Magic: The Gathering C/D

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yeah sorta but one is gonna be a bit off ie UWR you 'get boros' but most boros cards suck in UWR

iatee, Wednesday, 15 May 2013 03:13 (ten years ago) link

for UWR pack 2 i just look to get all the skyjerks and assault griffins usually

ciderpress, Wednesday, 15 May 2013 03:16 (ten years ago) link

yeah 3 power flyers really do work in this format

iatee, Wednesday, 15 May 2013 03:17 (ten years ago) link

rakdos drake is somehow really good, it's consistently overperformed for me in my first handful of events

ciderpress, Wednesday, 15 May 2013 03:18 (ten years ago) link

it's a card I don't like but would never cut from my deck

iatee, Wednesday, 15 May 2013 03:19 (ten years ago) link

a 2 power *post unleash* creature for 3 feels like such a rip-off but the format is slow enough that it's still gonna be hitting

iatee, Wednesday, 15 May 2013 03:20 (ten years ago) link

my decks all look like trainwrecks on paper but play out pretty smoothly

ciderpress, Wednesday, 15 May 2013 03:24 (ten years ago) link

thoughts on electing to defer the draw?

frogbs, Wednesday, 15 May 2013 03:24 (ten years ago) link

i wouldn't in draft unless both players have attrition-y decks. in sealed you probably should but i've still been taking the play because i'm stubborn

ciderpress, Wednesday, 15 May 2013 03:28 (ten years ago) link

yeah I only would think about it if my fixing was realllly rough

iatee, Wednesday, 15 May 2013 03:33 (ten years ago) link

that's a really important thing to get a feel for though early in a format - at the end of every game take note of whether you were in topdeck mode and whether your opponent was in topdeck mode. choosing to play is basically saying you think you can win the game before you run out of things to do and are playing off the top of your deck

ciderpress, Wednesday, 15 May 2013 03:37 (ten years ago) link

it also informs the value of bounce spells, since if games are regularly ending before the players have been able to cast all the spells in their hand then bouncing becomes a lot closer to removal in value - this is why mist raven was unreal good in AVR

ciderpress, Wednesday, 15 May 2013 03:41 (ten years ago) link

in other news, voidwielder has finally passed armored skaab as the card with the most copies on my mtgo account. watercourser is tied for 3rd.

maybe the real reason i didn't like gatecrash limited was because the Blue Common Defensive Creature was bad...

ciderpress, Wednesday, 15 May 2013 04:00 (ten years ago) link

And now you get Murmuring Phantasm! How have you guys found the speed of the format compared to RTR and GTC?

Vinnie, Wednesday, 15 May 2013 13:16 (ten years ago) link

I did perfectly fine w/ a deck w/ a single two drop and a single three drop yesterday. because it's as slow as it is, something like spike jester can win a match though.

iatee, Wednesday, 15 May 2013 13:19 (ten years ago) link

I feel like the quicker decks are coming but nobody really knows how to make them yet. DGM simply doesn't have that many quality 2 or 3 drops and the ones that are good are things like Nivix Cyclops or Tithe Drinker.

frogbs, Wednesday, 15 May 2013 13:22 (ten years ago) link

the quicker decks are the 2c decks. they exist, you just have to get lucky to draft a solid one. but anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4.

iatee, Wednesday, 15 May 2013 13:25 (ten years ago) link

i've played against a lot of riot pikers so far, actually. usually i can maneuver into a position where they just kill themselves but in my very first draft match i lost to a guy who had them with the RB guildmage and every annihilating fire in the pod which really changed my perspective on the format

ciderpress, Wednesday, 15 May 2013 13:42 (ten years ago) link

that's the thing tho - that guy's deck sucked going into p3 and if he didn't run into great great rakdos he wouldn't have much of anything. my friend drafted the same deck yesterday w/ the guildmage minus the fires and it was totally flat.

iatee, Wednesday, 15 May 2013 13:50 (ten years ago) link

if you really have a burn your hand go for the gold every game aggro deck riot piker is 'okay' or maybe if you have some madcaps but overall it's pretty terrible

iatee, Wednesday, 15 May 2013 13:51 (ten years ago) link

going 2 color seems like you're really hedging your bets on one pack being great for you. like straight up Rakdos is going to get what exactly in Gatecrash? Bomber Corps, maybe Extort Bat, Mugging, some other okay commons? Are you going to play more than 4-5 cards from that pack? Also, Riot Piker seems really terrible to me. It kind of plays like a really bad Gore-House Chainwalker and is exactly the sort of card that DGM is trying to nerf. Furthermore there are 1/4s and 2/3s and 2/4s everywhere.

Dimir and Simic are my favorite guilds in the set and that + graveyard stuff in Golgari seem real fun to play. Gruul in particular seems to benefit a lot from this as Naya seems strong, the Zhur-Taa Druid is quite excellent, and stuff like Greenslade Watcher are now almost first-pick worthy.

frogbs, Wednesday, 15 May 2013 13:56 (ten years ago) link

anyone who's playing a 3c deck w/ cluestones needs to give up any dream of having a relevant board t1-4

i don't quite agree with this, in fact i think the best decks are going to be the ones that can maintain tempo through the speed bumps of playing gates and keystones. best ways to do this are to play good 2-drops and/or be able to drop an activated gatekeeper or voidwielder or big threat etc around turn 4 or 5

ciderpress, Wednesday, 15 May 2013 13:56 (ten years ago) link

the big rare dudes in Gatecrash like Hellkite Tyrant, Giant Adephage, Borobobroborgous, and especially Gruul Ragebeast all feel like legit bombs again

frogbs, Wednesday, 15 May 2013 13:59 (ten years ago) link

The problem with Piker is that any card that makes him good like Madcap or removal makes ANY 2-drop good. Sometimes that's fine, but I'd play almost any other 2-drop over him.

Vinnie, Wednesday, 15 May 2013 14:00 (ten years ago) link


i don't quite agree with this, in fact i think the best decks are going to be the ones that can maintain tempo through the speed bumps of playing gates and keystones. best ways to do this are to play good 2-drops and/or be able to drop an activated gatekeeper or voidwielder or big threat etc around turn 4 or 5

there just are so few good two drops and going 3c means you're not gonna be able to play them sometimes. and something like wojek becomes a gamble every game. I mean I don't disagree that it's nice to get one, esp since a t2 dude w/ 3 power can often attack 2-3 times, it's just not a strategy you can rely on. but I don't think anything is in this format.

iatee, Wednesday, 15 May 2013 14:04 (ten years ago) link

i feel like the best decks i've played against so far have been two color decks or four color bomb decks, not sure how much that means when i've only done six drafts but i'm starting to be a little less willing to just put myself into three colors with my second pick, which was sort of what i'd been doing early.

Lamp, Wednesday, 15 May 2013 15:05 (ten years ago) link

i've been doing best with what i'd call "2.5-color" tempo decks meaning they have 2 base colors and then a 3rd color that fills out the midgame and lategame plays but isn't as strongly represented (maybe 5 or 6 spells of the 23). of course in some % of drafts it doesn't work out that nicely and i end up with just a straight 3 color mess

ciderpress, Wednesday, 15 May 2013 15:50 (ten years ago) link

best deck I've seen (from a very limited sample) was a GW deck that splashed black for blood baron.

Moodles, Wednesday, 15 May 2013 16:01 (ten years ago) link

http://forums.mtgsalvation.com/attachment.php?attachmentid=142138&d=1368656652

i think they've outdone sublime archangel in the core set limited bombs category

ciderpress, Thursday, 16 May 2013 00:23 (ten years ago) link

wait that says d14...is it in m14?

iatee, Thursday, 16 May 2013 00:25 (ten years ago) link

i watched the ign preview - its in both but the video was mostly about duels

Lamp, Thursday, 16 May 2013 00:27 (ten years ago) link

all the D14 cards that don't exist yet are presumably in M14, this is why they're starting to send out card previews already since the duels game comes out first and will spoil some of the set

ciderpress, Thursday, 16 May 2013 00:58 (ten years ago) link

I thought there were some duels only cards?

iatee, Thursday, 16 May 2013 01:00 (ten years ago) link

i have last year's duels and there are no duels-only cards in it

ciderpress, Thursday, 16 May 2013 01:15 (ten years ago) link

i was looking at thse recenttly wrt the D14 cards being spoiled. 2012 DOTP had 2 new planeswalkers in, one of whom was ral zarek, but it doesn't look like there have been any other new format-specific cards.

Roberto Spiralli, Thursday, 16 May 2013 01:19 (ten years ago) link

ral zarek had a deck in it but didn't actually have a card (dotp games don't have planeswalker cards)

ciderpress, Thursday, 16 May 2013 01:20 (ten years ago) link

if we are to believe that, then this is a card:

Enlarge 3GG
Sorcery (U)
Target creature gets +7/+7 and trample until end of turn, and must be blocked this turn if able.

which is exactly the kind of card I love

frogbs, Thursday, 16 May 2013 13:45 (ten years ago) link

it has catsploitation art too

ciderpress, Thursday, 16 May 2013 13:54 (ten years ago) link

whoa. I hadn't even looked at the art. I dont like it as much as the original Might of Oaks (I think it's a lot funnier that the squirrel looks bewildered instead of aggressive) but that is pretty wild!!

frogbs, Thursday, 16 May 2013 13:57 (ten years ago) link

Boros Battleshaper did a huge amount of work for me last night. That card is just nasty once you get rolling with it.

So far with DGR draft, I've been picking up a ridiculous amount of rare and mythic bombs. Last night it was Battleshaper, Teysa, Archon, Utvara Hellkite, plus Sacred Foundry. Is it a trap to be picking all of these up? My biggest downfall is not ramping quickly enough and getting outpaced, yet I feel like I could be making this work if I throw in 1 or 2 more cluestones. Should I let some of these go and focus on a tighter curve or just go nuts and play as many bombs as possible?

Moodles, Thursday, 16 May 2013 14:06 (ten years ago) link

I feel that bombs play a big role in this format as well, as A) DGM has a lot of Limited bombs, B) a lot of the big Gatecrash creatures (like Ragebeast) are now more likely to hit the table thanks to the slower format + more accel, and C) with most decks being 3 color odds are that a lot of the big multicolor stuff is going to actually wind up in a deck

frogbs, Thursday, 16 May 2013 14:10 (ten years ago) link

Moodles ramping into bombs is absolutely a fine strategy in this format, just make sure you still have ways to interact on turn 2-4. if you're just playing lands and cluestones your first 3 or 4 turns, a good tempo deck will just run you out of the game since even once you land a big blocker they'll have all their removal/bounce sitting ready in their hand still.

if you're finding yourself getting outpaced, consider valuing the good early blockers more highly. frostburn weird and frilled oculus in particular are very strong 2-drops since they scale into the midgame, and even something like azorius arrester often does good work slowing your opponent down a bit and then trading off with one of their guys. and if those aren't available you should be able to pick up defenders like the 0/5 wall or trestle troll pretty late in packs

ciderpress, Thursday, 16 May 2013 14:36 (ten years ago) link

basically anything with 4 toughness that comes down turn 2 or 3 is going to slow down your opponent significantly unless they burn off one of their removal spells on it in which case that makes your golgari longlegs or whatever other midgame creature you're setting up more likely to stick around

ciderpress, Thursday, 16 May 2013 14:39 (ten years ago) link

I feel like smart sideboarding is even more important in this format beceause there are so many different archetypes you can be playing against - the 0/5 wall can be a essential card against some decks and terrible against slower decks

iatee, Thursday, 16 May 2013 17:34 (ten years ago) link

maro's been dropping hints on his blog that there might be a futureshifted card in Theros, so i went through the FS spoiler and the best i could come up with was Daybreak Coronet or Storm Entity, the latter of which i think is a lot more likely. i really like the idea of printing the future cards 'for real' but so many of them have keyword mechanics or specific placenames/identifiers in the card names that it's not too surprising they haven't been able to fit them in anywhere lately.

ciderpress, Thursday, 16 May 2013 18:15 (ten years ago) link

ha, to me "might be" reads as "almost certainly will be". I was thinking of the Warriors/Cowards card but they already printed that one didn't they?

frogbs, Thursday, 16 May 2013 18:17 (ten years ago) link

what are some examples of FS cards that were actually fs'd?

iatee, Thursday, 16 May 2013 18:21 (ten years ago) link

the most recent one was bloodshot trainee in scars of mirrodin

there were a bunch from lorwyn/shadowmoor but that was the next block so they actually just planted the cards that they already knew would exist, they don't have the luxury of doing that anymore

oh nimbus maze is the other possibility, i don't think we know the plane for that yet

ciderpress, Thursday, 16 May 2013 18:23 (ten years ago) link

boldwyr intimidator, graven cairns, mistmeadow skulk are a few off the top of my head. the craziest one was goldmeadow lookout, a card that didn't get reprinted itself but instead made token copies of goldmeadow harrier which was a card in lorwyn

ciderpress, Thursday, 16 May 2013 18:25 (ten years ago) link

also tarmogoyf was the first card to mention the tribal and planeswalker card types in its rules text, both of which debuted in lorwyn

ciderpress, Thursday, 16 May 2013 18:27 (ten years ago) link


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