somehow really good, it's consistently overperformed for me in my first handful of events
― ciderpress, Wednesday, 15 May 2013 03:18 (ten years ago) link
it's a card I don't like but would never cut from my deck
― iatee, Wednesday, 15 May 2013 03:19 (ten years ago) link
a 2 power *post unleash* creature for 3 feels like such a rip-off but the format is slow enough that it's still gonna be hitting
― iatee, Wednesday, 15 May 2013 03:20 (ten years ago) link
my decks all look like trainwrecks on paper but play out pretty smoothly
― ciderpress, Wednesday, 15 May 2013 03:24 (ten years ago) link
thoughts on electing to defer the draw?
― frogbs, Wednesday, 15 May 2013 03:24 (ten years ago) link
i wouldn't in draft unless both players have attrition-y decks. in sealed you probably should but i've still been taking the play because i'm stubborn
― ciderpress, Wednesday, 15 May 2013 03:28 (ten years ago) link
yeah I only would think about it if my fixing was realllly rough
― iatee, Wednesday, 15 May 2013 03:33 (ten years ago) link
that's a really important thing to get a feel for though early in a format - at the end of every game take note of whether you were in topdeck mode and whether your opponent was in topdeck mode. choosing to play is basically saying you think you can win the game before you run out of things to do and are playing off the top of your deck
― ciderpress, Wednesday, 15 May 2013 03:37 (ten years ago) link
it also informs the value of bounce spells, since if games are regularly ending before the players have been able to cast all the spells in their hand then bouncing becomes a lot closer to removal in value - this is why mist raven was unreal good in AVR
― ciderpress, Wednesday, 15 May 2013 03:41 (ten years ago) link
in other news, voidwielder has finally passed armored skaab as the card with the most copies on my mtgo account. watercourser is tied for 3rd.
maybe the real reason i didn't like gatecrash limited was because the Blue Common Defensive Creature was bad...
― ciderpress, Wednesday, 15 May 2013 04:00 (ten years ago) link
And now you get Murmuring Phantasm! How have you guys found the speed of the format compared to RTR and GTC?
― Vinnie, Wednesday, 15 May 2013 13:16 (ten years ago) link
I did perfectly fine w/ a deck w/ a single two drop and a single three drop yesterday. because it's as slow as it is, something like spike jester can win a match though.
― iatee, Wednesday, 15 May 2013 13:19 (ten years ago) link
I feel like the quicker decks are coming but nobody really knows how to make them yet. DGM simply doesn't have that many quality 2 or 3 drops and the ones that are good are things like Nivix Cyclops or Tithe Drinker.
― frogbs, Wednesday, 15 May 2013 13:22 (ten years ago) link
the quicker decks are the 2c decks. they exist, you just have to get lucky to draft a solid one. but anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4.
― iatee, Wednesday, 15 May 2013 13:25 (ten years ago) link
i've played against a lot of riot pikers so far, actually. usually i can maneuver into a position where they just kill themselves but in my very first draft match i lost to a guy who had them with the RB guildmage and every annihilating fire in the pod which really changed my perspective on the format
― ciderpress, Wednesday, 15 May 2013 13:42 (ten years ago) link
that's the thing tho - that guy's deck sucked going into p3 and if he didn't run into great great rakdos he wouldn't have much of anything. my friend drafted the same deck yesterday w/ the guildmage minus the fires and it was totally flat.
― iatee, Wednesday, 15 May 2013 13:50 (ten years ago) link
if you really have a burn your hand go for the gold every game aggro deck riot piker is 'okay' or maybe if you have some madcaps but overall it's pretty terrible
― iatee, Wednesday, 15 May 2013 13:51 (ten years ago) link
going 2 color seems like you're really hedging your bets on one pack being great for you. like straight up Rakdos is going to get what exactly in Gatecrash? Bomber Corps, maybe Extort Bat, Mugging, some other okay commons? Are you going to play more than 4-5 cards from that pack? Also, Riot Piker seems really terrible to me. It kind of plays like a really bad Gore-House Chainwalker and is exactly the sort of card that DGM is trying to nerf. Furthermore there are 1/4s and 2/3s and 2/4s everywhere.
Dimir and Simic are my favorite guilds in the set and that + graveyard stuff in Golgari seem real fun to play. Gruul in particular seems to benefit a lot from this as Naya seems strong, the Zhur-Taa Druid is quite excellent, and stuff like Greenslade Watcher are now almost first-pick worthy.
― frogbs, Wednesday, 15 May 2013 13:56 (ten years ago) link
anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4
― ciderpress, Wednesday, 15 May 2013 13:56 (ten years ago) link
the big rare dudes in Gatecrash like Hellkite Tyrant, Giant Adephage, Borobobroborgous, and especially Gruul Ragebeast all feel like legit bombs again
― frogbs, Wednesday, 15 May 2013 13:59 (ten years ago) link
The problem with Piker is that any card that makes him good like Madcap or removal makes ANY 2-drop good. Sometimes that's fine, but I'd play almost any other 2-drop over him.
― Vinnie, Wednesday, 15 May 2013 14:00 (ten years ago) link