Magic: The Gathering C/D

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ha that's great lamp

iatee, Wednesday, 12 June 2013 04:43 (ten years ago) link

choosing the target is part of casting the spell, rather than something you do after the spell is cast, so technically he hasn't actually cast the spell yet.

Lamp, Wednesday, 12 June 2013 05:00 (ten years ago) link

Just 3-0ed DGR draft at the new 11,000 sq ft game and comics superstore that opened near me. I've been drafting a lot of orzhov decks lately and they've mostly been underpowered, but it finally came together tonight. Sadly, their prize support is pretty weak with 2 packs for 1st plus a participation pack, so I'm probably headed back to my regular LGS.

Here's the deck:
Concordia Pegasus
Boros mastiff
Daring skyjek
2 basilica screecher
Vizkopa guildmage
Tithe drinker
Basilica guards
Profit // loss
Avenging arrow
2 kingpin's pet
2 Viashino firstblade
Sin collector
Auger spree
Syndicate enforcer
Launch party
One thousand lashes
Carnage gladiator
Debtor's pulpit
Golgari longlegs
Maze sentinel
Boros Guildgate
7 swamps
6 plains
3 mountains

I sided in wear//tear, cinder elemental, and electrickery at various times.

Moodles, Wednesday, 12 June 2013 05:11 (ten years ago) link

ah that makes sense

xp

how much is the entry fee?

iatee, Wednesday, 12 June 2013 12:05 (ten years ago) link

I think the problem with orzhov-based decks is that they are unlikely to end up w/ 7 extort dudes like your deck had and need another win condition, which wasn't the case in gtc. like your deck is bomb-less but still works, but take out 3 extort dudes and it's kinda terrible.

iatee, Wednesday, 12 June 2013 12:08 (ten years ago) link

I'm seeing 10th pick Tithe Drinkers a lot as everyone tries to draft RUG (including me). Esper's worked pretty well and doesn't rely too heavily on Extorters (as RTR should net you 3-4 cheap flyers plus a Stab Wound or something)

frogbs, Wednesday, 12 June 2013 12:17 (ten years ago) link

xxxpost

The entry fee is $12 vs. $15 at my regular LGS, so in a sense they are more generous, but they also pull in way more people. My main gripe is that they should ditch giving everyone a pack for participation and make the prizes more competitive, but it's mostly bellyaching.

Yes, most of my Orzhov decks have been fairly underpowered. I'm not particularly trying to draft Orzhov, it just seems to have been pretty open in recent drafts, probably because people have realized that it isn't the greatest archetype. I've also had several drafts in a row where the rares I've opened have been pretty weak or haven't lined up with the rest of the cards that come to me.

So finally having a critical mass of extort dudes was nice, keeping the curve low helped a lot, and then having lots of multicolored dudes plus Maze Sentinel was a great way to close down games. Golgari Longlegs with vigilance sounds good to me. I also had lots of fun attacking with Maze Sentinel into my opponent's Murmuring Phantasm and then activating Vizcopa Guildmage's abilities.

Moodles, Wednesday, 12 June 2013 14:50 (ten years ago) link

yeah the everybody gets a trophy prize structure is lame but the actual payout is okay for $12

iatee, Wednesday, 12 June 2013 14:53 (ten years ago) link

true, they're definitely not being greedy, just a little too "fair"

Moodles, Wednesday, 12 June 2013 14:55 (ten years ago) link

ha, this silly trading card game is turning me into Ayn Rand.

Here's a rules question that came up last night that I still don't know the correct answer for:

Who is responsible for noting damage taken during upkeep from cards like One Thousand Lashes or Stab Wound? What happens if it is missed?

Moodles, Wednesday, 12 June 2013 15:15 (ten years ago) link

person who plays it has to remind opponent, if the trigger gets missed it doesn't have to happen, douchebag thing to do at a fnm tho

iatee, Wednesday, 12 June 2013 15:17 (ten years ago) link

yeah there was a big controversy about this with Jackie Lee where one player was not announcing it but just writing it down on his notepad and then she argued that the triggers actually got skipped

I get that in a competitive enviroment you want to have every advantage possible but reports of people single blocking a Pyreheart Wolf because they didn't explicitly announce the trigger (even though they clearly intended to) is enough to make me want to quit competitive Magic.

frogbs, Wednesday, 12 June 2013 15:22 (ten years ago) link

yeah, I missed it one time and the dude pointed out that he shouldn't have to take damage, seemed a bit douchy to me, but I'm ok with it if that's the correct rule.

How does that work with timing? Can an opponent try to zip through their upkeep in an effort to miss the trigger?

Moodles, Wednesday, 12 June 2013 15:22 (ten years ago) link

I always wondered about this in regards to Pyreheart Wolf. Say my opponent attacks and don't announce the trigger. How much time can pass before I can single block?

frogbs, Wednesday, 12 June 2013 15:25 (ten years ago) link

if they immediately untap draw you can roll it back, but if 4 minutes later during their main phase you remember it's too late, I think, technically. but really in a casual environment I think remembering anytime during their turn should probably be accepted.

iatee, Wednesday, 12 June 2013 15:26 (ten years ago) link

xp

iatee, Wednesday, 12 June 2013 15:26 (ten years ago) link

they changed the missed trigger rule for competitive RELs back so that you don't have to announce the trigger anymore. it's still good etiquette to do so but mandatory triggers happen whether or not you announce them e.g. stab wound, obzedat, jace aot +1 (this was the most frustrating to announce). at casual events like store drafts, fnm &c that was never the rule, since those are meant for players who are still learning and/or more casual - although again announcing your triggers is often good etiquette/helps keep gamestates clear i think. so anyone claiming that your stab wound trigger or pyreheart wolf effects don't happen is wrong and you should call a judge

Lamp, Wednesday, 12 June 2013 15:29 (ten years ago) link

They've changed the rules about triggers like Pyreheart Wolf or Exalted. They don't need to be announced until they "matter". If I attack with my 3/3 exalted, you block with your 3/4, I can say my guy is 4/4 when it comes time for damage. But if I put my guy in the bin, then it's assumed the exalted trigger was missed. If you ask me how big my guy is before blocking, I have to say 3/3 or 4/4 and it's locked in from that point on.

So with Pyreheart Wolf, you don't need to announce the trigger at all. Once your opponent tries to block, you can say that they need to block with multiple creatures. This is how I understand it, they've fiddled with these rules a ton over the last couple years so I'm not 100% sure.

Vinnie, Wednesday, 12 June 2013 15:31 (ten years ago) link

uh yeah what Lamp said

Vinnie, Wednesday, 12 June 2013 15:31 (ten years ago) link

okay, good to hear that. I think those trigger rules were well-intentioned but they really wound up screwing more than they helped (IMO, of course)

frogbs, Wednesday, 12 June 2013 15:33 (ten years ago) link

i think there are always situations where stuff like announcing triggers can be manipulated to help you. i remember at pt gatecrash sam black tricked someone into chump blocking by choosing not to announce an exalted trigger. this was not long after the rules had changed again so it's easy to understand why his opponent missed the trigger, since he was used to his opponent needing to remind him but i think that's pretty fair - you're responsible for maintaining/understanding gamestates and that seemed like a fair thing to do, at least at the pt level.

Lamp, Wednesday, 12 June 2013 15:33 (ten years ago) link

huh, interesting. I was aware that the rule changed several times, but never had a good handle on what it has been at any given time.

Moodles, Wednesday, 12 June 2013 15:34 (ten years ago) link

wait what happens if say, two turns later you're like 'oh crap, one thousand lashes was supposed to hit you twice, I should win now'

iatee, Wednesday, 12 June 2013 15:35 (ten years ago) link

One Thousand Lashes is a little different because it "matters" immediately, the life total update has an immediate effect. So I think once you move to draw, assuming you've given them some time to announce the trigger, it's missed.

Vinnie, Wednesday, 12 June 2013 15:38 (ten years ago) link

iirc one thousand lashes isn't a may so it happens regardless - if your opponent is arguing that you've 'missed the trigger' because you forgot to remind him i'd call a judge. esp because afaik at casual RELs the rules always said that gamestates can be corrected to reflect missed triggers. since the fix to get the gamestate here is reasonably simply you'd just subtract two life from your opponent and move on. at higher RELs i think you would both get warnings

Lamp, Wednesday, 12 June 2013 15:41 (ten years ago) link

So basically that dude last night was just being a dick and a sore loser. He completely ripped me apart last week with a deck that had Frontline Medic, Collective Blessing, Trostani's Summoner, Pontiff of Blight, various other rares and bloodrush dudes, so it was pretty amusing to see him get all huffy over a missed point of damage. Also was amusing to have him drop Trostani's Summoner on me again this week only to immediately lose his rhino to Auger Spree.

Moodles, Wednesday, 12 June 2013 15:43 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/233

i believe this is the most recent missed trigger rules update:

At Regular REL, there are really only two "rules." You aren't allowed to miss your own triggered abilities, and your opponent isn't required to remind you about them. The second one is a change that was put in at higher RELs a few months ago. Please note that this part applies only to triggered abilities. You can't ignore rules violations. Now, your responsibilities as the opponent are the same across different types of tournaments. If a triggered ability is forgotten (or any other game error is made) and the error is discovered later, players should alert the judge. The judge will try and fix the error if possible and, if not, the game will just continue. Regular REL is all about fun and providing a casual environment where players of all skill levels and experience levels can have a good time, so missing a triggered ability isn't punished too harshly.

fwiw at higher RELs you do have to announce one thousand lashes life loss on upkeep the first time it happens or its considered missed

Lamp, Wednesday, 12 June 2013 15:49 (ten years ago) link

i thought that's why we've seen a big increase in "you may" effects over the last 5 years, but stuff like Stab Wound really doesn't read well that way

my gripe with magic players w/r/t this is usually during prereleases, where it's 2:30 AM and everyone's tired and a little drunk, playing with cards they've never seen before. you gotta give some leeway there

frogbs, Wednesday, 12 June 2013 15:49 (ten years ago) link

also arguing about this sort of thing is infuriating as most Magic players give you a dozen variants of "how hard is it to remember your damn triggers"

frogbs, Wednesday, 12 June 2013 15:50 (ten years ago) link

According to that same article (which I was just refreshing myself on too), it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level. Man this game is complicated

Vinnie, Wednesday, 12 June 2013 15:57 (ten years ago) link

The last dozen or so posts pretty much prove that the rule is confusing at best

Moodles, Wednesday, 12 June 2013 16:01 (ten years ago) link

haha - i think its partly confusing because back in the hazy halcyon days of october 2012 they changed the missed trigger rules around to the announce all triggers version which people really hated

it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level

yeah i forgot that had changed - i think you get a warning before you get an infraction but i'm not sure/too lazy to google

Lamp, Wednesday, 12 June 2013 16:16 (ten years ago) link

soooo the 11th anniversary phantom sealeds?

also cider if you were playing in a standard ptq this weekend would you play your RUG list?

Lamp, Wednesday, 12 June 2013 20:24 (ten years ago) link

they look awesome! I was hoping the April Fools events would lead to things like this.

frogbs, Wednesday, 12 June 2013 21:01 (ten years ago) link

looks like Beta spotlight for the next few days. nix tix drafts are quite nice but the downside is all bots are busted. hope you got packs already!

frogbs, Thursday, 13 June 2013 00:22 (ten years ago) link

anyone wanna draft MM with me on cockatrice?

beetlejuice mane (fennel cartwright), Thursday, 13 June 2013 05:37 (ten years ago) link

did some MM drafts. i drafted storm and went 3-1, no real highlights from that deck except i had a lot of card draw and cryptic command and i think i got reasonably likely to be able warren for the win a bunch. my second draft i opened a foil life from the loam p1p1 and i decided to commit - don't think it was the best idea partic because i have never played with dredge before at all and probably made some poor draft and play choices. anyway heres my dredge deck:

hana kami
raven's crime x2
executioner's capsule

narcomeba x 2
life from the loam
death denied
search for tomorrow

citanul woodreaders
stinkweed imp x 2
moldervine cloak
sword of fire and ice
syphon life x 2

greater mossdog x 3
penumbra spider

giant dustwing
giant dustwing
wurm harvest

darkmoor salvage
some number of swamps, forests and islands

i went 2-2 and i felt like my deck really struggled to win - four of my games came from sword of fire & ice the other two from life from the loam turn two. any game i didn't draw life i lost. curious what anyone else thought because dredge was really fun to play when it worked, but it felt really fragile. but i can't think of how much better my draft could've gone in terms of getting the right pieces.

Lamp, Friday, 14 June 2013 04:38 (ten years ago) link

Dredge in Ravnica wasn't really a deck IIRC - if you had a lot of dredge cards, you had better card selection, but it's not really a linear mechanic like Robots or Rebels. (Kind of like Scavenge too.) So I was skeptical of Dredge being a deck in MM. Worm Harvest is the only card in your list that really rewards loading up on Dredge. The Hana Kami/Death Denied combo is cool, but you have to draw one half of it (which is unlikely, since you want to Dredge every turn) and it's such a long-game reward. I agree with you, your deck looks like it has all the pieces it needs, but lots of Dredge just isn't the broken deck that lots of Affinity or whatev is.

Vinnie, Friday, 14 June 2013 14:28 (ten years ago) link

oops i was away for the week, but Lamp i'd probably be comfortable playing that deck in a ptq. it needs a bit of work but i think as is it's close enough to jund, a proven good deck, that it can't be much worse and yet you get some 'rogue deck equity' still especially with staticaster.

ciderpress, Sunday, 16 June 2013 21:15 (ten years ago) link

i slept in instead but i would've played 4-color reanimator

Lamp, Monday, 17 June 2013 03:47 (ten years ago) link

i really like the 4c reanimator deck on principle but haven't actually tried playing it

ciderpress, Monday, 17 June 2013 09:53 (ten years ago) link

my burn at the stake friends think that the m14 spoiled card Young Pyromancer is going to make the deck actually good in standard and not just a second-rate gimmick deck like it's been

obviously take that with grain of salt etc but i will be putting in some work on this one next month

ciderpress, Monday, 17 June 2013 15:25 (ten years ago) link

really hate that art, it's like borderline anime

iatee, Monday, 17 June 2013 15:35 (ten years ago) link

tonight:

(foil) aetherling
boros battleshaper
hypersonic dragon
assemble the legion
thoughtflare
holy mantle
detention sphere
turn/burn
2 skynight legionnaire
skyjek
bomber corps
steeple roc
maze glider
pursuit of flight
tower drake
sunspire gatekeepers
sage's row denizen
doorkeeper
swift justice
boros cluestone

sacred foundry
steam vents
azorius guildgate
2 izzet guildgate
boros guildgate

2-0, 2-0, 2-0...never played aetherling :(

iatee, Wednesday, 19 June 2013 02:08 (ten years ago) link

just had another aetherling failure, the card just will not do anything for me in limited. it gets stuck in my hand or i have to play it on 6 to block and it gets killed. i officially retract anything i said about it being as good as pack rat

ciderpress, Wednesday, 19 June 2013 02:18 (ten years ago) link

have you been drafting mma at all?

Lamp, Wednesday, 19 June 2013 04:04 (ten years ago) link

nope, haven't touched it yet

ciderpress, Wednesday, 19 June 2013 05:26 (ten years ago) link

it's kind of pricey and i'm still having fun with DGR so i don't know if i will, even though it seems to have a good chunk of my favorite cards from MD5/kamigawa/TSP limited

ciderpress, Wednesday, 19 June 2013 05:30 (ten years ago) link

i thought it was fun, i've done a fair number now and the interest is starting to wane but i'm glad i did a few. might do a few more of the 64-mans but otherwise i think i'm over it. i get kinda tired of cube when its available as well and am happy to have not lost tickets on it. i think dgm is the more interesting format tbh

Lamp, Wednesday, 19 June 2013 06:09 (ten years ago) link


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