Magic: The Gathering C/D

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isn't m13 jace like an auto win

frogbs, Saturday, 25 May 2013 23:44 (ten years ago) link

it's a 2-3 turn clock but doesn't interact w/ the board at all so if you're losing by a lot it's not gonna help

iatee, Saturday, 25 May 2013 23:50 (ten years ago) link

tis true but it's definitely one of those cards I haven't won against or lost with

what is the most ridiculous Limited planeswalker? I'd say Gideon

frogbs, Saturday, 25 May 2013 23:55 (ten years ago) link

vraska and m13 jace are both better than gideon I think

iatee, Saturday, 25 May 2013 23:58 (ten years ago) link

gideon jura is on the pack rat shortlist for sure. basically if you play it with blockers up and aren't way way behind, you win. at least M12 had oblivion ring, but in ROE apparently there were basically 0 outs to it.

new gideon is pretty mediocre in comparison

ciderpress, Sunday, 26 May 2013 00:00 (ten years ago) link

yeah the old Gideon was just a nightmare

Vraska is very good but definitely not on that level. it's just a Lux Cannon that starts with some counters.

frogbs, Sunday, 26 May 2013 00:04 (ten years ago) link

o I thought you were talking about new gideon

my magic knowledge between urza's destiny and m13 is pretty spotty

iatee, Sunday, 26 May 2013 00:05 (ten years ago) link

iatee go read gideon jura and then try to imagine beating it ever

i think its probably better than pack rat

ciderpress, Sunday, 26 May 2013 00:05 (ten years ago) link

haha yeah that seems pretty good

iatee, Sunday, 26 May 2013 00:11 (ten years ago) link

i'm glad its gone from standard now if only because i don't have to deal with people saying 'come at me bro' all the damn time when they +2 it

ciderpress, Sunday, 26 May 2013 00:12 (ten years ago) link

lmao

iatee, Sunday, 26 May 2013 00:13 (ten years ago) link

yeah lol

i had liliana and garruk in my M13 sealed qualifier for the MOCS and just cleaned up - it was actually the first time i'd ever cast a liliana of the dark realms in a game of magic and i was really impressed w/it. admittedly it was in an pretty great b/g control deck that could actually use her +1 (i also had a mutilate). that was the only time i've ever had two plainswalkers on the table in the same game of limited

Lamp, Sunday, 26 May 2013 00:22 (ten years ago) link

i had 2 boggart arsonists in play once

ciderpress, Sunday, 26 May 2013 00:27 (ten years ago) link

too good

Lamp, Sunday, 26 May 2013 00:32 (ten years ago) link

this one's for you iatee

http://i.imgur.com/GKFhMbx.jpg

ciderpress, Sunday, 26 May 2013 03:25 (ten years ago) link

split cards are far//away, turn//burn, and toil//trouble

ciderpress, Sunday, 26 May 2013 03:26 (ten years ago) link

im glad this is someone else's saturday night

Lamp, Sunday, 26 May 2013 03:28 (ten years ago) link

that's pretty sweet. how did you do?

iatee, Sunday, 26 May 2013 03:29 (ten years ago) link

3-0, most games weren't really close. fluxcharger is pretty insane, its like a leveled up nivix cyclops

ciderpress, Sunday, 26 May 2013 03:42 (ten years ago) link

yeah, hits for 5 with evasion, can block basically anything

iatee, Sunday, 26 May 2013 03:46 (ten years ago) link

incursion specialist works pretty well in that build too. did you think about including devour flesh?

iatee, Sunday, 26 May 2013 03:49 (ten years ago) link

i swapped it in for mizzium skin every match i think. i figured i had enough removal and was worried about my threat count but my opponents were all creature heavy and removal light (probably how i got so much in the first place)

ciderpress, Sunday, 26 May 2013 03:55 (ten years ago) link

i normally like mizzium skin quite a bit though since it's almost like a 1 mana split card - it can blow out an expensive removal spell or trade for a guy in combat

ciderpress, Sunday, 26 May 2013 03:58 (ten years ago) link

its got a ton of utility for the cost is what i'm trying to say

ciderpress, Sunday, 26 May 2013 03:59 (ten years ago) link

yeah it's def underrated in general and obv great in this build

iatee, Sunday, 26 May 2013 04:01 (ten years ago) link

devour flesh is even better the more removal you have

frogbs, Sunday, 26 May 2013 05:02 (ten years ago) link

btw Teysa is as much a bomb as Aetherling, talk about a nightmare

frogbs, Sunday, 26 May 2013 05:07 (ten years ago) link

http://i.imgur.com/ZwodaK1.jpg?1

triple DGM draft is dumb; i'm playing it cuz i get to make the stupid "archetypes" like this with relatively unfettered access, and cuz i pulled voice of resurgence last time around.

the other 3xDGM archetype i wanna do is the nivix cyclops one, where you spam nivix cyclops, maybe fluxcharger, then riot piker with hidden strings and other terrible instant/sorceries. it blasted my last gate deck out of the water. but really though, hidden strings on riot piker with nivix cyclops out is actually so nasty. ay

beetlejuice mane (fennel cartwright), Tuesday, 28 May 2013 03:09 (ten years ago) link

DGR 3-0 draft deck #5:
http://i.imgur.com/l8F5Iqe.jpg

i'm getting better at reading the table in this format, though i also want to try some experiments in forcing colors/archetypes since i suspect the sets are deep enough that you can do that successfully if you plan well

ciderpress, Tuesday, 28 May 2013 03:58 (ten years ago) link

also i still hate the 'bad' 2-drops including all 3 of the ones in that deck but they're really not as bad as i expected them to be at the start of the format

ciderpress, Tuesday, 28 May 2013 04:03 (ten years ago) link

ooof I just had one of *those* games - game 3, turn 18 or so, I have 2 cards left in deck (playing Esper), opponent at 4, me at 12 - among other things I have an Alms Beast, a 5/8 Bane Alley, a Tower Drake with Knightly Valor and Guardian of the Gateless and Inaction Injunction vs the 3/3 reach Mossdog and an Archweaver, he's got an army of Centaurs, blah blah blah, I have Fall of the Gavel and Avenging Arrow in hand, I just know there's a way I can win this before I get decked but it takes me a full 3 minutes to figure it out. Only the solution involves me not playing a land but grabbing a Plains back from the Bane Alley. Sadly I played an Island as soon as I drew it out of habit because I knew I wasn't going to Bane Alley it. Sure enough everything plays out perfect for the other guy and he winds up alpha striking, forcing me to lose the Drake to cover damage and having just enough out to leave himself at 1 when all is said and done thanks to Alms Beast. Frustrating.

had Aetherling that draft too, and yeah he's stupid good

frogbs, Wednesday, 29 May 2013 04:41 (ten years ago) link

It's cool that they added DGM Phantom Sealed queues, but I'm kind of bummed that there's no more GTC or RTR queues. It's going to be a pain in the butt to accrue GTC and RTR packs for draft now.

Moodles, Friday, 31 May 2013 02:30 (ten years ago) link

yes

Roberto Spiralli, Friday, 31 May 2013 02:36 (ten years ago) link

well this block structure has been weird but generally the updated block format replaces the old one so this is just standard operating procedure - everything should be paying out in all 3 types of packs though

ciderpress, Friday, 31 May 2013 02:46 (ten years ago) link

I'm not really sure what to make of DGM sealed. I got an extremely awkward pool of cards with very little clear theme to build off of. Is that the norm or is it just luck of the packs?

Moodles, Friday, 31 May 2013 04:15 (ten years ago) link

My opponents seemed to be a bit confused too, so I'm guessing this is what sealed will be like at least for a little while.

I finally got to play with Aetherling, and yes, it is completely ridiculous. I'm a little surprised it isn't showing up more in standard.

Moodles, Friday, 31 May 2013 05:08 (ten years ago) link

sounds like the norm for sealed - remember that most MTG formats have 10 or more archetypes in limited and RTR/gatecrash each only really had 5, meaning that you were much more likely to be able to build a cohesive deck in those sealed formats than is normal for sealed

ciderpress, Friday, 31 May 2013 05:10 (ten years ago) link

Ah, that's a good point. I haven't played a full block sealed before, so my experience with sealed was mostly colored by RTR and GTC.

Moodles, Friday, 31 May 2013 05:15 (ten years ago) link

Also noticed that Ogre Slumlord's ability might be buggy. I chumped with a rat token and it gave me another token.

Moodles, Friday, 31 May 2013 05:16 (ten years ago) link

he gives the rats deathtouch so you can't 'chump' with them while he's in play - did your opponent's creature die? that would give you another

ciderpress, Friday, 31 May 2013 05:18 (ten years ago) link

I thought you only get rats when your own creatures die. Guess he's better than I realized.

Moodles, Friday, 31 May 2013 05:34 (ten years ago) link

so yeah, steep learning curve on ambitions and expectations for dgm sealed. after bombing a couple times i realized that most of the time instead of some fun 3+ colour deck you really want to end up with something that looks more like what you'd have put together for rtr or gtc, i.e. 2 colours and maybe a splash, except it will inevitably be crappier with each guild mechanic much harder to come by. so with my new insight i went from zero to hero, winning with a BW deck splashing green for 2 cards, featuring a grand total of 1 extort card (and 3 populate). i just concentrated on consistency and a good curve, pitched hardly any higher than i would've for an individual set.

Roberto Spiralli, Saturday, 1 June 2013 05:04 (ten years ago) link

my previous time out i'd built a deck around trying to get some bigger creatures out quickly. i dropped that 7/5 gruul beastie that makes lands give 2 mana in 2 games - followed in the first by my opponent playing a 15/15 slime molding and in the second dying immediately to debt to the deathless

Roberto Spiralli, Saturday, 1 June 2013 05:12 (ten years ago) link

yeah i've still never seen that guy played but word on the street is avoid

iatee, Saturday, 1 June 2013 05:14 (ten years ago) link

I think w/ block limited you also have to accept that there is so much variance in what you're opening that you don't need to think of a hard and fast rule. 4c fun might be the right choice in one situation, 2 color boring creatures in another.

iatee, Saturday, 1 June 2013 05:15 (ten years ago) link

that recognition - understanding what i have in my pool of cards and how i can cobble that into something effective - is obviously going to be far harder than the relative hand-holding of the rtr and gtc sealeds. still, i am glad i had a little time to get used to those more forgiving formats, even if i have to unlearn some of my assumptions.

Roberto Spiralli, Saturday, 1 June 2013 05:26 (ten years ago) link

i don't mind building around cards or interactions in this sealed format but i'm not sure that's right, there are just lots of fun things to do that are fairly powerful. i vastly prefer drafting to sealed in this format tho, so i haven't really been doing much of it

Lamp, Saturday, 1 June 2013 05:32 (ten years ago) link

first 5 picks in DGM are two Fluxchargers, two Nivix Cyclopses, and a Turn/Burn, this deck is incredible. btw Nivix Guildmage always seems to go until like the 12th pick in RTR.

I'm starting to think that 2-color strategies are generally best. I tend to go 2-1 a lot with 3 colors because I can never get enough gates and always end up losing one match to missing a color. Most of my 3-0s thus far have been straight Boros or Gruul. Surprisingly both times I think I wound up playing more cards out of RTR than GTC. It's not as risky as I thought...

frogbs, Saturday, 1 June 2013 16:25 (ten years ago) link

yeah nivix guildmage is way better now that the format is slower

also particularly good in that deck

iatee, Saturday, 1 June 2013 16:53 (ten years ago) link

last night I had a super solid 2 color speed dimir deck and I still lost a match to a noob playing 4c w/ horrible fixing because of bad luck w/ lands. otoh I managed to beat someone else w/ that deck while stuck on 3 lands.

I think 'two colors is a successful strategy' is misleading though - two color decks are going to be 3-0ing a lot because someone who had their two colors open is going to have a v. strong deck regardless, not necessarily because 2 color decks are the better strategy in any given circumstance. sometimes they are. but other times they're not.

iatee, Saturday, 1 June 2013 17:03 (ten years ago) link


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