Magic: The Gathering C/D

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also you're allowed to play aetherling on turn 6 which is a pretty big difference from 7 in terms of the probability of getting there in any given game

ciderpress, Friday, 24 May 2013 17:56 (ten years ago) link

err on 6 mana i mean, not turn 6

ciderpress, Friday, 24 May 2013 17:57 (ten years ago) link

It has been an auto-win for me! and yeah I guess you can chance it with Aetherling (not a whole lot of cards take out a 4/5 anyway) but I still feel like once you get into the 6-7 mana range there are a lot of real bomby rare/mythic creatures that are tough to lose with. Aetherling may be near the top of the list but it doesn't inspire the type of helplessness that Pack Rat does. You can still power through it or win with flyers. It's a card that wins on turn 9-10 most of the time.

frogbs, Friday, 24 May 2013 18:08 (ten years ago) link

also is that article above suggesting you need to stick with 2 colors in DGR drafts? I did that once (with Azorious) and actually swept the draft even though my deck was pretty awful (my first round opponent played 4 colors and could have easily won the match with that dude that lets you sac something to give all your creatures +1/+1 but I think he just didn't see it). I think 3-color decks can be excellent but you need fixing badly.

frogbs, Friday, 24 May 2013 18:10 (ten years ago) link

aetherling inspires just as much helplessness. it cannot be killed, cannot be blocked, attacks for 8.

iatee, Friday, 24 May 2013 18:11 (ten years ago) link

my best decks have all been 3 colors

just like any deep limited format, there's no 'right' way to construct decks, just make sure you have a plan and then execute on that plan

ciderpress, Friday, 24 May 2013 18:14 (ten years ago) link

xp yes but you get at least 5 turns before it lands and more often something like 6-8. whereas the Pack Rat is already a huge problem on turn five.

frogbs, Friday, 24 May 2013 18:15 (ten years ago) link

my stronger decks have been closer to two colors, although they usually splash a third for one or two bombs

I'm onboard for a strategy that sticks reasonably close to two colors. You may end up with a slightly dull deck, but casting spells on curve is a huge asset in this format when so many decks aren't able to do that.

Moodles, Friday, 24 May 2013 18:39 (ten years ago) link

someone i know whose opinion i trust says he's done well in this format just by playing a bunch of cluestones and 5-drops and just slamming 5-drops from turn 4 on until his opponent runs out of disruption. which is about the opposite of how i've been approaching things, so who knows, i think pretty much everything is viable if your deck is focused

ciderpress, Friday, 24 May 2013 18:51 (ten years ago) link

yeah my initial strategy was to try to stay two colors although unlike BenS i wanted to force an rtr guild although i can see the sense in setting yourself up for a good pack two by forcing gtc guilds early. in my last three or four drafts i've been experimenting with taking guildgates really high and looking to go 4-5 colors.

i definitely don't think i've got a great handle on this format though - i've only managed to 3-0 a small % of my mtgo drafts (i've also done way fewer than i had with rtr and gtc at the same point) and while my win % in paper has been really good i've also opened bombs p1p1 almost every paper draft i've done. i'm really interested to start working though some of the different approaches tho, i had thought about the cluestone + 5-drop plan simply because the cluestones are so open rn

Lamp, Friday, 24 May 2013 19:30 (ten years ago) link

the good thing about taking an RTR guild is that your deck is more defined by that point so if you go into the last pack looking to fill 8-9 slots you have a much clearer idea of what you need. it is risky though in that if the pack just doesn't work out then your deck could wind up weak. whereas if you go for a GTC guild and it doesn't work you can always try to luck into a decent 3-color splash.

frogbs, Friday, 24 May 2013 19:34 (ten years ago) link

have now managed to have two planeswalkers in play in a limited game

surely I get a badge of some sort

iatee, Saturday, 25 May 2013 20:07 (ten years ago) link

still went 1-2 w/ the deck :(

iatee, Saturday, 25 May 2013 20:40 (ten years ago) link

yeah none of the RTR block walkers are unbeatable in limited, they've been a bit better about that lately

ciderpress, Saturday, 25 May 2013 23:22 (ten years ago) link

it was actually jace and ajani in m13

I lost 3 games to tricks of the trade and had bad mulls

iatee, Saturday, 25 May 2013 23:26 (ten years ago) link

ajani pretty eh, I mean it takes 3 turns before that's a better spell than common bond

iatee, Saturday, 25 May 2013 23:28 (ten years ago) link

jace is one of the better ones but ajani isn't insane nor does he protect jace

ciderpress, Saturday, 25 May 2013 23:32 (ten years ago) link

i had a nutty game at FNM back during M13 draft where i ultimated my ajani for one (1) cat token in order to chump block to stay alive, then won the game like 5 turns later after an insane series of draws

ciderpress, Saturday, 25 May 2013 23:35 (ten years ago) link

I had a board stall w/ ajani out and that itself was kinda more fun than the actual win because you could feel my opponent getting more and more nervous

iatee, Saturday, 25 May 2013 23:37 (ten years ago) link

one of my opponents last night ultimated ral zarek against me, and i think i would have won the game if he had got 0 or 1 turn (he got 3)

ciderpress, Saturday, 25 May 2013 23:38 (ten years ago) link

was that in limited? I've still never seen it happen

iatee, Saturday, 25 May 2013 23:39 (ten years ago) link

isn't m13 jace like an auto win

frogbs, Saturday, 25 May 2013 23:44 (ten years ago) link

it's a 2-3 turn clock but doesn't interact w/ the board at all so if you're losing by a lot it's not gonna help

iatee, Saturday, 25 May 2013 23:50 (ten years ago) link

tis true but it's definitely one of those cards I haven't won against or lost with

what is the most ridiculous Limited planeswalker? I'd say Gideon

frogbs, Saturday, 25 May 2013 23:55 (ten years ago) link

vraska and m13 jace are both better than gideon I think

iatee, Saturday, 25 May 2013 23:58 (ten years ago) link

gideon jura is on the pack rat shortlist for sure. basically if you play it with blockers up and aren't way way behind, you win. at least M12 had oblivion ring, but in ROE apparently there were basically 0 outs to it.

new gideon is pretty mediocre in comparison

ciderpress, Sunday, 26 May 2013 00:00 (ten years ago) link

yeah the old Gideon was just a nightmare

Vraska is very good but definitely not on that level. it's just a Lux Cannon that starts with some counters.

frogbs, Sunday, 26 May 2013 00:04 (ten years ago) link

o I thought you were talking about new gideon

my magic knowledge between urza's destiny and m13 is pretty spotty

iatee, Sunday, 26 May 2013 00:05 (ten years ago) link

iatee go read gideon jura and then try to imagine beating it ever

i think its probably better than pack rat

ciderpress, Sunday, 26 May 2013 00:05 (ten years ago) link

haha yeah that seems pretty good

iatee, Sunday, 26 May 2013 00:11 (ten years ago) link

i'm glad its gone from standard now if only because i don't have to deal with people saying 'come at me bro' all the damn time when they +2 it

ciderpress, Sunday, 26 May 2013 00:12 (ten years ago) link

lmao

iatee, Sunday, 26 May 2013 00:13 (ten years ago) link

yeah lol

i had liliana and garruk in my M13 sealed qualifier for the MOCS and just cleaned up - it was actually the first time i'd ever cast a liliana of the dark realms in a game of magic and i was really impressed w/it. admittedly it was in an pretty great b/g control deck that could actually use her +1 (i also had a mutilate). that was the only time i've ever had two plainswalkers on the table in the same game of limited

Lamp, Sunday, 26 May 2013 00:22 (ten years ago) link

i had 2 boggart arsonists in play once

ciderpress, Sunday, 26 May 2013 00:27 (ten years ago) link

too good

Lamp, Sunday, 26 May 2013 00:32 (ten years ago) link

this one's for you iatee

http://i.imgur.com/GKFhMbx.jpg

ciderpress, Sunday, 26 May 2013 03:25 (ten years ago) link

split cards are far//away, turn//burn, and toil//trouble

ciderpress, Sunday, 26 May 2013 03:26 (ten years ago) link

im glad this is someone else's saturday night

Lamp, Sunday, 26 May 2013 03:28 (ten years ago) link

that's pretty sweet. how did you do?

iatee, Sunday, 26 May 2013 03:29 (ten years ago) link

3-0, most games weren't really close. fluxcharger is pretty insane, its like a leveled up nivix cyclops

ciderpress, Sunday, 26 May 2013 03:42 (ten years ago) link

yeah, hits for 5 with evasion, can block basically anything

iatee, Sunday, 26 May 2013 03:46 (ten years ago) link

incursion specialist works pretty well in that build too. did you think about including devour flesh?

iatee, Sunday, 26 May 2013 03:49 (ten years ago) link

i swapped it in for mizzium skin every match i think. i figured i had enough removal and was worried about my threat count but my opponents were all creature heavy and removal light (probably how i got so much in the first place)

ciderpress, Sunday, 26 May 2013 03:55 (ten years ago) link

i normally like mizzium skin quite a bit though since it's almost like a 1 mana split card - it can blow out an expensive removal spell or trade for a guy in combat

ciderpress, Sunday, 26 May 2013 03:58 (ten years ago) link

its got a ton of utility for the cost is what i'm trying to say

ciderpress, Sunday, 26 May 2013 03:59 (ten years ago) link

yeah it's def underrated in general and obv great in this build

iatee, Sunday, 26 May 2013 04:01 (ten years ago) link

devour flesh is even better the more removal you have

frogbs, Sunday, 26 May 2013 05:02 (ten years ago) link

btw Teysa is as much a bomb as Aetherling, talk about a nightmare

frogbs, Sunday, 26 May 2013 05:07 (ten years ago) link

http://i.imgur.com/ZwodaK1.jpg?1

triple DGM draft is dumb; i'm playing it cuz i get to make the stupid "archetypes" like this with relatively unfettered access, and cuz i pulled voice of resurgence last time around.

the other 3xDGM archetype i wanna do is the nivix cyclops one, where you spam nivix cyclops, maybe fluxcharger, then riot piker with hidden strings and other terrible instant/sorceries. it blasted my last gate deck out of the water. but really though, hidden strings on riot piker with nivix cyclops out is actually so nasty. ay

beetlejuice mane (fennel cartwright), Tuesday, 28 May 2013 03:09 (ten years ago) link

DGR 3-0 draft deck #5:
http://i.imgur.com/l8F5Iqe.jpg

i'm getting better at reading the table in this format, though i also want to try some experiments in forcing colors/archetypes since i suspect the sets are deep enough that you can do that successfully if you plan well

ciderpress, Tuesday, 28 May 2013 03:58 (ten years ago) link


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