Magic: The Gathering C/D

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iirc one thousand lashes isn't a may so it happens regardless - if your opponent is arguing that you've 'missed the trigger' because you forgot to remind him i'd call a judge. esp because afaik at casual RELs the rules always said that gamestates can be corrected to reflect missed triggers. since the fix to get the gamestate here is reasonably simply you'd just subtract two life from your opponent and move on. at higher RELs i think you would both get warnings

Lamp, Wednesday, 12 June 2013 15:41 (ten years ago) link

So basically that dude last night was just being a dick and a sore loser. He completely ripped me apart last week with a deck that had Frontline Medic, Collective Blessing, Trostani's Summoner, Pontiff of Blight, various other rares and bloodrush dudes, so it was pretty amusing to see him get all huffy over a missed point of damage. Also was amusing to have him drop Trostani's Summoner on me again this week only to immediately lose his rhino to Auger Spree.

Moodles, Wednesday, 12 June 2013 15:43 (ten years ago) link

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/233

i believe this is the most recent missed trigger rules update:

At Regular REL, there are really only two "rules." You aren't allowed to miss your own triggered abilities, and your opponent isn't required to remind you about them. The second one is a change that was put in at higher RELs a few months ago. Please note that this part applies only to triggered abilities. You can't ignore rules violations. Now, your responsibilities as the opponent are the same across different types of tournaments. If a triggered ability is forgotten (or any other game error is made) and the error is discovered later, players should alert the judge. The judge will try and fix the error if possible and, if not, the game will just continue. Regular REL is all about fun and providing a casual environment where players of all skill levels and experience levels can have a good time, so missing a triggered ability isn't punished too harshly.

fwiw at higher RELs you do have to announce one thousand lashes life loss on upkeep the first time it happens or its considered missed

Lamp, Wednesday, 12 June 2013 15:49 (ten years ago) link

i thought that's why we've seen a big increase in "you may" effects over the last 5 years, but stuff like Stab Wound really doesn't read well that way

my gripe with magic players w/r/t this is usually during prereleases, where it's 2:30 AM and everyone's tired and a little drunk, playing with cards they've never seen before. you gotta give some leeway there

frogbs, Wednesday, 12 June 2013 15:49 (ten years ago) link

also arguing about this sort of thing is infuriating as most Magic players give you a dozen variants of "how hard is it to remember your damn triggers"

frogbs, Wednesday, 12 June 2013 15:50 (ten years ago) link

According to that same article (which I was just refreshing myself on too), it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level. Man this game is complicated

Vinnie, Wednesday, 12 June 2013 15:57 (ten years ago) link

The last dozen or so posts pretty much prove that the rule is confusing at best

Moodles, Wednesday, 12 June 2013 16:01 (ten years ago) link

haha - i think its partly confusing because back in the hazy halcyon days of october 2012 they changed the missed trigger rules around to the announce all triggers version which people really hated

it looks like you can't get an infraction (is that the same thing as a warning?) if you don't point out your opponent's One Thousand Lashes at any level

yeah i forgot that had changed - i think you get a warning before you get an infraction but i'm not sure/too lazy to google

Lamp, Wednesday, 12 June 2013 16:16 (ten years ago) link

soooo the 11th anniversary phantom sealeds?

also cider if you were playing in a standard ptq this weekend would you play your RUG list?

Lamp, Wednesday, 12 June 2013 20:24 (ten years ago) link

they look awesome! I was hoping the April Fools events would lead to things like this.

frogbs, Wednesday, 12 June 2013 21:01 (ten years ago) link

looks like Beta spotlight for the next few days. nix tix drafts are quite nice but the downside is all bots are busted. hope you got packs already!

frogbs, Thursday, 13 June 2013 00:22 (ten years ago) link

anyone wanna draft MM with me on cockatrice?

beetlejuice mane (fennel cartwright), Thursday, 13 June 2013 05:37 (ten years ago) link

did some MM drafts. i drafted storm and went 3-1, no real highlights from that deck except i had a lot of card draw and cryptic command and i think i got reasonably likely to be able warren for the win a bunch. my second draft i opened a foil life from the loam p1p1 and i decided to commit - don't think it was the best idea partic because i have never played with dredge before at all and probably made some poor draft and play choices. anyway heres my dredge deck:

hana kami
raven's crime x2
executioner's capsule

narcomeba x 2
life from the loam
death denied
search for tomorrow

citanul woodreaders
stinkweed imp x 2
moldervine cloak
sword of fire and ice
syphon life x 2

greater mossdog x 3
penumbra spider

giant dustwing
giant dustwing
wurm harvest

darkmoor salvage
some number of swamps, forests and islands

i went 2-2 and i felt like my deck really struggled to win - four of my games came from sword of fire & ice the other two from life from the loam turn two. any game i didn't draw life i lost. curious what anyone else thought because dredge was really fun to play when it worked, but it felt really fragile. but i can't think of how much better my draft could've gone in terms of getting the right pieces.

Lamp, Friday, 14 June 2013 04:38 (ten years ago) link

Dredge in Ravnica wasn't really a deck IIRC - if you had a lot of dredge cards, you had better card selection, but it's not really a linear mechanic like Robots or Rebels. (Kind of like Scavenge too.) So I was skeptical of Dredge being a deck in MM. Worm Harvest is the only card in your list that really rewards loading up on Dredge. The Hana Kami/Death Denied combo is cool, but you have to draw one half of it (which is unlikely, since you want to Dredge every turn) and it's such a long-game reward. I agree with you, your deck looks like it has all the pieces it needs, but lots of Dredge just isn't the broken deck that lots of Affinity or whatev is.

Vinnie, Friday, 14 June 2013 14:28 (ten years ago) link

oops i was away for the week, but Lamp i'd probably be comfortable playing that deck in a ptq. it needs a bit of work but i think as is it's close enough to jund, a proven good deck, that it can't be much worse and yet you get some 'rogue deck equity' still especially with staticaster.

ciderpress, Sunday, 16 June 2013 21:15 (ten years ago) link

i slept in instead but i would've played 4-color reanimator

Lamp, Monday, 17 June 2013 03:47 (ten years ago) link

i really like the 4c reanimator deck on principle but haven't actually tried playing it

ciderpress, Monday, 17 June 2013 09:53 (ten years ago) link

my burn at the stake friends think that the m14 spoiled card Young Pyromancer is going to make the deck actually good in standard and not just a second-rate gimmick deck like it's been

obviously take that with grain of salt etc but i will be putting in some work on this one next month

ciderpress, Monday, 17 June 2013 15:25 (ten years ago) link

really hate that art, it's like borderline anime

iatee, Monday, 17 June 2013 15:35 (ten years ago) link

tonight:

(foil) aetherling
boros battleshaper
hypersonic dragon
assemble the legion
thoughtflare
holy mantle
detention sphere
turn/burn
2 skynight legionnaire
skyjek
bomber corps
steeple roc
maze glider
pursuit of flight
tower drake
sunspire gatekeepers
sage's row denizen
doorkeeper
swift justice
boros cluestone

sacred foundry
steam vents
azorius guildgate
2 izzet guildgate
boros guildgate

2-0, 2-0, 2-0...never played aetherling :(

iatee, Wednesday, 19 June 2013 02:08 (ten years ago) link

just had another aetherling failure, the card just will not do anything for me in limited. it gets stuck in my hand or i have to play it on 6 to block and it gets killed. i officially retract anything i said about it being as good as pack rat

ciderpress, Wednesday, 19 June 2013 02:18 (ten years ago) link

have you been drafting mma at all?

Lamp, Wednesday, 19 June 2013 04:04 (ten years ago) link

nope, haven't touched it yet

ciderpress, Wednesday, 19 June 2013 05:26 (ten years ago) link

it's kind of pricey and i'm still having fun with DGR so i don't know if i will, even though it seems to have a good chunk of my favorite cards from MD5/kamigawa/TSP limited

ciderpress, Wednesday, 19 June 2013 05:30 (ten years ago) link

i thought it was fun, i've done a fair number now and the interest is starting to wane but i'm glad i did a few. might do a few more of the 64-mans but otherwise i think i'm over it. i get kinda tired of cube when its available as well and am happy to have not lost tickets on it. i think dgm is the more interesting format tbh

Lamp, Wednesday, 19 June 2013 06:09 (ten years ago) link

Incidentally I dunno if you guys speculate at all but DGM/GTC/RTR boosters online have all fallen by 10%+ in the rush to sell for MMA, feel like picking up RTR now is very close to a sure thing considering prize structures and how good/enduring the DGR format is.

Gravel Puzzleworth, Wednesday, 19 June 2013 08:21 (ten years ago) link

yeah DGM boosters are down to something ridiculous like 2 tix, even with the new redemption fees it'd be unprecedented for a set with a $40 card to stay that low

ciderpress, Wednesday, 19 June 2013 13:04 (ten years ago) link

modern masters looks kind of like eating candy or whatever, it grabs a bunch of the weird fringe archetypes that gave those old formats their depth and replay value and pushes them all front and center so they'll stop being something special you can only do once every 10 drafts

this is my main issue with it i guess, i don't want to be enabled to draft spider spawning or dampen thought every time because they'll lose their novelty fast and once the novelty is gone they're not actually that rewarding to play

ciderpress, Wednesday, 19 June 2013 13:19 (ten years ago) link

otoh I don't think Modern Masters was meant to be drafted more than a few times. I'd love to do a draft at the game store but don't have much of an inclanation to do it on MTGO.

frogbs, Wednesday, 19 June 2013 13:23 (ten years ago) link

gp vegas having well over 3000 people preregistered already is pretty nuts

ciderpress, Wednesday, 19 June 2013 15:54 (ten years ago) link

also makes the prize structure look embarrassing but they can't really do anything about that due to gambling laws etc

ciderpress, Wednesday, 19 June 2013 15:55 (ten years ago) link

I was wondering if this would be the first GP where they would run out of product. At Charlotte, they had to send someone on a run to the SCG physical store the night before to get more product, which isn't that short a drive - they must have needed a lot. And MM is probably is shorter supply.

Vinnie, Wednesday, 19 June 2013 16:07 (ten years ago) link

the TO already said that he's got product for 6000 players and a backup plan to get more if it breaks 6000 which won't happen

ciderpress, Wednesday, 19 June 2013 16:40 (ten years ago) link

6000 person gp seems awful

Lamp, Wednesday, 19 June 2013 17:42 (ten years ago) link

its gonna be like 3600 probably i think

ciderpress, Wednesday, 19 June 2013 18:00 (ten years ago) link

did you guys end up playing in gp providence?

ciderpress, Wednesday, 19 June 2013 18:00 (ten years ago) link

Nice to know they've got it covered. I did play in Providence, my account of it is somewhere in this maze of a thread.

Vinnie, Wednesday, 19 June 2013 20:23 (ten years ago) link

lamp do you have anything good for standard right now? (or anyone else here who plays competitive standard) like if you were playing a ptq this weekend what would you run?

i picked up aristocrats last night and played like 10 matches with it and it felt alright but i'm not sure if i'm going to stick with it. i definitely like the blasphemous act/boros reckoner version better than the new GWB one though

ciderpress, Thursday, 20 June 2013 19:16 (ten years ago) link

on modo: probably junk reanimator with blood baron? i 3-1'd the last daily i played with the blood baron version but that was ~ the 5th. i've gone X-0 my last three fnms with junk but that's also partly having metagamed my deck for the same 30 people that show up every week.

ptq: i was thinking about four-color reanimator since it doesn't really have any terrible match-ups and i've logged a lot of time with the deck but i've also been tweaking grixis, which would've been a really smart choice for last weekend here, since a third of the field was bant enchant. i really like p much all the voice match-ups but haven't had a tonne of success against sphinx's revelation. have been running the 4 pillar, 4 far // away, 1 aetherling version rather than counter-heavy one with syncopates and essence scatters. i've played a bunch a paper test matches but haven't had the time/inclination to run it on mtgo yet.

i think aristocrats is kinda garbage rn fwiw

Lamp, Friday, 21 June 2013 02:54 (ten years ago) link

yeah i played like 20 matches over the past 2 nights and i think i came out like 11-9? which is not bad for my first 20 matches with a tough-to-play deck really. but the combination of synergy deck + no smoothing means your games are most often defined by whether you draw the right number of lands which gets frustrating fast

ciderpress, Friday, 21 June 2013 04:37 (ten years ago) link

are you running farseek in your junk or 4c reanim? that's something that i've seen a lot lately

ciderpress, Friday, 21 June 2013 04:55 (ten years ago) link

yeah, i'm running farseeks instead of arbor elves since i'm not running craterhoofs. mtgo meta has been moving back towards craterhoof but that's been less useful in paper. my current list has 3 farseek, 3 mulch, 2 abrupt decay and 1 sever in addition to the 4 salvage, 4 rites package. creature package is 4 pilgrim, 3 of each angel, 4 thragtusk, 1 obzedat, 2 fiend hunter. things i would like to try include gaze of granite (which i saw in people's maindecks and liked) and probably the arbor elf/craterhoof thing if i was playing in dailies instead of wasting money on mma. i also sold my voices on mtgo so i've been avoiding playing standard in some attempt to rationalize that decision

Lamp, Friday, 21 June 2013 05:07 (ten years ago) link

also there's this list which i have been interested in testing:

Main Deck
4 Glacial Fortress
4 Hallowed Fountain
9 Island
2 Moorland Haunt
5 Plains

4 Augur of Bolas
4 Restoration Angel
4 Snapcaster Mage

2 Azorius Charm
2 Dissipate
3 Renounce the Guilds
2 Rewind
1 Runechanter’s Pike
3 Sphinx’s Revelation
3 Supreme Verdict
2 Syncopate
2 Think Twice
3 Thought Scour
1 Unsummon

Sideboard

1 Aetherling
2 Increasing Confusion
2 Dispel
1 Negate
1 Renounce the Guilds
1 Oblivion Ring
2 Purify the Grave
1 Supreme Verdict
1 Righteous Blow
3 Terminus

Lamp, Friday, 21 June 2013 05:08 (ten years ago) link

i also sold my voices on mtgo so i've been avoiding playing standard in some attempt to rationalize that decision

haha yep same thing here, though i'm just avoiding decks that need to play them

also i've basically sworn off sphinx's revelation decks, i don't enjoy playing anything more controlling than jund in this format

ciderpress, Friday, 21 June 2013 13:09 (ten years ago) link

that UW deck is the most annoying control build to play against, i can tell you that much. whcih probably means it's good

ciderpress, Friday, 21 June 2013 13:10 (ten years ago) link

i'm starting to become convinced that the RG aggro deck is actually the best deck in standard, since i've been trying everything and losing a lot except for with that one deck, and i still consistently get rolled by it when i'm playing decks that are supposed to be good vs it.

ciderpress, Monday, 24 June 2013 03:05 (ten years ago) link

there's a guy who plays at my fmn that won the toronto ptq a week ago with a very fast r/g deck with rancors. amusingly a lot of regular players think he's not very good, just very lucky but i think that deck is just really good at weighting the dice. i don't like it but that's not because i think its a bad deck or am averse to some gambling i just get too tight playing superfast aggro decks because i feel like there's so little margin for error. i did beat him playing a practice match with the u/w deck listed above (which seems p good against r/g) but he's gone X-0 the last two or three fnms

Lamp, Monday, 24 June 2013 03:31 (ten years ago) link

could you post a list cider? kinda thinkin about building that one myself

frogbs, Monday, 24 June 2013 03:40 (ten years ago) link

11 Mountain
4 Rootbound Crag
4 Stomping Ground
2 Temple Garden
21 lands

4 Ash Zealot
4 Boros Reckoner
4 Burning-Tree Emissary
4 Flinthoof Boar
3 Ghor-Clan Rampager
3 Hellrider
3 Rakdos Cackler
4 Stromkirk Noble
29 creatures

3 Pillar of Flame
4 Rancor
3 Searing Spear
10 other spells

Sideboard
2 Blasphemous Act
2 Domri Rade
3 Mark of Mutiny
1 Mizzium Mortars
3 Skullcrack
2 Vexing Devil
2 Volcanic Strength
15 sideboard cards

Lamp, Monday, 24 June 2013 03:45 (ten years ago) link

that does look pretty damn good. though lol @ the two temple gardens

frogbs, Monday, 24 June 2013 03:55 (ten years ago) link


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